[Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hello gamers,Hello gamers,
It is my deepest regret at this moment to announce some very sad and 
unhappy news about STFC which will put development of that title back by 
countless months. Even worse I know I am to blame for that setback do to 
my foolish complacency, and lack of backing up the code as often as I 
should have. For that mistake I am paying a huge price. So here is what 
happened.
As you know in July I split STFC in to branches. I have the original 
source for 1.0 beta which is thankfully backed up to my USB backup 
drive, and then I was working on a STFC 2.0 with all the features I have 
announced in previous posts with dynamic menus, better sensors, updated 
enemy AI, etc...
Anyway, I had taken my USB drive off my desktop to backup some stuff 
from my laptop, and never got around to hooking it up to my desktop 
computer. Since all the work on STFC 2.0 was being done on the desktop 
there was only one single copy of the source code. Well, while working 
on STFC 2.0 I was updating the Main.cs file when I discovered somehow 
when deleting some code I had deleted most of the file, and at some 
point had saved the file not knowing most of it's contents was deleted. 
As a result all of the enemy AI, dynamic menus, etc is gone. The code is 
simply destroyed, and there is no way to recover it. I can't even guess 
as to how long it will take to rewrite all that. No less than three 
months damage.
Needless to say I am extremely upset from this crisis and now I can  
garentee that USB drive will be connected to my desktop almost 
perminitly from now on to backup every single update daily in hopes of 
preventing a similar crisis. However, you know as I know that will not 
solve the immediate issue. I have to decide where to go from here. All I 
can think of is make some miner patches for the STFC 1.0 beta, and 
forget about all the dynamic menus and stuff for now. I can not bring 
myself to rewrite all that stuff right now. It would be to stressful on 
me emotionally to try and recreate two or three months of code again if 
not more since it will all be from scratch this time. In fact, at this 
moment I am so stressed I would rather drop STFC completely for months 
until I can feel ready to take on that project. To say I feel miserable 
is the understatement of the century.
I'll probably work on something else such as Montezuma's Revenge since 
that at least won't be as stressful to work on.

Howling like a wounded Klingon:
Thomas Ward

 

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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Liam Erven
Oh man.  The number of times I've done that to code.  I can't even count
anymore.
 

-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 13, 2006 4:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] STFC sad news.

Hello gamers,Hello gamers,
It is my deepest regret at this moment to announce some very sad and unhappy
news about STFC which will put development of that title back by countless
months. Even worse I know I am to blame for that setback do to my foolish
complacency, and lack of backing up the code as often as I should have. For
that mistake I am paying a huge price. So here is what happened.
As you know in July I split STFC in to branches. I have the original source
for 1.0 beta which is thankfully backed up to my USB backup drive, and then
I was working on a STFC 2.0 with all the features I have announced in
previous posts with dynamic menus, better sensors, updated enemy AI, etc...
Anyway, I had taken my USB drive off my desktop to backup some stuff from my
laptop, and never got around to hooking it up to my desktop computer. Since
all the work on STFC 2.0 was being done on the desktop there was only one
single copy of the source code. Well, while working on STFC 2.0 I was
updating the Main.cs file when I discovered somehow when deleting some code
I had deleted most of the file, and at some point had saved the file not
knowing most of it's contents was deleted. 
As a result all of the enemy AI, dynamic menus, etc is gone. The code is
simply destroyed, and there is no way to recover it. I can't even guess as
to how long it will take to rewrite all that. No less than three months
damage.
Needless to say I am extremely upset from this crisis and now I can garentee
that USB drive will be connected to my desktop almost perminitly from now on
to backup every single update daily in hopes of preventing a similar crisis.
However, you know as I know that will not solve the immediate issue. I have
to decide where to go from here. All I can think of is make some miner
patches for the STFC 1.0 beta, and forget about all the dynamic menus and
stuff for now. I can not bring myself to rewrite all that stuff right now.
It would be to stressful on me emotionally to try and recreate two or three
months of code again if not more since it will all be from scratch this
time. In fact, at this moment I am so stressed I would rather drop STFC
completely for months until I can feel ready to take on that project. To say
I feel miserable is the understatement of the century.
I'll probably work on something else such as Montezuma's Revenge since that
at least won't be as stressful to work on.

Howling like a wounded Klingon:
Thomas Ward

 

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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Jim Kitchen
Hi Thomas,

I know that this won't make you feel any better, but I did the same thing like 
25 years ago when working on the first version of Star Mule.  I had drawn a 
beautiful picture of the Star Ship Enterprise.  It had running lights, blinking 
lights etc.  I then accidently saved the code of the game with the name of the 
picture file.  Had no back up, so the picture was gone.  It had taken me a very 
long time to draw it so nice with the graphics way back then.  Losing it made 
me so upset that I never did redraw the thing.  The only thing that I did do 
was to learn to save often, early and make back ups.

I am very sorry to hear that you lost all of that very hard work.

BFN

 Jim

Out of my mind. Back in five minutes.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Neo
Hi,
I can perfectly understand your feelings. It would be really dumb to want 
you to rewrite it right now. I would also guess to continue work on Monty or 
whatever else and get back to STFC once you feel like it. So don't worry 
about the loss right now and live on. :-)
Take care,
Lukas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 11:52 AM
Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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Re: [Audyssey] battrick.

2006-09-13 Thread kevin and emma
hi, yes it works fine. the page refreshes and it's all in text.
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 6:21 AM
Subject: Re: [Audyssey] battrick.


 Hi Kevin,
 Have you tried watching a live match on battrick? Does this work for blind
 users or does the page not update.
 Ari


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread gerry leary
I don't write often, but my sympathy goes out to you.  Take a vacation.  I 
recently lost a hard drive with everything on it.  No backup.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, September 13, 2006 3:52 AM
Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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 __ NOD32 1.1753 (20060912) Information __

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 http://www.eset.com

 


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Re: [Audyssey] Hunter GamePlay

2006-09-13 Thread x-sight interactive
i am interested in gma tank commander, courtesy of raul g, but for me to be
able to play it properly i would need an actual walkthrough of that if
possible. some of these gma games the manual is far too technical for me,
far too much stuff to remember, and me not being good at directions when it
comes to compasses or coordinates, far too difficult to understand without
an actual go-through of what goes on.

regards,

damien




- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 12, 2006 4:04 PM
Subject: [Audyssey] Hunter GamePlay


 Hello everyone.
 I was pretty bored this morning, so decided to record myself playing
Hunter.
 I do not talk on this review, that's because folks will probably enjoy it
 better that way, and because I'm just terrible at the game. I completely
 humiliated myself on
 some of these levels. hehe.
 I don't have a place to host the review, so if anyone's willing to host
it,
 please let me know. Thanks!

 P. S. I was considering recording myself playing Mortal Kombat: deception,
 or doing a walkthrough of some kind for this game. what do you guys think?
I
 could do it if enough people are interested.

 For an amazing video gaming site containing original soundtracks, game
art,
 etc, go here.

 http://gh.ffshrine.org?r=16426



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[Audyssey] iPod games

2006-09-13 Thread Phil Vlasak
Hi Folks,
There is a new way of getting games but they  are probably not accessible
ones.

Love playing games?
Lucky you -- iTunes now offers some of the most popular games in the world
like PAC-MAN, Tetris, and Texas Hold'em, as well as new challenges such as
Vortex,
Cubis 2, and Bejeweled.
Watch previews in a new area of the iTunes Store, then for just $4.99,
download a game and sync it to your iPod for playing on the go.

iPod Games at:
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewCustomPage?name=pageiPodGamess=143441v0=NMT_US_091206



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Re: [Audyssey] iPod games

2006-09-13 Thread Liam Erven
I knew they were gonna add games eventually.
My Ipod has two.  of course they aren't accessible.
 

-Original Message-
From: Phil Vlasak [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 13, 2006 10:07 AM
To: Gamers Discussion list
Subject: [Audyssey] iPod games

Hi Folks,
There is a new way of getting games but they  are probably not accessible
ones.

Love playing games?
Lucky you -- iTunes now offers some of the most popular games in the world
like PAC-MAN, Tetris, and Texas Hold'em, as well as new challenges such as
Vortex, Cubis 2, and Bejeweled.
Watch previews in a new area of the iTunes Store, then for just $4.99,
download a game and sync it to your iPod for playing on the go.

iPod Games at:
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewCustomPage?name=pageiP
odGamess=143441v0=NMT_US_091206



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Yohandy
I'm sorry too man. Don't beat yourself up too badly. heh.
I suggest you work on Monti for a bit, then continue on with this game once 
you feel better. I've done the same thing with school work. not pleasant at 
all.


For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Thomas Ward Gamers@audyssey.org
Sent: Wednesday, September 13, 2006 6:12 AM
Subject: Re: [Audyssey] STFC sad news.


 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the game 
 with the name of the picture file.  Had no back up, so the picture was 
 gone.  It had taken me a very long time to draw it so nice with the 
 graphics way back then.  Losing it made me so upset that I never did 
 redraw the thing.  The only thing that I did do was to learn to save 
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

 Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Ian McNamara
hi tom i would take a rest from it if i was you and then think about what 
you want to do
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 2:17 PM
Subject: Re: [Audyssey] STFC sad news.


 This is, indeed, very sad news.  Anyone who has lost major work knows the
 feelings you currently have.  What I really want to say, mostly comprised 
 of
 4-letter words, which you have probably already said many times, is 
 totally
 against list guidelines!!  I'd say to take a break, work on something else
 if, and only if, you are in the mood, and not to make a hasty decision on
 what to do from here.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 2:52 AM
 Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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Re: [Audyssey] iPod games

2006-09-13 Thread Robin Kipp
Hi Liam!
Oh, you have an IPod? I tried to use the Ipod of a friend of mine, but
it seemed totally inaccessible to me. So how can you use it?
Regards,
Robin.



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Re: [Audyssey] battrick.

2006-09-13 Thread ari
Good to hear that, but what link do I click on to watch the match and where
do I find out the time of the game?
Hi Ian, I wonder if it's a screenreader thing, are you using JFW? If you
are, could it be your version? I know how frustrating it is to choose all
the players and to go back and find that all but one are their! Particularly
bad when you've set tactics, etc. On the subject of this, I'd like to know
if I want to have a battrick membership, do I need to have a paypal account
to pay with paypal? I can also buy azabat games using paypal, but my problem
is that I don't think paypal is open to us in S.A, has anyone here paid by
paypal before?
Thanks
Ari


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
Well, I know when I have to redo things, I find I improve upon things.  So, 
don't feel so bad.  Just it in stride, I always count it a blessing.  Sure 
its a set back, but now you have the chance to even make it better.

I find myself having to rerecord in my voice forum for my NFL Pool and I 
curse myself, but I end up improve upon my recording.

You think Captain Kirk would just quit and cut and run.

I wouldn't.  With what you did still fresh in your mind it be much easier to 
reproduce then later.  With your work still in your head, your created 
juices can now flow better and may indeed add new things.

Bad new, no a blessing, my friend, besides its a reminder to all us to 
backup our work and whatever we find important to us.

Best wishes
Crash
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 7:17 AM
Subject: Re: [Audyssey] STFC sad news.


 This is, indeed, very sad news.  Anyone who has lost major work knows the
 feelings you currently have.  What I really want to say, mostly comprised 
 of
 4-letter words, which you have probably already said many times, is 
 totally
 against list guidelines!!  I'd say to take a break, work on something else
 if, and only if, you are in the mood, and not to make a hasty decision on
 what to do from here.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 2:52 AM
 Subject: [Audyssey] STFC sad news.


 Hello gamers,Hello gamers,
 It is my deepest regret at this moment to announce some very sad and
 unhappy news about STFC which will put development of that title back by
 countless months. Even worse I know I am to blame for that setback do to
 my foolish complacency, and lack of backing up the code as often as I
 should have. For that mistake I am paying a huge price. So here is what
 happened.
 As you know in July I split STFC in to branches. I have the original
 source for 1.0 beta which is thankfully backed up to my USB backup
 drive, and then I was working on a STFC 2.0 with all the features I have
 announced in previous posts with dynamic menus, better sensors, updated
 enemy AI, etc...
 Anyway, I had taken my USB drive off my desktop to backup some stuff
 from my laptop, and never got around to hooking it up to my desktop
 computer. Since all the work on STFC 2.0 was being done on the desktop
 there was only one single copy of the source code. Well, while working
 on STFC 2.0 I was updating the Main.cs file when I discovered somehow
 when deleting some code I had deleted most of the file, and at some
 point had saved the file not knowing most of it's contents was deleted.
 As a result all of the enemy AI, dynamic menus, etc is gone. The code is
 simply destroyed, and there is no way to recover it. I can't even guess
 as to how long it will take to rewrite all that. No less than three
 months damage.
 Needless to say I am extremely upset from this crisis and now I can
 garentee that USB drive will be connected to my desktop almost
 perminitly from now on to backup every single update daily in hopes of
 preventing a similar crisis. However, you know as I know that will not
 solve the immediate issue. I have to decide where to go from here. All I
 can think of is make some miner patches for the STFC 1.0 beta, and
 forget about all the dynamic menus and stuff for now. I can not bring
 myself to rewrite all that stuff right now. It would be to stressful on
 me emotionally to try and recreate two or three months of code again if
 not more since it will all be from scratch this time. In fact, at this
 moment I am so stressed I would rather drop STFC completely for months
 until I can feel ready to take on that project. To say I feel miserable
 is the understatement of the century.
 I'll probably work on something else such as Montezuma's Revenge since
 that at least won't be as stressful to work on.

 Howling like a wounded Klingon:
 Thomas Ward



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Re: [Audyssey] battrick.

2006-09-13 Thread kevin and emma
hi, go to fixtures. select the link of the game you want. this'll give you
a page detailing the game. there'll be a link there to select for the
ball-by-ball. all games start at 10.30 AM UK time on gameday.
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 5:29 PM
Subject: Re: [Audyssey] battrick.


 Good to hear that, but what link do I click on to watch the match and
where
 do I find out the time of the game?
 Hi Ian, I wonder if it's a screenreader thing, are you using JFW? If you
 are, could it be your version? I know how frustrating it is to choose all
 the players and to go back and find that all but one are their!
Particularly
 bad when you've set tactics, etc. On the subject of this, I'd like to know
 if I want to have a battrick membership, do I need to have a paypal
account
 to pay with paypal? I can also buy azabat games using paypal, but my
problem
 is that I don't think paypal is open to us in S.A, has anyone here paid by
 paypal before?
 Thanks
 Ari


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[Audyssey] Another gameplay recording with me playing Pipe2

2006-09-13 Thread Christian
Hi all,
I have just created a gameplay recording with me playing Pipe2 on the normal 
difficulty.
Please let me know what you think, especially the boss level. How can I do that 
better? The file can be found at:
http://games.asmodean.net/bsc/Christian_Pipe2N_Sep12_2006.mp3

All the best and thanks,
Christian


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Richard Bennett
Hey Thomas, I am sorry, so sorry to hear that happened to you. I can only 
imagine how much work was lost. When something similar happened to me with 
my floppy drive at school, my floppy disk somehow getting near a magnet and 
thus it getting wiped out, luckily I only lost a single chapter's work. I 
know I was stressed out over that, but I am sure we are all behind you and 
back your decision 100% in whatever decision you decide to make on STFC. 
Hope you are doing better today my friend.
BEAN 


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Re: [Audyssey] where has the portal gone?

2006-09-13 Thread Lisa Leonardi
What game is this post referring to?

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; gamers@audyssey.org
Sent: Tuesday, September 12, 2006 2:47 AM
Subject: [Audyssey] where has the portal gone?


 Hi all.
 For all those who think the portal dissapears, well aparently it doesn't.
 It just moves.
 If you scan properly in the room with the level1 teleport there is a door.
 its almost in the same place as the level1 teleport though so hard to 
 spot.
 Now go through that and down the passage.
 Through the door at the end and then search for another door, again
 hard to spot but you can get there.
 Then shoot the monsters and the portal is there.
 If it aint there, its in the other place.
 I recomend getting the armour first, shooting the monsters in
 the  room with the first end game portal.
 If its there go back and finnish the other locations.
 A small tip.
 If you can avoid destroying the portal, well its lightly protected.
 Nothing major guards that.
 a cyborg, and sometimes a couple humans with lasers.


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Phil,
So true. I know my skills have vastly improved the past three or four 
years, and the STFC I could write now would blow away anything previous 
seen just do to the fact I have learned allot over that time. Problem is 
the 2.0 was going to have many core portions rewritten from scratch and 
some of the code got nuked was rewritten code.
In the end you might be write that I might be better off to start with a 
totally new blank project and start from scratch. Sure A real pain in 
the backside, but the end product would be much better than before.


Phil Vlasak wrote:
 Hi Tom,
 I sympathize with your grief.
 When PCS Games was just getting started in 1996 Carl was working on an audio 
 sounds version of his Any Night Football.
 After working on it for weeks his hard drive crashed and he lost all the 
 work.
 He decided to shelve the project and work on other things. About two years 
 later he started working on the game again, and even did two teams to try it 
 out.
 Unfortunately getting the two teams stats scanned correctly took us a month 
 so we realized that devoting two years on one game was not economically 
 reasonable.
 But his code was much better after having worked on about ten games 
 in-between.
 Ever since that I always back up my work every week and I check the back up 
 file on my second hard drive to make sure it exists.
 Sincerely,
 Phil
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Gary,
What you say makes sense. Now, that I have to basicly start over from 
scratch there is lots of room for improvement and might as well redo the 
entire game and that way the final product will be better than ever.
What allot people don't know is STFC 1.0 beta still has allot of old 
code, mistakes, from when I was just learning C#.NET. Now, that I have 
become much better and skilled at it the next version if rewritten from 
total scratch would actually wind up being a easier to maintain, feature 
ritch, and stable release from the get-go.

Gary Whittington wrote:
 Well, I know when I have to redo things, I find I improve upon things.  So, 
 don't feel so bad.  Just it in stride, I always count it a blessing.  Sure 
 its a set back, but now you have the chance to even make it better.

 I find myself having to rerecord in my voice forum for my NFL Pool and I 
 curse myself, but I end up improve upon my recording.

 You think Captain Kirk would just quit and cut and run.

 I wouldn't.  With what you did still fresh in your mind it be much easier to 
 reproduce then later.  With your work still in your head, your created 
 juices can now flow better and may indeed add new things.

 Bad new, no a blessing, my friend, besides its a reminder to all us to 
 backup our work and whatever we find important to us.

 Best wishes
 Crash
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Ian,
Thanks. Actually I may take the rest of the week off of programming 
completely and start in fresh next week or so. I'll be able to think 
clearer about it once I get over the emotional shock of having just 
nuked several months code in a blink of an eye.
Although, I am a bit of a workoholic, and in the end my desire to get 
something working again may overwelm me.


Ian McNamara wrote:
 hi tom i would take a rest from it if i was you and then think about what 
 you want to do
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Charles,
Indeed this is a time for those four letter colorful metaphors we can't 
mention on list, but oddly enough I was to shocked to utter any when I 
made the discovery. My first reaction was stunned silence, and then 
disbelief. It was only minutes afterwards when reality set in I uttered 
several in a row.


Charles Rivard wrote:
 This is, indeed, very sad news.  Anyone who has lost major work knows the 
 feelings you currently have.  What I really want to say, mostly comprised of 
 4-letter words, which you have probably already said many times, is totally 
 against list guidelines!!  I'd say to take a break, work on something else 
 if, and only if, you are in the mood, and not to make a hasty decision on 
 what to do from here.
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Liam,
As I recall at one point I believe you mentioned something similar 
happened to SL where you had to rewrite SL?
At any rate having it happen once is bad enough. I'd hate the thought of 
doing it more than once.
Honestly, I don't even know how on Earth I deleted 80%% of the Main 
class without noticing. I saved was ready to move on to my next function 
to upgrade and wam I noticed most of the file was missing and since I 
just saved I knew it was vaperised. Three or four months of upgrades 
down the toilet.

Liam Erven wrote:
 Oh man.  The number of times I've done that to code.  I can't even count
 anymore.
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Lukas,
For the moment I have been putting my work in to Montezuma's Revenge 
today. I was hoping to deal with my misery by looking at one of my 
projects that is for the moment posative. Although, the core engine 
updates required for MR is a bit complicated since one of the problems I 
want to solve in this upgrade is that problem with hearing sounds 
through walls and give a more perfect 3D audio environment.
Maybe in a week or two I'll start over from scratch with STFC, but I am 
giving it a break for the moment.



Neo wrote:
 Hi,
 I can perfectly understand your feelings. It would be really dumb to want 
 you to rewrite it right now. I would also guess to continue work on Monty or 
 whatever else and get back to STFC once you feel like it. So don't worry 
 about the loss right now and live on. :-)
 Take care,
 Lukas
   



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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Jim,
Yeah, I always save early and save often, but unfortunately I am bad 
about backing up my data on a regular basis. This lesson should remind 
me the price to pay for failing to backup often.


Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the game 
 with the name of the picture file.  Had no back up, so the picture was gone.  
 It had taken me a very long time to draw it so nice with the graphics way 
 back then.  Losing it made me so upset that I never did redraw the thing.  
 The only thing that I did do was to learn to save often, early and make back 
 ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Battrick

2006-09-13 Thread kevin and emma
hi ari, i've challenged you now as i'm out of the cup at the first round
stage. so if you want a game accept my challenge.
Kevin - owner of the audyssey gamers discussion list at:
www.audyssey.org
contact me via email/msn:
[EMAIL PROTECTED]
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Monday, August 28, 2006 7:43 PM
Subject: [Audyssey] Battrick


 Hi everyone,
 I've made a very bad mistake with coaching in Battrick. You don't have 5
of
 each type of coach, I did some experimenting and see that you have 10
 training sessions. Of those sessions, you hire coaches from batting,
 bowling, fielding, keeping, and fitness to fill these. Example,
 3 batting, 3 bowling, 1 fitness, 1 keeping, and two fielding would make
your
 10 sessions. Your sessions would then be 3 bowling, 3 batting, etc. If you
 hire more than ten, those coaches just waste money (I wasted so much
 resource!) So, again, if I were to hire 10 fitness coaches and no others,
 all my 10 sessions would be just fitness, or 9 fitness and 1 bowling, the
 same.
 The new Battrick season starts on September 10, and it's going to now also
 have three day matches!
 Simon, I've found your team and have challenged you, so I think you have
to
 go to your pavilion page to accept so we'll have a friendly.
 Kevin, I haven't found your team yet, is it more than one word and is it
 called It's not cricket? I'll look, but in case I don't find it by search,
 in what region of England are you? If you want to have a friendly against
 me, my team is called Uninspiring Batting, and it's in the Gauteng region
of
 South Africa.
 Ari


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[Audyssey] Cant connect to a mud

2006-09-13 Thread Christian
Hi all,
I am trying to connect to a Swedish mud but when I connect and try to enter a 
username nothing happens. The username prompt is still there and I have tried 
pressing enter but nothing happens. I am using Windows Hyper terminal. It seem 
to work fine in Microsoft Telnet but Swedish characters don't work well there. 
Any ideas what might cause this problem?
Many thanks,
Christian


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Re: [Audyssey] Cant connect to a mud

2006-09-13 Thread Cary
if you give the address and port I'll check it out and see what I can find 
out.
HyperTerminal really isn't that great for MUDs.  You should use a MUD client 
like GMud or MonkeyTerm.
-Cary
- Original Message - 
From: Christian [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, September 13, 2006 6:23 PM
Subject: [Audyssey] Cant connect to a mud


 Hi all,
 I am trying to connect to a Swedish mud but when I connect and try to 
 enter a username nothing happens. The username prompt is still there and I 
 have tried pressing enter but nothing happens. I am using Windows Hyper 
 terminal. It seem to work fine in Microsoft Telnet but Swedish characters 
 don't work well there. Any ideas what might cause this problem?
 Many thanks,
 Christian


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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
Have your computer schedule to backup for you.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 4:48 PM
Subject: Re: [Audyssey] STFC sad news.


 Hi Jim,
 Yeah, I always save early and save often, but unfortunately I am bad
 about backing up my data on a regular basis. This lesson should remind
 me the price to pay for failing to backup often.


 Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same thing 
 like 25 years ago when working on the first version of Star Mule.  I had 
 drawn a beautiful picture of the Star Ship Enterprise.  It had running 
 lights, blinking lights etc.  I then accidently saved the code of the 
 game with the name of the picture file.  Had no back up, so the picture 
 was gone.  It had taken me a very long time to draw it so nice with the 
 graphics way back then.  Losing it made me so upset that I never did 
 redraw the thing.  The only thing that I did do was to learn to save 
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] STFC sad news.

2006-09-13 Thread Dave
Hi,
I've had some bad days, and i'm not a programmer, but any way you cut it 
nuking 80%+ of your code is a major downer. I've lost data in hard disk 
crashes, but that was hardware, i think this in a way would be worse. If 
you've got cash i'd recommend a USB thumb drive for all your computers, 
they're relatively cheap these days and going down fast in price. They're 
also reliable as heck, i accidentally put one through a wash and a dry and i 
am happy to say that after i got over almost having a heart attack it was 
the cleanest but still totally operable USB thumb drive. If and maybe a 
supplement to a USB thumb drive, would be a version control system for 
source code, subversion, and i think if your using the ms .net suite of 
compilation tools they have a plugin for svn, that way you could branch off 
a development branch from your main branch.
You have my sympathies.
Dave.

- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 8:48 PM
Subject: Re: [Audyssey] STFC sad news.


 Have your computer schedule to backup for you.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 13, 2006 4:48 PM
 Subject: Re: [Audyssey] STFC sad news.


 Hi Jim,
 Yeah, I always save early and save often, but unfortunately I am bad
 about backing up my data on a regular basis. This lesson should remind
 me the price to pay for failing to backup often.


 Jim Kitchen wrote:
 Hi Thomas,

 I know that this won't make you feel any better, but I did the same 
 thing
 like 25 years ago when working on the first version of Star Mule.  I had
 drawn a beautiful picture of the Star Ship Enterprise.  It had running
 lights, blinking lights etc.  I then accidently saved the code of the
 game with the name of the picture file.  Had no back up, so the picture
 was gone.  It had taken me a very long time to draw it so nice with the
 graphics way back then.  Losing it made me so upset that I never did
 redraw the thing.  The only thing that I did do was to learn to save
 often, early and make back ups.

 I am very sorry to hear that you lost all of that very hard work.

 BFN

  Jim

 Out of my mind. Back in five minutes.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] sorry I forgot something

2006-09-13 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Oh yes, you press c to hear your current coordinate.

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