Re: [CGUYS] Apple rejects and why

2009-12-05 Thread tjpa
Worth reading: NYT has a long analytical story about the App Store and  
Apple's competitors...


App Store Is a Game Changer for Apple and Cellphone Industry
http://www.nytimes.com/2009/12/06/technology/06apps.html


Still, the App Store is markedly better than the alternative, says  
Peter Farago, a marketing executive at Flurry, a mobile analytics  
company in San Francisco. Gone are the days when mobile developers had  
to negotiate with major telecommunications companies if they had any  
hopes of publishing their applications on a mobile phone.
“It took six to nine months to build a relationship with a carrier,  
maybe a quarter-million to get the infrastructure built, and the  
company took 50 percent or more from each dollar,” Mr. Farago says, a  
process that limited access to mobile platforms. “Apple has helped  
create a much healthier middle class of developers and expanded the  
pie for everyone.”




M$ has only 800 apps in its equivalent of the App Store and is quoted  
saying this is because they are emphasizing quality.



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Re: [CGUYS] Apple rejects and why

2009-12-05 Thread mike
And anyone...like me who has used a WM phone knows the load of bull that
part is.  MS is behind, way, wayWAY behind the mobile game.  Their
newest isn't any different than the last 4 years.  The only thing saving MS
at this point is being deeply in the market and companies like HTC building
front ends for them.

On Sat, Dec 5, 2009 at 3:18 PM, tjpa t...@tjpa.com wrote:





 M$ has only 800 apps in its equivalent of the App Store and is quoted
 saying this is because they are emphasizing quality.



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Re: [CGUYS] Apple rejects and why

2009-12-05 Thread John Duncan Yoyo
On Sat, Dec 5, 2009 at 5:35 PM, mike xha...@gmail.com wrote:

 And anyone...like me who has used a WM phone knows the load of bull that
 part is.  MS is behind, way, wayWAY behind the mobile game.  Their
 newest isn't any different than the last 4 years.  The only thing saving MS
 at this point is being deeply in the market and companies like HTC building
 front ends for them.


 Are second party front ends a good thing?  Verizon seems to remove my
favorite features that are on every other version of comparable phones from
the same source.  The only reason I stick with them is better coverage.

-- 
John Duncan Yoyo
---o)


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Re: [CGUYS] Apple rejects and why

2009-12-05 Thread mike
Depends on the front.  HTC has put a lot of work into it's SenseUI, I use it
on the android phone I have and there is a version for windows phones.  On
WM it only goes so deep, so eventually you end up back at WM and some of the
screens in that OS haven't been changed for years.  Suddenly you are staring
at a screen that looks like WM 4.  On android it makes a big difference too,
it's very clean and easy to configure.  My phone has seven home screens
which can be customized in almost any way from full screen widgets to 1/8
sized screen widgets showing almost any kind of info, launching apps etc.
This IMO is another advantage over iphone which can show almost no info
without actually opening apps.

Verizon just got a version of the HTC hero on it's network, the eris, it's
like 100 bux and is a good strong phone.  Basically the same phone I have.
Verizon left that phone alone, I'm not sure if they disabled GPS like they
have in the past.  One of the reasons I didn't go with Verizon is the level
of control they pound into that phone, I've got a GPS chip, let me use it
without having to pay even MORE.

On Sat, Dec 5, 2009 at 4:03 PM, John Duncan Yoyo
johnduncany...@gmail.comwrote:

 On Sat, Dec 5, 2009 at 5:35 PM, mike xha...@gmail.com wrote:

  And anyone...like me who has used a WM phone knows the load of bull that
  part is.  MS is behind, way, wayWAY behind the mobile game.  Their
  newest isn't any different than the last 4 years.  The only thing saving
 MS
  at this point is being deeply in the market and companies like HTC
 building
  front ends for them.
 
 
  Are second party front ends a good thing?  Verizon seems to remove my
 favorite features that are on every other version of comparable phones from
 the same source.  The only reason I stick with them is better coverage.

 --
 John Duncan Yoyo
 ---o)


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Re: [CGUYS] Apple rejects and why

2009-12-01 Thread tjpa

Survey reveals the deep misery of Apple iPhone developers...

Android developers were making peanuts compared to Apple's iPhone  
apps developers


68% of those surveyed are somewhat or not likely to put further work  
into their apps


In other words, they may go where the big money is -- Apple's iPhone.

http://googlewatch.eweek.com/content/hello_android/google_android_developers_have_lots_to_complain_about.html


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Re: [CGUYS] Apple rejects and why

2009-12-01 Thread mike
Another quote from the article which is as revealing:

Of course, 30 people is so small a sample as to be almost negligible --
there are thousands of Android developers who have built more than 15,000
apps -- but if the trend holds true acrosss the majority of apps makers,
it's very disturbing. 

All things in the article on the face may be true, but the effect has not
been a lack of android apps that's for certain.  The android platform is
much harder to develop for because there is no single OS being driven on a
single device.  Although there are 3 iterations of iPhone also out there, a
problem I have myself when looking at apps is that some won't run on the
version I have.

I don't think in the future Android has anything to worry about, the
platform is taking off and shows no signs of slowing, multiple devices,
multiple networks has distinct advantages over iPhone.  But as Apple knows
from it's small market share in computers, Android doesn't need to be number
one to succeed.

Something else to keep in mind, the eweek article points to more than 15,000
apps for android, according to google just in may of 2009 there were only
4,900 applications.  So in less than six months, the number of apps has
tripled.  Seems odd if you believe that the developers are all unhappy as
the article is trying to suggest.  The numbers don't match.

http://www.fiercemobilecontent.com/story/android-market-closing-5-000-applications/2009-05-28

On Tue, Dec 1, 2009 at 12:19 PM, tjpa t...@tjpa.com wrote:

 Survey reveals the deep misery of Apple iPhone developers...

 Android developers were making peanuts compared to Apple's iPhone apps
 developers

 68% of those surveyed are somewhat or not likely to put further work into
 their apps

 In other words, they may go where the big money is -- Apple's iPhone.


 http://googlewatch.eweek.com/content/hello_android/google_android_developers_have_lots_to_complain_about.html



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Re: [CGUYS] Apple rejects and why

2009-12-01 Thread mike
You are right. Course by that logic, Apple should close up it's OS X shop.
Do we even need to quote sales of OS X vs Windows?  I'd wager since Apple
has a world wide marketshare of OS X at less then 5%, the difference is
staggering.  Windows 7 with all your hate, has already overtaken OS X in
marketshare.  I don't hear you calling OS X a failure?  Oh that's right,
that would take the intellectual honesty approach..

You are transparent.  The article you quoted was interesting point of
discussion and once again you run it into the ground with silly nonsensical
points.

And no, in point of fact, there are not 10,000 apps added every week.

meh.

On Tue, Dec 1, 2009 at 1:56 PM, tjpa t...@tjpa.com wrote:

 On Dec 1, 2009, at 2:57 PM, mike wrote:

 Something else to keep in mind, the eweek article points to more than
 15,000
 apps for android, according to google just in may of 2009 there were only
 4,900 applications.  So in less than six months, the number of apps has
 tripled.  Seems odd if you believe that the developers are all unhappy as
 the article is trying to suggest.  The numbers don't match.


 So in 6 months the number of Android apps increased by 10,000. That's the
 number of apps the Apple store adds every week.

 Q.E.D. Thank you.



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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread tjpa

On Nov 28, 2009, at 8:35 PM, John Duncan Yoyo wrote:
It's currently a process that screws with everyone.  The paid line  
could

fund more people to approve everything.


So you think you can bribe Apple into making the Ten Commandments into  
the Ten Suggestions? Slip them a fiver and they'll let you slip a  
trojan into the Store.



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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread mike
You must think apple is really stupid.

On Sun, Nov 29, 2009 at 10:38 AM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 8:35 PM, John Duncan Yoyo wrote:

 It's currently a process that screws with everyone.  The paid line could
 fund more people to approve everything.


 So you think you can bribe Apple into making the Ten Commandments into the
 Ten Suggestions? Slip them a fiver and they'll let you slip a trojan into
 the Store.



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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread John Duncan Yoyo
On Sun, Nov 29, 2009 at 12:38 PM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 8:35 PM, John Duncan Yoyo wrote:

 It's currently a process that screws with everyone.  The paid line could
 fund more people to approve everything.


 So you think you can bribe Apple into making the Ten Commandments into the
 Ten Suggestions? Slip them a fiver and they'll let you slip a trojan into
 the Store.

 More like slip them a fiver and they tell them that they are rejected
quickly so that they can slip them another fiver and another fiver.

Apple made a mess of this process early on.  They didn't make the rules
clear early on and then keep spring secret criterea for failing things.

-- 
John Duncan Yoyo
---o)


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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread mike
And why not abuse the programmers?  Just because they don't have to, doesn't
mean they shouldn't.  Just more of Apple being unethical.  But MS is
unethical for paying for a service...rght.

On Sun, Nov 29, 2009 at 11:09 AM, John Duncan Yoyo johnduncany...@gmail.com
 wrote:

 On Sun, Nov 29, 2009 at 12:38 PM, tjpa t...@tjpa.com wrote:

  On Nov 28, 2009, at 8:35 PM, John Duncan Yoyo wrote:
 
  It's currently a process that screws with everyone.  The paid line could
  fund more people to approve everything.
 
 
  So you think you can bribe Apple into making the Ten Commandments into
 the
  Ten Suggestions? Slip them a fiver and they'll let you slip a trojan into
  the Store.
 
  More like slip them a fiver and they tell them that they are rejected
 quickly so that they can slip them another fiver and another fiver.

 Apple made a mess of this process early on.  They didn't make the rules
 clear early on and then keep spring secret criterea for failing things.

 --
 John Duncan Yoyo
 ---o)


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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread tjpa

On Nov 29, 2009, at 1:09 PM, John Duncan Yoyo wrote:
Apple made a mess of this process early on.  They didn't make the  
rules
clear early on and then keep spring secret criterea for failing  
things.


Yes they did and they are struggling with the burden. Should they be  
faulted for not being prepared for 10,000 submissions a week? What is  
the precedent? How many Google Gadgets or Microsoft Gadgets are there?  
Who would have known?


How many apps a day should a worker be able to review and follow up  
on? Say they process 4 a day or 20 a week. That means Apple needs to  
have a staff of at least 500 people just reviewing apps. Add to this  
various support people and managers and it is probably close to 1,000  
people that Apple has to supply for this free service.


Only a hopelessly biased WFB could be critical of Apple's efforts. M$  
doesn't do anything like this.



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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread mike
Keep changing the subject Tom.  Never answer the question.  Pretend no one
notices you can dance with the best.

On Sun, Nov 29, 2009 at 11:57 AM, tjpa t...@tjpa.com wrote:

 On Nov 29, 2009, at 1:09 PM, John Duncan Yoyo wrote:

 Apple made a mess of this process early on.  They didn't make the rules
 clear early on and then keep spring secret criterea for failing things.


 Yes they did and they are struggling with the burden. Should they be
 faulted for not being prepared for 10,000 submissions a week? What is the
 precedent? How many Google Gadgets or Microsoft Gadgets are there? Who would
 have known?

 How many apps a day should a worker be able to review and follow up on? Say
 they process 4 a day or 20 a week. That means Apple needs to have a staff of
 at least 500 people just reviewing apps. Add to this various support people
 and managers and it is probably close to 1,000 people that Apple has to
 supply for this free service.

 Only a hopelessly biased WFB could be critical of Apple's efforts. M$
 doesn't do anything like this.



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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread John Duncan Yoyo
On Sun, Nov 29, 2009 at 1:57 PM, tjpa t...@tjpa.com wrote:

 On Nov 29, 2009, at 1:09 PM, John Duncan Yoyo wrote:

 Apple made a mess of this process early on.  They didn't make the rules
 clear early on and then keep spring secret criterea for failing things.


 Yes they did and they are struggling with the burden. Should they be
 faulted for not being prepared for 10,000 submissions a week? What is the
 precedent? How many Google Gadgets or Microsoft Gadgets are there? Who would
 have known?


Perhaps the fault is for not retooling their operation to deal with the
volume.  It has been a over a year.   Programming for the appstore now is a
losing proposition.  You do the work, it gets lost in the que for months, it
gets rejected and you wait in the que again until it can be released to the
ap store where it gets lost in the crowd.


 How many apps a day should a worker be able to review and follow up on? Say
 they process 4 a day or 20 a week. That means Apple needs to have a staff of
 at least 500 people just reviewing apps. Add to this various support people
 and managers and it is probably close to 1,000 people that Apple has to
 supply for this free service.

 Only a hopelessly biased WFB could be critical of Apple's efforts. M$
 doesn't do anything like this.

 Tom do you actually pay attention to what other people post? I said this in
a post here within the past 24 hours - My decsion is I prefer to use a Mac
OS rather than the latest M$ kludge job but my office has PCs so it pays to
be able to use the cursed devices- I know they are cursed they make me curse
them all the time.  Win7 is way less crappy...  Does that sound like a WFB?

Apple should be doing a better job on this.  This is just one of the holes
in their corporate world view.

If people knew what was the bright line for unacceptable was wouldn't submit
them.  This would account for some fraction of the apps presented.  If it
were only ten percent approvals would be several days sooner.
-- 
John Duncan Yoyo
---o)


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Re: [CGUYS] Apple rejects and why

2009-11-29 Thread mike
Users should go read the site instead of depending on Tom's
characterization.  By now we all know he has an agenda so things should be
seen before believed.  Looking thru that list there aren't many at all that
have anything to do with length of time of the process, but Tom, once again
hijacked the discussion and moved it away from the point and into an area he
thinks he can defend, pretending he never moved the argument at all.  And
finally he went to his oft used name calling to end debate.  WFB WFB WFB!
You aren't worth listening to!  I still have yet to meet any WFB's.

Blah.

On Sun, Nov 29, 2009 at 2:53 PM, John Duncan Yoyo
johnduncany...@gmail.comwrote:

 On Sun, Nov 29, 2009 at 1:57 PM, tjpa t...@tjpa.com wrote:

  On Nov 29, 2009, at 1:09 PM, John Duncan Yoyo wrote:
 
  Apple made a mess of this process early on.  They didn't make the rules
  clear early on and then keep spring secret criterea for failing things.
 
 
  Yes they did and they are struggling with the burden. Should they be
  faulted for not being prepared for 10,000 submissions a week? What is the
  precedent? How many Google Gadgets or Microsoft Gadgets are there? Who
 would
  have known?
 

 Perhaps the fault is for not retooling their operation to deal with the
 volume.  It has been a over a year.   Programming for the appstore now is a
 losing proposition.  You do the work, it gets lost in the que for months,
 it
 gets rejected and you wait in the que again until it can be released to the
 ap store where it gets lost in the crowd.

 
  How many apps a day should a worker be able to review and follow up on?
 Say
  they process 4 a day or 20 a week. That means Apple needs to have a staff
 of
  at least 500 people just reviewing apps. Add to this various support
 people
  and managers and it is probably close to 1,000 people that Apple has to
  supply for this free service.
 
  Only a hopelessly biased WFB could be critical of Apple's efforts. M$
  doesn't do anything like this.
 
  Tom do you actually pay attention to what other people post? I said this
 in
 a post here within the past 24 hours - My decsion is I prefer to use a Mac
 OS rather than the latest M$ kludge job but my office has PCs so it pays to
 be able to use the cursed devices- I know they are cursed they make me
 curse
 them all the time.  Win7 is way less crappy...  Does that sound like a
 WFB?

 Apple should be doing a better job on this.  This is just one of the holes
 in their corporate world view.

 If people knew what was the bright line for unacceptable was wouldn't
 submit
 them.  This would account for some fraction of the apps presented.  If it
 were only ten percent approvals would be several days sooner.
 --
 John Duncan Yoyo
 ---o)


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[CGUYS] Apple rejects and why

2009-11-28 Thread mike
http://apprejections.com/

A website that gathers and lists the reasons why apps are rejected from the
iPhone store.  The rejection reasons are like reading a laundry list of bad
jokes.


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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread tjpa

On Nov 28, 2009, at 11:57 AM, mike wrote:
A website that gathers and lists the reasons why apps are rejected  
from the
iPhone store.  The rejection reasons are like reading a laundry list  
of bad

jokes.


I bet you got that from Fox News too.

This is a help site for app developers to share information about  
getting their apps approved. They are not anti-Apple. They are working  
out ways to work better with Apple.


The problem is that Apple is drowning in app submittals, they say they  
get 10,000 a week.

http://www.businessweek.com/technology/content/nov2009/tc20091120_354597.htm
I'm sure stats like that make our WFBs see red.

The approval process has become highly regimented and automated and it  
is inevitable that there will be bad calls. The site helps developers  
share information about how to resubmit apps in ways that avoid  
problems.


One apprejections poster notes Alot of apps gets rejected from  
android also, no big difference there.



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread mike
Sometimes the point isn't that the line is long, it's that Apple gives
developers tools to use, and the developer spends months using that tool and
gets rejected for using the tool.

On Sat, Nov 28, 2009 at 11:55 AM, John Duncan Yoyo johnduncany...@gmail.com
 wrote:


  Apple had a couple of the better developers throw in the towel last week.
 I guess what they need to do is have a paid application process like the
 pharmaceutical industry has now.  Two lines a free line that moves as fast
 as it moves and a pay line that is streamlined and has a short guaranteed
 turn around period.

 --
 John Duncan Yoyo
 ---o)


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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread tjpa

On Nov 28, 2009, at 2:13 PM, mike wrote:

Sometimes the point isn't that the line is long, it's that Apple gives
developers tools to use, and the developer spends months using that  
tool and

gets rejected for using the tool.


They also give developers a long list of silly rules, like do not use  
undocumented APIs, and don't have your app phone home with all the  
user's personal data, etc.


Consider the alternative. If Apple did not have such rules you could  
have a situation like Facebook and MySpace:

http://www.washingtonpost.com/wp-dyn/content/article/2009/11/01/AR2009110100018.html

Last weekend I wrote about how the big social gaming companies are  
making hundreds of millions of dollars in revenue on Facebook and  
MySpace through games like Farmville and Mobsters. Major media can't  
stop applauding the companies long enough to understand what's really  
going on with these games. The real story isn't the business success  
of these startups. It's the completely unethical way that they are  
going about achieving that success.


The reason why I call this an ecosystem is that it's a self- 
reinforcing downward cycle. Users are tricked into these lead gen  
scams. The games get paid, and they plow that money back into Facebook  
and MySpace in advertising, getting more users. Who are then monetized  
via lead gen scams. That money is then plowed back into Facebook and  
MySpace in advertising to get more users.


But I guess you and Stewart would just call this the American way.  
You are condemning Apple for taking the trouble to run an ethical  
business. Bad, bad Apple.



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread tjpa

On Nov 28, 2009, at 1:55 PM, John Duncan Yoyo wrote:
Apple had a couple of the better developers throw in the towel last  
week.
I guess what they need to do is have a paid application process like  
the
pharmaceutical industry has now.  Two lines a free line that moves  
as fast
as it moves and a pay line that is streamlined and has a short  
guaranteed

turn around period.


With 10,000 new apps arriving every week Apple does not have to do  
anything. Why do you guys always want to have special privileges for  
the rich? An egalitarian process bugs the hell out of you.



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread mike
Who is 'you guys'.  I think this email was from one guy.  Again, your
reading skills need work.  Try having someone in your office reading the
emails to you, it might help out.

On Sat, Nov 28, 2009 at 2:10 PM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 1:55 PM, John Duncan Yoyo wrote:

 Apple had a couple of the better developers throw in the towel last week.
 I guess what they need to do is have a paid application process like the
 pharmaceutical industry has now.  Two lines a free line that moves as fast
 as it moves and a pay line that is streamlined and has a short guaranteed
 turn around period.


 With 10,000 new apps arriving every week Apple does not have to do
 anything. Why do you guys always want to have special privileges for the
 rich? An egalitarian process bugs the hell out of you.



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread mike
Sorry I confuse you with silly things like the truth.  You should actually
try READING the site I linked and you'd see why Apple rejects.  Do you ever
tire of ignoring half the facts?


On Sat, Nov 28, 2009 at 1:59 PM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 2:13 PM, mike wrote:

 Sometimes the point isn't that the line is long, it's that Apple gives
 developers tools to use, and the developer spends months using that tool
 and
 gets rejected for using the tool.


 They also give developers a long list of silly rules, like do not use
 undocumented APIs, and don't have your app phone home with all the user's
 personal data, etc.

 Consider the alternative. If Apple did not have such rules you could have a
 situation like Facebook and MySpace:

 http://www.washingtonpost.com/wp-dyn/content/article/2009/11/01/AR2009110100018.html

 Last weekend I wrote about how the big social gaming companies are making
 hundreds of millions of dollars in revenue on Facebook and MySpace through
 games like Farmville and Mobsters. Major media can't stop applauding the
 companies long enough to understand what's really going on with these games.
 The real story isn't the business success of these startups. It's the
 completely unethical way that they are going about achieving that success.

 The reason why I call this an ecosystem is that it's a self-reinforcing
 downward cycle. Users are tricked into these lead gen scams. The games get
 paid, and they plow that money back into Facebook and MySpace in
 advertising, getting more users. Who are then monetized via lead gen scams.
 That money is then plowed back into Facebook and MySpace in advertising to
 get more users.

 But I guess you and Stewart would just call this the American way. You
 are condemning Apple for taking the trouble to run an ethical business. Bad,
 bad Apple.



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread tjpa

On Nov 28, 2009, at 4:22 PM, mike wrote:
Sorry I confuse you with silly things like the truth.  You should  
actually
try READING the site I linked and you'd see why Apple rejects.  Do  
you ever

tire of ignoring half the facts?


Caught red handed, Mike retreats into fantasy land (once again).


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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread mike
It is possible to add to this discussion without your silliness.  Anyone who
has read the site I posted knows the BS you are spinning around.

meh

On Sat, Nov 28, 2009 at 4:02 PM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 4:22 PM, mike wrote:

 Sorry I confuse you with silly things like the truth.  You should actually
 try READING the site I linked and you'd see why Apple rejects.  Do you
 ever
 tire of ignoring half the facts?


 Caught red handed, Mike retreats into fantasy land (once again).



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Re: [CGUYS] Apple rejects and why

2009-11-28 Thread John Duncan Yoyo
On Sat, Nov 28, 2009 at 4:10 PM, tjpa t...@tjpa.com wrote:

 On Nov 28, 2009, at 1:55 PM, John Duncan Yoyo wrote:

 Apple had a couple of the better developers throw in the towel last week.
 I guess what they need to do is have a paid application process like the
 pharmaceutical industry has now.  Two lines a free line that moves as fast
 as it moves and a pay line that is streamlined and has a short guaranteed
 turn around period.


 With 10,000 new apps arriving every week Apple does not have to do
 anything. Why do you guys always want to have special privileges for the
 rich? An egalitarian process bugs the hell out of you.



Nah I want apple to chisle as much filthy lucre as possible.  If anything it
could be yet another iPhone revenue stream for apple even if they don't
really need it.

It's currently a process that screws with everyone.  The paid line could
fund more people to approve everything.


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