Re: [Audyssey] A new audiogame MP3 demo
Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] A new audiogame MP3 demo
Yes, the source code is more important for now. Without the engine, there's not much need for nice sounds and voices. The whole game map/grid system, the fighters (friend and foe), the score system, the division in classes and ranks, the multiplayer part (probably a feature for v2.0), the sound encryption... That's just a few things that need to be written before sound comes into play. But I'm sure we'll get there, eventually! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 9:37 AM Subject: Re: [Audyssey] A new audiogame MP3 demo As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Calling all truckers.
Yup not saying that at all, all I'm saying is that if there's another way that makes it easier to acomplish the same thing then perhaps people should have access to that as well. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: 23 June 2009 00:47 To: Gamers Discussion list Subject: Re: [Audyssey] Calling all truckers. i first go into game stats, and then city statistics. Then I do my home work and figure out my load from and to. If you want the bucks you have to do the work. Just like the real truckers do. At 03:49 AM 6/22/2009, you wrote: Ok so whatwhat's the easiest way to find this info out then. Is that when you select a route? If so that does seem to me to be going about it the really long way which does sort of make it teedious. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: 21 June 2009 21:33 To: Gamers Discussion list Subject: Re: [Audyssey] Calling all truckers. its just like a real GPS map. your just a dot with the roads as lines. Every turn you take the dot moves so much on the line. The only thing they could make accessible about it is a status of what state your going through at the time your in it. out side of that stat there ain't anything else it does.] When you pick your destination. A map shows that does have bonus and your company terminals. now this does let sighted pick this info, but there is a combo box that also does this. Just without the color markings. At 04:33 AM 6/21/2009, you wrote: Right. Anybody thought to write to them to see if they can make it accessible? Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date: 06/20/09 17:54:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.82/2190 - Release Date: 06/21/09 05:53:00 Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.85/2193 - Release Date: 06/21/09 20:02:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Verizon FIOS support tech Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.87/2195 - Release Date: 06/23/09 05:54:00 Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.12.87/2195 - Release Date: 06/23/09 05:54:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] A new audiogame MP3 demo
hmmm I can record in mp3 ogg wav I think wma but don't quote me on that and I am sure flack. At 07:37 p.m. 23/06/2009, you wrote: As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] A new audiogame MP3 demo
Hi, Smile. Talking like a true developer already. You are absolutely correct. The game needs to be written before you can worry too much about high quality sounds, music, and what sort of speech you will ship with the final product. All of those things are icing on the cake so to speak. Davy Kager wrote: Yes, the source code is more important for now. Without the engine, there's not much need for nice sounds and voices. The whole game map/grid system, the fighters (friend and foe), the score system, the division in classes and ranks, the multiplayer part (probably a feature for v2.0), the sound encryption... That's just a few things that need to be written before sound comes into play. But I'm sure we'll get there, eventually! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi, Yeah, sometimes I think supporting Sapi 5 is more trouble than it is worth. Even though the actual number of people who have problems with Sapi is relatively low it still can turn out to be a hastle. When I was still supporting Sapi in Montezuma's Revenge I got a number of bug reports, complaints, with the game. Upon further investigation quite a number of those were a result of a broken Sapi installation, and because it was a core component of my games I would do all i could to try and resolve those issues. Thing is Sapi is easy to break, and much harder to fix.In the end I personally felt it was too much hastle to worry about. Another issue was that not everyone owns or can purchase high quality Sapi voices. I sometimes got complaints that they would rather have a voice ship with the game rather than use Sapi. If I were stuck with something as terrible sounding as Microsoft Sam I couldn't blame them. There is much that could be said about having a realy cool game, but being forced to use a really aweful sounding Sapi voice. That doesn't quite match the image i want to project with my games. Smile. Davy Kager wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Sryth question the eye
Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth it after the grinding. Ron - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 7:27 PM Subject: Re: [Audyssey] Sryth question the eye The problem with 90% of the tarn content is you have to go through the city multiple times to get anywhere. I believe its 10 runs before you can even access the lower levels of the city, which is plain ridiculous if you ask me. There's even content up to 15 runs, which I doubt I'll ever make. Its kind of like the ice shield you get from the ice troll, sadly more for the hardcore grinders than those of us looking for a good adventure. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
If it's going to take so long to get through I'm not sure if I'll work on it immediately. Once the lower levels are accessed do you still need to clear the 17 or so buildings? Ron - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 4:11 AM Subject: Re: [Audyssey] Sryth question the eye You need to get all four shards from the lower level... Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. From: blindwon...@cogeco.ca To: gamers@audyssey.org Date: Tue, 23 Jun 2009 10:53:20 -0400 Subject: Re: [Audyssey] Sryth question the eye Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth it after the grinding. Ron - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 7:27 PM Subject: Re: [Audyssey] Sryth question the eye The problem with 90% of the tarn content is you have to go through the city multiple times to get anywhere. I believe its 10 runs before you can even access the lower levels of the city, which is plain ridiculous if you ask me. There's even content up to 15 runs, which I doubt I'll ever make. Its kind of like the ice shield you get from the ice troll, sadly more for the hardcore grinders than those of us looking for a good adventure. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual adventures instead of the various areas where you have to grind away multiple times to get anything you want. Sheesh, I've been trying for a month to get my hands on the Creyn Blade, and every time I make my way through the semitary, slay Lord Creyn, the dang blasted sword isn't there. I'm half willing to complain to the gm about this, because after I play the area four or five times I should have found the sword by now. How many frickin' times do I have to run through the semitary to get it? Ron Schamerhorn wrote: Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth it after the grinding. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
what is all this about? Sorry I have been on holiday On 23 Jun 2009, at 16:36, Thomas Ward wrote: Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre- recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
To complete a run through tarn you don't actually have to clear all the buildings, you just have to get the 3 copper keys, the gear and spin the wheel. All clearing the buildings does is increase the xp reward at the end. Provided I can work up some motivation, I'd just do short runs through tarn without maxing the xp reward. But for 10 even short runs through tarn, that content better have some amazing plot behind it, not just some xp, gold and tokens and maybe another random item or loose end. If sryth had anymore loose ends it'd straight come unravelled. -- From: Ron Schamerhorn blindwon...@cogeco.ca Sent: Tuesday, June 23, 2009 8:53 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth it after the grinding. Ron - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 21, 2009 7:27 PM Subject: Re: [Audyssey] Sryth question the eye The problem with 90% of the tarn content is you have to go through the city multiple times to get anywhere. I believe its 10 runs before you can even access the lower levels of the city, which is plain ridiculous if you ask me. There's even content up to 15 runs, which I doubt I'll ever make. Its kind of like the ice shield you get from the ice troll, sadly more for the hardcore grinders than those of us looking for a good adventure. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Sadly the crane blade is strictly random. I think it was proven in the forums that the gold total you get from the tomb has to be higher than 250 for the blade to show up. Worst part is its not even that great of a weapon. Helps a little with that scennario but I just never found much use for it. And I know exactly where you're coming from. Back before the GM started catering to people who want to grind their skills, powers and gold, sryth used to be so much more epic. I think it all started with the dungeon system, which still bugs me to this day. For example, I don't know how many sryth players on this list will remember this, but back before the dungeon system ever went in, westwold was 10 times more awesome. The goblin cave played more like a gamebook, where each room was different, and it really felt like you were moving through a cave on an adventure rather than just moving through a coordinate grid. I can see why the GM would have put in the dungeon system, it would make adventures easier to put out I'm sure. He's probably got a basic engine built where he can just make the coordinate grid, put in the passages and put events where he wants them. That I can deal with. But the way content is going lately where everything's gone to the grindstone I'm almost ready to give up on the game. Now its all about making donations or limited of time rewards or having to spend days on end grinding through a scennario just to see some new content. Sryth just isn't the game it used to be, and I doubt any amount of complaining or feedback to the GM would change that given how many people seem to like the replayables and the ability to grind skills, even if they are capped. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, June 23, 2009 9:45 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual adventures instead of the various areas where you have to grind away multiple times to get anything you want. Sheesh, I've been trying for a month to get my hands on the Creyn Blade, and every time I make my way through the semitary, slay Lord Creyn, the dang blasted sword isn't there. I'm half willing to complain to the gm about this, because after I play the area four or five times I should have found the sword by now. How many frickin' times do I have to run through the semitary to get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
You have to beat the crimson helmed rider 7 times in a row without missing even once. He then shows you the location of the lair. If you think tarn's bad though, to get the ice shield you have to beat the ice troll a grand total of 36 times, and then put a lot of xp into the shield to level it up to the point where it's actually powerful. I've also heard you ocasionally have to toss xp into it since it melts after battle. -- From: Ron Schamerhorn blindwon...@cogeco.ca Sent: Tuesday, June 23, 2009 11:02 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Okay actually I just stumbled upon it so no worries. Now to give it a go I suppose. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 1:02 PM Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
this is the starting point of the thread: http://www.mail-archive.com/gamers@audyssey.org/msg46048.html - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 6:02 PM Subject: Re: [Audyssey] A new audiogame MP3 demo what is all this about? Sorry I have been on holiday On 23 Jun 2009, at 16:36, Thomas Ward wrote: Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre- recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi Shadow Dragon, Yes, I know. The first time you get 250 gold coins from Lord Creyn's tomb you will get the Creyn Blade. The problem is that the odds are very low that it will randomly select the 250 gold coins required to get the Creyn Blade. One time, with an older character, i got it the first try. However, that's the only time i found the sword at all. Most of the time I don't get much of a reward for hacking and slashing my way through their. The only reason I'm doing so now is to get some experience points for various powers. Anyway, I do remember what Sryth was like way back when, and it was, in my opinion, so much better. My disappointment with the current way Sryth is going is one of the reasons I am currently working on a gamebook style adventure system on my own. It is not anything to speak of yet, but it is being written in c++, currently runs on Linux, but when it gets further along I plan to port it to Windows. It isn't Sryth, but it is something like what Sryth use to be way back when. Smile. Shadow Dragon wrote: Sadly the crane blade is strictly random. I think it was proven in the forums that the gold total you get from the tomb has to be higher than 250 for the blade to show up. Worst part is its not even that great of a weapon. Helps a little with that scennario but I just never found much use for it. And I know exactly where you're coming from. Back before the GM started catering to people who want to grind their skills, powers and gold, sryth used to be so much more epic. I think it all started with the dungeon system, which still bugs me to this day. For example, I don't know how many sryth players on this list will remember this, but back before the dungeon system ever went in, westwold was 10 times more awesome. The goblin cave played more like a gamebook, where each room was different, and it really felt like you were moving through a cave on an adventure rather than just moving through a coordinate grid. I can see why the GM would have put in the dungeon system, it would make adventures easier to put out I'm sure. He's probably got a basic engine built where he can just make the coordinate grid, put in the passages and put events where he wants them. That I can deal with. But the way content is going lately where everything's gone to the grindstone I'm almost ready to give up on the game. Now its all about making donations or limited of time rewards or having to spend days on end grinding through a scennario just to see some new content. Sryth just isn't the game it used to be, and I doubt any amount of complaining or feedback to the GM would change that given how many people seem to like the replayables and the ability to grind skills, even if they are capped. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi, Ok, now that does sound like it really sucks. Having to defeat the ice troll 36 times to get the ice shield seriously bites. The gm can eat my shorts before I'll do that. Cheers. Shadow Dragon wrote: You have to beat the crimson helmed rider 7 times in a row without missing even once. He then shows you the location of the lair. If you think tarn's bad though, to get the ice shield you have to beat the ice troll a grand total of 36 times, and then put a lot of xp into the shield to level it up to the point where it's actually powerful. I've also heard you ocasionally have to toss xp into it since it melts after battle. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I'm also good at making menu voices. Reading out numbers and such so they sound right when they're played back by the game. I don't like to act, but for menu voices and informational and stuff like that I'm happy to contribute. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 3:37 AM Subject: Re: [Audyssey] A new audiogame MP3 demo As I said on the audiogames.net forum Davy. I can also provide speech if needed. I have my own recorder, can reccord in Wav or mp3, sterrio or mono, and do have a certain amount of acting experience on stage. I suspect though, your mainly concerned with getting the game working at the moment rather than with how it will sound, but feel free to get back to me when the time comes, - or not, as you choose. All the best, Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:00 AM Subject: Re: [Audyssey] A new audiogame MP3 demo well tell me when you want stuff, and what to say, may be good to get out what you want as I could get it done ahead of time if needed. At 06:53 p.m. 23/06/2009, you wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] A new audiogame MP3 demo
you could use the library portable version of ESpeak in a pinch. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 10:29 AM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi, Yeah, sometimes I think supporting Sapi 5 is more trouble than it is worth. Even though the actual number of people who have problems with Sapi is relatively low it still can turn out to be a hastle. When I was still supporting Sapi in Montezuma's Revenge I got a number of bug reports, complaints, with the game. Upon further investigation quite a number of those were a result of a broken Sapi installation, and because it was a core component of my games I would do all i could to try and resolve those issues. Thing is Sapi is easy to break, and much harder to fix.In the end I personally felt it was too much hastle to worry about. Another issue was that not everyone owns or can purchase high quality Sapi voices. I sometimes got complaints that they would rather have a voice ship with the game rather than use Sapi. If I were stuck with something as terrible sounding as Microsoft Sam I couldn't blame them. There is much that could be said about having a realy cool game, but being forced to use a really aweful sounding Sapi voice. That doesn't quite match the image i want to project with my games. Smile. Davy Kager wrote: Hi, The game will eventually feature human speech, but because it takes more time to create these voice files, I just convert SAPI 5 TTS into wave-files to save some time. I will not link in with SAPI if it is not necessary. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 22, 2009 10:29 PM Subject: Re: [Audyssey] A new audiogame MP3 demo if you are just going to use sapi why not just link the thing in to sapi5 directly and not use these voice waves. ok its unrealistic but if you are intent on using sapi5 then I thought it could be better doing this and smaller to. ofcause some have issues with sapi could not play the thing. yeah when you have a voice then cool. I have loads of time to do something for this project. At 10:21 p.m. 22/06/2009, you wrote: Hi, Quote Are you going to have mouse support for the game? End quote Well, that depends. If the player is able to control the wing thrusters of his/her fighter as well as the main engine seperately, then mouse support would be difficult. However, if the player just uses the arrow keys to control the fighter much like you control cars in Top Speed, then mouse support is indeed a cool feature to add. We'll see how development comes along. This determines the game's controls for a great deal. Quote I may be able to help with voiceovers etc for this. End quote Thanks for offering your help! For now, I will be using SAPI 5 voices, because I can easily create wave-files out of text with a little tool that a friend of mine created. This speeds up development, as I don't have to record and edit my own voice. So the game runs entirely on wave-sounds, but still it is too early to find the real voice for this project. However, I will certainly keep your kind offer in mind. Quote I'd certainly love to help test this. This is actually something I'm looking forward to getting my hands on. End quote I will stick to MP3 demos for the time being as everything that is created is just a seperate part. If you could start up your fighter and control the engines, you would probably not be able to fly somewhere, even with the engines running at a 100%. But as soon as parts are linked together and something playable comes out, I will either select a few private beta testers or release a public beta. This will take a few months, though. And of course I want to thank everybody for all the helpful messages they sent me. I do appreciate them very much! Thanks for the support! Regards, Davy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I fully agree, and actually i've been rather sad over what has happened to Sryth. From it's original intent of playing like a gamebook, it's now far closer to the standard grindable rpg, just from all of those people who want to be on the top of the list with big stats. Also, I do feel the Adventurer tocan system, which originally was just a nice way to contribute something extra to the game, has got a bit extreme, sinse now there are even adventures you can't get to without contributing, - and the disparity betwene the equipment you can buy with adventurer tocans and what you can buy without them is just too great. I do remember the original westwold, and fully agree with you about the changes. That's one reason these days I'm far more interested in online gamebooks than in online rpg games, sinse it seems the majority of players wish simply to competatively grind for status, if not actual pvp, and games are set up to cater to this. Even Sryth which began as something different is rapidly falling into this trap. Beware the Grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 5:20 PM Subject: Re: [Audyssey] Sryth question the eye Sadly the crane blade is strictly random. I think it was proven in the forums that the gold total you get from the tomb has to be higher than 250 for the blade to show up. Worst part is its not even that great of a weapon. Helps a little with that scennario but I just never found much use for it. And I know exactly where you're coming from. Back before the GM started catering to people who want to grind their skills, powers and gold, sryth used to be so much more epic. I think it all started with the dungeon system, which still bugs me to this day. For example, I don't know how many sryth players on this list will remember this, but back before the dungeon system ever went in, westwold was 10 times more awesome. The goblin cave played more like a gamebook, where each room was different, and it really felt like you were moving through a cave on an adventure rather than just moving through a coordinate grid. I can see why the GM would have put in the dungeon system, it would make adventures easier to put out I'm sure. He's probably got a basic engine built where he can just make the coordinate grid, put in the passages and put events where he wants them. That I can deal with. But the way content is going lately where everything's gone to the grindstone I'm almost ready to give up on the game. Now its all about making donations or limited of time rewards or having to spend days on end grinding through a scennario just to see some new content. Sryth just isn't the game it used to be, and I doubt any amount of complaining or feedback to the GM would change that given how many people seem to like the replayables and the ability to grind skills, even if they are capped. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, June 23, 2009 9:45 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual adventures instead of the various areas where you have to grind away multiple times to get anything you want. Sheesh, I've been trying for a month to get my hands on the Creyn Blade, and every time I make my way through the semitary, slay Lord Creyn, the dang blasted sword isn't there. I'm half willing to complain to the gm about this, because after I play the area four or five times I should have found the sword by now. How many frickin' times do I have to run through the semitary to get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I'll be looking forward to seeing that system Tom. Interestingly enough, I've been beta testing a certain project which should begin to alleviate this situation as well. It's coming out this week, and I'll be preparing an audio tutorial for it soon. Lets just say if you like the old Sryth style dungeons where each room is different, you should enjoy this. I'm also hopeful this is something which will be added to over time. As I said, it's due out this week (which is why I'm saying this now), so watch this space. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I couldn't agree more. In fact what determines the Creyne Blade is the amount of gold inside the sarcofagus. If it's more than 250 upi ;; find it. But I totally agree. I liked the game when it was all about actual adventures. Gabba gabba hey! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 9:45 AM Subject: Re: [Audyssey] Sryth question the eye Hi, Yeah, that is a lot of work. Personally, I am a bit sick and tired of some of these grinding matches and wish Sryth would go back to actual adventures instead of the various areas where you have to grind away multiple times to get anything you want. Sheesh, I've been trying for a month to get my hands on the Creyn Blade, and every time I make my way through the semitary, slay Lord Creyn, the dang blasted sword isn't there. I'm half willing to complain to the gm about this, because after I play the area four or five times I should have found the sword by now. How many frickin' times do I have to run through the semitary to get it? Ron Schamerhorn wrote: Hi Ten times to access the rest? Holy crap that's hard to imagine, I had enough troubles even the first time through and I doubt the enemies get any easier. This does raise the question though of would the reward be worth it after the grinding. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
That's the Ice Troll's cave in Southfoot. YOu have to have visited the Crimson Helmed Rider seven times in a row to find it. THen you have to travel to the villageof Moonpath in Southfoot. You need to complete that dungeon 36 times to get the shield. It's a lot of trouble but the only other option is to spend almost 400 Adventurer Tokens to get the Coiled Serpent Shield from Tallys' Trading Post. Youdo ned to level the shield up with EXP to get its maximum benefits but I still like it a lot. Gabba gabba hey! - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:02 AM Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
That doesn't happen very often though I've noticed. Gabba gabba hey! - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:07 AM Subject: Re: [Audyssey] Sryth question the eye You have to beat the crimson helmed rider 7 times in a row without missing even once. He then shows you the location of the lair. If you think tarn's bad though, to get the ice shield you have to beat the ice troll a grand total of 36 times, and then put a lot of xp into the shield to level it up to the point where it's actually powerful. I've also heard you ocasionally have to toss xp into it since it melts after battle. -- From: Ron Schamerhorn blindwon...@cogeco.ca Sent: Tuesday, June 23, 2009 11:02 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan I've been out of the Sryth loop so to speak and was wondering where the ice shield can be found? I know I've seen the cave/lair before but was busy doing something else at the time. Thanks Ron - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: gamers@audyssey.org Sent: Tuesday, June 23, 2009 11:11 AM Subject: Re: [Audyssey] Sryth question the eye I'm right with you Ron. As much as I love Sryth I don't often have the patience for a lot of this new stuff. I only go after the Ice Shield because it's the best shield you can get without having to pay your weight in Adventurer Tokens. But I barely managed to open up the lower level of Tarn and get the four shards of the amulet. It's just lucky that the reward for completing that adventure was worthwhile. I wouldn't have done it otherwise. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 8:32 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Even some of the freeware graphical games I've got installed on here, which probably have similar amounts of developer resources etc going into them are at least 100 mb. with harddrive size now being what it is I wouldn't worry too much about the game being big. One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, - say an exe file (once the thing is compiled), and then a pack containing the encripted sound files. This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one. Just another thought. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 23, 2009 4:36 PM Subject: Re: [Audyssey] A new audiogame MP3 demo Hi Davy, Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time. Cheers. Davy Kager wrote: Hi, Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi Bryan, Like many here it was the number of actual adventures that helped me decide to pay for a guild subscription. Some of them are quite good, interesting, and Sryth is beginning to lose that with the grinding content. It is almost as bad as the online RPG games that obsess over player verses player style play, and don't have much of anything else to speak of. Bryan Peterson wrote: I couldn't agree more. In fact what determines the Creyne Blade is the amount of gold inside the sarcofagus. If it's more than 250 upi ;; find it. But I totally agree. I liked the game when it was all about actual adventures. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
Hi, In the immortal words of Shaggy, zoiks! Either way that is a lot for a shield, but i know what you mean. Adventurer tokans are too rare to spend them all on a good shield, and the alternative is to play the Ice Troll Layer 36 times to get something as good as it. Given the choice I'd pick the 36 runs through theIce Troll Layer too. Bryan Peterson wrote: That's the Ice Troll's cave in Southfoot. YOu have to have visited the Crimson Helmed Rider seven times in a row to find it. THen you have to travel to the villageof Moonpath in Southfoot. You need to complete that dungeon 36 times to get the shield. It's a lot of trouble but the only other option is to spend almost 400 Adventurer Tokens to get the Coiled Serpent Shield from Tallys' Trading Post. Youdo ned to level the shield up with EXP to get its maximum benefits but I still like it a lot. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new audiogame MP3 demo
Hi Davy, One of the nice features of XAudio2 is it has its own compression format, xwma, which seams to have extremely good compression. Of course, alot depends on how high a bit rate and quality you are using, but it is extremely good compression. To convert a wav file to a xwma file simply run a command line tool such as xwmaencode to convert your wav files to xwma files. For example, opening a command window and typing xwmaencode Music.wav Music.xwma would convert a PCM music track to a xwma file with a byt rate of 48000 KBPS. Since that is rather low doing xwmaencode -b 192000 Music.wav Music.xwma would create a very high quality xwma music track with better than average compression. Of course, if you would rather use something more standard like mp3 files you can use DirectShow that comes with the Windows Platform SDK or you can incorperate libvorbus support for ogg. No matter what you use though you will take a performance hit for using compressed files, and you can not apply special dsp effects to ogg, mp3, and wma files. So I'd recommend only using compressed files for large ambience and music tracks. Davy Kager wrote: I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I agree. THe only things keeping me in Sryth are A. It's the only remotely accessible such game that actually has any substance to it and B. when new signgle-player adventures do come out they still manage to keep me interested. And the GM has been extremely accomodating with regard to us blind folks. I haven't known many other such folks who'd do that. It ain't pretty when the pretty leaves you with no place to go. Date: Tue, 23 Jun 2009 18:01:29 -0400 From: thomasward1...@gmail.com To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan, Like many here it was the number of actual adventures that helped me decide to pay for a guild subscription. Some of them are quite good, interesting, and Sryth is beginning to lose that with the grinding content. It is almost as bad as the online RPG games that obsess over player verses player style play, and don't have much of anything else to speak of. Bryan Peterson wrote: I couldn't agree more. In fact what determines the Creyne Blade is the amount of gold inside the sarcofagus. If it's more than 250 upi ;; find it. But I totally agree. I liked the game when it was all about actual adventures. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
I have to disagree, Kingdom of Loathing has very strong substance to it. Its got solid backing mechanics, amusing quest lines, a good battle system, and quite a bit of replayability. But I will agree that sryth is the only serious RPG to date that has much to it. Most other games either have a good storyline or a good battle system, not both. Its rather saddening. -- From: Bryan Peterson b-peter...@hotmail.com Sent: Tuesday, June 23, 2009 4:45 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye I agree. THe only things keeping me in Sryth are A. It's the only remotely accessible such game that actually has any substance to it and B. when new signgle-player adventures do come out they still manage to keep me interested. And the GM has been extremely accomodating with regard to us blind folks. I haven't known many other such folks who'd do that. It ain't pretty when the pretty leaves you with no place to go. Date: Tue, 23 Jun 2009 18:01:29 -0400 From: thomasward1...@gmail.com To: gamers@audyssey.org Subject: Re: [Audyssey] Sryth question the eye Hi Bryan, Like many here it was the number of actual adventures that helped me decide to pay for a guild subscription. Some of them are quite good, interesting, and Sryth is beginning to lose that with the grinding content. It is almost as bad as the online RPG games that obsess over player verses player style play, and don't have much of anything else to speak of. Bryan Peterson wrote: I couldn't agree more. In fact what determines the Creyne Blade is the amount of gold inside the sarcofagus. If it's more than 250 upi ;; find it. But I totally agree. I liked the game when it was all about actual adventures. Gabba gabba hey! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Draconis Entertainment News
or cassettes! At 09:06 AM 16/06/2009, you wrote: Or 1.2 meg floppies? --- Shepherds are the best beasts. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 15, 2009 1:57 PM Subject: Re: [Audyssey] Draconis Entertainment News 640k aughta be enough for anyone! At 03:28 PM 10/06/2009, you wrote: lol - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, June 10, 2009 1:25 AM Subject: Re: [Audyssey] Draconis Entertainment News Naw. Everyone knows it's gonna be ms dos -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cory Kadlik Sent: Wednesday, June 10, 2009 12:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Draconis Entertainment News this, is gonna be awesome! thinking windows mobile or simbian CJ - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers list Discussion gamers@audyssey.org Sent: Tuesday, June 09, 2009 8:41 PM Subject: [Audyssey] Draconis Entertainment News Greetings gamers, Our new automated ordering system will be going live in the next couple of days, and with this new system come some changes, some of which are very important, so please read this entire message. 1. Future titles will require online activation. You will be able to activate and deactivate your games, but you will be limited to only a certain number of concurrent installations. This will effect only future titles. 2. Between now and midnight PDT on 16/June/2009, we will fill any requests for replacement registration keys at the usual cost of the replacement. (This is typically 25% of the original cost of the game, with a minimum of $5, per key.) Requests should be sent to sa...@draconisentertainment.com After that time, Draconis will no longer be offering replacement registration keys under any circumstances. If you need a replacement, you need to get it now. We regret the need to make these changes, but piracy and the sharing of keys has, sadly, become an epidemic. We look forward to providing you with some new games soon for Mac, Windows, and maybe another platform as well...and I don't mean Linux. *wink* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Draconis Entertainment News
load Press play on tape. Listen to nonstop screeching and groaning for half an hour with your ear pressed to the tv or commodore 64 monitor until game is loaded. oh, the memories! At 08:20 AM 16/06/2009, you wrote: Or how about this, maybe its for that old c64? haha. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 15, 2009 5:06 PM Subject: Re: [Audyssey] Draconis Entertainment News Or 1.2 meg floppies? --- Shepherds are the best beasts. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 15, 2009 1:57 PM Subject: Re: [Audyssey] Draconis Entertainment News 640k aughta be enough for anyone! At 03:28 PM 10/06/2009, you wrote: lol - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, June 10, 2009 1:25 AM Subject: Re: [Audyssey] Draconis Entertainment News Naw. Everyone knows it's gonna be ms dos -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cory Kadlik Sent: Wednesday, June 10, 2009 12:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Draconis Entertainment News this, is gonna be awesome! thinking windows mobile or simbian CJ - Original Message - From: Draconis Entertainment gene...@draconisentertainment.com To: Gamers list Discussion gamers@audyssey.org Sent: Tuesday, June 09, 2009 8:41 PM Subject: [Audyssey] Draconis Entertainment News Greetings gamers, Our new automated ordering system will be going live in the next couple of days, and with this new system come some changes, some of which are very important, so please read this entire message. 1. Future titles will require online activation. You will be able to activate and deactivate your games, but you will be limited to only a certain number of concurrent installations. This will effect only future titles. 2. Between now and midnight PDT on 16/June/2009, we will fill any requests for replacement registration keys at the usual cost of the replacement. (This is typically 25% of the original cost of the game, with a minimum of $5, per key.) Requests should be sent to sa...@draconisentertainment.com After that time, Draconis will no longer be offering replacement registration keys under any circumstances. If you need a replacement, you need to get it now. We regret the need to make these changes, but piracy and the sharing of keys has, sadly, become an epidemic. We look forward to providing you with some new games soon for Mac, Windows, and maybe another platform as well...and I don't mean Linux. *wink* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new game keys
probably your ISP testing it's net filters. At 08:21 PM 17/06/2009, you wrote: Hi, I contacted various game developers for new keys and have had no reply. I know Liam has been busy with his projects and am willing to give him as much leeway as he needs, the thing that puzzles me is that BSC and Marco Steinebach, maker of Mississippi, have also failed to respond. Does anyone know why this might be? Thanks. Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.