Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Davy Kager

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into wave-files 
to save some time. I will not link in with SAPI if it is not necessary.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to sapi5 
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it 
could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of 
his/her fighter as well as the main engine seperately, then mouse support 
would be difficult. However, if the player just uses the arrow keys to 
control the fighter much like you control cars in Top Speed, then mouse 
support is indeed a cool feature to add. We'll see how development comes 
along. This determines the game's controls for a great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool that 
a friend of mine created. This speeds up development, as I don't have to 
record and edit my own voice. So the game runs entirely on wave-sounds, 
but still it is too early to find the real voice for this project. 
However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is created 
is just a seperate part. If you could start up your fighter and control 
the engines, you would probably not be able to fly somewhere, even with 
the engines running at a 100%. But as soon as parts are linked together 
and something playable comes out, I will either select a few private beta 
testers or release a public beta. This will take a few months, though.


And of course I want to thank everybody for all the helpful messages they 
sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread shaun everiss
well tell me when you want stuff, and what to say, may be good to get out what 
you want as I could get it done ahead of time if needed.
At 06:53 p.m. 23/06/2009, you wrote:
Hi,

The game will eventually feature human speech, but because it takes more time 
to create these voice files, I just convert SAPI 5 TTS into wave-files to save 
some time. I will not link in with SAPI if it is not necessary.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to sapi5 
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it 
could be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:
Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of 
his/her fighter as well as the main engine seperately, then mouse support 
would be difficult. However, if the player just uses the arrow keys to 
control the fighter much like you control cars in Top Speed, then mouse 
support is indeed a cool feature to add. We'll see how development comes 
along. This determines the game's controls for a great deal.

Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool that a 
friend of mine created. This speeds up development, as I don't have to 
record and edit my own voice. So the game runs entirely on wave-sounds, but 
still it is too early to find the real voice for this project. However, I 
will certainly keep your kind offer in mind.

Quote
I'd certainly love to help test this. This is actually something I'm looking 
forward to getting my hands on.
End quote
I will stick to MP3 demos for the time being as everything that is created 
is just a seperate part. If you could start up your fighter and control the 
engines, you would probably not be able to fly somewhere, even with the 
engines running at a 100%. But as soon as parts are linked together and 
something playable comes out, I will either select a few private beta 
testers or release a public beta. This will take a few months, though.

And of course I want to thank everybody for all the helpful messages they 
sent me. I do appreciate them very much! Thanks for the support!

Regards,
Davy

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread dark

As I said on the audiogames.net forum Davy.

I can also provide speech if needed. I have my own recorder, can reccord in 
Wav or mp3, sterrio or mono,  and do have a certain amount of acting 
experience on stage.


I suspect though, your mainly concerned with getting the game working at the 
moment rather than with how it will sound,  but feel free to get back to 
me when the time comes, - or not, as you choose.


All the best,

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


well tell me when you want stuff, and what to say, may be good to get out 
what you want as I could get it done ahead of time if needed.

At 06:53 p.m. 23/06/2009, you wrote:

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into 
wave-files to save some time. I will not link in with SAPI if it is not 
necessary.

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to sapi5 
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it 
could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters 
of his/her fighter as well as the main engine seperately, then mouse 
support would be difficult. However, if the player just uses the arrow 
keys to control the fighter much like you control cars in Top Speed, 
then mouse support is indeed a cool feature to add. We'll see how 
development comes along. This determines the game's controls for a great 
deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool 
that a friend of mine created. This speeds up development, as I don't 
have to record and edit my own voice. So the game runs entirely on 
wave-sounds, but still it is too early to find the real voice for this 
project. However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is 
created is just a seperate part. If you could start up your fighter and 
control the engines, you would probably not be able to fly somewhere, 
even with the engines running at a 100%. But as soon as parts are linked 
together and something playable comes out, I will either select a few 
private beta testers or release a public beta. This will take a few 
months, though.


And of course I want to thank everybody for all the helpful messages 
they sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

---
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Davy Kager
Yes, the source code is more important for now. Without the engine, there's 
not much need for nice sounds and voices. The whole game map/grid system, 
the fighters (friend and foe), the score system, the division in classes and 
ranks, the multiplayer part (probably a feature for v2.0), the sound 
encryption... That's just a few things that need to be written before sound 
comes into play. But I'm sure we'll get there, eventually!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 9:37 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo



As I said on the audiogames.net forum Davy.

I can also provide speech if needed. I have my own recorder, can reccord 
in Wav or mp3, sterrio or mono,  and do have a certain amount of 
acting experience on stage.


I suspect though, your mainly concerned with getting the game working at 
the moment rather than with how it will sound,  but feel free to get 
back to me when the time comes, - or not, as you choose.


All the best,

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


well tell me when you want stuff, and what to say, may be good to get out 
what you want as I could get it done ahead of time if needed.

At 06:53 p.m. 23/06/2009, you wrote:

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into 
wave-files to save some time. I will not link in with SAPI if it is not 
necessary.

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to 
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought 
it could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters 
of his/her fighter as well as the main engine seperately, then mouse 
support would be difficult. However, if the player just uses the arrow 
keys to control the fighter much like you control cars in Top Speed, 
then mouse support is indeed a cool feature to add. We'll see how 
development comes along. This determines the game's controls for a 
great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool 
that a friend of mine created. This speeds up development, as I don't 
have to record and edit my own voice. So the game runs entirely on 
wave-sounds, but still it is too early to find the real voice for this 
project. However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is 
created is just a seperate part. If you could start up your fighter and 
control the engines, you would probably not be able to fly somewhere, 
even with the engines running at a 100%. But as soon as parts are 
linked together and something playable comes out, I will either select 
a few private beta testers or release a public beta. This will take a 
few months, though.


And of course I want to thank everybody for all the helpful messages 
they sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Calling all truckers.

2009-06-23 Thread Darren Harris
Yup not saying that at all, all I'm saying is that if there's another
way that makes it easier to acomplish the same thing then perhaps people
should have access to that as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Trouble
Sent: 23 June 2009 00:47
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


i first go into game stats, and then city statistics. Then I do my 
home work and figure out my load from and to.
If you want the bucks you have to do the work. Just like the real
truckers do.

At 03:49 AM 6/22/2009, you wrote:
Ok so whatwhat's the easiest way to find this info out then. Is that 
when you select a route? If so that does seem to me to be going about 
it the really long way which does sort of make it teedious.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Trouble
Sent: 21 June 2009 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


its just like a real GPS map. your just a dot with the roads as lines. 
Every turn you take the dot moves so much on the line. The only thing 
they could make accessible about it is a status of what state your 
going through at the time your in it. out side of that stat there ain't

anything else it does.] When you pick your destination. A map shows 
that does have bonus and your company terminals. now this does let 
sighted pick this info, but there is a combo box that also does this. 
Just without the color markings.

At 04:33 AM 6/21/2009, you wrote:
 Right. Anybody thought to write to them to see if they can make it 
 accessible? Checked by AVG - www.avg.com
 Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date: 
 06/20/09 17:54:00
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 please send E-mail to gamers-ow...@audyssey.org.

Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with 
substance. --Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora



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If you have any questions or concerns regarding the management of the 
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www.avg.com
Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date: 
06/21/09 05:53:00

Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.12.85/2193 - Release Date: 
06/21/09 20:02:00



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please send E-mail to gamers-ow...@audyssey.org.

Tim
trouble
Verizon FIOS support tech
Never offend people with style when you can offend them with
substance. --Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora



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www.avg.com 
Version: 8.5.375 / Virus Database: 270.12.87/2195 - Release Date:
06/23/09 05:54:00

Checked by AVG - www.avg.com 
Version: 8.5.375 / Virus Database: 270.12.87/2195 - Release Date:
06/23/09 05:54:00



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread shaun everiss
hmmm I can record in mp3 ogg wav I think wma but don't quote me on that and I 
am sure flack.
At 07:37 p.m. 23/06/2009, you wrote:
As I said on the audiogames.net forum Davy.

I can also provide speech if needed. I have my own recorder, can reccord in 
Wav or mp3, sterrio or mono,  and do have a certain amount of acting 
experience on stage.

I suspect though, your mainly concerned with getting the game working at the 
moment rather than with how it will sound,  but feel free to get back to 
me when the time comes, - or not, as you choose.

All the best,

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


well tell me when you want stuff, and what to say, may be good to get out 
what you want as I could get it done ahead of time if needed.
At 06:53 p.m. 23/06/2009, you wrote:
Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into wave-files 
to save some time. I will not link in with SAPI if it is not necessary.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to sapi5 
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it 
could be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:
Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of 
his/her fighter as well as the main engine seperately, then mouse support 
would be difficult. However, if the player just uses the arrow keys to 
control the fighter much like you control cars in Top Speed, then mouse 
support is indeed a cool feature to add. We'll see how development comes 
along. This determines the game's controls for a great deal.

Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool that 
a friend of mine created. This speeds up development, as I don't have to 
record and edit my own voice. So the game runs entirely on wave-sounds, 
but still it is too early to find the real voice for this project. 
However, I will certainly keep your kind offer in mind.

Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.
End quote
I will stick to MP3 demos for the time being as everything that is created 
is just a seperate part. If you could start up your fighter and control 
the engines, you would probably not be able to fly somewhere, even with 
the engines running at a 100%. But as soon as parts are linked together 
and something playable comes out, I will either select a few private beta 
testers or release a public beta. This will take a few months, though.

And of course I want to thank everybody for all the helpful messages they 
sent me. I do appreciate them very much! Thanks for the support!

Regards,
Davy

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Thomas Ward

Hi,
Smile. Talking like a true developer already. You are absolutely 
correct. The game needs to be written before you can worry too much 
about high quality sounds, music, and what sort of speech you will ship 
with the final product. All of those things are icing on the cake so to 
speak.


Davy Kager wrote:
Yes, the source code is more important for now. Without the engine, 
there's not much need for nice sounds and voices. The whole game 
map/grid system, the fighters (friend and foe), the score system, the 
division in classes and ranks, the multiplayer part (probably a 
feature for v2.0), the sound encryption... That's just a few things 
that need to be written before sound comes into play. But I'm sure 
we'll get there, eventually!



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Davy Kager

Hi,

Well, as I am using XAudio2, I will already get a lot of questions about 
upgrading DirectX to run the game. And I certainly don't want to keep up 
with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that cool British 
accented voice for my flight instructor, a nice American voice for the 
flight command center, and so on. SAPI won't be able to give me all of these 
features. And it's not that hard to use wave-files. With the modern 
computers and Internet connections, almost everybody should be able to use 
the bigger game with pre-recorded speech. The number speaking system was a 
pain int he rear to write, took me about two days, but it works now. YAY!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 4:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



Hi,
Yeah, sometimes I think supporting Sapi 5 is more trouble than it is 
worth. Even though the actual number of people who have problems with Sapi 
is relatively low it still can turn out to be a hastle. When I was still 
supporting Sapi in Montezuma's Revenge I got a number of bug reports, 
complaints, with the game. Upon further investigation quite a number of 
those were a result of a broken Sapi installation, and because it was a 
core component of my games I would do all i could to try and resolve those 
issues. Thing is Sapi is easy to break, and much harder to fix.In the end 
I personally felt it was too much hastle to worry about.
Another issue was that not everyone owns or can purchase high quality Sapi 
voices. I sometimes got complaints that they would rather have a voice 
ship with the game rather than use Sapi. If I were stuck with something as 
terrible sounding as Microsoft Sam I couldn't blame them. There is much 
that could be said about having a realy cool game, but being forced to use 
a really aweful sounding Sapi voice. That doesn't quite match the image i 
want to project with my games.

Smile.

Davy Kager wrote:

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into 
wave-files to save some time. I will not link in with SAPI if it is not 
necessary.

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to 
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought 
it could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters 
of his/her fighter as well as the main engine seperately, then mouse 
support would be difficult. However, if the player just uses the arrow 
keys to control the fighter much like you control cars in Top Speed, 
then mouse support is indeed a cool feature to add. We'll see how 
development comes along. This determines the game's controls for a 
great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool 
that a friend of mine created. This speeds up development, as I don't 
have to record and edit my own voice. So the game runs entirely on 
wave-sounds, but still it is too early to find the real voice for this 
project. However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is 
created is just a seperate part. If you could start up your fighter and 
control the engines, you would probably not be able to fly somewhere, 
even with the engines running at a 100%. But as soon as parts are 
linked together and something playable comes out, I will either select 
a few private beta testers or release a public beta. This will take a 
few months, though.


And of course I want to thank everybody for all the helpful messages 
they sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get any 
easier.  This does raise the question though of would the reward be worth it 
after the grinding.

Ron

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 7:27 PM
Subject: Re: [Audyssey] Sryth question the eye


The problem with 90% of the tarn content is you have to go through the city
multiple times to get anywhere. I believe its 10 runs before you can even
access the lower levels of the city, which is plain ridiculous if you ask
me. There's even content up to 15 runs, which I doubt I'll ever make. Its
kind of like the ice shield you get from the ice troll, sadly more for the
hardcore grinders than those of us looking for a good adventure.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
If it's going to take so long to get through I'm not sure if I'll work on it 
immediately.  Once the lower levels are accessed do you still need to clear 
the 17 or so buildings?

Ron
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 4:11 AM
Subject: Re: [Audyssey] Sryth question the eye


You need to get all four shards from the lower level...


Casey Mathews
Web Friendly Help | Demystifying Tech
www.WebFriendlyHelp.com


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

I'm right with you Ron. As much as I love Sryth I don't often have the patience 
for a lot of this new stuff. I only go after the Ice Shield because it's the 
best shield you can get without having to pay your weight in Adventurer Tokens. 
But I barely managed to open up the lower level of Tarn and get the four shards 
of the amulet. It's just lucky that the reward for completing that adventure 
was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.



 From: blindwon...@cogeco.ca
 To: gamers@audyssey.org
 Date: Tue, 23 Jun 2009 10:53:20 -0400
 Subject: Re: [Audyssey] Sryth question the eye
 
 Hi
 
   Ten times to access the rest?  Holy crap that's hard to imagine, I had 
 enough troubles even the first time through and I doubt the enemies get any 
 easier.  This does raise the question though of would the reward be worth it 
 after the grinding.
 
 Ron
 
 - Original Message - 
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 21, 2009 7:27 PM
 Subject: Re: [Audyssey] Sryth question the eye
 
 
 The problem with 90% of the tarn content is you have to go through the city
 multiple times to get anywhere. I believe its 10 runs before you can even
 access the lower levels of the city, which is plain ridiculous if you ask
 me. There's even content up to 15 runs, which I doubt I'll ever make. Its
 kind of like the ice shield you get from the ice troll, sadly more for the
 hardcore grinders than those of us looking for a good adventure.
 
 
 
 ---
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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Thomas Ward

Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, 
is considerably smaller than most mainstream games these days. Mysteries 
of the Ancients fully installed is only about 110 MB. That is not bad 
considering the fact the mainstream games I do have installed on this PC 
are well over 1 GB and one is about 4 GB fully installed. Big difference 
in size. We aren't eeven close to matching the mainstream markets in 
terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time that 
problem will go away. XAudio2 ships with Windows 7 out of the box so 
once people begin retiring older Windows versions like XP and upgrade to 
Windows 7 the number of people who have to upgrade DirectX will start 
dropping off. It is just one of those things that will get better over 
time.

Cheers.

Davy Kager wrote:

Hi,

Well, as I am using XAudio2, I will already get a lot of questions 
about upgrading DirectX to run the game. And I certainly don't want to 
keep up with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that cool 
British accented voice for my flight instructor, a nice American voice 
for the flight command center, and so on. SAPI won't be able to give 
me all of these features. And it's not that hard to use wave-files. 
With the modern computers and Internet connections, almost everybody 
should be able to use the bigger game with pre-recorded speech. The 
number speaking system was a pain int he rear to write, took me about 
two days, but it works now. YAY!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of 
some of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't 
there. I'm half willing to complain to the gm about this, because after 
I play the area four or five times I should have found the sword by now. 
How many frickin' times do I have to run through the semitary to get it?


Ron Schamerhorn wrote:

Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get any 
easier.  This does raise the question though of would the reward be worth it 
after the grinding.


Ron
  



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread william lomas

what is all this about?
Sorry I  have been on holiday

On 23 Jun 2009, at 16:36, Thomas Ward wrote:


Hi Davy,
Agreed. The size of accessible games, even with recorded speech  
files, is considerably smaller than most mainstream games these  
days. Mysteries of the Ancients fully installed is only about 110  
MB. That is not bad considering the fact the mainstream games I do  
have installed on this PC are well over 1 GB and one is about 4 GB  
fully installed. Big difference in size. We aren't eeven close to  
matching the mainstream markets in terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time  
that problem will go away. XAudio2 ships with Windows 7 out of the  
box so once people begin retiring older Windows versions like XP and  
upgrade to Windows 7 the number of people who have to upgrade  
DirectX will start dropping off. It is just one of those things that  
will get better over time.

Cheers.

Davy Kager wrote:

Hi,

Well, as I am using XAudio2, I will already get a lot of questions  
about upgrading DirectX to run the game. And I certainly don't want  
to keep up with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that  
cool British accented voice for my flight instructor, a nice  
American voice for the flight command center, and so on. SAPI won't  
be able to give me all of these features. And it's not that hard to  
use wave-files. With the modern computers and Internet connections,  
almost everybody should be able to use the bigger game with pre- 
recorded speech. The number speaking system was a pain int he rear  
to write, took me about two days, but it works now. YAY!



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.

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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
To complete a run through tarn you don't actually have to clear all the 
buildings, you just have to get the 3 copper keys, the gear and spin the 
wheel. All clearing the buildings does is increase the xp reward at the end. 
Provided I can work up some motivation, I'd just do short runs through tarn 
without maxing the xp reward. But for 10 even short runs through tarn, that 
content better have some amazing plot behind it, not just some xp, gold and 
tokens and maybe another random item or loose end. If sryth had anymore 
loose ends it'd straight come unravelled.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi

 Ten times to access the rest?  Holy crap that's hard to imagine, I had
enough troubles even the first time through and I doubt the enemies get 
any
easier.  This does raise the question though of would the reward be worth 
it

after the grinding.

Ron

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 7:27 PM
Subject: Re: [Audyssey] Sryth question the eye


The problem with 90% of the tarn content is you have to go through the 
city

multiple times to get anywhere. I believe its 10 runs before you can even
access the lower levels of the city, which is plain ridiculous if you ask
me. There's even content up to 15 runs, which I doubt I'll ever make. Its
kind of like the ice shield you get from the ice troll, sadly more for the
hardcore grinders than those of us looking for a good adventure.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 250 
for the blade to show up. Worst part is its not even that great of a weapon. 
Helps a little with that scennario but I just never found much use for it. 
And I know exactly where you're coming from. Back before the GM started 
catering to people who want to grind their skills, powers and gold, sryth 
used to be so much more epic. I think it all started with the dungeon 
system, which still bugs me to this day. For example, I don't know how many 
sryth players on this list will remember this, but back before the dungeon 
system ever went in, westwold was 10 times more awesome. The goblin cave 
played more like a gamebook, where each room was different, and it really 
felt like you were moving through a cave on an adventure rather than just 
moving through a coordinate grid. I can see why the GM would have put in the 
dungeon system, it would make adventures easier to put out I'm sure. He's 
probably got a basic engine built where he can just make the coordinate 
grid, put in the passages and put events where he wants them. That I can 
deal with. But the way content is going lately where everything's gone to 
the grindstone I'm almost ready to give up on the game. Now its all about 
making donations or limited of time rewards or having to spend days on end 
grinding through a scennario just to see some new content. Sryth just isn't 
the game it used to be, and I doubt any amount of complaining or feedback to 
the GM would change that given how many people seem to like the replayables 
and the ability to grind skills, even if they are capped.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, June 23, 2009 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some 
of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't there. 
I'm half willing to complain to the gm about this, because after I play 
the area four or five times I should have found the sword by now. How many 
frickin' times do I have to run through the semitary to get it?




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Hi Bryan

  I've been out of the Sryth loop so to speak and was wondering where the 
ice shield can be found?  I know I've seen the cave/lair before but was busy 
doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the 
patience for a lot of this new stuff. I only go after the Ice Shield because 
it's the best shield you can get without having to pay your weight in 
Adventurer Tokens. But I barely managed to open up the lower level of Tarn 
and get the four shards of the amulet. It's just lucky that the reward for 
completing that adventure was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
You have to beat the crimson helmed rider 7 times in a row without missing 
even once. He then shows you the location of the lair. If you think tarn's 
bad though, to get the ice shield you have to beat the ice troll a grand 
total of 36 times, and then put a lot of xp into the shield to level it up 
to the point where it's actually powerful. I've also heard you ocasionally 
have to toss xp into it since it melts after battle.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 11:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Okay actually I just stumbled upon it so no worries.  Now to give it a go I 
suppose.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

  I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was busy
doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield because
it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Davy Kager

this is the starting point of the thread:
http://www.mail-archive.com/gamers@audyssey.org/msg46048.html
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 6:02 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



what is all this about?
Sorry I  have been on holiday

On 23 Jun 2009, at 16:36, Thomas Ward wrote:


Hi Davy,
Agreed. The size of accessible games, even with recorded speech  files, 
is considerably smaller than most mainstream games these  days. Mysteries 
of the Ancients fully installed is only about 110  MB. That is not bad 
considering the fact the mainstream games I do  have installed on this PC 
are well over 1 GB and one is about 4 GB  fully installed. Big difference 
in size. We aren't eeven close to  matching the mainstream markets in 
terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time  that 
problem will go away. XAudio2 ships with Windows 7 out of the  box so 
once people begin retiring older Windows versions like XP and  upgrade to 
Windows 7 the number of people who have to upgrade  DirectX will start 
dropping off. It is just one of those things that  will get better over 
time.

Cheers.

Davy Kager wrote:

Hi,

Well, as I am using XAudio2, I will already get a lot of questions 
about upgrading DirectX to run the game. And I certainly don't want  to 
keep up with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that  cool 
British accented voice for my flight instructor, a nice  American voice 
for the flight command center, and so on. SAPI won't  be able to give me 
all of these features. And it's not that hard to  use wave-files. With 
the modern computers and Internet connections,  almost everybody should 
be able to use the bigger game with pre- recorded speech. The number 
speaking system was a pain int he rear  to write, took me about two 
days, but it works now. YAY!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi Shadow Dragon,
Yes, I know. The first time you get 250 gold coins from Lord Creyn's 
tomb you will get the Creyn Blade. The problem is that the odds are very 
low that it will randomly select the 250 gold coins required to get the 
Creyn Blade. One time, with an older character, i got it the first try. 
However, that's the only time i found the sword at all. Most of the time 
I don't get much of a reward for hacking and slashing my way through 
their. The only reason I'm doing so now is to get some experience points 
for various powers.
Anyway, I do remember what Sryth was like way back when, and it was, in 
my opinion, so much better. My disappointment with the current way Sryth 
is going is one of the reasons I am currently working on a gamebook 
style adventure system on my own. It is not anything to speak of yet, 
but it is being written in c++, currently runs on Linux, but when it 
gets further along I plan to port it to Windows. It isn't Sryth, but it 
is something like what Sryth use to be way back when.

Smile.


Shadow Dragon wrote:
Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 
250 for the blade to show up. Worst part is its not even that great of 
a weapon. Helps a little with that scennario but I just never found 
much use for it. And I know exactly where you're coming from. Back 
before the GM started catering to people who want to grind their 
skills, powers and gold, sryth used to be so much more epic. I think 
it all started with the dungeon system, which still bugs me to this 
day. For example, I don't know how many sryth players on this list 
will remember this, but back before the dungeon system ever went in, 
westwold was 10 times more awesome. The goblin cave played more like a 
gamebook, where each room was different, and it really felt like you 
were moving through a cave on an adventure rather than just moving 
through a coordinate grid. I can see why the GM would have put in the 
dungeon system, it would make adventures easier to put out I'm sure. 
He's probably got a basic engine built where he can just make the 
coordinate grid, put in the passages and put events where he wants 
them. That I can deal with. But the way content is going lately where 
everything's gone to the grindstone I'm almost ready to give up on the 
game. Now its all about making donations or limited of time rewards or 
having to spend days on end grinding through a scennario just to see 
some new content. Sryth just isn't the game it used to be, and I doubt 
any amount of complaining or feedback to the GM would change that 
given how many people seem to like the replayables and the ability to 
grind skills, even if they are capped.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
Ok, now that does sound like it really sucks. Having to defeat the ice 
troll 36 times to get the ice shield seriously bites. The gm can eat my 
shorts before I'll do that.

Cheers.

Shadow Dragon wrote:
You have to beat the crimson helmed rider 7 times in a row without 
missing even once. He then shows you the location of the lair. If you 
think tarn's bad though, to get the ice shield you have to beat the 
ice troll a grand total of 36 times, and then put a lot of xp into the 
shield to level it up to the point where it's actually powerful. I've 
also heard you ocasionally have to toss xp into it since it melts 
after battle.



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread valiant8086
I'm also good at making menu voices. Reading out numbers and such so they 
sound right when they're played back by the game. I don't like to act, but 
for menu voices and informational and stuff like that I'm happy to 
contribute.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 3:37 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo



As I said on the audiogames.net forum Davy.

I can also provide speech if needed. I have my own recorder, can reccord 
in Wav or mp3, sterrio or mono,  and do have a certain amount of 
acting experience on stage.


I suspect though, your mainly concerned with getting the game working at 
the moment rather than with how it will sound,  but feel free to get 
back to me when the time comes, - or not, as you choose.


All the best,

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo


well tell me when you want stuff, and what to say, may be good to get out 
what you want as I could get it done ahead of time if needed.

At 06:53 p.m. 23/06/2009, you wrote:

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into 
wave-files to save some time. I will not link in with SAPI if it is not 
necessary.

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to 
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought 
it could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters 
of his/her fighter as well as the main engine seperately, then mouse 
support would be difficult. However, if the player just uses the arrow 
keys to control the fighter much like you control cars in Top Speed, 
then mouse support is indeed a cool feature to add. We'll see how 
development comes along. This determines the game's controls for a 
great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool 
that a friend of mine created. This speeds up development, as I don't 
have to record and edit my own voice. So the game runs entirely on 
wave-sounds, but still it is too early to find the real voice for this 
project. However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is 
created is just a seperate part. If you could start up your fighter and 
control the engines, you would probably not be able to fly somewhere, 
even with the engines running at a 100%. But as soon as parts are 
linked together and something playable comes out, I will either select 
a few private beta testers or release a public beta. This will take a 
few months, though.


And of course I want to thank everybody for all the helpful messages 
they sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread valiant8086

you could use the library portable version of ESpeak in a pinch.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 10:29 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo



Hi,
Yeah, sometimes I think supporting Sapi 5 is more trouble than it is 
worth. Even though the actual number of people who have problems with Sapi 
is relatively low it still can turn out to be a hastle. When I was still 
supporting Sapi in Montezuma's Revenge I got a number of bug reports, 
complaints, with the game. Upon further investigation quite a number of 
those were a result of a broken Sapi installation, and because it was a 
core component of my games I would do all i could to try and resolve those 
issues. Thing is Sapi is easy to break, and much harder to fix.In the end 
I personally felt it was too much hastle to worry about.
Another issue was that not everyone owns or can purchase high quality Sapi 
voices. I sometimes got complaints that they would rather have a voice 
ship with the game rather than use Sapi. If I were stuck with something as 
terrible sounding as Microsoft Sam I couldn't blame them. There is much 
that could be said about having a realy cool game, but being forced to use 
a really aweful sounding Sapi voice. That doesn't quite match the image i 
want to project with my games.

Smile.

Davy Kager wrote:

Hi,

The game will eventually feature human speech, but because it takes more 
time to create these voice files, I just convert SAPI 5 TTS into 
wave-files to save some time. I will not link in with SAPI if it is not 
necessary.

- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


if you are just going to use sapi why not just link the thing in to 
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought 
it could be better doing this and smaller to.

ofcause some have issues with sapi could not play the thing.
yeah when you have a voice then cool.
I have loads of time to do something for this project.
At 10:21 p.m. 22/06/2009, you wrote:

Hi,

Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters 
of his/her fighter as well as the main engine seperately, then mouse 
support would be difficult. However, if the player just uses the arrow 
keys to control the fighter much like you control cars in Top Speed, 
then mouse support is indeed a cool feature to add. We'll see how 
development comes along. This determines the game's controls for a 
great deal.


Quote
I may be able to help with voiceovers etc for this.
End quote
Thanks for offering your help! For now, I will be using SAPI 5 voices, 
because I can easily create wave-files out of text with a little tool 
that a friend of mine created. This speeds up development, as I don't 
have to record and edit my own voice. So the game runs entirely on 
wave-sounds, but still it is too early to find the real voice for this 
project. However, I will certainly keep your kind offer in mind.


Quote
I'd certainly love to help test this. This is actually something I'm 
looking forward to getting my hands on.

End quote
I will stick to MP3 demos for the time being as everything that is 
created is just a seperate part. If you could start up your fighter and 
control the engines, you would probably not be able to fly somewhere, 
even with the engines running at a 100%. But as soon as parts are 
linked together and something playable comes out, I will either select 
a few private beta testers or release a public beta. This will take a 
few months, though.


And of course I want to thank everybody for all the helpful messages 
they sent me. I do appreciate them very much! Thanks for the support!


Regards,
Davy

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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread dark
Even some of the freeware graphical games I've got installed on here,   
which probably have similar amounts of developer resources etc going into 
them are at least 100 mb.


with harddrive size now being what it is I wouldn't worry too much about the 
game being big.


One thing you could do if the game is too large, is feature it as several 
sets of downloadable files rather than just one, - say an exe file (once 
the thing is compiled), and then a pack containing the encripted sound 
files.


This is also a method I've seen smaller devs of graphical games use, and it 
might be o help to people with slower connections sinse it's quicker to 
download several smaller files than one big one.


Just another thought.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, is 
considerably smaller than most mainstream games these days. Mysteries of 
the Ancients fully installed is only about 110 MB. That is not bad 
considering the fact the mainstream games I do have installed on this PC 
are well over 1 GB and one is about 4 GB fully installed. Big difference 
in size. We aren't eeven close to matching the mainstream markets in terms 
of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time that 
problem will go away. XAudio2 ships with Windows 7 out of the box so once 
people begin retiring older Windows versions like XP and upgrade to 
Windows 7 the number of people who have to upgrade DirectX will start 
dropping off. It is just one of those things that will get better over 
time.

Cheers.

Davy Kager wrote:

Hi,

Well, as I am using XAudio2, I will already get a lot of questions about 
upgrading DirectX to run the game. And I certainly don't want to keep up 
with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that cool 
British accented voice for my flight instructor, a nice American voice 
for the flight command center, and so on. SAPI won't be able to give me 
all of these features. And it's not that hard to use wave-files. With the 
modern computers and Internet connections, almost everybody should be 
able to use the bigger game with pre-recorded speech. The number speaking 
system was a pain int he rear to write, took me about two days, but it 
works now. YAY!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark
I fully agree, and actually i've been rather sad over what has happened to 
Sryth.


From it's original intent of playing like a gamebook, it's now far closer to 
the standard grindable rpg,  just from all of those people who want to 
be on the top of the list with big stats.


Also, I do feel the Adventurer tocan system,  which originally was just 
a nice way to contribute something extra to the game, has got a bit extreme, 
sinse now there are even adventures you can't get to without 
contributing, - and the disparity betwene the equipment you can buy with 
adventurer tocans and what you can buy without them is just too great.


I do remember the original westwold,  and fully agree with you about the 
changes.


That's one reason these days I'm far more interested in online gamebooks 
than in online rpg games,  sinse it seems the majority of players wish 
simply to competatively grind for status,  if not actual pvp, and games 
are set up to cater to this.


Even Sryth which began as something different is rapidly falling into this 
trap.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 5:20 PM
Subject: Re: [Audyssey] Sryth question the eye


Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 250 
for the blade to show up. Worst part is its not even that great of a 
weapon. Helps a little with that scennario but I just never found much use 
for it. And I know exactly where you're coming from. Back before the GM 
started catering to people who want to grind their skills, powers and 
gold, sryth used to be so much more epic. I think it all started with the 
dungeon system, which still bugs me to this day. For example, I don't know 
how many sryth players on this list will remember this, but back before 
the dungeon system ever went in, westwold was 10 times more awesome. The 
goblin cave played more like a gamebook, where each room was different, 
and it really felt like you were moving through a cave on an adventure 
rather than just moving through a coordinate grid. I can see why the GM 
would have put in the dungeon system, it would make adventures easier to 
put out I'm sure. He's probably got a basic engine built where he can just 
make the coordinate grid, put in the passages and put events where he 
wants them. That I can deal with. But the way content is going lately 
where everything's gone to the grindstone I'm almost ready to give up on 
the game. Now its all about making donations or limited of time rewards or 
having to spend days on end grinding through a scennario just to see some 
new content. Sryth just isn't the game it used to be, and I doubt any 
amount of complaining or feedback to the GM would change that given how 
many people seem to like the replayables and the ability to grind skills, 
even if they are capped.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, June 23, 2009 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of 
some of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't 
there. I'm half willing to complain to the gm about this, because after I 
play the area four or five times I should have found the sword by now. 
How many frickin' times do I have to run through the semitary to get it?




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark

I'll be looking forward to seeing that system Tom.

Interestingly enough, I've been beta testing a certain project which should 
begin to alleviate this situation as well.


It's coming out this week, and I'll be preparing an audio tutorial for it 
soon.


Lets just say if you like the old Sryth style dungeons where each room is 
different,  you should enjoy this. I'm also hopeful this is something 
which will be added to over time.


As I said, it's due out this week (which is why I'm saying this now), so 
watch this space.


Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
I couldn't agree more. In fact what determines the Creyne Blade is the 
amount of gold inside the sarcofagus. If it's more than 250 upi
;; find it. But I totally agree. I liked the game when it was all about 
actual adventures.

Gabba gabba hey!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 9:45 AM
Subject: Re: [Audyssey] Sryth question the eye



Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some 
of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't there. 
I'm half willing to complain to the gm about this, because after I play 
the area four or five times I should have found the sword by now. How many 
frickin' times do I have to run through the semitary to get it?


Ron Schamerhorn wrote:

Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get 
any easier.  This does raise the question though of would the reward be 
worth it after the grinding.


Ron




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
That's the Ice Troll's cave in Southfoot. YOu have to have visited the 
Crimson Helmed Rider seven times in a row to find it. THen you have to 
travel to the villageof Moonpath in Southfoot. You need to complete that 
dungeon 36 times to get the shield. It's a lot of trouble but the only other 
option is to spend almost 400 Adventurer Tokens to get the Coiled Serpent 
Shield from Tallys' Trading Post. Youdo ned to level the shield up with EXP 
to get its maximum benefits but I still like it a lot.

Gabba gabba hey!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:02 AM
Subject: Re: [Audyssey] Sryth question the eye



Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

That doesn't happen very often though I've noticed.
Gabba gabba hey!
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:07 AM
Subject: Re: [Audyssey] Sryth question the eye


You have to beat the crimson helmed rider 7 times in a row without missing 
even once. He then shows you the location of the lair. If you think tarn's 
bad though, to get the ice shield you have to beat the ice troll a grand 
total of 36 times, and then put a lot of xp into the shield to level it up 
to the point where it's actually powerful. I've also heard you ocasionally 
have to toss xp into it since it melts after battle.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 11:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of 
Tarn
and get the four shards of the amulet. It's just lucky that the reward 
for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Davy Kager
I am also considering the possibilities of compressed audio formats, such as 
Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small 
while still maintaining the sound's quality. I suppose I'll have to do a 
couple of tests on that subject, but any advise is of course pretty much 
welcome!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


Even some of the freeware graphical games I've got installed on here,   
which probably have similar amounts of developer resources etc going into 
them are at least 100 mb.


with harddrive size now being what it is I wouldn't worry too much about 
the game being big.


One thing you could do if the game is too large, is feature it as several 
sets of downloadable files rather than just one, - say an exe file 
(once the thing is compiled), and then a pack containing the encripted 
sound files.


This is also a method I've seen smaller devs of graphical games use, and 
it might be o help to people with slower connections sinse it's quicker to 
download several smaller files than one big one.


Just another thought.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo



Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, is 
considerably smaller than most mainstream games these days. Mysteries of 
the Ancients fully installed is only about 110 MB. That is not bad 
considering the fact the mainstream games I do have installed on this PC 
are well over 1 GB and one is about 4 GB fully installed. Big difference 
in size. We aren't eeven close to matching the mainstream markets in 
terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time that 
problem will go away. XAudio2 ships with Windows 7 out of the box so once 
people begin retiring older Windows versions like XP and upgrade to 
Windows 7 the number of people who have to upgrade DirectX will start 
dropping off. It is just one of those things that will get better over 
time.

Cheers.

Davy Kager wrote:

Hi,

Well, as I am using XAudio2, I will already get a lot of questions about 
upgrading DirectX to run the game. And I certainly don't want to keep up 
with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that cool 
British accented voice for my flight instructor, a nice American voice 
for the flight command center, and so on. SAPI won't be able to give me 
all of these features. And it's not that hard to use wave-files. With 
the modern computers and Internet connections, almost everybody should 
be able to use the bigger game with pre-recorded speech. The number 
speaking system was a pain int he rear to write, took me about two days, 
but it works now. YAY!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi Bryan,
Like many here it was the number of actual adventures that helped me 
decide to pay for a guild subscription. Some of them are quite good, 
interesting, and Sryth is beginning to lose that with the grinding 
content. It is almost as bad as the online RPG games that obsess over 
player verses player style play, and don't have much of anything else to 
speak of.


Bryan Peterson wrote:
I couldn't agree more. In fact what determines the Creyne Blade is the 
amount of gold inside the sarcofagus. If it's more than 250 upi
;; find it. But I totally agree. I liked the game when it was all 
about actual adventures.

Gabba gabba hey!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a 
shield, but i know what you mean. Adventurer tokans are too rare to 
spend them all on a good shield, and the alternative is to play the Ice 
Troll Layer 36 times to get something as good as it. Given the choice 
I'd pick the 36 runs through theIce Troll Layer too.


Bryan Peterson wrote:
That's the Ice Troll's cave in Southfoot. YOu have to have visited the 
Crimson Helmed Rider seven times in a row to find it. THen you have to 
travel to the villageof Moonpath in Southfoot. You need to complete 
that dungeon 36 times to get the shield. It's a lot of trouble but the 
only other option is to spend almost 400 Adventurer Tokens to get the 
Coiled Serpent Shield from Tallys' Trading Post. Youdo ned to level 
the shield up with EXP to get its maximum benefits but I still like it 
a lot.

Gabba gabba hey!



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Re: [Audyssey] A new audiogame MP3 demo

2009-06-23 Thread Thomas Ward

Hi Davy,
One of the nice features of XAudio2 is it has its own compression 
format, xwma, which seams to have extremely good compression. Of course, 
alot depends on how high a bit rate and quality you are using, but it is 
extremely good compression. To convert a wav file to a xwma file simply 
run a command line tool such as xwmaencode to convert your wav files to 
xwma files. For example, opening a command window and typing

xwmaencode Music.wav Music.xwma
would convert a PCM music track to a xwma file with a byt rate of 48000 
KBPS. Since that is rather low doing

xwmaencode -b 192000 Music.wav Music.xwma
would create a very high quality xwma music track with better than 
average compression.
Of course, if you would rather use something more standard like mp3 
files you can use DirectShow that comes with the Windows Platform SDK or 
you can incorperate libvorbus support for ogg. No matter what you use 
though you will take a performance hit for using compressed files, and 
you can not apply special dsp effects to ogg, mp3, and wma files. So I'd 
recommend only using compressed files for large ambience and music tracks.




Davy Kager wrote:
I am also considering the possibilities of compressed audio formats, 
such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files 
reasonably small while still maintaining the sound's quality. I 
suppose I'll have to do a couple of tests on that subject, but any 
advise is of course pretty much welcome!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

I agree. THe only things keeping me in Sryth are A. It's the only remotely 
accessible such game that actually has any substance to it and B. when new 
signgle-player adventures do come out they still manage to keep me interested. 
And the GM has been extremely accomodating with regard to us blind folks. I 
haven't known many other such folks who'd do that.

It ain't pretty when the pretty leaves you with no place to go.



 Date: Tue, 23 Jun 2009 18:01:29 -0400
 From: thomasward1...@gmail.com
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Sryth question the eye
 
 Hi Bryan,
 Like many here it was the number of actual adventures that helped me 
 decide to pay for a guild subscription. Some of them are quite good, 
 interesting, and Sryth is beginning to lose that with the grinding 
 content. It is almost as bad as the online RPG games that obsess over 
 player verses player style play, and don't have much of anything else to 
 speak of.
 
 Bryan Peterson wrote:
  I couldn't agree more. In fact what determines the Creyne Blade is the 
  amount of gold inside the sarcofagus. If it's more than 250 upi
  ;; find it. But I totally agree. I liked the game when it was all 
  about actual adventures.
  Gabba gabba hey!
 
 
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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
I have to disagree, Kingdom of Loathing has very strong substance to it. Its 
got solid backing mechanics, amusing quest lines, a good battle system, and 
quite a bit of replayability. But I will agree that sryth is the only 
serious RPG to date that has much to it. Most other games either have a good 
storyline or a good battle system, not both. Its rather saddening.

--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Tuesday, June 23, 2009 4:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye



I agree. THe only things keeping me in Sryth are A. It's the only remotely 
accessible such game that actually has any substance to it and B. when new 
signgle-player adventures do come out they still manage to keep me 
interested. And the GM has been extremely accomodating with regard to us 
blind folks. I haven't known many other such folks who'd do that.


It ain't pretty when the pretty leaves you with no place to go.




Date: Tue, 23 Jun 2009 18:01:29 -0400
From: thomasward1...@gmail.com
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye

Hi Bryan,
Like many here it was the number of actual adventures that helped me
decide to pay for a guild subscription. Some of them are quite good,
interesting, and Sryth is beginning to lose that with the grinding
content. It is almost as bad as the online RPG games that obsess over
player verses player style play, and don't have much of anything else to
speak of.

Bryan Peterson wrote:
 I couldn't agree more. In fact what determines the Creyne Blade is the
 amount of gold inside the sarcofagus. If it's more than 250 upi
 ;; find it. But I totally agree. I liked the game when it was all
 about actual adventures.
 Gabba gabba hey!


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Re: [Audyssey] Draconis Entertainment News

2009-06-23 Thread Stephen

or cassettes!
At 09:06 AM 16/06/2009, you wrote:

Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next  couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the sharing  of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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Re: [Audyssey] Draconis Entertainment News

2009-06-23 Thread Stephen

load
Press play on tape.
Listen to nonstop screeching and groaning for half an hour
with your ear pressed to the tv or commodore 64 monitor until game is 
loaded. oh, the memories!



At 08:20 AM 16/06/2009, you wrote:

Or how about this, maybe its for that old c64? haha.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio

- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 5:06 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next couple
of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, you



need to get it now.

We regret the need to make these changes, but piracy and the sharing of
keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] new game keys

2009-06-23 Thread Stephen

probably your ISP testing it's net filters.
At 08:21 PM 17/06/2009, you wrote:

Hi,
I contacted various game developers for new keys and have had no 
reply. I know Liam has been busy with his projects and am willing to 
give him as much leeway as he needs, the thing that puzzles me is 
that BSC and Marco Steinebach, maker of Mississippi, have also 
failed to respond.

Does anyone know why this might be?
Thanks.
Damien.
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If you have any questions or concerns regarding the management of the list,
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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