[Flashcoders] RE: quiet in here at the moment

2011-03-08 Thread dave matthews

quiet in here at the moment...

  Flash has been losing steam for a long time.

  The base of noobies got away from Adobe.  The tools are too expensive and 
complicated.
The players and platform too disjointed with: PC Flash, phone Flashlite, Linux 
Flash and no Apple Flash.  

  Buyers want their content/app investments to work on the high end mobile 
tools and that means Apple.

  Apple's decision to ban Flash makes sense - Firefox crawls sometimes with 
multiple browser windows hogging resources for several Flash ads on most pages.

  Flash's ease of use went horribley wrong somewhere in the last few years.  It 
requires at least twice as much code to do the same stuff compared to earlier 
iterations of the language - and twice as long to learn the nuances too.  Not 
to mention abandoning the former language knowledge base that was trashed along 
the way.

  Then there was the bone headed move of charging manufacturers for OEM player 
installs on devices  until last year.  Adobe could have owned the mobile 
interface market by continuing to give the player away for free, but...  they 
outsmarted themselves by being greedy.  Then there's the decision to skip 
working with Apple first for Photoshop releases  Apple, who made Adobe 
successful in the first place.

  Adobe didn't do the existing Flash authors any favors by leaning into 
non-time-line Flash with Flex as the preferred authoring environment either.  
They could have brought all those time-line guys into the fold by offering 
time-line to straight code conversion as a feature of the formerly main 
authoring tool and taught all those folks what a correct straight to code 
translation should look like...  they didn't, unless i missed something.

  Then there was the brilliant move of not killing off movie clips that were no 
longer in/on the time-line for several iterations of the player - how did that 
happen?!

  Fact of the matter is, there were cooler inventions/apps when the coding 
environment and player were  simpler.  The older apps ran more smoothly on 
lesser equipment and were more compact and quicker to deliver.

  Feature creep overwhelmed what used to be a stimulating and rewarding 
creative experience.

  Can Flash be fixed?  Maybe.  I tried an old app in the newest player the 
other day and it ran better than it has in years, must be the new hardware 
acceleration - that's a good sign.

Dave

  

  

  
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[Flashcoders] CS4 IDE menu text size too small

2009-10-27 Thread dave matthews

hi All,

  Checking out CS4 IDE.  The menu text size too small to read on a 1920x 
monitor - is there a way to make it bigger?

thanks,
Dave
  
  
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RE: [Flashcoders] Advanced Rollover Physics/Math...

2009-02-13 Thread dave matthews

hi,

  Using percentages of the parent container height and width triggered by any 
box the cursor is over will let you adjust the various scales after it's built.

  Say there are elements A,B,C,D,E F. in the first row and G,H,I,J,K,L in the 
second and M,N,O,P,Q,R, in the third row...

  When the cursor is over J it triggers a calculation that sets the 
xscale/width of J to say 50% of the row's width and divides the remaining 
balance of space amongst the rest of the boxes in each row, setting each in 
turn for all three rows - this will appear to be instantaneous to the end user.

  Then do the same with the height/yscale.

  This will result in resizing box spaces as the cursor moves. 

  Next the secondary sizes can be set differently than boxes farther from the 
targeted box if desired.

  Most of this can be brute forced to make it work, then tweeked to be more 
dynamic once it does work.

hth,

Dave Matthews

-Original Message-
 
Subject: RE: [Flashcoders] Advanced Rollover Physics/Math...
 
Do you know kinda where to start... I'm trying to figure out how I would
program the awareness of the elements.
 
There must be some kind of idle position, and every element needs to
know where the mouse cursor is and to know in wich direction to move,
and know how big it needs to be according to the mouseposition, and how
much space there is inside his 'zone', etc. etc.
 
pfoe
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[Flashcoders] Re: Is Adobe fixing this big FP9 problem?

2008-04-15 Thread dave matthews

here's a concrete example of,

  ' the loaded content problem '  

  I received a U.S.patent on this Flash 4 based 'invention', it's an interface 
navigation tool system:  
http://www.google.com/search?hl=en&q=patent+matthews+data+objects+6943811+&btnG=Search


  The complete Flash 4 code is published in the docs, but a working example has 
been on the net since the patent was granted:  http://2goto.com/  

  Top buttons+scroll bars trigger to visible on roll over (zoom bar = 
window/left). 

  It actually runs on the earliest FlashLite player.   The 'zoomer' is 
completely object oriented.  Any internal window can 'loadMovie' any .swf on 
the net/local that is not relying on a root.call to function.  

  
 I've had it still operating with 50 independent feeds.swf from 30 different 
host URL's.  The patent explains  how the 3k zoomer.swf  invention is designed 
to display a huge number of dataObjects.swf or other data like .jpg's and HTML 
pages for example.
 
  When the cursor is outside of a window, we switch off = unload the content 
(load a blank.swf into the parent),  and reload it when the cursor returns.  
This allows the interface to appear to hold vast quantities of information and 
interactive animations, tools.swf, etc.  

  I rebuilt the zoomer code in AS3, it works fine.  The newest player's domain 
permissions may make loading independent Flash.swf's more complex than loading 
text.txt docs and .jpg's - we'll see.

  Now, with AIR the browser can be a child object in an .swf  -  Flash wraps 
around the billions of HTML based web pages - even those containing content.swf 
!  We could be developing a fly through universe of videos, interactive video 
phones,  live camera feeds,  the whole GoogleEarth tile map system,  galleries 
seas of HTML.pages etc.  Inside Flash!

  ...Except, there is no way for us to unload any of that independently hosted 
work.swf from the Flash based zoomer interface - even when we unload/replace 
the parent  'internalWindow.swf'  containing the other guys.swf.

  
bummer,

Dave Matthews
http://www.2GoTo.com

p.s.  The zoomer could not be invented without Flash, because bitmaps can't 
scale like vector graphics.  The bandwidth/hardware differences between what 
Flash's vector engines have been able to do for years compared to Micro$oft's 
WPF/sliverlite  are substantial!  Flash is exponentially more effecient.

  thanks folks, good thread...  :)

Dave






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[Flashcoders] RE: AS3 memory management - loaded content

2008-04-14 Thread dave matthews

thanks Steve and Matt,

  Right.  Grant wrote about this GROSS MEMORY BUG in the player months ago too!

  There must be others on this list with an opinion about the player being 
unable to control loaded content!  This BUG essentially means we can't use 
closed source components for fear of serious memory issues during use by our 
clients.  How can collaborative work be done if any line of code in any .swf 
can eventually cause the player to stall and crash or hog all the resources?

  Then what are we supposed to do with AIR where any tool one builds might be 
open for weeks at a time - often consuming data delivered using some outside 
companies Flash based widget.swf ?...  Tell our customers it's Adobe's fault?

   This issue is far more complex than code on buried frames used to be in 
terms of application construction.

  And after a year we have no response from the Adobe guys...  time to look 
into Sliverlight - i guess - nice.


Dave Matthews
http://www.2GoTo.com

--original---
Message: 6
Date: Sat, 12 Apr 2008 13:55:41 -0700
From: Steven Sacks 
Subject: Re: [Flashcoders] AS3 memory management - loaded content
To: Flash Coders List 
Message-ID: 
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Dave,

http://www.gskinner.com/blog/archives/2008/04/failure_to_unlo.html

Grant Skinner recently blogged about this.  Major issue. What's worse is
Adobe really has no intention of fixing it.  I believe Grant's blog post
was an intention to put mucho pressure on Adobe by exposing how bad the
issue is as well as expose how they refuse to fix it. I dunno if it's
going to work but it's better than nothing.

-original--


Message: 16
Date: Mon, 14 Apr 2008 09:35:30 -0400
From: "Matt S." 
Subject: Re: [Flashcoders] AS3 memory management - loaded content
To: "Flash Coders List" 
Message-ID:

Content-Type: text/plain; charset=ISO-8859-1

Can anyone explain the logic for this "feature"? It seems like an
"unloadMovie" or "deleteMovie" built in function would be an absolute
no-brainer, and even essential. But I say this as a
designer-turned-coder so I'm probably missing something that real
programmers already know. And I can understand the issues with garbage
collection and memory usage, but for the mc to actually keep executing
all functions and basically remain in an undead state seems odd. Can
someone edumacate me?

.m
-end 
original-



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[Flashcoders] AS3 memory management - loaded content

2008-04-12 Thread dave matthews

hi All,
 
  Our app is designed to load Flash content examples and widgets from outside 
servers -  anyone on the web can enter a URL.swf into the demo list and those 
.swf's are loaded as visitors view different areas of the site.
 
  Many of the examples we've experimented with setup  processes that do NOT let 
go when the responsible .swf is deleted and/or unloaded from the child 
container holding it.  What's more - even deleting the container does not stop 
background calculations and sounds from continuing to execute in the player.
 
  This is a huge departure from how Flash was!  One of the nice features of 
Flash was the ability to unload content on the fly and know it was out of the 
player.
 
  Is there a reason for this new behavior or just a serious bug - overlooked 
when the Flash9 player was developed?Dave Matthewshttp://www.2GoTo.com
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[Flashcoders] descriptor file probs stops AIR publish

2008-02-28 Thread dave matthews

Trying to use AIR,
 
  Wasted six hours yesterday.
 
  Tried tutorials, samples form the web, reinstalling updated player, 
uninstalling AIR upgrades, reinstalling AIR upgrades...  no luck finding - 
fixing - creating a 'descriptor file'  for any sort of tutorial or tutorials 
from the web...  
 
  What the heck is the problem - i can't be the only one having this problem - 
i hope.
 
  Why does Flash cs3 refuse to produce or use any 'descriptor file'???
 
sorry for the rant,
 
Dave Matthewshttp://www.2GoTo.com
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[Flashcoders] AIR publishing problems

2008-02-26 Thread dave matthews

hi All,
 
  FlashCS3 with the newly released AIR additions installed wants a 'descriptor 
file'!
 
  Ah, what is this and why didn't Flash make one when the special Air publish 
tool is used?
 
thanks,
Dave_Matthews
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[Flashcoders] target object under mouse-AS3 syntax?

2007-12-17 Thread dave matthews

hi all,
 
  What is the correct syntax to target any named symbol on stage, please?
  
  Looking for the "event target" or something like that - just can't find the 
exact syntax to look it up in Moock's book!
 
  The app has many named symbols on stage, trying to use same 'widget' to 
drag/resize/rotate/etc.  It's painful to code each individually with listeners 
etc.  or dive into each symbol and pasting the frame with the code and buttons 
inside each... i'm seeing a pattern here and wish to use the same 'widget' to 
act on any symbol.
  
  Read about targeting the 'victim' of a mouse over for example:
 
pseudo code:
  addEventListener.target.eventTarget(MouseEvent.MOUSE_OVER, 
set_targetname_to_var);
 
 
thanks,
  Dave Matthewshttp://www.2GoTo.com
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[Flashcoders] no list updates for several days!

2007-08-14 Thread dave matthews

hi all,

 Haven't seen a list posting from flashcoders for several days...  
wondering what's up?


 Maybe hotmail is stopping the list.

 Seems weird, any feedback appreciated.

Thanks,
Dave Matthews

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[Flashcoders] RE: obfuscation swf !

2007-07-18 Thread dave matthews

good call Hans,

 Agreed.  This list may one of the most 'decent' i have ever seen and the 
tone of the response scared me too.


 We have all worried about our work being stolen by others - ridiculing 
another for these same concerns violates the tone of 'our' group.


 I also think the original poster handled the negative feedback in a very 
sophisticated manner, hats off to you sir for being so tolerant.


sorry for the noise,
Dave_Matthews
http://www.2GoTo.com
--original-
Date: Wed, 18 Jul 2007 06:55:52 +0200
From: "Hans Wichman" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] RE: obfuscation swf !

Hi,
I might be wrong but like Bart said, I think SWFEncrypt does all this
already. At least I haven't had any problems with this andits fast too AND
usable from a build file. But I'm sure some of you will be able to crack it.

What I do have problems with is the attitude displayed towards Jimbo by some
of the responders for trying to come up with a nice and easy solution, even
it isn't foolproof. Putting a donkey sign over someones head is less than
motivating. He offered us a challenge, some of us took it and won. No need
to get all nasty about it imo.

greetz
JC

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[Flashcoders] RE: SEO Question

2007-07-10 Thread dave matthews

Google blocks transparent Flash in DIV layers,

 Google skips/blocks pages with DIV layers holding Flash published using an 
invisible background.


 We used a DIV layer for Flash content published with a transparent 
background over a non-scrolling html background for a full Flash site, the 
DIV layer with the transparent Flash scrolled normally using standard HTML 
scrollbars while the background remained stationary...  nice effect...


 It never ever showed up in Google.  Turns out this is the technique used 
for those floating ads that block normal HTML content and Google is setup to 
ignore  those pages.


 Don't remember where it was posted, but there is a serious problem with 
DIV layers holding transparent Flash - Google considers it cloaking/spam.


hth,
Dave_Matthews


<[EMAIL PROTECTED]> wrote:
On 7/9/07, Gustavo Duenas well Dave, we just did as the information said, 
we place html content

in the div instead of the message for the flash plug-in, the content
was mostly text
with links, like 12 or less, and that was everything we did, so
then , the next day we've just seen how we were from page one 4 place
to nowhere in google.
Assuming we did something wrong, try not to abuse of the links in the
div section of the swf object page.


Regards


gustavo
On Jul 9, 2007, at 1:57 PM, Dave Mennenoh wrote:

>>> do not use the div section of the page  to put links there and
>>> content, we did  it and google banned us for like three weeks...
>
> Well, you must've done something wrong as that is the accepted way
> to do it. Just using metatags are decidedly not the right way.
>
>
> Dave -
> Head Developer
> http://www.blurredistinction.com
> Adobe Community Expert
> http://www.adobe.com/communities/experts/


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[Flashcoders] as3 - mouseEnabled does not work

2007-07-01 Thread dave matthews

hi All,

 Using flash_cs3 / as3.

 Having no luck using   mouseEnabled = false;

 Tried  alpha = .22;  which does make the target object change to semi see 
through, so the correct object is being addressed and getting instructions.


 This is for loaded content in a zooming app where the content in in front 
of the nav buttons - works correctly in previous versions of Flash, but cs3 
/ as3  changed the default so mouse clicks are stopped by visible content...


 Also experimented with disabling / enabling  mouseChildren = false;  and 
true, trace shows all calls to target loaded content are being registered 
correctly.


 Anyone have a clue what the deal is, where to find the fix please.

Dave_Matthews
http://www.2GoTo.com

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[Flashcoders] as3 make weird anchor point go away - how

2007-06-21 Thread dave matthews

please help,

 Using ASS_3 make a symbol, use it...  do stuff.

 A new center point appears out of now where for the symbol.  realigning 
everything in the symbol stack does not fix it!


 Can't cut it out, delete it, paste new symbol after delete, doesn't go 
away when symbol is edited in new window, delete layer/add new layer/add new 
instance from library...  still some stupid extra anchor point or center 
point in way the wrong spot.


 How do i make it stop, or is this some sort of 'feature' in this 
unfinished pile of slop?.


thanks,
Dave Matthews

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[Flashcoders] as3 mask leaks scale of hidden area!

2007-06-21 Thread dave matthews

hi All,

 Working with Flash_cs3_as3 trying to position a content_holder hard coded 
on the timeline, it is structured like this:  
content_holder.frame.mask.loadtarget.loadedClip


 When checking the scaleX/Y of the content_holder object it is showing the 
larger scale of the loadedClip that is only visible in the masked are within 
the frame!


 Is this normal?  The mask is 'leaking' the scale of the masked content.

 We are hacking around this 'feature' by checking the scale of the child 
frame element and adjust the parent content_holder...  but what a mess.


 If the scale is leaking beyond the mask is this also loading the display 
system with extra work?


thanks,
Dave_Matthews
2GoTo.com

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[Flashcoders] RE: Swf not loading at run time

2007-06-12 Thread dave matthews

hi Kannan,

 looks like Muzak posted a link to a relevant page from Adobe in this 
thread, deleted the email or would have included it - try the FlashCoder's 
archive maybe.


 The problem of paths in the IDE vs. full paths used on the web for 
embedded display in an HTML page is an old one.


 A useful fix is to use a variable in the authoring environment that 
contains the full path to the files as they will be set up on the server and 
splicing that variable to the local path (the local path being used during 
authoring work).  Then, just before the final publishing of the main.swf for 
the HTML webpage - change the /:pathToServer variable from null/empty to the 
base URL - which is then used by all the loadMovie calls made by the 
mainParent.swf and it's loaded children.swf's during runtime.


 We are jumping from Flash4 (cell phones) to cs3 this month, so no as1/as2 
examples... actually, no as3 examples yet either, but here is the code we 
put on the first frame of the main.swf- leaving the path empty/null for 
authoring then with the path variable set to the base URL at final 
publishing for the web:  /: = a variable declaration and / was replaced by 
dots as of as1/flash5;



/:pathToServer = "http://www.2goto.com/";;

then we use '/:internal_window_loadPath' for authoring:

/:internal_window_loadPath = (pathToServer) + "edictCON/sysEDICT/bwin.swf";

 'bwin.swf' is an independent.swf deep in the folder structure that we 
loadMovie and place in the navigation structure,  the 
'bwin.swf'(internal_window) then loads or is loaded with outside content 
from the web or other folders on our server.


hope that helps,
Dave_Matthews
http://www.2GoTo.com  ...5 year old example... :)

--

Message: 13
Date: Tue, 12 Jun 2007 12:12:07 +0530
From: "Kannan Bharadwaj" <[EMAIL PROTECTED]>
Subject: [Flashcoders] RE: Swf not loading at run time
To: 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="US-ASCII"

Dave,

I have the same issue with html page not loading my swf runtime objects. All
my flash objects are stored in the same directory which is one level below
my html directory. When my html page gets loaded, it seems to look for the
runtime library file in the same directory as the html page and since it is
not able to find it, it does not load any runtime objects. If I move the
runtime library file to the html directory, everything works fine. However,
from a file organization standpoint, I would like to have all my swf files
in a different directory. Is there anyway I can do this?

Thanks in advance

Regards,
Kannan
http://www.solution-space.net

Message: 6
Date: Mon, 11 Jun 2007 08:57:31 -0500
From: "dave matthews" <[EMAIL PROTECTED]>
Subject: [Flashcoders] RE: Swf not loading at run time
To: flashcoders@chattyfig.figleaf.com
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; format=flowed

hi  JohnT,

 The path to loaded .swf files changes when accessing from an HTML page on
the net - it is different than the IDE/authoring environment.

 For example, with all .swf's in the same folder, the path is direct, the
main.swf loads peers from the same folder.

 When main.swf is embedded in a web page, main.swf loads from the web
page's _files folder (adjust file explorer in windoze to show 'hidden'
folders)... HTML pages with .swf content store assets in an accompanying
'webPageName_files' folder.

 So, main.swf must call to the  web page's accompanying folder to find the
to be loaded .swf files, since main.swf is now outside of the storage folder
- the path from the HTML embedded main.swf would be:
webPageName_files/to_be_loaded.swf

 The key is that even though all the .swf files are in the same folder on
the server, the main.swf is actually outside of that folder in the HTML page
when it is trying to call the content to load.

  Also, an earlier comment in this thread mentioned case ( capital vs small
letters ) on many servers...  it's true.

hth,
Dave_Matthews
http://www.2GoTo.com
-original---
Message: 10
Date: Mon, 11 Jun 2007 19:38:06 +1000
From: John Trentini <[EMAIL PROTECTED]>
Subject: [Flashcoders] Swf not loading at run time

Hi guys,

I am going insane, please give me a hint,

I have a swf embedded in a html doc (the intro). this when completed loads
another swf (the main interface). I have an empty mc into which I load
another swf (showcase) which dynamically displays a variety of image
presentation.

When testing the Movie from the authoring environment, everything works like
a charm but when I publish and view the html in the browser the showcase.swf
does not seem to be loading; I have the same issue  also when I open the swf
file from the player

The html and all swf files reside in the same folder at the same level.
I have double checked and t

[Flashcoders] RE: Swf not loading at run time

2007-06-11 Thread dave matthews

hi  JohnT,

 The path to loaded .swf files changes when accessing from an HTML page on 
the net - it is different than the IDE/authoring environment.


 For example, with all .swf's in the same folder, the path is direct, the 
main.swf loads peers from the same folder.


 When main.swf is embedded in a web page, main.swf loads from the web 
page's _files folder (adjust file explorer in windoze to show 'hidden' 
folders)... HTML pages with .swf content store assets in an accompanying 
'webPageName_files' folder.


 So, main.swf must call to the  web page's accompanying folder to find the 
to be loaded .swf files, since main.swf is now outside of the storage folder 
- the path from the HTML embedded main.swf would be:  
webPageName_files/to_be_loaded.swf


 The key is that even though all the .swf files are in the same folder on 
the server, the main.swf is actually outside of that folder in the HTML page 
when it is trying to call the content to load.


  Also, an earlier comment in this thread mentioned case ( capital vs small 
letters ) on many servers...  it's true.


hth,
Dave_Matthews
http://www.2GoTo.com
-original---
Message: 10
Date: Mon, 11 Jun 2007 19:38:06 +1000
From: John Trentini <[EMAIL PROTECTED]>
Subject: [Flashcoders] Swf not loading at run time

Hi guys,

I am going insane, please give me a hint,

I have a swf embedded in a html doc (the intro). this when completed
loads another swf (the main interface). I have an empty mc into which I
load another swf (showcase) which dynamically displays a variety of
image presentation.

When testing the Movie from the authoring environment, everything works
like a charm but when I publish and view the html in the browser the
showcase.swf does not seem to be loading; I have the same issue  also
when I open the swf file from the player

The html and all swf files reside in the same folder at the same level.
I have double checked and tried everything I know and I am getting quite
desperate now as I don't know what else to do.

Is there any simple reason/issue with the implementation? What else can
I try to resolve this?

thanks
JohnT
--end-

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[Flashcoders] AS3 blows_up on gotoAndPlay

2007-05-19 Thread dave matthews

What is going on here please?

 Create a three frame AS3/Flash9 clip.

 Place a textbox/number on each frame: 1,2,3.

 ActionScript panel, frame one = gotoAndPlay(2);

 ActionScript panel, frame two= gotoAndPlay(3);

 ActionScript panel, frame three = gotoAndPlay(1);

 Test movie.

 Stalls the compiler bad - Flash IDE must be closed.

 Why does this trip up the compiler?

thanks,
Dave_Matthews

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[Flashcoders] AS3 continuous loop on mouse down

2007-05-13 Thread dave matthews

hi All,

 What is the syntax for a continuous loop in AS3?

 Have working code for a code loop using mouse down - one frame-main 
timeline, but can't figure out how to maintain the rate of movement when the 
mouse is stationary with the mouse button still in down position.


thanks,
Dave_Matthews

 Place symbol instance named 'circle' on stage.
 Paste this code on actions frame:

import flash.events.MouseEvent;
this.stop();

var circleOrigX:Number;
var circleOrigY:Number;
var curOrigX:Number;
var curOrigY:Number;
var panRateX:Number;
var panRateY:Number;

function panSetUpDrag(event:MouseEvent):void {
circleOrigX = event.stageX - circle.x;
circleOrigY = event.stageY - circle.y;
curOrigX= event.stageX ;
curOrigY= event.stageY ;
stage.addEventListener(MouseEvent.MOUSE_MOVE, panloop);
}

function panloop(event:MouseEvent):void {
/*want this loop to operate while mouse is stationary
- causing pan actions to reposition circle
at rate based on distance of cursor from start*/

panRateX =  (event.stageX -curOrigX) * 3 ;
panRateY =  (event.stageY -curOrigY) * 3 ;
circle.x = event.stageX - circleOrigX - panRateX;
circle.y = event.stageY - circleOrigY - panRateY;
event.updateAfterEvent();
}
function PanStopDrag(event:MouseEvent):void {
gotoAndStop(1);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, panloop);

}

stage.addEventListener(MouseEvent.MOUSE_DOWN, panSetUpDrag);
stage.addEventListener(MouseEvent.MOUSE_UP, PanStopDrag);

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[Flashcoders] is the Flash9/CS3 delivered to anyone yet?

2007-05-07 Thread dave matthews

hi all,
 Noticed Flash9/CS3 is offered as a separate download and/or upgrade($199) 
is on the Adobe site now.


 Has anyone purchased and received it yet, or is this just a preorder deal?

thanks,
Dave_Matthews

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[Flashcoders] live release event - correct URL

2007-03-27 Thread dave matthews

http://www.adobe.com/products/creativesuite/launchevent/webcast/

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[Flashcoders] online webcast = 3:30pm today, March 27

2007-03-27 Thread dave matthews

ADOBE Flash9 release info:

online webcast = 3:30pm today, March 27, 2007, at 3:30 p.m. Eastern time, 
Adobe Systems will host a webcast of the official launch of Adobe® Creative 
Suite® 3, live from New York City. To participate, bookmark this page and 
join us back here on March 27.


http://www.adobe.com/products/creativesuite/launchevent/

Feature outline Flash9
http://blog.wired.com/monkeybites/2007/03/gallery_cs3.html

feature video Flash9:
http://www.adobe.com/products/flash/features/

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[Flashcoders] OT: Adobe download site slow

2007-01-04 Thread dave matthews

Adobe's site system is a complete embarrassment.

 Check your browser cache to see the boat load of garbage they load with 
every page.


 If we did that to our clients they would dump us fast!

 We should have a contest to demonstrate how they should fix that mess.

Dave_Matthews

--
Message: 7
Date: Wed, 03 Jan 2007 11:32:19 +
From: Joe Cutting <[EMAIL PROTECTED]>
Subject: [Flashcoders] OT: Adobe download site slow

Has anyone else noticed that the Adobe download site being very slow?
I've tried it several times in the last week from two different
locations (in the UK)
and it never really gets above 5k/sec (on my 500k/sec line). This is
a particular
problem with clients using IE who are trying to install the Flash
Player. All they see
is a empty box with no indication that the download is happening at
all. Firefox is
no faster but at least you see the download progress so you know
something is happening.

I'm fairly sure Adobe is aware of this as well as the effect on their
reputation as a "web company"
and is working on a fix but its a bit embarrassing to have to tell
clients "normally its really fast but
right now you need to wait half a hour".

Apart from that Happy New Year to you all...

Joe

Joe Cutting
Computer exhibits and installations
www.joecutting.com
The Fishergate Centre, 4 Fishergate, York, YO10 4FB
01904 624681

-

Message: 14
Date: Wed, 3 Jan 2007 15:53:24 +0100
From: " Z?rate " <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] OT: Adobe download site slow
To: "Flashcoders mailing list"
Past month? I think it's been problem for a long time . The LiveDocs,
the search engine, downloads

It'd be great if they can update/improve/fix/whatever to make the
overall site much faster.
Cheers,
Juan
--
Message: 19
Date: Wed, 3 Jan 2007 14:09:47 -0200
From: "Marcelo de Moraes Serpa" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] OT: Adobe download site slow

Yep.. I too find the overall speed to be very slow since macromedia times...
:/

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[Flashcoders] Tracking mouse movements outside of browser

2006-12-13 Thread dave matthews

To make the mouse loose focus on drag out of Flash,

  Place an invisible button in a two frame clip.  Set the button to goto 
next frame on roll over and stop on frame two.  Second frame is blank = no 
button object from first frame.  Place that clip over the drag button in 
your app.


 When the cursor rolls over the invisible button/clip, it will disappear 
leaving your existing dragable scroll button to take the onPress_drag input 
- BUT when the cursor drags out of Flash - the scroll bar will snap back to 
"no_input" and when the cursor returns the drag will not be an active 
command.


 You may need to adjust the setup a bit, did it a long time ago. See 
http://www.2GoTo.com for a working example, scroll bars display when the 
cursor is at window edges.


 If you can't get it to work, i can find the code...  but it's been a long 
time and i will have to search for a while to find it.


Dave_Matthews

-original message--
Message: 14
Date: Tue, 12 Dec 2006 14:45:28 -0500
From: "matt stuehler" <[EMAIL PROTECTED]>
Subject: [Flashcoders] Tracking mouse movements outside of browser window

All,

I'm not sure if this is possible, but I'm wondering if there's any way
a Flash movie can track mouse movements/actions outside of the browser
window.

Specifically, I'm working on an RIA which uses a scrollbar along the
right edge of the window. If the user, while dragging the scrollbar,
moves the mouse outside of the window, the Flash movie stops tracking
the mouse position, and the scrollbar stops moving. The scrollbar
jumps if the user drags the mouse back into the window at a lower or
higher position.

(By comparison, an HTML scrollbar doesn't suffer this limitation - the
scrollbar continues to move even as the mouse is dragged outside of
the window.)

Is there a way around this?

Cheers,
Matt Stuehler

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[Flashcoders] OT: eLearning - Spanish and English grade school tools?

2006-10-30 Thread dave matthews

Seeking links,

 My daughter teaches first and second graders in a public school where one 
of her students only speaks Spanish.  Luckily, many of the kids (60%) are 
bilingual and help translate.  Turns out, the kids love the computers they 
have access to only twice a week for forty minutes a session.


 She is looking for games and tools to help them learn English and math.  
The only web based assets she knows of are PBS based links.


 Could you all please post some links of where to start looking for more of 
these types of tools.


thanks and sorry for the OT post,
Dave_Matthews

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[Flashcoders] RE: Profanity - (to

2006-10-01 Thread dave matthews


Agreed...
--

Message: 12
Date: Sun, 1 Oct 2006 10:01:07 -0400
From: "eric dolecki" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Profanity - (to Lieven especially)
To: "Flashcoders mailing list" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=UTF-8; format=flowed

I respect Jason's comments. He isn't being paranoid, he's simply being
polite.

- e.

On 9/29/06, Cedric Muller <[EMAIL PROTECTED]> wrote:


living in paranoid land ?

>>> Same s***.
>
> Could we keep the language on this list down a tad?  That's the second
> time you've said that in your current thread today.  Some of us are on
> large corporate networks that get monitored, and I don't really want
> that word associated in any way on any report with my e-mail activity.
>
> Thanks.
>
> Jason Merrill
> Bank of America
> Learning & Organization Effectiveness - Technology Solutions



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[Flashcoders] All shared objects accessed at same time - you too?

2006-09-10 Thread dave matthews

just noticed,

  Tested this several times, using XPhome + IE7rc1.

 All the shared objects on this computer have been accessed at exactly the 
same time by a visit to a single site...


 Look here:  your_boot_disc:\Documents and Settings\your_name\Application 
Data\Macromedia\Flash Player\#SharedObjects.  Remember the 'last accessed' 
time stamps.


 Clear cache/cookies/history.

 Reboot, you may have to reset your cable modem by unplugging it to make it 
retrieve a new routing address.


 Then visit an Adobe blog site, try:  http://weblogs.macromedia.com/jd/

 Now, check the 'last accessed' column in the shared objects file.  Be sure 
to refresh the page or open a new explorer window.


 Does this mean all those shared objects are actually being poled or read 
by the company... or what?


Dave Matthews


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[Flashcoders] RE: Images stay on memory forever?

2006-09-03 Thread dave matthews

here ya go Dimitrios,

 Posted a working example - Flash 4 .fla included - we do mobile.
 http://www.davidmatthews.com/dad/mem_usage_example.zip ---watch the
word wrap in the URL---

 Tested in player 9 and works correctly.

good luck,
Dave Matthews
--snip---

Do you have an working example you can shared >maybe?
Thanks a million!
Dimitrios

- Original Message -
From: "dave matthews" 
To: 
Sent: Friday, September 01, 2006 4:14 PM
Subject: [Flashcoders] RE: Images stay on memory forever?

hi Dimitrios,

 Try using hard coded symbol_clips instead of the dynamically attached 
movies, because frame 2+ is going to contain whatever exists on keyframe 
one of the code created attached movie.


 For example, using an IDE target_clip symbol with the first occupied 
keyframe and the target in frame 5 will  require the command "target_clip, 
goto (key)frame5" and loadmovie content.jpg into 
replacable_target_movieclip_symbol actually exists only on frame5.  The 
loaded content.jpg can be eliminated from the player by sending the 
target_clip/timeline to empty keyframe1, which is a known to be an empty 
keyframe...  thus no 'load_target' no content that replaced the 
'load_target.


 Placing attached movieclips on different levels is more complex since we 
have no way to create truly empty keyframes on dynamic timelines... i 
think... :)


we'll get it working,
Dave Matthews




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[Flashcoders] RE: Flashcoders Digest, Vol 20, Issue 2

2006-09-01 Thread dave matthews


no prob Dimitrios,

 Posted a working example - Flash 4 .fla included - we do mobile.
 http://www.davidmatthews.com/dad/mem_usage_example.zip ---watch the 
word wrap in the URL---


 Tested in player 9 and works correctly.

good luck,
Dave Matthews
--snip---

Do you have an working example you can shared >maybe?
Thanks a million!
Dimitrios

- Original Message -
From: "dave matthews" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 01, 2006 4:14 PM
Subject: [Flashcoders] RE: Images stay on memory forever?

hi Dimitrios,

 Try using hard coded symbol_clips instead of the dynamically attached 
movies, because frame 2+ is going to contain whatever exists on keyframe 
one of the code created attached movie.


 For example, using an IDE target_clip symbol with the first occupied 
keyframe and the target in frame 5 will  require the command "target_clip, 
goto (key)frame5" and loadmovie content.jpg into 
replacable_target_movieclip_symbol actually exists only on frame5.  The 
loaded content.jpg can be eliminated from the player by sending the 
target_clip/timeline to empty keyframe1, which is a known to be an empty 
keyframe...  thus no 'load_target' no content that replaced the 
'load_target.


 Placing attached movieclips on different levels is more complex since we 
have no way to create truly empty keyframes on dynamic timelines... i 
think... :)


we'll get it working,
Dave Matthews




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[Flashcoders] RE: Images stay on memory forever?

2006-09-01 Thread dave matthews

hi Dimitrios,

 Try using hard coded symbol_clips instead of the dynamically attached 
movies, because frame 2+ is going to contain whatever exists on keyframe one 
of the code created attached movie.


 For example, using an IDE target_clip symbol with the first occupied 
keyframe and the target in frame 5 will  require the command "target_clip, 
goto (key)frame5" and loadmovie content.jpg into 
replacable_target_movieclip_symbol actually exists only on frame5.  The 
loaded content.jpg can be eliminated from the player by sending the 
target_clip/timeline to empty keyframe1, which is a known to be an empty 
keyframe...  thus no 'load_target' no content that replaced the 
'load_target.


 Placing attached movieclips on different levels is more complex since we 
have no way to create truly empty keyframes on dynamic timelines... i 
think... :)


we'll get it working,
Dave Matthews


--

Message: 8
Date: Fri, 1 Sep 2006 11:25:13 +0300
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] RE: Images stay on memory forever?
To: "Flashcoders mailing list" 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; format=flowed; charset="iso-8859-7";
reply-type=response

Hi Dave,

Thank you for your reply!

I tried everything you described here. Unfortunately, I still got the same
problem.
I guess I'm not doing something right here...

This is my code now:

_root.attachMovie("p1", "p1", 10);
_root.attachMovie("p2", "p2", 20);

n = 1;

btn.onRelease = function():Void {
_root["p"+n].gotoAndStop(2); // frame 2 is empty
_root["p"+n].removeMovieClip();
n++;
}

I even tried removing the movie clip on the next frame, after calling
gotoAndStop(2).
Still the same.

Any thoughts?

Dimitrios



- Original Message -
From: "dave matthews" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, August 31, 2006 11:02 PM
Subject: [Flashcoders] RE: Images stay on memory forever?



hi Dimitrios,

re: Anyone got any idea?

 We had problems last year with something similar, loading 6 layers of 
tiles in a 10 x 10 grid from the terraserver: 
http://www.davidmatthews.com/dad/07-03-05-maplicator.swf  press n 
slide/pan, double click n hold slide to zoom.



 Turns out .jpg's decompress to over 3 times their size to render in the 
player.


 The solution we used to get rid of the memory bloat is to use loadmovie 
into target clips, which throws the previous .jpg's out of the clip and 
player - replacing it with the new content.


 For a greater number of loaded movies, when we change layers in the 
maplicator for example, we actually move to a blank frame in the target 
clip's timeline.


 By moving to a frame where the target clips no longer exist we force the 
player to abandon the previously loaded .jpg's along with their holder 
clips which also frees memory because those targets and their content are 
no longer anywhere in the timeline or player.


 Because the .jpg's are still in the browser cache (but not in the 
player), when the user zooms out and we move back to the empty target clips 
in their timeline, reloading those .jpg's is instantaneous, as they are not 
reoaded from the server.


hth,
Dave_Matthews




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[Flashcoders] RE: Images stay on memory forever?

2006-08-31 Thread dave matthews

hi Dimitrios,

re: Anyone got any idea?

 We had problems last year with something similar, loading 6 layers of 
tiles in a 10 x 10 grid from the terraserver:  
http://www.davidmatthews.com/dad/07-03-05-maplicator.swf  press n slide/pan, 
double click n hold slide to zoom.



 Turns out .jpg's decompress to over 3 times their size to render in the 
player.


 The solution we used to get rid of the memory bloat is to use loadmovie 
into target clips, which throws the previous .jpg's out of the clip and 
player - replacing it with the new content.


 For a greater number of loaded movies, when we change layers in the 
maplicator for example, we actually move to a blank frame in the target 
clip's timeline.


 By moving to a frame where the target clips no longer exist we force the 
player to abandon the previously loaded .jpg's along with their holder clips 
which also frees memory because those targets and their content are no 
longer anywhere in the timeline or player.


 Because the .jpg's are still in the browser cache (but not in the player), 
when the user zooms out and we move back to the empty target clips in their 
timeline, reloading those .jpg's is instantaneous, as they are not reoaded 
from the server.


hth,
Dave_Matthews


p.s. Martin, is this true? - does the player really NOT render things placed 
way off stage?


 "Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer from
including it."

martin



--

Message: 8
Date: Thu, 31 Aug 2006 18:53:31 +0200
From: Martin Wood <[EMAIL PROTECTED]>
Subject: Re: [FlashCoders] Images stay on memory forever?
To: Flashcoders mailing list 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-7; format=flowed

Sounds perfectly normal to me, making something invisble in flash doesnt 
mean it
will unload the content from memory, in fact it doesnt necessarily mean it 
wont

get rendered.

Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer from
including it.

martin

Dimitrios Bendilas wrote:

Sorry for posting again,

Anyone got any idea?



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[Flashcoders] RE: Flash 4 documentation

2006-08-30 Thread dave matthews

hi,

 i have the Flash 4 docs, email and i'll send them.

Dave Matthews
[EMAIL PROTECTED]

Message: 5
Date: Wed, 30 Aug 2006 09:55:02 -0600
From: "Kevin Aebig" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] Flash 4 documentation
To: "'Flashcoders mailing list'" 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="us-ascii"

I'm not sure where you could find it, but considering the lowest common
denominator is Flash 5, maybe you could make like a little easier on
yourself... =]

!k

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Flapflap
Sent: Monday, August 28, 2006 4:04 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash 4 documentation

Hi there, I'm looking for a Flash 4 documentation.
I'm also thinking that is it free of charge now, can I download it
anywhere ?

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[Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread dave matthews

welcome to the party,

 The basics of design patterns evolved from the timeline for me.

 Flash is an 'object oriented language' - that is each symbol is an 
independent 'thing' in the library.


 Learning the time line and how to do a tween came first, oooh, a moving 
thing on the screen.


 Next, we learned how to make a 'stop/start' button.  A 'control' for the 
movement.


 Thus two segments of the proverbial 'design pattern - the controller and 
the content.


 Learning how to load another clip into the content makes that section of 
the pattern a bit more complex, but does not affect the 'controller button' 
in any way.


 Changing the button so it is a slider makes that section of the pattern a 
bit more complex without changing the content or it's payload, except that 
now with the control acting as a slider we have more fine grained 
interaction with the content.


 Knowing only Flash, this all seems quit natural, but these types of 
programming feats are quit difficult in most other programming systems.


 Separating what we do to the content from what the content is allows us to 
- say load different source text into the content object without mangling 
our control button.


 This 'design pattern' also allows us to create another button that adjusts 
the scale or rotation  of the content object while also leaving the original 
'on/off' function of the first button undamaged.


 That's all there is to it.  Of course it can be far more complex.  Say we 
want to change the content loaded into the content object based on a user 
name, or day of the week...  none of the new abilities should mess with the 
existing controls we already made.  And a sequence of decisions must be made 
before loading any content into the content container - This then calls for 
a new type of object/function - a load sequencer that acts without damaging 
the existing working set up.


 I am not quit sure of the specific terms of the formal vocabulary, but the 
idea of keeping different aspects of the project  'compartmentalized' is 
what design patterns are all about.  The separation of the general areas of 
the project keep us  organized and help avoid damaging sections that are 
working correctly as we add new abilities to any given project.


 As projects become more complicated groups of similar types of activities 
in the program will naturally be in one part of the interaction 'pattern' 
and that is why everyone says take it easy and don't push too hard to get it 
all into a predefined 'pattern' too soon because that will make a person 
crazy... :)


hth,
Dave_Matthews
http://www.2GoTo.com



-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Bellerive
Sent: Friday, August 18, 2006 9:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Best way to learn OO Analysis and Design with

ActionScript


Hi everyone!

I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.

I've read Colin Moock's excellent "Essential
ActionScript 2.0" and several other books and articles
on the topic and while I can safely say that I do
understand the syntax, I can't seem to write an entire
application using OO design mainly because I can't
figure out what should be in a class, which class
should do what, which class should extend MovieClip,
which class should use composition instead, which
class should start the application, etc.

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?

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[Flashcoders] RE: WSIWYG HTML text editor in Flash

2006-08-10 Thread dave matthews


maybe this post could be TRIMMED a bit girls?


--

Message: 20
Date: Thu, 10 Aug 2006 09:58:44 +0100
From: "Giles Taylor" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] WSIWYG HTML text editor in Flash - follow
onquestion
To: "Flashcoders mailing list" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="us-ascii"

I did it by getting the index in the textField, as you described, then
looping through every character in the html and counting the characters
that are not in tags. When (number of characters not in tags) == (the
index in the textfield) then you have your index in the html.
Mmm, nice!

;)

Giles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 09 August 2006 19:15
To: Flashcoders mailing list
Subject: RE: [Flashcoders] WSIWYG HTML text editor in Flash - follow
onquestion

You have to take out all the html, amend it (using html) and then 
re-assign it all to the textfield.


Ok, but even doing that, you would have to use something like
Selection.getCaretIndex() to know where in the Textfield you are so you
can insert the  tag in the right place, but that wouldn't seem to
work because in the tests I did it Selection.getCaretIndex() gives you
the position in the string shown as it is in the textfield, not the HTML
code.  So the index # is way off because of the hidden HTML tags are
counted.  How would you know where in the HTML code (not in the rendered
HTML) the user placed their caret so you can insert the IMG tag?

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Giles Taylor

Sent: Wednesday, August 09, 2006 12:25 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] WSIWYG HTML text editor in Flash - follow

onquestion


Yes, but you should be writing to the .htmlText property not the .text



property as that will then keep all the styling in place via html

code.
You have to take out all the html, amend it (using html) and then 
re-assign it all to the textfield.


Giles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Merrill,

Jason
Sent: 09 August 2006 16:36
To: Flashcoders mailing list
Subject: RE: [Flashcoders] WSIWYG HTML text editor in Flash - follow 
onquestion



To insert an image you need to process the text as "text". So you

first

Yes, I understand that, :) but in doing that:

"since writing to the text property of a TextField object destroys any


custom formatting associated with the field (i.e. the interal style 
profiles), [you] have to use the TextField.replaceSel() function (p.

889

in Moock's ASDG for FlashMX)."

So with your TextFormat destroyed, you've sacrificed the user's

ability
to continue to format the text in order to add an image.  At least, that's 
how I understand it.  TextFormat does not have  as an available 
style.



Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-



[EMAIL PROTECTED] On Behalf Of Marcelo Volmaro
Sent: Wednesday, August 09, 2006 11:02 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] WSIWYG HTML text editor in Flash - follow

onquestion


To insert an image you need to process the text as "text". So you

first

need to get the html text (textfield.htmlText), insert the image

using



string functions and then re-insert the text into the textfield.

Because you know where the cursor is in the textfield "text" but not

in

the "html" text, you need to insert some kind of marker at the

cursor

position, and then replace that marker inside the html text with the

img

tag. That will do the trick.

On Wed, 09 Aug 2006 11:09:37 -0300, Merrill, Jason 
<[EMAIL PROTECTED]> wrote:



OK - follow me here for a fun mental exercise:

I think the major issue I'm running into with this is the

TextFormat



class relies on the text field's visual formatting described by

the

Flash Players internal style profiles.  And since the TextFormat

class

does not support an  tag, I cannot use TextFormat to insert

an

image, I have to insert the  tag as a string. AND SO since

writing
to the text property of a TextField object destroys any custom 
formatting associated with the field (i.e. the interal style

profiles),

I have to use the TextField.replaceSel() function (p. 889 in

Moock's



ASDG for FlashMX).  AND since the replaceSel() function encodes

the

 markup, you can't have it render the image!

So it seems to be a catch-22 and I'm screwed using TextFormat and

trying
to let the user also add an inline image.  Unless someone knows 
otherwise, I am going to have to use a movieClip container instead

of an

IMG tag.  That will not be ideal, but it might fly for this

project.


I really 

[Flashcoders] part of text is not visible...!

2006-07-12 Thread dave matthews

hmdakr,

 part of text is not visible...!  try stuff, like:
 Drag/set  _xScale  of text box longer.
 Put linebreaks or spaces after the text.
 Change fonts.
 Change text_box properties.

try everything,
Dave_Matthews



---
Message: 14
Date: Wed, 12 Jul 2006 13:55:54 +0100 (BST)
From: hmdakr <[EMAIL PROTECTED]>
Subject: [Flashcoders] part of text is not visible...!
To: flashcoders@chattyfig.figleaf.com
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=iso-8859-1

Hi,

text is loaded from notepad file.
When we see the text with Flash player 7 text is ok.
But when we see it with the Flash Player 5 some part
of dynamic text is not visible.

e.g. My house was
On flash player 5 it comes as My house.
"was" is not visible.

On Flash player 7 it is ok it comes as-My house was

File was made in Flash 5.


plz help me...!

thx in advance...!


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[Flashcoders] Flash player inventor explains everything

2006-06-29 Thread dave matthews

one of 'the gods of the internet' speaks,

 This one hour video/Breeze presentation by  "Principal Scientist, Flash 
Player"  Gary Grossman  is the best, most in depth explanation of what's 
happening in the Flash Platform ever published.


http://seminars.breezecentral.com/p64058844/

enjoy,

Dave Matthews
http://www.2GoTo.com


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RE: [Flashcoders] Can't update text in rotated text field

2006-06-16 Thread dave matthews

hi Steve,

 This is an old bug left over from Flash 4 (and FlashLite now).  It's 
related to instances of objects no longer responding to coded tweens after 
those same objects are dragged n dropped by the end user.


 It is also related to non-embedded text fields not showing up when behind 
a mask.


 Try doing the rotation in the timeline manually, rather than coding the 
movement as a tween.  Tried it here and the text box stayed visible and 
changed the text as the variable was changed.


 Embed the fonts, as others have suggested too.

good luck,
Dave_Matthews
http://www.2GoTo.com



Message: 12
Date: Fri, 16 Jun 2006 10:39:55 -0700
From: "Steven Sacks" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] Can't update text in rotated text field
To: "'Flashcoders mailing list'" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="US-ASCII"

Why don't you just rotate the entire movieclip instead of the text field?
Works for me.

Here's the script for always printing landscape with PrintJob:

function printCertificate() {
var mc = MC_Certificate;
var realW = mc._width;
var realH = mc._height;
_pj = new PrintJob();
var pageCount = 0;
if (_pj.start()) {
var portrait, cXscale, cYscale;
var orient = _pj.orientation;
if (orient.toLowerCase() != "landscape") {
portrait = true;
mc._rotation = 90;
mc._x = mc._width;
cXscale = (_pj.pageWidth / realH) * 100;
cYscale = (_pj.pageHeight / realW) * 100;
} else {
cXscale = (_pj.pageWidth / realW) * 100;
cYscale = (_pj.pageHeight / realH) * 100;
}
mc._xscale = mc._yscale = Math.min(cXscale, cYscale);
if (_pj.addPage(mc, {xMin:0, xMax:realW, yMin:0,
yMax:realH})) {
pageCount++;
}
}
if (pageCount > 0) {
_pj.send();
}
mc._xscale = mc._yscale = 100;
if (portrait) {
mc._rotation = 0;
mc._x = 0;
mc._y = 0;
}
delete _pj;
}


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[Flashcoders] RootkitRevealer flagging shared object... :(

2006-04-24 Thread dave matthews

hi all,

 RootkitRevealer flagged this file as a problem:

 c:\Documents and Settings\myUserName\Application Data\Macromedia\Flash 
Player\macromedia.com\support\flashplayer\sys\#name.com.


 Was able to delete all other files in this folder, this one resists 
deletion and renaming.  Tried deleting it using safe mode too... no luck.


 Please notice the 'period' at the end of the file name, seems unique and 
no other files in the folder have one at the end of "com".


 Googled the real company name and they seem to be a reputable Flash 
component seller, so i changed it to  "#name.com."  for this post.


 Anyone else unable to delete a file in this space?

 Anyone got a clue?

getting ready to reformat,

Dave Matthews


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[Flashcoders] PayPal issues

2006-04-01 Thread dave matthews

A few days ago some one was asking about PayPal issues,

  PayPal offers a developer's link to webassist.com for an  .mxp file for 
.swf based access to a PayPal account.


 After days of messing with it and searching forums, this showed up on a 
webassist.com thread:-


 Product: WA PayPal eCommerce Toolkit
Category: Implementation
Posted by: WebAssist
Date: 2/7/2006 12:37 pm
Viewed: 17 times
Attachment: None
 TITLE RE: Flash extention kit doesn't work correctly

MESSAGE Reply:
The PayPal toolkit for Flash does not work properly due to things that are 
out of our control. This is why we no longer offer the product, and do not 
support it.



 All This after endlessly searching PayPal, joining webASSist.com etc.

 Thanks PayPal and thanks webASSist.com...  ya bunch 'o ...

Dave_Matthews
2GoTo.com


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RE: [Flashcoders] XML Data visualization

2006-01-31 Thread dave matthews

hi Kevin,

 Try poking around  http://www.2GoTo.com

 It's an experimental data visualization system based on an infinitely 
large, non-distorting hyperbolic plane that imports .swf files as content.


 It zooms from 2% to 28000% and can display hundreds of different .swf 
files at the same time, from many different servers at the same time.


later,
Dave_Matthews

Message: 23
Date: Tue, 31 Jan 2006 16:06:28 -0600
From: "Kevin Aebig" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] XML Data visualization
To: "'Flashcoders mailing list'" 
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="us-ascii"

I understand what you mean in regards to design patterns, and have used MVC
and MVP patterns before in other projects.

I also have a very good understanding of the inner workings of the Tree
component, but am looking for something more "experimental". The yugop tree
is a good example of something I'd be interested in seeing. I already have
this "bounce" style tree menu's source from a different party, but it seems
bulky and the implementation isn't clean enough.

Basically I'm trying to re-think how data can be viewed intelligently, but
artistically. I assume I'm not the first... =]

Cheers and thanks for suggesting the ARP framework. I'd heard about it, but
maybe it's time I play around for a bit...

!k


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[Flashcoders] Can an "in browser.swf" P2P a different end user's "in browser.swf"?

2006-01-24 Thread dave matthews

hi All,

 Can an "in browser.swf" P2P a different end user's "in browser.swf"?

 Got any suggestions about the best way to do it?

 Why can't it be done.

thanks,
Dave_Matthews


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[Flashcoders] RE: zoomable Flash maps

2005-11-29 Thread dave matthews

hi Hans,

like this?  http://2goto.com/maplicator/07-03-05-maplicator.swf
 Double click/hold/slide to zoom, single click/hold/slide to pan.

Dave_Matthews



--original message-
Message: 17
Date: Tue, 29 Nov 2005 11:54:32 +0100
From: Van De Velde Hans <[EMAIL PROTECTED]>
Subject: [Flashcoders] zoomable Flash maps
To: "'flashcoders@chattyfig.figleaf.com'"

Hi list,

I need to make a geographical map viewer module in Flash with a dynamic
number of hierarchical zoomable depth levels
and with a number of hotspots per level (i.e. the stores of the client in a
certain country, region or city).

And I need to foresee an administration module that allows to drag and drop
hotspots on the maps
and store these hotspots to a database.


Please send me links to examples of Flash maps, howtos or anything that

can help <<

Thanks,

--
Message: 18
Date: Tue, 29 Nov 2005 08:10:31 -0300
From: Daniel Cascais <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] zoomable Flash maps
To: Flashcoders mailing list 

Hi Hans,

I've seen this map application being mentioned a few times:

http://www.zoomify.com/


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[Flashcoders] RE: detecting when mouse goes outside of the flash

2005-11-23 Thread dave matthews

hi Martin,

 If the panorama tool is a 'drag to pan' system and you need to detect the 
mouse release outside of the Flash area, try this:


 Place an invisible button over the entire dragged button, which might be 
the whole stage.  Set this invisible button to goto a blank frame and stop 
on rollover, leaving the original panorama drag button to pick up it's 
rollover or onDown(and drag) signal from the cursor.


 For some reason this allows Flash to detect when the mouse is released 
outside of the player (out in the html page) and triggering the on release 
function of the dragged button - sending the dragged button back to it's 
starting (stopped) position, where it should also have a command to make 
sure the panning is halted.


 Have no idea why it works, but figured it out when trying to stop 
scrolling when cursor is released outside the player at: 
http://www.2GoTo.com... works great.


 If you can't get this to work, i can build an exact working example for 
you.


Dave_Matthews



--original messages--

Message: 12
Date: Wed, 23 Nov 2005 10:10:32 +0100
From: "Martin Klasson" <[EMAIL PROTECTED]>
Subject: [Flashcoders] detecting when mouse goes outside of the flash

Hi coders.

This has been up before, and I have done some own tests and searched the
archives as well.

But I can't find the solution, if there is any.

I want a certain thing to happen in my flash when the mouse moves
outside flash. Since the _xmouse/_ymouse stops updating when dragged
outside you cant rely on them (they do work WHEN mouse is pressed and
dragged out from the swf, but that is of course not a solution)

I have also tried to add a big 'button' which has onRollOut/onDragOut
attached to it, but the problem is that button-events above it will
disable the underlying one.

So what I know of there is no solution to this problem, but probably
some decent hacks?

I am not interested in a solution which requires code in the html-page
or so, but if you have such one I would like to know about it as well.

But mainly I wish to know a solution in which flash internally can say
if the mouse-cursor is outside the flash in the html-page.

Thanks Coders

/ martin
---
Message: 15
Date: Wed, 23 Nov 2005 23:02:20 +1300
From: "Campbell Anderson" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] detecting when mouse goes outside of the
flash

If you ever do a cursor replace in a flash movie you will see that when
the cursor leaves the stage the cursor you create stays at the
edge.. so Im pretty sure that you if you listen to the mouse
position and it goest to within on pixel from the stage width its a safe
bet it has gone out.

a mouse listener:

var xpos:Number;
var ypos:Number;

// Create a mouse listener object
var mouseListener:Object = new Object();

// Every time the mouse cursor moves within the SWF file
mouseListener.onMouseMove = function() {
   xpos = _xmouse;
   ypos = _ymouse;
CheckPosition(xpos, ypos);
};

function CheckPosition(_xpos:Number, _ypos:Number){
var _StageWidth:Number = Stage.width;
var _StageHeight:Number = Stage.height;
//have a buffer zone around the edge to give time to catch event
var Buffer:Number = 10; //10 pixels

if(xpos>=(_StageWidth-Buffer) || ypos>=(_StageHeight-Buffer) ||
xpos<=Buffer || ypos<=Buffer){
result_txt.text = "out";
}
else{
result_txt.text = "in";
}
}

Mouse.addListener(mouseListener);
stop();


you could use an on enterframe and a decent frame rate and it may get a
better acuracy.

The biggest problem is this isnt 100% but at least it gives you a
starting point.

--

Message: 14
Date: Wed, 23 Nov 2005 10:43:19 +0100
From: Hans Wichman <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] detecting when mouse goes outside of the
flash

Hi,
i had the same problem and approached it a little differently, which might
be or not be of use to you.
I simply check whether the mouse has moved or not.

Your situation might be very different, but in mine I had to update the
rotation in a panorama based on the mouse position within that panorama.
If you'd mouse the out real quick, the panorama went spinning ;) and never
stopped.

So now return an dx/dy based on mouse position and altered by the amount of
time the mouse hasnt moved. In effect if you move your mouse to the left in
the panorama for example it will move quickly at first and slowly grind to
a halt. Same thing happens when you move the mouse outside.

Other that than no clue...

greetz
Hans

--

Message: 16
Date: Wed, 23 Nov 2005 23:14:04 +1300
From: "Campbell Anderson" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] detecting when mouse goes outside of the
flash

P.S. to make it more reliable (but I realise you not happy with using
browser code..

[Flashcoders] RE: Big wide flash surface -how big can my be?

2005-11-23 Thread dave matthews


correct Mani.

 second post because subject was wrong a minute ago... :)

 At 2GoTo.com, we use an empty movie clip for the main infinitely large
plane, then load movies onto it using x/y coordinates to position them.

 We have loaded movies at x/y points in the 500,000+ pixel range with no 
problems from any of the players.


Dave_Matthews

--original message
Message: 10
Date: Mon, 21 Nov 2005 20:11:46 -0500
From: Manuel Saint-Victor <[EMAIL PROTECTED]>
Subject: Re: [Flashnewbie] RE: Big wide flash surface -how big can my
be?

Thanks,

That's exactly what I was wondering about. Mine won't be more than like 5
windows. So I'm guessing by you calling them internal windows that they are
nested within one "main movie clip" that plays the role of the main
navigator of sorts. That's the way I'm trying to do it right now.

Thanks again,
Mani

On 11/18/05, dave matthews <[EMAIL PROTECTED]> wrote:


hi Manuel,

Flash can handle an infinitely large plane... :)

The problem gets to be how does one navigate the thing.

There is a working example of a Flash interface at our test bed:

http://www.2GoTo.com

This is just a test site, so you'll have to poke around the internal
windows to find the duplicate window feature - it'll carry hundreds of
internal windows, if you've got the ram.

later,
Dave_Matthews



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[Flashcoders] RE: Flashcoders Digest, Vol 10, Issue 84

2005-11-23 Thread dave matthews

correct Mani.

 At 2GoTo.com, we use an empty movie clip for the main infinitely large 
plane, then load movies onto it using x/y coordinates to position them - we 
have even been able to load x/y points in the 500,000 pixel range with no 
objections/problems from the players.


Dave_Matthews



--

Message: 10
Date: Mon, 21 Nov 2005 20:11:46 -0500
From: Manuel Saint-Victor <[EMAIL PROTECTED]>
Subject: Re: [Flashnewbie] RE: Big wide flash surface -how big can my
be?

Thanks,

That's exactly what I was wondering about. Mine won't be more than like 5
windows. So I'm guessing by you calling them internal windows that they are
nested within one "main movie clip" that plays the role of the main
navigator of sorts. That's the way I'm trying to do it right now.

Thanks again,

Mani


On 11/18/05, dave matthews <[EMAIL PROTECTED]> wrote:


hi Manuel,

Flash can handle an infinitely large plane... :)

The problem gets to be how does one navigate the thing.

There is a working example of a Flash interface at our test bed:

http://www.2GoTo.com

This is just a test site, so you'll have to poke around the internal
windows to find the duplicate window feature - it'll carry hundreds of
internal windows, if you've got the ram.

later,
Dave_Matthews




-- original message
--

Message: 2
Date: Thu, 17 Nov 2005 17:31:54 -0500
From: Manuel Saint-Victor <[EMAIL PROTECTED]>
Subject: Re: [Flashnewbie] Big wide flash surface -how big can my
Flash file

I was wondering as far as say a background rectangle that is
predominately
offstage - sorry I didn't think of that phrasing when I asked. I'm
thinking
like you would have in a racing game with a lot of the track not visible
or
a huge chalkboard that eases relative to mouse position

M

On 11/17/05, Merrill, Jason <[EMAIL PROTECTED]> wrote:
>
>As far as how big your Flash file can be, if you look in the HTML source
>of the site you posted, they just publish width="100%" height="100%"...
>
>Jason Merrill | E-Learning Solutions |
>icfconsulting.com <http://icfconsulting.com><http://icfconsulting.com>
>



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[Flashcoders] POST bug - player8 + Paypal

2005-11-11 Thread dave matthews

hi All,

 Lost the link to the "player8 post bug" posted recently... :)

 Now it's time to turn this Paypal code into a Flash button:

 https://www.paypal.com/cgi-bin/webscr"; target="paypal" 
method="post">






width="78" height="23">



 Is that the "POST" command that's broken in the newest player?

thanks,
Dave_Matthews


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