[Audyssey] The demo from Hell: revisited
It's the demo from Hell! Everyone's cheating at this year's demolition derby--some folks supercharged their cars, some handle better and turn faster than cars ever seen before--and all three of your opponents have guns--and they're *all* out to get *you*! Fortunately, your car is well armed and armored, and you're ready to face these bozos and kick some butt. Bug fixes since the last release: What I've done now is reduced the border to a 40 by 40 grid, slowed the cars down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 and life to 10, and when they die they become inactive and the sounds stop playing--and when you die the game ends. Collisions and attacks do the job of killing them quite nicely--but they weaken your car too. I'm wanting to release this soon but... First of all, how do I increase the score when the player kills an enemy--not when one dies, but when I nail it? I have a calculator set up whose first object is player, first value is score, second constant type is constant integer, second object is player, second value is score, and second integer is 1. Then, when an opponent dies, the die reaction is linked to add in calculator 16 (the score calc,) and the game manager tells you your score, but the score remains the same. Do I need to set up a trigger and exactly how do I do it? Also, I need it to trigger only when a car crashes because I nail it. It's awesome though--I also have a high-speed moving item that takes your ammo back to 100--but good luck catching it! I've lowered car sound volumes a bit, especially that of the player's car, so you can hear what's going on better. I also increased the turn speed to 4. I also want to learn how to decrease speed when I'm hit--by 1, not to a predetermined level. What the heck--I'm gonna zip this up and send it to my directory at Modgirl's site--thanks again, Cara. I hope yall enjoy the game, and that it inspires new interest in AGM--it's not so hard once you tinker a while By the way, I'd like to see the home and end keys jump you to the top and bottom of menus and number lists so you don't have to scroll through 50 sounds to select none. Love this program! One more thing: I misspelled derby but when I spelled the name of the folder correctly nothing loaded up, so where else do I need to change the settings? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The demo from Hell: revisited
oo, sounds fun. Going to check it out. Brandon - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 17, 2007 1:20 AM Subject: [Audyssey] The demo from Hell: revisited It's the demo from Hell! Everyone's cheating at this year's demolition derby--some folks supercharged their cars, some handle better and turn faster than cars ever seen before--and all three of your opponents have guns--and they're *all* out to get *you*! Fortunately, your car is well armed and armored, and you're ready to face these bozos and kick some butt. Bug fixes since the last release: What I've done now is reduced the border to a 40 by 40 grid, slowed the cars down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 and life to 10, and when they die they become inactive and the sounds stop playing--and when you die the game ends. Collisions and attacks do the job of killing them quite nicely--but they weaken your car too. I'm wanting to release this soon but... First of all, how do I increase the score when the player kills an enemy--not when one dies, but when I nail it? I have a calculator set up whose first object is player, first value is score, second constant type is constant integer, second object is player, second value is score, and second integer is 1. Then, when an opponent dies, the die reaction is linked to add in calculator 16 (the score calc,) and the game manager tells you your score, but the score remains the same. Do I need to set up a trigger and exactly how do I do it? Also, I need it to trigger only when a car crashes because I nail it. It's awesome though--I also have a high-speed moving item that takes your ammo back to 100--but good luck catching it! I've lowered car sound volumes a bit, especially that of the player's car, so you can hear what's going on better. I also increased the turn speed to 4. I also want to learn how to decrease speed when I'm hit--by 1, not to a predetermined level. What the heck--I'm gonna zip this up and send it to my directory at Modgirl's site--thanks again, Cara. I hope yall enjoy the game, and that it inspires new interest in AGM--it's not so hard once you tinker a while By the way, I'd like to see the home and end keys jump you to the top and bottom of menus and number lists so you don't have to scroll through 50 sounds to select none. Love this program! One more thing: I misspelled derby but when I spelled the name of the folder correctly nothing loaded up, so where else do I need to change the settings? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Hi Thomas, Just allow me to say that I love reading this kind of after game report. It's what got me interested in making Galactic Civilizations 2 accessible, actually. Congratulations on your victory. Have fun, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] small bug in demo
For some reason the die sound, an explosion, plays regularly when I shoot the enemy--but they're not dead--they keep moving and playing that sound. I'll send this up and see if any of you can fix it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Team Talk server for gamers up at Blind Adrenaline
Hi Che. You said: you can create your own rooms as well, and position all the people in 3d space, so it sounds like they are all around you when you are chatting. Could you explain how it works? Can you set it up, so the voices is comming from the left or the right side? Or what do you mean? Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 3:37 AM Subject: [Audyssey] Team Talk server for gamers up at Blind Adrenaline Hi all, I set up a team talk server on blind adrenaline today. If you haven't used team talk, I highly reccomend it for voice chat, nothing else is as easy to use with such good voice quality, and it has no lag issues on the dedicated server. you can create your own rooms as well, and position all the people in 3d space, so it sounds like they are all around you when you are chatting, which is quite cool. you can get the software here: http://www.bearware.dk/software.php Just look for team talk for windows on that page. After install, you can set it up for voice activation or push to talk, where you hold down a button such as control to talk, either way works fine. To connect to the server, press f2 in the team talk program. You will then enter a URL site and ports. the url is www.blindAdrenaline.com the tcp port is 10300 and UDP is 10301 i think it defaults to those ports, but I am not sure. Let me know if you have any questions, I think this will be great for voice chatting while we play our accessible games. Later, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cluebook for Private Detective School
Hi. I want to make a review of it, but I can't do it yet because I have some issues with my soundcard. But I'm able to make a game-recording of it. If a game-recording is okay, I'll make it for you. But it's not possable to make a good game-recording without makeing spoilers. I know some of you who don't know to start on the mission in the game, make people to talk and stuff like that. I'll show you in a game-recording how to do it if you want it. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 16, 2007 9:48 PM Subject: Re: [Audyssey] Cluebook for Private Detective School Speaking of this game, could someone do an audio review/gameplay recording on it? I'd like to hear some more from it. It actually hasn't been reviewed much, has it? - Original Message - From: Clive Pallett [EMAIL PROTECTED] To: Gamers gamers@audyssey.org Sent: Thursday, August 16, 2007 9:07 PM Subject: [Audyssey] Cluebook for Private Detective School Hello fellow gamers, I am having problems playing Private Detective School. According to the Word manual there is a cluebook on code Factory's web site, but I cannot find it. Does anyone have a copy or know where I can get it? I need some hints to know what to do in the game. I would appreciate any help you can give me. Thanks in advance. Best wishes, Clive Pallett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] stfc 1.2
What will be the differences between stfc 1.0 and 1.2? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
and pyobjc. Gabe Vega The BlindTechtech of all techs Board of directors Arizona Council of the Blind Phoenix 602-903-3852 skype theblindtech --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
The multiplatform version will be automatically included in the next releases. Meanwhile, you can try this file: http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip You will need Python 2.4 (not 2.5) and Pygame. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Hi Zack, As I was mentioning over on USA GamesI really love strategy based games, because they can be so different from game to game. Even the games I lost are interesting. For example, one game I played last night was a stroke of pure genious on the games part. I formed up my fleet on DS9, and sent four of the ships towards Klingon space. The Klingon fleet completely ignored my fleet, went around them cloaked, got in behind and blew up DS9, and the ship I left there to guard. When I realised what was happening I turned my fleet around to meet the Klingons only to have a fleet of Romulans neatly come in from behind, and they closed the noose around my fleet. I basically got slottered. The Defiant escaped just because it was cloaked, and I made a stand at Earth Station Mckinley. I chewed up their fleet, but sooner or later they eventually over welmed my defenses and whiped me out. I really liked seeing the AI come up with something so seamingly inteligent. Sometimes the game can coordinate a really good attack, and sometimes it totally fumbles the play. A really good offense on our part usually destroys whatever attack strategy the game has in mind such as the game story I recorded. In my victory I basically got the cloaked ships to reveal themselves early, and then began picking them apart with superior firepower which I had all ready to go. Zachary Kline wrote: Hi Thomas, Just allow me to say that I love reading this kind of after game report. It's what got me interested in making Galactic Civilizations 2 accessible, actually. Congratulations on your victory. Have fun, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Team Talk server for gamers up at Blind Adrenaline
Hi: You can pann people around. Also, I wouldn't recommend putting yourself on voice activation because it cuts out a lot of the time. But, you can lock your key down. If you would like to know how to do this, send me an e-mail privately. I think it is a good way to comunicate while you are playing an online game such as Sound RTS or Top Speed. - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 10:30 AM Subject: Re: [Audyssey] Team Talk server for gamers up at Blind Adrenaline Hi Che. You said: you can create your own rooms as well, and position all the people in 3d space, so it sounds like they are all around you when you are chatting. Could you explain how it works? Can you set it up, so the voices is comming from the left or the right side? Or what do you mean? Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 3:37 AM Subject: [Audyssey] Team Talk server for gamers up at Blind Adrenaline Hi all, I set up a team talk server on blind adrenaline today. If you haven't used team talk, I highly reccomend it for voice chat, nothing else is as easy to use with such good voice quality, and it has no lag issues on the dedicated server. you can create your own rooms as well, and position all the people in 3d space, so it sounds like they are all around you when you are chatting, which is quite cool. you can get the software here: http://www.bearware.dk/software.php Just look for team talk for windows on that page. After install, you can set it up for voice activation or push to talk, where you hold down a button such as control to talk, either way works fine. To connect to the server, press f2 in the team talk program. You will then enter a URL site and ports. the url is www.blindAdrenaline.com the tcp port is 10300 and UDP is 10301 i think it defaults to those ports, but I am not sure. Let me know if you have any questions, I think this will be great for voice chatting while we play our accessible games. Later, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Hi Trenton, You wrote: You think that there could be a Startrek Final Conflict, on ACB Radio where people could describe what's going on, or the person playing the game on what's going on? Kinda like a weekly series? End quote I don't know but that would be seriously cool. I always like seeing the games AI in action, and the game is sort of tailered towards my own personal brand of strategy. I'd like to see in live action how it does with others who have different personalities, and how it reactes to other STFC players besides myself. The classic noose tactic is one I didn't really write into the game, and it is interesting to see how the enemy game comes up with that strategy based on the existing code. Another cool strategy I see from time to time the Borg cube will often switch targets between move to move damaging multiple ships before killing them off one by one. Quote This story you're write so well could be a radio drama! End quote Now, that would be awesome. Have Captain Picard and crew on the Enterprise, Sisco and crew on Defiant and DS9, etc. Then get the various Romulan, Klingon, and Cardassian commander's and have a weekly broadcast of this war. Mr Warf, ready phasers and photon torpedoes. Fire on my mark. Aye Sir. Phasers and photon torpedoes ready, Captain. Helm, change course to heading 3 1 5,ahead full, engage. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] stfc 1.2
Hi Josh and all, I want to first point out the *.exe file is the same do to the fact I no longer have the source code, but I did make some external changes to the game. First, I replaced the sound effects with some better ones. Which have some added ambience and, larger ship explosions, etc. In STFC 1.0 it used the TNG version of the red alert which was not used on newer ships of the DS9 era, and I managed to obtain and put into the game the DS9/Voyager version of the red alert effect. Now, the bridge red alert sounds more realistic for the era the game takes place in. Since the game is primarily a DS9 based game I put in the DS9 music rather than the TNG music. I have added all new win and lose game prompts complete with cheers, music, and voice. it sounds allot cooler than he original ones in 1.0. I rerecorded all the voice recordings,and managed to fix some of the ones that were incomplete or to hissy in 1.0. I'm attaching a changelog to the install, a link to the USA Games web site, cleaned up manual, new license agreement,and some of the things I wanted to do before releasing 1.0 but didn't. Basically, 1.2 is 1.0 with a nice make over. I want it to be more complete thanit was. To be honest STFC 1.0 was a rushed release, and I want 1.2 to clean it up and make STFC 1.0 a bit more complete. It will be a long while before 2.0 is out do to my other engagements, projects, and STFC isn't the easiest game in the world to program do to the strategy elements involved. Josh wrote: What will be the differences between stfc 1.0 and 1.2? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Hiya, In GalCiv 2, as in STFC, the AI can come up with rather remarkable ploys and strategies. I have a particular after action report I recommend you read if you might be interested in this sort of thing: it's a bit on the long side, but it's what got me interested in making the game playable in the first place. Very much worth it. As for STFC, I've always lost my games so far. Still trying to figure out the map system properly--where exactly is the 'center' of Federation space, as you put it? Heh. Anyways, the link is: http://www.computerandvideogames.com/article.php?id=161570site=pcgskip=yes I'm somewhat disappointed that nobody seemed interested in my effort to make the game accessible, but that's another issue entirely. Enjoy, Zack. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 9:06 AM Subject: Re: [Audyssey] STFC Sweet Revenge Hi Zack, As I was mentioning over on USA GamesI really love strategy based games, because they can be so different from game to game. Even the games I lost are interesting. For example, one game I played last night was a stroke of pure genious on the games part. I formed up my fleet on DS9, and sent four of the ships towards Klingon space. The Klingon fleet completely ignored my fleet, went around them cloaked, got in behind and blew up DS9, and the ship I left there to guard. When I realised what was happening I turned my fleet around to meet the Klingons only to have a fleet of Romulans neatly come in from behind, and they closed the noose around my fleet. I basically got slottered. The Defiant escaped just because it was cloaked, and I made a stand at Earth Station Mckinley. I chewed up their fleet, but sooner or later they eventually over welmed my defenses and whiped me out. I really liked seeing the AI come up with something so seamingly inteligent. Sometimes the game can coordinate a really good attack, and sometimes it totally fumbles the play. A really good offense on our part usually destroys whatever attack strategy the game has in mind such as the game story I recorded. In my victory I basically got the cloaked ships to reveal themselves early, and then began picking them apart with superior firepower which I had all ready to go. Zachary Kline wrote: Hi Thomas, Just allow me to say that I love reading this kind of after game report. It's what got me interested in making Galactic Civilizations 2 accessible, actually. Congratulations on your victory. Have fun, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Another strange idea that may be very cool
Hi! I was just listening to K. Sapergia's review of Chillingham, and now I came up with this quite strange idea. What if someone would do a complete recording of that game while beating it? It won't keep any secrets, but on the other hand it would just be a perfectly awesome story to listen to! You see, my English and creativity (is that a word?) is too limited to play and beat this game. So I'd really enjoy a recording of it. Not really as a game, just as a nice audio drama. I might be totally insane here, but any feedback will be appreciated. smiles --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cluebook for Private Detective School
Hello Søren, that would be most helpful. Best wishes, Clive Pallett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The demo from Hell: revisited
Where do I get this? thanks - Original Message - From: stunnerstud [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 1:26 AM Subject: Re: [Audyssey] The demo from Hell: revisited oo, sounds fun. Going to check it out. Brandon - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, August 17, 2007 1:20 AM Subject: [Audyssey] The demo from Hell: revisited It's the demo from Hell! Everyone's cheating at this year's demolition derby--some folks supercharged their cars, some handle better and turn faster than cars ever seen before--and all three of your opponents have guns--and they're *all* out to get *you*! Fortunately, your car is well armed and armored, and you're ready to face these bozos and kick some butt. Bug fixes since the last release: What I've done now is reduced the border to a 40 by 40 grid, slowed the cars down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 and life to 10, and when they die they become inactive and the sounds stop playing--and when you die the game ends. Collisions and attacks do the job of killing them quite nicely--but they weaken your car too. I'm wanting to release this soon but... First of all, how do I increase the score when the player kills an enemy--not when one dies, but when I nail it? I have a calculator set up whose first object is player, first value is score, second constant type is constant integer, second object is player, second value is score, and second integer is 1. Then, when an opponent dies, the die reaction is linked to add in calculator 16 (the score calc,) and the game manager tells you your score, but the score remains the same. Do I need to set up a trigger and exactly how do I do it? Also, I need it to trigger only when a car crashes because I nail it. It's awesome though--I also have a high-speed moving item that takes your ammo back to 100--but good luck catching it! I've lowered car sound volumes a bit, especially that of the player's car, so you can hear what's going on better. I also increased the turn speed to 4. I also want to learn how to decrease speed when I'm hit--by 1, not to a predetermined level. What the heck--I'm gonna zip this up and send it to my directory at Modgirl's site--thanks again, Cara. I hope yall enjoy the game, and that it inspires new interest in AGM--it's not so hard once you tinker a while By the way, I'd like to see the home and end keys jump you to the top and bottom of menus and number lists so you don't have to scroll through 50 sounds to select none. Love this program! One more thing: I misspelled derby but when I spelled the name of the folder correctly nothing loaded up, so where else do I need to change the settings? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.11.19/956 - Release Date: 16/08/2007 9:48 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Another strange idea that may be very cool
that's a good idea. Brandon - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Mailinglist gamers@audyssey.org Sent: Friday, August 17, 2007 3:40 PM Subject: [Audyssey] Another strange idea that may be very cool Hi! I was just listening to K. Sapergia's review of Chillingham, and now I came up with this quite strange idea. What if someone would do a complete recording of that game while beating it? It won't keep any secrets, but on the other hand it would just be a perfectly awesome story to listen to! You see, my English and creativity (is that a word?) is too limited to play and beat this game. So I'd really enjoy a recording of it. Not really as a game, just as a nice audio drama. I might be totally insane here, but any feedback will be appreciated. smiles --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cluebook for Private Detective School
Okay. I'll make a game-recording of it as soon as possable. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Clive Pallett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 8:10 PM Subject: Re: [Audyssey] Cluebook for Private Detective School Hello Søren, that would be most helpful. Best wishes, Clive Pallett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for Other MUDs
I should have responded earlier, but I wanted to talk about muds. Firstly, muds are vastly different from one another. So if you are interested in more of a roleplay-oriented mud, some of the ones suggested won't really work out if others are looking for something that requires roleplaying. Personally, I enjoy it all. Muds that might not seem good to one player might be another person's cup of tea. One mud I'd like to suggest is Legends of Karinth. karinth.com port 1234 is a mud that also allows you to roleplay, pick your magical powers, as well as encourages exploration and solving quests. It's quite fun. I will be checking out some of the other muds that were listed. I have checked out godwars2 but sometimes I think the learning curve might be more than I am ready to handle. Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for Other MUDs
the learning curve on godwars is not that bad. there's just a lot of things that aren't standard. I don't have a ton of time, but I don't mind helping out people who have questions. write me offlist at [EMAIL PROTECTED] if anyone has questions about the game. - Original Message - From: Jaliya [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 6:17 PM Subject: Re: [Audyssey] Looking for Other MUDs I should have responded earlier, but I wanted to talk about muds. Firstly, muds are vastly different from one another. So if you are interested in more of a roleplay-oriented mud, some of the ones suggested won't really work out if others are looking for something that requires roleplaying. Personally, I enjoy it all. Muds that might not seem good to one player might be another person's cup of tea. One mud I'd like to suggest is Legends of Karinth. karinth.com port 1234 is a mud that also allows you to roleplay, pick your magical powers, as well as encourages exploration and solving quests. It's quite fun. I will be checking out some of the other muds that were listed. I have checked out godwars2 but sometimes I think the learning curve might be more than I am ready to handle. Jal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] searching for mudding partners
Ever tried a new mud and were bored to tears because you didn't know anyone and no one else really talked with you? Part of the fun about mudding is being able to network with other people. So, I'm hoping to pair up with someone from this list, or perhaps we could form a mudding group and agree on something to play (I can hear the groans already), or explore muds, or something along those lines. It is enjoyable to work in teams. I know that mudding preferences vary, but maybe we could work something out. If there is an interest, or you want to talk shop, please email me off list as I don't want to clutter things here. Jaliya --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for Other MUDs
Hi! I didn't see the start of this thread, so if this has already been mentioned, I apologize. I just would like to recommend Discworld. It is by far my favorite mud right now. There aren't any race choices, everyone is human, but the game itself, to me at least is highly enjoyable, especially if you're a fan of the discworld novels. Being familiar with the novels definitely isn't manditory, and you can roleplay as much or as little as you like. A google search will provide you with tons of resources for making your play time on discworld as enjoyable as possible, and there are a lot of really friendly people there. Anyway, for anyone who might be interested in checking this mud out, the address is discworld.imaginary.com, port 23. My character is Eponine, and I'm more than happy to help any newbies out if I can. In fact, I'm getting ready to go to a friend's house tomorrow so that I can try to teach her how to play. I hope this recommendation helps somebody find a new game to enjoy, and that everyone is having a wonderful day. Missy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
SoundRTS will have a save feature, I hope. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] SoundRTS Multiplatform?
Hi, Can someone point me to the place I need to go in order to get the Python stuff needed to run Sound RTS on Windows Mobile? I can't compile it, so if there are ready-to-use copies of the appropriate things, I'd appreciate getting a link to them. Thanks Brandon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] a question about darkwind
Hello all, I know this is a basic question but how do you creat a character on darkwind. Thanks Greg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Holy crap, and I mean that in an expletive deleted sort of way. I just read the after-action report and was blown away. If the AIs are really that good, I want this game. Christopher Bartlett At 09:59 AM 8/17/2007, you wrote: Hiya, In GalCiv 2, as in STFC, the AI can come up with rather remarkable ploys and strategies. I have a particular after action report I recommend you read if you might be interested in this sort of thing: it's a bit on the long side, but it's what got me interested in making the game playable in the first place. Very much worth it. As for STFC, I've always lost my games so far. Still trying to figure out the map system properly--where exactly is the 'center' of Federation space, as you put it? Heh. Anyways, the link is: http://www.computerandvideogames.com/article.php?id=161570site=pcgskip=yes I'm somewhat disappointed that nobody seemed interested in my effort to make the game accessible, but that's another issue entirely. Enjoy, Zack. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 9:06 AM Subject: Re: [Audyssey] STFC Sweet Revenge Hi Zack, As I was mentioning over on USA GamesI really love strategy based games, because they can be so different from game to game. Even the games I lost are interesting. For example, one game I played last night was a stroke of pure genious on the games part. I formed up my fleet on DS9, and sent four of the ships towards Klingon space. The Klingon fleet completely ignored my fleet, went around them cloaked, got in behind and blew up DS9, and the ship I left there to guard. When I realised what was happening I turned my fleet around to meet the Klingons only to have a fleet of Romulans neatly come in from behind, and they closed the noose around my fleet. I basically got slottered. The Defiant escaped just because it was cloaked, and I made a stand at Earth Station Mckinley. I chewed up their fleet, but sooner or later they eventually over welmed my defenses and whiped me out. I really liked seeing the AI come up with something so seamingly inteligent. Sometimes the game can coordinate a really good attack, and sometimes it totally fumbles the play. A really good offense on our part usually destroys whatever attack strategy the game has in mind such as the game story I recorded. In my victory I basically got the cloaked ships to reveal themselves early, and then began picking them apart with superior firepower which I had all ready to go. Zachary Kline wrote: Hi Thomas, Just allow me to say that I love reading this kind of after game report. It's what got me interested in making Galactic Civilizations 2 accessible, actually. Congratulations on your victory. Have fun, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] searching for mudding partners
I would be interested. I am really new to mudding -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jaliya Sent: Friday, August 17, 2007 6:27 PM To: stunnerstud; Gamers Discussion list Subject: [Audyssey] searching for mudding partners Ever tried a new mud and were bored to tears because you didn't know anyone and no one else really talked with you? Part of the fun about mudding is being able to network with other people. So, I'm hoping to pair up with someone from this list, or perhaps we could form a mudding group and agree on something to play (I can hear the groans already), or explore muds, or something along those lines. It is enjoyable to work in teams. I know that mudding preferences vary, but maybe we could work something out. If there is an interest, or you want to talk shop, please email me off list as I don't want to clutter things here. Jaliya --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] searching for mudding partners
Hello, I am also interested. my email is [EMAIL PROTECTED] Thanks Greg - Original Message - From: Jaliya [EMAIL PROTECTED] To: stunnerstud [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 7:27 PM Subject: [Audyssey] searching for mudding partners Ever tried a new mud and were bored to tears because you didn't know anyone and no one else really talked with you? Part of the fun about mudding is being able to network with other people. So, I'm hoping to pair up with someone from this list, or perhaps we could form a mudding group and agree on something to play (I can hear the groans already), or explore muds, or something along those lines. It is enjoyable to work in teams. I know that mudding preferences vary, but maybe we could work something out. If there is an interest, or you want to talk shop, please email me off list as I don't want to clutter things here. Jaliya --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for Other MUDs
Indeed, legends of Karinth is a good mud. Getting better as well. -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, Light Rain 71°F(22°C) Wind:Calm Back in the day when printed material required each letter on the sheet to be carefully laid out in a print box, the letters p and q were sometimes mistaken for one another, and that's where the phrase mind your 'p's and 'q's comes from. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for Other MUDs
Eponine eh? That is my daughter's name. I must confess that I too have used that name on muds way back when, before she was even born. That is way cool. -- Raul A. Gallegos Missy Hope wrote: Hi! I didn't see the start of this thread, so if this has already been mentioned, I apologize. I just would like to recommend Discworld. It is by far my favorite mud right now. There aren't any race choices, everyone is human, but the game itself, to me at least is highly enjoyable, especially if you're a fan of the discworld novels. Being familiar with the novels definitely isn't manditory, and you can roleplay as much or as little as you like. A google search will provide you with tons of resources for making your play time on discworld as enjoyable as possible, and there are a lot of really friendly people there. Anyway, for anyone who might be interested in checking this mud out, the address is discworld.imaginary.com, port 23. My character is Eponine, and I'm more than happy to help any newbies out if I can. In fact, I'm getting ready to go to a friend's house tomorrow so that I can try to teach her how to play. I hope this recommendation helps somebody find a new game to enjoy, and that everyone is having a wonderful day. Missy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] STFC installation issue.
I seem to remember this happening before, but I don't remember the fix. I've downloaded and installed both the .net and directX downloads from the USAGAMES site. When I attempt to run STFC I get the following error screen: stfc.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled.graphic 608 Process id=0xb44 (2884), Thread id=0xf5c (3932). Click OK to terminate the application. Click CANCEL to debug the application. OK Cancel How do I fix this? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC Sweet Revenge
Hi Chris and all, I see no reason to believe the AIs are anything less than that good. It is actually strange to think that this report was written with them on the 'simple' level of difficulty. Makes me wonder what would happen on higher ones. In particular, I found the blow-by-blow analysis of why the Drengin acted as they did to be amazing. That is logic, and something which seems almost human at that. This is one of several reasons I want a game like this, or preferably for Stardock to make the current game accessible. 1. There is no fundamental reason they could not do it. This game is turn-based, with no realtime elements whatsoever. Combat is noninteractive, and realtime--but the player need not concern himself with it in terms of reacting quickly. 2. The game itself already has a framework for being accessible. The 3D renderer already needs to know the locations of objects in order to render them properly. It is only a single logical step or two farther to say that an audio interface is feasible. Feed the coordinates already used by the renderer into the interface. 3. To quote from the forums: 'GalCiv 2 is mostly stats, charts, and lists.' This in itself makes sense--it's a turn-based strategy game after all. The starmap is used for planets and such, but that is also an obstacle which could be overcome relatively easily. 4. The rest of the community that plays the game supports the idea. If you read on the forums under the topic I started there are a lot of ideas, contributions, and thoughts from others. 5. Finally, something like this is unprecedented. A company making a mainstream game title accessible to the blind is not something that happens every day. I feel that if Stardock were to do this it would do many good things for the BG community in general, as well as just being an act of good will. They already released an entirely new 3D renderer in a patch. The link to the forum article is: http://forums.galciv2.com/?aid=159296#1277109 I ask anyone who is at all interested in seeing this happen to please post on them telling the developers so. Yours, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]