Re: [Audyssey] games on a business PC - Re: The importance ofpatronage

2011-04-29 Thread dark

when i did my degree, my student equipment grant did buy me a laptop.

That was the laptop I started playing web rpgs and interactive fiction on 
which taught me a lot about it.


I certainly would've had no compunction about using it for games,   
afterall it wasn't as if they wanted it back ;D.


the laptop which this new one of mine is replacing was actually the one 
bought in 2005 by the equipment grant for my masters.


I wrote all my ma essays on it, and indeed took it to conferences which was 
what it was for, however as everyone will know I also played games on it 
too, right up until the point the headphone sockit died over christmas.


ddid I refrain from putting games on it?  heck no! did I work on it, yes 
certainly!


Did I get the state to buy it for me just! to put games on,  certainly 
not indeed! however it didn't cost them any extra cash at all.


Actually it's a real shame the chap who sorted out all my equipment grants 
actually died recently.


He was fantastic, and certainly had no objection to people having fun with 
computers,  his view was the option was available to sited people so why 
not, so long as it didn't come out of the budgit.


It's a great shame though sinse I really think he would've approved of audio 
games, not the least because he also sorted out teaching and equipment for 
primary school children, he probably would've deffinately approved fof 
accessible games as a way of learning just as Charles said.


I actually think this is an interesting issue, and probably needs a place in 
my phd somewhere sinse it's such a general thought, and one of the issues I 
wish to raise in chapter 4 is the responsability of a disabled person to 
everyone else which certainly covers this fact.


Beware the grue!

Dark. 



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Re: [Audyssey] The importance of patronage

2011-04-29 Thread dark
I've encountered the atitude that I don't use a cane because it shows I'm 
blind


Actually this came up when i was applying for a guide dog last year (I'm 
stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or for 
appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the distance 
of something even if I perceive or see it (and it'd have to be pretty close 
for me to see it).


Looking as though I'm blind? I think i'd look far more stupid falling down a 
flight of stairs and breaking my nose, and as for danger, - well see the 
above comment!


In terms of other people and taking up more pathway that rather confuses me, 
sinse certainly with the technique I use the cane tip is only 2 foot in 
front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth than i am 
who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, just of 
disabled people in general (I think such people would complain equally if 
there was someone in a wheel chair coming down the street), but usually such 
people will get a very sharp answer indeed.


beware the grue!

Dark. 



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Re: [Audyssey] The importance of patronage

2011-04-29 Thread dark
That's really quite bad Sean, and also probably not ultimately in your best 
interests, sinse I've found if you show yourself to be incapable people will 
(understandably), treat you as such, give no weight to your opinions, and 
not really reguard you as a person.


last night I was at a lecture in the department and afterwards I went for a 
drink with people.


yes, if i'd played the pathetic card I probably could've got someone to get 
me a chair, and probably a drink too,  but would they have taken any 
comments I had on the paper seriously?



hell no!

Beware the grue!

Dark. 



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Re: [Audyssey] Quentins playroom documentation?

2011-04-29 Thread Sarah Haake

Hi,
ok, thanks. In the readme it says to press ctrl+f1 for help and that 
gave me a 404 too, but I'll try just pressing f1 and hope it works.


Thanks and best regards
Sarah 



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Re: [Audyssey] Groom Hunter, Mysteries of the royal wedding.

2011-04-29 Thread dark

Yes Sean, the cyber queen! ;D.

Deffinately someone who has removed all emotion I think.

I actually once had a discussion with someone about whether the Queen could 
pass the turin test ;D.


In fairness half of my objection to the royal family is actually based 
entirely upon there wellbeing.


it seems just as unfair that they should be forced into such responsability 
and insanity just by an accident of birth, as that they get so much 
privilidge by that same accident.


I've met aristocrats, lords and such (durham is that sort of university), 
and generally they've been horrendously unpleasant people who see themselves 
as entitled and better than everyone else , in fact the only members of 
the Aristocracy I have any time for are those who do something else of 
note,  like Professor/lord winston the famous biologist who i've seen on 
a couple of occasions giving talks, and who I ertainly respect far more as a 
scientist and academic, which he has worked to achieve than as a lord which 
he's done nothing for.


And in the current financial crysis, when the government is stripping money 
from everyone they can, to have these people stil supported by the 
state,  not to mention the expense on the blasted wedding is to my mind 
insane! not to mention unfair in the extreme.


On the subject of the royals being gits, i actually had a friend share a 
tent with prince william in the air training core, and he said he was the 
most completely unpleasant, self obsessed scumbag you could possibly 
imagine,  then again given the upbringing, childhood and family he has 
that probably isn't entirely his fault.


My objection to the monarchy is also tied up with some of my thoughts about 
the nastiness of patriotism (I make a point of never standing should the 
national anthem be played).


I actually would like to meet the queen,  I would take great pleasure in 
calling her Mrs. Windser, ;D.


Beware the grue!

Dark.


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 5:52 AM
Subject: Re: [Audyssey] Groom Hunter, Mysteries of the royal wedding.



Oh god dark.
I saw the epesode about dr who and the cyber king a couple days ago.
Now you will give me nightmares.
We will all be upgraded.
anything else will get deleted.
Oh well at least its not the dalecs or borg though both of those are 
usually noisy races.

At 03:16 a.m. 29/04/2011, you wrote:
Well, sinse the queen lacks all emotion and is probably a robot, --- 
maybe short circuite her!


You also missed out her having to cope with the prince being a git (I had 
a friend of mine share a tent with him on a military exercize, and 
apparently this is true, though given the members of the aristocracy I've 
met myself I find it quite believeable).


Can you tell I'm not a fan of the British monarchy? ;D.

Stil lovely idea for a game phil, I particularly like the idea of the 
fanfare band and their trumpets of doom!


Beware the grue!

Dark.
- Original Message - From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 28, 2011 3:55 PM
Subject: [Audyssey] Groom Hunter, Mysteries of the royal wedding.



Games we'd like to play
by Phil Vlasak

Groom Hunter: Mysteries of the royal wedding.

In this fast action game, you Are Kate Middleton, a daring groom hunter,
willing to risk everything to find and merry the long time bachelor, 
Prince William of Wales.


Her mission will not be an easy one as she must start at the University 
of Saint Andrews,

first encountering the Prince.

In later levels she must continue to be friends, rekindling their 
relationship.


Once she gets to the marriage announcement level,
she must design her coat of arms, pick from several Seating plans,
and decide where to put the Azalea, lilac and rhododendron flowers.

Along the way she will collect a huge oval sapphire engagement ring, try 
on dozens of wedding dresses,

and plan the decorations for the Abbey.




On the day of the wedding, she must avoid such traps  as the rainy 
Weather forecast, a bumpy Rolls-Royce  Phantom procession,

to finally make her way through the 20-foot trees adorning the aisle.

She will also encounter thousands of media representatives,
two choirs, the London Chamber Orchestra,  and a fanfare team  from the 
Central Band of the Royal Air Force performing the music.


If Catherine finally makes it to Westminster Abbey, she must face her 
greatest

challenge, coming face to face with the ultimate Boss, The Queen.


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Re: [Audyssey] The importance of audio games

2011-04-29 Thread dark

True indeed Che.

Actually I've frequently used arcade or basic puzle games as a concentration 
aide,  quite a lot of my undergrad disertation was thought up while 
playing marrio brothers or tetris, sinse I could essentially just think over 
the issues while my mind was busy.


then of course, there are some games that actually are great ways of 
practicing skills.


I only realized the other day, that my comprehention of routes and memory of 
landmarks (which in my case substitute for spacial memory), was something I 
started to develope at the age of 9 while playing exploration games like 
turrican.


No in game maps, and only a limited view of what's on screen,  want to 
teach a visually impared person routes with limited mobility?


Couldn't think of a better way actually.

I've even noticed that card games or stratogy games improve my logic skills 
too, which for academic study is pretty essential.


Beware the grue!

Dark. 



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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Jim Kitchen

Hi Thomas,

That's cool that you broke all the rules.  But you know some clients, 
especially maybe newly blind, may be feeling overwhelmed and so when their BSVI 
counselor told them not to use the new very expensive equipment that they just 
bought for them for anything other than what it was bought for, they may have 
been afraid that the counselor would find the games on the computer and take it 
all back.  And then of course there are the clients that just try to get every 
single bit of stuff that they can suck out of the system.  And maybe they 
didn't even want the stuff and don't care how they use or treat it all.  And 
then maybe there are people like me that BSVI did not buy a single thing for.  
So since I bought every single bit of access technology that I own, I just make 
my own rules.

TGIF and BFN

Jim

If you play by the rules, you're gonna miss all the fun.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] bavisoft is alive (i think but am not sure)!

2011-04-29 Thread Shiny protector
This looks fake. We received a fabulous feedbacks. Instead of that, they 
could have written. We received great feedback on our games. This doesn't 
look real, and I don't know how the person did this. I saw this on the audio 
games.net forum.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 4:17 AM
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!


Notice how the author of this Email switched from the past to the present 
or future?  Even at the very beginning, questions arise:



bavisoft was a fair enterprise, committed towards the development of high
quality computer games for the blind.


Question:  Was??  You mean that they no longer are??



we received a rather fabulous feedbacks regarding the both games we have
created
certainly, we had plans for the future.


Question:  A rather fabulous feedbacks??  Would that be singular?, or 
plural.  And that's just for starters.  The very first thought I had was 
that I am reading something on a hijacked site, done by someone in a 
foreign country who isn't taking care to hide the fact that this is a 
phony.  JMO, though.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Thursday, April 28, 2011 11:07 AM
Subject: [Audyssey] bavisoft is alive (i think but am not sure)!




Hello everyone
Recently on the audiogames forum there was a message from an audiogamer 
who recently sent a message to bavisoft and he actually got a reply. But 
judging from the many gramatical errors in the email message, i'm 
begining to think this may not be bavisoft that actually replyed. I'm 
begining to also wonder if someone has taken over there company.
ANyway, the email is below for those of you who want to read it. Feel 
free to leave your thoughts in this topic. But if this is indeed 
bavisoft, well, we at least know they are alive. Note again, this email 
was not directed to me, but to someone else.


hi sid.
we have read your email and would not like to say anything much.
bavisoft was a fair enterprise, commited towards the development of high 
quality computer games for the blind.
we received a rather favulous feedbacks regarding the both games we have 
created

certainly, we had plans for the future.

so initially, we started as a rather fine business, managing to get 
enough proffits to meet the costs involved in the process of development.


in addition, we had also drawn certain plans for the future about 
development of new games and continution of old or existing games .


with the progressing years, our potential kept falling down, plus we had 
to face a lot of extreme financial,  residential, and social crisis.


for sure, that was a period of uncertainty, for all of us in fact, but we 
couldn't do anything when we find ourselves burried in a really 
outragious heap

of troubles, through wich, it was almost impossible to get out of it.

as the time advanced, our managing system kept falling like a soap from 
wett hands.


around the time in mid-2010, the things had totally gone out of hands.

so finally, we had to give up, i hope that we will soon get rid of all 
the crisis that we have to face around.


as for the concern, bavisoft may seem to be currently absorved below in 
the heaps of marshes, but one day, it will surely be on the top audio 
games development.


we know that what exactly a newer audiogamer feels when they are 
discouraged from trying our games,

but in that case, nothing much could be done right at this moment.

we are still recovering from all these crisis, but we promise to release 
chillingham2, and a few more titles in the audiogaming industry, in the 
later coming

years.

acknowledgements,
the bavisoft team

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Re: [Audyssey] Playroom?

2011-04-29 Thread Lori Duncan
Hi I've been away on holiday in Abu Dabhi so have missed the first email 
about this thread, what is this game about?  Thanks from Lori
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 28, 2011 9:43 PM
Subject: Re: [Audyssey] Playroom?



I don't have the URL, but I can send the English installer if you like in a
private e-mail, or even better, I think its on my public dropbox thing, so 
I

can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Playroom?

2011-04-29 Thread william lomas
as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:

 Hi I've been away on holiday in Abu Dabhi so have missed the first email 
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like in a
 private e-mail, or even better, I think its on my public dropbox thing, so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Thomas Ward
Hi Jim,

Same here. Other than a few pieces of access software like Jaws,
Megadots,  and  Openbook as well as a braille printer I purchased my
first IBM PC and HP scanner out of my own money with some help from my
family since it was to be used primarily for college etc. So since it
was mine I could do anything i wanted to do with it, and BSVI etc had
no say in the matter. I suppose some  people feel that if they didn't
pay for it themselves BSVI or whomever has the final say how that
technology is to be used. I was never under that restriction.



On 4/29/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 That's cool that you broke all the rules.  But you know some clients,
 especially maybe newly blind, may be feeling overwhelmed and so when their
 BSVI counselor told them not to use the new very expensive equipment that
 they just bought for them for anything other than what it was bought for,
 they may have been afraid that the counselor would find the games on the
 computer and take it all back.  And then of course there are the clients
 that just try to get every single bit of stuff that they can suck out of the
 system.  And maybe they didn't even want the stuff and don't care how they
 use or treat it all.  And then maybe there are people like me that BSVI did
 not buy a single thing for.  So since I bought every single bit of access
 technology that I own, I just make my own rules.

 TGIF and BFN

  Jim

 If you play by the rules, you're gonna miss all the fun.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] The importance of audio games

2011-04-29 Thread Thomas Ward
HI Charles,

You are right. I can think of a number of cases where games can be
very educational.

For example, I've never been the worlds greatest speller for some
reason. Yet I've found since playing Hangman my spelling has improved.
the main reason is you have to be good at guessing and spelling to
play that game and if you get it wrong you'll want to see how the word
is correctly spelled and remember it. Its a way of practicing spelling
that is fun and entertaining.

If you are playing a trivia game that might require an entire genre of
topics from history, to music, to television, to geography, to
whatever you are not only playing a game, but learning as you go. If
you get a question like name the longest river in the world and you
guess wrong the computer opponent might say what is the Nile and get
it right. You suddenly learned something about rivers you didn't know
before.

Cheers!


On 4/28/11, Charles Rivard woofer...@sbcglobal.net wrote:
 Games can actually be educational.  Get someone playing a game, and they
 learn keyboard commands and tasks without realizing they are learning what
 they couldn't grasp before learning the game.

 ---
 Laughter is the best medicine, so look around, find a dose and take it to
 heart.

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Re: [Audyssey] Groom Hunter, Mysteries of the royal wedding.

2011-04-29 Thread Thomas Ward
Hi Dark,

What you say makes perfect sense. I think the attitude you just
describe could describe a number of Aristocratic  families in the
United States as well. Not to mention big name celebrities who think
they are better than anyone else because he or she is a big name
acter, actress, musician, or athlete. Some of them can be quite
unplesent to be around socially I've heard.

For instance, when Britney Spears came out in the late 90's she
marketed herself as a sort of teenage schoolgirl pop star. Dressed up
in a nice black skirt, white blouse, and black knee high stockings for
the album cover, and the two poneytails. Nice decent photo of her, and
a lot of teenage girls worshipped her. In reality time has proven to
show that Britney Spears is a complete git.

There has been one news story after another of the crazy/stupid things
the woman has done. Got drunk and threw beer bottles at the police
when they came to take her kids to visit their dad. Got caught driving
with a baby on her lap without it being properly secured in a infant
car seat. In and out of drug rehab multiple times. Her new tatoo make
over where she looks like street trash rather than the clean teenage
pop star image she presented in the 90's. Then, of course, her former
husband did give an interview to some magazine or other about his
relationship with Britney and he basically said she was a witch. She
had a very nasty attitude about a lot of things. So what's a person to
say about all that?

Answer, not much. Probably not someone I'd like to meet in person
based on what I've heard. She is someone who has let fame and fortune
go to her head. Maybe in the beginning she was what she claimed to be,
but not now.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:
 Yes Sean, the cyber queen! ;D.

 Deffinately someone who has removed all emotion I think.

 I actually once had a discussion with someone about whether the Queen could
 pass the turin test ;D.

 In fairness half of my objection to the royal family is actually based
 entirely upon there wellbeing.

 it seems just as unfair that they should be forced into such responsability
 and insanity just by an accident of birth, as that they get so much
 privilidge by that same accident.

 I've met aristocrats, lords and such (durham is that sort of university),
 and generally they've been horrendously unpleasant people who see themselves
 as entitled and better than everyone else , in fact the only members of
 the Aristocracy I have any time for are those who do something else of
 note,  like Professor/lord winston the famous biologist who i've seen on
 a couple of occasions giving talks, and who I ertainly respect far more as a
 scientist and academic, which he has worked to achieve than as a lord which
 he's done nothing for.

 And in the current financial crysis, when the government is stripping money
 from everyone they can, to have these people stil supported by the
 state,  not to mention the expense on the blasted wedding is to my mind
 insane! not to mention unfair in the extreme.

 On the subject of the royals being gits, i actually had a friend share a
 tent with prince william in the air training core, and he said he was the
 most completely unpleasant, self obsessed scumbag you could possibly
 imagine,  then again given the upbringing, childhood and family he has
 that probably isn't entirely his fault.

 My objection to the monarchy is also tied up with some of my thoughts about
 the nastiness of patriotism (I make a point of never standing should the
 national anthem be played).

 I actually would like to meet the queen,  I would take great pleasure in
 calling her Mrs. Windser, ;D.

 Beware the grue!

 Dark.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Thomas Ward
Hi Shaun,

Oh, was it now? I hate to burst your bubble, but Jaws was not the
first screen reader. Just the only one to gain national attention and
claimed they were the first and only one for the blind. this is
exactly the kind of ignorance BSVI and other agencies promote.

For instance, when Windows 3.0/3.1 came out Slimware managed to put
out Windowbridge before Jaws For Windows did. However, the state
agencies were still buying Jaws for Dos since apparently ASAP,
Vocal-Eyes, Dosbridge, etc didn't matter. When Jaws for Windows came
out the state agencies rushed to snap it up even though there was
another screen reader available for Windows at that time which was a
good year or two further along in development.. If we go back to dos
we can see similar things. There were other solutions available before
Jaws for Dos, but it really was the best speech access solution at the
time and that's why BSVI switched  and other agencies started buying
it. That's not true any more though.

To give you an example of what I mean. Before I lost my vision I can
remember using an Apple II-E with an Echovox which was out before
Jaws. Granted the thing was a piece of crap, I'm not denying that, but
the fact still remains speech access for the blind was there years
before JFD was on the scene so to speak.

On 4/29/11, shaun everiss sm.ever...@gmail.com wrote:
 well It was for a while.
 Just like norton was the best software.
 But it all went down hill sort of.
 No one is the best now in this reguard.
 all readers have the same features.
 jaws has been round the longest and is recognised and recomended by
 most orgs and others as the standard which it is because it was the first.
 I should mention that I am extremely bias having only met about 3
 others like myself in my life well 5.
 All of these bar 1 were in not the best situations.
 Though its fair to say the org I run with is still quite good, it has
 shifted some what from the old days but then everything has to shift
 and I can't really blame it.
 Its still not like the rnib but then its all  opinion and I have
 never got anything from them bar books.
 I have just had bad experiencees with various agencies in the past so
 I am more to the against point of view than for.

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Re: [Audyssey] Groom Hunter, Mysteries of the royal wedding.

2011-04-29 Thread dark

Hi Tom.

Celebrity cult status is really a bad thing generally, it just seems to make 
people unpleasant.


I think it's in the hitchhikers guide where douglas adams says the worst 
thing about power is that anyone who seaks it should never be allows to have 
it,  maybe fame and status are in a lot of ways similar.


Actually my objection to Britney spears is also based on music, sinse imho 
someone getting paid millions for something which has a range of at most a 
fifth, sounds pretty much like every other thing made, is tied so much in 
the industry and image and sponsership it's ridiculous is a bad thing in 
itself, whether they're a git or not,  but that's an entire other 
arguement.


The old Us money families I actually would count just as much aristocrats as 
people over here, despite lacking a word from the state, certainly judging 
by what I've seen of them myself, and no they don't appear to behave or have 
any better atitudes.


Remind me to remember all this when either writing or singing has made me 
famous, ;d.


Beware the Grue!

Dark. 



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Re: [Audyssey] The importance of patronage

2011-04-29 Thread dark
Heck, I remember amigar workbench came with it's own tts and voice back in 
the very early 90's, and often this was used by amigar developers to add a 
litle extra atmosphere to their games.


there was for instance a public domain space war game called war, which 
mixed real time spaceship flying stratogy when you fought the enemy, with 
economic resource management and a litle military map stratogy thrown in.


Actually it was quite cool spending money on developing your fleet than 
physically flying it into battle and dodging your opponents fire,  it'd 
probably make a pretty cool audiogame.


The thing that always amused me though, was that all text messages and turn 
reports were spoken by the very sarcastic, and not good quality amigar work 
bench tts voice.


It was actually rather amusing when playing against the computer and you got 
an emotionless voice saying the human fleet has been destroyed,  I am 
so sad I think I will commit suicide


or I think your joystick is made of concrete as well as lots of other 
amusing commentss, --- -actually the badness of the synth voice made them 
funnier.


Anyway, that game must've been around 1991 or 92, but the screen reading 
tech was there.


About Hal's Early history and when versions came out i really don't know, 
sinse I first used a laptop with hal 3.1 and windows 3 in about 1994 at 
school at the age of 12, but obviously sinse that was Hal version 3, there 
were previous ones.


In fact dolphin are celibrating their 25th aniversary at the moment so 
presumably they started in 1986!


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:06 PM
Subject: Re: [Audyssey] The importance of patronage



Hi Shaun,

Oh, was it now? I hate to burst your bubble, but Jaws was not the
first screen reader. Just the only one to gain national attention and
claimed they were the first and only one for the blind. this is
exactly the kind of ignorance BSVI and other agencies promote.

For instance, when Windows 3.0/3.1 came out Slimware managed to put
out Windowbridge before Jaws For Windows did. However, the state
agencies were still buying Jaws for Dos since apparently ASAP,
Vocal-Eyes, Dosbridge, etc didn't matter. When Jaws for Windows came
out the state agencies rushed to snap it up even though there was
another screen reader available for Windows at that time which was a
good year or two further along in development.. If we go back to dos
we can see similar things. There were other solutions available before
Jaws for Dos, but it really was the best speech access solution at the
time and that's why BSVI switched  and other agencies started buying
it. That's not true any more though.

To give you an example of what I mean. Before I lost my vision I can
remember using an Apple II-E with an Echovox which was out before
Jaws. Granted the thing was a piece of crap, I'm not denying that, but
the fact still remains speech access for the blind was there years
before JFD was on the scene so to speak.

On 4/29/11, shaun everiss sm.ever...@gmail.com wrote:

well It was for a while.
Just like norton was the best software.
But it all went down hill sort of.
No one is the best now in this reguard.
all readers have the same features.
jaws has been round the longest and is recognised and recomended by
most orgs and others as the standard which it is because it was the 
first.

I should mention that I am extremely bias having only met about 3
others like myself in my life well 5.
All of these bar 1 were in not the best situations.
Though its fair to say the org I run with is still quite good, it has
shifted some what from the old days but then everything has to shift
and I can't really blame it.
Its still not like the rnib but then its all  opinion and I have
never got anything from them bar books.
I have just had bad experiencees with various agencies in the past so
I am more to the against point of view than for.


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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss
Well what really saddens me are those that nver started off on a text 
based terminal like dos when they were young.
If something went wrong you could change a file, reinstall part or 
all of the system including system files only, and other modules.

The registry is heaven and hell.
Its heaven because everything is in one place.
Its hell for the same reason.
If something dies chances are your os has had it.
Basically in the old days well forget with windows.
If something screws up and usually its quite big, reformatting will fix things.
However its all it will do.
You can't easily recover bits and pieces like you used to.
And most don't even know what the command console is these days.
They just run their systems.
If it breaks, put in a disk, and reformat and the problem goes away.
Fine, but no one is learning.
Unless you do linux or take a course or both unless you were born in 
the early 90s like me or earlier you won't be able to handle things.
In some ways I prefured a more modular approach to the system like 
dos though simple it never really crashed self.

If the configs crashed you could skip it and clear it.
Ofcause security wise with everything in the same place and all those 
linked libraries well thats another thing.

ANd registry language is like an os in itself.

At 05:24 p.m. 29/04/2011, you wrote:
Other thing relating to keyboard usage is that since started using 
computers, in my sighted days long before there was really such a 
thing as a mouse, and since spent most of my time later on typing 
code, I never really liked moving hands off the keyboard to use a 
mouse for something simple, so there are a couple of keyboard 
shortcuts have always used in windows that some relatively computer 
literate sighties don't seem to know exist, but I've always used 
them - simple examples are shift + delete to ignore/bypass recycle 
bin, and backspace to browse one level up in windows explorer, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 7:01 AM
Subject: Re: [Audyssey] The importance of patronage



yeah.
Thats a point.
The sighted use the mouse when the keyboard is faster.
So being blind has some advantages.
And we can do crazy things on our devices and can be the only one 
that knows what its all about.

At 08:30 p.m. 28/04/2011, you wrote:
A waiter at a restaurant this side once said the following to me 
after I explained some simple things to him like pouring level 
indicators, cellphones, our money measuring slide things, general 
living workarounds, etc.:

you're not disabled - you're differently enabled

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 28, 2011 10:19 AM
Subject: Re: [Audyssey] The importance of patronage



Hi Dark,

Well, I think there are always a few that do meet the stereotypical
view no matter where you go. I've met more than my share of the kind
that want everything done for them etc at summer camp, blind
conventions, etc but there are also plenty of people who don't meet
this stereotypical view as well. I think a lot of it is just how you,
as an individual are raised, and weather or not you were educated in a
public school or a specialized school etc.

I myself had had several years of useful vision so I was raised during
my formative years as a normal child. I would help my dad out working
on cars, computers, and other general electronics he would fix for
friends at work etc. When I lost my sight my dad didn't go, I have a
blind son who is helpless. No, on the contrary he incurraged me to
continue helping him work on things in his work shop. Even if it was
something as simple as locating the right size socket, rench, or screw
driver, he wanted me to know and understand I was anything but
helpless. In fact, he put me to work changing transmissions etc at age
17 without any useful vision at all which goes to prove how I had that
little extra push some of the more institutionalized blind don't get I
think. If you aren't actively incurraged to overcome the blindness
thing you'll never quite get passed the I'm helpless mentality.

Cheers!


On 4/27/11, dark d...@xgam.org wrote:

Well Tom, I'm not sure how it is in the states, but over here there is one
group of young blind people who do! conform to stomething of a 
sterriotype.


I've noticed that some blind people (especially those who went 
to specialist

schools), are! pretty useless, expect everything to be done for them, only
associate with other blind people etc.

That aside though I do know what you mean about organizations having
specific ideas of blind people.

For instance when I asked the rnib about using a 

[Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall

Hi Thomas,

There is a third option, which will let you maintain the current keyboard 
layout. You can first perform a check to see if the ctrl key is pressed, if 
this is the case then interrupt the speech. This should obviously be a key 
pressed rather than a key down check, so that it only reports true again if 
the user releases the key and then pushes it down once more. Then you can 
check if the w key is pressed, and if this is the case check if the ctrl key 
is down. This is what I do in my upcoming game to solve this issue and it 
works very well. Just make strategic use of key down versus key pressed and 
there won't be a problem. What will end up happening, of course, is that 
speech is first interrupted when the control key is pressed but then 
immediately restarted again if w is pressed and control is still down. 
However speech won't be interrupted again on the next loop iteration because 
control will just be down, but not newly pressed. similarly the status 
command won't be restarted over and over again because w has not been newly 
pressed either. Using a key pressed rather than a key down check would also 
solve the slight quirk where holding down one of the number keys starts a 
violent stutter of the weapon name as it gets retriggered on every single 
loop iteration.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA


Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] games on a business PC - Re: The importance ofpatronage

2011-04-29 Thread shaun everiss
Well its sad that all the good people that actually knew what they 
were doing and that cared have gone.
The admin I knew at the educational instatution has left due to 
budget cuts, he had his own business anyway.
The computer and carriers advisers that had creative minds and ideas 
and really made the organisation I had actually run over the poor 
blind aspect and become more normal left, or got premoted.

Now we have organisations for the poor blind.
Its not their fult that its all for poor and super poor blind per say 
unless they are like well just like it.
But I am sad all the good people are gone, even the coms person that 
got my phone has gone away and the new one runs by procedure only.


Basically everything is done as is with no modification.
Basically the poor blind get what they get because thats whats on paper.
This may sound harsh but whatever has changed the good people that 
can think outside the square have no wish to work in these places 
though there is preasure and loads of burnout at least in some places.
ANd before I get flamed to a crisp, I tried both ways once with 
creative people when they were still there and the second with the 
hum drum people.

Its why I don't consolt the orgs, by the book and always by the book.
Worse, I know most of it, because I have read the book basically verbatum.
Guidelines for the poor blind to be adjusted for whatever is needed.
Now its like robots reading procedures and executing them.
And I am sad that most won't know or give a frak about it.
I'm not sure what to do about this but clearly something needs to be 
done somehow and somewhere though after I got robots reading stuff at 
me I have pushed myself mostly out the  loop bar esentual services 
like equipment perchace and library service.

At 05:56 p.m. 29/04/2011, you wrote:

when i did my degree, my student equipment grant did buy me a laptop.

That was the laptop I started playing web rpgs and interactive 
fiction on which taught me a lot about it.


I certainly would've had no compunction about using it for games, 
afterall it wasn't as if they wanted it back ;D.

the laptop which this new one of mine is replacing was actually the 
one bought in 2005 by the equipment grant for my masters.


I wrote all my ma essays on it, and indeed took it to conferences 
which was what it was for, however as everyone will know I also 
played games on it too, right up until the point the headphone 
sockit died over christmas.


ddid I refrain from putting games on it?  heck no! did I work on 
it, yes certainly!


Did I get the state to buy it for me just! to put games on,  
certainly not indeed! however it didn't cost them any extra cash at all.


Actually it's a real shame the chap who sorted out all my equipment 
grants actually died recently.


He was fantastic, and certainly had no objection to people having 
fun with computers,  his view was the option was available to 
sited people so why not, so long as it didn't come out of the budgit.


It's a great shame though sinse I really think he would've approved 
of audio games, not the least because he also sorted out teaching 
and equipment for primary school children, he probably would've 
deffinately approved fof accessible games as a way of learning just 
as Charles said.


I actually think this is an interesting issue, and probably needs a 
place in my phd somewhere sinse it's such a general thought, and one 
of the issues I wish to raise in chapter 4 is the responsability of 
a disabled person to everyone else which certainly covers this fact.


Beware the grue!

Dark.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss

well the cane has limitations.
Using it is not that bad.
Some people are just rood thats all.
Ofcause any big crouds and I can't really use any cane like funding events.
Yes I can use it for so long but after that not a chance.
I don't mind people noticing me being blind.
Mostly its a blessing.
 people move out of my way, they chat to me for a while.
They are friendly towards me.
On the other hand people will critisise me for being blind or think I 
am helpless but at least in new zealand that almost never happens.


At 06:09 p.m. 29/04/2011, you wrote:
I've encountered the atitude that I don't use a cane because it 
shows I'm blind


Actually this came up when i was applying for a guide dog last year 
(I'm stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or 
for appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have to 
be pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid 
falling down a flight of stairs and breaking my nose, and as for 
danger, - well see the above comment!


In terms of other people and taking up more pathway that rather 
confuses me, sinse certainly with the technique I use the cane tip 
is only 2 foot in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth 
than i am who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, 
just of disabled people in general (I think such people would 
complain equally if there was someone in a wheel chair coming down 
the street), but usually such people will get a very sharp answer indeed.


beware the grue!

Dark.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Thomas Ward
Hi,

Besides the fact computers were very expensive in the 80's and 90's PC
Dos and MS Dos really didn't get home users interested in computers.
It actually forced the user to type something, a valid command like
cd docs
rather than just pointing and clicking on it. People are, well, sort
of lazy, and for some people that was too much effort and to much to
remember. IBM did try and resolve this issue starting with PC Dos 5 by
introducing a graphical user interface for Dos called the Dos Shell
that allowed them to point and click on things. However, computers
really didn't become a household item until Windows 3.1 or 3.11 came
out and the price of owning a PC came down in price and you could do a
lot of stuff by point and clicking on buttons, icons, menus, etc. I
admit when I was sighted I prefered a graphical user interface over
Dos too. That's until I lost my sight and the commandline environment
was more friendly, and pointing and clicking was not an option for me.
However, Windows is popular because it makes things easy. You don't
have to think about what your doing and can click on the little trash
can to remove files from the recycle bin, or click on the little
notebook icon to launch Notepad.

Cheers!



On 4/29/11, shaun everiss sm.ever...@gmail.com wrote:
 Well what really saddens me are those that nver started off on a text
 based terminal like dos when they were young.
 If something went wrong you could change a file, reinstall part or
 all of the system including system files only, and other modules.
 The registry is heaven and hell.
 Its heaven because everything is in one place.
 Its hell for the same reason.
 If something dies chances are your os has had it.
 Basically in the old days well forget with windows.
 If something screws up and usually its quite big, reformatting will fix
 things.
 However its all it will do.
 You can't easily recover bits and pieces like you used to.
 And most don't even know what the command console is these days.
 They just run their systems.
 If it breaks, put in a disk, and reformat and the problem goes away.
 Fine, but no one is learning.
 Unless you do linux or take a course or both unless you were born in
 the early 90s like me or earlier you won't be able to handle things.
 In some ways I prefured a more modular approach to the system like
 dos though simple it never really crashed self.
 If the configs crashed you could skip it and clear it.
 Ofcause security wise with everything in the same place and all those
 linked libraries well thats another thing.
 ANd registry language is like an os in itself.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss

Well I have changed since then.
Don't think I would play the lazy card unless I was really tired, but 
then I know better now.

At 06:22 p.m. 29/04/2011, you wrote:
That's really quite bad Sean, and also probably not ultimately in 
your best interests, sinse I've found if you show yourself to be 
incapable people will (understandably), treat you as such, give no 
weight to your opinions, and not really reguard you as a person.


last night I was at a lecture in the department and afterwards I 
went for a drink with people.


yes, if i'd played the pathetic card I probably could've got someone 
to get me a chair, and probably a drink too,  but would they 
have taken any comments I had on the paper seriously?



hell no!

Beware the grue!

Dark.

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
Off hand, what about the `/~ key for interrupt - unless you've already got 
it mapped to something else?


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used 
to them as function or control commands,  though I'm not %100 tied to 
this and could move over to using shift of course.


Given the choice though I do have a miner preference for another key to 
interupt speech and cutscenes.


i'd personally suggest either space bar or one of the f keys.

i would suggest escape sinse it's often a common key for interupting 
document read or aborting other functions in a screen reader, but obviously 
that is used for exiting the game.


That would be my preference, space bar or another f key for interupt rather 
than moving the ctrl modifyer, though if it gets done that way I'm not going 
to go ballistic.


Beware the Grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

---
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss

I got this from an hj interview cast released.
All the big projects are mentioned the smaller ones were mentioned as 
not being that good.
I wander if there is or should be a history of screenreaders since 
noone really knows what came first.

jaws was the first big reader.
But all the smaller ones are  forgotten.
keynote was the only reader for dos, mastertouch was big.
But the rest I never heard about.
At 11:06 p.m. 29/04/2011, you wrote:

Hi Shaun,

Oh, was it now? I hate to burst your bubble, but Jaws was not the
first screen reader. Just the only one to gain national attention and
claimed they were the first and only one for the blind. this is
exactly the kind of ignorance BSVI and other agencies promote.

For instance, when Windows 3.0/3.1 came out Slimware managed to put
out Windowbridge before Jaws For Windows did. However, the state
agencies were still buying Jaws for Dos since apparently ASAP,
Vocal-Eyes, Dosbridge, etc didn't matter. When Jaws for Windows came
out the state agencies rushed to snap it up even though there was
another screen reader available for Windows at that time which was a
good year or two further along in development.. If we go back to dos
we can see similar things. There were other solutions available before
Jaws for Dos, but it really was the best speech access solution at the
time and that's why BSVI switched  and other agencies started buying
it. That's not true any more though.

To give you an example of what I mean. Before I lost my vision I can
remember using an Apple II-E with an Echovox which was out before
Jaws. Granted the thing was a piece of crap, I'm not denying that, but
the fact still remains speech access for the blind was there years
before JFD was on the scene so to speak.

On 4/29/11, shaun everiss sm.ever...@gmail.com wrote:
 well It was for a while.
 Just like norton was the best software.
 But it all went down hill sort of.
 No one is the best now in this reguard.
 all readers have the same features.
 jaws has been round the longest and is recognised and recomended by
 most orgs and others as the standard which it is because it was the first.
 I should mention that I am extremely bias having only met about 3
 others like myself in my life well 5.
 All of these bar 1 were in not the best situations.
 Though its fair to say the org I run with is still quite good, it has
 shifted some what from the old days but then everything has to shift
 and I can't really blame it.
 Its still not like the rnib but then its all  opinion and I have
 never got anything from them bar books.
 I have just had bad experiencees with various agencies in the past so
 I am more to the against point of view than for.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss

well a game like that would rock.
I wouldn't mind something like that.
At 11:17 p.m. 29/04/2011, you wrote:
Heck, I remember amigar workbench came with it's own tts and voice 
back in the very early 90's, and often this was used by amigar 
developers to add a litle extra atmosphere to their games.


there was for instance a public domain space war game called war, 
which mixed real time spaceship flying stratogy when you fought the 
enemy, with economic resource management and a litle military map 
stratogy thrown in.


Actually it was quite cool spending money on developing your fleet 
than physically flying it into battle and dodging your opponents 
fire,  it'd probably make a pretty cool audiogame.


The thing that always amused me though, was that all text messages 
and turn reports were spoken by the very sarcastic, and not good 
quality amigar work bench tts voice.


It was actually rather amusing when playing against the computer and 
you got an emotionless voice saying the human fleet has been 
destroyed,  I am so sad I think I will commit suicide


or I think your joystick is made of concrete as well as lots of 
other amusing commentss, --- -actually the badness of the synth 
voice made them funnier.


Anyway, that game must've been around 1991 or 92, but the screen 
reading tech was there.


About Hal's Early history and when versions came out i really don't 
know, sinse I first used a laptop with hal 3.1 and windows 3 in 
about 1994 at school at the age of 12, but obviously sinse that was 
Hal version 3, there were previous ones.


In fact dolphin are celibrating their 25th aniversary at the moment 
so presumably they started in 1986!


Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:06 PM
Subject: Re: [Audyssey] The importance of patronage



Hi Shaun,

Oh, was it now? I hate to burst your bubble, but Jaws was not the
first screen reader. Just the only one to gain national attention and
claimed they were the first and only one for the blind. this is
exactly the kind of ignorance BSVI and other agencies promote.

For instance, when Windows 3.0/3.1 came out Slimware managed to put
out Windowbridge before Jaws For Windows did. However, the state
agencies were still buying Jaws for Dos since apparently ASAP,
Vocal-Eyes, Dosbridge, etc didn't matter. When Jaws for Windows came
out the state agencies rushed to snap it up even though there was
another screen reader available for Windows at that time which was a
good year or two further along in development.. If we go back to dos
we can see similar things. There were other solutions available before
Jaws for Dos, but it really was the best speech access solution at the
time and that's why BSVI switched  and other agencies started buying
it. That's not true any more though.

To give you an example of what I mean. Before I lost my vision I can
remember using an Apple II-E with an Echovox which was out before
Jaws. Granted the thing was a piece of crap, I'm not denying that, but
the fact still remains speech access for the blind was there years
before JFD was on the scene so to speak.

On 4/29/11, shaun everiss sm.ever...@gmail.com wrote:

well It was for a while.
Just like norton was the best software.
But it all went down hill sort of.
No one is the best now in this reguard.
all readers have the same features.
jaws has been round the longest and is recognised and recomended by
most orgs and others as the standard which it is because it was the first.
I should mention that I am extremely bias having only met about 3
others like myself in my life well 5.
All of these bar 1 were in not the best situations.
Though its fair to say the org I run with is still quite good, it has
shifted some what from the old days but then everything has to shift
and I can't really blame it.
Its still not like the rnib but then its all  opinion and I have
never got anything from them bar books.
I have just had bad experiencees with various agencies in the past so
I am more to the against point of view than for.


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If 

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi philip,

Thanks. That's a good suggestion. Although that means a major rewrite
of the G3D input code. At least for Windows. I'm not really willing to
put that many hours into bug fixes right now. As I explained on the
USA Games list I'm looking for quick and simple solutions to bugs so I
can get MOTA 1.0 out of the door. I can worry about rewriting input
handling at some other point. I've already got my hands full
completing the Windows version let alone finish updating the Linux
version of the G3D engine and releasing a cross-platform version of
MOTA.

Cheers!





On 4/29/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 There is a third option, which will let you maintain the current keyboard
 layout. You can first perform a check to see if the ctrl key is pressed, if
 this is the case then interrupt the speech. This should obviously be a key
 pressed rather than a key down check, so that it only reports true again if
 the user releases the key and then pushes it down once more. Then you can
 check if the w key is pressed, and if this is the case check if the ctrl key
 is down. This is what I do in my upcoming game to solve this issue and it
 works very well. Just make strategic use of key down versus key pressed and
 there won't be a problem. What will end up happening, of course, is that
 speech is first interrupted when the control key is pressed but then
 immediately restarted again if w is pressed and control is still down.
 However speech won't be interrupted again on the next loop iteration because
 control will just be down, but not newly pressed. similarly the status
 command won't be restarted over and over again because w has not been newly
 pressed either. Using a key pressed rather than a key down check would also
 solve the slight quirk where holding down one of the number keys starts a
 violent stutter of the weapon name as it gets retriggered on every single
 loop iteration.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi,

Well, using the spacebar in this case is not a good idea. That' is of
course the fire key. Although, I love your suggestion to use the
escape key. I can always remap quit game to q. That might throw a few
people at first, but I can think of a number of games where q brings
up a quit prompt. Still I'll see what everyone else has to say first.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:
 I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used
 to them as function or control commands,  though I'm not %100 tied to
 this and could move over to using shift of course.

 Given the choice though I do have a miner preference for another key to
 interupt speech and cutscenes.

 i'd personally suggest either space bar or one of the f keys.

 i would suggest escape sinse it's often a common key for interupting
 document read or aborting other functions in a screen reader, but obviously
 that is used for exiting the game.

 That would be my preference, space bar or another f key for interupt rather
 than moving the ctrl modifyer, though if it gets done that way I'm not going
 to go ballistic.

 Beware the Grue!

 dark.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread dark

Interestingly enough this came up recently.

my mum asked someone she knows a computer related question of how to setup 
an E-mail account, on the basis that this person always uses her pc for 
chatting on msn and buying stuff online so she should know.


the friend knew nothing because all she knew how to do was open something by 
point and click and type in the boxes.


While I was a litle too young to get into command line options, after it was 
proved to me that computers could do more than just word process and could 
be fun, I actually started trying stuff out just to see what certain items 
and such did, as well as trying Hal commands.


while I'd not claime to be a wizard at these things, i do at least know 
enough to for instance try a couple of things if something goes wrong and be 
able to fix basic problems now and again,  such as the other day when my 
laptop decided to mute itself.


This however does not seem to be the norm at all, people don't evenseem to 
know what certin things are called or where they are and the same goes for 
training.


It really bothers me that when my mum was taught it skills, she was taught 
just to open ms word.


She actually didn't even know what a folder was and that my documents was a 
folder in windows, rather she thought she could only get there by using 
word.


This got even worse when she wanted to start using a digital camera and 
storing pictures on her hard drive sinse she had no idea about basic file 
moving skills at all as all she'd been taught to do was open word,  none 
of actually what was going on undernieth.


On one ocasion on the phone to bt who provide my internet, when trying to 
fix connection problems, they were telling me to click on a certain icon.


i asked if they meant network connections, and they didn't know, sinse they 
didn't know what the icon was called only what it did, much less that there 
are other ways to getting to that particular page of settings than clicking 
the desktop icon.


A shame really, especially when things go wrong.

Beware the grue!

dark. 



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Re: [Audyssey] Playroom?

2011-04-29 Thread Jorge Gonçalves

Yes you can just change language in the main menu!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:56 AM, william lomas wrote:

as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:


Hi I've been away on holiday in Abu Dabhi so have missed the first email about 
this thread, what is this game about?  Thanks from Lori
- Original Message - From: Harmony Neilharmon...@googlemail.com
To: 'Gamers Discussion list'gamers@audyssey.org
Sent: Thursday, April 28, 2011 9:43 PM
Subject: Re: [Audyssey] Playroom?



I don't have the URL, but I can send the English installer if you like in a
private e-mail, or even better, I think its on my public dropbox thing, so I
can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall

Hi Thomas,

I am not part of the USA Games mailing list so didn't see that message, I 
only saw this request for suggestions and figured I'd throw my own in with 
the rest. Smile.


Of course I don't know how your code is structured so my comments may be 
completely off, but it is actually very simple to put a key pressed function 
into place on top of key down. You just have a separate array with all keys, 
where each array entry corresponds to a state of the key. In my 
implementation 0 means not down before, 1 means just pushed down and 2 means 
already down. So when key_pressed is called in BGT, for instance, it simply 
calls key_down and updates the state in the second array accordingly. Again, 
of course I have no clue how your code is structure so if this suggestion 
still would require major rewriting, just ignore it and change the keyboard 
layout based on what you feel is best and what other people on the list may 
want.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 2:05 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA


Hi philip,

Thanks. That's a good suggestion. Although that means a major rewrite
of the G3D input code. At least for Windows. I'm not really willing to
put that many hours into bug fixes right now. As I explained on the
USA Games list I'm looking for quick and simple solutions to bugs so I
can get MOTA 1.0 out of the door. I can worry about rewriting input
handling at some other point. I've already got my hands full
completing the Windows version let alone finish updating the Linux
version of the G3D engine and releasing a cross-platform version of
MOTA.

Cheers!





On 4/29/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

There is a third option, which will let you maintain the current keyboard
layout. You can first perform a check to see if the ctrl key is pressed, 
if

this is the case then interrupt the speech. This should obviously be a key
pressed rather than a key down check, so that it only reports true again 
if

the user releases the key and then pushes it down once more. Then you can
check if the w key is pressed, and if this is the case check if the ctrl 
key

is down. This is what I do in my upcoming game to solve this issue and it
works very well. Just make strategic use of key down versus key pressed 
and

there won't be a problem. What will end up happening, of course, is that
speech is first interrupted when the control key is pressed but then
immediately restarted again if w is pressed and control is still down.
However speech won't be interrupted again on the next loop iteration 
because

control will just be down, but not newly pressed. similarly the status
command won't be restarted over and over again because w has not been 
newly
pressed either. Using a key pressed rather than a key down check would 
also

solve the slight quirk where holding down one of the number keys starts a
violent stutter of the weapon name as it gets retriggered on every single
loop iteration.

Kind regards,

Philip Bennefall 



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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi,

Currently I have it mapped to control since that's usually what screen
readers use to silence speech. Thing is I've got this little technical
quark where it shuts up any status command asigned to any
control+letter combo. Reasigning it to something else is the obvious
solution for that problem, but there is no key that stands out in my
mind as an obvious alternative. Dark suggested the escape key which
means remapping exit/quit to q and shuffling things slightly.

On 4/29/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Off hand, what about the `/~ key for interrupt - unless you've already got
 it mapped to something else?

 Stay well

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Philip,

Thanks. I'll keep that in mind.I'm definitely looking for a more
effective way to handle this as I've never quite got the hang of
DirectInput's keyboard handling. I've found SDL much more easy to do
what I want to do as its much more self-explanitory and simple.

On 4/29/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 I am not part of the USA Games mailing list so didn't see that message, I
 only saw this request for suggestions and figured I'd throw my own in with
 the rest. Smile.

 Of course I don't know how your code is structured so my comments may be
 completely off, but it is actually very simple to put a key pressed function
 into place on top of key down. You just have a separate array with all keys,
 where each array entry corresponds to a state of the key. In my
 implementation 0 means not down before, 1 means just pushed down and 2 means
 already down. So when key_pressed is called in BGT, for instance, it simply
 calls key_down and updates the state in the second array accordingly. Again,
 of course I have no clue how your code is structure so if this suggestion
 still would require major rewriting, just ignore it and change the keyboard
 layout based on what you feel is best and what other people on the list may
 want.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Playroom?

2011-04-29 Thread Harmony Neil
All right. The public link is below.
http://dl.dropbox.com/u/4231099/quentinc-playroom-install.exe

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 22:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

Better post it for anyone who might want it.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 28, 2011 11:43 PM
Subject: Re: [Audyssey] Playroom?


I don't have the URL, but I can send the English installer if you like in a
 private e-mail, or even better, I think its on my public dropbox thing, so

 I
 can just post the link up here for those who want it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?

 Hi,

 Is that a site?

 If it is, can someone write the address please?

 Cheers,

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Harmony Neil
Know what you mean. I used to install games on the college computers when I
was still there, even though I'd already heard that playing games was
forbidden in the library. No one took them off though, which was kind of
cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 28 April 2011 23:16
To: Gamers Discussion list
Subject: Re: [Audyssey] The importance of patronage

Hi Jim,

Interesting. That could always be. Perhaps some rehab counselors have
some opinion that their clients should not put games on their
machines. That's an attitude that is rediculous since they aren't
hurting anything by being there, and as has been stated that doesn't
stop the client from scanning books, using Office, or anything else
that needs to get done for college, work, etc.

Of course, if my counselor had told me something like that I'd have
gone and done it anyway. My opinion use to be rules are made for
breaking, and I broke a lot of them growing up. Lol!

On 4/28/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I have talked with people who told me that they had been told that since
 BSVI bought their computer that they were not allowed to put games on it.
 So it may not be the individuals but some of the rehab people telling them
 such things.  But I do know of other rehab councilors that put my games on
 the clients computers.

 BFN

  Jim

 Don't ever argue with an idiot; people watching may not be able to tell
the
 difference.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] No fighting games.

2011-04-29 Thread burakyuksek

Ah,
Super egg hunt or the great toy robbary.
saygilar sevgiler.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 12:38 AM
Subject: Re: [Audyssey] No fighting games.



How about l-works's super egg hunt.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 25, 2011 11:41 AM
Subject: Re: [Audyssey] No fighting games.



Hi Imbar,

Actually, you misunderstood my comments about Srith. The game I was
talking about Sryth, always did have some fighting/combat in it, but
there was a lot of exploration as well to make up for the violence and
combat. However, the most recent additions to the game are almost
exclusively combat/fighting oriented with very little to do with any
exploration or puzzle solving. This is what I don't like about the
recent versions of the game.

Anyway, if you want some games that don't have a lot of violence in
them you might want to try Packman Talks and Sarah and the Castle of
Witchcraft and Wizardry by PCS Games. PCS Games also has a game called
Super Dog's Bone Hunt. All of these games seemed to be aimed towards
children to young adult without hacking, slashing, or shooting your
way through the games. In Packman you mainly have to avoid the ghosts,
and in Sarah you can stun but not kill the ghosts with Sarah's magic
wand. I think this might be something you are looking for.

Cheers!

On 4/25/11, Imbar Golt im...@netvision.net.il wrote:

Hi,

Are there any action or adventure games without fighting?  I am asking
following Thomas's comments about a game that used to be without combat 
and

now is getting more and more violent.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] how to stop the whining: was Re: Derek the Claric

2011-04-29 Thread burakyuksek

Is it extent or something like that?
saygilar sevgiler.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 26, 2011 1:53 AM
Subject: [Audyssey] how to stop the whining: was Re: Derek the Claric


Well, you know how to stop all that whining and complaining?  Simple. 
Just abandon your game.  Then you'll hear how great and wonderful it is. 
As much as I like Self District for example, it's nothing compared to 
current projects such as MOTA or even Battle Zone--but since it's gone 
people want it bad.  I remember the big deal people were making about 
Science Invasion. Then I played it and thought how much better that new 
game is--can't remember its name, but it has a dog that can guide you to 
different places, and everything is round--and no doors.  You don't hear 
that game mentioned on list hardly at all--people too busy praising and 
looking for Science Invasion.
Of course, I'm not really suggestion that developers abandon their games, 
I'm just being sarcastic.  Have to point that out though or we'll hear 
complaints about this post.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 9:19 PM
Subject: Re: [Audyssey] Derek the Claric


I had no trouble at all.  I'm so tired of everybody whining and 
complaining like babies on this list.  People go to lots of trouble to 
create games and all everyone on here does id complain and whine and gripe 
about this and that.  Nobody is ever happy.


Just for you game developers out there, I say keep up the great work and 
just ignore all the babies and whiners.


Angela


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 23, 2011 1:27 PM
Subject: Re: [Audyssey] Derek the Claric



I aggree. I use to have an acount on 4 shared and I hated it.

- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 23, 2011 1:26 PM
Subject: Re: [Audyssey] Derek the Claric


This game really needs a better download site. IT took me for ever to 
find

the download link and I almost gave up.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Phil Vlasak
Sent: Saturday, April 23, 2011 8:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Derek the Claric

Hi Folks,
Searching the forum for a game that is miss-spelled is no fun.
it is,
Airik the Cleric,

It also has a home page at,
http://pawlosoft.webs.com/airikthecleric.htm
Home of Airik the Cleric, the Demo version.
A new Audio Adventure game series! Featuring an all new real-time 
navigation

and platforming system.
As Airik, you can collect treasures, fight enemies and earn abilities.
The game is entirely self read, and the characters are easily 
identifiable.
This game is one hundred percent accessible to visually impaired 
gamers.
The game allows visually impaired gamers the chance to play closely to 
the
elements of a 3D platform game with the four way navigation of a 
classic

RPG.
Airik is a young Cleric Apprentice. He lives in a small village on the
outskirts of the great Sky Kingdom.
He wishes more than anything to become a real Cleric. With the help of 
his
robot friend Scout, Airik must fight off a group of mysterious 
adversaries

and reclaim the items which they stole.
Only Airik can save the people from the darkness that has befallen them 
and

unearth the reason why it must be him.
Is there any hope? Perhaps, if Airik can find a way to keep Scout from
opening his big mouth and talking up a storm at every corner.


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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Kai

Greetings Thomas.

You might consider assigning the grave accent to interrupt speech. It's a 
key that's rarely used in games, and has the merit of being near your 
operating hand, and is readily accessible.


The grave accent key, for example, is at the left-hand corner of most 
keyboards, clearly delineated from the escape key. It's also not that far of 
a reach from the control key, so you could still keep your thumb on the 
control or shift key while reaching up to silence speech.


Jacob suggested using the slash, but that one is surrounded by a multitude 
of keys, making it less accessible (even for the right hand.


Kai


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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Lori Duncan
Hi Tom I'd go for the first option, the control key seems to be a universil 
shut-up key for speach in both windows and audio games, so it might be 
easier for people if it's kept like that.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Thomas Ward
HI Dark,

As someone who does tech support for a living I can say I've been
their done that. I hate to sound critical or negative about my clients
as they pay me to help them with things, but your points are very
valid ones. Since the introduction of graphical operating systems like
Windows the general skill level of the average user is abismal. they
don't know what something is called half the time and only know how to
get their by clicking on a certain icon, and you have to describe it
to them. Which of course changes from version to version of Windows
and desktop theme to desktop theme. So its pretty hard for me as a
blind user who can't see all that eye candy to help them. I usually
have to make them read the text on the icon so they click on the right
thing.

Usually, as you pointed out, it is basic things like dragging and
dropping files, cutting and pasting documents from folder to folder,
that these people lack. I think in many cases they just purchased
their computer from Wal-Mart, Best Buy, Office Max, whatever turned it
on and started pointing and clicking without any idea what in Hades
they were doing. So as a result of any kind of training they just
never figured out that the way they are using their computer is pretty
limited and amateurish. Unlike Dos where you had to read a starters
manual to do anything Windows lets them feel like they are doing
something by clicking on icons and getting immediate results.

What's this little notepad icon do? Oh, I can write text here. What's
this little picture of a music cd do? Oh, I can play music cds with
this program. What's this picture of a deck of cards do? Oh, its a
game of Solitaire. That's how they find things out, and its limited as
it doesn't really tell them how their computer works or gives them any
real experience using all its  functionality.

Cheers!






On 4/29/11, dark d...@xgam.org wrote:
 Interestingly enough this came up recently.

 my mum asked someone she knows a computer related question of how to setup
 an E-mail account, on the basis that this person always uses her pc for
 chatting on msn and buying stuff online so she should know.

 the friend knew nothing because all she knew how to do was open something by
 point and click and type in the boxes.

 While I was a litle too young to get into command line options, after it was
 proved to me that computers could do more than just word process and could
 be fun, I actually started trying stuff out just to see what certain items
 and such did, as well as trying Hal commands.

 while I'd not claime to be a wizard at these things, i do at least know
 enough to for instance try a couple of things if something goes wrong and be
 able to fix basic problems now and again,  such as the other day when my
 laptop decided to mute itself.

 This however does not seem to be the norm at all, people don't evenseem to
 know what certin things are called or where they are and the same goes for
 training.

 It really bothers me that when my mum was taught it skills, she was taught
 just to open ms word.

 She actually didn't even know what a folder was and that my documents was a
 folder in windows, rather she thought she could only get there by using
 word.

 This got even worse when she wanted to start using a digital camera and
 storing pictures on her hard drive sinse she had no idea about basic file
 moving skills at all as all she'd been taught to do was open word,  none
 of actually what was going on undernieth.

 On one ocasion on the phone to bt who provide my internet, when trying to
 fix connection problems, they were telling me to click on a certain icon.

 i asked if they meant network connections, and they didn't know, sinse they
 didn't know what the icon was called only what it did, much less that there
 are other ways to getting to that particular page of settings than clicking
 the desktop icon.

 A shame really, especially when things go wrong.

 Beware the grue!

 dark.

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Re: [Audyssey] Playroom?

2011-04-29 Thread Mike Maslo
I cannot connect to this game. I registered but now cannot connect. Any
ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Friday, April 29, 2011 4:56 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:

 Hi I've been away on holiday in Abu Dabhi so have missed the first email
about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like in
a
 private e-mail, or even better, I think its on my public dropbox thing,
so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Bryan Peterson

I seem to remember the original Prince of Persia was one such game.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 6:10 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Hi,

Well, using the spacebar in this case is not a good idea. That' is of
course the fire key. Although, I love your suggestion to use the
escape key. I can always remap quit game to q. That might throw a few
people at first, but I can think of a number of games where q brings
up a quit prompt. Still I'll see what everyone else has to say first.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally 
used

to them as function or control commands,  though I'm not %100 tied to
this and could move over to using shift of course.

Given the choice though I do have a miner preference for another key to
interupt speech and cutscenes.

i'd personally suggest either space bar or one of the f keys.

i would suggest escape sinse it's often a common key for interupting
document read or aborting other functions in a screen reader, but 
obviously

that is used for exiting the game.

That would be my preference, space bar or another f key for interupt 
rather
than moving the ctrl modifyer, though if it gets done that way I'm not 
going

to go ballistic.

Beware the Grue!

dark.


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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Bryan,

Yeah, it was. Many of the classic Dos games used q for quit. Many
Linux games use q or control+q for quit so there is certainly plenty
of history for using that as a quit key.

On 4/29/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I seem to remember the original Prince of Persia was one such game.
 We are the Knights who say...Ni!

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Re: [Audyssey] No fighting games.

2011-04-29 Thread Thomas Ward
Hi Bryan,

Hmm...Well, as soon as I have a little free spending cash I'll see
about renewing my Sryth subscription. At least its Linux compatible.
Grin.

Cheers!


On 4/26/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Yeah. I can understand that. But the Mad's probably the most enjoyable
 adventure I've played. It includes its fair share of fighting but the
 puzzles are quite enjoyable.
 We are the Knights who say...Ni!

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Re: [Audyssey] Playroom?

2011-04-29 Thread Brandon Misch
no idea. had to create another account just to connect. 

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
 ---
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Charles Rivard
That's right on both cases.  People could go in and use their computers.  I 
think there were 8 of them.  And, yes, it was insane.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:45 AM
Subject: Re: [Audyssey] The importance of patronage


Yet the center was open pon saturdays and people came to use their 
computers there?  very insane!


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 2:36 AM
Subject: Re: [Audyssey] The importance of patronage


I was asked to try to get some blind people who frequently visited a 
center for the blind interested in audio games.  I agreed.  So I took some 
games, copied onto a CD, to the center and was going to install them onto 
their computers that the people were allowed to use during the week and on 
Saturdays.  I was told that I could not do that because these were 
computers for business! use! only!  I asked how these people are going to 
get interested in games that they cannot try out?  The answer was, Well, 
don't you have them on your computer?  You could bring your computer here, 
play the games while explaining what you're doing, then invite them to 
your house instead of having them come here on a Saturday, couldn't you? 
My answer, in great disgust, was a flat! out! no!  It really made me 
disgusted, because the man that ran the center was totally blind himself. 
He would not install any games on his computer, either, because it, too 
was supposedly for business only.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, April 28, 2011 4:44 PM
Subject: Re: [Audyssey] The importance of patronage



Hi Thomas,

I have talked with people who told me that they had been told that since 
BSVI bought their computer that they were not allowed to put games on 
it. So it may not be the individuals but some of the rehab people 
telling them such things.  But I do know of other rehab councilors that 
put my games on the clients computers.


BFN

Jim

Don't ever argue with an idiot; people watching may not be able to tell 
the difference.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
I only actually meant the same key you just suggested, but since it's either 
the ` or the ~ key depending on your use of it (shift key changes it off 
hand) that's why I put a slash inbetween the two possible names for it - 
didn't think of what I was thereby suggesting...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 2:28 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Greetings Thomas.

You might consider assigning the grave accent to interrupt speech. It's a 
key that's rarely used in games, and has the merit of being near your 
operating hand, and is readily accessible.


The grave accent key, for example, is at the left-hand corner of most 
keyboards, clearly delineated from the escape key. It's also not that far 
of a reach from the control key, so you could still keep your thumb on the 
control or shift key while reaching up to silence speech.


Jacob suggested using the slash, but that one is surrounded by a multitude 
of keys, making it less accessible (even for the right hand.


Kai


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[Audyssey] don't draw attention? Sheesh! - Re: The importance of patronage

2011-04-29 Thread Charles Rivard
I have known people that would not use a cane or a dog because it made them, 
heh heh heh, look blind?  One of them used to walk past a gas station on a 
regular basis, and he got a bit side tracked one day and fell into a grease 
pit.  A guy came running out of the station yelling, Hey!  Are you OK? 
After being assured that he was, the guy then asked, Why the heck, although 
he used another word, don't you use a dog or a cane?  The guy told him that 
it would draw attention to the fact that he was blind.  The response?  Oh. 
In that case, are you bombed?  What are you doing in that grease pit?  What 
are you, blind or something?  To me, these kind of people should receive a 
Darwin award after their importance of appearance has killed them.  I'm not 
ashamed of my blindness.  The fact is, I'm blind.  I'm mobile.  That's what 
Carolina's for.  She's a good German Shepherd Guide Dog.  I don't care if 
people notice that I'm blind, because it's a fact.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:09 AM
Subject: Re: [Audyssey] The importance of patronage


I've encountered the atitude that I don't use a cane because it shows I'm 
blind


Actually this came up when i was applying for a guide dog last year (I'm 
stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or for 
appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have to be 
pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid falling down 
a flight of stairs and breaking my nose, and as for danger, - well see 
the above comment!


In terms of other people and taking up more pathway that rather confuses 
me, sinse certainly with the technique I use the cane tip is only 2 foot 
in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth than i am 
who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, just of 
disabled people in general (I think such people would complain equally if 
there was someone in a wheel chair coming down the street), but usually 
such people will get a very sharp answer indeed.


beware the grue!



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Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance ofpatronage

2011-04-29 Thread Bryan Peterson
Ah yes, the Darwin awards. Those who improve our gene pool by removing 
themselves from it.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 7:12 AM
Subject: [Audyssey] don't draw attention? Sheesh! - Re: The importance 
ofpatronage



I have known people that would not use a cane or a dog because it made 
them, heh heh heh, look blind?  One of them used to walk past a gas station 
on a regular basis, and he got a bit side tracked one day and fell into a 
grease pit.  A guy came running out of the station yelling, Hey!  Are you 
OK? After being assured that he was, the guy then asked, Why the heck, 
although he used another word, don't you use a dog or a cane?  The guy 
told him that it would draw attention to the fact that he was blind.  The 
response?  Oh. In that case, are you bombed?  What are you doing in that 
grease pit?  What are you, blind or something?  To me, these kind of 
people should receive a Darwin award after their importance of appearance 
has killed them.  I'm not ashamed of my blindness.  The fact is, I'm blind. 
I'm mobile.  That's what Carolina's for.  She's a good German Shepherd 
Guide Dog.  I don't care if people notice that I'm blind, because it's a 
fact.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:09 AM
Subject: Re: [Audyssey] The importance of patronage


I've encountered the atitude that I don't use a cane because it shows 
I'm blind


Actually this came up when i was applying for a guide dog last year (I'm 
stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or for 
appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have to be 
pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid falling 
down a flight of stairs and breaking my nose, and as for danger, -  
well see the above comment!


In terms of other people and taking up more pathway that rather confuses 
me, sinse certainly with the technique I use the cane tip is only 2 foot 
in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth than i 
am who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, just 
of disabled people in general (I think such people would complain equally 
if there was someone in a wheel chair coming down the street), but 
usually such people will get a very sharp answer indeed.


beware the grue!



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Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance of patronage

2011-04-29 Thread Ian McNamara
Hi exactly i agree with you on that one. at the end of the day if you need a 
aid weather it is a cane or a dog and it gives you mobility then you should use 
it to it's potential.

if your blind you need something to help you get around not using a cane or a 
dog is just putting your self in a more vonrable possission.

Ian McNamara
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Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance ofpatronage

2011-04-29 Thread Jacob Kruger
I'm one of those who also refuses to try hide it as such - I won't 
necessarily wear it in public, except to the right type of fancy dress 
party, but since my primary cane is electric blue, I have a matching darth 
vader helmet, after quite a few kids kept asking where I got the light saber 
from, and I also have braille tattoos on forearms, which is partly a 
statement, but also lets me actually show sighties what braille looks like.


The other joke relating to the blue cane, and the helmet is my version of 
the well known darth vader statement (Luke, I am your father):

Look, I can see no farther!

I am who I am - take it or leave me the heck alone! smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 3:12 PM
Subject: [Audyssey] don't draw attention? Sheesh! - Re: The importance 
ofpatronage



I have known people that would not use a cane or a dog because it made 
them, heh heh heh, look blind?  One of them used to walk past a gas station 
on a regular basis, and he got a bit side tracked one day and fell into a 
grease pit.  A guy came running out of the station yelling, Hey!  Are you 
OK? After being assured that he was, the guy then asked, Why the heck, 
although he used another word, don't you use a dog or a cane?  The guy 
told him that it would draw attention to the fact that he was blind.  The 
response?  Oh. In that case, are you bombed?  What are you doing in that 
grease pit?  What are you, blind or something?  To me, these kind of 
people should receive a Darwin award after their importance of appearance 
has killed them.  I'm not ashamed of my blindness.  The fact is, I'm blind. 
I'm mobile.  That's what Carolina's for.  She's a good German Shepherd 
Guide Dog.  I don't care if people notice that I'm blind, because it's a 
fact.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:09 AM
Subject: Re: [Audyssey] The importance of patronage


I've encountered the atitude that I don't use a cane because it shows 
I'm blind


Actually this came up when i was applying for a guide dog last year (I'm 
stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or for 
appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have to be 
pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid falling 
down a flight of stairs and breaking my nose, and as for danger, -  
well see the above comment!


In terms of other people and taking up more pathway that rather confuses 
me, sinse certainly with the technique I use the cane tip is only 2 foot 
in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth than i 
am who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, just 
of disabled people in general (I think such people would complain equally 
if there was someone in a wheel chair coming down the street), but 
usually such people will get a very sharp answer indeed.


beware the grue!



---
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Phil Vlasak

Hi Thomas,
I also prefer escape to silence speech, and q to quit.
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 8:50 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Hi Bryan,

Yeah, it was. Many of the classic Dos games used q for quit. Many
Linux games use q or control+q for quit so there is certainly plenty
of history for using that as a quit key.

On 4/29/11, Bryan Peterson bpeterson2...@cableone.net wrote:

I seem to remember the original Prince of Persia was one such game.
We are the Knights who say...Ni!


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1321 / Virus Database: 1500/3604 - Release Date: 04/29/11




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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Pitermach

hi thomas,
I have read through this thread and I personally wouldn't use the slash or 
grave key to interrupt speech. Escape, however, would be ok. Another option 
would be alt, that's what sound rts uses and you can get used to it quickly 
enough.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Charles Rivard
I like the idea of using the escape key to interrupt speech.  To quit the 
game, using the q makes sense.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 7:10 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Hi,

Well, using the spacebar in this case is not a good idea. That' is of
course the fire key. Although, I love your suggestion to use the
escape key. I can always remap quit game to q. That might throw a few
people at first, but I can think of a number of games where q brings
up a quit prompt. Still I'll see what everyone else has to say first.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally 
used

to them as function or control commands,  though I'm not %100 tied to
this and could move over to using shift of course.

Given the choice though I do have a miner preference for another key to
interupt speech and cutscenes.

i'd personally suggest either space bar or one of the f keys.

i would suggest escape sinse it's often a common key for interupting
document read or aborting other functions in a screen reader, but 
obviously

that is used for exiting the game.

That would be my preference, space bar or another f key for interupt 
rather
than moving the ctrl modifyer, though if it gets done that way I'm not 
going

to go ballistic.

Beware the Grue!

dark.


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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Trouble
You just hit on the number one way Microsoft got so big with the pc. 
They made it moron proof by just click.
I am currently training someone with sight on the computer. They are 
not doing to bad. I did get them to start thinking that just because 
the info shows up on the browser it is still not on the computer. Now 
if I could only get this mouser not to be so right click happy.


At 08:38 AM 4/29/2011, you wrote:

HI Dark,

As someone who does tech support for a living I can say I've been
their done that. I hate to sound critical or negative about my clients
as they pay me to help them with things, but your points are very
valid ones. Since the introduction of graphical operating systems like
Windows the general skill level of the average user is abismal. they
don't know what something is called half the time and only know how to
get their by clicking on a certain icon, and you have to describe it
to them. Which of course changes from version to version of Windows
and desktop theme to desktop theme. So its pretty hard for me as a
blind user who can't see all that eye candy to help them. I usually
have to make them read the text on the icon so they click on the right
thing.

Usually, as you pointed out, it is basic things like dragging and
dropping files, cutting and pasting documents from folder to folder,
that these people lack. I think in many cases they just purchased
their computer from Wal-Mart, Best Buy, Office Max, whatever turned it
on and started pointing and clicking without any idea what in Hades
they were doing. So as a result of any kind of training they just
never figured out that the way they are using their computer is pretty
limited and amateurish. Unlike Dos where you had to read a starters
manual to do anything Windows lets them feel like they are doing
something by clicking on icons and getting immediate results.

What's this little notepad icon do? Oh, I can write text here. What's
this little picture of a music cd do? Oh, I can play music cds with
this program. What's this picture of a deck of cards do? Oh, its a
game of Solitaire. That's how they find things out, and its limited as
it doesn't really tell them how their computer works or gives them any
real experience using all its  functionality.

Cheers!






On 4/29/11, dark d...@xgam.org wrote:
 Interestingly enough this came up recently.

 my mum asked someone she knows a computer related question of how to setup
 an E-mail account, on the basis that this person always uses her pc for
 chatting on msn and buying stuff online so she should know.

 the friend knew nothing because all she knew how to do was open 
something by

 point and click and type in the boxes.

 While I was a litle too young to get into command line options, 
after it was

 proved to me that computers could do more than just word process and could
 be fun, I actually started trying stuff out just to see what certain items
 and such did, as well as trying Hal commands.

 while I'd not claime to be a wizard at these things, i do at least know
 enough to for instance try a couple of things if something goes 
wrong and be
 able to fix basic problems now and again,  such as the other 
day when my

 laptop decided to mute itself.

 This however does not seem to be the norm at all, people don't evenseem to
 know what certin things are called or where they are and the same goes for
 training.

 It really bothers me that when my mum was taught it skills, she was taught
 just to open ms word.

 She actually didn't even know what a folder was and that my documents was a
 folder in windows, rather she thought she could only get there by using
 word.

 This got even worse when she wanted to start using a digital camera and
 storing pictures on her hard drive sinse she had no idea about basic file
 moving skills at all as all she'd been taught to do was open 
word,  none

 of actually what was going on undernieth.

 On one ocasion on the phone to bt who provide my internet, when trying to
 fix connection problems, they were telling me to click on a certain icon.

 i asked if they meant network connections, and they didn't know, sinse they
 didn't know what the icon was called only what it did, much less that there
 are other ways to getting to that particular page of settings than clicking
 the desktop icon.

 A shame really, especially when things go wrong.

 Beware the grue!

 dark.

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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown


Re: [Audyssey] Playroom?

2011-04-29 Thread Mike Maslo
I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect. 

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like
in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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All 

Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance of patronage

2011-04-29 Thread Trouble
Even though you have a impairment. Tools made to enhance and make 
life and mobility a little better. Should always be used or your just 
another episode on 1000 ways to die!


At 09:12 AM 4/29/2011, you wrote:
I have known people that would not use a cane or a dog because it 
made them, heh heh heh, look blind?  One of them used to walk past a 
gas station on a regular basis, and he got a bit side tracked one 
day and fell into a grease pit.  A guy came running out of the 
station yelling, Hey!  Are you OK? After being assured that he 
was, the guy then asked, Why the heck, although he used another 
word, don't you use a dog or a cane?  The guy told him that it 
would draw attention to the fact that he was blind.  The 
response?  Oh. In that case, are you bombed?  What are you doing in 
that grease pit?  What are you, blind or something?  To me, these 
kind of people should receive a Darwin award after their importance 
of appearance has killed them.  I'm not ashamed of my 
blindness.  The fact is, I'm blind.  I'm mobile.  That's what 
Carolina's for.  She's a good German Shepherd Guide Dog.  I don't 
care if people notice that I'm blind, because it's a fact.


---
Shepherds are the best beasts!
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:09 AM
Subject: Re: [Audyssey] The importance of patronage


I've encountered the atitude that I don't use a cane because it 
shows I'm blind


Actually this came up when i was applying for a guide dog last year 
(I'm stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or 
for appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have 
to be pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid 
falling down a flight of stairs and breaking my nose, and as for 
danger, - well see the above comment!


In terms of other people and taking up more pathway that rather 
confuses me, sinse certainly with the technique I use the cane tip 
is only 2 foot in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth 
than i am who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, 
just of disabled people in general (I think such people would 
complain equally if there was someone in a wheel chair coming down 
the street), but usually such people will get a very sharp answer indeed.


beware the grue!



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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

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[Audyssey] Moderator: Off Topic Posts

2011-04-29 Thread Thomas Ward
HI all,

Ok, I think its time the moderators step in. I know we all have had
fun talking about this that and the other thing, but really guys
things are starting to get way way off topic. So let's please get back
to gaming and close down all the off topic threads.

Thanks.

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi,

Hmmm...It ssounds like the majority are in favor of using the escape
key. Sounds fair enough to me. That leaves the shift, control, and alt
keys open as modifiers. Which I need all of them for MOTA 3D when I
release that version of the game which also will be using the G3D
engine of course.

On 4/29/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I also prefer escape to silence speech, and q to quit.
 Phil


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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark

Hmmm most cunning!

i wonder if the keypressed vs key down option is what's causing the bouncing 
angela problem when you hold the jump keys?


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 12:37 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Hi Thomas,

There is a third option, which will let you maintain the current keyboard 
layout. You can first perform a check to see if the ctrl key is pressed, 
if this is the case then interrupt the speech. This should obviously be a 
key pressed rather than a key down check, so that it only reports true 
again if the user releases the key and then pushes it down once more. Then 
you can check if the w key is pressed, and if this is the case check if 
the ctrl key is down. This is what I do in my upcoming game to solve this 
issue and it works very well. Just make strategic use of key down versus 
key pressed and there won't be a problem. What will end up happening, of 
course, is that speech is first interrupted when the control key is 
pressed but then immediately restarted again if w is pressed and control 
is still down. However speech won't be interrupted again on the next loop 
iteration because control will just be down, but not newly pressed. 
similarly the status command won't be restarted over and over again 
because w has not been newly pressed either. Using a key pressed rather 
than a key down check would also solve the slight quirk where holding down 
one of the number keys starts a violent stutter of the weapon name as it 
gets retriggered on every single loop iteration.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA


Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Charles Rivard
Disconnect the mouse and put it in a drawer.  Get students to be able to use 
the keyboard.


---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 8:34 AM
Subject: Re: [Audyssey] The importance of patronage


You just hit on the number one way Microsoft got so big with the pc. They 
made it moron proof by just click.
I am currently training someone with sight on the computer. They are not 
doing to bad. I did get them to start thinking that just because the info 
shows up on the browser it is still not on the computer. Now if I could 
only get this mouser not to be so right click happy.


At 08:38 AM 4/29/2011, you wrote:

HI Dark,

As someone who does tech support for a living I can say I've been
their done that. I hate to sound critical or negative about my clients
as they pay me to help them with things, but your points are very
valid ones. Since the introduction of graphical operating systems like
Windows the general skill level of the average user is abismal. they
don't know what something is called half the time and only know how to
get their by clicking on a certain icon, and you have to describe it
to them. Which of course changes from version to version of Windows
and desktop theme to desktop theme. So its pretty hard for me as a
blind user who can't see all that eye candy to help them. I usually
have to make them read the text on the icon so they click on the right
thing.

Usually, as you pointed out, it is basic things like dragging and
dropping files, cutting and pasting documents from folder to folder,
that these people lack. I think in many cases they just purchased
their computer from Wal-Mart, Best Buy, Office Max, whatever turned it
on and started pointing and clicking without any idea what in Hades
they were doing. So as a result of any kind of training they just
never figured out that the way they are using their computer is pretty
limited and amateurish. Unlike Dos where you had to read a starters
manual to do anything Windows lets them feel like they are doing
something by clicking on icons and getting immediate results.

What's this little notepad icon do? Oh, I can write text here. What's
this little picture of a music cd do? Oh, I can play music cds with
this program. What's this picture of a deck of cards do? Oh, its a
game of Solitaire. That's how they find things out, and its limited as
it doesn't really tell them how their computer works or gives them any
real experience using all its  functionality.

Cheers!






On 4/29/11, dark d...@xgam.org wrote:
 Interestingly enough this came up recently.

 my mum asked someone she knows a computer related question of how to 
 setup

 an E-mail account, on the basis that this person always uses her pc for
 chatting on msn and buying stuff online so she should know.

 the friend knew nothing because all she knew how to do was open
something by
 point and click and type in the boxes.

 While I was a litle too young to get into command line options,
after it was
 proved to me that computers could do more than just word process and 
 could
 be fun, I actually started trying stuff out just to see what certain 
 items

 and such did, as well as trying Hal commands.

 while I'd not claime to be a wizard at these things, i do at least know
 enough to for instance try a couple of things if something goes
wrong and be
 able to fix basic problems now and again,  such as the other
day when my
 laptop decided to mute itself.

 This however does not seem to be the norm at all, people don't evenseem 
 to
 know what certin things are called or where they are and the same goes 
 for

 training.

 It really bothers me that when my mum was taught it skills, she was 
 taught

 just to open ms word.

 She actually didn't even know what a folder was and that my documents 
 was a

 folder in windows, rather she thought she could only get there by using
 word.

 This got even worse when she wanted to start using a digital camera and
 storing pictures on her hard drive sinse she had no idea about basic 
 file

 moving skills at all as all she'd been taught to do was open
word,  none
 of actually what was going on undernieth.

 On one ocasion on the phone to bt who provide my internet, when trying 
 to
 fix connection problems, they were telling me to click on a certain 
 icon.


 i asked if they meant network connections, and they didn't know, sinse 
 they
 didn't know what the icon was called only what it did, much less that 
 there
 are other ways to getting to that particular page of settings than 
 clicking

 the desktop icon.

 A shame really, especially when things go wrong.

 Beware the grue!

 dark.

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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Harmony Neil
You can also try turning off the screen.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 29 April 2011 15:21
To: Gamers Discussion list
Subject: Re: [Audyssey] The importance of patronage

Disconnect the mouse and put it in a drawer.  Get students to be able to use

the keyboard.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 8:34 AM
Subject: Re: [Audyssey] The importance of patronage


 You just hit on the number one way Microsoft got so big with the pc. They 
 made it moron proof by just click.
 I am currently training someone with sight on the computer. They are not 
 doing to bad. I did get them to start thinking that just because the info 
 shows up on the browser it is still not on the computer. Now if I could 
 only get this mouser not to be so right click happy.

 At 08:38 AM 4/29/2011, you wrote:
HI Dark,

As someone who does tech support for a living I can say I've been
their done that. I hate to sound critical or negative about my clients
as they pay me to help them with things, but your points are very
valid ones. Since the introduction of graphical operating systems like
Windows the general skill level of the average user is abismal. they
don't know what something is called half the time and only know how to
get their by clicking on a certain icon, and you have to describe it
to them. Which of course changes from version to version of Windows
and desktop theme to desktop theme. So its pretty hard for me as a
blind user who can't see all that eye candy to help them. I usually
have to make them read the text on the icon so they click on the right
thing.

Usually, as you pointed out, it is basic things like dragging and
dropping files, cutting and pasting documents from folder to folder,
that these people lack. I think in many cases they just purchased
their computer from Wal-Mart, Best Buy, Office Max, whatever turned it
on and started pointing and clicking without any idea what in Hades
they were doing. So as a result of any kind of training they just
never figured out that the way they are using their computer is pretty
limited and amateurish. Unlike Dos where you had to read a starters
manual to do anything Windows lets them feel like they are doing
something by clicking on icons and getting immediate results.

What's this little notepad icon do? Oh, I can write text here. What's
this little picture of a music cd do? Oh, I can play music cds with
this program. What's this picture of a deck of cards do? Oh, its a
game of Solitaire. That's how they find things out, and its limited as
it doesn't really tell them how their computer works or gives them any
real experience using all its  functionality.

Cheers!






On 4/29/11, dark d...@xgam.org wrote:
  Interestingly enough this came up recently.
 
  my mum asked someone she knows a computer related question of how to 
  setup
  an E-mail account, on the basis that this person always uses her pc for
  chatting on msn and buying stuff online so she should know.
 
  the friend knew nothing because all she knew how to do was open
 something by
  point and click and type in the boxes.
 
  While I was a litle too young to get into command line options,
 after it was
  proved to me that computers could do more than just word process and 
  could
  be fun, I actually started trying stuff out just to see what certain 
  items
  and such did, as well as trying Hal commands.
 
  while I'd not claime to be a wizard at these things, i do at least know
  enough to for instance try a couple of things if something goes
 wrong and be
  able to fix basic problems now and again,  such as the other
 day when my
  laptop decided to mute itself.
 
  This however does not seem to be the norm at all, people don't evenseem

  to
  know what certin things are called or where they are and the same goes 
  for
  training.
 
  It really bothers me that when my mum was taught it skills, she was 
  taught
  just to open ms word.
 
  She actually didn't even know what a folder was and that my documents 
  was a
  folder in windows, rather she thought she could only get there by using
  word.
 
  This got even worse when she wanted to start using a digital camera and
  storing pictures on her hard drive sinse she had no idea about basic 
  file
  moving skills at all as all she'd been taught to do was open
 word,  none
  of actually what was going on undernieth.
 
  On one ocasion on the phone to bt who provide my internet, when trying 
  to
  fix connection problems, they were telling me to click on a certain 
  icon.
 
  i asked if they meant network connections, and they didn't know, sinse 
  they
  didn't know what the icon was called only what it did, much less that 
  there
  are other ways to getting to that particular page of settings than 
  

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Dark,

No, it isn't. That problem/issue has already been fixed. In fact quite
a while ago.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:
 Hmmm most cunning!

 i wonder if the keypressed vs key down option is what's causing the bouncing
 angela problem when you hold the jump keys?

 Beware the grue!

 Dark.

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Re: [Audyssey] help with science invasion

2011-04-29 Thread Shane Lowe

You have to shoot it or hhit it with your racket

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Tuesday, April 26, 2011 10:04 PM
Subject: [Audyssey] help with science invasion



Hey all,
how do I get the taxi driver out of the street before the motorcycle 
driver kills him?  I'm not usually one to ask for spoilers, but I've tried 
everything--sicking the dog on the driver, running out in front of the 
bike to save the drivers life etc.  Thoughts?

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] Playroom?

2011-04-29 Thread Brandon Misch
no idea. you could probably go to your inbox and see if an email was sent. 

On Apr 29, 2011, at 9:36 AM, Mike Maslo wrote:

 I created a new account and I got the validation email but when I click on
 the email link it does not open. Any ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Brandon Misch
 Sent: Friday, April 29, 2011 7:59 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 no idea. had to create another account just to connect. 
 
 On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:
 
 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like
 in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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[Audyssey] The Logitech f510 came intoday's mail.

2011-04-29 Thread Ron Kolesar
Hi to all.
The logitech f510 came in today's snail-mail.
Can anyone tell me what the large round button is that's in the center of 
the pad?
Many Many thanks.
Ron who's still getting his feet wet to a gamepad once again.
Ron Kolesar
kolesar16...@roadrunner.com 



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[Audyssey] online play rooms

2011-04-29 Thread michael barnes
Hey, I have a question about something.  instead of BlindAdrenaline 
card room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there?  And does anyone know 
if all in play will let you have private games with just people you 
know like rs games does?  And does quentinc play room do the same aswell?

Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] online play rooms

2011-04-29 Thread Jorge Gonçalves

In quentic playroom you can hide a table with control+H.
And also you can kick players if you are the game master with control+k.
In any game you can press f1 to know the key commands of the game.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:08 PM, michael barnes wrote:

Hey, I have a question about something. instead of BlindAdrenaline card
room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there? And does anyone know if
all in play will let you have private games with just people you know
like rs games does? And does quentinc play room do the same aswell?
Thanks.



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Re: [Audyssey] Playroom?

2011-04-29 Thread Mike Maslo
Yeah I activated it got one that said it was activated but amazingly I still
can't connect.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. you could probably go to your inbox and see if an email was sent. 

On Apr 29, 2011, at 9:36 AM, Mike Maslo wrote:

 I created a new account and I got the validation email but when I click on
 the email link it does not open. Any ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Brandon Misch
 Sent: Friday, April 29, 2011 7:59 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 no idea. had to create another account just to connect. 
 
 On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:
 
 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?
 
 as i speak french fluently can i use the games in french?
 
 On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?
 
 
 I don't have the URL, but I can send the English installer if you like
 in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?
 
 Hi,
 
 Is that a site?
 
 If it is, can someone write the address please?
 
 Cheers,
 
 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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 All messages are 

Re: [Audyssey] don't draw attention? Sheesh! - Re: The importanceof patronage

2011-04-29 Thread dark
Besides, it's not just the cane that shows your blind. Sliding your hand 
along a table looking for a glass for instance will do that too.


that's another reason why i've found people who refuse to use mobility aides 
rather odd.


Beware the Grue!

Dark.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 29, 2011 2:19 PM
Subject: Re: [Audyssey] don't draw attention? Sheesh! - Re: The importanceof 
patronage



Hi exactly i agree with you on that one. at the end of the day if you need 
a aid weather it is a cane or a dog and it gives you mobility then you 
should use it to it's potential.


if your blind you need something to help you get around not using a cane 
or a dog is just putting your self in a more vonrable possission.


Ian McNamara
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
Glad to here it, that one was quite a pest and made the analogue system more 
trouble to use which was quite a shame.


Beware the gRue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 6:45 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Hi Dark,

No, it isn't. That problem/issue has already been fixed. In fact quite
a while ago.

Cheers!


On 4/29/11, dark d...@xgam.org wrote:

Hmmm most cunning!

i wonder if the keypressed vs key down option is what's causing the 
bouncing

angela problem when you hold the jump keys?

Beware the grue!

Dark.


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[Audyssey] For all F510 owners.

2011-04-29 Thread Ron Kolesar
My dad just read to me what the cenbter round button is. In direct mode no 
function to the button
But in X mode its
Keyboard home
So home that helps everyone out.
Ron
Ron Kolesar
kolesar16...@roadrunner.com 



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Re: [Audyssey] The importance of patronage

2011-04-29 Thread shaun everiss

well I have always learned what i call mouse to keyboard translation.
I know left click is same is arrowing to highlight the  item.
double is enter on it right click is the app key.

Learning what things are layout is important also the menus.
If someone tells me click on this icon in the corner of the screen 
with a blue envelope then I can't really know that.
If they tell me the name,  or simular visual refference then I know 
what I need to do to get to what they mean though I tell them that it 
may take a couple seconds to get there.
One thing with windows is the fact stand controls have shortcuts and 
stuff so you may tell me to click this and that and fill in this 
stuff and hit that button  however as long as its standard controls 
and labeled, it may take me time but I am translating it to blind or 
keyboard procedures to the point where I tell even blind people to 
click and point to this and that.

If they don't know I tell them my translation key.
You do need to know standard controls and keyboard layout of a semi 
modern board though.

At 12:03 a.m. 30/04/2011, you wrote:

Interestingly enough this came up recently.

my mum asked someone she knows a computer related question of how to 
setup an E-mail account, on the basis that this person always uses 
her pc for chatting on msn and buying stuff online so she should know.


the friend knew nothing because all she knew how to do was open 
something by point and click and type in the boxes.


While I was a litle too young to get into command line options, 
after it was proved to me that computers could do more than just 
word process and could be fun, I actually started trying stuff out 
just to see what certain items and such did, as well as trying Hal commands.


while I'd not claime to be a wizard at these things, i do at least 
know enough to for instance try a couple of things if something goes 
wrong and be able to fix basic problems now and again,  such as 
the other day when my laptop decided to mute itself.


This however does not seem to be the norm at all, people don't 
evenseem to know what certin things are called or where they are and 
the same goes for training.


It really bothers me that when my mum was taught it skills, she was 
taught just to open ms word.


She actually didn't even know what a folder was and that my 
documents was a folder in windows, rather she thought she could only 
get there by using word.


This got even worse when she wanted to start using a digital camera 
and storing pictures on her hard drive sinse she had no idea about 
basic file moving skills at all as all she'd been taught to do was 
open word,  none of actually what was going on undernieth.


On one ocasion on the phone to bt who provide my internet, when 
trying to fix connection problems, they were telling me to click on 
a certain icon.


i asked if they meant network connections, and they didn't know, 
sinse they didn't know what the icon was called only what it did, 
much less that there are other ways to getting to that particular 
page of settings than clicking the desktop icon.


A shame really, especially when things go wrong.

Beware the grue!

dark.

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread shaun everiss

escape exits the game though.
At 01:25 a.m. 30/04/2011, you wrote:

hi thomas,
I have read through this thread and I personally wouldn't use the 
slash or grave key to interrupt speech. Escape, however, would be 
ok. Another option would be alt, that's what sound rts uses and you 
can get used to it quickly enough.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!


__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

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Re: [Audyssey] Playroom?

2011-04-29 Thread shaun everiss

copy the link and open it that way.
At 01:36 a.m. 30/04/2011, you wrote:

I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect.

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

 I cannot connect to this game. I registered but now cannot connect. Any
 ideas?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Friday, April 29, 2011 4:56 AM
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Playroom?

 as i speak french fluently can i use the games in french?

 On 29 Apr 2011, at 10:50, Lori Duncan wrote:

 Hi I've been away on holiday in Abu Dabhi so have missed the first email
 about this thread, what is this game about?  Thanks from Lori
 - Original Message - From: Harmony Neil
 harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, April 28, 2011 9:43 PM
 Subject: Re: [Audyssey] Playroom?


 I don't have the URL, but I can send the English installer if you like
in
 a
 private e-mail, or even better, I think its on my public dropbox thing,
 so I
 can just post the link up here for those who want it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?

 Hi,

 Is that a site?

 If it is, can someone write the address please?

 Cheers,

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] Moderator: Off Topic Posts

2011-04-29 Thread shaun everiss

yeah it was fun.
At 01:41 a.m. 30/04/2011, you wrote:

HI all,

Ok, I think its time the moderators step in. I know we all have had
fun talking about this that and the other thing, but really guys
things are starting to get way way off topic. So let's please get back
to gaming and close down all the off topic threads.

Thanks.

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Re: [Audyssey] Playroom?

2011-04-29 Thread Jorge Gonçalves
Sometimes we can't connect to quentinc playroom because we don't have 
the last version.

Make sure you have the latest version and all should be fine.
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:27 PM, Mike Maslo wrote:

Yeah I activated it got one that said it was activated but amazingly I still
can't connect.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. you could probably go to your inbox and see if an email was sent.

On Apr 29, 2011, at 9:36 AM, Mike Maslo wrote:


I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect.

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:


I cannot connect to this game. I registered but now cannot connect. Any
ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Friday, April 29, 2011 4:56 AM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

as i speak french fluently can i use the games in french?

On 29 Apr 2011, at 10:50, Lori Duncan wrote:


Hi I've been away on holiday in Abu Dabhi so have missed the first email

about this thread, what is this game about?  Thanks from Lori

- Original Message - From: Harmony Neil

harmon...@googlemail.com

To: 'Gamers Discussion list'gamers@audyssey.org
Sent: Thursday, April 28, 2011 9:43 PM
Subject: Re: [Audyssey] Playroom?



I don't have the URL, but I can send the English installer if you like

in

a

private e-mail, or even better, I think its on my public dropbox thing,

so I

can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On

Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Playroom?

2011-04-29 Thread Mike Maslo
I got validated but when I try to connect it says cannot connect to server

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, April 29, 2011 5:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

copy the link and open it that way.
At 01:36 a.m. 30/04/2011, you wrote:
I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect.

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

  I cannot connect to this game. I registered but now cannot connect. Any
  ideas?
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of william lomas
  Sent: Friday, April 29, 2011 4:56 AM
  To: Lori Duncan; Gamers Discussion list
  Subject: Re: [Audyssey] Playroom?
 
  as i speak french fluently can i use the games in french?
 
  On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
  Hi I've been away on holiday in Abu Dabhi so have missed the first
email
  about this thread, what is this game about?  Thanks from Lori
  - Original Message - From: Harmony Neil
  harmon...@googlemail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Thursday, April 28, 2011 9:43 PM
  Subject: Re: [Audyssey] Playroom?
 
 
  I don't have the URL, but I can send the English installer if you like
in
  a
  private e-mail, or even better, I think its on my public dropbox
thing,
  so I
  can just post the link up here for those who want it.
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of Imbar Golt
  Sent: 28 April 2011 21:24
  To: Gamers Discussion list
  Subject: [Audyssey] Playroom?
 
  Hi,
 
  Is that a site?
 
  If it is, can someone write the address please?
 
  Cheers,
 
  Imbar
  Ms Imbar Golt
  im...@netvision.net.il
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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Richard Sherman
Hi Thom,

I too like the idea of the esc key for silencing speech.

But here is another suggestion. Would it be possible to think about using 
the caps lock key to silence speech? Just thinking if it is possible it 
might mean less recoding.

rich
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, April 29, 2011 7:51 AM


Hi,

Hmmm...It ssounds like the majority are in favor of using the escape
key. Sounds fair enough to me. That leaves the shift, control, and alt
keys open as modifiers. Which I need all of them for MOTA 3D when I
release that version of the game which also will be using the G3D
engine of course.


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Re: [Audyssey] bavisoft is alive (i think but am not sure)!

2011-04-29 Thread Hayden Presley
Hi,
Like soap from wet hands? What is this supposed to be, simile hour?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Friday, April 29, 2011 4:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!

This looks fake. We received a fabulous feedbacks. Instead of that, they 
could have written. We received great feedback on our games. This doesn't 
look real, and I don't know how the person did this. I saw this on the audio

games.net forum.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 4:17 AM
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!


 Notice how the author of this Email switched from the past to the present 
 or future?  Even at the very beginning, questions arise:

 bavisoft was a fair enterprise, committed towards the development of high
 quality computer games for the blind.

 Question:  Was??  You mean that they no longer are??


 we received a rather fabulous feedbacks regarding the both games we have
 created
 certainly, we had plans for the future.

 Question:  A rather fabulous feedbacks??  Would that be singular?, or 
 plural.  And that's just for starters.  The very first thought I had was 
 that I am reading something on a hijacked site, done by someone in a 
 foreign country who isn't taking care to hide the fact that this is a 
 phony.  JMO, though.
 ---
 Laughter is the best medicine, so look around, find a dose and take it to 
 heart.
 - Original Message - 
 From: bryant walker bryantwalk...@hotmail.com
 To: gamers@audyssey.org
 Sent: Thursday, April 28, 2011 11:07 AM
 Subject: [Audyssey] bavisoft is alive (i think but am not sure)!



 Hello everyone
 Recently on the audiogames forum there was a message from an audiogamer 
 who recently sent a message to bavisoft and he actually got a reply. But 
 judging from the many gramatical errors in the email message, i'm 
 begining to think this may not be bavisoft that actually replyed. I'm 
 begining to also wonder if someone has taken over there company.
 ANyway, the email is below for those of you who want to read it. Feel 
 free to leave your thoughts in this topic. But if this is indeed 
 bavisoft, well, we at least know they are alive. Note again, this email 
 was not directed to me, but to someone else.

 hi sid.
 we have read your email and would not like to say anything much.
 bavisoft was a fair enterprise, commited towards the development of high 
 quality computer games for the blind.
 we received a rather favulous feedbacks regarding the both games we have 
 created
 certainly, we had plans for the future.

 so initially, we started as a rather fine business, managing to get 
 enough proffits to meet the costs involved in the process of development.

 in addition, we had also drawn certain plans for the future about 
 development of new games and continution of old or existing games .

 with the progressing years, our potential kept falling down, plus we had 
 to face a lot of extreme financial,  residential, and social crisis.

 for sure, that was a period of uncertainty, for all of us in fact, but we

 couldn't do anything when we find ourselves burried in a really 
 outragious heap
 of troubles, through wich, it was almost impossible to get out of it.

 as the time advanced, our managing system kept falling like a soap from 
 wett hands.

 around the time in mid-2010, the things had totally gone out of hands.

 so finally, we had to give up, i hope that we will soon get rid of all 
 the crisis that we have to face around.

 as for the concern, bavisoft may seem to be currently absorved below in 
 the heaps of marshes, but one day, it will surely be on the top audio 
 games development.

 we know that what exactly a newer audiogamer feels when they are 
 discouraged from trying our games,
 but in that case, nothing much could be done right at this moment.

 we are still recovering from all these crisis, but we promise to release 
 chillingham2, and a few more titles in the audiogaming industry, in the 
 later coming
 years.

 acknowledgements,
 the bavisoft team

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[Audyssey] using mush z question

2011-04-29 Thread Jess Varnell
Hi list. I'm changing clients. Can someone please tell me how to add games to 
mush z? and how do you get the sound packs for the games if there are any? 
Thanks and sorry if this topic has already been covered. i know certain 
moderators hate that. Thanks in advance.

Jess
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Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Kai

Greetings Ron et al.

Not sure that it'll have any great effect, but I've posted a message to the 
Logitech forums requesting that the center button be updated so that it 
functions like a thirteenth button. I could definitely think of good uses 
for such an addition. MotA, for instance, could use the thirteenth button as 
a modifier for multiple occasions.


Kai

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Friday, April 29, 2011 2:56 PM
Subject: [Audyssey] For all F510 owners.


My dad just read to me what the cenbter round button is. In direct mode no 
function to the button

But in X mode its
Keyboard home
So home that helps everyone out.
Ron
Ron Kolesar
kolesar16...@roadrunner.com


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Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Ron Kolesar
I agree with you.
For TDV, it could be for keeping a eye on your ALT and or to keep a eye on 
your speed or to make sure you're level.
I still say that there ought to be a duel gamepad with about fifteen to 
twenty buttons.
Well, at least fifteen.
Anyone agree with me on that?
Kay, how would we know if there's a up grade and how would we be able to 
clame it?
Thanks.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Kai kaixi...@sbcglobal.net
Sent: Friday, April 29, 2011 9:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For all F510 owners.

 Greetings Ron et al.

 Not sure that it'll have any great effect, but I've posted a message to 
 the Logitech forums requesting that the center button be updated so that 
 it functions like a thirteenth button. I could definitely think of good 
 uses for such an addition. MotA, for instance, could use the thirteenth 
 button as a modifier for multiple occasions.

 Kai

 - Original Message - 
 From: Ron Kolesar kolesar16...@roadrunner.com
 To: Audyssey gamers@audyssey.org
 Sent: Friday, April 29, 2011 2:56 PM
 Subject: [Audyssey] For all F510 owners.


 My dad just read to me what the cenbter round button is. In direct mode 
 no function to the button
 But in X mode its
 Keyboard home
 So home that helps everyone out.
 Ron
 Ron Kolesar
 kolesar16...@roadrunner.com


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 list,
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[Audyssey] A NOte on the Bavisoft is Still Alive Topic

2011-04-29 Thread Hayden Presley
Hi,

I can safely say that that was a fake: the very poster on the forum admitted
to posting. So as of now, things still look grim as it comes to Bavisoft
being alive and kicking.

 

Best Regards,

Hayden

 

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Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Ron Kolesar
One more point Kay.
My dad also told methat the button that's to the left of the force feed back 
button. So we're talking about the lower left hand button from the roud 
button that's in the center.
He told me that this button is a multi button and depending on how many 
times you press it will be in that mode it is in.
It is a flight button and sport button and a coupld of other's that I can't 
remember.
To bad there's not some type of audio upper and lower pitch to at least tell 
you which way you're going through the list.
That way you could at least come up with a personal system to find the mode 
that you want to play or fly in.
Just a thought.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Kai kaixi...@sbcglobal.net
Sent: Friday, April 29, 2011 9:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For all F510 owners.

 Greetings Ron et al.

 Not sure that it'll have any great effect, but I've posted a message to 
 the Logitech forums requesting that the center button be updated so that 
 it functions like a thirteenth button. I could definitely think of good 
 uses for such an addition. MotA, for instance, could use the thirteenth 
 button as a modifier for multiple occasions.

 Kai

 - Original Message - 
 From: Ron Kolesar kolesar16...@roadrunner.com
 To: Audyssey gamers@audyssey.org
 Sent: Friday, April 29, 2011 2:56 PM
 Subject: [Audyssey] For all F510 owners.


 My dad just read to me what the cenbter round button is. In direct mode 
 no function to the button
 But in X mode its
 Keyboard home
 So home that helps everyone out.
 Ron
 Ron Kolesar
 kolesar16...@roadrunner.com


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Re: [Audyssey] A NOte on the Bavisoft is Still Alive Topic

2011-04-29 Thread reinhard stebner
I just went to their web site and I received the following message:
Account Suspended

Account Suspended
This Account Has Been Suspended

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, April 29, 2011 9:08 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] A NOte on the Bavisoft is Still Alive Topic

Hi,

I can safely say that that was a fake: the very poster on the forum admitted
to posting. So as of now, things still look grim as it comes to Bavisoft
being alive and kicking.

 

Best Regards,

Hayden

 

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Re: [Audyssey] For all F510 owners.

2011-04-29 Thread Kai

Greetings Ron.

Small point of clarification: My name's Kai, not Kay. I'm most definitely 
male, not female.


Assuming any updates are made (don't hold your breath, it is Logitech after 
all), I'll post relevant data to the list.


Kai

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 6:07 PM
Subject: Re: [Audyssey] For all F510 owners.



I agree with you.
For TDV, it could be for keeping a eye on your ALT and or to keep a eye on 
your speed or to make sure you're level.
I still say that there ought to be a duel gamepad with about fifteen to 
twenty buttons.

Well, at least fifteen.
Anyone agree with me on that?
Kay, how would we know if there's a up grade and how would we be able to 
clame it?

Thanks.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: Kai kaixi...@sbcglobal.net
Sent: Friday, April 29, 2011 9:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For all F510 owners.


Greetings Ron et al.

Not sure that it'll have any great effect, but I've posted a message to 
the Logitech forums requesting that the center button be updated so that 
it functions like a thirteenth button. I could definitely think of good 
uses for such an addition. MotA, for instance, could use the thirteenth 
button as a modifier for multiple occasions.


Kai

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Friday, April 29, 2011 2:56 PM
Subject: [Audyssey] For all F510 owners.


My dad just read to me what the cenbter round button is. In direct mode 
no function to the button

But in X mode its
Keyboard home
So home that helps everyone out.
Ron
Ron Kolesar
kolesar16...@roadrunner.com


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[Audyssey] blind adrenaline, was: Re: online play rooms

2011-04-29 Thread Che
 blind adrenaline will allow you to have private tables as well. you can 
invite other players, and an email will be sent to them letting them know of 
the game, as well as a link to the game page.
come check us out, we've got by far the most features of any online game 
room for the blind, at half the price of all in play, and you get a full 
month to try it free.
 also,unlike all in play, we're completely owned, managed and programmed by 
the blind, so we know where your coming from.
 and currently we're holding 4 tournaments a week with spades, hearts, hold 
em and draw with our built in tournament system, you can't beat it with a 
stick.

 feel free to email me with any questions if you like.
 che
blindadrenal...@gmail.com
http://www.blindadrenaline.com/cardroom/

-Original Message- 
From: Jorge Gonçalves

Sent: Friday, April 29, 2011 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] online play rooms

In quentic playroom you can hide a table with control+H.
And also you can kick players if you are the game master with control+k.
In any game you can press f1 to know the key commands of the game.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:08 PM, michael barnes wrote:

Hey, I have a question about something. instead of BlindAdrenaline card
room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there? And does anyone know if
all in play will let you have private games with just people you know
like rs games does? And does quentinc play room do the same aswell?
Thanks.



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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Tim Kilgore

those keys work for me.
Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 6:28 AM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] online play rooms

2011-04-29 Thread Shane Lowe

www.zonebbs.com

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 29, 2011 5:08 PM
Subject: [Audyssey] online play rooms


Hey, I have a question about something.  instead of BlindAdrenaline card 
room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there?  And does anyone know if 
all in play will let you have private games with just people you know like 
rs games does?  And does quentinc play room do the same aswell?

Thanks.

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Re: [Audyssey] bavisoft is alive (i think but am not sure)!

2011-04-29 Thread Shane Lowe

nope!
There pretty dead to me.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 29, 2011 8:43 PM
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!



Hi,
Like soap from wet hands? What is this supposed to be, simile hour?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Friday, April 29, 2011 4:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!

This looks fake. We received a fabulous feedbacks. Instead of that, they
could have written. We received great feedback on our games. This doesn't
look real, and I don't know how the person did this. I saw this on the 
audio


games.net forum.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 4:17 AM
Subject: Re: [Audyssey] bavisoft is alive (i think but am not sure)!



Notice how the author of this Email switched from the past to the present
or future?  Even at the very beginning, questions arise:

bavisoft was a fair enterprise, committed towards the development of 
high

quality computer games for the blind.


Question:  Was??  You mean that they no longer are??



we received a rather fabulous feedbacks regarding the both games we have
created
certainly, we had plans for the future.


Question:  A rather fabulous feedbacks??  Would that be singular?, or
plural.  And that's just for starters.  The very first thought I had was
that I am reading something on a hijacked site, done by someone in a
foreign country who isn't taking care to hide the fact that this is a
phony.  JMO, though.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message - 
From: bryant walker bryantwalk...@hotmail.com

To: gamers@audyssey.org
Sent: Thursday, April 28, 2011 11:07 AM
Subject: [Audyssey] bavisoft is alive (i think but am not sure)!




Hello everyone
Recently on the audiogames forum there was a message from an audiogamer
who recently sent a message to bavisoft and he actually got a reply. But
judging from the many gramatical errors in the email message, i'm
begining to think this may not be bavisoft that actually replyed. I'm
begining to also wonder if someone has taken over there company.
ANyway, the email is below for those of you who want to read it. Feel
free to leave your thoughts in this topic. But if this is indeed
bavisoft, well, we at least know they are alive. Note again, this email
was not directed to me, but to someone else.

hi sid.
we have read your email and would not like to say anything much.
bavisoft was a fair enterprise, commited towards the development of high
quality computer games for the blind.
we received a rather favulous feedbacks regarding the both games we have
created
certainly, we had plans for the future.

so initially, we started as a rather fine business, managing to get
enough proffits to meet the costs involved in the process of 
development.


in addition, we had also drawn certain plans for the future about
development of new games and continution of old or existing games .

with the progressing years, our potential kept falling down, plus we had
to face a lot of extreme financial,  residential, and social crisis.

for sure, that was a period of uncertainty, for all of us in fact, but 
we



couldn't do anything when we find ourselves burried in a really
outragious heap
of troubles, through wich, it was almost impossible to get out of it.

as the time advanced, our managing system kept falling like a soap from
wett hands.

around the time in mid-2010, the things had totally gone out of hands.

so finally, we had to give up, i hope that we will soon get rid of all
the crisis that we have to face around.

as for the concern, bavisoft may seem to be currently absorved below in
the heaps of marshes, but one day, it will surely be on the top audio
games development.

we know that what exactly a newer audiogamer feels when they are
discouraged from trying our games,
but in that case, nothing much could be done right at this moment.

we are still recovering from all these crisis, but we promise to release
chillingham2, and a few more titles in the audiogaming industry, in the
later coming
years.

acknowledgements,
the bavisoft team

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[Audyssey] free game rooms

2011-04-29 Thread michael barnes

Hey, first thanks for the info that different ones have gave me.
Here is one last quick question that I have.  Can someone give me a 
list of all the free game rooms, play rooms?  If someone would be so 
nice to give me those sites that would be great.

I have rsgames and quentinc play room.
Thanks.

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[Audyssey] Braille Lite Games?

2011-04-29 Thread Louis Bryant
Going old school, well ... sort of. I have been working on a multi-language 
translator for quite sometime to help me easily support multiple devices, old 
and future without much code modifications. It basically takes any PAC Mate 
program I've written in Basic4ppc and translates it into equivalent Python code 
that is compatible with the BraillePlus. I am updating the Translator with a 
much needed update, and this update now includes Android, Windows, Linux, and 
Mac code generations. I won't be releasing new titles until I have a decent 
working translator. If I add Braille Lite code generation using its BASIC 
interpreter, would anyone play any new titles? Lots of text-based ideas come to 
mind. If a particular program can't be translated for one platform, it forgets 
that platform and tries the others before giving up. Once the Android version 
works properly I hope to release a better update, though I haven't decided if I 
want to keep it Open-Source or charge for the time I spent writing this product 
and its required code templates. I've been also talking with my wife about 
getting an Intel-based Apple with 10.6 or better. Once we have one, iOS devices 
will be of course added. And any Android program from BrailleSoft will run on 
an iOS device. HTH.
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Re: [Audyssey] Playroom?

2011-04-29 Thread shaun everiss
you probably need to uninstall and uninstall the old version delete 
the program folder and reload the game using the latest download 
though its supposed to autoupdate.

At 12:32 p.m. 30/04/2011, you wrote:

I got validated but when I try to connect it says cannot connect to server

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, April 29, 2011 5:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

copy the link and open it that way.
At 01:36 a.m. 30/04/2011, you wrote:
I created a new account and I got the validation email but when I click on
the email link it does not open. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Misch
Sent: Friday, April 29, 2011 7:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

no idea. had to create another account just to connect.

On Apr 29, 2011, at 8:45 AM, Mike Maslo wrote:

  I cannot connect to this game. I registered but now cannot connect. Any
  ideas?
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of william lomas
  Sent: Friday, April 29, 2011 4:56 AM
  To: Lori Duncan; Gamers Discussion list
  Subject: Re: [Audyssey] Playroom?
 
  as i speak french fluently can i use the games in french?
 
  On 29 Apr 2011, at 10:50, Lori Duncan wrote:
 
  Hi I've been away on holiday in Abu Dabhi so have missed the first
email
  about this thread, what is this game about?  Thanks from Lori
  - Original Message - From: Harmony Neil
  harmon...@googlemail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Thursday, April 28, 2011 9:43 PM
  Subject: Re: [Audyssey] Playroom?
 
 
  I don't have the URL, but I can send the English installer if you like
in
  a
  private e-mail, or even better, I think its on my public dropbox
thing,
  so I
  can just post the link up here for those who want it.
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of Imbar Golt
  Sent: 28 April 2011 21:24
  To: Gamers Discussion list
  Subject: [Audyssey] Playroom?
 
  Hi,
 
  Is that a site?
 
  If it is, can someone write the address please?
 
  Cheers,
 
  Imbar
  Ms Imbar Golt
  im...@netvision.net.il
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Re: [Audyssey] blind adrenaline, was: Re: online play rooms

2011-04-29 Thread David Chung
Che:
I think the time has come to address an issue here.
The private table  feature, which use to work for holdem, does not
work anymore for some reason.
Can you look in to it?
Ciao,
David


On 4/29/11, Che blindadrenal...@gmail.com wrote:
   blind adrenaline will allow you to have private tables as well. you can
 invite other players, and an email will be sent to them letting them know of
 the game, as well as a link to the game page.
 come check us out, we've got by far the most features of any online game
 room for the blind, at half the price of all in play, and you get a full
 month to try it free.
   also,unlike all in play, we're completely owned, managed and programmed by
 the blind, so we know where your coming from.
   and currently we're holding 4 tournaments a week with spades, hearts, hold
 em and draw with our built in tournament system, you can't beat it with a
 stick.
   feel free to email me with any questions if you like.
   che
 blindadrenal...@gmail.com
 http://www.blindadrenaline.com/cardroom/

 -Original Message-
 From: Jorge Gonçalves
 Sent: Friday, April 29, 2011 4:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] online play rooms

 In quentic playroom you can hide a table with control+H.
 And also you can kick players if you are the game master with control+k.
 In any game you can press f1 to know the key commands of the game.
 Cheers


 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 On 4/29/2011 11:08 PM, michael barnes wrote:
 Hey, I have a question about something. instead of BlindAdrenaline card
 room, quentinc play room, rsgames, and all in play.
 Is there any other online game rooms out there? And does anyone know if
 all in play will let you have private games with just people you know
 like rs games does? And does quentinc play room do the same aswell?
 Thanks.


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Re: [Audyssey] Braille Lite Games?

2011-04-29 Thread shaun everiss
hmmm Well I may concider paying a small ammount if you could add old 
qbasic and gwbasic games to the mix.
If you could convert these to python code, that I could play on 
windows that would rock.

On that note,
If you could  have something that could convert to c++ and actual c 
that could rock python will do for now but it opens up a number of 
possabilities.
I'd like to play my .bas files again not sure how it would work for 
windows though.

At 03:46 p.m. 30/04/2011, you wrote:
Going old school, well ... sort of. I have been working on a 
multi-language translator for quite sometime to help me easily 
support multiple devices, old and future without much code 
modifications. It basically takes any PAC Mate program I've written 
in Basic4ppc and translates it into equivalent Python code that is 
compatible with the BraillePlus. I am updating the Translator with a 
much needed update, and this update now includes Android, Windows, 
Linux, and Mac code generations. I won't be releasing new titles 
until I have a decent working translator. If I add Braille Lite code 
generation using its BASIC interpreter, would anyone play any new 
titles? Lots of text-based ideas come to mind. If a particular 
program can't be translated for one platform, it forgets that 
platform and tries the others before giving up. Once the Android 
version works properly I hope to release a better update, though I 
haven't decided if I want to keep it Open-Source or charge for the 
time I spent writing this product and its required code templates. 
I've been also talking with my wife about getting an Intel-based 
Apple with 10.6 or better. Once we have one, iOS devices will be of 
course added. And any Android program from BrailleSoft will run on 
an iOS device. HTH.

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Re: [Audyssey] blind adrenaline, was: Re: online play rooms

2011-04-29 Thread Che

 no, the private tables are working fine there david.
  if you invite someone, they get an invitation, and a seat is reserved for 
them, as it is supposed to work.
 the table is no longer hidden, as it used to be, because you can use the 
block feature to keep folks you don't want playing from seeing the tables.

 In other words, you can have your cake, and eat it to.
 later,
che


-Original Message- 
From: David Chung

Sent: Friday, April 29, 2011 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blind adrenaline, was: Re: online play rooms

Che:
I think the time has come to address an issue here.
The private table  feature, which use to work for holdem, does not
work anymore for some reason.
Can you look in to it?
Ciao,
David


On 4/29/11, Che blindadrenal...@gmail.com wrote:

  blind adrenaline will allow you to have private tables as well. you can
invite other players, and an email will be sent to them letting them know 
of

the game, as well as a link to the game page.
come check us out, we've got by far the most features of any online game
room for the blind, at half the price of all in play, and you get a full
month to try it free.
  also,unlike all in play, we're completely owned, managed and programmed 
by

the blind, so we know where your coming from.
  and currently we're holding 4 tournaments a week with spades, hearts, 
hold

em and draw with our built in tournament system, you can't beat it with a
stick.
  feel free to email me with any questions if you like.
  che
blindadrenal...@gmail.com
http://www.blindadrenaline.com/cardroom/

-Original Message-
From: Jorge Gonçalves
Sent: Friday, April 29, 2011 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] online play rooms

In quentic playroom you can hide a table with control+H.
And also you can kick players if you are the game master with control+k.
In any game you can press f1 to know the key commands of the game.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 4/29/2011 11:08 PM, michael barnes wrote:

Hey, I have a question about something. instead of BlindAdrenaline card
room, quentinc play room, rsgames, and all in play.
Is there any other online game rooms out there? And does anyone know if
all in play will let you have private games with just people you know
like rs games does? And does quentinc play room do the same aswell?
Thanks.



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Re: [Audyssey] using mush z question

2011-04-29 Thread Harmony Neil
Not sure. I'm using VIP mud here. Although I have got mush installed
somewhere in the depths of my pc's hard drive.
To be honest, its quicker to just tab and go up and down using the pc cursor
than it is to kep routing jaws to pc if you miss something or want to find
something quickly.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: 30 April 2011 02:02
To: Gamers Discussion list
Subject: [Audyssey] using mush z question

Hi list. I'm changing clients. Can someone please tell me how to add games
to mush z? and how do you get the sound packs for the games if there are
any? Thanks and sorry if this topic has already been covered. i know certain
moderators hate that. Thanks in advance.

Jess
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Re: [Audyssey] using mush z question

2011-04-29 Thread Oriol Gómez
mush has a vipmud like output window as well, just hit ctrl tab.

On 4/30/11, Harmony Neil harmon...@googlemail.com wrote:
 Not sure. I'm using VIP mud here. Although I have got mush installed
 somewhere in the depths of my pc's hard drive.
 To be honest, its quicker to just tab and go up and down using the pc cursor
 than it is to kep routing jaws to pc if you miss something or want to find
 something quickly.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jess Varnell
 Sent: 30 April 2011 02:02
 To: Gamers Discussion list
 Subject: [Audyssey] using mush z question

 Hi list. I'm changing clients. Can someone please tell me how to add games
 to mush z? and how do you get the sound packs for the games if there are
 any? Thanks and sorry if this topic has already been covered. i know certain
 moderators hate that. Thanks in advance.

 Jess
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