Re: [Audyssey] I beat mission 3 on cast aways!!!

2011-08-23 Thread Willem
Hi. I've also finished mission 3. The key is to send out war parties 
early enough before the enemy builds up strength. By the time I build my 
12th catapult the enemy was sending 5 soldiers and a knight.

On 8/24/2011 1:54 AM, brice mellen wrote:

Hi just wanted to say I beat mission 3 on easy mode. it was a bit difficult, 
but I figured out a nice strategy to winning. I built the 12th catapolt before 
they destroyed to many of my buildings and towards the end I was getting 
soldiers killed as fast as I could make them.
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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread ryan chou
yeah, imo its a lot better and a lot more fun

On 8/23/11, shaun everiss  wrote:
> well there is a mario game done on bgt hanging round somewhere on the
> firums to in its own thread.
> At 06:07 a.m. 24/08/2011, you wrote:
>>Hi Jack,
>>
>>The Super Mario Brothers game has an executable file. At least the
>>copy I have from Dragon Slayer Games.
>>
>>As for all the other games I don't have the original versions. Only
>>the new/current versions from theDraconis website that are more
>>Windows Vista/Windows 7 compatible.
>>
>>Cheers!
>>
>>On 8/23/11, Jack F  wrote:
>> > Hi all,
>> > I wanted to ask you guys some questions about abandoned games. First
>> > of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
>> > the jump game from pb-games? I have all of them except the jump game.
>> > Also, does anyone have the older version of alien outback from ESP?
>> > Don't worry it's not cracking, all I want is the demo version, in
>> > fact, since I have a reg code I am most likely able to use the same
>> > key to register the game. And finally, I have the super mario brothers
>> > game from dragon slayer games. It might be a concept demo, but anyway,
>> > I unzipped it and didn't see a .exe file to start the game, but I
>> > found mario.tkn and thaught that had something to do with starting the
>> > game but it didn't. Really, it would be better if they compiled it so
>> > you wouldn't have to unzip it and go hunting for the game.
>> > Thanks.
>> > best regards,
>> > jack
>> >
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[Audyssey] possible mota beta 22 bug

2011-08-23 Thread john
As I've been playing through mota beta 22, I've occasionally run 
into enemies that don't move or attack. They're usually at the 
start of a room or near the bottom of a staircase. I've noticed 
this primarily on zombies (those are the only ones I can remember 
right now) but it may have happened with skeletons as well.


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Re: [Audyssey] What is Mk?

2011-08-23 Thread Thomas Ward
Hi Alfredo,

I see the source of your confusion. Normally combat is spelled with a
c, but not in the name Mortal Kombat. For reasons I'll never
understand the game named Mortal Kombat has a k instead of a c in
Kombat. So no its not spelled MOrtal Combat but Mortal Kombat.

HTH


On 8/23/11, Alfredo_The_Music_maker  wrote:
> Not the actual name Mortal Combat, with a C instead of a k?
>

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[Audyssey] I beat mission 3 on cast aways!!!

2011-08-23 Thread brice mellen
Hi just wanted to say I beat mission 3 on easy mode. it was a bit difficult, 
but I figured out a nice strategy to winning. I built the 12th catapolt before 
they destroyed to many of my buildings and towards the end I was getting 
soldiers killed as fast as I could make them.
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Shaun,

That's because I wasn't too concerned about Final Conflict. For starts
it was free, and I didn't pay for sounds, music, or put a lot of
effort into the game. It was for me mainly a practice game to get use
to .Net, Managed DirectX, etc before taking on something more complex.
As a result I didn't really care what people did with it to begin
with.

Second of all, Star Trek is copyrighted by Paramount and the price
they wanted to charge me to legally licence the Star Trek trademark,
sounds, music, etc cost far more than I felt I would get out of
selling the game. Unlike Lucas they gave me permission to go ahead and
release the game provided it was free of charge and I stipulated the
usual trademark information. As a result I could develop the game,
release it, but I really didn't have any legal control over the game
or the sounds so even if I didn't want people modding it I didn't have
any legal control over the sounds etc. So I didn't bother protesting.

Finally, I have a couple of the soundpacks that were produced and they
were very decent. That said, I noticed whoever put together some of
the soundpacks don't know much about Star Trek as I do as I noticed
they used the wrong clackson for the Soverign-Class when I used the
correct one from Star Trek 8, but what could I say? I actually liked
some of the STFC soundpacks even if some of the sounds were not quite
right.

Cheers!

On 8/23/11, shaun everiss  wrote:
> but what about final conflict, I aggree its free and there have been
> mods from the origional sounds, you didn't seem to concerned about that.

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[Audyssey] super mario brothers and 7128 game book demo

2011-08-23 Thread Jack F
Hi Thomas,
Well, will you upload your copy of the game for me? The copy I got was
from an archive with several abandoned games in it. In the mario
folder I only see the sounds and some dlls. And, if you can, will you
host it on your sight in the free games page? Also, if you know how to
do this or know how to use innow setup, it would be nice if you could
compile the game into a setup file so you don't have to unzip the game
and go hunting for it. Also, while you don't have the 7128 game book
demo on your sight, would you please upload it for me? I have dark
keyboard on my computer and I don't want to have to pay 25 dollars for
the gamebook just to use dark keyboard.
Thanks.
best regards,
jack

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Shaun,

Yeah, I've seen those around, but that's not really the point. A lot
of VI customers are on fixed incomes SSI, SSDI, and alike and it makes
it harder to justify to my customers why they should go out and buy
high end sound hardware for my games when I can make do with their
existing technology. Granted I could do a better job with superior
sound hardware, but that forces everyone to upgrade their systems
regardless of how expensive or inexpensive that may be for that
individual. This is a case of going with the most common hardware is
best for everyone at least from a commercial standpoint.

Cheers!

On 8/23/11, shaun everiss  wrote:
> on that note tom and all I descovered now that you can get 5.1
> speakers that can plug to the headphone jack of a standard soundcard
> if you wish for little cash, logitech does those forgot the model.
> Obviously you really would need the propper card for this eventually
> but that could be another option.
> The speakers are not that much 130nz so maybe in the us they are a
> bit cheaper than that.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
on that note tom and all I descovered now that you can get 5.1 
speakers that can plug to the headphone jack of a standard soundcard 
if you wish for little cash, logitech does those forgot the model.
Obviously you really would need the propper card for this eventually 
but that could be another option.
The speakers are not that much 130nz so maybe in the us they are a 
bit cheaper than that.

At 06:32 a.m. 24/08/2011, you wrote:

Hi Valiant,

Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the sound would pann and roll off like a 3d control,
but using just standard stereo mixing and gain. That way it would
sound fairly realistic, but not require state-of-the-art 5.1 or 7.1
sound cards and speakers.

Cheers!

On 8/23/11, Valiant8086  wrote:
> Hi.
> That is true, and I do so. But, as I just mentioned, it doesn't 
apply to the

> menus. In Mota, fortunately, the music is just quiet enough that it doesn't
> matter, I can figure out what Heather is saying over the music there
> luckily.
>
> Also I think you can change the volume of the music in Mota with 
a couple of

> hotkeys, I'm not sure just now what they are, though. So far Mota has been
> very good about not cluttering up the audio experience I would have. Also,
> it doesn't have that problem I emailed about earlier with my stereo field
> being too narrow, or what ever one should call my strange situation. I'm
> sincerely hoping Mota3d doesn't have that problem either.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
but what about final conflict, I aggree its free and there have been 
mods from the origional sounds, you didn't seem to concerned about that.

At 06:27 a.m. 24/08/2011, you wrote:

Hi Valiant,

That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the other kind of modding that bothers me.

For instance, not long ago someone mentioned they were creating a Star
Wars mod for the game called Order 66, and asked if I could do
something to make a light saber loop. In other words could I modify
the game to support his mod.  The answer was definitely no, because
I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue
Angel, or something else in that genre and someone is happily
converting my game into something completely different than what I had
intended. Not only that he wasn't even aware of the fact the license
agreement specifically forbids modding of that kind.

The other issue we get into when talking about modding is copyright
issues regarding sound effects. I have to pay royalties for the sounds
and music I use in my games. So the sounds that ship with a game are
provided under legal license for that purpose. However, if someone
rips all the sounds from say Tomb Raider and creates a mod and
redistributes them he/she could be held liable for redistribution of
copyrighted material and/or copyright infringement. While I'd love to
just drop the sounds of Lara Croft etc into my games that's not really
legal, and anyone who does it is taking a legal risk. So by not
allowing people to mod a game I not only protect my product I protect
people from taking the risk of modding my games with illegal sounds
and music.

Cheers!

On 8/23/11, Valiant8086  wrote:
> I have some food for more thought on this discussion.
>
> That is, with certain games, I have to mod them in order to play them. That
> is, with my hearing problems, sometimes I need to silence a crowd 
or turn up

> a beep sound. Sometimes I have to turn down music in a menu  where many
> developers seem to forget to allow it to be turned down or off.
>
> I'm not trying to argue against the prevention of modding, just wanted to
> throw that out there for people to know about.

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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread shaun everiss
well there is a mario game done on bgt hanging round somewhere on the 
firums to in its own thread.

At 06:07 a.m. 24/08/2011, you wrote:

Hi Jack,

The Super Mario Brothers game has an executable file. At least the
copy I have from Dragon Slayer Games.

As for all the other games I don't have the original versions. Only
the new/current versions from theDraconis website that are more
Windows Vista/Windows 7 compatible.

Cheers!

On 8/23/11, Jack F  wrote:
> Hi all,
> I wanted to ask you guys some questions about abandoned games. First
> of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
> the jump game from pb-games? I have all of them except the jump game.
> Also, does anyone have the older version of alien outback from ESP?
> Don't worry it's not cracking, all I want is the demo version, in
> fact, since I have a reg code I am most likely able to use the same
> key to register the game. And finally, I have the super mario brothers
> game from dragon slayer games. It might be a concept demo, but anyway,
> I unzipped it and didn't see a .exe file to start the game, but I
> found mario.tkn and thaught that had something to do with starting the
> game but it didn't. Really, it would be better if they compiled it so
> you wouldn't have to unzip it and go hunting for the game.
> Thanks.
> best regards,
> jack
>
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
well valient you should probably email the dev of that game with your 
mods explaining those so it can be included in a future version since 
this is quite important.
I am not deaf so if I make a game I can't adapt it because I don't 
know how, if someone mods it for me and gives me that mod then I can 
put it in probably.

At 03:46 a.m. 24/08/2011, you wrote:

I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play 
them. That is, with my hearing problems, sometimes I need to silence 
a crowd or turn up a beep sound. Sometimes I have to turn down music 
in a menu  where many developers seem to forget to allow it to be 
turned down or off.


I'm not trying to argue against the prevention of modding, just 
wanted to throw that out there for people to know about.


On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote:

> Hi Jim,
>
> Yeah, I do know what you mean and understand your point of view.
> That's my feeling as well. If I wanted the game to be modded or to
> allow end users to customize it I would make available the proper
> tools or ability to do so.
>
> Since I don't intend Mysteries of the Ancients to be modified, to be a
> stand alone game, etc I'm going to have to begin encrypting sounds and
> taking care that people can't modify it without serious effort. That
> way I know that what I create stays in tact and the game I sell my
> customers is the one they are playing.
>
> Smile.
>
> On 8/23/11, Jim Kitchen  wrote:
>> Hi Thomas,
>>
>> I totally agree with you about the modding of games.  But I also believe
>> that it applies to free games as well.  Even if I do not pay for the sound
>> files that I use, I spend allot of time finding or recording and 
editing the

>> sounds for my games.  And put the games out as my creation, you know the
>> concept, the code, thus the way that the game plays and the sounds of the
>> game.  Now if I intend for the game to be modded such as Quake I 
would build

>> tools into the game for that.  You know like I have for games such as
>> monopoly, golf, baseball, football, coupling and the trivia game engine.
>>
>> I did devise a simple check to see if my game sounds have been 
modded.  But

>> some people have found a way around that.  Just irritates me a bit that
>> people take my creations and change them.
>>
>> BFN
>
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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread shaun everiss

hmmm not sure about jump.
Alien outback is by draconis.
Now and is not abandoned.
Classic pipe troop etc are now modified and done by blindsoftware.
If you can afford it buy the arcade pack which I did you will get 
most of their reallly good games.

all 5 of them.
pipe and troop 1 and 2, hunter and pipe 1 and 2.
On the old version front why do you want it all the new sounds are 
real cool for starters.

Honestly its not that bad.
As for the jump game this is a new one.
Usagames has most of the pb games on it and thats where this should 
probably go to if its allowed or whatever since thats where the games 
have gone from old pb games stuff.
There is an abandoned thread somewhere in the vast vaults of 
audiogames.net's forums which may have what you want on it including 
several places to get abandoned games.

At 03:38 a.m. 24/08/2011, you wrote:

Hi all,
I wanted to ask you guys some questions about abandoned games. First
of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
the jump game from pb-games? I have all of them except the jump game.
Also, does anyone have the older version of alien outback from ESP?
Don't worry it's not cracking, all I want is the demo version, in
fact, since I have a reg code I am most likely able to use the same
key to register the game. And finally, I have the super mario brothers
game from dragon slayer games. It might be a concept demo, but anyway,
I unzipped it and didn't see a .exe file to start the game, but I
found mario.tkn and thaught that had something to do with starting the
game but it didn't. Really, it would be better if they compiled it so
you wouldn't have to unzip it and go hunting for the game.
Thanks.
best regards,
jack

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Re: [Audyssey] a few questions about grizley gulch

2011-08-23 Thread james hgooper
hey it worked but for some reason my keys are now frozen when i am in the 
game don't do anything weird.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 23, 2011 9:53 AM
Subject: Re: [Audyssey] a few questions about grizley gulch



Hi
s
p
o
i
l
e
r:
I think you press f12 when in the town street, you should hear a voice say 
1, if you keep pressing until about 5 or so that should speed things up. 
Also f10 slows it down too I think.


--
From: "james hgooper" 
Sent: Tuesday, August 23, 2011 2:22 AM
To: 
Subject: [Audyssey] a few questions about grizley gulch

greetings all i have grizley gulch seems during the gun sceens it takes 
forever for the bad guys to shoot at me i  installed the patch is their a 
ikey equence to speed up the game.

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Re: [Audyssey] What is Mk?

2011-08-23 Thread Thomas Ward
Hi Alfredo,

MK is just shorthand for Mortal Kombat.

On 8/23/11, Alfredo_The_Music_maker  wrote:
> Hello,
> Could someone tell me what MK stands for?
> Thanks,
> Alfredo.
>
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Re: [Audyssey] What is Mk?

2011-08-23 Thread Alfredo_The_Music_maker

Hello,
Could someone tell me what MK stands for?
Thanks,
Alfredo.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Charles,

That's always a possibility. However, most of the time when games are
modded it is with the purpose of changing the game itself to something
else, or it is to improve the sounds.

For instance, when I created my Lone Wolf soundpack way back when I
tried to stay to the original game as possible, but obtained higher
quality effects. That kind of modding was probably benificial to the
game rather than harmful. At least I personally think so, and my
intent wasn't to change the game itself.

However, I don't know if you remember this, but about five or six
years ago I do recall roomers of a Star Trek mod for Lone Wolf
floating around. Someone had taken sounds from Trek 2000, grabbed some
extras off the net, and tried to create a real time Star Trek
simulation game. That was probably not too benificial for Lone Wolf
since the sounds would be totally improper for a World War II
submarine simulation, and if we are completely realistic about it even
if they changed sounds, rewrote all the missions, etc it still
wouldn't really live up to a real time Star Trek game anyway. It would
just end up being a submarine pretending to be a starship. That kind
of modding is hharmful to the game in the extreme.

Cheers!


On 8/23/11, Charles Rivard  wrote:
> Another thought about modified games:  Scenario:  Someone who has not bought
> your production visits the home of someone who has bought and modified your
> production.  The visitor thinks, "Those game sounds are really terrible.
> This is certainly a game I will not buy."  If he had visited someone who
> purchased your game and did not modify it, and he really was impressed,
> you've got another customer.
>
> ---
> Shepherds are the best beasts!

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[Audyssey] Mk story mode?

2011-08-23 Thread Darren Duff
Hi 
 
I wish someone would record playing the game in story mode.  I would like to
hear what it's like for the new mk.
 
Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com  .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279

 
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Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-23 Thread Scott Chesworth
Lordy lordy, that was relentless! I'd be so interested in seeing the
stats of whoever was controlling Jade, sounded like experience and
pure man hours poured into the game won out that time.

On 8/23/11, Yohandy  wrote:
>So I decided to play online and record. I played more, but only
> recorded 2 matches for you. 1 of them I win, the other I lose. I don't just
> lose, I get killed so bad that I'm considering quitting the game. hahahaha.
> even now listening to the match I'm speechless. Perhaps you guys could shed
> some light on how I got killed this badly? that player had me totally in
> his/her control and my brain shut down completely. I'll post link to the one
> where I won first. gotta leave the best for last you know? lol. here you go:
> Scorpion VS Kenshi:
> http://www.sendspace.com/file/d4lhq3
> and the beating of the century is: Scorpion VS Jade
> http://www.sendspace.com/file/q5mth1
>
>
> ---
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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread Hayden Presley
Hi,
The Jump Game/ I'm not fimilar with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, August 23, 2011 1:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] hunter1.0, the jump game and super mario brothers

Hi Jack,

The Super Mario Brothers game has an executable file. At least the
copy I have from Dragon Slayer Games.

As for all the other games I don't have the original versions. Only
the new/current versions from theDraconis website that are more
Windows Vista/Windows 7 compatible.

Cheers!

On 8/23/11, Jack F  wrote:
> Hi all,
> I wanted to ask you guys some questions about abandoned games. First
> of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
> the jump game from pb-games? I have all of them except the jump game.
> Also, does anyone have the older version of alien outback from ESP?
> Don't worry it's not cracking, all I want is the demo version, in
> fact, since I have a reg code I am most likely able to use the same
> key to register the game. And finally, I have the super mario brothers
> game from dragon slayer games. It might be a concept demo, but anyway,
> I unzipped it and didn't see a .exe file to start the game, but I
> found mario.tkn and thaught that had something to do with starting the
> game but it didn't. Really, it would be better if they compiled it so
> you wouldn't have to unzip it and go hunting for the game.
> Thanks.
> best regards,
> jack
>
> ---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1392 / Virus Database: 1520/3852 - Release Date: 08/23/11


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Re: [Audyssey] game licenses - Re: mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
HI Charles,

Ah, well, what a person should do and will do is often two completely
different things. Most people are in a hurry to install the game, find
reading legal documents like licence agreements boring, so they choose
to skip it not knowing they are bound by law to that agreement weather
they read it or not. Plus since license agreements tend to be worded
in rather legalistic terms, for legal purposes, some people might have
trouble understanding all the terms of the agreement. Still, all the
same, anyone should be able to get the jist of the agreement.

For instance, take the entire modification issue. It doesn't take
rocket science to understand the terms of the Mysteries of the
Ancients licence regarding this issue. It reads, "You may not modify,
reverse engineer, decompile or disassemble the software except and
only to the extent that such activity is expressly permitted by
applicable
law notwithstanding this limitation."

That's pretty clear. Basically, unless there is some law that grants
you the right to modify or change the software in any way you can not
freely modify the software. If you create a sound pack, create custome
music packs, whatever you are in breach of license unless I say that
particular modification is ok. Which pretty much limits the types of
modifications I will legally allow.

Of course, I'm pretty reasonable in most cases. If someone wants to
create speech files for the game in a foreign language in French,
German, Spanish, whatever I'm not going to object to that kind of
modification because it is a necessary modification for that person's
native language. If someone needs to raise or lower sounds to hear
better I wouldn't object to that either. Those are reasonable
modifications all to the good.

Cheers!

On 8/23/11, Charles Rivard  wrote:
> It only makes sense that I read something before agreeing to abide by what
> it stipulates?
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Charles Rivard
Another thought about modified games:  Scenario:  Someone who has not bought 
your production visits the home of someone who has bought and modified your 
production.  The visitor thinks, "Those game sounds are really terrible. 
This is certainly a game I will not buy."  If he had visited someone who 
purchased your game and did not modify it, and he really was impressed, 
you've got another customer.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 23, 2011 7:14 AM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi Jim,

Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.

Since I don't intend Mysteries of the Ancients to be modified, to be a
stand alone game, etc I'm going to have to begin encrypting sounds and
taking care that people can't modify it without serious effort. That
way I know that what I create stays in tact and the game I sell my
customers is the one they are playing.

Smile.



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[Audyssey] 2 new and short MK matches for you guys.

2011-08-23 Thread Yohandy
  So I decided to play online and record. I played more, but only 
recorded 2 matches for you. 1 of them I win, the other I lose. I don't just 
lose, I get killed so bad that I'm considering quitting the game. hahahaha. 
even now listening to the match I'm speechless. Perhaps you guys could shed 
some light on how I got killed this badly? that player had me totally in 
his/her control and my brain shut down completely. I'll post link to the one 
where I won first. gotta leave the best for last you know? lol. here you go:

Scorpion VS Kenshi:
http://www.sendspace.com/file/d4lhq3
and the beating of the century is: Scorpion VS Jade
http://www.sendspace.com/file/q5mth1 



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[Audyssey] game licenses - Re: mota beta 22 thoughts

2011-08-23 Thread Charles Rivard
It only makes sense that I read something before agreeing to abide by what 
it stipulates?


---
Shepherds are the best beasts!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 23, 2011 1:51 PM
Subject: Re: [Audyssey] mota beta 22 thoughts


Admittedly I rarely read the license agreements but I just assume that 
modding and things like that are a no-no so I don't even bother.

We are the Knights who say...Ni!



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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread ryan chou
hey jack,
afraid I don'y have these either, but if you want a mario game why not
try the one coded in BGT on the audiogames forum?
its actually a lot more fun and has a much more advanced system, with
levels based off the original nes version

On 8/23/11, Thomas Ward  wrote:
> Hi Jack,
>
> The Super Mario Brothers game has an executable file. At least the
> copy I have from Dragon Slayer Games.
>
> As for all the other games I don't have the original versions. Only
> the new/current versions from theDraconis website that are more
> Windows Vista/Windows 7 compatible.
>
> Cheers!
>
> On 8/23/11, Jack F  wrote:
>> Hi all,
>> I wanted to ask you guys some questions about abandoned games. First
>> of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
>> the jump game from pb-games? I have all of them except the jump game.
>> Also, does anyone have the older version of alien outback from ESP?
>> Don't worry it's not cracking, all I want is the demo version, in
>> fact, since I have a reg code I am most likely able to use the same
>> key to register the game. And finally, I have the super mario brothers
>> game from dragon slayer games. It might be a concept demo, but anyway,
>> I unzipped it and didn't see a .exe file to start the game, but I
>> found mario.tkn and thaught that had something to do with starting the
>> game but it didn't. Really, it would be better if they compiled it so
>> you wouldn't have to unzip it and go hunting for the game.
>> Thanks.
>> best regards,
>> jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
Admittedly I rarely read the license agreements but I just assume that 
modding and things like that are a no-no so I don't even bother.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 23, 2011 12:27 PM
Subject: Re: [Audyssey] mota beta 22 thoughts



Hi Valiant,

That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the other kind of modding that bothers me.

For instance, not long ago someone mentioned they were creating a Star
Wars mod for the game called Order 66, and asked if I could do
something to make a light saber loop. In other words could I modify
the game to support his mod.  The answer was definitely no, because
I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue
Angel, or something else in that genre and someone is happily
converting my game into something completely different than what I had
intended. Not only that he wasn't even aware of the fact the license
agreement specifically forbids modding of that kind.

The other issue we get into when talking about modding is copyright
issues regarding sound effects. I have to pay royalties for the sounds
and music I use in my games. So the sounds that ship with a game are
provided under legal license for that purpose. However, if someone
rips all the sounds from say Tomb Raider and creates a mod and
redistributes them he/she could be held liable for redistribution of
copyrighted material and/or copyright infringement. While I'd love to
just drop the sounds of Lara Croft etc into my games that's not really
legal, and anyone who does it is taking a legal risk. So by not
allowing people to mod a game I not only protect my product I protect
people from taking the risk of modding my games with illegal sounds
and music.

Cheers!

On 8/23/11, Valiant8086  wrote:

I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play them. 
That
is, with my hearing problems, sometimes I need to silence a crowd or turn 
up

a beep sound. Sometimes I have to turn down music in a menu  where many
developers seem to forget to allow it to be turned down or off.

I'm not trying to argue against the prevention of modding, just wanted to
throw that out there for people to know about.


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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant,

Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the sound would pann and roll off like a 3d control,
but using just standard stereo mixing and gain. That way it would
sound fairly realistic, but not require state-of-the-art 5.1 or 7.1
sound cards and speakers.

Cheers!

On 8/23/11, Valiant8086  wrote:
> Hi.
> That is true, and I do so. But, as I just mentioned, it doesn't apply to the
> menus. In Mota, fortunately, the music is just quiet enough that it doesn't
> matter, I can figure out what Heather is saying over the music there
> luckily.
>
> Also I think you can change the volume of the music in Mota with a couple of
> hotkeys, I'm not sure just now what they are, though. So far Mota has been
> very good about not cluttering up the audio experience I would have. Also,
> it doesn't have that problem I emailed about earlier with my stereo field
> being too narrow, or what ever one should call my strange situation. I'm
> sincerely hoping Mota3d doesn't have that problem either.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Valiant,

That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the other kind of modding that bothers me.

For instance, not long ago someone mentioned they were creating a Star
Wars mod for the game called Order 66, and asked if I could do
something to make a light saber loop. In other words could I modify
the game to support his mod.  The answer was definitely no, because
I'm creating a game on par with Tomb Raider, Indiana Jones, Rogue
Angel, or something else in that genre and someone is happily
converting my game into something completely different than what I had
intended. Not only that he wasn't even aware of the fact the license
agreement specifically forbids modding of that kind.

The other issue we get into when talking about modding is copyright
issues regarding sound effects. I have to pay royalties for the sounds
and music I use in my games. So the sounds that ship with a game are
provided under legal license for that purpose. However, if someone
rips all the sounds from say Tomb Raider and creates a mod and
redistributes them he/she could be held liable for redistribution of
copyrighted material and/or copyright infringement. While I'd love to
just drop the sounds of Lara Croft etc into my games that's not really
legal, and anyone who does it is taking a legal risk. So by not
allowing people to mod a game I not only protect my product I protect
people from taking the risk of modding my games with illegal sounds
and music.

Cheers!

On 8/23/11, Valiant8086  wrote:
> I have some food for more thought on this discussion.
>
> That is, with certain games, I have to mod them in order to play them. That
> is, with my hearing problems, sometimes I need to silence a crowd or turn up
> a beep sound. Sometimes I have to turn down music in a menu  where many
> developers seem to forget to allow it to be turned down or off.
>
> I'm not trying to argue against the prevention of modding, just wanted to
> throw that out there for people to know about.

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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread Thomas Ward
Hi Jack,

The Super Mario Brothers game has an executable file. At least the
copy I have from Dragon Slayer Games.

As for all the other games I don't have the original versions. Only
the new/current versions from theDraconis website that are more
Windows Vista/Windows 7 compatible.

Cheers!

On 8/23/11, Jack F  wrote:
> Hi all,
> I wanted to ask you guys some questions about abandoned games. First
> of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
> the jump game from pb-games? I have all of them except the jump game.
> Also, does anyone have the older version of alien outback from ESP?
> Don't worry it's not cracking, all I want is the demo version, in
> fact, since I have a reg code I am most likely able to use the same
> key to register the game. And finally, I have the super mario brothers
> game from dragon slayer games. It might be a concept demo, but anyway,
> I unzipped it and didn't see a .exe file to start the game, but I
> found mario.tkn and thaught that had something to do with starting the
> game but it didn't. Really, it would be better if they compiled it so
> you wouldn't have to unzip it and go hunting for the game.
> Thanks.
> best regards,
> jack
>
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Re: [Audyssey] Why I want older versions of the games

2011-08-23 Thread Thomas Ward
Hi Jack,

You mentioned below that someone was offering Montezuma's Revenge for
download. Please, can you provide me with a website address. As this
is in direct violation with my copyright agreement with Utopia I must
contact the website owner and formally request they remove it from
their website immediately or I'll be forced to file a lawsuit.

On 8/23/11, Jack F  wrote:
> Hi Damien,
> I want the older versions of the games because the setup files are
> small and the sounds are compressed. Downloading is kind of slow for
> me when downloading really large files. For instance, the abandonware
> games archive where I got the montezuma's revenge demo and the mario
> brother's demo took almost 2 hours to download where it was supposed
> to be faster than that. Yeah, the file is large, but not like several
> gb or something. I know that it shouldn't have taken this long,
> because the 1 gb demo of kerzwiel took only an hour and a half.
> Thanks.
> best regards,
> jack

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Re: [Audyssey] Why I want older versions of the games

2011-08-23 Thread Milos Przic

Hi Jack,
Where can one find the abandonware games archive?
Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Tuesday, August 23, 2011 6:28 PM
Subject: [Audyssey] Why I want older versions of the games



Hi Damien,
I want the older versions of the games because the setup files are
small and the sounds are compressed. Downloading is kind of slow for
me when downloading really large files. For instance, the abandonware
games archive where I got the montezuma's revenge demo and the mario
brother's demo took almost 2 hours to download where it was supposed
to be faster than that. Yeah, the file is large, but not like several
gb or something. I know that it shouldn't have taken this long,
because the 1 gb demo of kerzwiel took only an hour and a half.
Thanks.
best regards,
jack

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[Audyssey] Why I want older versions of the games

2011-08-23 Thread Jack F
Hi Damien,
I want the older versions of the games because the setup files are
small and the sounds are compressed. Downloading is kind of slow for
me when downloading really large files. For instance, the abandonware
games archive where I got the montezuma's revenge demo and the mario
brother's demo took almost 2 hours to download where it was supposed
to be faster than that. Yeah, the file is large, but not like several
gb or something. I know that it shouldn't have taken this long,
because the 1 gb demo of kerzwiel took only an hour and a half.
Thanks.
best regards,
jack

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
Hi.
That is true, and I do so. But, as I just mentioned, it doesn't apply to the 
menus. In Mota, fortunately, the music is just quiet enough that it doesn't 
matter, I can figure out what Heather is saying over the music there luckily. 

Also I think you can change the volume of the music in Mota with a couple of 
hotkeys, I'm not sure just now what they are, though. So far Mota has been very 
good about not cluttering up the audio experience I would have. Also, it 
doesn't have that problem I emailed about earlier with my stereo field being 
too narrow, or what ever one should call my strange situation. I'm sincerely 
hoping Mota3d doesn't have that problem either.

On Aug 23, 2011, at 12:00 PM, Darren Duff wrote:

> One of the things you can do in MOTA now is turn off the music. That way you
> would only hear the sounds of the game and that might help you a little. 
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Valiant8086
> Sent: Tuesday, August 23, 2011 11:46 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mota beta 22 thoughts
> 
> I have some food for more thought on this discussion.
> 
> That is, with certain games, I have to mod them in order to play them. That
> is, with my hearing problems, sometimes I need to silence a crowd or turn up
> a beep sound. Sometimes I have to turn down music in a menu  where many
> developers seem to forget to allow it to be turned down or off.
> 
> I'm not trying to argue against the prevention of modding, just wanted to
> throw that out there for people to know about.
> 
> On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote:
> 
>> Hi Jim,
>> 
>> Yeah, I do know what you mean and understand your point of view.
>> That's my feeling as well. If I wanted the game to be modded or to 
>> allow end users to customize it I would make available the proper 
>> tools or ability to do so.
>> 
>> Since I don't intend Mysteries of the Ancients to be modified, to be a 
>> stand alone game, etc I'm going to have to begin encrypting sounds and 
>> taking care that people can't modify it without serious effort. That 
>> way I know that what I create stays in tact and the game I sell my 
>> customers is the one they are playing.
>> 
>> Smile.
>> 
>> On 8/23/11, Jim Kitchen  wrote:
>>> Hi Thomas,
>>> 
>>> I totally agree with you about the modding of games.  But I also 
>>> believe that it applies to free games as well.  Even if I do not pay 
>>> for the sound files that I use, I spend allot of time finding or 
>>> recording and editing the sounds for my games.  And put the games out 
>>> as my creation, you know the concept, the code, thus the way that the 
>>> game plays and the sounds of the game.  Now if I intend for the game 
>>> to be modded such as Quake I would build tools into the game for 
>>> that.  You know like I have for games such as monopoly, golf, baseball,
> football, coupling and the trivia game engine.
>>> 
>>> I did devise a simple check to see if my game sounds have been 
>>> modded.  But some people have found a way around that.  Just 
>>> irritates me a bit that people take my creations and change them.
>>> 
>>> BFN
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
>> list, send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> 
> ---
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> send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread Damien C. Pendleton

Jack,
All these games are very hard to come by these days. In fact, I had never 
heard of the Jump game until you mentioned it just now.
As far as Alien Outback etc goes, just out of curiosity what features are in 
the older versions that you are looking for that aren't in the newer ones? 
Games such as Troopanum, Hunter, Alien Outback, are still available, but 
just updated, with bug fixes and better features etc, and therefore it is 
not only advisable but also encouraged to update the games for maximum 
stability and performance. If you are looking for Troopanum 1.0 because of 
the classic game play, BSC do offer Troopanum 1.6, yes it has slightly 
different sounds, but the classic game is still there.

Hope that helps.
Regards,
Damien.


- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Tuesday, August 23, 2011 4:38 PM
Subject: [Audyssey] hunter1.0, the jump game and super mario brothers



Hi all,
I wanted to ask you guys some questions about abandoned games. First
of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
the jump game from pb-games? I have all of them except the jump game.
Also, does anyone have the older version of alien outback from ESP?
Don't worry it's not cracking, all I want is the demo version, in
fact, since I have a reg code I am most likely able to use the same
key to register the game. And finally, I have the super mario brothers
game from dragon slayer games. It might be a concept demo, but anyway,
I unzipped it and didn't see a .exe file to start the game, but I
found mario.tkn and thaught that had something to do with starting the
game but it didn't. Really, it would be better if they compiled it so
you wouldn't have to unzip it and go hunting for the game.
Thanks.
best regards,
jack

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Darren Duff
One of the things you can do in MOTA now is turn off the music. That way you
would only hear the sounds of the game and that might help you a little. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, August 23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts

I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play them. That
is, with my hearing problems, sometimes I need to silence a crowd or turn up
a beep sound. Sometimes I have to turn down music in a menu  where many
developers seem to forget to allow it to be turned down or off.

I'm not trying to argue against the prevention of modding, just wanted to
throw that out there for people to know about.

On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote:

> Hi Jim,
> 
> Yeah, I do know what you mean and understand your point of view.
> That's my feeling as well. If I wanted the game to be modded or to 
> allow end users to customize it I would make available the proper 
> tools or ability to do so.
> 
> Since I don't intend Mysteries of the Ancients to be modified, to be a 
> stand alone game, etc I'm going to have to begin encrypting sounds and 
> taking care that people can't modify it without serious effort. That 
> way I know that what I create stays in tact and the game I sell my 
> customers is the one they are playing.
> 
> Smile.
> 
> On 8/23/11, Jim Kitchen  wrote:
>> Hi Thomas,
>> 
>> I totally agree with you about the modding of games.  But I also 
>> believe that it applies to free games as well.  Even if I do not pay 
>> for the sound files that I use, I spend allot of time finding or 
>> recording and editing the sounds for my games.  And put the games out 
>> as my creation, you know the concept, the code, thus the way that the 
>> game plays and the sounds of the game.  Now if I intend for the game 
>> to be modded such as Quake I would build tools into the game for 
>> that.  You know like I have for games such as monopoly, golf, baseball,
football, coupling and the trivia game engine.
>> 
>> I did devise a simple check to see if my game sounds have been 
>> modded.  But some people have found a way around that.  Just 
>> irritates me a bit that people take my creations and change them.
>> 
>> BFN
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
I have some food for more thought on this discussion.

That is, with certain games, I have to mod them in order to play them. That is, 
with my hearing problems, sometimes I need to silence a crowd or turn up a beep 
sound. Sometimes I have to turn down music in a menu  where many developers 
seem to forget to allow it to be turned down or off.

I'm not trying to argue against the prevention of modding, just wanted to throw 
that out there for people to know about.

On Aug 23, 2011, at 8:14 AM, Thomas Ward wrote:

> Hi Jim,
> 
> Yeah, I do know what you mean and understand your point of view.
> That's my feeling as well. If I wanted the game to be modded or to
> allow end users to customize it I would make available the proper
> tools or ability to do so.
> 
> Since I don't intend Mysteries of the Ancients to be modified, to be a
> stand alone game, etc I'm going to have to begin encrypting sounds and
> taking care that people can't modify it without serious effort. That
> way I know that what I create stays in tact and the game I sell my
> customers is the one they are playing.
> 
> Smile.
> 
> On 8/23/11, Jim Kitchen  wrote:
>> Hi Thomas,
>> 
>> I totally agree with you about the modding of games.  But I also believe
>> that it applies to free games as well.  Even if I do not pay for the sound
>> files that I use, I spend allot of time finding or recording and editing the
>> sounds for my games.  And put the games out as my creation, you know the
>> concept, the code, thus the way that the game plays and the sounds of the
>> game.  Now if I intend for the game to be modded such as Quake I would build
>> tools into the game for that.  You know like I have for games such as
>> monopoly, golf, baseball, football, coupling and the trivia game engine.
>> 
>> I did devise a simple check to see if my game sounds have been modded.  But
>> some people have found a way around that.  Just irritates me a bit that
>> people take my creations and change them.
>> 
>> BFN
> 
> ---
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[Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread Jack F
Hi all,
I wanted to ask you guys some questions about abandoned games. First
of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
the jump game from pb-games? I have all of them except the jump game.
Also, does anyone have the older version of alien outback from ESP?
Don't worry it's not cracking, all I want is the demo version, in
fact, since I have a reg code I am most likely able to use the same
key to register the game. And finally, I have the super mario brothers
game from dragon slayer games. It might be a concept demo, but anyway,
I unzipped it and didn't see a .exe file to start the game, but I
found mario.tkn and thaught that had something to do with starting the
game but it didn't. Really, it would be better if they compiled it so
you wouldn't have to unzip it and go hunting for the game.
Thanks.
best regards,
jack

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Re: [Audyssey] a few questions about grizley gulch

2011-08-23 Thread Lori Duncan

Hi
s
p
o
i
l
e
r:
I think you press f12 when in the town street, you should hear a voice say 
1, if you keep pressing until about 5 or so that should speed things up. 
Also f10 slows it down too I think.


--
From: "james hgooper" 
Sent: Tuesday, August 23, 2011 2:22 AM
To: 
Subject: [Audyssey] a few questions about grizley gulch

greetings all i have grizley gulch seems during the gun sceens it takes 
forever for the bad guys to shoot at me i  installed the patch is their a 
ikey equence to speed up the game.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Jim,

Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.

Since I don't intend Mysteries of the Ancients to be modified, to be a
stand alone game, etc I'm going to have to begin encrypting sounds and
taking care that people can't modify it without serious effort. That
way I know that what I create stays in tact and the game I sell my
customers is the one they are playing.

Smile.

On 8/23/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> I totally agree with you about the modding of games.  But I also believe
> that it applies to free games as well.  Even if I do not pay for the sound
> files that I use, I spend allot of time finding or recording and editing the
> sounds for my games.  And put the games out as my creation, you know the
> concept, the code, thus the way that the game plays and the sounds of the
> game.  Now if I intend for the game to be modded such as Quake I would build
> tools into the game for that.  You know like I have for games such as
> monopoly, golf, baseball, football, coupling and the trivia game engine.
>
> I did devise a simple check to see if my game sounds have been modded.  But
> some people have found a way around that.  Just irritates me a bit that
> people take my creations and change them.
>
> BFN

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Bryan Peterson
Yeah, but creating golf courses, monopoly boards and trivia files is one 
thing. It's quite another when you get into replacing a game's sounds and 
music. It's like I said. I may not give a rat's buttcheeks about free titles 
I make but you can bet that if I make any commercial games the sounds and 
music are going to be encripted.

We are the Knights who say...Ni!
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Tuesday, August 23, 2011 5:05 AM
Subject: Re: [Audyssey] mota beta 22 thoughts


Well jim, you have allowed some modding of ambiences on golf after a 
sertain number.

Ofcause its up to a dev on what is modded and if they will let it slide.
Ie final conflict 1.2, has at least one or 2 mods.
lonewolf has one.
Superliam has one maybe 2 and I know that shades has at least one I know 
of.

Its all up to the developer on weather they care enough.
But I realise how this could change.
Example.
I made some gard noises for shoot da me by rsgames.
These were used by keywasfull on battlezoon as well as others without my 
permition.
Aparently they came from oriol but he could have got it from somewhere 
else.

I had 3 choices.
1.  To kick up a fuss.
or 2 to try to find out
or 3 nothing or just release the pack.
I am not a guy to start fusses.
I actually liked my sounds in the game mentioned.
Sdm had not been developed for a bit pluss my sounds never played right 
through seeming to cut off in the middle though they served their purpose.
They were recorded with cheap gear and I was not concerned with where they 
came from.
And I was happy they were being used that and only one of them was used 
anyway and they were generic noises.
i guess I could have made sfx for that game to even it but I just did not 
mind to much.

However some may have.
My other major reason was I could go at what I thought pirated my stuff.
But then if it was more than that there would be a possability I'd never 
find the origional source and the flame would be pointless.
With the net you could never find the leak unless you really wanted it 
that much.

And even if I found the leak well its not like they were sold or anything.
But I do understand when you don't want sounds.
Though as I said jim you have allowed most games to be modded in some way.
Golf ambiences, trivias question files, golfs courses and monopoly's 
boards are just a few.

And I have made my own mods for games.
The night of parasite game and mine sweaper by the same person I modded 
not the game or sounds themselves but the installers because the 
installers the game had triggered my av program.
Its fair though that I did send my mod code and reasons to the author 
explaining my reasons for the adjustment.

At 09:57 p.m. 23/08/2011, you wrote:

Hi Thomas,

I totally agree with you about the modding of games.  But I also believe 
that it applies to free games as well.  Even if I do not pay for the sound 
files that I use, I spend allot of time finding or recording and editing 
the sounds for my games.  And put the games out as my creation, you know 
the concept, the code, thus the way that the game plays and the sounds of 
the game.  Now if I intend for the game to be modded such as Quake I would 
build tools into the game for that.  You know like I have for games such 
as monopoly, golf, baseball, football, coupling and the trivia game 
engine.


I did devise a simple check to see if my game sounds have been modded. 
But some people have found a way around that.  Just irritates me a bit 
that people take my creations and change them.


BFN

Jim

I don't know what I like, but I know what art is.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Thomas Ward
Hi Raul,

Well, working with public betas is something of a two-edged sword.

On the one side, it has been extremely helpful. I've had a wide range
of testers who have found bugs, problems, and so on. working with the
same people who will be playing MOTA 1.0 has resolved a lot of design
issues early on and helped me get things right before 1.0. So rather
than releasing one or two major betas in which I might have to rewrite
or correct a bunch of code at once I chose to break it down into
smaller beta cycles and fix things as I go.

On the other side, though, some people have been immature about the
process. Some people demand their own way, want the game right now,
insist on modding it, or whatever. I suppose every developer
encounters a few bad apples now and then, and the best a developer can
do is take the good with the bad. Find out if the value of public
input is worth putting up with the bad apples too.

Smile.

On 8/22/11, Raul A. Gallegos  wrote:
> Thomas, this is one reason why I have often wondered why you have
> released so many public betas. People should just be patient and wait
> for the final release with maybe 1, or 2 public betas, but that should
> be it. The idea of, I'm blind and I want things my way or else I'll
> throw a fit is for children, not adults.
>
> I am very sure you just wanna get this off your shoulders and move onto
> other things, and I for one can't wait to see the final project and I
> know I will enjoy it regardless.
>
> Thanks.
>
> --
>
> Raul A. Gallegos
> 4 out of 3 people have trouble with fractions
> Twitter: http://twitter.com/rau47
> Facebook: http://facebook.com/rgallegos74
> Blog: http://www.RaulGallegos.com
>

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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread shaun everiss
Well jim, you have allowed some modding of ambiences on golf after a 
sertain number.

Ofcause its up to a dev on what is modded and if they will let it slide.
Ie final conflict 1.2, has at least one or 2 mods.
lonewolf has one.
Superliam has one maybe 2 and I know that shades has at least one I know of.
Its all up to the developer on weather they care enough.
But I realise how this could change.
Example.
I made some gard noises for shoot da me by rsgames.
These were used by keywasfull on battlezoon as well as others without 
my permition.

Aparently they came from oriol but he could have got it from somewhere else.
I had 3 choices.
1.  To kick up a fuss.
or 2 to try to find out
or 3 nothing or just release the pack.
I am not a guy to start fusses.
I actually liked my sounds in the game mentioned.
Sdm had not been developed for a bit pluss my sounds never played 
right through seeming to cut off in the middle though they served 
their purpose.
They were recorded with cheap gear and I was not concerned with where 
they came from.
And I was happy they were being used that and only one of them was 
used anyway and they were generic noises.
i guess I could have made sfx for that game to even it but I just did 
not mind to much.

However some may have.
My other major reason was I could go at what I thought pirated my stuff.
But then if it was more than that there would be a possability I'd 
never find the origional source and the flame would be pointless.
With the net you could never find the leak unless you really wanted 
it that much.

And even if I found the leak well its not like they were sold or anything.
But I do understand when you don't want sounds.
Though as I said jim you have allowed most games to be modded in some way.
Golf ambiences, trivias question files, golfs courses and monopoly's 
boards are just a few.

And I have made my own mods for games.
The night of parasite game and mine sweaper by the same person I 
modded not the game or sounds themselves but the installers because 
the installers the game had triggered my av program.
Its fair though that I did send my mod code and reasons to the author 
explaining my reasons for the adjustment.

At 09:57 p.m. 23/08/2011, you wrote:

Hi Thomas,

I totally agree with you about the modding of games.  But I also 
believe that it applies to free games as well.  Even if I do not pay 
for the sound files that I use, I spend allot of time finding or 
recording and editing the sounds for my games.  And put the games 
out as my creation, you know the concept, the code, thus the way 
that the game plays and the sounds of the game.  Now if I intend for 
the game to be modded such as Quake I would build tools into the 
game for that.  You know like I have for games such as monopoly, 
golf, baseball, football, coupling and the trivia game engine.


I did devise a simple check to see if my game sounds have been 
modded.  But some people have found a way around that.  Just 
irritates me a bit that people take my creations and change them.


BFN

Jim

I don't know what I like, but I know what art is.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] update to grizley gulch

2011-08-23 Thread james hgooper
okay now a different issue i uninstalled the game installed the patch and now 
it just hangs arrow keys don't work it is like windows freezes any ideas?
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[Audyssey] a few questions about grizley gulch

2011-08-23 Thread james hgooper
greetings all i have grizley gulch seems during the gun sceens it takes forever 
for the bad guys to shoot at me i  installed the patch is their a ikey equence 
to speed up the game.
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Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Jim Kitchen

Hi Thomas,

I totally agree with you about the modding of games.  But I also believe that 
it applies to free games as well.  Even if I do not pay for the sound files 
that I use, I spend allot of time finding or recording and editing the sounds 
for my games.  And put the games out as my creation, you know the concept, the 
code, thus the way that the game plays and the sounds of the game.  Now if I 
intend for the game to be modded such as Quake I would build tools into the 
game for that.  You know like I have for games such as monopoly, golf, 
baseball, football, coupling and the trivia game engine.

I did devise a simple check to see if my game sounds have been modded.  But 
some people have found a way around that.  Just irritates me a bit that people 
take my creations and change them.

BFN

Jim

I don't know what I like, but I know what art is.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Moderator: Off Topic Messages

2011-08-23 Thread Damien C. Pendleton

Shaun,
Thomas has already posted an email about off topic messages regarding the 
TextPal topic and has put some people on moderated status. He asked that 
nobody respond to the topic. As you have responded thereby breaking list 
guidelines, I feel I have no choice but to moderate you as well.

Regards,
Damien C. Pendleton,
Co-Moderator of the Audyssey List.


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Re: [Audyssey] Question about graphics on cast aways

2011-08-23 Thread Jeremy Kaldobsky
Nope, no keystroke to turn the sounds off.  I just mute the entire laptop.

> Well, I think it's awsome that you
> did put graphics in the game, cause it opens up a whole new
> avenue for people in that sense. Now blind and sighted alike
> can both play cast aways and enjoy it all the same. And is
> their a keystroke to turn the sound off?


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