[Audyssey] Sryth bug

2007-12-31 Thread acarthon
Hi list, 
I have noticed more than once during the game where I was not able to
pick up the gold coins because the amounts are the same. 
For Example, 

You discover the following items. 

take
gold
4
coins

take
longsword 

take
gold
4
coins

I click on the first 4 gold coins and I get them, but when I click on the
next 4 gold coins it says I already have them. Is this a bug, or is the
game correct by saying these are the same 4 gold coins?
Happy New Year everybody! 
AC 

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[Audyssey] MUD clients for Vista which are accessible

2007-12-31 Thread Michael Maslo
Hi everyone:
H
Appy New Year's and a question.

Does anyone know a mud client I can use with windows Vista? I use monkey
term with my xp system with the scripts for self  speaking with Jaws.
However when I installed Monkey Term as administrator that worked perfectly
but when I tried to run the monkey lib file it would not register the
regsrvr.dll file.

Any ideas of what I can try to do this or install it? If not, does anyone
know a mud client I can use with Jaws and windows vista?

Thanks in advance.  If scripts are needed also, where can I get them at?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Willem
Sent: Sunday, December 30, 2007 11:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Woo! I bought monty

I just bought Montezuma's Return. I look forward to playing.

Good luck to you Thomas on this and all your projects.
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi Lisa,
Actually, I think an accessible speak N Spell game is a good idea. It is 
a pretty easy thing to make so I probably wouldn't even charge for that 
kind of game. Basically, all it does is checks through a dictionary word 
list at random and tests if the word you typed matches the one it 
selected. Every programmer does something similar when learning to 
program. String matching, word matching, is one of those fundimental 
skills a programmer picks up pretty early on in education.
As it happens after I am done with Montezuma's Revenge I am going to 
take some time doing research for multiplatform games so I can support 
Mac and Linux based computers as well as Windows. Something like Speak N 
Spell would make a nice simple game to try out and test on multiple 
computers running different operating systems with little time to put it 
together.



Lisa hayes wrote:
> Thomas would it be something you'd do as a game for us to buy/ or don't you 
> reckon the interest would be sustainable.
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi Lisa,
that is hard to say. I don't know if they were available outside the 
USA, but I know how I got mine. There is the Cleveland Sight Center 
which services Northern Ohio, and I believe my parents got it through 
them several years ago when the Speak and Spells and Speak and Maths 
were still around in stores. Last time I was there for mobility training 
etc they didn't have anything like that in the Sight Center's store. 
They had the usual stuff you see like accessible Monopoly, Brailled Uno 
cards, brailled playing cards, four track tape players, etc. So I think 
those overlays were a temperary thing that was around when the units wer 
popular, and died out soon after.
Now days the only places I have seen working units with a overlay like 
that is at the Ohio School for the Blind , and the Canton City school 
system has one in their grade school class rooms. No doubt they were 
passed down from class to class for the last 20years or so.



Lisa hayes wrote:
> I never had one with an overlay, I don't know if the overlays were available 
> in Australia.
> Lisa Hayes
> skype name, lisa12257
>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
Thomas would it be something you'd do as a game for us to buy/ or don't you 
reckon the interest would be sustainable.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 2:39 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hi Lisa,
> I am not sure. My gues is probably so. After all I was in first grade at
> the time and I only vaguely remember the event because it was funny and
> we were talking about Speak and Spells which were the rave in the mid
> 80's or so.
> Though, I think a program based on a Speak and Spell should be easy for
> a developer to create. The words on the original unit were simple, and
> with technology as advanced as it is today someone could create a 5
> word listif you wanted one that large.
>
>
> Lisa hayes wrote:
>> Ah no and did she or her family have to replace it/
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, January 01, 2008 12:36 PM
>> Subject: Re: [Audyssey] speak and spell and speak and math.
>>
>>
>>
>>> Hi,
>>> Well, I owned a couple of the Speak and Spells and both did extremely
>>> different and weird things when the batteries were low. It was down
>>> right funny if you ask me when it started going weird.
>>> Speaking of funny Speak And Spell stories this one time I remember a
>>> girl in my first grade class who got one out of the school library on
>>> her library card. Well, she was toying around with it as we were walking
>>> back  to class when it accidently slipped from her hands and went flying
>>> down a flight of stairs. Actually two flights if you countthe the
>>> landing in the middle. In any case it was trying to prompt for a word
>>> when it went clatter clatter down the stairs. When the girl ran down the
>>> stairs and picked it up amazingly it still sort of worked. Except when
>>> it tried to speak it made all kinds of goofy noises and popped and
>>> hissed. Basically, the same sortsof weird behaviors you get when the
>>> batteries were low except in this case it was stuck in that mode 
>>> forever.
>>>
>>>
>>> ---
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>>>
>>
>>
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>
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
I never had one with an overlay, I don't know if the overlays were available 
in Australia.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 3:04 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hi,
> Yes, both the Speak And Math and Speak And Spell could be obtained with
> Braille over lays through catalogs. My first one was a store baughten
> one, and after I lost my sight I got one with a braille overlay.
>
>
> Lisa hayes wrote:
>>
>>
>> Now I did not have one with an overlay, never heard their was one.
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>>
>
>
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> -- 
> No virus found in this incoming message.
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> Version: 7.5.516 / Virus Database: 269.17.13/1205 - Release Date: 
> 31/12/2007 3:32 PM
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Re: [Audyssey] Happy new year from me

2007-12-31 Thread Thomas Ward
Hi Geremy and everyone,
Happy new year to everyone on list from the moderators and the Ward family.

Jeremy Gilley wrote:
> Hello all,
> just about 1.5 hours left here in grand ohio USA of 2007... *sniffle* 2007 
> was a good year just in general, I wish all of you all a happy and a joyful 
> newyears... heh as i type this, i can hear fireworks being shot off...
>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
I'd just be plum curious to hear it.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Jeremy Hartley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 2:17 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hi Lisa,
>
> Well, I may finish the speakNMath project, but no guarantees.  At least I
> still have all the recorded sounds backed up to disc.  I remember it took 
> me
> two hours until I got the darn thing to say the number 13! grin
>
> At any rate, I may finish the project, just for kicks.
>
> Jeremy
>
> - Original Message - 
> From: "Lisa hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 3:15 PM
> Subject: Re: [Audyssey] speak and spell and speak and math.
>
>
>> right thanks, so will you ever finish your project? now your memory has
>> been
>> woken up? it's be interesting.
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> - Original Message - 
>> From: "Jeremy Hartley" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, January 01, 2008 10:06 AM
>> Subject: Re: [Audyssey] speak and spell and speak and math.
>>
>>
>>> Hello.
>>>
>>> Funny enough, about three years ago, I created a computer version of the
>>> classic speak n math, including capturing all the classic sounds from an
>>> actual speakNMath.  Unfortunately, I was just learning C Sharp language,
>>> and
>>> I got as far as creating a few levels of solve it, and number stumper,
>>> but
>>> it was sort of working. grin  I completely forgot about the project! 
>>> grin
>>> I
>>> still have all the sounds and I think I still have the c sharp code, as
>>> sloppy is it is, hanging around here somewhere. grin
>>>
>>> But to really answer your question, I seem to remember a speakN Spell
>>> emulation program somewhere on the net.  Try googling speak and spell
>>> emulation.
>>>
>>> Jeremy
>>>
>>> - Original Message - 
>>> From: "Lisa hayes" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, December 31, 2007 12:28 PM
>>> Subject: [Audyssey] speak and spell and speak and math.
>>>
>>>
>>>> Hi all,  Don't know if anyone remembers speak and spell and speak and
>>>> math
>>>> are their computer versions of these educational games available/
>>>> Lisa Hayes
>>>> skype name, lisa12257
>>>> join my chat list subscribe at [EMAIL PROTECTED]
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>>>
>>>
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[Audyssey] Happy near year everyone!

2007-12-31 Thread Valiant (on laptop)
For those of you on eastern standard time or other gmt -5s, Happy new year!!!
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
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Re: [Audyssey] Happy near year everyone!

2007-12-31 Thread Jeremy Gilley
cheers
- Original Message - 
From: "Valiant (on laptop)" <[EMAIL PROTECTED]>
To: "Development for NonVisual Desktop Access" 
<[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Gamers 
Discussion list" 
Sent: Tuesday, January 01, 2008 12:04 AM
Subject: [Audyssey] Happy near year everyone!


> For those of you on eastern standard time or other gmt -5s, Happy new 
> year!!!
> Aaron T. Spears (valiant)
> EMail: [EMAIL PROTECTED] and others
> MSNMessenger: [EMAIL PROTECTED]
> AIM: computeruser89 and skype: aarontech.valiant
> Beta Testing System Information:
> soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 
> mhz) . Intel graphics . Realtech audio
> Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
> ---
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[Audyssey] Speak and spell emulator

2007-12-31 Thread Sarah Haake
Hi,

I just downloaded and tryed the emulator.
I had a thing like this as a kid but with german words of cause. *grin*

Well, the first thing I noticed is that I often get the spelling wrong just 
because I don't understand this game voice properly wich is a bit 
frustrating.

And has someone here managed to start another game mode exept of the 
spelling mode?
I tryed pressing the f5 key for example to start the hangman game but it 
doesn't work. I press f5 and f1 afterwards to start the game but it doesn't 
beep when I press f1.

And how does the mode work where I get a letter at the beginning? I can't 
remember such a mode from my game I had, but this was long ago so it's 
possible I just forgot about it. *grin*

And pressing f8 also does nothing for me.

Well, if anyone here has figured out someting about this please let me know. 
:-)

Greetings
Sarah

--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] games

2007-12-31 Thread Kuvvosh
I'm waiting for my Key and download of the game I want to see what all the
fuss is about.

I just purchased it about 5 mins ago lol

Happy New Year.


Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, December 31, 2007 10:02 PM
To: Jeremy Gilley; Gamers Discussion list
Subject: Re: [Audyssey] games

Hi Geremy,
Yes. I am currently playing Monkey Business with no issues on my Vista 
laptop. Well, no other issues other then finding some of the keys is 
difficult because I amnot using a full sized keyboard at the moment.



Jeremy Gilley wrote:
> Hello,
> I am wondering if anyone knows if the pinball games, the party pack of 
> pinball, monkey business and and other games from The Draconis Shop can be

> played on vista windows... if so, they have a huge order coming soon... 
> those games look sweet.
>   


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Re: [Audyssey] Happy new year from me

2007-12-31 Thread Sarah Haake
Hi everyone!

Well, here in Germany 2008 is already 5 hours old!
And in an hour the first of you in the USA will also be able to greet the 
new year.
It's kind of funny to think about this. We have 2008 here and in other parts 
of the world it's still last year. *grin*

Well, I wish all of you a very very happy new year with many many good and 
exciting games to play!

Greetings from 2008 to 2007! *grin*

Sarah
--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi,
Yes, both the Speak And Math and Speak And Spell could be obtained with 
Braille over lays through catalogs. My first one was a store baughten 
one, and after I lost my sight I got one with a braille overlay.


Lisa hayes wrote:
>   
>
> Now I did not have one with an overlay, never heard their was one.
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
>   


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[Audyssey] Raceway was Happy new year

2007-12-31 Thread Thomas Ward
Hi Geremy,
No, USA Raceway is not out. It is still under going development.

Jeremy Gilley wrote:
> is raceway out? last i heard it was not out as of yet.
>   


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Re: [Audyssey] games

2007-12-31 Thread Thomas Ward
Hi Geremy,
Yes. I am currently playing Monkey Business with no issues on my Vista 
laptop. Well, no other issues other then finding some of the keys is 
difficult because I amnot using a full sized keyboard at the moment.



Jeremy Gilley wrote:
> Hello,
> I am wondering if anyone knows if the pinball games, the party pack of 
> pinball, monkey business and and other games from The Draconis Shop can be 
> played on vista windows... if so, they have a huge order coming soon... 
> those games look sweet.
>   


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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Thomas Ward
Hello Geremy,
All of my games found at
http://www.usagames.us
are Windows Vista compatible. In fact, my newest title Montezuma's 
Return is being developed on a laptop running Windows Vista with all the 
patches and upgrades for Vista installed.
The only thing you need to update to run my games on Vista is DirectX 
which is on my system requirements page
http://www.usagames.us/requirements.php
which is DirectX August 2007.


Jeremy Gilley wrote:
> I keep hearing about all these games.
> I am using windows vista, are these games compatible?
> and second, where is the site to go? someone give me the scoop?
> *smiles*
>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi,
The Speak and Spell that took a short trip down a long flight of stairs 
was just a standard mottle. As for me I rarely played with my Speak and 
Spells. I loved to play Number Stumper on my Speak And  Math.

Bryan wrote:
> Was it one of the ones that took the 9-volt battery? I believe that was the 
> Speak and Spell Compact. It had the cooler voice in my opinion.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi Lisa,
I am not sure. My gues is probably so. After all I was in first grade at 
the time and I only vaguely remember the event because it was funny and 
we were talking about Speak and Spells which were the rave in the mid 
80's or so.
Though, I think a program based on a Speak and Spell should be easy for 
a developer to create. The words on the original unit were simple, and 
with technology as advanced as it is today someone could create a 5 
word listif you wanted one that large.


Lisa hayes wrote:
> Ah no and did she or her family have to replace it/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 01, 2008 12:36 PM
> Subject: Re: [Audyssey] speak and spell and speak and math.
>
>
>   
>> Hi,
>> Well, I owned a couple of the Speak and Spells and both did extremely
>> different and weird things when the batteries were low. It was down
>> right funny if you ask me when it started going weird.
>> Speaking of funny Speak And Spell stories this one time I remember a
>> girl in my first grade class who got one out of the school library on
>> her library card. Well, she was toying around with it as we were walking
>> back  to class when it accidently slipped from her hands and went flying
>> down a flight of stairs. Actually two flights if you countthe the
>> landing in the middle. In any case it was trying to prompt for a word
>> when it went clatter clatter down the stairs. When the girl ran down the
>> stairs and picked it up amazingly it still sort of worked. Except when
>> it tried to speak it made all kinds of goofy noises and popped and
>> hissed. Basically, the same sortsof weird behaviors you get when the
>> batteries were low except in this case it was stuck in that mode forever.
>>
>>
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Re: [Audyssey] Happy new year from me

2007-12-31 Thread Jeremy Gilley
Hello all,
just about 1.5 hours left here in grand ohio USA of 2007... *sniffle* 2007 
was a good year just in general, I wish all of you all a happy and a joyful 
newyears... heh as i type this, i can hear fireworks being shot off...
- Original Message - 
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 31, 2007 9:43 PM
Subject: [Audyssey] Happy new year from me


> Hello all!
> I also wanted to wish everyone here a happy new year. I hope all of you
> will have a really great year 2008 and of course I hope to see many
> great new audio games released! I think 2007 has been a great year in
> the audio gaming community. Many great games such as the first Monty
> betas, the JQuake mods, Rail Racer, Sound RTS have been released and
> this list might not even be complete... I'm really excited what will
> happen in 2008!!! Again, happy new year to all of you!!! Oh and btw,
> since I am about 6 hours ahead of America here I am in year 2008
> already, so this is a message from the future! Cool, isn't it? But
> please do not read until 2008, thanks!!! :-)
> Robin
>
>
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Jeremy Hartley
Hi Lisa,

Well, I may finish the speakNMath project, but no guarantees.  At least I 
still have all the recorded sounds backed up to disc.  I remember it took me 
two hours until I got the darn thing to say the number 13! grin

At any rate, I may finish the project, just for kicks.

Jeremy

- Original Message - 
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 3:15 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> right thanks, so will you ever finish your project? now your memory has 
> been
> woken up? it's be interesting.
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> - Original Message - 
> From: "Jeremy Hartley" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 01, 2008 10:06 AM
> Subject: Re: [Audyssey] speak and spell and speak and math.
>
>
>> Hello.
>>
>> Funny enough, about three years ago, I created a computer version of the
>> classic speak n math, including capturing all the classic sounds from an
>> actual speakNMath.  Unfortunately, I was just learning C Sharp language,
>> and
>> I got as far as creating a few levels of solve it, and number stumper, 
>> but
>> it was sort of working. grin  I completely forgot about the project! grin
>> I
>> still have all the sounds and I think I still have the c sharp code, as
>> sloppy is it is, hanging around here somewhere. grin
>>
>> But to really answer your question, I seem to remember a speakN Spell
>> emulation program somewhere on the net.  Try googling speak and spell
>> emulation.
>>
>> Jeremy
>>
>> - Original Message - 
>> From: "Lisa hayes" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 31, 2007 12:28 PM
>> Subject: [Audyssey] speak and spell and speak and math.
>>
>>
>>> Hi all,  Don't know if anyone remembers speak and spell and speak and
>>> math
>>> are their computer versions of these educational games available/
>>> Lisa Hayes
>>> skype name, lisa12257
>>> join my chat list subscribe at [EMAIL PROTECTED]
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>> __ NOD32 2757 (20071230) Information __
>>>
>>> This message was checked by NOD32 antivirus system.
>>> http://www.eset.com
>>>
>>>
>>
>>
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>> -- 
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>> 31/12/2007 3:32 PM
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>
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
right thanks, so will you ever finish your project? now your memory has been 
woken up? it's be interesting.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Jeremy Hartley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 10:06 AM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hello.
>
> Funny enough, about three years ago, I created a computer version of the
> classic speak n math, including capturing all the classic sounds from an
> actual speakNMath.  Unfortunately, I was just learning C Sharp language, 
> and
> I got as far as creating a few levels of solve it, and number stumper, but
> it was sort of working. grin  I completely forgot about the project! grin 
> I
> still have all the sounds and I think I still have the c sharp code, as
> sloppy is it is, hanging around here somewhere. grin
>
> But to really answer your question, I seem to remember a speakN Spell
> emulation program somewhere on the net.  Try googling speak and spell
> emulation.
>
> Jeremy
>
> - Original Message - 
> From: "Lisa hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 12:28 PM
> Subject: [Audyssey] speak and spell and speak and math.
>
>
>> Hi all,  Don't know if anyone remembers speak and spell and speak and 
>> math
>> are their computer versions of these educational games available/
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>> __ NOD32 2757 (20071230) Information __
>>
>> This message was checked by NOD32 antivirus system.
>> http://www.eset.com
>>
>>
>
>
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> 31/12/2007 3:32 PM
>
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[Audyssey] Happy new year from me

2007-12-31 Thread Robin Kipp
Hello all!
I also wanted to wish everyone here a happy new year. I hope all of you
will have a really great year 2008 and of course I hope to see many
great new audio games released! I think 2007 has been a great year in
the audio gaming community. Many great games such as the first Monty
betas, the JQuake mods, Rail Racer, Sound RTS have been released and
this list might not even be complete... I'm really excited what will
happen in 2008!!! Again, happy new year to all of you!!! Oh and btw,
since I am about 6 hours ahead of America here I am in year 2008
already, so this is a message from the future! Cool, isn't it? But
please do not read until 2008, thanks!!! :-)
Robin


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
: Tuesday, January 01, 2008 9:53 AM
Subject: Re: [Audyssey] speak and spell and speak and math.


> hi yes I remember Speek and Spell and how you could get it with a Braille
> Overlay I wonder if they are still sold with a Braille Overlay. from Mich
> Verrier from New Liskeard Ontario Canada.
> - Original Message - 
> From: "Lisa hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 3:28 PM
> Subject: [Audyssey] speak and spell and speak and math.
>
>
>> Hi all,  Don't know if anyone remembers speak and spell and speak and 
>> math
>> are their computer versions of these educational games available/
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>
>>
>
>
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> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.17.13/1205 - Release Date: 
> 31/12/2007 3:32 PM
>
> 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
Thanks liam for this.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 11:39 AM
Subject: Re: [Audyssey] speak and spell and speak and math.


> ok.  some googling brought this up.
> I apologize ahead of time if I wasn't supposed to hotlink directly.
> http://www.zophar.net/Files/usass1.3b.zip
> It's an emulator made in vb6 released around 1999 or so.  I used to have
> this one, and it was loads of fun.
>
>
> - Original Message - 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 6:23 PM
> Subject: Re: [Audyssey] speak and spell and speak and math.
>
>
>> there's a speak and spell emulator lerking somewhere on the net.
>> I'm not sure where however.
>>
>> Liam
>>
>> - Original Message - 
>> From: "Lisa hayes" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 31, 2007 2:28 PM
>> Subject: [Audyssey] speak and spell and speak and math.
>>
>>
>>> Hi all,  Don't know if anyone remembers speak and spell and speak and
>>> math
>>> are their computer versions of these educational games available/
>>> Lisa Hayes
>>> skype name, lisa12257
>>> join my chat list subscribe at [EMAIL PROTECTED]
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
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>
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
Ah no and did she or her family have to replace it/
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, January 01, 2008 12:36 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hi,
> Well, I owned a couple of the Speak and Spells and both did extremely
> different and weird things when the batteries were low. It was down
> right funny if you ask me when it started going weird.
> Speaking of funny Speak And Spell stories this one time I remember a
> girl in my first grade class who got one out of the school library on
> her library card. Well, she was toying around with it as we were walking
> back  to class when it accidently slipped from her hands and went flying
> down a flight of stairs. Actually two flights if you countthe the
> landing in the middle. In any case it was trying to prompt for a word
> when it went clatter clatter down the stairs. When the girl ran down the
> stairs and picked it up amazingly it still sort of worked. Except when
> it tried to speak it made all kinds of goofy noises and popped and
> hissed. Basically, the same sortsof weird behaviors you get when the
> batteries were low except in this case it was stuck in that mode forever.
>
>
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.17.13/1205 - Release Date: 
> 31/12/2007 3:32 PM
>
> 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Bryan
Was it one of the ones that took the 9-volt battery? I believe that was the 
Speak and Spell Compact. It had the cooler voice in my opinion.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 6:36 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hi,
> Well, I owned a couple of the Speak and Spells and both did extremely
> different and weird things when the batteries were low. It was down
> right funny if you ask me when it started going weird.
> Speaking of funny Speak And Spell stories this one time I remember a
> girl in my first grade class who got one out of the school library on
> her library card. Well, she was toying around with it as we were walking
> back  to class when it accidently slipped from her hands and went flying
> down a flight of stairs. Actually two flights if you countthe the
> landing in the middle. In any case it was trying to prompt for a word
> when it went clatter clatter down the stairs. When the girl ran down the
> stairs and picked it up amazingly it still sort of worked. Except when
> it tried to speak it made all kinds of goofy noises and popped and
> hissed. Basically, the same sortsof weird behaviors you get when the
> batteries were low except in this case it was stuck in that mode forever.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Thomas Ward
Hi,
Well, I owned a couple of the Speak and Spells and both did extremely 
different and weird things when the batteries were low. It was down 
right funny if you ask me when it started going weird.
Speaking of funny Speak And Spell stories this one time I remember a 
girl in my first grade class who got one out of the school library on 
her library card. Well, she was toying around with it as we were walking 
back  to class when it accidently slipped from her hands and went flying 
down a flight of stairs. Actually two flights if you countthe the 
landing in the middle. In any case it was trying to prompt for a word 
when it went clatter clatter down the stairs. When the girl ran down the 
stairs and picked it up amazingly it still sort of worked. Except when 
it tried to speak it made all kinds of goofy noises and popped and 
hissed. Basically, the same sortsof weird behaviors you get when the 
batteries were low except in this case it was stuck in that mode forever.


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Re: [Audyssey] direct x

2007-12-31 Thread Thomas Ward
Hi Geremy,
No. Vista was released in January 2007 and there have been three or four 
major DirectX updates since then.
For the best version for accessible games go to my web site
http://www.usagames.us/requirements.php
and grab the August 2007 upgrade for XP and Vista.

Jeremy Gilley wrote:
> Does windows vista come with the up to date of microsoft direct x?
> when i went to the download site for direct x, vista was not listed on 
> there, and i wanted to make sure i had it. 
>
>
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>   


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Stephen
The only thing missing is the low battery emulation. heheheh
At 11:39 AM 1/01/2008, you wrote:
>ok.  some googling brought this up.
>I apologize ahead of time if I wasn't supposed to hotlink directly.
>  http://www.zophar.net/Files/usass1.3b.zip
>It's an emulator made in vb6 released around 1999 or so.  I used to have
>this one, and it was loads of fun.
>
>
>- Original Message -
>From: "Liam Erven" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, December 31, 2007 6:23 PM
>Subject: Re: [Audyssey] speak and spell and speak and math.
>
>
> > there's a speak and spell emulator lerking somewhere on the net.
> > I'm not sure where however.
> >
> > Liam
> >
> > - Original Message -
> > From: "Lisa hayes" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Monday, December 31, 2007 2:28 PM
> > Subject: [Audyssey] speak and spell and speak and math.
> >
> >
> >> Hi all,  Don't know if anyone remembers speak and spell and speak and
> >> math
> >> are their computer versions of these educational games available/
> >> Lisa Hayes
> >> skype name, lisa12257
> >> join my chat list subscribe at [EMAIL PROTECTED]
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> [EMAIL PROTECTED]
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> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/[EMAIL PROTECTED]
> >> If you have any questions or concerns regarding the management of the
> >> list,
> >> please send E-mail to [EMAIL PROTECTED]
> >
> >
> > ---
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Bryan
Mine never did that. It just started screaming at you once the batteries got 
to a certain point. Or, if you turned it on without a module in it it would 
just start making these really weird noises instead of giving you a word to 
spell. I've also heard of them just all of a sudden picking a random letter 
of the alphabet and then saying a word that began with that letter any time 
you tried to set a spelling level. That was another sign that the batteries 
were about to die.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 5:03 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


>I used to purposely run the batteries flat just for this reason.
> It would speed up like a tape on fast forward, then it'd make these
> funny bubbling noises, and sometimes it would say angel, angel, angel
> over and over again.  Or it would sometimes just freeze, and then
> make these noises like tin cans being bashed together!
> At 10:11 AM 1/01/2008, you wrote:
>>I had both. The most vivid memories I have of them were the different 
>>tones
>>they made, and the way they'd start screaming at you when the batteries
>>started to die. But i don't believe there are any computer versions or, at
>>the very least, none that are accessible.
>>Time is an illusion, lunchtime doubly so.
>>- Original Message -
>>From: "Lisa hayes" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Monday, December 31, 2007 1:28 PM
>>Subject: [Audyssey] speak and spell and speak and math.
>>
>>
>> > Hi all,  Don't know if anyone remembers speak and spell and speak and 
>> > math
>> > are their computer versions of these educational games available/
>> > Lisa Hayes
>> > skype name, lisa12257
>> > join my chat list subscribe at [EMAIL PROTECTED]
>> > ---
>> > Gamers mailing list __ Gamers@audyssey.org
>> > If you want to leave the list, send E-mail to
>> > [EMAIL PROTECTED]
>> > You can make changes or update your subscription via the web, at
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> > All messages are archived and can be searched and read at
>> > http://www.mail-archive.com/[EMAIL PROTECTED]
>> > If you have any questions or concerns regarding the management of the
>> > list,
>> > please send E-mail to [EMAIL PROTECTED]
>> >
>>
>>
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>
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Re: [Audyssey] direct x

2007-12-31 Thread shaun everiss
no you need as with all things get the latest.
Even my new game of futureboy does not come shipped with the latest compiled 
release.
At 01:48 p.m. 1/01/2008, you wrote:
>Does windows vista come with the up to date of microsoft direct x?
>when i went to the download site for direct x, vista was not listed on 
>there, and i wanted to make sure i had it. 
>
>
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[Audyssey] direct x

2007-12-31 Thread Jeremy Gilley
Does windows vista come with the up to date of microsoft direct x?
when i went to the download site for direct x, vista was not listed on 
there, and i wanted to make sure i had it. 


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Re: [Audyssey] Problem with playing super liam

2007-12-31 Thread Liam Erven
Claudio.  Developers don't always actively monitor discussion lists.
You will find that emailing a developer directly may yield better results.
I don't always have time to read the audyssey list, and in fact my mail 
program puts audyssey mail in it's own folder.  I don't always get to this 
folder.  if you have any problems, emailing [EMAIL PROTECTED] is always 
apreciated.


- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 31, 2007 6:29 PM
Subject: [Audyssey] Problem with playing super liam


Hello liam!
I have a question for you:
Have you not reat all the mails that i have send about the list with my
problem to play super liam?
I have post the error-message here, but have never become an ansver from
your side.
Have you not reat these mails or where is the problem?
Regards, Claudio.

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Liam Erven
Gesendet: Dienstag, 1. Januar 2008 01:23
An: Gamers Discussion list
Betreff: Re: [Audyssey] speak and spell and speak and math.

there's a speak and spell emulator lerking somewhere on the net.
I'm not sure where however.

Liam

- Original Message -
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 2:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math

> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to [EMAIL PROTECTED]


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Liam Erven
ok.  some googling brought this up.
I apologize ahead of time if I wasn't supposed to hotlink directly.
 http://www.zophar.net/Files/usass1.3b.zip
It's an emulator made in vb6 released around 1999 or so.  I used to have 
this one, and it was loads of fun.


- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 6:23 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> there's a speak and spell emulator lerking somewhere on the net.
> I'm not sure where however.
>
> Liam
>
> - Original Message - 
> From: "Lisa hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 2:28 PM
> Subject: [Audyssey] speak and spell and speak and math.
>
>
>> Hi all,  Don't know if anyone remembers speak and spell and speak and 
>> math
>> are their computer versions of these educational games available/
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
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[Audyssey] Problem with playing super liam

2007-12-31 Thread Claudio
Hello liam!
I have a question for you:
Have you not reat all the mails that i have send about the list with my
problem to play super liam?
I have post the error-message here, but have never become an ansver from
your side.
Have you not reat these mails or where is the problem?
Regards, Claudio. 

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Liam Erven
Gesendet: Dienstag, 1. Januar 2008 01:23
An: Gamers Discussion list
Betreff: Re: [Audyssey] speak and spell and speak and math.

there's a speak and spell emulator lerking somewhere on the net.
I'm not sure where however.

Liam

- Original Message -
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 2:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math

> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED] 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Liam Erven
there's a speak and spell emulator lerking somewhere on the net.
I'm not sure where however.

Liam

- Original Message - 
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 2:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math 
> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Stephen
I used to purposely run the batteries flat just for this reason.
It would speed up like a tape on fast forward, then it'd make these 
funny bubbling noises, and sometimes it would say angel, angel, angel 
over and over again.  Or it would sometimes just freeze, and then 
make these noises like tin cans being bashed together!
At 10:11 AM 1/01/2008, you wrote:
>I had both. The most vivid memories I have of them were the different tones
>they made, and the way they'd start screaming at you when the batteries
>started to die. But i don't believe there are any computer versions or, at
>the very least, none that are accessible.
>Time is an illusion, lunchtime doubly so.
>- Original Message -
>From: "Lisa hayes" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, December 31, 2007 1:28 PM
>Subject: [Audyssey] speak and spell and speak and math.
>
>
> > Hi all,  Don't know if anyone remembers speak and spell and speak and math
> > are their computer versions of these educational games available/
> > Lisa Hayes
> > skype name, lisa12257
> > join my chat list subscribe at [EMAIL PROTECTED]
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] games

2007-12-31 Thread Draconis Entertainment

Yes. We recently updated all those titles to be compatible with Vista,  
and will be updating the rest of our product catalog shortly.  So far,  
Monkey Business, ESP Pinball Classic, ESP Pinball Xtreme, Pinball  
Party Pack Volume 1, and Ten Pin Alley are all Vista ready.  This was  
posted in our news a couple of weeks ago.  Visit the web site at 
www.DraconisEntertainment.com 
  for more details.  All those titles also have demos, except the  
Party Pack, which has an MP3 trailer you can listen to.



Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 31 Dec, 2007, at 2:58 PM, Jeremy Gilley wrote:

> Hello,
> I am wondering if anyone knows if the pinball games, the party pack of
> pinball, monkey business and and other games from The Draconis Shop  
> can be
> played on vista windows... if so, they have a huge order coming  
> soon...
> those games look sweet.
>
>
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Re: [Audyssey] Happy new jeahr

2007-12-31 Thread Claudio
No yeremi, but it comes in this yeahr.
Regards, Claudio.


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Bryan
I remember the sounds of those things. Of course i had one of the Speak & 
Spells that actually had the carrying handles and the different voice. It 
wasn't as cool as the other one. It didn't have the Letter Stumper game and 
the voice wasn't as cool.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Jeremy Hartley" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 4:06 PM
Subject: Re: [Audyssey] speak and spell and speak and math.


> Hello.
>
> Funny enough, about three years ago, I created a computer version of the
> classic speak n math, including capturing all the classic sounds from an
> actual speakNMath.  Unfortunately, I was just learning C Sharp language, 
> and
> I got as far as creating a few levels of solve it, and number stumper, but
> it was sort of working. grin  I completely forgot about the project! grin 
> I
> still have all the sounds and I think I still have the c sharp code, as
> sloppy is it is, hanging around here somewhere. grin
>
> But to really answer your question, I seem to remember a speakN Spell
> emulation program somewhere on the net.  Try googling speak and spell
> emulation.
>
> Jeremy
>
> - Original Message - 
> From: "Lisa hayes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 12:28 PM
> Subject: [Audyssey] speak and spell and speak and math.
>
>
>> Hi all,  Don't know if anyone remembers speak and spell and speak and 
>> math
>> are their computer versions of these educational games available/
>> Lisa Hayes
>> skype name, lisa12257
>> join my chat list subscribe at [EMAIL PROTECTED]
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>> __ NOD32 2757 (20071230) Information __
>>
>> This message was checked by NOD32 antivirus system.
>> http://www.eset.com
>>
>>
>
>
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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Bryan
I had both. The most vivid memories I have of them were the different tones 
they made, and the way they'd start screaming at you when the batteries 
started to die. But i don't believe there are any computer versions or, at 
the very least, none that are accessible.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 1:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math 
> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Jeremy Hartley
Hello.

Funny enough, about three years ago, I created a computer version of the 
classic speak n math, including capturing all the classic sounds from an 
actual speakNMath.  Unfortunately, I was just learning C Sharp language, and 
I got as far as creating a few levels of solve it, and number stumper, but 
it was sort of working. grin  I completely forgot about the project! grin  I 
still have all the sounds and I think I still have the c sharp code, as 
sloppy is it is, hanging around here somewhere. grin

But to really answer your question, I seem to remember a speakN Spell 
emulation program somewhere on the net.  Try googling speak and spell 
emulation.

Jeremy

- Original Message - 
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math 
> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
> __ NOD32 2757 (20071230) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


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Re: [Audyssey] speak and spell and speak and math.

2007-12-31 Thread Mich
hi yes I remember Speek and Spell and how you could get it with a Braille 
Overlay I wonder if they are still sold with a Braille Overlay. from Mich 
Verrier from New Liskeard Ontario Canada.
- Original Message - 
From: "Lisa hayes" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 3:28 PM
Subject: [Audyssey] speak and spell and speak and math.


> Hi all,  Don't know if anyone remembers speak and spell and speak and math 
> are their computer versions of these educational games available/
> Lisa Hayes
> skype name, lisa12257
> join my chat list subscribe at [EMAIL PROTECTED]
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> please send E-mail to [EMAIL PROTECTED]
>
> 


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[Audyssey] games

2007-12-31 Thread Jeremy Gilley
Hello,
I am wondering if anyone knows if the pinball games, the party pack of 
pinball, monkey business and and other games from The Draconis Shop can be 
played on vista windows... if so, they have a huge order coming soon... 
those games look sweet.


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Re: [Audyssey] Happy new jeahr

2007-12-31 Thread Jeremy Gilley
is raceway out? last i heard it was not out as of yet.
- Original Message - 
From: "Claudio" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 31, 2007 5:49 PM
Subject: [Audyssey] Happy new jeahr


> Hello all!
> I wish you a happy new yeahr with several titles of games like "raceway" 
> and
> others!
> This will be the jeahr of the race!
> Ok, happy 2008 from Claudio Zeni!!!
> Regards, Claudio.
>
>
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[Audyssey] Happy new jeahr

2007-12-31 Thread Claudio
Hello all!
I wish you a happy new yeahr with several titles of games like "raceway" and
others!
This will be the jeahr of the race!
Ok, happy 2008 from Claudio Zeni!!!
Regards, Claudio.


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[Audyssey] speak and spell and speak and math.

2007-12-31 Thread Lisa hayes
Hi all,  Don't know if anyone remembers speak and spell and speak and math are 
their computer versions of these educational games available/ 
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Jeremy Gilley
I keep hearing about all these games.
I am using windows vista, are these games compatible?
and second, where is the site to go? someone give me the scoop?
*smiles*
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 11:34 AM
Subject: Re: [Audyssey] Full Monte impressions


> Hi Willem,
> True. For people in the UK, US, etc $5.00 isn't a huge amount of savings
> for a game, but at least I am glad it was enough to get sales going
> again. For the last few days leading up to Christmas and the three days
> after there were no sales inquaries etc so I thought I would cut prices
> for a few days and see what happpens. Well, more people felt the price
> was right and sales have dramatically picked up.
> I suppose once I go to full price it will slow down again, but for the
> moment anyway I really do need to focuss more on finishing the game
> rather than processing orders and answering tech support questions. So a
> slow down for a couple of weeks or so might be helpful in that regard.
> Thanks everyone for ordering. I appreciate your sales.
>
>
> Willem wrote:
>> lol yes us people are like that.  It's pure psychology as $5 would make a
>> big difference for most of us, although it's about 30 South African rand.
>>
>
>
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Re: [Audyssey] Apple Chess was Screen reader for MAC

2007-12-31 Thread Orin
Well, I think it's your basic chess game. It doesn't have advanced  
features like Alete. Besides, I haven't played with elete so I can't  
really compare them.


On Dec 31, 2007, at 12:20 PM, Thomas Ward wrote:

> Hi Josh,
> I knew Apple Chess was accessible from reading the Tiger manual a  
> while
> back, but I am interested to know what end users of Mac's think about
> it. How does it compare to say Elite Chess for Windows.
>
> Orin wrote:
>> Well, I do have some rather good news regarding the scripting
>> language. There is one, and it's called AppleScript. It's not just  
>> for
>> VoiceOver, but it could certainly be used to make VoiceOver do stuff.
>> Oh, and did I mention that the built in AppleChess game is  
>> accessible?
>>
>
>
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Re: [Audyssey] I did it!

2007-12-31 Thread Bryan
Oh, I see how it is {smile}.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:16 PM
Subject: Re: [Audyssey] I did it!


> congrats Bryan, though this also means you are a gite for doing it before 
> I
> did, lol!
>
> right then, i'm off to play monti! i want to here the ending.
>
> beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 7:05 PM
> Subject: [Audyssey] I did it!
>
>
>> Well, as of about one minute ago, maybe two, I beat Monte. The ending was
>> pretty neat. Can't wait to see the rest of the game when it comes out.
>> Time is an illusion, lunchtime doubly so.
>> ---
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[Audyssey] a few MUSHclient issues

2007-12-31 Thread jaliya skye
Hi everyone:

My laptop died on Saturday night.  You know, the last hurrah, and all that. 
ugg.

In any event, I purchased a desktop which uses Vista and am working on 
reinstalling old programs.  Fun for the entire family!  You know, sort of 
like a root canal.  With pliers and no Whisky.
In any case, I downloaded mushclient and have the JFW plug-in, but I'm 
having a few speech issues and I don't know if it is from all of the new 
changes or something I'm doing wrong.  I am also using jaws 9.

Sometimes when rereading room descriptions with the jaws cursor, it cuts off 
and ends up reading parts of another program, for example, windows mail 
folders.  It's almost like the program is transparent at times.

Also, many times when I am rereading something in MUSHclient, I'll get a 
message like 'line 100, december 31, 2007' tooltip.  I never got these 
messages before..well, I did get the occcasional tool tip, which I assume is 
just some random word that is being highlighted.  But as for the rest of the 
extraneous text, it's driving me a little crazy.

Sometimes, jaws doesn't seem to focus correctly and I'm not certain what 
exactly is causing the quirks.


What am I doing wrong?  How can I fix this so that I can go back to happily 
mudding?

Thanks so much for your assistance.

Jal 


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Re: [Audyssey] A Game Idea

2007-12-31 Thread Charles Rivard
I don't even know what a "Yu-Gi-Oh card
duelling game" is.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "kelby carlson" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 31, 2007 9:08 AM
Subject: [Audyssey] A Game Idea


> Dear List,
>
> A game idea just hit on me.  This, in concept, doesn't sound like
> it would be that hard to program.  The idea is a Yu-Gi-Oh card
> duelling game.  I've never been a fan of the show, but I like the
> card game.  You wouldn't even need voice-actors--SAPI or JAWS
> could do all the work.  (Incidentally, this project sounds
> something like perhaps Lighttech could be interested in.) Let me
> know what you think.
>
> Kelby
>
> Doomed Dragon
>
> "The Earth has warmed about 1 degree fahrenheit in the last
> century.  So just imagine on a summer day, it's 63 degrees, and
> then it's ...  64 degrees.  Ahhh! Run for your lives!"
>
>
>
> --- http://USFamily.Net/dialup.html - $8.25/mo! --  
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>
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Re: [Audyssey] A Game Idea

2007-12-31 Thread kelby carlson
I tend not to enjoy games like Elder Ages.  You get the same 
thing, over and over and over and over and over.  The thing about 
Pokemon is the strategy of pitting monster against monster.  
Elder Ages has none of that.  Heck, I'd be happy with a Pokemon 
text game if it emulated the strategy well enough.

Kelby

Doomed Dragon

Q: What is the sound of one hand clapping?

A: It is the universe exploding.

"It is not what we see that determines who we are.  It is how we 
choose to see it."

"Let them praise the name of the LORD, for his name alone is 
exalted; his splendor is above the earth and the heavens."

Psalm 148:13

Where can I go from your Spirit? Where can I flee from your 
presence? If I go up to the heavens, you are there; if I make my 
bed in the depths, you are there.  If I rise on the wings of the 
dawn, if I settle on the far side of the sea, even there your 
hand will guide me, your right hand will hold me fast.

Psalm 139:7-10



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Re: [Audyssey] A Game Idea

2007-12-31 Thread dark
Hmmm, well restricting things might work, though i imagine getting the game 
engine to work just right (even only using the initial 151 pokemon), might 
be quite a task as far as balancing everything out goes.

also of course, you'd run into copywrite issues, so probably would have to 
create your own monsters and sfx for the game.

My only other thought though, is there are already plenty of text games 
which require you to recruite characters, train and battle them,  elder 
ages, alien adoption agency etc, in text brouser games it's a rather crowded 
genre. while an audio version would certainly be more fun, especially if 
there was a decent range of different types of monster and ability to make 
the game interesting enough to play, a Dev would stil i think have a hard 
job on their hands to create a fun and balanced game.

Beware the Grue!

Dark.
- Original Message - 
From: "kelby carlson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 7:05 PM
Subject: Re: [Audyssey] A Game Idea


> Hmm.  You do have a point there.  The other idea I had was a game
> based on the Pokemon games.  (Again--hate the show, love the
> concept.) Maybe something along the lines of NetBattle for the
> sighted.  See, here's what you would do.  You pick a six Pokemon
> team, and battle the computer or others.  (The exploration part
> of Pokemon always annoyed me--it's the battles I find fun.) If
> you wanted to make it easier on yourselves, you could restrict it
> to the original 151/251 if you wanted, since there are now
> something like 500.
>
> Kelby
>
> Doomed Dragon
>
> Q: What is the sound of one hand clapping?
>
> A: It is the universe exploding.
>
> "It is not what we see that determines who we are.  It is how we
> choose to see it."
>
> "Let them praise the name of the LORD, for his name alone is
> exalted; his splendor is above the earth and the heavens."
>
> Psalm 148:13
>
> Where can I go from your Spirit? Where can I flee from your
> presence? If I go up to the heavens, you are there; if I make my
> bed in the depths, you are there.  If I rise on the wings of the
> dawn, if I settle on the far side of the sea, even there your
> hand will guide me, your right hand will hold me fast.
>
> Psalm 139:7-10
>
>
>
> --- http://USFamily.Net/dialup.html - $8.25/mo! --  
> http://www.usfamily.net/dsl.html - $19.99/mo! ---
>
>
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Re: [Audyssey] I did it!

2007-12-31 Thread dark
congrats Bryan, though this also means you are a gite for doing it before I 
did, lol!

right then, i'm off to play monti! i want to here the ending.

beware the Grue!

Dark.
- Original Message - 
From: "Bryan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 7:05 PM
Subject: [Audyssey] I did it!


> Well, as of about one minute ago, maybe two, I beat Monte. The ending was 
> pretty neat. Can't wait to see the rest of the game when it comes out.
> Time is an illusion, lunchtime doubly so.
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Re: [Audyssey] Sryth

2007-12-31 Thread dark
Ah ron, I'm glad that button is stil working. i did that almost two years 
ago when I started playing Sryth and the map business had just come into 
play, but i couldn't remember how to set the thing.

Beware the Grue!

Dark.
- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 6:34 PM
Subject: Re: [Audyssey] Sryth


> Hi
>
>  Also use the map button on the bottom of the page.  There will be options
> for a text or graphic representation of the map.  Usually you'll be told
> something like
>
> You are 4south and 8 east from the top corner of the map.
> The passage continues 3 north, 0 East, 1 South, 1 West
>
>  So you still need to have some sense of directions and where you have
> already explored.
>
> HTH
> Ron
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 12:22 PM
> Subject: Re: [Audyssey] Sryth
>
>
> Hi Kuvvosh,
> I think the Sryth developer is still in the process of working on
> accessible maps, but generally what most of us long time players do is
> wander around the relms at random seeing what kind of scrapes we can get
> into with some big bad monsters.
>
>
> Kuvvosh wrote:
>> Ok, I got a question, I would like to know if there isw any where where I
>> can get the text version of maps of the dungeons and stuff?  I had a
>> account
>> but, never got far in it since there wasn't hardly any maps.
>>
>>
>> Kuvvosh
>>
>
>
> ---
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Re: [Audyssey] A Game Idea

2007-12-31 Thread kelby carlson
Hmm.  You do have a point there.  The other idea I had was a game 
based on the Pokemon games.  (Again--hate the show, love the 
concept.) Maybe something along the lines of NetBattle for the 
sighted.  See, here's what you would do.  You pick a six Pokemon 
team, and battle the computer or others.  (The exploration part 
of Pokemon always annoyed me--it's the battles I find fun.) If 
you wanted to make it easier on yourselves, you could restrict it 
to the original 151/251 if you wanted, since there are now 
something like 500.

Kelby

Doomed Dragon

Q: What is the sound of one hand clapping?

A: It is the universe exploding.

"It is not what we see that determines who we are.  It is how we 
choose to see it."

"Let them praise the name of the LORD, for his name alone is 
exalted; his splendor is above the earth and the heavens."

Psalm 148:13

Where can I go from your Spirit? Where can I flee from your 
presence? If I go up to the heavens, you are there; if I make my 
bed in the depths, you are there.  If I rise on the wings of the 
dawn, if I settle on the far side of the sea, even there your 
hand will guide me, your right hand will hold me fast.

Psalm 139:7-10



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[Audyssey] I did it!

2007-12-31 Thread Bryan
Well, as of about one minute ago, maybe two, I beat Monte. The ending was 
pretty neat. Can't wait to see the rest of the game when it comes out.
Time is an illusion, lunchtime doubly so.
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Re: [Audyssey] Programming games

2007-12-31 Thread Thomas Ward
Hi Robin,
I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't 
encounter really any access issues with it. When I used Jaws with it it 
seamed to do ok as long as you turned off a couple of options in the 
editor that drew Jaws focus away from the edit Window.
As for panning a sound to the left I don't know that I can write up a 
simple sample as there is allot of steps in volved from creating the 
object variables, to loading your sound card, setting up the buffer 
options, to playing the sound, and then moving it to the left. I have 
written a class that does this stuff for me because doing it for several 
sounds is allot of work without having your own class that does it all 
behind the seens so to speak.



Robin Kipp wrote:
> Hi Tom!
> Thanks for the very deteiled description of all these languages! Well,
> how accessible is the C-Sharp editor with Jaws? And can you maybe give
> me a simple example of how you could use DirectX to play a sound in the
> left speaker just to give me an idea of how it works? Thanks a lot!
> Robin
>
>
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Re: [Audyssey] programming games

2007-12-31 Thread Thomas Ward
hi,
Just go to
http://www.nvacces.org
and they will have a link to go to the NVDA home page.


Claudio wrote:
> Hello Thomas!
> Can you gife please mee the link to the NVDA Project?
> Regards, Claudio. 
>
>
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>   


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Re: [Audyssey] Sryth

2007-12-31 Thread Ron Schamerhorn
Also the skills of Woodsmanship and Theivery help with navigating.

Ron

- Original Message - 
From: "Mongwen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 1:06 PM
Subject: Re: [Audyssey] Sryth


There's also a certain map or skill that he may have.  When you click the
map button, you can have the option of a graphic map or a text map that
tells you your location on a grid.
Betty
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:22 PM
Subject: Re: [Audyssey] Sryth


> Hi Kuvvosh,
> I think the Sryth developer is still in the process of working on
> accessible maps, but generally what most of us long time players do is
> wander around the relms at random seeing what kind of scrapes we can get
> into with some big bad monsters.
>
>
> Kuvvosh wrote:
>> Ok, I got a question, I would like to know if there isw any where where I
>> can get the text version of maps of the dungeons and stuff?  I had a
>> account
>> but, never got far in it since there wasn't hardly any maps.
>>
>>
>> Kuvvosh
>>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Passive Computer on Sound RTS?

2007-12-31 Thread Shadow Dragon
Nah, I guess I didn't explain myself well enough here. There's certain maps 
where if you put 8 bots on the map, they're literally impossible. I don't 
mind losing to the computer, but I do like to have a fighting chance. 
There's one map in particular, where all the meadows are covered by woods or 
gold mines, where all the computers somehow just know where all of the huge 
resource emplacements are, and end up with knights seemingly within seconds, 
before you've even found the first of your big resources. Its literally 
impossible to beat that map with 8 bots, though its kind of fun to try, 
*grin*. What I was asking is I thought passive meant it had a set base, 
didn't expand and you could just take it out easy. I'm glad to know that's 
not the truth.
- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 7:23 AM
Subject: Re: [Audyssey] Passive Computer on Sound RTS?


> you mean you don't want it to win? lol.
>
> No the passive computer only has a more passive strategy than when you 
> play
> against the aggressive computer, but it won't prevent the computer trying 
> to
> actually attack you.
> - Original Message - 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, December 31, 2007 4:16 PM
> Subject: [Audyssey] Passive Computer on Sound RTS?
>
>
>> Hi,
>>
>> I'm curious about the passive computer on sound RTS. I thought that
>> passive meant it wouldn't attack you? Well, I've been playing around with
>> it, and especially on the bigger maps, the passive compuuters send troops
>> to my base and gang up on me. Is this a bug? Or does passive and 
>> agressive
>> signify something else. Thanks.
>> ---
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Re: [Audyssey] Sryth

2007-12-31 Thread Ron Schamerhorn
Hi

  Also use the map button on the bottom of the page.  There will be options 
for a text or graphic representation of the map.  Usually you'll be told 
something like

You are 4south and 8 east from the top corner of the map.
The passage continues 3 north, 0 East, 1 South, 1 West

  So you still need to have some sense of directions and where you have 
already explored.

HTH
Ron

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:22 PM
Subject: Re: [Audyssey] Sryth


Hi Kuvvosh,
I think the Sryth developer is still in the process of working on
accessible maps, but generally what most of us long time players do is
wander around the relms at random seeing what kind of scrapes we can get
into with some big bad monsters.


Kuvvosh wrote:
> Ok, I got a question, I would like to know if there isw any where where I
> can get the text version of maps of the dungeons and stuff?  I had a 
> account
> but, never got far in it since there wasn't hardly any maps.
>
>
> Kuvvosh
>


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Re: [Audyssey] A Game Idea

2007-12-31 Thread dark
Hi.

the problem I can see here, is that ccg (collectable card games), such as 
pokemon, yugio, warlord, magic the gathering etc work on a collectable 
model.

there are literally thousands of cards for each game, with new expantions 
being bought out each year, which require the players to addapt their own 
decks and stratogies. My brother is a tournament level Ccg player in the Uk, 
(he's going to the international tournament in Shikargo this year), and 
sinse cards are one of the easiest things to braille, i did have a 
discussion with him about making one of the simpler games (such as pokemon), 
accessible, but the amount of cards required for the game is just 
staggering!

to program that many cards would be a heck of a task, as would designing a 
completely computer based system (especially one which was not unbalanced, 
and could recieve expantions and new cards the way ccg's usually do).

I remember having a discussion with Rob of lighttech about this subject, and 
it was the shear scale of the project that made him think it might not be 
feasable.

Personally, if a dev was going to put that amount of effort into a sapi 
based game, i'd prefer something more exploration based,  perhaps an 
expanded text adventure game, or a complex board game such as hero quest, or 
the dungeon game.

I'm sorry if this sounds grim and negative, as I said, this was the 
discussion I had with my brother, but while he's a very good Ccg player, 
neither he, nor myself know what's possible programming wise, so it's 
entirely probabl I'm pouring on the pesimism unnecessarily.

Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth

2007-12-31 Thread Mongwen
There's also a certain map or skill that he may have.  When you click the 
map button, you can have the option of a graphic map or a text map that 
tells you your location on a grid.
Betty
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 12:22 PM
Subject: Re: [Audyssey] Sryth


> Hi Kuvvosh,
> I think the Sryth developer is still in the process of working on
> accessible maps, but generally what most of us long time players do is
> wander around the relms at random seeing what kind of scrapes we can get
> into with some big bad monsters.
>
>
> Kuvvosh wrote:
>> Ok, I got a question, I would like to know if there isw any where where I
>> can get the text version of maps of the dungeons and stuff?  I had a 
>> account
>> but, never got far in it since there wasn't hardly any maps.
>>
>>
>> Kuvvosh
>>
>
>
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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Bryan
Standard mode for the moment. I'm actually on level 6 right now. I got 
killed just now because i was trying to avoid a spider and missed the 
swinging rope in the process after being bitten I don't know how many times 
in the space of a few seconds. I'd planned to catch hold of the rope before 
using one of my potions but i timed the last jump badly and so Angela went 
Waaah! Splat!
  And i figured out where the spikes on level 1 were quite by accident. 
That's what's in that first pit with the vanishing platform. Now i just have 
to survive level 6 and then figure out the guardian.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 10:26 AM
Subject: Re: [Audyssey] Full Monte impressions


> Hi,
> Which mode are you playing in? Standard or arcade? I've found both modes
> pretty challenging. Though, I have managed to beat level 6 several times.
>
>
>
> Bryan wrote:
>> I've managed to make it to level 4 so far. In fact while my laundry's in 
>> the
>> dryer I think i'll make another attempt.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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Re: [Audyssey] Apple Chess was Screen reader for MAC

2007-12-31 Thread Draconis Entertainment

Apple Chess is very very good.  I haven't played Elite Chess, so can't  
make a direct comparison, but it is entirely accessible across the  
board, so to speak, and I've spent many happy hours playing it.  You  
can examine the board as you would expect with arrows, and you can set  
the game up to automatically announce the moves it makes as it does.   
There are a few Chess variations also available with it.  If you want  
to sit down and play a good game of chess, it doesn't get much better.

Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 31 Dec, 2007, at 9:20 AM, Thomas Ward wrote:

> Hi Josh,
> I knew Apple Chess was accessible from reading the Tiger manual a  
> while
> back, but I am interested to know what end users of Mac's think about
> it. How does it compare to say Elite Chess for Windows.
>

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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Thomas Ward
Hi,
Which mode are you playing in? Standard or arcade? I've found both modes 
pretty challenging. Though, I have managed to beat level 6 several times.



Bryan wrote:
> I've managed to make it to level 4 so far. In fact while my laundry's in the 
> dryer I think i'll make another attempt.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Sryth

2007-12-31 Thread Thomas Ward
Hi Kuvvosh,
I think the Sryth developer is still in the process of working on 
accessible maps, but generally what most of us long time players do is 
wander around the relms at random seeing what kind of scrapes we can get 
into with some big bad monsters.


Kuvvosh wrote:
> Ok, I got a question, I would like to know if there isw any where where I
> can get the text version of maps of the dungeons and stuff?  I had a account
> but, never got far in it since there wasn't hardly any maps.
>
>
> Kuvvosh
>   


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[Audyssey] Apple Chess was Screen reader for MAC

2007-12-31 Thread Thomas Ward
Hi Josh,
I knew Apple Chess was accessible from reading the Tiger manual a while 
back, but I am interested to know what end users of Mac's think about 
it. How does it compare to say Elite Chess for Windows.

Orin wrote:
> Well, I do have some rather good news regarding the scripting  
> language. There is one, and it's called AppleScript. It's not just for  
> VoiceOver, but it could certainly be used to make VoiceOver do stuff.  
> Oh, and did I mention that the built in AppleChess game is accessible?
>   


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Re: [Audyssey] programming games

2007-12-31 Thread Claudio
Hello Thomas!
Can you gife please mee the link to the NVDA Project?
Regards, Claudio. 


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[Audyssey] Accessible Mac Games was Screen reader for MAC

2007-12-31 Thread Thomas Ward
Hi,
Unfortunately, porting many accessible games over to Mac would be pretty 
difficult since most of them are built on Visual Basic 6 technology. In 
theory Montezuma's
Return could be ported over, but I'd have to find something else to 
replace DirectX like SDL which I am not sure how well developed it is 
compared DirectX these days.


Orin wrote:
> Uh, it's really good, I just switched over at Christmas and I found  
> that I personally have been having a better time. It also is a heck of  
> a lot more stable. Today, my Mac will be up and running, and is still  
> up and running, for exactly a week. Now if only newer audio games  
> could be ported over...
>   


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[Audyssey] Accessible Mac Games was Screen reader for MAC

2007-12-31 Thread Thomas Ward
Hi Cara,
I've been looking into the possability of getting a Mac for my computer 
network for quite some time, and would be interested in writing some 
accessible Mac games myself. The problem is for me since I don't have a 
Mac myself and not a personal group of dedicated Mac testers it is a 
little difficult for me to design and test Mac games.
I know that one option is to go Java, but I still have a few gripes 
about Java's sound programming abilities. The other is Python, but I 
have no idea how to get Python based games setup and running on a Mac.


Cara Quinn wrote:
>Well I'm using it right now, and am using my Mac exclusively.  :)
>
>The only thing I'd use windows for at the moment, would be to  
> resume development on AQ / JQ until I can adapt / create / help  
> Matthew do same, with a Mac ver of AQ, which will most definitely be  
> on the way relatively soon...
>
> I'd be happy to answer any questions you may have off-list and there  
> are several good resources / mailing lists and such that you can check  
> out.
>
>The area that I'm personally noticing a lack in are accessible  
> games for the Mac, but that stands to reason as pretty much everyone  
> here is developing for windows at the moment.  So that's not really a  
> screen reader issue...  :)
>
> Anyway, blah blah blah...  lol!  Have a lovely new year!...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] programming games

2007-12-31 Thread Thomas Ward
Hi Bryan,
I think you will discover once you get some skill with Python you won't 
even touch Autoit again. My dislike for Autoit is both well known and 
legendary. Mainly because it is pretty useless after you learn it.
Python on the other hand has been used to write screen readers like Orca 
for Linux, NVDA for Windows, used to write TV Now for Linux, games like 
Sound RTS, etc... Basically it is nearly limitless in the kinds of apps 
you can right given skill to do so. You may start out writing simple 
apps to copy files from place to place on your hard drive but in a year 
or two think about what you might be programming with Python since you 
got more skill in it.



Bryan Mckinnish wrote:
> Hi.
> I hope I can learn Python pritty good.
> Thanks Robbin for that info. about the url.
> THere are 2 reasons why I'm switching from autoit to python.
> One, they're cnanging a lot of the functions I'm used to using in the next 
> update, and 2 everyone I sent autoit programs 2 or has used any software 
> made in autoit that uses avg says that avg deletes all of the files to do 
> with that autoit program.
> Also, I can make cross platform games from windows to lynux and mac as well 
> if I learn python.
> Yay!
> I'll still probably play with autoit, but use python as my primary 
> programming language.
> Bryan Mckinnish
>   


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[Audyssey] A Game Idea

2007-12-31 Thread kelby carlson
Dear List,

A game idea just hit on me.  This, in concept, doesn't sound like 
it would be that hard to program.  The idea is a Yu-Gi-Oh card 
duelling game.  I've never been a fan of the show, but I like the 
card game.  You wouldn't even need voice-actors--SAPI or JAWS 
could do all the work.  (Incidentally, this project sounds 
something like perhaps Lighttech could be interested in.) Let me 
know what you think.

Kelby

Doomed Dragon

"The Earth has warmed about 1 degree fahrenheit in the last 
century.  So just imagine on a summer day, it's 63 degrees, and 
then it's ...  64 degrees.  Ahhh! Run for your lives!"



--- http://USFamily.Net/dialup.html - $8.25/mo! -- 
http://www.usfamily.net/dsl.html - $19.99/mo! ---


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Re: [Audyssey] programming games

2007-12-31 Thread Thomas Ward
Hi Bryan,
When editing Python source code you can use any text editor you like. 
You can use something like notepad, textpad, etc. Under Linux I use 
gedit for editing Python and other program source code just because it 
is a powerful text editor. All you have to do is save the file with a py 
extention rather than txt.
As far as playing sounds and music in Python look at the tootorials for 
Python on pygame.org.
As for Sapi source code the NVDA Project source might be a nice place to 
look at Sapi  programming for Python.


Bryan Mckinnish wrote:
> Hi everyone.
> I decided on python as the language to switch to. What's a good accessible 
> python editor to use? I noticed the shell thingy isn't accessible with nvda.
> Also, can someone point me toward some source code that plays sounds and 
> gets sapi to speak, and so forth? I always learn via source code and such. 
> Tutorials also help.
> Thanks
> Bryan Mckinnish 
>
>
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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Bryan
I've managed to make it to level 4 so far. In fact while my laundry's in the 
dryer I think i'll make another attempt.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 9:34 AM
Subject: Re: [Audyssey] Full Monte impressions


> Hi Willem,
> True. For people in the UK, US, etc $5.00 isn't a huge amount of savings
> for a game, but at least I am glad it was enough to get sales going
> again. For the last few days leading up to Christmas and the three days
> after there were no sales inquaries etc so I thought I would cut prices
> for a few days and see what happpens. Well, more people felt the price
> was right and sales have dramatically picked up.
> I suppose once I go to full price it will slow down again, but for the
> moment anyway I really do need to focuss more on finishing the game
> rather than processing orders and answering tech support questions. So a
> slow down for a couple of weeks or so might be helpful in that regard.
> Thanks everyone for ordering. I appreciate your sales.
>
>
> Willem wrote:
>> lol yes us people are like that.  It's pure psychology as $5 would make a
>> big difference for most of us, although it's about 30 South African rand.
>>
>
>
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Re: [Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread dark
It's odd, but until I bought my desktop in september of 2005, I hadn't had 
any exposure to desktop keyboards either, and was also using the function 
key set for hal. In fact it was playing audio games (shades of doom in 
particular), that persuaded me switching to the numberpad hotkey set would 
be a better plan, sinse then for most audio games I could just turn Hal's 
voice offwithout having to turn the hotkeys off as well.

so audio games have sort of accustomed me to Pc keyboards for gaming, and 
I'll have to get used to a laptop again, - unless i buy a gamepad of 
course.

to be honest bryan, i've always used the F keys to activate special items, 
sinse I just find it more logical,  though I wish you could remap them 
to the last letter row on the keyboard to make them easier to reach.

Thus far, Pipe2 has been my worst game on the laptop,  though it's a nice 
way to get used to things before I get the codes for the gma games, which 
obviously require far more clear keyboard use.

Hmmm, that gamepad is really! beginning to sound like a good idea.

Beware the Grue!

Dark. 



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Re: [Audyssey] programming games

2007-12-31 Thread Thomas Ward
Hi Claudio,
Right now my prefered programming language is C-Sharp. It is becoming 
really popular in the business world, is a rapid development language, 
and the .Net  Framework has allot of nice class libraries which really 
speads up the process of slapping together some games. I also like it 
because before I used C-Sharp I was a C++ developer so most of all the 
language conventions was familiar to me already.
However, as I pointed out to others on this list myself that the blind 
comunity over the last two years has began to fragment into other 
operating system markets besides Windows. Del now ships Linux desktops 
pre-installed with the latest accessibility out of the box and all 
ofApples desktops and laptops come installed with VoiceOver which means 
Windows is not the only option in town. Buying a Del notebook with Linux 
or a Mac with VoiceOver is actually much cheaper than going with Windows 
Vista, Jaws, and the usual access technologies.
As a result USA Games as well as others now have to begin evaluating the 
possability of making our games multiplatform. Easier said than done though.




Claudio wrote:
> Hello Thomas!
> What's your prefered programminglanguage?
> Regards, Claudio.
>
>
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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Thomas Ward
Hi Willem,
True. For people in the UK, US, etc $5.00 isn't a huge amount of savings 
for a game, but at least I am glad it was enough to get sales going 
again. For the last few days leading up to Christmas and the three days 
after there were no sales inquaries etc so I thought I would cut prices 
for a few days and see what happpens. Well, more people felt the price 
was right and sales have dramatically picked up.
I suppose once I go to full price it will slow down again, but for the 
moment anyway I really do need to focuss more on finishing the game 
rather than processing orders and answering tech support questions. So a 
slow down for a couple of weeks or so might be helpful in that regard.
Thanks everyone for ordering. I appreciate your sales.


Willem wrote:
> lol yes us people are like that.  It's pure psychology as $5 would make a 
> big difference for most of us, although it's about 30 South African rand.
>   


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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Thomas Ward
Hi Charles,
Well, a flooded inbox full of cash would always be welcome, but hey no 
one ever plans to get ritch selling audio games. Us game developers do 
most of it for fun, and to get a few extra nickles to use now and then. 


Charles Rivard wrote:
> Well, darnit!  I was hoping for a flooded inbox!  Yours, not mine.  So, I'll 
> wish for something better:  A flooded inbox when the game is being sold at 
> full price?
>   


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Re: [Audyssey] Woo! I bought monty

2007-12-31 Thread Thomas Ward
Hi Willem,
Yes, the Guardian in Beta 9 is a Phoenix in the form of the American 
Bald Eagle. The Eagle played heavily into Native American triditions and 
religion, and so it makes perfect sense that it should be the Guardian 
of the temple.


Willem wrote:
> Great to hear that!  I've been listening to the sounds and the guardian 
> sounds a lot like a scull, so this will be fixed in beta 9 I understand.
>
> I had some trouble getting the game to work at first as my windows had 
> problems for some reason installing .net3's latest updates.  I also forgot 
> to update directx after I updated .net, but all is fixed and the game is 
> running smoothly.
> I just saved my product key and I'll be trying monti soon.
>   


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[Audyssey] Draconis Entertainment News

2007-12-31 Thread Draconis Entertainment
Greetings gamers,

Just a reminder that today is the last day that you can take advantage  
of 25% off of our biggest titles at www.DraconisEntertainment.com  
including Alien outback, Change Reaction, DynaMan, ESP Pinball  
Classic, ESP Pinball Xtreme, Monkey Business, and the Ultimate  
SounDoku.  On behalf of all of us at Draconis, we hope you have had a  
happy and safe holiday season, and we wish you the best in the new year.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
"Feel the power...wield the magic..."
http://www.DraconisEntertainment.com
http://www.DracoEnt.com




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Re: [Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread Dean Wilcox
I don't have a laptop any more but you can get used to it, 
alternatively get a game pad as there are a few games now that you 
can configure to work with a USB game pad, troop2 of course, hunter 
and others which I better not plug!  As for ships the hovvers can be 
a challenge especially on the later levels, and also those ships you 
can only shoot in the centre of the screen as you want to shoot 
others too.  Oh well, can't be in too places at once!  What I really 
like about Troop2 is I find it really hard to beat on insane so when 
I'm in practice its always going to be a challenge.

At 15:30 31/12/2007, you wrote:
> Hi.
>
>Just playing troop 2 (yes, Bsc were nice enough to send me the 
>keys), and it's very weerd, but that extra distance to the alt key 
>really makes doing in those moonrocks a real pest, it's not in the 
>stats, but I think I got moonrocked about 5 times during the game, 
> admittedly I destroyed around 45 of the damnable things, but 
>stil, i can usually avoid moonrockment altogether. Imho the ability 
>to use left shift instead of alt here would make life a lot easier 
>on a laptop.
>
>also, playing troop now made me think, - has anyone got a most 
>hated ship type?
>
>Mine has to be the hover craft,  or even worse it's gorbian 
>iquivolent, it always seems to vanish just as my targit reaches it.
>
>Beware the Grue!
>
>Dark.
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>
>--
>No virus found in this incoming message.
>Checked by AVG Free Edition.
>Version: 7.5.516 / Virus Database: 269.17.12/1203 - Release Date: 
>12/30/2007 11:27 AM


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Re: [Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread Daniel
Lol! My favorite is the cruzer. No actually the liqudaters, because you just 
sit there and 
wait for them to come your way.

Of course the crafts are a dang pain, as soon as I get to them, bang! They move 
away. It's fun though, even though I failed to beat you still. Lol!
On Mon, 31 Dec 2007 15:30:46 -, dark wrote:


>Hi. 
>
>Just playing troop 2 (yes, Bsc were nice enough to send me the keys), 
>and it's very weerd, but that extra distance to the alt key really makes 
>doing in those moonrocks a real pest, it's not in the stats, but I think 
>I got moonrocked about 5 times during the game,  admittedly I 
>destroyed around 45 of the damnable things, but stil, i can usually 
>avoid moonrockment altogether. Imho the ability to use left shift 
>instead of alt here would make life a lot easier on a laptop. 
>
>also, playing troop now made me think, - has anyone got a most hated 
>ship type? 
>
>Mine has to be the hover craft,  or even worse it's gorbian 
>iquivolent, it always seems to vanish just as my targit reaches it. 
>
>Beware the Grue! 
>
>Dark.
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Re: [Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread Daniel
Hi.
I used to use a laptop constantly. I got so used to it, I had to set my desktop 
jaws keyboard layout to laptop! Because you know the capslock keys with the 
other keys to do things, 
I got so used to that that I used that until recently. Now I have no problem 
with either layout.

On Mon, 31 Dec 2007 08:45:39 -0700, Bryan wrote:


>Perhaps it's just me, but that's exactly where I haven't been having 
>problems. Perhaps it's the almost total lack of exposure to desktop 
>computers since this time last year, but I think I might at last be 
>getting 
>used to the laptop layout. The only thing that threw me, and it's not 
>even 
>related to the keyboard layout, was hearing my hhammer accuracy spoken 
>in 
>Blast Chamber when I pressed F4 while trying to kill a spider.
>Time is an illusion, lunchtime doubly so.
>- Original Message - 
>From: "dark" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Monday, December 31, 2007 8:30 AM
>Subject: [Audyssey] Troopanum 2 on a laptop
>
>
>>Hi.
>>
>>Just playing troop 2 (yes, Bsc were nice enough to send me the keys), 
>>and 
>>it's very weerd, but that extra distance to the alt key really makes 
>>doing 
>>in those moonrocks a real pest, it's not in the stats, but I think I got 
>>
>>moonrocked about 5 times during the game,  admittedly I destroyed 
>>around 45 of the damnable things, but stil, i can usually avoid 
>>moonrockment altogether. Imho the ability to use left shift instead of 
>>alt 
>>here would make life a lot easier on a laptop.
>>
>>also, playing troop now made me think, - has anyone got a most hated 
>>
>>ship type?
>>
>>Mine has to be the hover craft,  or even worse it's gorbian 
>>iquivolent, it always seems to vanish just as my targit reaches it.
>>
>>Beware the Grue!
>>
>>Dark.
>>---
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>
>
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Re: [Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread Bryan
Perhaps it's just me, but that's exactly where I haven't been having 
problems. Perhaps it's the almost total lack of exposure to desktop 
computers since this time last year, but I think I might at last be getting 
used to the laptop layout. The only thing that threw me, and it's not even 
related to the keyboard layout, was hearing my hhammer accuracy spoken in 
Blast Chamber when I pressed F4 while trying to kill a spider.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 8:30 AM
Subject: [Audyssey] Troopanum 2 on a laptop


>Hi.
>
> Just playing troop 2 (yes, Bsc were nice enough to send me the keys), and 
> it's very weerd, but that extra distance to the alt key really makes doing 
> in those moonrocks a real pest, it's not in the stats, but I think I got 
> moonrocked about 5 times during the game,  admittedly I destroyed 
> around 45 of the damnable things, but stil, i can usually avoid 
> moonrockment altogether. Imho the ability to use left shift instead of alt 
> here would make life a lot easier on a laptop.
>
> also, playing troop now made me think, - has anyone got a most hated 
> ship type?
>
> Mine has to be the hover craft,  or even worse it's gorbian 
> iquivolent, it always seems to vanish just as my targit reaches it.
>
> Beware the Grue!
>
> Dark.
> ---
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[Audyssey] Troopanum 2 on a laptop

2007-12-31 Thread dark
Hi. 

Just playing troop 2 (yes, Bsc were nice enough to send me the keys), and it's 
very weerd, but that extra distance to the alt key really makes doing in those 
moonrocks a real pest, it's not in the stats, but I think I got moonrocked 
about 5 times during the game,  admittedly I destroyed around 45 of the 
damnable things, but stil, i can usually avoid moonrockment altogether. Imho 
the ability to use left shift instead of alt here would make life a lot easier 
on a laptop. 

also, playing troop now made me think, - has anyone got a most hated ship 
type? 

Mine has to be the hover craft,  or even worse it's gorbian iquivolent, it 
always seems to vanish just as my targit reaches it. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Passive Computer on Sound RTS?

2007-12-31 Thread SoundMUD
Hi,

The passive computer never attacks first. Instead, it sends all its
troops to the square where an enemy is found by chance. The passive
computer expands too.

Jean-Luc

2007/12/31, Shadow Dragon <[EMAIL PROTECTED]>:
> Hi,
>
> I'm curious about the passive computer on sound RTS. I thought that passive 
> meant it wouldn't attack you? Well, I've been playing around with it, and 
> especially on the bigger maps, the passive compuuters send troops to my base 
> and gang up on me. Is this a bug? Or does passive and agressive signify 
> something else. Thanks.

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Passive Computer on Sound RTS?

2007-12-31 Thread Willem
you mean you don't want it to win? lol.

No the passive computer only has a more passive strategy than when you play 
against the aggressive computer, but it won't prevent the computer trying to 
actually attack you.
- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 4:16 PM
Subject: [Audyssey] Passive Computer on Sound RTS?


> Hi,
>
> I'm curious about the passive computer on sound RTS. I thought that 
> passive meant it wouldn't attack you? Well, I've been playing around with 
> it, and especially on the bigger maps, the passive compuuters send troops 
> to my base and gang up on me. Is this a bug? Or does passive and agressive 
> signify something else. Thanks.
> ---
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[Audyssey] Passive Computer on Sound RTS?

2007-12-31 Thread Shadow Dragon
Hi,

I'm curious about the passive computer on sound RTS. I thought that passive 
meant it wouldn't attack you? Well, I've been playing around with it, and 
especially on the bigger maps, the passive compuuters send troops to my base 
and gang up on me. Is this a bug? Or does passive and agressive signify 
something else. Thanks.
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Re: [Audyssey] programming games

2007-12-31 Thread SoundMUD
> I'm learning currently python.
> But my question is, where i can learn SDL?

Pygame is written on top of the SDL library, but you don't really need
to learn SDL itself.
Pygame is at: http://www.pygame.org (the website contains some tutorials)

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] programming games

2007-12-31 Thread Robin Kipp
Hi Bryan!
Well, you can use any editor you want for Python. Just put in all the
lines and save it, the file extension must be .py. However, if you write
a script that will just print some text like print 'Hello world!' be
sure to put a raw_input() at the end of the script. Otherwise, the
script will print the text on the screen but then close immediately. As
Tom told you, the only problem with Python is the formatting. You
probably won't find an editor that does that for you automatically
because this editor would have to know which line belongs to which
function and what goes together and what doesn't which would be almost
impossible I think...
Robin

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Mckinnish
> Sent: Monday, December 31, 2007 12:54 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] programming games
> 
> 
> Hi everyone.
> I decided on python as the language to switch to. What's a 
> good accessible 
> python editor to use? I noticed the shell thingy isn't 
> accessible with nvda. Also, can someone point me toward some 
> source code that plays sounds and 
> gets sapi to speak, and so forth? I always learn via source 
> code and such. 
> Tutorials also help.
> Thanks
> Bryan Mckinnish 
> 
> 
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Re: [Audyssey] Full Monte impressions

2007-12-31 Thread Bryan
Well that was definitely a smart decision then. Hopefully it won't taper off 
too much once the price goes back to normal.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 30, 2007 9:43 PM
Subject: Re: [Audyssey] Full Monte impressions


> Hi Bryan,
> Yes, absolutely your product key will work with 1.0. We have no plans to
> change the registration system between now and 1.0. Though, if we
> discover the game is heavily cracked, passed around, future versions
> after 1.0 may go to hardware ID based ID's despite my own personal
> objections to hardware keys.
> As for that temperary sale price I am so so so glad I did it. I opened
> my info email account tonight seeing if there was anything new and
> discovered around $300 in weekend sales alone waiting on me. Usually, it
> is like one maybe  two sales a day, and this weekend my inbox wasn't
> flooded but there were several sales from Saturday and Sunday to
> process. Including Friday there was like 15 new customers that decided
> to buy just for the extra $5.00 discount this weekend.
>
>
>
>
> Bryan wrote:
>> Well, I finally broke down and purchased a license for Monte. I figured 
>> since Thomas went to all that trouble to bring it to us, and I was 
>> interested in the game anyway and of course the new and, more 
>> importantly, temporary sale price, I figured I could get Monte as my 
>> Christmas present to myself. Well, I got my code yesterday but only this 
>> morning did I try out the full version, or what currently passes for the 
>> full version. I'm assuming my key will work for the true full version 
>> when it's released? But anyway, I made it as far as I believe halfway 
>> through level three and got killed when I climmbed down a rope directly 
>> onto a snake. Needless to say the snake didn't like that too much. But 
>> i'm making progress and can't wait to fight the guardian, even if it's 
>> about to be changed into something else. At least I got to see what it 
>> was originally.
>> Time is an illusion, lunchtime doubly so.
>> ---
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Re: [Audyssey] programming games

2007-12-31 Thread Bryan Mckinnish
Hi everyone.
I decided on python as the language to switch to. What's a good accessible 
python editor to use? I noticed the shell thingy isn't accessible with nvda.
Also, can someone point me toward some source code that plays sounds and 
gets sapi to speak, and so forth? I always learn via source code and such. 
Tutorials also help.
Thanks
Bryan Mckinnish 


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Re: [Audyssey] Other ideas for Monopoly

2007-12-31 Thread Jim Kitchen
Hi Dark,

Yeah, Leather Goddesses of Phobos is a tiny bit dodgy, but not as much as I was 
hoping.   I even typed lewd as a command and was asked for my age.  But 
anyway here is the first screen.

Score: 0Moves: 0
Some material in this story may not be suitable for children, especially
the parts involving sex, which no one should know anything about until
reaching the age of eighteen (twenty-one in certain states). This story is
also unsuitable for censors, members of the Moral Majority, and anyone else
who thinks that sex is dirty rather than fun.
   The attitudes expressed and language used in this story are representative
only of the views of the author, and in no way represent the views of Infocom,
Inc. or its employees, many of whom are children, censors, and members of the
Moral Majority. (But very few of whom, based on last year's Christmas Party,
think that sex is dirty.)
   By now, all the folks who might be offended by LEATHER GODDESSES OF PHOBOS
have whipped their disk out of their drive and, evidence in hand, are
indignantly huffing toward their dealer, their lawyer, or their favorite 
Hrepression-oriented politico. So... Hit the RETURN/ENTER key to begin!

BFN

 Jim

A red nose can be the result of sunshine or moonshine.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] audio quake

2007-12-31 Thread simon.dowling
hi, i can't even seem to be able to load the different maps for it, and i 
can only seem to get the old drunk microsoft sam to slur through the speech.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 31, 2007 2:21 AM
Subject: Re: [Audyssey] audio quake


   Hey Liam, no, yer' not a dumby!  lol!

   I believe this is covered in one of the more obscure sections of
the manual, lol (just kidding of course!) but if it isn't for some
reason, simply do the following...

• Make sure Audio Quake is properly installed

• navigate to wherever you've saved your JQ package which should end
with the .qmod extension

• if its extension is .zip, rename it to .qmod

• press enter on the .qmod file

• the mod will install itself and you will be read out a bit of info
as it does so

• When you next start Audio Quake, type M at the main menu for a list
of installed mods

• follow the prompts to play JQ

• Enjoy! -and if you've any more probs just let me know!...  :)

Have an awesome new year!!!...

Smiles,

Cara  :)


On Dec 30, 2007, at 12:27 PM, Liam Erven wrote:

> I've been trying to get audio quake all se tup and running with jq.
> I haven't found any info on how to isntall jq.  I see the launcher
> has a mods options, but I don't know how I install jq to actually be
> detected by audio quake.  What am I missing, or am I just a dumby.
>
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Re: [Audyssey] MUDS

2007-12-31 Thread Rick
If you don't already have them, go to www.gutterstar.net and get the scripts 
for Gmud.
While you are there you might want to check out the java mud client and it's 
scripts.
I like it better than Gmud and find it easier to use than monkeyterm.
Hope this helps.
- Original Message - 
From: "Tyler Wood" <[EMAIL PROTECTED]>
To: "Jeremy Gilley" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Sunday, December 30, 2007 9:30 PM
Subject: Re: [Audyssey] MUDS


> Hi,
>
> I always recommend monkey term over G mud, because imho its underrated. 
> You
> can get it at
> http://aarontech.randylaptop.com
> and Aaron T. Spears has done a very excellent tutorial on it;also, there's 
> a
> link to alter aeon on there, which I recommend playing as a first mud, at
> least for a while. If you need more help in getting set up, e-mail me off
> list and I'll try and help as best as I can.
>
>
>
>
> - Original Message - 
> From: "Jeremy Gilley" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 30, 2007 12:22 PM
> Subject: [Audyssey] MUDS
>
>
>> Hi all,
>> Just curious as if anyone uses or plays MUDS.  I just downloaded GMUD as 
>> a
>> client, but when i try to use jaws 8.0 and play the games, it is reading
>> my
>> desktop ICONS and or anything that i may have running in the background.
>> My GMUD window is maximized so, I am not sure what may be causing this
>> issue.  Any help would be appreciated.
>> Thanks in advance.
>>
>>
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>> Checked by AVG Free Edition.
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Re: [Audyssey] programming games

2007-12-31 Thread Claudio
Hello Thomas!
What's your prefered programminglanguage?
Regards, Claudio.


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