Re: Comma operator = broken design
On Fri, 09 Dec 2011 15:39:09 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 04:37 PM, Regan Heath wrote: On Fri, 09 Dec 2011 14:54:16 -, Timon Gehr timon.g...@gmx.ch wrote: What you might be missing is that assert(false) is not compiled out in release mode. It emits a 'hlt' instruction which kills your program. However, your assert(c = 0x10); will be removed in release mode. I was indeed missing that. I couldn't find anything about it on the website. :) R http://d-programming-language.org/expression.html#AssertExpression I found that :p .. but nothing about behaviour in release/debug/etc. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
Regan Heath: http://d-programming-language.org/expression.html#AssertExpression I found that :p .. but nothing about behaviour in release/debug/etc. It's a known little wart of D2. We discussed about it some time ago. I have asked for a specific and clean way to do it, but D designers have said it's not a big enough wart to deserve an improvement. And as I have predicted, it comes around to bite people in the butt. This is the opposite of perfectionism... Bye, bearophile
Re: Comma operator = broken design
On 10-12-2011 02:39, Jonathan M Davis wrote: On Friday, December 09, 2011 20:18:36 Robert Jacques wrote: On Fri, 09 Dec 2011 01:20:45 -0500, Kagamins...@here.lot wrote: On Thursday, 8 December 2011 at 17:18:57 UTC, Joshua Reusch wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } for(int x, y = 0 , 100; x y ; x, y += 1,-1) { ... } ? Here's how I understood it: int x,y; // Defined somewhere in the code above for( (x,y) = (0,100); x y ; (x,y) += (1,-1) ) { ... } So you have variable capture, assignment and add-assign happening. I'd _hate_ to be restricted to doing the same operation in the 3rd portion of a for loop for all of its parts. The comma operator is _perfect_ for there, and I wouldn't want to see its behavior changed there regardless. e.g. things like this should continue to be perfectly possible and legal for(; cond; ++x, y *= 2) {} Tuples do _not_ have the proper semantics for a for loop. It would be one thing for the comma operator were to go away in the general case, but it would be horrible IMHO for its behavior to be changed in for loops - be it in an effort to make it act like it's using tuples or any other reason. - Jonathan M Davis Indeed, having the comma operator in for loops is perfectly normal; even C# has this. - Alex
Re: Comma operator = broken design
On Sun, 11 Dec 2011 06:21:51 -0500, Alex Rønne Petersen xtzgzo...@gmail.com wrote: On 10-12-2011 02:39, Jonathan M Davis wrote: On Friday, December 09, 2011 20:18:36 Robert Jacques wrote: On Fri, 09 Dec 2011 01:20:45 -0500, Kagamins...@here.lot wrote: On Thursday, 8 December 2011 at 17:18:57 UTC, Joshua Reusch wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } for(int x, y = 0 , 100; x y ; x, y += 1,-1) { ... } ? Here's how I understood it: int x,y; // Defined somewhere in the code above for( (x,y) = (0,100); x y ; (x,y) += (1,-1) ) { ... } So you have variable capture, assignment and add-assign happening. I'd _hate_ to be restricted to doing the same operation in the 3rd portion of a for loop for all of its parts. The comma operator is _perfect_ for there, and I wouldn't want to see its behavior changed there regardless. e.g. things like this should continue to be perfectly possible and legal for(; cond; ++x, y *= 2) {} Tuples do _not_ have the proper semantics for a for loop. It would be one thing for the comma operator were to go away in the general case, but it would be horrible IMHO for its behavior to be changed in for loops - be it in an effort to make it act like it's using tuples or any other reason. - Jonathan M Davis Indeed, having the comma operator in for loops is perfectly normal; even C# has this. - Alex A lot (all?) of for loop use cases seem to actually work in tuple form. For instance, for(; cond; tuple(++x, y *= 2) ) {} Will behave as expected, although there might be a performance issue.
Re: Comma operator = broken design
On Sunday, December 11, 2011 20:19:11 Robert Jacques wrote: A lot (all?) of for loop use cases seem to actually work in tuple form. For instance, for(; cond; tuple(++x, y *= 2) ) {} Will behave as expected, although there might be a performance issue. What if one of the expression's result is void? All in all, I think that it's ludicrous to consider changing the semantics of for loops to use a tuple instead of the comma operator. It's one thing to consider eliminating the comma operator outside of for loops. It's yet another to consider adding built-in templates beyond that, and it's going _way_ too far to change the semantics of the for loop as part of that IMHO. for loops should be left exactly as they are, regardless of what happens with the comma operator outside of for loops. - Jonathan M Davis
Re: Comma operator = broken design
On 08.12.2011 20:22, Timon Gehr wrote: On 12/08/2011 05:02 PM, Regan Heath wrote: On Thu, 08 Dec 2011 12:17:20 -, so s...@so.so wrote: On Thu, 08 Dec 2011 11:17:48 +0200, Dejan Lekic dejan.le...@gmail.com wrote: Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops??? Not sure if it is that relevant for D, but good point. for(auto i=beg(), e=end(); i!=e; ++i) for(auto i, j, k;; ++i, ++k) ... It's kinda amusing that this thread appeared just as we had a case of this here at work. The developer accidentally coded something like... if (function(..), FALSE) { } Accidentally adding the , FALSE /after/ the ) instead of as a new parameter to the function. (note; This was in C++ with default parameter values so the function can in fact take 1-4 args). When I pointed this out, he said how does that even compile and was completely unaware of the existence of the comma operator, nor (once I explained it) did he realise it was in any way related to the comma used in for loops. People simply don't think of them as being the same thing at all. Instead, people learn the comma syntax as a special characteristic of the for loop, and use it nowhere else. I think the comma operator is of little benefit (except where used in a for loop) and it is a source of bugs and we'd be better off without it. Even if it means porting C/C++ requires modification, or existing D (I doubt very much of it) breaks. Phobos would break, for example. And some of my code too. Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else.
Re: Comma operator = broken design
On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. Occasionally, it's useful to use one in an expression, but on the whole, it's just confusing and error-prone. And while it might break code to make the comma operator illegal outside of for loops, I would expect that fixing the broken code would generally be rather trivial. The resulting code may not be as compact, but it wouldn't be hard to write. And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. - Jonathan M Davis
Re: Comma operator = broken design
On 12/09/2011 10:19 AM, Don wrote: On 08.12.2011 20:22, Timon Gehr wrote: On 12/08/2011 05:02 PM, Regan Heath wrote: On Thu, 08 Dec 2011 12:17:20 -, so s...@so.so wrote: On Thu, 08 Dec 2011 11:17:48 +0200, Dejan Lekic dejan.le...@gmail.com wrote: Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops??? Not sure if it is that relevant for D, but good point. for(auto i=beg(), e=end(); i!=e; ++i) for(auto i, j, k;; ++i, ++k) ... It's kinda amusing that this thread appeared just as we had a case of this here at work. The developer accidentally coded something like... if (function(..), FALSE) { } Accidentally adding the , FALSE /after/ the ) instead of as a new parameter to the function. (note; This was in C++ with default parameter values so the function can in fact take 1-4 args). When I pointed this out, he said how does that even compile and was completely unaware of the existence of the comma operator, nor (once I explained it) did he realise it was in any way related to the comma used in for loops. People simply don't think of them as being the same thing at all. Instead, people learn the comma syntax as a special characteristic of the for loop, and use it nowhere else. I think the comma operator is of little benefit (except where used in a for loop) and it is a source of bugs and we'd be better off without it. Even if it means porting C/C++ requires modification, or existing D (I doubt very much of it) breaks. Phobos would break, for example. And some of my code too. Are there any cases where you're using comma outside of for loops? Yes, one for every 65 LOC. I wonder how much would break if were made illegal everywhere else. These are the occurences of the comma operator in directory 'std': return r2.empty ? (r1 = r, true) : false; return binaryFun!pred(r.front, e) ? (r.popFront(), true) : false; if (f.flPlus) signChar = '+', ++minw; else if (f.flSpace) signChar = ' ', ++minw; if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); if (indexStart != 0) formatValue(w, indexStart, f), put(w, '$'); if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); return (++mi.m_cRefs, cast(HXModule)mi); return (++mi.m_cRefs, hModule); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6);
Re: Comma operator = broken design
On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Occasionally, it's useful to use one in an expression, but on the whole, it's just confusing and error-prone. It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. And while it might break code to make the comma operator illegal outside of for loops, I would expect that fixing the broken code would generally be rather trivial. Sure. The resulting code may not be as compact, but it wouldn't be hard to write. It would be a PITA in some cases. And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer.
Re: Comma operator = broken design
On Fri, 09 Dec 2011 11:39:55 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:19 AM, Don wrote: On 08.12.2011 20:22, Timon Gehr wrote: Phobos would break, for example. And some of my code too. Are there any cases where you're using comma outside of for loops? Yes, one for every 65 LOC. I wonder how much would break if were made illegal everywhere else. These are the occurences of the comma operator in directory 'std': return r2.empty ? (r1 = r, true) : false; return binaryFun!pred(r.front, e) ? (r.popFront(), true) : false; if (f.flPlus) signChar = '+', ++minw; else if (f.flSpace) signChar = ' ', ++minw; if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); if (indexStart != 0) formatValue(w, indexStart, f), put(w, '$'); if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); return (++mi.m_cRefs, cast(HXModule)mi); return (++mi.m_cRefs, hModule); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); All of the above could be improved with the removal of the comma operator, IMO. They are needlessly complicated/confusing with it. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
Timon Gehr: These are the occurences of the comma operator in directory 'std': return r2.empty ? (r1 = r, true) : false; return binaryFun!pred(r.front, e) ? (r.popFront(), true) : false; if (f.flPlus) signChar = '+', ++minw; else if (f.flSpace) signChar = ' ', ++minw; if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); if (indexStart != 0) formatValue(w, indexStart, f), put(w, '$'); if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); return (++mi.m_cRefs, cast(HXModule)mi); return (++mi.m_cRefs, hModule); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); It's ugly code worth fixing/rewriting. If I see something like that in production code, I always burn it with fire and rewrite it. Turning such usages of comma operator into syntax errors looks like a general improvement for D. Bye, bearophile
Re: Comma operator = broken design
On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Yes, I would guess that you're in the minority here. Occasionally, it's useful to use one in an expression, but on the whole, it's just confusing and error-prone. It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. It's error prone in cases where you use it without realising, as in the example I posted. The resulting code may not be as compact, but it wouldn't be hard to write. It would be a PITA in some cases. Really? Give us an example where not having comma makes things significantly difficult. And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer. So it seems :) I don't want to make your life harder but I think this change would make life easier for a large number of people, a small amount of the time. The equation is unbalanced in favour of it's removal, IMO. -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Fri, 09 Dec 2011 11:39:55 -, Timon Gehr timon.g...@gmx.ch wrote: These are the occurences of the comma operator in directory 'std': Here is my /very/ quick re-write of each without looking at the context of each snippet. There may be much better re-writes in context. Re-writing this was problematic /because/ the comma operator makes things that much more confusing to me. Especially example #5 below where the last , actually separates enforce parameters! 1) return r2.empty ? (r1 = r, true) : false; if (!r2.empty) return false; r1 = r; return true; 2) return binaryFun!pred(r.front, e) ? (r.popFront(), true) : false; if (!binaryFun!pred(r.front, e)) return false; r.popFront(); return true; 3) if (f.flPlus) signChar = '+', ++minw; else if (f.flSpace) signChar = ' ', ++minw; This is purely {}; avoidance it seems.. if (f.flPlus) { signChar = '+'; ++minw; } else if (f.flSpace) { signChar = ' '; ++minw; } 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); 6) if (indexStart != 0) formatValue(w, indexStart, f), put(w, '$'); More {}; avoidance.. if (indexStart != 0) { formatValue(w, indexStart, f); put(w, '$'); } 7) if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); More {}; avoidance.. if (c == '\' || c == '\\') { put(w, '\\'); put(w, c); } else { put(w, c); } 8) return (++mi.m_cRefs, cast(HXModule)mi); less (), one more ; and enter.. ++mi.m_cRefs; return cast(HXModule)mi; 9) return (++mi.m_cRefs, hModule); as above.. ++mi.m_cRefs; return hModule; 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; None of the above look significantly harder without the comma operator and quite a few are far clearer (to me) without it. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On 12/09/2011 01:11 PM, Regan Heath wrote: On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Yes, I would guess that you're in the minority here. 'most people' do not care about this discussion, so lets stop it. :o) What I wanted to say is just that throwing in 'most people' does not help an argument, because a) there is no evidence and b) 'most people' are in general just as often (or even more) wrong than 'a few people'. Occasionally, it's useful to use one in an expression, but on the whole, it's just confusing and error-prone. It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. It's error prone in cases where you use it without realising, as in the example I posted. That is true for every language construct. The resulting code may not be as compact, but it wouldn't be hard to write. It would be a PITA in some cases. Really? Give us an example where not having comma makes things significantly difficult. I already agreed that rewriting the code is trivial. It is just that I usually do not want to spend lots of my time on trivial stuff. And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer. So it seems :) If you carefully read my posts you will find that I did never say that I am against removing the comma operator. I would like comma to have tuple semantics. Comma should keep its precedence level and then work like this: if(foo) bar, baz, qux; // the value of the tuple is unused, so no change in semantics if(bar()||(foo(), *++p==(*++x)++)[1]){} // the value is used, so an explicit index is necessary It would make the language more consistent because the comma in expressions would be the same comma as the one that is used elsewhere. That is against the C compatibility rule though, and it would in some cases silently break code. I don't want to make your life harder but I think this change would make life easier for a large number of people, a small amount of the time. The equation is unbalanced in favour of it's removal, IMO. This part of your post is somewhat contradictory.
Re: Comma operator = broken design
On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. 7) if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); More {}; avoidance.. if (c == '\' || c == '\\') { put(w, '\\'); put(w, c); } else { put(w, c); } No comma operator necessary to avoid {}: if(x == '' || c == '\\') put(w, '\\'); put(w, c); 8) return (++mi.m_cRefs, cast(HXModule)mi); less (), one more ; and enter.. ++mi.m_cRefs; return cast(HXModule)mi; () would not be necessary. 9) return (++mi.m_cRefs, hModule); as above.. ++mi.m_cRefs; return hModule; 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; None of the above look significantly harder without the comma operator and quite a few are far clearer (to me) without it. Yah, many of those occurences in Phobos are mostly unnecessary.
Re: Comma operator = broken design
Regan Heath wrote: On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer. So it seems :) I don't want to make your life harder but I think this change would make life easier for a large number of people [...] What about just not using comma operator? Yes, I know about keyboard issue. There are many cases when 'typoed' code compiles but doesn't work as programmer would expect. This is not limited to comma op. Some programmers do not like gotos, comma operator or other language constructs. Some like the opposites. I would suggest making a patch to the compiler to introduce a new pragma: pragma(disable, commaOp); and programmers will be able to place it in every source file they want to.
Re: Comma operator = broken design
On 12/09/2011 01:56 PM, Derek wrote: On Fri, 09 Dec 2011 22:39:55 +1100, Timon Gehr timon.g...@gmx.ch wrote: These are the occurences of the comma operator in directory 'std': ... OMG! What ever happened to the idea that source code is meant to AID reading programs and not making it obscured. These are examples for a 'shame' file, or how not to write useful code. You are exaggerating. http://www.ioccc.org/
Re: Comma operator = broken design
On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. 7) if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); More {}; avoidance.. if (c == '\' || c == '\\') { put(w, '\\'); put(w, c); } else { put(w, c); } No comma operator necessary to avoid {}: if(x == '' || c == '\\') put(w, '\\'); put(w, c); Yeah, it was a /quick/ re-write without additional re-factoring (aside from removal of the comma). 8) return (++mi.m_cRefs, cast(HXModule)mi); less (), one more ; and enter.. ++mi.m_cRefs; return cast(HXModule)mi; () would not be necessary. True, but if you're going to use the comma operator, enclosing it in () at makes it more obvious you've done so. I tend to use extra () when using the ?: operator for this reason. 9) return (++mi.m_cRefs, hModule); as above.. ++mi.m_cRefs; return hModule; 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? None of the above look significantly harder without the comma operator and quite a few are far clearer (to me) without it. Yah, many of those occurences in Phobos are mostly unnecessary. :) -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Fri, 09 Dec 2011 13:15:22 -, Piotr Szturmaj bncr...@jadamspam.pl wrote: Regan Heath wrote: On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer. So it seems :) I don't want to make your life harder but I think this change would make life easier for a large number of people [...] What about just not using comma operator? Yes, I know about keyboard issue. There are many cases when 'typoed' code compiles but doesn't work as programmer would expect. This is not limited to comma op. True, but D has already turned a good number of those into errors. This is another example where it could for very little cost, IMO. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Fri, 09 Dec 2011 13:01:12 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:11 PM, Regan Heath wrote: On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Yes, I would guess that you're in the minority here. 'most people' do not care about this discussion, so lets stop it. :o) Sure. So it seems :) If you carefully read my posts you will find that I did never say that I am against removing the comma operator. Excellent. I don't want to make your life harder but I think this change would make life easier for a large number of people, a small amount of the time. The equation is unbalanced in favour of it's removal, IMO. This part of your post is somewhat contradictory. How so? R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
Timon Gehr wrote: It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. It may not be error prone to write, but it is error prone to read, because the comma-operator tends to hide in the language noise produced by all those brackets, semicolons, commas, parenthesis and curly braces. I don't like it, if I have to be uber careful when reading trivial code.
Re: Comma operator = broken design
On 12/09/2011 02:28 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. You can always grep the Phobos source to get context. Basically, you are suggesting to replace the comma operator with gotos: case 'i': case 'I': p.popFront(); if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) { // 'inf' return sign ? -Target.infinity : Target.infinity; } goto default; default: {} } 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. Code duplication is very error prone. Furthermore I never ever want to duplicate _error handling_ code. That just clutters up the generated machine code if the compiler does not manage to reverse engineer and generate the proper solution. 7) if (c == '\' || c == '\\') put(w, '\\'), put(w, c); else put(w, c); More {}; avoidance.. if (c == '\' || c == '\\') { put(w, '\\'); put(w, c); } else { put(w, c); } No comma operator necessary to avoid {}: if(x == '' || c == '\\') put(w, '\\'); put(w, c); Yeah, it was a /quick/ re-write without additional re-factoring (aside from removal of the comma). 8) return (++mi.m_cRefs, cast(HXModule)mi); less (), one more ; and enter.. ++mi.m_cRefs; return cast(HXModule)mi; () would not be necessary. True, but if you're going to use the comma operator, enclosing it in () at makes it more obvious you've done so. I tend to use extra () when using the ?: operator for this reason. You sort of made it look like the comma operator solution was more verbose. ;) 9) return (++mi.m_cRefs, hModule); as above.. ++mi.m_cRefs; return hModule; 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? I was joking here. Your 'rewrite' of the original example changed its release mode semantics, therefore I did the same thing. None of the above look significantly harder without the comma operator and quite a few are far clearer (to me) without it. Yah, many of those occurences in Phobos are mostly unnecessary. :)
Re: Comma operator = broken design
On 12/09/2011 02:33 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:01:12 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:11 PM, Regan Heath wrote: On Fri, 09 Dec 2011 12:00:57 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Yes, I would guess that you're in the minority here. 'most people' do not care about this discussion, so lets stop it. :o) Sure. So it seems :) If you carefully read my posts you will find that I did never say that I am against removing the comma operator. Excellent. I don't want to make your life harder but I think this change would make life easier for a large number of people, a small amount of the time. The equation is unbalanced in favour of it's removal, IMO. This part of your post is somewhat contradictory. How so? R Removing the comma operator makes my life harder. You don't want to do so. You want to remove the comma operator. Conclusion: Today is Monday.
Re: Comma operator = broken design
On 12/09/2011 02:38 PM, Tobias Pankrath wrote: Timon Gehr wrote: It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. It may not be error prone to write, but it is error prone to read, because the comma-operator tends to hide in the language noise produced by all those brackets, semicolons, commas, parenthesis and curly braces. I don't like it, if I have to be uber careful when reading trivial code. You always have to be careful when reading code. I prefer when there is not a lot to read (dense code).
Re: Comma operator = broken design
On Fri, 09 Dec 2011 13:47:14 -, Timon Gehr timon.g...@gmx.ch wrote: I don't want to make your life harder but I think this change would make life easier for a large number of people, a small amount of the time. The equation is unbalanced in favour of it's removal, IMO. This part of your post is somewhat contradictory. How so? R Removing the comma operator makes my life harder. You don't want to do so. You want to remove the comma operator. Conclusion: Today is Monday. :p 1. I don't want to make your life harder, but (despite that) 2. I do want to remove the comma operator Nothing contradictory there at all, simply cost/benefit. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Fri, 09 Dec 2011 13:42:34 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 02:28 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. You can always grep the Phobos source to get context. Basically, you are suggesting to replace the comma operator with gotos: case 'i': case 'I': p.popFront(); if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) { // 'inf' return sign ? -Target.infinity : Target.infinity; } goto default; default: {} } If using 'goto' is the 'correct' agreed upon style for phobos then, yes. It's not my personal preference however and I'd probably refactor it further if it was my own code. 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. Code duplication is very error prone. Furthermore I never ever want to duplicate _error handling_ code. That just clutters up the generated machine code if the compiler does not manage to reverse engineer and generate the proper solution. I can't comment on the machine code aspect. I don't find this particular duplication error prone, but if you do you can use the nested if that I've already mentioned. 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? I was joking here. Your 'rewrite' of the original example changed its release mode semantics, therefore I did the same thing. My version performs the assert in all cases, throws an assert error in the same/error cases, and still returns the correct/original values. The only change is performing the assert in all cases, so I don't see how that is a problem. Yours however is entirely broken (assuming the return value of 6 is desired/required). R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On 12/09/2011 03:25 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:42:34 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 02:28 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. You can always grep the Phobos source to get context. Basically, you are suggesting to replace the comma operator with gotos: case 'i': case 'I': p.popFront(); if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) { // 'inf' return sign ? -Target.infinity : Target.infinity; } goto default; default: {} } If using 'goto' is the 'correct' agreed upon style for phobos then, yes. It's not my personal preference however and I'd probably refactor it further if it was my own code. 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. Code duplication is very error prone. Furthermore I never ever want to duplicate _error handling_ code. That just clutters up the generated machine code if the compiler does not manage to reverse engineer and generate the proper solution. I can't comment on the machine code aspect. I don't find this particular duplication error prone, but if you do you can use the nested if that I've already mentioned. 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? I was joking here. Your 'rewrite' of the original example changed its release mode semantics, therefore I did the same thing. My version performs the assert in all cases, throws an assert error in the same/error cases, and still returns the correct/original values. The only change is performing the assert in all cases, so I don't see how that is a problem. Yours however is entirely broken (assuming the return value of 6 is desired/required). R What you might be missing is that assert(false) is not compiled out in release mode. It emits a 'hlt' instruction which kills your program. However, your assert(c = 0x10); will be removed in release mode.
Re: Comma operator = broken design
I didn't notice the other parts of your post before. On 12/09/2011 03:25 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:42:34 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 02:28 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. You can always grep the Phobos source to get context. Basically, you are suggesting to replace the comma operator with gotos: case 'i': case 'I': p.popFront(); if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) { // 'inf' return sign ? -Target.infinity : Target.infinity; } goto default; default: {} } If using 'goto' is the 'correct' agreed upon style for phobos then, yes. It's not my personal preference however and I'd probably refactor it further if it was my own code. The code was probably written that way to give an optimal implementation that does not use goto. How would you refactor the code? 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. Code duplication is very error prone. Furthermore I never ever want to duplicate _error handling_ code. That just clutters up the generated machine code if the compiler does not manage to reverse engineer and generate the proper solution. I can't comment on the machine code aspect. I don't find this particular duplication error prone, but if you do you can use the nested if that I've already mentioned. I don't like the nested if solution. Also it does not work that well in the general case because you might have a || operator somewhere instead of just operators.
Re: Comma operator = broken design
On Fri, 09 Dec 2011 09:25:34 -0500, Regan Heath re...@netmail.co.nz wrote: On Fri, 09 Dec 2011 13:42:34 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 02:28 PM, Regan Heath wrote: On Fri, 09 Dec 2011 13:15:47 -, Timon Gehr timon.g...@gmx.ch wrote: On 12/09/2011 01:36 PM, Regan Heath wrote: 4) if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) 'if' statements with side effects are yuck. I prefer the check for error and bail style but you could use multiple layers of 'if' instead.. if (std.ascii.toLower(p.front) != 'n') //error handling p.popFront(); if (std.ascii.toLower(p.front) != 'f') //error handling p.popFront(); if (!p.empty) //error handling Your '//error handling' shortcut hides relevant information. What information? With context I could be more specific about what to do for each/all. You can always grep the Phobos source to get context. Basically, you are suggesting to replace the comma operator with gotos: case 'i': case 'I': p.popFront(); if (std.ascii.toLower(p.front) == 'n' (p.popFront(), std.ascii.toLower(p.front) == 'f') (p.popFront(), p.empty)) { // 'inf' return sign ? -Target.infinity : Target.infinity; } goto default; default: {} } If using 'goto' is the 'correct' agreed upon style for phobos then, yes. It's not my personal preference however and I'd probably refactor it further if it was my own code. goto in this case is acceptable. It's a goto case statement, which technically should be required for fall-through. 5) enforce((p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'A') (p.popFront(), !p.empty std.ascii.toUpper(p.front) == 'N'), new ConvException(error converting input to floating point)); This is blatant enforce abuse IMO.. p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'A')) throw new ConvException(error converting input to floating point)); p.popFront(); if(p.empty || std.ascii.toUpper(p.front) != 'N')) throw new ConvException(error converting input to floating point)); This is blatant code duplication. Of the throw line? Sure, and you can re-write with nested 'if' if you prefer. I prefer the code duplication tho. Code duplication is very error prone. Furthermore I never ever want to duplicate _error handling_ code. That just clutters up the generated machine code if the compiler does not manage to reverse engineer and generate the proper solution. I can't comment on the machine code aspect. I don't find this particular duplication error prone, but if you do you can use the nested if that I've already mentioned. This case is a perfect example of what is right and wrong with the comma operator. With the comma operator, the single statement avoids code duplication, which is good for maintenance. However, it's extremely hard to see what's going on. Timon, please accept that you may be one of the few who reads that statement and sees perfectly what's happening, I needed to read Regan's version to understand what it does without hurting my head too much. My opinion? I think it's better written like this: p.popFront(); bool bad = void; if(!(bad = p.empty || std.ascii.toUpper(p.front) != 'A')) { p.popFront(); bad = p.empty || std.ascii.toUpper(p.front) != 'N'; } if(bad) throw new ConvException(error converting input to floating point); And I'd probably reread it again, and throw in some comments to help me remember what the f*** I was doing :) I don't see a smaller solution, or one that doesn't use a temporary, without using the comma operator or duplicating the throw/enforce call. -Steve
Re: Comma operator = broken design
On 12/09/2011 04:37 PM, Regan Heath wrote: On Fri, 09 Dec 2011 14:54:16 -, Timon Gehr timon.g...@gmx.ch wrote: 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? I was joking here. Your 'rewrite' of the original example changed its release mode semantics, therefore I did the same thing. My version performs the assert in all cases, throws an assert error in the same/error cases, and still returns the correct/original values. The only change is performing the assert in all cases, so I don't see how that is a problem. Yours however is entirely broken (assuming the return value of 6 is desired/required). R What you might be missing is that assert(false) is not compiled out in release mode. It emits a 'hlt' instruction which kills your program. However, your assert(c = 0x10); will be removed in release mode. I was indeed missing that. I couldn't find anything about it on the website. :) R http://d-programming-language.org/expression.html#AssertExpression
Re: Comma operator = broken design
On Fri, 09 Dec 2011 14:54:16 -, Timon Gehr timon.g...@gmx.ch wrote: 10) return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : (assert(false), 6); *Much* clearer with the rewrite.. assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : c = 0x10 ? 4 : 6; This is a *much* better rewrite: assert(c = 0x10); return c = 0x7F ? 1 : c = 0x7FF ? 2 : c = 0x ? 3 : 4; Again, I was missing context.. is the return value of 6 not required in release mode? I was joking here. Your 'rewrite' of the original example changed its release mode semantics, therefore I did the same thing. My version performs the assert in all cases, throws an assert error in the same/error cases, and still returns the correct/original values. The only change is performing the assert in all cases, so I don't see how that is a problem. Yours however is entirely broken (assuming the return value of 6 is desired/required). R What you might be missing is that assert(false) is not compiled out in release mode. It emits a 'hlt' instruction which kills your program. However, your assert(c = 0x10); will be removed in release mode. I was indeed missing that. I couldn't find anything about it on the website. :) R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Friday, December 09, 2011 13:00:57 Timon Gehr wrote: On 12/09/2011 10:26 AM, Jonathan M Davis wrote: On Friday, December 09, 2011 10:19:18 Don wrote: Are there any cases where you're using comma outside of for loops? I wonder how much would break if were made illegal everywhere else. I'm sure that it would break code, but most people consider it bad practice to use the comma operator for much outside of for loops. 'most people'? Occasionally, it's useful to use one in an expression, but on the whole, it's just confusing and error-prone. It is confusing to people who don't know the language. It is a simple construct. In my experience, it is certainly not error prone. If you are aware that such an operator exists. And while it might break code to make the comma operator illegal outside of for loops, I would expect that fixing the broken code would generally be rather trivial. Sure. The resulting code may not be as compact, but it wouldn't be hard to write. It would be a PITA in some cases. And unless you're dealing with a programmer who uses it uncommonly often, not much code is going to break. I _am_ such a programmer. In my experience, someone like you who uses the comma operator outside of for loops much at all is incredibly rare. It's far more typical to consider the comma operator confusing and error-prone than it is to use it frequently. - Jonathan M Davis
Re: Comma operator = broken design
On Friday, December 09, 2011 12:36:25 Regan Heath wrote: On Fri, 09 Dec 2011 11:39:55 -, Timon Gehr timon.g...@gmx.ch wrote: These are the occurences of the comma operator in directory 'std': Here is my /very/ quick re-write of each without looking at the context of each snippet. There may be much better re-writes in context. Re-writing this was problematic /because/ the comma operator makes things that much more confusing to me. Especially example #5 below where the last , actually separates enforce parameters! 1) return r2.empty ? (r1 = r, true) : false; if (!r2.empty) return false; r1 = r; return true; Actually, that particular usage of the comma operator makes me almost want to use it that way. It manages to take one of the type of statements that always irritates me when it's multiple lines and make it a single line. - Jonathan M Davis
Re: Comma operator = broken design
On Fri, 09 Dec 2011 01:20:45 -0500, Kagamin s...@here.lot wrote: On Thursday, 8 December 2011 at 17:18:57 UTC, Joshua Reusch wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } for(int x, y = 0 , 100; x y ; x, y += 1,-1) { ... } ? Here's how I understood it: int x,y; // Defined somewhere in the code above for( (x,y) = (0,100); x y ; (x,y) += (1,-1) ) { ... } So you have variable capture, assignment and add-assign happening.
Re: Comma operator = broken design
On Fri, 09 Dec 2011 00:27:39 -0500, so s...@so.so wrote: On Fri, 09 Dec 2011 06:26:27 +0200, Robert Jacques sandf...@jhu.edu wrote: So it clashes with another thing about D, pragmatism. I'm not sure what you mean by that. It was/is one of the defining points of D AFAIK. More than being theoretical it chose to be pragmatic, to solve the problems we face day to day. For the case at hand; Say uninitialized variables in C are undefined but all the compilers do the same thing that makes it in practice defined. So the below line should execute same on all compilers. type a; Same applies to the extensions supported in all major compilers which is absent in language spec. If compilers don't support, they can't sell. To the point. If you want to keep B-D rule with the presence of such big design mistakes (C), you are not being pragmatic at all. Interesting point. I agree with D being a very pragmatic language (it's one of my favorite things about it), but I come to a different conclusion. The ability to copy and paste code, i.e. source compatible, is one of the most pragmatic things a language can do. And, unlike C++, the B-D rule allows D to break compatibility and therefore convert design mistakes into invalid syntax. However, this is at the cost of preventing the invalidated syntax from being re-used for other means.
Re: Comma operator = broken design
On Friday, December 09, 2011 20:18:36 Robert Jacques wrote: On Fri, 09 Dec 2011 01:20:45 -0500, Kagamin s...@here.lot wrote: On Thursday, 8 December 2011 at 17:18:57 UTC, Joshua Reusch wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } for(int x, y = 0 , 100; x y ; x, y += 1,-1) { ... } ? Here's how I understood it: int x,y; // Defined somewhere in the code above for( (x,y) = (0,100); x y ; (x,y) += (1,-1) ) { ... } So you have variable capture, assignment and add-assign happening. I'd _hate_ to be restricted to doing the same operation in the 3rd portion of a for loop for all of its parts. The comma operator is _perfect_ for there, and I wouldn't want to see its behavior changed there regardless. e.g. things like this should continue to be perfectly possible and legal for(; cond; ++x, y *= 2) {} Tuples do _not_ have the proper semantics for a for loop. It would be one thing for the comma operator were to go away in the general case, but it would be horrible IMHO for its behavior to be changed in for loops - be it in an effort to make it act like it's using tuples or any other reason. - Jonathan M Davis
Re: Comma operator = broken design
Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops???
Comma operator = broken design
This is, honestly, ridiculous. On most European keyboard layouts, comma is on the same key as semicolon. Modern shells usually allow to use several keyboard layouts, switching between them as you need. You may want to add US keyboard layout (selected layout is maintained per-window).
Re: Comma operator = broken design
On 08.12.2011 05:52, bcs wrote: On 12/07/2011 08:49 AM, Alex Rønne Petersen wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Furthermore, this operator makes it very hard to introduce Python-style tuples in the language. IIRC the generated code argument was actually made with regards to the compiler doing internal rewriting of the AST. If I'm remembering correctly, this make it even weaker as, at that point, there is no reason that the form of the AST need match the syntax. Worth noting that the comma operator inside the compiler is not the same as the one in the language. It supports declarations, in a way that D doesn't. You can't write this in normal D, for example: (int x; , x = 2); But that's what the compiler does internally. The compiler uses it internally argument isn't valid at all.
Re: Comma operator = broken design
On Thu, 08 Dec 2011 11:17:48 +0200, Dejan Lekic dejan.le...@gmail.com wrote: Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops??? Not sure if it is that relevant for D, but good point. for(auto i=beg(), e=end(); i!=e; ++i) for(auto i, j, k;; ++i, ++k) ...
Re: Comma operator = broken design
On Thu, 08 Dec 2011 12:17:20 -, so s...@so.so wrote: On Thu, 08 Dec 2011 11:17:48 +0200, Dejan Lekic dejan.le...@gmail.com wrote: Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops??? Not sure if it is that relevant for D, but good point. for(auto i=beg(), e=end(); i!=e; ++i) for(auto i, j, k;; ++i, ++k) ... It's kinda amusing that this thread appeared just as we had a case of this here at work. The developer accidentally coded something like... if (function(..), FALSE) { } Accidentally adding the , FALSE /after/ the ) instead of as a new parameter to the function. (note; This was in C++ with default parameter values so the function can in fact take 1-4 args). When I pointed this out, he said how does that even compile and was completely unaware of the existence of the comma operator, nor (once I explained it) did he realise it was in any way related to the comma used in for loops. People simply don't think of them as being the same thing at all. Instead, people learn the comma syntax as a special characteristic of the for loop, and use it nowhere else. I think the comma operator is of little benefit (except where used in a for loop) and it is a source of bugs and we'd be better off without it. Even if it means porting C/C++ requires modification, or existing D (I doubt very much of it) breaks. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Re: Comma operator = broken design
On Thu, 08 Dec 2011 18:02:11 +0200, Regan Heath re...@netmail.co.nz wrote: When I pointed this out, he said how does that even compile and was completely unaware of the existence of the comma operator, nor (once I explained it) did he realise it was in any way related to the comma used in for loops. People simply don't think of them as being the same thing at all. Instead, people learn the comma syntax as a special characteristic of the for loop, and use it nowhere else. Not that related but my all time favorite is still: type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of)
Re: Comma operator = broken design
Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... }
Re: Comma operator = broken design
type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of) If type has the default initialiser, then what is the problem?
Re: Comma operator = broken design
On Thu, 08 Dec 2011 19:25:10 +0200, Dejan Lekic dejan.le...@gmail.com wrote: type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of) If type has the default initialiser, then what is the problem? What does it do in both C and D context? 1. It does different things. 2. C version even worse because of debug/release difference. 3. If D still does this, it violates the B-D rule (either does the same thing or doesn't compile at all. Actually there are many things violate this rule...) type a; // even this simple code violates B-D rule. What is the use case? . Is there any? . If there is not any you think, but still compiler allows it, it generates nothing but bugs (from experience :) ). Question should be, why does it exist at all?
Re: Comma operator = broken design
On 12/08/2011 05:02 PM, Regan Heath wrote: On Thu, 08 Dec 2011 12:17:20 -, so s...@so.so wrote: On Thu, 08 Dec 2011 11:17:48 +0200, Dejan Lekic dejan.le...@gmail.com wrote: Why is this operator still kept around? No offense, but I find it strange/funny that you even ask why! :) Have you never used comma in for loops??? Not sure if it is that relevant for D, but good point. for(auto i=beg(), e=end(); i!=e; ++i) for(auto i, j, k;; ++i, ++k) ... It's kinda amusing that this thread appeared just as we had a case of this here at work. The developer accidentally coded something like... if (function(..), FALSE) { } Accidentally adding the , FALSE /after/ the ) instead of as a new parameter to the function. (note; This was in C++ with default parameter values so the function can in fact take 1-4 args). When I pointed this out, he said how does that even compile and was completely unaware of the existence of the comma operator, nor (once I explained it) did he realise it was in any way related to the comma used in for loops. People simply don't think of them as being the same thing at all. Instead, people learn the comma syntax as a special characteristic of the for loop, and use it nowhere else. I think the comma operator is of little benefit (except where used in a for loop) and it is a source of bugs and we'd be better off without it. Even if it means porting C/C++ requires modification, or existing D (I doubt very much of it) breaks. Phobos would break, for example. And some of my code too.
Re: Comma operator = broken design
On Thu, 08 Dec 2011 12:18:56 -0500, Joshua Reusch yos...@arkandos.de wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } Clever! However, 1) Showing that the trivial example can be expressed with tuples is a good first step. The next step is to go after some of the advanced comma usages. i.e. What's the limitations of this approach? When does it break down? 2) As per the current tuple proposals, the above is a horrendous performance sink. Granted, more tuple awareness in the compiler might fix the problem, but that awareness is more than what's in the current tuple proposals.
Re: Comma operator = broken design
On Thu, 08 Dec 2011 13:17:44 -0500, so s...@so.so wrote: On Thu, 08 Dec 2011 19:25:10 +0200, Dejan Lekic dejan.le...@gmail.com wrote: type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of) If type has the default initialiser, then what is the problem? What does it do in both C and D context? 1. It does different things. 2. C version even worse because of debug/release difference. 3. If D still does this, it violates the B-D rule (either does the same thing or doesn't compile at all. Actually there are many things violate this rule...) type a; // even this simple code violates B-D rule. What is the use case? . Is there any? . If there is not any you think, but still compiler allows it, it generates nothing but bugs (from experience :) ). Question should be, why does it exist at all? Actually, these statements don't violate the B-D rule. In C/C++ the value of 'a' prior to use is implementation defined (i.e. it is undefined by the spec) and in practice tends to be some random stack value. D just sets that value to a consistent default, which is completely compliant with the C spec.
Re: Comma operator = broken design
On Fri, 09 Dec 2011 03:19:34 +0200, Robert Jacques sandf...@jhu.edu wrote: On Thu, 08 Dec 2011 13:17:44 -0500, so s...@so.so wrote: On Thu, 08 Dec 2011 19:25:10 +0200, Dejan Lekic dejan.le...@gmail.com wrote: type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of) If type has the default initialiser, then what is the problem? What does it do in both C and D context? 1. It does different things. 2. C version even worse because of debug/release difference. 3. If D still does this, it violates the B-D rule (either does the same thing or doesn't compile at all. Actually there are many things violate this rule...) type a; // even this simple code violates B-D rule. What is the use case? . Is there any? . If there is not any you think, but still compiler allows it, it generates nothing but bugs (from experience :) ). Question should be, why does it exist at all? Actually, these statements don't violate the B-D rule. In C/C++ the value of 'a' prior to use is implementation defined (i.e. it is undefined by the spec) and in practice tends to be some random stack value. D just sets that value to a consistent default, which is completely compliant with the C spec. I disagree. As you said while in C/C++ same thing gets assigned random values, in D it doesn't. As a result, it changes both the coders' expectations and programs outcome. Even the definitions are different. Undefined there and defined here. I am not sure how to express this. As far as i understand you are saying; Because uninitialized variables are undefined in C, D can act as another C compiler and interpret this rule as it pleases. But in practice no compiler i know does that. And assuming the variable initialized to some value is a bad programming practice, which i should say the most popular among its kind. So it clashes with another thing about D, pragmatism.
Re: Comma operator = broken design
On Thu, 08 Dec 2011 21:23:11 -0500, so s...@so.so wrote: On Fri, 09 Dec 2011 03:19:34 +0200, Robert Jacques sandf...@jhu.edu wrote: On Thu, 08 Dec 2011 13:17:44 -0500, so s...@so.so wrote: On Thu, 08 Dec 2011 19:25:10 +0200, Dejan Lekic dejan.le...@gmail.com wrote: type a = a + 2; // compiles with no errors, no warnings, no explosions (that i know of) If type has the default initialiser, then what is the problem? What does it do in both C and D context? 1. It does different things. 2. C version even worse because of debug/release difference. 3. If D still does this, it violates the B-D rule (either does the same thing or doesn't compile at all. Actually there are many things violate this rule...) type a; // even this simple code violates B-D rule. What is the use case? . Is there any? . If there is not any you think, but still compiler allows it, it generates nothing but bugs (from experience :) ). Question should be, why does it exist at all? Actually, these statements don't violate the B-D rule. In C/C++ the value of 'a' prior to use is implementation defined (i.e. it is undefined by the spec) and in practice tends to be some random stack value. D just sets that value to a consistent default, which is completely compliant with the C spec. I disagree. As you said while in C/C++ same thing gets assigned random values, in D it doesn't. As a result, it changes both the coders' expectations and programs outcome. Even the definitions are different. Undefined there and defined here. I am not sure how to express this. As far as i understand you are saying; Because uninitialized variables are undefined in C, D can act as another C compiler and interpret this rule as it pleases. But in practice no compiler i know does that. In a discussion about language specifications, practical implementation details seem tangential to me. Besides, many C++ compilers do set variables to a default bit pattern in debug mode, in order to better detect and account for uninitialized variables. D's major difference is that it also does this in release mode. Besides, strictly speaking, the B-D rule is about valid, portable C/C++ code, which (arguably) isn't anything that uses uninitialized variables. In other words, the B-D rule isn't about D mimicking the behavior of a particular C/C++ compiler, it's about the C spec. And assuming the variable initialized to some value is a bad programming practice, which i should say the most popular among its kind. I totally agree, from a normal control flow perspective. But .init has many uses, particularly in error detection and and repeatability of .init greatly eases debugging. So it clashes with another thing about D, pragmatism. I'm not sure what you mean by that.
Re: Comma operator = broken design
On Fri, 09 Dec 2011 06:26:27 +0200, Robert Jacques sandf...@jhu.edu wrote: So it clashes with another thing about D, pragmatism. I'm not sure what you mean by that. It was/is one of the defining points of D AFAIK. More than being theoretical it chose to be pragmatic, to solve the problems we face day to day. For the case at hand; Say uninitialized variables in C are undefined but all the compilers do the same thing that makes it in practice defined. So the below line should execute same on all compilers. type a; Same applies to the extensions supported in all major compilers which is absent in language spec. If compilers don't support, they can't sell. To the point. If you want to keep B-D rule with the presence of such big design mistakes (C), you are not being pragmatic at all.
Re: Comma operator = broken design
On Thursday, 8 December 2011 at 17:18:57 UTC, Joshua Reusch wrote: Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? If we use the comma operator only for tuples, there needn't to be a special case for loops: for(x, y = 0 , 100; x y ; x, y += 1,-1) { ... } for(int x, y = 0 , 100; x y ; x, y += 1,-1) { ... } ?
Comma operator = broken design
Hi, Consider this code: if (condition) foo(); else bar(), baz(); Notice the comma in the bar call. This will actually compile. Why? Because the program is really interpreted as: if (condition) { foo(); } else { bar(); baz(); } This is, honestly, ridiculous. On most European keyboard layouts, comma is on the same key as semicolon. This means that a typo such as the above can lead to an incorrect (but compiling) program easily, rather than a compile-time error. I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Furthermore, this operator makes it very hard to introduce Python-style tuples in the language. Why is this operator still kept around? - Alex
Comma operator = broken design
It could be moved to use either the section character or one of the application-specific unicode points reserved for internal use by whatever an application wants. This would eliminate confusing typing and, if using this for generated code, the generator can easily reference it by unicode ID when constructing the strings.
Re: Comma operator = broken design
On Wed, 07 Dec 2011 11:49:33 -0500, Alex Rønne Petersen xtzgzo...@gmail.com wrote: Hi, Consider this code: if (condition) foo(); else bar(), baz(); Notice the comma in the bar call. This will actually compile. Why? Because the program is really interpreted as: if (condition) { foo(); } else { bar(); baz(); } This is, honestly, ridiculous. On most European keyboard layouts, comma is on the same key as semicolon. This means that a typo such as the above can lead to an incorrect (but compiling) program easily, rather than a compile-time error. I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Furthermore, this operator makes it very hard to introduce Python-style tuples in the language. Why is this operator still kept around? Take your pick: 1) So that legacy B/C/C++/D1/etc code can be trivially ported to D1/D2. 2) The comma operator is heavily used in regular old for loops. 3) It is frequently used internally by the compiler to effect syntactic lowerings. A decent portion of D's syntax is not transformed directly to instructions; instead it is converted to simpler code which is in turn processed. Technically the compiler doesn't need ',' in the language to do this. 4) D has a policy of 'If C/C++ code compiles in D without error, it must have the same syntactic meaning as in C.' So even if we remove the comma operator, we might not get comma-style tuples. (I don't know if anyone has looked at this issue in depth) 5) The comma and semicolon are on different keys on US style keyboards. 6) It is trivial to change your keyboard layout (I've hotkeyed Greek for fast math symbols) 7) We are trying to stabilize the language, so massive code-breaks are frowned upon. Personally, I think real tuples outweigh the comma-operator, but real tuples don't necessarily need the ',' (we could use '..' or something else instead) and removing comma-expressions isn't without its problems. P.S. I was going to suggest testing/looking into issue 4, but a quick test in D suggests that there are valid ',' and '(,)' style expressions in C/C++ that would remain valid in D with comma-tuples.
Re: Comma operator = broken design
Alex Rønne Petersen Wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Aside from the compiler's implementation, one possible use is something I ended up doing in Javascript recently. I have a thing that takes an attribute and pastes it into a code string to check it. given validate=this.value.length 3 it writes: if(!(this.value.length 3)) return false; // failed validation since the given string is inside an if statement, you can't put a semicolon in there. So, if you have a check more complex than returning a boolean and want to stuff it all in that string (so functions are out), the comma lets you do it: validate=do something, true This is pretty ugly style that I think I've only ever done in D inside a for loop... but the point is sometimes something comes up, and it's nice to have another option available, even if it is ugly.
Re: Comma operator = broken design
Adam Ruppe destructiona...@gmail.com wrote in message news:jbo8rr$rhh$1...@digitalmars.com... Alex Rønne Petersen Wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Aside from the compiler's implementation, one possible use is something I ended up doing in Javascript recently. I have a thing that takes an attribute and pastes it into a code string to check it. given validate=this.value.length 3 it writes: if(!(this.value.length 3)) return false; // failed validation since the given string is inside an if statement, you can't put a semicolon in there. So, if you have a check more complex than returning a boolean and want to stuff it all in that string (so functions are out), the comma lets you do it: validate=do something, true This is pretty ugly style that I think I've only ever done in D inside a for loop... but the point is sometimes something comes up, and it's nice to have another option available, even if it is ugly. Don't know about JS, but D can solve the same problem with anon delegates, which is less obscure anyway.
Re: Comma operator = broken design
Robert Jacques sandf...@jhu.edu wrote in message news:op.v54q04vd26s...@sandford.myhome.westell.com... On Wed, 07 Dec 2011 11:49:33 -0500, Alex Rønne Petersen xtzgzo...@gmail.com wrote: Why is this operator still kept around? Take your pick: 1) So that legacy B/C/C++/D1/etc code can be trivially ported to D1/D2. That's a pretty weak counter-argument: A. I'd think a lot of C/C++ code can't be trivially ported to D anyway. B. B, seriously? ;) C. Being able to link to C/C++ makes it less likely to need to port C/C++ code anyway. D. Outside of for loops (special-case-able), comma operator is rarely used in C/C++/D. E. Even among actual uses of the comma operator, I think it'd be rare (if even possible) to have a use of it that isn't trivially convertable to non-comma. 2) The comma operator is heavily used in regular old for loops. That can be special cased. 3) It is frequently used internally by the compiler to effect syntactic lowerings. A decent portion of D's syntax is not transformed directly to instructions; instead it is converted to simpler code which is in turn processed. Technically the compiler doesn't need ',' in the language to do this. Like you're saying, it can exist in the compiler's internal AST without having to exist in the parser. 4) D has a policy of 'If C/C++ code compiles in D without error, it must have the same syntactic meaning as in C.' So even if we remove the comma operator, we might not get comma-style tuples. (I don't know if anyone has looked at this issue in depth) Meh, I still think it would be better to allow such situations on occasion and just provide a --c-lint switch to warn (or error) on any such code. Porting C/C++ to D is a much smaller use case than writing/maintaining D. I don't think it's a good idea to hamper the langauge for the sake of such an edge case when it's just as possible to simply handle that scenario with a special tool/switch. But I guess I'm outvoted by Walter on that :( 5) The comma and semicolon are on different keys on US style keyboards. 6) It is trivial to change your keyboard layout (I've hotkeyed Greek for fast math symbols) Those are very weak counter-arguments. 7) We are trying to stabilize the language, so massive code-breaks are frowned upon. Poo ;( Personally, I think real tuples outweigh the comma-operator, but real tuples don't necessarily need the ',' (we could use '..' or something else instead) and removing comma-expressions isn't without its problems. P.S. I was going to suggest testing/looking into issue 4, but a quick test in D suggests that there are valid ',' and '(,)' style expressions in C/C++ that would remain valid in D with comma-tuples.
Re: Comma operator = broken design
On 12/07/2011 07:02 PM, Nick Sabalausky wrote: Adam Ruppedestructiona...@gmail.com wrote in message news:jbo8rr$rhh$1...@digitalmars.com... Alex Rønne Petersen Wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Aside from the compiler's implementation, one possible use is something I ended up doing in Javascript recently. I have a thing that takes an attribute and pastes it into a code string to check it. given validate=this.value.length 3 it writes: if(!(this.value.length 3)) return false; // failed validation since the given string is inside an if statement, you can't put a semicolon in there. So, if you have a check more complex than returning a boolean and want to stuff it all in that string (so functions are out), the comma lets you do it: validate=do something, true This is pretty ugly style that I think I've only ever done in D inside a for loop... but the point is sometimes something comes up, and it's nice to have another option available, even if it is ugly. Don't know about JS, but D can solve the same problem with anon delegates, which is less obscure anyway. I think Don said that DMD cannot currently inline any delegates. Imho the spec should even *require* inlining in the special case that such a delegate is immediately executed. (even for debug builds).
Re: Comma operator = broken design
On Wednesday, December 07, 2011 23:10:53 Timon Gehr wrote: On 12/07/2011 07:02 PM, Nick Sabalausky wrote: Adam Ruppedestructiona...@gmail.com wrote in message news:jbo8rr$rhh$1...@digitalmars.com... Alex Rønne Petersen Wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Aside from the compiler's implementation, one possible use is something I ended up doing in Javascript recently. I have a thing that takes an attribute and pastes it into a code string to check it. given validate=this.value.length 3 it writes: if(!(this.value.length 3)) return false; // failed validation since the given string is inside an if statement, you can't put a semicolon in there. So, if you have a check more complex than returning a boolean and want to stuff it all in that string (so functions are out), the comma lets you do it: validate=do something, true This is pretty ugly style that I think I've only ever done in D inside a for loop... but the point is sometimes something comes up, and it's nice to have another option available, even if it is ugly. Don't know about JS, but D can solve the same problem with anon delegates, which is less obscure anyway. I think Don said that DMD cannot currently inline any delegates. Imho the spec should even *require* inlining in the special case that such a delegate is immediately executed. (even for debug builds). lazy doesn't get inlined for the same reason (since it's essentially using a delegate), and that potentially has some nasty implications for performance with regards to stuff like enforce. In the recent thread on std.regex's performance, while enforce was definitely not at the top of the list of functions in the profiler (listed descending by running time), it was definitely a decent portion of the running time of the program. The cost of enforce should be comparable to the cost of assert, but with the issues of inlining lazy and delegates, it definitely isn't that efficient. These sorts of things need to be inlinable. - Jonathan M Davis
Re: Comma operator = broken design
On Wed, 07 Dec 2011 13:19:31 -0500, Nick Sabalausky a@a.a wrote: Robert Jacques sandf...@jhu.edu wrote in message news:op.v54q04vd26s...@sandford.myhome.westell.com... On Wed, 07 Dec 2011 11:49:33 -0500, Alex Rønne Petersen xtzgzo...@gmail.com wrote: Why is this operator still kept around? Take your pick: 1) So that legacy B/C/C++/D1/etc code can be trivially ported to D1/D2. That's a pretty weak counter-argument: A. I'd think a lot of C/C++ code can't be trivially ported to D anyway. That statement implies that there is a lot of code that can be trivially ported to D. B. B, seriously? ;) Yes, the poster was (in part) asking about where the comma operator came from. C did a lot of stupid things to be portable with B and we have all inherited that legacy. C. Being able to link to C/C++ makes it less likely to need to port C/C++ code anyway. Sure, for code that's in reasonably complete libraries that full fill your use cases and are supported by someone else. That's not always the case. D. Outside of for loops (special-case-able), comma operator is rarely used in C/C++/D. Special casing is a big and dangerous hammer. Generally, it introduces extra work for the compiler and cognitive load for the programmer. Now, we have used special casing to detect common errors to great effect, but these don't add cognitive load to the programmer. E. Even among actual uses of the comma operator, I think it'd be rare (if even possible) to have a use of it that isn't trivially convertable to non-comma. True, but that still implies extra work on the part of the programmer. 2) The comma operator is heavily used in regular old for loops. That can be special cased. Ahem. So are you suggesting that (a,b) means a tuple everywhere but in a for loop, where it is used to separate two statements? 5) The comma and semicolon are on different keys on US style keyboards. 6) It is trivial to change your keyboard layout (I've hotkeyed Greek for fast math symbols) Those are very weak counter-arguments. I don't disagree, but the poster's original argument was (essentially) that EU keyboards put ; and , on the same key, so it was easy to mistype between the two. I was just suggesting that maybe the poster might want to fix their keyboard before trying to 'fix' the language.
Re: Comma operator = broken design
On 12/07/2011 08:49 AM, Alex Rønne Petersen wrote: I really do not see the value in allowing such syntax in the first place. I've been told that one argument was that generated code might use it, but I have no idea why it would be needed. Furthermore, this operator makes it very hard to introduce Python-style tuples in the language. IIRC the generated code argument was actually made with regards to the compiler doing internal rewriting of the AST. If I'm remembering correctly, this make it even weaker as, at that point, there is no reason that the form of the AST need match the syntax.