RE: [Flightgear-devel] MD-11
> From: Durk Talsma > Sent: 07 May 2004 7:20 am > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] MD-11 > > > On Friday 07 May 2004 07:56, Innis Cunningham wrote: > > Hi Ampere > > See JPG for how the MD11 appeared in FG9.2 and 9.4. > > Maybe someone on the list has a simple answer.I don't > > think it is anything at my end. > > > > Innis, > > You just beat me by about 30 seconds posting a screenshot. :-) > > Anyways, here's mine... > http://members.ams.chello.nl/d.talsma/md11-model.jpg > > It's my impression that some transformation paramters are not > properly > recognized in FlightGear/plib, or perhaps done in the wrong order. > > Cheers, > Durk > No, I think you two just crashed it :-) Richard ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Hi Durk I have converted it to AC3D to allow me to move it around. It appears that for what ever reason everything is coming out left handed,eg the wings horizontal and vertical stab are all showing as left hand pieces.My guess is it is something Ampere has or has not set at his end.Because I am sure I have seen 3DS models in FG before with no problems. Cheers Innis Durk Talsma writes On Friday 07 May 2004 07:56, Innis Cunningham wrote: > Hi Ampere > See JPG for how the MD11 appeared in FG9.2 and 9.4. > Maybe someone on the list has a simple answer.I don't > think it is anything at my end. > Innis, You just beat me by about 30 seconds posting a screenshot. :-) Anyways, here's mine... http://members.ams.chello.nl/d.talsma/md11-model.jpg It's my impression that some transformation paramters are not properly recognized in FlightGear/plib, or perhaps done in the wrong order. Cheers, Durk ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel _ Personalise your mobile chart ringtones and polyphonics. Go to http://ringtones.com.au/ninemsn/control?page=/ninemsn/main.jsp ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
> No, I think you two just crashed it :-) pipped at the post... Is this the plane where the three hydraulics systems pass adjacent to each other next to the tail engine? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Innis Cunningham wrote: Hi Ampere See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. I got exactly the same when importing it in AC3D ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Innis Cunningham wrote: See JPG for how the MD11 appeared in FG9.2 and 9.4. Maybe someone on the list has a simple answer.I don't think it is anything at my end. Plib's 3DS loader tends to mess up the geometry -- I remember that from experiments a year or two ago. I think that our only fully-functioning loaders (including textures) are AC3D and the MSFS one. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Chris Horler wrote: Is this the plane where the three hydraulics systems pass adjacent to each other next to the tail engine? It was its predecessor, the DC-10, that had the crash because of that; I'm not sure what changes they made in the MD-11. It is the plane that was involved in the Swissair crash a few years ago, due to an electrical fire. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] openal lib problem
I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory [EMAIL PROTECTED] SimGear]$ ls -l /usr/local/lib/*openal* -rwxr-xr-x1 root root 424510 May 6 17:09 /usr/local/lib/libopenal.a lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so -> /usr/local/lib/libopenal.so.0.0.7 lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so.0 -> /usr/local/lib/libopenal.so.0.0.7 -rwxr-xr-x1 root root 330457 May 6 17:09 /usr/local/lib/libopenal.so.0.0.7 Anybody know what I did wrong? I even ran a few of the tests, and they seemed to run fine. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory [EMAIL PROTECTED] SimGear]$ ls -l /usr/local/lib/*openal* -rwxr-xr-x1 root root 424510 May 6 17:09 /usr/local/lib/libopenal.a lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so -> /usr/local/lib/libopenal.so.0.0.7 lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so.0 -> /usr/local/lib/libopenal.so.0.0.7 -rwxr-xr-x1 root root 330457 May 6 17:09 /usr/local/lib/libopenal.so.0.0.7 Anybody know what I did wrong? I even ran a few of the tests, and they seemed to run fine. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Oh, yeah SimGear and FlightGear were straight out of CVS this morning. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Josh Babcock wrote: > I just did my first recompile in a few months and everything seemed to > build fine including openal, but at runtime I get this: > > fgfs: error while loading shared libraries: libopenal.so.0: cannot >open shared object file: No such file or directory > > $ ls -l /usr/local/lib/*openal* > lrwxrwxrwx1 root root 33 May 6 17:09 > /usr/local/lib/libopenal.so > -> /usr/local/lib/libopenal.so.0.0.7 > > Anybody know what I did wrong? Many distributions don't include /usr/local/lib on the default shared library path. Try setting it via an environment variable: export LD_LIBRARY_PATH=/usr/local/lib And see if that fixes the problem. If it does, then consider adding "/usr/local/lib" as a line in /etc/ld.so.conf (the global list of directories to search). Then you either need to run "ldconfig" or reboot to refresh the cache. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Josh, Add /usr/local/lib (or where ever you installed libopenal.so) to /etc/ld.so.conf and run ldconfig. Curt. Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: [EMAIL PROTECTED] SimGear]$ fgfs fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory [EMAIL PROTECTED] SimGear]$ ls -l /usr/local/lib/*openal* -rwxr-xr-x1 root root 424510 May 6 17:09 /usr/local/lib/libopenal.a lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so -> /usr/local/lib/libopenal.so.0.0.7 lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so.0 -> /usr/local/lib/libopenal.so.0.0.7 -rwxr-xr-x1 root root 330457 May 6 17:09 /usr/local/lib/libopenal.so.0.0.7 Anybody know what I did wrong? I even ran a few of the tests, and they seemed to run fine. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash this bird on opposite sides of the planet simultaneously, and manage to scatter the debris around in _exactly_ the same pattern?? :-) Cheers, Durk On Friday 07 May 2004 09:07, Richard Bytheway wrote: > > From: Durk Talsma > > Sent: 07 May 2004 7:20 am > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] MD-11 > > > > On Friday 07 May 2004 07:56, Innis Cunningham wrote: > > > Hi Ampere > > > See JPG for how the MD11 appeared in FG9.2 and 9.4. > > > Maybe someone on the list has a simple answer.I don't > > > think it is anything at my end. > > > > Innis, > > > > You just beat me by about 30 seconds posting a screenshot. :-) > > > > Anyways, here's mine... > > http://members.ams.chello.nl/d.talsma/md11-model.jpg > > > > It's my impression that some transformation paramters are not > > properly > > recognized in FlightGear/plib, or perhaps done in the wrong order. > > > > Cheers, > > Durk > > No, I think you two just crashed it :-) > > Richard > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
hmm everything is coming out of left handed... I think I know what might be the problem. I think I may know a way to fix it. Regards, Ampere On May 7, 2004 03:14 am, Innis Cunningham wrote: > Hi Durk > I have converted it to AC3D to allow me to move it around. > It appears that for what ever reason everything is coming > out left handed,eg the wings horizontal and vertical stab > are all showing as left hand pieces.My guess is it is something > Ampere has or has not set at his end.Because I am sure I > have seen 3DS models in FG before with no problems. > > Cheers > Innis > > Durk Talsma writes > > >On Friday 07 May 2004 07:56, Innis Cunningham wrote: > > > Hi Ampere > > > See JPG for how the MD11 appeared in FG9.2 and 9.4. > > > Maybe someone on the list has a simple answer.I don't > > > think it is anything at my end. > > > >Innis, > > > >You just beat me by about 30 seconds posting a screenshot. :-) > > > >Anyways, here's mine... > >http://members.ams.chello.nl/d.talsma/md11-model.jpg > > > >It's my impression that some transformation paramters are not properly > >recognized in FlightGear/plib, or perhaps done in the wrong order. > > > >Cheers, > >Durk > > > > > > > >___ > >Flightgear-devel mailing list > >[EMAIL PROTECTED] > >http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > _ > Personalise your mobile chart ringtones and polyphonics. Go to > http://ringtones.com.au/ninemsn/control?page=/ninemsn/main.jsp > > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Andy Ross wrote: Josh Babcock wrote: I just did my first recompile in a few months and everything seemed to build fine including openal, but at runtime I get this: fgfs: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory $ ls -l /usr/local/lib/*openal* lrwxrwxrwx1 root root 33 May 6 17:09 /usr/local/lib/libopenal.so -> /usr/local/lib/libopenal.so.0.0.7 Anybody know what I did wrong? Many distributions don't include /usr/local/lib on the default shared library path. Try setting it via an environment variable: export LD_LIBRARY_PATH=/usr/local/lib And see if that fixes the problem. If it does, then consider adding "/usr/local/lib" as a line in /etc/ld.so.conf (the global list of directories to search). Then you either need to run "ldconfig" or reboot to refresh the cache. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Thanks, I knew I was missing something simple. Josh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Cygwin and OpenAL
On 5/6/04 at 10:18 PM Jon Berndt wrote: >Was the OpenAL/Cygwin issue ever cleared up? I can't update my FlightGear >codebase. > It should build OK now if you download and install the openal libs from Norman. Sound was tolerable, although there is a pause every now and then. I'm on low-end sound hardware though. Cheers - Dave This message has been scanned but we cannot guarantee that it and any attachments are free from viruses or other damaging content: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Josh Babcock said: > Josh Babcock wrote: > > I just did my first recompile in a few months and everything seemed to > > build fine including openal, but at runtime I get this: > > > > [EMAIL PROTECTED] SimGear]$ fgfs > > fgfs: error while loading shared libraries: libopenal.so.0: cannot open > > shared object file: No such file or directory > > [EMAIL PROTECTED] SimGear]$ ls -l /usr/local/lib/*openal* > > -rwxr-xr-x1 root root 424510 May 6 17:09 > > /usr/local/lib/libopenal.a > > lrwxrwxrwx1 root root 33 May 6 17:09 > > /usr/local/lib/libopenal.so -> /usr/local/lib/libopenal.so.0.0.7 > > lrwxrwxrwx1 root root 33 May 6 17:09 > > /usr/local/lib/libopenal.so.0 -> /usr/local/lib/libopenal.so.0.0.7 > > -rwxr-xr-x1 root root 330457 May 6 17:09 > > /usr/local/lib/libopenal.so.0.0.7 > > > > Anybody know what I did wrong? I even ran a few of the tests, and they > > seemed to run fine. > > > > Josh > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > Oh, yeah SimGear and FlightGear were straight out of CVS this morning. > That openal install doesn't update your linker bindings. Just run ldconfig and the library will be found. That reminds me...it appears that there are no "releases" so to speak of openal. I could only find cvs. Anyone know more about this? Will this be an issue for our *nix users or do the latest distros all include some form of openal? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
"Curtis L. Olson" said: > Josh, > > Add /usr/local/lib (or where ever you installed libopenal.so) to > /etc/ld.so.conf and run ldconfig. > > Curt. On my system the install just didn't do the binding step, but yeah if that isn't there ldconfig won't work anyway. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk On Friday 07 May 2004 18:58, Ampere K. Hardraade wrote: > hmm everything is coming out of left handed... I think I know what > might be the problem. I think I may know a way to fix it. > > Regards, > Ampere > > On May 7, 2004 03:14 am, Innis Cunningham wrote: > > Hi Durk > > I have converted it to AC3D to allow me to move it around. > > It appears that for what ever reason everything is coming > > out left handed,eg the wings horizontal and vertical stab > > are all showing as left hand pieces.My guess is it is something > > Ampere has or has not set at his end.Because I am sure I > > have seen 3DS models in FG before with no problems. > > > > Cheers > > Innis > > > > Durk Talsma writes > > > > >On Friday 07 May 2004 07:56, Innis Cunningham wrote: > > > > Hi Ampere > > > > See JPG for how the MD11 appeared in FG9.2 and 9.4. > > > > Maybe someone on the list has a simple answer.I don't > > > > think it is anything at my end. > > > > > >Innis, > > > > > >You just beat me by about 30 seconds posting a screenshot. :-) > > > > > >Anyways, here's mine... > > >http://members.ams.chello.nl/d.talsma/md11-model.jpg > > > > > >It's my impression that some transformation paramters are not properly > > >recognized in FlightGear/plib, or perhaps done in the wrong order. > > > > > >Cheers, > > >Durk > > > > > > > > > > > >___ > > >Flightgear-devel mailing list > > >[EMAIL PROTECTED] > > >http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > _ > > Personalise your mobile chart ringtones and polyphonics. Go to > > http://ringtones.com.au/ninemsn/control?page=/ninemsn/main.jsp > > > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] openal lib problem
Jim Wilson wrote: That reminds me...it appears that there are no "releases" so to speak of openal. I could only find cvs. Anyone know more about this? Will this be an issue for our *nix users or do the latest distros all include some form of openal? I was a little dismayed to discover this too. I think the distros tend to just release a cvs snapshot can call it something like libopenal-2003020200 for the MMDDHH they did the check out. OpenAL definitely has some "management" annoyances. Other gripes are changes in the API between, uhhh, "versions", and unexplainable API differences between platforms. But, it's got a lot to offer at the same time so I still think it's worth using. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
On Fri, 7 May 2004 19:26:22 +0200 Durk Talsma <[EMAIL PROTECTED]> wrote: Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I are eager to compete for the next round of screenshots. :-) Cheers, Durk Someone sent me an MD-11 FDM for JSBSim a couple of weeks ago. I don't have that witrh me at the moment, and I also don't remember who sent it. Who was that, and where does that stand? Do you still need some more help? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Hi Jon, That was me. The problem was that upon initialization the aircraft tumbles over and settles on the runway with a bang. Innis Cunningham discovered that we could solve the problem in part by moving the main gears and CoG forward to 850 units or less. We have a version in cvs now which still shows the problem. I made the original version using aeromatic. Please let me know whether I need to resend you the files. I can't do it today anymore though. Cheers, Durk On Friday 07 May 2004 19:28, Jon S Berndt wrote: > On Fri, 7 May 2004 19:26:22 +0200 > > Durk Talsma <[EMAIL PROTECTED]> wrote: > >Cool! Drop us a note, when you think you fixed it, and I'm sure Innis > >and I are eager to compete for the next round of screenshots. :-) > > > >Cheers, > >Durk > > Someone sent me an MD-11 FDM for JSBSim a couple of weeks ago. I > don't have that witrh me at the moment, and I also don't remember who > sent it. Who was that, and where does that stand? Do you still need > some more help? > > Jon > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
On Fri, 7 May 2004 20:03:22 +0200 Durk Talsma <[EMAIL PROTECTED]> wrote: Hi Jon, That was me. The problem was that upon initialization the aircraft tumbles over and settles on the runway with a bang. Innis Cunningham discovered that we could solve the problem in part by moving the main gears and CoG forward to 850 units or less. We have a version in cvs now which still shows the problem. I made the original version using aeromatic. Please let me know whether I need to resend you the files. I can't do it today anymore though. Yes, I suppose I can get it from the base package CVS, but it would be easier if you had a moment if you could send me the latest aircraft and engine files (unless the engine has not changed). Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] little tool
I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: #!/usr/bin/perl -w # Quick & dirty script to find booboos in FlightGear animation files # May 2004 Joshua Babcock [EMAIL PROTECTED] use strict; if ( $#ARGV != 1 ) { print "Usage: $0 \n"; exit; } my %Objects; my %References; my $Key; my $Object; my $Num; my $First; my $ObjCount=0; my $CheckForm=1; # Put whatever you want in here to check for poorly formatted object names. sub CheckForm { my $Bad=0; $Object=$_[0]; $Object !~ /^[A-Z].*/ && ($Bad=1); $Object =~ /\W/ && ($Bad=1); $Object =~ /\s/ && ($Bad=1); $Object =~ /\./ && ($Bad=1); print "$Object poorly formatted\n" if $Bad; } # Make a hash of all the object names in the AC3D file. open (AC3D, $ARGV[1]) or die "Could not open $ARGV[1]"; while () { /^name \"(\w*)\"/ && ($Objects{$1}+=1); } close AC3D; # Check for duplicates and proper format. foreach $Key (keys %Objects) { print "$Objects{$Key} instances of $1\n" if ($Objects{$Key}>1); &CheckForm($Key) if $CheckForm; ++$ObjCount; } print "$ObjCount objects found.\n\n"; # Make a hash of objects in the XML file that do not reference an object in the AC3D file. open (XML, $ARGV[0]) or die "Could not open $ARGV[0]"; while () { m|(.*)|; $1 ? ($Object=$1) : ($Object=''); if (! exists($Objects{$Object})) { # voodoo, "Perl Cookbook", p140 push( @{$References{$Object}}, $.); } } close XML; # List all the bad referencees. foreach $Key (keys %References) { $First=1; print "Non-existant object $Key at line"; print "s" if (scalar( @{$References{$Key}}) > 1); print ":"; foreach $Num (@{$References{$Key}}) { print "," if not $First; print " $Num" } print "\n"; } exit 0; ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] little tool
Josh Babcock wrote: I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: Nothing like posting something to gaurantee that you find some bugs. Here it is again, also anyone feel free to put this in CVS if you want. Josh #!/usr/bin/perl -w # Quick & dirty script to find booboos in FlightGear animation files # May 2004 Joshua Babcock [EMAIL PROTECTED] use strict; if ( $#ARGV != 1 ) { print "Usage: $0 \n"; exit; } my %Objects; my %References; my $Key; my $Object; my $Num; my $First; my $ObjCount=0; my $CheckForm=1; # Put whatever you want in here to check for poorly formatted object names. sub CheckForm { my $Bad=0; $_[0] !~ /^[A-Z].*/ && ($Bad=1); $_[0] =~ /\W/ && ($Bad=1); print "$_[0] poorly formatted\n" if $Bad; } # Make a hash of all the object names in the AC3D file. open (AC3D, $ARGV[1]) or die "Could not open $ARGV[1]"; while () { /^name \"(.*)\"/ && ($Objects{$1}+=1); } close AC3D; # Check for duplicates and proper format. foreach $Key (keys %Objects) { print "$Objects{$Key} instances of $1\n" if ($Objects{$Key}>1); &CheckForm($Key) if $CheckForm; ++$ObjCount; } print "$ObjCount objects found.\n\n"; # Make a hash of objects in the XML file that do not reference an object in the AC3D file. open (XML, $ARGV[0]) or die "Could not open $ARGV[0]"; while () { m|(.*)|; $1 ? ($Object=$1) : ($Object=''); if (! exists($Objects{$Object})) { # voodoo, "Perl Cookbook", p140 push( @{$References{$Object}}, $.); } } close XML; # List all the bad referencees. foreach $Key (keys %References) { $First=1; print "Non-existant object $Key at line"; print "s" if (scalar( @{$References{$Key}}) > 1); print ":"; foreach $Num (@{$References{$Key}}) { $First ? ($First=0) : (print ","); print " $Num" } print "\n"; } exit 0; ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
On Fri, 7 May 2004 18:45:56 +0200, Durk wrote in message <[EMAIL PROTECTED]>: > Yeah, isn't it cool how an Aussie and a Dutchman manage to crash crash > this bird on opposite sides of the planet simultaneously, and manage > to scatter the debris around in _exactly_ the same pattern?? :-) ..wave rider midair? ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] little tool
Josh Babcock wrote: Josh Babcock wrote: I got tired of chasing around errors in my animation file causing segfaults when I mess around with a .ac file, so I dusted off the old Perl Cookbook and wrote this: Nothing like posting something to gaurantee that you find some bugs. Here it is again, also anyone feel free to put this in CVS if you want. Josh This statement still stands.#!/usr/bin/perl -w # Quick & dirty script to find booboos in FlightGear animation files # May 2004 Joshua Babcock [EMAIL PROTECTED] use strict; if ( $#ARGV != 1 ) { print "Usage: $0 \n"; exit; } my %Objects; my %References; my $Key; my $Num; my $First; my $ObjCount=0; my $CheckForm=1; # Put whatever you want in here to check for poorly formatted object names. sub CheckForm { my $Bad=0; $_[0] !~ /^[A-Z].*/ && ($Bad=1); $_[0] =~ /\W/ && ($Bad=1); print "$_[0] poorly formatted\n" if $Bad; } # Make a hash of all the object names in the AC3D file. open (AC3D, $ARGV[1]) or die "Could not open $ARGV[1]"; while () { /^name \"(.*)\"/ && ($Objects{$1}+=1); } close AC3D; # Check for duplicates and proper format. foreach $Key (keys %Objects) { print "$Objects{$Key} instances of $1\n" if ($Objects{$Key}>1); &CheckForm($Key) if $CheckForm; ++$ObjCount; } print "$ObjCount objects found.\n\n"; # Make a hash of objects in the XML file that do not reference an object in the AC3D file. open (XML, $ARGV[0]) or die "Could not open $ARGV[0]"; while () { if (m|(.*)| && ! exists($Objects{$1})) { # voodoo, "Perl Cookbook", p140 push( @{$References{$1}}, $.); } } close XML; # List all the bad referencees. foreach $Key (keys %References) { $First=1; print "Non-existant object $Key at line"; print "s" if (scalar( @{$References{$Key}}) > 1); print ":"; foreach $Num (@{$References{$Key}}) { $First ? ($First=0) : (print ","); print " $Num" } print "\n"; } exit 0; ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Regards, Ampere On May 7, 2004 01:26 pm, Durk Talsma wrote: > Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and I > are eager to compete for the next round of screenshots. :-) > > Cheers, > Durk > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] FlightGear news letter
For an upcoming newsletter article I am [hopefully] writing an introduction to modeling aircraft flight dynamics in YASim. For a subsequent issue of the newsletter I think I'd like to walk the reader through the process of creating a specific aircraft model in YASim. I have borrowed a POH for a Super King Air 200/200C which gives a *ton* of great information for modeling the aircraft's flight dynamics, so I think this would make a great candidate for this exercise. (It would be nice to have a few more turboprops in flightgear, and the king air is just a really cool design and would be good to have anyway.) So my question is this. Are there any 3D modelers out there who would be interested in participating in this exercise by creating a (or adapting an existing?) 3D model for the King Air 200 and animating/texturing it? I don't know if there is any 3d models from MSFS land we could get permission to use/adapt? Is there anyone who would like to do a 2D or 3D cockpit? We have a nice 2D cockpit for a Beech 99 (which is similar) so that might serve as a reasonable starting point. At the end of the article, after the reader has walked through the process of building a king air dynamics model, it would be great if they could then drop it in with a nice 3d model and cockpit and go and fly it. If we wanted, these efforts to build the 3d model and cockpit could be documented and turn into sister articles for the newsletter, but that wouldn't be strictly necessary. Any one interested in collaborating on this? Let me know. Thanks! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] animation troubles
I'm having trouble getting some animations that used to work to function with 0.9.4 (recent CVS, actually). I know that the animations should work, here is an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects definitely exist, and definitely have multiple faces. Where should I look to find this problem? Josh b29.ac -11 rotate YokePitch controls/flight/elevator -15 1.58 0.0 -0.34 0.0 1.0 0.0 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Cool! This is a huge improvement already: http://members.chello.nl/d.talsma/md11-model-2.jpg I'm still seeing a bit of a displacement to the right on some parts. Most notably the wing flaps and some parts of the tail engine. Cheers, Durk On Friday 07 May 2004 23:29, Ampere K. Hardraade wrote: > It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds > > Regards, > Ampere > > On May 7, 2004 01:26 pm, Durk Talsma wrote: > > Cool! Drop us a note, when you think you fixed it, and I'm sure Innis and > > I are eager to compete for the next round of screenshots. :-) > > > > Cheers, > > Durk > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Hi Guys Yep beat me this time but then I have to sleep.LOL Great model Ampere. I hope you can texture it from 3DS because when I converted it to AC3D the file went from 120K to 1.2 meg and wound not reduce in size.I dont know if this has to do with any LOD structures you may have created.Did you intend converting it to texture it??. Cheers Innis Durk Talsma writes Cool! This is a huge improvement already: http://members.chello.nl/d.talsma/md11-model-2.jpg I'm still seeing a bit of a displacement to the right on some parts. Most notably the wing flaps and some parts of the tail engine. Cheers, Durk _ Protect your inbox from harmful viruses with new ninemsn Premium. Go to http://ninemsn.com.au/premium/landing.asp?banner=emailtag&referrer=hotmail ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
Try it now: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Regards Ampere On May 7, 2004 07:23 pm, Durk Talsma wrote: > Cool! This is a huge improvement already: > > http://members.chello.nl/d.talsma/md11-model-2.jpg > > I'm still seeing a bit of a displacement to the right on some parts. Most > notably the wing flaps and some parts of the tail engine. > > Cheers, > Durk > > On Friday 07 May 2004 23:29, Ampere K. Hardraade wrote: > > It is fixed: http://www.cs.yorku.ca/~cs233144/MD-11.3ds > > > > Regards, > > Ampere > > > > On May 7, 2004 01:26 pm, Durk Talsma wrote: > > > Cool! Drop us a note, when you think you fixed it, and I'm sure Innis > > > and I are eager to compete for the next round of screenshots. :-) > > > > > > Cheers, > > > Durk > > > ___ > > > Flightgear-devel mailing list > > > [EMAIL PROTECTED] > > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > > > ___ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] MD-11
> I hope you can texture it from 3DS because when I > converted it to AC3D the file went from 120K to 1.2 meg > and wound not reduce in size.I dont know if this has to do > with any LOD structures you may have created. I think 3DS uses binary to store the data while AC3D uses ascii. That may explain why the file is huge after conversion. > Did you > intend converting it to texture it??. I can apply the textures in 3D Studio. To be honest, I don't have much experience on doing textures. However, I don't think I will have much problems "creating" the textures since the logo for various airlines can be found on Google. =P Speaking of textures, what format does FlightGear support? Must the textures size be on the power of 2 (2x2, 4X4, 16X16, 32X32...) or can it be of random size? Thanks in Advance, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel