Re: [Audyssey] topspeed 2 - I'm confused
Hi Rachel, I gues you naturally know that Top Speed's basic characteristics suite driving a real car quite well. So you have to keep your foot on the gas (hold down the up arrow) to maintain continuous progress, as well as keep on breaking or steering in the turns, not just tapping the arrow a single time and hoping for the car to maneuver itself intelligently. It might seem abit funny to emphasize this, but I've really met a blindie whose mind worked like that. Obviously he had no clue at all as to how a real car behaves. :-) That's all about it - you have to listen carefully and sensitively for signs of your car's behaviour - the sound of your engine, the position in the stereo field, potentially sounds of the other cars and environmental ambience, and if you have the track memorized, think a few turns in advance and in accordance with your speed, etc, etc. But most importantly, the co pilot announces the direction in which you shall turn your car, not the one in which physical force will start pulling you. It means that the sound of your car shall always move in the opposite direction than was announced in turns. If it doesn't, you shall probably check whether your speakers are correctly placed. So, if the co pilot says a right turn is incoming, you shall just steer left until your car reaches the center of the stereo field again. Also, it might help to set fixed distance before the curve announcement in game options, at least at the beginning, until the learning curve doesn't seem too sharp to you any more... :-))) Hope this helps, and feel free to ask all day and night if needed. :-D Take care, Lukas - Original Message - From: Rachel D Keyte [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:47 AM Subject: [Audyssey] topspeed 2 - I'm confused Hi all, New attempting to play topspeed 2, but it just seems confusing. first of all, is my car meant to remain in the stereo feild at all times? I'm trying to play time trial to start with, and it seems that sometimes when the thing tells me left it will go left itself so my turning just results in my crashing. I just don't get it at all. I have listened to sean's review. Just wondering how much I'm missing here, and if anyone wants to explain. Cheers! -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.13/632 - Release Date: 16/01/2007 4:36 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1189 (20050808) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed 2 - I'm confused
Hi Rachel, I don't know if this will help, but the perspective of Top Speed is that of being above and behind your car rather than inside your car as is the perspective in Mach 1. So the sound panning does end up being backward to that of Mach 1. HTH BFN Jim So what if I'm a bit behind. I like the view from here. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Voyager Elite Force.
Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor is also shielded, but one of your buddies is behind it. You can rescue him, but of course the Borg will get kind of upset at you taking one of there prisoners awaiting assimilation, and then the real combat begins. Personally, I have found fleet the the Borg troops as much as you can, save phaser ammo, as well as frequencies until you locate the Infinity Modulator. Thanks Seven for a kick butt weapon. Once you find it blast away at the Borg. They will swarm you in huge numbers, but with that weapon in hand you can cut them down. Ok, assuming you complete levels 1 through 3 you discover it was all apart of your training simulation, but just as you are finding this out Voyager is ambushed by an unknown alien ship. The Warp core goes off line, and Torres reports a massive warp core breach. Since you are still garbed in your hazard gear, and happened to be reporting for duty on the bridge Captain Janeway orders you down to main engineering where Torres gives you your mission orders. Basically, get in there and save the warp core before you get fried, the ship blows, or Voyager is forced to eject the warp core leaving them stuck in the Delta Quadrant forever. That's about as far as I have gotten, but I have been reading up on the other away missions, etc and they sound really awesome. Especially, the battles with Species 8472. Anyone played this game, and have tips, tricks, or advice for making this a tad more accessible, or have tricks on I can get around some of the sighted requirements? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games product ordering and registration.
Hi Will, That is something that is yet to be decided upon. I have already Expressed my misgivings with the way that GMA currently registers games like every time you format your hard drive and reinstall XP from scratch I have to get a new product key, or I have to order a key for every computer I own. GMA is nice about key replacements, but it is still a hastle. Even making it computer specific is proving to not be as secure as many devs would like. I know of a commercial licensing tool which is suppose to lock a product to a specific computer but there are supposed to be cracks out there for it. In the end what a dev does it makes it harder, but not impossible to crack a game. will wrote: hi unless you make it computer specific as in GMAgames? regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] blind bastard
hi i think it available from www.malinche.net as a free game, not sure? regards, will - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 4:14 PM Subject: Re: [Audyssey] blind bastard I'm afraid I've never even heard of this bofh thing, but now I'm intreagued. Could you please give me some more information? Beware the Grue! Dark. - Original Message - From: Sean Mealin [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 16, 2007 11:46 PM Subject: Re: [Audyssey] blind bastard God I love the BOFH it is so fun to read. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Tuesday, January 16, 2007 6:40 PM To: gamers@audyssey.org Subject: [Audyssey] blind bastard Hi all. Subject says it all almost. I know that there is a bofh game out there in zcode. I was thinking about a blind bastard. Something like you are working in some sort of company doing tech support and other such things. The company bosses decide that you are to slow or that they can't be bothered with adapting visual custom systems for your use. Instead of firing you outright they decide to make life hell for you. There is a few differences with the blind bofh to the normal one. I just havn't figured it all out. With the new audiomaker coming out I'm planning on making such a title. Also there is no bofh game for the windows os in audio. So any ideas about what I can make my char do. Oh, this game is probably not going to be suitable for children I probably should say that. simply because of a few thingsthis guy will do. The guy will swear loads for starters. Drop things especially if they will break, smash computers, crash computers, drop things out windows. mangle things, put joke programs on others systems then tell them they have some major virus and to reformat and other such things. To say my char is going to be probably insane well maybe. Not sure what exactly I will actually do fully but hay here is this new game engine coming out, and well I'm going to make something with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Moderator programming topics.
Hi all, I fear the programming topics are beginning to slip away from gaming and get more into more general programming discussions. Audysey is primarily for existing games. I suggest that we all take the programming topics to the agdev-newbies list hosted over on the agdev.org sight. Shean already gave the address for this sight so if you look it up, and sign up we can get talking about game programming. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker/save feature
No trouble. I do very much hope that coppying stuff is possible in audio game maker, sinse then it'll be possible to spend time creating lots of unique game content, rather than having to repeat things many times. If this feature isn't available in the initial release, I certainly hope it's added later. Combining the copppy feature with use of passwords for game files was indeed my thought, sinse as you say, alsorts of things would be possible, from having different game difficulties, to creating a hole bunch of different save states for the game depending upon what items you have etc. Beware the Grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:33 AM Subject: Re: [Audyssey] audio game maker/save feature Dark, Thanks, I feel better now. By the way I liked those questions about the game maker you asked. It would make sense and be a time saver if you could just plug in a room you already created. As far as the passworded thing goes I could see other applications as far as bonus levels and extra bag guys to fight and magic items and all sorts of things. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 6:17 PM Subject: Re: [Audyssey] audio game maker/save feature Please don't feel bad, it's an easy mistake to make. I believe the manual has something to say on the subject of saiving, but as you said yourself, the manual can be a trifle confusing without anything to apply it to or any examples to look at. Beware the grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:07 AM Subject: Re: [Audyssey] audio game maker/save feature Oops! Sorry, I feel really, really stupid... I don't know anything about programming. So when I read the messages about not being able to save I thought everyone meant the program and not the game. Sorry. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:48 PM Subject: Re: [Audyssey] audio game maker/save feature Yes (obviously... grin)... we're talking about the functionality of being able to save your progress during gameplay (and *not* saving a game under development) - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:35 AM Subject: Re: [Audyssey] audio game maker/save feature I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:36 PM Subject: [Audyssey] audio game maker/save feature I understand the beta viersion won't have a save feature. So does that mean we won't be able to save any game we start even if it is completed? If we can't save anything we create what is the point of having the creator without being able to retain our work? Thanks, Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.12/631 - Release Date: 16/01/2007 8:25 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Passwords for Audio game maker
Well as I said, it's hardly an original thought sinse it's been used lots of times in main stream games and interactive fiction as well (and in the If, it's even used with separate game files). Beware the Grue! Dark. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:40 AM Subject: Re: [Audyssey] Passwords for Audio game maker hey, good idea. I never thought of that. Josh - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:03 PM Subject: [Audyssey] Passwords for Audio game maker Hello. Please excuse me if this is a stupid question, but I was wondering if it might be possible to create password locked game files to replace a save feature. Before the days of save features in main stream games or even in cerial interactive fiction, this method was opften used to save a game's status. Obviously the amount of different exe files you could create would be limited, but at the very least you could split a long game into smaller chunks by creating in effect separate smaller games (say one for each level), each file locked with a password that you'd get when you completed the previous one in the series. I was also wondering, is there any facility iether in the audio game maker itself or in the coded files you create, to coppy certain things once you've created them, either building block constructions like enemies, or entire worlds, say you wanted the same room several times in a dungeon. This is also related to the previous question, sinse if you can coppy game elements or even entire chunks of game, it might make creating a large game in various smaller bits a good deal easier than having to repeat everything from scratch. sorry about the annoying questions. Beware the Grue. Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games product ordering and registration.
Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. When I first got gtc1.0, the losing ids happened as you described. This was squashed. At 09:37 p.m. 17/01/2007, you wrote: Hi Will, That is something that is yet to be decided upon. I have already Expressed my misgivings with the way that GMA currently registers games like every time you format your hard drive and reinstall XP from scratch I have to get a new product key, or I have to order a key for every computer I own. GMA is nice about key replacements, but it is still a hastle. Even making it computer specific is proving to not be as secure as many devs would like. I know of a commercial licensing tool which is suppose to lock a product to a specific computer but there are supposed to be cracks out there for it. In the end what a dev does it makes it harder, but not impossible to crack a game. will wrote: hi unless you make it computer specific as in GMAgames? regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
I have had friends who played elet force 1 and 2. I can't remember how it all went, but you meet the etherians, good guys, and this living thing called the forge and the warsoth or is it vorsoth. Its a misprogrammed computer or something electronic. It basically wants to concer you need to kill it. In ef2, you come home, firstly having to get out of a borg cube, this time having your imod jammed for a time. Then you are in starfleet acadomy where you are told that the hazard team is no more. The team is saved by picard and you go to the enterprise. Where you get the idril who are not good, some are some are not and atrexians I think, and exomorphs which are massive monsters, weapons really. Basically its the end of a genetic war. There are many sides in this war, but in the end the sides sort it all out amongst themselves and end of that. IN ef1 there is an expantion pack, where you go round voyager, into the holodeck, and trying things like hair pasta from the replicater. The going around voyager pack is boring to. The only thing my friends and I found funny but not really productive was shooting the crew including janeway. Ofcause its game over but you get the idea. In ef2 in starfleet acadomy its possible to shoot people and the game won't bat an eye. However if you shoot sertain people the game will crash. My best game that has non stop action would bridge commander. The cardiations are up to their tricks again, we have the kesoc, a new cylicon bassed alien with advanced weapons working with the cardations. Ofcause cardations just want the tech and to invade. So you have the dontless and then soverign. You can also play simulated battles and do play sim battles with klingons and other things. Bridge commander is more like stfc, and stng than the elete force storys, with bc its like you are watching the tv except you are causing the shots. The game unfortunately is mouse controled. Otherwise a blind person would be able to some what play it as there is a load of audio prompts. also warnings when you do the wrong thing. Sometimes there are 2 sometimes none. At 09:24 p.m. 17/01/2007, you wrote: Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor
[Audyssey] live chat rpg
Hi Everyone, I was wondering if anyone would like to run a live chat rpg. I would certainly love to play. I lost my regular gaming group a few weeks ago and would like to keep playing. So if there is already a group going on I would like to enter it or create a new one. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sryth blade square
There is a news posting on the sryth web site about finding someone in blade square. Is this person the new adventure in blade square? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] PCS games news, was sarah
Hi Folks, It must be something in the air, but both GMA and Draconis Entertainment will be on vacation for the next two weeks. David Greenwood and myself have managed to remove two major bugs in the Sarah game but there are still two others to remove before I will be happy selling the game. I will continue to work on getting the bugs out and possibly adding additional features but I do not want to post the game before major people at the two companies get back during the first week in February. I am sorry for the Sarah game release delay, and my contest for a free magic wand will have to be extended. Thanks to Tom Ward, I have a new slithering snake sound to add to a certain chamber. sincerely, Phil [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] live chat rpg
Hi Yvonne, There has been a live chat RPG game going on for at least five years at Audio-tips.com It is a Dungeons and Dragons Role Playing Game and takes place Sunday nights at 9:00 to midnight Eastern US time. It includes myself and David as players and I have a page about it at, http://www.pcsgames.net/dungeons.htm Phil - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:00 AM Subject: [Audyssey] live chat rpg Hi Everyone, I was wondering if anyone would like to run a live chat rpg. I would certainly love to play. I lost my regular gaming group a few weeks ago and would like to keep playing. So if there is already a group going on I would like to enter it or create a new one. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] What ever happened to BSC?
I've tried logging into the BSC web page and I keep getting can't find. Now the correct address is www.bscgames.com Is it not? Can anyone answer this question for me? Thanks for the help. Ron who would love to show off the blast chamber game to a few friends. Matt and his sweet little bit of honey. Ron and Boz and Terry who is retired but still scrappy in her old age. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] What ever happened to BSC?
The site is currently not reachable. I can assure you that the company still exists though. I played a few BSC games last week and submitted scores. I've copied this reply to support to let them know, but I'm sure someone else has already done this. * The Kolesar Brothers [EMAIL PROTECTED] [2007-01-17 06:57]: I've tried logging into the BSC web page and I keep getting can't find. Now the correct address is www.bscgames.com Is it not? Can anyone answer this question for me? Thanks for the help. Ron who would love to show off the blast chamber game to a few friends. -- If there be dearth in the land, if there be pestilence, if there be blasting, or mildew, locusts, or caterpillers; if their enemies besiege them in the cities of their land; whatsoever sore or whatsoever sickness there be: -- 2 Chronicles 6:28 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] star trek voyager elite force
Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible elite force game. I read that in the game there is more than one .exe file, so in essence there is two games in one. Maybe when audio game maker comes out and if I can make such a game using the tools it gives me I can make several games and package it as one and you can choose which game and how hard you want it by chooseing the appropriate .exe file or shortcut to that file. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
hi all how do i get passed level one on this game i find the axe kill the robot find a switch, then what? regards, will - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:12 AM Subject: Re: [Audyssey] Technoshock Finally Complete! I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
Hi, To get passed the fireballs, duck with control+down. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:12 AM Subject: Re: [Audyssey] Technoshock Finally Complete! I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
Hi all, Here's a hint: H I N T You all are missing something. Remember the sound of a door opening when you flipped the switch? That's right, once the fireballs start coming, there's more to explore than there was before. Move toward where they are coming from, and there is another door. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 10:34 AM Subject: Re: [Audyssey] Technoshock Finally Complete! i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] What ever happened to BSC?
hi maybe the site is just down I wonder what the next game from them will be? regards, will - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Blind Gamers Gamers@audyssey.org Sent: Wednesday, January 17, 2007 5:43 AM Subject: [Audyssey] What ever happened to BSC? I've tried logging into the BSC web page and I keep getting can't find. Now the correct address is www.bscgames.com Is it not? Can anyone answer this question for me? Thanks for the help. Ron who would love to show off the blast chamber game to a few friends. Matt and his sweet little bit of honey. Ron and Boz and Terry who is retired but still scrappy in her old age. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
thanks Tom, sorry for the extraneous bandwidth. I misunderstood you that it was okay to discuss dev / language issues here if it was game related. smile My bad! And will close this topic out here now... Have an awesome day and thanks for the tips... Smiles, Cara At 01:46 AM 1/17/2007 -0500, you wrote: Hi Cara, I think we should probably be taking these discussions over to the agdev-newbies list which is designed for specific issues like this. However, since I am already answering this post I'll answer your questions here. As for your first issue I have not as yet found a way around the error list that pops up in C# 2005, and it drives me crazy. As for your second question that one is real easy. Simply, go to your project menu with alt+p and then the letter g for add existing class. Then browse for the files you wish to add. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] live chat rpg
Phil, Thanks for the info. I went to your site and read up on your group some but there is no where to e mail you for instructions to join. Is your group currently full? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 7:29 AM Subject: Re: [Audyssey] live chat rpg Hi Yvonne, There has been a live chat RPG game going on for at least five years at Audio-tips.com It is a Dungeons and Dragons Role Playing Game and takes place Sunday nights at 9:00 to midnight Eastern US time. It includes myself and David as players and I have a page about it at, http://www.pcsgames.net/dungeons.htm Phil - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:00 AM Subject: [Audyssey] live chat rpg Hi Everyone, I was wondering if anyone would like to run a live chat rpg. I would certainly love to play. I lost my regular gaming group a few weeks ago and would like to keep playing. So if there is already a group going on I would like to enter it or create a new one. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Actually, I'm a model rather than a sound designer, smile but have done commercial music production as well... So as not to clutter this list, I'll close now, and say thanks so much for your note and will see if I can locate the list guidelines... If you'd like, please feel free to write me off list, if you would be so kind and point me to any other list info? Meanwhile, I'll locate the yahoo page and see what I can find... Thanks so much and have a great day!... Smiles, Cara At 08:28 AM 1/17/2007 +0100, you wrote: By the way, Cara, are you also on the [EMAIL PROTECTED] list? Many professional sound designers for Hollywood-productions and the international game industry are quite active here. So if you want to chat with the sound designers of, let's say Children of Men, or you want to know how to record palm trees (this was an hilarious thread!) you can do so here... you need to be an industry professional to join I think... - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release
[Audyssey] Fw: phrogram development question : kids programming language .
Hi, I received the following message from the people who make the phrogram kids programming language. I think from the message, if you read it, they are willing to do what is necessary to make phrogram accessible. Josh - Original Message - From: Jon Schwartz [EMAIL PROTECTED] To: 'Josh' [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 11:44 AM Subject: RE: phrogram development question : kids programming language . Hello Josh, Glad you found Phrogram! To answer your questions: 1. The free version of Phrogram does not compile EXE files or produce Windows installer programs. You are the first blind programmer who has asked us about Phrogram, and we would greatly appreciate your feedback about Phrogram, as well as about using JAWS with Phrogram, so here is an academic license key which you can use to register Phrogram: ACAP2K7I-TNM1Z-Y2A1Y-EHMZ1 The Help menu, Enter a Registration key is where this key is entered into Phrogram. Phrogram does require .NET Framework 2.0 - you probably already have that installed, but I'd be glad to send a download link if you do not. Phrogram is a 27 megabyte download, and can be downloaded from http://phrogram.com/files/folders/86/download.aspx That downloaded EXE launches a standard installation wizard. Phrogram adds a My Phrogram Files folder underneath My Documents, and all included Phrogram content is under that folder. 2. We do not know about JAWS, but I am hopeful that Phrogram will work well with it. Phrogram is a .NET windows application, which JAWS should support well. Phrogram is effectively a simple subset of the Visual Studio.NET environment. It's menus and buttons are fairly standard. On feature that might require some scripting is the Explorer pane, which is basically a tree control that organizes the many example programs that are included in Phrogram. I would recommend starting a review of Phrogram program by opening the 16 example programs in the folder 1) Step-by-Step Tutorial. Those are each simple code examples which will give you a very quick introduction to the language. Another feature which might require some scripting is that the code editor using collapsible regions, just like Visual Studio does. The leftmost columns in the code editor include a line number which is informational only. The column after the line number is either a + indicating the region can be opened, a - indicating the region can be closed, or a | indicating that line is within a region which is open. At the moment, regions are closed by default. We already have in mind a feature that allows all code regions to be opened by default - this would surely be a better default for a blind programmer. 3. There are fairly standard keyboard shortcuts for all menu items, and they are listed on the menu item. If it would help to have a specific list of keystrokes and menu functions I'd be glad to send you that. 4. Audio games can be created, but at the moment Phrogram's sound support is limited to playing, stopping and looping of WAV files. We plan much richer sound support in the future, and your feedback about that would be very welcome. Your request for DirectX-style audio control is one we are planning, just as we have also implemented a simplifying wrapper around the 3D model functionality in DirectX. Besides the dozens of WAV files included with Phrogram, we offer nearly 200 others for download from our website. I am a bit worried about the usability of the site for a blind person, so if you find that http://phrogram.com/files/folders/soundfiles/default.aspx is not usable for you, I can provide a list of direct urls to download ZIP files of our sound archives. Thank you, and I hope you have fun exploring Phrogram! Jon Schwartz The Phrogram Company www.phrogram.com -Original Message- From: Josh [mailto:[EMAIL PROTECTED] Sent: Monday, January 15, 2007 09:18 AM To: [EMAIL PROTECTED] Cc: Gamers Discussion list Subject: phrogram development question : kids programming language . Hi, I was doing a google search for programming languages when I came across your site. I am blind, and use a screen reader called jaws version 7.0 from www.freedomscientific.com . I'd like to know the following. 1. Does the free version of phrogram compile .exe files? 2. will it work with jaws? if not, could jaws scripts be written to make it work with jaws? 3. Are there keyboard shortcuts for the development environment? which would make it easier for me to use since I don't use the physical mouse. the screen reader can simulate mouse clicks using keys on the numeric keypad. 4. Can audio games be created using the free versions of phrogram? Here's an example of what I want to do. The games I will make have no graphics in them or pictures of any kind. instead they use sound at different points in the stereo field panning from left to right or
Re: [Audyssey] star trek voyager elite force
there is this copyright issue again josh.At 04:55 a.m. 18/01/2007, you wrote: Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible elite force game. I read that in the game there is more than one .exe file, so in essence there is two games in one. Maybe when audio game maker comes out and if I can make such a game using the tools it gives me I can make several games and package it as one and you can choose which game and how hard you want it by chooseing the appropriate .exe file or shortcut to that file. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
thanks karl. At 05:27 a.m. 18/01/2007, you wrote: Hi, To get passed the fireballs, duck with control+down. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:12 AM Subject: Re: [Audyssey] Technoshock Finally Complete! I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara At 03:24 AM 1/17/2007 -0500, you wrote: Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
Try pressing control+down arrow. This key is used to dodge fireballs. Its called drop a curtzey. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of shaun everiss Sent: Wednesday, January 17, 2007 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Technoshock Finally Complete! I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Fw: phrogram development question : kids programming language .
did you mean to give your code to the list? If you did then I may try to help. I have jaws but I don't know how to script. I have also hal. let me know privately if you would like help. I have loads of free time and it looks like this could be a nice project to run with. On another note, the icsharp dev ide is not accessible, there is no file menu and I had to use my vertual cursors to get anything to speak or do anything. Lets see if this will work. If not I will probably kill vstudio and the sdks that come with it and forget programming for now, its all taking space on both my drives. Its not like I have started anyway. At 06:17 a.m. 18/01/2007, you wrote: Hi, I received the following message from the people who make the phrogram kids programming language. I think from the message, if you read it, they are willing to do what is necessary to make phrogram accessible. Josh - Original Message - From: Jon Schwartz [EMAIL PROTECTED] To: 'Josh' [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 11:44 AM Subject: RE: phrogram development question : kids programming language . Hello Josh, Glad you found Phrogram! To answer your questions: 1. The free version of Phrogram does not compile EXE files or produce Windows installer programs. You are the first blind programmer who has asked us about Phrogram, and we would greatly appreciate your feedback about Phrogram, as well as about using JAWS with Phrogram, so here is an academic license key which you can use to register Phrogram: ACAP2K7I-TNM1Z-Y2A1Y-EHMZ1 The Help menu, Enter a Registration key is where this key is entered into Phrogram. Phrogram does require .NET Framework 2.0 - you probably already have that installed, but I'd be glad to send a download link if you do not. Phrogram is a 27 megabyte download, and can be downloaded from http://phrogram.com/files/folders/86/download.aspx That downloaded EXE launches a standard installation wizard. Phrogram adds a My Phrogram Files folder underneath My Documents, and all included Phrogram content is under that folder. 2. We do not know about JAWS, but I am hopeful that Phrogram will work well with it. Phrogram is a .NET windows application, which JAWS should support well. Phrogram is effectively a simple subset of the Visual Studio.NET environment. It's menus and buttons are fairly standard. On feature that might require some scripting is the Explorer pane, which is basically a tree control that organizes the many example programs that are included in Phrogram. I would recommend starting a review of Phrogram program by opening the 16 example programs in the folder 1) Step-by-Step Tutorial. Those are each simple code examples which will give you a very quick introduction to the language. Another feature which might require some scripting is that the code editor using collapsible regions, just like Visual Studio does. The leftmost columns in the code editor include a line number which is informational only. The column after the line number is either a + indicating the region can be opened, a - indicating the region can be closed, or a | indicating that line is within a region which is open. At the moment, regions are closed by default. We already have in mind a feature that allows all code regions to be opened by default - this would surely be a better default for a blind programmer. 3. There are fairly standard keyboard shortcuts for all menu items, and they are listed on the menu item. If it would help to have a specific list of keystrokes and menu functions I'd be glad to send you that. 4. Audio games can be created, but at the moment Phrogram's sound support is limited to playing, stopping and looping of WAV files. We plan much richer sound support in the future, and your feedback about that would be very welcome. Your request for DirectX-style audio control is one we are planning, just as we have also implemented a simplifying wrapper around the 3D model functionality in DirectX. Besides the dozens of WAV files included with Phrogram, we offer nearly 200 others for download from our website. I am a bit worried about the usability of the site for a blind person, so if you find that http://phrogram.com/files/folders/soundfiles/default.aspx is not usable for you, I can provide a list of direct urls to download ZIP files of our sound archives. Thank you, and I hope you have fun exploring Phrogram! Jon Schwartz The Phrogram Company www.phrogram.com -Original Message- From: Josh [mailto:[EMAIL PROTECTED] Sent: Monday, January 15, 2007 09:18 AM To: [EMAIL PROTECTED] Cc: Gamers Discussion list Subject: phrogram development question : kids programming language . Hi, I was doing a google search for programming languages when I came across your site. I am blind, and use a screen reader called jaws version 7.0 from www.freedomscientific.com . I'd like to know the
Re: [Audyssey] Technoshock Finally Complete!
After you pressed enter on the switch You must just walk in the room until you hear a low beeping sound. Once you are close to it, you will hear a sound indicating that there is a door. You cannot kill the mosquito robot, dodge it and find the elevator. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of will Sent: Thursday, January 18, 2007 2:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Technoshock Finally Complete! hi all how do i get passed level one on this game i find the axe kill the robot find a switch, then what? regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah
Just a wild guess, but . . . when it comes out? - Original Message - From: jamie coady [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 11:23 PM Subject: Re: [Audyssey] sarah hi phil when can we start ordering the key to unlock the game for the full thing - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:37 PM Subject: Re: [Audyssey] sarah Hi Josh, That was the link to the demo from 2005. I was planning to put up a new demo two weeks ago but the bug forced me to not do this. I did not want to waste 3 hours putting up the old demo. As soon as the bug is fixed a new game will be up. It will be both a demo level and the full game so its going to be very large, over 170 MB. Phil - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:52 PM Subject: Re: [Audyssey] sarah I already did, but when I click the link it says cannot find server. when I click the link to download the game demo that is. Josh - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 3:41 PM Subject: Re: [Audyssey] sarah Check at www.pcsgames.net for a demo and for the latest news on the game. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:41 AM Subject: Re: [Audyssey] sarah Does this mean the demo may be available for download soon? Josh - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:42 AM Subject: Re: [Audyssey] sarah lol phill! i am gonna buy the game i think, i will check out the new demo. yay for sarah. but not yay for the castle since it has many many monsters. and after this, i'm not too sure how this could be done but could you please, please, try to make some sort of audio rpg? i've been waiting for one for god knows how long. last crusade is nothing compared to modern rpg's. regards, ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.12/631 - Release Date: 16/01/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] dragon unpack
I must have missed it, but can someone briefly explain how this program work, and where to obtain a copy? JST -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Josh Sent: Monday, January 15, 2007 5:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Illegal activity was: star wars sounds I could give you dragon unpack if you want it. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 7:24 PM Subject: Re: [Audyssey] Illegal activity was: star wars sounds Hi Josh, I have thought about it, but I don't have dragon unpack to wrip the sounds, and I'd have to locate my Star Wars disks. I know where Mysteries of the Sith is as I found it in a stack of stuff while looking for something else. Jedi Knight, Dark Forces, etc I haven't a clue where the disks are. The other major reason is it is allot of pay for little return. I'd really have to think it over before outright cloning someone elses work. Josh wrote: then why not get software, rip the sounds out, and make the games? you'll probably have to make them freeware though. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol! As far as games go, I feel that while it's terribly important to have good ideas / skill or resources to pull them off, attention to details such as sound / acting or good VO can really make or break a game. It really turns me off while playing a game when I can tell that someone is reading a part or is self conscious about the part they're playing. It screams out and really destroys the game's cred in my mind... conversely, If a game has great talent, but the play is mediocre, I'm not so put off on it... I feel like the creators put the time and attention into it but it'll just need to be improved. code can be changed. It doesn't need to feel a motivation! lol!... Of course, either situation can be improved; it's just accomplished differently. smile Anyway, just my thoughts... Have an awesome day and thanks for the glimpse into your philosophies and work with the Game developer!... Smiles, Cara At 08:25 AM 1/17/2007 +0100, you wrote: Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] quake
Hi all I read so many posts about the quake games, but somewhere I have lost the thread. You know? In our country there is a sayhing: I heard the bell but I don't know where the gong is hanging. Just a humerous expression to denote: I don't know exactly what's going on. Anywayh, first of all, do I need to purchase a program in order to play these quake games like all these different mods? Is all the quake mods like sod? The star wars mod of quake: is it also a 3d navigation? I can remember reading something about playing the mods on a shareware version. Does that mean that I have to purchase quake to fully playh these mods? At first my impression was that all starwar games works like trek2000, but if I understand you correctly cara: the star wars mod of quake is also 3d? so if I'm correct: you walk in a 3d environment and you fight star wars characters like you would fight monsters in sod? thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:08 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol! As far as games go, I feel that while it's terribly important to have good ideas / skill or resources to pull them off, attention to details such as sound / acting or good VO can really make or break a game. It really turns me off while playing a game when I can tell that someone is reading a part or is self conscious about the part they're playing. It screams out and really destroys the game's cred in my mind... conversely, If a game has great talent, but the play is mediocre, I'm not so put off on it... I feel like the creators put the time and attention into it but it'll just need to be improved. code can be changed. It doesn't need to feel a motivation! lol!... Of course, either situation can be improved; it's just accomplished differently. smile Anyway, just my thoughts... Have an awesome day and thanks for the glimpse into your philosophies and work with the Game developer!... Smiles, Cara At 08:25 AM 1/17/2007 +0100, you wrote: Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sryth blade square
In the market, yes. Haven't been there yet though. Bryan and his Girl Jenny - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 6:06 AM Subject: [Audyssey] Sryth blade square There is a news posting on the sryth web site about finding someone in blade square. Is this person the new adventure in blade square? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quake
Hello Nicol. My recommendation is to read the archives of the list. I am doing this since I was away this past weekend and there were many messages on this subject. I did not have time to read them all while I was gone. So, I am like you, interested in this. Rather than having people post the same thing over and over since it is only a few days old, just go read the list archives. You will get a lot by typing quake in the search box. The archives can be found from www.audyssey.org Hope this helps. * nicol [EMAIL PROTECTED] [2007-01-17 11:38]: I read so many posts about the quake games, but somewhere I have lost the thread. You know? In our country there is a sayhing: I heard the bell but I don't know where the gong is hanging. Just a humerous expression to denote: I don't know exactly what's going on. Anywayh, first of all, do I need to purchase a program in order to play these quake games like all these different mods? Is all the quake mods like sod? The star wars mod of quake: is it also a 3d navigation? I can remember reading something about playing the mods on a shareware version. Does that mean that I have to purchase quake to fully playh these mods? -- And it shall come to pass, that instead of sweet smell there shall be stink; and instead of a girdle a rent; and instead of well set hair baldness; and instead of a stomacher a girding of sackcloth; and burning instead of beauty. -- Isaiah 3:24 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] encrypting sound files
you have to buy it or is it free? thanks. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 6:12 AM Subject: Re: [Audyssey] encrypting sound files Hi Allen, There are various methods for encrypting a sound file, but the end problem is there are so few actual methods used that any seasoned cracker or another programmer can easily crack them, and have access to those files. One program that works with VB 6 and C++ applications is molebox. It is a nice tool for packing your executable and sound files, and then encrypting the file. Allen wrote: What is the easiest way to encrypt files or is there one? I have purchased a sound pack from Sound Ideas and if I use them I don't want them stolen by someone. If enough people would steal Sound Ideas sounds then they'd go out of business and all programmers would lose a valuable source of high quality royalty-free sounds. Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] spoonbill games.
Hello. Would someone please give me the address to spoon bill games? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] do you have a Rubeck's cube?
Can you solve it? If not, I found a tutorial on how to solve one, written by a guy who is one of the fastest to do so in competition. Not sure how blind friendly it is, but I saw a segment on our National news broadcast. Just for kicks, I downloaded the file. If you have a cube you can use, and you want a copy of the file, send me a request off list. Requests through the list will be ignored so as to not clutter the list with requests. Thanks. -- If guns cause crime, then pencils cause misspelled words. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] spoonbill games.
Hi Terry, The url for spoonbill games I have is http://www.omninet.net.au/~irhumph/products.htm Rich - Original Message - From: Terry Olandese Subject: [Audyssey] spoonbill games. Hello. Would someone please give me the address to spoon bill games? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds of the Scavengers and blast at will. Although stray shots will hit cargo containers, causing them to explode, and I am certain Captain Janeway would be less than pleased to know one of her Hazard Team officers is randomly blowing up the ship's stores. Thankfully, you aren't being graded on hitting cargo that just happens to be in your line of fire. Get to close to some of those containers and it is lights out. As for the expantion pack Activision and Raven Software offers for VEF I also think it sounds pretty stupid. Although, I had before you could shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for the sick-minded a bit funny. I don't have Elite Force 2, but based on your description I doubt I'll be getting it. I like being on the Enterprise and all, but just isn't as fun as being on Voyager and fighting the enemies in VEF. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games product ordering and registration.
HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't get a chance to take calculus or trig in either high school or college, and since I am living on SSI and can't afford to attend college with my wife who is also blind, our first child on the way, I can't take calculus or trig so audio game maker is gunna have to due. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:15 PM Subject: Re: [Audyssey] Voyager Elite Force. Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds of the Scavengers and blast at will. Although stray shots will hit cargo containers, causing them to explode, and I am certain Captain Janeway would be less than pleased to know one of her Hazard Team officers is randomly blowing up the ship's stores. Thankfully, you aren't being graded on hitting cargo that just happens to be in your line of fire. Get to close to some of those containers and it is lights out. As for the expantion pack Activision and Raven Software offers for VEF I also think it sounds pretty stupid. Although, I had before you could shoot and kill the bridge crew. Kind of a dumb idea, but I suppose for the sick-minded a bit funny. I don't have Elite Force 2, but based on your description I doubt I'll be getting it. I like being on the Enterprise and all, but just isn't as fun as being on Voyager and fighting the enemies in VEF. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star trek voyager elite force
Hi Josh, Actually, I have unpacked all the sounds, graphics, and music for Voyager Elite Force directly off my cd. Once my two major concerns, Montezuma's Revenge and Raceway are completed, I will likely begin writing an accessible version of Voyager Elite Force myself. I'd rather do that game myself as I don't see Audio Games Maker coming close to doing Elite Force any justice at all. For example in Elite Force you can save several games at several points in the games. We all know Audio games Maker doesn't have that feature at all yet. Also many of the worlds or missions are a 3D environment with Ensign Munro jumping up on to platforms, elivators, to reach other levels of the ship. A good example of this is In the second Mission Janeway orders you to head to engineering to help B'elanna fix the warp core. Well the turbolift failes half way there, and you can exit on deck 9. If you use a ladder to your left down that main corridor you can climb down to main engineering. This multilevel level environment is probably above and beyond Audio Games Makers abilities. Since VEF is a true 3D environment I'd expect the audio games clone to be the same in that respect. Cheers. Josh wrote: Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible elite force game. I read that in the game there is more than one .exe file, so in essence there is two games in one. Maybe when audio game maker comes out and if I can make such a game using the tools it gives me I can make several games and package it as one and you can choose which game and how hard you want it by chooseing the appropriate .exe file or shortcut to that file. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star trek voyager elite force
Hi Shaun, Yes, there are copyrights in place, but I have read the Raven Software and Activision license agreement for Voyager Elite Force, and there might be some room to actually do this game in accessible format as long as the accessible version was free. The only catch 22 is the license agreement states it has to work with the original product which simply isn't possible, and this would have to be discussed with Activision. I am thinking about contacting Activision about this, but here is a section talking about adding expantions and mods for VEF. • You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. • If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. • New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. • New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. \ shaun everiss wrote: there is this copyright issue again josh.At 04:55 a.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games product ordering and registration.
weird. At 02:17 p.m. 18/01/2007, you wrote: HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C# game code / IDE stuff
Hi Cara, Game programming is one of those gray areas. While not completely off topic it isn't completely on topic. I felt it was better to direct the listers wishing to talk about this stuff to a more appropriate forum where all aspects of game programming can be freely discussed. Cara Quinn wrote: thanks Tom, sorry for the extraneous bandwidth. I misunderstood you that it was okay to discuss dev / language issues here if it was game related. smile My bad! And will close this topic out here now... Have an awesome day and thanks for the tips... Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that leads me to believe they used the Quake 3 engine as the basis for Voyager. I suppose there might be a couple of ways of cranking out an accessible version such as rewrite a new executable or come up with an Audio Quake mod. Cara Quinn wrote: Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
WOW. I love this game. The last time I played it was when it first came out on the PS2; that was back when I had half decent sight. Now, the fun part is go watch the Voyager TV show; every now and then you will here references to Munro or one of his team mates. Where are you right now Tom? It gets really really good; I think I must have played that game for like a week strait. The game is amazing; what happens in one mission will affect the rest of the game. For example, if you don't protect your team mate in one mission, 3 missions down the line you will have to do some really hard task because your team mate (who you did not protect) is not there. That or you miss out on some really funny arguments between team mates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, January 17, 2007 3:24 AM To: gamers@audyssey.org Subject: [Audyssey] Voyager Elite Force. Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about the game, but once I installed it fell in love with the game. To bad much of it needs someone sighted to help with it. However, I can give Raven Software one bit of accessibility credit for VEF though. So many times the menu systems are not very navigable, but the VEF manual comes on the cd in ht ml format, and they have an entire chapter called menus. Once reading that chapter I discovered they list all the menus in order, and tell you what each option does. Just by reading this users manual I managed to figure out the menu system, and can usually move around in them unaided by sighted help. Anyway, Elite Force takes place during probably the fifth, sixth, or seventh season of Star Trek Voyager. Definitely, after the episode Scorpion in which Seven of Nine joined the crew heading back home. Lieutenant Tuvock is training a special elite force of Voyager crewman called the Hazard Team to head up extremely dangerous away team missions to dangerous for the senior staff, and standard crewman. You play the part of Ensign Munro who is second in command of this team, and the game allows you to make Munro a female or male depending on your gender of choice. In mission 1 Seven of Nine designs a new super weapon to fight the Borg called the infinity modulator. The first away team was sent to a Borg ship, was captured, and the infinity modulator fell in to enemy hands. Ensign Munro's first major mission is to beam aboard the Borg Cube recover the I-Mod, and rescue any crewman left alive and assimilated. I've noticed from this mission the 3D audio is great. Sadly though there is no way to know exactly when one corridor ends, and where to turn down one. As it happens in level one you need to make a hard left, and shoot the distribution node powering a force field to gain access to the corridor that leads to your comrades. You are armed with a type 3 phaser rifle and a standard hand phaser. I have found the type 3 phaser rifle is more effective in blasting the Borg. The hand phaser they adapt to far to quickly for my tastes. As far as combat goes you don't have the targeting indicators like in SOD, but if you are able to listen closely and center the sound of the Borgs steps and the wine of its machinery you can line them up in your phaser sights and take them down. Though headphones with good 3D audio is kind of a must to be good at targeting in this game. Assuming you take the corridor that was blocked by the forcefield you walk a ways don this corridor, and make a hard right. This corridor is also shielded, but one of your buddies is behind it. You can rescue him, but of course the Borg will get kind of upset at you taking one of there prisoners awaiting assimilation, and then the real combat begins. Personally, I have found fleet the the Borg troops as much as you can, save phaser ammo, as well as frequencies until you locate the Infinity Modulator. Thanks Seven for a kick butt weapon. Once you find it blast away at the Borg. They will swarm you in huge numbers, but with that weapon in hand you can cut them down. Ok, assuming you complete levels 1 through 3 you discover it was all apart of your training simulation, but just as you are finding this out Voyager is ambushed by an unknown alien ship. The Warp core goes off line, and Torres reports a massive warp core breach. Since you are still garbed in your hazard gear, and happened to be reporting for duty on the bridge Captain Janeway orders you down to main engineering where Torres gives you your mission orders. Basically, get in there and save the warp core before you get fried, the ship blows, or Voyager is forced to eject the warp core leaving them stuck in the Delta Quadrant forever. That's
[Audyssey] Moderator reminder was phrogram development question : kids programming language .
Hi all, Please let's start moving the programming topics over to agdev-newbies which isspecifically designed for this sort of discussion. specifically designed Josh, I am interested in your post, and I'd like to discuss it, but agdev-newbies would be a better forem to hold the discussion. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star trek voyager elite force
ok. I'll let you tackle that one then. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:33 PM Subject: Re: [Audyssey] star trek voyager elite force Hi Josh, Actually, I have unpacked all the sounds, graphics, and music for Voyager Elite Force directly off my cd. Once my two major concerns, Montezuma's Revenge and Raceway are completed, I will likely begin writing an accessible version of Voyager Elite Force myself. I'd rather do that game myself as I don't see Audio Games Maker coming close to doing Elite Force any justice at all. For example in Elite Force you can save several games at several points in the games. We all know Audio games Maker doesn't have that feature at all yet. Also many of the worlds or missions are a 3D environment with Ensign Munro jumping up on to platforms, elivators, to reach other levels of the ship. A good example of this is In the second Mission Janeway orders you to head to engineering to help B'elanna fix the warp core. Well the turbolift failes half way there, and you can exit on deck 9. If you use a ladder to your left down that main corridor you can climb down to main engineering. This multilevel level environment is probably above and beyond Audio Games Makers abilities. Since VEF is a true 3D environment I'd expect the audio games clone to be the same in that respect. Cheers. Josh wrote: Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible elite force game. I read that in the game there is more than one .exe file, so in essence there is two games in one. Maybe when audio game maker comes out and if I can make such a game using the tools it gives me I can make several games and package it as one and you can choose which game and how hard you want it by chooseing the appropriate .exe file or shortcut to that file. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] encrypting sound files
Hi Damien, Molebox is certainly not free. It is something like $300 US. Let us just say it is for the serious game dev wanting to really lock and secure his/her program. x-sight interactive wrote: you have to buy it or is it free? thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sod
hey can anyone give me a clue as to hwo to find the message in level five of sod? thanks. - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Friday, January 12, 2007 3:17 PM Subject: [Audyssey] sod Hi all I have beaten sod on its my turn daddy! You guys were right, I backtracked in level 8 and I found a silent walker and when I killed him, I found the message. I enjoyed the ending sequence a lot. You go up the elevator, then you hear seagulls and all you have to do is use the radio from your inventory and the ship is on its way. Just a question for those of you who have done a lot of exploring. In the area outside the boss room, there is this long passage stretching from the elevator to the door of the boss room. As I walk down this passage there is passages to my left and right, and from them monsters came out. I managed to kill them all, what I would like to know: is it necesary to walk down each of those passages? If there's no ammo etc. lying there, then it sno use me walking down each one of them. Because I tried it and I got lost somewhere so it took me a while to get back to the main passage. I'm just asking for when I play the boss level on higher experience levels. Well the monsters doesn't carry anything, but if any one found stuff lying around in those passages then its worth walking down each one of those passages. After the guy says: tie yourself, you deserve a medal for this, the ship makes a sound as its departing and the eva says: congrachulations, you have completed shades of doom successfully. But then the ship's sound continues. I waited a while to hear if the sound will vanish but it just continues. So then I pressed a key and the sound stops and I was back in the menu. Will this sound play and play until I press a key? Or will it fade awayh after a while? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah manual
yep. unless you splinch yourself, but I don't think that can be done in Sarah. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 12:03 AM Subject: [Audyssey] sarah manual NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hay all I'm busy reading the sarah manual. Sounds interesting! So if I understand it correctly aparate is the same as teleporting? Telepoert is a term that is used in science fiction movies and aparating is the same but it is a term used in wizardry. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah manual
I certainly hope it cannot be done. Sarah is old enough to have learned how to aparate. However, this could be an idea for an ornery game developer to include into the game that could randomly occur. - Original Message - From: joseli Walter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 6:14 PM Subject: Re: [Audyssey] sarah manual yep. unless you splinch yourself, but I don't think that can be done in Sarah. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 12:03 AM Subject: [Audyssey] sarah manual NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hay all I'm busy reading the sarah manual. Sounds interesting! So if I understand it correctly aparate is the same as teleporting? Telepoert is a term that is used in science fiction movies and aparating is the same but it is a term used in wizardry. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] game maker
Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] star trek voyager elite force
tom that looks like you have some room. You would have to ask activision if you could create an accessible interface for the game or something. At 02:43 p.m. 18/01/2007, you wrote: Hi Shaun, Yes, there are copyrights in place, but I have read the Raven Software and Activision license agreement for Voyager Elite Force, and there might be some room to actually do this game in accessible format as long as the accessible version was free. The only catch 22 is the license agreement states it has to work with the original product which simply isn't possible, and this would have to be discussed with Activision. I am thinking about contacting Activision about this, but here is a section talking about adding expantions and mods for VEF. You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. \ shaun everiss wrote: there is this copyright issue again josh.At 04:55 a.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Wow Tom! no way! That's way cool! smile Actually, it's not altogether surprising, as you might be surprised how many games still use variants of that engine in some form... Not sure if you're aware, but though Doom gets cred for being the first 3d FPS it wasn't truly 3d as the creatures and such were 2d models and some of the map features also couldn't be viewed in true panoramic 3d. Quake on the other hand changed all that and was the first truly 3d engine which amazes me as it's still used today, as I said. Incidentally, as of late 2005, Quake 1 has just come out on certain cell phones which have graphics acceleration, and will run all, I repeat all, Quake 1 mods! So technically, it would be possible to run audio Quake on a cell phone! dig?... smile Anyway, sorry for the ramble, but just had to! smile As for VEF, I'm wondering if that may be why their license agreement is a bit open ended like that? As the Quake 3 engine / game code is also open source... Which brings me to your idea. I agree that it would be pretty easy to come up with an accessible version of VEF based on that engine. My work has been concerned with quake 1, but I'll most definitely give this a look up on the web and see what I can find. smile Need another pair of hands?! anyway, this is definitely a terrific idea which I'd love love love to see happen! Smiles, Cara At 08:57 PM 1/17/2007 -0500, you wrote: Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that leads me to believe they used the Quake 3 engine as the basis for Voyager. I suppose there might be a couple of ways of cranking out an accessible version such as rewrite a new executable or come up with an Audio Quake mod. Cara Quinn wrote: Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sod
It's on the last monster in the level. If you take one of the two teleporters in the room with two, it'll take you to a room with a machine and a Cyborg. Kill it and it should have the message, assuming you didn't miss an other monsters up to that point. Then just use a mine to get out. Bryan and his Girl Jenny - Original Message - From: joseli Walter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 5:17 PM Subject: Re: [Audyssey] sod hey can anyone give me a clue as to hwo to find the message in level five of sod? thanks. - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Friday, January 12, 2007 3:17 PM Subject: [Audyssey] sod Hi all I have beaten sod on its my turn daddy! You guys were right, I backtracked in level 8 and I found a silent walker and when I killed him, I found the message. I enjoyed the ending sequence a lot. You go up the elevator, then you hear seagulls and all you have to do is use the radio from your inventory and the ship is on its way. Just a question for those of you who have done a lot of exploring. In the area outside the boss room, there is this long passage stretching from the elevator to the door of the boss room. As I walk down this passage there is passages to my left and right, and from them monsters came out. I managed to kill them all, what I would like to know: is it necesary to walk down each of those passages? If there's no ammo etc. lying there, then it sno use me walking down each one of them. Because I tried it and I got lost somewhere so it took me a while to get back to the main passage. I'm just asking for when I play the boss level on higher experience levels. Well the monsters doesn't carry anything, but if any one found stuff lying around in those passages then its worth walking down each one of those passages. After the guy says: tie yourself, you deserve a medal for this, the ship makes a sound as its departing and the eva says: congrachulations, you have completed shades of doom successfully. But then the ship's sound continues. I waited a while to hear if the sound will vanish but it just continues. So then I pressed a key and the sound stops and I was back in the menu. Will this sound play and play until I press a key? Or will it fade awayh after a while? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game maker
You might want to be careful about that. You might just turn everybody off Audio Game Maker. If a program exists that already allows players to save their in-game progress, people aren't going to want to try the specially designed program, meaning it won't be updated because the devs won't get the funding they need to continue work on it. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 8:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Voyager Elite Force.
Hi Josh, I have never tried the demo. I've got the full version, and the pak file the sounds are in is something like 524 MB. Pretty huge. If your demo pak file is smaller than that then you might not have it all. Although, the pak file holds sounds, vidios, music, graphics, and a bunch of other things so on and I am not sure what is and is not included in the demo. I suppose you could make multiple exe files with Audio Game maker to make multiple games, but with VEF it has two modes which is single player mode and a team player mode type game. As for the math there are books out there as well as other programmers that could probably give you the formulas to use for certain things. Also google is your friend for stuff like that. Another thing I did was grabbed a few open source games for Linux, scanned the source, and wripped out the formulas I needed for my games if I didn't already have it figured out. Josh wrote: so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't get a chance to take calculus or trig in either high school or college, and since I am living on SSI and can't afford to attend college with my wife who is also blind, our first child on the way, I can't take calculus or trig so audio game maker is gunna have to due. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)
I'll do it! I'll do it! Brandon Cole, voice actor extraordinair at your service! Heheheh. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 10:35 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression) Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 4:45 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)
Indeed, not exactly the best job of voice acting ever, which is odd sinse the voice acting in the other draconis games is so good (I bought esp pinball Xtreme almost entirely upon the strength of it's sounds). Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 4:35 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression) Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!
Neither have I! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:35 AM Subject: Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!! Tha't okay, guys, I haven't even gotten past level one. Tim ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game maker
Having not looked into the thing I can't be certain, but I've heard quite a lot of talk about the limitations of that program, and that to actually get a game worth playing it's a good idea to tinker with the code in the exe file yourself. Also, even if it can pan sounds left to right and play different amounts of sounds at once, does it have the same ability to create a 3D environment and objects in sound you can interact with, as in Sod? could you have sound cutscenes with it? Personally, i can't wait for the audio game maker to come out, sinse i've already considdered how to do some fun things with it. My only problem is that the production I'm in happens in early march, so it'll be a while before I can spend all my time and energy on Audio game maker. Beware the Grue! Dark. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 4:46 AM Subject: Re: [Audyssey] game maker You might want to be careful about that. You might just turn everybody off Audio Game Maker. If a program exists that already allows players to save their in-game progress, people aren't going to want to try the specially designed program, meaning it won't be updated because the devs won't get the funding they need to continue work on it. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 8:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] C64 Games was Re: M.U.L.E.
First, download the vice emulator for windows. Then go find your games. One site I think is gamebase64.com. In options, click joystick settings, and use the num pad keys setting. Click file, auto start disk tape image, then pick your game. The vice interfaces perfectly with jaws except that it can't read the c64 screen. Once you start the game you then have to remember what keystrokes do what. The two games I used to play well are pole position and karate devil--I almost beat that one--perfectly accessible! I was halfway decent at Blue Max too, but you couldn't tell where the buildings were to blow em up. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, January 15, 2007 10:02 AM Subject: [Audyssey] C64 Games was Re: M.U.L.E. Hi Ken, How do you use the Vice emulator to play those games? I think I tried it a few years ago and couldn't do anything with it. It would be cool to play OutRun again, I love the soundtrack for that game! Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Another perspective on programming games
Remember we have a python example, called Moosik. Apparently the scripts don't even need to be compiled, so if ya wanna see it in action check it out. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:03 PM Subject: Re: [Audyssey] Another perspective on programming games can pithon interface with directX then? Josh - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:52 PM Subject: Re: [Audyssey] Another perspective on programming games Replying to both of these messages because I seem to have missed one. On Jan 15, 2007, at 2:35 AM, shaun everiss wrote: I have the vb stuff but another language would be cool. What restrictions is ruby over say c#? A bit slower, but audio games are generally not as demanding as their graphical counterparts. You're also restricted to distributing the source with your applications as both are interpreted, though there are utilities for both to convert the scripts to windows executables. At 08:52 p.m. 15/01/2007, you wrote: that sounds a whole lot easier. if i remember that looks like ruby code, as i've seen the midi scripter that emanuel borsboom wrote in ruby, and to script midi uses lines like that. Yeah, that's one of the more advanced features that I like--you can design what are called domain-specific languages, mini-programming languages for doing very specific tasks. See, for instance, how I'm defining game menus in the game I'm planning to release after Torrent: menu do menu(Start game) do item(Easy) do WaveManager.difficulty = WaveManager.Easy Game.start end item(Hard) do WaveManager.difficulty = WaveManager.hard Game.start end end item(Configure) do end item(Exit) do Game.shutdown end end What I've done here is define a game menu with three items--Start game, Configure and Exit. The Start game menu item brings up a submenu with two items, Easy and Hard. Each of these sets WaveManager.difficulty appropriately and starts the game. The Configure item does nothing for now. Exit shuts down the game. Now, none of that is standard Ruby. I'm basically developing my own mini-language for defining menus from within Ruby itself, and it's super easy. This is also very easy to extend to something like, say, game entity scripting, so you can easily develop mini-languages for creating missions, levels, etc.: ship do name = CNV Titan position = [100, 200, 0] speed = 0 mode = :peaceful end or something similar. The possibilities are quite exhaustive for what can be accomplished with domain-specific languages. Anyhow, as I stated, that's a rather advanced feature of Ruby, but it gives you some sense of what is possible. It's an easy language, but no toy or Kids Programming Language. :P however, i didn't realise ruby could actually be coded in windows. i tried to download ruby but all i got was the interpreter. it didn't include any docs on how to script it or anything. Yeah, that's all there is to it. For a good introductory book, see: http://rubycentral.com/book and you say it can interface to dx? wow! No, I didn't say that. As far as I know, it can't. It does, however, work nicely with SDL which is a DirectX alternative. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] encrypting sound files
Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em up in gold wave. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 1:12 AM Subject: Re: [Audyssey] encrypting sound files Hi Allen, There are various methods for encrypting a sound file, but the end problem is there are so few actual methods used that any seasoned cracker or another programmer can easily crack them, and have access to those files. One program that works with VB 6 and C++ applications is molebox. It is a nice tool for packing your executable and sound files, and then encrypting the file. Allen wrote: What is the easiest way to encrypt files or is there one? I have purchased a sound pack from Sound Ideas and if I use them I don't want them stolen by someone. If enough people would steal Sound Ideas sounds then they'd go out of business and all programmers would lose a valuable source of high quality royalty-free sounds. Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game developers list
snip Of course maybe I should set jaws 7.0 punctuation to all when reading source code? snip That is a must! If you would like some help with VB6--getting started, there are tons of folks who could help. I haven't made great games like some of these other folks but I can at least get you headed down the right path--maybe...Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:44 PM Subject: [Audyssey] audio game developers list Hi, Just to let you all know I subscribed to the audio game developer's list. Maybe someone on there can start me off with something a bit less daunting than chopper patrol? yes it's a simple game to play but the source code is intimidateing. Of course maybe I should set jaws 7.0 punctuation to all when reading source code? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
Me too! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:42 PM Subject: [Audyssey] audio game maker Hi, I'd also like to see someone maybe rip the sounds from grand theft auto and maybe make an accessible version of that game. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audioimpression)
I wouldn't make it monotone--sounds good just as it is. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:25 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audioimpression) Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers
Re: [Audyssey] game maker
how bout a sample game? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 10:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game maker
I highly highly doubt it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:46 PM Subject: Re: [Audyssey] game maker You might want to be careful about that. You might just turn everybody off Audio Game Maker. If a program exists that already allows players to save their in-game progress, people aren't going to want to try the specially designed program, meaning it won't be updated because the devs won't get the funding they need to continue work on it. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, January 17, 2007 8:01 PM Subject: [Audyssey] game maker Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot of features we don't need such as features for makeing drawings move and things like that. But game-maker does have sound features, requires DirectX8 or more to play sounds, can play multiple sounds and loop them, and you can pan sounds from left to right in advanced mode. And if you register it for $20 you get even more features like libraries and things like that. You can even make games with gamemaker in which you can save your players progress in the .exe files that gamemaker can create. registration is only $20, the software is very very accessible. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] z mud?
has anyone done anything with z mud 7? I'm curious if any scripts or any modificatiosn are availible to get z mud to work with jaws. I don't want to get stuck having it use say all. there has got to be a better way. thanks in advance: Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.