Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread tat . michy
I don't think turning turbulance to zero by dedault is a good solution.

If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
vide the zero turbulance workaround in a wiki page or some other place.

I want to know what is the real cause of the problem. turbulance is just one f
actor of the cause, I think.


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Re: [Flightgear-devel] landing gear control

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Robert Black wrote:
 On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
 Ok I have another one 
  Can we add a /controls/gear/gear-lever-lock to prevent accidental 
 raising
 gear while on the ground , on aircraft that have this feature ? The key
 bindings can be over ridden , but there's also joystick configurations to
 consider , so the best place to add this would be the controls.nas routine
 itself... It could simply be added as a bool in the set file of any
 aircraft that needs it ... Cheers
 
 I like the way the Aerostar Super 700 handles the gear. It is one of the only 
 planes that does not crash you if you accidently raise the gear on the 
 ground. It is pretty disappointing to set everything up for a flight and then 
 hit the gear button on the joystick instead of flaps.
I don't think the lightning does either. May be because of needed voltage 
however.
/AnMaster
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Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHWTDsWmK6ng/aMNkRCuxHAKC0MK5tH5HmKGSRaGHX9zlsJcq5rQCfRhJJ
DFRlllGsbUZDlUxxw1Y4KBI=
=EGeE
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Re: [Flightgear-devel] landing gear control

2007-12-07 Thread Robert Black
On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
 Ok I have another one 
   Can we add a /controls/gear/gear-lever-lock to prevent accidental 
 raising
 gear while on the ground , on aircraft that have this feature ? The key
 bindings can be over ridden , but there's also joystick configurations to
 consider , so the best place to add this would be the controls.nas routine
 itself... It could simply be added as a bool in the set file of any
 aircraft that needs it ... Cheers

I like the way the Aerostar Super 700 handles the gear. It is one of the only 
planes that does not crash you if you accidently raise the gear on the 
ground. It is pretty disappointing to set everything up for a flight and then 
hit the gear button on the joystick instead of flaps.  

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AJ MacLeod
On Friday 07 December 2007 14:40:34 gerard robin wrote:

 Making the 3D model shape is the easiest (5% of the work, more or less 24
 hours of work, but very complicated shape)
 There is a lot of stuff to do:
 =the cockpit must completed (versus the A10, Alexy has spent so many time
 to do it)
 =the 3D model is missing a lot of details (maybe the user did notice it,
 but the author knows it)
 =An improvement of the texture, and probably some variants
 =the FDM which not right, close to the real one, must be done fully

All very true - and this doesn't even really mention all the various systems 
that might be involved - electrical, hydraulic, pneumatic, radars, weapons 
etc.

I agree that we need a better indication of state of completion for the 
models on the downloads page, but as far as I can see it will have to be a 
very basic overview.  I'm not a fan of simplistic star ratings, but if the 
stars are for degree of completion and every star has a well-defined meaning, 
the idea might well have some merit (merely as a rough indication of what to 
expect).

Stars for artistic competence and brilliance of execution should be avoided, I 
think.  We have some stunning models and I personally make a point of 
mentioning my appreciation to the authors of such, but making any kind of 
comments on models which might be discouraging to modellers who are still 
developing their skills would be counter-productive I think.

Cheers,

AJ

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Hans Fugal wrote:
 The aircraft discussion has been interesting. One stumbling block I've
 come across when deciding which aircraft to download before is the
 quality guessing game. The web site lists the author's assessment, but
 I've found that to be less useful than it could be, because some
 authors say alpha when in fact the plane is much better than one
 which says production, esp in the case where a production plane
 has bitrotted. The subjective judgement by different people is not a
 good basis for making decisions. For me personally, the decision in
 question is not the download itself but the hassle of putting the
 downloaded file in the right place and firing up flightgear for a test
 flight. For others with slower internet the download may be the big
 thing.

 I'm not sure what the solution is, but here's a few random ideas.
 There could be one person that assigns the subjective quality tags,
 maybe out of a set, e.g. flies, 3d, realistic or 2d, crashes or
 whatever. Maybe a committee of 2 or 3, or 2 or 3 individuals that have
 agreed on what each tag means.

 Another possibility is some kind of user voting system, but I like
 that idea less and it probably means more work.

 Another idea is writing up some guidelines on how the authors should
 describe the plane in the status field, so that even though it's still
 a subjective description by many individuals, at least they are based
 on some common ground.

 Just my $0.02.

You are right that is the problem.
How to do with.
It must be discussed here.

When  delivering a model,  i usually say it is only 15% done.
Why ?
Making the 3D model shape is the easiest (5% of the work, more or less 24 
hours of work, but very complicated shape)
In spite of an acceptable eye candy:
=animations done (which include the landing gear with compression extension) 
=a 3D cockpit, with some instruments
=an FDM which seems to be right in order to play with it

There is a lot of stuff to do:
=the cockpit must completed (versus the A10, Alexy has spent so many time to 
do it)
=the 3D model is missing a lot of details (maybe the user did notice it, but 
the author knows it)
=An improvement of the texture, and probably some variants
=the FDM which not right, close to the real one, must be done fully


We could try to define some estimated values A, B, C, for each main components  
 
theses values could be defined within a range previously defined not by the 
author only, but by the community.

I guess it could be useful for the devel-modeler, sometime the author is going 
on a lot of details, which could lead to the perfect is the enemy of the 
good.

Cheers
-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz
Nice idea!

Why not add a system like: 5 stars for a very complete
aircraft like the Senecca II or one for the not so
goog like the fokker 70/100?

So everyone can see, where is potential to develop?!

Regards
HHS
--- Hans Fugal [EMAIL PROTECTED] schrieb:

 The aircraft discussion has been interesting. One
 stumbling block I've
 come across when deciding which aircraft to download
 before is the
 quality guessing game. The web site lists the
 author's assessment, but
 I've found that to be less useful than it could be,
 because some
 authors say alpha when in fact the plane is much
 better than one
 which says production, esp in the case where a
 production plane
 has bitrotted. The subjective judgement by different
 people is not a
 good basis for making decisions. For me personally,
 the decision in
 question is not the download itself but the hassle
 of putting the
 downloaded file in the right place and firing up
 flightgear for a test
 flight. For others with slower internet the download
 may be the big
 thing.
 
 I'm not sure what the solution is, but here's a few
 random ideas.
 There could be one person that assigns the
 subjective quality tags,
 maybe out of a set, e.g. flies, 3d, realistic or
 2d, crashes or
 whatever. Maybe a committee of 2 or 3, or 2 or 3
 individuals that have
 agreed on what each tag means.
 
 Another possibility is some kind of user voting
 system, but I like
 that idea less and it probably means more work.
 
 Another idea is writing up some guidelines on how
 the authors should
 describe the plane in the status field, so that even
 though it's still
 a subjective description by many individuals, at
 least they are based
 on some common ground.
 
 Just my $0.02.
 
 -- 
 Hans Fugal
 Fugal Computing
 

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[Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Hans Fugal
The aircraft discussion has been interesting. One stumbling block I've
come across when deciding which aircraft to download before is the
quality guessing game. The web site lists the author's assessment, but
I've found that to be less useful than it could be, because some
authors say alpha when in fact the plane is much better than one
which says production, esp in the case where a production plane
has bitrotted. The subjective judgement by different people is not a
good basis for making decisions. For me personally, the decision in
question is not the download itself but the hassle of putting the
downloaded file in the right place and firing up flightgear for a test
flight. For others with slower internet the download may be the big
thing.

I'm not sure what the solution is, but here's a few random ideas.
There could be one person that assigns the subjective quality tags,
maybe out of a set, e.g. flies, 3d, realistic or 2d, crashes or
whatever. Maybe a committee of 2 or 3, or 2 or 3 individuals that have
agreed on what each tag means.

Another possibility is some kind of user voting system, but I like
that idea less and it probably means more work.

Another idea is writing up some guidelines on how the authors should
describe the plane in the status field, so that even though it's still
a subjective description by many individuals, at least they are based
on some common ground.

Just my $0.02.

-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Lee Duke
If you want to make the simulation more realistic turning up the 
turbulence is not the best way to do it. At the NASA Dryden Flight 
Research Center, the simulations were operated at 1.4 times real-time to 
give the pilot a task that resembled the real thing.


This technique was developed during the X-15 days but was never documented.

Lee

gerard robin wrote:

On ven 7 décembre 2007, Melchior FRANZ wrote:
  

* Laurence Vanek -- Friday 07 December 2007:


Although I like realistic flight my ILS approaches we very unstable with
the turb values given in the Preferences.xml file [...]
  

But, but ... some have just told us that we shouldn't make it too
easy, or fgfs will be perceived as a toy. So I'd rather turn the
values *up*.

m.  :-P



ooohhh :)  probably a bad boy.

AND you understood i was talking about Aircraft.

Yes it may be zero turbulence, yes we can use Metar

BY that FG will not be a toy.

Cheers



  
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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Jon S. Berndt
 I don't think turning turbulance to zero by dedault is a good solution.
 
 If the problem is only in JSBSim then it should be fixed. Meanwhile we
 can provide the zero turbulance workaround in a wiki page or some other
 place.
 
 I want to know what is the real cause of the problem. turbulance is
 just one f actor of the cause, I think.

There are many papers written on turbulence and gust modeling. It's a big
topic, really. I wouldn't ask that turbulence be turned off to suit one FDM.
If there are other reasons to do so, that's OK. And yes, the real cause of
the problem can very well be turbulence modeling.

Jon



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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* gerard robin -- Friday 07 December 2007:
 http://pagesperso-orange.fr/GRTux/StampeSV4.jpg

Wow, that's a nice one!



 Unfortunately it will not be available  before FG stable will
 be released :( 

We can postpone the release for it.  ;-)

m.

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread dave perry
[EMAIL PROTECTED] wrote:
 I don't think turning turbulance to zero by dedault is a good solution.

 If the problem is only in JSBSim then it should be fixed. Meanwhile we can pro
 vide the zero turbulance workaround in a wiki page or some other place.
   
The problem is the default AC (c172p) with the default turbulence has 
the 0 to 500 ft boundary layer turbulence set to 0.1 which is enough to 
set off this oscillation. 
 I want to know what is the real cause of the problem. turbulance is just one f
 actor of the cause, I think.

   
There is a long thread discussing what appears to be adverse aileron 
yaw.  Since most AP's control roll with aileron only, right aileron 
causes a roll to the right with a yaw to the left.  It is so noticeable 
with the SenecaII (with no auto coordination) that the ball is 
eventually pegged at one extreme and then the other and you see the yaw 
response and aileron inputs from the AP almost 180 degrees out of 
phase.  If you turn on auto coordination, the oscillations disappear.  I 
tried Jon Berndt's suggestion of adding a scaling value.  It had only 
minimal affect.  Even with this set to 0.0, the yaw problem persists.

-Dave Perry

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Gijs de Rooy
 Nice idea!  Why not add a system like: 5 stars for a very complete 
 aircraft like the Senecca II or one for the not so goog like the fokker 
 70/100?  So everyone can see, where is potential to develop?!  Regards 
 HHS --- Hans Fugal [EMAIL PROTECTED] schrieb:
We could give a star for every single part of the development stadia. One start 
for the 3D Cockpit, one star for the Painting, One star for the 3D Model, One 
star for the flying performances etc. So if a plane has a 3D Cockpit and an 3d 
exterior model it gets 2 start by example.
 
PS: If this is added, we may add also something wich let users rate the 
aircraft?
_
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz
Hi,
--- gerard robin [EMAIL PROTECTED] schrieb:

 On ven 7 décembre 2007, Heiko Schulz wrote:
   Yes we must not talk about artistic competences
   (here the msfs models are
   better  :(  ), only to answer the question: does
 the
   model simulate the  real
   one ?which degree of simulation ?
 
  Right I think- eye candies are only one small part
 of
  being realistic, but if we want to be serious, we
  should attend this.
 
  Problem: how should we find out how realistic a
  aircraft is? Not all aircrafts here are based on
 save
  datas or have a real pilot as developer?!
 
  Regards
  HHS
 
 An answer only for fun:
 
 Yes the f16 is based on save data  ( partly yes ,
 however,  it is )
 
 Cheers
 
 
 -- 
 Gérard
 http://pagesperso-orange.fr/GRTux/
  Less i work, better i go 
 

I meant that the datas are known and be sur to be the
right one! ( and not just guessing!)

Regards
HHS



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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Stuart Buchanan
--- AJ MacLeod wrote:
 I agree that we need a better indication of state of completion for the 
 models on the downloads page, but as far as I can see it will have to be a 
 very basic overview.  I'm not a fan of simplistic star ratings, but if the 
 stars are for degree of completion and every star has a well-defined meaning, 
 the idea might well have some merit (merely as a rough indication of what to 
 expect).

Quite a few of the aircraft currently use the following scale:

- alpha
- beta
- early-production
- production

which I think is fairly easy to understand for users, and fit in with the basic
software model of improvement over time. However, as others have pointed out, we
need a better definition for what each of these mean.

As it has worked quite well in the past for collating input, I suggest we set up
a wiki page to get a feel for what people consider acceptable for each of the
definitions. I'll set it up when I get the chance, unless someone else does so
before me.

To add to AJs point that we shouldn't be using this to critique model quality 
(as
opposed to completeness of the aircraft), I'd suggest that a fully 3-D cockpit
should not be a requirement for a production aircraft.

I think that a 2.5D cockpit (i.e. a 2D panel pasted onto a surface) is 
acceptable
for a production aircraft, and I'm not just saying that because I maintain some
aircraft that use this feature ;)

-Stuart



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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Jon Stockill
Stuart Buchanan wrote:
 --- Melchior FRANZ wrote:
 * Melchior FRANZ -- Friday 07 December 2007:
  - avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and
 Oh, and to take some pressure from the bf109, I declare now the
 pittss1c the official victim that I'll pick on. That one should
 definitely not be part of the default aircraft selection.  :-P

 m.
 
 That's quite OK. 
 
 I was originally hoping that the Pitts would be a nice way to transition from 
 the
 very easy j3cub to the powerful warbirds, but it turned out to be quite 
 handful
 itself!
 
 We have a very nice progression from nose-wheel aircraft to twins for 
 complex/IFR
 operations:
 
 c172p/pa29-161 - c182rg/pa24-250 - Seneca-II
 
 However, I don't think we currently have a real equivalent path for 
 taildraggers
 in terms of handling.
 
 The closest I can think of is:
 
 j3cub - dhc2W - pittss1c/p51d/bf109/
 
 However, there is a big jump in challenge from the Beaver to the warbirds.
 
 Anyone know a good half-way house taildragger ?

I've got a Chipmunk T-10 planned when the grob g115 is more complete - 
was the standard RAF trainer a long time ago, and is still in service 
for pilots training to fly with the BBMF - would that be suitable?

Jon

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Stuart Buchanan wrote:
 --- Melchior FRANZ wrote:
  * Melchior FRANZ -- Friday 07 December 2007:
- avoiding really difficult to fly aircraft in the default aircraft
  collection doesn't make fgfs a toy, and
 
  Oh, and to take some pressure from the bf109, I declare now the
  pittss1c the official victim that I'll pick on. That one should
  definitely not be part of the default aircraft selection.  :-P
 
  m.

 That's quite OK.

 I was originally hoping that the Pitts would be a nice way to transition
 from the very easy j3cub to the powerful warbirds, but it turned out to be
 quite handful itself!

 We have a very nice progression from nose-wheel aircraft to twins for
 complex/IFR operations:

 c172p/pa29-161 - c182rg/pa24-250 - Seneca-II

 However, I don't think we currently have a real equivalent path for
 taildraggers in terms of handling.

 The closest I can think of is:

 j3cub - dhc2W - pittss1c/p51d/bf109/

 However, there is a big jump in challenge from the Beaver to the warbirds.

 Anyone know a good half-way house taildragger ?

 -Stuart
 -Stuart
Yes i will have that one, i got training on the real one when i was young ( so 
many years ago).
http://pagesperso-orange.fr/GRTux/StampeSV4.jpg

Unfortunately it will not be available  before FG stable will be released :(


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Heiko Schulz wrote:
  Yes we must not talk about artistic competences
  (here the msfs models are
  better  :(  ), only to answer the question: does the
  model simulate the  real
  one ?which degree of simulation ?

 Right I think- eye candies are only one small part of
 being realistic, but if we want to be serious, we
 should attend this.

 Problem: how should we find out how realistic a
 aircraft is? Not all aircrafts here are based on save
 datas or have a real pilot as developer?!

 Regards
 HHS

An answer only for fun:

Yes the f16 is based on save data  ( partly yes , however,  it is )

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* dave perry -- Friday 07 December 2007:
 What is proposed is to make the default turbulence = 0.0 at start-up, 
 not turning off turbulence modeling.  You can still use the weather menu 
 to set the desired turbulence or you can [...]

OK, before even more people answer who didn't get what I was writing:

 - low/no default turbulence doesn't make fgfs a toy
 - high default turbulence doesn't make it professional

just as

 - avoiding really difficult to fly aircraft in the default aircraft
   collection doesn't make fgfs a toy, and
 - including them doesn't make it professional

I was just making a comparison! :-)

In the end I don't care much, as I (like everyone else here) will
not use the default package. The question is only, which defaults
are least frustrating for someone who just downloaded 200 MB of
data via dial up, and what makes the most sense.

That we want maximum realism *and* a way to configure as much as
possible and reasonable, was never disputed.

m.

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Wouldn't turning the turbulence down make other FDMs less realistic?

Also if JSBSim autopilots are affected, how come autolanding with Concorde while
turbulence is enabled (but no crosswind) works perfectly? Concorde uses JSBSim
after all...

/AnMaster

Melchior FRANZ wrote:
 * Laurence Vanek -- Friday 07 December 2007:
 Although I like realistic flight my ILS approaches we very unstable with 
 the turb values given in the Preferences.xml file [...]
 
 But, but ... some have just told us that we shouldn't make it too
 easy, or fgfs will be perceived as a toy. So I'd rather turn the
 values *up*.
 
 m.  :-P
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHWQE1WmK6ng/aMNkRCg9mAKCdJz3wxaAFStEbtMJ3Xm45rcrK9gCdFkPd
M8hKNvsjDlI4GszkI8KLKTU=
=g4Wc
-END PGP SIGNATURE-

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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* Stuart Buchanan -- Friday 07 December 2007:
 j3cub - dhc2W - pittss1c/p51d/bf109/

BTW: the p51d wasn't considered very realistic in IRC discussions,
so I'm not even sure if it should be in the default collection.
Being a well known and remarkable aircraft in real life isn't enough.
But that's not really my area of expertise.

m.

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Re: [Flightgear-devel] X-52 Pro joystick configuration

2007-12-07 Thread Tatsuhiro Nishioka
Hi AnMaster,

It seems better than mine to me. I'll test it with my X52 (not X52 pro  
but it looks useful with X52 too).

Thanks for your effort!!

Tat

On Dec 4, 2007, at 4:45 PM, AnMaster wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA512

 I have made a joystick config for Saitek X52 Pro: the axis numbers  
 and button
 numbers differ from the normal X52.

 This is an early version, I expect it to change as I find what is  
 useful and
 what isn't. If someone want to put it in CVS, the file is attached.

 Regards,

 AnMaster
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.7 (GNU/Linux)

 iD8DBQFHVQWdWmK6ng/aMNkRCsP8AKC1MOvJNtEvUfphX8ABtF47eVsY9wCgoljQ
 tynBvGtatKqQ/8cJaFOhmtE=
 =SDTP
 -END PGP SIGNATURE-
 ?xml version=1.0?
 !--
  Based on X52.xml and Aviator.xml
  Modified by Arvid Norlander; 2007-12-03

  This file is released under the GPL license.
 --

 !--
 Common Axis/Buttons
 + Roll/Pitch/Throttle/Rudder:  As There are
 + Top stick hat:   Airelon / Elevator trim
 + Bottom stick hat:View directions (Increase/Decrease  
 visibility  Zoom In/Out when shifted)
 + Throttle foreside hat:   Up/down: View cycles (Shift: flaps up/ 
 down). Left/right: Rudder trim
 + Throttle slider: Boost Control (if available)
 + Tirgger: Apply all brakes
 + Fire button: Toggle parking brake
 + Stick button A:Gear up (Shift: gear down)
 + Stick button B:HUD master switch
 + Stick button C:Reset view (hackish) (shift: Toggle  
 speedbrake)
 + Pinkie button:   Shift switch
 + Throttle button D: Right brake
 + Throttle button E: Left brake
 + Throttle button i: PTT (Push to talk, for fgcom)
 + Throttle mouse button:   Start Selected Engine(s)
 + T1/T2:   Hook up/down (Increase/Decrease  
 spoilers when shifted)
 + T3/T4:   Increase/Decrease slats
 + T5/T6:   Increase/Decrease Speedbrake  
 (Increase/Decrease magneto when shifted)

 Mode 1: Propeller Aircraft
 + Top rotary dial: Mixture
 + Bottom rotary dial:  Prop Advance
 + Throttle mouse button:   Start Selected Engine(s)

 Mode 2: Jet Aircraft
 + Top rotary dial: Carb Heat

 Mode 3: Not implemented yet

 Linux Axis Numbers (no idea about window/mac ones, and they are not  
 same as plain X52 axis numbers on linux at least):
  0 Roll (positive == right)
  1 Pitch (positive == down/back/nose-up)
  2 Throttle (positive == back/down/idle)
  3 Bottom rotary dial on the throttle (positive == CW)
  4 Top rotary dial on the throttle (positive == CCW)
  5 Rocker switch (rudder control) on the throttle (positive ==  
 right)
  6 Slider on the throttle (positive == forward)
  7 Lower right hat horizontal axis (positive == right)
  8 Lower right hat vertical axis (positive == down (Mac positive  
 is UP))
  9 Mouse Y (positive = up)
  10Mouse X (positive = right)

 Button Numbers (Probably identical b/w Linux/Windows/Mac):
 0  Trigger (half pressed)
 1  Stick top Fire switch
 2  Stick top A switch
 3  Stick top B switch
 4  Stick top C switch
 5  Stick pinkie switch
 6  Throttle D switch
 7  Throttle E switch
 8  T1
 9  T2
 10  T3
 11  T4
 12  T5
 13  T6
 15  Throttle mouse switch
 16  Throttle forefinger wheel scroll down
 17  Throttle forefinger wheel scroll up
 18  Throttle forefinger wheel click
 19  Upper left hat in up position
 20  Upper left hat in right position
 21  Upper left hat in down position
 22  Upper left hat in left position
 23  Throttle forefinger hat in up/back position
 24  Throttle forefinger hat in right position
 25  Throttle forefinger hat in down/forward position
 26  Throttle forefinger hat in left position
 27  Mode 1
 28  Mode 2
 29  Mode 3
 30  Throttle i switch
 31  Function wheel (below MFD) click (don't use, it is for timer)
 32  START/STOP (don't use, for features in joystick itself)
 33  RESET (don't use, for features in joystick itself)
 34  Function wheel (below MFD) up
 35  Function wheel (below MFD) down
 36  MFD-select wheel below MFD up
 37  MFD-select wheel below MFD down
 38  MFD-select wheel below MFD click
 $Id: $
 --
 PropertyList

   nameSaitek X52 Pro Flight Control System/name
   nameSaitek Saitek X52 Pro Flight Control System/name
   !-- No idea if there are more names for it, mine matches the last  
 entry here. --

   !-- Custom section for storing some properties, based on  
 Aviator.xml --
   data
   modifier type=boolfalse/modifier
   mode type=int0/mode
   /data

   nasal
   script
   ![CDATA[
   var self = cmdarg().getParent();
   var data = self.getNode(data);
   var modifier  = data.getNode(modifier);
   var mode  = 

Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Jon Stockill wrote:

 I've got a Chipmunk T-10 planned when the grob g115 is more complete -
 was the standard RAF trainer a long time ago, and is still in service
 for pilots training to fly with the BBMF - would that be suitable?

 Jon


that one ? http://www.spyflight.co.uk/chipmunk.htm
Better choice , less risk to caught a cold.

Cheers

-- 
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http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Stuart Buchanan
--- Melchior FRANZ wrote:
 * Melchior FRANZ -- Friday 07 December 2007:
   - avoiding really difficult to fly aircraft in the default aircraft
 collection doesn't make fgfs a toy, and
 
 Oh, and to take some pressure from the bf109, I declare now the
 pittss1c the official victim that I'll pick on. That one should
 definitely not be part of the default aircraft selection.  :-P
 
 m.

That's quite OK. 

I was originally hoping that the Pitts would be a nice way to transition from 
the
very easy j3cub to the powerful warbirds, but it turned out to be quite handful
itself!

We have a very nice progression from nose-wheel aircraft to twins for 
complex/IFR
operations:

c172p/pa29-161 - c182rg/pa24-250 - Seneca-II

However, I don't think we currently have a real equivalent path for taildraggers
in terms of handling.

The closest I can think of is:

j3cub - dhc2W - pittss1c/p51d/bf109/

However, there is a big jump in challenge from the Beaver to the warbirds.

Anyone know a good half-way house taildragger ?

-Stuart
-Stuart





-Stuart


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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 07 December 2007:
  - avoiding really difficult to fly aircraft in the default aircraft
collection doesn't make fgfs a toy, and

Oh, and to take some pressure from the bf109, I declare now the
pittss1c the official victim that I'll pick on. That one should
definitely not be part of the default aircraft selection.  :-P

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Tatsuhiro Nishioka wrote:
 Goorg, and Melchir,

 Thanks for your report and opinion.

 On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
  Hi Tat,
  tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
  S76 Helicopter
 
  1. DList stack overflow

 (snip)

  NEGATIVE
  Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
  NO problem here

 OK, so this is a Mac OS specific bug.

  2. Aircraft shows up under a carrier on reset
  This happens when I reset FlightGear (Shift-ESC) on Nimitz.
 


Don't worry, it is not only a Mac OS specific bug it is an old bug.
I have it on PC with Linux 

 Best,

 Tat

Cheers


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, AJ MacLeod wrote:
 On Friday 07 December 2007 14:40:34 gerard robin wrote:
  Making the 3D model shape is the easiest (5% of the work, more or less
  24 hours of work, but very complicated shape)
  There is a lot of stuff to do:
  =the cockpit must completed (versus the A10, Alexy has spent so many
  time to do it)
  =the 3D model is missing a lot of details (maybe the user did notice it,
  but the author knows it)
  =An improvement of the texture, and probably some variants
  =the FDM which not right, close to the real one, must be done fully

 All very true - and this doesn't even really mention all the various
 systems that might be involved - electrical, hydraulic, pneumatic, radars,
 weapons etc.


That is right, we could add the autopilot, i only wanted to define the minimum 
acceptable, we could find a lot of others features which are specific to the 
model.
 

 I agree that we need a better indication of state of completion for the
 models on the downloads page, but as far as I can see it will have to be a
 very basic overview.  I'm not a fan of simplistic star ratings, but if
 the stars are for degree of completion and every star has a well-defined
 meaning, the idea might well have some merit (merely as a rough indication
 of what to expect).

 Stars for artistic competence and brilliance of execution should be
 avoided,

Yes we must not talk about artistic competences (here the msfs models are 
better  :(  ), only to answer the question: does the model simulate the  real 
one ?which degree of simulation ? 

 I think.  We have some stunning models and I personally make a 
 point of mentioning my appreciation to the authors of such, but making any
 kind of comments on models which might be discouraging to modellers who are
 still developing their skills would be counter-productive I think.

 Cheers,

 AJ


Cheers

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Heiko Schulz

 
 Yes we must not talk about artistic competences
 (here the msfs models are 
 better  :(  ), only to answer the question: does the
 model simulate the  real 
 one ?which degree of simulation ? 


Right I think- eye candies are only one small part of
being realistic, but if we want to be serious, we
should attend this.

Problem: how should we find out how realistic a
aircraft is? Not all aircrafts here are based on save
datas or have a real pilot as developer?!

Regards
HHS


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Goorg, and Melchir,

Thanks for your report and opinion.

On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
 Hi Tat,
 tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
 S76 Helicopter
 1. DList stack overflow

(snip)
 NEGATIVE
 Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
 NO problem here

OK, so this is a Mac OS specific bug.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 POSITIVE
 Found the S76 on the water and the carrier moving away :-(


Got it!


On Dec 8, 2007, at 2:12 AM, Melchior FRANZ wrote:
 * Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

 I've seen them on other occasions in fg/plib. Haven't tried with
 Shift-Esc, but I think that's a plib problem. Don't think that's
 something we can fix before the release. It's definitely not one
 of bugs that people usually report. More of a Doctor, it hurts
 problem.  :-)

Haha, though I don't think it's Doctor, it hurts thing since it  
actually occurs on Mac OS, I understand that we can't fix it before  
the release. So I'm going to notice that there is a problem on  
sequential resets on Mac OS X in the release note if I can't find the  
cause of the problem by the time of the release. I'm going to trace  
some code that uses DList push/pop during reset. If someone already  
know what functions uses these on reset, please let me know.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 I've been told that this is a ... feature.  :-/

Oh... but I don't buy that idea since it's not a product made by MS :-p

Anyway, I'm trying to find the cause of this issue, finding the ground  
elevation gets negative value
when reset. I force adjusted the ground elevation value when reset on  
Nimitz for test, but A6M2 fell down onto the sea
anyway. so that's not the real cause. I hope I can find the real cause  
of this soon.

Best,

Tat

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Vivian Meazza
Err ... there's a 2D exterior?
 
And a 3D cockpit is not necessarily better than a 2D. 2D is less demanding
on frame rate, and can be just as effective as a 3D cockpit. And some of
those are by no means brilliant. Horses for courses.
 
Our most detailed ac need high end computers to run on, with good graphics
cards. Not everyone has such a machine, and we have to have regard for them.
 
 
Vivian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gijs de
Rooy
Sent: 07 December 2007 14:30
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality


 Nice idea!
 
 Why not add a system like: 5 stars for a very complete
 aircraft like the Senecca II or one for the not so
 goog like the fokker 70/100?
 
 So everyone can see, where is potential to develop?!
 
 Regards
 HHS
 --- Hans Fugal [EMAIL PROTECTED] schrieb:
We could give a star for every single part of the development stadia. One
start for the 3D Cockpit, one star for the Painting, One star for the 3D
Model, One star for the flying performances etc. So if a plane has a 3D
Cockpit and an 3d exterior model it gets 2 start by example.
 
PS: If this is added, we may add also something wich let users rate the
aircraft?


  _  

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Re: [Flightgear-devel] Helicopter simulations

2007-12-07 Thread Heiko Schulz
Hi,

You should have the latest CVS-Version or the
pre-Release-version. 
It has the latest YASim with improved helicopter-fdm.
In the DOC's you will find further information about.

Regards
HHS
--- Lee Duke [EMAIL PROTECTED] schrieb:

 I'm trying to build a simulation model of a
 helicopter and a tiltrotor 
 aircraft. I see there are a couple of rotary-winged
 models in the 
 FlightGear inventory. Does anyone know which FDMs
 were used for these 
 models. I'm looking for some information on how
 these aircraft and rotor 
 models were put together.
 
 Lee Duke
 

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Vivian Meazza
Gerard robin wrote

 Sent: 07 December 2007 15:44
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
 
 
 On ven 7 décembre 2007, Heiko Schulz wrote:
   Yes we must not talk about artistic competences
   (here the msfs models are
   better  :(  ), only to answer the question: does the
   model simulate the  real
   one ?which degree of simulation ?
 
  Right I think- eye candies are only one small part of
  being realistic, but if we want to be serious, we
  should attend this.
 
  Problem: how should we find out how realistic a
  aircraft is? Not all aircrafts here are based on save
  datas or have a real pilot as developer?!
 
  Regards
  HHS
 
 An answer only for fun:
 
 Yes the f16 is based on save data  ( partly yes , however,  it is )
 


Sorry, run that hog by me again - what is save data?

Vivian



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Hi there,

I want to know if the bugs that I reported before are Mac OS specific  
or not.
So I want you guys to check if the following bugs occur on your  
platform(s).

1. DList stack overflow
When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
times), DList stack overflow occurs.
This problem has something to do with the flying instruments problem  
that I posted before
since the instruments start flying when DList stack overflows occur

2. Aircraft shows up under a carrier on reset
This happens when I reset FlightGear (Shift-ESC) on Nimitz.

If these are Mac OS specific, then I'm going to find the causes to  
make patches.

By the way, can I have a CVS account?

Thanks in advance.

Tat


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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Vivian Meazza wrote:
 Gerard robin wrote

  Sent: 07 December 2007 15:44
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
 
  On ven 7 décembre 2007, Heiko Schulz wrote:
Yes we must not talk about artistic competences
(here the msfs models are
better  :(  ), only to answer the question: does the
model simulate the  real
one ?which degree of simulation ?
  
   Right I think- eye candies are only one small part of
   being realistic, but if we want to be serious, we
   should attend this.
  
   Problem: how should we find out how realistic a
   aircraft is? Not all aircrafts here are based on save
   datas or have a real pilot as developer?!
  
   Regards
   HHS
 
  An answer only for fun:
 
  Yes the f16 is based on save data  ( partly yes , however,  it is )

 Sorry, run that hog by me again - what is save data?

 Vivian

I understood it to be result of measurements  from the real Aircraft,  tunnel 
wind data , others useful information about  the flight 
specifications 

Cheers



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[Flightgear-devel] Helicopter simulations

2007-12-07 Thread Lee Duke
I'm trying to build a simulation model of a helicopter and a tiltrotor 
aircraft. I see there are a couple of rotary-winged models in the 
FlightGear inventory. Does anyone know which FDMs were used for these 
models. I'm looking for some information on how these aircraft and rotor 
models were put together.

Lee Duke

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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007:
 Melchior FRANZ wrote:
  aircraft minus model?  :-}
 Well what do you suggest for storing /sim/aircraft in otherwise?

Err, looks like you didn't get the hint. A '-' in programming
context is a minus, not a hyphen. Although some people seem to
not like this old tradition, as we can read in Lockheed1049.nas:

  # current nasal version doesn't accept :
  # - too many operations on 1 line.
  # - variable with hyphen (?).

Yeah, no hyphens in variables. Later nasal versions won't change
this, I'm afraid.  ;-)

m.



PS: though one can always work around that by referencing
a hpyhen variable via namespace hash/bracket notation.

PPS: the too many operations complaint is bogus

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Hi,

I found kind of a hint of the cause of DList stack overflow.

After reset, the number of ssgTransform increases a lot.
so maybe this has something to do with the cause of the problem since
ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two  
show DList stack overflow error.

Plus, this problem doesn't happen when --disable-ai-models is specified.
When I commented outscenarionimitz_demo/scenario from  
preferences.xml,
this DL stack overflow doesn't happen even without --disable-ai-models.

So resetting carrier object in AICarrier::init() or methods called  
from init() probably generates
redundant or unexpected ssgTransform objects.

I'll dive deeper tomorrow.
If any of you have any idea on what causes this, please let me know.

Best,

Tat

On Dec 8, 2007, at 2:49 AM, Tatsuhiro Nishioka wrote:

 Goorg, and Melchir,

 Thanks for your report and opinion.

 On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
 Hi Tat,
 tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
 S76 Helicopter
 1. DList stack overflow

 (snip)
 NEGATIVE
 Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC  
 =
 NO problem here

 OK, so this is a Mac OS specific bug.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 POSITIVE
 Found the S76 on the water and the carrier moving away :-(


 Got it!


 On Dec 8, 2007, at 2:12 AM, Melchior FRANZ wrote:
 * Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

 I've seen them on other occasions in fg/plib. Haven't tried with
 Shift-Esc, but I think that's a plib problem. Don't think that's
 something we can fix before the release. It's definitely not one
 of bugs that people usually report. More of a Doctor, it hurts
 problem.  :-)

 Haha, though I don't think it's Doctor, it hurts thing since it
 actually occurs on Mac OS, I understand that we can't fix it before
 the release. So I'm going to notice that there is a problem on
 sequential resets on Mac OS X in the release note if I can't find the
 cause of the problem by the time of the release. I'm going to trace
 some code that uses DList push/pop during reset. If someone already
 know what functions uses these on reset, please let me know.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 I've been told that this is a ... feature.  :-/

 Oh... but I don't buy that idea since it's not a product made by  
 MS :-p

 Anyway, I'm trying to find the cause of this issue, finding the ground
 elevation gets negative value
 when reset. I force adjusted the ground elevation value when reset on
 Nimitz for test, but A6M2 fell down onto the sea
 anyway. so that's not the real cause. I hope I can find the real cause
 of this soon.

 Best,

 Tat

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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Friday 07 December 2007:
 scriptaircraft.HUD.cycle_color()/script
[...]
 Yet I get this for button:
 Nasal runtime error: No such member: HUD
   at /input/joysticks/js/button[3]/binding, line 1

You probably defined a variable named aircraft somewhere else
in the joystick driver file, and this overwrote the aircraft
namespace created by $FG_ROOT/Nasal/aircraft.nas. You have to
know that all Nasal in a joystick driver is in a common Nasal
namespace.

m.

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[Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I wanted a button to turn off/on HUD on my joystick so I took a look at the
keyboard binding for it:
 key n=104
  nameh/name
  descHUD Master Switch/desc
  binding
   commandnasal/command
   scriptaircraft.HUD.cycle_color()/script
  /binding
 /key

Now I tried to insert that in my joystick config:
!-- Button B --
button n=3
descHUD Master Switch/desc
binding
commandnasal/command
scriptaircraft.HUD.cycle_color()/script
/binding
/button

Yet I get this for button:
Nasal runtime error: No such member: HUD
  at /input/joysticks/js/button[3]/binding, line 1


While the keyboard binding works fine.


Any idea what could cause this?

By the way this problem happens in both osg and plib and it worked just 2 days
ago in both.

Regards,

AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Thomas Förster
Am Freitag 07 Dezember 2007 schrieb LeeE:

 ...[end user rating scheme is bad idea]...
 I propose that we identify the different areas of development i.e. 3d
 model, FDM, Cockpit, flight control systems etc. and then just state
 the level of development for each of those areas.

While this is probably the most neutral scheme a few questions arise to me. If 
its not coming from the users, who is going to do the evaluation? According 
to which criteria/set of standards? 

The result might also be too complex for new users (for which this rating 
system was intended in the first place), so we also need some defined 
procedure (e.g. weighted scores of the categories) to cut it down to a few 
easily understood levels (like we have now in the hangar, i.e. alpha, early 
production, production, maybe not that developer centric). I favour school 
grades over stars because you get a decimal for finer distinction.

Anyway I like the idea of having 'Stiftung Warentest' (THE german consumer 
goods evaluator) for aircraft.

Thomas

Note: haven't read the whole thread so bear with me if I'm just restating 
other's ideas.

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Curtis Olson
On Dec 7, 2007 2:43 PM, LeeE  wrote:

 I'm not sure that a rating scheme, where the ratings are given by end
 users, is a good idea.


I'm not sure the value of debating and discussing and designing a system
that probably no one will step forward to build.  But that said, if you
allow multiple user ratings with attached comments, I would think that would
be useful.  Sure there's always going to be a chance that a bad apple gets
in there and claims the world will end if anyone downloads this aircraft,
but that is set again the 99% of thoughtful reviews and comments and
experiences.

I don't think it's possible to have a completely objective system since we
are often don't have good truth references for historic or exotic or new or
classified aircraft.

Is there a way we could abuse the flightgear forum for this purpose?  We
could start a forum thread for each aircraft and link to that thread from
the downloads page.  It would be kind of clunky and a bear to maintain, so
we'd have to find someone who is pretty passionate about rating aircraft and
tracking user comments.  But something like this could be interesting ...
authors could post update notices for their aircraft, and all this
information would be consolodated in one place.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread LeeE
On Friday 07 December 2007 20:25, Curtis Olson wrote:
 On Dec 7, 2007 2:20 PM, AnMaster  wrote:
  Just an idea:
 
  A rating system for users. (Please rate this aircraft after you
  tried it for a
  bit!) However we can't know how well the users know how it
  should be. Maybe we
  should ask them if they are pilots/if the flew that aircraft in
  reality.

 Some sort of rating/comments system is a good idea, but someone is
 going to have to step forward to design and build such a system (or
 find one that does just what we want) and hopefully tie it in with
 the aircraft downloads page.

 Curt.

I'm not sure that a rating scheme, where the ratings are given by end 
users, is a good idea.

It would be too easy for small-minded people who simply don't 'like' a 
particular aircraft for whatever personal reasons or because they 
wish to promote a different aircraft, or even because they don't like 
a particular person associated with an aircraft, to give that 
aircraft a bad rating when it might not be deserved.  Sorry, but 
people _are_ that small-minded and it _will_ happen.

I propose that we identify the different areas of development i.e. 3d 
model, FDM, Cockpit, flight control systems etc. and then just state 
the level of development for each of those areas.

LeeE

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Tatsuhiro Nishioka wrote:
 Hi there,
 
 On Dec 8, 2007, at 5:01 AM, SydSandy wrote:
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 (snip)
 I agree with most of the discussion , but the above scale means  
 nothing to me , it doesn't give ME any indication of what I'm  
 downloading  it only means something from an authors point of  
 view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 
 
 
 What about the following perspectives?
 
 1. Flight model stability (at least flyable without easily noticeable  
 weird behaviors)
That would cause a lot of less experienced users to think ground loops with tail
dragers = weird behaviour. And even for experienced users, some plane had
weird behaviour in reality.

 2. 3D model completeness (at least shape is acceptable, textured, and  
 gears are animated)
That should be easier to check.

 3. Instruments completeness (it doesn't have to be 3D but should be  
 working properly, most of instruments should be implemented)
 4. Interior completeness (at least cockpit room, throttle, canopy are  
 implemented)
 
 We still need to know how to rate aircraft objectively using these  
 perspectives.
 
 Considering authenticity is a big problem to me. for 3D model,  
 Instruments and interior,
 some people can rate aircraft, but for Flight model, I have no idea  
 how to rate especially historical aircraft
 since there exists few data or aircraft itself.
Indeed.

However some issues are clear. Autopilot not working well (like altitude hold on
787) are very likely a problem in aircraft model for example and not a quirk
with the real aircraft.

/AnMaster

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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

SydSandy wrote:
 On Fri, 7 Dec 2007 15:39:53 + (GMT)
 Stuart Buchanan [EMAIL PROTECTED] wrote:
 
 --- AJ MacLeod wrote:
 I agree that we need a better indication of state of completion for the 
 models on the downloads page, but as far as I can see it will have to be a 
 very basic overview.  I'm not a fan of simplistic star ratings, but if 
 the 
 stars are for degree of completion and every star has a well-defined 
 meaning, 
 the idea might well have some merit (merely as a rough indication of what 
 to 
 expect).
 Quite a few of the aircraft currently use the following scale:

 - alpha
 - beta
 - early-production
 - production

 which I think is fairly easy to understand for users, and fit in with the 
 basic
 software model of improvement over time. However, as others have pointed 
 out, we
 need a better definition for what each of these mean.

 
 I agree with most of the discussion , but the above scale means nothing to me 
 , it doesn't give ME any indication of what I'm downloading  it only 
 means something from an authors point of view , IMHO.
 Im trying to think as a user  :)
 I do agree that we need something more informative .
 Cheers
Just an idea:

A rating system for users. (Please rate this aircraft after you tried it for a
bit!) However we can't know how well the users know how it should be. Maybe we
should ask them if they are pilots/if the flew that aircraft in reality.




/AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread SydSandy
On Fri, 7 Dec 2007 15:39:53 + (GMT)
Stuart Buchanan [EMAIL PROTECTED] wrote:

 --- AJ MacLeod wrote:
  I agree that we need a better indication of state of completion for the 
  models on the downloads page, but as far as I can see it will have to be a 
  very basic overview.  I'm not a fan of simplistic star ratings, but if 
  the 
  stars are for degree of completion and every star has a well-defined 
  meaning, 
  the idea might well have some merit (merely as a rough indication of what 
  to 
  expect).
 
 Quite a few of the aircraft currently use the following scale:
 
 - alpha
 - beta
 - early-production
 - production
 
 which I think is fairly easy to understand for users, and fit in with the 
 basic
 software model of improvement over time. However, as others have pointed out, 
 we
 need a better definition for what each of these mean.
 

I agree with most of the discussion , but the above scale means nothing to me , 
it doesn't give ME any indication of what I'm downloading  it only means 
something from an authors point of view , IMHO.
Im trying to think as a user  :)
I do agree that we need something more informative .
Cheers
-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] X-52 Pro joystick configuration

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Tatsuhiro Nishioka wrote:
 Hi AnMaster,
 
 It seems better than mine to me. I'll test it with my X52 (not X52 pro  
 but it looks useful with X52 too).
Please note that the axis and button numbers differs between X52 and X52 Pro at
least if your config was correct for *nix.

Also I'm working on a use for the third mode (aircraft specific) as well as some
other features. The mouse button/axes I want to use in X11 to control the mouse
if possible, haven't got around to investigating if that is possible yet 
however.

If you want I can mail you my current config but it is not in a state to be put
in CVS currently.
 
 Thanks for your effort!!
 
 Tat
 
 On Dec 4, 2007, at 4:45 PM, AnMaster wrote:
 
 I have made a joystick config for Saitek X52 Pro: the axis numbers  
 and button
 numbers differ from the normal X52.
 
 This is an early version, I expect it to change as I find what is  
 useful and
 what isn't. If someone want to put it in CVS, the file is attached.
 
 Regards,
 
 AnMaster
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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Tatsuhiro Nishioka wrote:
 Hi there,
 
 I want to know if the bugs that I reported before are Mac OS specific  
 or not.
 So I want you guys to check if the following bugs occur on your  
 platform(s).
 
 1. DList stack overflow
 When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
 times), DList stack overflow occurs.
 This problem has something to do with the flying instruments problem  
 that I posted before
 since the instruments start flying when DList stack overflows occur
Happens here too on Gentoo Linux (x64_64) but not often.
 
 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.
Happens here too.
 
 If these are Mac OS specific, then I'm going to find the causes to  
 make patches.
 
 By the way, can I have a CVS account?
 
 Thanks in advance.
 
 Tat
 
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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Vivian Meazza
Georg Vollnhals

 Sent: 07 December 2007 16:10
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] FlightGear prerelease
 
... Snip ... 

  2. Aircraft shows up under a carrier on reset
  This happens when I reset FlightGear (Shift-ESC) on Nimitz.


This is a bug which we never got around to fixing, so I guess we should call
it a feature now.

Vivian  



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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread Jon Stockill
gerard robin wrote:

 that one ? http://www.spyflight.co.uk/chipmunk.htm
 Better choice , less risk to caught a cold.

Yup, that's the one. Obviously it won't be ready before the next 
release, but should be available to fill the taildragger gap before the 
first osg release.

Jon


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

I've seen them on other occasions in fg/plib. Haven't tried with
Shift-Esc, but I think that's a plib problem. Don't think that's
something we can fix before the release. It's definitely not one
of bugs that people usually report. More of a Doctor, it hurts
problem.  :-)



 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

I've been told that this is a ... feature.  :-/

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb:
 Hi there,

 I want to know if the bugs that I reported before are Mac OS specific  
 or not.
 So I want you guys to check if the following bugs occur on your  
 platform(s).
   

Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
 1. DList stack overflow
 When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
 times), DList stack overflow occurs.
 This problem has something to do with the flying instruments problem  
 that I posted before
 since the instruments start flying when DList stack overflows occur
   
NEGATIVE
Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
NO problem here
 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.
   
POSITIVE
Found the S76 on the water and the carrier moving away :-(

Regards
Georg EDDW


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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Melchior FRANZ wrote:
 * AnMaster -- Saturday 08 December 2007:
 Melchior FRANZ wrote:
 aircraft minus model?  :-}
 Well what do you suggest for storing /sim/aircraft in otherwise?
 
 Err, looks like you didn't get the hint. A '-' in programming
 context is a minus, not a hyphen. Although some people seem to
 not like this old tradition, as we can read in Lockheed1049.nas:
Ah, that depends on programming language. Some does allow - in variable names.
Yes I renamed the variable now.
 
   # current nasal version doesn't accept :
   # - too many operations on 1 line.
   # - variable with hyphen (?).
 
 Yeah, no hyphens in variables. Later nasal versions won't change
 this, I'm afraid.  ;-)
 
 m.
 
 
 
 PS: though one can always work around that by referencing
 a hpyhen variable via namespace hash/bracket notation.
 
 PPS: the too many operations complaint is bogus
What complaint?

Oh btw I think this would be easier to discuss on IRC channel.

Regards,

Arvid Norlander
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Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-12-07 Thread Chris Metzler
On Thu, 29 Nov 2007 15:34:37 +
will Pink wrote:

 Hello,
 
 Can anyone help with the attached ? I have checked and everything is
 there and the permissions are correct. I just really need to get over
 this hurdle as it is being used in quite a large Flight Simulator
 project and im delaying its progress!
 
 So any help is appreciated!

If it's what I think it is, I wrote about it in my Building and Running
TerraGear wiki page.

Your error message is:

} processing failed with VPF exception: failed to open VPF table
} file /usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr

There's two possible problems here; both can be resolved by checking that
the path above is correct, *including the fact that it's case-sensitive*.
I'm pretty sure that directory you've called k, for instance, is in
fact K.

-c


-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
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Melchior FRANZ wrote:
 * AnMaster -- Saturday 08 December 2007:
 Indeed that was what I did, as a way to do aircraft specific mappings. Now I
 renamed the variable to aircraft-model.
 
 aircraft minus model?  :-}
Well what do you suggest for storing /sim/aircraft in otherwise? Doing getprop
on each access I understood as being slower than using a variable as this
variable won't change between each time I access it. Correct?

/AnMaster
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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
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Melchior FRANZ wrote:
 * AnMaster -- Saturday 08 December 2007: 
 Melchior FRANZ wrote:
 You probably defined a variable named aircraft somewhere else
 in the joystick driver file, and this overwrote the aircraft
 namespace 
 
 Ah, should call it aircraft-model or something then. Thanks I was
 not aware that nasal would do this.
 
 Nasal doesn't do this by itself. That's a joystick driver feature.
 The same is true in the keyboard.xml file and dialog XML files.
 It allows to define generic parts like functions and variables in
 a separate nasal block, and to use them in all nasal bindings.
 If you define a local aircraft variable, then this will have
 precedence over the a global one.
Indeed that was what I did, as a way to do aircraft specific mappings. Now I
renamed the variable to aircraft-model.

/AnMaster
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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007: 
 Melchior FRANZ wrote:
  You probably defined a variable named aircraft somewhere else
  in the joystick driver file, and this overwrote the aircraft
  namespace 

 Ah, should call it aircraft-model or something then. Thanks I was
 not aware that nasal would do this.

Nasal doesn't do this by itself. That's a joystick driver feature.
The same is true in the keyboard.xml file and dialog XML files.
It allows to define generic parts like functions and variables in
a separate nasal block, and to use them in all nasal bindings.
If you define a local aircraft variable, then this will have
precedence over the a global one.

m. 

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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread AnMaster
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Melchior FRANZ wrote:
 * AnMaster -- Friday 07 December 2007:
 scriptaircraft.HUD.cycle_color()/script
 [...]
 Yet I get this for button:
 Nasal runtime error: No such member: HUD
   at /input/joysticks/js/button[3]/binding, line 1
 
 You probably defined a variable named aircraft somewhere else
 in the joystick driver file, and this overwrote the aircraft
 namespace created by $FG_ROOT/Nasal/aircraft.nas. You have to
 know that all Nasal in a joystick driver is in a common Nasal
 namespace.
Ah, should call it aircraft-model or something then. Thanks I was not aware that
nasal would do this.

/AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread AnMaster
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Curtis Olson wrote:
 On Dec 7, 2007 2:20 PM, AnMaster  wrote:
 
 Just an idea:

 A rating system for users. (Please rate this aircraft after you tried it
 for a
 bit!) However we can't know how well the users know how it should be.
 Maybe we
 should ask them if they are pilots/if the flew that aircraft in reality.
 
 
 Some sort of rating/comments system is a good idea, but someone is going to
 have to step forward to design and build such a system (or find one that
 does just what we want) and hopefully tie it in with the aircraft downloads
 page.
 
 Curt.
 
As I guess PHP would be prefered I sadly lack the experience to code such a 
system.

/AnMaster
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Re: [Flightgear-devel] Aircraft Downloading and Quality

2007-12-07 Thread Curtis Olson
On Dec 7, 2007 2:20 PM, AnMaster  wrote:

 Just an idea:

 A rating system for users. (Please rate this aircraft after you tried it
 for a
 bit!) However we can't know how well the users know how it should be.
 Maybe we
 should ask them if they are pilots/if the flew that aircraft in reality.


Some sort of rating/comments system is a good idea, but someone is going to
have to step forward to design and build such a system (or find one that
does just what we want) and hopefully tie it in with the aircraft downloads
page.

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] nonzero turbulence set by Preferences.xml?

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Melchior FRANZ wrote:
 * gerard robin -- Friday 07 December 2007:
  http://pagesperso-orange.fr/GRTux/StampeSV4.jpg

 Wow, that's a nice one!

  Unfortunately it will not be available  before FG stable will
  be released :(

 We can postpone the release for it.  ;-)

 m.

No, don't wait   i am not predicable .

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] Weird recent nasal problem

2007-12-07 Thread Melchior FRANZ
* AnMaster -- Saturday 08 December 2007:
 Indeed that was what I did, as a way to do aircraft specific mappings. Now I
 renamed the variable to aircraft-model.

aircraft minus model?  :-}

m.

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