[Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread James Turner
(Trying to get back up to speed with FG after a few years absence)

I've noticed the FG (and SG) code contain a fair amount of legacy pre- 
processor cruft, some of which is already accompanied by (sometimes  
hilarious) comments questioning its validity.

Notably:
- #defines relating to 3DFX / Glide support (FX and MESA defines)
this is presumably totally dead, even before the OSG 
changeover.  
There's at least one recent sarcastic comment about the dead-ness of  
Glide in 2008[1]

- many #ifdef macintosh defines, which are only relevant for pre OS-X  
systems. So dead they're fossilised

- a few __APPLE__ #ifdefs related to previously broken things on Mac  
OS-X which have been fixed since. Notably the 'C++ initialisation  
hack' in SimGear (in the logging code). Given that OSG requires a  
recent OS-X version (10.3 I suspect, but I'll check), worrying about  
headers and libraries that were broken in 10.1 or 10.2 seems silly.

- many __MWERKS__ defines, mostly relating to broken-ness and  
incompatibilities in the MetroWerks standard libraries. There's  
already comments which imply these are scheduled for removal.  
MetroWerks was the common compiler fo the Mac ten years ago (or more),  
and it still sold for certain (non-desktop) processors, but my guess  
is no one has used MetroWerks to build FG in a long time.

So, as a low-risk way of getting involved in the code side of things,  
would patches to clean up some of the above be accepted, or indeed  
appreciated?

I'm **not** proposing a single giant patch that does all of the above,  
this would definitely be an incremental thing, but as far as I can see  
there's no harm in a gradual reduction of cruft.

The key question is, are all of the above #defines safe to be killed?  
And are there any others I've missed? There's occasional references to  
Borland and IRIX compilers (i.e ancient versions of gcc, like pre  
3.x!) in some #defines which I guess could also be cleaned up.

Regards,
James

[1] - oh the memories! stand-alone 3FDX cards, in 1998. We all thought  
640x480 was an amazing resolution to play at.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Erik Hofman
James Turner wrote:
 The key question is, are all of the above #defines safe to be killed?  
 And are there any others I've missed? There's occasional references to  
 Borland and IRIX compilers (i.e ancient versions of gcc, like pre  
 3.x!) in some #defines which I guess could also be cleaned up.
   
I've just recently committed a patched version of JSBSim that did just 
that and so far I've seen nobody complaining.
For me it's a rather simple issue; FlightGear 1.0 is the last version 
for old(ish) hardware and compilers and FlightGear CVS is for new 
hardrware and compilers etc.

It would be great to clean op most (if not all) of this stuff, add 
default c++ headers (and get rid of compilers.h). For IRIX I have come 
up with a way to fix most of the problems just by adding 
simgear/compatibility/compiler to the incldue path anyway.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread James Turner

On 25 Jul 2008, at 01:07, Erik Hofman wrote:

 I've just recently committed a patched version of JSBSim that did just
 that and so far I've seen nobody complaining.
 For me it's a rather simple issue; FlightGear 1.0 is the last version
 for old(ish) hardware and compilers and FlightGear CVS is for new
 hardrware and compilers etc.

 It would be great to clean op most (if not all) of this stuff, add
 default c++ headers (and get rid of compilers.h). For IRIX I have come
 up with a way to fix most of the problems just by adding
 simgear/compatibility/compiler to the incldue path anyway.

Right, I was looking at compilers.h and most of the cruft is to  
support GCC 2.8 and egcs-1.x - seriously old :)

line 144 of simgear/compilers.h says it all:

  error Time to upgrade. GNU compilers  2.7 not supported

So, what would be a sensible minimum version of GCC to require? 3.2  
would be my guess, or maybe 3.3.

I'll work on some patches for the macintosh | __MWERKS__ | __APPLE__  
stuff, FX / XMESA stuff is not controversial, but I'd want to avoid  
creating merges headaches for people working on OSG code. I guess  
cleaning up / getting rid of compilers.h will take longer.

James

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Yet more aerodrome taxiways/aprons questions

2008-07-24 Thread Martin Fenelon
On Sunday 20 July 2008 12:56, Curtis Olson wrote:
  Sandtoft is a minor aerodrome and as such only has basic markings.
  Non-precision has the 'piano keys' which aren't required in this
  case. There is a splash screen as flightgear fires up featuring a
  Cub. The runway markings in that image, with the addition of one
  displaced threshold, are what I'm after.

 Have you tried visual markings?  I think that is what you are after.

Finally got an old terragear install running again, visual markings are 
exactly what I'm after.  Talking of terragear, has the main site been 
moved?  I can't get any of the documentation or older CVS snapshots.

Martin.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FlightGear scenery

2008-07-24 Thread Martin Fenelon
Hello,

Is the current official FlightGear scenery created with a 'World Custom 
Scenery Project' patched version of terragear?

Martin.

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Yet more aerodrome taxiways/aprons questions

2008-07-24 Thread Martin Spott
Martin Fenelon wrote:

 Finally got an old terragear install running again, visual markings are 
 exactly what I'm after.  Talking of terragear, has the main site been 
 moved?  I can't get any of the documentation or older CVS snapshots.

You're going to find the most recent development of TerraGear here:

  http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs

There's also a copy of the (unmaintained) version from CVS:

  http://mapserver.flightgear.org/git/gitweb.pl?p=terragear

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear scenery

2008-07-24 Thread Martin Spott
Martin Fenelon wrote:

 Is the current official FlightGear scenery created with a 'World Custom 
 Scenery Project' patched version of terragear?

Well, this is not just a patched version, TerraGear CS (Custom
Scenery, see my previous EMail) is actually where TerraGear development
is being continued - as time permits,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear scenery

2008-07-24 Thread Ralf Gerlich
Hello Martin,

Martin Fenelon wrote:
 Is the current official FlightGear scenery created with a 'World Custom 
 Scenery Project' patched version of terragear?

yes, it is, which is also the reason for some very unfortunate bugs in
the scenery itself, which up to now I wasn't able to fix or work around
for several reasons.

Cheers,
Ralf

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread James Turner


On 24 Jul 2008, at 19:43, James Turner wrote:


I'll work on some patches for the macintosh | __MWERKS__ | __APPLE__
stuff, FX / XMESA stuff is not controversial, but I'd want to avoid
creating merges headaches for people working on OSG code. I guess
cleaning up / getting rid of compilers.h will take longer.


Patch to remove macintosh and MWERKS from Simgear.



simgear-demac.patch
Description: Binary data




Tested on Mac only - I'd verify Linux compilation normally but  
currently travelling.


Note, screen/colours.h contains some code relating to gamma which  
looks very, very unlikely to be correct - hard coding gamma for  
different platforms. No idea if the code in question is even used,  
though.


James
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Tim Moore
James Turner wrote:
 On 25 Jul 2008, at 01:07, Erik Hofman wrote:
 
 I've just recently committed a patched version of JSBSim that did just
 that and so far I've seen nobody complaining.
 For me it's a rather simple issue; FlightGear 1.0 is the last version
 for old(ish) hardware and compilers and FlightGear CVS is for new
 hardrware and compilers etc.

 It would be great to clean op most (if not all) of this stuff, add
 default c++ headers (and get rid of compilers.h). For IRIX I have come
 up with a way to fix most of the problems just by adding
 simgear/compatibility/compiler to the incldue path anyway.
 
 Right, I was looking at compilers.h and most of the cruft is to  
 support GCC 2.8 and egcs-1.x - seriously old :)
 
 line 144 of simgear/compilers.h says it all:
 
   error Time to upgrade. GNU compilers  2.7 not supported
 
 So, what would be a sensible minimum version of GCC to require? 3.2  
 would be my guess, or maybe 3.3.
 
 I'll work on some patches for the macintosh | __MWERKS__ | __APPLE__  
 stuff, FX / XMESA stuff is not controversial, but I'd want to avoid  
 creating merges headaches for people working on OSG code. I guess  
 cleaning up / getting rid of compilers.h will take longer.
I'm all for cleaning up the #ifdefs and #defines. As a baseline, we don't need 
to support compilers that are too broken to compile OpenSceneGraph, and we 
would 
like to support Cygwin. I believe that gives an oldest gcc version of 3.4.4.

Windows developers should chime in with their votes for the oldest VC compiler 
that needs to be supported.

IRIX (and Solaris and HP) compilers are still used by some of our  developers, 
and they have their own set of special bugs. However, I think that we can count 
on C++ standard header files being correct and that sort of thing.

Tim

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Martin Spott
Tim Moore wrote:

Hi Tim,

 IRIX (and Solaris and HP) compilers are still used by some of our  
 developers, 
 and they have their own set of special bugs.

Well, if you would consider having a closer look, I'd be happy to
create some Solaris/SunStudio error messages for you.
Last time people - including but not limited to myself - tried to build
FlightGear on Solaris, they hit a wall of some obscure contructs that
were designed to work on GCC only. They _might_ have been removed in
the meantime, but I didn't try for at least one year or so,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Erik Hofman


James Turner wrote:
 Patch to remove macintosh and MWERKS from Simgear.

 Tested on Mac only - I'd verify Linux compilation normally but 
 currently travelling.

Tested for Linux and committed.

 Note, screen/colours.h contains some code relating to gamma which 
 looks very, very unlikely to be correct - hard coding gamma for 
 different platforms. No idea if the code in question is even used, 
 though.

IRIX does use a different gamma setting by default. No idea if it is 
still used though..

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread James Turner

On 24 Jul 2008, at 20:36, Tim Moore wrote:

 I'm all for cleaning up the #ifdefs and #defines. As a baseline, we  
 don't need
 to support compilers that are too broken to compile OpenSceneGraph,  
 and we would
 like to support Cygwin. I believe that gives an oldest gcc version  
 of 3.4.4.

 Windows developers should chime in with their votes for the oldest  
 VC compiler
 that needs to be supported.

 IRIX (and Solaris and HP) compilers are still used by some of our   
 developers,
 and they have their own set of special bugs. However, I think that  
 we can count
 on C++ standard header files being correct and that sort of thing.

Okay, then Erik's hypothesis of getting rid of compilers.h (in the  
long run) certainly sounds practical. Right now I'm going to  
concentrate on the various bits of mess relating to the Mac (a couple  
of which, I have to confess, seem to have been originally done by   
me. Ooops.)

Regards,
James



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Vivian Meazza
Tim Moore wrote

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-
 [EMAIL PROTECTED] On Behalf Of 
 Sent: 24 July 2008 19:37
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Legacy #ifdefs
 
 James Turner wrote:
  On 25 Jul 2008, at 01:07, Erik Hofman wrote:
 
  I've just recently committed a patched version of JSBSim that did just
  that and so far I've seen nobody complaining.
  For me it's a rather simple issue; FlightGear 1.0 is the last version
  for old(ish) hardware and compilers and FlightGear CVS is for new
  hardrware and compilers etc.
 
  It would be great to clean op most (if not all) of this stuff, add
  default c++ headers (and get rid of compilers.h). For IRIX I have come
  up with a way to fix most of the problems just by adding
  simgear/compatibility/compiler to the incldue path anyway.
 
  Right, I was looking at compilers.h and most of the cruft is to
  support GCC 2.8 and egcs-1.x - seriously old :)
 
  line 144 of simgear/compilers.h says it all:
 
error Time to upgrade. GNU compilers  2.7 not supported
 
  So, what would be a sensible minimum version of GCC to require? 3.2
  would be my guess, or maybe 3.3.
 
  I'll work on some patches for the macintosh | __MWERKS__ | __APPLE__
  stuff, FX / XMESA stuff is not controversial, but I'd want to avoid
  creating merges headaches for people working on OSG code. I guess
  cleaning up / getting rid of compilers.h will take longer.
 I'm all for cleaning up the #ifdefs and #defines. As a baseline, we don't
 need
 to support compilers that are too broken to compile OpenSceneGraph, and we
 would
 like to support Cygwin. I believe that gives an oldest gcc version of
 3.4.4.
 
 Windows developers should chime in with their votes for the oldest VC
 compiler
 that needs to be supported.
 
 IRIX (and Solaris and HP) compilers are still used by some of our
 developers,
 and they have their own set of special bugs. However, I think that we can
 count
 on C++ standard header files being correct and that sort of thing.
 


Last time I tried, I couldn't get OSG to compile using gcc3.4.4, which is
the version currently available in Cygwin. This was the reason I migrated to
MSVC8, and now 9. MSVC9 is available free for download from MS, and the 7.1
project files provided in CVS by Fred can be readily converted by MSVC9 for
use.  There is an overhead to running FGFS under Cygwin, so I see no reason
to revert. Personally, I see no reason to continue to support Cygwin. 7.1
and 9 will cover all bases for Window users AFAIKS.

I continue to use Cygwin for CVS, git and Terrasync (there's no Windows
equivalent for the last that I know of).  

My 2 pence worth

Vivian 



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Stuart Buchanan
--- On Wed, 23/7/08, Vivian Meazza wrote:
 3d clouds have not been ported to osg. At the current rate
 of progress - sometime in the next decade :-).

Progress is marginally better than that - I've ported the code and have even 
got it to compile. 

I'm now at the stage of crashes-on-startup which will entertain me for some 
time while I remember how to write C++ code properly :) 

I expect to progress through the  random-black-squares-underneath-the-terrain, 
thirty-minutes-to-start and one-frame-per-second phases over the next month or 
so.

At this point, Tim will helpfully point out how I can make things much more 
efficient, and make the squares of texture actually look like clouds. Then 
finally we'll have 3-D clouds, and everyone will wonder what the fuss was about 
in the first place.

So, I wouldn't stay up late waiting for CVS commit messages, but equally I 
don't think things are quite as bad as they might seem. 

Finally, if anyone wants to help out, OSG isn't all that scary ... it is 
certainly easier to write for than plib!

-Stuart


  __
Not happy with your email address?.
Get the one you really want - millions of new email addresses available now at 
Yahoo! http://uk.docs.yahoo.com/ymail/new.html

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Sergey Kurdakov
Hello Stuart,

BTW

as 3d clouds seems used multipass rendering maybe
http://projects.tevs.eu/osgppu will be of some help.

Regards
Sergey

On Fri, Jul 25, 2008 at 1:12 AM, Stuart Buchanan
[EMAIL PROTECTED] wrote:
 --- On Wed, 23/7/08, Vivian Meazza wrote:
 3d clouds have not been ported to osg. At the current rate
 of progress - sometime in the next decade :-).

 Progress is marginally better than that - I've ported the code and have even 
 got it to compile.

 I'm now at the stage of crashes-on-startup which will entertain me for some 
 time while I remember how to write C++ code properly :)

 I expect to progress through the  
 random-black-squares-underneath-the-terrain, thirty-minutes-to-start and 
 one-frame-per-second phases over the next month or so.

 At this point, Tim will helpfully point out how I can make things much more 
 efficient, and make the squares of texture actually look like clouds. Then 
 finally we'll have 3-D clouds, and everyone will wonder what the fuss was 
 about in the first place.

 So, I wouldn't stay up late waiting for CVS commit messages, but equally I 
 don't think things are quite as bad as they might seem.

 Finally, if anyone wants to help out, OSG isn't all that scary ... it is 
 certainly easier to write for than plib!

 -Stuart




-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Vivian Meazza
Stuart Buchanan wrote

 
 --- On Wed, 23/7/08, Vivian Meazza wrote:
  3d clouds have not been ported to osg. At the current rate
  of progress - sometime in the next decade :-).
 
 Progress is marginally better than that - I've ported the code and have
 even got it to compile.
 
 I'm now at the stage of crashes-on-startup which will entertain me for
 some time while I remember how to write C++ code properly :)
 
 I expect to progress through the  random-black-squares-underneath-the-
 terrain, thirty-minutes-to-start and one-frame-per-second phases over the
 next month or so.
 
 At this point, Tim will helpfully point out how I can make things much
 more efficient, and make the squares of texture actually look like clouds.
 Then finally we'll have 3-D clouds, and everyone will wonder what the fuss
 was about in the first place.
 
 So, I wouldn't stay up late waiting for CVS commit messages, but equally I
 don't think things are quite as bad as they might seem.
 
 Finally, if anyone wants to help out, OSG isn't all that scary ... it is
 certainly easier to write for than plib!
 

Hmm ...  next decade might be a couple of months out then :-). Sounds most
encouraging. The lack of progress reports made me think that you had perhaps
been defeated by the complexities of osg.

Of course, it would be nice if we could detect the clouds on radar, like the
old ones.

Vivian




-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel