[Audyssey] Chess by e-mail.

2007-12-22 Thread Christopher Bartlett
I would be interested in anyone's experiences with either chess 
servers on line or web sites that host/match e-mail chess 
players.  Does anyone here use either of these types of chess playing options?

Chris Bartlett


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Re: [Audyssey] contacting hasbro and possible bop it workaround was Re:support needed

2007-12-22 Thread ian and riggs
hi yohandi that was my idear it is just a case of getting the balance it is 
just that when you get to the later levels it is all mixed so how is that 
going to work i am working on doing that my self at the momant
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2007 11:23 PM
Subject: [Audyssey] contacting hasbro and possible bop it workaround was 
Re:support needed


I think this is a more appropriate subject line. I like the email you wrote
 to Hasbro, although I doubt they'd do anything about it. If you get a 
 reply
 back though, please send it to the list. As I previously stated, I may 
 have
 a solution for the bop it download accessibility issue even though I don't
 have one and can't try it myself. If anyone has one feel free to try it 
 and
 let us know how it goes.
 . According to the wiki article I read, from level 4 onward the bop it
 randomly tells you to input a command while lighting something else
 simultaneously. when this happens, you simply do nothing on that beat. Now
 I'm guessing that if it says bop it! and twist it! lights up, the game 
 will
 make a twist it sound on its own at the end of the beat. My idea was to 
 wait
 for the beat to end before inputting the next command. this would mean 
 that
 you have a split second to press the correct button, but it's better than
 nothing or even worse, hitting the wrong button on the off chance nothing
 lit up. What do you  guys think? If you're confused I can record a sample
 and show you.

 - Original Message - 
 From: william lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 1:49 AM
 Subject: [Audyssey] support needed


 hello to all


 i have written the following to hasbro limited int he UK
 bopit download i feel needs to be altered, and please if anyone agrees
 with my below letter in the UK, write to
 [EMAIL PROTECTED]
 event he americans should push for it as this is a step back, not
 forward. i ahve now had to purchase a bop it extreme 2 to satisfy my
 bop it hunger lol

 hello


 as a blind fan of hasbro products, i am extremely disappointed in the
 way the bop it download is played out.
 firstly i was told via the hasbro company, that the colours, yellow
 and green, were not utilized in solo modes. to my delight however,
 when they were needed in level 4 of the bopit download product, they
 were voices, and i was able to figure out, which side of the bop it
 controler was yellow and which therefore, was green
 however the complications have arrisen when level five and six are
 attempted to be played
 As a totally blind player, how can i detect if a different control has
 been lit up when another one is announced, thus prompting me to do
 nothing
 for example if i hear spin it, i automatically reach for spoin it, but
 if pull it lit up, it is my understanding that one hears, spin it, but
 has to miss that turn as something else has lit up

 this now makes the game, from this point on virtually unusable which
 to e is discriminatory as all of the other hasbro bop it generations
 have been completely and utterly accessible
 granted, we can play levels seven to ten respectively, as they mirro 1
 to 4 levels but in sound, no difficulties are encountered there
 However of course levels 11 and 12 will play a sound and possibly,
 though i assume this is a random timer, light up another control on
 the body of the unit

 may i suggest, a possible update to the bop it firmware that one can
 download
 and this should not be too hard to implement and in my view, make the
 game even more of a challenge fore a sighted colleague

 have it whereby in levels 5 and six, one has to do the opposite of the
 command voiced
 so if you hear pull it, you ahve to spin it, bop it remains as bop it,
 twist it can be flick it for example, these are just suggestions
 i feel that this can be easily achieved and would thus mean that,
 although i feel i am stepping backwards now and getting the bopit
 extreme 2, which in my view having a score of 250 is no where near as
 compettative and challenging as 1000, will suffice for now, until an
 alternative arrangement can possibly be made to enable a blind person
 or visually impaired, to complete this bop it download, if played solo
 i am displeasured by the fact that up to level 4 we have no
 difficulties but as mentioned, from level 5 6, 11 12 and maybe the
 final three levels 13 to 15 respectively, we can't play and if we
 can't complete this game in solo mode i see no virtue in continuing to
 play
 i do hope you have find my ideas constructive, and i'd be interested,
 when time permits as the holidays are fast upon us, to recieve a
 response
 i'd be happy to test out the idea i have outlined if it were
 implemented, and if indeed one can update the firmware of the device
 to alter game play, as would other united kingdom based blind friends
 of mine
 thanks, 

Re: [Audyssey] bopit extreme 2

2007-12-22 Thread william lomas
but it doesn't lol
it does the command if youd on't have to hit, yes, but by the time  
you've decided if you ahve to hit the command or not you may loose so  
what's the point

On 22 Dec 2007, at 05:29, Yohandy wrote:

 obviously if it work how I think it does you don't guess, you simply  
 listen
 if the game performs any commands.

 - Original Message -
 From: william lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 6:33 PM
 Subject: Re: [Audyssey] bopit extreme 2


 as i say download is but you ahve to keep guessing whether it will
 light up or not, it isn't good enough

 On 21 Dec 2007, at 23:29, Yohandy wrote:

 lol you're so paranoid. As I explained to you over skype, it is
 completely
 accessible. there's nothing to worry about. And even if download  
 isn't
 accessible, I shall find a way. I play super mario and that isn't
 accessible.

 - Original Message -
 From: william lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 4:30 AM
 Subject: [Audyssey] bopit extreme 2


 hi


 do i need the yellow and green bop it sides, in extreme 2 of bop it
 when playing solo?
 if so are the colours shouted out or is solo in bop it just, spin  
 it,
 flick it bop it twist it, pull it?


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[Audyssey] thoughts on games

2007-12-22 Thread john snowling
Hi all.

After reading some of the posts I totally agree that all visually impaired
people whether totally blind etc should pay for games.

I myself can't work due to illness but I'd never go the route of not paying
for a game because I couldn't afford it.  Bad enough it's simple wait until
you have got enough funds to afford it and then get it.

Unfortunately there are those out there who due to their sight loss think
they can have everything for free that's not the case.

Take rnib for example the last time I checked a4 braille paper was about
£7.99 per packet.

Sorry for going a little ot.

I prefer to pay for a game because of the time and effort gone into making
something we visually impaired can enjoy.

Keep up the good work game developers.

From john snowling.


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Re: [Audyssey] Other ideas for Monopoly

2007-12-22 Thread dark
Hi Jim.

H, maybe as Tom said, Creddits should be used for the Trek 
currency,  which would also be good as it covers starwars, and a couple 
of possible other Scifi settings as well. but if your going with the basic 
editable text file idea, then players can use yak droppings if they want 
without effecting the game.

beware the Grue!

Dark.
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: dark Gamers@audyssey.org
Sent: Saturday, December 22, 2007 1:08 AM
Subject: Re: [Audyssey] Other ideas for Monopoly


 Hi Dark,

 Cool, at least just the name of the currency will be easier than also 
 converting the value of it.  I do already see problems though.  Like I add 
 an s to dollars if it is not 1.  Don't know if 500 latinums sounds right. 
 The same for many other currencies.

 As I said I do see a totally customizable game as a challenge, but, I 
 really do get allot of phone calls and Email from shall I say computer 
 novices.  As a matter of fact I just got a call which was not out of the 
 ordinary for me, from a person that is not even on the Internet that has 
 never used a word processor program that wanted to change the players in 
 the baseball game.  The person did not even know what I meant by My 
 Computer  I only mention this to illustrate how much extra work it is to 
 give the end user such options.  It really is a challenge to try to please 
 everyone from the novice game player to the expert gamers like we have on 
 this list.

 BFN

 Jim

 The difference between a computer expert and a novice is that the novice 
 hesitates before doing anything stupid.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Other ideas for Monopoly

2007-12-22 Thread dark
well novice computer users are reportedly bad, but I do remember a time when 
beyond basic word processing, anything else looked scary. I very distinctly 
remember the first out of work thing I did with my computer, also the first 
time I accessed files from outside my documents or a floppy drive. It was 
reading Ms word coppies of the 2nd dungeons and dragons rules! That 
deffinately showed me that computers could do fun things as well, and when i 
got the internet, I started playing.

Perhaps to reduce enquiries, Jim could considder writing a basic idiots' 
guide to text file editing, which could be played within the game like the 
rules of baseball file for those that need it.

Of course, there will always be some people who won't get it, but at least 
the resonable ones who lack the knolidge, but have the ability to ask 
questions and learn, can go somewhere else for answers other than bothering 
you Jim.

While I appreciate the frustration, I'm not sure reducing the amount of 
advanced features is a good way of fixing things,  after all the 
advanced users just want more, and the basic users don't learn anything.

Beware the Grue!

Dark. 



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Re: [Audyssey] thoughts on games

2007-12-22 Thread dark
as far as pure prices go, I actually think accessible games do very well. 
usually assistive tech and other specialist vi products are priced through 
the roof, - Seven quid for braille paper, as opposed to about 50 P for 
standard paper (and you get a lot more sheets as well).

If I'd have had to buy a new lisence for Hal when i bought my desktop, it 
would've cost more than all the other software and hardware combined!

In fact, sinse most audio games are priced in dollars, they work out half as 
cheap as most mainstream games for me, unless there's a heck of a good deal 
on somewhere.

Beware the Grue!

dark.
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Saturday, December 22, 2007 10:52 AM
Subject: [Audyssey] thoughts on games


Hi all.

After reading some of the posts I totally agree that all visually impaired
people whether totally blind etc should pay for games.

I myself can't work due to illness but I'd never go the route of not paying
for a game because I couldn't afford it.  Bad enough it's simple wait until
you have got enough funds to afford it and then get it.

Unfortunately there are those out there who due to their sight loss think
they can have everything for free that's not the case.

Take rnib for example the last time I checked a4 braille paper was about
£7.99 per packet.

Sorry for going a little ot.

I prefer to pay for a game because of the time and effort gone into making
something we visually impaired can enjoy.

Keep up the good work game developers.

From john snowling.


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Re: [Audyssey] thoughts on games

2007-12-22 Thread william lomas
hi i think the problem is though up to now we have too basic games,  
shoot this and shoot that, whereas games like tombraider are going to  
be more inline with what is available.
Will




On 22 Dec 2007, at 11:13, dark wrote:

 as far as pure prices go, I actually think accessible games do very  
 well.
 usually assistive tech and other specialist vi products are priced  
 through
 the roof, - Seven quid for braille paper, as opposed to about 50  
 P for
 standard paper (and you get a lot more sheets as well).

 If I'd have had to buy a new lisence for Hal when i bought my  
 desktop, it
 would've cost more than all the other software and hardware combined!

 In fact, sinse most audio games are priced in dollars, they work out  
 half as
 cheap as most mainstream games for me, unless there's a heck of a  
 good deal
 on somewhere.

 Beware the Grue!

 dark.
 - Original Message -
 From: john snowling [EMAIL PROTECTED]
 To: Gamers gamers@audyssey.org
 Sent: Saturday, December 22, 2007 10:52 AM
 Subject: [Audyssey] thoughts on games


 Hi all.

 After reading some of the posts I totally agree that all visually  
 impaired
 people whether totally blind etc should pay for games.

 I myself can't work due to illness but I'd never go the route of not  
 paying
 for a game because I couldn't afford it.  Bad enough it's simple  
 wait until
 you have got enough funds to afford it and then get it.

 Unfortunately there are those out there who due to their sight loss  
 think
 they can have everything for free that's not the case.

 Take rnib for example the last time I checked a4 braille paper was  
 about
 £7.99 per packet.

 Sorry for going a little ot.

 I prefer to pay for a game because of the time and effort gone into  
 making
 something we visually impaired can enjoy.

 Keep up the good work game developers.

 From john snowling.


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Re: [Audyssey] thoughts on games

2007-12-22 Thread Darren Harris
Lol some people want to get games for free they think they should be
given it? Jees role over guys. There's plenty of sites out there for
that sort of thing should you want cracked games. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of john snowling
Sent: 22 December 2007 10:52
To: Gamers
Subject: [Audyssey] thoughts on games


Hi all.

After reading some of the posts I totally agree that all visually
impaired people whether totally blind etc should pay for games.

I myself can't work due to illness but I'd never go the route of not
paying for a game because I couldn't afford it.  Bad enough it's simple
wait until you have got enough funds to afford it and then get it.

Unfortunately there are those out there who due to their sight loss
think they can have everything for free that's not the case.

Take rnib for example the last time I checked a4 braille paper was about
£7.99 per packet.

Sorry for going a little ot.

I prefer to pay for a game because of the time and effort gone into
making something we visually impaired can enjoy.

Keep up the good work game developers.

From john snowling.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Stefen Hudson
I kind of like that Internet License Manager thing Freedom Scientific uses. 
It seemds more secure than the authorization keys on the floppy disks. I 
know that if you can make an exact copy of the disk, you can get an 
authorization on any computer. FS products are probably still crackable, but 
it's probably harder now, which is good. The ILM thing they use now seems 
pretty reasonable as well, as you can request additional keys if you really 
need them.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, December 21, 2007 6:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Product Security was Keys for my laptop

 Hi Michael,
 Yes, I have to agree with the point you raised just because there is a
 percentage of people who will crack your product doesn't mean a
 developer needs to be totally lax about security. On the other hand too
 much security can be a major turn off for some potential customers. So
 somewhere in between the two extremes there needs two be a balance where
 the product is reasonably secure but it doesn't become a frustrating
 nightmare for the end user.
 I've thought about a possible online product activation system where you
 could register the game so many times before the USA Games mysql
 database would need reset which would be somewhat fair. Say you could
 install the game 5 times a year before it mneeds reset. That would cut
 down on piracy, but again it would inconvenience the honest user if they
 don't have an internet connection or if they honestly need to install
 the game 5 times in one year which would seam unlikely.

 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
That's kind of silly, Vader shooting lightning. All he did as Vader in the 
movies was Force choke people, and all that telekinetic stuff. I think I 
read somewhere that he couldn't use Force lightning because of his 
cybernetics.

--
From: Bryan [EMAIL PROTECTED]
Sent: Friday, December 21, 2007 7:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and 
 you
 could fight as Mara Jade if you met certain conditions in the game. And 
 you
 certainly didn't want to be the one fighting her if you were first 
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd 
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.
 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Brandon Armstrong
yeah veader could not shoot lightning but the emperer could.
Brandon
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 5:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 That's kind of silly, Vader shooting lightning. All he did as Vader in the
 movies was Force choke people, and all that telekinetic stuff. I think I
 read somewhere that he couldn't use Force lightning because of his
 cybernetics.

 --
 From: Bryan [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 7:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and
 you
 could fight as Mara Jade if you met certain conditions in the game. And
 you
 certainly didn't want to be the one fighting her if you were first
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] thoughts on games

2007-12-22 Thread Bryan
Not only that, but accessible games are, to be quite honest, just about the 
cheapest things out there for us blindies compared to, say, JAWS, 
Window-Eyes or just about any other VI product. Compared to the price tags 
on most assistive technology, the price of accessible games is just pocket 
change.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: Gamers gamers@audyssey.org
Sent: Saturday, December 22, 2007 3:52 AM
Subject: [Audyssey] thoughts on games


Hi all.

After reading some of the posts I totally agree that all visually impaired
people whether totally blind etc should pay for games.

I myself can't work due to illness but I'd never go the route of not paying
for a game because I couldn't afford it.  Bad enough it's simple wait until
you have got enough funds to afford it and then get it.

Unfortunately there are those out there who due to their sight loss think
they can have everything for free that's not the case.

Take rnib for example the last time I checked a4 braille paper was about
£7.99 per packet.

Sorry for going a little ot.

I prefer to pay for a game because of the time and effort gone into making
something we visually impaired can enjoy.

Keep up the good work game developers.

From john snowling.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Bryan
But what of those who don't have an internet connection? That leaves those 
people in the dust unless you make it possible to activate the product 
without having innernet access.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 4:38 AM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


I kind of like that Internet License Manager thing Freedom Scientific uses.
 It seemds more secure than the authorization keys on the floppy disks. I
 know that if you can make an exact copy of the disk, you can get an
 authorization on any computer. FS products are probably still crackable, 
 but
 it's probably harder now, which is good. The ILM thing they use now seems
 pretty reasonable as well, as you can request additional keys if you 
 really
 need them.

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 6:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Product Security was Keys for my laptop

 Hi Michael,
 Yes, I have to agree with the point you raised just because there is a
 percentage of people who will crack your product doesn't mean a
 developer needs to be totally lax about security. On the other hand too
 much security can be a major turn off for some potential customers. So
 somewhere in between the two extremes there needs two be a balance where
 the product is reasonably secure but it doesn't become a frustrating
 nightmare for the end user.
 I've thought about a possible online product activation system where you
 could register the game so many times before the USA Games mysql
 database would need reset which would be somewhat fair. Say you could
 install the game 5 times a year before it mneeds reset. That would cut
 down on piracy, but again it would inconvenience the honest user if they
 don't have an internet connection or if they honestly need to install
 the game 5 times in one year which would seam unlikely.




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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
Yeah, but you know video games. They have to add things to make it more fun.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 4:42 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 That's kind of silly, Vader shooting lightning. All he did as Vader in the
 movies was Force choke people, and all that telekinetic stuff. I think I
 read somewhere that he couldn't use Force lightning because of his
 cybernetics.

 --
 From: Bryan [EMAIL PROTECTED]
 Sent: Friday, December 21, 2007 7:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Star Wars Game Discussion

 Yeah, I remember there was a Star Wars fighting game or Play Station and
 you
 could fight as Mara Jade if you met certain conditions in the game. And
 you
 certainly didn't want to be the one fighting her if you were first
 starting
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd
 put
 away her weapon and she could shoot lightning at you, which is something
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Daniel,
I didn't say they talked about it on mailing lists, per say, it is just 
a well known fact that these cracked games get passed around by word of 
mouth and through private channels. Not to mention the information isn't 
that hard to come by if you know the right listers to ask.
The Draconis games and my games have been designed to run on any machine 
provided you have a valid license so it is not a big surprise people are 
passing around valid keys as cracks. However, should I discover one of 
my keys being passed around I would know who gave out the key and could 
sue that person for piracy.
Other games like the games built upon the GMA engine have been cracked 
through a vonerability in the GMA registration system. It isn't public 
knolege as far as I know, but I have tried the crack on my own licensed 
games to see if it worked and it cracked them every time. So I know it 
works, and it is sad people spend there entire life looking for security 
vonerabilities instead of working to pay for the games instead.

Daniel wrote:
 Wow, Tom, they talk about this stuff on mailing lists?

 I agree with Che that he would put a lawyer to work, but piracy can't really 
 be stopped. It's 
 been proven dozens and dozens of times.
   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
yes, that is the three original books that Mara Jade appeared in. 
Speaking of Heir To The Empire Hasbro toys has released a 15 year 
anniversary set this Christmas from Heir To The Empire. You get a comic 
book of Heir To The Empire, one special edition Mara Jade action figure, 
and a Luke Skywalker figure dressed in his x-wing flight suit.
I've heard there are going to be some figures released in 2008  
featuring comic books with Grand Admiral Thrawn, Talon Carde, Master 
C'bouth, etc. As a Star Wars collecter I am pretty excited about the new 
action figure series.


Phil Vlasak wrote:
 Hi Tom,
 As I did not read theThrawn trilogy  
 I found them at NLS in Web Braille and on sound cassette:
 Author:Zahn, Timothy.
 Title: Heir to the empire 
   1992. (
 Series:Star wars. Thrawn trilogy ; v. 1
 Author:Zahn, Timothy.
 Title: Dark force rising 
   1994. 
 Series:Star wars. Thrawn trilogy ; v. 2
 Author:Zahn, Timothy.
 Title: The last command 
   1994. (
 Series:Star wars. Thrawn trilogy ; v. 3



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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Thanks for the heads up. I will see if I can locate it. I'm growing very 
disappointed with the Legacy series of books anyway, and the all time 
low point was when Mara confronts Jacen as a traiter and he kills her. 
That royally royally sucked.
Although, I have heard from some blogs and such on the subject the last 
two books in the series will still have Mara in them, but she will be as 
a spirit ggardian similar to what Obi-wan became in Empire Strikes Back 
and Return Of the Jedi.


GMail wrote:
 Well, there's a new book out called alleigance. I haven't read it yet, but 
 if you can read it, I would recommend it. It might give some good 
 information about Mara. It's set in the empire days with Han, Leia, and I 
 think Chewbacca. That's about all I know.
   


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Robin Kipp
Hi Bryan,

 Like I said, could you imagine the headlines? It's one thing 
 to sue a rapper 
 for using Pacman sounds in one of his songs since he's likely 
 to have the 
 money, but suing a blind game developer who is just one 
 person is far more 
 likely to attract unfavorable attention than suing some rich 
 rapper dude. 

Yes, but so many single people are being sued for money they don't have.
Think about all the people who use file sharing programs instead of
legally buying the music they like. Also, having to pay money is only
one possibility. I think people also had to go to jail for using or just
downloading copyrighted materials. I believe you could even say writing
audiogames using copyrighted music etc. is even worse than file sharing
- after all when you use a file sharing program you mostly just download
the copyrighted stuff whereas when you write an audiogame you widely
redistribute the copyrighted stuff...
And how could big mainstream companies lose their faces? OK, maybe there
will be some discussions but after the next great video / game or
whatever all will be forgiven and forgotten...
Robin


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread GMail
The thing is, you can't sue everybody because too many people are doing it. 
That's why the pirates exist is because they know that it's a good chance 
they won't get caught.
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 22, 2007 10:30 AM
Subject: Re: [Audyssey] Copyrighted material


 Hi Bryan,

 Like I said, could you imagine the headlines? It's one thing
 to sue a rapper
 for using Pacman sounds in one of his songs since he's likely
 to have the
 money, but suing a blind game developer who is just one
 person is far more
 likely to attract unfavorable attention than suing some rich
 rapper dude.

 Yes, but so many single people are being sued for money they don't have.
 Think about all the people who use file sharing programs instead of
 legally buying the music they like. Also, having to pay money is only
 one possibility. I think people also had to go to jail for using or just
 downloading copyrighted materials. I believe you could even say writing
 audiogames using copyrighted music etc. is even worse than file sharing
 - after all when you use a file sharing program you mostly just download
 the copyrighted stuff whereas when you write an audiogame you widely
 redistribute the copyrighted stuff...
 And how could big mainstream companies lose their faces? OK, maybe there
 will be some discussions but after the next great video / game or
 whatever all will be forgiven and forgotten...
 Robin


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Re: [Audyssey] Problem with playing super liam

2007-12-22 Thread Thomas Ward
Hi Claudio,
Not being the developer of that particular game I unfortunately won't be 
able to solve your problem. About all I can do is tell you what the 
error means. Which is simply that one or more of the games objects can't 
be loaded for some reason.


Claudio wrote:
 Hello Thomas!
 I can't understand why the programm gife this error-message to mee.
 If i download a program the .dll files are included.
 The pc has also all files that he need.
 Why i also get this message?
 Regards, Claudio.


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[Audyssey] tablet fragments in shryth?

2007-12-22 Thread simon.dowling
as the subject says, has anyone any ideas what to do with these fragments? i 
got three at the moment, and i got a piece of doom wall as well.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger 


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Problem with playing super liam

2007-12-22 Thread Claudio
Hello Thomas!
Thanks for your ansver.
I'm now wayting for an ansver from liam.
I think he reat all these e-mails on the list.
Regards, Claudio.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Bryan,
Yeah, I know all about how fical and tempermental computers can be. 
Earlier this week my copy of Vista died on my laptop and I was forced to 
spend three entire days recovering all my stuff, reinstalling Vista, 
apps, and getting my development tools reconfigured. In fact, I still 
haven't gotten back to Monte for that reason.

Bryan wrote:
 True, but you never really know what's gonna happen from one minute to the 
 next where computers are concerned. Yeah, most of the time you can backup 
 your product codes and things like that but there needs to be a contingency 
 on the off chance that your system crashes before you're able to do that. 
 That's happened to me on several occasions, which is why I so like BSC's 
 replaement policy. You get a certain number of codes per year for each title 
 (four in BSC's case), which is generally enough to go on.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Thomas Ward
Hi Robin,
Yes, Star Trek and Star Wars have rather strict copyrights attached to 
them. Lucas Film Limited has an extremely strict copyright polacy 
regarding the use of Star Wars and its characters. However, that mainly 
applies to products being sold using the copyrighted material. Which I 
am not planning to sell those games for that reason.
What I will be doing with Star Wars is releasing it as freeware as fan 
fiction. Generally, if you aren't selling the product, give it away as 
free fan fiction, announce Lucas Film as the original copyright holder, 
announce to your users Lucas Film is not responcible for any problems 
encountered by this product, etc they will generally leave you alone.


Robin Kipp wrote:
 Hello all,
 Because Tom is talking about a new Star Wars game, there's also a Star
 Trek game and also the accessible Monty game I was just wondering, isn't
 there some copyrighted stuff in there? Like would Tom be allowed to put
 the original StarTrek soundtrack in Final Conflict, use original
 characters in a Star Wars game or write a new version of Monty? (That
 counts for other defs as well, I'm just using Tom as an example). Aren't
 the Star Trek soundtrack, the Star Wars characters and the games
 themselfes copyrighted material? Well I'm just wondering because to me
 that seems a bit weird...
 Robin


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Thomas Ward
Hi,
Not only that I am going to be releasing Star Wars as fan fiction. I've 
even thought about making it open source which puts the game in the 
public domain. What money is there to sue for? I mad nothing off of it, 
and in the public domain that means all blinks would own the game. Laugh.


Bryan wrote:
 True, but a big name game designer isn't likely to risk losing face by 
 taking a few blind people to court to sue for money they're unlikely to 
 have. Imagine the headlines.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Thomas Ward
Hi David,
The primary disadvantage for Lucas Film, Lucas Arts, etc is that USA 
Games is so small it would cost them more to sue me than they could ever 
hope to get back in a law suit.
At most they would probably send me a nasty legal sease and desist 
letter with a court order to take all references of my game down, 
destroy the source code, and I would be compelled to comply with that 
order. Unless of course I made the game open source in which case I 
could honestly say others downloaded the source, and I don't  know who 
got it. Oops, nuts and bolts they are screwed.



GMail wrote:
 I'm confused. Why shouldn't a mainstream developer take say Thomas to court 
 because he violated a copyright. All I've heard is that they will lose face 
 by taking a blind person to court over this. Can someone explain that a 
 little bit better?


 David
   


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Thomas Ward
Hi Robin and all,
It might surprise some of you that most accessible games out there 
violates one copyright or another. For example, some of Jim Kitchens 
games like Life, Monopoly, etc are copyrighted and owned by Hazbro Toys 
but they have never complained to Jim about using their copyrights. Some 
of GMA's games like Trek 2000 and Mine Buster, are violations of 
copyrights held by Paramount and Microsoft but again the copyright 
holders haven't said jack about them that we know of. Liam's Duck Hunt 
is an obvious copyright violation of the original Duck Hunt owned by 
Nintendo. The Bop It computer games by several companies is a copyright 
violation held by Hazbro, but Hazbro has said nothing to stop blind 
companies from making computer Bop It games. I am sure PCS games 
renditions of Packman and Sarah are obvious copyright violations of 
existing copyrights, and the holders have said zip. Montezuma's Return 
is based off of Montezuma's Revenge owned by Parker Brothers, now owned 
by Hazbro Toys, and no one has said anything to me from either company 
about using the game.
Bottom line, we are too small, and if we were all saints here and didn't 
violate copyrights there would be allot less games for us to play. We 
would have to invent new games which is much much harder to do than 
recreating a game we already know well and like to play.




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[Audyssey] Free Accessible checkers game

2007-12-22 Thread Jose Lomeli
Hello; Listers, I have a question. Where can I download a free accessible 
checkers game? Please write back.
This is the email address of Jose Lomeli. This email does not contain any virus 
or spy-ware. This email may not be redistribute or reproduced without the 
written consent of Jose Lomeli. If you have any questions please feel free to 
email me at.
[EMAIL PROTECTED]
If you redistrubute or reproduce this email without the written consent of the 
owner's permision may be a violation of the owner's rights.

   
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Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Cory
Che you have such a way with words! love it!
Cory
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 20, 2007 10:04 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


  Valid arguments, but I recently saw a list of pirated games a member of
 our list here had, and it was basically all the major accessible game
 titles.  For me, protecting my intellectual property is worth the slight
 inconvenience to myself as a developer, and it only takes a few seconds to
 send out another key to a customer.  Additionally, RR spits out a config
 file that allows players to move their settings from one key to another, a
 system that should work for any accessible game, greatly minimizing the
 aggrivation from the customers standpoint.
  For you folks on list that use and distribute pirated games, please take 
 a
 second to consider the damage you are doing to the entire community, as 
 well
 as the encentive you take away from developers to make new and exciting
 games for all of us.  Your actions are absolutely selfish and ignorant, 
 and
 you have no excuse other than you are a pinhead.
  Later,
  Che


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[Audyssey] Phill's Games site

2007-12-22 Thread Jose Lomeli
Hello; Listers, I have a question. Does anyone know the website to Phill's 
games? Please write back.
From Jose Lomeli.

   
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Re: [Audyssey] Phill's Games site

2007-12-22 Thread Charles Rivard
www.pcsgames.net
---
Shepherds are the best beasts.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 20, 2007 6:13 PM
Subject: [Audyssey] Phill's Games site


 Hello; Listers, I have a question. Does anyone know the website to Phill's 
 games? Please write back.
From Jose Lomeli.


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 Never miss a thing.   Make Yahoo your homepage.
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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread chou.clement
Fine with me. I look forward to that, honestly. I haven't really followed a 
lot of star wars, but I like it. The litle bit I know, anyway.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 7:55 AM
Subject: Re: [Audyssey] Star Wars Game Discussion


 HI Claudio,

 Quote
 Well, I hate to say it, but I think the Dog fight part should be 3D as 
 well,
 as this would bring realisim into the game.  Having to go from 3D to 2D
 isn't something that is all that fun.
 End quote

 Well, it could certainly be done, but honestly you have no idea how
 difficult a totally 3D dog fight would be. You would have Tie Fighters
 litterally coming at you from six directions up, down, left, right,
 front and back. That is allot of ships etc to keep track of and several
 attack angles. Sure it would be fun, but also difficult.
 What I will do is create it 3D like you say for the first release, and
 if too many complain that it is way too difficult I will take it out and
 replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread william lomas
hi why are you guys all paranoid no one,w ill find out for god sake,  
the mainstream companies don't care about us anyway

On 22 Dec 2007, at 16:24, Thomas Ward wrote:

 Hi,
 Not only that I am going to be releasing Star Wars as fan fiction.  
 I've
 even thought about making it open source which puts the game in the
 public domain. What money is there to sue for? I mad nothing off of  
 it,
 and in the public domain that means all blinks would own the game.  
 Laugh.


 Bryan wrote:
 True, but a big name game designer isn't likely to risk losing face  
 by
 taking a few blind people to court to sue for money they're  
 unlikely to
 have. Imagine the headlines.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Kuvvosh
Well, how about this. You are in the cockpit, and you have stages, the first
round is one fighter, then the second round is two of them, but one of them
is stupid lol.  Have in there where it is programmed where only one fighter
can attack at any given time.  I'm sure there is a trigger that can be made
to do this, as I've seen it in other games.

Kuvvosh.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, December 22, 2007 9:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Robin Kipp
Hello all,
OK, I was just interested in this whole copyright thing. So thanks for
all the good info!
Robin


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Re: [Audyssey] contacting hasbro and possible bop it workaround wasRe:support needed

2007-12-22 Thread Yohandy
This shouldn't matter as long as you pay close attention. You said you're 
working on it, so does this mean you have the bop it download? If so could 
you post a sample? I've only listened to the game on gazoo and the playbopit 
demo, which are extremely short. thanks!

- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 3:29 AM
Subject: Re: [Audyssey] contacting hasbro and possible bop it workaround 
wasRe:support needed


 hi yohandi that was my idear it is just a case of getting the balance it 
 is
 just that when you get to the later levels it is all mixed so how is that
 going to work i am working on doing that my self at the momant
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 11:23 PM
 Subject: [Audyssey] contacting hasbro and possible bop it workaround was
 Re:support needed


I think this is a more appropriate subject line. I like the email you 
wrote
 to Hasbro, although I doubt they'd do anything about it. If you get a
 reply
 back though, please send it to the list. As I previously stated, I may
 have
 a solution for the bop it download accessibility issue even though I 
 don't
 have one and can't try it myself. If anyone has one feel free to try it
 and
 let us know how it goes.
 . According to the wiki article I read, from level 4 onward the bop it
 randomly tells you to input a command while lighting something else
 simultaneously. when this happens, you simply do nothing on that beat. 
 Now
 I'm guessing that if it says bop it! and twist it! lights up, the game
 will
 make a twist it sound on its own at the end of the beat. My idea was to
 wait
 for the beat to end before inputting the next command. this would mean
 that
 you have a split second to press the correct button, but it's better than
 nothing or even worse, hitting the wrong button on the off chance nothing
 lit up. What do you  guys think? If you're confused I can record a sample
 and show you.

 - Original Message - 
 From: william lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 21, 2007 1:49 AM
 Subject: [Audyssey] support needed


 hello to all


 i have written the following to hasbro limited int he UK
 bopit download i feel needs to be altered, and please if anyone agrees
 with my below letter in the UK, write to
 [EMAIL PROTECTED]
 event he americans should push for it as this is a step back, not
 forward. i ahve now had to purchase a bop it extreme 2 to satisfy my
 bop it hunger lol

 hello


 as a blind fan of hasbro products, i am extremely disappointed in the
 way the bop it download is played out.
 firstly i was told via the hasbro company, that the colours, yellow
 and green, were not utilized in solo modes. to my delight however,
 when they were needed in level 4 of the bopit download product, they
 were voices, and i was able to figure out, which side of the bop it
 controler was yellow and which therefore, was green
 however the complications have arrisen when level five and six are
 attempted to be played
 As a totally blind player, how can i detect if a different control has
 been lit up when another one is announced, thus prompting me to do
 nothing
 for example if i hear spin it, i automatically reach for spoin it, but
 if pull it lit up, it is my understanding that one hears, spin it, but
 has to miss that turn as something else has lit up

 this now makes the game, from this point on virtually unusable which
 to e is discriminatory as all of the other hasbro bop it generations
 have been completely and utterly accessible
 granted, we can play levels seven to ten respectively, as they mirro 1
 to 4 levels but in sound, no difficulties are encountered there
 However of course levels 11 and 12 will play a sound and possibly,
 though i assume this is a random timer, light up another control on
 the body of the unit

 may i suggest, a possible update to the bop it firmware that one can
 download
 and this should not be too hard to implement and in my view, make the
 game even more of a challenge fore a sighted colleague

 have it whereby in levels 5 and six, one has to do the opposite of the
 command voiced
 so if you hear pull it, you ahve to spin it, bop it remains as bop it,
 twist it can be flick it for example, these are just suggestions
 i feel that this can be easily achieved and would thus mean that,
 although i feel i am stepping backwards now and getting the bopit
 extreme 2, which in my view having a score of 250 is no where near as
 compettative and challenging as 1000, will suffice for now, until an
 alternative arrangement can possibly be made to enable a blind person
 or visually impaired, to complete this bop it download, if played solo
 i am displeasured by the fact that up to level 4 we have no
 difficulties but as mentioned, from level 5 6, 11 12 

Re: [Audyssey] Final Feedback on rules of Monopoly

2007-12-22 Thread Gary Whittington
Yeah, I got to say that would be a lot of work foray free game and many 
would agree.

The items I did put on the wish list were just add ons and doable.
The added feedback of Charles of number of houses and hotels and when going 
out should be part of the total package.
Do save them as mine for future notes to the wish list of Monopoly.

The game now is very close to being a tournament style game.
Which I like to see it get to that level.  I would like to run such 
tournaments with the game.
Adding on to it when you can I know the fans of the game would really like 
it.
It don't have to be done all at once just something new once awhile to give 
the fans something new in the game to enjoy.

Then before we know it the wish list is exhausted.

It will then be The Monopoly game.
No one can touch since the game is agreed.
As the game is now I would pay money for it.
I do understand why your games are free.


Here's something that you may want to consider.  After the suggested wish 
list that to get customed board games with al the other stuff like Tom has 
wanted.
That since the game is free that you allow to have some good programmer take 
a stab at doing this part of the work for you.  While you can work on your 
other projects.
You pick the best programmer you feel that can do the job.  All the details 
can be worked between the you and the programmer.
You keep the rights to the game and to keeping it free.  While the 
programmer can get credit on his efforts in the game.
This would help the programmer to get some advertisement when the game 
starts up.
Saying Monopoly by Jim Kitchen with the help of Bob Smith of Awesome Blind 
games Inc with customed boards.
Then in the documents both can be represented by including websites.
I been working on a installer that includes a frames on a webpage that 
snatches other WebPages from playball.was.
By just creating a html for this purpose one for each would create a nice 
functional page that one could hope to the Kitchen page and one frame could 
jump to the Smith's page.

Don't be afraid. to advance with Monopoly and look to improving the game.
This could mean a lot to the blind game programming community to see such a 
joining of forces.
So many now put all the work on themselves that it takes longer to get games 
out.
combined forces would mean that more new idea for games and improving upon 
others can be shared.
Advance programmers would help out those not so advance to improve their 
skills. by able to ask questions and submitting code fro a project and 
getting advice.
The beginners who wants to make his dream game come true may tend to be 
relented to start.
They could get some experience under their belts and build their confidence.

Free up more time to do what your best at too.  Find those who would like to 
do the Documenting of a game not just testing betas.
Many I think would like to get involved in the creation processing and can 
say yeah, I helped in creating
the new Superman game.  And a free copy of the game for the effort in 
helping coding and writing documents, then on to the next game.

Crash
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Gary Whittington Gamers@audyssey.org
Sent: Friday, December 21, 2007 6:08 PM
Subject: Re: [Audyssey] Final Feedback on rules of Monopoly


 Hi Crash,

 The best accessible game of monopoly, thank you very much for saying so. 
 Though I think that it is the only one. grin  Well other than the dos 
 version by PCS games.  But I do thank you just the same.

 I hate to say this, but if I am going to make all of the changes to the 
 monopoly game that have been suggested it is going to take a very very 
 long time to do.  That is if I can even do all of them.  Personally I do 
 not even go along with or like the idea of totally customizable games. 
 You know I am old fashion in that I like to think that people might like 
 to play the game in the form that I produce it in.  I guess though that I 
 asked for it when I made it so that people could create a file to change 
 the properties on the board.  So I Will see if I can do the code for a 
 totally customizable type of game.   You know with the chance cards, 
 community cards, currency, tokens, corner squares etc.  It is going to 
 take allot of code and thought as to how to do it and still be able to use 
 new variations as well as still use all of the boards that people have 
 already created.  I know already that it will come to wanting to change 
 the sounds for each game board too.

 One last thing.  As I have stated, I want to move on beyond Homer on a 
 Harley with the DirectX keyboard input and learn to use DirectX joystick 
 input.  I have a joystick and some sample source code for it.  I want to 
 buy myself a steering wheel and make a game for it, but first I need to 
 find out if I can program for it's use.  So that is what I will be working 
 on for a bit before I get to the Monopoly thing.  I hope that you 
 understand 

Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi Stefen,

Quote
One thing I wonder about though is how the sounds are going to be obtained
End quote

Let's just say I have around a gig of Star Wars sound and music effects. 
Doing this game isn't going to be a problem. How I obtained them though 
is my secret. All I will say I got them without getting Lucas Arts blessing.

Smile.


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi Bryan,
Unfortunately, that is the downside of internet based product 
activation. Though, it is becoming allot more common commercially. I 
know Vista, Sound Forge, Omnipage, Jaws, etdc use online activation now, 
and it is becoming impossible to own and use a computer without online 
access unless you use free stuff like Linux.
So a game developer choosing to use internet based product activation is 
probably not going to encounter allot of users with no internet access. 
Especially, if the users heard about it via Audyssey Magazine or the list.

Bryan wrote:
 But what of those who don't have an internet connection? That leaves those 
 people in the dust unless you make it possible to activate the product 
 without having innernet access.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Bryan
You're forgetting that we're talking about blind people here. And when we 
say lose face, it meanns that their reputations would be tarnished, which 
they would probably be for taking a blind person to ourt. That, I think, is 
the key point. Sure sighted people went to jail for downloading music, but 
it might go down less favoriably if Lucas Arts or another ompany sued Tom or 
Phil, both of whom are blind. I can see the headlines now. Lucas Arts sues 
smaltime Game Developer for BBig Money. The article would probably start 
out with something like, Thomas Ward, a computer software designer who has 
been blind since the mid 1990's, was today sued by Lucas Arts for attempting 
to create a Star Wars game that would be playable by the blind. I 
personally feeel that if a big name company is to greedy to even consider 
making its products accessible by the blind then they've got no room to 
complain if someone else takes that product and makes it more blind 
friendly, but of course that's not the way the world works.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 22, 2007 8:30 AM
Subject: Re: [Audyssey] Copyrighted material


 Hi Bryan,

 Like I said, could you imagine the headlines? It's one thing
 to sue a rapper
 for using Pacman sounds in one of his songs since he's likely
 to have the
 money, but suing a blind game developer who is just one
 person is far more
 likely to attract unfavorable attention than suing some rich
 rapper dude.

 Yes, but so many single people are being sued for money they don't have.
 Think about all the people who use file sharing programs instead of
 legally buying the music they like. Also, having to pay money is only
 one possibility. I think people also had to go to jail for using or just
 downloading copyrighted materials. I believe you could even say writing
 audiogames using copyrighted music etc. is even worse than file sharing
 - after all when you use a file sharing program you mostly just download
 the copyrighted stuff whereas when you write an audiogame you widely
 redistribute the copyrighted stuff...
 And how could big mainstream companies lose their faces? OK, maybe there
 will be some discussions but after the next great video / game or
 whatever all will be forgiven and forgotten...
 Robin


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Re: [Audyssey] tablet fragments in shryth?

2007-12-22 Thread Bryan
So far there's no use for either the tablet fragments or the piece of 
Doomwall, but I see discovering a use for the former happening far sooner 
than the latter.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Saturday, December 22, 2007 8:53 AM
Subject: [Audyssey] tablet fragments in shryth?


 as the subject says, has anyone any ideas what to do with these fragments? 
 i
 got three at the moment, and i got a piece of doom wall as well.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Bryan
I never even thought of that approach, and I write fanfiction from time to 
time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 9:19 AM
Subject: Re: [Audyssey] Copyrighted material


 Hi Robin,
 Yes, Star Trek and Star Wars have rather strict copyrights attached to
 them. Lucas Film Limited has an extremely strict copyright polacy
 regarding the use of Star Wars and its characters. However, that mainly
 applies to products being sold using the copyrighted material. Which I
 am not planning to sell those games for that reason.
 What I will be doing with Star Wars is releasing it as freeware as fan
 fiction. Generally, if you aren't selling the product, give it away as
 free fan fiction, announce Lucas Film as the original copyright holder,
 announce to your users Lucas Film is not responcible for any problems
 encountered by this product, etc they will generally leave you alone.


 Robin Kipp wrote:
 Hello all,
 Because Tom is talking about a new Star Wars game, there's also a Star
 Trek game and also the accessible Monty game I was just wondering, isn't
 there some copyrighted stuff in there? Like would Tom be allowed to put
 the original StarTrek soundtrack in Final Conflict, use original
 characters in a Star Wars game or write a new version of Monty? (That
 counts for other defs as well, I'm just using Tom as an example). Aren't
 the Star Trek soundtrack, the Star Wars characters and the games
 themselfes copyrighted material? Well I'm just wondering because to me
 that seems a bit weird...
 Robin


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Bryan
I tried to explain that to my mom once when I told her about Phil's Pacman 
games. She figures the developer of Pacman's a nice guy and gave his 
permission, yet just a few years before they sued I think Puff Daddy or 
someone for using Pacman sounds in one of his songs. I think it more likely 
that Phil hasn't been caught simply because our community is too small to 
make it worth suing them, even if they sued every last one of us. Oh, and 
let's not forget the Simpsons sounds in most of Jim's games. There's another 
copyright violation right there.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 9:54 AM
Subject: Re: [Audyssey] Copyrighted material


 Hi Robin and all,
 It might surprise some of you that most accessible games out there
 violates one copyright or another. For example, some of Jim Kitchens
 games like Life, Monopoly, etc are copyrighted and owned by Hazbro Toys
 but they have never complained to Jim about using their copyrights. Some
 of GMA's games like Trek 2000 and Mine Buster, are violations of
 copyrights held by Paramount and Microsoft but again the copyright
 holders haven't said jack about them that we know of. Liam's Duck Hunt
 is an obvious copyright violation of the original Duck Hunt owned by
 Nintendo. The Bop It computer games by several companies is a copyright
 violation held by Hazbro, but Hazbro has said nothing to stop blind
 companies from making computer Bop It games. I am sure PCS games
 renditions of Packman and Sarah are obvious copyright violations of
 existing copyrights, and the holders have said zip. Montezuma's Return
 is based off of Montezuma's Revenge owned by Parker Brothers, now owned
 by Hazbro Toys, and no one has said anything to me from either company
 about using the game.
 Bottom line, we are too small, and if we were all saints here and didn't
 violate copyrights there would be allot less games for us to play. We
 would have to invent new games which is much much harder to do than
 recreating a game we already know well and like to play.




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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Bryan
I wouldn't say that they don't care about us. More that they don't cinsoder 
the fact that blind people enjoy gaming as well. I'm sure that as 
individuals they would probably be fasinated by the idea, but as big, 
faceless corporations it all comes down to money.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 10:35 AM
Subject: Re: [Audyssey] Copyrighted material


 hi why are you guys all paranoid no one,w ill find out for god sake,
 the mainstream companies don't care about us anyway

 On 22 Dec 2007, at 16:24, Thomas Ward wrote:

 Hi,
 Not only that I am going to be releasing Star Wars as fan fiction.
 I've
 even thought about making it open source which puts the game in the
 public domain. What money is there to sue for? I mad nothing off of
 it,
 and in the public domain that means all blinks would own the game.
 Laugh.


 Bryan wrote:
 True, but a big name game designer isn't likely to risk losing face
 by
 taking a few blind people to court to sue for money they're
 unlikely to
 have. Imagine the headlines.
 Time is an illusion, lunchtime doubly so.



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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
That is interesting though it is definitly not Star Wars cannon. Darth 
Vader never possessed the power to use force lightning, and Mara never 
completed that level of Sith training to have force lightning either. At 
least not the real Mara.
In Mysteries of the Sith though Mara Jade discovers that before the 
Emperor's death he had ordered a clone of Mara to be made. While the 
real Mara joined the New Republic, became a Jedi Knight, married Luke, 
etc this clone Mara became a Sith and was ordered to kill the real Mara 
and take her place as an agent of the Empire. If you played the game to 
conclusion though the real Mara Jade kills her clone, and she goes on 
with the rest of her life as the books says. If you die, the real Mara, 
and then the clone becomes an Imperial spy.
I can say from personal experience in playing the original Mysteries Of 
The Sith the clone Mara could easily rip you a new one if you didn't use 
a little dirty fighting your self. She would jump around the Sith temple 
shooting off force blind which would cause the screen to go fuzzy, hit 
you with lightning, or use force throw to toss you into a wall. She 
didn't even need a Sith light saber to kick the real Mara's butt.
As I recall the path to victory was basically to put your light saber 
away and  force duel by tossing force stun, force blind, and force 
protect, until you got the clone Mara weakened or stunned enough that a 
quick saber stroke to the head or waiste would eliminate the witch.



Bryan wrote:
 Yeah, I remember there was a Star Wars fighting game or Play Station and you 
 could fight as Mara Jade if you met certain conditions in the game. And you 
 certainly didn't want to be the one fighting her if you were first starting 
 out. She had a lot of the same Lightsaber moves as Luke, but then she'd put 
 away her weapon and she could shoot lightning at you, which is something 
 Vader could also do. I always liked to fight as either Vader or Jade.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] chess game

2007-12-22 Thread Thomas Ward
Hi,
No, you have to pay for Chess Elite, but it works with Jaws and Window 
Eyes and is better than Winboard by a mile.


josh wrote:
 is chess elite free or do we have to pay for it? It would be cool if there a 
 version of chess elite that was self voiceing and used sapi5.
   


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Re: [Audyssey] chess game

2007-12-22 Thread Thomas Ward
Hi Josh,
Chess Elite is a game for the sighted market, but they have a checkbox 
that was added to the game to make it accessible for screen readers. 
Unlike many sighted game makers they were all to happy to add 
accessibility to the game for us.

josh wrote:
 was, or is, chess elite designed for blind people to play? was it made to be 
 accessible?
   


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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Thomas Ward
Hi,
Well, there were other ways to crack Jaws besides replicating the 
authorisation disks, and one method is still open to a cracker if he or 
she knows assembly. A couple of years ago there was a cracked demo of 
Jaws floating around. The cracker disassembled the Jaws demo, turned off 
the timer, recompiled it, and suddenly you could download a demo that 
never timed out for free until the demo disappeared off the net.
I'm pointing this out that no matter how good the security looks there 
is still probably someone who will find away to crack it. Jaws could 
have prevented that particular crack simply by running executible 
encryption on the exe files and dll files, but didn't. However, getting 
security tools for every possible type of crack is expensive.




Stefen Hudson wrote:
 I kind of like that Internet License Manager thing Freedom Scientific uses. 
 It seemds more secure than the authorization keys on the floppy disks. I 
 know that if you can make an exact copy of the disk, you can get an 
 authorization on any computer. FS products are probably still crackable, but 
 it's probably harder now, which is good. The ILM thing they use now seems 
 pretty reasonable as well, as you can request additional keys if you really 
 need them.

   


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,

Quote
 I think I read somewhere that he couldn't use Force lightning because 
of his
cybernetics.
End quote

That is correct. In the new Star Wars legacy series there is a 
discussion between Lumiya, Vader's former apprentice, and Jacen Solo 
about Darth Vader. Lumiya explains that a cybernetic being doesn't have 
full control or mastery over the force because machine components are 
not living things. Lumiya goes on to explain that Jacen's uncle Luke 
nearly killed her during the rebellion, and after she was rescued by the 
Empire and given cybernetic lims etc she was not able to master the force.
In the Rise of Darth Vader there is an interesting discussion between 
Palpatine and Darth Vader over Vader's new cybernetic components. 
Palpatine explains to Vader that all he'd have to do to kill Vader is 
one spark of force lightning and he could short out Vader's life 
support. Obviously, Vader, once Anakin Skywalker, had no will of his 
own  any more. He either served the Emperor or a blast of lightning 
could short him out and he'd die.
\So based on all I have read if Vader would have been able to use force 
lightning, if at all, it would have likely killed him by disrupting or 
damaging his cybernetic  systems. If Lumiya is right and mechanical 
parts effect the use of the force Vader was truly screwed. one hand was 
lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan 
basically finished the job by chopping his legs off, and he lost part of 
one of his armes before Obi-Wan knocked him into the lava pit. 
Basically, when Palpatine and the Storm Troopers came to collect him 
there wasn't much left that was organic.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Thomas Ward
Hi,
Sure. They do it all the time. Though, the fact remains that is 
completely a contridiction of the books and movies.
Personally, I am in agreement with Lumiya's assessment given in the 
Legacy series that Vader lost allot of force powers after having so many 
cybernetic components added. Force lightning would probably have damaged 
his cybernetics and killed him.
 
Bryan wrote:
 Yeah, but you know video games. They have to add things to make it more fun.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Other ideas for Monopoly

2007-12-22 Thread Thomas Ward
Hi Dark,
Yeah, credits is the exact name for the currency in the Star Trek 
Monopoly game. I have the Star Trek Next Generation Monopoly game and 
the manual calls the bills Federation Credits. Making it just credits 
for the Kitchens Inc version would be fine. Both Star Wars Monopoly 
boards use credits, and I would imagine other Sci-fi themes would use 
credits as well.


dark wrote:
 Hi Jim.

 H, maybe as Tom said, Creddits should be used for the Trek 
 currency,  which would also be good as it covers starwars, and a couple 
 of possible other Scifi settings as well. but if your going with the basic 
 editable text file idea, then players can use yak droppings if they want 
 without effecting the game.

 beware the Grue!

 Dark.
   


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Re: [Audyssey] tablet fragments in shryth?

2007-12-22 Thread simon.dowling
hi Brian, ok thanks for that, finally i have the forgotten tome of law, but 
is there any where to go to restore the pages?
many thanks.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 7:59 PM
Subject: Re: [Audyssey] tablet fragments in shryth?


 So far there's no use for either the tablet fragments or the piece of
 Doomwall, but I see discovering a use for the former happening far sooner
 than the latter.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Saturday, December 22, 2007 8:53 AM
 Subject: [Audyssey] tablet fragments in shryth?


 as the subject says, has anyone any ideas what to do with these 
 fragments?
 i
 got three at the moment, and i got a piece of doom wall as well.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Bryan
That was pretty much how he died, too. He had to place his own body between 
Luke and Palpatine in order to throw the Emperor into the Death Star's 
reactor core. Since Palpatine was still firing off bursts of force lightning 
at the moment when Vader attacked him, Vader probably got quite a bit more 
than just a spark. I did notie something interesting though. Did anyone else 
notie that after Palpatine died Vader's life support malfunctioned enough so 
that he couldn't breathe properly anymore, yet while Luke was removing his 
mask it still mmade the sound of Vader's regular breathing once more?
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 1:46 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


 Hi,

 Quote
 I think I read somewhere that he couldn't use Force lightning because
 of his
 cybernetics.
 End quote

 That is correct. In the new Star Wars legacy series there is a
 discussion between Lumiya, Vader's former apprentice, and Jacen Solo
 about Darth Vader. Lumiya explains that a cybernetic being doesn't have
 full control or mastery over the force because machine components are
 not living things. Lumiya goes on to explain that Jacen's uncle Luke
 nearly killed her during the rebellion, and after she was rescued by the
 Empire and given cybernetic lims etc she was not able to master the force.
 In the Rise of Darth Vader there is an interesting discussion between
 Palpatine and Darth Vader over Vader's new cybernetic components.
 Palpatine explains to Vader that all he'd have to do to kill Vader is
 one spark of force lightning and he could short out Vader's life
 support. Obviously, Vader, once Anakin Skywalker, had no will of his
 own  any more. He either served the Emperor or a blast of lightning
 could short him out and he'd die.
 \So based on all I have read if Vader would have been able to use force
 lightning, if at all, it would have likely killed him by disrupting or
 damaging his cybernetic  systems. If Lumiya is right and mechanical
 parts effect the use of the force Vader was truly screwed. one hand was
 lost when Count Duku cut it off in Attack Of the Clones, and Obi-wan
 basically finished the job by chopping his legs off, and he lost part of
 one of his armes before Obi-Wan knocked him into the lava pit.
 Basically, when Palpatine and the Storm Troopers came to collect him
 there wasn't much left that was organic.


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[Audyssey] Getting sighted developers' to care

2007-12-22 Thread Zachary Kline

Hiya,
The recent talk about copyright and sighted gamers not caring has got me 
interested.  
I am tempted to agree with Brian: as individuals a lot of these people care, as 
I can testify.  I've had a lot of people curious about the sorts of games I can 
play, even had some go out of their way to download some of our stuff and try 
it for themselves.  I even have one person who is willing to be
 a sighted helper for games he has--I have to thank the Internet for that.  
It's quite amazing really.
Corperations are another matter.  I'm sure if you got high enough they would 
care, too, but it's getting to that point which is hard.  Individual shareware 
developers are an easier market: Neils Beauhr, for instance, who develops the 
Smugglers series, was very eager to hear what I had to say about games for the 
blind.  Nobody can make promises, of course, but it's a good sign that people 
are interested.
So, I think that the small developers are likely to be easier to talk to.  
Also, we should try to get spots in online forums and magazines and such, 
though some of that has already happened.  
Just my two cents,
Zack.

_
Get the power of Windows + Web with the new Windows Live.
http://www.windowslive.com?ocid=TXT_TAGHM_Wave2_powerofwindows_122007
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Re: [Audyssey] Other ideas for Monopoly

2007-12-22 Thread dark
thought so tom, sinse even though I've seen gold pressed latinum being used 
in the series, it's not used often as I remember,  in fact I'd be 
vaguely interested to know where federation creddits comes from.

Creddits would also cover Babylon 5 (which would make a great monopoly 
board), as well as quite a few Sf films such as demolition man, and book 
settings like Isac Asimov's various empire novels.

beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 8:21 PM
Subject: Re: [Audyssey] Other ideas for Monopoly


 Hi Dark,
 Yeah, credits is the exact name for the currency in the Star Trek
 Monopoly game. I have the Star Trek Next Generation Monopoly game and
 the manual calls the bills Federation Credits. Making it just credits
 for the Kitchens Inc version would be fine. Both Star Wars Monopoly
 boards use credits, and I would imagine other Sci-fi themes would use
 credits as well.


 dark wrote:
 Hi Jim.

 H, maybe as Tom said, Creddits should be used for the Trek
 currency,  which would also be good as it covers starwars, and a 
 couple
 of possible other Scifi settings as well. but if your going with the 
 basic
 editable text file idea, then players can use yak droppings if they want
 without effecting the game.

 beware the Grue!

 Dark.



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Re: [Audyssey] tablet fragments in shryth?

2007-12-22 Thread Bryan
I assume you mean Lore? There is one page you can get right now. Just stop 
in at a certain trading post outside Trithik.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 2:27 PM
Subject: Re: [Audyssey] tablet fragments in shryth?


 hi Brian, ok thanks for that, finally i have the forgotten tome of law, 
 but
 is there any where to go to restore the pages?
 many thanks.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 22, 2007 7:59 PM
 Subject: Re: [Audyssey] tablet fragments in shryth?


 So far there's no use for either the tablet fragments or the piece of
 Doomwall, but I see discovering a use for the former happening far sooner
 than the latter.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Saturday, December 22, 2007 8:53 AM
 Subject: [Audyssey] tablet fragments in shryth?


 as the subject says, has anyone any ideas what to do with these
 fragments?
 i
 got three at the moment, and i got a piece of doom wall as well.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Valiant (on laptop)
rofl, hmm houdy tyler, er, long time no see? Oh, hey everyone else too while 
we're on the subject, I just joined.
*waves marrily at everyone and shouts 'Marry christmas!'*
- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 2:40 AM
Subject: Re: [Audyssey] Copyrighted material


 Oh, wow. I can just imagine it. Good loard...

 stupid website isn't working, i have to take that off my signature,
 *G'g'g'g'gr'r'r'r'ro''o'o'o'o'o'w'w'w'ww'w''l'l'l'l'l'l*



 sorry for those of you who weren't using elequence, but that sounds kind 
 of
 cool.






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Re: [Audyssey] top speed 2 cars and tracks

2007-12-22 Thread Tyler Wood
Well, I can always put the top speed cars up on my ftp site- I have most of 
them and then some, I think.

If you want me to, let me know.



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[Audyssey] top speed 2 cars and tracks

2007-12-22 Thread cory
Hi guys,
I know there use to be a bunch of top speed cars and tracks on the playing 
in the dark  website, but they're gone ever since the site got hacked. I was 
wondering if anyone knew of a good place besides xsite with more cars and 
tracks. Maybe an open ftp or something. Thanks for your help,
Cory 



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Re: [Audyssey] Copyrighted material

2007-12-22 Thread Bryan
Yeah. You should've heard how the NeoSpeech voices pronounced it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Valiant (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 22, 2007 10:31 AM
Subject: Re: [Audyssey] Copyrighted material


 rofl, hmm houdy tyler, er, long time no see? Oh, hey everyone else too 
 while
 we're on the subject, I just joined.
 *waves marrily at everyone and shouts 'Marry christmas!'*
 - Original Message - 
 From: Tyler Wood [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 22, 2007 2:40 AM
 Subject: Re: [Audyssey] Copyrighted material


 Oh, wow. I can just imagine it. Good loard...

 stupid website isn't working, i have to take that off my signature,
 *G'g'g'g'gr'r'r'r'ro''o'o'o'o'o'w'w'w'ww'w''l'l'l'l'l'l*



 sorry for those of you who weren't using elequence, but that sounds kind
 of
 cool.






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[Audyssey] realtime voice changeing software for games

2007-12-22 Thread josh
Hi,

I found that morphvox classic is pretty accessible for those of you who play 
online role-playing games over skype . but if any of you can suggest other 
good, free, realtime voice changeing software for online rpg chat games that 
would be great.

Josh



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[Audyssey] AirSearch

2007-12-22 Thread Robin Kipp
Hi all,
I don't remember where, but somewhere I heard about a game named
AirSearch. Does anyone know this game and whether it's good or not?
Thanks!
Robin


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Re: [Audyssey] Copyrighted material

2007-12-22 Thread shaun everiss
that actually brings up a semi scary thought.
Using this line of thought, its ok to crack the games because they are 
violating copywrites anyway.
Its weird but it makes me think of a cd which can be a coppy of a coppy, etc 
etc etc.
At 05:54 a.m. 23/12/2007, you wrote:
Hi Robin and all,
It might surprise some of you that most accessible games out there 
violates one copyright or another. For example, some of Jim Kitchens 
games like Life, Monopoly, etc are copyrighted and owned by Hazbro Toys 
but they have never complained to Jim about using their copyrights. Some 
of GMA's games like Trek 2000 and Mine Buster, are violations of 
copyrights held by Paramount and Microsoft but again the copyright 
holders haven't said jack about them that we know of. Liam's Duck Hunt 
is an obvious copyright violation of the original Duck Hunt owned by 
Nintendo. The Bop It computer games by several companies is a copyright 
violation held by Hazbro, but Hazbro has said nothing to stop blind 
companies from making computer Bop It games. I am sure PCS games 
renditions of Packman and Sarah are obvious copyright violations of 
existing copyrights, and the holders have said zip. Montezuma's Return 
is based off of Montezuma's Revenge owned by Parker Brothers, now owned 
by Hazbro Toys, and no one has said anything to me from either company 
about using the game.
Bottom line, we are too small, and if we were all saints here and didn't 
violate copyrights there would be allot less games for us to play. We 
would have to invent new games which is much much harder to do than 
recreating a game we already know well and like to play.




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Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread shaun everiss
yeah thats true enough.
My dad's system has been faithfull for a bit, and this week it started to show 
its age.
Its a mishmash of bits and bobs and xp was part of it all.
And well I think it may be about to croak, oh well, its the oldest system in 
the house, the last to be upgraded, so it makes sence I suppose.
At 05:10 a.m. 23/12/2007, you wrote:
Hi Bryan,
Yeah, I know all about how fical and tempermental computers can be. 
Earlier this week my copy of Vista died on my laptop and I was forced to 
spend three entire days recovering all my stuff, reinstalling Vista, 
apps, and getting my development tools reconfigured. In fact, I still 
haven't gotten back to Monte for that reason.

Bryan wrote:
 True, but you never really know what's gonna happen from one minute to the 
 next where computers are concerned. Yeah, most of the time you can backup 
 your product codes and things like that but there needs to be a contingency 
 on the off chance that your system crashes before you're able to do that. 
 That's happened to me on several occasions, which is why I so like BSC's 
 replaement policy. You get a certain number of codes per year for each title 
 (four in BSC's case), which is generally enough to go on.
 Time is an illusion, lunchtime doubly so.
   


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