Re: Cyber Knights discussion

2016-07-28 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Cyber Knights discussion

how do you access the map? , I'm confuse, for example I need to go to another city without useing taxi...

URL: http://forum.audiogames.net/viewtopic.php?pid=270973#p270973





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Re: Cyber Knights discussion

2016-07-27 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector


  


Re: Cyber Knights discussion

Okay people, so mny long ago we talk about this game, what is status of this game now? is it accesible for talkback or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=270785#p270785





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Re: Cyber Knights discussion

2014-11-12 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello, thanks for your info, it worked for me.But how does the battle system work?I got a fiew buttons called attack, move menu, or use item. When I hit attack, I just can aboard attack, but nothing realy happens.Should there be a sound for attacking, or what am I doing wrong?Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=194666#p194666




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Re: Cyber Knights discussion

2014-11-12 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - definitely at this point, the combat system is inaccessible and cannot be used with VO. This is a WIP project to get the game running VO, so right now were focusing on the navigation elements. Well have to tackle combat soon, I know.

URL: http://forum.audiogames.net/viewtopic.php?pid=194696#p194696




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Re: Cyber Knights discussion

2014-11-09 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - yes, at the moment that is not the right place. You want to look on the main HUD for a button called Move West and that should work. Ive confirmed with another player who is using VO that it works via email. We are working on a clearer solution - obviously this is really hard to figure out with VO at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=194383#p194383




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Re: Cyber Knights discussion

2014-11-08 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello, I will tell you where I found the button, so you know where I looked.When I am at the main screen, I hit the navigation mapp button. I get a list with different katigories like, current objective or hotels. Than there is the button called navigate west, and when I continue swiping, there is a list of locations where I can go to without a problem. When I press and hold the navigate west button and release it, There is a list of new locations where I can go to. But when I press the location button, nothing happens.I hope you now know where I am looking. Am I looking in the wrong place?

URL: http://forum.audiogames.net/viewtopic.php?pid=194290#p194290




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Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello, the thing with the long press on the navigate west switch doesnt work for me. When I long press the button and release it after sometime, the building list comes up. But I still cant navigate to a building in the zone.Can someone please help me with that issue?

URL: http://forum.audiogames.net/viewtopic.php?pid=194170#p194170




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Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - what exactly is the VO description of the button you are long pressing? Sounds like it isnt the right button. Maybe there is a labeling issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=194209#p194209




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Re: Cyber Knights discussion

2014-11-06 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

awe man sad you dont have it for IOS but keep up your hard work.

URL: http://forum.audiogames.net/viewtopic.php?pid=194158#p194158




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Re: Cyber Knights discussion

2014-11-02 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

simba wrote:I need to get to the western tunnels to kill a boddyguard of a smuggler. But when I go to the map screen, click on navigate west, and find the bar where he is located and click it, nothing happens. Usually, there should be the dialog with the button @set of on foot.[ a-t ]The issue is that CK is unable to navigate outside of the current region. Unfortunately, the game is limited in that you cannot look at another region you are not in and say navigate to a building there. You have to first get to that region. The latest release added VO labels to the on-map DPAD or navigation arrows, such as Move West. In this case, if you long press on that Move West DPAD, the navigator will take you to the region one to the west. I know this is 0% intuitive at the moment. We will keep working to improve for VO.

URL: http://forum.audiogames.net/viewtopic.php?pid=193775#p193775




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Re: Cyber Knights discussion

2014-11-01 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

With Android voice-commands, can you long press an item?

URL: http://forum.audiogames.net/viewtopic.php?pid=193645#p193645




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Re: Cyber Knights discussion

2014-10-30 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@blindjay - we do not have plans to bring the current versions of Cyber Knights and Age of Pirates to iOS. All future Trese Brothers games will be released to all platforms.

URL: http://forum.audiogames.net/viewtopic.php?pid=193474#p193474




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Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello everyone, Im gonna insert myself in to the conversation by asking two questions about cyber knights.Yesturday, I downloaded the game and enjoied it very much. But now I am stuck.I need to get to the western tunnels to kill a boddyguard of a smuggler. But when I go to the map screen, click on navigate west, and find the bar where he is located and click it, nothing happens. Usually, there should be the dialog with the button @set of on foot.[ a-t ]My questions are now.1 Why can;t I go too the bar or any other location in the western tunnels.and 2 where can I see how exhausted or how many hp I have left?Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=193195#p193195




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Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Im to the part where I have to do jobs for Max. I hope that I dont have to do a ton of them, since Im not a fan of the delivery grind for money type jobs.

URL: http://forum.audiogames.net/viewtopic.php?pid=193203#p193203




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Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@simba - 1) sounds like another part of the game that is not yet VO ready. 2) you should be able to check your status screen, I will review those pages to see if they need VO improvements. Can you find that data there?

URL: http://forum.audiogames.net/viewtopic.php?pid=193227#p193227




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Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - excited youve made another big step forward! Please let me know if youre finding things along the way that need additional improvements.

URL: http://forum.audiogames.net/viewtopic.php?pid=193228#p193228




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Re: Cyber Knights discussion

2014-10-28 Thread AudioGames . net Forum — General Game Discussion : BlindJay via Audiogames-reflector


  


Re: Cyber Knights discussion

Cyber knights and age of pirates sound great. Will they ever be available for IOS? Thanks for all your work in making your games accessible, very very appreciated!

URL: http://forum.audiogames.net/viewtopic.php?pid=193252#p193252




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Re: Cyber Knights discussion

2014-10-27 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini - I believe Star Traders RPG is our most accessible game. Then Age of Pirates, and then Cyber Knights (a work in progress, please report bugs you find in CK on this thread).Thanks to everyone testing! Please let me know if weve got progress on the new accessibility updates.

URL: http://forum.audiogames.net/viewtopic.php?pid=193151#p193151




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Re: Cyber Knights discussion

2014-10-27 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Cyber Knights discussion

Hi Trese! Its a pleasure trying your games because they are fantastic, in my opinion! So Ill try the new updates and let you know! Again, thanks for trying to do your games accessible for us!

URL: http://forum.audiogames.net/viewtopic.php?pid=193154#p193154




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Re: Cyber Knights discussion

2014-10-25 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

The next release will now allow you to access data terminals and enter building by using the Continue to Waypoint / Enter Building button.I think the next issue is going to be an issue where you cant tell if youve arrived at your destination (no walking sound).If you are playing with VO, you really should go and disable the option for Animated Walking as this increases the walk speed by about 10X and will make the game more fun / fast.I hope this helps everyone make another step forward!Please Leave a Star Rating if you enjoy this gamev2.6.1 - 10/25/2014  - Major accessibilty improvement: use Continue to Waypoint button to enter building - Improved balance of Thrash (only applies damage to first attack), fixed button bug - New icons for package, delivery and message jobs - Improved wording and display of jobs in new job queue - Improved naming conventions of armors, fixed typ
 os and map errors

URL: http://forum.audiogames.net/viewtopic.php?pid=192989#p192989




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Re: Cyber Knights discussion

2014-10-25 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Cyber Knights discussion

Hi trese! You and your team are doing a great job, really! I have installed startraders, age of pirates and Cyberknights and they are great games and you company is doing a great job for the blind... Thanks rvery much for your interest. Now a quick question for you, Trese! As developer of these games, what is the most accessible game of yours? Just a curiosity; I pesonally like Star Traders maybe because it was the first game fo yours ive ever played and anjoied! But, what of your games could you suggest to a blind person? Thanks and congratulations for your great job!

URL: http://forum.audiogames.net/viewtopic.php?pid=192994#p192994




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Re: Cyber Knights discussion

2014-10-25 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Cyber Knights discussion

oh great for the update! Ill check it out as soon as I have a lot of free time.

URL: http://forum.audiogames.net/viewtopic.php?pid=193001#p193001




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Re: Cyber Knights discussion

2014-10-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Cyber Knights discussion

hi, I have a problem with this game, just like other people have.In the story it hays that I must call lucca in the data terminal.How to use this? and after the game menu button, there are button7 unlabeled, and some more unlabeled button.

URL: http://forum.audiogames.net/viewtopic.php?pid=192273#p192273




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Re: Cyber Knights discussion

2014-10-17 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@hanif - right now, unfortunately there is no way for you to access the data terminal. As I mentioned in my last post, that is our #1 issue we are working on. I dont think the game will be really playable with VO until this is fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=192342#p192342




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Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Cyber Knights discussion

I know I dont have an android device, but I just want to again thank you guys for what youre doing. it means a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=192005#p192005




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Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@dan_c - grinding away! Hope we can get there with CK too - would be awesome to have 3 games accessible!

URL: http://forum.audiogames.net/viewtopic.php?pid=192069#p192069




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Re: Cyber Knights discussion

2014-10-14 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - ok, I am packing up another release now that has accessibility added to the status screens. There was nasty bug in the jobs systems so we had to turn around another release, so thats all I could cram in.Still working on:1. Allow Enter Building / Access Data Term via VO

URL: http://forum.audiogames.net/viewtopic.php?pid=192070#p192070




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Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@bigdog - yes, Cyber Knights is an Android only game.

URL: http://forum.audiogames.net/viewtopic.php?pid=191964#p191964




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Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Hi all and TreseBrothers,I like this new CK update, however I have two problems.There are still some unlabeled buttons on the hud that are after the group of buttons. They are also on the computer screen, status, etc.Another problem which is making it impossible to continue the story is that I cant call Luca. I got to the data terminal, but clicking computer, PDA, and under phone book, Luka Porsh, tapping it does nothing. Neither does tapping phone book. Talkback doesnt see it as a button, just text, if that helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=191981#p191981




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Re: Cyber Knights discussion

2014-10-13 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@Orin - thanks for the feedback. The current big items I now am tracking against on my list are:1. Allow Enter Building / Access Data Term via VO (this is what is blocking you. Youve arrived at the data terminal, but you cant access it. ... if you play Star Traders, this is like going to the planet but not being able to land on it. In CK, at the moment, there is no VO way to enter the building or access the data term. #1 issue to address).2. All status pages lack proper VO queues.Were fighting through a rash of other issues at the moment with jobs and such, so our latest release went out without any accessibility enhancements. Hopefully the follow-up will include some more progress, and I will be sure to post about ithere!

URL: http://forum.audiogames.net/viewtopic.php?pid=191996#p191996




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Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini  @orin - were packing up another Cyber Knights release. This time I was able to:1. Add VO to all shop buttons (use phone, Stay at Hotel etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings to just what you wantSorry, I wanted to add more this release, but I had to bundle it quickly (next-day) due to a set of bugs in the new job queue system.The most important item is clearly now:3. Allow entering buildings by VO

URL: http://forum.audiogames.net/viewtopic.php?pid=191622#p191622




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Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini  @orin - were packing up another Cyber Knights release. This time I was able to:1. Add VO to all shop buttons (use phone, Stay at Hotel etc).2. Added accessibility to the Navi-Map filters so you can quickly reduce the list of buildings to just what you wantSorry, I wanted to add more this release, but I had to bundle it quickly (next-day) due to a set of bugs in the new job queue system.The most important item is clearly now:3. Allow entering buildings by VOPlease Leave a Star Rating if you enjoy this gamev2.5.3 - 10/9/2014 - Improved shop labeling on Navi-map on shops with Connectors - Fixed typos, removed duplicate weapons for sale - Fixed crashes in new Job Queue system - Added accessibility for Navi-map filters for shop types - Added accessibility for all options within shops - Improved job description for Matrix jobs

URL: http://forum.audiogames.net/viewtopic.php?pid=191622#p191622




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Re: Cyber Knights discussion

2014-10-09 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

is this only for android?

URL: http://forum.audiogames.net/viewtopic.php?pid=191631#p191631




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Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

TreseBrothers wrote:1. Find unlabeled buttons on HUD before game menu 2. Added labels to the map buttons (such as button 24 disabled)@orin and others - these two accessibility features are now in place for the latest release of Cyber Knights - which just was posted to Google Play about 15 minutes ago. It might take a few hours to show up for your devices, but give it a go and please share youre feedback.In the next release, I am planning to work on:1. Accessibility in all of the status screens (Equipment, Skills, Attributes, Computer)2. Improving the accessibility in the filters that you can use in the Navi Map to reduce the list of buildings to just what you want (should increase speed of play)3. Whatever you suggest!

URL: http://forum.audiogames.net/viewtopic.php?pid=191550#p191550




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Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Cyber Knights discussion

Hi! You ard doing a great job and this ne release Ive just downloaded is pretty good but... When it asks mee to go to the terminal, and I go there, how to use it? Thanks a lot

URL: http://forum.audiogames.net/viewtopic.php?pid=191565#p191565




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Re: Cyber Knights discussion

2014-10-08 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

claudiogaranzini wrote:Hi! You ard doing a great job and this ne release Ive just downloaded is pretty good but... When it asks mee to go to the terminal, and I go there, how to use it? Thanks a lot@claudiogaranzini - thanks for pointing this out. It seems like none of the buttons in the shops are getting VO descriptors, so I will now add this to the following release:1. Get all shop buttons to express their intent (Use Phone, etc).Also, now that I am typing this, I can see that there is no way for you to go into a building or activate the terminal with VO. Oh uh ... let me think on that and talk to Cory and we will try to have something in for the next release. This is the biggest disadvantage to CK right now - you cant really play the game til you can activate the buildings. So -2. Enable entering buildings / accessing data terminals with VO

URL: http://forum.audiogames.net/viewtopic.php?pid=191583#p191583




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Re: Cyber Knights discussion

2014-10-03 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Cyber Knights discussion

you know, when it comes time for me to upgrade my phone next year, if android looks like a viable option, then I can be safe in the knowledge that Ill have more TB goodness to play with! Not far off fighters now on the KS, one aspect Im super excited for.

URL: http://forum.audiogames.net/viewtopic.php?pid=191146#p191146




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Re: Cyber Knights discussion

2014-10-03 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Im actually looking forward to the AI, considering that it was inspired by one of the best games to make pretty realistic AI, Dwarf Fortress. Ive tried several times to talk with the developers about that game, but no go. They said they wouldnt know how to do it, and having the inability to look at the game Im not sure how I could be of help.

URL: http://forum.audiogames.net/viewtopic.php?pid=191151#p191151




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Re: Cyber Knights discussion

2014-10-02 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

no problem almost at one of the stretch goals right now and hopefully the other goal is reached. any way back on topic i look forward to trying this game when more accessibility issues are worked on though i havent tried it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=191034#p191034




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Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

bigdog wrote:ill have to check this out. I know what developer for mobile platforms has our support.Thank you! 

URL: http://forum.audiogames.net/viewtopic.php?pid=190915#p190915




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Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@claudiogaranzini - at this time, neither Star Traders 4X Empires or Heroes of Steel is accessible. Star Traders RPG and Age of Pirates RPG should be fully accessible, with places where we could still improve.Cyber Knights RPG is under improvement and we are working actively to make it accessible now.@orin - I hope you will join the ST 2 Alpha! We just hit our funding goal last night!

URL: http://forum.audiogames.net/viewtopic.php?pid=190916#p190916




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Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

How do I continue the age of Pirates tutorial? Where is the Tavern?

URL: http://forum.audiogames.net/viewtopic.php?pid=190936#p190936




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Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@Orin - talking to Marcen in the Tavern should just be in the list of options with the other items like Rum, Entertain, Recruit Crew, Rumors, Commissions.

URL: http://forum.audiogames.net/viewtopic.php?pid=190949#p190949




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Re: Cyber Knights discussion

2014-10-01 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Ah yes, I figured it out earlier.Since the Kickstarter has already been funded, is there a way for me to join the Alpha now? If not, Im satisfied that at least one or two people got on that from this forum to help with accessibility.

URL: http://forum.audiogames.net/viewtopic.php?pid=190952#p190952




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector


  


Re: Cyber Knights discussion

@orin - thank you very much for this post! When we posted to the thread about Star Traders 2 that we were working on Cyber Knights accessibility, this was exactly the kind of help I was hoping to get! I know it can be hard working through a game that is not fully accessible, it helps us move forward at a much faster pace if you let us know where you are getting stuck. We have had great success with Star Traders and Age of Pirates in this same fashion, and are looking forward to getting CK wired up!One of the big improvements we made last release was to get the HUD wired up and the new character UI wired up - at least to both version 1I have taken the following list for the next release:1. Find unlabeled buttons on HUD before game menu 2. Added labels to the map buttons (such as button 24 disabled)3. Currently, there are no movement sounds. The game has a very small soundscape, but we can wo
 rk on adding more.The movement will function very much like Star Traders. Youll be able to access the list of places from the map and move to them (we will improve this next release). Thanks for the awesome feedback and I will get working on this right away. I will post a message about our next update (probably early next week) here so you can try again!

URL: http://forum.audiogames.net/viewtopic.php?pid=190852#p190852




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello Trese,Glad youre taking my feedback so seriously. I just had a try at Age of Pirates, and moving in that is actually very accessible, Id say even more so than Star Traders. However, you may want to tweet the tutorial messages in general for everyone, since theyre very visual in nature E. G. Up there is the status button. Up here is the menu button.One particular message that I figured out but may confuse someone else is, Thats me. Of course, thats supposed to be Nathaniel speaking and he points to his character portrait, but the most important message isnt very clear.Bring me into port and meet me in the Tavern, the instruction. Thats Officer Marcon I presume, although with both games there should be a way for talkback to both read each dialogue line automatically and scroll so that we dont have to keep clicking it. With iOS I wouldnt mind it as much, but Talkback seem
 s to lose focus when I click a dialogue line in Age of Pirates. Also, Talkback has an auto duck feature, but it doesnt work with both games. I thought Talkback said Naval Port when it was really Fort.So, how exactly do I meet my officer in the Tavern? I realize that that was story text, but I should be able to figure out what it wants me to do and its not entirely clear. Out of curiosity sake, I went and tried to click on officer advice, which as of this moment is unclickable. Also, why are there no other character specific stories in either game? I think even Star Traders should have one or two of these story characters honestly. I lost interest in Star Traders because Im more interested in narrative content, as theres far too few of it, especially with accessible games. Sure, you can go to a planet and get some backstory on it, you can explore a planet and get little tidbits of story, but the crew isnt actually what I
 9;d call a crew, just numbers, and I just lost interest in contracts, combat bounty missions, etc. This is why Im looking forward to ST2, if only to have an interactive crew. Its tempting to back the alpha reward on Kickstarter.HTH, and thanks for the help in return.

URL: http://forum.audiogames.net/viewtopic.php?pid=190859#p190859




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Cyber Knights discussion

Hello Trese,Glad youre taking my feedback so seriously. I just had a try at Age of Pirates, and moving in that is actually very accessible, Id say even more so than Star Traders. However, you may want to tweek the tutorial messages in general for everyone, since theyre very visual in nature E. G. Up there is the status button. Up here is the menu button.One particular message that I figured out but may confuse someone else is, Thats me. Of course, thats supposed to be Nathaniel speaking and he points to his character portrait, but the most important message isnt very clear.Bring me into port and meet me in the Tavern, the instruction. Thats Officer Marcon I presume, although with both games there should be a way for talkback to both read each dialogue line automatically and scroll so that we dont have to keep clicking it. With iOS I wouldnt mind it as much, but Talkback seem
 s to lose focus when I click a dialogue line in Age of Pirates. Also, Talkback has an auto duck feature, but it doesnt work with both games. I thought Talkback said Naval Port when it was really Fort.So, how exactly do I meet my officer in the Tavern? I realize that that was story text, but I should be able to figure out what it wants me to do and its not entirely clear. Out of curiosity sake, I went and tried to click on officer advice, which as of this moment is unclickable. Also, why are there no other character specific stories in either game? I think even Star Traders should have one or two of these story characters honestly. I lost interest in Star Traders because Im more interested in narrative content, as theres far too few of it, especially with accessible games. Sure, you can go to a planet and get some backstory on it, you can explore a planet and get little tidbits of story, but the crew isnt actually what I
 9;d call a crew, just numbers, and I just lost interest in contracts, combat bounty missions, etc. This is why Im looking forward to ST2, if only to have an interactive crew. Its tempting to back the alpha reward on Kickstarter.HTH, and thanks for the help in return.

URL: http://forum.audiogames.net/viewtopic.php?pid=190859#p190859




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Re: Cyber Knights discussion

2014-09-30 Thread AudioGames . net Forum — General Game Discussion : bigdog via Audiogames-reflector


  


Re: Cyber Knights discussion

ill have to check this out. I know what developer for mobile platforms has our support.

URL: http://forum.audiogames.net/viewtopic.php?pid=190865#p190865




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