Re: Best practice with NSProgressIndicator
> Am 28.07.2017 um 17:57 schrieb Mark Allan: > > Setting the max value to 100 and only updating 100 times (i.e. as a > percentage) seems too infrequent because the loop can iterate more than a > million times. Just keep track of the time of the last update and do it every 0.1 seconds or so. Redrawing a progress bar 10 times a second shouldn't have any noticeable impact on the CPU and you'll still get a fluid (enough) animation. While you could use a timer, that seems unnecessarily complicated. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: AutoSave for Windows
> Am 22.11.2016 um 07:34 schrieb Gerriet M. Denkmann: > > But now some obnoxious NSPersistentUIRestorer takes over: The docs say window restoration uses the window's identifier. Is that one set properly for both windows? You can find it in Xcode's identity inspector. ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Problem with CAAnimation in a screensaver
> Am 29.09.2016 um 01:01 schrieb Gabriel Zachmann: > > Any ideas why that is? The docs have example code on how to pause and resume an animation: https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CoreAnimation_guide/AdvancedAnimationTricks/AdvancedAnimationTricks.html -- Listing 5-4 Pausing and resuming a layer’s animations -(void)pauseLayer:(CALayer*)layer { CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil]; layer.speed = 0.0; layer.timeOffset = pausedTime; } -(void)resumeLayer:(CALayer*)layer { CFTimeInterval pausedTime = [layer timeOffset]; layer.speed = 1.0; layer.timeOffset = 0.0; layer.beginTime = 0.0; CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; layer.beginTime = timeSincePause; } -- ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Best way to make a little piece of data persistent?
> Am 29.09.2016 um 00:45 schrieb Gabriel Zachmann: > > I need to make a few small pieces of data (an integer, a string, ...) > persistent across different invocations of my screen saver. > > That is, when the screen saver is about to quit, I need to save it, > when it gets invoked the next time, I need to load it again. > > What is the recommended (and easiest?) way to do that? NSUserDefaults ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Swift 3 - Notification leaks
I have just migrated a project to Swift 3 which worked surprisingly well for the number of changes necessary. After checking out the new memory graph (cool!) I noticed that I am leaking notifications. Example: NSConcreteNotification 0x102c28600 {name = NSApplicationDidBecomeActiveNotification; object = } The really bad thing is, some were keeping old windows in memory! After changing back to NSNotification where possible, all is well again. Leaking: func windowDidBecomeKey(_ notification: Notification) { Working: func windowDidBecomeKey(_ notification: NSNotification) { Block based observers do still leak though. This is what it looks like: http://www.harmless.de/images/other/Notification-Leak.png (Is there a way to get a textual representation of that graph?) And here the backtrace: http://www.harmless.de/images/other/Notification-Leak-Backtrace.png Just below that is my window's init call. (I couldn't figure out how to copy the backtrace either.) ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: How to Truncate lines in NSScrollView/NSClipView/NSTextView Combo
> Am 24.04.2016 um 17:15 schrieb Dave: > > I have an NSTextView inside an NSScrollView. At present the Text Lines is > wrapped if they are longer than the Scroll View, I'd them to truncate. I had > thought I’d seen some properties somewhere for doing this but I can’t find > them in IB. NSParagraphStyle lineBreakMode seems to be what you are looking for. ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Window Resizing
Hi all, I've got a borderless window which users should be able to partially move above the top of the screen frame. By default, windows stop moving/resizing upwards just below the menu bar. Is there some way to change that? I tried overriding -constrainFrameRect:toScreen: but that doesn't help. Any ideas? Moving the window is easy enough but I'm not keen on reimplementing the resizing code. :-/ -Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Getting key data out of the keychain
Hello Marco, > Am 31.12.2015 um 19:23 schrieb Marco S Hyman: > > After much play, head scratching, and code that managed to add a bogus entry > to the keychain that couldn’t be deleted (time machine to the rescue) I came > up with one way to add an entry to the keychain and retrieve the entry: use > the Generic Password class. In swift the code to fetch the password looked > like this -- password returned as NSData. thanks, but that's not what I was looking for. Actually, I am able to save and retrieve the key just fine. It's just that I only get a SecKeyRef, not the binary data. The trick to put a valid key into the keychain is to use SecKeyGenerateSymmetric() and have it save the key in the keychain immediately. You will then be able to retrieve it normally using SecItemCopyMatching(). To have SecKeyGenerateSymmetric() put the key into the default keychain, add the attribute kSecAttrIsPermanent with a value of true. Or you can add the kSecUseKeychain attribute and supply the keychain you want it to use. For now, I decided to work around the key bytes extraction problem by using SecTransforms - which take a SecKeyRef - for encoding instead of CCCrypt(). The reason I went with CCCrypt() first is, that I had a problem with creating SHA1 hashes with SecTransform and running that parallel inside an NSOperation. My application actually locked up with dozens of those NSOperations waiting on some semaphore. So I had to use CommonCrypto for that. I didn't run into any problems with the SecEncrypt/DecryptTransform. Here is my code if anyone is interested: static func encryptData(data: NSData, withKey key: SecKeyRef) throws -> NSData { return try cryptData(data, withKey: key, transformCreate: SecEncryptTransformCreate) } static func decryptData(data: NSData, withKey key: SecKeyRef) throws -> NSData { return try cryptData(data, withKey: key, transformCreate: SecDecryptTransformCreate) } static func cryptData(data: NSData, withKey key: SecKeyRef, transformCreate: (SecKey, UnsafeMutablePointer ) -> SecTransform) throws -> NSData { var result: NSData? var transform: SecTransformRef? var error: Unmanaged? transform = transformCreate(key, ) if error != nil { let retainedError: ErrorType = error!.takeRetainedValue(); throw retainedError } SecTransformSetAttribute(transform!, kSecPaddingKey, kSecPaddingPKCS7Key, ); if error != nil { let retainedError: ErrorType = error!.takeRetainedValue(); throw retainedError } SecTransformSetAttribute(transform!, kSecTransformInputAttributeName, data, ); if error != nil { let retainedError: ErrorType = error!.takeRetainedValue(); throw retainedError } result = SecTransformExecute(transform!, ) as? NSData; if error != nil { let retainedError: ErrorType = error!.takeRetainedValue(); throw retainedError } return result! } But I *still* don't know how to get at the key bytes of a SecKeyRef. :P Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Getting key data out of the keychain
I want to encrypt something inside my OS X application: So I thought I'd store the key inside the keychain. After a *lot* of reading and tinkering I finally managed to create a new AES key and get it back out again (as a SecKeyRef). Now I want to use it with CCCrypt() That expects raw key data, not a SecKeyRef. I tried to get the data by asking the keychain for a data blob with kSecReturnData. And I do get back a CFDataRef. But it is 96 Bytes, which strikes me as odd for a 128 bit key. And the actual bytes don't seem to change much between different keys. A bit more information: I create the key using SecKeyGenerateSymmetric() and that seems to work fine as the key shows up in Keychain Access. I get the key data out of the keychain using SecItemCopyMatching() which also seems to work fine. It's just that the data returned is not what I was expecting. Also, I'm using Swift, and working with C-APIs is quite terrible. After some research I came up with this code to get at the reference returned by the SecItemCopyMatching(): var temp: Unmanaged? let status = withUnsafeMutablePointer() { SecItemCopyMatching(query, UnsafeMutablePointer($0)) } if status == errSecSuccess { result = temp!.takeRetainedValue() } As I said, that at least seems to work since I get the type of objects expected. (A lot of seems, I realize. But clearly I'm missing something and I don't know what.) So these are my questions: I found a lot of code online that was promising, but nothing does quite what I need. Do I even have the right approach here? Has anyone ever done this? Is there an easier method to get the actual bytes for an AES key out of a SecKeyRef? Help! :) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Finder-like user interface?
> Am 27.12.2015 um 23:45 schrieb SevenBits: > > NSCollectionView appears to suffice, and I’ve used it before, but it simply > isn’t performant as it doesn’t reuse cells, NSCollectionView does reuse cells when you use the new API available in 10.11. I find it quite performant. Would be even better if it did some predictive loading of cells. You know, loading cells that are just one row/column out of view. (I should file a feature request.) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Unknown segue relationship: Prototype
> Am 14.12.2015 um 10:48 schrieb Rick Mann: > > Googling, this appeared to be a problem with Xcode 6b, but persists in 7.1 > beta versions. I'm not sure if it's still a problem. Is there any way around > it? > > > http://stackoverflow.com/questions/25123365/unknown-segue-relationship-prototype-with-nscollectionview > I did what the answer on stackoverflow suggests (i.e. load the collection view from a nib and add it in code) and that works. Didn't really try anything else. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Swift - internal class conforming to public protocol
> Am 25.11.2015 um 08:13 schrieb Marco S Hyman: > > As I read that adopting a public protocol requires the methods that implement > the protocol to be public (but only those methods). That's not how I read it. And it does not to work that way either. This compiles fine: public protocol PublicProtocol { func someFunction() } internal class SomeClass: PublicProtocol { internal func someFunction() { // implementation } } I think it means you can't declare internal functions for a public protocol, whereas you can declare internal functions for a public class. This does not compile: public protocol OtherPublicProtocol { internal func someFunction() } The compiler complains that "'internal' modifier cannot be used in protocols". Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Swift - internal class conforming to public protocol
> Am 25.11.2015 um 08:56 schrieb Quincey Morris >: > >> That's explained in "Using Swift with Cocoa and Objective-C": >> >> "The compiler does not automatically insert the @objc attribute for >> declarations marked with the private access-level modifier.” > > That can’t be the full explanation, because the other private method doesn’t > produce an error, Roland said. I can't replicate that behavior. This doesn't work: // Roland's protocol must be marked @objc since it has optional requirements. @objc public protocol PublicProtocol { func someFunction() // ... } private class SomeClass: NSObject, PublicProtocol { func someFunction() { // implementation } } Type 'SomeClass' does not conform to protocol 'PublicProtocol' Fix-it: Candidate is not '@objc', but protocol requires it Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Swift - internal class conforming to public protocol
> if I define an internal class which implements a public protocol, who is able > to call the methods in that protocol? Anyone (it’s a public protocol), only > classes in the same framework or source file (the class is internal)? If you declare it internal it's internal. Adopting a public protocol doesn't change that. > In this instance I have an internal class implementing the CBCentralManager > protocol and yet if I supply this as a delegate, CoreBluetooth is able to > call those internal methods just fine. I suspect in this case it’s because > we’re actually in the ObjC world here (the protocol extends NSObjectProtocol) > and in the ObjC world if you can find it, you can call it. Access levels are applied at compile time only. Once you get it to compile, the runtime will not care. Also, there are no restrictions in respect to passing parameters. As long as you have access to an entity, you can pass it to someone else; that's your responsibility. > The compiler messages don’t really help to figure out what the rules are, if > I have this Swift error messages are still confusing sometimes. But in this case the compiler is pretty explicit about the problem. > The last one I don’t get at all, why should making the class private stop the > methods being implicitly @objc? That's explained in "Using Swift with Cocoa and Objective-C": "The compiler does not automatically insert the @objc attribute for declarations marked with the private access-level modifier." It is not explained why, but I suspect it's because @objc adds the declaration to the dynamic runtime and makes it introspectable. If you explicitly mark something as private, you might not want that. (And there's no @not-objc modifier.) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Swift - internal class conforming to public protocol
> Am 24.11.2015 um 15:10 schrieb Roland King: > > in this class, centralManagerDidUpdateState() is an internal function however > the compiler is happy that the class satisfies CBCentralManagerDelegate even > though that protocol is public and centralManagerDidUpdateState() is also > public. How can this be, how can an internal function make a class conform to > a public method on a public protocol. That function is required in the > protocol. Maybe I'm misunderstanding something, but I'm not sure why you think this should be a problem? You can always make things more restrictive. It's the other way around that is not allowed. Say, using an internal protocol to define a public class - that wouldn't work, since the user of the class might not have access to the internal protocol. The Swift book says: Guiding Principle of Access Levels Access levels in Swift follow an overall guiding principle: No entity can be defined in terms of another entity that has a lower (more restrictive) access level. (I had to find the online version, since iBooks doesn't let me copy from the Swift book. WTF?!) > How can this be, how can an internal function make a class conform to a > public method on a public protocol. That function is required in the > protocol. It's fine because the class itself is internal. So there's no problem with centralManagerDidUpdateState() being internal too. As you found out, that changes, when you make the class public. Because now the user of the class might not be able to access centralManagerDidUpdateState() if it's internal. Disclaimer: I'm still learning Swift myself, so I might have everything totally wrong. ;) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Full Screen and weird grey bar
> Am 13.11.2015 um 14:00 schrieb Andreas Mayer <andr...@harmless.de>: > > It must be something I'm doing; when I try it in split screen, only my half > will show the grey bar. :-/ > > Any idea what the problem could be? Well, it was my fault and in hindsight I guess it should have been obvious. I'm hiding the title bar when the mouse is not inside the window. Apparently that doesn't work as you thought it might when in fullscreen mode. So what looks like a grey bar overlaying the title bar, actually seems to be the title bar hiding. Only that the appearance is wrong and it doesn't reveal the window's content. It's probably some kind of bug; but since hiding the title bar in fullscreen is pointless anyway, I'll just refrain from doing so. Regards, Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Full Screen and weird grey bar
Hello, I just implemented fullscreen behavior for one of my applications. Moving the mouse to the top of the screen will show the menu bar with the window's title bar below, just like expected. But then the title bar is immediately overlaid by a blank grey bar: http://harmless.de/images/other/bar1.png When I move the mouse pointer about 15 pixel below that bar, it will vanish again and show the title bar beneath: http://harmless.de/images/other/bar2.png Moving the mouse upwards again will re-display the grey bar. It must be something I'm doing; when I try it in split screen, only my half will show the grey bar. :-/ Any idea what the problem could be? Regards, Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Can an use introspection to determine if its a production app from the App Store?
Am 31.10.2014 um 12:40 schrieb Charles Jenkins cejw...@gmail.com: optionals and named arguments could be deprecated and Swift would then be an easier and better language to use. Even though it doesn't look like it, I really hope you were joking ... Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Crash while resizing window
Am 24.09.2014 um 18:57 schrieb Alex Zavatone z...@mac.com: Stupid question, but is r ins or your variables? When the assertion is thrown, what is r? The debugger doesn't know anything about 'r'. There is a report on this on forums.codeblocks.org. Google for cgregion.c. There is a suggestion to go to Settings - Editor - Code Completion - Symbols Browser - Disable Symbols Browser. If I understand correctly, Code::Blocks, that is the IDE of that name, has a bug that hits the same assertion and can be avoided by disabling the symbols browser of that IDE. I'm not using Code::Blocks and there is no 'Settings' menu item in Xcode. But thanks for the suggestion. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Crash while resizing window
Am 29.09.2014 um 02:22 schrieb Graham Cox graham@bigpond.com: A common cause of CG assertions on transforms is a 'Nan' or 'inf' value ending up in the transform (these may not be discovered until some funciton is called that uses the transform). I just checked. The only parameter that's changing while rotating is the angle; and logging it, it seems perfectly fine. But now I noticed that it seems to depend on the CIFilter that is attached to the layer. Specifically, it is the Sepia filter that crashes. Other filters exhibit odd behavior, like ever more pixellated output. Are there documented limitations in respect to CIFilters and transforms? I'll try to detach the filter while rotating. But that seems an odd thing to have to do. Agh. Now I get the same assertion on re-applying the filter. It feels like I'm screwing up something basic. I just have no idea what. :-( Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Crash while resizing window
Hi there. I get an assertion failure while programmatically resizing a window: Assertion failed: (r-shape != NULL), function assert_check_region, file Regions/CGRegion.c, line 28. Anyone has any idea what might be wrong and what I can do about it? I'll explain in more detail what I am doing here. I have a somewhat intricate window and layer layout and I'm programmatically resizing the window according to user input. In effect I'm rotating the contents of the (borderless) window while resizing the window to fit the contents. This actually works fine *most* of the time. I.e. I'm usually able to rotate the contents by 360 degrees several times before I hit the assertion above. The last thing I'm calling is [self.window setFrame:newWindowFrame display:YES]; The newWindowFrame looks perfectly normal. As for the stack trace, the last entry in the side bar is -[NSWindow _setFrameCommon:display:stackSize:] There's more in the popup in the debugger toolbar; does anyone know how to copy that? Anyway, I made a screenshot. Here are *some* of the more interesting entries: -[NSWindow _setFrameCommon:display:stackSize:] ... -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] -[NSView _drawRect:clip:] CAViewDraw view_draw(_CAView*, double, CVTimeStamp const*, bool) ... some CA::OGL:: calls ... -[CIContext measureRequirementsOf:query::results:] ... some FETreeContext and FETreeNode calls ... FEAffineTreeNode::refactorTransforms_2(FETreeContext*, unsigned int, signed char) FEMultiSourceTreeNode::copyCustomDataFrom(FETreeContext*, FEMultiSourceTreeNode const*, unsigned int, CGAffineTransform const] FEAffineTreeNode::updateDOD(FETreeContext*) CGSGetRegionBounds CGRegionGetBoundingBox assert_check_region So ... something to do with some affine transform? Yes, I'm using affine transforms to rotate the window contents, which is located in a CALayer. I really hope someone has an idea what could be going wrong here because I'm kind of stumped right now. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
GIF frame duration
I'm working with GIF animations. To find out the delay between frames, there's NSBitmap's -valueForProperty: with a value of NSImageCurrentFrameDuration. I.e. [bitmap valueForProperty:NSImageCurrentFrameDuration] should report the delay time for the current frame. Now what I'm seeing is AppKit reporting a frame delay of 0.1 s for any value below 0.6 s. This will result in many GIFs running slower than intended. Questions: 1. Can anyone confirm this? 2. Does someone know a way to fix it? Maybe there's some threshold setting? I worked around this problem by parsing the GIF on my own. But I'd rather not. :-/ (For reference, Safari and Quicklook seem to use a threshold setting of 0.2 s. Only animations with a frame delay of 0.01 or zero will run with a delay of 0.1.) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: GIF frame duration
Am 25.03.2014 um 16:58 schrieb Andreas Mayer andr...@harmless.de: Now what I'm seeing is AppKit reporting a frame delay of 0.1 s for any value below 0.6 s. That's supposed to read 0.06 s, of course. Safari and Quicklook seem to use a threshold setting of 0.2 s. And 0.02 s. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: GIF frame duration
Am 25.03.2014 um 17:12 schrieb D. Felipe Torres warorf...@gmail.com: That is normal and documented behaviour for GIFs. Here are some links about it: Yes, I've already read those pages. I don't care at what speed the browsers play animated GIFs. I'm using a system framework to find out the values stored inside the GIF file. And what the system reports is wrong in some cases. If this behaviour of AppKit is documented somewhere, that would be helpful to know. In my opinion, I should get the real value, even if it's zero. If I decide to use a certain threshold, I can do that by myself. I was about to file a bug but thought I'd ask first, to make sure the problem ist not on my side and there isn't some obvious solution to the problem. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: GIF frame duration
Am 25.03.2014 um 17:25 schrieb Kevin Meaney k...@yvs.eu.com: If AppKit is using CoreGraphics for reading/writing GIF files then you might have hit the same issue I did. Hm. Not sure. First, I'm not trying to write GIFs. And I don't see any problems with delay times forced to multiples of 0.5s. 0.27s, for instance, is reported as such. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: GIF frame duration
Am 25.03.2014 um 18:24 schrieb Greg Parker gpar...@apple.com: NSImage is not describing the contents of the file. NSImage is describing the contents of the image as AppKit will present it. That seems reasonable. I guess I'd have to complain about how AppKit will present animated GIFs then. ;) You may get better results by using CGImageSource and looking for kCGImagePropertyGIFDelayTime and kCGImagePropertyGIFUnclampedDelayTime. I'll try that. Thanks. (And thanks to Diego, who essentially suggested the same thing.) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: GIF frame duration
CGImageSource and kCGImagePropertyGIFUnclampedDelayTime is what I want. Thanks again. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: CALayer autoresizing difficulties
Am 31.07.2013 um 07:39 schrieb livinginlosange...@mac.com: [_playLayer setAutoresizingMask:kCALayerMinXMargin | kCALayerMaxXMargin | kCALayerMinYMargin | kCALayerMaxYMargin]; According to this code, the CALayer should be centered, and as the NSView's bounds change, the CALayer's frame should adjust to stay centered in the view while the layer's bounds don't change. However, my special CALayer's bounds grow as I expand my main view. I think it works exactly the opposite way. http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaViewsGuide/WorkingWithAViewHierarchy/WorkingWithAViewHierarchy.html#//apple_ref/doc/uid/TP40002978-CH4-SW12 (This is about views, not layers. But I'm pretty sure they didn't invert the logic for layers only.) --- NSViewWidthSizable If set, the view's width changes proportionally to the change in the superview's width. Otherwise, the view's width does not change relative to the superview's width. --- Which makes sense since kCALayerNotSizable is zero. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Leak when drawing too fast
Am 26.07.2013 um 12:41 schrieb Uli Kusterer witness.of.teacht...@gmx.net: No no no! Don’t do both at the same time! The display link callback is called exactly when you’re supposed to draw! Hm. So i remove drawRect: and call that in the callback instead? If you call setNeedsDisplay: there, you’ll be waiting until the next time *by definition*. In that case redraw would lag a bit behind, which wouldn't be a problem in my case. But the timers piling up suggests, that this is more of a fundamental mistake to make. Thanks Uli. I might give this solution a try just to see if I can get it to work. :) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Leak when drawing too fast
Am 26.07.2013 um 12:41 schrieb Uli Kusterer witness.of.teacht...@gmx.net: Since I can use Core Animation, that is obviously the better solution. It also makes my application look less power hungry - because now it is the WindowServer doing the drawing and eating cpu. ;) Not sure I follow your reasoning here. The Window server only manages layers and triggers redraws. The actual drawing is still done by Quartz in your process. Ops. Missed this. I'm essentially just drawing once and then moving bitmaps around. Before, I was redrawing the bitmaps at their new positions manually, which wasn't too bad since the system seems to optimize that case already. Now the window server is doing the moving around. My CPU is down to around 1% most of the time while the window server's is up by about 3,5%. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Leak when drawing too fast
A followup: Am 10.07.2013 um 02:10 schrieb Uli Kusterer witness.of.teacht...@gmx.net: I don’t think the timers leak. Instead, I think they probably just queue up on the event loop because their fire interval is greater than that at which you add new timers by calling setNeedsDisplay. Could that be it? You are right, Uli. They get released when I stop the animation. FWIW, I remember hearing at some WWDC that MacOS X caps its drawing at a certain frequency. I think it was either 60Hz or 60fps, not sure anymore. So my guess is it’s not worth trying to draw any faster because the back buffer is only flushed to the screen at this slower interval anyway. I tried different ways to limit the drawing frequency but ended up with either timers piling up or jittery animation. So I finally bit the bullet and moved to Core Animation. While that solved my problem - some issues notwithstanding - I'm still not sure how to draw at exactly the right frequency manually. Oh well ... Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Leak when drawing too fast
Am 25.07.2013 um 19:36 schrieb Uli Kusterer witness.of.teacht...@gmx.net: Have you considered using a display link callback instead of a timer? Yes. Moving to the display link callback was when I noticed the issue in the first place. Calling -setNeedsDisplay: in the display link callback is too fast. It gives smooth animation but leads to timers piling up in the system. Since I can use Core Animation, that is obviously the better solution. It also makes my application look less power hungry - because now it is the WindowServer doing the drawing and eating cpu. ;) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Leak when drawing too fast
This is on OS X 10.8.4. I'm trying to animate something and draw as smoothly as possible. While trying to utilize a display link callback I noticed a memory leak in my application. After some experimentation I found out that this is not directly linked to the callback but instead also happens when I use a timer with a high enough firing rate to send -setNeedsDisplay:YES. (i.e. 0.03 seconds interval works fine, 0.01 seconds interval leaks) Here is an excerpt from Instruments: # Event Type ∆ RefCt RefCt Timestamp Responsible Library Responsible Caller Malloc/Autorelease (2) +1 00:00.760.561 Foundation -[NSCFTimer initWithFireDate:interval:target:selector:userInfo:repeats:] 0Malloc +1 1 00:00.760.561 Foundation -[NSCFTimer initWithFireDate:interval:target:selector:userInfo:repeats:] 1Autorelease00:00.760.564 AppKit _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints 2 CFRetain+1 2 00:00.760.571 AppKit __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabled]_block_invoke_01208 CFRetain/CFRelease (6) 00:00.760.573 AppKit __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabled]_block_invoke_01208 3CFRetain +1 3 00:00.760.573 AppKit __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabled]_block_invoke_01208 4CFRetain +1 4 00:00.760.576 AppKit __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabled]_block_invoke_01208 5CFRetain +1 5 00:00.760.578 AppKit __83-[NSWindow _postWindowNeedsDisplayOrLayoutOrUpdateConstraintsUnlessPostingDisabled]_block_invoke_01208 11 CFRelease -1 7 00:00.775.686 AppKit _DPSNextEvent 12 CFRelease -1 6 00:00.775.691 AppKit _DPSNextEvent 13 CFRelease -1 5 00:00.775.693 AppKit _DPSNextEvent 6 CFRetain+1 6 00:00.768.177 AppKit _DPSNextEvent 7 CFRetain+1 7 00:00.768.179 AppKit _DPSNextEvent Retain/Release (2) 00:00.768.184 Foundation __NSFireTimer 8Retain +1 8 00:00.768.184 Foundation __NSFireTimer 9Release-1 7 00:00.775.681 Foundation __NSFireTimer 10 CFRetain+1 8 00:00.775.682 AppKit _DPSNextEvent 14 CFRelease -1 4 00:00.775.701 AppKit _DPSNextEvent 15 CFRelease -1 3 00:00.775.709 AppKit _DPSNextEvent 16 CFRelease -1 2 00:00.775.711 AppKit _DPSNextEvent 17 CFRelease -1 1 00:00.775.713 AppKit _DPSNextEvent It seems like when I call -setNeedsDisplay:YES the system is spawning a timer to do something later on and when those calls come in too fast, that timer is leaked. Any idea what I could do about that? (I tried calling -setNeedsDisplay:YES only if -needsDisplay is NO which didn't help.) Is there a way I can draw as fast as possible without triggering this problem? Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Adding localization on Xcode 4.4
Am 17.08.2012 um 18:59 schrieb Kelly Keenan kkee...@apple.com: You should add new localizations to your project the same way that you add a new target by selecting the Project, going to the Info tab for the Project (not the target), and adding a new Localization. Adding a new localization is really a project-wide function, not specific to a single file. This way you can localize all of your localizable resources at the same time instead of doing them one file at a time. In the info for one of my projects it says English 60 Files Localized; German 54 Files Localized. So how to I localize the remaining 6 files? Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Apple Aperture-like look feel
Am 17.08.2012 um 21:27 schrieb Nick eveningn...@gmail.com: Did Apple developers paint every dialog element manually? Are there some classes already available that would allow to theme up an app like this? They are probably using lots of subclasses for the various controls. Since Apple wrote the original drawing code in the first place, that doesn't seem that hard. Just quite a bit of work. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: PubSub Framework Alternative
Am 12.08.2012 um 20:53 schrieb Seth Willits sli...@araelium.com: The problem I'm having right now is if I add a feed, remove that feed, then add a new feed with the same URL, grabbing the entries throws assertions. Hm. I don't seem to have this problem. I guess I'd need to make sure that the old feed is actually deallocated. But I'm definitely removing it from PSClient. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: guidelines for icon design, that works well with Apple standard highlighting scheme
Am 02.08.2012 um 10:58 schrieb Motti Shneor su...@bezeqint.net: I remember reading once, in an apple document, about the right way to make an icon, that will enjoy apple-highlighting, by keeping some rules on the icon images. Template Images? https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImage_Class/Reference/Reference.html#//apple_ref/occ/instm/NSImage/setTemplate: There's a short paragraph on using templates in the OS X Human Interface Guidelines. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Mountain Lion problems with orderFrontColorPanel:
Am 03.08.2012 um 03:41 schrieb Graham Cox graham@bigpond.com: Has anyone else experienced issues with the Color Panel not showing in Mountain Lion? Working fine here. In a previously compiled application as well as in a newly compiled (on ML) one. I'm not using orderFrontColorPanel: though. It's invoked by clicking a color well or explicitly with [[NSColorPanel sharedColorPanel] makeKeyAndOrderFront:self]. Deployment target is 10.6, SDK is latest. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Segmented Control Appearance
Am 29.03.2012 um 02:52 schrieb David Delmonte: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[_UIAppearance setTitleTextAttributes:]: unrecognized selector sent to instance 0x7c957d20' I would appreciate any help in understanding what I'm doing wrong.. The correct method selector for UISegmentedControl is setTitleTextAttributes:forState: . Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions
Am 27.03.2012 um 13:47 schrieb Marco Tabini: When you save to a file format that supports metadata, like JPEG, some of the metadata is stored there, while other is derived from the file name. So, for example, if you were to save a PNG file to disk with an @2x suffix, upon loading it with -imageNamed: UIImage would automatically know to set up the resulting object as a 2x scale image. When the filename convention is not available, that metadata needs to be saved somewhere—in your case, you derive it from the file size, which, as you mention, is not very portable. The documentation for UIImage -scale says: If you load an image from a file whose name includes the @2x modifier, the scale is set to 2.0. If the filename does not include the modifier but is in the PNG or JPEG format and has an associated DPI value, a corresponding scale factor is computed and reflected in this property. So I would expect PNG images to retain their scale value when saved and loaded. If this does not work, there seems to be a bug somewhere. Ray, did you try to explicitly set the image's scale value before creating the PNG representation? Something like this: UIImage *newImage; NSData *imageData; UIGraphicsBeginImageContext(CGSizeMake(44.0, 44.0)); [selectedImage drawInRect:CGRectMake(0.0, 0.0, 44.0, 44.0)]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); newImage.scale = 2.0; // --- imageData = UIImagePNGRepresentation(newImage); Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions
Am 27.03.2012 um 17:31 schrieb Ray: So I would expect PNG images to retain their scale value when saved and loaded. If this does not work, there seems to be a bug somewhere. Ray, did you try to explicitly set the image's scale value before creating the PNG representation? Well, I don't save it to a file, but to a NSData property on a Core Data managed object, and I use UIGraphicsBeginImageContextWithOptions, after which newImage = UIGraphicsGetImageFromCurrentImageContext() will set the scale of newImage appropriately (under retina to 2.0, I checked with setting a breakpoint and looking at the scale variable of the image)... It is more that the imageWithData class method on UIImage always will report a scale of 1.0 The scale value is the same as set in UIGraphicsBeginImageContextWithOptions(), as far as I can tell. But it will be lost when creating PNG data and reading it again. (Since I don't see a way of creating a PNG file without using UIImagePNGRepresentation() it doesn't seem to matter if the data was saved to a file or not.) So either imageWithData does not restore the scale from PNG data or UIImagePNGRepresentation() does not store it in the first place. I see that as a bug, since the PNG format is able to hold that information. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions
Am 27.03.2012 um 19:19 schrieb Ray: Edit: I just checked and they say they do this for compatibility reasons. It's around the 9'40'' mark, session 134 - Optimize your iPhone App for the Retina Display (WWDC 2010, I assume you have access)... I'll check this out, thanks. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions
Am 27.03.2012 um 19:29 schrieb David Duncan: Simplest solution is to save the scale along side the image itself That's what I just implemented. But I still think PNG images should retain the scale factor. Why saving that information elsewhere when the format explicitly supports this? Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Question about UIImage, scaling, and UIGraphicsBeginImageContextWithOptions
Am 27.03.2012 um 20:13 schrieb David Duncan: Primarily because people abuse the resolution field, and as such it cannot be trusted for this particular function. In a perfect world, we would only ever see 72 (1x) or 144 (2x) in the resolution field, but instead the value tends to be practically random. Oh. OK. In that case, shouldn't the framework offer an image format, that works reliably? Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: advice for creating these controls
Am 22.03.2012 um 15:14 schrieb Rick C.: Just looking for an opinion what's the best way to create controls like this: http://cl.ly/191V3Z1C0m2k2U0V443x I initially assumed subclassing NSSegmentedControl, but then I was thinking maybe I can just subclass NSButton and put them together. The first one looks like two controls next to each other. A button and a popup menu. Some subclassing is probably needed to get the right look. The other two look like segmented controls, so it's probably best to subclass that. (Do you even need a subclass? Doesn't the Textured Square style do what you need?) Or maybe even make this out of a custom view? You can, of course, create any control from scratch. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: advice for creating these controls
Am 22.03.2012 um 16:22 schrieb Alex Zavatone: UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems: [NSArray arrayWithObjects: [UIImage imageNamed:@segment_check.png], [UIImage imageNamed:@segment_search.png], [UIImage imageNamed:@segment_tools.png], nil]]; You can do that in Interface Builder. No need for code. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Here's a new idea... or maybe a really old one revisited
Am 23.03.2012 um 01:09 schrieb William Squires: Marge takes over, and Xcode - having learned Marge's preferences for source code formatting, reformats the .h and .m files from Bart's project so it's nice and tidy according to Marge. That's nice. Only I don't want it to reformat the files - I want it to just *display* it formatted the way I want. At least until I actually change something. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Changing the appearance of buttons
Am 08.11.2011 um 22:40 schrieb Tom Jeffries: Mac. You will have to use your own subclass of NSButton. If I need to create a new class, is there some example source code available? http://www.harmless.de/cocoa-code.php#rollover Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: localization nib vs. xib in release build
Am 04.11.2011 um 00:31 schrieb Alexander Reichstadt: What's unexpected are two things: - my app still launches in English - the English.lproj contains the nib file I localized as e.g. MainMenu.nib, the German.lproj however still contains a MainMenu.xib Make sure there is no MainMenu.nib in your application's root directory. Those nibs will be preferred to the localized ones. Other than that I can't see any obvious reason why it shouldn't work. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Retain/Release and Properties clarification
Am 03.10.2011 um 16:14 schrieb John Tsombakos: audioPlayer = [self getSoundFile:soundfile.wav]; ... in getSoundFile routine: AVAudioPlayer *snd; ... snd = [[[AVAudioPlayer alloc] initWithContentsOfURL:url error:error] The question was already answered, but I wanted to point out that the method (not 'routine') name is misleading. a) In Cocoa the get prefix is used when values are returned indirectly by pointer. Ex. - (void)getRed:(CGFloat *)red green:(CGFloat *)green blue:(CGFloat *)blue alpha:(CGFloat *)alpha b) You don't return a sound file, you return an audio player. So I would recommend to name the method something like -audioPlayerWithFile: or -audioPlayerNamed: Naming conventions are important in Cocoa. Following them makes your code much more readable. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Questions about -orderFrontTablePanel:
Am 22.09.2011 um 11:39 schrieb Ulf Dunkel: The documentation only says: Brings forward a panel allowing the user to manipulate text tables in the text view., but it also immediately inserts a default table in the currently selected text view, if any. A search brings up the Text Layout Programming Guide: NSTextView has built-in support for text tables, which provides the easiest way to add table support to your text view. This table support is in the form of the action method orderFrontTablePanel:. This method inserts a table into the text view and opens a modeless utility window that floats over the application windows. This table panel enables the user to manipulate attributes of a table while the cursor or selection is in the table. So this behavior seems to be intentional. I guess your best bet is to file an enhancement request. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Lion breaks the ability to click-through transparent window areas when the window is resizable.
Am 09.09.2011 um 11:52 schrieb Bill Cheeseman: My clickthrough application still works on 10.7.1. Making a window completely ignore mouse clicks still works. But try this: Make Applidude active and click in one of the corners, outside the gray area. You are still able to move the window. That's the bug we are talking about. The click should fall through in transparent areas of the window. I guess I'll file a bug even though it seems to be a known problem. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Lion breaks the ability to click-through transparent window areas when the window is resizable.
Follow-Up: While doing some additional testing before writing a bug report, I noticed that Apple's RoundTransparentWindow sample code did work as expected! Turns out that setIgnoresMouseEvents:NO will do the actual breaking. Thus: Bug ID# 10104405 Summary: Sending setIgnoresMouseEvents:NO to a borderless window makes the transparent parts of the window opaque to mouse events. Steps to Reproduce: 1. Take RoundTransparentWindow sample project (https://developer.apple.com/library/mac/samplecode/RoundTransparentWindow/) 2. Add [self setIgnoresMouseEvents:NO]; to the CustomWindow class' initializer: - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)aStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag { // Using NSBorderlessWindowMask results in a window without a title bar. self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO]; if (self != nil) { // Start with no transparency for all drawing into the window [self setAlphaValue:1.0]; // Turn off opacity so that the parts of the window that are not drawn into are transparent. [self setOpaque:NO]; // this following call will make the transparent parts of the window opaque to mouse events! [self setIgnoresMouseEvents:NO]; } return self; } 3. Run project. 4. Click and drag inside the window's frame but outside the visible content. The window will move. Expected Results: Mouse events should be ignored for transparent parts of the window. Actual Results: Window receives mouse events everywhere inside its frame, regardless of opacity. Regression: This did work as expected in versions of Mac OS X prior to 10.7. Notes: Regarding this specific example: Since the window was initially (per default) set up to NOT ignore mouse events anyway, setIgnoresMouseEvents:NO shouldn't do anything at all. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Lion breaks the ability to click-through transparent window areas when the window is resizable.
Am 10.09.2011 um 06:21 schrieb Ken Thomases: So, it is apparently intentional that setIgnoresMouseEvents:NO will make a transparent window non-transparent to mouse events. I recognize that this seems to be a change in Lion vs. Snow Leopard, but the Lion behavior seems to restore intended behavior. I guess you'll know for sure when Apple responds to your bug report. I don't think that is the way to interpret that paragraph. As far as I remember, setIgnoresMouseEvents:YES didn't work prior to 10.3 or 10.4; you had to use Carbon calls for this. I know since I just removed the old code. And even if it was as you say, what would be the way to get the initial behavior back after setIgnoresMouseEvents:YES? (Currently, as a workaround, I create a completely new window and move the content view over. Ugh.) Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
[ANN] AMRollOverButton for Lion
Hi there! AMRollOverButton is a custom NSButton subclass with lots of configuration options and built in roll over effect. Since Xcode 4.x does not support IB plugins, I redesigned the class(es) so that you can easily save your button design and load it at runtime. For more information, see the included readme. I also updated almost all of my other public projects to support Lion and Xcode 4. And thanks to Xcode's great static analyzer, I crushed some bugs, too! ;-) Everything is BSD licensed. http://www.harmless.de/cocoa-code.php Have fun! Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Lion breaks the ability to click-through transparent window areas when the window is resizable.
Am 05.08.2011 um 22:01 schrieb R R Hornback: I just found this message while searching for a solution to the same problem. With OS X Lion, even when the window background is transparent, the window still receives the mouse events. I have determined that this is related to whether or not the Window is resizable. If the window is resizable, the mouse events are handled by the Window. If it is NOT resizable, the events in the transparent areas are NOT handled by the window. Are you sure? For me the window always receives the mouse event, even if I use NSBorderlessWindowMask and nothing else. This is on 10.7.1. Have you already filed a bug? Andreas P.S.: Since the original message is several weeks old, I'll quote it in full for reference: The desire is to have a bordered, movable, resizable window with a hollow interior--hollow meaning that the user can both see through the content area (transparent) and any mouse/keyboard events are sent to whatever window/application is below. This was easily accomplished prior to OS X 10.7 Lion by simply having an NSWindow/NSPanel with a transparent background. With OS X Lion, even when the window background is transparent, the window still receives the mouse events. I have determined that this is related to whether or not the Window is resizable. If the window is resizable, the mouse events are handled by the Window. If it is NOT resizable, the events in the transparent areas are NOT handled by the window. NSRect windowRect = NSMakeRect( 200, 200, 200, 200 ); NSPanel hollowWindowResizable = [[NSPanel alloc] initWithContentRect:windowRect styleMask:(NSHUDWindowMask | NSNonactivatingPanelMask | NSTitledWindowMask | NSResizableWindowMask | NSUtilityWindowMask | NSClosableWindowMask) backing:NSBackingStoreBuffered defer:NO]; [hollowWindowResizable setBackgroundColor:[NSColor clearColor]]; [hollowWindowResizable setReleasedWhenClosed:YES]; [hollowWindowResizable setTitle:@Resizable]; [hollowWindowResizable setFloatingPanel:YES]; [hollowWindowResizable setCanHide:NO]; [hollowWindowResizable setOpaque:YES]; [hollowWindowResizable setHasShadow:NO]; //[hollowWindowResizable setIgnoresMouseEvents:TRUE]; [hollowWindowResizable makeKeyAndOrderFront:nil]; My guess is that this is a bug introduced with Lion's ability to resize a window from any edge. Anyone have any ideas? Thanks, ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Introductions to OOP? [was: Re: Large over 100K pixel high ruler scroll view]
Am 02.09.2011 um 19:04 schrieb Jens Alfke: I’d like to be able to point people to a good introduction, either online or in a book, but unfortunately I don’t know of any. Can anyone recommend something? How about Apple's documentation? Object-Oriented Programming with Objective-C http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/OOP_ObjC/Articles/ooOOP.html Of course it focuses on Objective-C and introduces some concepts that may not be found in certain languages while it ignores others that Objective-C lacks. But I think that will be true, no matter what language you use as an example. And the basic concepts are not that hard anyway. What is difficult is to learn to think in objects. Reminds me of Valve's Portal: Now you are thinking with portals. ;) Another common stumbling block seems to be nib loading, and the concept of wiring up your non-view objects Resource Programming Guide http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/LoadingResources/Introduction/Introduction.html Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
NSSplitView and autosave
NSSplitView's autosave is not working in an existing project of mine. I created a small test project and there autosave works as intended. When I create the same test window in a nib of my existing project, it doesn't. The subview frames' data is correctly saved in the prefs file. But when the application is started next time, the split view will not show any subviews at all. The splitter is at the very top and the region below is empty. Now, I worked around the problem by subclassing NSSplitView. That didn't take all that long and does what I want. But I'd still like to know why the built in method fails. So, any ideas anyone? (This is on 10.7.1 with Xcode 4.1, latest SDK) Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Transparency of textured controls
Am 23.08.2011 um 12:58 schrieb Leo: Actually, I finally realized what the real issue is: Apple for some reason didn't refresh NSSegmentedControl Rounded style to match the new appearance of NSTabView controls on Lion. I guess that's intentional. The 'Capsule' style does look like the NSTabView controls. I checked boh IB 3.2.6 and Xcode 4 again, and the Capsule looks almost identical to Textured Rounded, and it's also transparent. Is it really different on your setup? You said: So NSSegmentedControl still looks like the old Aqua blueish liquified controls. That's why I mentioned that the capsule style does look like the tab controls. And yes, it seems to be the same as Textured Rounded and it is also transparent. Actually, even the 'Rounded' aqua style is transparent. Maybe you could try subclassing it and drawing a single colored background in -drawRect:. Why can't you use a tabbed tab view? Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Transparency of textured controls
Am 19.08.2011 um 21:36 schrieb Leo: Actually, I finally realized what the real issue is: Apple for some reason didn't refresh NSSegmentedControl Rounded style to match the new appearance of NSTabView controls on Lion. I guess that's intentional. The 'Capsule' style does look like the NSTabView controls. And please bring back the colorful Finder sidebar Thats most definitely intentional. They said so in one of the sessions at WWDC, IIRC. It's meant to make the actual content stand out more. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Transparency of textured controls
Am 13.08.2011 um 18:41 schrieb Leo: For some reason, the textured controls are now transparent (e.g., Textured Rounded and Textured Square of NSSegmentedControl etc.) From the AppKit Release Notes: -- Button Appearance Changes (New since early 2011 seed) As part of an ongoing refresh of Aqua in Mac OS X Lion, some buttons look different and may not look the same in every context in your application. Specifically, the “Round Textured” button is not appropriate in any context other than directly on the background of a textured window. If you are using this kind of button in a table view or other context, please consider changing it to a “Round Rect” button. -- Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Xcode 3.2.6 on Lion ?
Am 23.07.2011 um 03:39 schrieb Rick C.: I have just installed the App Store version of Xcode 4.1 and I noticed I had no options when installing about choosing directory or anything. Locate the 'Xcode Install' package. Show package contents. Inside the Resources folder you will find Xcode.mpkg. Install as usual. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Getting CGColor components
Am 12.06.2011 um 01:12 schrieb Development: According to all the examples I have found the following code should give me the RGB components of any UIColor.CGColor I pass to it CGColorGetComponents() will only give you RGB components if the color actually *is* a RGB color. You should check that with CGColorGetColorSpace() beforehand. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Stack of NSWindow sheets
Am 28.04.2011 um 04:31 schrieb Lee Ann Rucker: It would be nice if there was some sort of built-in combining stack, especially for the info-only dialogs, the way starting multiple file copies in the Finder gives you one window with multiple sections instead of multiple windows. Why not build one if you need it? Does not sound that hard. Maybe you can utilize my collection view class: http://www.harmless.de/cocoa-code.php#collectionview Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Display a Red frame on the screen
Am 08.04.2011 um 19:24 schrieb eveningnick eveningnick: I was thinking about the window. But then it has to be something with a big hole inside. This hole ought to be transparent for mouse clicks (so if there's something below my window, that 'something' has to be clickable and focused, and receive keyboard input)? Is it possible to do somehow? Borderless is a window without a title (as i understand). What kind of properties should i specify to make a window as that Red frame? I mean, i really want it to be just a mark for the user, without any windowing behaviour (well, the user can drag it, if he clicks on the 'red frame' with mouse, but that is the only relation to a real window it should have). See this little project. It uses a (borderless) window to place a 'puff* graphic under the mouse cursor. http://www.harmless.de/cocoa-code.php#floatingimage Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
ANN: HelpViewer code for iOS
Hi there. I just posted my first code snippet for iOS. It's a scroll view, that displays HTML pages from the app bundle. As the name implies, this was meant to provide a means of showing help pages. http://www.harmless.de/cocoa-code.php#helpviewer It's free, so have fun. :) Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Are the progress spinner images publically available?
Am 01.04.2011 um 18:38 schrieb James Bucanek: So I'm going with plan B, which is create a custom CALayer that draws a single spinner wheel image and then rotate it using a key-frame animation. It's old, but you want to take a look regardless: http://www.harmless.de/cocoa-code.php#progressindicator Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Default keyword selector type
Am 13.11.2010 um 14:50 schrieb Michael Hall: Your links busted, The link is fine. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Is NSStreamEvent a bitfield or not?
Am 01.11.2010 um 23:01 schrieb Sean McBride: I'm just playing with NSStream for the first time, Me too. :) If these things can be bitwised ORed, why is all the code out there 'switch'ing? I'm confused. Good question. My test application seems to work fine with switch statements. Maybe the documentation is incorrect? The Stream Programming Guide says in Handling Stream Events: More importantly, once the stream object has been opened, it keeps sending stream:handleEvent: messages to its delegate until it encounters the end of the stream. These messages include a parameter with an NSStreamEvent constant that indicates the type of event. This seems to indicate that only a single constant value is passed, instead of a bit field. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Transparant button click
Am 28.08.2010 um 10:30 schrieb Graham Cox: This NSImage method is the only one built-in that offers this kind of hit-test functionality (10.6 only). You could build your button around it. But for earlier OS versions you have to do the hit-test yourself. This involves testing the point against the alpha channel value of the image at that point. You can find sample code here: http://www.harmless.de/cocoa-code.php Look for the AMShapedButton project. It's rather old but I just confirmed that it still builds. :) Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Using an NSToolbar in a sheet
Am 02.08.2010 um 00:20 Uhr schrieb Dave Fernandes: Is this just a bug, or is it completely unsupported? Can anyone give me a workaround for this? I don't think toolbars on sheets are supported. As you said yourself, the user might get confused if there a two toolbars in a single window. Any comments on the UI conundrum? Several possible solutions: - Use a real window for the modal editor. You can attach it to it's parent as a child window. - Replace the contents of the main window with the editor view (or add it on top) and swap toolbars. - Add some other sort of toolbar to the sheet, that is visually different from a main window's toolbar. Perhaps something similar to a tab bar in inspector panels (like in iWork etc). You will probably have to create your own implementation for that. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: draw NSAttributedstring with transparency
Am 23.07.2010 um 12:53 Uhr schrieb Bernard Knaepen: I am currently using the drawAtPoint method but I would like to specify a global opacity (transparency) to draw the string. Is there a way to do this or should I scan the whole string and make the changes to each character color individually by using the colorWithAlphaComponent method? You could draw the string to an intermediate image and composite that image with the desired opacity onto the target image. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Download images and modify bundle?
Am 02.07.2010 um 10:01 Uhr schrieb sebi: When I download an image and want to keep it for further reference, I assume I have to store it in the documents directory and not in the app bundle, because otherwise I would invalidate the signature and the app wont run anymore. Is this correct? You should always regard the app bundle as read only. The application might have been installed with administrator rights so that the current user does not have write access. If I can't store the images in the app bundle together with the others I'm reduced to two options, if I see it correctly: Duplicate the original images to the documents directory (waste of memory) or manage two image folders (administrative overhead). Does anyone have a better idea? Maybe use of file-aliases? First, it seems the Application Support folder might be a better place than Documents, depending on the nature of those images. Are they the actual data that the user is creating (put them in Documents) or are they material that the user uses to create his documents? (put them in Application Support) To answer the question: Just copy them. That also has the benefit that the user can delete them if he wants to. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Case sensitive fileName
Am 17.03.2010 um 17:46 Uhr schrieb Kevin Wojniak: NSLog(@displayNameAtPath: %@, [[NSFileManager defaultManager] displayNameAtPath:path]); Note that -displayNameAtPath: will give you the localized name if one should exist. (For example you'll get 'Programme' for the 'Applications' folder if you happen to be on a German system.) You can't use that as an input to file system functions. Since the OP didn't say what he needs the filename for, - displayNameAtPath: may or may not be the right solution. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Best approach for a bunch of new UI controls
Am 14.03.2010 um 17:51 Uhr schrieb Igor Mozolevsky: Picture a warehouse [...] It is not clear to me why you think that you need graphical representations for your objects. Wouldn't simple lists of text work at least as good? But if I really wanted to have those controls, I'd probably build them from the ground up. I.e create my own NSView subclass from scratch. I found that the more complex build-in views are working best if you only use them exactly as they are supposed to be. Subclassing them is often more hassle than doing everything yourself. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Best approach for a bunch of new UI controls
Am 14.03.2010 um 04:14 Uhr schrieb Igor Mozolevsky: I've got a few *nix libs to flesh out with some Cocoa UI goodness and would welcome suggestions for a good way to do a bunch of controls: Instead of describing the proposed look of your controls, you should tell us what their *purpose* is supposed to be. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSWindow - makeKeyAndOrderFront problem
Am 02.03.2010 um 00:27 Uhr schrieb Matthew Lindfield Seager: If I've told a video player to start playing files on open I would generally expect the player to bring itself to the front after specifically dropping a media file onto it. Well, yes. But that's not what we are talking about. We are talking about dropping a file onto a *window* of the player application. That's not the same thing as dropping it onto the application's icon. Dragging something onto an application icon - either in the Finder or in the Dock - is an explicit request to bring that application to the front. Dragging something inside another application's window is not. Of course there might be exceptions. There almost always are. :) or do some usability testing with some target users. If you do that, please make sure they are actually Mac users, not Windows users sitting in front of a Mac. :P And as this is rather off-topic for cocoa-dev, I'll leave it at that. I just tried to give some advice. Do what you think is best. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSWindow - makeKeyAndOrderFront problem
Am 28.02.2010 um 15:46 Uhr schrieb Alexander Bokovikov: I drop a file into my app's window. And the question is how to switch the global system focus to my app? Hm. You don't? Just dragging should not switch the focus to another application. Of course you *can* steal the focus using NSApplication's - activateIgnoringOtherApps: Or you could place your window in front without making it key, using - orderFrontRegardless. But I don't see how that would be useful. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSWindow - makeKeyAndOrderFront problem
Am 28.02.2010 um 21:20 Uhr schrieb Alexander Bokovikov: What do you have in mind? Is it incorrect to create such behavior? I think it is. My app is a player. Dropping file into it I'd expect its activation. Why? Without activation all visual controls are not reachable unless you'll click the window. So? If I want to use them, I can bring the window and/or the application to the front. (Also, it is possible to make controls active even if the window is not.) This is not a case when user could drop file-by-file into the same window, as I believe. Well, he might want to keep working in the Finder or in some other application. Maybe dragging something else to another player. Try dragging something onto the iTunes source list. iTunes will import it, but will not activate itself. Therefore my app should activate itself after every single file drop. Am I wrong? I think you are. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Deprecated APIs
Am 23.02.2010 um 11:09 Uhr schrieb charisse napeÿf1as: I am not sure if this problem has already been submitted but how do I define two APIs, one that is supported from Leopard down and another that is only supported in Snow Leopard if I only have one binary for all OSes? See http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/cross_development/ I tried using the #if conditionals e.g. #if MAC_OS_X_VERSION_MAX_ALLOWED .. but my application crashes. It will successfully build on compile time but crashes during runtime It sounds like you build for the 10.6 SDK but expect the code to run on earlier systems. That will not work. You could decide at runtime which API to use, but in the case you mentioned, that's of no value. While - beginSheetForDirectory:file:modalForWindow:modalDelegate:didEndSelector:contextInfo : is deprecated, it's still there in 10.6. So you don't gain anything by not using it. I suggest you only move over to the new API when you don't have to support older systems any more. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Deprecated APIs
Am 23.02.2010 um 14:41 Uhr schrieb charisse napeÿf1as: But is it still safe to use depracated APIs? Did you read the document I pointed you to? I quote: Note: Deprecation does not mean the immediate deletion of an interface from a framework or library. It is simply a way to flag interfaces for which better alternatives exists. For example, an older interface may be discouraged in favor of a newer, more efficient interface. You may still use deprecated interfaces in your code; [...] Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Removing quit button from dock menu
Am 23.02.2010 um 16:13 Uhr schrieb Alex Kac: I think its better to let the user’s themselves admonish the developer. I think it's better - for developer and users - to tell new developers up front if something they are about to do is wrong. On the other hand, I realize there are (too many) people who feel personally attacked when they get advice they did not ask for. So what *I* usually do is to just ignore that type of question. Anyway. It seems there is no (supported) way to remove the quit menu item from the dock menu. To suggest an alternative solution, it would be really helpful if we knew what type of application we are talking about. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSTextField: Change Text Color at Insertion Point?
Am 08.02.2010 um 17:22 Uhr schrieb Alexander Heinz: My question is this: let's say my user has already typed some text in black (or whatever color) and now wants to change the active color of the text at the insertion point, such that any text he or she types appears in the new color. I think you will have to change the typing attributes fo the corresponding field editor. See: http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/TextArchitecture/Concepts/TextFieldsAndViews.html http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/TextUILayer/Tasks/SetTextAttributes.html Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: How to hide dock item and application menu?
Am 25.01.2010 um 23:24 Uhr schrieb Jens Alfke: This is not useful to me as my req is to provide the option to user to hide/ unhide dock and menu item. You can't change that while your app is running. You have to modify your own Info.plist and then relaunch. Well, you can transform a background-only application into a foreground application: http://developer.apple.com/mac/library/documentation/Carbon/Reference/Process_Manager/Reference/reference.html#/ /apple_ref/c/func/TransformProcessType This works as expected since 10.5. http://www.cocoadev.com/index.pl?TransformProcessType Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Centering a window on the *current* screen, not the *main* screen
Am 26.01.2010 um 11:34 Uhr schrieb Graham Cox: Traditionally, this has been at a position leaving one third of the space above and two thirds below, though I'm not sure if that's still currently the exact placing. Yup, that's what the Human Interface Guidelines say: http://developer.apple.com/mac/library/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGWindows/XHIGWindows.html#/ /apple_ref/doc/uid/2961-BACFHDHE For nondocument windows, the preference is to open new windows horizontally centered as shown in Figure 14-32. The vertical position should be visually centered: The distance from the bottom of the window to the top of the Dock (if it’s at the bottom of the screen) should be approximately twice the distance as that from the bottom of the menu bar to the top of the window. Andreas___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Imitating Behavior of a Sheet Window
Am 24.01.2010 um 14:04 Uhr schrieb Oleg Krupnov: BTW, to my surprise, it appears that the standard sheets are NOT child windows. That's because sheets are older than child windows. Sheets are available since 10.0, child windows since 10.2. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Knowing mouse pressed time?
Am 31.12.2009 um 00:09 Uhr schrieb Ken Thomases: There is no mouse-up event. He wants to present a menu if there's been X time since the mouse-down even when _no other events have arrived since then_. There's no getting around using a timer of some sort. That's a case for -performSelector:withObject:afterDelay: (which obviously uses a timer of some sort) - (void)mouseDown:(NSEvent *)theEvent { // send openMenu: to self after 0.8 seconds [self performSelector:@selector(openMenu:) withObject:nil afterDelay: 0.8]; } - (void)mouseUp:(NSEvent *)theEvent { // user released mouse button - cancel previous perform request [NSObject cancelPreviousPerformRequestWithTarget:self selector:@selector(openMenu:) object:nil]; } (Typed in Mail.app) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Updating application info plist
Am 10.10.2009 um 01:05 Uhr schrieb Rob Keniger: To do this, surely they must be rewriting the LSUIElement key in the app's own Info.plist while the app is running, right? Or is there another way to do this? I did this once, because there was no other way to switch between UIElement and normal application mode. Obviously this was only possible if the user had write access to the application bundle. Fortunately since 10.5 there's now an working API. See Kyle's comment and this page: http://www.cocoadev.com/index.pl?TransformProcessType Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: releasing an object
Am 10.10.2009 um 17:43 Uhr schrieb Nick Rogers: selectedPTVolume = [[Volume alloc] initWithDictionary:data]; [selectedPTVolume retain]; Read the memory management rules again. By calling alloc the retain count of the created object is one. There is no need to send it an additional retain message. if I comment this the GUI hangs, Then you've got another problem somewhere else. [selectedPTVolume release]; selectedPTVolume = nil; if (outlineViewData) [outlineViewData reloadData];/ crashes here I guess it crashes because you just pulled the outline view's model data from under it's feet. How is the outline view connected to the model? Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Two digit dates with NSDateFormatter
Am 08.10.2009 um 15:07 Uhr schrieb Matthew Lindfield Seager: Am I missing something obvious? Is this a bug? No idea. This works for me: - (IBAction)convertTextToDate:(id)sender { NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setLocale:[NSLocale currentLocale]]; [formatter setTwoDigitStartDate:[[NSCalendar gregorianCalendar] dateFromYear:1950 month:1 day:1]]; // uses two convenience methods defined elsewhere - semantics should be obvious [formatter setDateStyle:NSDateFormatterShortStyle]; NSString *input = [sender stringValue]; NSLog(@input: %@, input); NSDate *date = [formatter dateFromString:input]; NSLog(@date: %@, date); [dateOutput setObjectValue:date]; [formatter release]; } Note that your input must match the date format(s) specified in your current language settings. (I was using the german form with '.' as divider and input values with '/' did not work.) Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: pulldown in custom NSCell
Am 21.08.2009 um 12:48 Uhr schrieb Georg Seifert: What I found is that the Cell, in its drawwithFrame method, adds subview to the TableView and this subview handles all the drawing and handling. Is this appropriate or is there a better solution. In case you don't need a fully fledged TableView, have a look at this and see if it fits your bill: http://www.harmless.de/cocoa-code.php#collectionview Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSTableView -setDataCell confusion
Am 27.06.2009 um 22:18 Uhr schrieb Chase Meadors: I'm using AMIndeterminateProgressIndicatorCell (at least the drawing code) to imitate a progress indicator in the table view. To get it to use the custom cell, I've been calling [myTableColumn setDataCell:[[MyCustomClass alloc] init]]; However, I've run into a 'slight' problem. Apparently, ALL of the cells in this column are that one, same, object. When I tested with F-script, I found that they have the exact same description, and same memory address. Yes, they are. But what exactly is the problem with that? This explains why bindings affecting one cell would affect all of them... The sample project does contain a table view and shows how to show/ hide the progress indicator in a particular row. In -tableView:objectValueForTableColumn:row: just return YES or NO. If you want to use bindings, you bind to the table column (containing the progress indicator). I just tested this and it works as intended. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: NSTableView -setDataCell confusion
Am 30.06.2009 um 01:09 Uhr schrieb Raleigh Ledet: a) Give up on the animation. Then you can use the same cell for the entire column. Each row will return the correct value that the progress indicator should draw. Be sure to invalidate the row/column as the value changes to redraw the cell with the new value. There's no need to give up on it. The sample project for AMIndeterminateProgressIndicatorCell contains a table column controller that handles animation. b) Place actual NSProgressIndicator views into the table view. This is somewhat tricky to do [...] AMIndeterminateProgressIndicatorCell was especially designed to solve that problem. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: UITableView port to Mac?
Am 02.04.2009 um 08:46 Uhr schrieb Seth Pellegrino: NSCollectionView seems a little like what I'd want, but the API on UITableView is much cleaner and easier to use (and I'm only really interested in a single column rather than a grid). I've also looked at stepwise's method for using views as rows in a NSTableView, but it seems like it would be much cleaner to start from scratch. Toward this end, I was wondering if anyone had seen/built such a class, http://www.harmless.de/cocoa-code.php#collectionview Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Method Sequence on Application Loads
Am 09.03.2009 um 06:49 Uhr schrieb Kenneth Ramey: What method do I need to hook for this? You typically start processing in your application delegate's - applicationDidFinishLaunching: method. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: where to store this kind of data
Am 03.03.2009 um 23:17 Uhr schrieb Benjamin Dobson: Store it in ~/Library/Application Support/YourAppName/ And make sure not to hard code the path. See the NSSearchPathForDirectoriesInDomains() function and NSString's - stringByAppendingPathComponent:. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Moving oneself to /Applications (or ~/Applications)
Am 21.02.2009 um 17:33 Uhr schrieb Alex Kac: If an app offered to help - just once - I don't see that as an intrusion, but a more Mac-like feature. Its not intrusive. I disagree. It's not an applications job to tell me where to put it. If, for some reason, it *must* be put in /Applications, use an installer package. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Moving oneself to /Applications (or ~/Applications)
Am 21.02.2009 um 22:23 Uhr schrieb Alex Kac: Of course if you go with the OP's idea - then its almost like an installer pkg, but in a DD install method. I still don't like it. And if every application did that, each one would do it slightly differently which is *not* a Mac like experience. If you want that feature, I suggest filing a feature request with Apple to add it to the OS. The Finder already warns when you start a just downloaded application; I'm sure it could also suggest to move it. In that case we (hopefully) had a way to permanently disable that feature *and* it would be the same for all applications. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: How to re-create Finders File Copy
Am 20.02.2009 um 00:43 Uhr schrieb Corbin Dunn: I suspect it has a view in a separate NIB, as a sort of template. It creates a window and loads that view into it. When another copy operation starts, it grows the window, keeping the first view in its screen position (which means changing its position in the window's coordinate space), and loads another copy of the template view from the NIB, putting it below the first. Etc. This is the general recipe for how to make something like that. NSTableView doesn't work too well with views as subviews. You could also consider using NSCollectionView. You might be interested in AMCollectionView, especially if you want to target 10.4: http://www.harmless.de/cocoa-code.php#collectionview Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Need recommendations for best way to build a custom view
Am 19.02.2009 um 22:17 Uhr schrieb Ken Tozier: I tried writing my own table class from scratch that allows for not just cells but entire views to act in the role of cells in traditional NSTables. This worked to an extent, but one requirement, that projects can each have a different number of pages, made vertical refreshing really squirrely when pages are added or deleted to a project. It took me over a month to write the class and still it didn't work like I wanted. Hm. Yet another hint at my own class: http://www.harmless.de/cocoa-code.php#collectionview While it only supports a single column, you should be able to do what you want by adjusting the view for each row. What is the best way to do this? I took a look at Leopard's NSCollectionView class but even this seems to fall short as you have to explicitly define the depth of the subviews and my subviews must vary in depth. You mean in height? AMCollectionView does support rows with different heights. Andreas ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com