Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-28 Thread Stewart Andreason
Melchior FRANZ wrote:
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.
 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.


I understand. Leave the existing ufo alone, and I'll need to create a 
different Unencumbered Flying Object that can be GPL'd.

When I stop improving what I've already made, and start creating a new real 
ufo, I'll get back to you (all). :)

Are submodels disabled in the ufo? I believe someone suggested I convert to 
yasim or jsbsim for some other reason (too)...

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-04-27 Thread Stewart Andreason
Hi Melchior,

I had tried getting the ufo from cvs last month, had trouble, and didn't have 
time to dive in...

 From the ufo_20060710.zip dated 2006-Jul-11 25134 bytes:

Using arrow keys gives
Nasal runtime error: non-objects have no members
   at /usr/local/FlightGear/data/Aircraft/ufo/ufo.nas, line 717
Failed to execute command nasal

And clicking gives
Nasal runtime error: non-objects have no members
   at /usr/local/share/FlightGear/data/Aircraft/ufo/ufo.nas, line 579
if (KbdCtrl.getBoolValue()) {

I think the problem is at line 875 thru 877, these nodes have not been 
created. Need arg[1] to be true.

But after fixing that, I still can't get anything to happen (when clicking or 
keypress up and down.) except it does bring up the textbox above (0) 
Models/fgfsdb/RAFTower.xml

Browsing the internal properties, I see the new nodes are still undefined. If 
I set them to 0 or false, then things start working.
But it still ignores the modifier keys. Ctrl, Shift don't function.

Is 0.9.10 missing something here, or what else could it be?

Stewart

Looking at my directory:
Apr-27 9:45:55 [0[pts/7:41]sandreas /4Aircraft/ufo ls
total 44
-rw-r--r--1 sandreas  471 Jan  5  2004 ufo-sound.xml
-rw-r--r--1 sandreas 3667 Jan 17  2005 thumbnail.jpg
-rw-r--r--1 sandreas 3636 Jun 19  2006 ufo-set.xml
-rw-r--r--1 sandreas29705 Jul 10  2006 ufo.nas
drwxr-xr-x2 sandreas 2048 Mar 28 18:59 Models/
Apr-27 9:45:55 [0[pts/7:42]sandreas /4Aircraft/ufo ls Models
total 88
-rw-r--r--1 sandreas33775 Mar 18  2004 ufo.ac
-rwxr-xr-x1 sandreas  699 Apr  5  2004 ufo.xml*
-rw-r--r--1 sandreas 2117 Mar 14  2006 cursor.rgb
-rw-r--r--1 sandreas31620 Mar 14  2006 cursor.ac
-rw-r--r--1 sandreas 8637 Apr 11  2006 sign.rgb
-rw-r--r--1 sandreas 1786 May  1  2006 sign.ac


Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
 Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
 bindings to joystick and now keyboard, could be integrated into your ufo?
 Would I check out the current cvs to make proposed patches?
 
 It's not really my UFO, although I kind-of maintain it ATM. It's more
 a common project property. But yes, for submitting a patch you should
 check out the CVS version, and make a cvs diff against it. You should
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.
 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.
 
 
 
 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 
 
 Er ... what?
  
 
 
 Many new screenshots available, (but only 4 Mb per hour)
 
 Some of them look really nice.  :-)
 
 m.
 
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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
After some research into this, I understand how my models cannot be GPL due to 
Paramount/Viacom rights regarding their copyrighted material.

So I partially take back my wish to replace the ufo. At least the Greys from 
the Roswell saucer don't have lawyers. ;)

But my models are still available. At least That, I think is acceptable.


Melchior,
Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
bindings to joystick and now keyboard,
could be integrated into your ufo?
Would I check out the current cvs to make proposed patches?

Also, the formula to make the shadow shrink with altitude could be a useful 
idea.

Also, ... I said I wouldn't do the interior,... was I so wrong. That's turned 
out to be the best eye-candy yet! Now I've done some work on variable interior 
lighting to compensate for the sun going down.

shuttle6 is now very flyable from the cockpit.
And the trek-related insignia can be turned off. But the hull design is still 
obvious.

So, how much would the model have to not resemble star trek, or any of the 2 
dozen other space shows that I can think of? to be safe to include in 
Flightgear?
Would a similar model with the _functionality_ of shuttle6 be of interest??

(I can change several (more) aspects of the craft, beyond color and shape, 
since now 69.4% of the vertices are not based on previous works... but every 
shape and wing design can resemble some existing space show or game...) This 
must be why the Area51 saucer and Boeing craft are safe... not from Hollywood.

Many new screenshots available, (but only 4 Mb per hour)

Stewart


GWMobile wrote:
 Of course it should not be included in the package.
 Legal 101  :-)
 
 
 On Fri, 16 Feb 2007 9:48 am, Steve Hosgood wrote:
 Martin Spott wrote:

 Hi Stewart,

 Stewart Andreason wrote:


 I thought I was done, but you know how it goes. I thought of several 
 ideas for
 improvements, and managed to write the code to do it.


 How would you define non-profit commercial use. Does your intention
 meet the demands of the GPLv2 ?


 Ignoring GPL issues for a moment (important though they may be), the 
 entire concept of the Star Trek® Danube-Class® Landing Craft® is 
 copyright© by Paramount Pictures® until about the year 2845 (assuming 
 the US government manage to keep extending the terms as they have for 
 the last 50 or so years).

 Is it safe for FG to include such a likely target for Paramount 
 Pictures'® Copyright© Lawyers® (*)?
 It looks like a great model (from the screenshots) and probably would 
 be nice eye candy and publicity for the FG project, but it could be a 
 ticking bomb for us. I'm rather uneasy about it all

 Steve

 (*) Yes, I'm overdoing the ®'s and ©'s for effect :-)
 Have you ever read the blurb on offical ST merchandise? It's plastered 
 with them - and tm too (which I don't seem to have a symbol for, 
 otherwise I'd have abused that too!).
 

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 Perhaps the improvements I made, regarding VTOL or vertical hovering, with 
 bindings to joystick and now keyboard, could be integrated into your ufo?
 Would I check out the current cvs to make proposed patches?

It's not really my UFO, although I kind-of maintain it ATM. It's more
a common project property. But yes, for submitting a patch you should
check out the CVS version, and make a cvs diff against it. You should
be aware that the UFO is primarily a means to explore the scenery, to take
screenshots, for scenery object placement etc. An UFO cockpit and fancy
realistic flight behavior might not be compatible with this purpose.
We'd have to take a look at this first. In the end it might be desirable
to have two *-set.xml files: one boring development version, and one real
UFO.



 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 

Er ... what?
 


 Many new screenshots available, (but only 4 Mb per hour)

Some of them look really nice.  :-)

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:

 Many new screenshots available, (but only 4 Mb per hour)

 Stewart


   
Hi Stewart,
can you give the link - I lost it somehow.
Thank you.
Georg EDDW

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Georg Vollnhals -- Saturday 10 March 2007:
 can you give the link - I lost it somehow.

  http://www.geocities.com/sandreas41/flightgear_aircraft.html

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Sure, sorry!

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Georg Vollnhals wrote:
 Hi Stewart,
 can you give the link - I lost it somehow.
 Thank you.
 Georg EDDW


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Oh no, No cockpit! :)

Just the VTOL or hover capabilities might be useful.

Melchior FRANZ wrote:
 You should
 be aware that the UFO is primarily a means to explore the scenery, to take
 screenshots, for scenery object placement etc. An UFO cockpit and fancy
 realistic flight behavior might not be compatible with this purpose.

Right.

 We'd have to take a look at this first. In the end it might be desirable
 to have two *-set.xml files: one boring development version, and one real
 UFO.

Well, the real UFO is what I'm trying to make. For flying purposes. But it 
seems I will have to make one with no Hollywood ties. and thus it might be 
original or boring depending on how it is taken.

That firefly idea was neat, but definitely un-traditional.


 Also, the formula to make the shadow shrink with altitude could be
 a useful idea. 
 
 Er ... what?

When I added shadows to the 3 craft I have, I found it nicer to have the 
shadow shrink as altitude increases.


 Many new screenshots available, (but only 4 Mb per hour)
 
 Some of them look really nice.  :-)

Thank you, I think I worked harder on them than I intended to.

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Georg Vollnhals
Stewart Andreason schrieb:
 Sure, sorry!

 http://www.geocities.com/sandreas41/flightgear_aircraft.html


   
Thank you both Melchior and Stewart for the link!
Just downloading, the interior stuff looks really nice on the screenshots!
Regards
Georg


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Melchior FRANZ
* Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.

Err ... but they don't in real life. They just *look* smaller
when they are farther away, just like in FlightGear already.
(Theoretically, they should even get bigger, but you'd need 
to be at a very high altitude -- let's say a few million km.  :-)

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Durk Talsma
Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
   
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 

 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)

   
Hmm, technically, either one of you guys can be right, depending on 
which shadow you look at. :-)

http://en.wikipedia.org/wiki/Penumbra

Since the sun is not a point light source, the dark core of the shadow, 
the umbra will get smaller, but the half illuminated edge, the penumbra 
will get larger.

Cheers,
Durk

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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi M,

Well yes, you're right. The outside edge of the shadow should get larger, 
albeit fractionally.
But what I was attempting to replicate was the light that refracts around the 
object makes the shadow Appear smaller, like you also said.
The alternative I guess, would be to make the transparent value increase with 
altitude.

The viewpoint I was addressing, was from a fixed viewpoint, like the tower.

Stewart

Melchior FRANZ wrote:
 * Stewart Andreason -- Saturday 10 March 2007:
 When I added shadows to the 3 craft I have, I found it nicer to
 have the shadow shrink as altitude increases.
 
 Err ... but they don't in real life. They just *look* smaller
 when they are farther away, just like in FlightGear already.
 (Theoretically, they should even get bigger, but you'd need 
 to be at a very high altitude -- let's say a few million km.  :-)
 
 m.


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Re: [Flightgear-devel] announcing star trek runabout shuttle and many comments and questions

2007-03-10 Thread Stewart Andreason
Hi Durk,

Thanks for the technical tip.

I should rename my shadows as Umbra(s) ;D

And probably recalculate the % decrease in width. Sounds like a fun math 
problem. :)

Stewart


Durk Talsma wrote:
 Hmm, technically, either one of you guys can be right, depending on 
 which shadow you look at. :-)
 
 http://en.wikipedia.org/wiki/Penumbra
 
 Since the sun is not a point light source, the dark core of the shadow, 
 the umbra will get smaller, but the half illuminated edge, the penumbra 
 will get larger.
 
 Cheers,
 Durk


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Re: [Flightgear-devel] announcing star trek runabout shuttle and

2007-02-16 Thread Martin Spott
Hi Stewart,

Stewart Andreason wrote:
 I thought I was done, but you know how it goes. I thought of several ideas 
 for 
 improvements, and managed to write the code to do it.

How would you define non-profit commercial use. Does your intention
meet the demands of the GPLv2 ?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] announcing star trek runabout shuttle and

2007-02-16 Thread Stewart Andreason
Hi Martin,

That quote comes from the credits file in the danube package, written by 
Matthew Allen, complete with misspellings and discontinued email addresses.

My interpretation of non-commercial is, not to be sold by a business without 
compensation. I don't see FlightGear as commercial, or for profit.

I received free (mostly), and give freely (with same conditions).

As I read the GPL, I am fine with that.

I did add animations to what I downloaded, but I don't think that violates the 
original work.

I am not completely sure how to regard shuttle6, as I did more than convert 
the mesh to something usable, I did add to it. But I still credit the original 
author, but don't expect my name pasted all over my accomplishments.

Does that cover every angle? Did I mis-interpret anything?

Stewart


Martin Spott wrote:
 Hi Stewart,
 
 Stewart Andreason wrote:
 I thought I was done, but you know how it goes. I thought of several ideas 
 for 
 improvements, and managed to write the code to do it.
 
 How would you define non-profit commercial use. Does your intention
 meet the demands of the GPLv2 ?
 
 Cheers,
   Martin.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and

2007-02-16 Thread Steve Hosgood

Martin Spott wrote:


Hi Stewart,

Stewart Andreason wrote:
 

I thought I was done, but you know how it goes. I thought of several ideas for 
improvements, and managed to write the code to do it.
   



How would you define non-profit commercial use. Does your intention
meet the demands of the GPLv2 ?

 

Ignoring GPL issues for a moment (important though they may be), the 
entire concept of the Star Trek® Danube-Class® Landing Craft® is 
copyright© by Paramount Pictures® until about the year 2845 (assuming 
the US government manage to keep extending the terms as they have for 
the last 50 or so years).


Is it safe for FG to include such a likely target for Paramount 
Pictures'® Copyright© Lawyers® (*)?
It looks like a great model (from the screenshots) and probably would be 
nice eye candy and publicity for the FG project, but it could be a 
ticking bomb for us. I'm rather uneasy about it all


Steve


(*) Yes, I'm overdoing the ®'s and ©'s for effect :-)
Have you ever read the blurb on offical ST merchandise? It's plastered 
with them - and tm too (which I don't seem to have a symbol for, 
otherwise I'd have abused that too!).


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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-02-15 Thread Stewart Andreason
I thought I was done, but you know how it goes. I thought of several ideas for 
improvements, and managed to write the code to do it.

In the latest, and hopefully final release of shuttlecraft and runabout, I 
have doubled the nasal code size to make ALL engine animations and sound 
effects act more realistic. Several other texture tweaking, and only a couple 
vertices errors. Also, I have added keyboard support and on-screen help, to 
look more finished.

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Oh, and the smash to get thru the bandwidth door only lasted for the first 
hour last time... so waiting an hour from this timestamp can't hurt.

Stewart




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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-02-07 Thread Stewart Andreason
To everybody who is interested in ufo alternatives,
the runabout and both shuttles are now out of development, and have undergone 
substantial improvements.

http://www.geocities.com/sandreas41/flightgear_aircraft.html

Enjoy!
Stewart

Joacim Persson wrote:
 Ha! You can run but you can't hide from the PS-05/Blue Vixen radar. ;)

Can the emblem or door positions of the bo105 be seen across a network?

Part of me thinks you're joking, but the other part wants to know. :)




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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-27 Thread Joacim Persson
On Fri, 26 Jan 2007, Stewart Andreason wrote:

 Hi Ampere,

 Actually creating a cloaking device isn't that difficult,

Ha! You can run but you can't hide from the PS-05/Blue Vixen radar. ;)

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-26 Thread AJ MacLeod
On Friday 26 January 2007 01:16, Ampere K. Hardraade wrote:
 AJ is currently holding 1st place with nearly 50,000 vertices with his
 Sopwith Camel.

To be fair, Vivian has added a fair percentage of those too :-) (the Camel is 
a joint project).  Worth every one of them though - have a look at the 
Vickers guns...

Cheers,

AJ

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-26 Thread Stewart Andreason
Hi Ampere,

Actually creating a cloaking device isn't that difficult,
having already experimented with transparency for the windows.
I created a patch for danube runabout, and put it here:
  http://www.geocities.com/sandreas41/data/danube_cloak_patch.zip

Press [TAB] to bring up the dialog menu to access it.
or press landing gear button on joystick.
(it was easiest to tap into, without rewriting the joystick.xml. But too easy 
to press accidentally.)

It does create one side effect though, one that I may not figure out how to 
get around, without some help.
Once the cloaking device is activated the first time, any non-textured surface 
with color, becomes washed out, even Grey. unless in direct sunlight.

There is some effect from using Material:Transparency:alpha-property that 
changes something it shouldn't. Unless it is a feature I don't understand.
Maybe the specularity? How can I access it to change it back?

Enjoy! :)

Stewart

Ampere K. Hardraade wrote:
 On Thursday 25 January 2007 02:46, Dene wrote:
 With or without cloaking device?
 Oooh... I wonder what sort of methods could pull that off. :)


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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Stewart Andreason
I'm personally hoping a shuttlecraft will replace the ufo. Light and
maneuverable, excellent for flying close to the ground, up mountain canyons. 
But you probably guessed that already. ;)

Perhaps the Klingon Bird of Prey is small enough to fly near the ground.

If it doesn't have too many vertices and faces. That's what's taken me over a 
year to get working with the runabout. I'd still like to know what that 
limitation actually is.

Actually, it wouldn't be hard to implement a cloaking device. Just make every 
object an animation, and turn it off...
Kind of defeats the purpose of having the model though, unless you're in a 
multi-player environment.

Glad you like them, Enjoy!
Stewart

--
Dene wrote:
 Nice models - I am looking forward to a klingon vessel!

 
 With or without cloaking device?
 
 Wouldn't a Klingon warbird be a nice alternative to the UFO?
 
 Dene
 NZWN



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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Ampere K. Hardraade
On Thursday 25 January 2007 02:46, Dene wrote:
 With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)

 Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)

Ampere

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Curtis Olson

On 1/25/07, Ampere K. Hardraade  wrote:


 Actually, it wouldn't be hard to implement a cloaking device. Just make
 every object an animation, and turn it off...
Ah, but on the shows, the ships don't disappear suddenly; they fade out
with
that characteristic cloaking noise. :)

 Kind of defeats the purpose of having the model though, unless you're in
a
 multi-player environment.
Actually, I'm not sure it will work across the network.  Which means you
might
not be able to see yourself, but others can see your perfectly.



Sounds strikingly similar to that unfortunate incident I had last summer
with the cloaking body suit I bought off of ebay. :-(

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi everybody,

I have been working on some Star Trek shuttlecraft and the runabout to fly 
instead of the ufo saucer, for 2 years (off and on).

While I know most of you are dedicated to wing-based aircraft, I am sure there 
are others who like to fly around just for the scenery.

I have finally reached a point where I can call it done, with only some 
flight-handling details remaining.
  So I have a few questions:

Is there a programmer's guide to nasal and xml?

How can I modify a factor-property to get only the integer?
example in Models/danube.xml :
  animation
 typematerial/type
 object-nameMesh.ImpulseGlow/object-name
 emission
   factor-prop/velocities/airspeed-kt/factor-prop
   red0.0002/red
 /emission
  /animation

doesn't work when airspeed is negative.

2nd:
Does the ufo flight model have any variables I can set, to Detect the ground 
and stay above it?

3rd:
Does the ufo flight model support vertical take offs and landings?
(I see reactor jets in the harrier model, but ...)

4th:
material emissions do not cast light on nearby surfaces. Are there other light 
sources available?

5th, an observation:
It seems there is a ceiling at 262410 ft. above which, there is no black space.
No, I don't expect to fly to the moon, but it would be cool to see the earth 
from space. ;)

Screenshots and downloadable files are at:
   http://www.geocities.com/sandreas41/flightgear_aircraft.html

My thanks to Melchior for the bo105 files to learn animation from, and for the 
blender-textured-lights tutorial.

Stewart

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Melchior FRANZ
* Stewart Andreason -- Wednesday 24 January 2007:
 Is there a programmer's guide to nasal and xml?

Use of Nasal in XML is no different from using it elsewhere.
Here in this case you can't embed any nasal:
 
  emission
factor-prop/velocities/airspeed-kt/factor-prop
red0.0002/red
  /emission
 
 doesn't work when airspeed is negative.

But you can simply use a different property and write some Nasal
elsewhere that updates that airspeed property accordingly:

 factor-prop/velocities/abs-airspeed-kt/factor-prop

In a *.nas file or elsewhere:

  var airspeed = props.globals.getNode(/velocities/airspeed-kt, 1);
  var abs_airspeed = props.globals.getNode(/velocities/abs-airspeed-kt, 1);

  update_airspeed = func {
  var a = abs(airspeed.getValue());
  abs_airspeed.setDoubleValue(a);
  settimer(update_airspeed, 0);
  }
  update_airspeed();

You may have to initialize the airspeed property or defer its usage
(via /sim/signals/fdm-initialized listener if you are using fg/cvs).



 2nd:
 Does the ufo flight model have any variables I can set, to Detect the ground 
 and stay above it?

No. The ufo FDM was never thought to simulate an actual ufo. It's
just the scenery browser and was originally thought (by the author)
to replace the old scenery browser -- the magic FDM. That's why
it doesn't have any fancy features, and I somehow doubt any such will
be added for nicer UFO experience.



 3rd:
 Does the ufo flight model support vertical take offs and landings?
 (I see reactor jets in the harrier model, but ...)

No. You could, of course, fake that via a dynamic_view like
mechanism. Just tilt 3D model and view. Or use an FDM that
supports it. That would be YASim.


 
 4th:
 material emissions do not cast light on nearby surfaces. Are there other 
 light 
 sources available?

Not yet. I bet Mathias has plans for that.  :-)



 My thanks to Melchior for the bo105 files to learn animation from, and for 
 the 
 blender-textured-lights tutorial.

I'm glad that at least a few people look at this stuff. :-)
unfortunately, the fgfs_animation.py is broken and waits for a fix.

m.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Heiko Schulz

--- Stewart Andreason [EMAIL PROTECTED]
schrieb:

Hi,

Sorry, but I get following message:
Sorry, this GeoCities site is currently unavailable.

And a question: Why it is called Danube ?  :-)

Greetings
HHS
 Screenshots and downloadable files are at:
   

http://www.geocities.com/sandreas41/flightgear_aircraft.html
 
 My thanks to Melchior for the bo105 files to learn
 animation from, and for the 
 blender-textured-lights tutorial.
 
 Stewart
 

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread R. van Steenbergen
Curtis Olson schreef:
 On 1/24/07, *Heiko Schulz* wrote:

 Hi,

 Sorry, but I get following message:
 Sorry, this GeoCities site is currently unavailable.

 And a question: Why it is called Danube ?  :-)

 Greetings
 HHS
  Screenshots and downloadable files are at:
 
 
 http://www.geocities.com/sandreas41/flightgear_aircraft.html


 It's the dreaded FlightGear effect again ... :-)

 Post a link on the FlightGear mailing list and that site quickly gets 
 overwhelmed with too much traffic.

Same problem here.

On the Danube question: The Danube is the name of the class of a 
runabout in Star Trek and was first introduced in Star Trek: Deep Space 
Nine. All of DS9's runabouts were named after rivers on Earth.

http://memory-alpha.org/en/wiki/Danube_class

I'd really like some more spacecraft popping up, such as Serenity from 
Firefly, which is actually a model based on real-world aviation 
principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of 
a case study of building a light sci-fi styled spacecraft sim based on 
Serenity, which can be used for orbital flight and atmospheric flight 
(and be used to simulate real-world aircraft as well). Not sure if the 
sim will ever get built, but it might be possible to combine the efforts 
of Orbiter (for orbital / space simulation) and FlightGear (atmo 
flight), possibly with visuals on the planet from FS2004 or FSX. If you 
look on the net (see link) you can find a lot of data on the Danube 
class -- keep in mind that the model was never designed for real-world 
flight and I'm not sure how much a good FDM would appreciate this.

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi,

Geocities has an hourly limit of 4.2Mb for free accounts, so there's not much 
I can do short of finding a different site to host on.

I had forgotten about this and did not anticipate the high level of interest.

Because Danube is shorter than runabout? ;)
or because I wouldn't name a c172 as airplane.
Makes sense to me, and I'm sticking by it. :)

Looks like R. took care of the why question.

Stewart

Curtis Olson wrote:
 On 1/24/07, *Heiko Schulz* wrote:
 
 Hi,
 
 Sorry, but I get following message:
 Sorry, this GeoCities site is currently unavailable.
 
 And a question: Why it is called Danube ?  :-)
 
 Greetings
 HHS
   Screenshots and downloadable files are at:
  
  
 http://www.geocities.com/sandreas41/flightgear_aircraft.html
 
 
 It's the dreaded FlightGear effect again ... :-)
 
 Post a link on the FlightGear mailing list and that site quickly gets 
 overwhelmed with too much traffic.
 
 Curt.


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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread bass pumped
I think the models look great!!

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi,

Problem with orbital flight in FlightGear, is the scenery cache gets bogged 
down fast enough as it is.
I believe I saw a comment about that, perhaps in the last month, that the tile 
cache doesn't get deleted properly.
Of course, not a problem for normal aircraft, or short flights.

The danube model may not be designed for real-world flight, and it would take 
me quite a while to learn how to integrate it with yasim, but with the 
exception of VTOL, I am quite happy with the way it flies with the ufo logic.

More spacecraft here and there? :)
Like shuttles flying in and out near the SFO bay bridge, just like in the 
movies. Don't give any ideas... :D

Stewart


R. van Steenbergen wrote:
 I'd really like some more spacecraft popping up, such as Serenity from 
 Firefly, which is actually a model based on real-world aviation 
 principles (e.g. has VTOL with reaction jets, etc.). I'm making a bit of 
 a case study of building a light sci-fi styled spacecraft sim based on 
 Serenity, which can be used for orbital flight and atmospheric flight 
 (and be used to simulate real-world aircraft as well). Not sure if the 
 sim will ever get built, but it might be possible to combine the efforts 
 of Orbiter (for orbital / space simulation) and FlightGear (atmo 
 flight), possibly with visuals on the planet from FS2004 or FSX. If you 
 look on the net (see link) you can find a lot of data on the Danube 
 class -- keep in mind that the model was never designed for real-world 
 flight and I'm not sure how much a good FDM would appreciate this.


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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi Melchior,

Melchior FRANZ wrote:
 * Stewart Andreason -- Wednesday 24 January 2007:
 Is there a programmer's guide to nasal and xml?
 
 Use of Nasal in XML is no different from using it elsewhere.

But I still need a manual. I can only learn from existing code, when said 
models have every possible function included in use!


 But you can simply use a different property and write some Nasal
 elsewhere that updates that airspeed property accordingly:
 
  factor-prop/velocities/abs-airspeed-kt/factor-prop
 
 In a *.nas file or elsewhere:
 
   var airspeed = props.globals.getNode(/velocities/airspeed-kt, 1);
   var abs_airspeed = props.globals.getNode(/velocities/abs-airspeed-kt, 1);

right, and why are some variables declared without the var?

 
   update_airspeed = func {
   var a = abs(airspeed.getValue());
   abs_airspeed.setDoubleValue(a);
   settimer(update_airspeed, 0);
   }
   update_airspeed();

Ah, that's the part I didn't know about.

 No. The ufo FDM was never thought to simulate an actual ufo. It's
 just the scenery browser and was originally thought (by the author)
 to replace the old scenery browser 

Didn't anticipate that one, huh? :D
Another good reason to demonstrate the possibilities.


 Does the ufo flight model support vertical take offs and landings?
 (I see reactor jets in the harrier model, but ...)
 
 No. You could, of course, fake that via a dynamic_view like
 mechanism. Just tilt 3D model and view. Or use an FDM that
 supports it. That would be YASim.

Ok, I searched the entire code base, and can't find any text like 
dynamic_view. So this returns to question #1...

 I'm glad that at least a few people look at this stuff. :-)
 unfortunately, the fgfs_animation.py is broken and waits for a fix.

Ah, yes, a little broken... but it was adequate to figure out how the emission 
billboards work.

2 New questions:
Is it known that overlapping transparent textures cancel out the ones behind?

I had to keep the warp glow from overlapping any other animations, (for 
example).

And, Why do large .ac files give SegFault11 and crash? when the same mesh, 
saved in .3ds does load ok?

(I am no longer certain why some meshes load in FG and some don't.)
Perhaps, Does the ac format create a size limitation inside FG?

Thanks,
Stewart

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Ampere K. Hardraade
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote:
 I have finally reached a point where I can call it done, with only some
 flight-handling details remaining.
   So I have a few questions:

 Is there a programmer's guide to nasal and xml?
Not really, though there is a homepage for Nasal:
http://www.plausible.org/nasal/

 2nd:
 Does the ufo flight model have any variables I can set, to Detect the
 ground and stay above it?
I think you should be able to pull it off with Nasal by modifying the 
properties under /positions.

 3rd:
 Does the ufo flight model support vertical take offs and landings?
 (I see reactor jets in the harrier model, but ...)
Possibily, with Nasal, also by modifying properties under /positions.

 4th:
 material emissions do not cast light on nearby surfaces. Are there other
 light sources available?
Unfortunately, no.

 5th, an observation:
 It seems there is a ceiling at 262410 ft. above which, there is no black
 space. No, I don't expect to fly to the moon, but it would be cool to see
 the earth from space. ;)
Yeah, that's a bugger.  I can't use FG in a presentation for a 
microsatellite. :(

 Screenshots and downloadable files are at:
http://www.geocities.com/sandreas41/flightgear_aircraft.html
Looks good.

Ampere

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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Stewart Andreason
Hi Ampere and Melchior and everybody who downloaded the shuttlecraft models,

I have completed the VTOL and ground handling I desired to put in the model!
Many thanks to those who answered the questions, it was helpful.

I have updated all files, but if you were successful in downloading anything 
today, don't worry! I have put together a small patch-file (with 3 text files) 
to make the upgrade easy.
  http://www.geocities.com/sandreas41/data/danube_patch.zip
  http://www.geocities.com/sandreas41/data/shuttleG_patch.zip


Melchior FRANZ wrote:
 No. The ufo FDM was never thought to simulate an actual ufo. It's
 just the scenery browser and was originally thought (by the author)
 to replace the old scenery browser -- the magic FDM. That's why
 it doesn't have any fancy features, and I somehow doubt any such will
 be added for nicer UFO experience.

I think the fancy features have just been added.
The nasal angle works very well.

VTOL is available through the Hat on multi-button joysticks, in combination 
with the F4 modifier, (elevator trim).

[TAB] also brings up a menu, for those who want to change the defaults. :)

Stewart


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Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Torsten Dreyer
 Is there a programmer's guide to nasal and xml?
http://wiki.flightgear.org/ has a lot
http://www.plausible.org/nasal is good for nasal
the Docs dircectory of the fg installation
And of course - source code is the best documentation ;-)

Nice models - I am looking forward to a klingon vessel!

Torsten

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