[Flashcoders] is it still broken?
Maye not ^ (. .) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Small text in components
Can anyone suggest a reason for this: http://www.adrianlynch.co.uk/temp/smalltext.jpg The text is super tiny in all teh components. As far as I know, all I did was drag the components onto the stage. I used the resize tool on the buttons and text area but not the drop downs. A stumped Adrian. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2 Developers wanted - Ipswich UK
Hi all, I work as a developer for an established but expanding software house with an impressive client list. We are currently looking for 2 more permanent full time AS2 developers in the Ipswich area (UK). If you are interested in working on fun flash projects for top clients, please get in contact with us on [EMAIL PROTECTED] Thanks, Stu ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Rearrange Fields between DataSet and DataGrid
I have a WebServiceConnector, a DataSet and a DataGrid. I wish to display in the DataGrid only some of the fields that are read in by the WebServiceConnector, and I want the names displayed at the top of the columns to be different from the names used internally within the data. I have just discovered the Rearrange Fields formatter, and ostensibly it seems to be just what I need, applied on the binding into the DataGrid. Unfortunately I can't get it to work. I can successfully bind WebServiceConnector.results--DataGrid.dataProvider using a Rearrange Fields formatter. I can successfully bind WebServiceConnector.results--DataSet.dataProvider--DataGrid.dataProvider without a formatter. However, when I try to apply a Rearrange Fields formatter to the binding between the DataSet.dataProvider and DataGrid.dataProvider, the fields of the DataGrid are blank; the column names do appear, but they are the original names, not the new ones specified by the formatter. (I have added to the schema of the DataSet the variables that are received from the WebServiceConnector). I am aware that there are other techniques available to achieve what I want; my aim is to try to understand the component architecture and what it is capable of. I am hoping to accomplish this just by using the the tabs on the Component Inspector, without resort to ActionScript. So what is the situation? 1. I am mistaken in expecting Rearrange Fields to work beween DataSet.dataProvider and DataGrid.dataProvider at all 2. It does work, but I haven't understood how to implement it properly. 3. It ought to work but it doesn't because of a defect in the components. Can anyone help? Thanks Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Fwd: use of Flash IDE (or: workflow)
(sending again, because I guess that message was lost) hello list, I would like to ask you how much do you work with Flash IDE? How much do the designers you work with can work with it, and how much can you use this work? For example, I can imagine two scenarios, and some others between them: 1) Almost no use. Designers just put assets on .fla/.swf files, that are loaded dynamically. All animations and transitions are done by code. ActionScript is compiled with MTASC; 2) Strong use. Designers do a lot of animations on .fla/.swf files; forms are done with components put on the stage by them, for example. My concern actually is how to otimize the workflow between designers and AS developers. And what kind of training can developers have to otimize this. thank you, andrei ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash chat and Smiley
Hi All, Can anyone help me in adding the Smiley feature in a Flash Chat application? Or give me a link where I can find the same. Thanks in advance. Regards, Amandeep Singh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash chat and Smiley
*Jolan SmileyTextField v1.3 *http://flashcomponents.net/components/preview/preview.php?id=372 (http://flashcomponents.net/components/preview/preview.php?id=372) Its in AS1 though. Haven't seen anything better yet. I had to tweak it a lil to get it to work for FP 7+ ... -- Arul Prasad http://arulprasad.blogspot.com On 2/23/07, Amandeep Singh [EMAIL PROTECTED] wrote: Hi All, Can anyone help me in adding the Smiley feature in a Flash Chat application? Or give me a link where I can find the same. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash games network
I suggest to every developer of games or other things which are use to be posted on other sites to create their networks. 1. Create a directory on your domain to be used to load files into games - mydomain.com/mynetwork/ 2. Make so each game load different file into it like - mygame.swf loadmovie mydomain.com/mynetwork/fileformygame.swf 3. Create a things to load into games then make each fileformygame.swf load it into it. For example: http://gamebalance.com/games/orboxb.html 4. this can be used for lotta good things - traffic exchange, load commercial ads,notify about updates or new games releases etc. You can load some same stuff into games similar as banner in my games + load anyother things that fit current game. 5. I m looking for help to develope this and connect to other networks. P.S. I think up this myself BTW. Even if its exist I make it once again and look its not used yet! -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Which components are used at spiegel.de?
Hello, does anybody please know, which Flash components are used at http://www.spiegel.de/static/flash/flashvideo-420-7.swf I've recognized the toolbars and a v2 DataGrid with custom cells, but what are the rest (some tabs)? Are they available anywhere? Regards Alex -- http://preferans.de ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash chat and Smiley
Hi You could replace the smiley text by an image by using the img tag (only working with htmltext) Example: var sTxt:String = 'HelloWorld :-) !!!'; sTxt = sTxt.split(':-)').join('img src=yoursmileyimagepath.jpg/') trace('sTxt '+sTxt) shoe[box] On 2/23/07, Amandeep Singh [EMAIL PROTECTED] wrote: Hi All, Can anyone help me in adding the Smiley feature in a Flash Chat application? Or give me a link where I can find the same. Thanks in advance. Regards, Amandeep Singh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Collision detection NOT using hitTest()
Hey gang, I have a map movie that needs to test whether two near objects will overlap one another BEFORE I actually instantiate and draw the movie clip, so I need a good object collision test that does not use hitTest(). I have a set of x and y and size properties for each object that I use to place them when they're created, but what I want to do is if the objects will overlap at any point, merge them into a single object. Here's an example of what I need to catch: Point A Los Angeles (x: 150, y: 99, size: 8 pixels) Point B: San Diego (x: 153, y: 103, size: 8 pixels) When drawn, the LA dot and San Diego dot will overlap a little and therefore cause a problem rendering pop-up content, so I want to merge them. What I need is a reliable check to see if that happens. Right now I'm using: var uLeftX:Number = cityA._x - 2; var lRightX:Number = (cityA._x + _size) +2; var uLefttY:Number = cityA._y - 2; var lRightY:Number = (cityA._y + _size) +2; if (mapObjects.length 1) { for (var mo:Number = 0; mo mapObjects.length; mo++) { // GET VISIBLE AREA OF CURRENT MAP OBJECT var tmpULeftX:Number = parseInt(mapObjects[mo]._x) - 2; var tmplRightX:Number = (parseInt(mapObjects[mo]._x) + _dotSize) +2; var tmpuLeftY:Number = parseInt(mapObjects[mo]._y) - 2; var tmplRightY:Number = (parseInt(mapObjects[mo]._y) + _dotSize) +2; if ((uLeftX tmpULeftX uLeftX tmplRightX) (uLefttY tmpuLeftY uLefttY tmplRightY)) { trace(Dot collision occures between + cityA.cityName + and + mapObjects[mo].cityName); } } // END for } // END if The above script DOES detect collisions, but not between the LA and San Deigo properties listed above. Can anyone see a flaw in the line that tests the overlap? -Jeff -- Jeff Fox [EMAIL PROTECTED] -- Jeff Fox [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] can't login to switch back to digest?
dunno if it's just me, but after the list was restarted, my digest-mode sub changed to individual emails. I went to http://chattyfig.figleaf.com/mailman/listinfo/flashcoders but can't log in with my subscribed address and old password. Is there any way to send a command to the list to switch to digest mode? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] still the click to activate this ActiveX.
Hi all, I was having some problems with the ActiveX block in IE. Then I used the Adobe's soluiton: http://www.adobe.com/devnet/activecontent/articles/before_after.html, it worked but I have to do it manually for EACH flash that i have in the screen. but, if I have 15 swf's then I'll have to setup 15 flash's objects params, one by one. What I'm looking for is run a JS command or whatever when the page loads that looks for ALL the swf's in the page and then overwritie the object tag to avoid the activeX block without having to add a new command to each flash that i have in the screen. I tried: http://dhtmldev.com/content/view/109/26/ http://activecontent.blogspot.com/2006/04/external-javascript-solutions.html http://www.flashnewz.com/flashnewz-5-20061031FixingTheClickToActivateFlashContentInIE.html without success.is there anything else that I can try? thanks rodrigo. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] (no subject)
test1 I don't know why this sent me a welcome to the mailing list I'm already on it..am I? Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MOUSE_DOWN CLICK are not firing on the first mouse click (Flash 9)
*I Dont need help I was writing this and I figured it out so I'm posting it so that other people don't run into the same issue * The error was caused because I had a bunch of text on the stage evidently causing some sort of memory issue probably due to anti-aliasing or something .. though flash 8 could have handled it fine. This caused mouse events not to be triggered when they should have been. The flash 9 developers are probably still working out the kinks. Original writing : This one is puzzling me. There seems to be some trouble with the either the event model or something I can't explain. So theres a button and you click on it. Except the first time you click on it it doesn't register the event (the event listener is set in a superclass via a method call). The method is called in the child classes constructor. So it should be listening for t so if you wait a second or two and don't move the mouse the click then registers. If you move the mouse around a bit the click also registers. Anyone know whats going on? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] TEST
___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Do You Need to Clear Intervals in this Case?
I have an AS class that accepts a movieclip in the constructor and tells that mc to blink via setInterval(). Now, this movieclip is in an external SWF and loaded into another using MovieClipLoader. So the movieclip is loaded on stage and blinking. If I perform a removeMovieClip on that blinking mc do I need to call a clearInterval before removing? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS 3.0 - Typecast a new Obj instantiated from a library linked class to a 'displayObject'
Hello, So I have a movieClip in the library that is set to Export as a class with the Auto Create Class feature, with the name rotate_sphere. rotate_sphere basically contains a .png that I would like to copy as bitmapData to a new bitmap Object so that I can take advantage of the smoothing parameter on 'New Bitmap(bitmapData,snapping,SMOOTHING)'. Because this object needs to scale and I would like to keep it looking smooth with keeping the edges anti aliased. I am getting a Type Coercion error which reads: cannot convert rotate_sphere$ to flash.display.DisplayObject when I am trying to get the bitmapData. I figured that any class instantiated from the library at least extends type DisplayObject since whenever I instantiate a class from the library I can add it as a child, which requires the obj at least extend DisplayObject. Im not sure if Im even going about this right way. Any thoughts or comments would be awesome! and thanks for your time to at least read through this! -Dave Geurts ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] xml content into flash
Hi guys, I was expecting to do somethings for a client but so far I did, it is basically wrong to do complex content in xml, using html. I mean a little html pages with images and description, so far, there is some odd problem with the parser and the image isn't appear as good it should or is trimmed and on and on. So if you friends know something way better to do this ( a little html page or xml with images and content able to be parsed in flash without problem) please let me know. Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flv question
hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] List changes- Help!!
Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] REMOVE
Please get me off this list. UNSUBSCRIBE Thanks [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev Sent: Friday, February 23, 2007 2:49 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flash games network I suggest to every developer of games or other things which are use to be posted on other sites to create their networks. 1. Create a directory on your domain to be used to load files into games - mydomain.com/mynetwork/ 2. Make so each game load different file into it like - mygame.swf loadmovie mydomain.com/mynetwork/fileformygame.swf 3. Create a things to load into games then make each fileformygame.swf load it into it. For example: http://gamebalance.com/games/orboxb.html 4. this can be used for lotta good things - traffic exchange, load commercial ads,notify about updates or new games releases etc. You can load some same stuff into games similar as banner in my games + load anyother things that fit current game. 5. I m looking for help to develope this and connect to other networks. P.S. I think up this myself BTW. Even if its exist I make it once again and look its not used yet! -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Collision detection NOT using hitTest()
Look into flash.geom.Rectangle, specifically the intersects(Rectangle) method. On 2/23/07, Jeff Fox [EMAIL PROTECTED] wrote: Hey gang, I have a map movie that needs to test whether two near objects will overlap one another BEFORE I actually instantiate and draw the movie clip, so I need a good object collision test that does not use hitTest(). I have a set of x and y and size properties for each object that I use to place them when they're created, but what I want to do is if the objects will overlap at any point, merge them into a single object. Here's an example of what I need to catch: Point A Los Angeles (x: 150, y: 99, size: 8 pixels) Point B: San Diego (x: 153, y: 103, size: 8 pixels) When drawn, the LA dot and San Diego dot will overlap a little and therefore cause a problem rendering pop-up content, so I want to merge them. What I need is a reliable check to see if that happens. Right now I'm using: var uLeftX:Number = cityA._x - 2; var lRightX:Number = (cityA._x + _size) +2; var uLefttY:Number = cityA._y - 2; var lRightY:Number = (cityA._y + _size) +2; if (mapObjects.length 1) { for (var mo:Number = 0; mo mapObjects.length; mo++) { // GET VISIBLE AREA OF CURRENT MAP OBJECT var tmpULeftX:Number = parseInt(mapObjects[mo]._x) - 2; var tmplRightX:Number = (parseInt(mapObjects[mo]._x) + _dotSize) +2; var tmpuLeftY:Number = parseInt(mapObjects[mo]._y) - 2; var tmplRightY:Number = (parseInt(mapObjects[mo]._y) + _dotSize) +2; if ((uLeftX tmpULeftX uLeftX tmplRightX) (uLefttY tmpuLeftY uLefttY tmplRightY)) { trace(Dot collision occures between + cityA.cityName + and + mapObjects[mo].cityName); } } // END for } // END if The above script DOES detect collisions, but not between the LA and San Deigo properties listed above. Can anyone see a flaw in the line that tests the overlap? -Jeff -- Jeff Fox [EMAIL PROTECTED] -- Jeff Fox [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash chat and Smiley
Inline images were mentioned, and that's probably the best idea, but these can have weird behavior sometimes. Another option would be to find an emoticon font and use that on special characters, e.g., 'font face=smileyFontx/font'. (Be sure the font is embedded in a TextField somewhere.) The only problem with this approach (besides finding such a font) is that the emoticons would have to be monochrome. On 2/23/07, Amandeep Singh [EMAIL PROTECTED] wrote: Hi All, Can anyone help me in adding the Smiley feature in a Flash Chat application? Or give me a link where I can find the same. Thanks in advance. Regards, Amandeep Singh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] still the click to activate this ActiveX.
I used the javascript available at http://blog.deconcept.com/ swfobject/ and it worked like a charm! xx C. On Feb 23, 2007, at 10:41 AM, Rodrigo Augusto Guerra wrote: Hi all, I was having some problems with the ActiveX block in IE. Then I used the Adobe's soluiton: http://www.adobe.com/devnet/activecontent/articles/ before_after.html, it worked but I have to do it manually for EACH flash that i have in the screen. but, if I have 15 swf's then I'll have to setup 15 flash's objects params, one by one. What I'm looking for is run a JS command or whatever when the page loads that looks for ALL the swf's in the page and then overwritie the object tag to avoid the activeX block without having to add a new command to each flash that i have in the screen. I tried: http://dhtmldev.com/content/view/109/26/ http://activecontent.blogspot.com/2006/04/external-javascript- solutions.html http://www.flashnewz.com/ flashnewz-5-20061031FixingTheClickToActivateFlashContentInIE.html without success.is there anything else that I can try? thanks rodrigo. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] This is really really really annoying
I've reset the password, i've logged in and changed my options to reflect the fact that I WANT A DIGEST (AGAIN) It _seemed_ to accept my request, yet i'm still getting individual messages from the mailing list... this is NOT A DIGEST! I DONT WANT individual messages... I like being part of the lst and don't want to have to unsubscribe because it got annoying. please fix whatever needs to be fixed. thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Admin - list update
Hi, everyone! Per the message I sent out yesterday, the list server had a serious hiccup. The list user database, and all its settings, were corrupted. I was able to reimport the list users, but not their settings. So, if you were on digest, you aren't any more - you'll have to set that yourself. Any other list settings as well, will need to be reset. You should be able to do this by going to the list information link in the footer of each message. To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders; Your old list password, used to change subscription options or access the archive, is no longer valid. You can go to the above link to have your password emailed to you; at the bottom of the page, there's a field where you can put your email address. Once you submit that form, you'll see a page that lets you send a password reminder to your email address. If you're unable to do this, please contact me offlist. For those who've already contacted me, please be a bit patient. Thanks! We will be migrating Flashcoders to a new, more stable, machine within March. That should alleviate some of these problems. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] List changes- Help!!
Likewise, I am experiencing the same problem. I'd also like to be in the digest version. Thanks, -Cindy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, February 23, 2007 4:02 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] List changes- Help!! Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] List changes- Help!!
Same problem here.I checked my settings and I'm suppose to get these emails by digest, not individually. Can the administrator of this email list look into this problem? - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Friday, February 23, 2007 7:01:39 AM Subject: [Flashcoders] List changes- Help!! Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] List changes- Help!!
Yes this is happening to me too. - Ed Mansouri Ucompass - http://www.ucompass.com Improving the Experience of Online Education Phone: (850) 297 1800 x 706 FAX: (850) 553-9252 On Fri, 23 Feb 2007 [EMAIL PROTECTED] wrote: Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] This is really really really annoying
yeah, me too :( - Original Message - From: Dan Styles [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Friday, February 23, 2007 3:33 PM Subject: [Flashcoders] This is really really really annoying I've reset the password, i've logged in and changed my options to reflect the fact that I WANT A DIGEST (AGAIN) It _seemed_ to accept my request, yet i'm still getting individual messages from the mailing list... this is NOT A DIGEST! I DONT WANT individual messages... I like being part of the lst and don't want to have to unsubscribe because it got annoying. please fix whatever needs to be fixed. thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] List changes- Help!!
Ditto... Edward Mansouri [EMAIL PROTECTED] wrote: Yes this is happening to me too. - Ed Mansouri Ucompass - http://www.ucompass.com Improving the Experience of Online Education Phone: (850) 297 1800 x 706 FAX: (850) 553-9252 On Fri, 23 Feb 2007 [EMAIL PROTECTED] wrote: Not sure what happened but I was on the digest version of this list and now I am getting separate messages and my email box is full! How do I change back to digest?? Joan BRBRBR**BR AOL now offers free email to everyone. Find out more about what's free from AOL at http://www.aol.com. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Problem when loading swf a second time
Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS 3.0 - Typecast a new Obj instantiated from a library linked class to a 'displayObject'
Hi Dave, I'm not sure you need to be accessing your bitmap via a movieClip. I'm doing something similar but I use the bitmap directly from the library. I se the bitmap up an auto generated class using 'Linkage' i.e. 'myBitmap' then if I need the bitmapData in yourscript simply say: var myBitmapData:myBitmap = new myBitmap(); var myBitmapInstance:Bitmap = new Bitmap(myBitmapData, auto, true); this.addChild(myBitmapInstance); No need for a movieClip. I'm going to guess that when you use the movieClip you are accessing the bitmap as a child of that movieClip and trying to extract the bitmapData from that. I tried a similar approach and it did not work. Seems that bitmaps assigned in authoring mode return a type of Shape and not Bitmap when you try to access them. I'm guessing this is a bug in the alpha version. hth, Rob On Fri, 23 Feb 2007 13:12:55 -0500, Dave Geurts [EMAIL PROTECTED] wrote: Hello, So I have a movieClip in the library that is set to Export as a class with the Auto Create Class feature, with the name rotate_sphere. rotate_sphere basically contains a .png that I would like to copy as bitmapData to a new bitmap Object so that I can take advantage of the smoothing parameter on 'New Bitmap(bitmapData,snapping,SMOOTHING)'. Because this object needs to scale and I would like to keep it looking smooth with keeping the edges anti aliased. I am getting a Type Coercion error which reads: cannot convert rotate_sphere$ to flash.display.DisplayObject when I am trying to get the bitmapData. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Passing a Function as Parameter and callfunctionlater
Hmm, I didn't know about that scope chaining stuff, thanks for the link. One question, does the chaining (specifically, the activation object stuff when using inner functions) still apply to AS2 code? I use functions like that for listeners in a *lot* of places, and now I'm worried it's wasting a lot of memory. -Andy On 2/20/07, Jesse Graupmann [EMAIL PROTECTED] wrote: Mike - True, for this example. Felipe - Not sure you can get around the eval or Delegate unless you add a ton of array notation. There is a good article to describe this; Scope Chain and Memory waste in Flash MX: http://timotheegroleau.com/Flash/articles/scope_chain.htm. So eval or moreEvil? That is the question... function runMe () { trace( this + ' run me' ) } _global.moreEvil = function( str:String ):Function { var array = str.split ( . ) ; var func = _root; var len = array.length; for ( var i = 0; i len; i ++ ) { func = func [ array [ i ] ] ; if ( i len - 1 ) var scope = func; } if ( scope == undefined ) var scope = _root; return function(){ func.apply ( scope, arguments ) }; } var myFunction = moreEvil ( _root.runMe ); myFunction (); _ Jesse Graupmann www.jessegraupmann.com www.justgooddesign.com/blog/ _ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Felipe Hefler Sent: Monday, February 19, 2007 6:57 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Passing a Function as Parameter and callfunctionlater Thank you all guys! Great job. But I still have something to ask, silly or not. One thing eval does for me and I don't know if I'm right or wrong, is when I use it (despite I know it's not the better solution), it let's me leave my function like this: _anywhere.rew(mcToRewind, whenDoneRewindingNewAction); ^ path.MC ^ same path of mcToRewind Why this is matter to me? Because I don't have to treat the scope as a parameter and I can keep my function easy to use for any newbie/flash designer (that is really important to me). So nobody doesn't have to think about scope stuff and anybody can use it as was using a very common function. Which using your code they have to think about scope, putting all the path as a different parameter. In Jesse's third example we could just drop the scope parameter. However, it's always treating the scope from where the function is. While this is perfectly right and understandable for me I think a newbie would spend I time to understand what's going on. If I've been nagging to much or the real stupid one, we can just drop the subject, and stick to your solutions. = P On 19/02/07, T. Michael Keesey [EMAIL PROTECTED] wrote: On 2/18/07, Jesse Graupmann [EMAIL PROTECTED] wrote: var callback:Function = mx.utils.Delegate.create ( _root, nextFrame ); anyOtherObject.func = function(){ callback () }; anyOtherObject.func (); You can combine the first two lines (and simplify the second) to just: anyOtherObj.func = mx.utils.Delegate.create(_root, nextFrame); No need for the inline function. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Text Rendering in 9
I've seen instances where text is getting cutoff in Flash Player 9. Is this a 9 player issue or something else? Anyone else witness this? Solutions...? I've seen it on IE6, 7, and Firefox... Kevin Have a burning question? Go to www.Answers.yahoo.com and get answers from real people who know. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Problem when loading swf a second time
What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
re: [Flashcoders] flv question
Sorry, no browser can view an FLV file on its own. However, here's a link to download a free desktop player. You can then drag-n-drop the file onto the player and view your FLV. Hope this helps. http://www.vitalstream.com/tools/player-web.asp John Teal From: Gustavo Duenas [EMAIL PROTECTED] Sent: Friday, February 23, 2007 12:39 PM To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flv question hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLV issue within IE7?
Charles Parcell wrote: Pathing should not even be an issue. As I stated in my post it works perfectly well via IE6. Caching might also possibly explain the difference...? But in the line of thought... I am building an absolute path to the FLV. As part of this, I make a call to a JS function using ExternalInterface() to get the URL of the page. Hav eyou tested whether the browser returns the expected result for the path request? (Script/browser intercommunication has definitely varied by the browser in the past.) jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
Hi, i had a similar problem last week. In my case, even though _lockroot was on, the second time I loaded a clip, the reference to _root suddenly pointed to the main _root again and not the subroot as it had to. Trace (_root) from the subclip to see whats happening. In my case I lost the reference somewhere around instantiating webservice, so as long as i stored it in another reference before creating the webservice, I was fine. hth JC On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ( [EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Passing a Function as Parameter andcallfunctionlater
AS2 is nothing more than AS1 looking differently ;-) If you're using/relying on inner functions alot, you're doing something wrong. regards, Muzak - Original Message - From: Andy Herrman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tuesday, February 20, 2007 7:51 PM Subject: Re: [Flashcoders] Passing a Function as Parameter andcallfunctionlater Hmm, I didn't know about that scope chaining stuff, thanks for the link. One question, does the chaining (specifically, the activation object stuff when using inner functions) still apply to AS2 code? I use functions like that for listeners in a *lot* of places, and now I'm worried it's wasting a lot of memory. -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
ps what also might be the case is that you are using static classes, singletons etc and that the whole mumbojumbo is not correctly initialized (or already 'used') the second time around. On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i had a similar problem last week. In my case, even though _lockroot was on, the second time I loaded a clip, the reference to _root suddenly pointed to the main _root again and not the subroot as it had to. Trace (_root) from the subclip to see whats happening. In my case I lost the reference somewhere around instantiating webservice, so as long as i stored it in another reference before creating the webservice, I was fine. hth JC On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf ?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ( [EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training
Re: [Flashcoders] Problem when loading swf a second time
Thanks, Mike for the reply. Problem with doing that is the loader then can't seem to find the file... Error opening URL file:///.../puzzle3.swf?487 It was worth a try, though. On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] XPathAPI recursive XML search
Hi.. I am working on a project currently and I'm using Macromedia's XPathAPI. However, I need to recursively search one of my XML files which is 4 or 5 levels deep. The search I want to perform should return all nodes with a specified name, no matter where they are in the hierarchy. Can anyone suggest/point me to a solution? I don't want to use xfactorstudio's API due to its size. I am thinking of extending XPathAPI. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
So I uploaded the same files (with the random query string attached to the filename for loading) to a server and tried it remotely, and the swfs were loaded, and reloaded again -- it did not appear to have fetched it from cache the second time. However, the same problem persists: recursion error. It seems so illogical. And so frustrating. On 2/23/07, Jay Bibby [EMAIL PROTECTED] wrote: Thanks, Mike for the reply. Problem with doing that is the loader then can't seem to find the file... Error opening URL file:///.../puzzle3.swf?487 It was worth a try, though. On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf?343423 Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] flv question
Here is another player, that doesn't ask you to fill out a form before downloading. http://www.martijndevisser.com/blog/article/flv-player-updated Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of johnteal Sent: Friday, February 23, 2007 3:31 PM To: [EMAIL PROTECTED]; Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] flv question Sorry, no browser can view an FLV file on its own. However, here's a link to download a free desktop player. You can then drag-n-drop the file onto the player and view your FLV. Hope this helps. http://www.vitalstream.com/tools/player-web.asp John Teal From: Gustavo Duenas [EMAIL PROTECTED] Sent: Friday, February 23, 2007 12:39 PM To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flv question hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Admin - list update, part deux
It appears that you can now get password reminders and set list status options, such as digest and disabled delivery. If you were having trouble doing this, please try again at your convenience. I apologize for the inconvenience. Again, the URL for this is: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] This is really really really annoying
Not to state the obvious, but everyone that is replying to the list with a Me Too is just adding to the traffic. I don't think we need to keep responding that we are all having the same issue. Judging by the email sent by the admins earlier, I'm pretty sure, that they know of the problem and are working to resolve it (I'm hoping). I wouldn't guess that responding to the list is going to do anything more except continue to annoy the rest of us and add to the number of digests that we receive when the system is functioning correctly. Just my two cents, Rich -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Styles Sent: Friday, February 23, 2007 12:33 PM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] This is really really really annoying I've reset the password, i've logged in and changed my options to reflect the fact that I WANT A DIGEST (AGAIN) It _seemed_ to accept my request, yet i'm still getting individual messages from the mailing list... this is NOT A DIGEST! I DONT WANT individual messages... I like being part of the lst and don't want to have to unsubscribe because it got annoying. please fix whatever needs to be fixed. thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Problem when loading swf a second time
Thanks Hans, _root._name is exactly what I expect in both circumstances. However, yes, the shell uses a GameManager, and a LoadManager, both of which are singletons. Funny thing is, this is my 2nd time around with this shell. I had previously created one for 21 games that worked flawlessly. Now I get a game that breaks the system and I don't know what to try next. On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote: ps what also might be the case is that you are using static classes, singletons etc and that the whole mumbojumbo is not correctly initialized (or already 'used') the second time around. On 2/23/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i had a similar problem last week. In my case, even though _lockroot was on, the second time I loaded a clip, the reference to _root suddenly pointed to the main _root again and not the subroot as it had to. Trace (_root) from the subclip to see whats happening. In my case I lost the reference somewhere around instantiating webservice, so as long as i stored it in another reference before creating the webservice, I was fine. hth JC On 2/23/07, Harris, Mike [EMAIL PROTECTED] wrote: What happens if you put ? and a random number after the name of the swf when you load it? Like, mymovie.swf ?343423 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ( [EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay Bibby Sent: Friday, February 23, 2007 2:54 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Problem when loading swf a second time Hi, I'm at my wits end on this and I don't know where to turn for help. Numerous Google searches have turned up little in the way of anyone encountering a similar issue. I have an interface shell swf that handles the selection, loading and display of various external game swfs within it. All are loaded via a MovieClipLoader object and all of them have _lockroot set to true. One particular game behaves fine when loaded the first time into the shell. But loaded a 2nd time, I get the following 256 levels of recursion error message... 256 levels of recursion were exceeded in one action list. This is probably an infinite loop. Further execution of actions has been disabled in this movie. The error occurs while the external swf is attaching a movieclip from its library... t = _root.attachMovie(title, title, 1000); I thought perhaps that it just might be a timing issue, since loading the swf a second time is virtually instantaneous, even though I wait until the MovieClipLoader's listener object receives the onLoadInit call before allowing the loaded swf to continue. So I created several delays in the swf, via timeouts and also by extending the main timeline. Doing so actually seemed to fix the problem. The title screen was created and the start button on it was functional. Subsequently starting the game created the first puzzle and all seemed good until one of the objects in the first puzzle was clicked on... then the same recursion error. I'm at my wits end. To recap: The game functions perfectly the first time it is loaded. However, after unloading the swf and reloading it again, the same swf seems to be unstable. Has anyone seen similar behavior before when using externally loaded swfs? Or do you have any ideas as to what to look for in the code? Thanks very much. Jay jayisgames.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your
RE: [Flashcoders] flv question
I downloaded the fill out the form version and it doesn't work. It looks great, but it doesn't play any .flv's Connie Mango Lead Designer Newsday.com 631-843-3525 [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Harris, Mike Sent: Friday, February 23, 2007 5:46 PM To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED] Subject: RE: [Flashcoders] flv question Here is another player, that doesn't ask you to fill out a form before downloading. http://www.martijndevisser.com/blog/article/flv-player-updated Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of johnteal Sent: Friday, February 23, 2007 3:31 PM To: [EMAIL PROTECTED]; Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] flv question Sorry, no browser can view an FLV file on its own. However, here's a link to download a free desktop player. You can then drag-n-drop the file onto the player and view your FLV. Hope this helps. http://www.vitalstream.com/tools/player-web.asp John Teal From: Gustavo Duenas [EMAIL PROTECTED] Sent: Friday, February 23, 2007 12:39 PM To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flv question hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] XPathAPI recursive XML search
I believe: XPathAPI.selectNodeList(node,/*/nameOfNode); will return an array of all child nodes with nameOfNode as their nodeName On Feb 23, 2007, at 5:39 PM, Tom Klepl wrote: Hi.. I am working on a project currently and I'm using Macromedia's XPathAPI. However, I need to recursively search one of my XML files which is 4 or 5 levels deep. The search I want to perform should return all nodes with a specified name, no matter where they are in the hierarchy. Can anyone suggest/point me to a solution? I don't want to use xfactorstudio's API due to its size. I am thinking of extending XPathAPI. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv question
Here's mine: http://muzakdeezign.com/flex2/flvplayer9.zip Flex2 + Zinc (win only) Right click to browse for flv or just drag and drop flv on app. I usually just drop flv's on the executable (which is sitting on my desktop) regards, Muzak - Original Message - From: Harris, Mike [EMAIL PROTECTED] To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED] Sent: Friday, February 23, 2007 11:45 PM Subject: RE: [Flashcoders] flv question Here is another player, that doesn't ask you to fill out a form before downloading. http://www.martijndevisser.com/blog/article/flv-player-updated Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Read a website in a projector file
Is there any form that I could read a webpage in a projector flash file? I tried this in a textarea control: mytextarea.text = getURL(http://www.somesite.com;, _self); But a security message pop ups. The idea is distribute a file that browse only www.somesite.com. Any other idea? Thanks in advance. ___ Claudio M. E. Bastos Iorio http://www.13bit.com.ar MSN:[EMAIL PROTECTED] Icq:24094716 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] flv question
Can we get all the emails to stop today? Stephen W. Smith VP Corporate Development RichFX, Inc. 512 7th Avenue, 16th Floor New York, NY 10018 p: (646) 274-3908 f: (646) 274-7302 mailto:[EMAIL PROTECTED] email www.richfx.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mango, Connie Sent: Friday, February 23, 2007 6:26 PM To: flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [Flashcoders] flv question I downloaded the fill out the form version and it doesn't work. It looks great, but it doesn't play any .flv's Connie Mango Lead Designer Newsday.com 631-843-3525 [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Harris, Mike Sent: Friday, February 23, 2007 5:46 PM To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED] Subject: RE: [Flashcoders] flv question Here is another player, that doesn't ask you to fill out a form before downloading. http://www.martijndevisser.com/blog/article/flv-player-updated Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of johnteal Sent: Friday, February 23, 2007 3:31 PM To: [EMAIL PROTECTED]; Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] flv question Sorry, no browser can view an FLV file on its own. However, here's a link to download a free desktop player. You can then drag-n-drop the file onto the player and view your FLV. Hope this helps. http://www.vitalstream.com/tools/player-web.asp John Teal From: Gustavo Duenas [EMAIL PROTECTED] Sent: Friday, February 23, 2007 12:39 PM To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flv question hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Internet Explorer and CTRL keyboard trapping
Hi, I was wondering if anyone here knew anything about how to get this to work in IE 6 or 7 (Windows XP or Vista; Flash Player 9): var listener = {}; listener.onKeyDown = function() { var lastKey = Key.getCode(); if(Key.isDown(Key.CONTROL) lastKey == 65) //65 == A { _root.createTextField(foo, 5, 5, 5, 70, 50); _root.foo.text = Control-A pressed; } } Key.addListener(listener); ...Works just fine in Firefox. I've noticed that a lot of hotkeys are trapped by default in IE... is there some secret parameter I can pass to the embed object, or am I missing something really basic? Why does IE suck so much? Also, this doesn't seem to work when you test it inside the standalone flash player. I tried Control - Disable Keyboard Shortcuts already. Thanks... -=matt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Admin - list update, part deux
Hi Dave, I hate to do a reply to the whole list! But I've tried to reset my digest setting twice, its not working ! I'm afraid my mailbox is going to get very full over the next day or so.. Maybe I can be taken off the list and put back on when the issues is fixed ? Good luck. -chanda -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Dave Watts Sent: Friday, February 23, 2007 2:51 PM To: Flashcoders mailing list Subject: [Flashcoders] Admin - list update, part deux It appears that you can now get password reminders and set list status options, such as digest and disabled delivery. If you were having trouble doing this, please try again at your convenience. I apologize for the inconvenience. Again, the URL for this is: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flv question
Stephen, Just go to http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Enter your email address at the bottom next to the button Unsubscribe or edit options On the next page (you may have to enter your password first) scroll down until you see... *Set Digest Mode Make sure that is set to ON and you won't receive an email for every post. (That's what I had to do after a previous message from the list owner said that problems with the list caused personal settings to be lost.) * On 2/23/07, Stephen Smith [EMAIL PROTECTED] wrote: Can we get all the emails to stop today? Stephen W. Smith VP Corporate Development RichFX, Inc. 512 7th Avenue, 16th Floor New York, NY 10018 p: (646) 274-3908 f: (646) 274-7302 mailto:[EMAIL PROTECTED] email www.richfx.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mango, Connie Sent: Friday, February 23, 2007 6:26 PM To: flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [Flashcoders] flv question I downloaded the fill out the form version and it doesn't work. It looks great, but it doesn't play any .flv's Connie Mango Lead Designer Newsday.com 631-843-3525 [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Harris, Mike Sent: Friday, February 23, 2007 5:46 PM To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED] Subject: RE: [Flashcoders] flv question Here is another player, that doesn't ask you to fill out a form before downloading. http://www.martijndevisser.com/blog/article/flv-player-updated Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of johnteal Sent: Friday, February 23, 2007 3:31 PM To: [EMAIL PROTECTED]; Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] flv question Sorry, no browser can view an FLV file on its own. However, here's a link to download a free desktop player. You can then drag-n-drop the file onto the player and view your FLV. Hope this helps. http://www.vitalstream.com/tools/player-web.asp John Teal From: Gustavo Duenas [EMAIL PROTECTED] Sent: Friday, February 23, 2007 12:39 PM To: Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] flv question hi, do you kbnow if any browser can see a .flv file without the need of being embeded into a html or flash ? it appears to not. regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___
[Flashcoders] Help - Are keyboard shortcuts possible for MenuBarcomponent?
Hi, I'm having a bit of a problem with the MenuBar component in Flash. Using Flash 8 Pro. I've set up a MenuBar as scripted below using XML as the source. The menu works fine apart from the fact that I cannot Tab to it as I can other items in my system. I've removed Flash's built in focusManager as one has been written for this project. The following line adds the menubar to the custom focus management object in the same way as the other things in the system but it just doesn't want to be tabbed to. Any ideas why this might be? root.FocusManagementObj.registerScreenElement(xmlMenuBar,Program Menu Bar); As I can't tab to it, is it possible to set up keyboard shortcuts to the menu in a similar way to the usual Alt-F for the File item on most software menus? Regards, Gareth. === // // Test code so far // // // // If we import the controls, we can then use createClassObject, as seen // a few lines down, to create a MenuBar without actually having to place // a MenuBar component on the stage. import mx.controls.MenuBar; import mx.controls.Menu; import mx.events.EventDispatcher; import mx.utils.Delegate; import learningobject.view.FocusManagement; // //var FocusManagementObj:FocusManagement; //_root.focusManager.tabEnabled = false; _root.focusManager.removeMovieClip(); // // Create a MenuBar object on the screen this.createClassObject(mx.controls.MenuBar, xmlMenuBar, 25); // XML var myDP_xml:XML; // Listener object var fileListener:Object; // // Set up tab index etc. xmlMenuBar.tabEnabled = true; //xmlMenuBar.tabIndex = 1; _root.FocusManagementObj.registerScreenElement(xmlMenuBar,Program Menu Bar); trace(MENU--MENU--MENU); // //define styles for the ComboBox component xmlMenuBar.setStyle(backgroundColor, 0xD8CCB6); //xmlMenuBar.setStyle(alternatingRowColors, [0xE9E1D6, 0xCEBEA6]); xmlMenuBar.setStyle(color, 0x66); xmlMenuBar.setStyle(embedFonts, false); xmlMenuBar.setStyle(textAlign, left); //xmlMenuBar.setStyle(fontStyle, italic); // myDP_xml = new XML(); myDP_xml.ignoreWhite = true; myDP_xml.onLoad = function(success:Boolean) { if (success) { // Set the size and position of the menu using XML values xmlMenuBar._height = myDP_xml.firstChild.nextSibling.attributes.menuHeight; xmlMenuBar._width = myDP_xml.firstChild.nextSibling.attributes.menuWidth; xmlMenuBar._x = myDP_xml.firstChild.nextSibling.attributes.xPos; xmlMenuBar._y = myDP_xml.firstChild.nextSibling.attributes.yPos; // // set some of the style values from XML data xmlMenuBar.setStyle(fontFamily, myDP_xml.firstChild.nextSibling.attributes.menuFont); xmlMenuBar.setStyle(fontSize, myDP_xml.firstChild.nextSibling.attributes.menuFontSize); xmlMenuBar.setStyle(themeColor, myDP_xml.firstChild.nextSibling.attributes.menuColour); // // populate the menu with the XML values xmlMenuBar.dataProvider = myDP_xml.firstChild; //trace(myDP_xml.firstChild); } else { trace(error loading XML file); } }; myDP_xml.load(menuBarXML.xml); // // The listenered for the file menu (and submenus) fileListener = new Object(); fileListener.change = function(eventObj:Object):Void { eventObj.menuItem.attributes.selected = true; xmlMenuBar.setMenuItemSelected(eventObj.menuItem, true); eventObj.menu.refresh(); //trace(eventObj.menuItem.attributes.label); // //var menuNum = eventObj.menu._name; //trace(menuNum); // //var menuItemNum = eventObj.menu.indexOf(eventObj.menuItem); //trace(menuItemNum); // //eventObj.menu.TextArea.setStyle(fontStyle, italic); // //var myItem:mx.controls.Menu = eventObj.menu.getMenuItemAt(menuItemNum); //trace(myItem); //trace(eventObj.menu.getMenuItemAt(menuItemNum)); //trace(getMenuAt - +xmlMenuBar.getMenuAt(menuItemNum)); //var instName = eventObj.menuItem.attributes.instanceName; // //eventObj.menuItem.attributes.selected = true; // //xmlMenuBar.setMenuItemSelected(eventObj.menuItem, true); // switch(eventObj.menuItem.attributes.linkType) { case web: //getURL(eventObj.menuItem.attributes.linkTo, _blank); break; case email: //getURL(mailto:+eventObj.menuItem.attributes.linkTo mailto: , _blank); break; case keyframe: //gotoAndPlay(eventObj.menuItem.attributes.linkTo); break; case exit: getURL(javascript:closeWindow()); break; } }; // register the listeners with the separate menus xmlMenuBar.addEventListener(change, fileListener); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig
Re: [Flashcoders] flv question
Maybe learning how to configure your mail client is not a bad idea ;) - Original Message - From: Stephen Smith [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, February 24, 2007 12:51 AM Subject: RE: [Flashcoders] flv question Can we get all the emails to stop today? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [AS3] Timers behaving erratically
I have a class that I instantiate. At some point in the running of my application, I destroy almost every display list object (to disable the application). Later, the user can enable the application, and I recreate all classes. The second time this class is instantiated, the timers don't fire. Any reason why this is happening? Thanks, -DT ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] [AS3] Timers behaving erratically
I recreate all classes. To be very clear, I recreate an instance... the classes are the same ;o) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] [AS3] Timers behaving erratically
classes. The second time this class is instantiated, the timers don't fire. Any reason why this is happening? Actually, nowhere in the application they aren't firing. Here's the code that disables the application: public static function disable(message:String):void { with (_instance) { var snapshot:Bitmap = takeSnapshot(); destroyForm(); _container.addChildAt(snapshot, 0); _container.addChildAt(drawCurtains(), 1); _container.stage.addEventListener(MouseEvent.CLICK, mouseClickHandler); showAlert(message); _container.stage.invalidate(); _enabled = false; } } private function destroyForm():void { _container.removeChild(_container.getChildByName(form)); _form = null; } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com