RE: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS:data/Aircraft/Lockheed1049/Models

2005-11-28 Thread Jon Berndt
> That was my understanding of it, but it seemed to not work with ___'s
> Connie model.  Upon further review it looks like ___'s Connie model has
> an x-offset of about 14 meters, and I can't figure out why.  So, I'll drop my
> investigation of it.
>
> Dave

:-)

Once we get the new JSBSim FDM into FGFS CVS I'll have a look at it (there's 
always
something _just_before_ the good stuff on my todo list).

Jon


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/Lockheed1049/Models

2005-11-28 Thread Dave Culp
On Sunday 27 November 2005 08:56 pm, Jon Berndt wrote:

> No. The VRP defines the location of an agreed-upon reference point in
> structural coordinates. The CG, eyepoint, gear locations, etc. are all
> defined (in JSBSim) in structural frame.
> ...

That was my understanding of it, but it seemed to not work with ___'s 
Connie model.  Upon further review it looks like ___'s Connie model has 
an x-offset of about 14 meters, and I can't figure out why.  So, I'll drop my 
investigation of it.


Dave

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/Lockheed1049/Models

2005-11-27 Thread Jon Berndt
> One thing that may be confusing is that the VRP setting given by aeromatic is
> wrong.   In the JSBSim configuration file If the CG location is X, Y, Z,
> then the VRP location is -X, -Y, -Z.I had thought that AC_VRP defines the
> location of the VRP, however it actually defines the location of the VRP
> *from* the CG (?).   I never noticed it in the T-38 and other smaller
> airplanes because the effect is hard to see.  In a big airplane like the 1049
> you can see it.
>
> The above may seem authoritative, but I'm really only 90% sure it's correct :)
> I know you have all been waiting impatiently for another VRP thread.
>
> Dave

No. The VRP defines the location of an agreed-upon reference point in structural
coordinates. The CG, eyepoint, gear locations, etc. are all defined (in JSBSim) 
in
structural frame. By convention, we've agreed that the nose is typically a good 
reference
point, because it is (or should be obvious) to both the 3D model designer and 
the FDM
designer. The CG generally cannot be used, because it moves - sometimes that 
movement
could be profound.

Think of it this way: the structural frame is a fixed, solid, coordinate frame 
that
permeates the aircraft structure. The structural frame we use MUST have X 
positive out the
back, and Y out the right wing. The Z axis completes the right-handed system 
positive
upwards. The _origin_ is what is usually found to be confusing. Often, the 
origin is
located by having the X axis be coincident with the fuselage centerline, with 
X=0 at the
tip of the nose - but THAT IS NOT A REQUIREMENT. If the origin is 200 inches in 
front of
the nose, then the VRP could be defined as (200, 0, 0). If the 3D model designer
understands that, the aircraft model can be placed with the nose at the 
location pointed
to by JSBSim. The VRP is the "registration mark" that relates what is reported 
by JSBSim
and what part of the 3D model is placed at what location in the 3D world.

Within JSBSim, the equations of motion are all done relative to the CG. 
However, JSBSim
can send to FlightGear the lat/lon/alt of ANY desired point on the aircraft, at 
any time,
in any orientation (it's not hard). We just have to agree on WHICH point is 
being sent.
That's what the VRP is all about.

I pray to God that explains it for the last time! :-)

Jon


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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/Lockheed1049 - New

2005-11-23 Thread Jon Berndt
> The Constellation looks pretty nice, but has a significant drawback:
> The author has forgotten to implement the offset between FDM center and
> visual reference point. This means the aircraft rotates around it's
> nose which makes it almost impossible to accurately rotate for liftoff.
> Furtheron it looks really funny when the aircraft wags the whole
> body when you use the elevator  ;-)
>
> Syd, I presume this is your work. Would you mind adding this offset ?
>
> Thanks,
>   Martin.

I *think* I know who did this model. I'll notify/ask him abou tit. Thanks for 
noticing the
VRP aspect.

Jon


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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Frederic Bouvier
Quoting Vivian Meazza :
> > The patch has been committed to plib CVS. Now we only (...) need to
> > convince them to release a new stable version.
> >
>
> Excellent news, what about the joystick problem?

not committed yet, but I just asked again on the plib list.

-Fred

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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Erik Hofman
Vivian Meazza wrote:
Erik Hofman wrote:

The policy is not meant for the binary releases. A binary-release
maintainer may even chose to use plib-1.7.3 if he/she wishes to do so.
The policy is to make it _work_ with the latest official plib release.

Now I'm confused. Make what work?
Sorry, I meant: ... make sure FlightGear will work at least with ...
Erik
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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Erik Hofman wrote:

> Vivian Meazza wrote:
> 
> 
> > So we have the situation where at least some of the current binary
> releases,
> > do not follow this policy. The Windows for one seems to accept the
> crease
> > token.
> 
> The policy is not meant for the binary releases. A binary-release
> maintainer may even chose to use plib-1.7.3 if he/she wishes to do so.
> The policy is to make it _work_ with the latest official plib release.

Now I'm confused. Make what work?

> > We speak of Mathias' crease patch, but we should remember that it also
> > produced around 40% increase in performance, certainly for Cygwin. I
> would
> > not like to go back to the status quo ante, but I realize the very good
> > rationale for it.
> 
> The patch has been committed to plib CVS. Now we only (...) need to
> convince them to release a new stable version.
> 

Excellent news, what about the joystick problem?

Regards,

Vivian



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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Frederic Bouvier
Vivian Meazza wrote:
> So we have the situation where at least some of the current binary releases,
> do not follow this policy. The Windows for one seems to accept the crease
> token.

Binary releases, by definition, are not meant to be rebuild, so the hassle of
collecting patches and making all work is only supported by one volunteer, not
the average user that want to compile from scratch.

-Fred

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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Erik Hofman
Vivian Meazza wrote:

So we have the situation where at least some of the current binary releases,
do not follow this policy. The Windows for one seems to accept the crease
token. 
The policy is not meant for the binary releases. A binary-release 
maintainer may even chose to use plib-1.7.3 if he/she wishes to do so. 
The policy is to make it _work_ with the latest official plib release.

We speak of Mathias' crease patch, but we should remember that it also
produced around 40% increase in performance, certainly for Cygwin. I would
not like to go back to the status quo ante, but I realize the very good
rationale for it.
The patch has been committed to plib CVS. Now we only (...) need to 
convince them to release a new stable version.

Erik
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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Curt wrote:

> As a project, FlightGear needs to depend on the stable releases of the
> stuff it depends on, not cvs development trees.  That get's to be too
> big of a mess.  Many distributions include the latest stable version of
> plib, and that is often easier to build.  It's ok for developers to use
> cvs versions of our dependencies, as long as they don't break
> compatibility with the latest stable version.

After about 1 second's consideration, I realized that of course this is the
only reasonable policy. Unfortunately, now I remember why I changed to using
crease:

>Martin Spott wrote:
>> "Curtis L. Olson" wrote:
>> 
>>>Update of /var/cvs/FlightGear-0.9/releases
>>>In directory baron:/tmp/cvs-serv18174
>> 
>> 
>>>Added Files:
>>>FlightGear-0.9.6.tar.gz 
>>>Log Message:
>>>Official source release for v0.9.6
>>
>>
>> I'm asking just to find out: Do we all agree that it makes much sense
>> to build the upcoming binary releases with a "crease-patched" version
>> of current PLIB CVS ?
>
>
>I will 
>
>Erik

So we have the situation where at least some of the current binary releases,
do not follow this policy. The Windows for one seems to accept the crease
token. 

We speak of Mathias' crease patch, but we should remember that it also
produced around 40% increase in performance, certainly for Cygwin. I would
not like to go back to the status quo ante, but I realize the very good
rationale for it.

Regards,

Vivian 





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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Frederic Bouvier
Curtis L. Olson wrote:

> Perhaps as a direct suggestion to the immediate issue of the crease
> patch, we should get more FG people onboard as plib contributors with
> cvs access so we can make direct contributions and get this fixed?

I looked at the developer list of the plib project (
http://sourceforge.net/project/memberlist.php?group_id=382 ) and was amazed
that a project with so many developers ( 23 ) has so much difficulties to
commit the simple patch. I even don't speak about the crease patch, but the
windows joystick was broken and my one liner never got commited even with
multiple reminders.

Among the list of plib registered developers, some are frequently contributing
to the flightgear project :
 - Alex Perry
 - Curtis Olson
 - Norman Vine

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Martin Spott
"Curtis L. Olson" wrote:

> We all are busy.  Steve is extremely busy.  It doesn't hurt to follow up 
> on these things (more than once if needed.)  If done in a "sensitive" 
> way, you can usually accomplish reasonable things with reasonable people.

I don't think anyone here is attempting to blame Steve for being
extremely busy. The simple question is - trying to get back to the
starting point - if it makes sense to hold back valuable improvement in
FlightGear just because you rely on a scene graph library where you
have to wait several months until 1.) someone is convenient with having
a look at your submission and 2.) this submission _might_ show up in a
release.
I created my private PLIB packages in an attempt to circumvent this
'lock' - until some better solution comes up. These packages carry a
'time stamp' and everyone is free to reference these.

> Perhaps as a direct suggestion to the immediate issue of the crease 
> patch, we should get more FG people onboard as plib contributors with 
> cvs access so we can make direct contributions and get this fixed?

This might be the ultimate solution. Until you/we are there, feel free
to rely on the 'intermediate',

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Curtis L. Olson
Vivian Meazza wrote:
Martin Spott
 

No, it's just a matter of stability.  We don't want FlightGear
releases to have to depend on prerelease CVS versions of plib, so we
have to wait until the next plib official release.
 

I'm not convinced that this actually is the point. FlightGear has a
history of depending on a moving PLIB CVS target - Curt has 'convinced'
Steve Baker more than once to issue a PLIB release right before the
next FlightGear release. My "custom patched versions of plib"-package
is far more stable than PLIB CVS trees that have been mandantory many
times in the past - it even carries a time stamp  :-)
   

So it is, and it works with Cygwin.
 

[...] By the way, are
you certain now that the crease patch is in the plib CVS?
 

This is the key point: PLIB folks ("core developers") typically don't
feel much urge to commit a patch that they didn't invent themselves or
that servers their own purpose. Steve decided that he didn't have much
use for Mathias' patch so no one actually bothered to commit,
   

As I thought - NIH. I'm underwhelmed. So where do we go from here - do our
own loaders? Maintain our own version of PLIB?
 

Don't forget we are all open-source developers here.  The plib guys are 
volunteers just like us.  It's pretty easy to be critical and jump ship 
(so to speak.)  It's harder to live with each other and work towards the 
common good of everyone ... especially with the weird characters that 
show up on the open-source scene.

We all are busy.  Steve is extremely busy.  It doesn't hurt to follow up 
on these things (more than once if needed.)  If done in a "sensitive" 
way, you can usually accomplish reasonable things with reasonable people.

Just keep in mind that we are all volunteers, all have day jobs, many of 
us have families, we can't all sit and monitor the FG or plib mailing 
lists 24/7 and drop everything to address every issue that comes up 
immediately when it comes up.

And also, please be aware that with the volume of mail that most of us 
get, if we can't do something right away (which is often/usually the 
case) the email quickly gets buried beneath a flood of newer requests 
and problems.  I'm always waiting for that lull in the action which 
would allow me to go back through my inbox(s) and address some of the 
backlog, but such a lull never (or rarely) happens.

Perhaps as a direct suggestion to the immediate issue of the crease 
patch, we should get more FG people onboard as plib contributors with 
cvs access so we can make direct contributions and get this fixed?

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Vivian Meazza

Martin Spott
> 
> > No, it's just a matter of stability.  We don't want FlightGear
> > releases to have to depend on prerelease CVS versions of plib, so we
> > have to wait until the next plib official release.
> 
> I'm not convinced that this actually is the point. FlightGear has a
> history of depending on a moving PLIB CVS target - Curt has 'convinced'
> Steve Baker more than once to issue a PLIB release right before the
> next FlightGear release. My "custom patched versions of plib"-package
> is far more stable than PLIB CVS trees that have been mandantory many
> times in the past - it even carries a time stamp  :-)

So it is, and it works with Cygwin.
 
> > [...] By the way, are
> > you certain now that the crease patch is in the plib CVS?
> 
> This is the key point: PLIB folks ("core developers") typically don't
> feel much urge to commit a patch that they didn't invent themselves or
> that servers their own purpose. Steve decided that he didn't have much
> use for Mathias' patch so no one actually bothered to commit,
> 

As I thought - NIH. I'm underwhelmed. So where do we go from here - do our
own loaders? Maintain our own version of PLIB?

Regards,

Vivian 



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Martin Spott
David Megginson wrote:
> On Tue, 30 Nov 2004 18:40:53 -, Vivian Meazza

> No, it's just a matter of stability.  We don't want FlightGear
> releases to have to depend on prerelease CVS versions of plib, so we
> have to wait until the next plib official release.

I'm not convinced that this actually is the point. FlightGear has a
history of depending on a moving PLIB CVS target - Curt has 'convinced'
Steve Baker more than once to issue a PLIB release right before the
next FlightGear release. My "custom patched versions of plib"-package
is far more stable than PLIB CVS trees that have been mandantory many
times in the past - it even carries a time stamp  :-)

> [...] By the way, are
> you certain now that the crease patch is in the plib CVS?

This is the key point: PLIB folks ("core developers") typically don't
feel much urge to commit a patch that they didn't invent themselves or
that servers their own purpose. Steve decided that he didn't have much
use for Mathias' patch so no one actually bothered to commit,

Martin.
-- 
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--

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread Curtis L. Olson
Vivian Meazza wrote:
Sorry guys, I sent today's Nimitz before I realized that Curt was removing
crease tokens. Mind you, after all the effort we went to get it in ... I'm a
bit confused here. Mathias submitted a patch to plib, and I thought that
Wolfram Kuss had uploaded it. What's the problem - NIH (Not Invented Here)
or what?
I've been using 'crease' for a month or so now - The Spitfire/Seafire also
uses it. It's absolutely no problem for me to remove it, but it seems a
shame since it definitely improves appearance. 
 

As a project, FlightGear needs to depend on the stable releases of the 
stuff it depends on, not cvs development trees.  That get's to be too 
big of a mess.  Many distributions include the latest stable version of 
plib, and that is often easier to build.  It's ok for developers to use 
cvs versions of our dependencies, as long as they don't break 
compatibility with the latest stable version.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread David Megginson
On Tue, 30 Nov 2004 18:40:53 -, Vivian Meazza
<[EMAIL PROTECTED]> wrote:

> Sorry guys, I sent today's Nimitz before I realized that Curt was removing
> crease tokens. Mind you, after all the effort we went to get it in ... I'm a
> bit confused here. Mathias submitted a patch to plib, and I thought that
> Wolfram Kuss had uploaded it. What's the problem - NIH (Not Invented Here)
> or what?

No, it's just a matter of stability.  We don't want FlightGear
releases to have to depend on prerelease CVS versions of plib, so we
have to wait until the next plib official release.  By the way, are
you certain now that the crease patch is in the plib CVS?

Since the loaders are not an integral part of the plib core, one
alternative would be to maintain our own AC3D loader in FlightGear,
based on the plib one.


All the best,


David

-- 
http://www.megginson.com/

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza

Melchior FRANZ
 
> * Jon Stockill -- Tuesday 30 November 2004 16:39:
> > At 03:47 today.
> >
> > Modified Files:
> > nimitz.ac
> > Log Message:
> > Remove "crease" tag so that people without custom patched versions of
> > plib can still run FlightGear. :-)
> 
> Yes, and at ... um ... right *now*:
> 
>   $ cd $FG_ROOT/Models/Geometry/Nimitz/
>   $ find -name \*.ac|xargs grep crease|wc -l
>   248
> 
> so today's Nimitz has all the "crease"s again. And FWIW:
> 
>   $ cd $FG_ROOT/Aircraft/
>   $ find -name \*.ac|xargs grep crease|wc -l
>   890
> 

Sorry guys, I sent today's Nimitz before I realized that Curt was removing
crease tokens. Mind you, after all the effort we went to get it in ... I'm a
bit confused here. Mathias submitted a patch to plib, and I thought that
Wolfram Kuss had uploaded it. What's the problem - NIH (Not Invented Here)
or what?

I've been using 'crease' for a month or so now - The Spitfire/Seafire also
uses it. It's absolutely no problem for me to remove it, but it seems a
shame since it definitely improves appearance. 

Regards,

Vivian



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Vivian Meazza


Melchior FRANZ wrote

> > Mathias has put all the necessary stuff here:
> >
> > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
> >
> > The code that he sent me works well, but I haven't tried it from that
> > location yet.
> 
> I applied all the stuff and it worked very well. My first carrier landing
> with the FA-18A succeeded already. The gear code is great! It's fun to
> taxi over slopes and actually see the aircraft follow them, rather than
> strangely sliding up with the nose gear below ground. And the FA-18 is
> very well done and has a nice cockpit with nice night lighting.
> 
> The only problems I've encountered:
> 
> * not really surprisingly, the carrier doesn't replay in replay mode.
>   When I watched my landing in replay, the carrier had already moved
>   along. Tricky to fix.

This seems to be the case for all AI objects. Fixing it is certainly beyond
me.

> * I observed one segfault that I hadn't seen before. The bt, however,
> didn't
>   look like it had anything to do with the new code. I haven't saved the
> core
>   file but will do so if I run into that problem again.

This is a new fault, and may be related to the new code, but Erik reported a
segfault as well, so any help you can give in running it down would be
welcome. We have to solve the problem before the code can be committed to
CVS.

> 
> Now I hope that I will soon be able to land the bo105 realistically
> on slight slopes ...
> 

Mathias is working on it, but he's been diverted to real work for a while!

We should be able to land the Hunter or Seahawk on Nimitz soonish,
unrealistic but fun.

Back to projector landing sights 

Regards,

Vivian  



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/bo105/Models bo105.ac, 1.8,

2004-03-25 Thread Vivian Meazza


 Jim Wilson
> 
> 
> "Curtis L. Olson" said:
> 
> > Jim Wilson wrote:
> > 
> > >How about this one? ;-)
> > >
> > >http://www.spiderbark.com/fgfs/barneymobile.png
> > >  
> > >
> > 
> > Is that the don't-ask-don't-tellicopter.
> > 
> 
> Haha! Is this what they call aviation innuendo?  What about 
> these folks:
> 
> http://www.harrierpilot.com/oct01/purple.jpg
> 
> They must be British.  :::duck::: ;-)
> 
 
Reckon that's a USMC Harrier. I would definitely duck if I were you !

Regards

Vivian M.



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RE: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-13 Thread Vivian Meazza


 Melchior FRANZ wrote:

> > Could the prop pitch be the problem
> 
> Unlikely -- it's already maximum by default.
> 
> 
> 
> > - I can't find any  method of controlling it
> 
> Either via http/telnet/property browser:
> 
> /controls/engines/engine[n]/propeller-pitch
> 
> Some joystick configs support it. And finally, you can add a 
> key definition to you personal config, e.g.:
> 
> 
> 
> q
> Decrease prop pitch.
> 
> nasal
> controls.adjPropeller(-1)
> 
> 
> 
> 
> Q
> Increase prop pitch.
> 
> nasal
> controls.adjPropeller(1)
> 
> 
> 
> m.

Thanks - I'll add suitable bindings to my joystick.

Vivian



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Re: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-13 Thread Melchior FRANZ
* Vivian Meazza -- Friday 13 February 2004 13:19:
> Could the prop pitch be the problem 

Unlikely -- it's already maximum by default.



> - I can't find any  method of controlling it

Either via http/telnet/property browser:

/controls/engines/engine[n]/propeller-pitch

Some joystick configs support it. And finally, you can add a key
definition to you personal config, e.g.:



q
Decrease prop pitch.

nasal
controls.adjPropeller(-1)




Q
Increase prop pitch.

nasal
controls.adjPropeller(1)



m.

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RE: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-13 Thread Vivian Meazza


Jim Wilson wrote
 
> 
> Vivian Meazza <[EMAIL PROTECTED]> said:
> 
> > > Josh Babcock
> >  
> > > Vivian Meazza wrote:
> > > 
> > > >
> > > >I enter the loop in a shallow dive, 2nd stage boost on, 350
> > > kts, pull
> > > >baaack the stick and the model rolls violently and does not
> > > enter the
> > > >loop ... Works fine in other models so it's not the obvious - the
> > > >joystick. But I expect I'm doing something wrong.
> > > >
> > > >  
> > > >
> > > Yup. Specifically, you are doing a snap roll.  If you can
> > > keep the the 
> > > AOA down, the plane won't stall and go into a snap roll.  You 
> > > could also 
> > > try adding some flaps, but I'm not sure if that would bleed 
> > > off too much 
> > > energy.  Best to just make the loop bigger.  Remember, 
> pull back a 
> > > little, and the plane goes up.  Pull back a lot, and the 
> > > plane goes down 
> > > ...  fast.
> > 
> > Thanks for the advice. It's not easy without Pilot's Notes 
> specifying 
> > some entry conditions. I was guessing 350 kts I was 
> probably pulling 
> > back too hard, difficult to remember. Too slow, and the model falls 
> > off the top, of course. Back to the Hunter - it's much 
> easier - but I 
> > designed it that way, and it flew that way too :-).
> 
> It sure is fun doing those, I just tried it for the first 
> time in a while on the p51.  You want to get up in the air 
> (4500-5000ft agl).  Manfold pressure should be in the 50-55 
> range, and prop pitch at max rpm.  Go into a nice dive and 
> pull back in the low 2000ft range.  Once you get it the 
> aircraft going good you can actually pull back pretty 
> hard...and you can do multiple loops if your pilot has the 
> stomach.  You'll stall it quicker if you do a large loop, it 
> gives gravity too much time to bleed off your momentum.  
> Flaps will increase drag and not really help much with those stalls.
> 
> The FDM is probably a little off.  Andy just made a prop 
> gearing change to YASim a couple weeks ago that should be 
> useful in making the P51-D more accurate with a little tinkering.
>
 
Still can't do it. Could the prop pitch be the problem - I can't find any
method of controlling it - could you give me a hint (other than RTM :-))

Thanks for you help

Vivian Meazza



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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Jim Wilson
Vivian Meazza <[EMAIL PROTECTED]> said:

> > Josh Babcock
>  
> > Vivian Meazza wrote:
> > 
> > >
> > >I enter the loop in a shallow dive, 2nd stage boost on, 350 
> > kts, pull 
> > >baaack the stick and the model rolls violently and does not 
> > enter the 
> > >loop ... Works fine in other models so it's not the obvious - the 
> > >joystick. But I expect I'm doing something wrong.
> > >
> > >  
> > >
> > Yup. Specifically, you are doing a snap roll.  If you can 
> > keep the the 
> > AOA down, the plane won't stall and go into a snap roll.  You 
> > could also 
> > try adding some flaps, but I'm not sure if that would bleed 
> > off too much 
> > energy.  Best to just make the loop bigger.  Remember, pull back a 
> > little, and the plane goes up.  Pull back a lot, and the 
> > plane goes down 
> > ...  fast.
> 
> Thanks for the advice. It's not easy without Pilot's Notes specifying some
> entry conditions. I was guessing 350 kts I was probably pulling back too
> hard, difficult to remember. Too slow, and the model falls off the top, of
> course. Back to the Hunter - it's much easier - but I designed it that way,
> and it flew that way too :-).

It sure is fun doing those, I just tried it for the first time in a while on
the p51.  You want to get up in the air (4500-5000ft agl).  Manfold pressure
should be in the 50-55 range, and prop pitch at max rpm.  Go into a nice dive
and pull back in the low 2000ft range.  Once you get it the aircraft going
good you can actually pull back pretty hard...and you can do multiple loops if
your pilot has the stomach.  You'll stall it quicker if you do a large loop,
it gives gravity too much time to bleed off your momentum.  Flaps will
increase drag and not really help much with those stalls.

The FDM is probably a little off.  Andy just made a prop gearing change to
YASim a couple weeks ago that should be useful in making the P51-D more
accurate with a little tinkering.

Best,

Jim


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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


> Josh Babcock
 
> Vivian Meazza wrote:
> 
> >
> >I enter the loop in a shallow dive, 2nd stage boost on, 350 
> kts, pull 
> >baaack the stick and the model rolls violently and does not 
> enter the 
> >loop ... Works fine in other models so it's not the obvious - the 
> >joystick. But I expect I'm doing something wrong.
> >
> >  
> >
> Yup. Specifically, you are doing a snap roll.  If you can 
> keep the the 
> AOA down, the plane won't stall and go into a snap roll.  You 
> could also 
> try adding some flaps, but I'm not sure if that would bleed 
> off too much 
> energy.  Best to just make the loop bigger.  Remember, pull back a 
> little, and the plane goes up.  Pull back a lot, and the 
> plane goes down 
> ...  fast.

Thanks for the advice. It's not easy without Pilot's Notes specifying some
entry conditions. I was guessing 350 kts I was probably pulling back too
hard, difficult to remember. Too slow, and the model falls off the top, of
course. Back to the Hunter - it's much easier - but I designed it that way,
and it flew that way too :-).



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RE: [Flightgear-devel]Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


Jim Wilson asked
 
> Vivian Meazza <[EMAIL PROTECTED]> said:
> 
> > I moved the origin, then applied an equal and opposite offset. When 
> > one differential brake is applied and the model is viewed in or 
> > helicopter view tower view it appears to be turning around its axis 
> > rather than around the braked wheel. That said, in chase 
> view and in 
> > chase view wo (without) yaw it looks good.  This is seems to be the 
> > case if the model origin is either the nose (and with 
> offset) or with 
> > the CofG as the origin. Am I seeing some artefact of the 
> view perhaps? 
> > Seem just fine in cockpit view however.
>  
> Hmmm...I'm not sure about that.  It sounds like it is a view 
> problem.  Can you post your latest files so I can take a look 
> after I get home from work?
> 


Delighted to that Jim, but how does that help, and how do I do it. Sorry to
be dull. I'd really like to be able to show you a video ...

Vivian



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Re: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Josh Babcock


Vivian Meazza wrote:

I enter the loop in a shallow dive, 2nd stage boost on, 350 kts, pull baaack
the stick and the model rolls violently and does not enter the loop ...
Works fine in other models so it's not the obvious - the joystick. But I
expect I'm doing something wrong.
 

Yup. Specifically, you are doing a snap roll.  If you can keep the the 
AOA down, the plane won't stall and go into a snap roll.  You could also 
try adding some flaps, but I'm not sure if that would bleed off too much 
energy.  Best to just make the loop bigger.  Remember, pull back a 
little, and the plane goes up.  Pull back a lot, and the plane goes down 
...  fast.

Josh

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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Jim Wilson
Vivian Meazza <[EMAIL PROTECTED]> said:

> I moved the origin, then applied an equal and opposite offset. When one
> differential brake is applied and the model is viewed in or helicopter view
> tower view it appears to be turning around its axis rather than around the
> braked wheel. That said, in chase view and in chase view wo (without) yaw it
> looks good.  This is seems to be the case if the model origin is either the
> nose (and with offset) or with the CofG as the origin. Am I seeing some
> artefact of the view perhaps? Seem just fine in cockpit view however. 
 
Hmmm...I'm not sure about that.  It sounds like it is a view problem.  Can you
post your latest files so I can take a look after I get home from work?

Best,

Jim


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RE: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza

Jim Wilson added
 
> Vivian Meazza <[EMAIL PROTECTED]> said:
> 
> > Tried that. Looks just the same to me. As I said some time ago: yer 
> > pays yer money and yer takes yer choice. Neither is right on the 
> > ground for differential braking: with one brake full on the 
> aircraft 
> > more or less rotates around that wheel. The model doesn't! When the 
> > aircraft is moving the forward the CofG should rotate about 
> some point 
> > outboard of the braked wheel. All to do with tyre slip 
> angles, but I'm 
> > not sure if the FDM's know about those, and I would need to 
> consult my 
> > race engineering handbooks.
> > 
> > But, hey, we're building flight simulator, not a ground handling 
> > simulator. If it's good enough that'll do me.
> 
> The ground handling is all part of it.  I'm not sure what you 
> are seeing...but if you moved the origin then the aircraft 
> should have at least moved the same amount.  It might "look" 
> the same but look closer.  Are the wheels in the same
> spot on startup?   Basically with you need to make sure the 
> gear is in the
> right spot, etc, etc. 

I moved the origin, then applied an equal and opposite offset. When one
differential brake is applied and the model is viewed in or helicopter view
tower view it appears to be turning around its axis rather than around the
braked wheel. That said, in chase view and in chase view wo (without) yaw it
looks good.  This is seems to be the case if the model origin is either the
nose (and with offset) or with the CofG as the origin. Am I seeing some
artefact of the view perhaps? Seem just fine in cockpit view however. 

> With YASim fdm configs you can 
> configure gear animation so that when it compresses in yasim 
> the gear compresses visually too.  YASim will drop the 
> altitude by an amount relevant to the modeled gear 
> compression so the aircraft will drop, but the wheels will go 
> "through the pavement" if you don't amimate the compression 
> in the 3D model.

Been there done that, no probs.

>  
> > PS why in an external view does the Hunter appear to do an 
> upward roll 
> > in the up leg of a loop. And a downward roll in the down 
> leg? And why 
> > can't I loop the P51?
> 
> I'm not sure what you mean. but there is no problem looping 
> the p51d.  I've done it many times.  You might need to hit 
> ctrl+b to get the manifold pressure up to second stage level. 
>  Am I understanding your question?

I enter the loop in a shallow dive, 2nd stage boost on, 350 kts, pull baaack
the stick and the model rolls violently and does not enter the loop ...
Works fine in other models so it's not the obvious - the joystick. But I
expect I'm doing something wrong.

>  
> > PPS the B52 rolls very nicely. Of course the real wings might fall 
> > off. Not sure I'd like to go to war in an aircraft whose wings fall 
> > off.
> 
> I'm not sure I'd like to go to war in an aircraft whose wings 
> did not fall off either.  No...wait...I'm sure.  I wouldn't.
>

Hah! No sense of adventure.

Spinning around 

Vivian Meazza



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Jim Wilson
Vivian Meazza <[EMAIL PROTECTED]> said:

> Tried that. Looks just the same to me. As I said some time ago: yer pays yer
> money and yer takes yer choice. Neither is right on the ground for
> differential braking: with one brake full on the aircraft more or less
> rotates around that wheel. The model doesn't! When the aircraft is moving
> the forward the CofG should rotate about some point outboard of the braked
> wheel. All to do with tyre slip angles, but I'm not sure if the FDM's know
> about those, and I would need to consult my race engineering handbooks.
> 
> But, hey, we're building flight simulator, not a ground handling simulator.
> If it's good enough that'll do me.

The ground handling is all part of it.  I'm not sure what you are seeing...but
if you moved the origin then the aircraft should have at least moved the same
amount.  It might "look" the same but look closer.  Are the wheels in the same
spot on startup?   Basically with you need to make sure the gear is in the
right spot, etc, etc.  With YASim fdm configs you can configure gear animation
so that when it compresses in yasim the gear compresses visually too.  YASim
will drop the altitude by an amount relevant to the modeled gear compression
so the aircraft will drop, but the wheels will go "through the pavement" if
you don't amimate the compression in the 3D model.
 
> PS why in an external view does the Hunter appear to do an upward roll in
> the up leg of a loop. And a downward roll in the down leg? And why can't I
> loop the P51?

I'm not sure what you mean. but there is no problem looping the p51d.  I've
done it many times.  You might need to hit ctrl+b to get the manifold pressure
up to second stage level.  Am I understanding your question?
 
> PPS the B52 rolls very nicely. Of course the real wings might fall off. Not
> sure I'd like to go to war in an aircraft whose wings fall off.

I'm not sure I'd like to go to war in an aircraft whose wings did not fall off
either.  No...wait...I'm sure.  I wouldn't.

Best,

Jim


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RE: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


Jim Wilson wrote

> Vivian Meazza <[EMAIL PROTECTED]> said:
> 
> > 
> > 
> > Martin  wrote:
> > > 
> > > David Megginson <[EMAIL PROTECTED]> wrote:
> > > > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
> > > > In directory baron:/tmp/cvs-serv12589
> > > 
> > > > Modified Files:
> > > > pa28-161-yasim-set.xml
> > > > Log Message:
> > > > Change camera position so that model doesn't rotate around the 
> > > > nose.
> > > 
> > > I can't withstand the impression that changing the _camera_
> > > position didn't lead to the intended success. Take a simple 
> > > stick and rotate it around one of its ends. For an observer 
> > > the phenomenon is still the same even when he changes his 
> > > viewpoint. If you want to rotate the stick around its middle 
> > > you really have to change the centre of rotation which means, 
> > > that one end of the stick goes up and the other end goes down.
> > > 
> > > At least in the _outside_ views the PA-28 still rotates
> > > around its nose after the recent changes,
> > > 
> > 
> > We've been here before haven't we? In developing the Hunter model I 
> > first put the model origin at the nose to conform to the 
> YASIM origin, 
> > but the model then rotated about the nose - most disconcerting in 
> > outside views! I moved the model (not the YASIM) origin to 
> the CofG - 
> > the model behaves nicely in all views. It's not strictly correct on 
> > the ground, because the model has differential braking, and should 
> > more or less rotate around the braked wheel, but you would have to 
> > have a very sharp eye to spot the deliberate :-) mistake.
> > 
> 
> If you put the model back to the nose and use the method that 
> the p51d and the pa28-161 use (the target offset) you'll look 
> better on the ground.

Tried that. Looks just the same to me. As I said some time ago: yer pays yer
money and yer takes yer choice. Neither is right on the ground for
differential braking: with one brake full on the aircraft more or less
rotates around that wheel. The model doesn't! When the aircraft is moving
the forward the CofG should rotate about some point outboard of the braked
wheel. All to do with tyre slip angles, but I'm not sure if the FDM's know
about those, and I would need to consult my race engineering handbooks.

But, hey, we're building flight simulator, not a ground handling simulator.
If it's good enough that'll do me.

PS why in an external view does the Hunter appear to do an upward roll in
the up leg of a loop. And a downward roll in the down leg? And why can't I
loop the P51?

PPS the B52 rolls very nicely. Of course the real wings might fall off. Not
sure I'd like to go to war in an aircraft whose wings fall off.

Curiously confused

Vivian Meazza




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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/pa28-161

2004-02-12 Thread Jim Wilson
Vivian Meazza <[EMAIL PROTECTED]> said:

> 
> 
> Martin  wrote:
> > 
> > David Megginson <[EMAIL PROTECTED]> wrote:
> > > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
> > > In directory baron:/tmp/cvs-serv12589
> > 
> > > Modified Files:
> > >   pa28-161-yasim-set.xml
> > > Log Message:
> > > Change camera position so that model doesn't rotate around the nose.
> > 
> > I can't withstand the impression that changing the _camera_ 
> > position didn't lead to the intended success. Take a simple 
> > stick and rotate it around one of its ends. For an observer 
> > the phenomenon is still the same even when he changes his 
> > viewpoint. If you want to rotate the stick around its middle 
> > you really have to change the centre of rotation which means, 
> > that one end of the stick goes up and the other end goes down.
> > 
> > At least in the _outside_ views the PA-28 still rotates 
> > around its nose after the recent changes,
> > 
> 
> We've been here before haven't we? In developing the Hunter model I first
> put the model origin at the nose to conform to the YASIM origin, but the
> model then rotated about the nose - most disconcerting in outside views! I
> moved the model (not the YASIM) origin to the CofG - the model behaves
> nicely in all views. It's not strictly correct on the ground, because the
> model has differential braking, and should more or less rotate around the
> braked wheel, but you would have to have a very sharp eye to spot the
> deliberate :-) mistake. 
> 

If you put the model back to the nose and use the method that the p51d and the
pa28-161 use (the target offset) you'll look better on the ground.

Best,

Jim


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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/pa28-161

2004-02-12 Thread Vivian Meazza


Martin  wrote:
> 
> David Megginson <[EMAIL PROTECTED]> wrote:
> > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
> > In directory baron:/tmp/cvs-serv12589
> 
> > Modified Files:
> > pa28-161-yasim-set.xml
> > Log Message:
> > Change camera position so that model doesn't rotate around the nose.
> 
> I can't withstand the impression that changing the _camera_ 
> position didn't lead to the intended success. Take a simple 
> stick and rotate it around one of its ends. For an observer 
> the phenomenon is still the same even when he changes his 
> viewpoint. If you want to rotate the stick around its middle 
> you really have to change the centre of rotation which means, 
> that one end of the stick goes up and the other end goes down.
> 
> At least in the _outside_ views the PA-28 still rotates 
> around its nose after the recent changes,
> 

We've been here before haven't we? In developing the Hunter model I first
put the model origin at the nose to conform to the YASIM origin, but the
model then rotated about the nose - most disconcerting in outside views! I
moved the model (not the YASIM) origin to the CofG - the model behaves
nicely in all views. It's not strictly correct on the ground, because the
model has differential braking, and should more or less rotate around the
braked wheel, but you would have to have a very sharp eye to spot the
deliberate :-) mistake. 



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/fokker100 - New directory

2003-07-19 Thread Erik Hofman
Jim Wilson wrote:
Erik Hofman <[EMAIL PROTECTED]> said:


Update of /var/cvs/FlightGear-0.9/data/Aircraft/fokker100
In directory baron:/tmp/cvs-serv5280/Aircraft/fokker100
Log Message:
Directory /var/cvs/FlightGear-0.9/data/Aircraft/fokker100 added to the
repository

Hi Erik,

Think we're still missing the engine file.
Oops. It was marked for addition but wasn't committed.

Erik



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