Re: [Audyssey] Cricket and FIFA games

2007-11-05 Thread Jimmy Odin Kristoffersen
Hi Ari.

If you like online football games try look on:
http://www.sokker.org/.
And i tryed Fifa 2001 to playstation 1, it's cool anof, but i havent trying 
it to PS2.
All the best!
Jimmy
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 7:34 AM
Subject: Re: [Audyssey] Cricket and FIFA games


Hi Jimmy andd Soren,
I'm applying to play hattrick again. I didn't enjoy it last time, since the
page kept on refreshing, but now if I use Firefox it seems better.
Unfortunately, I don't have a playstation, I'll have to play it with PC.
I'll wait till next year before getting 2008, can't spend so much money and
find out I don't enjoy it. I still love 99, but it's a bit easy since I've
worked out strategies, and if I put it on normal or hard, no chance, 16-0!
You need sight for those levels, as you don't have enough time to digest the
sound.
Ari
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 10:17 PM
Subject: Re: [Audyssey] Cricket and FIFA games


Hi Ari.

I'll ask him how he play the game. As I know, you can just use the arrow
keys in the menus in the newer games.
Fifa 2008 is already out, and my friend told me the sound of the ball is
louter in this game. By the way, you should be able to turn down the volume
of the croud in the sound options menu.
I'll find out how he plays the game, maybee try it on my own, and let you
know how it works.
Do you have a playstation? I think it's easyer to play on a ps2.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 8:55 PM
Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004, I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on target,
 and not sailing wide, since I think they were using this on fifa 2004, and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]
You can make changes or update your 

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-05 Thread Thomas Ward
Hi,

Quote
Alright, but it would force you to go backwards in the game if you need some
more swords. That would definitely increase the complexity and you'd need
more strategy skills.
End quote

Exactly, and at the moment there has been little need to back track. 
Though, the possability has been mentioned in the manual. Here is what 
the manual says in Section 1.3 about general game play.
Maybe you'll need to backtrack through certain chambers. Or perhaps 
forge ahead blindly.
Even test your memory to remember the location of a room you fought 
through earlier.
Just be sure to keep a cool head. Use your special tools wisely. And 
please - try
not to let greed blind you as you snatch up Montezuma's fabulous treasures.
The classic Montezuma's Revenge did offer an element of strategy when to 
use a magic amulet or when to use a sword. neither could you have allot 
of at the same time so you had to use them wizely, and if you needed one 
and ran out you had to go back and get one.
 FYI, in the USA Games version of the game the magic potions replaced 
the amulets in case you were wondering.

Quote
Also, the fact that I sometimes die right before the end of a level kind of
annoys me. I've been thinking about a system where you will be put back to
halfway through the level if you die after a certain point. That would safe
you from a lot of walking. smile
End quote


Yeah, but that isn't cannon for classic arcade games. As you may recall 
games like Mario Brothers, Packman, Double Dragon, etc put you back at 
the beginning of the level you didn't complete. In this way Montezuma's 
Revenge has retained it's original atari origens.
Smile


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Gears of War was James North?

2007-11-05 Thread Thomas Ward
Hi,
I see your point. Something like GMA's Tank Commander targeting system 
might work. Where you have to raise and lower the barrel of your rifle, 
pistal, grenade launcher, etc until it is square on the monsters weekest 
spot and fire.
Assuming we have a monster spider that is 15 feet tall and the belly 
area is at 8 feet. You would have to raise your gun to 8 feet and it 
would have to be in range before it would aquire a lock.

Shadow Dragon wrote:
 Not entirely true. What you could do is have the spider walking around in 
 stereo, and when you're locked onto it it makes a sound of some kind, like a 
 beep, but when you're locked onto the vulnerable spot the beep increases in 
 pitch. It wouldn't be too hard given the size of the creature, and we've 
 already seen examples of 3d gun movement. It'd be very challenging, but I'm 
 almost certain something like it could be done. I don't know anything about 
 programming physics or 3d environments, but I do know from experience that 
 almost anything conveyed through imagery can be conveyed through audio or 
 force feedback. Just my thoughts on the matter though. I should probably 
 learn something about programming before I make judgement calls on the 
 diffaculty of things, lol. 
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] USA Raceway trailer released.

2007-11-05 Thread Gerry Leary
Wow, this sounds interesting.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 03, 2007 3:42 PM
Subject: [Audyssey] USA Raceway trailer released.


 Hello Raceway fans,
 USA Games Interactive would like to announce the immediate availability
 of the USA Raceway trailer. The  following link will take you to the
 download page to download the mp3.
 http://www.usagames.us/trailers.php
 Enjoy.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


 __ NOD32 2636 (20071103) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Monty 5 manual

2007-11-05 Thread Thomas Ward
Hi Raul,
Thanks for discovering that error. I will fix that one right away.


Raul A. Gallegos wrote:
 Hi. I was reading the beta 5 Monty manual and noticed that section 6.4 
 had a level 1 heading. In order to keep consistency, it should be 
 heading level 2 just like the other sub-sections.

 OK, now I'm off to play and try and get some cool scores.


 -
 Raul A. Gallegos .. http://www.asmodean.net

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] realistic physics in raceway

2007-11-05 Thread Thomas Ward
Hi Claudio,
Realistic physics means that the car in the game will react properly to 
real world physics and mechanics. For example, think of what happens 
when you are driving down the strait away at 200 MPH and hit the breaks. 
Does the car just stop? No, it will slide and skid along ways down the 
track before it comes to a stop. The only way you can accurately predict 
how far it will slide is by calculating the known laws of physics 
applied to that car.
 For example, in algebra we were all taught the expression
distance equals rrate times time
which will calculate the distance an object will travel at a given rate 
in a specific amount of time. However, we don't  know the actual rate of 
the car when the breaks were applied. So we have to use physics to 
figure how much friction, counter force, was applied by the breaks to 
calculate the rate of deceleration. If a developer wants to go by the 
book on physics he is going to want to consider things like the weight 
of the car, the weight of the driver, the condition of the tires, and so 
on. All of those factors could come into play.
Take the tires for example. On the average family car there are all 
purpose tires with thick tread for use in snow, dirt, mud, bla. The idea 
is to get friction and traction in various weather and driving conditions.
Though, on a Nascar sports car they use a bald tire. The reason for this 
is that the bald tire will offer less resistance, less friction, on the 
track while racing. As a result that same bald tire would offer less 
counter force when pressing the breaks than your average all purpose tire.
Anyway, once you figure out how much counter force was applied you can 
use that to get the amount of deceleration. Which in turn can be used to 
reduce the rate of the car. Once you know the current rate you can pass 
that off to your
distance equals rate times time
equasion to find how far the car will slide down the track.


Claudio wrote:
 Hello Thomas!
 What are realistic physics?
 Regards, Claudio.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]


   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Flight Simulator 2 podcast

2007-11-05 Thread Phil Vlasak
Flight Simulator 2
http://www.blindcooltech.com/
11/3/2007 Scott Shade

takes you through the menus of Flight Simulator 2002, handles some rough 
weather, explains FS Navigator, designs a flight plan, and demonstrates the 
sounds
(in stereo) of three aircraft (crashing two of them in the process.
) 75.3 MB

I really liked the sounds of the aircraft and would love to play this 
simulator but only if it was much more accessible.
It is not easily available and is not free.

It would be a great game for one of the blind game programmers to tackle!
Knock, knock,
Hay David?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Cricket and FIFA games

2007-11-05 Thread Søren Jensen
Hi.

Do you find Fifa 2008 accessible?
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 3:42 AM
Subject: Re: [Audyssey] Cricket and FIFA games


 hi ari i agree with you i play fifa 2001 for the ps2 and i am really good 
 at
 it because it is a game i can play.  as you said it is good commanterry my
 brother has just got fifa 2008 for the ps3 for me and him and it is a good
 game.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 7:55 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I 
 expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004, 
 I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the 
 right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on 
 target,
 and not sailing wide, since I think they were using this on fifa 2004, 
 and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted 
 assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Retro Sports gaming Article

2007-11-05 Thread ari
Hi all, 
Here's a fun article I found in today's Guardian from the UK, reliving those 
wonderful sport's games, just sort of choosing the best 1980's ones. 
Enjoy 
http://blogs.guardian.co.uk/sport/2007/11/02/joy_of_six_retro_sports_games.html
Ari
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Raceway music.

2007-11-05 Thread Thomas Ward
Hi everyone,
I'm sending this out to everyone just to clarify a few things I have 
noticed multiple times over the last day or so. I agree with Che here 
that all of us have been way to hung up on the Raceway trailer's music 
selection. To be honest what music to play while racing should be the 
least of my concerns at this point in development because adding music 
tracks, removing music tracks, Winamp support, is something that can be 
added in any time before the game enters public testing, and or after it 
enters public testing.
What our main focus should be at this point is getting the game tracks 
designed, build and test the games physics engine, work on the player's 
score and cash tracking for the season, and various other game play and 
design issues. I hope I am not coming off rude or condescending as this 
is not my aim here. I merely want to point out that the engine and 
general game play is of a higher priority to me this point than 
discussions of weather to play Rock and Roll, Country, Gansta Wrap, 
Techno, etc. Smile
Che, I would be all to happy to add Winamp support if you would give me 
some pointers how to do this. I have no experience with doing this so 
some help in this area would be greatly appreciated. As you pointed out 
it would help out allot with not having to license or obtain allot of 
stock music for the game.
Cheers.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Homer on a Harley

2007-11-05 Thread Jim Kitchen
Hi,

As some of you may know, the new game that I am working on is named Homer on a 
Harley.  It is all about the first or second video game that I ever played.  
You as Homer on a Harley Davidson motorcycle must build up the correct speed to 
jump the successive number of school buses.

BTW Saturday evening I got to break bread and sit and talk for an hour and a 
half with the producer slash writer of the Simpson's show Michael Reiss and 
then listen to him give a talk to an audience.  It was great!  He was 
hilarious.  My friend Kathy, the umpire from my baseball game took me.

I don't know if I will have the game out by Christmas or not, but it is coming 
along nicely.

BFN
 Jim

You will know happy motorcyclist by the bug stains on his teeth.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Crash's spin on Raceway trailer

2007-11-05 Thread Thomas Ward
Hi,
I bet. Nascar tires aren't made for off road driving and are bald so 
they don't pick up friction on the track. When they encounter gravel, 
sand, rocks, etc they are pretty much useless. I bet they are fun on 
ice. Woo who, crash, bang, clatter, boom!




Charles Rivard wrote:
 Once a car runs across old tire rubber and other debris along the wall, 
 known as the marbles, you're most likely to lose traction, and into the 
 wall you go!  Sometimes, suttle use of the wheel can help, most of the time, 
 though, you're in for a wild ride.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] raceway - Re: Raceway Trailer

2007-11-05 Thread Charles Rivard
You make good comments and suggestions, but the only part of me you'll see 
on the tracks is the back of my car, ahead of you.  (grin of anticipation)
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 10:58 PM
Subject: [Audyssey] Raceway Trailer


  As a racing fan and race game developer I'd like to weigh in on the
 trailer here.
  You guys are way too hung up on the music here I think.  The choice of
 music is good I think, but why not put the actual Stones track in there?
 Nobody is going to pinch you for using copyrighted music for it.  I used 
 the
 Kill Bill theme for the Rail Racer spot, and I think it sounds great, and
 helps add to the excitement level of the trailer immensely.  If you 
 haven't
 heard it, you can check it out here:
 http://blindadrenaline.com/downloadCounter/download.php?x=Rail+Racer+spot
  I would also seriously consider adding winamp support in the game, as it
 allows the player to listen to whatever they want from their own 
 collection,
 keeps the developer from having to waste time producing music tracks, and 
 is
 really easy to program in to boot.  As in Rail Racer, I plan on having 
 this
 feature in all my future games, as players that want to listen to music as
 they play the game love it.
  If the aim of the Raceway trailer is to build interest in the game, I
 would mix in a voice over describing some of the key features of the game,
 as well as let potential customers know this is a very early peak at a 
 game
 that will be far more substanative than the trailer.
  I think the sound effects are great, and those engine sounds should be
 quite realistic when the RPM pitch changes are put in.
  The pit crews voice is right on as well I think.
  As I've said before, I can't wait until this game is released, I think it
 is going to be a blast, and I know Thomas will do a great job on it.
 See you on the track,
  Che



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] USA Raceway trailer released.

2007-11-05 Thread Thomas Ward
Hi Ryan and all,
Some clarifications are in order. Initially I had planned on using midi 
output for music and was going to record the music tracks for the game 
myself. However, as was witnessed on list that idea went out the window 
do to unpopularity.
Now, I am likely going to put in a couple of music tracks as stock with 
some Nascar sounding rock tracks, and allow the user the option to play 
or his/her own mp3s or something. That idea is more popular and the most 
practical.
Cheers.


Ryan Conroy wrote:
 Hi Tom,

 Why does the music for RaceWay have to be only from the 70's/80's? More 
 importantly, why does it have to be something you could play on your 
 keyboard? Are you joking? You'd think that Rock music would normally be the 
 theme for a race, something that can really get you into it. That's one 
 feature I definitely liked about RailRacer is that you could play your own 
 music.
 Just curious. Sorry if it came out rude..
 Ryan
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] USA Raceway trailer released.

2007-11-05 Thread Thomas Ward
Hi Charles,
Yes, if I used unlicensed music copyright issues would be a problem. 
However, I am going to get a license for a few Robert Neary tracks since 
he does make some Nascar racing songs like Speed Racer and Mustang 
Challenge. that will give a few basic tracks for say menus and things, 
but I will have to use some sort of mp3 software like WinAmp for 
playback of the player's own music.

Charles Rivard wrote:
 Rock music would work, or country music, as this game is NASCAR oriented. 
 Copyright issues might come into play, though.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Problem with Spectrum and Z80 games

2007-11-05 Thread ari
Hi all, 
There are games in the Level 9 directory, and I've found a football game with 
the extension z80. I got a spectrum Emulator, but, iether the games are 
graphical, or my emulator is inaccessible, which could be because it's very 
difficult you have to even click on stuff to open files! I'm really new to this 
stuff, so if any of you have played Spectrum games or z80 games successfully, 
would anyone mind me emailing the football game so they can check out if it is 
indeed text-based, or tell me which emulator to try? I'm really anxiously 
hoping the football game is text-based, following on from my posts about the 
lack of football games around, so if anyone who knows about Spectrum wouldn't 
please mind that I email the game so they can check and tell me how to set it 
up. The game should be textbased, because it's only 12 KB zipped? 
Thanks  
Ari
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Raceway music.

2007-11-05 Thread Charles Rivard
Rude or condescending??  I can't see how or where you were.  Thanks.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 8:17 AM
Subject: [Audyssey] Raceway music.


 Hi everyone,
 I'm sending this out to everyone just to clarify a few things I have
 noticed multiple times over the last day or so. I agree with Che here
 that all of us have been way to hung up on the Raceway trailer's music
 selection. To be honest what music to play while racing should be the
 least of my concerns at this point in development because adding music
 tracks, removing music tracks, Winamp support, is something that can be
 added in any time before the game enters public testing, and or after it
 enters public testing.
 What our main focus should be at this point is getting the game tracks
 designed, build and test the games physics engine, work on the player's
 score and cash tracking for the season, and various other game play and
 design issues. I hope I am not coming off rude or condescending as this
 is not my aim here. I merely want to point out that the engine and
 general game play is of a higher priority to me this point than
 discussions of weather to play Rock and Roll, Country, Gansta Wrap,
 Techno, etc. Smile
 Che, I would be all to happy to add Winamp support if you would give me
 some pointers how to do this. I have no experience with doing this so
 some help in this area would be greatly appreciated. As you pointed out
 it would help out allot with not having to license or obtain allot of
 stock music for the game.
 Cheers.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Crash's spin on Raceway trailer

2007-11-05 Thread Charles Rivard
On ice, they would be, well, cool.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 7:16 AM
Subject: Re: [Audyssey] Crash's spin on Raceway trailer


 Hi,
 I bet. Nascar tires aren't made for off road driving and are bald so
 they don't pick up friction on the track. When they encounter gravel,
 sand, rocks, etc they are pretty much useless. I bet they are fun on
 ice. Woo who, crash, bang, clatter, boom!




 Charles Rivard wrote:
 Once a car runs across old tire rubber and other debris along the wall,
 known as the marbles, you're most likely to lose traction, and into the
 wall you go!  Sometimes, suttle use of the wheel can help, most of the 
 time,
 though, you're in for a wild ride.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Homer on a Harley

2007-11-05 Thread Brandon Armstrong
wow this sounds like a cool game based off of evil coneevil stunts.
Brandon
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Audyssey Gamers@audyssey.org
Sent: Monday, November 05, 2007 8:14 AM
Subject: [Audyssey] Homer on a Harley


 Hi,

 As some of you may know, the new game that I am working on is named Homer 
 on a Harley.  It is all about the first or second video game that I ever 
 played.  You as Homer on a Harley Davidson motorcycle must build up the 
 correct speed to jump the successive number of school buses.

 BTW Saturday evening I got to break bread and sit and talk for an hour and 
 a half with the producer slash writer of the Simpson's show Michael Reiss 
 and then listen to him give a talk to an audience.  It was great!  He was 
 hilarious.  My friend Kathy, the umpire from my baseball game took me.

 I don't know if I will have the game out by Christmas or not, but it is 
 coming along nicely.

 BFN
 Jim

 You will know happy motorcyclist by the bug stains on his teeth.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] New Raceway trailer posted.

2007-11-05 Thread Thomas Ward
Hi everyone,
I have just posted an all new Raceway trailer. New in this trailer is an 
improved car engine with more mustle and speed sound to it, engine 
accelleration as it builds speed, and I dropped in a racing song from an 
80's rock band, Vixon, called Rev It Up. I also show off such things as 
speed announcements, fuel announcements, lap announcements, lap time, 
etc so you can here that as well. I have disabled the other AI cars on 
the track so you can focus on the car I am driving. Basically, there is 
nothing fancier in this trailer right now than me driving around the 
demo track, but it is a nice demo of what is to come. Without further 
ramble here is ther trailer.
http://www.usagames.us/trailers.php
Let me know your thoughts of this trailer vs the last one.
Cheers.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Charles Rivard
Must've been a 2.5 mile oval?  Go ahead, Tom!  Rev it up!! The demo sounded 
cool!
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 1:32 PM
Subject: [Audyssey] New Raceway trailer posted.


 Hi everyone,
 I have just posted an all new Raceway trailer. New in this trailer is an
 improved car engine with more mustle and speed sound to it, engine
 accelleration as it builds speed, and I dropped in a racing song from an
 80's rock band, Vixon, called Rev It Up. I also show off such things as
 speed announcements, fuel announcements, lap announcements, lap time,
 etc so you can here that as well. I have disabled the other AI cars on
 the track so you can focus on the car I am driving. Basically, there is
 nothing fancier in this trailer right now than me driving around the
 demo track, but it is a nice demo of what is to come. Without further
 ramble here is ther trailer.
 http://www.usagames.us/trailers.php
 Let me know your thoughts of this trailer vs the last one.
 Cheers.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] the swords in monte

2007-11-05 Thread nicol
HI Thomas
If I have 4 swords I have to use them before I can pick up a new sword,
right? But say for instance I'm carrying 4 swords and now I'm approaching a
sword and I jump to get it.
Will I hear a sound telling me I have to use up one of my swords in order to
get that one?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread nicol
How does send space work?
Do I need to pay to make use of send space?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Monday, November 05, 2007 9:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Self Destruct on Sendspace?

Could someone post self destruct on sendspace or yousendit?



Hunter

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Jozwiak, Hunter (K12)
No, you just have to send the file to it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of nicol
Sent: Monday, November 05, 2007 1:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self Destruct on Sendspace?

How does send space work?
Do I need to pay to make use of send space?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Jozwiak, Hunter (K12)
Sent: Monday, November 05, 2007 9:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Self Destruct on Sendspace?

Could someone post self destruct on sendspace or yousendit?



Hunter

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Cricket and FIFA games

2007-11-05 Thread jason
What does fifa mean?
sincerely,
Jason
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 9:42 PM
Subject: Re: [Audyssey] Cricket and FIFA games


 hi ari i agree with you i play fifa 2001 for the ps2 and i am really good 
 at
 it because it is a game i can play.  as you said it is good commanterry my
 brother has just got fifa 2008 for the ps3 for me and him and it is a good
 game.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 7:55 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that
 Hamman plays in the centre of midfield, so when he gets the ball, I 
 expect
 him to be in that position, and so try and can iether pass to the side or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004, 
 I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can play
 2006 and 2007, no judgment here, but I've heard that to shoot you have to
 hold the d in and then let go when you see the arrow or angle at the 
 right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on 
 target,
 and not sailing wide, since I think they were using this on fifa 2004, 
 and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the bad
 thing about the FIFA games is that you definitely need sighted 
 assistance,
 because you can only move through menues and go to the next matches using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Homer on a Harley

2007-11-05 Thread shaun everiss
can't wait jim.
At 03:14 a.m. 6/11/2007, you wrote:
Hi,

As some of you may know, the new game that I am working on is named Homer on a 
Harley.  It is all about the first or second video game that I ever played.  
You as Homer on a Harley Davidson motorcycle must build up the correct speed 
to jump the successive number of school buses.

BTW Saturday evening I got to break bread and sit and talk for an hour and a 
half with the producer slash writer of the Simpson's show Michael Reiss and 
then listen to him give a talk to an audience.  It was great!  He was 
hilarious.  My friend Kathy, the umpire from my baseball game took me.

I don't know if I will have the game out by Christmas or not, but it is coming 
along nicely.

BFN
 Jim

You will know happy motorcyclist by the bug stains on his teeth.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Thomas Ward
Hi Nicol,
No you don't need to pay. Just sign up for a free account, and there is 
a form you use to upload files.


nicol wrote:
 How does send space work?
 Do I need to pay to make use of send space?
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Charles Rivard
Can't eat your dust, because it only goes backward, and I'm ahead of ya. 
Come to think of it, I might eat your dust if I'm about to lap you again.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 3:22 PM
Subject: Re: [Audyssey] New Raceway trailer posted.


 Hi Charles,
 Oh, yeah,. I thought the acceleration and music updates sounded cooler
 than the previous trailer too. Allot of Vixon's earlier works like Rev
 It Up, Streets Of Paradise, Hard 16, Edge of a Broken Heart, Charmed
 Life, etc really has some bite to them. Fun listening to while driving.
 I also like racing with AC DC blasting as well. It is fun to drive and
 sing, or scream more like it, along with AC DC as you burn rubber down
 the track.
 No stop signs, speedin' limitt, nobody's gonna slow me down.. Like a
 wheel, gonna spin itt, nobody's gonna mess me 'round.. Hey Satan! Paid
 my dues playin' in a rockin' band.. Hey Mama!! Look at mee I'm on my way
 to the promise land.

 Now, eat my dust!!!


 Charles Rivard wrote:
 Must've been a 2.5 mile oval?  Go ahead, Tom!  Rev it up!! The demo 
 sounded
 cool!



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Thomas Ward
Hi Charles,
Oh, yeah,. I thought the acceleration and music updates sounded cooler 
than the previous trailer too. Allot of Vixon's earlier works like Rev 
It Up, Streets Of Paradise, Hard 16, Edge of a Broken Heart, Charmed 
Life, etc really has some bite to them. Fun listening to while driving.
I also like racing with AC DC blasting as well. It is fun to drive and 
sing, or scream more like it, along with AC DC as you burn rubber down 
the track.
 No stop signs, speedin' limitt, nobody's gonna slow me down.. Like a 
wheel, gonna spin itt, nobody's gonna mess me 'round.. Hey Satan! Paid 
my dues playin' in a rockin' band.. Hey Mama!! Look at mee I'm on my way 
to the promise land.

Now, eat my dust!!!


Charles Rivard wrote:
 Must've been a 2.5 mile oval?  Go ahead, Tom!  Rev it up!! The demo sounded 
 cool!
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Self Destruct on Sendspace?

2007-11-05 Thread Jozwiak, Hunter (K12)
Yep. I have had to send files of about 11 gb, and they go with
sendspace.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Monday, November 05, 2007 3:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Self Destruct on Sendspace?

Hi Nicol,
No you don't need to pay. Just sign up for a free account, and there is 
a form you use to upload files.


nicol wrote:
 How does send space work?
 Do I need to pay to make use of send space?
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] the swords in monte

2007-11-05 Thread Thomas Ward
Hi Nicol,

Quote
If I have 4 swords I have to use them before I can pick up a new sword,
right?
End quote

Yes. However, you won't have to necessarily use them all. Just enough 
swords to allow you to pick up more swords. For example, if you have 
four and you know there are two swords up ahead use two, and you can get 
two more.

Quote
 But say for instance I'm carrying 4 swords and now I'm approaching a
sword and I jump to get it.
Will I hear a sound telling me I have to use up one of my swords in order to
get that one?
End quote

Not at the moment. You simply won't be able to take the swords until you 
get rid of some.
Hth.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Cricket and FIFA games

2007-11-05 Thread ari
Hi Jason,
FIFA stands for Fédération Internationale de Football Association. It is the 
international organisation that is the world governing body of football.
www.fifa.com
Ari
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 10:35 PM
Subject: Re: [Audyssey] Cricket and FIFA games


 What does fifa mean?
 sincerely,
 Jason
 - Original Message - 
 From: ian and riggs [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 9:42 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 hi ari i agree with you i play fifa 2001 for the ps2 and i am really good
 at
 it because it is a game i can play.  as you said it is good commanterry 
 my
 brother has just got fifa 2008 for the ps3 for me and him and it is a 
 good
 game.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 7:55 PM
 Subject: Re: [Audyssey] Cricket and FIFA games


 Hi Soren,
 What I used to do with the earlier FIFA's is that you listen to passes,
 crowds, and you use soccer logic. What I mean, I'm Liverpool, I know 
 that
 Hamman plays in the centre of midfield, so when he gets the ball, I
 expect
 him to be in that position, and so try and can iether pass to the side 
 or
 back, or forward, or, if brave, try and run. A lot of the time he is out
 of
 position, and I end up passing the ball out!, but that's part of the 
 sort
 of
 fun. You have to listen to the crowd, if they are louder, you're nearer
 the
 oponent's goal, and can try and have a shot. The commentator might say
 your
 name louder. I don't know about the new fifa's, but with 2002 till 2004,
 I
 don't think they could really be played, since the sound effects of the
 ball
 were softer, the commentator didn't say the names much, and, most
 important,
 you couldn't really hear tackles. I'm surprised that your friend can 
 play
 2006 and 2007, no judgment here, but I've heard that to shoot you have 
 to
 hold the d in and then let go when you see the arrow or angle at the
 right
 place in the goal. Iether it's not as visual as I've heard, or, if your
 friend is totally blind, I'd love to know how he gets his shots on
 target,
 and not sailing wide, since I think they were using this on fifa 2004,
 and
 I
 couldn't play it, since I could run, but everytime I shot, it went wide,
 please ask him what he does, would be very interesting. Of course the 
 bad
 thing about the FIFA games is that you definitely need sighted
 assistance,
 because you can only move through menues and go to the next matches 
 using
 the mouse. I've decided to buy Pro Evolution and Sensible soccer, will
 tell
 you if I can play them, talking about taking risks! One hint I can give
 you
 is, if you want, for example fifa 2007, wait till 2008 comes out, then
 2007's price absolutely falls, so you sort of can take a gamble without
 regreting it too much.
 I do think that us blind football players should try and network to find
 solutions.
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Thomas Ward
Hi,
Na na na. Me thinks you are having troubles with your vision. You see 
that car ahead of you with the stars and stripes that is me with my 
guide tiger leading the lap. The guy behind you, the one in the funky 
looking car that looks like a space pod, that is Che in one of his Rail 
Racers. Watch out though I have heard he may  be carrying some 
non-Nascar approved hardware on that thing like nitros, super chargers, 
gravity pullers, jump jets, and who knows what all.
If he uses any of those things just tell Nascar and they will give him 
the red flag, and then kick his hunk of junk off the track. Grin
Oops. I just passed up Jim's Mach 1 Racer. Coming up on your tail. Zoom! 
I just lapped you again.

PS

The guy in the tank don't screw with him. It is David Greenwood, and he 
might toss a couple of missiles or shells into your rear iff you try to 
lap him.

Charles Rivard wrote:
 Can't eat your dust, because it only goes backward, and I'm ahead of ya. 
 Come to think of it, I might eat your dust if I'm about to lap you again.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Charles Rivard
Black flag them all.  The red flag means that everyone stops, not just 
specific cars.  Heck.  How can you expect to win a race when you don't even 
know the meaning of the flags??  You! lose!!  Sheesh.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 4:06 PM
Subject: Re: [Audyssey] New Raceway trailer posted.


 Hi,
 Na na na. Me thinks you are having troubles with your vision. You see
 that car ahead of you with the stars and stripes that is me with my
 guide tiger leading the lap. The guy behind you, the one in the funky
 looking car that looks like a space pod, that is Che in one of his Rail
 Racers. Watch out though I have heard he may  be carrying some
 non-Nascar approved hardware on that thing like nitros, super chargers,
 gravity pullers, jump jets, and who knows what all.
 If he uses any of those things just tell Nascar and they will give him
 the red flag, and then kick his hunk of junk off the track. Grin
 Oops. I just passed up Jim's Mach 1 Racer. Coming up on your tail. Zoom!
 I just lapped you again.

 PS

 The guy in the tank don't screw with him. It is David Greenwood, and he
 might toss a couple of missiles or shells into your rear iff you try to
 lap him.

 Charles Rivard wrote:
 Can't eat your dust, because it only goes backward, and I'm ahead of ya.
 Come to think of it, I might eat your dust if I'm about to lap you again.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] {Spam?} Re: raceway - Re: Raceway Trailer

2007-11-05 Thread Timberwolf
Gah, I just...can't...wait for this game to be released!

Sanfransisco rush.

I saw those two words on the web this morning and my God, how they take me
back. All that was eight years ago, almost to the day.

I can remember me getting my nintendo 64 as though it were yesterday. I 
remember sanfransisco rush; not so accessible. The real access came in rush 
2: extreme racing USA. I've dreamed of getting a game like it(totally 
accessible, cars sound exactly the same etc); I think my dream may just be 
coming true.

I liked the fact that I could choose my own engine; my own horn, and my 
tork. (low was better for really flying, high was better for just burning 
some rubber when you tramp the accellerator, and meedium was just that; in 
between those two). You could also choose color, which really isn't that big 
of thing, although if it could be spoken, it would be fun to imagine, I 
could think of really grose colors, puke green, for example. More to the 
point, there was tire pressure, durability (this game wasn't really 
realistic; there were wild jumps, even wilder cornering, and your reflexes 
had to be good), however, the durability and such was something to make it 
more arcade-like, although there was the adjustment of suspension (hard, 
soft and um, hmmm, I think that's it). There were the following vehicles. I 
know the order by heart; pickup, compact, muscle car, mobster, sedan, 
bandit, coop, exotic, van, sportster, sub-compact, concept, hatchback, 
cruiser, stallion, and 4x4. There were also mountain due cans which could be 
picked up, for, unsurprisingly, a mountain due dragster! I'm not too sure 
what other cars can be attained, but there were a few- like th taxi, and 
hmmm, I think there was a rocket car, or some such. Anyway, that game was 
and stil is one of my favorites to this day. If someone were to ask me what 
my favorite console game was, I wouldn't hesitate a second to say rush 2: 
extreme racing. Yeah, it may be old, but a oldy but a goody, as they say.

That game is the best there is out there imho, and while raceway probably 
won't be nearly as unrealistic and probably would be against copyright or 
something if those engine sounds were used, man, it can stil be dreamed, 
right?
I'm trying to remember what else were cool. Oh! right! On track 
selection, you could choose your wind speed, fog speed, and if you wanted 
reerview mirror (for example, turning the steering wheel left would mean 
going right in real life, confusing, eh)? There was also an option of racing 
the track in reverse. Suspension, I found, really made a difference on 
jumps, too soft a suspension and you'd find yourself coming to a stop when 
you landed, too hard and you'd fly off that jump right into the wall if you 
weren't careful, and explode. That was another cool thing; while racing, if 
you hit something, you exploded, and came back into the game, and there was 
no fee to pay off damages to your vehicle; it just magically regenerated, 
you know.


God, nastalja, damn. Just talking about this game brings teers to my eyes, 
remembering all the great times me and a sited friend had, (that sited 
friend who, in the longrun, got cancer, at only 14).
I've stil got this game lieing around, and I guess I'll keep coming back to 
it until iether I die, or my n64 dies- but even if it does, I'll stil buy a 
new one. And you know what? I stil love the thing. No matter how old it is, 
it stil has good memories. I hope raceway, at least, I think (know) that 
it'll revolusionize the way racing should be, or so I hope. The blind 
comunity has seen very few racing games that are as good as mainstream ones, 
aside from top speed, but, Thomas, if you're stil reading this, a few 
suggestions.


The ability to win cars after racing some sort of circuit. I'm not sure if 
this would be at all possible the way the game is now, in development, but I 
think it would make the replayability go way up, and of course, the ability 
to choose your own engine and if, by choosing a smaller engine than is 
required to run that car (say the car weights 5000 lb, and you choose a 1.8 
l engine, that cars bearly gonna move, but if you put a 5.7 l engine 
underneath the hood of a honda civic, and tromped on the go, well, you'd 
most likely fly.). Or we could have classes of engines for certain classes 
of cars, to make it a bit more realistic, (that's how they did it in ridge 
racer, another favorite game of mine, even though its no where near 
accessible). But I'm probably just going wa out of the game you were 
thinking of, but there you have it. Oh, and a stun track would be kind of 
cool, whereby doing jumps and such would earn points (doing certain tricks, 
such as airtime, left roll, right roll, front flip etc), and we could do it 
multiplayer.
But I'm just curious, what is this game supposed to simulate? Nascar, you 
say? Then, I guess, these suggestions aren't relevant, although, winning new 
cars in nasscar, and being able to 

Re: [Audyssey] Crash's spin on Raceway trailer

2007-11-05 Thread Thomas Ward
Hi,
Oh, yeah. It would be a really slick ride. Just smooth. Nice play on 
words. Grin



Charles Rivard wrote:
 On ice, they would be, well, cool.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Gears of War was James North?

2007-11-05 Thread Shadow Dragon
Yeah, that's what I was thinking. And you could track your gun across the 
body of the monster as well, say the vulnerable spot is in the direct center 
of the body, you'd have to move your gun to the left or right without 
actually turning your character to get a lock on that spot directly. I'm not 
sure how you could really do this in the midst of combat, it'd be a lot 
harder to accomplish without turning your character entirely, but a sniper 
mode would be perfect for something like that, maybe to get the first couple 
shots in before you really tick it off and it charges you. Lol now I just 
made myself want to play a battle like that. Oops.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] now you've done it - Re: Gears of War was James North?

2007-11-05 Thread Charles Rivard
It's all! your! fault!!  So do I.  Bring the battle on!
--
If guns cause crime, then pencils cause misspelled words.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 05, 2007 5:10 PM
Subject: Re: [Audyssey] Gears of War was James North?


 Yeah, that's what I was thinking. And you could track your gun across the
 body of the monster as well, say the vulnerable spot is in the direct 
 center
 of the body, you'd have to move your gun to the left or right without
 actually turning your character to get a lock on that spot directly. I'm 
 not
 sure how you could really do this in the midst of combat, it'd be a lot
 harder to accomplish without turning your character entirely, but a sniper
 mode would be perfect for something like that, maybe to get the first 
 couple
 shots in before you really tick it off and it charges you. Lol now I just
 made myself want to play a battle like that. Oops.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] New Raceway trailer posted.

2007-11-05 Thread Shadow Dragon
Lol guide tiger. That must be one fast tiger if it can keep up with your 
car. It would be awesome to have a guide tiger though. Heheh, I sense a new 
game. A blind samurai with a tiger companion strikes out at all who would 
oppose him and threaten his honor. Woops, went a little oriental there. 
Heheh.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] {Spam?} RE: {Spam?} Re: raceway - Re: Raceway Trailer

2007-11-05 Thread Reinhard Stebner
This newest trailer really sounds good!  Very nice and well done.  The thing
sounds neet.  Do you think you could put the ability to rev up the engine
before the race (like you can in a real car like when you are sitting at the
start line.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Timberwolf
Sent: Monday, November 05, 2007 4:46 PM
To: Gamers Discussion list
Subject: [Audyssey] {Spam?} Re: raceway - Re: Raceway Trailer

Gah, I just...can't...wait for this game to be released!

Sanfransisco rush.

I saw those two words on the web this morning and my God, how they take me
back. All that was eight years ago, almost to the day.

I can remember me getting my nintendo 64 as though it were yesterday. I 
remember sanfransisco rush; not so accessible. The real access came in rush 
2: extreme racing USA. I've dreamed of getting a game like it(totally 
accessible, cars sound exactly the same etc); I think my dream may just be 
coming true.

I liked the fact that I could choose my own engine; my own horn, and my 
tork. (low was better for really flying, high was better for just burning 
some rubber when you tramp the accellerator, and meedium was just that; in 
between those two). You could also choose color, which really isn't that big

of thing, although if it could be spoken, it would be fun to imagine, I 
could think of really grose colors, puke green, for example. More to the 
point, there was tire pressure, durability (this game wasn't really 
realistic; there were wild jumps, even wilder cornering, and your reflexes 
had to be good), however, the durability and such was something to make it 
more arcade-like, although there was the adjustment of suspension (hard, 
soft and um, hmmm, I think that's it). There were the following vehicles. I 
know the order by heart; pickup, compact, muscle car, mobster, sedan, 
bandit, coop, exotic, van, sportster, sub-compact, concept, hatchback, 
cruiser, stallion, and 4x4. There were also mountain due cans which could be

picked up, for, unsurprisingly, a mountain due dragster! I'm not too sure 
what other cars can be attained, but there were a few- like th taxi, and 
hmmm, I think there was a rocket car, or some such. Anyway, that game was 
and stil is one of my favorites to this day. If someone were to ask me what 
my favorite console game was, I wouldn't hesitate a second to say rush 2: 
extreme racing. Yeah, it may be old, but a oldy but a goody, as they say.

That game is the best there is out there imho, and while raceway probably 
won't be nearly as unrealistic and probably would be against copyright or 
something if those engine sounds were used, man, it can stil be dreamed, 
right?
I'm trying to remember what else were cool. Oh! right! On track 
selection, you could choose your wind speed, fog speed, and if you wanted 
reerview mirror (for example, turning the steering wheel left would mean 
going right in real life, confusing, eh)? There was also an option of racing

the track in reverse. Suspension, I found, really made a difference on 
jumps, too soft a suspension and you'd find yourself coming to a stop when 
you landed, too hard and you'd fly off that jump right into the wall if you 
weren't careful, and explode. That was another cool thing; while racing, if 
you hit something, you exploded, and came back into the game, and there was 
no fee to pay off damages to your vehicle; it just magically regenerated, 
you know.


God, nastalja, damn. Just talking about this game brings teers to my eyes, 
remembering all the great times me and a sited friend had, (that sited 
friend who, in the longrun, got cancer, at only 14).
I've stil got this game lieing around, and I guess I'll keep coming back to 
it until iether I die, or my n64 dies- but even if it does, I'll stil buy a 
new one. And you know what? I stil love the thing. No matter how old it is, 
it stil has good memories. I hope raceway, at least, I think (know) that 
it'll revolusionize the way racing should be, or so I hope. The blind 
comunity has seen very few racing games that are as good as mainstream ones,

aside from top speed, but, Thomas, if you're stil reading this, a few 
suggestions.


The ability to win cars after racing some sort of circuit. I'm not sure if 
this would be at all possible the way the game is now, in development, but I

think it would make the replayability go way up, and of course, the ability 
to choose your own engine and if, by choosing a smaller engine than is 
required to run that car (say the car weights 5000 lb, and you choose a 1.8 
l engine, that cars bearly gonna move, but if you put a 5.7 l engine 
underneath the hood of a honda civic, and tromped on the go, well, you'd 
most likely fly.). Or we could have classes of engines for certain classes 
of cars, to make it a bit more realistic, (that's how they did it in ridge 
racer, another favorite game of mine, even though its no where near 
accessible). But I'm probably just 

Re: [Audyssey] Monty top score.

2007-11-05 Thread Karl
Hi,
I've seen it happen on various difficulty levels. It seems hit or miss 
whether the extra 700 points is given. For some reason, the second door 
on level 1, just before the first sword, sometimes gives 1000 points 
instead of 300, multiplied by the difficulty, of course.
Original message:
 Hi Karl,
 What difficulty level are you playing on? The points change per
 difficulty level.
 Though, I will check this out. Thanks.


 Karl wrote:
 Hi,
 I found the culprit. The second door on level1, the one right before
 the first sword, for some reason is giving 1000*difficulty points
 instead of the usual 300.
 Karl



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to [EMAIL PROTECTED]

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Alchemy Montezuma's Revenge Demo removal

2007-11-05 Thread acarthon
Hi list and more specifically Tom, 
I still have a version of Montezuma's Revenge Demo on my computer. Should
I remove it? I have read about removing the previous Betas from the USA
Games company, but does this also apply to the Alchemy demo version as
well? 
Thanks, 
AC 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Alchemy Montezuma's Revenge Demo removal

2007-11-05 Thread Charles Rivard
Two thoughts.  1:  Keep it for history's sake if you like playing it.  2: 
Remove it as you would any other game.  Removing it will harm nothing.  HTH
--
Shepherds are the best beasts!
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, November 05, 2007 8:39 PM
Subject: [Audyssey] Alchemy Montezuma's Revenge Demo removal


 Hi list and more specifically Tom,
 I still have a version of Montezuma's Revenge Demo on my computer. Should
 I remove it? I have read about removing the previous Betas from the USA
 Games company, but does this also apply to the Alchemy demo version as
 well?
 Thanks,
 AC

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Crash's spin on Raceway trailer

2007-11-05 Thread Gary Whittington
The feel of the steeling wheel was something in back of my mind when writing 
the email but left it out.
Smiles keeping it short as possible.  No way to get that feature through a 
sound demo and others who though the demo sounded like a Sunday contry drive 
had not consider this point.

When listin I had the thought.

My ideas or spins here not to direct which way to go with the game tom.  So, 
don't get me wrong, but options or
backup plans to improve the game.  Since we will be playing by ear the more 
different sonds overall can add to the game.  What we can't see we can hear.
Trying to think of more different sounds effect when writing the email while 
the game is still young.  I did notice one suggestion in the demo, that I 
suggested months ago.
The wind in the driver mesh.  I can hear some wind which is a nice touch.
Even with my old Rock and Roll ears could tell that other cars were being 
passed.  For thses ears of mine it was hard to tell if the car was nearing 
the outside wall.
That's way I wanted to add my spin on the track boarders.  The rumbling 
could be good enough.
HOw about this tom for such sound effects like the rumble other cars Etc 
have a place in the game where you can control the volumes.
This would help those who have trouble hear a certain sound to bring up the 
volume or lower it to it won't distract them from hearing other sounds.

Thanks nice job and I think my older email help anser a few questions out 
there.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 8:21 AM
Subject: Re: [Audyssey] Crash's spin on Raceway trailer


 Hi,

 Quote
 Smiles Listening to one ture for 300 miles may cause me to turn right 
 into a
 wall.
 So, I guess you will have a  multitrack player.

 End quote

 My hope is to have the game cycle through a list of songs. If I use
 songs I create I can make several tracks for the game. If I license
 music and then there will be considerably less to choose from, but I
 hope to make it customisable on this point.
 I realise all of us have our own taistes in music weather it is heavy
 metal, Country, Wrap, Techno, etc and I want the users eventually to be
 able to choose what they want to hear while driving.
 For obvious copyright reasons I can not just rip songs like Step And
 Wolf's Born To Be Wild, BTO's Let It Roll, the Beach Boy's Fun Fun Fun,
 Golden Earings Radar Love, etc off their cds and drop them in. The way
 the music industry is about sharing mp3s today that is somewhere I won't 
 go.
 However, I can theoretically make the game so you can drop the songs in
 and play them on your own.

 Quote
  MIDI files player could be a nice option in the game.
 That can help in not doing all the tures but able to play our own.

 End quote

 In perspective I think an mp3 or ogg file player might be better since
 allot of folks have mp3s of their favorite tunes, and it is better than
 searching the net for midis that don't quite have the same quality of
 enjoyment.

 Quote
 Thinking of driving fast music first comes to mind is
 BTO tunes.
 Deep Purple tunes from Machine Head.  There should be a few keyboard 
 tunes
 on that album.  Smiles.
 Throw in some classics like Queen Champion, Plant and Beck,
 Well, I could go through the Alphabet and come back to start again with
 Aerosmith to ReO Speed Wagon.

 End quote

 This is why at some point an built in mp3 player might be good. You
 could wrip these to mp3 using gold wave drop them, in and race and rock
 away.

 Quote
 Turning  IN the demo it sounds like you have the nack for turning with 
 the
 voice, so it sounds like you got the timing down.
 What I see or hear is what would be nice is what I saw in the first 
 response
 to the thread.
 The voice being a turning signal .  The problem may be when to turn when 
 one
 may be traveling at different speeds and differt place on the track.  Is 
 the
 turn 10 yeards or a 100 yeards.
 It was the phrase Turning Signal.  You know that Click, Click, Click
 sounds when a driver has the turn Signal turned on.
 This sound is suttle enough to give the racer the first indication to 
 start
 turning.

 End quote

 Well, I can look into the possability of adding a true turning signal in
 the game. As far as distance the way tracks are designed distance is
 kind of relative. When Your car reaches a certain spot in the array the
 announcement is fired.

 Quote
 I understand too that you wanted to get something out there and the Voice
 turning may not even be in the final product.
 End quote


 At this point I don't have any plans of removing the voice turn signals,
 but I will probably add to the options menu a feature to disable it for
 racers that don't want it.

 Quote
 Lastly for the Wall sound effect have an echo may be the way but could be 
 confusing with many cars on the track.
 A little echo could be good, but my thought is for the Wall and for the
 inside of the 

Re: [Audyssey] Crash's spin on Raceway trailer

2007-11-05 Thread Gary Whittington
That right my friend and that is way I was looking to have a special sound 
included.
The sounds of marbles.  Smiles  I knew if I left that phrase out you come 
in.

Look I starting to think more different sounds Raceway game the funner. 
Besides it being a Sim in a way, why not a few fun sounds as well.
Say in the pits and getting gas. Bing, Bing, Ging. or a gulping sound.
Racing for 500 miles  addding funs sounds would be hot.  But onot to the 
point of cartoonish.
But I am still pulling for the turning signal to help directing my 3500 
pound car into a turn to get say under a car for a quick pass or go high on 
the final lap in the final turn to take the lead.
Got to figure say three lines in the curve and by havng something count for 
you will help set the car in line you need.  Tires that are wore may not 
even allow you car to get to the inside of the turn but keep you in the 
middle line or outer line.  Even a bad set up to the racer could have your 
car so tight that you will be able to race high.
So, once you find out whow your car is handling you need to know how you 
going to take turns at what speed and which lane before your next pit stop.

The game is stillin the creation phrase and just besides the sound effects 
that can be heard on the demo much more will be gong into the game down the 
road.

Thanks for Tom to letting us hear a demo of what he has and it brings up the 
subject of Raceway to the front of the email list for a while.
Just not to please, but to get csome feed back and ideas.
Thanks Tom
Talk to you later Chuck
Crash
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 3:14 PM
Subject: Re: [Audyssey] Crash's spin on Raceway trailer


 Once a car runs across old tire rubber and other debris along the wall,
 known as the marbles, you're most likely to lose traction, and into the
 wall you go!  Sometimes, suttle use of the wheel can help, most of the 
 time,
 though, you're in for a wild ride.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 9:21 AM
 Subject: Re: [Audyssey] Crash's spin on Raceway trailer


 Hi,

 Quote
 Smiles Listening to one ture for 300 miles may cause me to turn right
 into a
 wall.
 So, I guess you will have a  multitrack player.

 End quote

 My hope is to have the game cycle through a list of songs. If I use
 songs I create I can make several tracks for the game. If I license
 music and then there will be considerably less to choose from, but I
 hope to make it customisable on this point.
 I realise all of us have our own taistes in music weather it is heavy
 metal, Country, Wrap, Techno, etc and I want the users eventually to be
 able to choose what they want to hear while driving.
 For obvious copyright reasons I can not just rip songs like Step And
 Wolf's Born To Be Wild, BTO's Let It Roll, the Beach Boy's Fun Fun Fun,
 Golden Earings Radar Love, etc off their cds and drop them in. The way
 the music industry is about sharing mp3s today that is somewhere I won't
 go.
 However, I can theoretically make the game so you can drop the songs in
 and play them on your own.

 Quote
  MIDI files player could be a nice option in the game.
 That can help in not doing all the tures but able to play our own.

 End quote

 In perspective I think an mp3 or ogg file player might be better since
 allot of folks have mp3s of their favorite tunes, and it is better than
 searching the net for midis that don't quite have the same quality of
 enjoyment.

 Quote
 Thinking of driving fast music first comes to mind is
 BTO tunes.
 Deep Purple tunes from Machine Head.  There should be a few keyboard
 tunes
 on that album.  Smiles.
 Throw in some classics like Queen Champion, Plant and Beck,
 Well, I could go through the Alphabet and come back to start again with
 Aerosmith to ReO Speed Wagon.

 End quote

 This is why at some point an built in mp3 player might be good. You
 could wrip these to mp3 using gold wave drop them, in and race and rock
 away.

 Quote
 Turning  IN the demo it sounds like you have the nack for turning with
 the
 voice, so it sounds like you got the timing down.
 What I see or hear is what would be nice is what I saw in the first
 response
 to the thread.
 The voice being a turning signal .  The problem may be when to turn when
 one
 may be traveling at different speeds and differt place on the track.  Is
 the
 turn 10 yeards or a 100 yeards.
 It was the phrase Turning Signal.  You know that Click, Click, Click
 sounds when a driver has the turn Signal turned on.
 This sound is suttle enough to give the racer the first indication to
 start
 turning.

 End quote

 Well, I can look into the possability of adding a true turning signal in
 the game. As far as distance the way tracks are designed distance 

Re: [Audyssey] Raceway answers was USA Raceway trailer.

2007-11-05 Thread Gary Whittington
Ok, right, for myself I brought up MIDI as a format type only.  For  a 
player that could play music that one could change on the fly was the idea I 
was looking for.
Besides have a certain type of format then droping ones own tunes the player 
director could case problem.
I do like the idea of a player during the times when I may not be in the 
hunt but just driving to gain my points at the end of the race.
Then it would sound like I was on a sunday afternoon drive.

Anybody knows of a good Wheel and padels.  I am looking one that will 
vibrate and and have a cup holder.  Smiles.
If I can't drink andrace there be no pont.
Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 7:38 AM
Subject: [Audyssey] Raceway answers was USA Raceway trailer.


 Hi everyone,
 In order to save posting 100 different emails individually here is my
 answers for as many emails as I can in this message.

 Quote
 The Backgroundmusik is bad I think.
 End quote

 The music you hear in the current trailer won't be the music in the
 final version. Probably not even in the first playable version. I have
 already started searching  for new music. I haven't decided on what kind
 of music I will use, but it probably will be something with allot of
 rock guitar, high energy, and really hard rock sounding.

 Quote
 the Sound of the Car is not what I expected from your describtion on the
 net.. I hope you can find better carsound and better background musik.
 End quote

 Well, the car sounds I have are professionally made sounds for Nascar
 games produced by a reputable sound designer company. I am not sure I
 can do any better than these, but Iwill look. Mind telling me what you
 found wrong with the ones I have?

 Quote
 Yeah, I think there should be some lycenced music. I remember that music
 you had
 in the trailer before this one and it was nice.
 End quote

 I still have it on my backup drive somewhere. I believe it was one of
 Robert nearies pieces. He plays really hard rocking metal, and if you
 liked it I know where to get lots more of his heavy rock pieces. His
 music tends to be very energetic with lots of wripping guitar.

 Quote
 If I could make a suggestion, I feel it might not hurt to allow
 players the option to put their own midis in along with the existing
 ones in order
 for a wider selection. Would something like that be too difficult to
 code? If not
 End quote

 Well, actually Raceway isn't playing the midi files directly. I
 converted the midi file to wav, dropped it in the sound directory, and
 it played it back in the trailer. However, based on end user input so
 far I am not certain any kind of midi is advisable no matter how well I
 can play them or not. I think people are looking for a real rock type
 sound rather than hearing midi sequenced versions of the songs they know
 and love.

 Quote
 After thinking about my phrasing, I mistyped.  Sort of hard to describe,
 though.  It doesn't have the rock sound I'm used to, no guitars, no 
 lyrics,
 and no drums.  It's, I guess, different.
 End quote

 I'm not sure what you mean by no drumbs, but there is certainly drumbs
 in the music I created for the trailer. In any case point well taken,
 and I will look for something more to the general opinion expressed on
 list for something more rocking and upbeat.
 Quote
 As far as the echo, I like how Jim Kitchen's racing game indicates a turn.
 Maybe you could do it that way, but eliminate the noise heard before the
 turn.  Maybe you could even eliminate the radio announcement that a turn 
 is
 coming up on higher skill levels if there are going to be difficulty 
 levels.
 End quote

 Well, as is stated on the web site there is only one difficulty level.
 So if you want the turn indicators disabled they will have to be
 disabled in the options menu. Does that sound agreeable?



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] a NASCAR week - Re: Raceway answers was USA Raceway trailer.

2007-11-05 Thread Charles Rivard
Online scenario:  A different track throughout the year to match those run 
by NASCAR)  Monday and Tuesday, time trials at designated times, only 1 
racer at a time for the designated number of laps.  The top 42 are entered 
in the race.

Wednesday through Saturday:  Practice, open any time for those who made it 
to the race.

Sunday:  The race is held at a designated time, and can be viewed by all but 
only the 42 with the fastest times on Monday and Tuesday are entered in the 
race.  For those who didn't make it into the race, better luck next time.

If you're woried about not being able to race online, don't worry.  Gamers 
can arrange to race at any time just for fun.
--
Shepherds are the best beasts!
- Original Message - 
From: Gary Whittington [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 06, 2007 12:23 AM
Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer.


 We are behind you Tom.

 Raceway shuld be a game for add on and you have made some good point for 
 it.

 Raceway shuould get its chance to be the best it can be and bettr then 
 other
 racing games.
 IN the end who knows Raceway and the add ons could be your best seller.
 The possible of a racing Simwith mullti players
 The game could even get to a point to having subscribers like All in Play.
 Yeah boy, instead of throwing down the chips we could be throwing down the
 hammer.
 Instead of Texas Hold'em we have Friday NIght Races to gain to the main
 event on Sunday.

 Whoops, sorry had a day dream there.

 I know your stand on net play, but one can still dream.  Smiles.
 Even this dream to happen some time  in the distance future,  I am pulling
 for Raceway to to be as much as it can be
 and be a game to rival other great accessible games.

 Look, games that folks want to play and play againt others is a money
 machine.  Is there no wonder why All in Play is so quiet on there up 
 coming
 games.
 Any more I just play in the tourneys with my subscription.  I like to
 support AIP with the few dollars a month and I would be happy to do the 
 same
 if Raceway ended up having a server web site for net play.

 I have changed my position on the matter of wining about gettng my two 
 free
 copies of North's games.
 For me now those investments were just bad investments and I will be hapy 
 to
 support Tom Ward.
 I join the list long time agon for just Raceway, and for me now, Raceway 
 is
 Tom's USA game.
 We lose money in the Markets and I feeling that is like what happen with
 North's company.  Just a bad investment to improving the
 Accessible gaming World.
 I can not count the number of new accessible games that came out during 
 the
 Raceway development since its shading start, not enough digits on my toes
 can help.
 So, I hope this encourages you to keep pushing on Tom and for those others
 hope you will feel the way I do and help Tom with the cost burden and 
 supprt
 his cause.
 Tom took a chance and believed in North's games to improve the accessible
 game community.
 I have no ties with Tom Ward, but do see from his emails that he wants to 
 do
 right for the community.
 Being hoest in his email for not wanting to work hard on North games is
 reasonable.
 Tom has done a great job responding to all emails for USA Games.

 Lastly, I hope that those who got tooken by North will support Tom's 
 efforts
 and let the past go and move head.
 Otherwiseours dreams could be just that, dreams.

 Crash
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, November 04, 2007 10:25 AM
 Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer.


 Hi Daniel,
 Quote
 Will USARaceWay have multiplayer capabilities later on?
 End quote

 Way to soon to know that yet. I am just still trying to get the tracks
 and driving working let alone stuff like there will be network play etc.
 To be canded here I think version 1.is likely to be pretty bare bones.
 I'll see how sales go before I jump over backwards and do everything
 Rail Racer does, Topspeed,etc. I haven't recieved a dime for this
 project, and I have already lost $4000 on this game, because James North
 kept the initial capital for the game which was suppose to be for
 development. So gamers need to understand if they want more features
 they will have to buy units, and give me some operating capital or I
 will do the best I can and just get it out there to settle the $4000
 taken for pre-orders and get myself off the hook.
 over the passed few months i have come to hate the deal I made with
 James North, and it is for that reason I've been less interested in
 going all out on these two games. Sure I will do the best I can, but
 remember I won't be making breakthrough sales. I'm no longer certain I
 made the right choice in taking them over. I know I would be further
 ahead right now if I hadn't taken on this responcibility.



 ---
 Gamers mailing list __ 

Re: [Audyssey] Raceway answers was USA Raceway trailer.

2007-11-05 Thread Gary Whittington
We are behind you Tom.

Raceway shuld be a game for add on and you have made some good point for it.

Raceway shuould get its chance to be the best it can be and bettr then other 
racing games.
IN the end who knows Raceway and the add ons could be your best seller.
The possible of a racing Simwith mullti players
The game could even get to a point to having subscribers like All in Play.
Yeah boy, instead of throwing down the chips we could be throwing down the 
hammer.
Instead of Texas Hold'em we have Friday NIght Races to gain to the main 
event on Sunday.

Whoops, sorry had a day dream there.

I know your stand on net play, but one can still dream.  Smiles.
Even this dream to happen some time  in the distance future,  I am pulling 
for Raceway to to be as much as it can be
and be a game to rival other great accessible games.

Look, games that folks want to play and play againt others is a money 
machine.  Is there no wonder why All in Play is so quiet on there up coming 
games.
Any more I just play in the tourneys with my subscription.  I like to 
support AIP with the few dollars a month and I would be happy to do the same 
if Raceway ended up having a server web site for net play.

I have changed my position on the matter of wining about gettng my two free 
copies of North's games.
For me now those investments were just bad investments and I will be hapy to 
support Tom Ward.
I join the list long time agon for just Raceway, and for me now, Raceway is 
Tom's USA game.
We lose money in the Markets and I feeling that is like what happen with 
North's company.  Just a bad investment to improving the
Accessible gaming World.
I can not count the number of new accessible games that came out during the 
Raceway development since its shading start, not enough digits on my toes 
can help.
So, I hope this encourages you to keep pushing on Tom and for those others 
hope you will feel the way I do and help Tom with the cost burden and supprt 
his cause.
Tom took a chance and believed in North's games to improve the accessible 
game community.
I have no ties with Tom Ward, but do see from his emails that he wants to do 
right for the community.
Being hoest in his email for not wanting to work hard on North games is 
reasonable.
Tom has done a great job responding to all emails for USA Games.

Lastly, I hope that those who got tooken by North will support Tom's efforts 
and let the past go and move head.
Otherwiseours dreams could be just that, dreams.

Crash
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 10:25 AM
Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer.


 Hi Daniel,
 Quote
 Will USARaceWay have multiplayer capabilities later on?
 End quote

 Way to soon to know that yet. I am just still trying to get the tracks
 and driving working let alone stuff like there will be network play etc.
 To be canded here I think version 1.is likely to be pretty bare bones.
 I'll see how sales go before I jump over backwards and do everything
 Rail Racer does, Topspeed,etc. I haven't recieved a dime for this
 project, and I have already lost $4000 on this game, because James North
 kept the initial capital for the game which was suppose to be for
 development. So gamers need to understand if they want more features
 they will have to buy units, and give me some operating capital or I
 will do the best I can and just get it out there to settle the $4000
 taken for pre-orders and get myself off the hook.
 over the passed few months i have come to hate the deal I made with
 James North, and it is for that reason I've been less interested in
 going all out on these two games. Sure I will do the best I can, but
 remember I won't be making breakthrough sales. I'm no longer certain I
 made the right choice in taking them over. I know I would be further
 ahead right now if I hadn't taken on this responcibility.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]