[Audyssey] modes

2011-08-15 Thread Hayri Tulumcu
Hi Liam. what is the panic atac mode in super egg hunt plus?
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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Jim Kitchen

Hi Thomas,

I would also like to send my condolences.

BFN

Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] castaways, women of loose morals?

2011-08-15 Thread dark
Yes, well i'm just glad we don't actually have to build the bordello for 
such transactions to take place in.


I dread to think how much cloth, fir, and stil worse leather would be needed 
;D.


Beware the grue!

Dark. 



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Re: [Audyssey] castaways, women of loose morals?

2011-08-15 Thread Phil Vlasak

Hi Dark,
That sounds like a perfect mission four.
You land on Australia, and the ship sales away leaving all the drug dealers, 
killers, prostitutes, pimps and thieves to fend for themselves.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 6:25 AM
Subject: Re: [Audyssey] castaways, women of loose morals?


Yes, well i'm just glad we don't actually have to build the bordello for 
such transactions to take place in.


I dread to think how much cloth, fir, and stil worse leather would be 
needed ;D.




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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark

Hi Tom.

As I said, I didn't completely agree with the point that 3D was 
automatically easier than 2D, not after seeing games like metroid prime or 
maximo (not to mention resident evil), but I do think there is an arguement 
that 3D does create the necessity to make obstacles challenging, where as 
standard 2D is challenging anyway.


to take your acid pits example, suppose there were no falling rocks at the 
side of the pits, they would be too easy. However even in a bog standard and 
comparatively uninteresting 2D game, any pit must be jumped directly.


The same is true of monsters. A generic 3D monster walking back and forth is 
harder to get around than a generic 2D monster like the mario goomber which 
you must confront even though it only walks mindlessly along, so it's up to 
the developer of a 3d game to make monsters harder by including say an Ai 
that causes monsters to home in on you.


Interestingly enough, my favourite 2D games have always been those that 
imploy far more movement and options for the player.


in the mega man x series for instance, you can wall kick your way up any 
vertical surface. Thus, in the final fight with Sigma in Mega man X1, he's 
too tall to jump on the ground, and will block your shots with his 
beamsabre. You must climb the wall, at which point he'll start jumping up 
towards you, and require you to slide down at the correct wrate to avoid his 
jumps while getting some shots on him yourself.


Metroid with the morph ball and spacejump (where you can virtually fly), 
Turrican with it's invinsible wheel mode, Gunstar heroes where you can jump 
up and hang upside down from the underside of any ledge even the cieling.


Yet, in all these games, the enemies bosses and obstacles are quite up to 
the increased movement of your characters, covering more of the screen, 
having better ai or even requiring more complexity to defeat.


this is also interestingly enough precisely why I am so bothered about the 
lack of 2D in audio, sinse all my favourite games make very! extensive use 
of the second dimention.


Beware the grue!

Dark. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark

Hi Tom.

I didn't know that about montizumas revenge, though I'm not overly 
surprised. Turrican, Mega man 2, actually produced in the developers' spare 
time sinse capcom wanted him to work on other projects, puzle games like 
boulderdash and supaplex, even I believe the original mario brothers.


All were pretty much just the work of an individual or a small group, rather 
than the masses of people that work on them now under the thumb of 
corporations.


it's quite sad really, though at least the internet has made it possible for 
someone to be able to program a game and distribute it themselves for at 
least some of the available platforms like pc, even if others like mac and 
wii are making things difficult.


Beware the grue!

Dark. 



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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Lori Duncan
Hi Thomas, I'm so sorry to hear about your recent loss, you are in my 
prayers and I will send you healing tonight.  Best wishes from Lori.


--
From: "Philip Bennefall" 
Sent: Monday, August 15, 2011 3:03 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] A Death in the Family


Hi Thomas,

Allow me to offer my condolences along with everyone else. I wish you and 
your family the very best.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 9:36 PM
Subject: [Audyssey] A Death in the Family


Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] castaways, women of loose morals?

2011-08-15 Thread dark
It actually amuses me that the one place in Castaways where you don't! want 
a woman is in the kitchin ;D.


I usually don't have a perminant doctor, I just reassign one of my farmers 
temporarily so it can be either genda, but certainly the cook I always try 
to keep male as well.


Btw, I find it quite interesting that your population, - , take 
care,when you've got sufficient houses.


If people do get deseases when there are insufficient houses, it might be an 
interesting fault to have your population increases more randomized and 
realistic, with you needing to vary the number of houses to the number of 
population to avoid new children dying of exposure, and not the other way 
around.


I can see why population growth is tied specifically to houses in the game, 
but for a bit of realism and extra challenge it would be interesting to see 
what happened if not.


In fact, if seasons are ever introduced, i do remember reading that in the 
middle ages most babies were born in spring or summer because people were 
less busy in winter and,  created their own entertainment ;d.


Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 4:22 PM
Subject: Re: [Audyssey] castaways, women of loose morals?


That's why I always make the cook male when possible. All the really 
important jobs like cook or doctor usually.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 8:28 AM
Subject: Re: [Audyssey] castaways, women of loose morals?



Hi Dark,

Grin. I have to agree with that one. That's why a couple of weeks back
I made a joke about a dedicated prostitution job. The way the same
women continues getting pregnant time after time lends one to that
conclusion that perhaps its more than one guy they are getting it on
with. For me it usually is the town cook who almost always gets
pregnant making me think cooking and serving meals isn't her only line
of business she is running out of the tavern. Lol!

Cheers!

On 8/14/11, dark  wrote:
I know peasants are supposed to get pregnant slightly more frequently 
than
women in other jbs so as to make life easier (and being a peasant must! 
have

some advantages ;D).

But I have noticed that sometimes the same woman just get pregnant
constantly.

This might just be the random nature of the game, but sometimes I'm not
sure. I once had 6 women all! get pregnant in the forge as black smiths 
for

some reason (that was crazy).

my own personal theory is that there is another very ancient and 
honourable

profession which some of the women in your community choose to adopt ;D.

Beware the grue!

Dark.


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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark

Hi Tom.

i admit I've made the 3D mistake with shades myself, sinse it is technically 
a 2D first person shooter rather in the style of the first doom game or 
Wulfenstein 3D (which wasn't technically 3D either ;D).


Terminology is rather problematic here, this is why the explanation of 
genres on audiogames.net exists, and any changes will be explained there so 
that everyone can be certain what a game is when a game is, and also make 
certain that we are talking about the same thing.


Beware the grue!

Dark. 



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Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-15 Thread dark

Hi Tom.

It strikes me a sort of story driven entombed with the odd update which it 
sounds like your making would be a slightly different type of project to an 
online game.


For instance, in a brouser game (even a mud), you play as one character and 
progress, and new stuff is added you go through as that character getting 
more powerful all the time.


in an offline game though, you can try through with different classes and 
types of characters, because you'll have more time in the game.


What yuour talking about sounds actually pretty close to the way the old 
eamon game works (especially if you have some sort of game creation affair 
for other people to use somewhere down the line, that would deffinately make 
me happy).


You would need to insure the game had a lot of replay value, eg, tactical 
combat for different characters, maybe class specific quests and items, some 
pretty good random generation on monster types and of course a very large 
map to explore.


If this was done though, such a game could be pretty good fun I think.

Certainly there are people who play gamebooks and such who may be interested 
in a project like that.


Beware the grue!

Dark. 



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Re: [Audyssey] More depth to Castaways.

2011-08-15 Thread dark

Crimes is an interesting idea dn not something I've thought of.

In dwarf fortress, each dwarf actually has it's own individual personality. 
This will incline them to do some jobs faster as they like them, but 
additionally, they'll have some random tendencies too, and depending upon 
how happy they are, eg, how much work they've done that they enjoy, whether 
they get time off, and what food and boose they've consumed, they may go off 
the railes and do random stuff.


my friend apparently had a dwarf who he'd set to being a woodcutter, but who 
had strong desires to be a calver. Eventually, after getting attacked in the 
woods and very hungry, the wood cutter went off the railes, took his axe, 
and started slaughtering other dwarves and calving their bones into various 
forms of jewleary! ;D.


while this sort of Ai for the castaways characters might be going a bit far, 
something in the matter of personality, perhaps leading to crimes might be 
an interesting thought,  afterall with all the women who seem to have 
multiple partners, there must be quite a bit of jealousy going on in those 
taverns ;d.


Beware the grue!

Dark. 



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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5forJAWS

2011-08-15 Thread dark

Hi Tom.

Well Hal has always seen a lot of use in continental europe, particularly 
with it's default support of many languages, and from a discussion I had 
when i was doing the demonstration at my friends' charity, things are 
changing in this country as regards Jaws use too,  though i must confess 
Hal is going through a slightly buggy patch at the moment, though dolphin 
have promised to get this fixed in 12.5.


Either way, hal will work quite happiy out of the box with the kchess 
programs (I tested them myself), and window eyes scripts exist for them.


it also wouldn't surprise me if Nvda worked with them too as their window 
and screen layout is pretty logical and uncluttered.


On this basis, I'm afraid winboards' claime to "universal accessibility for 
the blind" seems a bit much to me.


Hopefully though Dave has taken this on board and will do something about 
it, especially if the code is open source.


Beware the grue!

Dark. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark

Hi Michael.

Because any 3D game tom makes will be publically beta tested, there will be 
the oportunity to ask for feature x or request that navigation feature y be 
included.


I must confess as someone with a pretty lousy mental mapping ability, I'm 
interested to see how the game works myself, and will deffinately make any 
suggestions I think may be needed for the game at the time that testing 
rolls around.


As to training, again a good idea, though also bare in mind that an audio 
walkthu and explanation is probably produceable as well.


Bewre the grue!

Dark. 



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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
mmm michael, remember that developing for different devices is a different 
practice.


I freely admit I'd love to play papasanga myself, but I'm quite aware that 
to make it for pc the developers would probably have to completely gut and 
rewrite the game from scratch which they might not be able to do.


while it's certainly true there are greedy companies who will make unique 
content for the same game on two different systems just in the hopes that 
people will buy both, don't confuse this type of practice with the practical 
difficulty of producing the same game on two platforms.


Capcom, namco, square etc could! easily make the same game for different 
platforms because they have the mega millions to hier lots of prgrammers to 
do it.


A small group of people like the team that make pappasanga don't have that 
kind of money or those sorts of resources behind them.


Beware the grue!

Dark.
- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 6:29 PM
Subject: Re: [Audyssey] getting a emulator for the blind.



Hi Thomas,
I am going backwards trough recent messages, so don't be confused of my 
message order.
And I also have to say something about this practice of mainstream money 
hungry persons, since I am now at it.
Why is the game Papa Sangre an Iphone exclusive regardless of it does also 
contain graphics, which I don't know about?
The story is not bad, but why now do the same for audio games like in 
mainstream market where titles are either totally different for each 
platform or only for a single platform, either a console or damnable 
mobile exclusive.
I don't have anything against smart phones allthough I don't own one 
myself, but to make a program or game just for them, when it could also be 
useful for your Netbook or Desktop PC, I don't get.
Moreover all people run around with their Ipod or smartphone or similar 
things to show off, but what fun is it (if I had sight) to watch a high 
resolution H.264 video on a small display with an excuse for something 
vaguely resembling speakers?

OK, I could use headphones, but still...

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Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark

Hi Michael.

I must confess I disagree about sapi.

for reading stats and menues I don't see the problem myself. while cutscenes 
with full acting are always welcome, remember that if you use full acting 
that limits the game to what can be recorded.


for instance, suppose you had a scene at the beginning of the game in which 
the king says "welcome Gawane, we have not had a knight of your renown in 
this kingdom for many years"


There would be no way to change your characters' name, he must be called 
gawane and must be a he, sinse that's already recorded, also he must be a 
knight.


You could (if you had lots of time, and money to employ actors), create 
several alternatives, eg, merlin the wizard, Rath the ranger etc, but there 
would be a limit, pluss of course you'd then there would be the problem of 
rejiggering everything for characters of different genda.


You couldn't add another class to the game without having to rerecord 
anything.


In sapi though you can enter your own name, genda, include as many classes 
as you want etc, thus it is highly flexible.


while I love cutscenes, and human voices for dialogue, and perhaps some 
generic ones (written so as not to refer to characters), would be great in 
the game, I do think if we want the game to be flexible sapi is really the 
best alternative.


Beware the grue!

Dark. 



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Re: [Audyssey] A Death in the Family

2011-08-15 Thread dark

Hi Tom.

I hope your okay, and I'm sorry to here this.

My gran actually died at the age of 83 several years ago when i was at 
university. Again, it wasn't unexpected, but it was sad to miss her.


She was one of the most compitant blind people you could imagine having gone 
blind at the age of 30, had had six guide dogs, traveled round the country 
and lived completely alone for a significantly long time at a point when in 
britain most blind people were entirely institutionalized.


Actually I always think of her when I play games like cribbage which she 
taught me at the age of 7 (she was quite a cards player, though could never 
get on with synth voices so never used any access tech).


I hope everyone in your family is alright about your grandma's death and all 
the stupid litle burocratic bits with wills and funerals and such can be 
taken care of smoothly.


All the best,

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 8:36 PM
Subject: [Audyssey] A Death in the Family



Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread dark

Awsome!

And I was planning to actually do some things today ;D.

I can't wait to try this and I'm so glad fir has been adjusted.

Beware the grue!

dark.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "audyssey" 
Sent: Sunday, August 14, 2011 9:16 PM
Subject: [Audyssey] Castaways version 1.6b including Mission 3



Ok guys, it's been forever but here is the next update!

Version 1.6b has been posted.  There are a few little changes, but 1 
really big change.  Mission 3 is now added, and it proves to be a much 
bigger challenge than either of the other missions.


- The butcher has been adjusted again.  Normal butchers are 66% successful 
at salvaging animal furs, and upgraded master butchers are 100% 
successful.


- Animal farms produce 4 animals, but now also give you an extra 4 free 
animal furs even if you don't have a butcher!  This is credited to the 
domesticated animals being occasionally sheered for their coats.


- I fixed the glitch that caused doctors to not always work as well as 
they were supposed to.


- I believe I have fixed the vanishing yarn bug.

- Various stability fixes have been added, and a few minor glitches were 
ironed out.


- Weavers and peasants spinning yarn now finish their jobs twice as fast 
as they used to.


- Stocking the hospital with bandages is a higher priority now than it 
used to be.


- Upgraded stone masons now have a 25% chance to bring back twice as many 
bricks on that trip.


- Lumberjacks can now be upgraded with the tomes to become woodsmen. 
Woodsmen perform their jobs 30% faster and also have a 25% chance to bring 
back twice as many logs on that trip.


- Miners can now be upgraded with the tomes to become prospectors. 
Prospectors perform their jobs 30% faster and also have a 25% chance to 
bring back twice as much metal ore on that trip.


- Doctors can now be upgraded with the tomes to become physicians. 
Physicians heal their patients twice as fast as normal Doctors.


- The Dog food fault has been adjusted to make it more dangerous.  Many 
people said it was barely even noticeable before, so that should be fixed 
now.


- Not all of the new buildings have the proper artwork finished yet.  This 
won't affect anything, but it is worth mentioning.


Mission 3 has been added finally!  In mission 3, you will finally be rid 
of the nasty goblins and yetti.  Of course you will face a new, smarter, 
and more powerful enemy.  Other humans representing other nations will 
work to destroy you.


The stables are a new building, that allow you to raise horses to be used 
in the training of cavalry.  These mounted troops are faster on the 
battlefield than any other type of soldier in your army.


Walls can be built to help defend your settlement against the rival 
troops.  Once walls are constructed, enemy soldiers can not attack them 
and will be forced to travel around them.  If, for example, you built a 
wall between 2 forest tiles, it would force the enemies to walk all of the 
way around to find a new way to enter the settlement.  Slowing down the 
enemies helps buy you more time to kill off the invaders before they burn 
down your city.


The Buildingguide.txt and jobs guide.rtf files have been updated with the 
new upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus 
created one and it can be found here:

www.kaldobsky.com/audiogames/nocturnus/castaways.mp3

www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS

2011-08-15 Thread dark
Hmmm dave, there has been neither collusion nor is intended (certainly on my 
part), any hostility.


I merely wished myself to make the point that you cannot instantly equate 
jaws with total access for every visually impared person, and because of 
that other screen readers or sapi might be incorporated into the program, 
which I'm sure is extremely good.


when I was testing the access features introduced in Neilsbauer's space 
stratogy game smugglers 4, for various complex reasons the initial release 
only worked with hal and not jaws.


Had I said "well it works with Hal, so doesn't need anything else" I'm 
pretty sure people would've told me exactly the same thing.


It's not a question of collusion or any sort of cryticism against jaws 
generally, merely an observation of the fact that not everyone uses jaws, so 
assuming jaws = universal access is not necessarily a wise thing.


Imagine for instance that I wrote an accessible game of Risk which I only 
produced on Mack. If I claimed "this is universally accessible to everyone!" 
I'd obviously be wrong, sinse not every blind person owns a mac, and 
obviously the first question people would ask is "where is the pc version"



there is really litle need for such emotion about this question.

Beware the grue!

Dark. 



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Re: [Audyssey] discoveries in castaways

2011-08-15 Thread dark

Hi Phil.

Nice idea indeed, that would deffinately make firing on all cylinders as far 
as food goes worth it, and encourage players to take the time to produce 
wine as well as the others.


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 11:13 PM
Subject: Re: [Audyssey] discoveries in castaways



Hi Dark,
I think that multiple food sources should increase your efficiency 
exponentially instead of just doubling it.
so with 2 you get double but with three you get four times, and with 4 you 
get eight times the efficiency.

Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:04 PM
Subject: Re: [Audyssey] discoveries in castaways



Hi Kelvin.

I admit I thought the same when I began playing castaways, however try 
contrasting the amount of work done by your people and the speed at which 
jobs get completed when your just feeding them meat, as opposed to when 
you've got two or three food sources on the go, try playing with 
vegitarian and you'll notice this.


i have however noticed that the effect on efficiency and health of the 
number of available food sources decreases as more food sources are made 
available.


to explain, I've noticed people are far more efficient on meat and vedge 
than just on meat, and somewhat more efficient when you add in bread as 
well, however I do not notice a major increase in efficiency when adding 
wine to the other three, though if wine is added third and bread fourth 
the affects are the same, ie, bread doesn't do much good.


given that wine making takes a lot of people and lumber, it'd be nice to 
get some extra bennifit out of having all four food requirements filled, 
rather than just three.


In fact I confess I rarely find wine making worth while other than for 
mission 1 (and even then I don't imploy a bar tender so that the wine 
gets loaded onto the ship rather than being drunk), though occasionally 
iv'e substituted wine for bread in production order which is why i've 
found the difference in efficient betwene three and four sources going.


Beware the grue!

Dark.
- Original Message - 
From: "Kelvin Tan" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 3:57 PM
Subject: Re: [Audyssey] discoveries in castaways


oh really!!! because i didn't find much differences especially in terms 
of
the disease rate. as for the working efficiency, i did not pay attention 
to
much to it. but i think the difference isn't very noticable as compared 
to
giving them more food types. and the game somehow feels easier to go 
through
just feeding say meat alone to the population. maybe u can consider 
making

the effects more noticable? thanks for the fantastic game man!
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Friday, August 12, 2011 10:10 PM
Subject: Re: [Audyssey] discoveries in castaways


Kelvin, actually the disease rate Does! increase when your people are 
fed
only 1 type of food.  Their work efficiency is also much lower than if 
you

were feeding them multiple food types.  The things you've suggested are
already in the game, lol.


hi jeremy and all.

made a few discoveries in castaways, and got a few
suggestions to make the
game better.

i realise that the whole settlement can just survive on
meat alone. i don't
have to produce anything else as long as i have sufficient
hunters and
boother to keep up the meat supplies. i won't be surprise
if if i were to be
able to do the same for bread or vegetables as well, as in,
just letting my
population live on just 1 type of food alone. but of
course, for the sake of
the game, because we'll be needing things like cloth for
example, i can
simply just let everyone live on meat alone and forget
about other food
types, until i reach the time when i have to stock the
ship. for mission 2 i
won't have any worries at all. i think this kind of
spoils the game a
little as it makes the management of man power much easier
if u get my
meaning. i would like to suggest that, maybe when there is
no vegetables for
the population to eat for a certain amount of time, the
disease rate should
start to increase due to the lack of fibre which comes from
vegetables. like
wise, when there's no bread, which contains carbohydrates,
the working speed
of the population will start to drop after a certain amount
of time without
bread. as for no wine, maybe no wine means no night life
and no
entertainment and socialising, so life gets too boring for
the population
and as a result of that, the quality of work decreases?

i personally feel that being able to survive on 1 type of
food is as good as
not living at all! lol! boring life!!! no mood for work
eating the same food
day in day out. no balance of diet! hahahaha. what do the
rest think? hope u
guys can understand what i am getting at. *smile*



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Re: [Audyssey] Flight simulator 2004 question

2011-08-15 Thread Trouble

Would get FSX and then use the software at,
http://www.itsyourplane.com
Once you have the flight sim installed another program will be needed 
to use the its your plane software. That software is called FSUIPC4 
and can get it from,

http://www.schiratti.com/dowson.html
Now that is installed you can install its your plane.
The support forms are good for help and the programmer will answer 
all questions.

At 10:52 AM 8/14/2011, you wrote:

Hi all on this list,
Was just wondering, has anyone on this list plaied this and if so, 
what is required in order to be able to play it as a blind person?

Many thanks for any info!
Christian


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Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5forJAWS

2011-08-15 Thread Thomas Ward
Hi Michael,

Ok, we are beginning to get off topic here, but I'll address your
concerns quickly as a matter of info since you braught them up and
then drop the topic.

First, the commercial screen readers Hal, Window-Eyes, Jaws try to
support what they see as the most common web browser, e-mail client,
office sweit, etc going for Windows. Since Jaws and Window-Eyes's
goal is job access with speech they naturally tend to support
applications you are likely to find in a job environment like MS
Office, Internet Explorer, and so on. Something like Lebre Office may
be free, should be supported, but if its not being supported by
companies and corperations the screen reader developers tend to make
accessibility for that application a low priority.

Second, Other issues abount with languages like Java and Flash because
they don't use the native Windows toolkits like the Windows API which
makes getting access to the application written in that language
difficult. If I write an app in Java using the swing graphics toolkit
I have to get at that graphics toolkit through a third-party API, the
Java accessibility bridge, which reports what is on screen to the
screen reader being used where normally the screen reader would obtain
that information from the Windows API itself. If something like Flash
doesn't have an access bridge and doesn't talk to the Windows API
directly then the application isn't going to be able to brodcast
onscreen information to the screen reader being used.


Finally, how Jaws handles the Real Speak voices has nothing to do with
Freedom Scientific. Scansoft has changed the licenses for their
voices, no longer offer Sapi 5 versions of their voices, and they are
now integrated directly into an application. That's why the Real Speak
voices on the Jaws site only work with Jaws and not anything else.

HTH

On 8/14/11, Michael Gauler  wrote:
> Hi,
> I know that many people here in Germany are considering to leave JAWS
> behind and are going to switch to something else very soon or have already
> done so.
> But I would like it if some things were adressed in all screen readers.
> While it is nice to have current MS Office support, I wish they would find a
> way to adress other things, namely full access to all window and object
> designs in all forms of Java and part Java applications and I do not mean
> OpenOffice.org exclusively.
> Same goes for web content created with Silverlight.
> I had to use a professional website regularly for one year where Silverlight
> was inded present and we had only JAWS 10 and XP SP3 and of course the
> damnable Internet Explorer 8 which regularly crashed when pressing the tab
> key apparently at the wrong time to move out of the adress bar when pressing
> enter on a manually entered adress did not move the cursor  and focus back
> automatically into the website when it was loaded...
> But I am going to far.
> Flash and Shockwave are as old as Windows itself, and most screen readers
> can only handle Flash embeded into an HTML file. But make an non graphical
> Flash file which displays "hello world" and make the SWF file into a
> standalone EXE and Bye screen reader. From oldest 3.0 modules up to
> current...
> I'll stop ranting here, I think you will understand now.
> But one last thing I'll say about JAWS: I hate the way they deal with the
> RealSpeak voices, allthough I think Nuance is to blame for this...
>
>
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Re: [Audyssey] Flight simulator 2004 question

2011-08-15 Thread Nick Helms
Hello Christian,
My name is Nick Helms and I was one of the founders  of what became
the flight sim project, the research myself and  two others undertook,
that led  us to its your plane. I would be more than happy to email
with you privately or arrange a time to talk via skype if you have any
questions. Sorry I'm keeping this breef, I have some stuff to take
care of.
best,
Nick

On 8/15/11, Trouble  wrote:
> Would get FSX and then use the software at,
> http://www.itsyourplane.com
> Once you have the flight sim installed another program will be needed
> to use the its your plane software. That software is called FSUIPC4
> and can get it from,
> http://www.schiratti.com/dowson.html
> Now that is installed you can install its your plane.
> The support forms are good for help and the programmer will answer
> all questions.
> At 10:52 AM 8/14/2011, you wrote:
>>Hi all on this list,
>>Was just wondering, has anyone on this list plaied this and if so,
>>what is required in order to be able to play it as a blind person?
>>Many thanks for any info!
>>Christian
>>
>>
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>
>
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-- 
Nick Helms
P.L.U.R.

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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread Jeremy Kaldobsky
The good news is that the walls will not stop your own people.  While not 
specifically mentioned, I'm assuming the walls have gates or doors that your 
own people can open to let your troops travel through.

These descriptions aren't super specific, but here is a general idea about the 
effectiveness of the troop types.

- The soldier has low defense and attack abilities.  Against Goblins he can do 
alright, Against Yetti he will struggle, but against specialty human troops he 
will be at a huge disadvantage.

- The Knight has the greatest armor and generally deals out the most damage on 
the battlefield.  He is about 5 times the attack power of a regular soldier.  
They are somewhat slow on the field though.

- The Ranger is probably about 4 times the attack power of a regular soldier, 
and his armor is about 25% less than that of a soldier.  Rangers are more work 
to create than Knights, but this is because they travel faster and are also 
much more effective against enemy Knights.  Their killing power nearly doubles 
when facing enemy Knights.

- Cavalry are weaker than even Rangers.  They deal about 3 times the damage of 
a regular soldier, but their speed on the field is much faster than anyone 
else.  If memory serves me, they are nearly double the speed of a night so they 
are more efficient soldiers in that regard.  Their specialty is to attack enemy 
Rangers, and their killing power nearly doubles when they face them.

- Pikemen are nearly identical to Rangers in terms of attack power, defense, 
and speed.  The pikemen are a little bit slower and have a little bit more 
armor, but generally they are equal.  The Big difference is that pikemen 
absolutely slaughter enemy Cavalry.  Their killing power tripples when they 
face them.  The perfect counter to pikemen is Knights actually.  Knights double 
their attack power when facing pikemen.

I hope that helps.
I'm also currently aware of a bug with the War tent, and a bug with the leather 
not being produced properly.  I've already fixed the leather bug but I'm trying 
to fix the War tent bug before I post the fix.  Sorry for any convenience on 
that.


> Hi Jeremy.
> I'm glad to see the new update. I will be trying it soon.
> Thanks a lot.
> I have a few questions about the new units:
> Does the walls stop your own units too?
> I have been wondering about the strengths /weaknesses
> between rangers,
> knites and cavalry in general for a while now. How much
> more effective
> is cavalry over nights aside from speed?
> I assume you need weat to feed the horses?
> 
> I look forward to playing.


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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Thomas Ward
Hi Dark and all,

I'm doing fine. I'm a little sad, but not too upset over my grandma's
death. I knew it was coming, she'd been in the hospital for several
days, and the doctor told us, the family that is, that she wouldn't
make it so we had plenty of time to prepare. Plus I'm enough of a
realist to see when this was necessary, her time to go, whatever you
call it. Bottom line, the way her body was breaking down, organs
failing, I felt that it was better for her to die than to try and live
on life support. Somehow using life support would have been worse than
death.Especially, at her age when she really doesn't have anything to
look forward too. More uimportantly, she wanted to go, and its better
to wish someone a happy fairwell than to morn their loss in my
opinion. She believed she was going to a better place, and wouldn't
have wanted anyone to morn her passing.


Cheers!





On 8/15/11, dark  wrote:
> Hi Tom.
>
> I hope your okay, and I'm sorry to here this.
>
> My gran actually died at the age of 83 several years ago when i was at
> university. Again, it wasn't unexpected, but it was sad to miss her.
>
> She was one of the most compitant blind people you could imagine having gone
> blind at the age of 30, had had six guide dogs, traveled round the country
> and lived completely alone for a significantly long time at a point when in
> britain most blind people were entirely institutionalized.
>
> Actually I always think of her when I play games like cribbage which she
> taught me at the age of 7 (she was quite a cards player, though could never
> get on with synth voices so never used any access tech).
>
> I hope everyone in your family is alright about your grandma's death and all
> the stupid litle burocratic bits with wills and funerals and such can be
> taken care of smoothly.
>
> All the best,
>
> dark.

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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Thomas Ward
Hi all,

Thanks for the well wishes and condolences. I'll certainly pass them
on to the rest of the family if you want me to.

Thanks.

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Re: [Audyssey] discoveries in castaways

2011-08-15 Thread Jeremy Kaldobsky
Well I'm not sure about exponentially increasing the efficiency, though that 
might actually be the right thing to do, I do! realize that I must boost the 
wine in some way.  Hardly anyone bothers to produce it, and I know I don't even 
bother with it when I play.  I needs to extra benefit besides the normal food 
energy, but I just don't know what that should be.


> Hi Phil.
> 
> Nice idea indeed, that would deffinately make firing on all
> cylinders as far as food goes worth it, and encourage
> players to take the time to produce wine as well as the
> others.
> 
> Beware the grue!
> 
> Dark.


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Re: [Audyssey] discoveries in castaways

2011-08-15 Thread Phil Vlasak

Hi Jeremy,
The advantages of wine:
Less sickness, as wine has germ killing properties.
More speed as moderate drinking makes people cheerful and eager to work.
It's necessary as they need the wine to drink on the ship.
Speeds up the cook as the bartender can help cooking.
Increases the population faster as drink makes people more sociable.
Negative aspects:
Increased drinking lowers the supply for the ship.
Takes extra people to grow the grapes, make the barrels and make the wine.
If people are drinking too much you can just convert the bartender to a 
cook.


- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:42 AM
Subject: Re: [Audyssey] discoveries in castaways


Well I'm not sure about exponentially increasing the efficiency, though 
that might actually be the right thing to do, I do! realize that I must 
boost the wine in some way.  Hardly anyone bothers to produce it, and I 
know I don't even bother with it when I play.  I needs to extra benefit 
besides the normal food energy, but I just don't know what that should be.



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[Audyssey] Playing shades of doom again.

2011-08-15 Thread Darren Duff
Hi.
 
I was playing SOD again after many years of not playing it and I had
forgotten how much I hate mutant dogs. lol! Those things just creep me out.
!
 
Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com  .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279

 
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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Jess Varnell
Hi Thomas. I'm really sorry about your grandma. I don't know what it's like 
personally, but fear I will know soon as my grandma has a pill addiction and 
won't get any help. Anyway, I'm here if you ever need to talk.


Sincerely,
Jess
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, August 14, 2011 3:36 PM
Subject: [Audyssey] A Death in the Family



Hello everyone,

Just want to let everyone know there has been a death in the family.
Today at 2:00 PM my grandma, who was 85, has passed away. Emotionally
I'm ok, this was pretty much expected, but I just wanted to let
everyone know what is going on.

Thanks.

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Re: [Audyssey] Free Chess Program for the Blind - Winboard4.5forJAWS

2011-08-15 Thread dark

Hi Tom.

Interestingly enough, hal actually can interact with flash controls provided 
they use standard text and buttons, so it is possible to for instance use 
the play, rewind etc controls for utube by positioning virtual focus over 
the windows and hitting capslock F to get the flash mode going. Obviously as 
with a windows ap, it helps if there is text involved, but even if not you 
can just hit the buttons.


I'm not exactly sure how this works, but it does come in handy.

Beware the grue!

Dark. 



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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread Jeremy Kaldobsky
I've just posted the fix for the leather artisan and the war tent.  A few 
spelling mistakes were corrected as well.

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Re: [Audyssey] discoveries in castaways

2011-08-15 Thread Jeremy Kaldobsky
Phil, those are some good suggestions.  I think I'll try implementing the 
improved disease resistance and faster work, just to give it a try.  I'll use 
if for a few practice games and see if it makes wine worthwhile.

--- On Mon, 8/15/11, Phil Vlasak  wrote:

> From: Phil Vlasak 
> Subject: Re: [Audyssey] discoveries in castaways
> To: "Gamers Discussion list" 
> Date: Monday, August 15, 2011, 10:04 AM
> Hi Jeremy,
> The advantages of wine:
> Less sickness, as wine has germ killing properties.
> More speed as moderate drinking makes people cheerful and
> eager to work.
> It's necessary as they need the wine to drink on the ship.
> Speeds up the cook as the bartender can help cooking.
> Increases the population faster as drink makes people more
> sociable.
> Negative aspects:
> Increased drinking lowers the supply for the ship.
> Takes extra people to grow the grapes, make the barrels and
> make the wine.
> If people are drinking too much you can just convert the
> bartender to a cook.
> 
> - Original Message - From: "Jeremy Kaldobsky"
> 
> To: "Gamers Discussion list" 
> Sent: Monday, August 15, 2011 9:42 AM
> Subject: Re: [Audyssey] discoveries in castaways
> 
> 
> > Well I'm not sure about exponentially increasing the
> efficiency, though that might actually be the right thing to
> do, I do! realize that I must boost the wine in some
> way.  Hardly anyone bothers to produce it, and I know I
> don't even bother with it when I play.  I needs to
> extra benefit besides the normal food energy, but I just
> don't know what that should be.
> 
> 
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
> 

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[Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Hi. 

A while ago I was having a discussion with a mad person on audiogames.net 
calling himself Aprone, about the difficulties of creating a gamebook with 
numbered sections to turn to when you suffer from a lack of eyeballs and cannot 
therefore use things like spider diagrams. 

With his usual ludicrous speed, Aprone came up with the solution, a program 
named Darkgrue,  somehoe because of me ;d. 

Darkgrue will let you create a number of standard text files to be the sections 
of your book, linked by choices which each lead to another section. You can use 
the arrow keys to navigate around the pages, and do some clever things like 
copy and paste different choices or create a separate title for each section. 

With all the navigation taken care of, you are then free to use your 
imagination to open each file in notepad and come up with the actual book text. 

the program is self voicing, but also contains textual information, so probably 
would be of interest to any potential gamebook authors, as it could be a very 
useful tool.

I began a humerous test adventure with darkgrue basically to test out the 
program. Being a simple game, it was to have no dice rolling, and just feature 
choices based on the odd item. As is often the case though, what was intended 
to be a comedy litle romp through a dungeon grew into a 90 odd section 
monstrosity with cast of monsters, puzles and generalized insanity! 

So here it is: 

http://www.sendspace.com/file/8vq939
 
For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site on 

http://www.kaldobsky.com/audiogames/ 

Hope people enjoy the insanity of the book, and also get some fun out of 
darkgrue. 

I do have plans (and have already started writing), for a far more serious book 
next, which will also feature a unique stats system including combat and 
character attributes, and will be set in it's own rather distinct world.

stil, I hope people have fun with dungeons. 

if you get stuck, please look in the readme for some general hints, and if your 
extremely stuck, i'm willing to answer questions, though I hope the puzles are 
all doable. 

All the best, 

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

LOL!

Only gone through about 4 choices, but love the writing style...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: 
Cc: ; 
Sent: Monday, August 15, 2011 7:23 PM
Subject: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!



Hi.

A while ago I was having a discussion with a mad person on audiogames.net 
calling himself Aprone, about the difficulties of creating a gamebook with 
numbered sections to turn to when you suffer from a lack of eyeballs and 
cannot therefore use things like spider diagrams.


With his usual ludicrous speed, Aprone came up with the solution, a 
program named Darkgrue,  somehoe because of me ;d.


Darkgrue will let you create a number of standard text files to be the 
sections of your book, linked by choices which each lead to another 
section. You can use the arrow keys to navigate around the pages, and do 
some clever things like copy and paste different choices or create a 
separate title for each section.


With all the navigation taken care of, you are then free to use your 
imagination to open each file in notepad and come up with the actual book 
text.


the program is self voicing, but also contains textual information, so 
probably would be of interest to any potential gamebook authors, as it 
could be a very useful tool.


I began a humerous test adventure with darkgrue basically to test out the 
program. Being a simple game, it was to have no dice rolling, and just 
feature choices based on the odd item. As is often the case though, what 
was intended to be a comedy litle romp through a dungeon grew into a 90 
odd section monstrosity with cast of monsters, puzles and generalized 
insanity!


So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site 
on


http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of 
darkgrue.


I do have plans (and have already started writing), for a far more serious 
book next, which will also feature a unique stats system including combat 
and character attributes, and will be set in it's own rather distinct 
world.


stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and if 
your extremely stuck, i'm willing to answer questions, though I hope the 
puzles are all doable.


All the best,

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark. 



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Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS

2011-08-15 Thread Willem

Hi dark.
The main difference here is that winboard is free and open source and 
anyone can add to it if they wish. Smugglers 3 is soled and the maker 
actually loses money if they don't support enough screen readers. I'm 
sure the developer appreciates if people use their product, but I'm sure 
couldn't care less for demands of support for x, y and z. They already 
coded in the features that they wanted in winboard. Here the focus was 
on adding support for playing against many advanced chess engines, 
instead of mucking around with screen reader API's which wouldn't really 
add any functionality for a jaws user.


I agree that jaws can not be considered universally accessible, simply 
because a license costs hundreds of dollars. On the other hand 
supporting a free solution like sapi or even supporting a screen reader 
like nvda would minimize the barriers to playing. Though you can always 
argue that (e.g) with sapi there is also not universal access, because 
of the issue with installing sapi voices on a 64 bit windows 7 system or 
because someone didn't like the options availible to them to use as 
speech output.

On 8/15/2011 2:30 PM, dark wrote:
Hmmm dave, there has been neither collusion nor is intended (certainly 
on my part), any hostility.


I merely wished myself to make the point that you cannot instantly 
equate jaws with total access for every visually impared person, and 
because of that other screen readers or sapi might be incorporated 
into the program, which I'm sure is extremely good.


when I was testing the access features introduced in Neilsbauer's 
space stratogy game smugglers 4, for various complex reasons the 
initial release only worked with hal and not jaws.


Had I said "well it works with Hal, so doesn't need anything else" I'm 
pretty sure people would've told me exactly the same thing.


It's not a question of collusion or any sort of cryticism against jaws 
generally, merely an observation of the fact that not everyone uses 
jaws, so assuming jaws = universal access is not necessarily a wise 
thing.


Imagine for instance that I wrote an accessible game of Risk which I 
only produced on Mack. If I claimed "this is universally accessible to 
everyone!" I'd obviously be wrong, sinse not every blind person owns a 
mac, and obviously the first question people would ask is "where is 
the pc version"



there is really litle need for such emotion about this question.

Beware the grue!

Dark.

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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Thomas Ward
Hi Jess and all,

Thank you for your messages. Its nice to know there are others who
care. Emotionally I'm ok though. I'm sad, but not taking it too hard.
that is to say I'm dealing with it by keeping busy, working, and
trying not to let grief get me too down. I find by working on my
creative writing, programming games, and other projects I can take my
mind off my grief and redirect that emotion somewhere else more
constructive. That's what I'm doing now.

Cheers!


On 8/15/11, Jess Varnell  wrote:
> Hi Thomas. I'm really sorry about your grandma. I don't know what it's like
> personally, but fear I will know soon as my grandma has a pill addiction and
> won't get any help. Anyway, I'm here if you ever need to talk.
>
> Sincerely,
> Jess

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Re: [Audyssey] Free Chess Program for the Blind - Winboard4.5forJAWS

2011-08-15 Thread Thomas Ward
Hi Dark,

Yes, but that is  a web application which is a mixture of html and
flash. Michael's complaint or point was stand alone flash apps that
are not web based have accessibility issues. My theory was that the
Flash runtime environment for Windows doesn't always return the
controls or text to the screen reader because its a non-standard API
for Windows applications. Screen readers as a rule rely on core
Windows APIs like the Win32 API and MSAA to gather onscreen
information when and where possible. Java's Swing toolkit, for
example, doesn't use any standard Windows APIs and therefore is
outside the norm and requires a special API, the Java Access Bridge,
to be present in order to communicate onscreen information to the
screen reader assuming the screen reader supports it. This is in large
part why there is accessibility issues with applications, because not
every language, graphics toolkit, etc sticks to a standard and screen
reader developers have to go out of their way to support other
applications using non-standard APIs and toolkits.

On 8/15/11, dark  wrote:
> Hi Tom.
>
> Interestingly enough, hal actually can interact with flash controls provided
> they use standard text and buttons, so it is possible to for instance use
> the play, rewind etc controls for utube by positioning virtual focus over
> the windows and hitting capslock F to get the flash mode going. Obviously as
> with a windows ap, it helps if there is text involved, but even if not you
> can just hit the buttons.
>
> I'm not exactly sure how this works, but it does come in handy.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Raul A. Gallegos
Hi there, it's interesting playing it again after a long while. I found 
out rather quickly that playing Shades of Doom to me is like riding a 
bike after a long while. I'm rust y at first, but then get the hang of 
it rather quickly. Without using any cheats, I have gone from level 1 to 
level 8 around 3 or 4 times over on the hardest difficulty.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/15/2011 10:36 AM, Darren Duff wrote:

Hi.

I was playing SOD again after many years of not playing it and I had
forgotten how much I hate mutant dogs. lol! Those things just creep me out.
!

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com  .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279


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[Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hello everyone,

USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.

What's New

* Angela now speaks "Looks like a dead end" when she encounters a wall.
* The background audio is now updated while the player is jumping.
* Fixed the problems with the laser sight not working.
* Fixed the problems with the status menu.
* Modified level 1.dat.
* Modified level2.dat.
* Replaced the view menu with view room message.
* Updated the stats for the bronze dagger.
* Updated the stats for the bronze spear.
* Updated the stats for the bronze sword.
* Updated User's Guide.

Downloading the Game


As always you can get the latest setup for Mysteries of the ancients
at the Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and please remember to uninstall beta 21 before installing beta 22.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Thomas Ward
Hi Darren,

Interesting. The monster that psychs me out the most is the cyborgs. I
don't know why but when I here one of them coming I actually feel fear
and its just a game. Lol!

Cheers!

On 8/15/11, Darren Duff  wrote:
> Hi.
>
> I was playing SOD again after many years of not playing it and I had
> forgotten how much I hate mutant dogs. lol! Those things just creep me out.
> !
>
> Darren Duff.
>
> amateur radio station KK4AHX.
>
> twitter @blinddrummer.
>
> face book http://www.facebook.com/blinddrummer.
>
> Drummer for The Overflow worship band!
>
> http://www.theoverflowband.com  .
>
> Personal Phone: (678)936-6113
>
> Mobile E-mail mobiledu...@gmail.com
>
> personal E-mail duff...@gmail.com
>
> windows live messenger *no mail please* darren...@hotmail.com
>
> skype duffman31279
>
>
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Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Bryan Peterson
Problem is that the link doesn't seem to be working. Nor does the main site. 
I tried to visit the site several times this morning.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 1:58 PM
Subject: [Audyssey] MOTA Beta 22 Released



Hello everyone,

USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.

What's New

* Angela now speaks "Looks like a dead end" when she encounters a wall.
* The background audio is now updated while the player is jumping.
* Fixed the problems with the laser sight not working.
* Fixed the problems with the status menu.
* Modified level 1.dat.
* Modified level2.dat.
* Replaced the view menu with view room message.
* Updated the stats for the bronze dagger.
* Updated the stats for the bronze spear.
* Updated the stats for the bronze sword.
* Updated User's Guide.

Downloading the Game


As always you can get the latest setup for Mysteries of the ancients
at the Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and please remember to uninstall beta 21 before installing beta 22.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Thomas Ward
Hi,

Yeah, playing any game is kind of like riding a bike. Once you learn
the next time you play it you might be a tad bit rusty, but its not
that hard to get back into SOD or any game. Speaking of SOD that
sounds like a good way to get rid of the blues today. I can take out
my grief on a few mutant humans, insane scientists, mutant dogs,
cyborgs, blobs, and whatever else dares to take me on.

Cheers!

On 8/15/11, Raul A. Gallegos  wrote:
> Hi there, it's interesting playing it again after a long while. I found
> out rather quickly that playing Shades of Doom to me is like riding a
> bike after a long while. I'm rust y at first, but then get the hang of
> it rather quickly. Without using any cheats, I have gone from level 1 to
> level 8 around 3 or 4 times over on the hardest difficulty.
>
> --
> Raul A. Gallegos
> 4 out of 3 people have trouble with fractions
> Twitter: http://twitter.com/rau47
> Facebook: http://facebook.com/rgallegos74
> Blog: http://www.RaulGallegos.com

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Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Bryan,

Ok, that's weird. It was working when I uploaded the setup file not
long ago, but now I'm getting the same error you must be seeing. I
haven't a clue what is going on but I'll be sending a support request
to my webhost wanting to know why in hades my website is down. Now,
I"m extremely miffed.

On 8/15/11, Bryan Peterson  wrote:
> Problem is that the link doesn't seem to be working. Nor does the main site.
> I tried to visit the site several times this morning.
> We are the Knights who say...Ni!

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark.

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Re: [Audyssey] discoveries in castaways

2011-08-15 Thread Christina
Hmm.
Maybe higher morale?  Maybe they work faster for a bit?
Christina

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:42 AM
Subject: Re: [Audyssey] discoveries in castaways


Well I'm not sure about exponentially increasing the efficiency, though that 
might actually be the right thing to do, I do! 
realize that I must boost the wine in some way.  Hardly anyone bothers to 
produce it, and I know I don't even bother with it 
when I play.  I needs to extra benefit besides the normal food energy, but I 
just don't know what that should be.


> Hi Phil.
>
> Nice idea indeed, that would deffinately make firing on all
> cylinders as far as food goes worth it, and encourage
> players to take the time to produce wine as well as the
> others.
>
> Beware the grue!
>
> Dark.


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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Ah Jacob, I'm glad you managed to finish it, it proves my puzles weren't too 
obscure, but if you had to try several times it proves things weren't too 
easy either.


Glad you liked it.

Beware the grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:40 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark.

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Re: [Audyssey] Free Chess Program for the Blind - Winboard4.5forJAWS

2011-08-15 Thread dark

Hi tom.

I see the point about other applications, and indeed have the java access 
bridge installed on my system for that reason, however with Flash I'm a 
litle confused.



From what I've seen, flash is only ever used in online games and net based 

things.

It's true that when images are involved flash is just as inaccessible as a 
windows ap with lack of graphics, but from what I've seen where text is 
present flash and Hal seem to cooperate relatively well, on sites like 
utube, google videosthe some retro remakes that use a flash pane with a 
couple of buttons etc.


This is not true of some similar web media formats, for instance unity, 
which is why i sort of assumed flash was something Hal supported when 
possible and presumably other screen readers could be made to support as 
well.


if I've misunderstood the workings of flash fair enough.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:33 PM
Subject: Re: [Audyssey] Free Chess Program for the Blind - 
Winboard4.5forJAWS




Hi Dark,

Yes, but that is  a web application which is a mixture of html and
flash. Michael's complaint or point was stand alone flash apps that
are not web based have accessibility issues. My theory was that the
Flash runtime environment for Windows doesn't always return the
controls or text to the screen reader because its a non-standard API
for Windows applications. Screen readers as a rule rely on core
Windows APIs like the Win32 API and MSAA to gather onscreen
information when and where possible. Java's Swing toolkit, for
example, doesn't use any standard Windows APIs and therefore is
outside the norm and requires a special API, the Java Access Bridge,
to be present in order to communicate onscreen information to the
screen reader assuming the screen reader supports it. This is in large
part why there is accessibility issues with applications, because not
every language, graphics toolkit, etc sticks to a standard and screen
reader developers have to go out of their way to support other
applications using non-standard APIs and toolkits.

On 8/15/11, dark  wrote:

Hi Tom.

Interestingly enough, hal actually can interact with flash controls 
provided

they use standard text and buttons, so it is possible to for instance use
the play, rewind etc controls for utube by positioning virtual focus over
the windows and hitting capslock F to get the flash mode going. Obviously 
as
with a windows ap, it helps if there is text involved, but even if not 
you

can just hit the buttons.

I'm not exactly sure how this works, but it does come in handy.

Beware the grue!

Dark.


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Re: [Audyssey] Free Chess Program for the Blind - Winboard4.5forJAWS

2011-08-15 Thread dark

Hi tom.

I see the point about other applications, and indeed have the java access 
bridge installed on my system for that reason, however with Flash I'm a 
litle confused.



From what I've seen, flash is only ever used in online games and net based 

things.

It's true that when images are involved flash is just as inaccessible as a 
windows ap with lack of graphics, but from what I've seen where text is 
present flash and Hal seem to cooperate relatively well, on sites like 
utube, google videosthe some retro remakes that use a flash pane with a 
couple of buttons etc.


This is not true of some similar web media formats, for instance unity, 
which is why i sort of assumed flash was something Hal supported when 
possible and presumably other screen readers could be made to support as 
well.


if I've misunderstood the workings of flash fair enough.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:33 PM
Subject: Re: [Audyssey] Free Chess Program for the Blind - 
Winboard4.5forJAWS




Hi Dark,

Yes, but that is  a web application which is a mixture of html and
flash. Michael's complaint or point was stand alone flash apps that
are not web based have accessibility issues. My theory was that the
Flash runtime environment for Windows doesn't always return the
controls or text to the screen reader because its a non-standard API
for Windows applications. Screen readers as a rule rely on core
Windows APIs like the Win32 API and MSAA to gather onscreen
information when and where possible. Java's Swing toolkit, for
example, doesn't use any standard Windows APIs and therefore is
outside the norm and requires a special API, the Java Access Bridge,
to be present in order to communicate onscreen information to the
screen reader assuming the screen reader supports it. This is in large
part why there is accessibility issues with applications, because not
every language, graphics toolkit, etc sticks to a standard and screen
reader developers have to go out of their way to support other
applications using non-standard APIs and toolkits.

On 8/15/11, dark  wrote:

Hi Tom.

Interestingly enough, hal actually can interact with flash controls 
provided

they use standard text and buttons, so it is possible to for instance use
the play, rewind etc controls for utube by positioning virtual focus over
the windows and hitting capslock F to get the flash mode going. Obviously 
as
with a windows ap, it helps if there is text involved, but even if not 
you

can just hit the buttons.

I'm not exactly sure how this works, but it does come in handy.

Beware the grue!

Dark.


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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread dark
The atmosphere of shades is awsome and is large part what interested me in 
audio games in the first place.


I must confess if i'd played something like grizly gulch first off, or even 
something very simple and arcade like such as egghunt, I'd have dismissed 
audio games as a condescending "blind only" sort of affair and stuck to what 
I could play on consoles.


shades manifestly is nothing like that, which is why it made such a great 
first game for me.


As to fear, for me it's always the gelatinous blobs! I don't know what it 
is, but the sound they make when they move, even when they get hit is just 
evil! especially when they're moving slowly and your pumping them full of 
bullits and they don't die, but get close and kill you horribly in one go as 
happened to me when I encountered them for the very first time!


These days I use other methods to despose of them, but they're stil horribly 
terrifying imho!


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:16 PM
Subject: Re: [Audyssey] Playing shades of doom again.



Hi Darren,

Interesting. The monster that psychs me out the most is the cyborgs. I
don't know why but when I here one of them coming I actually feel fear
and its just a game. Lol!

Cheers!

On 8/15/11, Darren Duff  wrote:

Hi.

I was playing SOD again after many years of not playing it and I had
forgotten how much I hate mutant dogs. lol! Those things just creep me 
out.

!

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com  .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread dark
uninstalling beta 21 won't be a problem, sinse I haven't picked it up myself 
yet ;D.
i'll be glad to see where this one goes, assuming I can tare myself away 
from castaways for long enough ;D.


Beware the grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:58 PM
Subject: [Audyssey] MOTA Beta 22 Released



Hello everyone,

USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.

What's New

* Angela now speaks "Looks like a dead end" when she encounters a wall.
* The background audio is now updated while the player is jumping.
* Fixed the problems with the laser sight not working.
* Fixed the problems with the status menu.
* Modified level 1.dat.
* Modified level2.dat.
* Replaced the view menu with view room message.
* Updated the stats for the bronze dagger.
* Updated the stats for the bronze spear.
* Updated the stats for the bronze sword.
* Updated User's Guide.

Downloading the Game


As always you can get the latest setup for Mysteries of the ancients
at the Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and please remember to uninstall beta 21 before installing beta 22.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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[Audyssey] the x hour of xHour, aka, it's gone?

2011-08-15 Thread pitermach
So, 2 months ago I bought xhour, then some time later the PC I got it 
for died. I went to the vgz website to reinstall it and request the key, 
and what do I see. Well, everything except xHour.
I'm wondering if anyone knows what happened, and will vip release it as 
free or will it just go into the void of things never heard of again?

Take care,
Peter Mahach

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark  wrote:
> Hi.
>
> A while ago I was having a discussion with a mad person on audiogames.net
> calling himself Aprone, about the difficulties of creating a gamebook with
> numbered sections to turn to when you suffer from a lack of eyeballs and
> cannot therefore use things like spider diagrams.
>
> With his usual ludicrous speed, Aprone came up with the solution, a program
> named Darkgrue,  somehoe because of me ;d.
>
> Darkgrue will let you create a number of standard text files to be the
> sections of your book, linked by choices which each lead to another section.
> You can use the arrow keys to navigate around the pages, and do some clever
> things like copy and paste different choices or create a separate title for
> each section.
>
> With all the navigation taken care of, you are then free to use your
> imagination to open each file in notepad and come up with the actual book
> text.
>
> the program is self voicing, but also contains textual information, so
> probably would be of interest to any potential gamebook authors, as it could
> be a very useful tool.
>
> I began a humerous test adventure with darkgrue basically to test out the
> program. Being a simple game, it was to have no dice rolling, and just
> feature choices based on the odd item. As is often the case though, what was
> intended to be a comedy litle romp through a dungeon grew into a 90 odd
> section monstrosity with cast of monsters, puzles and generalized insanity!
>
> So here it is:
>
> http://www.sendspace.com/file/8vq939
>
> For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site on
>
> http://www.kaldobsky.com/audiogames/
>
> Hope people enjoy the insanity of the book, and also get some fun out of
> darkgrue.
>
> I do have plans (and have already started writing), for a far more serious
> book next, which will also feature a unique stats system including combat
> and character attributes, and will be set in it's own rather distinct world.
>
> stil, I hope people have fun with dungeons.
>
> if you get stuck, please look in the readme for some general hints, and if
> your extremely stuck, i'm willing to answer questions, though I hope the
> puzles are all doable.
>
> All the best,
>
> dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Hi Tom.

I'm glad you like. as I said I began this as a simple project to test the 
darkgrue program, but it sort of took off. Normally i'd include the sort of 
minimal dice rolling and stats you see in something like the lone wolf or 
fighting fantasy books, and certainly my next book will include them, but 
here I was just concerned with making the structure of things to test out 
the program.


I've heard of the cyoa books, but never had any experience of them at all.

There are a couple of sites I dug up that have some sort of public software 
for creating purely cyoa based stuff, but everything I've seen written on 
them has been pretty dreadful quality.


Beware the grue!

Dark. 



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[Audyssey] USA Games Website Down

2011-08-15 Thread Thomas Ward
Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark,

Yeah, unfortunately other people tried to copy the CYOA format, but
only the original 14 books or so were any good. Once other authors got
into the act they didn't really produce anything to the same degree or
quality of the classic CYOA books.

Anyway, I figured you would get into dice rolling and the alike once
you got a little experience developing your own gamebooks in html.
However, I do think this gamebook was a good, if a bit silly, first
game book. It was certainly funny from the moment the game character
finds an old laidy serving magic doughnuts on.

On 8/15/11, dark  wrote:
> Hi Tom.
>
> I'm glad you like. as I said I began this as a simple project to test the
> darkgrue program, but it sort of took off. Normally i'd include the sort of
> minimal dice rolling and stats you see in something like the lone wolf or
> fighting fantasy books, and certainly my next book will include them, but
> here I was just concerned with making the structure of things to test out
> the program.
>
> I've heard of the cyoa books, but never had any experience of them at all.
>
> There are a couple of sites I dug up that have some sort of public software
> for creating purely cyoa based stuff, but everything I've seen written on
> them has been pretty dreadful quality.
>
> Beware the grue!
>
> Dark.
>

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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread dark

G! typical, just as I'm in a positon to try the game ;D.

Then again we all know that skynet is a totally evil computer bent on taking 
over the world and killing all humans, obviously they have decided that the 
man who will eventually save the world is a big fan of Mota and have 
scuppered the site to stop him ;D.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 10:47 PM
Subject: [Audyssey] USA Games Website Down



Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Hi Tom.

Well that was the intention, though I must confess I was quite pleased with 
some ideas that turned up in the book, especially towards the end when I 
actually was trying as much for disturbing as for humourus.


The next book which I've already started the bakcground on, is a much more 
complex and serious affair, with a distinct main character and what is I 
hope a relatively unique setting.


with dungeons I was as much trying to test out the program as anything else, 
i just decided it was probably good enough for people to enjoy reading.


Depending upon whether I'm allowd, I'm also hopefully entering dungeons into 
the gamebook competition at www.arborell.com, though sinse they usually only 
accept books formatted as a single rtf file, we'll have to see.


Beware the grue!
ark.
d 



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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Darren Duff
I think sod needs a sound upgrade and fragmentation grenades as well... Lol
that would be fun. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 15, 2011 5:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playing shades of doom again.

The atmosphere of shades is awsome and is large part what interested me in
audio games in the first place.

I must confess if i'd played something like grizly gulch first off, or even
something very simple and arcade like such as egghunt, I'd have dismissed
audio games as a condescending "blind only" sort of affair and stuck to what
I could play on consoles.

shades manifestly is nothing like that, which is why it made such a great
first game for me.

As to fear, for me it's always the gelatinous blobs! I don't know what it
is, but the sound they make when they move, even when they get hit is just
evil! especially when they're moving slowly and your pumping them full of
bullits and they don't die, but get close and kill you horribly in one go as
happened to me when I encountered them for the very first time!

These days I use other methods to despose of them, but they're stil horribly
terrifying imho!

Beware the grue!

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:16 PM
Subject: Re: [Audyssey] Playing shades of doom again.


> Hi Darren,
>
> Interesting. The monster that psychs me out the most is the cyborgs. I
> don't know why but when I here one of them coming I actually feel fear
> and its just a game. Lol!
>
> Cheers!
>
> On 8/15/11, Darren Duff  wrote:
>> Hi.
>>
>> I was playing SOD again after many years of not playing it and I had
>> forgotten how much I hate mutant dogs. lol! Those things just creep me 
>> out.
>> !
>>
>> Darren Duff.
>>
>> amateur radio station KK4AHX.
>>
>> twitter @blinddrummer.
>>
>> face book http://www.facebook.com/blinddrummer.
>>
>> Drummer for The Overflow worship band!
>>
>> http://www.theoverflowband.com <http://www.theoverflowband.com/> .
>>
>> Personal Phone: (678)936-6113
>>
>> Mobile E-mail mobiledu...@gmail.com
>>
>> personal E-mail duff...@gmail.com
>>
>> windows live messenger *no mail please* darren...@hotmail.com
>>
>> skype duffman31279
>>
>>
>> ---
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>>
>
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jeremy Kaldobsky
Formatted as a single RTF file?  Dark, do you have an example of that for me to 
take a look at?  If they end up having that as a requirement, I'm sure I can 
slap a converter together and add it to DarkGrue so you can still submit your 
story.

> Hi Tom.
> 
> Well that was the intention, though I must confess I was
> quite pleased with some ideas that turned up in the book,
> especially towards the end when I actually was trying as
> much for disturbing as for humourus.
> 
> The next book which I've already started the bakcground on,
> is a much more complex and serious affair, with a distinct
> main character and what is I hope a relatively unique
> setting.
> 
> with dungeons I was as much trying to test out the program
> as anything else, i just decided it was probably good enough
> for people to enjoy reading.
> 
> Depending upon whether I'm allowd, I'm also hopefully
> entering dungeons into the gamebook competition at
> www.arborell.com, though sinse they usually only accept
> books formatted as a single rtf file, we'll have to see.
> 
> Beware the grue!
> ark.
> d 


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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Phil Vlasak

Hi Dark,
But it isn't skynet, but those nasty Apaches.
 They're probably related to Montezuma, and are dealing out his revenge on 
USA Games because of MOTA.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:49 PM
Subject: Re: [Audyssey] USA Games Website Down



G! typical, just as I'm in a positon to try the game ;D.

Then again we all know that skynet is a totally evil computer bent on 
taking over the world and killing all humans, obviously they have decided 
that the man who will eventually save the world is a big fan of Mota and 
have scuppered the site to stop him ;D.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 10:47 PM
Subject: [Audyssey] USA Games Website Down



Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Darren Duff
Yes and do it on level 5. hahahah. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 15, 2011 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playing shades of doom again.

Hi,

Yeah, playing any game is kind of like riding a bike. Once you learn the
next time you play it you might be a tad bit rusty, but its not that hard to
get back into SOD or any game. Speaking of SOD that sounds like a good way
to get rid of the blues today. I can take out my grief on a few mutant
humans, insane scientists, mutant dogs, cyborgs, blobs, and whatever else
dares to take me on.

Cheers!

On 8/15/11, Raul A. Gallegos  wrote:
> Hi there, it's interesting playing it again after a long while. I 
> found out rather quickly that playing Shades of Doom to me is like 
> riding a bike after a long while. I'm rust y at first, but then get 
> the hang of it rather quickly. Without using any cheats, I have gone 
> from level 1 to level 8 around 3 or 4 times over on the hardest
difficulty.
>
> --
> Raul A. Gallegos
> 4 out of 3 people have trouble with fractions
> Twitter: http://twitter.com/rau47
> Facebook: http://facebook.com/rgallegos74
> Blog: http://www.RaulGallegos.com

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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread Thomas Ward
Hi Dark,

Yeah, I know what you mean. Shades of Doom was the game that got me
interested in audio gaming as well. Considering I had just left the
world of Tomb Raider, Jedi Knight, Star Trek Elite Force, etc behind
when I lost my sight I wasn't at all impressed with any accessible
games until I found Lone Wolf and Shades of Doom. There just wasn't
anything comprable to mainstream games out there around 2000 or 2001
when Shades of Doom came out. Everything was the board and card game
variety, and right after that was the Space Invader craze. Only Shades
of Doom caught my attention right away.

Anyway, you are right. Those blobs are evil. They sound very creepy.
However, weirdly they never bothered me like the cyborgs. I guess its
just the shock of coming around a corner or opening a door and hering
some mechanical step of something not quite human coming to kill me.
They really psych me out.

Cheers!


On 8/15/11, dark  wrote:
> The atmosphere of shades is awsome and is large part what interested me in
> audio games in the first place.
>
> I must confess if i'd played something like grizly gulch first off, or even
> something very simple and arcade like such as egghunt, I'd have dismissed
> audio games as a condescending "blind only" sort of affair and stuck to what
> I could play on consoles.
>
> shades manifestly is nothing like that, which is why it made such a great
> first game for me.
>
> As to fear, for me it's always the gelatinous blobs! I don't know what it
> is, but the sound they make when they move, even when they get hit is just
> evil! especially when they're moving slowly and your pumping them full of
> bullits and they don't die, but get close and kill you horribly in one go as
> happened to me when I encountered them for the very first time!
>
> These days I use other methods to despose of them, but they're stil horribly
> terrifying imho!
>
> Beware the grue!
>
> Dark.

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[Audyssey] Castaways mission 3 is evil!

2011-08-15 Thread dark
I confess, i've tried mission 3 several times now and am having trouble. 

Enemy attacks seem extremely frequently, and! to come in over whelming numbers. 
What's worse is my troops keep getting killed, and even when i've got say 6 
knights and two ranges, they're faced with five enemy knights, five enemy 
soldiers, five enemy rangers and! two pikemen. 

methinks the enemy must breed like rabbits on speed, sinse at that stage I'd 
barely got thirty people in the hole settlement! 

I've tried rading the enemy, but that actually doesn't seem to do much good, 
sinse the enemy's next attack is stil! even stronger when some of my troops get 
killed off (and this is easy difficulty).

I admit I'm having trouble wwith the walls business, mostly because I'm very 
bad at perceiving maps spacially and can't see the graphics on my laptop screen.

Perhaps some overview keys for rows and columns the way towers of war had, eg, 
being able to tell the land spaces on a selected row or column with a keypress 
would help me place walls more logically. 

Pluss I've noticed leather related problems. The leather workers weren't making 
leather, either because even though I'd got enough cloaks I had a multiplayer 
friend doctor who insisted! on weaving and that was taking up all the firs 
despite me having two butchers and an animal farm, or because leather workers 
and artisans (imho leather worker should be renamed as tanner, and leather 
worker be the one who makes the armour), did a lot of standing aroundm, and in 
fact the only person i saw doing any leather working was my monk. 

animal farms also seem to take up lots! of wheat. I do rather wonder why you 
have to feed wheat fit for humans to farm animals at all, sinse sheep, cows etc 
usually can grase on plants that humans don't eat such as grass and clover, 
 heck sheep and goats don't even require pasture, just sticking on the 
nearest grassy hill and let them get on with it, indeed I do remember reading 
somewhere that in most medeval communities pigs were pretty much a garbage 
disposal system!. 

now the stables has been added and horses take wheat to produce, perhaps the 
wheat requirement could be removed from farm animals,  afterall what you 
feed a fine warhores is different from what you feed an animal your just 
planning to slaughter for food.

Beware the Grue! 

Dark.

i am pleased to say though the monk did get a tome written relatively quickly, 
which was good.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

HI jeremy.

Just download last years competition entries from www.arborell com, and 
you'll see.


My one concern with a converter is how it's going to stick in section 
numbers, eg to enter the right door turn to section 43.


It'd have to actually number each section, print it, scramble the order then 
stick the numbers in each choice leading to a section, which may be possible 
but sounds horribly complex to me.


I have however asked the gm of arborell who runs the competition and is 
actually a very nice fellow, if submitting in html is okay, sinse personally 
i'd actually prefer books in html where you just have to click to go to 
different sections rather than muck about with find commands.


We'll see what he says.

Beware the grue!

Dark. 



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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Thomas Ward
Hi Dark,

I don't know about all that, but it sounds like Red Hat's package
manager, Yum, is being a major pain in the backside. The admin team
have been trying to reinstall Apache, and yum keeps giving them a load
of grief saying it doesn't exist when of course that's a core web
package. So there is something totally fubar with the webserver today.
Hopefully they'll get it straightened out soon.

Cheers!

On 8/15/11, dark  wrote:
> G! typical, just as I'm in a positon to try the game ;D.
>
> Then again we all know that skynet is a totally evil computer bent on taking
> over the world and killing all humans, obviously they have decided that the
> man who will eventually save the world is a big fan of Mota and have
> scuppered the site to stop him ;D.
>
> Beware the Grue!
>
> dark.

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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread dark

Yes dam them! we ought to sue!

sorry, couldn't resist.

beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:46 PM
Subject: Re: [Audyssey] USA Games Website Down



Hi Dark,
But it isn't skynet, but those nasty Apaches.
 They're probably related to Montezuma, and are dealing out his revenge on 
USA Games because of MOTA.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:49 PM
Subject: Re: [Audyssey] USA Games Website Down



G! typical, just as I'm in a positon to try the game ;D.

Then again we all know that skynet is a totally evil computer bent on 
taking over the world and killing all humans, obviously they have decided 
that the man who will eventually save the world is a big fan of Mota and 
have scuppered the site to stop him ;D.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 10:47 PM
Subject: [Audyssey] USA Games Website Down



Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Hayden Presley
Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeated with the bogstoppers whether
youhave or have not opened the chest, I believe. So you might want to look
into taking that choice out.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 15, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!

Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark  wrote:
> Hi.
>
> A while ago I was having a discussion with a mad person on audiogames.net
> calling himself Aprone, about the difficulties of creating a gamebook with
> numbered sections to turn to when you suffer from a lack of eyeballs and
> cannot therefore use things like spider diagrams.
>
> With his usual ludicrous speed, Aprone came up with the solution, a
program
> named Darkgrue,  somehoe because of me ;d.
>
> Darkgrue will let you create a number of standard text files to be the
> sections of your book, linked by choices which each lead to another
section.
> You can use the arrow keys to navigate around the pages, and do some
clever
> things like copy and paste different choices or create a separate title
for
> each section.
>
> With all the navigation taken care of, you are then free to use your
> imagination to open each file in notepad and come up with the actual book
> text.
>
> the program is self voicing, but also contains textual information, so
> probably would be of interest to any potential gamebook authors, as it
could
> be a very useful tool.
>
> I began a humerous test adventure with darkgrue basically to test out the
> program. Being a simple game, it was to have no dice rolling, and just
> feature choices based on the odd item. As is often the case though, what
was
> intended to be a comedy litle romp through a dungeon grew into a 90 odd
> section monstrosity with cast of monsters, puzles and generalized
insanity!
>
> So here it is:
>
> http://www.sendspace.com/file/8vq939
>
> For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site
on
>
> http://www.kaldobsky.com/audiogames/
>
> Hope people enjoy the insanity of the book, and also get some fun out of
> darkgrue.
>
> I do have plans (and have already started writing), for a far more serious
> book next, which will also feature a unique stats system including combat
> and character attributes, and will be set in it's own rather distinct
world.
>
> stil, I hope people have fun with dungeons.
>
> if you get stuck, please look in the readme for some general hints, and if
> your extremely stuck, i'm willing to answer questions, though I hope the
> puzles are all doable.
>
> All the best,
>
> dark.
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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Thomas Ward
Hi Phil,

Yes, in deed. The Apaches are declaring war on Skynet today. All of
their web accounts are down today. Skynet will have to send in the
terminators to get rid of the Apaches and restore their networks back
to order. :D

Cheers!

On 8/15/11, Phil Vlasak  wrote:
> Hi Dark,
> But it isn't skynet, but those nasty Apaches.
>   They're probably related to Montezuma, and are dealing out his revenge on
> USA Games because of MOTA.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark,

Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for me as well as keep track of items, character status,
etc. Either that or I could code it in perl and add the game to a web
page. There are all kinds of cool things we can do with gamebooks and
make them pretty enjoyable.

Cheers!


On 8/15/11, dark  wrote:
> Hi Tom.
>
> Well that was the intention, though I must confess I was quite pleased with
> some ideas that turned up in the book, especially towards the end when I
> actually was trying as much for disturbing as for humourus.
>
> The next book which I've already started the bakcground on, is a much more
> complex and serious affair, with a distinct main character and what is I
> hope a relatively unique setting.
>
> with dungeons I was as much trying to test out the program as anything else,
> i just decided it was probably good enough for people to enjoy reading.
>
> Depending upon whether I'm allowd, I'm also hopefully entering dungeons into
> the gamebook competition at www.arborell.com, though sinse they usually only
> accept books formatted as a single rtf file, we'll have to see.
>
> Beware the grue!
> Dark.

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Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Thomas Ward
Hi Dark,

Oh, I think you'll like beta 22. Beta 21 and beta 22 was based largely
on the beta 18 stable code and of course expands and updates beta 18.
So I think what we have now is very very stable and functional to
play. Now, at least I can get on with the business of writing the rest
of the game as well as I can safely release the first beta of MOTA 3D
since it will be based on the updated/debugged G3D Engine for Windows.

Cheers!

On 8/15/11, dark  wrote:
> uninstalling beta 21 won't be a problem, sinse I haven't picked it up myself
> yet ;D.
> i'll be glad to see where this one goes, assuming I can tare myself away
> from castaways for long enough ;D.
>
> Beware the grue!
>
> dark.

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Re: [Audyssey] MOTA Beta 22 Released

2011-08-15 Thread Charles Rivard
Subject lines farther down in my inbox indicate that you get a short rest 
before having to answer Emails about beta 22.  The game is not easily played 
because it is not easily downloaded yet.  (ornery grin)


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 2:58 PM
Subject: [Audyssey] MOTA Beta 22 Released



Hello everyone,

USA Games Interactive would like to present Mysteries of the Ancients
beta 22. This all new release contains a number of patches and bug
fixes which resolves some minor issues found in beta 21.

What's New

* Angela now speaks "Looks like a dead end" when she encounters a wall.
* The background audio is now updated while the player is jumping.
* Fixed the problems with the laser sight not working.
* Fixed the problems with the status menu.
* Modified level 1.dat.
* Modified level2.dat.
* Replaced the view menu with view room message.
* Updated the stats for the bronze dagger.
* Updated the stats for the bronze spear.
* Updated the stats for the bronze sword.
* Updated User's Guide.

Downloading the Game


As always you can get the latest setup for Mysteries of the ancients
at the Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and please remember to uninstall beta 21 before installing beta 22.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Charles Rivard
Creative writing?  Is it possible for us to read some of it?  If so, where? 
I bet you'd be good at it.  Thanks.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 2:15 PM
Subject: Re: [Audyssey] A Death in the Family



Hi Jess and all,

Thank you for your messages. Its nice to know there are others who
care. Emotionally I'm ok though. I'm sad, but not taking it too hard.
that is to say I'm dealing with it by keeping busy, working, and
trying not to let grief get me too down. I find by working on my
creative writing, programming games, and other projects I can take my
mind off my grief and redirect that emotion somewhere else more
constructive. That's what I'm doing now.

Cheers!


On 8/15/11, Jess Varnell  wrote:
Hi Thomas. I'm really sorry about your grandma. I don't know what it's 
like
personally, but fear I will know soon as my grandma has a pill addiction 
and

won't get any help. Anyway, I'm here if you ever need to talk.

Sincerely,
Jess


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[Audyssey] Flash was Free Chess Program for the Blind

2011-08-15 Thread Thomas Ward
Hi Dark,

Its true that the main purpose people use Flash for is to create web
based games and other web based applications, but Flash can be used to
create stand alone games and other products as well.  For instance,
the Audio Games Maker, AGM, was a stand alone application written in
Flash. The reason AGM was accessible is that it was self-voiced using
prerecorded wav files rather than relying on independant screen reader
support. Had that self-voicing not been available I doubt Jaws,
Window-Eyes, Hal, NVDA, etc would have recognized all of the controls
since in my experience stand alone, non-web based, Flash applications
are not very screen reader accessible.

HTH


On 8/15/11, dark  wrote:
> Hi tom.
>
> I see the point about other applications, and indeed have the java access
> bridge installed on my system for that reason, however with Flash I'm a
> litle confused.
>
>
> From what I've seen, flash is only ever used in online games and net based
> things.
>
> It's true that when images are involved flash is just as inaccessible as a
> windows ap with lack of graphics, but from what I've seen where text is
> present flash and Hal seem to cooperate relatively well, on sites like
> utube, google videosthe some retro remakes that use a flash pane with a
> couple of buttons etc.
>
> This is not true of some similar web media formats, for instance unity,
> which is why i sort of assumed flash was something Hal supported when
> possible and presumably other screen readers could be made to support as
> well.
>
> if I've misunderstood the workings of flash fair enough.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] A Death in the Family

2011-08-15 Thread Charles Rivard

Without a doubt, please do so.  Thanks.

---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:40 AM
Subject: Re: [Audyssey] A Death in the Family



Hi all,

Thanks for the well wishes and condolences. I'll certainly pass them
on to the rest of the family if you want me to.

Thanks.

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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Charles Rivard
Well, you've got the right idea, but the wrong spelling.  We should S i O U 
X.


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 6:10 PM
Subject: Re: [Audyssey] USA Games Website Down



Yes dam them! we ought to sue!

sorry, couldn't resist.

beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:46 PM
Subject: Re: [Audyssey] USA Games Website Down



Hi Dark,
But it isn't skynet, but those nasty Apaches.
 They're probably related to Montezuma, and are dealing out his revenge 
on USA Games because of MOTA.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:49 PM
Subject: Re: [Audyssey] USA Games Website Down



G! typical, just as I'm in a positon to try the game ;D.

Then again we all know that skynet is a totally evil computer bent on 
taking over the world and killing all humans, obviously they have 
decided that the man who will eventually save the world is a big fan of 
Mota and have scuppered the site to stop him ;D.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 10:47 PM
Subject: [Audyssey] USA Games Website Down



Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Version: 10.0.1392 / Virus Database: 1520/3835 - Release Date: 08/15/11




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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Charles Rivard
If it's Montezuma's Revenge, I'd say, "Darn those copyright issues!" 
(ornery grin)


---
"Security is not the absence of danger.  It is the presence of the Lord."

- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:46 PM
Subject: Re: [Audyssey] USA Games Website Down



Hi Dark,
But it isn't skynet, but those nasty Apaches.
 They're probably related to Montezuma, and are dealing out his revenge on 
USA Games because of MOTA.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 5:49 PM
Subject: Re: [Audyssey] USA Games Website Down



G! typical, just as I'm in a positon to try the game ;D.

Then again we all know that skynet is a totally evil computer bent on 
taking over the world and killing all humans, obviously they have decided 
that the man who will eventually save the world is a big fan of Mota and 
have scuppered the site to stop him ;D.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 10:47 PM
Subject: [Audyssey] USA Games Website Down



Hi everyone,

I just wanted to let everyone know I've heard back from the web admin
at Skynet, and apparently there is an issue with Apache  on their web
server, and they are currently working on the issue. I apologise for
the fact the USA Games website is temperarily down, but hopefully the
issue will be fixed within the next 24 to 48 hours. I'll of course
inform everyone as soon as this technical problem is resolved and the
server is back up and running again.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Version: 10.0.1392 / Virus Database: 1520/3835 - Release Date: 08/15/11




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Re: [Audyssey] Playing shades of doom again.

2011-08-15 Thread shaun everiss

well on the audiogames.net forum there is a thread called attack of the mods.
Locutis has released several mods of games including shades of doom.
v1 is a startrek like mod but v2 which i have been using for a while 
is really sproosed up.
You have the following in sod mod 1 you have manual to automatic 
phaser rifle, in mod2 its a railgun.
You get the laser pistol in both versions and in v1 at least 
something that sounds like a disrupter, on v2 it sounds like a 
shotgun or sniper rifle.
In mod1 you get grenades some sort of laser grenades and in mod2 
which I use you get a launcher.
There are mods for lonewolf and treasure hunt as well as technoshot 
all of which I am using.

Everything is quite realistic.
There is supposed to be something big comming out in the next little 
while but last I heard on the forums a couple days ago locutis had 
his system break.

Hmmm the borg breaking funny that.
Anyway there are mods for the games.
At 10:43 a.m. 16/08/2011, you wrote:

I think sod needs a sound upgrade and fragmentation grenades as well... Lol
that would be fun.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 15, 2011 5:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Playing shades of doom again.

The atmosphere of shades is awsome and is large part what interested me in
audio games in the first place.

I must confess if i'd played something like grizly gulch first off, or even
something very simple and arcade like such as egghunt, I'd have dismissed
audio games as a condescending "blind only" sort of affair and stuck to what
I could play on consoles.

shades manifestly is nothing like that, which is why it made such a great
first game for me.

As to fear, for me it's always the gelatinous blobs! I don't know what it
is, but the sound they make when they move, even when they get hit is just
evil! especially when they're moving slowly and your pumping them full of
bullits and they don't die, but get close and kill you horribly in one go as
happened to me when I encountered them for the very first time!

These days I use other methods to despose of them, but they're stil horribly
terrifying imho!

Beware the grue!

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:16 PM
Subject: Re: [Audyssey] Playing shades of doom again.


> Hi Darren,
>
> Interesting. The monster that psychs me out the most is the cyborgs. I
> don't know why but when I here one of them coming I actually feel fear
> and its just a game. Lol!
>
> Cheers!
>
> On 8/15/11, Darren Duff  wrote:
>> Hi.
>>
>> I was playing SOD again after many years of not playing it and I had
>> forgotten how much I hate mutant dogs. lol! Those things just creep me
>> out.
>> !
>>
>> Darren Duff.
>>
>> amateur radio station KK4AHX.
>>
>> twitter @blinddrummer.
>>
>> face book http://www.facebook.com/blinddrummer.
>>
>> Drummer for The Overflow worship band!
>>
>> http://www.theoverflowband.com <http://www.theoverflowband.com/> .
>>
>> Personal Phone: (678)936-6113
>>
>> Mobile E-mail mobiledu...@gmail.com
>>
>> personal E-mail duff...@gmail.com
>>
>> windows live messenger *no mail please* darren...@hotmail.com
>>
>> skype duffman31279
>>
>>
>> ---
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>>
>
> ---
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All messages ar

Re: [Audyssey] USA Games Website Down

2011-08-15 Thread shaun everiss

maybe it should be called yuck instead of yum, lol.
On that note I went to www.usagamesinteractive.com/downloads and got 
the standard protected message.

However this may mean your downloads folder is still accessable.
So with that in mind would it be possible to get a direct link to the 
file as if it exists it should be able to download.

At 11:17 a.m. 16/08/2011, you wrote:

Hi Dark,

I don't know about all that, but it sounds like Red Hat's package
manager, Yum, is being a major pain in the backside. The admin team
have been trying to reinstall Apache, and yum keeps giving them a load
of grief saying it doesn't exist when of course that's a core web
package. So there is something totally fubar with the webserver today.
Hopefully they'll get it straightened out soon.

Cheers!

On 8/15/11, dark  wrote:
> G! typical, just as I'm in a positon to try the game ;D.
>
> Then again we all know that skynet is a totally evil computer 
bent on taking

> over the world and killing all humans, obviously they have decided that the
> man who will eventually save the world is a big fan of Mota and have
> scuppered the site to stop him ;D.
>
> Beware the Grue!
>
> dark.

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Re: [Audyssey] USA Games Website Down

2011-08-15 Thread Thomas Ward
Hi Shaun,

I don't know. I'll have to try it. Good idea though.

Cheers!

On 8/15/11, shaun everiss  wrote:
> maybe it should be called yuck instead of yum, lol.
> On that note I went to www.usagamesinteractive.com/downloads and got
> the standard protected message.
> However this may mean your downloads folder is still accessable.
> So with that in mind would it be possible to get a direct link to the
> file as if it exists it should be able to download.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
yup, but will also be honest, and say that a few times, although you're 
pretty sure it's not the best idea, you still want to know what's going to 
happen when you try something, or go somewhere...the wonders of being in a 
virtual world, instead of the 'real' one...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:00 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!



Ah Jacob, I'm glad you managed to finish it, it proves my puzles weren't 
too obscure, but if you had to try several times it proves things weren't 
too easy either.


Glad you liked it.

Beware the grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:40 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

I've got some electronic copies of some proteus magazine gamebook things -
need to upload them, but they do also need you to maintain a minor character
sheet including hit points etc., and while they're not perfectly structured,
think they're still playable.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:20 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark  wrote:

Hi.

A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook
with
numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a
program
named Darkgrue,  somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another
section.
You can use the arrow keys to navigate around the pages, and do some
clever
things like copy and paste different choices or create a separate title
for
each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual book
text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it
could
be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out the
program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what
was
intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized
insanity!

So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site
on

http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more
serious
book next, which will also feature a unique stats system including combat
and character attributes, and will be set in it's own rather distinct
world.

stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and
if
your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
That's what I've sort of done with my small RPG game engine done in python, 
including

latest creation applet that makes it easier to put together game content.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 1:36 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for me as well as keep track of items, character status,
etc. Either that or I could code it in perl and add the game to a web
page. There are all kinds of cool things we can do with gamebooks and
make them pretty enjoyable.

Cheers!


On 8/15/11, dark  wrote:

Hi Tom.

Well that was the intention, though I must confess I was quite pleased
with
some ideas that turned up in the book, especially towards the end when I
actually was trying as much for disturbing as for humourus.

The next book which I've already started the bakcground on, is a much
more
complex and serious affair, with a distinct main character and what is I
hope a relatively unique setting.

with dungeons I was as much trying to test out the program as anything
else,
i just decided it was probably good enough for people to enjoy reading.

Depending upon whether I'm allowd, I'm also hopefully entering dungeons
into
the gamebook competition at www.arborell.com, though sinse they usually
only
accept books formatted as a single rtf file, we'll have to see.

Beware the grue!
Dark.


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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Hi Haiden.

It's a gamebook, there is no coding in the background, just like in the 
original books, I'm relying upon player honesty to not use an item if they 
don't have it which is the way gamebooks work.


People may cheat, though that rather negates the point of playing if your 
going to pretend you've got items you haven't, but there isn't really 
anything I can do about that in the books construction.


The equally applies to any other gamebook as well.

Beware the grue!

Dark.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, August 16, 2011 12:17 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Hi Dark,
Lol...I'm loving it. There is an issue though.
The seven-headed Cerberus can be defeated with the bogstoppers whether
youhave or have not opened the chest, I believe. So you might want to look
into taking that choice out.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 15, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!

Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark  wrote:

Hi.

A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook 
with

numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a

program

named Darkgrue,  somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another

section.

You can use the arrow keys to navigate around the pages, and do some

clever

things like copy and paste different choices or create a separate title

for

each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual book
text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it

could

be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out the
program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what

was

intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized

insanity!


So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site

on


http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more 
serious

book next, which will also feature a unique stats system including combat
and character attributes, and will be set in it's own rather distinct

world.


stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and 
if

your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Hi Tom.

It'd be nice to have stats and such in the background and also jigger the 
choices so that if you didn't have an item choices connected with it 
wouldn't show up.


That's the way the books on the ff project work, and also what age of fable 
does.


However obviously i don't have those skills myself. Darkgrue is primarily an 
html editer. While We have discussed adding stat tracking, it was felt that 
sinse different players will want to use different types of stats, things 
should just be left up to the player to design a dice rolling system.


I know there are people who won't play gamebooks if they don't automatically 
do the dice rolling and stat tracking, though imho they are just doing 
themselves out of a lot of good stuff this way.


The gamebooks on www.arborell.com are some of the best I've ever seen, the 
writing and world are amazing. However the gm is not a programmer therefore 
you need to do your own dice rolling.


This isn't to say though that something with auto stat tracking and dice 
rolling isn't worth doing, because obviously when your designging it for a 
computer to do, you can make a far more complex system than would be 
possible when your asking the player to keep track of it which is a distinct 
advantage.


Beware the grue!

Dark. 



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Re: [Audyssey] Flash was Free Chess Program for the Blind

2011-08-15 Thread dark

Hi Tom.

fair enough, it's obviously something I've not come across as much, mostly 
because on the occasions I've seen flash applications they've been things 
like highly graphical rpg games which would be pretty inaccessible anyway 
because of their use of graphics so I've not tried them.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 12:54 AM
Subject: [Audyssey] Flash was Free Chess Program for the Blind



Hi Dark,

Its true that the main purpose people use Flash for is to create web
based games and other web based applications, but Flash can be used to
create stand alone games and other products as well.  For instance,
the Audio Games Maker, AGM, was a stand alone application written in
Flash. The reason AGM was accessible is that it was self-voiced using
prerecorded wav files rather than relying on independant screen reader
support. Had that self-voicing not been available I doubt Jaws,
Window-Eyes, Hal, NVDA, etc would have recognized all of the controls
since in my experience stand alone, non-web based, Flash applications
are not very screen reader accessible.

HTH


On 8/15/11, dark  wrote:

Hi tom.

I see the point about other applications, and indeed have the java access
bridge installed on my system for that reason, however with Flash I'm a
litle confused.


From what I've seen, flash is only ever used in online games and net 
based

things.

It's true that when images are involved flash is just as inaccessible as 
a

windows ap with lack of graphics, but from what I've seen where text is
present flash and Hal seem to cooperate relatively well, on sites like
utube, google videosthe some retro remakes that use a flash pane with a
couple of buttons etc.

This is not true of some similar web media formats, for instance unity,
which is why i sort of assumed flash was something Hal supported when
possible and presumably other screen readers could be made to support as
well.

if I've misunderstood the workings of flash fair enough.

Beware the grue!

Dark.


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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Well that's generally true of most gamebooks, and I will confess I have been 
known to save my progress occasionally by sticking an html section in my 
favourites and keeping a copy of a character sheet if any.


I did also in dungeons try to make all the deaths at least a litle humerous, 
so I am quite pleased people get to see them.


Beware the grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 4:33 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!



yup, but will also be honest, and say that a few times, although you're 
pretty sure it's not the best idea, you still want to know what's going to 
happen when you try something, or go somewhere...the wonders of being in a 
virtual world, instead of the 'real' one...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:00 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!



Ah Jacob, I'm glad you managed to finish it, it proves my puzles weren't 
too obscure, but if you had to try several times it proves things weren't 
too easy either.


Glad you liked it.

Beware the grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:40 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you 
at least some compensation for dying and (theoretically), starting 
again.


Beware the grue!

Dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

Hi jacob.

I've got the complete protius archive from 
http://outspaced.fightingfantasy.org/ they're rather fun though i wish you 
could get the propper ff books the way you can the lone wolf ones.


I've played a couple cooperatively with a friend of mine who's a big fan, 
but annoyingly the company who are rereleasing them did not respond to my 
mail when I suggested they sell accessible electronic versions for pc as 
well as the print originals.


that's why I'm hoping darkgrue is going to encourage people to write more 
gamebooks online.


Beware the grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




I've got some electronic copies of some proteus magazine gamebook things -
need to upload them, but they do also need you to maintain a minor 
character
sheet including hit points etc., and while they're not perfectly 
structured,

think they're still playable.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 11:20 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark  wrote:

Hi.

A while ago I was having a discussion with a mad person on 
audiogames.net

calling himself Aprone, about the difficulties of creating a gamebook
with
numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a
program
named Darkgrue,  somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another
section.
You can use the arrow keys to navigate around the pages, and do some
clever
things like copy and paste different choices or create a separate title
for
each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual 
book

text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it
could
be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out 
the

program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what
was
intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized
insanity!

So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's 
site

on

http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more
serious
book next, which will also feature a unique stats system including 
combat

and character attributes, and will be set in it's own rather distinct
world.

stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and
if
your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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Yo

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark

I'll have to take a look at the engine and see what can be done with it.

Beware the Grue!

Dark.
- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!



That's what I've sort of done with my small RPG game engine done in 
python, including

latest creation applet that makes it easier to put together game content.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 16, 2011 1:36 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for me as well as keep track of items, character status,
etc. Either that or I could code it in perl and add the game to a web
page. There are all kinds of cool things we can do with gamebooks and
make them pretty enjoyable.

Cheers!


On 8/15/11, dark  wrote:

Hi Tom.

Well that was the intention, though I must confess I was quite pleased
with
some ideas that turned up in the book, especially towards the end when I
actually was trying as much for disturbing as for humourus.

The next book which I've already started the bakcground on, is a much
more
complex and serious affair, with a distinct main character and what is I
hope a relatively unique setting.

with dungeons I was as much trying to test out the program as anything
else,
i just decided it was probably good enough for people to enjoy reading.

Depending upon whether I'm allowd, I'm also hopefully entering dungeons
into
the gamebook competition at www.arborell.com, though sinse they usually
only
accept books formatted as a single rtf file, we'll have to see.

Beware the grue!
Dark.


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