Re: [blind-gamers] Muds
It is. Additionally the game is automatically configured for better screen reader support. On 2/22/2023 2:18, Jude DaShiell wrote: So far as I know, if you use the sound pack for alteraeon, port 3010 is automatically used. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Wed, 22 Feb 2023, Heather Seaman wrote: You can look it up under Blind Player Support, near the top of the home page. I can't remember everything on that page but it did say the port turned off ansi art. Look it up if you're interested. On Feb 21, 2023 10:16 PM, Travis Siegel wrote: What? This is the first I've heard of this. I've been playing alter aeon for years, and never knew they had a blind friendly port. What does it offer that the main mud port does not? What's the purpose? (honestly, I don't see the point, but whatever works I guess). On 2/21/2023 6:05 PM, Heather Seaman wrote: If you play Alter Aeon just be sure to use their blind-friendly port. I believe it's 3010. Type that into your client of choice along with the address to shut off art and possibly other graphical elements. I don't know if that also activates their screen reader mode or if you have to do that from the character creation screen. On Feb 21, 2023 1:31 PM, Lindsay Cowell wrote: Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. From:blind-gamers@groups.ioOn Behalf Of Travis Siegel Sent: 21 February 2023 14:10 To:blind-gamers@groups.io Subject: Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don?t want anything too complicated, as a lot of them don?t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125991): https://groups.io/g/blind-gamers/message/125991 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
responded to the wrong message. in unofficial square soft mud make an action out of a line that says to this account and put your character name in that action as its second parameter. It works like a charm. Putting a blank response in didn't work. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Wed, 22 Feb 2023, Jude DaShiell wrote: > I almost got a .tin file put together for unofficial square soft mud. > The problem for me is my Character name? action fires off too soon and I > don't know what to do for that with tintin. > Now I think of it, I could put a duplicate action in for character name > and have the first character name prompt only have {} then have the second > have my actual character name in it. I don't know if that'll work but > worth trying. > A couple questions about the sound pack. Is that only for windows? If it > can be run under Linux, what's the download address? > > > > Jude "There are four boxes to be used in > defense of liberty: > soap, ballot, jury, and ammo. Please use in that order." > -Ed Howdershelt (Author, 1940) > > . > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125989): https://groups.io/g/blind-gamers/message/125989 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
I almost got a .tin file put together for unofficial square soft mud. The problem for me is my Character name? action fires off too soon and I don't know what to do for that with tintin. Now I think of it, I could put a duplicate action in for character name and have the first character name prompt only have {} then have the second have my actual character name in it. I don't know if that'll work but worth trying. A couple questions about the sound pack. Is that only for windows? If it can be run under Linux, what's the download address? Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125986): https://groups.io/g/blind-gamers/message/125986 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
So far as I know, if you use the sound pack for alteraeon, port 3010 is automatically used. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Wed, 22 Feb 2023, Heather Seaman wrote: > > You can look it up under Blind Player Support, near the top of the home page. > I can't remember everything on that page but it did say the port turned off > ansi art. Look it up if you're interested. > > On Feb 21, 2023 10:16 PM, Travis Siegel wrote: > > What? > > This is the first I've heard of this. > > I've been playing alter aeon for years, and never knew they had a blind > friendly port. > > What does it offer that the main mud port does not? > > What's the purpose? > > (honestly, I don't see the point, but whatever works I guess). > > > On 2/21/2023 6:05 PM, Heather Seaman wrote: > > If you play Alter Aeon just be sure to use their blind-friendly port. I > believe it's 3010. Type that into your client of choice along with the > address to shut off art and > possibly other graphical elements. I don't know if that also activates > their screen reader mode or if you have to do that from the character > creation screen. > > On Feb 21, 2023 1:31 PM, Lindsay Cowell > wrote: > > Any mud will do, just need to be able to customize things like > the prompt. I hate it when Jaws is coming out with random words and numbers. > > > > > > From: blind-gamers@groups.io On Behalf > Of Travis Siegel > Sent: 21 February 2023 14:10 > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Muds > > > > There aren't many muds with sound packs, mostly because nobody has taken the > time to create one. > > If you're working on strictly soundpack muds, alter aeon is your best bet. > > If you want something with lots of newbie helpers, and one that has lots and > lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you > like the one, you'll > probably like the other one, since they share many of the same features. > > I also log into ancient anguish from time to time, just because it's been > around since the 90s, and I used to play on it back then, so I still pop in > every now and then just to > see what's going on. Occasionally I'll play for a few months, then bow out > again for months to years at a time, but I do tend to drop by again > afterwords just to see what > changed. > > If you're looking for a huge gaming area, and loads and loads of races to > choose from, then lostsouls.org is probably the one you want, though I > stopped playing there years ago > when they expanded the mud to something like three times it's original size, > and their navigation went out the window. It's probably considerably easier > for someone who never > played under the old system, but I quit playing when I couldn't find anything > anymore, and discovered that their expansion didn't account for things like > roads that just ended in > the middle of nowhere, and then you'd find little settlements scattered all > over the plains with absolutely markings to help find your way back to it. > > Which, honestly, was a real shame, because I'd played on that mud for nearly > 20 years before leaving that one after those impossible (for me) changes. > It's still a great mud, I > just can't handle it anymore. > > > > On 2/21/2023 4:38 AM, Lindsay Cowell wrote: > > Hi > > > > I feel like creating a character on a mud that is easy to follow. I > know how to move around in a mud, but I don?t want anything too complicated, > as a lot of them don?t > have sound packs. > > > > Lindsay Cowell > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125985): https://groups.io/g/blind-gamers/message/125985 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
You can look it up under Blind Player Support, near the top of the home page. I can't remember everything on that page but it did say the port turned off ansi art. Look it up if you're interested. On Feb 21, 2023 10:16 PM, Travis Siegel wrote: What? This is the first I've heard of this. I've been playing alter aeon for years, and never knew they had a blind friendly port. What does it offer that the main mud port does not? What's the purpose? (honestly, I don't see the point, but whatever works I guess). On 2/21/2023 6:05 PM, Heather Seaman wrote: If you play Alter Aeon just be sure to use their blind-friendly port. I believe it's 3010. Type that into your client of choice along with the address to shut off art and possibly other graphical elements. I don't know if that also activates their screen reader mode or if you have to do that from the character creation screen. On Feb 21, 2023 1:31 PM, Lindsay Cowell wrote: Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. From: blind-gamers@groups.io On Behalf Of Travis Siegel Sent: 21 February 2023 14:10 To: blind-gamers@groups.io Subject: Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell _._,_._,_ Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125984) | Reply To Group | Mute This Topic | New Topic Your Subscription | Contact Group Owner | Unsubscribe [arch...@mail-archive.com] _._,_._,_
Re: [blind-gamers] Muds
Hi, There is also squaresoft mud. The link is: https://uossmud.sandwich.net It has a sound pack and runs on the same mud client as alter aeon does. Just configured for that mud of course. Shermator From: blind-gamers@groups.io On Behalf Of Lindsay Cowell Sent: Tuesday, February 21, 2023 11:32 AM Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. From: blind-gamers@groups.io On Behalf Of Travis Siegel Sent: 21 February 2023 14:10 To: blind-gamers@groups.io Subject: Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125983): https://groups.io/g/blind-gamers/message/125983 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
What? This is the first I've heard of this. I've been playing alter aeon for years, and never knew they had a blind friendly port. What does it offer that the main mud port does not? What's the purpose? (honestly, I don't see the point, but whatever works I guess). On 2/21/2023 6:05 PM, Heather Seaman wrote: If you play Alter Aeon just be sure to use their blind-friendly port. I believe it's 3010. Type that into your client of choice along with the address to shut off art and possibly other graphical elements. I don't know if that also activates their screen reader mode or if you have to do that from the character creation screen. On Feb 21, 2023 1:31 PM, Lindsay Cowell wrote: Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. *From:* blind-gamers@groups.io *On Behalf Of *Travis Siegel *Sent:* 21 February 2023 14:10 *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125982): https://groups.io/g/blind-gamers/message/125982 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
A YouTuber I follow plays something called The Gathering. It has some quirky features like each race technically being unable to communicate with other races unless you learn their language, and that you have to write an 8-line description of your character before you can progress beyond level 15. But some of the races sound pretty interesting; you can play as a bear or a brownie, for instance. I don't know whether The Gathering is actually a mud, though that's how I'd classify it based on what I've seen of gameplay. On Feb 21, 2023 9:09 AM, Travis Siegel wrote: There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell _._,_._,_ Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125979) | Reply To Group | Mute This Topic | New Topic Your Subscription | Contact Group Owner | Unsubscribe [arch...@mail-archive.com] _._,_._,_
Re: [blind-gamers] Muds
If you play Alter Aeon just be sure to use their blind-friendly port. I believe it's 3010. Type that into your client of choice along with the address to shut off art and possibly other graphical elements. I don't know if that also activates their screen reader mode or if you have to do that from the character creation screen. On Feb 21, 2023 1:31 PM, Lindsay Cowell wrote:Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. From: blind-gamers@groups.io On Behalf Of Travis SiegelSent: 21 February 2023 14:10To: blind-gamers@groups.ioSubject: Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one.If you're working on strictly soundpack muds, alter aeon is your best bet.If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features.I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed.If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it.Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote:Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell _._,_._,_ Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125978) | Reply To Group | Mute This Topic | New Topic Your Subscription | Contact Group Owner | Unsubscribe [arch...@mail-archive.com] _._,_._,_
Re: [blind-gamers] Muds
Yeah, I do that too. I usually modify the prompt to only give my current hit points, but sometimes, I even leave that out if the mud has another method to check hitpoints (usually by typing hp), so every now and then, I'll have my prompt simply as a single greater than sign. That allows the speech to say something (if the proper punctuation level is set), and the mud won't spam me with unnecessary content, especially during battles. In that case, I'd say you want muds that have screen reader modes, or blind friendly prompts, or prompts that can be made screen reader friendly. That's most muds if you're talking about changing the prompt yourself, but if you want a screen reader friendly interface, the list gets quite a bit smaller. I know 3k, 3scapes, lostsouls, alter aeon (and alter aeon's experimental space related mud) all have screen reader modes. There are other muds I've played over the years that had them too, but I generally don't keep track of them once I leave the mud, I only remember lostsouls had one, because I played there so long. What kind of mud environment are you looking for? 3k has fantasy, science and chaos areas (thus the 3k moniker), As mentioned, lostsouls is a mud with loads of different guilds and races to play, that was it's main draw for me, especially since you could have multiple characters there, (just not more than one at a time logged in), and of course, alter aeon is about as blind and newbie friendly as a mud gets, so it's all dependent on what you're hunting for. If you check out the mud connector (https://www/mudconnect.com), you can find a wide variety of muds, and you can usually search their list too, though I've not had much luck finding what I want that way. Hope this helps On 2/21/2023 1:31 PM, Lindsay Cowell wrote: Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. *From:*blind-gamers@groups.io *On Behalf Of *Travis Siegel *Sent:* 21 February 2023 14:10 *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125976): https://groups.io/g/blind-gamers/message/125976 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
Definitely give Alter Aeon a try: alteraeon.com. Look for the mush-z download link. On 2/21/2023 13:31, Lindsay Cowell wrote: Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. *From:*blind-gamers@groups.io *On Behalf Of *Travis Siegel *Sent:* 21 February 2023 14:10 *To:* blind-gamers@groups.io *Subject:* Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125974): https://groups.io/g/blind-gamers/message/125974 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
There is also end of time and that has a sound pack. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125973): https://groups.io/g/blind-gamers/message/125973 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
you should play alter aeon. Have you tried it before? www.alteraeon.com On 2/21/23, Lindsay Cowell wrote: > Any mud will do, just need to be able to customize things like the prompt. I > hate it when Jaws is coming out with random words and numbers. > > > > > > From: blind-gamers@groups.io On Behalf Of Travis > Siegel > Sent: 21 February 2023 14:10 > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Muds > > > > There aren't many muds with sound packs, mostly because nobody has taken the > time to create one. > > If you're working on strictly soundpack muds, alter aeon is your best bet. > > If you want something with lots of newbie helpers, and one that has lots and > lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you > like the one, you'll probably like the other one, since they share many of > the same features. > > I also log into ancient anguish from time to time, just because it's been > around since the 90s, and I used to play on it back then, so I still pop in > every now and then just to see what's going on. Occasionally I'll play for a > few months, then bow out again for months to years at a time, but I do tend > to drop by again afterwords just to see what changed. > > If you're looking for a huge gaming area, and loads and loads of races to > choose from, then lostsouls.org is probably the one you want, though I > stopped playing there years ago when they expanded the mud to something like > three times it's original size, and their navigation went out the window. > It's probably considerably easier for someone who never played under the old > system, but I quit playing when I couldn't find anything anymore, and > discovered that their expansion didn't account for things like roads that > just ended in the middle of nowhere, and then you'd find little settlements > scattered all over the plains with absolutely markings to help find your way > back to it. > > Which, honestly, was a real shame, because I'd played on that mud for nearly > 20 years before leaving that one after those impossible (for me) changes. > It's still a great mud, I just can't handle it anymore. > > > > On 2/21/2023 4:38 AM, Lindsay Cowell wrote: > > Hi > > > > I feel like creating a character on a mud that is easy to follow. I know how > to move around in a mud, but I don’t want anything too complicated, as a lot > of them don’t have sound packs. > > > > Lindsay Cowell > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125972): https://groups.io/g/blind-gamers/message/125972 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
Any mud will do, just need to be able to customize things like the prompt. I hate it when Jaws is coming out with random words and numbers. From: blind-gamers@groups.io On Behalf Of Travis Siegel Sent: 21 February 2023 14:10 To: blind-gamers@groups.io Subject: Re: [blind-gamers] Muds There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125971): https://groups.io/g/blind-gamers/message/125971 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
There aren't many muds with sound packs, mostly because nobody has taken the time to create one. If you're working on strictly soundpack muds, alter aeon is your best bet. If you want something with lots of newbie helpers, and one that has lots and lots to do, then try 3k.org. It also has a sister mud at 3scapes.org if you like the one, you'll probably like the other one, since they share many of the same features. I also log into ancient anguish from time to time, just because it's been around since the 90s, and I used to play on it back then, so I still pop in every now and then just to see what's going on. Occasionally I'll play for a few months, then bow out again for months to years at a time, but I do tend to drop by again afterwords just to see what changed. If you're looking for a huge gaming area, and loads and loads of races to choose from, then lostsouls.org is probably the one you want, though I stopped playing there years ago when they expanded the mud to something like three times it's original size, and their navigation went out the window. It's probably considerably easier for someone who never played under the old system, but I quit playing when I couldn't find anything anymore, and discovered that their expansion didn't account for things like roads that just ended in the middle of nowhere, and then you'd find little settlements scattered all over the plains with absolutely markings to help find your way back to it. Which, honestly, was a real shame, because I'd played on that mud for nearly 20 years before leaving that one after those impossible (for me) changes. It's still a great mud, I just can't handle it anymore. On 2/21/2023 4:38 AM, Lindsay Cowell wrote: Hi I feel like creating a character on a mud that is easy to follow. I know how to move around in a mud, but I don’t want anything too complicated, as a lot of them don’t have sound packs. Lindsay Cowell -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125969): https://groups.io/g/blind-gamers/message/125969 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] Muds
Alter aeon! Have you tried it? I haven't played in months but my character should still be there. On 2/21/23, Lindsay Cowell wrote: > Hi > > > > I feel like creating a character on a mud that is easy to follow. I know > how > to move around in a mud, but I don't want anything too complicated, as a > lot > of them don't have sound packs. > > > > Lindsay Cowell > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#125968): https://groups.io/g/blind-gamers/message/125968 Mute This Topic: https://groups.io/mt/97105593/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] muds and graphical maps
Likely for compound directions n/ could be northwest and n* could be northeast and s/ could be southwest and s* could be southeast. That way these extra characters don't get confused with the hyphens between direction groups. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#124441): https://groups.io/g/blind-gamers/message/124441 Mute This Topic: https://groups.io/mt/88258864/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] muds and graphical maps
When I can get useable directions for a route I record the directions in braille in groups of 4 with hyphens between the groups. That way once I do a group I can mentally check it off and find the next group quickly on the braille paper. The strategy is like the way Microsoft has windows activation keys written down. For those that don't use braille, this will be useless. -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#124440): https://groups.io/g/blind-gamers/message/124440 Mute This Topic: https://groups.io/mt/88258864/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] MUDs
Hi. Alter does have keys to move and other things, and of course with the amounts of sounds and such it’s virtually an audiogame in it’s own right and is thus highly worth a go. However, bare in mind most muds don’t work like your traditional interactive fiction game. For example, instead of typing out the directions to move, you can usually just n s e w. You don’t have to type out full commands like open box with key, op bo key (or in some games op bo with key), will usually do. In some muds you can even use numbers instead, eg in one mud I know for equipping items you just look in your inventory where each item has a number by hitting I, and if sword were in slot 12 and so instead of typing out “ready sword” or something like that you could just type eq 12. It’s actually one of the things I like about muds, that the typing is far easier than in traditional if, which also usually means less of those annoying “guess the syntax” type of puzzles. Hth. All the best, Dark. Sent from Mail for Windows 10 From: Paul Lemm Sent: 08 December 2017 22:48 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien , You mentioned about not being able to use things like cursor keys to move about in Muds, but I believe in alter if you are using the Mush client that pressing the cursor keys will actually move you about rather than having to type the commands to move. I have to confess to not really playing a lot of muds for similar reasons to you as not keen on typing lots of text to play a game, but I have tried alter with mush-Z and it does seem a lot of work has been put in with hot keys for certain things and with all the built in sounds it does make it seem less like a text adventure and slightly more like an audio game. when you do get mush-Z working though, the intro to alter has a mini storyline that talks you through some of the basic commands and is really helpful, plus there is a read me file that comes with mush-z and this has a lot of helpful info if you haven’t played before along with some of the mush-z hot keys you can use in alter that will help. Actually, at some point when I have more time on my hands I do mean to go take another look at alter myself Paul From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john Sent: 06 December 2017 12:00 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensive spells but not a lot of health, whereas a warrior will focus on physical skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're familiar with that. As for the connection bit, its worth pointing out that this is not an audiogame. Its purely text-based. Muds, in their simplest form, are telnet applications. The reason people recommend mush-z is because MushClient, the program that runs it, is a really, really powerful telnet client. Its where most of the work happens: processing the text you receive from the mud and acting on it, for example to play a sound or tell you that you're injured. If you're running on windows 10, it'd probably be worthwhile for you to install mush-z to your documents folder, rather than program files. This may resolve some of the technical difficulties. I know this hasn't covered all your questions, so let me know what else you need to know, and I'll see if I can help you get up and running. Best, John From: Damien Sykes Sent: Tuesday, December 05, 2017 21:39 To: blind-gamers@groups.io Subject: [blind-gamers] MUDs Hi there. You know, I wasn’t sure if Alter Aeon was discussed on here much any more. Given that updates are still posted here that sends me a clear message that it is still popular. I have been hesitant to try MUDs for a while due to the fact that I always knew them to be mainly textual, leading to a lot of confusion and frustration for beginners of the text gaming world, and a slight sense of anticlimax for those more used to real-time gaming such as myself. However I was recently informed that MUDs have now become more than just the traditional text adventure style game and can now include audio, action hotkeys etc, like any other audio game might. To that end, I have been recommended to, and trying to get into, AA. However so far I have found the whole concept confusing and almost advanced. I know something like Crazy Party is no comparison to something like AA, but this is how clueless I am in that
Re: [blind-gamers] MUDs
HI, been playing alter for almost 5 years now. I use mush z for my client. you can use both the cursor keys and the numpad to move. The 0 key will make you sleep. the period key is to cast refresh if you know the spell. the minus and plus keys make you climb up and down respectively. also the numbpad can be reconfigured any way you deem fit for your likings. As for alter, a really good suggestion is to read the alter website. It goes into good detail as to what each class does. covers their strengths and weaknesses. As well as what skills and spell are in their class tree. Once you create a character on alter a fairly well devised entrance way awaits you. Each one specific to that class on what initially you should know to get you started. There will be newbie tips that pop up from time to time to tell you helpful hints. You can also ask for assistance on the newbie channel. I have only ever played one mudd, alter aeon. And I can safely say that no mudd is perfect. But many would agree that mush z does make a world of difference playing alter than not using it and playing other mudds. not exactly sure why mush z is not installing correctly on your system. Hope you get that figured out. Happy Mudding. Shermanator - Original Message - From: Paul Lemm Sent: Friday, December 08, 2017 3:48 PM Hi Damien , You mentioned about not being able to use things like cursor keys to move about in Muds, but I believe in alter if you are using the Mush client that pressing the cursor keys will actually move you about rather than having to type the commands to move. I have to confess to not really playing a lot of muds for similar reasons to you as not keen on typing lots of text to play a game, but I have tried alter with mush-Z and it does seem a lot of work has been put in with hot keys for certain things and with all the built in sounds it does make it seem less like a text adventure and slightly more like an audio game. when you do get mush-Z working though, the intro to alter has a mini storyline that talks you through some of the basic commands and is really helpful, plus there is a read me file that comes with mush-z and this has a lot of helpful info if you haven’t played before along with some of the mush-z hot keys you can use in alter that will help. Actually, at some point when I have more time on my hands I do mean to go take another look at alter myself Paul From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john Sent: 06 December 2017 12:00 Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensive spells but not a lot of health, whereas a warrior will focus on physical skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're familiar with that. As for the connection bit, its worth pointing out that this is not an audiogame. Its purely text-based. Muds, in their simplest form, are telnet applications. The reason people recommend mush-z is because MushClient, the program that runs it, is a really, really powerful telnet client. Its where most of the work happens: processing the text you receive from the mud and acting on it, for example to play a sound or tell you that you're injured. If you're running on windows 10, it'd probably be worthwhile for you to install mush-z to your documents folder, rather than program files. This may resolve some of the technical difficulties. I know this hasn't covered all your questions, so let me know what else you need to know, and I'll see if I can help you get up and running. Best, John -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#118084): https://groups.io/g/blind-gamers/message/118084 View All Messages In Topic (11): https://groups.io/g/blind-gamers/topic/7427509 Mute This Topic: https://groups.io/mt/7427509/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-
Re: [blind-gamers] MUDs
Hi Damien , You mentioned about not being able to use things like cursor keys to move about in Muds, but I believe in alter if you are using the Mush client that pressing the cursor keys will actually move you about rather than having to type the commands to move. I have to confess to not really playing a lot of muds for similar reasons to you as not keen on typing lots of text to play a game, but I have tried alter with mush-Z and it does seem a lot of work has been put in with hot keys for certain things and with all the built in sounds it does make it seem less like a text adventure and slightly more like an audio game. when you do get mush-Z working though, the intro to alter has a mini storyline that talks you through some of the basic commands and is really helpful, plus there is a read me file that comes with mush-z and this has a lot of helpful info if you haven’t played before along with some of the mush-z hot keys you can use in alter that will help. Actually, at some point when I have more time on my hands I do mean to go take another look at alter myself Paul From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john Sent: 06 December 2017 12:00 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensive spells but not a lot of health, whereas a warrior will focus on physical skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're familiar with that. As for the connection bit, its worth pointing out that this is not an audiogame. Its purely text-based. Muds, in their simplest form, are telnet applications. The reason people recommend mush-z is because MushClient, the program that runs it, is a really, really powerful telnet client. Its where most of the work happens: processing the text you receive from the mud and acting on it, for example to play a sound or tell you that you're injured. If you're running on windows 10, it'd probably be worthwhile for you to install mush-z to your documents folder, rather than program files. This may resolve some of the technical difficulties. I know this hasn't covered all your questions, so let me know what else you need to know, and I'll see if I can help you get up and running. Best, John From: Damien Sykes <mailto:dam...@dcpendleton.plus.com> Sent: Tuesday, December 05, 2017 21:39 To: blind-gamers@groups.io Subject: [blind-gamers] MUDs Hi there. You know, I wasn’t sure if Alter Aeon was discussed on here much any more. Given that updates are still posted here that sends me a clear message that it is still popular. I have been hesitant to try MUDs for a while due to the fact that I always knew them to be mainly textual, leading to a lot of confusion and frustration for beginners of the text gaming world, and a slight sense of anticlimax for those more used to real-time gaming such as myself. However I was recently informed that MUDs have now become more than just the traditional text adventure style game and can now include audio, action hotkeys etc, like any other audio game might. To that end, I have been recommended to, and trying to get into, AA. However so far I have found the whole concept confusing and almost advanced. I know something like Crazy Party is no comparison to something like AA, but this is how clueless I am in that I’ll have to use it to try and conceptualise things in my head, as it is the closest thing I’m aware of. 1. To connect to a Crazy Party server you use Crazy Party and wait for players to connect. With AA, it seems there are various applications that will support it and there are people there all the time. Is this because AA is centrally rather than individually hosted? What are people doing and what would I be expected to do? Last thing I want is to find myself logged in, clueless as to what to do and have someone say, “what are you doing just sat there?” or even worse getting killed. 2. In Crazy Party you simply choose a username and host a server or choose one to connect to. AA seems to want character types, skill levels etc, which goes way over my head. Seems like AA is taking real life concepts like priests and crafters and fighters and the like, none of which I’m good at in real life...Are these just game related? What is expected from each profession and how do you learn it? Is this specific to AA or are all MUDs like this? 3. De
Re: [blind-gamers] MUDs
Hi. Think of your mud client, that would be mush z in your case, could be gMud, zMud, monkey term, vip mud, tintin, wintin, telnet, hyper terminal, putty, and a whole host of other ones, as sort of the web browser. When you go to a web page, you connect to a central server that serves up the content to your web browser, this is more or less the same concept. Once you get a client actually working, you'll connect to the mud in question, create a character and start learning to play. Alter Aeon for instance has a really big newbie area with lots of pretty safe things to do, if you get stuck you can ask newbie questions on the newbie channel by typing something like newbie can anybody tell me where this staff I'm supposed to be finding can be found? and hit enter. As per your surrounding characters, most of them are non player characters (npcs), also known as mobiles or mobs for short. Computer controlled characters that gives you quests, sell you things, try to kill you, etc. The rest are player characters or (pcs) players just like you. On average Alter aeon has more than 60 players on at any given time. It is possible to complete against other players trying to kill them, but unless you enter the player killing arena using the specific command or turn on the temporary pk ok player killing is ok flag for your character, you're safe from being killed by other players. You'll probably find muds especially popular ones to be an unexpectedly vibrant and lively community. Think of a big game, now make it about 5 times bigger than that and then wonder if that's even big enough. Alter aeon for instance is freeking huge. We're talking thousands and thousands of rooms. We're talking I've been playing for about 13 years and there's a lot I don't know about. It's a whole new world that basically provides endless replay ability not just better replayability. If you've been playing as long as me sometimes you tend to just want to use it for a social platform, just log on and say hi to your very real friends that you've made on there through the years and the like, but I do still gain levels every now and then. Once you work out your mud client difficulties and log in and have a setup where the mud is making your screen reader speak automatically and the like, the rest is likely smooth sailing. The help files, descriptions on areas and quest descriptions gets you most of the way to knowing enough about what you're doing, and there's no problem asking other players via the newbie channel for instance how to do something. Every popular mud has its fare share of buttheads who cause more trouble than they help, but for the most part everyone will be friendly and happy to help where they can. Cheers: Aaron Spears, A.K.A. valiant8086. General Partner - Valiant Galaxy Associates "We make Very Good Audiogames for the blind community - http://valiantGalaxy.com; On 12/6/2017 3:01 PM, Damien Sykes wrote: Hi, UAC is disabled. When I installed MushZ, it ran two installers, one which wasn’t even relevant to me (JAWS scripts I believe), then it ran some kind of updater program. Then when I launch it, I get such as the following: Run-time error Plugin: AlterAeon (called from world: alter aeon) Function/Sub: OnPluginInstall called by Plugin AlterAeon Reason: Executing plugin AlterAeon sub OnPluginInstall [string "Plugin"]:3178: attempt to index field '?' (a nil value) stack traceback: [string "Plugin"]:3178: in function 'recastdefault_single_spell' [string "Plugin"]:3227: in function 'recastdefaults' [string "Plugin"]:2997: in function 'sanity_check_recast_vars' [string "Plugin"]:6585: in function <[string "Plugin"]:6530> Error context in script: 3174 : return t2 3175 : end 3176 : 3177 : function recastdefault_single_spell(setname, spellname) 3178*: if recast[setname][spellname] == nil then 3179 : recast[setname][spellname]=false 3180 : end 3181 : end 3182 : Cannot open error log file: .\logs\script_error_log.txt WARNING - referencing uninitialized config variable 'randomambience'. WARNING - referencing uninitialized config variable 'enterinterrupt'. WARNING - referencing uninitialized config variable 'tts'. I got no errors during installation to say that files couldn’t be written. Cheers. Damien. *From:* john <mailto:jpcarnemo...@gmail.com> *Sent:* Wednesday, December 06, 2017 7:08 PM *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io> *Subject:* Re: [blind-gamers] MUDs Hi Damien, Alright, let's take this from the top. Your class (or class structure, in AA) is sort of like professions or skills in real life. You can be a mage - an academic magic user with a lot of elemental power (think fireballs, lightning bolts, etc), you can be a warrior (think big, burly person with a giant axe or sword), a necromancer (think your own
Re: [blind-gamers] MUDs
Hi Damien, Those are some pretty ugly errors. I'm not up-to-date on the mush-z code, but maybe somebody else on the list can help track down the bugs. Best, John From: Damien Sykes Sent: Wednesday, December 06, 2017 15:01 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi, UAC is disabled. When I installed MushZ, it ran two installers, one which wasn’t even relevant to me (JAWS scripts I believe), then it ran some kind of updater program. Then when I launch it, I get such as the following: Run-time error Plugin: AlterAeon (called from world: alter aeon) Function/Sub: OnPluginInstall called by Plugin AlterAeon Reason: Executing plugin AlterAeon sub OnPluginInstall [string "Plugin"]:3178: attempt to index field '?' (a nil value) stack traceback: [string "Plugin"]:3178: in function 'recastdefault_single_spell' [string "Plugin"]:3227: in function 'recastdefaults' [string "Plugin"]:2997: in function 'sanity_check_recast_vars' [string "Plugin"]:6585: in function <[string "Plugin"]:6530> Error context in script: 3174 : return t2 3175 : end 3176 : 3177 : function recastdefault_single_spell(setname, spellname) 3178*: if recast[setname][spellname] == nil then 3179 : recast[setname][spellname]=false 3180 : end 3181 : end 3182 : Cannot open error log file: .\logs\script_error_log.txt WARNING - referencing uninitialized config variable 'randomambience'. WARNING - referencing uninitialized config variable 'enterinterrupt'. WARNING - referencing uninitialized config variable 'tts'. I got no errors during installation to say that files couldn’t be written. Cheers. Damien. From: john Sent: Wednesday, December 06, 2017 7:08 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, Alright, let's take this from the top. Your class (or class structure, in AA) is sort of like professions or skills in real life. You can be a mage - an academic magic user with a lot of elemental power (think fireballs, lightning bolts, etc), you can be a warrior (think big, burly person with a giant axe or sword), a necromancer (think your own personal army of undead) among others. Your proficiency in each of the six classes is determined by your level, so a high level warrior will be really good at bashing things to pieces, but maybe not so at throwing fireballs. Which class you choose will be determined by what kind of character you fancy yourself as. The person you spoke too was only partially correct. At its core, a mud is a terminal connection to a server, but instead of sending OS commands you're saying what you want your character to do in-game. There are some very, very advanced telnet clients, though. They support aliases (similar to bash), triggers (doing something such as playing a sound when a certain line of text arrives) and even scripting. Mushclient in particular comes bundled with Lua, so anything you can do in that language you can do with the client, plus additional features. Thus, we have something like: You type: >c fir ant (this expands out to "cast fireball ant" after server-side processing) You see: You conjure and throw a bright yellow fireball at A tiny black ant! Because of Mushclient's features, there's a whole bunch of sounds for offensive spells. Thus, you hear your character yell a challenge to the left, and then the explosion of your fireball obliterating the ant. The concern with the documents folder is UAC; if you have it disabled, then you're good to go. The program needs to be able to write to its installation directory. My advice to you would be to re-download the program (mush-z.com), uninstall your current copy completely, install the new one and just try playing. There should be no errors out of the box. Alter Aeon has a really, really good introductory setup, and the help system is exceptional. I hope this clarified some of the confusion. Best, John From: Damien Sykes Sent: Wednesday, December 06, 2017 11:37 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi John, Nope, I’m not familiar with Dungeons and Dragons. I’ve heard of it but never played it. So in essence, the classes (are those the character types?) deal with stats rather than game play? Yes, I did think that MUDs (or Muds?) were text-based, but someone told me that they have become more advanced and can provide the realism that an audio game could. You yourself mentioned sounds...How does this work if it is still purely text based? Telnet: I thought that was for commanding operating systems, a bit like SSH? So let me get this straight...Alter Aeon is built on Telnet, connected to by MushZ, built on MushClient? Sounds like it could be part of a never ending chain to me. I don’t run Windows 10, I’m on 7. However it did want to install to the documents folder. I never ever use that folder, and it’s not exactly
Re: [blind-gamers] MUDs
Hi, UAC is disabled. When I installed MushZ, it ran two installers, one which wasn’t even relevant to me (JAWS scripts I believe), then it ran some kind of updater program. Then when I launch it, I get such as the following: Run-time error Plugin: AlterAeon (called from world: alter aeon) Function/Sub: OnPluginInstall called by Plugin AlterAeon Reason: Executing plugin AlterAeon sub OnPluginInstall [string "Plugin"]:3178: attempt to index field '?' (a nil value) stack traceback: [string "Plugin"]:3178: in function 'recastdefault_single_spell' [string "Plugin"]:3227: in function 'recastdefaults' [string "Plugin"]:2997: in function 'sanity_check_recast_vars' [string "Plugin"]:6585: in function <[string "Plugin"]:6530> Error context in script: 3174 : return t2 3175 : end 3176 : 3177 : function recastdefault_single_spell(setname, spellname) 3178*: if recast[setname][spellname] == nil then 3179 : recast[setname][spellname]=false 3180 : end 3181 : end 3182 : Cannot open error log file: .\logs\script_error_log.txt WARNING - referencing uninitialized config variable 'randomambience'. WARNING - referencing uninitialized config variable 'enterinterrupt'. WARNING - referencing uninitialized config variable 'tts'. I got no errors during installation to say that files couldn’t be written. Cheers. Damien. From: john Sent: Wednesday, December 06, 2017 7:08 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, Alright, let's take this from the top. Your class (or class structure, in AA) is sort of like professions or skills in real life. You can be a mage - an academic magic user with a lot of elemental power (think fireballs, lightning bolts, etc), you can be a warrior (think big, burly person with a giant axe or sword), a necromancer (think your own personal army of undead) among others. Your proficiency in each of the six classes is determined by your level, so a high level warrior will be really good at bashing things to pieces, but maybe not so at throwing fireballs. Which class you choose will be determined by what kind of character you fancy yourself as. The person you spoke too was only partially correct. At its core, a mud is a terminal connection to a server, but instead of sending OS commands you're saying what you want your character to do in-game. There are some very, very advanced telnet clients, though. They support aliases (similar to bash), triggers (doing something such as playing a sound when a certain line of text arrives) and even scripting. Mushclient in particular comes bundled with Lua, so anything you can do in that language you can do with the client, plus additional features. Thus, we have something like: You type: >c fir ant (this expands out to "cast fireball ant" after server-side processing) You see: You conjure and throw a bright yellow fireball at A tiny black ant! Because of Mushclient's features, there's a whole bunch of sounds for offensive spells. Thus, you hear your character yell a challenge to the left, and then the explosion of your fireball obliterating the ant. The concern with the documents folder is UAC; if you have it disabled, then you're good to go. The program needs to be able to write to its installation directory. My advice to you would be to re-download the program (mush-z.com), uninstall your current copy completely, install the new one and just try playing. There should be no errors out of the box. Alter Aeon has a really, really good introductory setup, and the help system is exceptional. I hope this clarified some of the confusion. Best, John From: Damien Sykes Sent: Wednesday, December 06, 2017 11:37 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi John, Nope, I’m not familiar with Dungeons and Dragons. I’ve heard of it but never played it. So in essence, the classes (are those the character types?) deal with stats rather than game play? Yes, I did think that MUDs (or Muds?) were text-based, but someone told me that they have become more advanced and can provide the realism that an audio game could. You yourself mentioned sounds...How does this work if it is still purely text based? Telnet: I thought that was for commanding operating systems, a bit like SSH? So let me get this straight...Alter Aeon is built on Telnet, connected to by MushZ, built on MushClient? Sounds like it could be part of a never ending chain to me. I don’t run Windows 10, I’m on 7. However it did want to install to the documents folder. I never ever use that folder, and it’s not exactly a conventional place to install something. To me, that’d be like saying a user application should be installed in windows/system32. The first place I look when I want to use a program is Program Files (I know I know, call me nerdy, but I don’t use shortcuts either. Bite me. Lol). Is
Re: [blind-gamers] MUDs
Hi Damien, Alright, let's take this from the top. Your class (or class structure, in AA) is sort of like professions or skills in real life. You can be a mage - an academic magic user with a lot of elemental power (think fireballs, lightning bolts, etc), you can be a warrior (think big, burly person with a giant axe or sword), a necromancer (think your own personal army of undead) among others. Your proficiency in each of the six classes is determined by your level, so a high level warrior will be really good at bashing things to pieces, but maybe not so at throwing fireballs. Which class you choose will be determined by what kind of character you fancy yourself as. The person you spoke too was only partially correct. At its core, a mud is a terminal connection to a server, but instead of sending OS commands you're saying what you want your character to do in-game. There are some very, very advanced telnet clients, though. They support aliases (similar to bash), triggers (doing something such as playing a sound when a certain line of text arrives) and even scripting. Mushclient in particular comes bundled with Lua, so anything you can do in that language you can do with the client, plus additional features. Thus, we have something like: You type: >c fir ant (this expands out to "cast fireball ant" after server-side processing) You see: You conjure and throw a bright yellow fireball at A tiny black ant! Because of Mushclient's features, there's a whole bunch of sounds for offensive spells. Thus, you hear your character yell a challenge to the left, and then the explosion of your fireball obliterating the ant. The concern with the documents folder is UAC; if you have it disabled, then you're good to go. The program needs to be able to write to its installation directory. My advice to you would be to re-download the program (mush-z.com), uninstall your current copy completely, install the new one and just try playing. There should be no errors out of the box. Alter Aeon has a really, really good introductory setup, and the help system is exceptional. I hope this clarified some of the confusion. Best, John From: Damien Sykes Sent: Wednesday, December 06, 2017 11:37 To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi John, Nope, I’m not familiar with Dungeons and Dragons. I’ve heard of it but never played it. So in essence, the classes (are those the character types?) deal with stats rather than game play? Yes, I did think that MUDs (or Muds?) were text-based, but someone told me that they have become more advanced and can provide the realism that an audio game could. You yourself mentioned sounds...How does this work if it is still purely text based? Telnet: I thought that was for commanding operating systems, a bit like SSH? So let me get this straight...Alter Aeon is built on Telnet, connected to by MushZ, built on MushClient? Sounds like it could be part of a never ending chain to me. I don’t run Windows 10, I’m on 7. However it did want to install to the documents folder. I never ever use that folder, and it’s not exactly a conventional place to install something. To me, that’d be like saying a user application should be installed in windows/system32. The first place I look when I want to use a program is Program Files (I know I know, call me nerdy, but I don’t use shortcuts either. Bite me. Lol). Is there a reason why it works better in the documents folder rather than program files? Is there something I could perhaps change? Or is the documents folder pretty much hardcoded? Also there is the reality factor. I’m guessing if it is still text based that won’t happen. For instance I won’t be using arrow keys to walk, space bar to shoot and hear enemies chasing me getting ready to fire, or in the space of a heart pounding moment with an intense ambience wondering if the security code you’re going to enter will let you pass or electrocute you...Besides the command issue, that’s another reason why I could never really get into text adventures. Again, it’s such a shame since it seems a lot of these types of games are a lot more replayable than standard audio games. Especially since they also seem to be able to be updated a lot more regularly than audio games as well. Cheers. Damien. From: john Sent: Wednesday, December 06, 2017 11:59 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensi
Re: [blind-gamers] MUDs
Hi John, Nope, I’m not familiar with Dungeons and Dragons. I’ve heard of it but never played it. So in essence, the classes (are those the character types?) deal with stats rather than game play? Yes, I did think that MUDs (or Muds?) were text-based, but someone told me that they have become more advanced and can provide the realism that an audio game could. You yourself mentioned sounds...How does this work if it is still purely text based? Telnet: I thought that was for commanding operating systems, a bit like SSH? So let me get this straight...Alter Aeon is built on Telnet, connected to by MushZ, built on MushClient? Sounds like it could be part of a never ending chain to me. I don’t run Windows 10, I’m on 7. However it did want to install to the documents folder. I never ever use that folder, and it’s not exactly a conventional place to install something. To me, that’d be like saying a user application should be installed in windows/system32. The first place I look when I want to use a program is Program Files (I know I know, call me nerdy, but I don’t use shortcuts either. Bite me. Lol). Is there a reason why it works better in the documents folder rather than program files? Is there something I could perhaps change? Or is the documents folder pretty much hardcoded? Also there is the reality factor. I’m guessing if it is still text based that won’t happen. For instance I won’t be using arrow keys to walk, space bar to shoot and hear enemies chasing me getting ready to fire, or in the space of a heart pounding moment with an intense ambience wondering if the security code you’re going to enter will let you pass or electrocute you...Besides the command issue, that’s another reason why I could never really get into text adventures. Again, it’s such a shame since it seems a lot of these types of games are a lot more replayable than standard audio games. Especially since they also seem to be able to be updated a lot more regularly than audio games as well. Cheers. Damien. From: john Sent: Wednesday, December 06, 2017 11:59 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensive spells but not a lot of health, whereas a warrior will focus on physical skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're familiar with that. As for the connection bit, its worth pointing out that this is not an audiogame. Its purely text-based. Muds, in their simplest form, are telnet applications. The reason people recommend mush-z is because MushClient, the program that runs it, is a really, really powerful telnet client. Its where most of the work happens: processing the text you receive from the mud and acting on it, for example to play a sound or tell you that you're injured. If you're running on windows 10, it'd probably be worthwhile for you to install mush-z to your documents folder, rather than program files. This may resolve some of the technical difficulties. I know this hasn't covered all your questions, so let me know what else you need to know, and I'll see if I can help you get up and running. Best, John From: Damien Sykes Sent: Tuesday, December 05, 2017 21:39 To: blind-gamers@groups.io Subject: [blind-gamers] MUDs Hi there. You know, I wasn’t sure if Alter Aeon was discussed on here much any more. Given that updates are still posted here that sends me a clear message that it is still popular. I have been hesitant to try MUDs for a while due to the fact that I always knew them to be mainly textual, leading to a lot of confusion and frustration for beginners of the text gaming world, and a slight sense of anticlimax for those more used to real-time gaming such as myself. However I was recently informed that MUDs have now become more than just the traditional text adventure style game and can now include audio, action hotkeys etc, like any other audio game might. To that end, I have been recommended to, and trying to get into, AA. However so far I have found the whole concept confusing and almost advanced. I know something like Crazy Party is no comparison to something like AA, but this is how clueless I am in that I’ll have to use it to try and conceptualise things in my head, as it is the closest thing I’m aware of. 1. To connect to a Crazy Party server you use Crazy Party and wait for players to connect. With AA, it seems there are various applications that wi
Re: [blind-gamers] MUDs
Hi Damien, There's a lot to cover here, so I'll try to answer a few of your questions and see where to go from there. Muds are, yes, somewhat similar to text adventures. In this case though, there's no "guess the verb" issue, since you can type help and get a description of what it does. On alter Aeon, you play as a combination of the six classes, picking one to be your primary. Which class you choose will determine what style of character you end up with - a mage is going to have a lot of offensive spells but not a lot of health, whereas a warrior will focus on physical skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're familiar with that. As for the connection bit, its worth pointing out that this is not an audiogame. Its purely text-based. Muds, in their simplest form, are telnet applications. The reason people recommend mush-z is because MushClient, the program that runs it, is a really, really powerful telnet client. Its where most of the work happens: processing the text you receive from the mud and acting on it, for example to play a sound or tell you that you're injured. If you're running on windows 10, it'd probably be worthwhile for you to install mush-z to your documents folder, rather than program files. This may resolve some of the technical difficulties. I know this hasn't covered all your questions, so let me know what else you need to know, and I'll see if I can help you get up and running. Best, John From: Damien Sykes Sent: Tuesday, December 05, 2017 21:39 To: blind-gamers@groups.io Subject: [blind-gamers] MUDs Hi there. You know, I wasn’t sure if Alter Aeon was discussed on here much any more. Given that updates are still posted here that sends me a clear message that it is still popular. I have been hesitant to try MUDs for a while due to the fact that I always knew them to be mainly textual, leading to a lot of confusion and frustration for beginners of the text gaming world, and a slight sense of anticlimax for those more used to real-time gaming such as myself. However I was recently informed that MUDs have now become more than just the traditional text adventure style game and can now include audio, action hotkeys etc, like any other audio game might. To that end, I have been recommended to, and trying to get into, AA. However so far I have found the whole concept confusing and almost advanced. I know something like Crazy Party is no comparison to something like AA, but this is how clueless I am in that I’ll have to use it to try and conceptualise things in my head, as it is the closest thing I’m aware of. 1. To connect to a Crazy Party server you use Crazy Party and wait for players to connect. With AA, it seems there are various applications that will support it and there are people there all the time. Is this because AA is centrally rather than individually hosted? What are people doing and what would I be expected to do? Last thing I want is to find myself logged in, clueless as to what to do and have someone say, “what are you doing just sat there?” or even worse getting killed. 2. In Crazy Party you simply choose a username and host a server or choose one to connect to. AA seems to want character types, skill levels etc, which goes way over my head. Seems like AA is taking real life concepts like priests and crafters and fighters and the like, none of which I’m good at in real life...Are these just game related? What is expected from each profession and how do you learn it? Is this specific to AA or are all MUDs like this? 3. Despite the fact I was told that it was like a regular audio game, I’m still being asked to type in text commands. I always found this a little daunting in offline text adventures, given you have to know all the commands, what you can do with each command etc. Whereas an adventure game like Chillingham gives you a set list, a text adventure could have a whole host of relevant options. While I suppose this gives more replay value to those who are used to such systems, to those who have had little, if any, experience with this form of gaming it can be very confusing. Especially if you don’t know how movement works. To give an example, “Forward is not recognised as a valid exit”? I didn’t get that message on AA, but a text adventure I tried to see if I could get used to the system before deciding whether to try out MUDs. 4. Now for the software...AA seems to guide blind players to something called “MushZ”, which I believe is some derivative of another gaming system that is designed in such a way as to make it easier for us to play. Problem is, I’m getting tons of errors regarding TTS and sounds, and even more warnings about uninitialised variables. There’s nothing in the docs regarding this leading me to assume that I’m one of a few, if not alone, in having these errors. Needless to say. MUDs still seem like a whole planet away from audio
Re: [blind-gamers] MUDs
Hi, Yes, I think the package I was led to was MushZ. But that was also the one that kept giving me the error messages. Also, it asked me what character type I wanted to create without even really going into detail about what they were. Needless to say it was all very alien to me. Unfortunately I haven't got all the output (to be honest I didn't think to explore the options to see if I could save the logs). Cheers. Damien. -Original Message- From: Oriol Gómez Sent: Wednesday, December 06, 2017 4:17 AM To: blind-gamers@groups.io Subject: Re: [blind-gamers] MUDs Hi Damien: If you want to try AA, just go to mush-z.org, download the main client and run it. it should connect you. once you create a character, there are man tutorials and helpful explanations inside the game itself, you won't be just sitting around. just try it and let me know. mush-z is currently the most popular option as it has a really good audio environment but there are others. hth On 12/6/17, Damien Sykes <dam...@dcpendleton.plus.com> wrote: Hi there. You know, I wasn’t sure if Alter Aeon was discussed on here much any more. Given that updates are still posted here that sends me a clear message that it is still popular. I have been hesitant to try MUDs for a while due to the fact that I always knew them to be mainly textual, leading to a lot of confusion and frustration for beginners of the text gaming world, and a slight sense of anticlimax for those more used to real-time gaming such as myself. However I was recently informed that MUDs have now become more than just the traditional text adventure style game and can now include audio, action hotkeys etc, like any other audio game might. To that end, I have been recommended to, and trying to get into, AA. However so far I have found the whole concept confusing and almost advanced. I know something like Crazy Party is no comparison to something like AA, but this is how clueless I am in that I’ll have to use it to try and conceptualise things in my head, as it is the closest thing I’m aware of. 1. To connect to a Crazy Party server you use Crazy Party and wait for players to connect. With AA, it seems there are various applications that will support it and there are people there all the time. Is this because AA is centrally rather than individually hosted? What are people doing and what would I be expected to do? Last thing I want is to find myself logged in, clueless as to what to do and have someone say, “what are you doing just sat there?” or even worse getting killed. 2. In Crazy Party you simply choose a username and host a server or choose one to connect to. AA seems to want character types, skill levels etc, which goes way over my head. Seems like AA is taking real life concepts like priests and crafters and fighters and the like, none of which I’m good at in real life...Are these just game related? What is expected from each profession and how do you learn it? Is this specific to AA or are all MUDs like this? 3. Despite the fact I was told that it was like a regular audio game, I’m still being asked to type in text commands. I always found this a little daunting in offline text adventures, given you have to know all the commands, what you can do with each command etc. Whereas an adventure game like Chillingham gives you a set list, a text adventure could have a whole host of relevant options. While I suppose this gives more replay value to those who are used to such systems, to those who have had little, if any, experience with this form of gaming it can be very confusing. Especially if you don’t know how movement works. To give an example, “Forward is not recognised as a valid exit”? I didn’t get that message on AA, but a text adventure I tried to see if I could get used to the system before deciding whether to try out MUDs. 4. Now for the software...AA seems to guide blind players to something called “MushZ”, which I believe is some derivative of another gaming system that is designed in such a way as to make it easier for us to play. Problem is, I’m getting tons of errors regarding TTS and sounds, and even more warnings about uninitialised variables. There’s nothing in the docs regarding this leading me to assume that I’m one of a few, if not alone, in having these errors. Needless to say. MUDs still seem like a whole planet away from audio gaming and so I feel something a bit more is needed for beginners than, here’s the software, get playing. During the short spell I actually played MUDs several years ago, someone was practically holding my hand and guiding me every step of the way, so that when I lost contact with this person I pretty much had to stop because I still didn’t know what I was doing. Is there something I am missing? Are there thoughts from other beginners in this area? Or is it one of these merky areas where it’s hard for people to get into it unless you were practically brought up with it, kind of thing?