Re: [Audyssey] Poll: playroom on iPhone or on mac
Hello Ben and all, Because iPhone, iPad and iPod touch all run the same OS namely iOS, a release for iPhone implient necessarily a release for iPad and iPod touch in the same time as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Willem, As far as the javax.sound.sampled API goes you are right about it not being very good. However, there are some decent alternatives like Joal, a Java implimentation of OpenAL, which I've heard is pretty good for cross-platform audio support. Since Mac OS, Linux, etc uses OpenAL using Joal for audio support seems like a good alternative to the javax.sound.sampled API for games. As far as input goes Java's AWT API stinks for games, but once again there seems to be a good alternative in the works. There is an open source input API for Java called JInput that I've heard is very responsive and gets direct keyboard, mouse, and joystick input similar to DirectInput. JInput might be worth a Java game developers time in looking into for a basic input manager. My point here is while one can't necessarily use DirectX or SDL in Java there are various game APIs available for the language and that are are fully cross-platform compatible.I haven't used Joal or JInput myself personally, but I've heard some game developers say they are much better than depending on AWT for keyboard/mouse input and the Java default sound packages/APIs. Though I do agree with your point about different Java runtimes. Mobile devices tend to have a custom Java runtime and the packages aren't necessarily the same as you would get with a different JRE for another mobile device. Its up to the Java developer to figure out which packages are the same and write software that shares a common runtime environment rather than using some API that might be platform specific. Its that inconsistancy that drives developers like myself nuts. Cheers! On 12/2/11, Willem Venter dwill...@gmail.com wrote: Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an IOS version will cost money and why payed outsourcing is a good idea. As for java, from what I know java's sound support is not that great. It has the javax.sound and javax.sound.sample packages, but getting a workable sound interface will take more time. There is no functionality offfered by things like sdl, or sfml. The other option is something like lwjgl, but this still means that the app will be tied to only platforms supporting lwjgl. Although many mobile platforms run java, each run their own version of java with different packages. Android for example has a java implementation almost like the normal java with extra android packages. This is why it is much easier to write programs for the android platform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] recruiting people for online tabletop rpg
Hi i've emailed you i'm deffinatly interested in this. love roleplaying smiley. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 3:14 PM Subject: Re: [Audyssey] Swamp, version 1.6b update ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users, installing scripts is another problem on itself and especially if you aim to support multiple screen readers.. clearly not doable for less experienced computer users. And because the playroom is conceptually a simple game, it must be manageable by less experienced computer users as well. This closes my probably longest english post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Hi Christina, You are quite welcome. I'm glad that you also enjoy the Audyssey list babble and thread reports. BFN Jim The Bureau of Incomplete Statistics reports that one out of three j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for November 2011
Hi Alfredo_The_Music_maker, No, the twice a week game chat robot is no longer there, but the once a month list rules robot is. BFN Jim Not breaking the rules, just testing the elasticity... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. I think you can even use something like swig to generate a useable entry point to use from java. On 12/2/11, QuentinC quent...@cfardel.net wrote: Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users, installing scripts is another problem on itself and especially if you aim to support multiple screen readers.. clearly not doable for less experienced computer users. And because the playroom is conceptually a simple game, it must be manageable by less experienced computer users as well. This closes my probably longest english post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Swamp, version 1.6b update
You are suppose to line up the sound of the zombie with the ping. IT's like the cross hares. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, December 02, 2011 1:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, version 1.6b update Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for med kits. - Fixed a few small bugs related to the guard and how his voice was transmitted. - I think I've fixed a bug that would cause people to have enough xp but not level up. - Pressing Alt + / now toggles your radio settings. You can use these 3 modes to change how incoming multiplayer chat is presented. - Fixed the bug that caused online chat messages to be played twice. - Replaced the leveling up sound with the one Kai had given me a while ago but I forgot to put it in. Lol, oops. - Shortened the message that's read when you go to type a multiplayer chat message. It was quite long. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6676 (20111201) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information
Re: [Audyssey] Poll: playroom on iPhone or on mac
If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote: If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Friday's Out of Sight events
Here are the events scheduled for Friday, December 1st: Scategories 8:00 PM eastern Hosted by Rick and Julie Location: Game Zone Join Rick and Julie for a game. It's called Scatagories. We will have 3 teams and once the category is given, each team will have 30 seconds to give their answer to the captain who will submit it to the host. Come and try out another Out of site new game. Hope to see you all there. Family Feud 9:15 PM eastern Hosted by Kate Location: Game Zone Tonight, Kate will host Family Feud. Kate will ask questions from a survey of 100 people and you try to come up with the 5 most popular answers. It is loads of fun, so come on in and join us! Have a nice day, and thank goodness it's Friday! --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
_ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6677 (20111202) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] am way excited! starbase orion!
Ok people, So i don't know if any of you remember my saying that am helping to beta test a game for the iphone called starbase orion. Well in the first beta build I have seen some real improvements to the game. The basic idea of the game is to build up your empire by either exploration or conquest. You can choose your race or even make a custom one. The custom race option isn't yet accessible but the developer is working on that. We're testing things and refining things as we go. The whole game is turn based, you have to research, build explore design ships and all sorts. I've only begun to scratch the surface with this game. It's certainly not like your average browser based space game I can tell you that right now. You can give it a look on the ap store but it's not accessible in terms of being able to play it yet. More to the point the build I have isn't on the ap store yet I don't think. It's certainly exciting and it's great to be making a difference in the mainstream world of games on the I devices! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] am way excited! starbase orion!
I'm sure you are very excited, but why did you post this if the game can not be used by most of us on the list? Is it like seeing the previews of up-coming movies that are coming to the theater that you won't remember after you leave the movie you are seeing? I'd rather you just told me when it is usable and ready for play. Fred Olver - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:02 AM Subject: [Audyssey] am way excited! starbase orion! Ok people, So i don't know if any of you remember my saying that am helping to beta test a game for the iphone called starbase orion. Well in the first beta build I have seen some real improvements to the game. The basic idea of the game is to build up your empire by either exploration or conquest. You can choose your race or even make a custom one. The custom race option isn't yet accessible but the developer is working on that. We're testing things and refining things as we go. The whole game is turn based, you have to research, build explore design ships and all sorts. I've only begun to scratch the surface with this game. It's certainly not like your average browser based space game I can tell you that right now. You can give it a look on the ap store but it's not accessible in terms of being able to play it yet. More to the point the build I have isn't on the ap store yet I don't think. It's certainly exciting and it's great to be making a difference in the mainstream world of games on the I devices! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friday's Out of Sight events
whats the gameszone - Original Message - From: Charles Rivard wee1s...@fidnet.com To: audyssey gamers list gamers@audyssey.org Sent: Friday, December 02, 2011 6:53 AM Subject: [Audyssey] Friday's Out of Sight events Here are the events scheduled for Friday, December 1st: Scategories 8:00 PM eastern Hosted by Rick and Julie Location: Game Zone Join Rick and Julie for a game. It's called Scatagories. We will have 3 teams and once the category is given, each team will have 30 seconds to give their answer to the captain who will submit it to the host. Come and try out another Out of site new game. Hope to see you all there. Family Feud 9:15 PM eastern Hosted by Kate Location: Game Zone Tonight, Kate will host Family Feud. Kate will ask questions from a survey of 100 people and you try to come up with the 5 most popular answers. It is loads of fun, so come on in and join us! Have a nice day, and thank goodness it's Friday! --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
yes. love this idea! but maybe deducting 1 rep point per chat msg may be too heavy, maybe ever 3 chat msgs in 1 minute will cost u 1 rep point? i.e. if u were to send more than 3 chat msgs in 1 minute, it will cost u 1 rep point! healing zombies will definitely make the game more fun. since u can heal those near u, so i think zombies should be included as well! - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 5:11 PM Subject: Re: [Audyssey] Swamp, version 1.6b update How about every text message sent have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 3:14 PM Subject: Re: [Audyssey] Swamp, version 1.6b update ya. when there are more med kits, there is more time to keep updating everyone on what he/she is doing at every moment! hahaha. now i can just walk around with my axe and i won't die anymore because of the tuns of med kits that i can get. maybe i should chat more, to make me have to use more med kits, as i may be attacked while typing!!! hahahaha. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update not really. it only worked once and i was lucky to be able to switch chat to radio mode that time. With too many players chatting away and reporting every single detail, i shall forget about team play for now. Anyhow, looks like the game has been adjusted in a way that more people are able to manage. this is what made those people who are not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm super short on time so I won't spend a lot of time explaining it here. The full download link is ready, but if you already have version 1.5b then there's no need to waste time downloading the larger file anyway. Just download this small patch file and you will be updated to version 1.6b. www.kaldobsky.com/audiogames/SwampPatch.zip Changes from version 1.5b to 1.6b - - Put the code back in that prevents guns from being fired in the safe zone. - Finally went through and recoded the graphics. They no longer bog down the slower computer systems. - I've done some optimization to various parts of the code to speed up zombie calculations. This should also help with game performance. - Killing stronger zombies now gives more experience. - Killing zombies with weaker weapons raises your reputation slightly faster than if you use stronger weapons. - Phantom zombie and loot sounds should be fixed now. The buffer wasn't always being properly cleared if another player grabbed the loot or killed the zombie. - The server has been adjusted to better handle player positioning. This should improve hearing eachother's weapons, voices, and foot steps. - Corrected a code mix up that was causing the garbage network traffic which was discovered in the past version. - The bug is fixed that let people donate a gun to the Safe zone but then still use it. - I've added a few new features to the server that help me monitor the players. This is mostly for my own entertainment though. - Fixed a bug that prevented page up and page down from being used as an alternative to cycling through online messages. - Added a keyconfig.ini file which allows players to customize their controls. If you ever mess up the file, just delete it and the game will create a new one next time you play. Because this config file would allow some to play using only the keyboard, please respect that the game is meant to be played with the mouse. What I mean by this is that if you are playing the game with only a keyboard, don't post suggestions or comments about the game being too difficult. I have absolutely no intention of lowering the difficulty of the game to accomodate the restricted movement and aiming of the keyboard. My apologies if this sounds harsh. - The grown rate for zombies has been increased by 20%. - Increased the server's drop rate for
Re: [Audyssey] Swamp, version 1.6b update
Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
i agree cant wait to see where this game goes On 12/2/11, Kai kaixi...@sbcglobal.net wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playroom on other platforms
For me the cool thing would be playroom on android. Android is growing a lot and more and more blind users are switching to android. I have one, love it and it's very accessible. I would love to have playroom on android. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 12/2/2011 4:05 PM, Willem Venter wrote: When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinCquent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playroom on other platforms
agreed it should be on android On 12/2/11, Jorge Gonçalves jopo...@hotmail.com wrote: For me the cool thing would be playroom on android. Android is growing a lot and more and more blind users are switching to android. I have one, love it and it's very accessible. I would love to have playroom on android. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On 12/2/2011 4:05 PM, Willem Venter wrote: When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinCquent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, You'll get no argument from me. I for one agree with you on all points, and that is why I don't use Java for any of my games. Especially, for the Genesis Engine. The accessibility of Java applications is too inconsistent between screen readers and different platforms to make it a reliable option for an accessible game developer such as you and I. I chose C++ for many of the same reasons you did. First, reliable access to DirectX, SAPI, screen readers, and anything else I want to use in my games. Second, direct support of the Windows API and GUI components that offers reliable accessibility for message boxes, registration dialogs, and any other text I want to present on screen to the end user. As you said the Java Access Bridge is no longer being maintained now that Oricle has taken over Sun, and we don't really know where Oricle is heading with Java accessibility currently. The only way to avoid the issue with Java accessibility is to drop Swing and use APIs like SWT, and JFace but that doesn't resolve everything satisfactorally. Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. I just felt rather than use Joal for OpenAL support or JInput for input support etc I would be better off with DirectX or using OpenAL directly rather than through a Java wrapper. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users,
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Willem, Yeah, C is not the best object oriented language. I like Microsoft's C# .Net because its very similar to Java, is simpler than C/C++, and is fully object oriented like Java. As far as that goes Microsoft's VB .Net has also gone a long ways to making Visual Basic into a pure object oriented programming language which rocks in my opinion. I hated VB 6 but Visual Basic 9 isn't bad given that almost every object oriented feature is there for oop programmers like myself to use. Cheers! On 12/2/11, Willem Venter dwill...@gmail.com wrote: Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, I've worked with JNI before on prior projects, but I don't think I want to convert my games to Java. What I am likely to do myself is upgrade the .Net version of my engine because its a lot easier to work with than the current C++ version of the engine. Its very object oriented like Java, is cross-platform using Mono, and I can access DirectX via SlimDX. Plus I've already got a working engine. It just needs to be updated to .Net 4.0 and have Managed DirectX replaced using SlimDX instead. However, I hear you about C. Its not that object oriented, and working in C++ is difficult for large projects. I know I am getting fairly annoyed with handling string conversions etc as it is 10 times more difficult than it needs to be. In C# .Net if I want to convert an integer variable to a string just do number.ToString() and it is done. In C I have to use a function like itoa() to convert an integer variable to a character string. Then, if I want to pass it off to SAPI or Jaws I have to convert that from a char to to wchar which is enough to drive anyone up the wall. Not to mention strcmp() for comparing strings, strcpy() for copying one string to another, and several other helper functions that are easier in .Net. So its things like that I want to avoid in future projects myself. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. For AWT it's not true for all games. For a small game like magic blocks, or even for games like SoundRTS or emtombed, I think that's not a big problem. That's the same situation as python with pygame I think. However, I agree that for games where you really have to be fast like swamp, audio quake, top speed, MOTA, etc. that could be problematic. Gamepads are also more popular in that type of game. For javax.sound basicly you can't do many things, right. But if you remember well, I made some time ago a small 3D audio library built on top of javax.sound. It is certainly a little slower than DirectX or XAudio, but it's far better than SDLMixer... IN fact I would like to see a language as easy as java but as reliable as C/C++. Is C# as good candidate ? If yes, than I would just have to figure out how to import my newly created screen reader API. Learn the language and standard library shouldn't be too difficult. However with C# I can immediately forget about mac or linux ports... so there is also a cost. Could you advise me about C#, if you think this would be a good choice or not and why. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, Actually, you can create cross-platform ports of your games using C# because it is largely cross-platform. I know for sure Mac OS and Linux have an open source .Net Framework called Mono that can run a number of Windows apps written in C# 2.0 and 3.0.I've even written several apps for Linux using Monodevelop, an open source IDE similar to Visual C# 2008, and using GTK-Sharp to create GUI apps for the Gnome desktop and that are completely compatible with the Orca screen reader.There is also a .Net wrapper for SDL called SdlDotNet for Windows, Mac, and Linux meaning porting games to those platforms are possible using SDL and the Mono Framework. Although, SdlDotNet is no better than PyGame or any other SDL based game API, but is an option for certain cross-platform games. Not only that but Microsoft has several official versions of the .Net Framework for XP, Vista, Windows 7, and Windows Server as well. There is even an official Microsoft .Net Framework for Windows Mobile devices which makes creating apps for smart phones and other devices that use Windows Mobile a fairly painless process. So if you are concerned about cross-platform development C# is fairly cross-platform compatible these days. I can't tell you it is fully accessible on Mac---as I have never tested it myself---but I've had excellent success developing apps for Windows and Linux using C#. As far as game APIs goes there are several available for C# .Net. First, there is SlimDX which is an open source .Net wrapper for DirectX. Its very stable, a lot simpler to work with than the native C/C++ libraries, and has replaced Managed DirectX for .Net game developers. Second, there is SdlDotNet---mentioned above--which is a .Net wrapper for SDL for cross-platform .Net game development. Third, there is a .Net version of SFML which I believe is also cross-platform, and is a wrapper for the open source SFML API for Mac, Linux, and Windows. In addition, to those any API that uses Windows COM such as FMOD Ex, Jaws, SAPI, Window-Eyes, etc can be used as well. Obviously the strongest support is for Windows APIs and technologies, but C# is rapidly becoming the Java of the future as there are both commercial and open source developers writing new APIs and libraries for the language all the time. Finally, as far as the C# language its very similar to Java in a lot of ways. The sintax is similar since both use a C-Style syntax, but you will also notice that the .Net Framework has a lot of namespaces, classes, and methods fairly similar to Java. For instance, to write a line to the console do something like System.Console.WriteLine (0, Hello World!); and to get a line of text from the console String cmd = System.Console.ReadLine (); which as you can see is fairly similar to Java in naming and convention. Its one of the big reasons why I began using C# as its easy to learn, is similar enough to Java that your past experience largely carries over, and .Net is now a core part of Windows Vista and Windows 7. Even better yet System.Windows.Forms.dll is a .Net wrapper for the Windows API which means screen readers have no troubles with the standard GUI controls etc, and you don't have to worry about things like the Java Access Bridge as C# apps are very accessible on Windows and can be made so on Linux by using GTK-Sharp. As far as your screen reader API goes you don't need it. You can rewrite it in C#, creat a COM wrapper for SAPI, Jaws, Window-Eyes, SuperNova, etc and it will work fine.In order to make your existing Speech API for C# .Net you will have to rewrite it in Managed C++ code anyway and i don't see the point of using Managed C++ when you can just do the same thing in C# saving yourself the grief of using two different .Net languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Well, if you make the game for the iPhone, you're making it for iOS, which is all the iOS devices. So, there's no way to make it for a specific iPhone. If someone found a way to do that Apple would kill them. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 2, 2011, at 2:19 AM, Ben wrote: I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4650 - Release Date: 12/01/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database:
Re: [Audyssey] Swamp, version 1.6b update
i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Swamp, version 1.6b update
I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
I want to say that this game is amazing. I love it. I'm having issues with stuff working from time to time, but it's working pretty well. Also, news for interest's sake. A fellow playing by the name of Zander is a friend of mine. He's a sighted player, and he loves this game. Keep that in mind, guys. This game could be a gap bridger. Rock on, Jeremy. Signed: Dakotah Rickard On 12/2/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp, version 1.6b update
yes. agreed there steady. there will be a chit chat channel for chatters and another for those who are more into game play and less chat. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 10:03 AM Subject: Re: [Audyssey] Swamp, version 1.6b update I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. 锦发/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AM Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
once the channels system of the radio is up, all would be solved i believe. we can just switch to a channel that are not occupied by chat spammers. - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 8:02 AM Subject: Re: [Audyssey] Swamp, version 1.6b update i must agree. i see no point to making sending radio chatter cost points. that would be kinda like beeing in the battle field as a soldier, and beeing charged 5 bucks for every message you sent out! this is a game where you are a group of survivers, and the way you communicate to do things is via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 8:53 AM Subject: Re: [Audyssey] Swamp, version 1.6b update yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of the alt / key not working. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 02, 2011 10:41 PM Subject: Re: [Audyssey] Swamp, version 1.6b update In the next update I'm going to let you change the channel of your radio. If your friends know you'll be using channel 4 then you can all switch to that one and not hear people on the other channels. I don't plan to give official rules to the different channels, but I expect that the players themselves will be able to govern themselves pretty well with it. I won't be surprised if certain channels end up being used by non English speaking players, or if others end up being used by the chat spammers who tell about their game in extreme detail. yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Poll: playroom on iPhone or on mac
I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to eclipse which it's free it's a pain. Which version of C# do you recommand ? I have heard that latest 4.0 might not be the best idea and would be reserved form windows vista and 7, leaving XP users out. And what about audio APIs ? I'm sorry, I'm getting a little off topic, we may continue that discussion about C# on the developpers list or in private --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
I must second that-this is the first game in a long long time, maybe since shades of doom, that made my heart speed up and my blood flow faster. I actually looking forward to playing it- even with the aiming issue for me, that's saying alot. I've waited for over 15 years for a game like this- from watching my brothers playing quake, resident evil series, silent hill, etc. Thanks Jeremy, this rocks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp, version 1.6b update
well that would rock. You could have the people that wanted to game, and those that wanted to game and chat. At 10:03 a.m. 3/12/2011 +0800, you wrote: I suggested deducting rep points so to lessen the chat and knew that spammers will disagree. but since we will have different channels, is good. chat spammers have their own channel and those who are more into game play have our own channel. I hope to turn my message back on and hope to have cooperative team play. é¦å'/Steady Goh - Original Message - From: Richard Sherman squir...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 03, 2011 6:58 AM Subject: Re: [Audyssey] Swamp, version 1.6b update HI, I too think that deducting rep points based on chat messages is not the answer. I worked too hard to get them up. and every now and then I like to do a little chatting. As for the radio stand by, it wasn't working for me. I just deleted the keyconfig.ini file, and it is now working like it is supposed to. Once again, Thanks to Jeremy for a great game. Looking forward to the next version. - Original Message - From: Kai kaixi...@sbcglobal.net Sent: Friday, December 02, 2011 10:07 AMReputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sincerely hope a different approach will be taken. I likewise don't really understand the medkits healing zombies... I think a limit needs to be drawn somewhere, and some things should be purely beneficial, rather than modified just for feature's sake. Medkits heal players, and players need to load them one at a time. How much more need there be really? I think that once Jeremy has the channel system in place, it should cure most of these problems. What would be nice is if the channels had a frequency range from 20.000 to 11,000.000. Pressing control slash would then let you enter in a frequency number, with 20.000 being the default, public channel. If you're having issues with alt slash, delete your keyconfig.ini. It seemed to fix the problem for me. I honestly would rather prefer Jeremy mend the bugs that are there and continue working on missions, rather than burdening him with more exotic game ideas. Kai--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. /x-flowed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi Quentin, You should receive a private message from me on this subject in a few minutes. I agree we should take it off list so we don't fill the list with programming chit-chat. Cheers! On 12/2/11, QuentinC quent...@cfardel.net wrote: I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to eclipse which it's free it's a pain. Which version of C# do you recommand ? I have heard that latest 4.0 might not be the best idea and would be reserved form windows vista and 7, leaving XP users out. And what about audio APIs ? I'm sorry, I'm getting a little off topic, we may continue that discussion about C# on the developpers list or in private --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp Connection Interrupted
I've got this thing going on. Connection interrupted. It's fixed now, but will things resynchronize? I've done a lot and I'm not sure when I last saved, but I've gained thousands of experience since I think I last did. I'm kind of freaking out. Sgned: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.