Re: [Audyssey] better control of troop training in castaways
I have to disagree about Mission 2's difficulty. I managed to beat it with four knights and five rangers, before the goblins were a major threat. Mission 3 is a cast-iron puppy though. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Thursday, August 18, 2011 4:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways Hi. I have to agree about the troop management. I wanted to make pikemen, but had to create 6 rangers first, because there were 6 cloaks in my barracks. I've noticed that shift g speaks different coordinates from where it was reported that a battle happened. Is it a matter of the enemy troops moving away fast or is the coordinates misreported? On 8/18/2011 11:56 PM, brice mellen wrote: > Well, I don't wanna do mission 3 until I can complete mission 2, but > heres my problem. First off I think that killing is a little > accessive, it takes so long to get new people that losing them really > hurts you I think that the process of new people needs to be sped up a > lot. It's really irritating when I finally get my beriks and all that > built and start finally getting what I need just to make my soldiers > and then bam, yetti's come down and attack and kill my people. And > then if I try to build beriks right away and not food making places > then my guys start dying off of starvation, then having to build > houses on top and that, and wait the rediculous amount of time to wait > for your children to grow up and your women to have the children, it > doesn't really leave much that you can do, not to mention the goblins > that swarm you so fast that your better off just ignoring them because > you make no progress their. And might I say, I'm playing on easy. > > -Original Message- From: Kelvin Tan > Sent: Thursday, August 18, 2011 11:04 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] better control of troop training in castaways > > agreed about the enemy gets stronger so much faster than most normal > players > can! i tried to delay on the start of the catapault building, trying to > build a big army to fend off enemy troops, but i must say i failed big > time! > i choose to produce about 10 knights and 10 cavalry, and it totally > did not > went as i expecte it to haha. i love battles, but i guess i will have to > produce more types of troops i guess. 1 question here is, is 5 of each > type > of the 4 different troops stronger than 10 of each type of 2 troops? i > only > made knights and calvary because i think they arequite balance > because > knights are strong but slow and calvary are fastest but not as strong, > also > becauserangerskill my knights, and my calvary will kill them in return. > likewise, pikemen kills my calvary but my knights kills them too. my > thinking is either to build an army of knights and calvary, or rangers > and > pikemen will really balance the fighting strengths and weaknesses but > guess > not really. so is there a point of building a big quantity of 1 type? or > should i just make 1 each instead of 4 of a kind. > - Original Message - From: "dark" > To: "Gamers Discussion list" > Sent: Wednesday, August 17, 2011 7:11 PM > Subject: Re: [Audyssey] better control of troop training in castaways > > > Yep, I noticed this too, even though i had three knights, the soldiers > kept > on being knights even when i had three cloaks and 2 armour in my > barracks. > > the ai that is supposed to balance military to insure that soldiers > train to > be the troop type you have least of doesn't seem to be working > unfortunately. > > i don't know if actually assigning soldiers to train is necessary though, > sinse if the ai worked as suggested and soldiers tried to equalize your > number of troops that should work. > > i will say though with the weakness circle this just makes life even more > difficult, sinse you don't necessarily want! 7 knights, when you could > have > five knights and two rangers. > > I also agree about mission 3, it seems impossible, because the enemies > get > stronger and stronger far faster than you can even if you raise their > base. > > imho raids should do more damage to them. > > Another way that might make the game flexible would be to remove the > requirement for metal from the barracks, sinse that would mean you don't > encessarily have to build up metal production first, and thus could > concentrate on other methods and troop types like rangers and pikemen. > > Beware the grue! > > Dark. > - Original Message - From: "alex wallis" > > To: > Sent: Wednesday, August 17, 2011 1:25 AM > Subject: [Audyssey] better control of troop training in castaways > > >> Hi.Hi, >> I am still playing mission 3 in castaways, and I must say I think it >> needs >> some serious rebalancing, at the moment I think its unbeatable. >> but anyway that's no
Re: [Audyssey] alterean soundpack problem
Hi Im in paris on vacation but i will soon get on it Enviado desde mi iPhone El 18/08/2011, a las 02:15 p.m., "dark" escribió: > Hi. > > Because escape is the interupt for sapi, I keep hitting shift escape by > mistake and muting all area sounds and music. > > there's no way to get this back, even pressing F10 and then altering the > volume doesn't do it, so I end up having to play without (and repeating shift > escape does no good). > > Any suggestions? > > maybe that command could be reassigned, - say shift delete or something? > > It is slightly irritating currently, sinse the only way to get music back is > quit the client and restart, which usually means having to recall. > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AG instructions and stem stumper for smart phones
start the game, then u get them On Aug 19, 2011, at 2:40 AM, Che wrote: > hmm, not seeing that, maybe it is on i phone and not droid version? > when i start it up, i get play now, select level, something that sounds like > start marathon, but nothing about instructions or tutorials. > when i start level one, it says find the fertilizer by tapping the sound > that is playing now. > so after 5 minutes of randomly moving around the screen, i found the sound > and tapped it, having had no clue what i was doing or why. > so you guys that have played this, any tips or know of anywhere i can find > instructions? > the fact that the developer has not even basic instructions on their web site > blows me away frankly. > i don't really get how a developer can spend countless hours working on a > game, then just throw in instructions as an afterthought. > check out Grey Matter's block party, the instructions are clear, laid out > well and easy to navigate. > compare that to castaways, jeremy knows i love his stuff, and castaways so > far has my vote for game of the year, but he also knows i think his > instructions are terrible, and a real turnoff for a person just picking up > the game. > as i've mentioned before, i've reccomended castaways to several folks at > blind adrenaline that i know to be fairly avid audio gamers, only one of > which ended up giving it an honest try because they weren't clear on how the > game worked, etc. remember, the vast vast majority of audio gamers are not > on this list, and do not get all the information that jeremy and others have > posted about the game, a great deal of which i have found vital to playing it > and understanding it enough to play well. > this is a key element, and i think its a real tragedy when a good game > doesn't get a fair shot because the instructions aren't complete or clear > enough. > whew, anyhow, didn't mean to get on a rant there, just an aspect of a lot of > games i don't understand at all. > anyhow, stem stumpers has gotten good reviews, and i'd love to check it out, > but totally baffled as to how to even get going with it. > any info appreciated. > thanks, > che > > > On 8/18/2011 6:47 PM, Michael Taboada (AI5HF) wrote: >> Hi, >> If you start the game, there will be a tutorial. >> Hth, >> >> -Michael. >> -- >> From: "Che" >> Sent: Thursday, August 18, 2011 5:43 PM >> To: "Gamers Discussion list" >> Subject: [Audyssey] Stem stumper for smart phones >> >>> hey all, i purchased the game stem stumper for my android phone today >>> to help support development of audio games on smart phones in a small >>> way, as we have very few audio games so far. >>> anyhow, the reviews i have read of it say its great, but i cannot find >>> instructions on how it is played, or what the goal is or much else. >>> anybody out there played this either on iPhone or droid and can give >>> some info, or maybe a site where instructions can be found? >>> i searched for a solid ten minutes today, but came up empty handed, >>> the developers site doesn't seem to have instructions either, if they >>> do they seem to be well hidden. >>> thanks for any info. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] soul trapper help.
Hey, does anyone know of any website that will give me help on the game soul trapper? I am stuck at the organ and need to know the keys to press. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AG instructions and stem stumper for smart phones
hmm, not seeing that, maybe it is on i phone and not droid version? when i start it up, i get play now, select level, something that sounds like start marathon, but nothing about instructions or tutorials. when i start level one, it says find the fertilizer by tapping the sound that is playing now. so after 5 minutes of randomly moving around the screen, i found the sound and tapped it, having had no clue what i was doing or why. so you guys that have played this, any tips or know of anywhere i can find instructions? the fact that the developer has not even basic instructions on their web site blows me away frankly. i don't really get how a developer can spend countless hours working on a game, then just throw in instructions as an afterthought. check out Grey Matter's block party, the instructions are clear, laid out well and easy to navigate. compare that to castaways, jeremy knows i love his stuff, and castaways so far has my vote for game of the year, but he also knows i think his instructions are terrible, and a real turnoff for a person just picking up the game. as i've mentioned before, i've reccomended castaways to several folks at blind adrenaline that i know to be fairly avid audio gamers, only one of which ended up giving it an honest try because they weren't clear on how the game worked, etc. remember, the vast vast majority of audio gamers are not on this list, and do not get all the information that jeremy and others have posted about the game, a great deal of which i have found vital to playing it and understanding it enough to play well. this is a key element, and i think its a real tragedy when a good game doesn't get a fair shot because the instructions aren't complete or clear enough. whew, anyhow, didn't mean to get on a rant there, just an aspect of a lot of games i don't understand at all. anyhow, stem stumpers has gotten good reviews, and i'd love to check it out, but totally baffled as to how to even get going with it. any info appreciated. thanks, che On 8/18/2011 6:47 PM, Michael Taboada (AI5HF) wrote: Hi, If you start the game, there will be a tutorial. Hth, -Michael. -- From: "Che" Sent: Thursday, August 18, 2011 5:43 PM To: "Gamers Discussion list" Subject: [Audyssey] Stem stumper for smart phones hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
I heartily agree. A free game is one thing but a commercial one, no way. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 7:13 PM Subject: Re: [Audyssey] mota beta 22 thoughts Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds and music and I expect people to use them. Its an insult for people to delete or overwrite my sounds and put together their own game as far as I'm concerned. Language packs etc is one thing, but someone replacing sounds, music, etc I payed for with different ones is another. Cheers! On 8/17/11, Valiant8086 wrote: Or they can mod it, seeing the sounds are just wav files that could be easily replaced. Do you plan to keep the sounds that way? Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Hi Dark, Python is Python regardless if it is embedded in a program as a scriptable module or you write the next version of Shades of Doom. The language and sintax carry over from program to program although the classes and ffunctions available might be different. However, the same basic rules apply. However, as I said Python is not too bad. You can usually enabled tab indentation in a screen reader like NVDA or Window-Eyes and it will tell you if a line is indented one, two, or three tabs. I never use a braille display any more myself except when its late at night and I want to review something in piece and quiet. The only advantage with a braille display is you can feel the indention rather than hearing the screen reader blab every tab position at the beginning of every line. I will say that gets to be a bit annoying. Especially, if I have a really nested statement, and NVDA does something like tab, tab, tab, tab for several tabs when I'd rather it just say x number of tabs and be done with it. However, it can be done easy enough. Cheers! On 8/18/11, dark wrote: > Well hal will let you know the number of tabs before a line and possibly > more if I muck about with the detection settings (it's not a feature I use > much). > > The problem with relying upon a braille display is only some people have > them because they're prohibitively expensive. > > i looked at getting one at one stage, but couldn't afford the price tag > annoyingly, and anyway now that synth voices are good enough to listen to it > makes the idea of a braille display less necessary for most things. > > i think Jason's idea is to have scripts based upon Python people can modify, > rather than python itself, so as to keep things easier for the end user, so > how complex the indentation will get I'm not sure. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
but the map_gen thing works --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Hi, Yes, that works as well. Although, just my two cents, I think it is better to manually indent/format your code rather than depend on a third-party program for automatic indention. Far too many developers today seem to gravitate towards IDES that automatically indent code, have custom wizards to create entire blocks of code, etc and while it speeds up the process it also lacks a certain amount of uniqueness and style. Plus a manual coder such as myself can take any off the shelf text editor Notepad, Gedit, Nano, Emacs, whatever and roll up my sleaves and start programming without having x number of extra specialized tools for programming. All you need is one good text editor to do programming. I look at it as the "all for one one for all principle" but like I said that's just my opinion. Cheers! On 8/18/11, Jacob Kruger wrote: > Also, Jamal Masry's text/programming editor, edSharp has specific support > for blind python programmers: > http://www.empowermentzone.com/edsetup.exe > > Only for windows though, AFAIK anyway. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
hi, wow, but when I download mapdata_exe or something like this, it says that crc failed? what should I doo? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds and music and I expect people to use them. Its an insult for people to delete or overwrite my sounds and put together their own game as far as I'm concerned. Language packs etc is one thing, but someone replacing sounds, music, etc I payed for with different ones is another. Cheers! On 8/17/11, Valiant8086 wrote: > Or they can mod it, seeing the sounds are just wav files that could be > easily replaced. Do you plan to keep the sounds that way? > Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rail racer response, was:Re: question on switching liscensing
hi gang, sorry, I didn't realize that was sent to list instead of me directly. i think this is totally my fault though, as i realized my old email address is on the rail racer web page, and tim was probably sending to it instead of my current one, thus i wasn't getting his emails. I answer all customer emails as soon as i can, nobody is ignored, so if you have tried contacting me via that old email address, please send to: blindadrenal...@gmail.com also, i skip huge chunkcs of the gamers list, so if you need me for something, best to email me directly as well. Finally, regarding rail racer, it got delayed due to making updates and new stuff for the blind adrenaline card room, but a new version of RR is coming, along with a much improved free demo that will allow you to create and race your own tracks. thanks, and sorry for the trouble. che On 8/18/2011 8:00 PM, Thomas Ward wrote: Hi Tim, Just a suggestion, but its better to send these messages to the developer privately rather than to the general Audyssey list. While not directly off topic I always considered messages between you personally and the software developer regarding licensing to be a personal off list discussion from a moderating standpoint. HTH On 8/18/11, tim kilgore wrote: Hey, I've sent you a couple of messages regarding how to switch my railracer liscense. Is that a possibilityy? If so, could you send me my liscense key? Also, is there a limit as to how many keys you'll send. My old email address was: tim8275@sbcglobalnet. Any help you could gie would be appriciated. Thanks Tim Kilgore --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi Hayden, That's precisely why I removed the ledges from the bronze spikes. The spikes are made out of bronze and so is the metal edges that surround them. Plus keep in mind they are not a pit, but huge sspikes stuck out of the ground you have to jump over so the floor shouldn't crumble given that the floor itself is undamaged.The floor is holding the spikes up not caved in like a pit. HTH On 8/18/11, Hayden Presley wrote: > Hi, > As a note, it somehow makes more sense for me that bronze spikes are bounded > by metal instead of the exact same sound as the chasms and the firepits. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Hi, I think some of my favorites were the above-mentioned fire exit, the so-called goblin folksong, and the lord of the rings featuring the "wise Lord Sauron". Let's not forget the boxing ring. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi, Yeah, I know the feeling. There were a number of times I was aware of something bad would happen, but I chose that option anyway just to see what would happen for kicks. For instance, the fire exit. I figured given Dark's quarky sense of humor that instead of being an exit from the dungeon a "fire exit" meant you'd die in some horable way. All the same I had to open the door just once to see what would happen, and sure enough I got roasted alive. Lol! Thing is the gamebook is such a crazy and silly game you just have to open all the doors, look in every room, and try every option just for laughs if for no other reason. I completed the game, but got lots of laughs out of it along the way. cheers! On 8/15/11, Jacob Kruger wrote: > yup, but will also be honest, and say that a few times, although you're > pretty sure it's not the best idea, you still want to know what's going to > happen when you try something, or go somewhere...the wonders of being in a > virtual world, instead of the 'real' one... > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on switching liscensing
Hi Tim, Just a suggestion, but its better to send these messages to the developer privately rather than to the general Audyssey list. While not directly off topic I always considered messages between you personally and the software developer regarding licensing to be a personal off list discussion from a moderating standpoint. HTH On 8/18/11, tim kilgore wrote: > Hey, I've sent you a couple of messages regarding how to switch my railracer > liscense. Is that a possibilityy? If so, could you send me my liscense key? > Also, is there a limit as to how many keys you'll send. > > My old email address was: tim8275@sbcglobalnet. > > Any help you could gie would be appriciated. > > Thanks > > Tim Kilgore > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota beta 22 thoughts
Hi, As a note, it somehow makes more sense for me that bronze spikes are bounded by metal instead of the exact same sound as the chasms and the firepits. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 10:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts Hi John, Thanks for your thoughts and comments. However, I have a few responces of my own below. John wrote: I personally preferred the weapon sounds from beta 18. For me, the new ones are far more sci fi, and far less realistic. My reply: Well, that's unfortunate because the gun shots etc in beta 18 were low fidelity and I wanted to replace them with hi-fi sounds. As I purchased the new sounds for round about $35 I can't just afford to throw that money away and put the old ones back in. Besides I'm personally happy with the new sounds so if people want the old ones I'll see what other people have to say about them before I put the old sounds back in the game. John Wrote: The new door sounds sound like a haunted house rather than an ancient temple. The older ones (a stone door) really make the ambience authentic. My Reply: Not really. Most ancient greek temples used wooden doors not stone. Were this ancient Egypt or something stone would in deed be more appropriate here. So I think this is a situation of historical accuracy vs player perspective. So I'd like to hear others thoughts here. If the majority of the people want the stone doors back I'll do it, but it would not be historically accurate in my book. John wrote: The ability to jump continually (from beta 18) was an invaluable aid in making my times with the levers, and getting over the fire pit in level one and the chasm in level two. My Reply: Sorry, That is not technically possible. The way jumping worked in say beta 18 caused endless problems with joysticks, mice, etc. You had no control over when to jump and when you wanted to stop jumping because it would go into an infinite loop usually ending up with Angela in a fire, chasm, etc before you were able to stop. So restrictionms were put in place that you had to let go of the controls keyboard, mouse, joystick, whatever before starting a new jump. I'm sorry, but I had no choice but to do it this way. John Wrote: I really preferred the previous sound for nearing a spike. I've found the sound since beta 19 rather hard to here, particularly near statues. My Reply: I see. Rather than replacing them perhaps just increasing the volume might be a better solution? John Wrote: When picking up objects, you have to press enter on the object rather than holding it down. My Reply: Again this is a technical restriction. I changed the way the G3D Engine handles input to fix certain issues with handling input and in the process of fixing the bigger problem this was a side effect of the fix. So there isn't anything I can do but to restore the old input code which will introduce problems and bugs into the game that would be undesirable. So I'm afraid there isn't anything I can do to fix this behavior without causing more bugs and problems than it is worth. John Wrote: Right now, it's not that hard to blast my way through all the monsters in the game without getting hurt. The enemies with bows and fire spells are usually the only ones to hit me, seeing as I can just shoot the others before they get close. This leads into the suggestion: it might add a level of difficulty (perhaps in later levels, or in all of them if you like) to have more than one monster in a room. My Reply: What difficulty level are you playing on? I usually play on Advanced and Expert and believe me one enemy is more than enough of a challenge. If you are still playing on say Beginner then the game was intentionally made to be easy, and if you find it too easy then you need to play the game on a higher difficulty setting. That's all I can really suggest at the moment. As for multiple enemies though its a good idea, but that feature will not be in the side-scroller version of the game. I can say, however, that the 3D FPS version I am working on does have multiple enemies in a room. If that is a feature you really want then I suggest you check out the FPS version as soon as that version is released. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] question on snes emulator
Hi Michael, What specifically is the problem with configuring a joystick? Once you load a rom just press alt+f7 to bring up the joystick dialog and there you can map or asign various actions to buttons. Just tab to the button you want to asign and follow the steps on screen. As far as the display error I'm clueless on that score. i've always just accepted the defaults and they always worked regardless of XP, Vista, Windows 7, or Linux. So perhaps we need more details about the error specifically to resolve it. HTH On 8/18/11, michael barnes wrote: > Hey, I was told that snes 9x was accessible for the blind. > However when I went to setup my controller I had some problem doing the > setup by myself. > I also get this message that pops up everytime I go into the program > that said display error. > How can I fix this problem and the problem with the accessibility? > Thanks. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on switching liscensing
Hey, I've sent you a couple of messages regarding how to switch my railracer liscense. Is that a possibilityy? If so, could you send me my liscense key? Also, is there a limit as to how many keys you'll send. My old email address was: tim8275@sbcglobalnet. Any help you could gie would be appriciated. Thanks Tim Kilgore --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Stem stumper for smart phones
Hi, If you start the game, there will be a tutorial. Hth, -Michael. -- From: "Che" Sent: Thursday, August 18, 2011 5:43 PM To: "Gamers Discussion list" Subject: [Audyssey] Stem stumper for smart phones hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] better control of troop training in castaways
Hi. I have to agree about the troop management. I wanted to make pikemen, but had to create 6 rangers first, because there were 6 cloaks in my barracks. I've noticed that shift g speaks different coordinates from where it was reported that a battle happened. Is it a matter of the enemy troops moving away fast or is the coordinates misreported? On 8/18/2011 11:56 PM, brice mellen wrote: Well, I don't wanna do mission 3 until I can complete mission 2, but heres my problem. First off I think that killing is a little accessive, it takes so long to get new people that losing them really hurts you I think that the process of new people needs to be sped up a lot. It's really irritating when I finally get my beriks and all that built and start finally getting what I need just to make my soldiers and then bam, yetti's come down and attack and kill my people. And then if I try to build beriks right away and not food making places then my guys start dying off of starvation, then having to build houses on top and that, and wait the rediculous amount of time to wait for your children to grow up and your women to have the children, it doesn't really leave much that you can do, not to mention the goblins that swarm you so fast that your better off just ignoring them because you make no progress their. And might I say, I'm playing on easy. -Original Message- From: Kelvin Tan Sent: Thursday, August 18, 2011 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally did not went as i expecte it to haha. i love battles, but i guess i will have to produce more types of troops i guess. 1 question here is, is 5 of each type of the 4 different troops stronger than 10 of each type of 2 troops? i only made knights and calvary because i think they arequite balance because knights are strong but slow and calvary are fastest but not as strong, also becauserangerskill my knights, and my calvary will kill them in return. likewise, pikemen kills my calvary but my knights kills them too. my thinking is either to build an army of knights and calvary, or rangers and pikemen will really balance the fighting strengths and weaknesses but guess not really. so is there a point of building a big quantity of 1 type? or should i just make 1 each instead of 4 of a kind. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 7:11 PM Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: "alex wallis" To: Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour i
Re: [Audyssey] Stem stumper for smart phones
Hi Che, Here is my listing for the game for iPhones. Ananse Productions, Games For the Rest of Us. Home of Stem Stumper, a blind-accessible puzzle game for the iPhone and iPod Touch. A dynamic layered soundtrack to guide Mimea the vine through 100 brain-teasing levels. Use sling shots, sprinklers and Angry Acorns to open paths for her to go. Use the right combination to rack up points and prove once and for all you´re smarter than a 6th grader. The inaugaral game of Ananse Productions, Stem Stumper is built from the ground up to be enjoyed by both the iPhone's burgeoning blind community and fully sighted players around the world. Stem Stumper is fully integrated with VoiceOver, Apple's builtin screen reader for iOS devices and and Talkback. And if you think you can solve our puzzles with a blindfold on, we're including a sound only "sonar" mode. While this might be Ananse Productions first project, members of Ananse´s team have already worked on several successful projects. Kwasi Mensah, lead developer and programmer has worked on games as varied as Green Day: Rock Band, Borderlands and Mass Effect: Pinnacle Station. Jennifer Kanis, our lead artist, has worked on tihe iPhone games in the Curious George franchise for FableVision. Dawn-Marie Dunn, our Audio guru, has been involved in gaming for more than ten years and music for more than twenty composing original audio for Flash projects and sound effects for websites. Fully integrated with VoiceOver and Talkback 10 Beautifully drawn gardens all with their own dynamic soundtrack 110 Puzzles Sound only "sonar" mode Stem Stumper, the innovative puzzle game you can play with your eyes closed is coming to Android. On Tuesday August 9th, you'll be able to chow down and feed Mimea the vine on both iOS and Android OS 2.1 or later. We're also releasing Stem Stumper Lite, our free version that let's you try 20 of our brain teasing levels for free before buying the full game. The objective in Stem Stumper is to get your plant, Mimea to grow in order to reach the bag of fertilizer hidden in the level. To do so, you'll have to bypass obstacles and destroy anything that is in her way. Stem Stumper can be played in one of two ways. If you are playing this game traditionally by using sight, you tap around the screen until you find what you are looking for. Playing this way isn't hard at all and may actually be too easy. The second way to play Stem Stumper is to use the audio cues only. You can either use audio cues in normal mode or in sonar mode where the whole screen turns black. As you tap around the screen, the audio in the game changes. The music gets louder as you get closer to what you're suppose to be looking for When you finally tap the area you are looking for, an audible alarm goes off. It's a different alarm for different objects. Instructions are still written in text so if you are blind or having trouble seeing, you won't be able to read the instructions that tell you what to do or how to play. You'll need someone to explain it to you. But, it seems that if you go into your iPhone settings and enable VoiceOver in the accessibility section, the instructions will be read out to you. I'm assuming if you are sight impaired, you would have this setting already enabled, which I did not. Once this is enabled, you can play the entire game without looking as now, the instructions as well as all menu items will be read out loud to you. It will even tell you every detail about the game you are playing including how much flower power you have left and what items you are tapping on. With VoiceOver on now though, you have to double tap everything instead of just single tapping it. http://thegamerwithkids.com/2011/05/03/tgwks-review-of-stem-stumper-v1-1-ios/ - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 6:43 PM Subject: [Audyssey] Stem stumper for smart phones hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. I
[Audyssey] question on snes emulator
Hey, I was told that snes 9x was accessible for the blind. However when I went to setup my controller I had some problem doing the setup by myself. I also get this message that pops up everytime I go into the program that said display error. How can I fix this problem and the problem with the accessibility? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota thoughts
Hi, I don't like that damage idea. For one thing, if there is a monster in the room below, it is totally to your advantage to jump down there before they start hurting you while you are on the rope. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, August 18, 2011 9:46 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Mota thoughts One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal that you took a fall. You might also consider taking some damage when you jump near the top of a rope and fall. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark wrote: > Hi. > > Well I've finally6 got a copy of mota, and I'm liking what I'm seeing > thus far, the analogue jump system is as i expected, as is the running jumps. > > the only two miner niggles I have are first, for some reason you don't > always seem to reach a ledge after climbing up a rope and jumping off, > sometimes you fall back to the bottom even when you've climbed as far > as you can upwards. A note, perhaps the indicator saying "stone ledge" > whenb your in a position to jump off might help, as might an indicator > on how far you have fallen. > > Also, for some reason i can't attack monsters if I'm on a flight of stairs. > After jumping the big gap and climbing downwards, there's a flight of > steps going down and usually an enemy down there. > > whatever weapon I use, I don't seem able to targit at all. > > if there is a key to targit my attacks to a monster below me, I'd like > to know. > > Other than that, i'm liking thus far, and these two issues might just > be me getting used to the mechanics. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1392 / Virus Database: 1520/3842 - Release Date: 08/18/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Stem stumper for smart phones
hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or what the goal is or much else. anybody out there played this either on iPhone or droid and can give some info, or maybe a site where instructions can be found? i searched for a solid ten minutes today, but came up empty handed, the developers site doesn't seem to have instructions either, if they do they seem to be well hidden. thanks for any info. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] better control of troop training in castaways
Well, I don't wanna do mission 3 until I can complete mission 2, but heres my problem. First off I think that killing is a little accessive, it takes so long to get new people that losing them really hurts you I think that the process of new people needs to be sped up a lot. It's really irritating when I finally get my beriks and all that built and start finally getting what I need just to make my soldiers and then bam, yetti's come down and attack and kill my people. And then if I try to build beriks right away and not food making places then my guys start dying off of starvation, then having to build houses on top and that, and wait the rediculous amount of time to wait for your children to grow up and your women to have the children, it doesn't really leave much that you can do, not to mention the goblins that swarm you so fast that your better off just ignoring them because you make no progress their. And might I say, I'm playing on easy. -Original Message- From: Kelvin Tan Sent: Thursday, August 18, 2011 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally did not went as i expecte it to haha. i love battles, but i guess i will have to produce more types of troops i guess. 1 question here is, is 5 of each type of the 4 different troops stronger than 10 of each type of 2 troops? i only made knights and calvary because i think they arequite balance because knights are strong but slow and calvary are fastest but not as strong, also becauserangerskill my knights, and my calvary will kill them in return. likewise, pikemen kills my calvary but my knights kills them too. my thinking is either to build an army of knights and calvary, or rangers and pikemen will really balance the fighting strengths and weaknesses but guess not really. so is there a point of building a big quantity of 1 type? or should i just make 1 each instead of 4 of a kind. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 7:11 PM Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: "alex wallis" To: Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour is lying around I would actually like to be able to set what military unit people become. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archiv
Re: [Audyssey] better control of troop training in castaways
agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally did not went as i expecte it to haha. i love battles, but i guess i will have to produce more types of troops i guess. 1 question here is, is 5 of each type of the 4 different troops stronger than 10 of each type of 2 troops? i only made knights and calvary because i think they arequite balance because knights are strong but slow and calvary are fastest but not as strong, also becauserangerskill my knights, and my calvary will kill them in return. likewise, pikemen kills my calvary but my knights kills them too. my thinking is either to build an army of knights and calvary, or rangers and pikemen will really balance the fighting strengths and weaknesses but guess not really. so is there a point of building a big quantity of 1 type? or should i just make 1 each instead of 4 of a kind. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 7:11 PM Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: "alex wallis" To: Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways > Hi.Hi, > I am still playing mission 3 in castaways, and I must say I think it needs > some serious rebalancing, at the moment I think its unbeatable. > but anyway that's not why I am writing, > I am writing to ask could we have more control over troop training? > as at the moment, the game seems to automatically assume just because > there is armour at the barracks I want anyone I tell to be a soldier to > become a knight. > I really think that the military jobs need to each have there own > categories, so soldiers, literally meaning ordinary soldiers, a specific > category for knights, and all other military units should have there own > job types. > as I frequently find myself in the position where I am building up spare > stockpiles of armour, and yet I don't want people to become knights just > because the armour is lying around I would actually like to be able to set > what military unit people become. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3841 - Release Date: 08/17/11 18:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/ma
Re: [Audyssey] Mota thoughts
One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal that you took a fall. You might also consider taking some damage when you jump near the top of a rope and fall. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 17, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota thoughts Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second point that's an unresolved technical problem between side-scrollers and 3d based game play. You can not shoot from a staircase, ledge, etc because the look up/down commands page up and down only changes the y axis of view and unfortunally in MOTA the z axis is up/down. So I'm going have to write a custom look up/down function for this game specifically to resolve this problem or rewrite the targeting code to do this automatically in a 2d environment. Either way it is one of those things I intend to fix sometime between now and rc1. Cheers! On 8/17/11, dark wrote: > Hi. > > Well I've finally6 got a copy of mota, and I'm liking what I'm seeing > thus far, the analogue jump system is as i expected, as is the running jumps. > > the only two miner niggles I have are first, for some reason you don't > always seem to reach a ledge after climbing up a rope and jumping off, > sometimes you fall back to the bottom even when you've climbed as far > as you can upwards. A note, perhaps the indicator saying "stone ledge" > whenb your in a position to jump off might help, as might an indicator > on how far you have fallen. > > Also, for some reason i can't attack monsters if I'm on a flight of stairs. > After jumping the big gap and climbing downwards, there's a flight of > steps going down and usually an enemy down there. > > whatever weapon I use, I don't seem able to targit at all. > > if there is a key to targit my attacks to a monster below me, I'd like > to know. > > Other than that, i'm liking thus far, and these two issues might just > be me getting used to the mechanics. > > All the best, > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Microsoft Flight simulator and Itsyourplane
I use that setup and it can be a little ruff when getting the planes flight plan set up. I mostly start the flight plan after its your plane is running. At 09:54 AM 8/18/2011, you wrote: Hi all, Was just curious, is anyone on this list using the Microsoft Flight Simulator Deluxe Edition together with itsyourplane? I just about to start playing it and have already talked to a visually impaired flyer, but it would be fun to know if anyonne else is flying as well. Best regards, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Microsoft Flight simulator and Itsyourplane
Hi all, Was just curious, is anyone on this list using the Microsoft Flight Simulator Deluxe Edition together with itsyourplane? I just about to start playing it and have already talked to a visually impaired flyer, but it would be fun to know if anyonne else is flying as well. Best regards, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alterean soundpack problem
Hi. Because escape is the interupt for sapi, I keep hitting shift escape by mistake and muting all area sounds and music. there's no way to get this back, even pressing F10 and then altering the volume doesn't do it, so I end up having to play without (and repeating shift escape does no good). Any suggestions? maybe that command could be reassigned, - say shift delete or something? It is slightly irritating currently, sinse the only way to get music back is quit the client and restart, which usually means having to recall. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Ok, sorry, my bad, but like said in prior email, think since pseudo-developed this, I know why things are there, take place, get asked etc., but let me at least explain minor things : In mapData_exe.zip The file mapData.exe will automatically load the contents for the map from mapData.txt - if you open that unencrypted version in notepad, it should make some sense at least, but if as part of the command line command to run it, you include the map=mapName command line argument, it would then try to load the contents of a file called mapName.txt. As in since it defaults to looking for mapData.txt if nothing else is specified, it will also load it if you type in something like: mapData map=mapData The other file, mapDataGen_exe.zip contains mapDataGenerator.exe which will ask you for a file name when you start it, but then also lets you load the contents of another file into it, before then making changes to areas, NPCs, items etc. and then saving the output text files both in clean and encrypted formats which can then be made use of along with the other, mapData.exe command line app to actually play/explore those maps, etc. Hope this makes more sense. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: "dark" Date: Thu, 18 Aug 2011 12:05:29 +0100 To: , "Gamers Discussion list" >Hi Jacob. > >I'm afraid I'm a litle confused. > >I have your last E-mail about your rpg generator, but it seems there are >several exe files doing different things. > >Perhaps an explanation of what does what and a post of just the exe files >would help here, sinse I'm afraid your messages concerning the rpg generator >are a litle hard to understand, sinse you seem to switch from talking about >map generator to talking about source material, and then! there's a content >generator. > >A clear explanation of all this would be appreciated. > >Beware the grue! > >Dark. >- Original Message - >From: "Jacob Kruger" >To: >Sent: Thursday, August 18, 2011 11:45 AM >Subject: [Audyssey] Small update to mapData IF/RPG game thingy > > >> Here are download links for latest, updated version of my mapData IF/RPG >> engine thingies. The straight one is just to make use of map content, and >> the generator one is for generating the content files, without having to >> type them up yourself. >> >> Only real thing have added in right now is to let you edit basic character >> info as well, but think have also tweaked a couple of other small things. >> >> MapData windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip >> (3.19Mb) >> >> mapDataGenerator windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip >> (3.20Mb) >> >> mapData compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip >> (16.0Kb) >> >> mapDataGenerator compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip >> (24.0Kb) >> >> These two compiled python instances should (hopefully) be able to run on >> something like a mac or linux machine, and if you let the generator >> generate the encrypted output, you could share that text file with other >> guys without them off-hand being able to just read the contents thereof >> without playing it - unless they also loaded it into the generator, etc., >> but anyway. >> >> The generator will also let you save/reload maps etc., so you don't have >> to generate everything at once, and the actual sort of pseudo-front end >> module is meant to let you save one saved game per map as such, but >> anyway, since while those do sort of carry over session to session, >> haven't really tested that side of it too much as such. >> >> Anyone who looks at this command line stuff, let me know if anything goes >> wrong, since still sort of using it as a form of practice routine to get >> used to the python programming language, but anyway. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Hi Jacob. I'm afraid I'm a litle confused. I have your last E-mail about your rpg generator, but it seems there are several exe files doing different things. Perhaps an explanation of what does what and a post of just the exe files would help here, sinse I'm afraid your messages concerning the rpg generator are a litle hard to understand, sinse you seem to switch from talking about map generator to talking about source material, and then! there's a content generator. A clear explanation of all this would be appreciated. Beware the grue! Dark. - Original Message - From: "Jacob Kruger" To: Sent: Thursday, August 18, 2011 11:45 AM Subject: [Audyssey] Small update to mapData IF/RPG game thingy Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let you edit basic character info as well, but think have also tweaked a couple of other small things. MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) These two compiled python instances should (hopefully) be able to run on something like a mac or linux machine, and if you let the generator generate the encrypted output, you could share that text file with other guys without them off-hand being able to just read the contents thereof without playing it - unless they also loaded it into the generator, etc., but anyway. The generator will also let you save/reload maps etc., so you don't have to generate everything at once, and the actual sort of pseudo-front end module is meant to let you save one saved game per map as such, but anyway, since while those do sort of carry over session to session, haven't really tested that side of it too much as such. Anyone who looks at this command line stuff, let me know if anything goes wrong, since still sort of using it as a form of practice routine to get used to the python programming language, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Those links in the prior email are direct download links for zip files with various bits and pieces in them, so, for example, if you download: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip And do something like hit enter on mapData.exe it will run the command line app using the sample mapData.txt content file to let you try out the relatively simple interface, but if you download, and unzip the other file: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip That one (mapDataGenerator.exe) it will let you generate your own map content files, and, yes, it's relatively simplified RPG since you only really have hit points, weapons, basic monsters/NPCs, and items that you might need to place in a location to unlock another, etc., but anyway... Also comes down to that when all items with a specified destination are placed there, it will render the outro text, and game/map is finished, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: dhruv kumar Date: Thu, 18 Aug 2011 16:23:16 +0530 To: jac...@mailzone.co.za, Gamers Discussion list >hi, >what is your rpg engine? >please, please, please, upload it please! > >On 8/18/11, Jacob Kruger wrote: >> Here are download links for latest, updated version of my mapData IF/RPG >> engine thingies. The straight one is just to make use of map content, and >> the generator one is for generating the content files, without having to >> type them up yourself. >> >> Only real thing have added in right now is to let you edit basic character >> info as well, but think have also tweaked a couple of other small things. >> >> MapData windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip >> (3.19Mb) >> >> mapDataGenerator windows executable: >> http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip >> (3.20Mb) >> >> mapData compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip >> (16.0Kb) >> >> mapDataGenerator compiled python: >> http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip >> (24.0Kb) >> >> These two compiled python instances should (hopefully) be able to run on >> something like a mac or linux machine, and if you let the generator generate >> the encrypted output, you could share that text file with other guys without >> them off-hand being able to just read the contents thereof without playing >> it - unless they also loaded it into the generator, etc., but anyway. >> >> The generator will also let you save/reload maps etc., so you don't have to >> generate everything at once, and the actual sort of pseudo-front end module >> is meant to let you save one saved game per map as such, but anyway, since >> while those do sort of carry over session to session, haven't really tested >> that side of it too much as such. >> >> Anyone who looks at this command line stuff, let me know if anything goes >> wrong, since still sort of using it as a form of practice routine to get >> used to the python programming language, but anyway. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> '...fate had broken his body, but not his spirit...' >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
hi, what is your rpg engine? please, please, please, upload it please! On 8/18/11, Jacob Kruger wrote: > Here are download links for latest, updated version of my mapData IF/RPG > engine thingies. The straight one is just to make use of map content, and > the generator one is for generating the content files, without having to > type them up yourself. > > Only real thing have added in right now is to let you edit basic character > info as well, but think have also tweaked a couple of other small things. > > MapData windows executable: > http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip > (3.19Mb) > > mapDataGenerator windows executable: > http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip > (3.20Mb) > > mapData compiled python: > http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip > (16.0Kb) > > mapDataGenerator compiled python: > http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip > (24.0Kb) > > These two compiled python instances should (hopefully) be able to run on > something like a mac or linux machine, and if you let the generator generate > the encrypted output, you could share that text file with other guys without > them off-hand being able to just read the contents thereof without playing > it - unless they also loaded it into the generator, etc., but anyway. > > The generator will also let you save/reload maps etc., so you don't have to > generate everything at once, and the actual sort of pseudo-front end module > is meant to let you save one saved game per map as such, but anyway, since > while those do sort of carry over session to session, haven't really tested > that side of it too much as such. > > Anyone who looks at this command line stuff, let me know if anything goes > wrong, since still sort of using it as a form of practice routine to get > used to the python programming language, but anyway. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Small update to mapData IF/RPG game thingy
Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let you edit basic character info as well, but think have also tweaked a couple of other small things. MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) These two compiled python instances should (hopefully) be able to run on something like a mac or linux machine, and if you let the generator generate the encrypted output, you could share that text file with other guys without them off-hand being able to just read the contents thereof without playing it - unless they also loaded it into the generator, etc., but anyway. The generator will also let you save/reload maps etc., so you don't have to generate everything at once, and the actual sort of pseudo-front end module is meant to let you save one saved game per map as such, but anyway, since while those do sort of carry over session to session, haven't really tested that side of it too much as such. Anyone who looks at this command line stuff, let me know if anything goes wrong, since still sort of using it as a form of practice routine to get used to the python programming language, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] better control of troop training in castaways
Leather becomes brigandine leather armor to train your soldier to become pikemen. Not available in mission 1 and 2. 锦发/Steady Goh - Original Message - From: "brice mellen" To: "Gamers Discussion list" Sent: Thursday, August 18, 2011 5:12 PM Subject: Re: [Audyssey] better control of troop training in castaways Well, and I would like an explanation of how to make my soldiers become the ones you need leather for, as it stand now we really have no job descriptions either, and unfortunately I don't have Microsoft word to read that rtf file about it. I'm not even to mission 3 yet because mission 2 is so damn hard lol, all my freshly created soldiers die because I don't have enough time to make them in to anything else before yetti's start attacking my settlement. Granted I started on normal difficulty, but I didn't think normal would be so hard. -Original Message- From: dark Sent: Wednesday, August 17, 2011 6:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: "alex wallis" To: Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour is lying around I would actually like to be able to set what military unit people become. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gam
Re: [Audyssey] sounds apparently not missing in MOTA beta 22
I would say so as it doesn't happen her either. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, August 17, 2011 10:30 PM To: audyssey gamers list Subject: [Audyssey] sounds apparently not missing in MOTA beta 22 I don't recall on which list this was mentioned. Someone said that they were getting a Windows ding, as when a sound is missing, when bumping into a wall and hearing the dead end indication. I don't have that problem. I wonder if it was a partial download they got? --- "Security is not the absence of danger. It is the presence of the Lord." --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6386 (20110817) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6387 (20110817) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6387 (20110817) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One case is I needed leather in the monastery as soon as possible but my peasants kept transporting other goods. I have to close the tavern, sawmill, butcher shop and mill just to get the eather in. I think it will be helpful to switch the building that needs attention to high priority. Food is not always the most important. haha! I close my tavern a lot just to get my peasants focuss on other buildings. 锦发/Steady Goh - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 12:17 PM Subject: Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion. I agree these suggestions would be good. also, the ability to set markers with a short note per would be helpful. so i could make a marker for my current main quarry, then from anywhere else on the map, pop open my marker list, hit q, then enter and boom, i'm at my quarry. this would go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Tuesday, August 16, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] arrangement of buildings list in castaways and a suggestion. Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near the bottom of the list is the animal farm, I think this should be grouped with the other two farms so they are next to each other in the list. I think in fact, that the buildings should be grouped in the order that they depend on each other, so for example, I would have the butchers shop, then the textile, and then the hospital, and other buildings that depend on it. I think also that the vinyard should be listed next to the tavern. and also perhaps the tannery should go next to the monastery as again they depend on each other. I also had another idea when playing mission 3, I think because the maps are so big, and it can take some time to explore them, I think a really useful feature would be a terrain location mode, so lets say I am at a1 and want to quickly find the nearest site to put my quarry, I could bring up a list of terrain types and find out where the nearest bit of forest, rocky ground or empty land is etc. alternatively, I did think of another job that could make this more of a useful in game feature, that of an explorer or cartographer. OK at the moment you can arrow around to find things, but if you had an explorer or cartographer, you could find out from him where the nearest bit of forest is or whatever, and a benefit of having him could be that all your peasants and builders move around quicker, as he could advise on the quickest root. I certainly think a quick terrain location feature could be useful anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or co
Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One case is I needed leather in the monastery as soon as possible but my peasants kept transporting other goods. I have to close the tavern, sawmill, butcher shop and mill just to get the leather in. I think it will be helpful to switch the building that needs attention to high priority. Food is not always the most important. haha! I close my tavern a lot just to get my peasants focuss on other buildings. 锦发/Steady Goh Steady strum and sing guitar lessons; learn to play like the original and sound like a professional! http://www.soft.com.sg/forum/teacher-available/201635-steady-guitar-lessons-play-like-original-sound-like-professional.html http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 fb: http://facebook.com/steadyguitar - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Wednesday, August 17, 2011 12:17 PM Subject: Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion. I agree these suggestions would be good. also, the ability to set markers with a short note per would be helpful. so i could make a marker for my current main quarry, then from anywhere else on the map, pop open my marker list, hit q, then enter and boom, i'm at my quarry. this would go a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose I could make an off-line version of the map, but that would take forever. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of alex wallis Sent: Tuesday, August 16, 2011 10:52 AM To: gamers@audyssey.org Subject: [Audyssey] arrangement of buildings list in castaways and a suggestion. Hi list. just a bit of a suggestion regarding the building list in castaways, at the moment, the order of the list seems a bit haphazard, for example, I think that all the farm types should be listed right next to each other, at the moment you have meet and vegetable farms, and then right near the bottom of the list is the animal farm, I think this should be grouped with the other two farms so they are next to each other in the list. I think in fact, that the buildings should be grouped in the order that they depend on each other, so for example, I would have the butchers shop, then the textile, and then the hospital, and other buildings that depend on it. I think also that the vinyard should be listed next to the tavern. and also perhaps the tannery should go next to the monastery as again they depend on each other. I also had another idea when playing mission 3, I think because the maps are so big, and it can take some time to explore them, I think a really useful feature would be a terrain location mode, so lets say I am at a1 and want to quickly find the nearest site to put my quarry, I could bring up a list of terrain types and find out where the nearest bit of forest, rocky ground or empty land is etc. alternatively, I did think of another job that could make this more of a useful in game feature, that of an explorer or cartographer. OK at the moment you can arrow around to find things, but if you had an explorer or cartographer, you could find out from him where the nearest bit of forest is or whatever, and a benefit of having him could be that all your peasants and builders move around quicker, as he could advise on the quickest root. I certainly think a quick terrain location feature could be useful anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] better control of troop training in castaways
Well, and I would like an explanation of how to make my soldiers become the ones you need leather for, as it stand now we really have no job descriptions either, and unfortunately I don't have Microsoft word to read that rtf file about it. I'm not even to mission 3 yet because mission 2 is so damn hard lol, all my freshly created soldiers die because I don't have enough time to make them in to anything else before yetti's start attacking my settlement. Granted I started on normal difficulty, but I didn't think normal would be so hard. -Original Message- From: dark Sent: Wednesday, August 17, 2011 6:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: "alex wallis" To: Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour is lying around I would actually like to be able to set what military unit people become. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.