Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread Innis Cunningham
I did a little research this afternoon dont know if it is of any use.
Using the old airport file with Fredric's MSVC 9.2 version of 11 June I 
tried KSFO rwy 28L10R,KOAK rwy 27L2911 and YSSY(Sydney Australia) rwy 16R 
 34L in all cases the A/C lined up smack down the middle of the runway.
I then used Fredric's MSVC 9.2 version of 30 August and the new airport 
file.This time KSFO still smack down the middle of the runway.At KOAK the 
A/C was about 15 ft left of centre on all runways.And at YSSY rwy16R it was 
back of the threshold by 200ft and to the left by 200ft. On rwy34L the A/C 
was about 300ft forward of the threshold and 200ft to the right.
When this first happened I tried two other Australian airports with the A/C 
facing in all cases roughly south and all lined up about 200ft short and 200 
ft to the left of centre.I did try an ILS approach to one airport and the 
A/C seemed to line up correctly with the runway.
Dont know if this is of any help but there it is.Maybe others have some 
input.

Cheers
Innis
Curtis L. Olson writes
David Megginson writes:
 Curtis L. Olson writes:

  Can you list a specific example?
   
CYRP.
  
   Sorry, I probably wasn't clear in my question.  What about CYRP is 
not
   correct?

 The plane starts far before the threshold and to the right of the
 centreline.

Ok, when I get that area regenerated with the tools/data in their most
recent state I will take a closer look.  I saw one hint of a problem
elsewhere that could be a similar issue.
It's probably a mistake on my part I'm guessing.

Regards,

Curt.
--
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
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RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Jim Wilson writes:
 
 Norman Vine [EMAIL PROTECTED] said:
  
  This came from Siggraph 2003 as did this cloud paper from MS
  http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
 
 Hmmm...some interesting hints in there.

Indeed,  I esp like the super impostor
i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
impostor where each cloud used to make the mosaic is an impostor itself :-)

Cheers

Norman

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Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread Lawrence Manning
On Wed, 3 Sep 2003, David Megginson wrote:

 Curtis L. Olson writes:
 
  Can you list a specific example?

CYRP.
   
   Sorry, I probably wasn't clear in my question.  What about CYRP is not
   correct?
 
 The plane starts far before the threshold and to the right of the
 centreline.

I also see this on the default runway (ie. no commandline params at all).  
The plane is to the right, just off the runway and pointed about 45
degrees to the left.  I assumed this was somehow deliberate...  CVS 
checkout of everything as of about last Sunday.

Love the buildings and the bridge btw, but I can't pull the b52 off the 
ground...

Lawrence


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RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Curtis L. Olson
Norman Vine writes:
 Jim Wilson writes:
  
  Norman Vine [EMAIL PROTECTED] said:
   
   This came from Siggraph 2003 as did this cloud paper from MS
   http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
  
  Hmmm...some interesting hints in there.
 
 Indeed,  I esp like the super impostor
 i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
 impostor where each cloud used to make the mosaic is an impostor itself :-)

I wonder how well that would map into a hierarchical scene graph
structure where a particular node could be rendered as an imposter of
all it's children.  (Not my original idea) :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Framerate drop

2003-09-04 Thread Norman Vine
Curtis L. Olson writes:
 Norman Vine writes:
  Jim Wilson writes:
   
   Norman Vine [EMAIL PROTECTED] said:

This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
   
   Hmmm...some interesting hints in there.
  
  Indeed,  I esp like the super impostor
  i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
  impostor where each cloud used to make the mosaic is an impostor itself :-)
 
 I wonder how well that would map into a hierarchical scene graph
 structure where a particular node could be rendered as an imposter of
 all it's children.  (Not my original idea) :-)

If you have an Impostor Node type, It should 'just' work, even
to the point of updating itself if an when needed due to lighting 
and or positional change :-)

Norman

 

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RE: [Flightgear-devel] 3D Clouds (was RE: Framerate drop)

2003-09-04 Thread Norman Vine
Jim Wilson writes:
 
 Norman Vine [EMAIL PROTECTED] said:
 
  Jim Wilson writes:
   
   Norman Vine [EMAIL PROTECTED] said:

This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
   
   Hmmm...some interesting hints in there.
  
  Indeed,  I esp like the super impostor
  i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
  impostor where each cloud used to make the mosaic is an impostor itself :-)
 
 Of course there's no sample code :-)  

:-)

I wonder at what distance they start doing that...

Probably no need to draw anything a greater distance
then 3 or four cloud cell size

 and if there is a significant benefit over say using a more
 numerous set of textures to enhance what we already have for distant overcast

Yes there is a BIG win with this technique as there is no need to draw
the cloud textures each frame  except for the very closest clouds 
as they are 'burned into' a 'new' background sky texture which could be a 
direct replacement for what we are doing now.

i.e the clouds would in essence be drawn for free in that they are only
periodically updated and the background fill time is the ~same whether 
using color or texture :-))

Cheers

Norman


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[Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote:
 Further to Curt's last post about flattening rivers, how would
 everyone feel about flattening airports?

When you look at large airports, say with runways over 3 km, you'll find
quite a few where the runways follow the terrain at least over a difference
in the elevation of several meters.
Still that's not hundreds of feet   :-)

Martin.
-- 
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Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Curtis L. Olson
Martin Spott writes:
 David Megginson [EMAIL PROTECTED] wrote:
  Further to Curt's last post about flattening rivers, how would
  everyone feel about flattening airports?
 
 When you look at large airports, say with runways over 3 km, you'll find
 quite a few where the runways follow the terrain at least over a difference
 in the elevation of several meters.
 Still that's not hundreds of feet   :-)

For what it's worth, when I was looking into this, I found some
examples of runways with their ends literally at least 100' different
in elevation.  Most aren't nearly that far off, but there are a few.

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread jj
Don't recall the specific change in height of the two runway ends, but KMRY
has quite a downslope change toward  the West as one real world example.

jj



 For what it's worth, when I was looking into this, I found some
 examples of runways with their ends literally at least 100' different
 in elevation.  Most aren't nearly that far off, but there are a few.


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Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Culp
Some good examples of un-flat runways:

KATL  ( especially 8R, concave )
San Jose, Costa Rica  ( steep slope, strong visual illusion )
Guatemala City, Guatemala  ( very concave runway )

On a related note, here are some airports that the FAA considers special, as 
of 1990, and why:

APPENDIX 1. SPECIAL AIRPORTS


 ALASKAN REGION

 AIRPORT COMMENTS

 Dutch Harbor, AKMountainous terrain.

 Juneau, AK  Mountainous terrain.

 Ketchikan, AK   Mountainous terrain on
 both sides of final
 approach.

 Kodiak, AK  Airport is surrounded by
 mountainous terrain.  Any
 go-around beyond ILS or
 GCA MAP will not provide
 obstruction clearance.

 Petersburg, AK  Mountainous terrain in
 immediate vicinity of
 airport, all quandrants.

 Sandpoint, AK   Mountainous terrain.

 Seward, AK  Mountainous terrain in the
 immediate vicinity of
 airport.

 Sitka, AK   Obstruction in missed
 approach, all quadrants.

 Valdez, AK  Mountainous terrain in
 immediate vicinity of
 airport.

 Wrangell, AKMountainous terrain in
 immediate vicinity of
 airport all quadrants.


 U.S. MILITARY AIRPORTS

 AIRPORT COMMENTS

 Adak, AKSpecial conditions due to
 precipitous terrain.

 Cape Lisburne AFS, AK   Mountainous terrain in
 approach zones;
 nonstandard instrument
 approach.

 Cape Newenham AFS, AK   Runway located on mountain
 slope with high gradient
 factor; nonstandard
 instrument approach.

 Cape Romanzof, AK   Runway located on side of
 mountain; mountainous
 terrain both sides and
 north end of runway.

 Indian Mountain AFS, AK Mountainous terrain.

 Sparrevohn AFS, AK  Mountainous terrain.

 Tatlina AFS, AK Unique approach;
 mountainous terrain.

  +  Tin City AFS, AKMountainous terrain.


 EASTERN REGION

 AIRPORT COMMENTS

 Beckley, WV Mountainous terrain.

 Bluefield, WV   Mountainous terrain.

 Charleston (Kanawha), WVMountainous terrain.

  +  Cumberland, MD  Mountainous terrain.

 Elmira (Chemung), NYMountainous terrain.

  +  Elkins, WV  Mountainous terrain.

 Harrisburg Int'l., PA   Mountainous terrain.

 Hot Springs, VA Mountainous terrain.

 Roanoke, VA Mountainous terrain.

 Huntington, WV  Mountainous terrain.

 Washington, DC (National)   Special arrival/departure
 procedures.

 Wilkes-Barre, PAMountainous terrain.

 Binghamton, NY  Mountainous terrain.

  +  Saranac Lake, NYMountainous terrain.

 Shenandoah Valley, VA   Mountainous terrain.
 (Stanton-Waynesboro-Harrisonburg)


 EUROPEAN REGION

 AIRPORT COMMENTS

 Berlin, Germany Political sensitivity of
 corridor adherence.

 Stuttgart, Germany  Complex ATC procedures;
 limited approach

[Flightgear-devel] new scenery samples

2003-09-04 Thread Curtis L. Olson
I have been fiddling around with the scenery building tools to
incorporate 30m SRTM data for N/S america, updated/current
airport/runway data based on the latest DAFIF cycle, updated taxiways,
lighting, and approach data, etc.  Also included is vmap0 roads,
railroads, rivers, lakes, landc over/land use data.  This is a big
improvement for VFR flying and makes the world a lot more interesting
to explore.

This scenery data isn't final, but it represents what I've done so
far.  There are a few more things I'd like to tweak before I kick off
a full world rebuild.

Anyway, what I have can be found here:

ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/

This scenery should work just fine with the latest official release
(0.9.2) but for those of you running the latest cvs, you will have
slightly better looking taxiway centerline lights, otherwise there
shouldn't be any difference.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread Curtis L. Olson
David Megginson writes:
 Curtis L. Olson writes:
 
  Can you list a specific example?

CYRP.
   
   Sorry, I probably wasn't clear in my question.  What about CYRP is not
   correct?
 
 The plane starts far before the threshold and to the right of the
 centreline.

David, I lined up fine in the yf23-yasim with the scenery I generated
last night.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Fatal: cannot compile

2003-09-04 Thread Roland Häder
Hello,

I have following Software installed:

- Debian Unstable (latest packages)
- g++ -v does return:
Reading specs from /usr/lib/gcc-lib/i486-linux/3.3.2/specs
Configured with: ../src/configure -v
 --enable-languages=c,c++,java,f77,pascal,objc,ada,treelang
 --prefix=/usr --mandir=/usr/share/man --infodir=/usr/share/info
 --with-gxx-include-dir=/usr/include/c++/3.3 --enable-shared
 --with-system-zlib --enable-nls --without-included-gettext
 --enable-__cxa_atexit --enable-clocale=gnu --enable-debug
 --enable-java-gc=boehm --enable-java-awt=xlib --enable-objc-gc i486-linux
Thread model: posix
gcc version 3.3.2 20030831 (Debian prerelease)

- ranlib -v does return:
GNU ranlib 2.14.90.0.5 20030722 Debian GNU/Linux
Copyright 2002 Free Software Foundation, Inc.
This program is free software; you may redistribute it under the terms of
the GNU General Public License.  This program has absolutely no warranty.

- ld -v return:
GNU ld version 2.14.90.0.5 20030722 Debian GNU/Linux


I got latest SimGear, metagear and FlighGear. In all packages I do a ./configure 
[--with-jpeg-factory]  make clean

and a:

make all install

But on FlightGear I got this fatal messages:

../../src/Network/libNetwork.a(jpg-httpd.o)(.text+0x348): In function 
`HttpdImageChannel::foundTerminator()':
/root/Test/Extract/FlightGear/src/Network/jpg-httpd.cxx:96: undefined reference to 
`trJpgFactory::render()'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN17HttpdImageChannelD1Ev+0x24):
 In function `HttpdImageChannel::~HttpdImageChannel [in-charge]()':
/usr/local/include/plib/netChannel.h:101: undefined reference to 
`trJpgFactory::destroy(int)'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN17HttpdImageChannelD1Ev+0x94):
 In function `HttpdImageChannel::~HttpdImageChannel [in-charge]()':
/usr/local/include/plib/netBuffer.h:119: undefined reference to 
`trJpgFactory::~trJpgFactory [in-charge]()'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN17HttpdImageChannelD0Ev+0x24):
 In function `HttpdImageChannel::~HttpdImageChannel [in-charge deleting]()':
/usr/local/include/plib/netChannel.h:101: undefined reference to 
`trJpgFactory::destroy(int)'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN17HttpdImageChannelD0Ev+0x94):
 In function `HttpdImageChannel::~HttpdImageChannel [in-charge deleting]()':
/usr/local/include/plib/netBuffer.h:119: undefined reference to 
`trJpgFactory::~trJpgFactory [in-charge]()'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN16HttpdImageServer12handleAcceptEv+0x103):
 In function `HttpdImageServer::handleAccept()':
/root/Test/Extract/FlightGear/src/Network/jpg-httpd.hxx:67: undefined reference to 
`trJpgFactory::trJpgFactory[in-charge]()'
../../src/Network/libNetwork.a(jpg-httpd.o)(.gnu.linkonce.t._ZN16HttpdImageServer12handleAcceptEv+0x124):
 In function `HttpdImageServer::handleAccept()':
/root/Test/Extract/FlightGear/src/Network/jpg-httpd.cxx:61: undefined reference to 
`trJpgFactory::init(int, int)'collect2: ld returned 1 exit status
make[2]: *** [fgfs] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1

But in fact I configure SimGear / FlightGear with JPEG factory support.

Any ideas?

Roland


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Re: Out of Office AutoReply: [Flightgear-devel] Fatal: cannot compile

2003-09-04 Thread Roland Hder
Is this possible to stop? This could start a lavine (mass mailing)... 
:-(

On Thursday 04 September 2003 09:37 pm, you wrote:
 Hi. I'm currently on leave and won't be available till the 15'th of
 September.

 Please refer any urgent matters to Mark Petrusma, or Rob Anderson.

 Regards,
 Themie Gouthas

-- 
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[-- MyAutoInstaller-Community --]
http://www.autoinstaller.de


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Re: [Flightgear-devel] Old problem returns?

2003-09-04 Thread Matevz Jekovec

A left click will automagically return you to the 'forward view' 
 

In Falcon, we always had face turned forward in inside view when coming 
back from the outside one. When switching from inside to outside one, 
the outside was left alone though.
I think this is very reasonable because in 99% you use the outside view 
to take a look at something and an inside view for the real flying.

- Matevz

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Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Curtis L. Olson writes:

  For what it's worth, when I was looking into this, I found some
  examples of runways with their ends literally at least 100' different
  in elevation.  Most aren't nearly that far off, but there are a
  few.

For a 10,000 ft runway, that would require less than a 1% continuous
grade, so it's not all that surprising.

It will be a very good thing when we can take threshold elevations
from FAA and DAFIF data.  The SRTM/DEM data, however, is just too
coarse -- that's why I'm suggesting flattening for now.


All the best,


David

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re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Martin Spott writes:

   Further to Curt's last post about flattening rivers, how would
   everyone feel about flattening airports?
  
  When you look at large airports, say with runways over 3 km, you'll find
  quite a few where the runways follow the terrain at least over a difference
  in the elevation of several meters.

Absolutely -- at my home airport, for example, runway 14/32 (10,000
ft) has a significant hump in the middle.  We have one old 727 that
flies up north to Baffin Island every day, loaded so that it can
barely climb.  You can tell it's starting its takeoff roll because you
see a cloud of smoke over the horizon -- a few moments later, the
plane itself comes into view, struggling its way off the runway with
the nose hanging high in the air.  With all the drag, we give that one
at least three minutes (instead of the normal two) when it takes off
across our runway.

The problem is that we're not generally getting that right now anyway
-- we're just getting incorrect elevations.


All the best,


David

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Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread David Megginson
Curtis L. Olson writes:

  David, I lined up fine in the yf23-yasim with the scenery I generated
  last night.

I'll try rebuilding the airports with the latest CVS, then.


Thanks,


David

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re: [Flightgear-devel] new scenery samples

2003-09-04 Thread David Megginson
Curtis L. Olson writes:

  I have been fiddling around with the scenery building tools to
  incorporate 30m SRTM data for N/S america, updated/current
  airport/runway data based on the latest DAFIF cycle, updated taxiways,
  lighting, and approach data, etc.  Also included is vmap0 roads,
  railroads, rivers, lakes, landc over/land use data.  This is a big
  improvement for VFR flying and makes the world a lot more interesting
  to explore.

Sounds great.  Are you using all of the available SRTM-3 (including
Canada)?


All the best,


David

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RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
David Megginson writes:
 
 Curtis L. Olson writes:
 
   For what it's worth, when I was looking into this, I found some
   examples of runways with their ends literally at least 100' different
   in elevation.  Most aren't nearly that far off, but there are a
   few.
 
 For a 10,000 ft runway, that would require less than a 1% continuous
 grade, so it's not all that surprising.
 
 It will be a very good thing when we can take threshold elevations
 from FAA and DAFIF data.  The SRTM/DEM data, however, is just too
 coarse -- that's why I'm suggesting flattening for now.

Have you tried preinserting some of the the higher res srtm1 data 
to terra innide of and on the edges of the airport polygons ?

This shoud be quite accurate.

Cheers

Norman

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RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread David Megginson
Norman Vine writes:

  Have you tried preinserting some of the the higher res srtm1 data 
  to terra innide of and on the edges of the airport polygons ?
  
  This shoud be quite accurate.

Maybe *too* accurate -- at the resolution, a 747 parked on the field
will start to show up in the elevations, not to mention large hangars
and the terminal buildings.


All the best,


David

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RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
David Megginson writes:
 
 Norman Vine writes:
 
   Have you tried preinserting some of the the higher res srtm1 data 
   to terra innide of and on the edges of the airport polygons ?
   
   This shoud be quite accurate.
 
 Maybe *too* accurate -- at the resolution, a 747 parked on the field
 will start to show up in the elevations, not to mention large hangars
 and the terminal buildings.

Whatever,  the point is try preinserting some points for the airports
I think you will be pleasantly surprised  :-)

Cheers

Norman

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re: [Flightgear-devel] new scenery samples

2003-09-04 Thread Curtis L. Olson
David Megginson writes:
 Curtis L. Olson writes:
 
   I have been fiddling around with the scenery building tools to
   incorporate 30m SRTM data for N/S america, updated/current
   airport/runway data based on the latest DAFIF cycle, updated taxiways,
   lighting, and approach data, etc.  Also included is vmap0 roads,
   railroads, rivers, lakes, landc over/land use data.  This is a big
   improvement for VFR flying and makes the world a lot more interesting
   to explore.
 
 Sounds great.  Are you using all of the available SRTM-3 (including
 Canada)?

Yes.

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Norman Vine
Curtis L. Olson writes:
 Norman Vine writes:
  David Megginson writes:
   
   Norman Vine writes:
   
 Have you tried preinserting some of the the higher res srtm1 data 
 to terra innide of and on the edges of the airport polygons ?
 
 This shoud be quite accurate.
   
   Maybe *too* accurate -- at the resolution, a 747 parked on the field
   will start to show up in the elevations, not to mention large hangars
   and the terminal buildings.
  
  Whatever,  the point is try preinserting some points for the airports
  I think you will be pleasantly surprised  :-)
 
 I would worry that preinserting points would yield spikes whenever the
 FAA surveyed elevation differs from the SRTM data ... in otherwords
 imagine the SRTM surface with spikes whereever we place our
 pre-inserted points.

Agreed  this is why I suggested using the higher res SRTM data in the
vicinity of the airports

Cheers

Norman

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Re: [Flightgear-devel] new scenery samples

2003-09-04 Thread Jon S Berndt
On Thu, 4 Sep 2003 16:15:48 -0500
 Curtis L. Olson [EMAIL PROTECTED] wrote:
Yes.

Curt.
Is it worth a new screen shot?

Jon

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[Flightgear-devel] *awk

2003-09-04 Thread Jon S Berndt
Which is better:

awk
gawk
nawk
??

Jon

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Re: [Flightgear-devel] *awk

2003-09-04 Thread Curtis L. Olson
Jon S Berndt writes:
 Which is better:
 
 awk
 gawk
 nawk

Those are for the old geezers :-) and the occasional quick command
line hack (like extracting a particular set of fields from each line
of an input stream.)

I'd recommend learning perl or python or both as replacements. :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] *awk

2003-09-04 Thread David Megginson
Jon S Berndt writes:

  Which is better:
  
  awk
  gawk
  nawk

perl


All the best,


David

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Re: [Flightgear-devel] *awk

2003-09-04 Thread Jon S Berndt
On Thu, 4 Sep 2003 18:31:11 -0400
 David Megginson [EMAIL PROTECTED] wrote:
Jon S Berndt writes:

  Which is better:
  
  awk
  gawk
  nawk

perl

David


I'm going to take a wild guess here: I'll bet you and Curt 
didn't do to well in multiple choice tests in school?

;-)

Jon

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Re: [Flightgear-devel] *awk

2003-09-04 Thread Tony Peden
On Thu, 2003-09-04 at 15:17, Curtis L. Olson wrote:
 Jon S Berndt writes:
  Which is better:
  
  awk
  gawk
  nawk
 
 Those are for the old geezers :-) and the occasional quick command
 line hack (like extracting a particular set of fields from each line
 of an input stream.)
 
 I'd recommend learning perl or python or both as replacements. :-)

I concur.  Use python if you want someone else to be able to read it.

 
 Curt.
-- 
Tony Peden [EMAIL PROTECTED]


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Re: [Flightgear-devel] *awk

2003-09-04 Thread Curtis L. Olson
Tony Peden writes:
 On Thu, 2003-09-04 at 15:17, Curtis L. Olson wrote:
  Jon S Berndt writes:
   Which is better:
   
   awk
   gawk
   nawk
  
  Those are for the old geezers :-) and the occasional quick command
  line hack (like extracting a particular set of fields from each line
  of an input stream.)
  
  I'd recommend learning perl or python or both as replacements. :-)
 
 I concur.  Use python if you want someone else to be able to read it.

And use perl if you want to be able to read it yourself. :-)

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] *awk

2003-09-04 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said:

 Which is better:
 
 awk
 gawk
 nawk
 
 ??
 

Well I'm going to throw in the old it depends on what you are doing.  Since
I've been around longer than perl, I still use awk for a lot of one line
stuff.  For example it often works better than xargs (piped out to sh).  But
it has been a while since I've written an awk script file for anything.

So I agree with the others...perl or python.

If you are interested in doing little utility scripts and once in a while a
slick one liner at the shell prompt then learn perl.

If you are going to be doing bigger scripts and potentially sophistcated
applications (e.g. database, gui), then python would probably be better.

IMO perl is easier to learn if you are a C programmer.

IOO python is easier to learn period (I haven't tried yet).

Oh and as far as your original question: nawk is something I'm not familiar
with, but gawk is just the gnu version and in fact awk is just a simlink to
gawk on linux boxes.  I would guess that gawk covers all the nawk
functionality and then some.

Best,

Jim

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[Flightgear-devel] Height of buildings

2003-09-04 Thread Ivo
Recently I experimented a little with AC3D, PPE and Blender and I was 
wondering how big one has to make a model to have it at the appropriate 
height when rendered by FG. If I want it to be 380 feet (the Rembrandttower 
in Amsterdam), how many grid-squares is 380 feet? Or can I rescale a model 
afterwards or specify the height of the model somewhere in the scenery 
file(s)? My favorite editor is AC3D, but examples for any editor will do. 
I'm planning to use the freeware textures of the Dutch Scenery for MSFS2K 
to create some buildings around Schiphol Airport and in the city of 
Amsterdam, but I'm stuck here. Before I start creating them, I would like 
to know how I can get them scaled right.

Thanks in advance for the replies!

--Ivo


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Re: [Flightgear-devel] Re: [Terragear-devel] Flattening Stuff

2003-09-04 Thread Curtis L. Olson
David Megginson writes:
 Curtis L. Olson writes:
 
   For what it's worth, when I was looking into this, I found some
   examples of runways with their ends literally at least 100' different
   in elevation.  Most aren't nearly that far off, but there are a
   few.
 
 For a 10,000 ft runway, that would require less than a 1% continuous
 grade, so it's not all that surprising.
 
 It will be a very good thing when we can take threshold elevations
 from FAA and DAFIF data.  The SRTM/DEM data, however, is just too
 coarse -- that's why I'm suggesting flattening for now.

David, one thing I could point out is that there is code in the
apt_surface.cxx to limit the amount of total elevation change over the
surface of the airport.  If nothing else you play around with the
clamping bounds and see if you can find a value that works better for
you.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] *awk

2003-09-04 Thread Lee Elliott
On Thursday 04 September 2003 23:39, Jon S Berndt wrote:
 On Thu, 4 Sep 2003 18:31:11 -0400
   David Megginson [EMAIL PROTECTED] wrote:
 Jon S Berndt writes:
 
Which is better:

awk
gawk
nawk
 
 perl
 
 David
 
 
 I'm going to take a wild guess here: I'll bet you and Curt 
 didn't do to well in multiple choice tests in school?
 
 ;-)
 
 Jon

LOL

LeeE


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Re: [Flightgear-devel] *awk

2003-09-04 Thread Curtis L. Olson
Lee Elliott writes:
 On Thursday 04 September 2003 23:39, Jon S Berndt wrote:
  On Thu, 4 Sep 2003 18:31:11 -0400
David Megginson [EMAIL PROTECTED] wrote:
  Jon S Berndt writes:
  
 Which is better:
 
 awk
 gawk
 nawk
  
  perl
  
  David
  
  
  I'm going to take a wild guess here: I'll bet you and Curt 
  didn't do to well in multiple choice tests in school?

See, that would require answering the question you asked.  It's much
more fun to answer different questions that allow us to advance our
own political adjenda. :-)

BTW, I just flew KEMT to KTVL in the yf23 and there is some really
nice terrain along that stretch.  My scenery build should be done some
time in the wee hours so I'll try to post new tiles first thing in the
morning or there abouts.  The roads/rivers are looking much nicer in
the latest stuff.  The roads do a much better job at following the lay
of the land.  I think I have added enough constraints so you don't see
wierd 89 degree tilts to the road surface, but not so much that you
get a road dug out with a sharp V through the middle of all the
terrain.

With rivers I might want to increase the smoothing just a bit.  Right
now they are doing a bit more climbing up and down the terrain than
I'd like.  The problem is the river data doesn't necessarily exactly
match the SRTM data so if they are offset a bit, they aren't always
running down the middle of the valleys ... so some compromises have to
be made.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] glHorizon

2003-09-04 Thread Jon Berndt
Did I mention this link yet?

http://www.web-discovery.net/

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Re: [Flightgear-devel] glHorizon

2003-09-04 Thread Tony Peden
On Thu, 2003-09-04 at 22:06, Jon Berndt wrote:
 Did I mention this link yet?
 
 http://www.web-discovery.net/

Very cool!

 
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Re: [Flightgear-devel] *awk

2003-09-04 Thread Tony Peden
On Thu, 2003-09-04 at 17:06, Curtis L. Olson wrote:
 Tony Peden writes:
  On Thu, 2003-09-04 at 15:17, Curtis L. Olson wrote:
   Jon S Berndt writes:
Which is better:

awk
gawk
nawk
   
   Those are for the old geezers :-) and the occasional quick command
   line hack (like extracting a particular set of fields from each line
   of an input stream.)
   
   I'd recommend learning perl or python or both as replacements. :-)
  
  I concur.  Use python if you want someone else to be able to read it.
 
 And use perl if you want to be able to read it yourself. :-)

I don't know, maybe it's just me but I've written a lot of perl I
couldn't read a month later ...
 
 Curt.
-- 
Tony Peden [EMAIL PROTECTED]


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