Re: [IxDA Discuss] SEO and Usability

2008-02-21 Thread Bruce Esrig
There are fundamental reasons that search of publicly-available specific
information works better than pre-built structure.

Setting up site navigation involves choices:
 - Which items to make visible and when
 - What to call the items

Search cuts across both of these:
 - If the searcher gives priority to a lower-level category, the search will
match when step-by-step navigation would hit a hiccup
 - If the searcher chooses a different name from the architect, the content
may match anyway

The times when search does not win are:
 - When privileges are required to make items visible, and the search engine
isn't granted the same privileges as the user
 - When multiple distinct items are called by the same name

This first factor explains why search within an e-mail archive is a killer
app. The search engine in your e-mail has your privileges, so anything you
can get e-mailed to yourself is searchable. If you are able to distinguish
among the items in your e-mail, then they become findable too.

Regarding serendipity, there are three phases to search:
 - Specifying criteria (and later broadening them based on actual or
anticipated search results)
 - Narrowing the criteria (based on actual search results)
 - Selecting an item from among the search results

Perhaps what you are looking for is there, but in a different way than you
expect. Is there not serendipity even in filtering? That combined with
idiosyncratic links within content can give us the appropriate surprises
that we crave.

Best wishes,

Bruce Esrig

On Wed, Feb 20, 2008 at 5:58 PM, stephanie . [EMAIL PROTECTED] wrote:

 Sorry for joining in on this late but I'm wondering what you folks think
 of
 eliminating browsable navigation on Web sites all together and just
 forcing
 users to use a search interface to locate what they are looking for.
 Songza
 (http://www.songza.com) is an example of this that does not allow users to
 browse, for example, a category such as Rock music.

 I've always been of the mindset that we should provide for different user
 habits but if the majority of users are moving towards search only, then
 perhaps my assumption should be re-evaluated. It makes me a bit sad to
 think
 that serendipity may be eventually lost.

 Any thoughts?


 Stephanie Walker
 Information Architect
 Austin, TX, USA
 
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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread James Leslie
 
The UK also has a lot of vacancies for designers which I believe is
demand outstripping supply, and we are starting to see a big increase in
the number of UI/IxD jobs on the market too.
However, we have a lot of the same laws regarding immigration as the US.
For example, I would love to go to California for a year or 2 to work,
but this is very unlikely as I am a British citizen and work visas are
nearly impossible to come by. The same works in reverse for US citizens
wanting to work here. I know many other designers who would love the
opportunity to work in SV for a couple of years, who can't due to
immigration laws.

The value of going and working abroad, where different markets apply and
the experience of seeing first hand the difference in cultures, can be
huge in many ways... both in personal and professional terms.
We have freedom of movement for workers in Europe and that means there
are many multi-cultural design studios, personally I think this is
great. It helps expand ideas and pull cultural diversity into design. So
instead of going to work in SV, we go to work in Paris, Barcelona,
London, Rome, etc.


-Original Message-
3) Given the current state of the US economy/currency, fewer experienced
professionals may be willing to move to the US from other countries.
Here in Canada, the trend has actually reversed itself - the homecoming
of expats previously living in the US is now on the rise. Add in the
insanity of the US immigration system, and the cost-benefit analysis for
prospective immigrants is much less compelling than it once was.




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[IxDA Discuss] hover based writing for touch surfaces

2008-02-21 Thread Kunal Kapoor
I am working on the thread, 'hover based writing for touch surfaces'.

Any initiation in terms of pointers to great (hopefully conclusive)
research, experiments, and articles will be great.

Sincerely,

Kunal Kapoor.

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Re: [IxDA Discuss] Mind controller?

2008-02-21 Thread sajid saiyed
This reminds me of the God's Law - Bill Buxton
 :)
Are we ever going to break that threshold of our limited human capabilities?

-sajid

On Wed, Feb 20, 2008 at 9:15 PM, Nick Iozzo [EMAIL PROTECTED] wrote:
 These ideas I always find interesting, but will humans ever be ready for 
 something like this?

  After all, we have the capacity to not hit that button... we do not have 
 the capacity to Not think that action.



  Nick Iozzo
  Principal User Experience Architect

  tandemseven

  847.452.7442 mobile

  [EMAIL PROTECTED]
  http://www.tandemseven.com/




  From: David Malouf
  Sent: Wed 2/20/2008 7:10 AM
  To: IxDA Discuss
  Subject: [IxDA Discuss] Mind controller?




  A company called Emotiv has a mind controller device. Think something and
  that something becomes correlated to an action.
  it isn't as easy as say the movie Firefox (think in Russian!), but it is
  a start of calibrating brain waves to then say whenever this pattern occurs
  do this action.

  I doubt it is ready for firing missiles, yet. :)

  http://www.news.com/8301-13772_3-9874515-52.html?tag=nefd.top

  -- dave

  --
  David Malouf
  http://synapticburn.com/
  http://ixda.org/
  http://motorola.com/
  
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[IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread johan.dermaut

Hello All,

What do you do when you have four levels of navigation on your website?
Some people told me to:
*   reduce the number of levels to three and put them like that at
the top of the page (using tabs), others told me to 
*   put the top level (or even the two top levels) at the top of the
page (using tabs) and the other levels on the left hand side, and a
third group suggested to
*   put the four levels on the left. 

What are your suggestions and where can I find tests/reports on this? 

Thanks in advance. 

Johan 




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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread Todd Zaki Warfel
On Feb 21, 2008, at 7:31 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] 
  wrote:

 What do you do when you have four levels of navigation on your  
 website?

Why do you have four levels? Perhaps the original approach that  
suggests four levels is incorrect and you should revisit the model  
you're using.

Caveat: we've done some intranet work where we actually did have to  
have four levels—Intranet home/business unit/sub-unit/sub-unit second  
level. In this case, we created a primary level at the very top of the  
header to get up to the business unit and intranet home. The other two  
levels, those that applied to the sub-unit itself, were treated as  
normal navigation below the header.

In most cases, however, if you've got four levels deep, you're  
probably using the wrong model and should look into more contextual  
based navigation and navigation models in the context of the body  
rather than traditional header/sidebar models.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread Todd Zaki Warfel

On Feb 21, 2008, at 8:28 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] 
  wrote:

 Thanks for the quick answer. Here is the explanation why we ended up  
 with four levels:

 First level: type of customers
 Second level: type of products
 Third level: products
 Fourth level: details of products

 I think we can probably drop the last level but the other three we  
 really need.

Without seeing an example it's hard to provide an accurate  
recommendation. However, have you considered parametric navigation  
models like you'll find at the left on many ecommerce sites or eBay?


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread Alexander Livingstone
  Thanks for the quick answer. Here is the explanation why we ended up
  with four levels:

  First level: type of customers
  Second level: type of products
  Third level: products
  Fourth level: details of products

Johan,

You should be able to remove the 'customers' from the navigation
straight away. Presumably that information is a once-only choice...?
If you have a customer at a particular computer (a work computer, say)
you can set their type in a cookie / site DB once, and then you've
removed the need to have the first level entirely.

Someone ordering business products is probably always going to be
ordering business parts (unless you're working on a site like amazon),
in which case the user will WANT to put the effort in to change
accounts - I don't want to order personal things on my corporate card
 vice versa...

Is that sort of situation applicable to you?

Cheers,

Alex.

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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread johan.dermaut

Hi Todd,
 
Thanks for the quick answer. Here is the explanation why we ended up
with four levels:
 
First level: type of customers
Second level: type of products
Third level: products
Fourth level: details of products
 
I think we can probably drop the last level but the other three we
really need. 
 
Johan 
 



From: Todd Zaki Warfel [mailto:[EMAIL PROTECTED] 
Sent: 21 February 2008 13:57
To: DERMAUT Johan (ITN/ASI)
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Help with navigation levels on website


On Feb 21, 2008, at 7:31 AM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:


What do you do when you have four levels of navigation on your
website?


Why do you have four levels? Perhaps the original approach that suggests
four levels is incorrect and you should revisit the model you're using. 

Caveat: we've done some intranet work where we actually did have to have
four levels-Intranet home/business unit/sub-unit/sub-unit second level.
In this case, we created a primary level at the very top of the header
to get up to the business unit and intranet home. The other two levels,
those that applied to the sub-unit itself, were treated as normal
navigation below the header.

In most cases, however, if you've got four levels deep, you're probably
using the wrong model and should look into more contextual based
navigation and navigation models in the context of the body rather than
traditional header/sidebar models.


Cheers!


Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice: (215) 825-7423 
Email: [EMAIL PROTECTED]
AIM: [EMAIL PROTECTED]
Blog: http://toddwarfel http://toddwarfel/ .com
--
In theory, theory and practice are the same.
In practice, they are not.



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Re: [IxDA Discuss] SEO and Usability

2008-02-21 Thread marianne
YAY! I was hoping that I would be able to catch up to this conversation. For
me, it is about control. In navigating to desired information, the IA or
whomever constructed the site, controls the experience with the customer
making step-by-step choices based on what the site chooses to make
available. With search, the user control the experience, plugging their
oftentimes ambiguous terms into a box and getting a list of seemingly
appropriate results right back. Google further simplified this process by
taking away a lot of the programmatic arcana (Boolean bugaboo that few were
able to use effectively) and now the Google experience drive search UX. 

All of that typed, Jared Spool will tell us (fingers crossed at my end) that
customers are more successful if they navigate through the information space
than if they trust the information seeking equivalent of crack cocaine
usually found in the upper right corner of a site's masthead.  I believe
that this is because customers don't know what they don't know at the outset
of their search. As the customer navigates through an information space,
their information need become contextualized within that space and clearer
enabling them to make more effective choices and ultimately resolve their
need. That's the Disney ending at least. 

Web search used to work that way when Northern Lights and Alta Vista
presented their cornucopias and folks would click around and make
discoveries and figure out that maybe they were looking for the wrong thing
or they gave up on expecting a machine to understand their need and asked a
fellow thought processing biped (hopefully a reference librarian because
they totally ROCK!). For me, serendipity is getting lucky with the I Feel
Lucky button, using search engines to help me find something that I know is
there (i.e. the IxDA website) and will include the search engine that takes
my flailing around and makes sense of it by presenting results that it
thinks I will be interested in based on what I've told it so far. I
believe that this is closer than we might think. 

As far as I'm concerned, the only time search doesn't work is when we, the
thought processing bipeds, do not avail ourselves of every opportunity
presented to describe our content to the machine. Search is far from
perfect. It is however extremely complex and robust and a terrific tool, not
thoughtful and terrific nonetheless. As for its flaws? I  believe that they
lie...Not in our stars but in ourselves.


marianne
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Esrig
Sent: Thursday, February 21, 2008 2:04 AM
To: stephanie .; [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] SEO and Usability

There are fundamental reasons that search of publicly-available specific
information works better than pre-built structure.

Setting up site navigation involves choices:
 - Which items to make visible and when
 - What to call the items

Search cuts across both of these:
 - If the searcher gives priority to a lower-level category, the search will
match when step-by-step navigation would hit a hiccup
 - If the searcher chooses a different name from the architect, the content
may match anyway

The times when search does not win are:
 - When privileges are required to make items visible, and the search engine
isn't granted the same privileges as the user
 - When multiple distinct items are called by the same name

This first factor explains why search within an e-mail archive is a killer
app. The search engine in your e-mail has your privileges, so anything you
can get e-mailed to yourself is searchable. If you are able to distinguish
among the items in your e-mail, then they become findable too.

Regarding serendipity, there are three phases to search:
 - Specifying criteria (and later broadening them based on actual or
anticipated search results)
 - Narrowing the criteria (based on actual search results)
 - Selecting an item from among the search results

Perhaps what you are looking for is there, but in a different way than you
expect. Is there not serendipity even in filtering? That combined with
idiosyncratic links within content can give us the appropriate surprises
that we crave.

Best wishes,

Bruce Esrig

On Wed, Feb 20, 2008 at 5:58 PM, stephanie . [EMAIL PROTECTED] wrote:

 Sorry for joining in on this late but I'm wondering what you folks 
 think of eliminating browsable navigation on Web sites all together 
 and just forcing users to use a search interface to locate what they 
 are looking for.
 Songza
 (http://www.songza.com) is an example of this that does not allow 
 users to browse, for example, a category such as Rock music.

 I've always been of the mindset that we should provide for different 
 user habits but if the majority of users are moving towards search 
 only, then perhaps my assumption should be re-evaluated. It makes me a 
 bit sad to think that serendipity may be eventually lost.

 Any thoughts?

Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Kim Bieler
I'm wonder, too, what kind of opportunities are out there for  
consultant designers like me? There are lots of jobs out there, but  
how difficult is it to do interaction design when you're not part of  
the organization?

I know we've got plenty of consultants on this list, so I guess my  
question is for them, but also for the people who are hiring.


-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
c. 240-476-3129
+ + + + + + + + + + + + + + + + + +




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Re: [IxDA Discuss] Interaction Design and Theatre

2008-02-21 Thread Ariel Comstock
Might also see if Design Research, edited by Brenda Laurel might be useful for 
you...

http://www.tauzero.com/Brenda_Laurel/DesignResearch/DesignResearch.html


ariel ~


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Howard
Sent: Wednesday, February 20, 2008 9:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Interaction Design and Theatre

Here's another example that connects Interaction Design and Theatre.
The London premiere of Peter Pan in 1904. Captian Hook has poisoned Tinkerbell 
and she's near death. Peter Pan turns to the audience and implores them to clap 
if they believe in fairies in order to save her life.

Today that sort of interaction isn't uncommon (American Idol) but it took a lot 
of guts to pull it off in 1904.

// jeff



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26112



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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread Kim Bieler
I agree with Alexander. You should be able to take the customer  
category out of the navigation entirely. A few suggestions:

- Color code the banner to indicate which customer area user is in
- Or simply include the customer type as a running head at the very  
top (small, discreet)
- You'll presumably have a search feature, so users can still find  
products that aren't categorized under their customer type.
- Detail of product may not require fixed navigation. As an example,  
check out www.bestbuy.com. They've got two levels of navigation  
across the top, but after that, everything is handled in breadcrumbs.


-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
www.stargazertees.com
c. 240-476-3129
+ + + + + + + + + + + + + + + + + +




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Re: [IxDA Discuss] Help with navigation levels on website

2008-02-21 Thread Russell Wilson
Whatever you do, don't create tabs within tabs within tabs...



On Thu, Feb 21, 2008 at 9:05 AM, Kim Bieler [EMAIL PROTECTED]
wrote:

 I agree with Alexander. You should be able to take the customer
 category out of the navigation entirely. A few suggestions:

 - Color code the banner to indicate which customer area user is in
 - Or simply include the customer type as a running head at the very
 top (small, discreet)
 - You'll presumably have a search feature, so users can still find
 products that aren't categorized under their customer type.
 - Detail of product may not require fixed navigation. As an example,
 check out www.bestbuy.com. They've got two levels of navigation
 across the top, but after that, everything is handled in breadcrumbs.


 -- Kim

 + + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
www.stargazertees.com
c. 240-476-3129
 + + + + + + + + + + + + + + + + + +



 
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-- 
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Christina Wodtke
What I worry about is what we saw in boom 1.0, which was a ton of 
unqualified people taking on the title, creating a bad reputation, then 
returning to cab driving when the crash comes. OTOH, I was one of those 
under qualified people in the first wave, so maybe I should be more 
generous. hee.

[Shameless plug]

The job postings on jobs.boxesandarrows.com are extremely accurate. Less 
of them, but they are all aimed at the right demographic and thus have 
high relevancy.

W Evans wrote:
 And I would love to blame the quality of the job posting sites. There search
 engines are terrible.

 Just now, I search in  Washington DC

 Information Architect (86 results - only 3 were for IA)

 Interaction Designer (41 results, only 1 for IxD)

 Interface Designer (10 results, only one for ID)

 Some of the things that come back in results are amazing. Search for IA and
 get senior java architect as a high ranked result?




 On Feb 20, 2008 2:26 PM, David Shaw [EMAIL PROTECTED] wrote:

   
 Andrei,

 I think you are looking at a number of different factors that are
 causing this.  From my point of view, I would love to move not only to
 the Bay area, but NY or Boston where there are tons of openings.
 However, the cost of living there is so outrageously expensive, it
 doesn't pay for me to relocate (I've got a house with a reasonable
 mortgage, as well as a family to consider).  It might be that many of
 the more experienced designers (like myself) see the same issues.  I
 would take a huge loss of quality of life if I went.

 Just my 2 cents.

 David

 On Wed, Feb 20, 2008 at 11:06 AM, Andrei Herasimchuk
 [EMAIL PROTECTED] wrote:
 
 Just a quick question: Where are all the interface and software
  designers in Silicon Valley? Has everyone just packed up and left or
  what? I see more job listings, postings and calls for resumes and yet
  there seem to be even fewer people to fill the jobs than ever before.
  I used to have trouble hiring at Adobe back in the late 1990s mostly
  due to the high experience and training requirements needed to work
  on software at that level, but that was before there was an influx of
  people and talent into software related products, especially from the
  web. And yet, now it seems that there's an even bigger gap in the
  designer to available job ratio than every before. Everyone I know is
  having trouble filling hiring requirements.

  Is it that the job requirements needed to get hired are too high? Not
  enough trained designers? Or is it something only happening in
  Silicon Valley? Browse the job listings and postings everywhere from
  companies in Silicon Valley and it seems we have a distinct lack of
  designers ready to fill all the openings.

  Opinions?

  --
  Andrei Herasimchuk

  Principal, Involution Studios
  innovating the digital world

  e. [EMAIL PROTECTED]
  c. +1 408 306 6422


  
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 --
 Art provokes thinking, design solves problems

 w: http://www.davidshaw.info
 
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-- 
Christina Wodtke
Principal Instigator
415-577-2550


Business :: http://www.cucinamedia.com
Magazine :: http://www.boxesandarrows.com
Product :: http://www.publicsquarehq.com
Personal :: http://www.eleganthack.com
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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Dan Saffer

On Feb 20, 2008, at 12:05 PM, dave malouf wrote:

 2) Like what David Shaw said. You've gotta be nutz, coocoo, and just
 insane to leave anyplace including NYC and move to SF unless you were
 guaranteed something between $150k-$200k, and HUGE relocation package
 upwards of $20-$30k. Having done relocates to both coasts I'm pretty
 familiar with what it takes at this point.

Wow. I want to work where you work! Most interaction designers I know  
in the Bay Area don't make anywhere close to this amount. I'd say  
about half of this ($75-100k) is about average.

I moved to SF in my mid-30s (with a family I should add) and yes, I  
won't be buying a house anytime soon, but if what's important to you  
is doing really interesting work surrounded by a high calibre  
interaction design community, the Bay Area is hard to beat. The access  
you get to some amazing people and companies (startups and giants  
alike) is almost unreal. In a few block radius from my office there is  
frog, Twitter, Yahoo labs, Cooper, Hot, IDEO, Six Apart, Technorati,  
Adobe, Nokia...the list goes on and on.

Location still matters.

Dan



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Re: [IxDA Discuss] hover based writing for touch surfaces

2008-02-21 Thread Jeff Axup
I can't speak to any research on the topic, but this is one of the main
reasons I never bought a tablet computer (even though I really like the
concept). I found it very unintuitive to have the pen start drawing
before it touched the screen. I've seen the same behavior on drawing
tablets. I never figured out if this is an artifact of the technology being
used or a purposeful design decision.

-Jeff

On Wed, Feb 20, 2008 at 9:16 PM, Kunal Kapoor [EMAIL PROTECTED]
wrote:

 I am working on the thread, 'hover based writing for touch surfaces'.

 Any initiation in terms of pointers to great (hopefully conclusive)
 research, experiments, and articles will be great.

 Sincerely,

 Kunal Kapoor.
 
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Thanks,
Jeff

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Principal Consultant, Mobile Community Design Consulting, San Diego

Research: Mobile Group Research Methods, Social Networks, Group Usability
E-mail: axup at userdesign.com
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Moblog: http://memeaddict.blogspot.com

Designers mine the raw bits of tomorrow. They shape them for the present
day. - Bruce Sterling


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread W Evans
1. BA is THE place for people like us to hang, so it would be
fan-fricken-tastic if the job board also allowed anon or not so anon
postings of resumes just for people in our field - then charge through the
nose for recruiters etc to come in and take a peak knowing it was  a closed
community. Hell - I would pay a premium to list my resume etc on BA knowing
that only recruiters actually looking for me and not a java engineer were
likely to contact me. I *Hate* their spam!

On Thu, Feb 21, 2008 at 10:21 AM, Christina Wodtke [EMAIL PROTECTED]
wrote:

 What I worry about is what we saw in boom 1.0, which was a ton of
 unqualified people taking on the title, creating a bad reputation, then
 returning to cab driving when the crash comes. OTOH, I was one of those
 under qualified people in the first wave, so maybe I should be more
 generous. hee.

 [Shameless plug]

 The job postings on jobs.boxesandarrows.com are extremely accurate. Less
 of them, but they are all aimed at the right demographic and thus have
 high relevancy.

 W Evans wrote:
  And I would love to blame the quality of the job posting sites. There
 search
  engines are terrible.
 
  Just now, I search in  Washington DC
 
  Information Architect (86 results - only 3 were for IA)
 
  Interaction Designer (41 results, only 1 for IxD)
 
  Interface Designer (10 results, only one for ID)
 
  Some of the things that come back in results are amazing. Search for IA
 and
  get senior java architect as a high ranked result?
 
 
 
 
  On Feb 20, 2008 2:26 PM, David Shaw [EMAIL PROTECTED] wrote:
 
 
  Andrei,
 
  I think you are looking at a number of different factors that are
  causing this.  From my point of view, I would love to move not only to
  the Bay area, but NY or Boston where there are tons of openings.
  However, the cost of living there is so outrageously expensive, it
  doesn't pay for me to relocate (I've got a house with a reasonable
  mortgage, as well as a family to consider).  It might be that many of
  the more experienced designers (like myself) see the same issues.  I
  would take a huge loss of quality of life if I went.
 
  Just my 2 cents.
 
  David
 
  On Wed, Feb 20, 2008 at 11:06 AM, Andrei Herasimchuk
  [EMAIL PROTECTED] wrote:
 
  Just a quick question: Where are all the interface and software
   designers in Silicon Valley? Has everyone just packed up and left or
   what? I see more job listings, postings and calls for resumes and yet
   there seem to be even fewer people to fill the jobs than ever before.
   I used to have trouble hiring at Adobe back in the late 1990s mostly
   due to the high experience and training requirements needed to work
   on software at that level, but that was before there was an influx of
   people and talent into software related products, especially from the
   web. And yet, now it seems that there's an even bigger gap in the
   designer to available job ratio than every before. Everyone I know is
   having trouble filling hiring requirements.
 
   Is it that the job requirements needed to get hired are too high? Not
   enough trained designers? Or is it something only happening in
   Silicon Valley? Browse the job listings and postings everywhere from
   companies in Silicon Valley and it seems we have a distinct lack of
   designers ready to fill all the openings.
 
   Opinions?
 
   --
   Andrei Herasimchuk
 
   Principal, Involution Studios
   innovating the digital world
 
   e. [EMAIL PROTECTED]
   c. +1 408 306 6422
 
 
   
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  --
  Art provokes thinking, design solves problems
 
  w: http://www.davidshaw.info
  
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 Principal Instigator
 415-577-2550


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No matter how beautiful,

Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread W Evans
Wow. I want to work where you work! Most interaction designers I know
in the Bay Area don't make anywhere close to this amount. I'd say
about half of this ($75-100k) is about average.

Therein lies the problem in the Bay Area Dan. How much is proximity to all
those great places/people/companies worth? Assume you live in a city with a
base cost of living index of 100, pay 1800 per month for rent or mortgage,
and make $100K -- and the same job in SV/SF pays $100K, but the cost of
living index is 132, you can naturally see why it would cause huge
shortages. Of course - in good times like these - SF grows in our sector
faster than most other regions b/c of all the access to capital to fund new
ideas.
I would seriously consider moving someday, but not for an effective pay cut.

On Thu, Feb 21, 2008 at 10:26 AM, Dan Saffer [EMAIL PROTECTED] wrote:


 On Feb 20, 2008, at 12:05 PM, dave malouf wrote:

  2) Like what David Shaw said. You've gotta be nutz, coocoo, and just
  insane to leave anyplace including NYC and move to SF unless you were
  guaranteed something between $150k-$200k, and HUGE relocation package
  upwards of $20-$30k. Having done relocates to both coasts I'm pretty
  familiar with what it takes at this point.

 Wow. I want to work where you work! Most interaction designers I know
 in the Bay Area don't make anywhere close to this amount. I'd say
 about half of this ($75-100k) is about average.

 I moved to SF in my mid-30s (with a family I should add) and yes, I
 won't be buying a house anytime soon, but if what's important to you
 is doing really interesting work surrounded by a high calibre
 interaction design community, the Bay Area is hard to beat. The access
 you get to some amazing people and companies (startups and giants
 alike) is almost unreal. In a few block radius from my office there is
 frog, Twitter, Yahoo labs, Cooper, Hot, IDEO, Six Apart, Technorati,
 Adobe, Nokia...the list goes on and on.

 Location still matters.

 Dan


 
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~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Scott McDaniel
That seems to be the crux of the need, doesn't it?
The right people who at least know how the skills fit together for
particular roles
(or even how roles can be ambiguous and amorphous*) for the sake of
the companies,
appropriate recruiters and most importantly to the craftspeople
seeking and being sought.

Are there recruiters, search engines, job banks, etc. with people who
are specific enough to the industry?

Where do the IA needed with 10 years Illustrator and J2EE hands-on
experience posts come from?
Do the UX-related people not have any oversight or even input into
these job postings if it's their HR people making them?

Scott

*triple word score

On Thu, Feb 21, 2008 at 10:33 AM, W Evans [EMAIL PROTECTED] wrote:
 1. BA is THE place for people like us to hang, so it would be
  fan-fricken-tastic if the job board also allowed anon or not so anon
  postings of resumes just for people in our field - then charge through the
  nose for recruiters etc to come in and take a peak knowing it was  a closed
  community. Hell - I would pay a premium to list my resume etc on BA knowing
  that only recruiters actually looking for me and not a java engineer were
  likely to contact me. I *Hate* their spam!
-- 
'Life' plus 'significance' = magic. ~ Grant Morrison

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Dan Saffer

On Feb 21, 2008, at 7:26 AM, Dan Saffer wrote:

 Location still matters.


Just to follow up on my own comment (hee), here's an excerpt from  
Richard Creative Class Florida's new book, Who's Your City? How the  
Creative Economy Is Making Where You Live the Most Important Decision  
of Your Life.

http://www.fastcompany.com/magazine/123/in-praise-of-spikes.html

It's a mantra of the age of globalization that place doesn't matter.  
Technology has leveled the global playing field--the world is flat.  
When the world is flat, says New York Times columnist Thomas  
Friedman, you can innovate without having to emigrate.

It's a compelling notion--but it's wrong. Today's global economy is  
spiky. What's more, the tallest spikes, the cities and regions that  
drive the world economy, are growing ever higher while the valleys,  
with little economic activity, recede still further.

...

Geographic concentration encourages innovation because ideas flow more  
freely, are honed more sharply, and can be put into practice more  
quickly when innovators, implementers, and financial backers are in  
constant contact. Creative people cluster not simply because they like  
to be around one another or prefer cosmopolitan centers with lots of  
amenities (though both things tend to be true). They cluster because  
density brings such powerful productivity advantages, economies of  
scale, and knowledge spillovers.

...

The main difference between now and a couple of decades ago is that  
the economic and social distance between the peaks has gotten smaller.  
People in spiky places are often more connected to one another, even  
from half a world away, than they are to people in their own  
backyards. This peak-to-peak connectivity is accelerated by the highly  
mobile, global creative class, about 150 million people, who migrate  
freely among the world's leading cities--places such as London, New  
York, Paris, Tokyo, Hong Kong, Singapore, Chicago, Los Angeles, and  
San Francisco.

Meanwhile, second-tier cities from Detroit to Nagoya to Bangalore are  
locked in potentially devastating competition for jobs, people, and  
investment. And in the so-called developing world, millions upon  
millions of people whose culture and traditions are being ripped apart  
by globalization lack the education, skills, or mobility to connect to  
the world economy. They are stuck in places that are falling further  
and further behind.

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread W Evans
Dan, when I read this:
Geographic concentration encourages innovation because ideas flow more
freely, are honed more sharply, and can be put into practice more
quickly when innovators, implementers, and financial backers are in
constant contact. Creative people cluster not simply because they like
to be around one another or prefer cosmopolitan centers with lots of
amenities (though both things tend to be true). They cluster because
density brings such powerful productivity advantages, economies of
scale, and knowledge spillovers.

I couldn't help think how many IxDers found Espresso Gallery in Savannah
last week (2 weeks ago? Sad!)...


On Thu, Feb 21, 2008 at 10:49 AM, Dan Saffer [EMAIL PROTECTED] wrote:


 On Feb 21, 2008, at 7:26 AM, Dan Saffer wrote:

  Location still matters.
 

 Just to follow up on my own comment (hee), here's an excerpt from
 Richard Creative Class Florida's new book, Who's Your City? How the
 Creative Economy Is Making Where You Live the Most Important Decision
 of Your Life.

 http://www.fastcompany.com/magazine/123/in-praise-of-spikes.html

 It's a mantra of the age of globalization that place doesn't matter.
 Technology has leveled the global playing field--the world is flat.
 When the world is flat, says New York Times columnist Thomas
 Friedman, you can innovate without having to emigrate.

 It's a compelling notion--but it's wrong. Today's global economy is
 spiky. What's more, the tallest spikes, the cities and regions that
 drive the world economy, are growing ever higher while the valleys,
 with little economic activity, recede still further.

 ...

 Geographic concentration encourages innovation because ideas flow more
 freely, are honed more sharply, and can be put into practice more
 quickly when innovators, implementers, and financial backers are in
 constant contact. Creative people cluster not simply because they like
 to be around one another or prefer cosmopolitan centers with lots of
 amenities (though both things tend to be true). They cluster because
 density brings such powerful productivity advantages, economies of
 scale, and knowledge spillovers.

 ...

 The main difference between now and a couple of decades ago is that
 the economic and social distance between the peaks has gotten smaller.
 People in spiky places are often more connected to one another, even
 from half a world away, than they are to people in their own
 backyards. This peak-to-peak connectivity is accelerated by the highly
 mobile, global creative class, about 150 million people, who migrate
 freely among the world's leading cities--places such as London, New
 York, Paris, Tokyo, Hong Kong, Singapore, Chicago, Los Angeles, and
 San Francisco.

 Meanwhile, second-tier cities from Detroit to Nagoya to Bangalore are
 locked in potentially devastating competition for jobs, people, and
 investment. And in the so-called developing world, millions upon
 millions of people whose culture and traditions are being ripped apart
 by globalization lack the education, skills, or mobility to connect to
 the world economy. They are stuck in places that are falling further
 and further behind.
 
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Dan Saffer

On Feb 21, 2008, at 7:42 AM, W Evans wrote:

 Therein lies the problem in the Bay Area Dan. How much is proximity  
 to all those great places/people/companies worth? Assume you live in  
 a city with a base cost of living index of 100, pay 1800 per month  
 for rent or mortgage, and make $100K -- and the same job in SV/SF  
 pays $100K, but the cost of living index is 132, you can naturally  
 see why it would cause huge shortages. Of course - in good times  
 like these - SF grows in our sector faster than most other regions b/ 
 c of all the access to capital to fund new ideas.
 I would seriously consider moving someday, but not for an effective  
 pay cut.

I think you have to think about it as an investment in your career.  
It's always better in the long run to be a big fish in a big pond than  
a big fish in a small pond. In an area with limited mobility between  
good jobs, you are likely to eventually hit a ceiling and its  
accompanying salary cap. In places like SF/SV, Tokyo, London, New  
York, etc. the ceiling is much higher. So yes, initially, you are  
screwed by the cost of living, but eventually, because of the  
connections you make and the mobility you have, you will likely do  
better in the long run. That's the hope, at least. :)

Dan

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Chris Bernard
I get to see a lot of good interaction design shops in the US. Smaller shops, 5 
to 30 people. Today, it simply doesn't matter where you are if you are good. In 
fact, if you are good (and can run a small business and develop a pipeline) 
it's an almost universal truth that you're going to be better off running your 
own shop. All that great work that folks get by being in SV? The shops in 
Oklahoma City, Austin and even Omaha get those calls too. I see it every day 
and I see companies try to BUY those shops in whole because they are having 
such a hard time hiring design talent.

This is a hard thing to see in a world of NDAs and projects that never see the 
light of day but I'm probably in a unique position in my role in that I get to 
see this so I thought it might be helpful to share. The good news is that IxD 
is incredibly valuable right now. The bad news is it won't stay that way if we 
can't find a way to grow the capacity of the discipline.

Inherently I think a lot of good designers know this and if you're in the 
enterprise and/or a corporate environment it can sometimes be hard to procure 
IxD talent. Please note I'm not I'm not saying that there aren't great 
opportunities in the enterprise or corporate environments (it's where I am 
too), just that it's a harder and more nuanced sell and even I'm drawn to 
allure of the small agency these days.

A few years ago I too considered a relocation to SV and when I did the math it 
just didn't make sense. As a more mature designer with a family of three 
children and wife that just stopped working I just couldn't make the math work 
(I also live in an inner ring suburb of Chicago which has crazy prices too so 
I'm already coming at this from a warped perspective, NYC, LA and SV might be 
the only places more expensive).

The challenge with places like the Bay Area and (increasingly) NYC and Seattle 
is not getting started there, it's settling there. Once you want to buy a 
house, have kids, etc. things spiral out of control quickly. In fact if you 
want to buy a modest house in Silicon Valley (and by modest I mean standards 
the rest of the US would apply--a few thousand square feet for the house and 
modest lot size like 50 feet by 150 feet) you're going to be looking to spend 
from 750k for what I would consider a complete dump and upwards of 1 million 
for something that would afford a nice quality of life. That house where you'd 
WANT to live? We'll the sky's the limit. (These are based on my own experience 
in looking around the Valley. A 1400 square foot Eichler for a million bucks in 
Sunnyvale was not getting my family too excited about a move to California.

I think David M is being a bit kind too, I'm not sure the salary ranges he's 
quoted would even get you a middle-class lifestyle in SV these days if you've 
got a family. But let's not sell this short. Places like New York, SV and 
(increasingly) Austin, Seattle, Ann Arbor are expensive because these 
ecosystems and that proximity IS important and VALUABLE.

If you're a young designer getting started I think it's a GREAT idea to spend a 
few years in one of these places to get your skills pulled together. Although 
today I would argue that doing a turn in Asia for a few years is equally if not 
more valuable.

Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile



Blog: www.designthinkingdigest.com
Design: www.microsoft.com/design
Tools: www.microsoft.com/expression
Community: http://www.visitmix.com

The future is already here. It's just not evenly distributed. William Gibson


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Hoekman, 
Jr.
Sent: Wednesday, February 20, 2008 7:24 PM
To: Andrei Herasimchuk
Cc: IxDA Discuss
Subject: Re: [IxDA Discuss] Where are all the designers?

 Not to take away from the very real issue of what the cost of living
 here is and how it puts a strain on people, but it certainly doesn't
 require earning $150K to $200K a year.


Depends on your lifestyle. For example, $100k can do significantly more for
you in Arizona than $150k can in Silicon Valley or SFO. When I explored
positions in SV, I realized very quickly that I would be paying twice as
much money to live in an apartment half the size of my house-and that was
just the beginning. In the end, it just wasn't worth it.

The other factor, though, was the thought of becoming a sort of cog in the
machine in SV. Working for a big company like Apple or Google, you can lose
your whole identity. At Apple, for example, they wholly condemn the idea of
going out and speaking at conferences unless your name is Steve, and I was
told outright that my speaking schedule would have to come to an untimely
end. I couldn't see sacrificing all the great things I get to do as a
consultant to work at one of the bigs. Again, not worth it.

And as far as opportunities go, well, let's just say I'm doing just dandy
living 

Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Rich Rogan
Regarding the comment on living in NYC:

The same goes for us in NYC! Rents in Manhattan for a 250 sq ft studio are
easily $1900 or more.

A two bedroom apt in a good neighborhood (with good schools) easily costs
$850K or more. My younger brother lives in Scottsdale, AZ. He owns a nice,
two level house for what our 1 bdrm apt costs!


New York City does NOT have to be an expensive place to live, and can be
VERY reasonable!

You can pay $ 8,000.00 per month for an average 2 bedroom in the West
Village Manhattan, or you could pay $ 1500.00 for a nice 2 bedroom in Bay
Ridge Brooklyn, (20 mins to Manhattan). And if $1500 is too much for you,
you could buy a 2 bedroom Coop in Flatbush Brooklyn for around $220 k. Note
both Brooklyn neighbourhoods have great food, great subways, lots of
amenities, and Bay Ridge is right on the water, with great public schools.

NYC can be very affordable and fantastic to live in, it's called move to
Brooklyn, (which is way cooler then Manhattan now anyways).

And if Brooklyn is too expensive move to Queens, a little more boring, but
you can knock another 25% off the rent. Keep in mind these places are within
a 20 min subway ride to Manhattan, safe, better food then Manhattan, often
better clubs and bars and parks. In the 5 Burroughs of New York only 1 is
really expensive, and that's Manhattan, (unless of course you want to move
to Harlem in Manhattan, very cool at $2 + k for a 2 bdrm, or by Columbia
University around the same price).

Give me a shout if you want to find a mega deal great neighbourhood in NYC.


-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com

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Re: [IxDA Discuss] SEO and Usability

2008-02-21 Thread Gloria Petron
I just visited Songza and was completely stymied. After clicking around bit,
I had that sinking sensation of Oh. I get it, that's what they're trying to
do here. And the only reason I even got that far was because I was in
Investigation Mode. Had I stumbled across this site on my own, I never would
have guessed that all the functionality offered by Songza actually existed.

They're borrowing a bunch from Google, which is fine, but they may have
actually gone overboard with the whole simplification thing. Also, several
of the interactive controls are so cutesy/clever that I'm way too conscious
of the hand of the designer, something that was rampant with the
Flashturbation sites of the 90's. As a result, I'm left wondering who the
site is for. Is this one of those if they're not smart enough to *get* it,
they shouldn't *be* here sites?

Overall, the sense I get from Songza is that a refreshingly forward-thinking
businessperson got together with a really talented designer and they went
for it. Great! Unfortunately it also feels like a seasoned info architect
was missing from the mix...someone who would have pointed out that however
uncool and irritating it may be, there are still some very real principals
about users that need to be accounted for...such as non-directed search.

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[IxDA Discuss] JOB: User Experience Specialist: Philadelphia area: Recruiter: Long term contract

2008-02-21 Thread Megan Metz
The User Experience Specialist is responsible for designing optimized
user experience strategies and solutions for websites and other digital
products such as: email, online advertising, etc. On various projects or
during different project phases, the User Experience Specialist will act
as a

business analyst, researcher, usability test coordinator, information
architect and/or interaction designer. 

 

Responsibilities: 

*   Participate in client meetings and review of business
requirements and digital strategy documentation in order to garner and
document user needs and appropriate site functionality 
*   Work with digital strategists and Account Services to help in
definition of target audiences 
*   Review and analyze client and competitor Web sites - and other
digital products, such as e-mails, online advertising, etc. - to report
expert findings on user experience effectiveness and provide
recommendations  
*   Create a user experience vision for Web sites and other
digital products based on business requirements, user needs and site
strategy 
*   Create conception diagrams, content outlines, interaction design
flows, site maps, wireframes, functional requirements and other
functional design documents 
*   Work with creative teams to ensure user experience vision has
been translated into site design and content 
*   Work with development teams to ensure that site functions
according to the specifications and follows the user experience vision 
*   Work with digital strategists, account services and/or partners,
organization of and/or participation in usability testing sessions,
online testing or other forms of user research 
*   Document user research results and/or strategic recommendations
based on this research 
*   Create user personas and scenarios
*   Work with team members on implementation of online media tactics

*   Work with other team members to create online media plans and
strategies   
*   Work with team members to optimize campaigns over all media 

 

Qualifications: 

*   Bachelor's degree and significant professional experience in Web
strategy and user-centered design 
*   Minimum of 3-5 years of relevant experience, ideally as an
information architect, interaction designer, user experience architect
and/or user interface designer (or similar role) 
*   Significant experience with user-centered design processes and
techniques; knowledge of user experience and human computer interaction
theories and methodologies 
*   Experience with user experience design of diverse Web
application types, ideally including Web 2.0; preference for experience
with other digital product types, such as e-mail, RSS feeds, etc. 
*   Knowledge of and experience with user research methodologies and
techniques 
*   Strong interest in and capacity to do research and keep abreast
of changing UX and IA trends 
*   Familiarity with accessibility and Section 508 standards 
*   Thorough knowledge of current Web and user interface standards  
*   Strong working knowledge of design software needed for
information architecture and interaction design (e.g., Visio) 
*   Preference for basic technical understanding of Internet-related
technologies
*   Ability to work on multiple projects simultaneously and very
detail-oriented 
*   Ability to communicate effectively with diverse internal and
external constituents, many of which have no knowledge of user
experience or information architecture 
*   Strong writing and presentation skills and must be a
self-starter, team player, and client-focused 
*   Past agency experience a plus

 

For more information, contact:

Meg Metz | [EMAIL PROTECTED] | (215) 545-1600

 

 

 

 


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Douglas Brashear
I second the vote for Brooklyn! I've lived there on two separate
occasions, the first time in Brooklyn Heights (just one subway stop away
from downtown) and the next in Cobble Hill. In both cases I was mere
minutes from work, mere steps to the supermarket and great shops 
restaurants (in one case one of the top 5 in the whole city - the
Grocery) and decent parking (well, in Cobble Hill). They were both
family neighborhoods, much quieter than anything you'd find in
Manhattan, and both were very reasonable. In Cobble Hill my wife and I
rented a 4-room railroad apartment that was on the parlor floor of a
turn-of-the-century brownstone (read: great plaster moldings, parquet
floors, pocket doors, etc.). In general, we loved our neighborhood so
much that when we do return to the city (fairly frequently) we spend the
vast majority of our time in Brooklyn.

- Doug :-)

.. ...

Doug Brashear
Director, Information Architecture

NavigationArts
7901 Jones Branch Drive, Suite 400
McLean, VA 22102

Tel:   703.584.8933
Mob:   703.725.8031
Fax:   703.584.8921

http://www.navigationarts.com

Architects of the User Experience



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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Gloria Petron
I live in Park Slope (need the green) and even though I love Brooklyn, I've
fantasized about what it would be like to live in the Carolinas or Seattle
(if certain salary issues got resolved). Just curious, why did you hate NC?

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread erpdesigner
I'd argue that the Bay area is affordable and one can buy a home (given the 
current real estate market here), though your comfort level will not be as good 
as other areas in the country and you're going to make sacrifices about areas 
where you'd like to live versus areas where you can afford to live. 

I moved out of state for a year to North Carolina and hated it.  The Bay area 
offers designers amazing career opportunities, rich cultural institutions, 
great weather, great education, etc. At this point I would not consider moving 
anywhere else just because I'm enjoying life here too much.

- Original Message 
From: Dan Saffer [EMAIL PROTECTED]
To: IxDA Discuss [EMAIL PROTECTED]
Sent: Thursday, February 21, 2008 7:26:08 AM
Subject: Re: [IxDA Discuss] Where are all the designers?



On 
Feb 
20, 
2008, 
at 
12:05 
PM, 
dave 
malouf 
wrote:

 
2) 
Like 
what 
David 
Shaw 
said. 
You've 
gotta 
be 
nutz, 
coocoo, 
and 
just
 
insane 
to 
leave 
anyplace 
including 
NYC 
and 
move 
to 
SF 
unless 
you 
were
 
guaranteed 
something 
between 
$150k-$200k, 
and 
HUGE 
relocation 
package
 
upwards 
of 
$20-$30k. 
Having 
done 
relocates 
to 
both 
coasts 
I'm 
pretty
 
familiar 
with 
what 
it 
takes 
at 
this 
point.

Wow. 
I 
want 
to 
work 
where 
you 
work! 
Most 
interaction 
designers 
I 
know  
in 
the 
Bay 
Area 
don't 
make 
anywhere 
close 
to 
this 
amount. 
I'd 
say  
about 
half 
of 
this 
($75-100k) 
is 
about 
average.

I 
moved 
to 
SF 
in 
my 
mid-30s 
(with 
a 
family 
I 
should 
add) 
and 
yes, 
I  
won't 
be 
buying 
a 
house 
anytime 
soon, 
but 
if 
what's 
important 
to 
you  
is 
doing 
really 
interesting 
work 
surrounded 
by 
a 
high 
calibre  
interaction 
design 
community, 
the 
Bay 
Area 
is 
hard 
to 
beat. 
The 
access  
you 
get 
to 
some 
amazing 
people 
and 
companies 
(startups 
and 
giants  
alike) 
is 
almost 
unreal. 
In 
a 
few 
block 
radius 
from 
my 
office 
there 
is  
frog, 
Twitter, 
Yahoo 
labs, 
Cooper, 
Hot, 
IDEO, 
Six 
Apart, 
Technorati,  
Adobe, 
Nokia...the 
list 
goes 
on 
and 
on.

Location 
still 
matters.

Dan



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list 
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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Jeff Seager
Dan said: Today's global economy is spiky. What's more, the
tallest spikes, the cities and regions that drive the world economy,
are growing ever higher while the valleys, with little economic
activity, recede still further.

Very true. A few years ago, much was made of the fact that Verizon
had established the first statewide fiber optic network here in West
Virginia. It was the backbone of a network, not a full-fledged
neural network, of course. The same economies of scale that
historically prevented travel through some of this state's rugged
terrain, and the same factors Dan enumerates, have prevented the
further evolution of this network and the arrival of technology
leaders we hoped it might attract.

Innovation is only a spark. To fan the flames of any new idea or
industry requires very personal, very human connections that always
have happened, and always will happen, in the places where innovative
people congregate in relatively large numbers.

That presents eager young hotshots with a choice, but it's by no
means the whole picture. Yes, I sacrifice something by not living in
such a place; and so do those who uproot themselves to travel to
whatever pseudo-Mecca they seek. If we learned nothing else from the
IBM (I've Been Moved) era of post-industrial America, we should have
learned that in the long term our peace of mind is integrally
connected to our sense of place and our social connectedness, or
cohesiveness. Is this obvious only to those of us who've studied
social anthropology and psychology?

I don't mean to be a naysayer. I just want to affirm the importance
of blooming where you're planted. Sometimes we're better off
creating opportunity than seeking it -- especially if we're dragging
a young family around with us!

If employers hold on to the notion/expectation of a global and
infinitely mobile workforce, I think in the long run they'll be
terribly disappointed. Community and society cannot sustain that or
be sustained by it, and anarchy is never a good climate for any human
enterprise -- including business.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170



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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Jack Moffett
I'm right with you Jeff. This conversation has only reaffirmed my  
beliefs that I am much happier here in Pittsburgh than I could be in  
any of the big cities. What it really comes down to is that my  
personal life is much more important to me than my professional life.  
While I would love the opportunity to work for a company like  
Adaptive Path, IDEO, Cooper, etc., my desire to do so has never  
exceeded my desire to remain close to my family. Of course, it is a  
matter of degrees. I did move to Pittsburgh from West Virginia  
because of career-oriented opportunities (and thought at the time I  
was moving to the big city! ;)

Dan, I know you don't miss Pittsburgh, and I admit I envied you as I  
followed your blog posts covering your graduation from CMU (as I had  
done a few years earlier) and hire at Adaptive Path, but the comforts  
of owning a sizable house, a yard to play with my kids in, gardens to  
get dirty in, and a view looking down on the Ohio River valley far  
outweigh the professional benefits you have cited.

I should add that I'm currently quite satisfied with my own career  
choices. My work isn't as sexy as a lot of what's going on in Silicon  
Valley, but I still have the opportunity to work for big-name  
companies doing interesting and challenging work.

And thanks to this community, I have the opportunity to participate  
in the field at large.

Jack




Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


Charles Eames was asked the question,
What are the boundaries of design?

He answered,

What are the boundaries of problems?

   - Charles Eames



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[IxDA Discuss] IxDA and recruiters

2008-02-21 Thread Jon Rosner

As a very senior recruiter who has been lurking on the IxDA List
for quite a while I can sympathize with the complaints about spam
from clueless recruiters, inquiries from HR people who have no idea
about design, and the tremendous desire for a better system for all.

I am paid by the hour for my work, often with production bonuses.
But most recruiters work for agencies which require them to send
out huge numbers of emails in the hope that some of their spam
will stick, a hire made, and a commission paid.

Where do  'IA needed with 10 years Illustrator and J2EE hands-on 
experience'
posts come from? These are usually written up by HR without input
from the Hiring Managers. I know, I taught recruiting at a University
level for a while until I gave it up.

The real issue here is that HR, Recruiting and the Hiring Managers have
to work hand-in-hand  ~ and all too often they don't.

IF a company wants to follow Good Hiring Practices then there are set
procedures to follow:

1) The Recruiter works with the Hiring Manager to determine the basic
needs and requirements.

2) Post same on the company website or on a local board. At least this
will meet the EEOC requirements and get the ball rolling.

3) The same information posted can then be turned into a series of questions
which can be asked of EACH candidate, answers TRANSCRIBED and
reviewed within 24 hours by the Hiring Manager with response given to the
prospective candidate with all due speed.

4) Based on the the response of the Hiring Manager, the job description 
posting and the
pre-screen can now be REWRITTEN to better reflect the real need and the 
market.
Now you can go out and START to recruit the right people.

5)Those rewritten pre-screens often allow the prospective candidates to 
address the issues.
What was a twenty to forty-five minute pre-screen can now be reviewed in 
transcription and
appropriate individuals selected for interview...

There are, of course, more steps to follow, but these first few are 
TRULY critical if the
company wants to avoid hiring the someone who is not a solid fit in 
terms of personality,
skills, interests, drive and a host of intangibles that can make the 
difference between a
fun place to work and utter misery.

Just my 2 cents.

Best Regards,

Jon Rosner
Senior Recruiter
[EMAIL PROTECTED]





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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Scott McDaniel
I think you're spot on with what those of us who'll step back and view
it in that way,
but it also may explain the natural flow of talent for those who consider that
direct salary-cost of living thing to be priority one.  That's sad in some ways
(opportunities missed, the field loses some people who place more
emphasis on salary),
and I don't say that in a judgmental fashion - people can consider a
particular lifestyle,
means of supporting family/themselves, proximity to family and friends, etc. all
primary concerns, and more power to them.  None of this has to
necessarily relate
to exactly where one lives (although learning more about SV, Brooklyn
and other areas
has been cool~), but are we seeking out what can help us learn, grow
and strengthen our
craft across companies, industries and regions.

Scott

On Thu, Feb 21, 2008 at 11:00 AM, Dan Saffer [EMAIL PROTECTED] wrote:
  I think you have to think about it as an investment in your career.
  It's always better in the long run to be a big fish in a big pond than
  a big fish in a small pond. In an area with limited mobility between
  good jobs, you are likely to eventually hit a ceiling and its
  accompanying salary cap. In places like SF/SV, Tokyo, London, New
  York, etc. the ceiling is much higher. So yes, initially, you are
  screwed by the cost of living, but eventually, because of the
  connections you make and the mobility you have, you will likely do
  better in the long run. That's the hope, at least. :)
-- 
'Life' plus 'significance' = magic. ~ Grant Morrison

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[IxDA Discuss] Reductionism

2008-02-21 Thread sajid saiyed
I was reading this paper by Philip Galanter on What is Generative
Art? and came across this
(http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf):

Science generally proceeds in a reductive manner, the thinking being
that by breaking
down complicated phenomena into its figurative (or literal) atomic
parts one gains
predictive and explanatory power. The problem with reductionism,
however, is that it
is often difficult to put the pieces back together again.

I was trying to relate this to what we do with complex information. We
also follow the scientists way by breaking down the information into
parts (reductionism) and then build correlations of these parts to
each other and (try to) present the user a organized system.

I feel the systems (or application in our context) fail when we can
not put these pieces together.

So I would like to know, have you experienced the problem of putting
these pieces back together again?
or
Has anyone found a good solution to this problem?
or
an alternative?

I would like to know various viewpoints on this.

-sajid

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Bryan Minihan
Very well said, Jack, I couldn't agree more.

I've been a little swamped lately, but have followed what I could of this
thread the past week, with some interest.  

I consider myself pretty well qualified in the will move for work domain.
My dad was a marine, so when asked where I'm from, I say everywhere, but
specifically CA, NC, AZ, OH, VA and DC.  In 1995, I moved from NC to
Oakland to work in the corporate office for The Nature Company (RIP), then
moved to Andersen Consulting (now Accenture) and spent 4 years there. 

There's a special place in my heart for both southern and northern CA.  I
was born there, and part of me will always stay there.  On the other hand,
after 4 years, and twice yearly flights home (for 8 state east-coast
family-trip sprees), plus the INSANE cost of housing (I could deal with the
rest, having lived in VA, but I couldn't afford a house anywhere), I decided
to move back to the east coast.  

I worked in Bethesda and lived on Capitol hill, for a few years, then we (my
wife's from Boston) moved back down to NC so I could finish my degree.  That
was 2001, for some perspective on where jobs went - nowhere, really.  We're
still in the RTP area after 6 years now, and I'm with a startup whose CEO
believes in the area and has really been trying to drive the technology
culture higher.

I always used to wonder why people in dire straits don't just get up and
move to where the work is.  For a long time, that was my outlook.  Nowadays,
though, I get job offers from SV and NYC about 3 times a week, and don't
think we could do it.  My greatest drive right now (besides my work) is
finding the last house we're going to live in, preferably on Cape Cod, if
the market plays nice (it's about the beach, and we're 2 hrs away,
unfortunately).

As for why there aren't enough interaction designers (specifically), I
actually think it's because we're somewhat rare.  As others have mentioned,
formal degrees for our specific work are hard to come by, and (maybe it's
just me), I think our discipline takes a certain blend of technical savvy,
creative juices and observational skills in the same person to be
successful.  I've had a really hard time applying for agency positions who
want to put me in only one of three buckets:  usability, visual design, or
development.  I've been turned down for a few of these because they didn't
know where to put me.  Frankly, I don't know which of those I like more,
anyway.

After moving 7 times in the last 15 years, all I can say is that I've never
run out of work, anywhere.  Only once have I actually disliked the work I
was doing (that was my last job).

Bryan
http://www.bryanminihan.com

-Original Message-
Subject: Re: [IxDA Discuss] Where are all the designers?

I should add that I'm currently quite satisfied with my own career  
choices. My work isn't as sexy as a lot of what's going on in Silicon  
Valley, but I still have the opportunity to work for big-name  
companies doing interesting and challenging work.

And thanks to this community, I have the opportunity to participate  
in the field at large.

Jack



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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread mark schraad
Absolutely... so wish I had a second language!

On Thu, Feb 21, 2008 at 11:41 AM, Chris Bernard [EMAIL PROTECTED]
wrote:

 Although today I would argue that doing a turn in Asia for a few years is
 equally if not more valuable.


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Andrei Herasimchuk
On Feb 21, 2008, at 12:16 PM, dave malouf wrote:

 1) The market is just harshin' right now.

Tell me about it.

 2) Your specific criteria of combining (I'm not arguing the merits)
 code  design skills in a single person/role is even harder to find.
 The bulk of this generation of designers is just not trained as such.

I understand my design and skill requirements tend be harder than  
others, but I was actually asking more in general. All my friends at  
places like Apple, Google, Adobe, various startups, etc... all of  
them are saying the same thing about the designer supply/demand problem.

 If I were you I would recruit heavily from the interactive design
 programs at art/design/technical schools and build the specifics of
 IxD talent you need through mentorship.

Yup. Agreed.

 Oh! and if I found it, I wouldn't tell you b/c I'm hiring

This is also part of the problem. I know you meant this in jest, but  
at the same time, I think so many folks in the management side of the  
equation aren't talking to each other, so it kind of exacerbates the  
problem. No one is talking to each other due to trying to hire and  
such and it creates a larger vacuum of information to recruit within.  
I'm not sure if anything could be done about this, but just noting it  
out loud.

 4) People have keyed in on some good issues about the way we talk
 about ourselves and the issues around HR/IxD relationships that as an
 org and as a community of practice we have to do a better job with.
 BTW, I have been trying to settle on a definition and create firm
 labels for half a decade now and well, you and I just disagree. ;)

I'm going to try and be clear as possible for the last time on this  
issue:

If you (and I mean you, the IxDA board and the IxDA community in the  
plural sense) want to collectively settle on the definition that an  
IxD practitioner is:

* Someone who designs interaction
* Someone who is technology agnostic
* Someone who is paired with a visual or graphic designer to create  
the aesthetic of the product
* Does not code or program, even at a lightweight prototyping level

Then by all means, please do so! If this is the definition, then call  
those people Interaction Designers. Be my guest! I know many  
companies and design team in Silicon Valley are already doing so.

That's not what I am and that's not what I'm looking for. I define  
myself as someone who:

* Designs interaction and workflow
* Creates and design aesthetics and visual components
* Codes front-end development as a light-weight prototyping exercise,  
in order to contribute to building what I design
* Designs digital technology, specifically interfaces and software;  
be it desktop applications, web sites, web applications, mobile  
interfaces, or software enabled appliances, like an internet enabled  
refrigerator or a digital drawing tablet with a screen interace

I have called this person an Interface Designer or Software Designer  
in the past, as that what I call myself. If the IxDA wants people who  
do the above to be called Interaction Designers, then by all means,  
be my guest! As long as they do it inclusively with that list of  
things, and exclude any aspect of it. The software industry has been  
literally BEGGING some group to lay ownership to this design position  
for more tan a decade now.

I don't have a problem with labels and job titles. As near as I can  
tell... the IxDA does, or at least people who practice the job. I  
only say this because the variance in the resumes I see are literally  
all over the map, along with the job titles, etc.

I'm more than happy to call myself an Interaction Designer if it  
includes aesthetics as core, assumes technology and software, and  
encourages building via coding since what we design at the end of the  
day are digital technology products. However, if the IxDA wants  
Interaction to be exclusive from aesthetics and building along with  
not being tied exclusively to code, then basically in the domain of  
technology products an IxD type of designer will always need to be  
paired with a team to cover the entire needs f product design.

And then, if this is indeed the case, then we simply need to  
communicate to HR folks the distinction between an Interaction  
Designer, Graphic Designer, and Interface Designer. I'll let the  
Usability and Information Architects work out their own job  
descriptions.

I personally have no problem with that. It's just I think its  
dangerous for designers to silo themselves like that in the  
technology sector, because as technology flattens even more while  
becoming even easier to implement, the need to have multiple people  
do the job of the design and the economics of building digital  
products will simply not be viable.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



Welcome to 

Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Charles B. Kreitzberg
Andrei:

This issue of how to define comes up over and over and, IMO, is a can of
worms. Rather than trying for one size fits all, I would suggest that we
think about a competency model in which Joe can be a basic designer and
Sue has added a specialty or competence in lightweight prototyping and Sally
also has an IA competence.

Then all the designer's skills would be clear upfront.

This is how MD's do it. Every doctor has a set of basic skills and then they
specialize. Psychologists do that as well (e.g. you can get a specialization
in forensic psychology, family psych etc.).

None of this will ever be easy or free from emotion but I think we need to
be very careful about what sort of box we place ourselves in.

Charlie


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread mark schraad
On Thu, Feb 21, 2008 at 3:59 PM, Andrei Herasimchuk 
[EMAIL PROTECTED] wrote:



 This is also part of the problem. I know you meant this in jest, but
 at the same time, I think so many folks in the management side of the
 equation aren't talking to each other, so it kind of exacerbates the
 problem. No one is talking to each other due to trying to hire and
 such and it creates a larger vacuum of information to recruit within.
 I'm not sure if anything could be done about this, but just noting it
 out loud.
 I really wish there was a place or discussion with even a small percentage
 of the energy here, where design management was the topic. If it is out
 there, I haven't found it.




 * Designs interaction and workflow
 * Creates and design aesthetics and visual components
 * Codes front-end development as a light-weight prototyping exercise,
 in order to contribute to building what I design
 * Designs digital technology, specifically interfaces and software;
 be it desktop applications, web sites, web applications, mobile
 interfaces, or software enabled appliances, like an internet enabled
 refrigerator or a digital drawing tablet with a screen interface


5 or 7 years ago I would have agreed that this is a solid job description.
Now I think it is a dream. Fragmentation in the these responsibilities has
not only begun, it has started to harden. And it will only continue in that
direction. The current direction in design is for collaborative teams. As
such, those teams need more specific and deeper skill sets.

I am not saying it is right or desirable, but it certainly seems the trend.

Mark

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread W Evans
To that point - those of us who *have* been hiring managers in the past - if
we want things to change - we have to take responsibility for partnering
with HR/Recruiter people. I have spent many an hour on the phone just
talking about the issues, skills, mindset, background of people that might
be a match - and educating about IxD and IA along the way.

BTW: Has anyone noticed the BIG shift in the last 7 years of a whole crop of
new recruiters following a new business model. In essence - they have
taken the call center business model, extended it to recruiting and
outsourced it to India. All the initial job board search/keyword matching
and initial screening is done there (with US phone#, business address), and
once the initial screening is done - candidates are passed along to client
facing recruiters in based in the US. I have no idea if this is a long term
trend, but with growth in real wages in call center places like Bangalore -
I can't see this as sustainable, and it may move again to the Philippines.
Just find it interesting - no point to this I guess.

On Thu, 21 Feb 2008 12:16:09, dave malouf [EMAIL PROTECTED] wrote:

 Andrei,
 To get back to your question, if you are still listening.
 1) The market is just harshin' right now.
 2) Your specific criteria of combining (I'm not arguing the merits)
 code  design skills in a single person/role is even harder to find.
 The bulk of this generation of designers is just not trained as such.

 If I were you I would recruit heavily from the interactive design
 programs at art/design/technical schools and build the specifics of
 IxD talent you need through mentorship. There is no program
 concentrating on IxD or even a segment of IxD that will create the
 type of designer you are looking for.

 Basically, you're going to have to breed your own.

 I know you are connected with SJState, and I'm sure that you can try
 to hook into Art Institute and CCA as well to find the junior talent.
 There are more visual aestheticists   technologists than there are
 behavioral aestheticists   technologists out there. And finding all 3
 in 1 person I haven't seen in a resume in a long time and I would
 love to have it!

 Oh! and if I found it, I wouldn't tell you b/c I'm hiring

 3) I don't think there is anything going on in SV that isn't going
 on in the other hubs around the world. It might feel worse, but
 everyone is struggling. Join the pity party!

 4) People have keyed in on some good issues about the way we talk
 about ourselves and the issues around HR/IxD relationships that as an
 org and as a community of practice we have to do a better job with.
 BTW, I have been trying to settle on a definition and create firm
 labels for half a decade now and well, you and I just disagree. ;)

 -- dave


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=26170


 
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~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Matthew Nish-Lapidus
In the many discussions (arguments?) about defining IxD this is by far
the most reasonable answer I've ever hears.

In reality, we're all going to have different specialties anyway, and
there's nothing wrong with looking for employees with specific
specialized skills, like coding, or IA, or whatever.  But in the end,
to call yourself an IxD there are certain base skills you should have.

Makes sense to me.  It's not just doctors that work like this..
lawyers, pilots, artists, .. well, basically every profession has
different subsets of specialized skills.  Why should we be any
different?



On Thu, Feb 21, 2008 at 4:06 PM, Charles B. Kreitzberg
[EMAIL PROTECTED] wrote:
 Andrei:

  This issue of how to define comes up over and over and, IMO, is a can of
  worms. Rather than trying for one size fits all, I would suggest that we
  think about a competency model in which Joe can be a basic designer and
  Sue has added a specialty or competence in lightweight prototyping and Sally
  also has an IA competence.

  Then all the designer's skills would be clear upfront.

  This is how MD's do it. Every doctor has a set of basic skills and then they
  specialize. Psychologists do that as well (e.g. you can get a specialization
  in forensic psychology, family psych etc.).

  None of this will ever be easy or free from emotion but I think we need to
  be very careful about what sort of box we place ourselves in.

  Charlie

  
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-- 
Matt Nish-Lapidus
work: [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED]

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Andrei Herasimchuk

On Feb 21, 2008, at 1:06 PM, Charles B. Kreitzberg wrote:

 This issue of how to define comes up over and over and, IMO, is a  
 can of
 worms. Rather than trying for one size fits all, I would suggest  
 that we
 think about a competency model in which Joe can be a basic  
 designer and
 Sue has added a specialty or competence in lightweight prototyping  
 and Sally
 also has an IA competence.

You can do that. But it will not solve the problem that people in  
this discussion have noted, that being the problem of Job Boards, how  
HR people recruit, and generally how design is factored inside the  
corporate org chart.

It's not difficult to define the thing. It really isn't. And while  
those in the trenches may not care for the discussion, it's like  
politics. You can ignore the machinations of what the GOP and  
Democrats are doing on a daily basis, but you do so at your own peril  
when one day you wake and can't recognize your own government or  
understand how it's possible your country is involved in a war  
halfway across the world that has lasted longer than World War II and  
that kills obscene numbers of people on a monthly basis.

There are three job title candidates:

Visual Designer / Graphic Designer: I think we can all agree this is  
the easiest one and is not controversial.

Interaction Designer: The only points of contention here, if there is  
one, is whether IxD does aesthetics, is tied to software type of  
products and need to learn how to code at a prototype level. I know  
most of that contention is my own point of view, but it cuts both  
ways. IxD has muddied the job descriptions in Silicon Valley to the  
degree that I feel it's the responsibility of those whose practice it  
to make sure everyone knows what the job is, clearly and without  
confusion. Once that clarity is brought back, there's no point of  
contention.

Interface Designer: This is someone who designs interfaces. I think  
that's pretty clear and I have stated so year over year for far too  
long now. And since interfaces include aesthetics, and necessarily  
require code to exist, I don't think there's any question that  
Interface Designers work on software or software aspects of products,  
and should train themselves to code enough to help build what they  
design.

The main issue is people swapping these titles around, which lends  
confusion on job boards and creates a sense of not being able to map  
designers to people looking to hire them. this is further exacerbated  
when you toss in Usability and IA stuff into the mix, but that's a  
pretty easy problem to solve in my opinion, as those folks clearly do  
something far different than what designers on digital products do.

 This is how MD's do it. Every doctor has a set of basic skills and  
 then they
 specialize. Psychologists do that as well (e.g. you can get a  
 specialization
 in forensic psychology, family psych etc.).

But it's well understood that Doctor's practice *medicine.* Since a  
certain part of IxDA folks are pushing the technology agnostic  
aspect of the field, you lose that baseline like Doctor's have.  
Imagine a doctor giving you advice on the health of your home,  
instead of your body. It's like that. imho.

So I think you could take the MD approach, if you agree that IxDA is  
tied to technology or software. Otherwise, good luck trying to make  
it work. I obviously don't have a lot of confidence in that approach.

 None of this will ever be easy or free from emotion but I think we  
 need to
 be very careful about what sort of box we place ourselves in.

Agreed. But the problem is that if you want the HR, recruiting, and  
ability to find or hire people into jobs to go way, you *have* to   
pick some box.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Charles B. Kreitzberg
In my previous post, I should have added I completely agree with this
statement that Andrei made:

...it's dangerous for designers to silo themselves like that in the
technology sector, because as technology flattens even more while becoming
even easier to implement, the need to have multiple people do the job of the
design and the economics of building digital products will simply not be
viable.

You bet! I believe that is what will happen if we are not careful and the
undesired result will be that we reduce our earning potential. 

Charlie


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[IxDA Discuss] GMails New Contact Manager

2008-02-21 Thread Amnon Dekel
I am a long time fan of GMAIL and Google's keep it simple and clean UI
philosophy. Unfortunately the new contact manager seems to have not been
designed by Google. I have had a really frustrating experience in creating a
contact group with 20 emails of my students, none of which are existing
contacts. With the old UI I just create a new group and past all the
addresses into the entry field and voila- new group created. With the new UI
I have the choice of creating a contact for each of the 20 emails (no way!)
and then add them to the group, or I can create a CVS file and import it. I
tried the second option but the contact manager would not eat it and gave me
an error on it each time. Even if it had accepted it- it wouldn't have
mattered since gmail needs to cater to normal users, not users who can
create CVS files by hand.

So my solution was simple but annoying: I switched back to the OLD UI,
created the contact group and then switched back to the NEW UI, praying that
all the new features that I love (i.e. label coloring etc) would not get
ruined in the process- luckilly the process succeeded.

So- the point- the new Gmail contact manager suffers from a badly executed
UI design- apart from the problem I described it has additional UI problems
which I will not add to this already too long post.

I hope the GMAIL team which has done such a wonderful job in creating the
best web based email today (in my opinion) gets back to basics and fixes
this as soon as possible. If anyone here knows anyone from the team I would
appreciate it if they could forward this email to them. Looking through the
Gmail forum I see that I am not the first one frustrated with this and hope
they fix it.

-- 
:::...::..:::...:::
Amnon Dekel
Cell: +972 54 813-8160
:::...::..:::...:::

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread mark schraad
And... the word seems to have gotten out that this position is ill defined
and pays rather well. Like Andrei, I am getting resumes that are all over
the mat and hardly qualified. Lots of people with a tech background and
absolutely no design foundation.
Mark


On Thu, Feb 21, 2008 at 3:52 PM, W Evans [EMAIL PROTECTED] wrote:


 BTW: Has anyone noticed the BIG shift in the last 7 years of a whole crop
 of
 new recruiters following a new business model. In essence - they have
 taken the call center business model, extended it to recruiting and
 outsourced it to India.

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Re: [IxDA Discuss] GMails New Contact Manager

2008-02-21 Thread W Evans
Amnon - At least you can try to use it --
*
I can't! *

None of my contacts show up in the list. I can mouse over what I guess might
be the rows where the names exist - but the names don't appear.  When you
can't even read the names of your contacts because they don't exist, there
is a real problem with the UI.

Can't tell who did the UI, but it must have been someone at Google. I doubt
they outsource any of their UI designs.

On Thu, Feb 21, 2008 at 4:35 PM, Amnon Dekel [EMAIL PROTECTED] wrote:

 I am a long time fan of GMAIL and Google's keep it simple and clean UI
 philosophy. Unfortunately the new contact manager seems to have not been
 designed by Google. I have had a really frustrating experience in creating
 a
 contact group with 20 emails of my students, none of which are existing
 contacts. With the old UI I just create a new group and past all the
 addresses into the entry field and voila- new group created. With the new
 UI
 I have the choice of creating a contact for each of the 20 emails (no
 way!)
 and then add them to the group, or I can create a CVS file and import it.
 I
 tried the second option but the contact manager would not eat it and gave
 me
 an error on it each time. Even if it had accepted it- it wouldn't have
 mattered since gmail needs to cater to normal users, not users who can
 create CVS files by hand.

 So my solution was simple but annoying: I switched back to the OLD UI,
 created the contact group and then switched back to the NEW UI, praying
 that
 all the new features that I love (i.e. label coloring etc) would not get
 ruined in the process- luckilly the process succeeded.

 So- the point- the new Gmail contact manager suffers from a badly executed
 UI design- apart from the problem I described it has additional UI
 problems
 which I will not add to this already too long post.

 I hope the GMAIL team which has done such a wonderful job in creating the
 best web based email today (in my opinion) gets back to basics and fixes
 this as soon as possible. If anyone here knows anyone from the team I
 would
 appreciate it if they could forward this email to them. Looking through
 the
 Gmail forum I see that I am not the first one frustrated with this and
 hope
 they fix it.

 --
 :::...::..:::...:::
 Amnon Dekel
 Cell: +972 54 813-8160
 :::...::..:::...:::
 
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-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Charlie Kreitzberg
Perhaps it's just my ignorance but I don't understand the difference
between an Interaction Designer and an Interface Designer. I don't
understand intuitively how to design interaction without designing
interfaces. I don;t understand how to do either without considering
the way that the information  I present is organized. And I doubt
that most people outside our community will either. 

As MD's practice medicine, in my view I practice the human-centered
design of the presentation layer. I realize that not everyone will
see it that way. But I do believe that we must present a simple,
seamless face to the outside world.

Andrei, you said I think its dangerous for designers to silo
themselves like that in the technology sector, because as technology
flattens even more while becoming even easier to implement, the need
to have multiple people do the job of the design and the economics of
building digital products will simply not be viable.

I completely agree with you and that is the danger I am trying to
avoid. It's hard enough explaining to the CEO or CIO why they need
help with the users let alone trying to explain the nuances of Ux,Ix,
UI, IA, and the other elements in this alphabet soup.

One title will also help with HR and the Job Boards, IMO.

Charlie


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170



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Re: [IxDA Discuss] Reductionism

2008-02-21 Thread Oleh Kovalchuke
 So I would like to know, have you experienced the problem of putting
 these pieces back together again?
 or
 Has anyone found a good solution to this problem?
 or
 an alternative?

Card sorting exercise from Information Architecture.

Several techniques described in David Straker's 'Rapid problem solving
with Post-It notes': Post-Up; Swap-sort; Bottom-up tree.

Oleh


On Thu, Feb 21, 2008 at 12:56 PM, sajid saiyed [EMAIL PROTECTED] wrote:
 I was reading this paper by Philip Galanter on What is Generative
 Art? and came across this
 (http://www.philipgalanter.com/downloads/ga2003_what_is_genart.pdf):

 Science generally proceeds in a reductive manner, the thinking being
 that by breaking
 down complicated phenomena into its figurative (or literal) atomic
 parts one gains
 predictive and explanatory power. The problem with reductionism,
 however, is that it
 is often difficult to put the pieces back together again.

 I was trying to relate this to what we do with complex information. We
 also follow the scientists way by breaking down the information into
 parts (reductionism) and then build correlations of these parts to
 each other and (try to) present the user a organized system.

 I feel the systems (or application in our context) fail when we can
 not put these pieces together.

 So I would like to know, have you experienced the problem of putting
 these pieces back together again?
 or
 Has anyone found a good solution to this problem?
 or
 an alternative?

 I would like to know various viewpoints on this.

 -sajid
 
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-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

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[IxDA Discuss] JOB: Senior Interactive Designer UI Designer, San Francisco, Recruiter, Full Time

2008-02-21 Thread Eric Manke
Title: Senior Interactive Designer / UI Designer
Location: San Francisco

A new, interactive-media startup is searching for an experienced Senior 
Interactive Designer to help develop its product for a launch in the 
second quarter of this year. This well-financed startup, with Web-based 
software that also carries a client-side application, is backed by 
veterans of the technology and entertainment industries. This role 
reports to a Product Manager; some telecommuting is possible.

The Senior Interactive Designer will define and develop of all 
consumer/business-facing aspects of its product, working closely with 
product marketing and the technical team to create and layout the user 
interface (UI). In addition, the Senior Interactive Designer will 
collaborate with team members on the UI; will design and build UI 
solutions that are cohesive and aesthetically pleasing; and will stay on 
top of current implementation technologies and best-practice solutions.

Ideal candidates will have consumer-facing experience; expertise in UI 
design, Web 2.0, HTML and Flash; agency experience; a background in 
visual design; and a strong understanding of the process of human 
interface design. Candidates should be well versed in Web analytics and 
client-side application design and should come from the entertainment, 
film, music and visual industries.

Responsibilities:
* Create UI design concepts and solutions that support the company's goals
* Collaborate with multidisciplinary teams to conceive and improve the 
user experience
* Work collaboratively with other designers, product managers and engineers
* Design interactive navigation, controls and icons
* Own the entire design for the consumer-facing Web portal
* Create wire frames, mockups and interactive prototypes
* Communicate and partner with teams to iterate the design vision
* Create innovative new solutions and present multiple design ideas
* Contribute to the culture of communication, collaboration and inspiration

Requirements:
* More than five years of experience in Web design and a solid 
understanding of the relationship between content, visual design, user 
interface and technology
* Excellent UI design skills and an outstanding portfolio of interactive 
projects
* Experience and participation in the complete product lifecycle of 
launched Web sites, software applications or games (TV interface 
experience is a plus)
* Core competency in graphic design with emphasis on consistency, 
attention to detail, simplicity and innovation
* Expert-level skills in Adobe Creative Suite, Flash, ActionScript, HTML 
and CSS
* Maya experience is a definite plus
* Consumer Internet experience preferred
* Strong communication skills with the ability to listen and articulate 
a design and advocate best-practice solutions
* Strong understanding of implementation technologies and how to design 
within limitations
* An organized approach and an ability to work effectively under 
deadlines and manage multiple concurrent projects
* Ability to take direction to meet creative and business needs
* A risk-taker with a can-do attitude, flexibility, good initiative and 
proven attention to detail
* Ability to work well within a diverse, challenging and rewarding 
environment


If you feel that you are qualified for this position, please email me a 
Word doc or PDF version of your resume and link to your portfolio. 
Candidates must provide a portfolio, including examples of interactive 
and application work and must be authorized to work in the United States 
on a full-time basis for any employer.

Please note:
*Resumes submitted without a portfolio will not be reviewed.
*Not all resumes will receive a response.

Jessie Stehle
Creative Recruiter
Email: [EMAIL PROTECTED]
Site: http://www.cm-recruiting.com
LinkedIn: http://www.linkedin.com/in/jstehle

*If you know of someone who you would like to refer for this position, 
please have him or her email me directly and mention your name. If you 
would like to refer someone confidentially, please mention this in your 
email. I can pay a $1,000 - 3,000 referral fee for each hired candidate.*


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread W Evans
As I said earlier about BA to Christina, we need something where designers
can anon post resumes -- either BA, or maybe here on IxDA someday.
I know we have gatekeepers on our list - but all the recruiters that
actually post here have positions that are completely relevant to the
community -- I would say over 95% relavant. We may not all like the job
descriptions, but they are a lot more relevant than a junior systems analyst
posting - or a life insurance posting.

On Thu, Feb 21, 2008 at 4:32 PM, mark schraad [EMAIL PROTECTED] wrote:

 And... the word seems to have gotten out that this position is ill defined
 and pays rather well. Like Andrei, I am getting resumes that are all over
 the mat and hardly qualified. Lots of people with a tech background and
 absolutely no design foundation.
 Mark


 On Thu, Feb 21, 2008 at 3:52 PM, W Evans [EMAIL PROTECTED] wrote:

 
  BTW: Has anyone noticed the BIG shift in the last 7 years of a whole
  crop of
  new recruiters following a new business model. In essence - they have
  taken the call center business model, extended it to recruiting and
  outsourced it to India.




-- 
~ will

No matter how beautiful,
no matter how cool your interface,
it would be better if there were less of it.
Alan Cooper
-
Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Bryan Minihan
The biggest consequence I have noticed with this shift is the complete lack
of tact and personal connection that comes from a recruiter who is tied to
the process, and not merely following one.

That is, half of all the offers I receive start with: URGENT, SEND ME YOUR
UPDATED (rewritten) RESUME, 3 REFS  PORTFOLIO THIS AFTERNOON! And end with
a copy/pasted job description without any context for how or why I was
pre-selected for the role.  They are almost always very short-term contracts
in places I am nowhere near, and for positions I am unqualified for, with no
rate information.

I know *why* I get these, but it's not necessarily true that every candidate
can and will drop everything at a moment's notice for a 3 month contract IA
project in Debuque, Iowa.

I hesitate to complain, because people are just doing their jobs, and I
might need to move to Iowa some day.  But still, it's a little annoying.

Bryan
http://www.bryanminihan.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of W Evans
Sent: Thursday, February 21, 2008 3:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Where are all the designers?

BTW: Has anyone noticed the BIG shift in the last 7 years of a whole crop of
new recruiters following a new business model. In essence - they have
taken the call center business model, extended it to recruiting and
outsourced it to India. All the initial job board search/keyword matching
and initial screening is done there (with US phone#, business address), and
once the initial screening is done - candidates are passed along to client
facing recruiters in based in the US. I have no idea if this is a long term
trend, but with growth in real wages in call center places like Bangalore -
I can't see this as sustainable, and it may move again to the Philippines.
Just find it interesting - no point to this I guess.

On Thu, 21 Feb 2008 12:16:09, dave malouf [EMAIL PROTECTED] wrote:
.. http://www.ixda.org/help


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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Brett Ingram
 That is, half of all the offers I receive start with: URGENT, SEND  
 ME YOUR
 UPDATED (rewritten) RESUME, 3 REFS  PORTFOLIO THIS AFTERNOON! And  
 end with
 a copy/pasted job description without any context for how or why I was
 pre-selected for the role.  They are almost always very short-term  
 contracts
 in places I am nowhere near, and for positions I am unqualified  
 for, with no
 rate information.

 I know *why* I get these, but it's not necessarily true that every  
 candidate
 can and will drop everything at a moment's notice for a 3 month  
 contract IA
 project in Debuque, Iowa.

Bryan,

I think you have every right to complain. I have received the same  
type of emails - and receive them frequently. I don't think it is too  
much to ask to have some context, and for it to be worded a little  
less... impersonally.

I also think recruiters are shooting themselves in the foot when  
they send this kind of email. For the most part, I now ignore emails  
from recruiters who have sent this kind of email in the past. Of  
course, I'm not looking for a job right now either.

Which brings me to the original question in this discussion thread.  
What I haven't really seen anyone write is that the reason it is hard  
to find designers might be because we are happily employed and not in  
the market for a job. I live in the Bay Area and really like where I  
am working. If there truly are so many great companies for  
interaction designers in the Bay Area (or anywhere), the question  
becomes one of motivation. How do you get someone who is happily  
employed to leave his or her job, or even pay attention when someone  
contacts them about a job? It seems to me that the original question  
implied that there should be a bunch of people just waiting around  
for a great position, and I just don't buy that supposition.

Brett

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[IxDA Discuss] Means to an IxDA message? WAS: Re: Where are all the designers?

2008-02-21 Thread Elizabeth Bacon
There are simply more jobs than IxDs right now. We're all engaged in  
solving interesting problems, and the world is exploding with yet  
more possibilities.

The fear I share with others is that we all face a serious  
professional issue if unqualified folks fill IxD shoes and cause  
industry to sour on our discipline. I'm thinking that facing outward  
and being more direct with industry is crucial for IxDA. Leaving  
aside the somehow too-touchy definitional question...which I believe  
is not as out of whack as some contend... I do believe that IxDA has  
to help us maintain standards and build out the fields of our shared  
expertise. As a member of the board, I want to make this happen.

So, what are some of the best means we (IxDA) could employ to  
communicate the IxD message  self-definition with recruiters, HR  
departments, education, business leaders, etc.?

Cheers,
Liz


On Feb 21, 2008, at 2:43 PM, Brett Ingram wrote:

 Which brings me to the original question in this discussion thread.
 What I haven't really seen anyone write is that the reason it is hard
 to find designers might be because we are happily employed and not in
 the market for a job.


Director, IxDA / www.ixda.org
CDO, Devise / www.devise.com






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[IxDA Discuss] Mental Models is enough?

2008-02-21 Thread maeda toshiyuki
I've reading Mental Models by Indi Young. It's very interesting.

Mental modeling is certainly effective and useful for designing
products , softwares and web applications.
But I think it's not enough for some kind of websites which the main
business purpose is like getting a request for brochure or
subscribing.

For desighing the website, we have to figure out not only user
behaviors, but also their needs and insights behind user behaviors to
know how to capture their attentions and break their psychological
barriers.

I think we should make user psychological scenario, not user behavior scenario.

What do you think ?

+
toshiyuki maeda
Usability Consultant
Tokyo, Japan

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Re: [IxDA Discuss] Means to an IxDA message? WAS: Re: Where are all the designers?

2008-02-21 Thread mark schraad
The only profession I see in a more unbalanced demand/supply position  
is the SEO specialist.


On Feb 21, 2008, at 8:15 PM, Elizabeth Bacon wrote:

 There are simply more jobs than IxDs right now. We're all engaged in
 solving interesting problems, and the world is exploding with yet
 more possibilities.



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Re: [IxDA Discuss] Means to an IxDA message? WAS: Re: Where are all the designers?

2008-02-21 Thread Gary Barber

Have people considered that the current lack of good developers in the 
market place has meant that graduates upwards have been focusing on the 
development end of the process and not the design end.

I'm often coming across fellow freelance IxDs that basically are 
retraining as developers as they can't find work in the design field but 
are seeing developers in great demand and often earning up to twice the 
pay packet.

This also comes to the issue of availability of good professional 
training for for IxDs.  In many places its just not available at all.

IxD is also often seen as the anyone can do that end of the 
developmental cycle.

-- 
Gary Barber
Freelance User Interaction Designer / Information Architect 

web: radharc.com.au
blog: manwithnoblog.com



Elizabeth Bacon wrote:
 There are simply more jobs than IxDs right now. We're all engaged in  
 solving interesting problems, and the world is exploding with yet  
 more possibilities.

 The fear I share with others is that we all face a serious  
 professional issue if unqualified folks fill IxD shoes and cause  
 industry to sour on our discipline. I'm thinking that facing outward  
 and being more direct with industry is crucial for IxDA. Leaving  
 aside the somehow too-touchy definitional question...which I believe  
 is not as out of whack as some contend... I do believe that IxDA has  
 to help us maintain standards and build out the fields of our shared  
 expertise. As a member of the board, I want to make this happen.

 So, what are some of the best means we (IxDA) could employ to  
 communicate the IxD message  self-definition with recruiters, HR  
 departments, education, business leaders, etc.?

 Cheers,
 Liz


 On Feb 21, 2008, at 2:43 PM, Brett Ingram wrote:

   
 Which brings me to the original question in this discussion thread.
 What I haven't really seen anyone write is that the reason it is hard
 to find designers might be because we are happily employed and not in
 the market for a job.
 

 
 Director, IxDA / www.ixda.org
 CDO, Devise / www.devise.com
 




 
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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Loren Baxter
I'd like to reiterate Dave's earlier point of a distinct lack in
career path.  Fresh out of college, the only two companies in
California I found that were willing to hire junior IxD's were
Google and Intuit.  Most other job postings had steep requirements in
terms of experience and degrees.  It's a shame that so few are
willing to train younger designers from the start.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170



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Re: [IxDA Discuss] Means to an IxDA message? WAS: Where are all the designers?

2008-02-21 Thread Jeff Howard
Liz wrote:
 So, what are some of the best means we (IxDA) could 
 employ to communicate the IxD message  self-definition 
 with recruiters, HR departments, education, business 
 leaders, etc.? 

We could start by vetting the IxDA job postings. We already screen
them for format; start screening them for content. I can't imagine
anyone on the board has the time to handle that responsibility
singlehandedly but perhaps some sort of group screening or flagging.
Make that part of the value proposition for designers searching for
jobs. We screen out the cruft.

In support of that, start teaching accepted vocabulary to recruiters.
Do it through the job board interface (first, create a job board.)
Many boards already make recruiters choose between distinctions like
fulltime/freelance and design/development. Add a few more
distinctions, explain what we say they mean, and penalize recruiters
who get it wrong in the same way we penalize recruiters who can't be
bothered to learn how to format their subject lines.

Then, based on those trials, reach out to other recruiting entities.
Create a Guide to Hiring Interaction Designers and Interface
Designers. Tell them what to avoid and what to try. Teach them how
to speak our language. In many ways, it's the recruiters' job to
figure out how to entice the kind of candidates they want but that
doesn't mean we shouldn't help them. Use them as a bridge to the
thousands of companies out there trying to hire designers.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26265



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[IxDA Discuss] Mental Models is enough?

2008-02-21 Thread maeda toshiyuki
I've reading Mental Models by Indi Young. It's very interesting.

Mental modeling is certainly effective and useful for designing
products , softwares and web applications.
But I think it's not enough for some kind of websites which the main
business purpose is like getting a request for brochure or
subscribing.

For desighing the website, we have to figure out not only user
behaviors, but also their needs and insights behind user behaviors to
know how to capture their attentions and break their psychological
barriers.

I think we should make user psychological scenario, not user behavior scenario.

What do you think ?

+
toshiyuki maeda
Usability Consultant
Tokyo, Japan

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread Chris Bernard
Perhaps there's a role for IxDA here and a way to fund its (and our 
professions) future growth. Something like the 'the deck' but for IxDA jobs? 
Perhaps this is a tender first step towards tackling broader issues and 
developing the institutional definitions and broadly accepted standards for 
what an IxDA designer is. I'll apologize in advance for re-opening that can of 
worms too. :)

http://www.coudal.com/deck/



Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile



Blog: www.designthinkingdigest.com
Design: www.microsoft.com/design
Tools: www.microsoft.com/expression
Community: http://www.visitmix.com

The future is already here. It's just not evenly distributed. William Gibson

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Loren Baxter
Sent: Thursday, February 21, 2008 1:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Where are all the designers?

I'd like to reiterate Dave's earlier point of a distinct lack in
career path.  Fresh out of college, the only two companies in
California I found that were willing to hire junior IxD's were
Google and Intuit.  Most other job postings had steep requirements in
terms of experience and degrees.  It's a shame that so few are
willing to train younger designers from the start.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170



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Re: [IxDA Discuss] Means to an IxDA message? WAS: Where are all the designers?

2008-02-21 Thread Jeff White
IxDA could also try something similar to UPA - they have a find a
consultant section where members can list their names, specific skills,
etc. Recruiters being able to see firsthand what skills  experience we have
should help to establish what it is we actually do as well as help them be
more targeted when sending out job openings. Having the member profiles
adhere to the same vocabulary Jeff mentioned might really drive it home.

I think Will Evans was mentioning this idea in Andrei's original thread.

Jeff

On Thu, 21 Feb 2008 18:59:51, Jeff Howard [EMAIL PROTECTED] wrote:

 Liz wrote:
  So, what are some of the best means we (IxDA) could
  employ to communicate the IxD message  self-definition
  with recruiters, HR departments, education, business
  leaders, etc.?

 We could start by vetting the IxDA job postings. We already screen
 them for format; start screening them for content. I can't imagine
 anyone on the board has the time to handle that responsibility
 singlehandedly but perhaps some sort of group screening or flagging.
 Make that part of the value proposition for designers searching for
 jobs. We screen out the cruft.

 In support of that, start teaching accepted vocabulary to recruiters.
 Do it through the job board interface (first, create a job board.)
 Many boards already make recruiters choose between distinctions like
 fulltime/freelance and design/development. Add a few more
 distinctions, explain what we say they mean, and penalize recruiters
 who get it wrong in the same way we penalize recruiters who can't be
 bothered to learn how to format their subject lines.

 Then, based on those trials, reach out to other recruiting entities.
 Create a Guide to Hiring Interaction Designers and Interface
 Designers. Tell them what to avoid and what to try. Teach them how
 to speak our language. In many ways, it's the recruiters' job to
 figure out how to entice the kind of candidates they want but that
 doesn't mean we shouldn't help them. Use them as a bridge to the
 thousands of companies out there trying to hire designers.

 // jeff


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=26265


 
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Re: [IxDA Discuss] Mental Models is enough?

2008-02-21 Thread Charles B. Kreitzberg
Toshiyuki:

Mental models are extremely important in understanding how people approach a
product, what their expectations are, and in predicting how they are likely
to behave. For me, they are a key part of the design process. There is far
more to say about mental models then we can address here.

Mental models are a loosely defined term. They can encompass concepts,
feelings, intentions, beliefs, a person's perception of how things will
flow. I really understood the value of mental models when I encountered the
idea of a script. Let's say you decide to go to a restaurant. You will
(depending upon the type of restaurant) be greeted at the door, be placed at
a table, be shown a menu of choices, order food, be served food, eat the
food, pay and leave. When we enter a restaurant, we already have this mental
model and it organizes our behavior.

By understanding the mental model, we can build products that fit it, or we
can alert the user to the fact that his or her mental model may not be
accurate. You could say to customers on entering -- this restaurant is a
fixed price no matter what you eat or how much and that would cause their
mental models to shift. 

But I believe it is better to think of both behavioral and cognitive
scenarios as being equally important; not in competition with the other.
Both need to be understood because behavior is the only thing we can
observe. Behavior allows us to validate the mental models we hypothesize
because if people do not behave as our models predict, then the models need
to be corrected.

I don't think the choice is between mental models and behavioral scenarios
but in the alignment and synthesis of both.

Best,

Charlie


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Re: [IxDA Discuss] Means to an IxDA message? WAS: Where are all the designers?

2008-02-21 Thread dave malouf
Jeff H., as the architect of the web site, you and I have discussed a
bit about what it would take to make a true job board. We did some
polling and while the concept wasn't overwhelming, there is
definitely interest in having a separate area for job postings. If we
can do that and maintain it, I think it would be awesome!

Jeff W. I also found it interesting for an org with so many
non-consultants to concentrate on consulting. As an innie for now
close to 10 years, I feel the problem solving needs to solve both
sides of the aisle on this one. Focusing on consultants doesn't feel
helpful to the vast population (significant) that love their corporate
jobs. :)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26265



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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread David Malouf
What a great thread! This is one of the best definitional threads of the
last year.

Andrei, I think your articulation of the situation is both brilliant and
off. It is brilliant in that it is open for answers, and tries to give clear
choices. It is off in that it assumes that these are the only two choices,
and that they are somehow in contradiction with each other.

It is hard to know where to begin, b/c as we all know this is a very complex
problem. There are so many insertion points (some outlined in this thread).

I'd like to take on a piece of what Andrei keys in on with our conversations
and it is the notion of being technology agnostic. ...

I believe that as interaction designers who are interested in the design of
behaviors we can apply our skills to many different arenas where the
behaviors and interactions between humans and products and humans and
systems and well products/systems with other products/systems and humans
with other humans take place.

That being said, our bread and butter, our roots, our strength, our nexus
... blah blah blah, is in the realm of the digital. However, I do not
believe that digital is equal to software. If there is silicon in the
system creating further complexity through algorithms then we have an
important role. So I'm not sure this is agnostic or not. I like to think
of all designers as technology agnostic in so far as we design without
thought of technology to start, and then design towards technology, not as a
skill, but as a constraint in the design environment (this is probably true
of all designers).

Separation of presentation from behavior is the other big issue (and Charlie
jumps in on the band wagon here). ...

How many people are just builders? There are some people of Bob Vila's
classification (sorry for the US-centric reference) that do it
all--plumbing, electrical, dry-wall, carpentry, painting, foundations,
roofs, flooring, windows, appliances, interior design, architecture,
engineering, etc.? I think you all see where I'm going here. While there are
a few Bob the Builders out there, it is not our expectation that we work
this way. I mean I can't really think of a house with doors and windows and
flooring, but does every builder/contractor have to be able to do their own
flooring? Of course not. They hire our many skills (technical and aesthetic)
as they require them.

I see my role as an interaction designer, to design behaviors. To Charlie's
point, can I do that w/o visual design skills? I think the Interaction08
conference had amazing examples of people who do the behaviors, the story,
the interactions and do it well for their clients and product owners every
day, with success. I'm not referring to wireframe jockeys, but rather
behavioral designers, who understand the aesthetic frameworks that come from
designing aesthetics, calling out a message, and guiding the presentation of
products and systems.

Does this mean that everyone is an interaction designer. Hell NO!!! Just b/c
you practice interaction design doesn't mean that you ARE an interaction
designer. Well, you can if you want. but you could also be a user experience
designer, interface designer, interactive designer, industrial designer,
architect, business analyst, etc. Or you can be an interaction designer.

From the very beginning of this organization--I think it was Josh Seiden who
strongly encouraged this direction--we said that IxDA was going to be about
a discipline that its members practice, and not about the people themselves.
In this way we can have interface designers, IAs, product designers and heck
even a few interaction designers and be inclusive. (It is so funny that you
think I'm trying to be exclusive in my conversations.)

BUT ... and this is the clincher. Doing this is all well and good, but if
you can't galvanize a clear message (Thanx Liz) around it, you might have to
re-think the strategy and the associated tactics.

I think that IxDA has done well for itself. With nearly 6000+ subscribed! on
THIS list, and who knows how many more using the web site. AND 2000+ folks
who are on the announcement list, It is clear that we are messaging
something out that is resonating with people. What exactly that nuggets is?
To be honest, I don't really know.

Andrei, I think of you as a surgeon, who is looking for the surgeons
organization among the doctors' organization. You practice surgery, which
means you practice medicine, but you only practice a small part of medicine
and you want your part to define all of medicine.

Ok, it is nearly midnight and I know i didn't pull together a coherent or
cogent point in all this, but I actually don't think i can any more. And our
website doesn't have a save as draft functionality. So I'm going to send
now. :)

Nighty night folks!

-- dave

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Re: [IxDA Discuss] Where are all the designers?

2008-02-21 Thread dave malouf
What a great thread! This is one of the best definitional threads
of the last year.

Andrei, I think your articulation of the situation is both brilliant
and off. It is brilliant in that it is open for answers, and tries to
give clear choices. It is off in that it assumes that these are the
only two choices, and that they are somehow in contradiction with
each other.

It is hard to know where to begin, b/c as we all know this is a very
complex problem. There are so many insertion points (some outlined in
this thread).

I'd like to take on a piece of what Andrei keys in on with our
conversations and it is the notion of being technology agnostic.
...

I believe that as interaction designers who are interested in the
design of behaviors we can apply our skills to many different arenas
where the behaviors and interactions between humans and products and
humans and systems and well products/systems with other
products/systems and humans with other humans take place. 

That being said, our bread and butter, our roots, our strength, our
nexus ... blah blah blah, is in the realm of the digital. However, I
do not believe that digital is equal to software. If there is
silicon in the system creating further complexity through algorithms
then we have an important role. So I'm not sure this is agnostic
or not. I like to think of all designers as technology agnostic in
so far as we design without thought of technology to start, and then
design towards technology, not as a skill, but as a constraint in the
design environment (this is probably true of all designers).

Separation of presentation from behavior is the other big issue (and
Charlie jumps in on the band wagon here). ...

How many people are just builders? There are some people of Bob
Vila's classification (sorry for the US-centric reference) that do
it all--plumbing, electrical, dry-wall, carpentry, painting,
foundations, roofs, flooring, windows, appliances, interior design,
architecture, engineering, etc.? I think you all see where I'm going
here. While there are a few Bob the Builders out there, it is not our
expectation that we work this way. I mean I can't really think of a
house with doors and windows and flooring, but does every
builder/contractor have to be able to do their own flooring? Of
course not. They hire our many skills (technical and aesthetic) as
they require them.

I see my role as an interaction designer, to design behaviors. To
Charlie's point, can I do that w/o visual design skills? I think the
Interaction08 conference had amazing examples of people who do the
behaviors, the story, the interactions and do it well for their
clients and product owners every day, with success. I'm not
referring to wireframe jockeys, but rather behavioral designers, who
understand the aesthetic frameworks that come from designing
aesthetics, calling out a message, and guiding the presentation of
products and systems.

Does this mean that everyone is an interaction designer. Hell NO!!!
Just b/c you practice interaction design doesn't mean that you ARE
an interaction designer. Well, you can if you want. but you could
also be a user experience designer, interface designer, interactive
designer, industrial designer, architect, business analyst, etc. Or
you can be an interaction designer. 

From the very beginning of this organization--I think it was Josh
Seiden who strongly encouraged this direction--we said that IxDA was
going to be about a discipline that its members practice, and not
about the people themselves. In this way we can have interface
designers, IAs, product designers and heck even a few interaction
designers and be inclusive. (It is so funny that you think I'm
trying to be exclusive in my conversations.)

BUT ... and this is the clincher. Doing this is all well and good,
but if you can't galvanize a clear message (Thanx Liz) around it,
you might have to re-think the strategy and the associated tactics.

I think that IxDA has done well for itself. With nearly 6000 
subscribed! on THIS list, and who knows how many more using the web
site. AND 2000  folks who are on the announcement list, It is clear
that we are messaging something out that is resonating with people.
What exactly that nuggets is? To be honest, I don't really know.

Andrei, I think of you as a surgeon, who is looking for the surgeons
organization among the doctors' organization. You practice surgery,
which means you practice medicine, but you only practice a small part
of medicine and you want your part to define all of medicine. 

Ok, it is nearly midnight and I know i didn't pull together a
coherent or cogent point in all this, but I actually don't think i
can any more. And our website doesn't have a save as draft
functionality. So I'm going to send now. :)

Nighty night folks!

-- dave



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170



Re: [IxDA Discuss] Means to an IxDA message? WAS: Re: Where are all thedesigners?

2008-02-21 Thread Dante Murphy
What about a recruiting workshop or panel at the next Interaction conference?  
I think it could be very interesting to see a group of internal recruiters, 
headhunters, hiring managers, freelancers, and job seekers talk through these 
issues face-to-face in a moderated format.  It would also be a good networking 
opportunity for many of those types of folks.
 
OK, maybe not as sexy as one of Chris Conley's sessions, but still worth the 
price of admission, I think.



From: [EMAIL PROTECTED] on behalf of Elizabeth Bacon
Sent: Thu 2/21/2008 8:15 PM
To: IxDA Discuss




So, what are some of the best means we (IxDA) could employ to 
communicate the IxD message  self-definition with recruiters, HR 
departments, education, business leaders, etc.?

Cheers,
Liz




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[IxDA Discuss] link from email to web in IxDA discussion

2008-02-21 Thread Sebi Tauciuc
Hi,

I usually read the list on my e-mail client, but every now and then I want
to tag or mark as favorite a message/discussion that I'm really interested
in. In those moments, I could really use a link from the e-mail message to
the same message/thread on the web. I was wondering if there are many others
who could use this kind of functionality and if it would be doable.

Thanks!
Sebi

-- 
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

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Re: [IxDA Discuss] link from email to web in IxDA discussion

2008-02-21 Thread Jeff Howard
Hi Sebi,

There should be a link back to the precise thread in the footer of
any message that was posted from the web. (See this message, below.)
When comments originate from e-mail there's no chance to append the
specific link before the messages get sent out, so those are limited
to a generic link to the website.

If anyone can figure out how to get around this limitation, get in
touch with volunteer at ixda.org.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26277



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Re: [IxDA Discuss] link from email to web in IxDA discussion

2008-02-21 Thread Jeff Howard
Sebi wrote: 
 Minor observation though: none of the generic links 
 in the footer are to the discussion list itself  

That's a good point. It might be worthwhile to rethink the generic
links in the footer. I haven't subscribed to e-mail in about a year
and I guess out of sight, out of mind...

Now that I think about it, there is one way to embed the precise link
from e-mail. Conscientious members can visit the website, copy the
link from the thread and paste it into their comment when composing
in e-mail. Problem solved! :-)

An better solution might be to subscribe to one of the IxDA RSS feeds
in Apple Mail. All the RSS items--regardless of origin--have a link to
the precise thread built in.

http://www.ixda.org/rss.php

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26277



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