Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Charles Rivard
I seemed to always get stuck in the maze of twisty little passages.  No 
instructions I thought of got me out of there.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: ma...@kidfriendlysoftware.com

Sent: Saturday, January 28, 2017 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old text game known as adventure or colossal 
cave


Why is it hard to play?  I know its a difficult game, and you need to 
somehow keep the layout in your head.  I used to play it many decades ago, 
and I think I had to draw out a map.



- Original Message - Subject: Re: [Audyssey] The old text 
game known as adventure or colossal cave

From: brennenki...@gmail.com
Date: 1/28/17 3:57 pm
To: "Gamers Discussion list" 

Mightt be kind of kool but if this is the game i am thinking of its kind of 
hard to play


Sent from my iPhone


On Jan 28, 2017, at 5:49 PM, ma...@kidfriendlysoftware.com wrote:

I found a copy of this game out on the internet, and I can get it running 
as an audio game with dictation on the iphone and ipad with a week or two 
of work.
Here's a wiki about the game. Many of you have probably played it - it's 
the grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Charles Rivard
Oh, good Lord!  I haven't played that game in ages of ages.  I wonder how 
well using dictation would work?  I'd be willing to give it a good try if 
you can get it going.  When using it on a DOS machine, (see how long ago 
that was?), I never did finish the game.






If you think you're finished, you! really! are! finished!!
-Original Message- 
From: brennenki...@gmail.com

Sent: Saturday, January 28, 2017 4:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The old text game known as adventure or colossal 
cave


Mightt be kind of kool but if this is the game i am thinking of its kind of 
hard to play


Sent from my iPhone


On Jan 28, 2017, at 5:49 PM, ma...@kidfriendlysoftware.com wrote:

I found a copy of this game out on the internet, and I can get it running 
as an audio game with dictation on the iphone and ipad with a week or two 
of work.
Here's a wiki about the game.  Many of you have probably played it - it's 
the grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] a copy of the Dark Room game please

2016-12-30 Thread Charles Rivard
There is a game for iDevices by that name that can be found in the app 
store.  That's the only one that I am aware of.  HTH.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Tyler Zahnke

Sent: Friday, December 30, 2016 1:10 AM
To: gamers@audyssey.org
Subject: [Audyssey] a copy of the Dark Room game please

I would like a copy of the Dark Room game please; I believe it was one
of the first games to be on the more adult-themed side before Jim
Kitchen really went there.
Tyler Z

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Re: [Audyssey] shades of doom2

2016-12-26 Thread Charles Rivard

Subject line corrected.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: mattias

Sent: Monday, December 26, 2016 1:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] sades of doom2

i really hate the builtin speech
and I forget to say
sapi will not work
if i try the game switch to builtin speech too
-Ursprungligt meddelande-
Från: Gamers [mailto:gamers-boun...@audyssey.org] För john
Skickat: den 26 december 2016 19:07
Till: Gamers Discussion list 
Ämne: Re: [Audyssey] sades of doom2

Its probably not a good idea to use jaws with sod, because of its keyhooks.
You'll end up getting laggy responses, especially on the arrow keys.
My advice would be to either use sapi or builtin speech, and turn off jaws
as you would any other game.

--
From: "mattias" 
Sent: Monday, December 26, 2016 13:04
To: 
Subject: [Audyssey] sades of doom2

Anyone get it to ork with jaws

I switch to screen reader mode but the game switch back to builtin speech

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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-23 Thread Charles Rivard
Does this apply to the train simulation game as indicated by the subject 
line?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: John Sanders

Sent: Friday, December 23, 2016 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.


Hi,

I'm having a problem with Euro Fly.  It doesn't really tell me what to
do for the tasks.

How should I go about turning down the sounds of the com radio noises
and the music?

I can't hear what sapi is saying.

I hope to hear from you soon.

Sincerely,

John Sanders



On 12/22/2016 11:53 PM, Jason Milyo wrote:
Hello everyone, I really love Eurofly yes I have crashed numerous of times 
but by getting help from other experienced users I am now able to take 
flights and land successfully and also I have accomplished 21 of the tasks 
so far in the game and I am very addicted to it and I think Eurofly will 
get better with the help of others of course meaning recording of streams 
for airports accurate maps of airports and more planes as well so I think 
as this game is updated periodically the game will be better and also 
translators are probably needed for translating the instructions so I 
think this game will become our successful flight simulator, now we just 
need a truck simulator and a bus simulator and have both simulators be 
constructed just like Eurofly and the new train simulator game. I wish 
someone will be able to create a Maden football simulator and a MLB 
baseball simulator I love all the games that are created now, and they 
will become better in the future also we need more accessible games for 
the droid as well, there seems to be more games accessible for the iphone 
platform and we droid users feel left out when you only make accessible 
games for one platform in the phone world.



On 12/22/2016 8:29 PM, lori duncan wrote:

A different one for sure!


On 22/12/2016 23:55, Joshua Kennedy wrote:

we already have a free flight simulator. its called euroFly.

or do you want a different one?



On 12/21/2016 10:41 PM, Austin Pinto wrote:

Nick you made my day.
i just wished i could play ts after seeing my friends play it.
now i hope we get flight simulater

On 12/22/16, Rajmund  wrote:

Hi Nick,
Do you, at this point, accept constructive feedback and suggestions?



Sent from a Braille Sense

- Original Message -
From: Nick and Gemma Adamson  
To: 'Gamers Discussion list'  
Date: Wednesday, December 21, 2016 9:23 pm
Subject: [Audyssey] The train now standing at platform N A Soft is 
Tube Sim,

and its ready to depart.



Hi All.
After months of development and testing I'm pleased to announce that 
Tube

Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London 
Underground

system played completely in audio. Using over 600 sounds learn how to
drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using
information
based on the real world train system. One place that it does differ 
from

the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go 
underground.

Get more information and the game from:
http://ndadamson.com/index.php"slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-22 Thread Charles Rivard
The train sim sounds interesting.  However, the link that I found gives a 
404 error message.  To be sure I'm using the right one, is it


http://ndadamson.com/index.php"slab=tube-sim

If not, what is a correct one?  Thanks.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Phil Vlasak

Sent: Thursday, December 22, 2016 4:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.


Stephen,.
This games simulates reality and you cant just exit reality.
Escape pauses the game if you need to take a break for any reason.
If you were driving a real train you wouldn't be able to just leave it in
the middle of a tunnel and they have done the same thing in Tube Sim.
To end a run early, hit F7 and you radio the control room asking for relief.
When you open the doors at the next station your shift finishes and your
taken to the main menu where you can exit the game.

- Original Message - 
From: "Stephen" 

To: "Gamers Discussion list" 
Sent: Thursday, December 22, 2016 4:54 PM
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.


Hmm, there doesn't seem to be a way to exit the game while playing it, you 
have to wait until the trip has finished. was this an oversight or 
intentional?

Thanks.
At 04:52 AM 12/23/2016, you wrote:

This game is truly epic. It was well design I was amazed when reading
all the commands. I was also wondering about other cities around the
world possibly having maps in the game as well? Maybe like New York
city? Also would it be possible to have away to switch from kmph to
mph when checking the speed and things?

On 12/22/16, rajmund  wrote:
> hi,
> I tried what happens when you die, too. LOL couldn't stop at the stop
> sign, guess that's what happens when you don't stick to the speed limit
> LOL.
>
> Sent from Thunderbird
>
> On 22/12/2016 02:21 PM, Austin Pinto wrote:
>> for all who have not plaied the game go for it!
>> the game is so edictive i spent 8 hours playing the game.
>> i finished district line, the line that gives the government batch, i
>> think its bakerlew line and now i am on the centerl line.
>> can people of other countries or other parts of the world add there
>> metro or train lines to the game?
>>
>> On 12/22/16, rajmund  wrote:
>>> hello.
>>> I was thinking about that earlier, actually.
>>>
>>> Sent from Thunderbird
>>>
>>> On 22/12/2016 03:41 AM, Austin Pinto wrote:
 Nick you made my day.
 i just wished i could play ts after seeing my friends play it.
 now i hope we get flight simulater

 On 12/22/16, Rajmund  wrote:
> Hi Nick,
> Do you, at this point, accept constructive feedback and 
> suggestions?

>
>
>
> Sent from a Braille Sense
>
> - Original Message -
> From: Nick and Gemma Adamson  
> To: 'Gamers Discussion list'  
> Date: Wednesday, December 21, 2016 9:23 pm
> Subject: [Audyssey] The train now standing at platform N A Soft is
> Tube
> Sim,
> and its ready to depart.
>
>>
>>
>> Hi All.
>> After months of development and testing I'm pleased to announce 
>> that

>> Tube
>> Sim, The latest game from N A Soft has been released.
>> Tube Sim is a train simulator for windows based on the London
>> Underground
>> system played completely in audio. Using over 600 sounds learn how 
>> to

>> drive
>> a train on this iconic part of London.
>> Tube sim has been designed to be as realistic as possible using
>> information
>> based on the real world train system. One place that it does 
>> differ

>> from
>> the
>> real world, you can drive it for free.
>> So grab the dead man handle. Close your doors and let's go
>> underground.
>> Get more information and the game from:
>> http://ndadamson.com/index.php"slab=tube-sim
>> Both an installer and portable version of the game are available.
>>
>> Happy driving.
>> Nick.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of 
>> the

>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
> ---
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> All

Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-22 Thread Charles Rivard
Now, I'm totally confused.  The subject line indicates that the thread deals 
with some train simulation game, and people are talking about flight 
simulators?  I would like to know more about the train simulation, as I 
joined the thread late.  Thanks.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Jason Milyo

Sent: Thursday, December 22, 2016 10:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim, and its ready to depart.


Also in the game Eurofly we need a feature called the Aitas that is a
weather report that is given before taking off in a flight for all of
the runways.


On 12/22/2016 8:29 PM, lori duncan wrote:

A different one for sure!


On 22/12/2016 23:55, Joshua Kennedy wrote:

we already have a free flight simulator. its called euroFly.

or do you want a different one?



On 12/21/2016 10:41 PM, Austin Pinto wrote:

Nick you made my day.
i just wished i could play ts after seeing my friends play it.
now i hope we get flight simulater

On 12/22/16, Rajmund  wrote:

Hi Nick,
Do you, at this point, accept constructive feedback and suggestions?



Sent from a Braille Sense

- Original Message -
From: Nick and Gemma Adamson  
To: 'Gamers Discussion list'  
Date: Wednesday, December 21, 2016 9:23 pm
Subject: [Audyssey] The train now standing at platform N A Soft is Tube 
Sim,

and its ready to depart.



Hi All.
After months of development and testing I'm pleased to announce that 
Tube

Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London 
Underground

system played completely in audio. Using over 600 sounds learn how to
drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using
information
based on the real world train system. One place that it does differ 
from

the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go 
underground.

Get more information and the game from:
http://ndadamson.com/index.php"slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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[Audyssey] sounds for Jim Kitchen's golf game?

2016-11-11 Thread Charles Rivard
Does anyone know where better sounds than those from the original game can be 
obtained?  Thanks.

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Re: [Audyssey] android audio games hub update

2016-11-09 Thread Charles Rivard

The version for iDevices has been updated as well.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Jacob Kruger

Sent: Wednesday, November 09, 2016 2:45 AM
To: Gamers Discussion list
Subject: [Audyssey] android audio games hub update

Audio games hub is a collection of 8 different experimental arcade-style
games offering both just audio, and also offering graphics alongside the
audio, but, focusing on audio being what's necessary to play the games
on the android platform.

See they mention that they've launched a kickstarter campaign, but,
either way, after the update this morning, gave it a quick run again,
with two of the included games - archery, and hunting - and, either way,
it seems like maybe they've cleaned up interface, or something - both
games worked nicely/fine/easily, and, only thing did before anything
else was go into settings, and turn down music volume, and ambient sound
volume to 5 out of 10, leaving the sound effects, and voice volume set
to 10, but, will, if I remember, play around with the other games
included in this some more now:
https://play.google.com/store/apps/details?id=com.AUT.AudioGameHub&hl=en

And, yes, it will tell you to turn off accessibility - as in, suspend
talkback - when you launch it, and, that is necessary.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."



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Re: [Audyssey] Classic lemonade stand

2016-10-06 Thread Charles Rivard
Shaun:  If it weren't accessible, I wouldn't think it would, or should, be 
posted to this list.


Also, did you read the description of the game?  It should answer the 
questions that you asked.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Shaun Everiss

Sent: Thursday, October 06, 2016 12:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Classic lemonade stand

Hmmm is this accessible.
Also are there pc versions of these for windows or were there dos ones.
I may look for this I have never played this before.



On 6/10/2016 10:18 a.m., Bogdan Muresan wrote:

Hi. For those who like to play business games like park boss or other
things like that, I find something kool. In this game you need to own
your lemonade stand. Also the weather can affect your sellings. Below is
a small description of the app.

Description of App:
Remember the old text-based lemonade stand simulators? Now you can enjoy
a modern take and run your own lemonade stand on your iPhone!
Buy cups, lemons and sugar to fill your inventory. Set your price and
start selling cups of lemonade! Watch out for the weather which will
affect your sales.
Other unexpected events may pop up randomly like bees taking your sugar
or the neighborhood bully swiping some cash.


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Re: [Audyssey] Playing Games online with others

2016-09-07 Thread Charles Rivard
There won't be anything to it.  What you will be doing is playing your game 
and submitting the result.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Sharon Hooley

Sent: Tuesday, September 06, 2016 11:58 PM
To: Discussion List For Gamers
Subject: [Audyssey] Playing Games online with others

Hi,

I am preparing to compete in the Blindfold racer championship.I feel 
that I'm taking a daring step, because I've never played online games with 
other people. Can anyone please walk me through any game to practice before 
it all starts?  I would appreciate any help I can get.


Thanks,

Sharon H.
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Re: [Audyssey] Harry Potter and the Cursed Child audiobook

2016-08-19 Thread Charles Rivard

I got it onto my iPhone for $14.99 as an iBook from the app store.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Friday, August 19, 2016 5:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Harry Potter and the Cursed Child audiobook

Youch!

I have indeed  heard the cursed child audio edition from the rnib, but I
wasn't aware that that was the only audio copy. For the record I'd still
love! to see it staged, though as usual the share holders have to get
theircut prophet and never mind anyone else.

Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, August 19, 2016 11:23 AM
Subject: [Audyssey] Harry Potter and the Cursed Child audiobook


Why are there no other audio versions of the new Harry Potter book except 
for this one?


Harry Potter and the Cursed Child audiobook released on RNIB Library
2:30 PM EDT, AUGUST 16, 2016
Hypable
by ANDREW SIMS

A Harry Potter and the Cursed Child audiobook has been released on the

Royal National Institute of Blind People's Talking Books library, for
those in the
U.K. with sight loss.

Many Harry Potter fans have been hoping for a Cursed Child audiobook

since the script book was released on July 31. While there are no
plans for a wide
release, an audiobook version of the eighth story does exist
exclusively on the RNIB Library.

Braille and large print editions of The Cursed Child are also
available on the RNIB Library.

A rep for J.K. Rowling tells us that the Cursed Child audio edition in
the Talking Books library is "available to their members in specific,
secure formats
and is standard practice for all their publishing in order to make a
book as accessible as possible."

A sample of the audio edition can be found
on RNIB's website.
From listening to it we've learned that this book has one narrator
acting out all of the characters. The script book is read exactly as
it is printed,
with the name of the character being read before each line is said,
and the narrator puts some emotion into each line.

Rowling's rep tells Hypable that outside of the book on RNIB, there

"are no plans currently for the general release of an audio edition of

the script book."

The lack of a wider release for people outside of the sight loss

community may have to do with the fact that the script book only
exists because of the
play. If an audio book were to be released to the masses, it could
affect ticket sales for the play, since an audiobook of a stage show,
if done properly,
would likely have multiple narrators to cover all the voices.

The audiobooks for the original Harry Potter series were narrated by
Stephen Fry in the United Kingdom and Jim Dale in the United States.


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Re: [Audyssey] App and special decks for Talking Game Cards

2016-08-13 Thread Charles Rivard

Very, very, very expensive!!!




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Sharon Hooley

Sent: Friday, August 12, 2016 6:38 PM
To: gamers@audyssey.org
Subject: [Audyssey] App and special decks for Talking Game Cards

Hi,

Have you heard of the Talking game cards?  I came across the info earlier 
this afternoon.  You can look at:


www.blindMiceMegamall.com



Sharon H.
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Re: [Audyssey] Blindfold RS Games

2016-08-11 Thread Charles Rivard
You answered your own question by stating what a big undertaking this was. 
Someone's gotta pay the electric bill.  Marty has spent a lot of time and 
effort to produce this app, and should be paid for his work, don't you 
think?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Bogdan Muresan

Sent: Thursday, August 11, 2016 2:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold RS Games

Hi. Also I find it abit expensive. Why to pay this big amount of money
for a free client on win or mack? I understand that blindfold's effort
was a big one, but the price is exagerated in my opinion.


On 8/11/2016 3:05 AM, Rajmund wrote:

Hi,
Since it is over priced for me, I'm only playing it on windows.



Sent from a Braille Sense

- Original Message -
From: Maria Reyes  
To: "gamers@audyssey.org"  
Date: Thursday, August 11, 2016 12:54 am
Subject: [Audyssey] Blindfold RS Games



Who on this list plays Blindfold RS games?

Sent from my iPad

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Re: [Audyssey] dice rolling using an iPhone

2016-08-06 Thread Charles Rivard
You don't need an app to roll dice on an iPhone.  If you are rolling two 
dice numbered 1 through 6, just tell Siri to "Roll the dice."  If you want 
higher numbers on the dice, there are several ways to do it.  The lengthy 
way would be to tell Siri to "Pick a number from 1 to" and then give the top 
number.  That would be for one of the dice.  Or you could tell Siri to "roll 
a 20 sided dice."





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Bogdan Muresan

Sent: Saturday, August 06, 2016 3:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] dice rolling using an iPhone

Hi. Also if you want to roll a dice on iphone, you can use the app
natural 20 lite. In general, I use it when I play backgammon with a
friend who is also visualy impaired.


On 8/6/2016 11:55 PM, Paul Lemm wrote:

Hi,


Seen a couple of posts on here over the last few days about dice rolling,
not sure if people are aware as it's something I've only come across
recently, but you can use Seri on the iPhone to roll a dice,, if you say
roll a dice it will roll a standard 6 sided dice  and give you a spoken
number between 1 and 6 as the result, but you can also ask it to roll a 10
or 20 sided dice too. Just thought I'd share this in case it helped anyone


Paul

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Re: [Audyssey] red spot game questionq

2016-07-30 Thread Charles Rivard
Without punctuation, messages like this are extremely confusing, as the 
screen reader does not know when to pause.  One lengthy and continuous 
sentence makes no sense.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Josh Kennedy

Sent: Thursday, July 28, 2016 7:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] red spot game questionq

but yes if you want it to be a flight sim fighter then it can be once
you find jets and missiles you can fly around it has the x and y and z
axis for flight or you can just be on the ground and fight and shoot
missiles at people on the ground.



On 7/28/2016 6:39 PM, Ron Kolesar wrote:

Is there a new flight sim fighter gmae and no one told me about it?
How can we down load this fighter simulator to our windows 10 computers?
Many Thanks.
Ron who misses TDV.

-Original Message- From: Josh Kennedy
Sent: Thursday, July 28, 2016 10:02 AM
To: Gamers Discussion list
Subject: [Audyssey] red spot game questionq

hey how do you fire jet missiles in red spot game? i get in my jet and i
had 5 missiles but can't figure out how to fire them.



--
sent from mozilla thunderbird


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Re: [Audyssey] Manamon walkthrough?

2016-07-30 Thread Charles Rivard
It is not a clone of another game, although there are similarities.  A walk 
through of one game will be of very little use for learning another.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Michael barnes

Sent: Friday, July 29, 2016 12:22 PM
To: gamers@audyssey.org
Subject: [Audyssey] Manamon walkthrough?

Hey.

I was wondering a couple of things about Manamon.
Being that Manamon is a clone of Pokemon I was curious to find out if any of 
the Pokemon walkthrough will help with Manamon?
I am also curious to find out if more Manamons and stadiums will be added 
later on?

Has anyone made it through all seven stadiums and got all the Manamons?

Thanks!

Sent from my iPad

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Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread Charles Rivard
Why should a stable and reliable operating system that is completely screen 
reader accessible die?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: lenron brown

Sent: Friday, July 22, 2016 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new 
fully featured RPG!


XP needed to die. To me 7 was 10 times better. Now I am on 10 and
moving along just fine. If you don't like windows though buy a mac or
switch to linux.

On 7/22/16, rajmund  wrote:

Hi,
Just saying, there are other clients for win7. since I've not used 
anything

other than win10 yet, I can't comment on what people should use. But, I'm
using a windows male of some sort, and as I say, am on windows 10.

Sent from my iPhone 5S


On 22 Jul 2016, at 2:36 am, dark  wrote:

Nope, everything has been tried. Folder lists do not display probperly,
downloads are partially completed, and lets not talk about  that bloated
messmicrosoft outlook, frankly it is a pile of shite.

Since there are compatibility issues I will probably get a win 10 machine
laqter this year (if I've got to have a crappy os it might as well be the
latest crappy os), though since I need ms office for my phd thesis I 
can't

do that  now, plus there's moving house and various other things to
consider.

Still, I'd much! rather have xpp and really i don't like the fact that 
the

only reason not! to use xp is because microsoft are greedy bastards who
prefer to break than make something better, killing about 20 years of
software compatibility in the process.

All the best,

DArk.

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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Charles Rivard
The only reason that XP, an excellent and stable operating system, is dead 
is that Microsoft decided to make it so by no longer maintaining and 
supporting it.  I put the blame on why we had to migrate squarely and 
entirely on Microsoft.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Justin Jones

Sent: Thursday, July 21, 2016 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new 
fully featured RPG!


At Dark,

No idea what you mean by Windows 7 being buggy, it is far more stable
than XP ever was.

I liked Windows XP back in the day, but by the time 7 came out, it was
showing its age.

And no, even using older developer kits, software developers are under
no obligation to support computers using dead (and that is what
Windows XP is, dead) operating systems. Again, if you want to use it,
I do not begrudge you that, but just keep this fact in mind.

Also, curiosity compels me to ask, but what are you working on a doctorate 
in?


On 7/21/16, dark  wrote:

Hi John.

I've heard of liber office and I suspect supernova would indeed be fine 
with


it, but since this is the doctoral thesis I've been working on for the 
past


eight years, I'd rather not risk changing at this point, since anything 
goes


wrong I'm in trouble.
Hopefully it'll all be done by september, november at the latest, but 
since


I also have a new house to sort out and what I'm doing with the rest of my
life it's not quite on the pripority list, another reason I'm sorry games
don't work with xp, though I am about to install manamn on my wif'es win 7
machine and try the game out at least.

All the best,

Dark.
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 1:58 AM
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a new
fully featured RPG!



You don't actually need ms office - google "libre office", and give that
a
try.

--
From: "dark" 
Sent: Thursday, July 21, 2016 20:36
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a
new
fully featured RPG!

Nope, everything has been tried. Folder lists do not display probperly,
downloads are partially completed, and lets not talk about  that bloated
messmicrosoft outlook, frankly it is a pile of shite.

Since there are compatibility issues I will probably get a win 10 machine
laqter this year (if I've got to have a crappy os it might as well be the
latest crappy os), though since I need ms office for my phd thesis I
can't
do that  now, plus there's moving house and various other things to
consider.

Still, I'd much! rather have xpp and really i don't like the fact that
the
only reason not! to use xp is because microsoft are greedy bastards who
prefer to break than make something better, killing about 20 years of
software compatibility in the process.

All the best,

DArk.


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(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread Charles Rivard
When I finally scraped enough money together to buy a refurbished Windows 7 
desktop PC, I was having huge problems with the eMail client that was on it, 
so I called the help desk for the visually impaired.  I was immediately told 
that Windows Live Mail was no longer being supported.  I told the tech that, 
while this is nothing against you personally, your company's policies of no 
longer supporting their software is the biggest boatloat of unnecessary crap 
that I have encountered.  I've had a machine for 4 days and you don't 
support the software?  He suggested that I migrate to Windows 10.  I let him 
know that until Microsoft made the Edge browser and the eMail client that 
comes with it accessible, I was not interested.  I feel that it is not up to 
a third party screen reader developer to make the operating system usable. 
It is up to the operating system developer.  I feel more strongly against 
Microsoft than you do, and have felt this way for a long time.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Thursday, July 21, 2016 11:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a new 
fully featured RPG!


Well I've now seen three win 7 machines explode on me, so you must've been
lucky.
Either way, glad to here I don't have to use cruddy outlook when I
eventually get a new machine.

God I hate microsoft!
Beware the grue!

DArk.>> fully featured RPG!




At Dark,

No idea what you mean by Windows 7 being buggy, it is far more stable
than XP ever was.

I liked Windows XP back in the day, but by the time 7 came out, it was
showing its age.

And no, even using older developer kits, software developers are under
no obligation to support computers using dead (and that is what
Windows XP is, dead) operating systems. Again, if you want to use it,
I do not begrudge you that, but just keep this fact in mind.

Also, curiosity compels me to ask, but what are you working on a 
doctorate


in?

On 7/21/16, dark  wrote:

Hi John.

I've heard of liber office and I suspect supernova would indeed be fine
with

it, but since this is the doctoral thesis I've been working on for the
past

eight years, I'd rather not risk changing at this point, since anything
goes

wrong I'm in trouble.
Hopefully it'll all be done by september, november at the latest, but
since

I also have a new house to sort out and what I'm doing with the rest of
my
life it's not quite on the pripority list, another reason I'm sorry
games
don't work with xp, though I am about to install manamn on my wif'es 
win


7
machine and try the game out at least.

All the best,

Dark.
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, July 22, 2016 1:58 AM
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a
new
fully featured RPG!



You don't actually need ms office - google "libre office", and give
that
a
try.

--
From: "dark" 
Sent: Thursday, July 21, 2016 20:36
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] windows xp, was Re: VGStorm Presents Manamon,a
new
fully featured RPG!

Nope, everything has been tried. Folder lists do not display 
probperly,

downloads are partially completed, and lets not talk about  that
bloated
messmicrosoft outlook, frankly it is a pile of shite.

Since there are compatibility issues I will probably get a win 10
machine
laqter this year (if I've got to have a crappy os it might as well be
the
latest crappy os), though since I need ms office for my phd thesis I
can't
do that  now, plus there's moving house and various other things to
consider.

Still, I'd much! rather have xpp and really i don't like the fact that
the
only reason not! to use xp is because microsoft are greedy bastards 
who

prefer to break than make something better, killing about 20 years of
software compatibility in the process.

All the best,

DArk.


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[Audyssey] iPhone interactive fiction opinions wanted

2016-07-09 Thread Charles Rivard
After a bit of playing with an iPhone app which is called, I think, “Delight 
Games”, I went ahead and purchased the full library as an in-app purchase 
option.  I’m thinking that this library of games will provide a lot of replay 
value, and that it will take quite some time to play through.

I would like the opinions of those who have worked with this particular app 
concerning the quality of the app and the replay value.  No spoilers, please.  
If there are gestures that may not be apparent to a new user of such games that 
do come up in this app, let me know.  Please stick to this specific app in your 
responses.  In short, stay! on! topic!!  Thanks.

If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] Pinball extreme on laptop

2016-06-27 Thread Charles Rivard

Heavens to Mergatroid!!




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Monday, June 27, 2016 5:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pinball extreme on laptop

Hi Lisa.

Yep, the party pack is cool. It comes with three tables, old man stanley's
house, Dynaman revenge of Shockra, and extreme wild west.

Extreme wild west is fun, it's a bit like the classic wildwest table but
with a lot moe random stuff such as the ability to play esp whoopass if your
ball goes into the saloon.
Stanley's house is very cool, especially old Stanley's various taunts and
rage and the amount of random stuff you can go, like phoning different
numbers and such.
Dynaman is probably the trickiest, but great for being one huge battle
against an evil electric villainess.
Actually this is making me want to install the games on one or other of my
machines and play them again :D.

Hth.

Dark.
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 27, 2016 2:51 AM
Subject: Re: [Audyssey] Pinball extreme on laptop



Oh cool didn't know their was a party pack for extreme man how good.

-Original Message- 
From: dark

Sent: Monday, June 27, 2016 10:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pinball extreme on laptop

I can also recommend the party pack for extreme as well.
The only issue is if you have the party pack, the wildwest table on esp
pinball classic realy isn't worth playing, although others like haunted
house and heist are still great.

I really wish they'd make some more party packs.

All the best,

Dark.


- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Monday, June 27, 2016 1:09 AM
Subject: Re: [Audyssey] Pinball extreme on laptop


dark As usual my friend you come up with the right answer i have extreme 
and now will get classic.


-Original Message- 
From: dark

Sent: Monday, June 27, 2016 2:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pinball extreme on laptop

I've played both pinball xtreme and pinball classic on my laptop, so no
problem there as far as I'm aware.

As to where to get the games, as usual it's
http://dracoent.com/Windows

Remember there is esp pinball classic, espp pinball xtreme and  the 
pinball

party pack, so lots of tables to play and highly worth getting imho.

I actually wish they'd produce more tablee, I still regard the pinball 
games

as some of the best arcade games around in audio.

All the best,

Dark.
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Sunday, June 26, 2016 3:47 PM
Subject: [Audyssey] Pinball extreme on laptop


HI People do i need to reassign keys to play pinball extreme on a 
laptop. Seem to think i might or remember some discussion years ago but 
not sure thanks.  And where can i get the pinball classic or what ever 
it is called.

Lisa Hayes
www.nutrimetics.com.au/lisahayes
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If 

Re: [Audyssey] Natural voice for games.

2016-06-26 Thread Charles Rivard
Yuk.  He does not enunciate the r in a lot of words.  "Hot" instead of 
"heart" and so on.  It's a personal choice, though.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, June 26, 2016 6:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Natural voice for games.

I have good old realspeak  daniel.

all the best,

Dark.
- Original Message - 
From: "Darren Duff" 

To: "Gamers Discussion list" 
Sent: Sunday, June 26, 2016 12:17 PM
Subject: Re: [Audyssey] Natural voice for games.



I like James.

Darren Duff.

Host of the Duff Domain on http://www.95-the-mix.com

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 6/25/2016 4:49 PM, michael barnes wrote:

Hello.

I am using Neospeech Paul for my sapi voice for my games.
I was wondering what other natural sounding male voices that is simular 
to Paul.

By the way I am using xp on a virtual machine.

Thanks.

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[Audyssey] appearation and food replenishment - Re: gilly weed, was Sarah game question

2016-06-14 Thread Charles Rivard
Would these detract from the replay value by decreasing the challenge of the 
game?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: loriduncan

Sent: Tuesday, June 14, 2016 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] gilly weed, was Sarah game question

Hi Phil, how about the kitchen food being replaced after a mager event, like
Sarah's trip into the lake, or when she goes into the Chamber of Secrets?
Is it possible for Sarah to be able to apperate between floors in certain
situations, so for example is she's on the 5th floor and the kitchen food
changes, we'd then see the kitchen appeare in the apperate's list.

Also, have you considered adding in things like Blast ended scrutes and
nifflers?


From Lori.


-Original Message- 
From: Phil Vlasak

Sent: Tuesday, June 14, 2016 11:12 AM
To: Gamers Discussion list
Subject: [Audyssey] gilly weed, was Sarah game question

Lori,
Good ideas.
The game is set in the Summer between Phoenix and Half-Blood Prince, after
the gilly weed was taken.
However I will add it to Snape's office, as I'm sure he would have
replenished his supply of it by then.

I could add more food to the kitchen, but it can't be constantly replaced
or the player could jus eat and eat, gaining tons of extra magical energy.


- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 14, 2016 4:34 AM
Subject: Re: [Audyssey] Sarah game question


There is Fred and George's swamp on floor 5 I think where the gilly weed 
is, although thinking about it now it's wierd how the weed isn't found in 
Snape's office where Dobby found it.


I was actually wondering out of interest if the kitchen could be restocked 
every so often and Sarah could apperate there a few times to see if the 
house elves have any extra food.






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Re: [Audyssey] Sarah game question

2016-06-13 Thread Charles Rivard
Kicking the Furface was a desire that a lot of Hogwarts students had.  And 
stuffing Filch into the vanishing cabinet would be fun, for sure.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Monday, June 13, 2016 9:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Well  while Mrs. Noris isn't the world's nicest cat, I don't think I'd
actually want to kick her, likewise U;d probably prefer not to lock filch in
the vanishing cabinet given the other end is at borgin and berk's.

Pelting the pare with dung bombs though? that would be fun :D.

Btw, are dung bombs and  portable swamps actually in the game? it'd be cool
if they were, say with the swamp acting like mines in shades, sticking
anyone who went into it so they couldn't move for a while, though manifestly
it wouldn't work on ghosts.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Monday, June 13, 2016 12:07 PM
Subject: Re: [Audyssey] Sarah game question


Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two
biscuites stuck together with creamy stuff, accept that the biscuites 
are

smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, 
though

not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-12 Thread Charles Rivard
Are you sure of your spelling of these?  I cannot find any definition.  I 
tried both singular and plural, borbon and borbons, with no results.  The 
closest that I came up with was bourbon, which is a whiskey.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, two
biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-11 Thread Charles Rivard
They were, from what I gathered from the description, a type of cream puff, 
rather than a cookie.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: loriduncan

Sent: Saturday, June 11, 2016 4:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Ah I never noticed that before, will have to try it.

Having those cookies would be great too, the ones Fred and George were
working on where you eat them and turn into a bird for a few seconds.  :)
-Original Message- 
From: Phil Vlasak

Sent: Saturday, June 11, 2016 1:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-10 Thread Charles Rivard
I like your idea of random cards because, in a pack of chocolate frogs, you 
never know what the card will be.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Phil Vlasak

Sent: Friday, June 10, 2016 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] does any one play jim kitchens football game.

2016-06-09 Thread Charles Rivard
Was that supposed to have been one lengthy question, or several sentences? 
My screen reader couldn't tell due to a lack of punctuation or 
capitalization.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: corey overton

Sent: Thursday, June 09, 2016 8:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] does any one play jim kitchens football game.

oh okay I like editing the players its kind of cool have you ever played any
of the madden games?

-Original Message- 
From: Josh Kennedy

Sent: Sunday, June 05, 2016 10:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] does any one play jim kitchens football game.

mine is the eagles and vikings.



On 6/2/2016 9:21 AM, corey overton wrote:

whos your favorit nfl team? mine is the packers

-Original Message- From: kenny Peyatt jr.
Sent: Thursday, May 26, 2016 12:38 PM
To: 'Charles Rivard' ; 'Gamers Discussion list'
Subject: Re: [Audyssey] does any one play jim kitchens football game.

Yes I play jim kitchen's football game. I am a big football fan.
Kenny Peyatt jr.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Thursday, May 26, 2016 11:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] does any one play jim kitchens football game.

Once in a while, although I like the baseball game better because I am 
more

of a baseball fan than a football fan..




If you think you're finished, you! really! are! finished!!
-Original Message- From: corey overton
Sent: Wednesday, May 25, 2016 9:23 PM
To: Gamers Discussion list
Subject: [Audyssey] does any one play jim kitchens football game.

Hey just wondering if any one is playing jim kitchens football game.

-Original Message- From: dark
Sent: Wednesday, May 25, 2016 3:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Stupidly enough you can't return the book until you need another book from
the library, which is very weerd.

If I remember rightly you need to use the candle with the camp fire in 
bill

the hermit's camp to light it, and then it's perminantly lit.

All the best,

Dark.
- Original Message - From: "loriduncan" 


To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2016 11:57 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


Lol Dark, I did feel kind of sorry for him when he said about the folks 
in


chillingham laughing and making fun of him.  I've figured out how to 
light



my candle, but do you know why the lady at the library won't accept the
overdue book back?  She won't talk to me, how rude lol.

From Lori.

-Original Message- From: dark
Sent: Tuesday, May 24, 2016 10:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

The hermit puzzle didn't annoy me particularly, but I've never had a
problem
with simon games albeit I thought the hole business with his allergy to
perfume and the bean tin he spoke through felt a bit on the silly side.

All the best,

Dark.
- Original Message - From: "loriduncan" 


To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2016 3:19 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


Hi Dark, I actually use the f5 cheat to get passed the boring bugs, as 
it



does indeed take ages, but the most anoying puzzle has to be the hermit
one, I've always found simon says type games childish.
From Lori.

-Original Message- From: dark
Sent: Tuesday, May 24, 2016 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Hi Lori.

Glad you found it. Odd you missed the desk first time. Unfortunately
you'll
probably pass the interesting bits fairly quickly and get stuck on the
bug
hunting, which takes up way! too much time.

All the best,

Dark.
- Original Message - From: "loriduncan" 


To: "Gamers Discussion list" 
Sent: Monday, May 23, 2016 11:27 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle



Hi Dark, thanks, I got it now, though wierdly i didn't notice the desk
when I went in to the shop the first time.  :)

From Lori.

-Original Message- From: dark
Sent: Monday, May 23, 2016 9:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Hi Lori.

If I remember rightly you need to examine the desk at the shop, then go
back
and examine the desk in lilly's house, ad you'll find the secret draw.

Hth.

Dark.
- Original Message - From: "loriduncan" 


To: 
Sent: Sunday, May 22, 2016 11:43 PM
Subject: [Audyssey] Help with Chillingham puzzle


Hi everyone, I know Bavisoft games has vanished never to be seen 
again,



but I've been playing Chillingham over again, and I can't for the life
of me figure out how to get the gun from Lill

[Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Charles Rivard
I have decided to give interactive fiction games a try.  I got a library of 
them from the app store for my iPhone 6.  While the app is free, it was 
indicated in an article at

www.applevis.com

that the first book is free and you then order the others as inapp purchases 
based on whether you like the first one, so I figure that I have nothing to 
lose.

Having said this, I hope the following questions aren’t dumb.  (I grin as I 
post these.)  Which book is the first one and how do these books work?  Any 
suggestions on which book to try, as a beginner, if I do have a choice?

The app is listed on my phone as “delight games”.  Any steerage in the right 
direction is appreciated.  Thanks in advance.

If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] Memory for games.

2016-06-06 Thread Charles Rivard
When it comes to getting a computer, I would think that the more RAM you can 
get for the buck, the better.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: michael barnes

Sent: Monday, June 06, 2016 11:49 AM
To: gamers@audyssey.org
Subject: [Audyssey] Memory for games.

Hey.

I was wondering how much memory should a computer to have to run the
different games that we can play?
I am looking at getting a Windows tablet that I can take with me to be
able to play games.

Thanks!

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[Audyssey] changing Jim's games - Re: does any one play jim kitchens football game.

2016-06-06 Thread Charles Rivard
Firstly, your post had more to do with the baseball game rather than the 
football game.  Secondly, modifying Jim's games, in my opinion, should not 
be done unless the original games are also preserved for posterity.  I would 
hate to see his game become unrecognizably his.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Nail Alimzhanov

Sent: Sunday, June 05, 2016 3:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] does any one play jim kitchens football game.

Hi, guys. I am also one of those who like JIm's games. Some time
before he passed away i suggested him a few ideas about his baseball
game and a football game. Actually if there was some one ore a few
people who could take it over and make his games better and more
interesting i'd be ready to pay for it. For example i would like to see
the baseball game with a full season schedule. with team rosters and
different proposals such as players moving from team to team. With all
the player stats through out the season. I know that there is one
baseball game called bari bari baseball that has a season mode, but i
think it is very poor in action and a game pley along with sounds. Of
caurse I would add something in pitching the ball in Jim's game so that
it would somehow depend on human player. Maybe would be cool to add a
few mor plays containing double plays and at least one with a tripple
play though it is a rare  play in a game of baseball. Of caurse more
funny commercials in between the enings would also make  it more fun to
play and go through. I myself am not a programmer, but if i was i would
have tried to do some thing with all that. I also had ideas on the
footbal game. It is pretty bad that it is not depended on human player
as much as it could have been. It is not that funny to just pick a pley
and listen to what is happening. Wouldbe nice to put it the way so that
human player could also participate in game play action. But even if not
it would be very nice to add more plays, to have penalties and injuries.
To add more croud sounds, boos, and all that. Againg if there is
someone or a group of people that would do it i am first in line to
donate some cash in to it. I am sure not MR. job's child and don't own a
trans national corporation, but could probably do something about
putting a couple of dollars in to it.


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Re: [Audyssey] does any one play jim kitchens football game.

2016-06-06 Thread Charles Rivard
To improve someone's game is not a slap in their face.  However, I do think 
that if improvements are made, out of respect for Jim, the originals should 
also be preserved as they are.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: michael barnes

Sent: Sunday, June 05, 2016 4:29 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] does any one play jim kitchens football game.

Hello.

Jim was one of my best friends that I spoke to on a daily bases.
One of the things that he mention is that he never want his games to
cost, because developing accessible games for the blind was his passion.
Yes it would be neat to add a few features to his games.
However I think his games need to stay the way that he left them.

It would be a slap to Jim if anyone change them any form or fashion.
One of the things that he told me is that if he passes on, he wants his
games to stay the same and to be able to be play for years to come.
I thought highly of Jim Kitchen.

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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Charles Rivard
Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915&p=2 someone
else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or something.

Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. I've 
not yet found the way to tell it I want English.  Tried using the arrow 
keys, tab, and simply hitting E but to no avail.  I'll keep at it but no 
thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the website 
two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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-
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[Audyssey] park boss - Re: What ever happened to windows based games for one'spc?

2016-05-27 Thread Charles Rivard
I totally agree with you about Park Boss.  The only PC that I now have is a 
Windows 7 desktop machine, and I do need to get Park Boss onto it.  Where 
can it be obtained?  Thanks.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: englishride...@gmail.com

Sent: Friday, May 27, 2016 11:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] What ever happened to windows based games for 
one'spc?


Good to see you on the list, Nick. I really need to give Park Boss another 
spin! I need to develop a better stratagy. I can hardly ever afford the 
bigger rides. It's fun to keep trying, though! Park Boss is an awesome game! 
I've really enjoyed it. Reminds me a bit of Castaways, another great 
resourse-management audio game title.



Thanks,
Ari


On May 26, 2016, at 4:12 PM, Nick Adamson  wrote:

yep. I am still in my spare time.
Thanks.
Nick.
N A Soft.

On Thursday, 26 May 2016, Ron Kolesar  
wrote:


Anyone still writing windows games for our old pc’s?
Ron who misses the Three-D Velocity flight simulator project.
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Re: [Audyssey] does any one play jim kitchens football game.

2016-05-26 Thread Charles Rivard
Once in a while, although I like the baseball game better because I am more 
of a baseball fan than a football fan..





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: corey overton

Sent: Wednesday, May 25, 2016 9:23 PM
To: Gamers Discussion list
Subject: [Audyssey] does any one play jim kitchens football game.

Hey just wondering if any one is playing jim kitchens football game.

-Original Message- 
From: dark

Sent: Wednesday, May 25, 2016 3:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Stupidly enough you can't return the book until you need another book from
the library, which is very weerd.

If I remember rightly you need to use the candle with the camp fire in bill
the hermit's camp to light it, and then it's perminantly lit.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2016 11:57 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


Lol Dark, I did feel kind of sorry for him when he said about the folks in 
chillingham laughing and making fun of him.  I've figured out how to light 
my candle, but do you know why the lady at the library won't accept the 
overdue book back?  She won't talk to me, how rude lol.


From Lori.

-Original Message- 
From: dark

Sent: Tuesday, May 24, 2016 10:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

The hermit puzzle didn't annoy me particularly, but I've never had a 
problem

with simon games albeit I thought the hole business with his allergy to
perfume and the bean tin he spoke through felt a bit on the silly side.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2016 3:19 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


Hi Dark, I actually use the f5 cheat to get passed the boring bugs, as it 
does indeed take ages, but the most anoying puzzle has to be the hermit 
one, I've always found simon says type games childish.

From Lori.

-Original Message- 
From: dark

Sent: Tuesday, May 24, 2016 12:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Hi Lori.

Glad you found it. Odd you missed the desk first time. Unfortunately 
you'll
probably pass the interesting bits fairly quickly and get stuck on the 
bug

hunting, which takes up way! too much time.

All the best,

Dark.
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2016 11:27 PM
Subject: Re: [Audyssey] Help with Chillingham puzzle


Hi Dark, thanks, I got it now, though wierdly i didn't notice the desk 
when I went in to the shop the first time.  :)


From Lori.

-Original Message- 
From: dark

Sent: Monday, May 23, 2016 9:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with Chillingham puzzle

Hi Lori.

If I remember rightly you need to examine the desk at the shop, then go 
back

and examine the desk in lilly's house, ad you'll find the secret draw.

Hth.

Dark.
- Original Message - 
From: "loriduncan" 

To: 
Sent: Sunday, May 22, 2016 11:43 PM
Subject: [Audyssey] Help with Chillingham puzzle


Hi everyone, I know Bavisoft games has vanished never to be seen again, 
but I've been playing Chillingham over again, and I can't for the life 
of me figure out how to get the gun from Lilly's house.  I've tried 
everything from inspecting the desk to using the desk and trunk, but 
nothing works. I've taken the hook from the closet, but when I look 
inside it the guy tells me it's empty.  I keep heading back to the shop 
too, and have already sprayed one set of insects and gotten the pieces 
of wood to use on the vampires, but now I'm stuck.


I know there was an audio review of the game by Kelly Sapergia, but I 
can't seem to access it from the website, and it's not showing on 
Kelly's site either.  I'd like to hear that review again, so am 
wondering if anyone here might still have a copy of it?

Thanks in advance.  From Lori.

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No virus found in this message.
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05/22/16





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[Audyssey] Blindfold Games on Androids - Re: audioGames hub

2016-05-26 Thread Charles Rivard
Marty Schultz has, on this eMail list, given his very valid reasons why, at 
least at the current time, this will not happen. -





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Josh Kennedy

Sent: Friday, May 20, 2016 8:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audioGames hub

yes it sure would be nice to have blindfold games on both platforms as
well. i would even pay for them on android if needed.



On 5/20/2016 8:57 AM, Jacob Kruger wrote:
On the android platform, the audio games hub package has spoken/audio 
instructions that worked perfectly well enough for me - it tells you when 
to turn off talkback, and has interactive tutorials for both the main part 
of the interface, as well as for each of the games, so, it seemed pretty 
much perfect to me, on it's own.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - From: "rajmund" 
To: "Gamers Discussion list" 
Sent: 20 May, 2016 2:51 PM
Subject: Re: [Audyssey] audioGames hub



Hello,
I have, on IOS. Any opinions, or help needed? I'll watch this topic, and 
chime in, if I find something interesting.


Sent from my iPhone 5S


On 11 May 2016, at 3:12 am, Josh Kennedy  wrote:

hi

has anyone played the games on audio-games-hub for iPhone and android? 
they have archery, hunt, slot machines, and more.





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Re: [Audyssey] audioGames hub

2016-05-20 Thread Charles Rivard

If we have, what help are you asking for?




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Josh Kennedy

Sent: Tuesday, May 10, 2016 9:12 PM
To: Gamers Discussion list
Subject: [Audyssey] audioGames hub

hi

has anyone played the games on audio-games-hub for iPhone and android?
they have archery, hunt, slot machines, and more.




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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-05-09 Thread Charles Rivard
The reasoning for this has been previously explained in posts to this list, 
and make good sense.  Keep up the GREAT work, Marty!





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Marty Schultz

Sent: Monday, April 25, 2016 7:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Not for a while - currently I have no plans for that.



On 4/25/2016 7:55 AM, Josh Kennedy wrote:
will i ever be able to play these blindfold games on android or windows10 
app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both kinds of 
players. The way you do it in Pinball is perfect. By the way, if this 
message doesn't show up on the list, would you let the admins know? 
Thanks!



- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 
3D sound, since a reasonable (i'm not sure how big, but they are vocal) 
part of the users have an audio issue, and they only way they can play 
the 2D games is via blue tooth speakers separated by several feet, so 
instead of using their ears to locate the sound, they turn their head so 
their good ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here, but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, 
how far away is the animal! We could invent a new type of measurement, 
like a minicubit and minispan. The bigger one would be four fingers 
touching and laid out in a straight line on the screen. The smaller one 
would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz I've been getting several requests for both snakes and ladders, and 
for

more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no 
idea

if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by 
having

another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how 
much random fun sliding around looking for animals was, especially in 
the matching, indeed I like the fact that the game uses the touch 
screen so uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept 
on her Iphone, I thought it might appeal, and she really rather 
enjoyed it (indeed she got far more addicted than I expected and spent 
half an hour trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog 
or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able 
to get higher scores.  So instead of hearin

[Audyssey] blindfold pool is available

2016-04-29 Thread Charles Rivard
Get this fun game produced by Kid Friendly Software.  As far as I know, it’s 
the first pool game that a blind person can play, and it is for iDevices.  
Choose from different tables and games such as eight ball, fifteen ball, nine 
ball, and so on.  Locate the ball you want to sink and the pocket you want to 
sink it into, then swipe to shoot.  Be careful.  Don’t scratch!  Totally 
Voice-Over friendly and loads of fun.  Get it from the app store, now, and be 
sure to use thi in-app purchases so the fun won’t stop.

If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Charles Rivard
The only reason it isn't supported is because Microsoft quit supporting it. 
Otherwise, it would still be a stable and reliable platform for those who 
must rely on screen readers.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Shaun Everiss

Sent: Tuesday, April 26, 2016 4:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those using Dropbox on older computers

Well to be honest xp is unsupported, it may be good for olderoffline use
and some older programs.
But xp will continue until it is not viable for others to use or develop it.
Its not safe really to run xp on the net or any network anymore anyway.
So even if you are a heavy xp user you will need a modern something to
continue to use it via clients.



On 26/04/2016 11:16 p.m., Karl Belanger wrote:

Hi all,

As some people use Dropbox for sharing betas and other game related things 
I

felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer 
be
able to download the desktop app on windows xp or create an account with 
it.

Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Charles Rivard
The older computers could still use Dropbox if no changes were made to 
Dropbox.  No changes had to be made, because it worked just fine on the 
newer machines, as far as I know.  The reason most often given for dropping 
support for XP is that, "You've got to keep up with today's technology."  To 
me, this is lame.  Whatever happened to backward compatibility?  The only 
reason we "have to keep up with today's technology" is because the producers 
of hardware and software and web sites are forcing us to do so by making 
their sites and products unaccessible with what we choose to continue using 
and which we are comfortable and familiar with.  For instance, in order to 
use Microsoft's Windows 10, which has a web browser that is not able to be 
used with screen readers, you need the latest version of JAWS, which some 
people cannot afford.  I would rather stay with what works than forage into 
what isn't as reliable and dependable.  Apple, on the other hand, allows 
older technology such as iPhones to work with even the newest firmware.  The 
4S will be phased out, but it has been around, and it still works with the 
latest firmware update.  Why don't others follow the same philosophy?  They 
would keep their share of the market, and probably even increase their 
customer base if they did.






If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Stephen

Sent: Tuesday, April 26, 2016 8:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] For those using Dropbox on older computers

That's annoying
At 09:16 PM 4/26/2016, you wrote:

Hi all,

As some people use Dropbox for sharing betas and other game related things 
I

felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer be
able to download the desktop app on windows xp or create an account with 
it.

Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Charles Rivard

This thoroughly disgusts me, but thanks for letting us know.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Karl Belanger

Sent: Tuesday, April 26, 2016 6:16 AM
To: gamers@audyssey.org
Subject: [Audyssey] For those using Dropbox on older computers

Hi all,

As some people use Dropbox for sharing betas and other game related things I
felt this was relevant to the list. Over the summer Dropbox will be ending
desktop support for Windows XP computers. On June 26, you will no longer be
able to download the desktop app on windows xp or create an account with it.
Then, on August 29, Dropbox will sign all XP users out of the desktop app
and they will no longer be able to sign in from that system. The account
will still be accessible from the online site or other devices.

Here is the page on dropbox.com with more info:

https://www.dropbox.com/help/9227

Karl

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[Audyssey] game sound thoughts - Re: Blindfold Barnyard, some thoughts

2016-04-25 Thread Charles Rivard
I don't care much for ear buds.  A headset is better.  Both provide the 
pinpoint accuracy needed for playing some games.  However, I very much 
prefer not to use either.  Speakers sound the best, and allow for free 
movement.  In fact, I will even go as far as to say that I would prefer 
listening to an iPhone 6 rather than using ear buds.  This is a personal 
choice.  Blindfold Breakout is an excellent game, but cannot be played 
without something in or over your ears.  Blindfold Pinball needs no such ear 
coverings or plugs.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Tuesday, April 19, 2016 2:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Odd, other games that require earbuds have done rather well in the past,
maybe a vocal minority in this case?

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 11:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 3D 
sound, since a reasonable (i'm not sure how big, but they are vocal) part 
of the users have an audio issue, and they only way they can play the 2D 
games is via blue tooth speakers separated by several feet, so instead of 
using their ears to locate the sound, they turn their head so their good 
ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here,  but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, how 
far away is the animal! We could invent a new type of measurement, like a 
minicubit and minispan. The bigger one would be four fingers touching and 
laid out in a straight line on the screen. The smaller one would be one 
single fingertip, and the player would customize both measurements before 
starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for 
the coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, 
and in fairness I can see her point sinse while it's very cool to have 
Sea lions, Dolphins and rattle snakes on a farm, not to mention loons 
(good company for me), it would be rather logical to have a farm dog or 
cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we 
could make the information spoken more concise, and thus be more able to 
get higher scores.  So instead of hearing "bullfrog to the north west" 
have a setting to just hear "bullfrog, northwest" or maybe even 
"bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals 
while playing, so th

Re: [Audyssey] blindfold roadtrip with friends is out

2016-04-23 Thread Charles Rivard
Yes.  That's the purpose of, notice the name?, blindfold road trip with 
friends.  The one that you want, in which you play against one of random 
computer opponents is still available in the app store.  It is blindfold 
road trip.  Notice the name difference.  HTH.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: rajmund

Sent: Saturday, April 23, 2016 3:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold roadtrip with friends is out

Hello,
Can you only play this against people? No more robot players?

Sent from my iPhone 5S

On 23 Apr 2016, at 7:27 pm, joseph weakland  
wrote:


Hello all blindfold gamers out there. Marty Shultz has released blindfold
roadtrip with friends and it allows gamecenter play. App store link and
description below.



https://itunes.apple.com/us/app/blindfold-road-trip-friends/id1099988406?mt=
8



description



Blindfold Road Trip is an fully accessible audio card game where you try 
to

to be the first player to travel 1000 miles.



You and a friend are given a handful of cards.

Your turn begins by drawing a card from the deck, and then either playing
the card, or discarding the card.

The objective of the game is to play distance cards, such as 100 miles, so
that you travel

a total of 1000 miles.

You also want to prevent your opponent from playing distance cards, by
stopping him by damaging his car, or slowing him down. Your opponent will
try to do the same to you. Both of you can play cards to fix damage caused
by your opponent.



You play against other people via Game Center, or other people in the same
room as you.



Blindfold Road Trip with Friends was suggested by several blind gamers who
enjoyed Blindfold Road Trip.



version

2.0.4



If you have any queries etc email

ma...@kidfriendlysoftware.com

happy gaming

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Re: [Audyssey] blindfold roadtrip with friends is out

2016-04-23 Thread Charles Rivard

Any step by step on working with game center will be appreciated.  Thanks.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: joseph weakland

Sent: Saturday, April 23, 2016 1:27 PM
To: 'audyssey games'
Subject: [Audyssey] blindfold roadtrip with friends is out

Hello all blindfold gamers out there. Marty Shultz has released blindfold
roadtrip with friends and it allows gamecenter play. App store link and
description below.



https://itunes.apple.com/us/app/blindfold-road-trip-friends/id1099988406?mt=
8



description



Blindfold Road Trip is an fully accessible audio card game where you try to
to be the first player to travel 1000 miles.



You and a friend are given a handful of cards.

Your turn begins by drawing a card from the deck, and then either playing
the card, or discarding the card.

The objective of the game is to play distance cards, such as 100 miles, so
that you travel

a total of 1000 miles.

You also want to prevent your opponent from playing distance cards, by
stopping him by damaging his car, or slowing him down. Your opponent will
try to do the same to you. Both of you can play cards to fix damage caused
by your opponent.



You play against other people via Game Center, or other people in the same
room as you.



Blindfold Road Trip with Friends was suggested by several blind gamers who
enjoyed Blindfold Road Trip.



version

2.0.4



If you have any queries etc email

ma...@kidfriendlysoftware.com

happy gaming

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Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Charles Rivard
To my way of thinking, the more platforms a game is available on, the 
better.  I'm not sure where you're coming up with the fact that the games 
are from the days of DOS, other than the fact that they use text, which is 
what an RPG uses, right?  If that is so, then a game from the days of DOS 
isn't such a bad idea, seeing as this is what you want.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Monday, April 18, 2016 11:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] why i build the games the way I do

I agree.

Alsoo as I said, building an rpg doesn't take as long as you would think,
heck most of the mechanics as I've said are basic dice ones.


I also suspect an rpg would necessarily sell more copies sinse it is a type
of game not available elsewherein the community, while we have a huge amount
of traditional and word games, plus of course, rpgs are far more open to
expanttion, not to mention being far more likely to be bought by the sighted
public (nano empire and a dark room both did hugely well).

I do like what's been done thus far, but I m finding it a little frustrating
that we're still seeing roughly the same amount of complexity from dedicated
developers of games intended for blind people we were seeing ten years ago,
or heck back to the dos days.

All the best,

Dark.


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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread Charles Rivard
Spelling may be difficult if people are using only Voice-Over unless the 
rotor is used.  A simple example:  The question provided is: "What are the 
other words that sound like "to"?  Without knowing which word was provided, 
they won't know which two to give as answers because all three sound alike. 
It could be a time consuming game.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Marty Schultz

Sent: Thursday, March 31, 2016 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
Well as I said I've been playing through several of the games from 
Kidfriendly software to write up for audiogames.net, often paying for the 
coins and other upgrades when the game appealed to me personally.


Barnyard was one that surprised me for the idea of the game and how much 
random fun sliding around looking for animals was, especially in the 
matching, indeed I like the fact that the game uses the touch screen so 
uniquely.


I actually introduced my Fiance to the game today, sinse as an animal 
lover and because she's getting used to the hole touch screen concept on 
her Iphone, I thought it might appeal, and she really rather enjoyed it 
(indeed she got far more addicted than I expected and spent half an hour 
trying to beat her previous high score).


Her first comment however (which I promised to pass on), was "why are 
there no dogs or cats?" As a lover of both she was quite disappointed, and 
in fairness I can see her point sinse while it's very cool to have Sea 
lions, Dolphins and rattle snakes on a farm, not to mention loons (good 
company for me), it would be rather logical to have a farm dog or cat :d.


I also did have a couple of thoughts myself.

Firstly, sinse the game employs time limits, it might be nice if we could 
make the information spoken more concise, and thus be more able to get 
higher scores. So instead of hearing "bullfrog to the north west"  have a 
setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"


Secondly,  I wonder why some aspects of the game which are controlled in 
settings have not been used to create different various types of game to 
play?


For example, instead of having the player choose how many animals, have 
games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
minutes 6 animals.


It might also be fun to have games that alter the number of animals while 
playing, so that players have to more quickly make judgements on the fly 
and cannot prepare for new sorts of animals turning up. So for example 
have a game that starts with four types of animals, and then add another 
kind after a predetermined time, say 2 minutes, then another kind after 
another two minutes and so on until the player messes up.



Likewise, I rather wondered why both the size of animals and the spoken 
instructions were not factors used to create harder games to challenge the 
player, as opposed to be alterable in settings. Personally I'd much rather 
myself have the option to get higher scores on different modes of play 
than to have the same modes of play but need to alter a setting, sinse it 
creates more variation in the game and gives me more options when I start, 
not to mention making the game progressive by giving harder levels so that 
I can advance to the next hardest category when the previous one becomes 
too easy (I really like the setup in Hopper and Pong for this).


I've actually thought the same in breakout, that the speed of the ball and 
whether the paddle grows when it hits the back wall should be factors that 
alter in different levels, however Blindfold Barnyard, sinse it is based 
on managing increasing levels of more complex circumstances would be a 
really nice game to play around with in this way.


INdeed, speaking of complexity,  there could be some rather fun ways to 
expand the game.


Firstly, at the present moment there is no reason why a player cannot 
simply keep clearing one fence of a given animal type and accumulate more 
and more score on another fence. I was thinking therefore of inserting a 
factor which forced players to keep evolving which

Re: [Audyssey] Understanding the Pinball Concept

2016-04-15 Thread Charles Rivard

Where did you hear that the company went out of business?




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: englishride...@gmail.com

Sent: Thursday, April 14, 2016 11:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Understanding the Pinball Concept

Can you still buy the ESP Pinball games? I thought that the company went out 
of business.



Thanks,
Ari


On Apr 13, 2016, at 1:00 AM, dark  wrote:

Hi Sharren.

The way pinball works is you have a table that inclines away from you. At 
the bottom end towards you is the drain, ie, the place where your ball 
will go if you don't flip it away, a little like the goal in air hockey. 
Either side of the drain are two flippers, which are small flat peaces of 
metal or plastic that flick upwards, and can bounce a ball up the table, 
(though it'll inevitably roll down).


The table itself is full of mechanical apparatus all designed to change 
how the ball moves and get score. There are pads your ball can roll over 
to create more score, bumpers to bounce off, spinners that spinn around 
when your ball hits them, parts of the table that might lower in order to 
give you access to higher scoring areas etc. The object is to bounce your 
ball around, making sure it doesn't go down the drain and scoring as much 
as possible.


The esp pinball games for the pc from draconis are a wonderful simulation 
of pinball and also have great explanations of all the things you can find 
on tables, as well as some very funny challenges, I'd highly recommend 
them.


I've not played the blindfold version for Ios, though I do intend to, 
sinse pinball (when you can hear what is happening and track where the 
ball is going as in the esp games), is a huge amount of fun.


hth.

Dark.

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Re: [Audyssey] overwatch beta

2016-04-14 Thread Charles Rivard
Thanks for the info.  I make a practice of not opening any link without some 
info from the sender that is letting me know something about the link they 
are sending.  Loads of people get links that say something like, "Check this 
out.  It's interesting."  If a spammer gets your eMail info and sends 
something from it, lots of people have been nailed by the virus they 
received by clicking on a link that they knew nothing about.  So I'd rather 
be safe than sorry 100 percent of the time.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Scott Chesworth

Sent: Thursday, April 14, 2016 1:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] overwatch beta

There was a rogue space in the link, here it is again fixed:
http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant-see/

It's an article that gives some insight into the sound design process
of a mainstream game called Overwatch which is due to be released next
month. There are some quotes from the design team etc.

Really though, when a link is for a known site like PC Gamer and the
URL structure contains the title of the article like this one did, you
might be being a tad too cautious.

Hth someone anyway

Scott

On 4/14/16, Darren Harris  wrote:
The information is in the link. It's telling you about the game. Why 
repete

the information.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: 14 April 2016 16:14
To: Gamers Discussion list
Subject: Re: [Audyssey] overwatch beta

I don't click on links without knowing something about them, so could you
give a little info other than that it might be interesting?  Thanks.




If you think you're finished, you! really! are! finished!!
-Original Message-
From: Darren Harris
Sent: Thursday, April 14, 2016 8:37 AM
To: Gamers Discussion list
Subject: [Audyssey] overwatch beta

Hi all,



I've just been told about this. I thought I'd post this to the list. The
link is below. I don't know anymore apart from what is on this page but
this
sounds very interesting indeed.



http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant
-see/

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Re: [Audyssey] overwatch beta

2016-04-14 Thread Charles Rivard
I don't click on links without knowing something about them, so could you 
give a little info other than that it might be interesting?  Thanks.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Darren Harris

Sent: Thursday, April 14, 2016 8:37 AM
To: Gamers Discussion list
Subject: [Audyssey] overwatch beta

Hi all,



I've just been told about this. I thought I'd post this to the list. The
link is below. I don't know anymore apart from what is on this page but this
sounds very interesting indeed.



http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant
-see/

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[Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Charles Rivard
For me, lengthy and complex role playing games are not for the iPhone.  The 
games that I would prefer are usually games that I must react to action or 
use dice to score, or something along that nature.  A game such as chess or 
checkers will work well, too, although I have to have a separate board for 
scoping out my next move.  I find it very difficult to explore a board using 
speech only.  I very much prefer to look at the whole board without having 
to memorize where the pieces are.  Arcade games work well on an iDevice, as 
well as a game in which you drive a vehicle on tracks.


I have seen books of instructions for Dungeons and Dragons and other such 
games, and they! are! huge!!  There is no way that I'm going to remember all 
of those rules, and games for iDevices work best if they don't require 
months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
either a few minutes or a few hours, and ther is an end to each game.  In an 
RPG, it takes forever, if there is even a victor.  I think it is a personal 
opinion, but I just don't think that an RPG is best suited for iDevice 
gaming.  Sports games or arcade games, and dice competition games such as 
Dice World, or even sound oriented adventure games are more suited for them.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex would
appeal more, indeed part of the problem with audiogames development is that
there is a large amount of traditional games available and not so much that
is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced by
companies like namco and squaresoft. dungeons and dragons do very well with
basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy themed
card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an issue.
These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a monster
with a description of it's stats and be required to roll dice for combat, or
a player would encounter a magical object card and decide whether to take it
with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, however
unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially with
the greater distribution and easier development inherent on Ios, indeed it's
a little ironic that with one exception all of the more complex games we've
seen recently for Pc or Ios have been games produced by sighted developers
who have accidently created accessible games, or have included access
requests in games that are %80 accessible such as adventure to fate, where
as games produced with the express intention of writing games for blind
people have intended to be simpler.

This isn't to say "where's audio final fantasy", only that some change and
advancement would be nice, especially if kidfriendly software are doing so
well as a company.

All the best,

Dark.


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Re: [Audyssey] Understanding the Pinball Concept

2016-04-12 Thread Charles Rivard
All you need to know is in the instructions that come with the game, in the 
"help" section.


A pinball machine is a long rectangular machine with the flippers at the 
bottom, nearest you.  You launch the ball up toward the top of the machine 
with a spring loaded plunger.  Gravity takes over.  As the ball rolls down 
toward you, it hits switches and bumpers, some of which earn you points. 
When the ball gets within range of the flippers, you can tell by the sounds 
where it is.  You hit the flipper, which shoots the ball back up toward the 
top, and it begins falling again.  The longer you can keep the ball rolling 
and bouncing off bumpers and hitting switches, the more points you rack up. 
However, between the flipper on the left side and the flipper on the right 
side, there is an exit hole.  If the ball falls into this hole, that is the 
end of your first ball.  You start with 3 balls, and will earn an extra ball 
if you score 5,000 or more points.  That's basically how the game is played. 
Although it sounds easy, it is not, but it's a heck of a lot of fun.  I 
highly suggest that you buy the in-app purchases for this game.  They are 
really worth the expense.


Thanks, Marty, for a heck of a fun game for our iDevices!!




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Sharon Hooley

Sent: Tuesday, April 12, 2016 10:41 PM
To: gamers@audyssey.org
Subject: [Audyssey] Understanding the Pinball Concept

Hi,

With the Blindfold Pinball just announced, I have a question.  I've never 
played pinball in an accessible way.  I only remember continually pressing a 
button at a game in a store or mall, my sister urgently commanding "Push 
push push!"  I think it was Pinball back in the 70's/early 80's.  I think I 
kind of understand that it involves pushing balls that roll into areas of 
the machine that causes different actions, gives points and abilities.  But 
I'm wondering if I should know anything more?


Thanks for any input,




Sharon H.
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Re: [Audyssey] frogger questions - Re: a couple of new games outfromkidfriendlysoftware

2016-03-26 Thread Charles Rivard
In a lot of the games, if the sound is behind you, it is muffled.  If it is 
in front of you, it is not muffled.  I think the best way of doing it, 
though, is used in Shades of Doom.  There is a drum beat heard if the 
monsters are behind you.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Saturday, March 26, 2016 10:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games 
outfromkidfriendlysoftware


Hi.

No need to use any sort of 3D sound, many of the windows games that used
sterrio did not.

what I was thinking in terms of cars or trains is you hear the sounds
passing left to right in front of you, line yourself up according to their
position then take a single hop, after which you move on to the next
obstacle and the previous one is no longer audible, rather the way the
lillypads work now.

Actually, compratively few audio arcade games have used 3D sound, mostly
it's just a combination of sterrio pan and volume which give fairly accurate
ideas,  well enough for an arcade game anyway.

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Monday, March 21, 2016 2:46 AM
Subject: Re: [Audyssey] frogger questions - Re: a couple of new games out
fromkidfriendlysoftware


One of the limitations I have is that only stereo is available; I cannot 
do sounds in front of you versus behind you.  By varying the amplitude, I 
can make a sound seem further away, and it usually sounds in front of you. 
I licensed the Something Else 3D audio engine for the iphone, but ran into 
many difficulties and stopped using it.


Many windows games take advantage of 3D sounds, either through having more 
speakers in the headphones, or by the same algorithms used n the something 
else 3D engine, but since it was Microsoft that provided the technology, 
it was far more stable.



On 3/20/2016 6:05 PM, dark wrote:

Hi Marty.

Obviously previous games of this type haven't had analogue control, but 
it's a cool idea.


The simplest way would be for the frog to stay static and the cars move 
from side to side ahead of you and then a tap to hop past each car or set 
of cars when the coast was clear not using analogue movement at all. That 
however is missing a key element of gameplay and would probably be 
limited in challenge.


The second way might be to have a varient of the lilly pads gameplay, 
with your frog having to cross roads in various directions rather than 
streight forward, and need to first turn and face the road itself 
(perhaps with an audio beep when on target), then jump when the sounds of 
the car or cars were not in the center of the sterrio field.


A more interesting, though probably more problematic idea  idea might be 
that  moving your phone left and right moved your frog along the bottom 
of the road with the cars in front of you, and you could jump at any 
point.


So for example say you were hearing two cars above you, a fast car coming 
in from the left and a slower one from the right. Well you might want to 
jump at the far left to leave the maximum amount of time between the fast 
moving left cars, provided the right one was out of the way.
On the other hand, for two fast moving cars moving at relative speed, the 
clearest place might be in the center.


I'm not sure how much there would be to add to this in terms of audio 
mechanics, sinse you'd need to hear the sound of the cars in front of you 
and being able to move your phone left and right to alter your frog's 
position relative to the cars, and thus choose whether you wanted to jump 
in the center, to the right or left depending on the traffic's position.


For example if a very fast car were coming from the left hand side, you 
might want to get to the far left of the playing area to give yourself 
maximum time between cars, while if there were two cars moving at 
relative speeds from opposite ends, then your more likely to have a 
chance in the center of the field.


Just some thoughts.


Btw, I appologise if this explanation isn't adequate, however if you want 
some ideas on this type of thing or how to do audio arcade games in 
general, perhaps checking out previous audio games for pc might help 
sinse while they don't have analogue control of the Iphone some of the 
audio sound design for arcade challenges was rather good, the game Hunter 
for example produced by Bsc programs (and annoyingly now not available 
sinse the developer went bust and took his games with him), has some very 
well put together sterrio targeting challenges which add together 
different elements one after another.


Hopper in particular and the ethos of adding together different elements 
to make harder levels in audio very much reminded me of Bsc games and 
Hunter in particular.


All the best,

Dark.

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[Audyssey] iPhone game favorites - Re: Hi everyone

2016-03-26 Thread Charles Rivard
I figured that the subject line should be changed, because we're not saying 
"Hi" to everyone.  We're giving our favorite iDevice games.


Some of mine are "Shredder Chess", "Dice World", "cribbage pro", "audio 
archery", "Othello", "Millionaire Game Free", "Quizzoid", "trivia crack 
kingdoms", "audio relay racing", all of the games from Kid Friendly 
Software, and, recently, "nebula", just to name a few.  Note that you might 
have to check at


www.applevis.com

or the app store for the exact names of some of these, and check the 
descriptions to see that you get the ones that are Voice-Over friendly. 
Happy gaming.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Michael Maslo

Sent: Saturday, March 26, 2016 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hi everyone

I play kingdom sixth sense dice world audio rally and space invader

Sent from my iPhone


On Mar 26, 2016, at 8:08 AM, rajmund  wrote:

hello,
I mainly play dice world, and kingdoms. user name for both is braille0109.

Sent from my iPhone 5S

On 23 Mar 2016, at 8:49 am, Charlie Te Huia Tukino Smith 
 wrote:


Hi everyone:


My name is Charlie Smith, and I have just signed up to the list today.


I was wondering, what iOS games do you all play?


I love a blind legend, the inquisitor audiogame series, the blindfold 
series from kid-friendly software, and the somethin' else games.



Hope you all are well, and having a great day.


Yours sincerely:






Charlie Te Huia Tukino Smith

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Re: [Audyssey] searching for a ios game

2016-03-26 Thread Charles Rivard
I'm thinking that this could be a number of text adventure games.  No idea 
which one.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: mattias

Sent: Friday, March 18, 2016 9:31 AM
To: Gamers@audyssey.org
Subject: [Audyssey] searching for a ios game

what i remember
i think you are a man or a boy
first you are in a house or a room
you need to find the door to go out of the house or room
you control the game from the touch screen
ah i cant for my life remember more

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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
I would think that the shooter, not the rim and backboard, would be what 
would have to move.  Sort of like a game of HORSE, in which one of you 
shoots from wherever you choose, and the other player would have to 
successfully make the same shot if the first player was successful.  If the 
one trying to match the successful shot missed, that player would receive an 
H, then an O if they missed another one, and so on.  First player to receive 
the E of the word HORSE is the loser.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord

Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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[Audyssey] frogger questions - Re: a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
Was the idea of the original "frogger" game that you had to get your frog to 
safely hop from one side of a highway to the other, with the highway getting 
more busy with different types of vehicles as you complete each round? 
Having been blind since birth, I never played the original.  I like Marty's 
hopper game, and wonder if, as a game addition, the frog could leave the 
pond and work its way through the scenarios of the original game without 
copyright issues.  I do not at all find the problems you are encountering. 
Same goes for the racing game.  I'm using a 128 gig iPhone 6 with the latest 
firmware.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, March 20, 2016 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare
enough, though it'd be nice if it was sorted.

In terms of Hopper, well cars or trains would be fairly easy and have been
done in audio before though not on Ios. Basically you hear the sound of the
cars or trains moving quickly from one side of the sterrio field to the
other, and have to move forward when it is at one side sinse if you hit it
in the center you'd be squished.

The better varients had multiple cars or trains to get past and a varying
forward movement speed so you perhaps had to judge position of a couple of
objects at once. Very doable in audio actually and it  would be a nice
eddition, espeically if the hop distance could be varied just as in the
original frogger.

As to racer, what I mean is I found that when trying to set settings, flick
between levels etc, even find out about the upgrade, for some reason
voiceover's reading of the screen was very patchy. I couldn't flick to
items, often the speech would be choppy, and when moving around the screen
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried
just playing with the in built voice and turning vo off, I noticed a major
problem with the movement and actually the same I had before, it'd be fine
some of the time then for some reason just stop responding, leaving my car
to pootle along and then slam into a fence. It also did seem an in game
movement issue sinse even though the first couple of levels do not employ
the gas peddle, the speed of the car went down to nothing and took literally
five minutes to complete a stage, bouncing off fences all the way.

This is why in terms of the game, I'd either do very well, or for no reason
very badly, eg, scores of 0 or %100 on the first couple of races.
I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there
isn't a problem with the hardware there.

All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new version 
due out soon with another 25 levels.  I haven't heard the issue of 
drifting before; I think the audio positioning might have been messed up. 
The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio 
game.  If you could give me specifics as to what would happen in a car or 
train level, I can try.









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Re: [Audyssey] Some sad news.

2016-03-04 Thread Charles Rivard
Is this list a place to talk about someone's ex, good or bad?  Maybe it's a 
personal opinion, but it seems in bad taste to me.  I'm not criticizing you 
for sending it in a mean way.  I hope you see where I'm coming from, though.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: David Mehler

Sent: Friday, March 04, 2016 3:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some sad news.

Hello,

Still stunned, and sending condolences myself to his family, but there
have been some mentions of his x wife here on this list. Please no
condolences for her, Thomas (Tom as I knew him), we talked many times
about his wife, the marriage was one of misery, in fact one time she
threw a hammer at him during a fight. She was mentally and verbally
abusive, she cheated on him and left him, this to me does not sound
like a caring woman.

I will miss my friend, echoing others here may he rest in piece.

Thanks.
Dave.


On 3/4/16, Bryan Peterson  wrote:

Just Thomas Ward. You could probably look him up with hisEmail but I don't
remember it offhand.



Focus your powers and prepare for buttle.
-Original Message-
From: Stephen
Sent: Friday, March 04, 2016 1:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some sad news.

What is his facebook page? I'd like to post my condolences there/
Thanks.
At 03:36 AM 3/5/2016, you wrote:
I had to. I didn't believe it at first but when I went to his Facebook 
page


and saw the posts I knew it was true. Focus your powers and prepare for
buttle. -Original Message- From: Christina Sent: Friday, March 04,
2016 3:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Some sad
news. This is very sad. Thank you for telling us. Christina -Original
Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf 
Of


Bryan Peterson Sent: Friday, March 04, 2016 12:20 AM To:
gamers@audyssey.org Subject: [Audyssey] Some sad news. I was just browsing
Facebook and I’m sad to report the passing of our dear friend Thomas
Ward. I don’t know the exact circumstances or time, but I saw the post
from his mother and friends. He’ll certainly be missed. Focus your 
powers


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Re: [Audyssey] moderator warning: insensative messages.

2016-03-04 Thread Charles Rivard
Thanks, Shane, for performing this unpleasant duty that should not have been 
necessary but, unfortunately, was.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Shane Davidson

Sent: Friday, March 04, 2016 11:16 AM
To: gamers@audyssey.org
Subject: [Audyssey] moderator warning: insensative messages.

Members of the gamers list,
It saddens me in this time to have to write this message, but I
apparently must.
To those posting the insensitive messages about games and your money,
knock it off. If you do it, you will be immediately moderated or
unsubscribed. A death of this magnitude is not an excuse to gripe and
wine about the games that won't be developed and the loss of *your*
money. Think of the family at this time and not your supposed lost money.
Thank you.
Shane


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Re: [Audyssey] Some sad news.

2016-03-04 Thread Charles Rivard

I was wondering the same thing.  Why do people send gibberish like this?




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Ron Schamerhorn

Sent: Friday, March 04, 2016 3:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some sad news.

WTF


On 3/4/2016 4:34 AM, ishan dhami wrote:

oops
the gem teacher, moderater, adviser, and of course my idle is gone now.
I said him that please do not depressed but there is no way.
Physical illness can be recovered when you have a family and you have 
friends.
If someone's wife had with some other person how can be the man will 
happy.

His wife is the murderer of him.
so pity.
God if you are there then do not leave her.
I know how he said that when I mailed him.
Well I have a gloomy life But I will recover.
Yes you are recovering and soon will be incarnated.
Thanks
Ishan

On 3/4/16, rajmund  wrote:

hello,
this is certainly sad news, thought he was doing better, at one point.

Sent from my iPhone 5S


On 4 Mar 2016, at 5:19 am, Bryan Peterson 
wrote:

I was just browsing Facebook and I’m sad to report the passing of our 
dear

friend Thomas Ward. I don’t know the exact circumstances or time, but I
saw the post from his mother and friends. He’ll certainly be missed.
Focus your powers and prepare for buttle.
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Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Charles Rivard
It's too soon to tell, and too soon for you to ask.  You should be ashamed 
of yourself.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: william Lomas

Sent: Friday, March 04, 2016 8:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

will no-one be able now, to finish these projects? they are games for which 
our money has been taken, yet failed attempts to deliver the final products 
so many of us have put money in to games, that we will sadly never see now. 
what happens about this?


Sent from my iPhone


On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:

I am devastated that Thomas Ward passed away. I went through my saved 
messages and found the last few from him

I also got this about his games from Thomas Ward's web site:
USA Games Interactive
http://www.usagamesinteractive.com/

In 1985 USA Games president and founder, Thomas Ward, discovered he

had an eye disease called Optic Atrophy. Over the following years the

disease damaged his optic nerves leaving Thomas blinded for life.

However, prier to losing his vision he had time to enjoy many classic

video games including such titles
as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,

and more. He dreamed one day to make his own games he himself could

play even though
he was blind.

In the fall of 1997 Thomas Ward entered college at Wright State

University located in Dayton Ohio. While at Wright State Thomas began

taking courses in
computer science. Two of his favorite fields were software design and

computer network administration. He knew almost from the beginning he

wanted to design
software made for people with blindness and other physical

disabilities.

In the spring of 2004 Thomas ward founded USA Games Entertainment. A

privately owned online game company dedicated to making audio games

for the blind and
low vision driven by sound rather than graphics. His first accessible

audio game for Microsoft Windows was Final Conflict, and soon many

more were in production
as well

In the spring of 2006 USA Games took over production of Alchemy Game

Studios' Montezuma's Revenge and Raceway projects.Both projects have

increased interest
in USA Games's products, and have been updated with new features,

sound effects, ideas, and have been made better than before.

In addition to games USA Games founder, Thomas Ward, has been active

in the testing, research, and development of open source accessibility

technologies
for FreeBSD, Linux, and Solaris operating systems. In the future USA

Games plans to target the open source operating systems with games,

support, and new
access technologies.

As well as president and founder, Thomas Ward, USA Games has a wide

range of private testers, sound designers, and others who voluntarily

help out to improve
our products. We look forward to the years to come serving the blind

and low vision community with high-quality games and other accessible 
technologies.


On January 24, 2016, at 3:36 AM, Thomas Ward

 wrote:

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.

From: "Thomas Ward" 
Sunday, January 24, 2016 5:53 AM
Hi Dark,

You did not get a response because I have been unable to respond to my
messages until now. I underwent a brains surgery on Nov. 17 to have a
tumor removed and then ended up with an infection in my lungs.
Believe me, this has not been a very goods last couple of months. I
actually came very close to dying on a couple of occasions.


From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2015 5:51 AM

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no time to
attend to the Audyssey List, working on writing games, or about
anything else outside of my day to day situation. I had intended to
promote one or two moderators in my place to look after the list, but
unfortunately my life has been so utterly crazy of late I have not
even managed to do that. So I hope that all of you can get along and
bare with me as it is likely or even possible over the next few weeks
this list will not have any hands on moderation or oversight as I go
into and out of the hospital for various operations, testing, and so
on. If I can I will try and assign a moderator before I go into the
hospital, but gi

[Audyssey] unsubscribing - Re: the future of this list and the audyssey domain.

2016-03-04 Thread Charles Rivard
It's a shame that you so quickly jump to unsubscribe.  Keep in mind that 
this list is not just for PC games.  It is for games playable by the blind, 
whether or not through their design.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: william Lomas

Sent: Friday, March 04, 2016 6:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the future of this list and the audyssey domain.

I personally am unsubscribing, since i feel that audio games are now really 
non-existent. since the advent of ios for us, what developments have really 
been made?now thomas has sadly departed, we will now never see mysteries of 
the ancients or a tomb-raider style game.draconis has shown nothing for five 
years at least, that is classed as news so i donstt really see what games 
are left to discuss. g m a have not released a new title again, in a while, 
and draconis and g m a r our 2 main players, i feel.


Sent from my iPhone


On 4 Mar 2016, at 12:16, Lisa Hayes  wrote:

Dark I've got to agree with you i think I'd love to see things go on and 
more folk taking up the legacy Thomas created.


-Original Message- From: dark
Sent: Friday, March 04, 2016 10:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the future of this list and the audyssey domain.

Hi Shane.

If possible, I'd love to see the liust carry on as is, perhaps with some
different moderators.
I am quite happy to help with a small financial contribution to the server
costs if that would make a difference, though unfortunately with my
responsabilities for audiogames.net I don't really feel I can take on more
moderating, particularly with getting married this year and the natural
extra time I spend with the future Mrs. Dark, (while it doesn't stop me
gaming, it does change the dynamics a bit).

So, my vote goes first on continuing things as is, though perhaps with 
more

than a couple of mods to keep order and make sure things remain amicable.

All the best,

Dark.
- Original Message - From: "Shane Davidson" 


To: 
Sent: Friday, March 04, 2016 11:29 AM
Subject: [Audyssey] the future of this list and the audyssey domain.



Hello all,
When Thomas went into the hospital some month's ago I was tasked with 
moderation of this list, but the day-to-day operations and maintenance 
fees associated with keeping the list alive were still his 
responsibility.
With his passing, it falls to me as the one that was in charge to decide 
next steps for this really really awesome list and how we wish to proceed 
from hear on out. But since their are so many members on this list, I 
look to you, the membership for your ideas and suggestions. Running a 
list of this size requires time, (of witch I have plenty of), and 
financial cost both for archive disk space, downloads that may be on 
audyssey and bandwidth for it all.

SO I look forward to your suggestions and ideas.
Sincerely,
Shane Davidson

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Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Charles Rivard
I agree 100 percent.  I'd like for people to think about this for a bit. 
How would it sound if you were at Thomas's funeral, and you very loudly 
proclaimed, for all to hear, "Oh, my God!  This is so sad!  There goes my 
money for a game I'll never receive!"  This may sound harsh, but, people?, 
that's exactly what you have done.  This shows where your loyalty lies, 
doesn't it?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: loriduncan

Sent: Friday, March 04, 2016 8:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

I'm shocked and angry, the poor guy has just passed away, and people are
talking about his games and what will happen, while his poor family are
still grieving.  It's terrible!

-Original Message- 
From: william Lomas

Sent: Friday, March 04, 2016 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

will no-one be able now, to finish these projects? they are games for which
our money has been taken, yet failed attempts to deliver the final products
so many of us have put money in to games, that we will sadly never see now.
what happens about this?

Sent from my iPhone


On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:

I am devastated that Thomas Ward passed away. I went through my saved 
messages and found the last few from him

I also got this about his games from Thomas Ward's web site:
USA Games Interactive
http://www.usagamesinteractive.com/

In 1985 USA Games president and founder, Thomas Ward, discovered he

had an eye disease called Optic Atrophy. Over the following years the

disease damaged his optic nerves leaving Thomas blinded for life.

However, prier to losing his vision he had time to enjoy many classic

video games including such titles
as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,

and more. He dreamed one day to make his own games he himself could

play even though
he was blind.

In the fall of 1997 Thomas Ward entered college at Wright State

University located in Dayton Ohio. While at Wright State Thomas began

taking courses in
computer science. Two of his favorite fields were software design and

computer network administration. He knew almost from the beginning he

wanted to design
software made for people with blindness and other physical

disabilities.

In the spring of 2004 Thomas ward founded USA Games Entertainment. A

privately owned online game company dedicated to making audio games

for the blind and
low vision driven by sound rather than graphics. His first accessible

audio game for Microsoft Windows was Final Conflict, and soon many

more were in production
as well

In the spring of 2006 USA Games took over production of Alchemy Game

Studios' Montezuma's Revenge and Raceway projects.Both projects have

increased interest
in USA Games's products, and have been updated with new features,

sound effects, ideas, and have been made better than before.

In addition to games USA Games founder, Thomas Ward, has been active

in the testing, research, and development of open source accessibility

technologies
for FreeBSD, Linux, and Solaris operating systems. In the future USA

Games plans to target the open source operating systems with games,

support, and new
access technologies.

As well as president and founder, Thomas Ward, USA Games has a wide

range of private testers, sound designers, and others who voluntarily

help out to improve
our products. We look forward to the years to come serving the blind

and low vision community with high-quality games and other accessible 
technologies.


On January 24, 2016, at 3:36 AM, Thomas Ward

 wrote:

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.

From: "Thomas Ward" 
Sunday, January 24, 2016 5:53 AM
Hi Dark,

You did not get a response because I have been unable to respond to my
messages until now. I underwent a brains surgery on Nov. 17 to have a
tumor removed and then ended up with an infection in my lungs.
Believe me, this has not been a very goods last couple of months. I
actually came very close to dying on a couple of occasions.


From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2015 5:51 AM

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no 

Re: [Audyssey] Obituary Listing for thomas ward.

2016-03-04 Thread Charles Rivard

Thanks for sending this.

I've got to give my first opinion on what was written, and by "first", I 
mean what I immediately think when reading it based on what I know from this 
list and through off list communications:


This was clearly written by some who did not know Thomas at all.  It does 
not do him one bit of justice.  It sounds like a form that was filled in by 
some business oriented person, just doing their day to day job, filling out 
paperwork on someone who they do not know, nor care about.  It's a real 
shame that a friend or family member did not write something more deserving 
and appropriate.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Shane Davidson

Sent: Thursday, March 03, 2016 11:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] Obituary Listing for thomas ward.

The following is thomas ward's obituary.
 Thomas Ward, age 38, of Millersburg, Ohio passed away Monday, February
8th, 2016 at Pomerene Hospital, Millersburg, Ohio following a brief
illness. Funeral
services will be 2 p.m. Sunday at the Alexander Funeral Home,
Millersburg, Ohio. Burial will take place at Prairie Twp. Cemetery,
Holmesville, Ohio. Friends
may call two hours prior to the services on Sunday at the funeral home.
Those wishing to share a memory or make online condolences may do so by
visiting
www.alexanderfhinc.com.
Thomas was born January 15th, 1978 in Wooster, Ohio and was the son of
Allen Ward and Pamala Jill Gunn. He was a 1997 graduate of Smithville
High School
and attended Wright State for 2 years. He attended several churches in
the area over the past years. He played guitar and enjoyed writing
computer programs
and games. He loves going to Boyd & Wurthmann in Berlin for their
Thursday's special. It was his favorite place to eat "real food."
He is survived by his son, Sean Ward of Millersburg, Ohio, father and
step mother, Allen (Beverly) Ward of Coshocton, Ohio, mother and step
father, Pamala
Jill (Leon) Ellson of Medford, Oregon, step sisters; Lisa Shank of
Mansfield, Ohio, and Melissa Ellson and Kaitlyn Semore both of Portland,
Oregon, step
brother, Dustin White of Palm Beach, Florida, aunts and uncles; Mike
Conrad of Indiana, Brian Ward of Akron, Ohio, Pamela Durell of Dalton,
Ohio, Bob Gunn
of Florida and Debra Rouke of Dalton, Ohio.
He was preceded in death by his paternal grandparents, Willard and Alyce
Ward, maternal grandparents, Bill and Anna Mae Gunn, and a step sister,
Vandi
Anderson.


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[Audyssey] more darkness? - Re: the future of this list and the audyssey domain.

2016-03-04 Thread Charles Rivard
I'm going through my inbox this morning and have found a flood of mail 
concerning the apparent death of Thomas Ward???  I'm sure that I will find 
more pertaining to this thread, as well as some that does not.  With this in 
mind, I have changed to an appropriate subject line before saying a hearty 
congrats to Dark and, apparently, an addition to the Darkness.  You always 
say, "All the best.", so I hope that's exactly what you receive.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Friday, March 04, 2016 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the future of this list and the audyssey domain.

Hi Ron.

Well legally she isn't mrs. Dark yet, but we got engaged three days before
Christmas and have been living together practically sinse November.
That's one reason I've been less around of late sinse my time is  rather
taken up with other things.

It's frankly a miracle and I am amazed every morning by my lady, actually I
am particularly sad about Tom sinse on audiogams.net we often discussed
relationships and I'm certain he'd be pleased.

Either way, thanks for the congratulations.

All the best,

Dark.
- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Friday, March 04, 2016 12:12 PM
Subject: Re: [Audyssey] the future of this list and the audyssey domain.



Holy wow there's a Mrs Dark?  *l* Congrats my man!


On 3/4/2016 6:45 AM, dark wrote:

Hi Shane.

If possible, I'd love to see the liust carry on as is, perhaps with some 
different moderators.
I am quite happy to help with a small financial contribution to the 
server costs if that would make a difference, though unfortunately with 
my responsabilities for audiogames.net I don't really feel I can take on 
more moderating, particularly with getting married this year and the 
natural extra time I spend with the future Mrs. Dark, (while it doesn't 
stop me gaming, it does change the dynamics a bit).


So, my vote goes first on continuing things as is, though perhaps with 
more than a couple of mods to keep order and make sure things remain 
amicable.


All the best,

Dark.
- Original Message - From: "Shane Davidson" 


To: 
Sent: Friday, March 04, 2016 11:29 AM
Subject: [Audyssey] the future of this list and the audyssey domain.



Hello all,
When Thomas went into the hospital some month's ago I was tasked with 
moderation of this list, but the day-to-day operations and maintenance 
fees associated with keeping the list alive were still his 
responsibility.
With his passing, it falls to me as the one that was in charge to decide 
next steps for this really really awesome list and how we wish to 
proceed from hear on out. But since their are so many members on this 
list, I look to you, the membership for your ideas and suggestions. 
Running a list of this size requires time, (of witch I have plenty of), 
and financial cost both for archive disk space, downloads that may be on 
audyssey and bandwidth for it all.

SO I look forward to your suggestions and ideas.
Sincerely,
Shane Davidson

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Re: [Audyssey] RS games on IOS; is that true?

2016-02-29 Thread Charles Rivard
What did you find out from the web site of RS Games?  If it exists, there 
surely would be info about it there.  Always get info directly from the 
horse's mouth rathar than a stable worker.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Rajmund

Sent: Monday, February 29, 2016 2:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] RS games on IOS; is that true?

Hello,
So, I heard that apparently, an RS client was released for IOS? Is that 
true? A google search didn't turn up anything obvious.


Sent from a Braille Sense



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Re: [Audyssey] RS games on IOS; is that true?

2016-02-29 Thread Charles Rivard

Where did you hear that from?




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Rajmund

Sent: Monday, February 29, 2016 2:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] RS games on IOS; is that true?

Hello,
So, I heard that apparently, an RS client was released for IOS? Is that 
true? A google search didn't turn up anything obvious.


Sent from a Braille Sense



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Re: [Audyssey] another new exciting game from kidfriendly software is out blindfold roadtrip

2016-02-19 Thread Charles Rivard
This game is basically the same as "1,000 miles" that is played on RS Games. 
It is a lot of fun and doesn't take long to play.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: joseph weakland

Sent: Friday, February 19, 2016 2:34 PM
To: 'audyssey games'
Subject: [Audyssey] another new exciting game from kidfriendly software is 
out blindfold roadtrip


Hello all gamers. Below is the app store link to a groovy game that just
came out this morning in IOS app store called blindfold roadtrip



app store link



https://itunes.apple.com/us/app/blindfold-road-trip/id1080225770?mt=8



description



Blindfold Road Trip is an fully accessible audio card game where you try to
to be the first player to travel 1000 miles.



You and a computer opponent are given a handful of cards.

Your turn begins by drawing a card from the deck, and then either playing
the card, or discarding the card.

The objective of the game is to play distance cards, such as 100 miles, so
that you travel

a total of 1000 miles.

You also want to prevent your opponent from playing distance cards, by
stopping him by damaging his car, or slowing him down. Your opponent will
try to do the same to you. Both of you can play cards to fix damage caused
by your opponent.



Blindfold Road Trip was suggested by several blind gamers who enjoyed
Blindfold Horse Race and Blindfold Gin Rummy.





If you have any queries for marty Shultz email him at

ma...@kidfriendlysoftware.com

he's always glad to receive feedback/ideasJ

enjoy!



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Re: [Audyssey] a new game from kidfriendly wsoftware INC is out

2016-02-14 Thread Charles Rivard

That feature is farther down the road of development.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: rajmund

Sent: Sunday, February 14, 2016 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a new game from kidfriendly wsoftware INC is out

Hello,
I'm considering to email them, but before I do, its somewhat
annoying you can't actually play against friends.

Sent from a BrailleNote

- Original Message -
From: joseph weakland https://itunes.apple.com/us/app/blindfold-bingo/id1075393778?mt=8





if you have any questions/feedback email

ma...@kidfriendlysoftware.com

to talk to him about game related stuff.

Have funJ

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Re: [Audyssey] Bavisoft games.

2016-01-29 Thread charles rivard

The shooting gallery was my favorite part of the game.

--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, January 29, 2016 12:50 AM
Subject: Re: [Audyssey] Bavisoft games.


Ah ok I see, but that doesn't alter the fact that I'm seriously  adicted 
to the slot machine lol.  Do you play the Shell game by any chance 
Charles?  I have a hard time keeping track of the coin once it's under the 
shell and don't know how to tell 1 shell from another.  My sister also 
does a cracking impression of the bank manager, she can whistle like that, 
but I can't seem to crack it.  :)


-Original Message- 
From: charles rivard

Sent: Friday, January 29, 2016 4:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft games.

One thing that I do remember about Gruzly Gulch is that the game was
designed for a new gamer.  Very few keystrokes are needed to play, and 
there
is no learning curve.  The sounds are good.  I felt that it sicceeded as 
far

as game design.  It wasn't an intricate game, but wasn't intended to be.

--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Thursday, January 28, 2016 3:54 PM
Subject: Re: [Audyssey] Bavisoft games.


Hi Kelly, I seem to remember you doing a really great review of 
Chillingham and Grisley Gultch, that's what got me interested in them, 
then my parents managed to get me both games as a birthday presant, 
however my Chillingham cd is also lost in the vaults of my bedroom!  I 
totally agree with you, that ending was pretty pathetic, almost as though 
it had been written by someone completely different who wasn't even 
involved in the rest of the story.  One thing I liked about your 
Chillingham review though was the way inwhich you delbt with the bad guys 
like the wolves and vampires and witches.  The in game voices for both 
games were good too, but I seriously ended up wanting to throw that old 
Bill the Hermit guy to the gaters!  Most people would be happy with an 
anti alergy pill, a pat on the back or a glass of water, but oh no, not 
old bill lol.  having said all that I do prefer games with more controls 
than just 4 keys you hit over and over again.


From Lori.

-Original Message- 
From: Kelly Sapergia

Sent: Thursday, January 28, 2016 2:56 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Bavisoft games.

Hi Lori,

Even though I haven't played the games from Bavisoft in a very long time, 
I
remember those snakes from Grizzly Gulch very well. You can get past 
them,

but it requires careful listening. Don't feel bad, it took me a few tries
myself.

As for Chillingham, I think my CD is lost, but it really doesn't matter. 
I
honestly never want to play it again. I think what really ruined that 
game

for me was the part where you had to get a certain number of bugs for the
professor, who then wants you to go back and get more. And more! And even
more! At one point, I was almost yelling, "Hey! You want more? Go and get
them yourself!" That, and the cliffhanger ending, which of course was 
never

resolved since the promised sequel was never released.
I'll admit, though, it was great getting emails from users asking for 
hints

on how to complete the game because they couldn't contact Bavisoft.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] Bavisoft games.

2016-01-28 Thread charles rivard
One thing that I do remember about Gruzly Gulch is that the game was 
designed for a new gamer.  Very few keystrokes are needed to play, and there 
is no learning curve.  The sounds are good.  I felt that it sicceeded as far 
as game design.  It wasn't an intricate game, but wasn't intended to be.


--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Thursday, January 28, 2016 3:54 PM
Subject: Re: [Audyssey] Bavisoft games.


Hi Kelly, I seem to remember you doing a really great review of 
Chillingham and Grisley Gultch, that's what got me interested in them, 
then my parents managed to get me both games as a birthday presant, 
however my Chillingham cd is also lost in the vaults of my bedroom!  I 
totally agree with you, that ending was pretty pathetic, almost as though 
it had been written by someone completely different who wasn't even 
involved in the rest of the story.  One thing I liked about your 
Chillingham review though was the way inwhich you delbt with the bad guys 
like the wolves and vampires and witches.  The in game voices for both 
games were good too, but I seriously ended up wanting to throw that old 
Bill the Hermit guy to the gaters!  Most people would be happy with an 
anti alergy pill, a pat on the back or a glass of water, but oh no, not 
old bill lol.  having said all that I do prefer games with more controls 
than just 4 keys you hit over and over again.


From Lori.

-Original Message- 
From: Kelly Sapergia

Sent: Thursday, January 28, 2016 2:56 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Bavisoft games.

Hi Lori,

Even though I haven't played the games from Bavisoft in a very long time, 
I

remember those snakes from Grizzly Gulch very well. You can get past them,
but it requires careful listening. Don't feel bad, it took me a few tries
myself.

As for Chillingham, I think my CD is lost, but it really doesn't matter. I
honestly never want to play it again. I think what really ruined that game
for me was the part where you had to get a certain number of bugs for the
professor, who then wants you to go back and get more. And more! And even
more! At one point, I was almost yelling, "Hey! You want more? Go and get
them yourself!" That, and the cliffhanger ending, which of course was 
never

resolved since the promised sequel was never released.
I'll admit, though, it was great getting emails from users asking for 
hints

on how to complete the game because they couldn't contact Bavisoft.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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[Audyssey] slurpy - Re: Any news on Thomas?

2016-01-27 Thread charles rivard
It is a slushy drink.  Some stores sell them under the name of an icy or a 
slushy.  They remind me of snow at first.  I haven't had one in years.


--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 27, 2016 4:01 PM
Subject: Re: [Audyssey] Any news on Thomas?


Hi, what is a slurpy, is it like a slush puppy or smoothy?  I mis-read 
that thomas, and thought my jaws said a slow pea lol.  Guess it's the way 
scansoft Karon pronounced it there.


Hugs, hope you get out soon.  From Lori.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, January 27, 2016 7:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

So do I.. You have no idea how munch I wanna get out of here and have
a tall glass of soda or a slurpy.

On 1/25/16, joseph weakland  wrote:

Glad to hear you are doing good hope you get well asap


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: Sunday, January 24, 2016 6:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

OMG! Thomas, so very good to hear from you! :)

Very sorry you are having to deal with such a bad complication but very
happy that the surgery went well and that you are recovering well and in 
a

good place where you can have the care that you need right now.

we’re all thinking of you and sending you prayers / good thoughts…

So wonderful to see you back here! *big smile*

Hugs,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jan 24, 2016, at 3:36 AM, Thomas Ward  
wrote:


Hi Lisa and all,

I have been in the hospital for the last two months and am currently on
various antibbiotics for a serious infection. The surgery went well 
though
and the large tumor in my brain was removed successfully. I am ccurrently 
in

a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:

HI all, just wondering how Thomas is doing.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7294 / Virus Database: 4522/11480 - Release Date: 
01/25/16



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Re: [Audyssey] Bavisoft games.

2016-01-27 Thread charles rivard
Although I haven't played Grizly Gulch Extravaganza for quite some time, I 
will tell you that you've got to listen very closely, and you've got to be 
quick to defeat all of the snakes.  That is the longest and most difficult 
aspect of the game.  As incentive, there is a surprise waiting for you when 
you complete the game.  It will remain a surprise, because I will not tell 
you what it is.


--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "loriduncan" 

To: 
Sent: Wednesday, January 27, 2016 4:09 PM
Subject: [Audyssey] Bavisoft games.


Hi everyone, I'm just curious to know if anyone still plays any of the 
games from Bavisoft?  I know they've gone bust, but I must confess to 
still liking the silune in Grisley Gultch, and I actually think that game 
has more replay value than Chillingham did.  There is a problem though, I 
always manage to get to the final job the Marshal has for me no problem, 
but I just can't for the life of me get passed the rattle snake attacks, 
no matter how hard I try.  I used the f12 key and set it to 7, which does 
me find for the robbers coming at me, but the snakes seem to come much 
faster for some reason. There's also a really interesting bug on the slot 
machine, I only had $20 left, and when I placed my bet for the whole 20, I 
won 40, but then Dug told me I was broke and I got kicked out lol.  That's 
never happened before, and I don't think running win7 would have caused it 
to crop up.


I'd just love a cheat to get passed those darned rattle snakes, they're so 
time consuming, and if you fail you've to start the whole darned mission 
over again.  Thank god for recent games which allow you to save on the 
spot! :)

From Lori.

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[Audyssey] way behind the times

2016-01-24 Thread charles rivard
I'm one of those people who did not want to migrate from Windows XP because I 
was so used to that platform and it was, for me, reliable.  However, I finally 
scraped up the funds to get a refurbished machine with Windows 7 Professional 
on it.  So, now for the questions:

1.  Are any of the games that come with Windows 7 accessible, and with what 
screen reader?  Hopefully, JAWS 16, and although I do have NVDA, I have never 
used it.

2.  What is needed, and what are the procedures for installing David 
Greenwood's Lone Wolf, Tank Commander and Shades of Doom?  They are not demos.

Keep in mind that I am extremely new to Windows 7 when responding either on or 
off list.  Thanks in advance.

--
If you think you're finished, you! really! are! finished!!!
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Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread charles rivard
Well, this makes my day bright, knowing that you're on the road to 
recovery!!!  Thanks for the excellent news, and keep those spirits up!  I'm 
praying for a full recovery.


--
If you think you're finished, you! really! are! finished!!!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, January 24, 2016 4:36 AM
Subject: Re: [Audyssey] Any news on Thomas?



Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:

HI all, just wondering how Thomas is doing.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Attention Ken Downey, A game I'd like to play, for computer and/or IOS

2016-01-15 Thread Charles Rivard
If you are looking for this game to be played on an iDevice, have you 
checked in the app store?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Sharon Hooley" 

To: "Discussion List For Gamers" 
Sent: Friday, January 15, 2016 11:23 AM
Subject: [Audyssey] Attention Ken Downey, A game I'd like to play,for 
computer and/or IOS




Hi Ken and all,

There's the  game, Phrase Madness, that I really really want to play. 
I've mentioned it before, though I haven't found it on your Website so far 
and I didn't check recently.  But now that you are working with 
Kid-friendly Software, I'm wondering if Phrase Madness could be developed 
there?  If not, I'd like to get it myself if possible, please.


Thanks,

Sharon H.
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Re: [Audyssey] blindfold airhockey is now out

2016-01-15 Thread Charles Rivard
I didn't know about the interesting logos.  Where is the blindfold for 
"blindfold bowling"?  Maybe on the pin setter at the far end of the lane?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 4:57 PM
Subject: Re: [Audyssey] blindfold airhockey is now out


When I did the first app - blindfold racer - I met with a bunch of teens 
at Lighthouse Miami, and they came up with the name.
I stuck with the blindfold brand, and now people know it.  All of the 
icons pictures are similar in that they have a red blindfold clipart 
across the picture relating to the game.  For example, with blindfold air 
hockey, its a blindfold on top of an air hockey machine.


On 11/20/2015 3:01 PM, Danielle Ledet wrote:

Why is open source dangerous? Because there is lots of hacking going
on that is why? Oh and why are the games called Blindfold this and
Blindfold That (insert name)?

On 11/20/15, Charles Rivard  wrote:

Aren't they more vulnerable to having a virus put into them?  I know 
that

the closed system of Apple is more secure in this way.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Friday, November 20, 2015 6:26 AM
Subject: Re: [Audyssey] blindfold airhockey is now out



I'm not quite sure what you mean by "because they are open source 
they're


a
danger". A *lot* of very well known and successful software is open
source:
7-zip, nvda, the linux operating system, just to name a few.
--
From: "Charles Rivard"
Sent: Thursday, November 19, 2015 19:29
To: "Gamers Discussion list"
Subject: Re: [Audyssey] blindfold airhockey is now out

The very fact that they are open source is a danger.  Plus it would be
more
work for a developer, and the blind iDevice user market is far larger
than
the blind Android user market, plus the vast number of phones and
different
operating systems is a problem when it comes to Androids.  The number 
of
iDevice types and operating systems is not much of a factor. Anything 
7.0


or
higher is compatible for iDevice users, and most devices will be able 
to

use
the software.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!
- Original Message -
From: "Jason Milyo"
To: "Gamers Discussion list"
Sent: Thursday, November 19, 2015 3:29 PM
Subject: Re: [Audyssey] blindfold airhockey is now out




Yes I second that request, we can't leve android users out plus I love
android more than iphone because at least most of the apps are open
source.

On 11/12/2015 10:05 PM, Josh K wrote:


please make this game for android also. thanks.

follow me on twitter @joshknnd1982

On 11/12/2015 5:58 PM, joseph weakland wrote:


Hello all airhockey fans. Have you ever wanted to play airhockey on
your
ios
device? Well, now you can cause blindfold airhockey is officially
outJ.
Below is description from IOS app store


Blindfold Air Hockey is an fully accessible audio game that's 
similar

to
the
arcade game Air Hockey.

In Blindfold Air Hockey, you have a mallet or paddle, and there's a
puck
on
the playing table. To start the game, hit the puck swiping your
finger.
The
puck heads towards your opponent's goal, where he knocks it back to
you,
bouncing off of the walls as it gets closer to your goal. You block
his
shot, and fire the puck back at his goal. The first player to score 
7

goals
wins the game.

Using head phones or ear buds, you hear the puck heading towards 
you,

and
you control your mallet by moving your finger left and right. When 
the

puck
is close enough, you'll hear a ding sound, and you can swipe the 
puck

aim at
your opponent's goal.

Blindfold Air Hockey comes with a tutorial level, and 16 different
opponents
- varying from beginner to expert.

Blindfold Air Hockey was suggested by several blind gamers who 
enjoyed

Blindfold Breakout and Blindfold Bowling.

The game comes with coins; you need one coin to play. To get more
coins,
you
can listen to advertising videos, or purchase coins as an in-app
upgrade.

<https://itunes.apple.com/us/app/blindfold-air-hockey/id1054990351?mt=8>
...More

   <http://blindfoldgames.org/>  Blindfold Air Hockey Support



Have fun and if you have issues/suggestions/ideas email

ma...@kidfriendlysoftware.com


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All me

Re: [Audyssey] several messages

2016-01-15 Thread Charles Rivard
If you think of an idea, create the game to widen the market or get together 
with a game developer who might work with you on a game.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Tobias Vinteus" 
To: "IV Productions" ; "goshawk on horseback" 
; "Gamers Discussion list" 


Sent: Thursday, November 19, 2015 4:16 PM
Subject: Re: [Audyssey] several messages


Hi,
I can't say I'm too thrilled over yet another Space Invaders Clone in the
Audio Games community. Why not try to do something original like bilateral
movement in a space shooter. It has been done with Tank Commander and
Shades of Doom after all, and that was over ten years ago. I think the
Audio Games business suffers from a quite severe case of idea recycling
and lack of innovative development.

On the positive side though, I much prefer other titles by this developer
such as the Inquisitor series or the Rally game.

/Tobias


On Thu, 19 Nov 2015, IV Productions wrote:


Hi all,

here we are with some news we hope you'll find juicy...

We are introducing a new audiogame, it's called "Space Encounter", 
a???space-based???shoot'em up.


It is available in its First Open Edition, first edition ever being 
published for PC and Mac. There are different purchasing options, each one 
has different a different price, starting at 19,90€.


Full speed ahead then and, if you can, support us choosing the Bronze 
Medal, the Silver Medal or the Gold Medal. We are a small, private 
company, no subsidies, and we need you and your purchases to be able to 
continue produce more and better audiogames.


Buy Space Encounter - First Open Edition - 
19,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng???


Buy Space Encounter - First Open Edition???- Bronze Medal - 
49,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng



Includes: one ship named as you like.
Buy Space Encounter - First Open Edition???- Silver???Medal???- 
99,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_silver_eng.html?lang=eng




Includes: one ship plus one campaign named as you like.

Buy Space Encounter - First Open Edition???- Gold???Medal???- 
249,90€:???http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_gold_eng.html?lang=eng

Includes:


two ships named as you like

two campaigns named as you like

special mention in the 'Credits' section of the game as Associate Producer




Join the Space Encounter! Shoot your missiles and exterminate the alien 
scum! Win the Total War and become the Supreme Intergalactic Commander!



Game Description

Pilot, are you ready to fight the alien oppression with Space Encounter?
During an immersive gaming experience, you'll face many enemy fleets, 
coming from all the universe!
Choose your ship and your equipment and dash yourself into the battle! 
Shoot first and destroy everithing that's moving.
Test yourself with the Total War fighting all the alien races one by one, 
or select ???a single campaign to fight in a specific part of the 
universe, or ???train facing single alien waves.
Start as simple pilot; fight; accumulate points and victory after victory 
you'll climb the high intergalactic command's ???hierarchy, till you'll 
become its supreme ???leader!

Welcome to Space Encounter!!

And last but not least...
Click to access the dedicate page on audiogame.it, with the teaser and the 
test run:???http://www.ticonblu.it/audiogame/spaceencounter.html?lang=eng

LONG LIVE THE AUDIOGAMES!




On Thu, 19 Nov 2015, goshawk on horseback wrote:


just received the below, will definitely be getting this one.
Simon
- Original Message - 
From: IV Productions To: goshawk_on_horseb...@fastmail.co.uk Sent: 
Thursday, November 19, 2015 4:45 PM

Subject: New audiogame: Space Encounter available for PC and Mac!


Hi all,

here we are with some news we hope you'll find juicy...

We are introducing a new audiogame, it's called "Space Encounter", a 
space-based shoot'em up.


It is available in its First Open Edition, first edition ever being 
published for PC and Mac. There are different purchasing options, each one 
has different a different price, starting at 19,90€.


Full speed ahead then and, if you can, support us choosing the Bronze 
Medal, the Silver Medal or the Gold Medal. We are a small, private 
company, no subsidies, and we need you and your purchases to be able to 
continue produce more and better audiogames.


Buy Space Encounter - First Open Edition - 19,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng


Buy Space Encounter - First Open Edition - Bronze Medal - 49,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng


Includes: one ship named as you like.
Buy Space Encounter - First Open Edition - Silver Medal - 99,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_

[Audyssey] what to buy - Re: Portable interactive fiction game playing device/unit

2016-01-15 Thread Charles Rivard
From what I know, the selection of games that will work for blind people on 
a mobile device is much larger if that device is an iDevice.  There is also 
a much wider selection of other apps that are Voice-Over friendly.  Plus, 
the amount of material that you can use to learn to use the device is 
greater for iDevices because there are more blind people using those 
devices.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 15, 2015 8:38 AM
Subject: Re: [Audyssey] Portable interactive fiction game playing 
device/unit




Hi Josh,

I am well aware of Android and its games. In fact, was considering one
for a very long time. Thing is while Android has a fair selection it
isn't the same selection so user preference would have a lot to do
with the purchasing process here. So while I haven't forgotten about
Android I'm uncertain myself if that is the way I personally want to
go for my phone purchase.


On 11/15/15, Josh K  wrote:

don't forget about android. they have lots of games also.

follow me on twitter @joshknnd1982

On 11/15/2015 8:03 AM, Thomas Ward wrote:

Hi Dark,

Oh, I know. An iPhone is becoming quite the handy little device. I'd
really like to get one, but my funds being what they are it is still
something off in the future for me. Although, it is definitely on my
list of things to do when time and money permits.



On 11/14/15, dark  wrote:

Hi Tom.

Well, I won't deny the expense, indeed this is why I have not upgraded
from

an Iphone 5 sinse I looked at the 6 series and there just wasn't enough
by
way of advantage to justify the expense (whether the 7 series will be 
is

something I'll wait and see).

However, on the positive side we are now getting to the point in game
development terms where Ios has a really good selection of stuff
available,

everything from traditional games to trivia, interactive fiction or
arcade
and action titles.

There was a time when the choice was more limited, but that's not the
case
anymore, and of course that's not counting arious other useful little
programs, functions and applications that just happen to come in handy.

All the best,

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 2:44 PM
Subject: Re: [Audyssey] Portable interactive fiction game playing
device/unit



Hi Dark,

Oh, I don't doubt that. Unfortunately, I am extremely cash strapped
right now so haven't had the funds or means available to purchase a
new iPhone so have had to do without that advantage myself. Still, I
do have it on the things to do once those funds become available to
me. I just looked at phone plans the other day and it might be
feasible in the next few months or so once I see my way through my
medical issues.



On 11/14/15, dark  wrote:

Hi Tom.

This is one thing I like my Iphone for it is true, particularly
because
these days there are a number of games available on it from the
Choiceofgames titles and other complex rpgs like King of Dragon pass
and
Silver sword, to very simple arcade affairs like catch 52 not to
mention

all

the blindfold card, board and puzzle games, actually I find it really
handy

for long train journies when I am tired of reading and want something
else
to do.

All the best,

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, November 14, 2015 1:56 AM
Subject: Re: [Audyssey] Portable interactive fiction game playing
device/unit



Hi Jacob,

Cool. Sounds like a nifty little gaming device you got there. The
only
thing is while I do like interactive fiction games I'm not sure I'd
want to pay out the investment for something like this myself since 
I

only play interactive fiction  games occasionally. If the /Raspberry
device had a broader spectrum of games I might actually consider the
investment in something like it since it would come in handy in 
times
like now when I may be in the hospital for an extended amount of 
time

with little to nothing to do. Dragging around a laptop isn't really
an
option in my case and I don't have a smartphone so I could see
something like your Raspberry Pie being a nice little device between
those extremes.



On 11/12/15, Jacob Kruger  wrote:

Am currently playing around with a raspberry pi unit/device, which
is
effectively a low-level full linux/debian operating system PC
implemented

on
a piece of hardware roundabout the size of a box of cigarettes.

It took a little bit of effort to get it up and 
running/cooperating,

and
don't seem to be able to use orca screen reader with it's version 
of

a
GUI,
which is x-windows, but, after installing speakUp console screen
reader,

you
can switch between the multiple console windows, and thanks to
Thomas
having
helped me out with the relevant commands a while ago, to install
frotz
interpreter o

Re: [Audyssey] A Visit from Lycanthrope Claus .

2015-12-25 Thread Charles Rivard

Merry Christmas to all,
and to all a good fright!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, December 25, 2015 7:28 AM
Subject: [Audyssey] A Visit from Lycanthrope Claus .



A Visit from Lycanthrope Claus .by Phil Vlasak.
Inspired  by Clement Clark Moore.  The Christmas full moon will be the 1st 
since 1977...


'Twas the night before Christmas, when all through the house,  Not a 
creature was stirring, not even a mouse.  The garlic was hung by the 
chimney with care,  In hopes that werewolf Claus would not be there.  The 
children were nestled shivery in their beds,
While visions of glowing red eyes danced in their heads.  And mamma in her 
'kerchief, and I in my cap,  Had just settled our brains for a long 
winter's nap.  When out on the lawn there arose such a clatter,  I sprang 
from the bed to see what was the matter.
Away to the window I flew like a flash,  Tore open the shutters and threw 
up the sash.  The full moon on the breast of the new-fallen snow,  Gave 
the lustre of mid-day to objects below.  When, what to my wondering eyes 
should appear,
But an enormous sleigh, and eight giant reindeer.  With a large old 
driver, with  whiskers and paws,  I knew in a moment it must be 
Lycanthrope Claus.  More rapid than bats his coursers they came,  And he 
barked, and howed, and called them by name.
"Now, Thrasher! now, Smasher! now, Rupture and Vixen,  On, Vomit! on, 
Stupid! on, Dopey and Blitzen!  To the top of the porch, up the side of 
the wall,  Now jump away, jump away, jump away all!"  As dry leaves that 
before the wild hurricane fly,
When they meet with an obstacle, mount to the sky,  So up to the house-top 
the coursers they flew,  With the sleigh full of bones, and a werewolf 
Claus too.  And then, in a twinkling, I heard on the roof,  The prancing 
and pawing of each large hoof.
As I drew in my head, and was turning around,  Down the chimney 
Lycanthrope Claus came with a bound.  He was covered all in fur, from his 
head to his foot,  And his claws were all coated with blood and soot.  A 
bundle of bones he had flung on his back,
And he looked like a murderer just opening his sack.  His tail, how harry! 
his fangs, how scary! His whiskers were like needles, eyes red as a 
cherry!  His droll long snout had drawn out as it grew,  And the fur of 
his chin was as brown as the stew.
The stump of an arm he held tight in his teeth,  And its blood it 
encircled his head like a wreath.  He had a broad face and a large round 
belly,  That shook when he growled, like a bowlful of jelly.  He was 
chubby and plump, a hair-raising werewolf,
And I screamed when I saw him, in spite of myself.  A glance of his eye 
and a twitch of his tail,  Soon gave me to know I had everything to 
faille.  He spoke not a word, but went straight to his work,  But at the 
sound of my gun he turned with a jerk.

While pulling my finger back on the trigger,
The silver bullet hit as he leaped at my figure.
 He crashed out the window while his team gave a whistle,  And away they 
flew at the sound of my pistol.

But I heard him exclaim, as he fell out of sight,
"Cause those damn reindeer left me, I'll give them a good bite!"



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Re: [Audyssey] realspeak voices

2015-12-22 Thread Charles Rivard

I don't think that is allowed under the agreement.

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you! really! are! finished!
- Original Message - 
From: "Shaun Everiss" 

To: "Gamers Discussion list" 
Sent: Tuesday, December 22, 2015 2:55 PM
Subject: [Audyssey] realspeak voices



Hi all.
This is a little unusual, however I heard about a 64 bit installer for the 
realspeak voices so I thought I'd ask.

A harddrive crash caused me to have a lot of corrupted data files
among them was my realspeak data
I download this from somewhere and its gone now.
If anyone has an old jaws 8 sapi disk they don't use and want to get rid 
of or another way for me to get the voices I lost I am happy to pay for 
shipment or whatever if I don't I don't, but if possible I'd like em back.


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Re: [Audyssey] Installing Adobe Flash player

2015-12-19 Thread Charles Rivard

What does that have to do with installing Adobe flash player?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2015 8:03 AM
Subject: Re: [Audyssey] Instaling Adobe Flash player



I find Chrome hard to use. I tried and couldn't get antywhere.

On 12/4/15, Tim  wrote:

Try this to remove it and then reinstall it from there site.
https://helpx.adobe.com/flash-player/kb/uninstall-flash-player-windows.html

At 02:29 AM 12/4/2015, you wrote:

Yes I am.

-Original Message- From: Tim
Sent: Friday, December 04, 2015 4:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Instaling Adobe Flash player

Are you getting flash from adobe?
https://get.adobe.com/flashplayer/

At 05:54 PM 12/3/2015, you wrote:

Hi everyone, I know this question isn't strictly game related, but
I'm really struggling to find help anywhere else.  I'm trying to
install Adobe flash player on windows 7 so I can listen to things
like book samples from audible.com, and the content from the bbc
Iplayer, but when I run the installer I get the following message
please close the following programs
skypeflashplayer19ax_qa_install, I go into task manager and close
skype no problem, but the only flash player window which is open is
the instaler itself, and when I close it, it aborts the instalation
and then the actual flash player web page shows up, but only when I
close the instaler.  I've tried saving the .exe file and running it
from my desktop, but with the same result.  I've also tried
downloading google crome as I hear flash player is installed with
that, but it's asking me to sign into my google account which I don't
have.

Perhaps someone could tell me how to get round this problem.  It'd
help if the bbc and audible realised flash is old hat now and to
ditch it as it's not blind-friendly at all, but until they do I'm stuck.
I've tried using firefox too, but it hasn't worked and I still get
the same message.
Thanks from Lori.

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--
Danielle

Email: singingmywa...@gmail.com

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Re: [Audyssey] Blindfold Breakout questions

2015-12-09 Thread Charles Rivard

I can kill loads of time with this great arcade game.  In fact, I do.

And I refuse to beware the Grue!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 09, 2015 10:12 AM
Subject: Re: [Audyssey] Blindfold Breakout questions



Hi charlse.

I did read the user's guide but I'll check again in case I missed the info 
on recalibration.


As to coins, yes, obviously the developer gets more money if people have 
to pay the full 14 usd to play whenever they want, I just wondered if 
there was more to the system, sinse 14 usd seems quite expensive for an 
arcade game, good game though it is, indeed I'd be happier paying for 
extra modes or levels or in game options streight off than effectively a 
pay for each game model, though fortunately I have found the back button 
on the videos so I can get cash when finished.


Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 09, 2015 3:22 PM
Subject: Re: [Audyssey] Blindfold Breakout questions


How to recalibrate the motion is mentioned in the user's guide, although 
it has been so long since I've done it, I don't recall exactly what it 
is. It may be either a two or three finger swipe down.


As for the coins, they are only for Breakout.  The ability to use them 
for other games would vastly cut down on the available money for the 
developer to continue supporting and creating games.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 08, 2015 9:36 PM
Subject: [Audyssey] Blindfold Breakout questions



Hi.

I've  just tried this out. I did mean to earlier, but my life has been 
sort of a bit hechtic of late, however as I'd like to see if I can do my 
usual december the 24th audiogames.net database upgrade, (plus I have 
lots of long journies ahead), I thought I'd give this a go.


As to the game itself, I'm really  liking how the ball moves and bounces 
around, actually a lot like the original, particularly getting the ball 
into the back corner to do the multiple brick bouncee of doom!



Definitely a great remake of a classic.

However, I do have a couple of questions.

The first is as regards calibration. I'm not sure if I moved my arm 
around enough during the tutorial, is there a way to repeat calibration 
or do I need to repeat the tutorial level?


Secondly, about these coins.
I'd be quite happy to pay for the game, say by buying the extra modes 
out right, but I'm a little uncomfortable with the coin system.


I don't know! how much I'll play the game, however 14 dollars does seem 
a bit much for unlimited play. ON the other hand, if I say paid just the 
one dollar for the 40 coins, the potential to runout is there.


Are these coins usable in multiple blindfold games on the same device? I 
do mean to try the other blindfold games and obviously there are both 
other arcade games and games like poker that require coins to bet with. 
I'd be far more comfortable paying 14 usd if it got me unlimited plays 
on several arcade titles and/or some poker money.


The add videos thing is okay as an idea, however my problem is that once 
the add video finishes I have problems getting back to the game, sinse 
the back button on the video's final screen is not labeled, (I believe 
it's at the top right hand corner but am not %100 sure on this, and the 
usual back scrub gesture doesn't work).


Indeed, the last game I tried the add videos thing for (actually Turf 
wars), I ended up having to close and reopen the ap after each video, 
however when I tried this in Breakout I didn't get the blindfold.


Of course, all of the coins thing is a sideline to the game, which i 
definitely like so far and expect I will like even more when I've tried 
some of the whackier modes.


All the best,

Dark.
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All messages are 

Re: [Audyssey] Blindfold Breakout questions

2015-12-09 Thread Charles Rivard
How to recalibrate the motion is mentioned in the user's guide, although it 
has been so long since I've done it, I don't recall exactly what it is.  It 
may be either a two or three finger swipe down.


As for the coins, they are only for Breakout.  The ability to use them for 
other games would vastly cut down on the available money for the developer 
to continue supporting and creating games.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: 
Sent: Tuesday, December 08, 2015 9:36 PM
Subject: [Audyssey] Blindfold Breakout questions



Hi.

I've  just tried this out. I did mean to earlier, but my life has been 
sort of a bit hechtic of late, however as I'd like to see if I can do my 
usual december the 24th audiogames.net database upgrade, (plus I have lots 
of long journies ahead), I thought I'd give this a go.


As to the game itself, I'm really  liking how the ball moves and bounces 
around, actually a lot like the original, particularly getting the ball 
into the back corner to do the multiple brick bouncee of doom!



Definitely a great remake of a classic.

However, I do have a couple of questions.

The first is as regards calibration. I'm not sure if I moved my arm around 
enough during the tutorial, is there a way to repeat calibration or do I 
need to repeat the tutorial level?


Secondly, about these coins.
I'd be quite happy to pay for the game, say by buying the extra modes out 
right, but I'm a little uncomfortable with the coin system.


I don't know! how much I'll play the game, however 14 dollars does seem a 
bit much for unlimited play. ON the other hand, if I say paid just the one 
dollar for the 40 coins, the potential to runout is there.


Are these coins usable in multiple blindfold games on the same device? I 
do mean to try the other blindfold games and obviously there are both 
other arcade games and games like poker that require coins to bet with. 
I'd be far more comfortable paying 14 usd if it got me unlimited plays on 
several arcade titles and/or some poker money.


The add videos thing is okay as an idea, however my problem is that once 
the add video finishes I have problems getting back to the game, sinse the 
back button on the video's final screen is not labeled, (I believe it's at 
the top right hand corner but am not %100 sure on this, and the usual back 
scrub gesture doesn't work).


Indeed, the last game I tried the add videos thing for (actually Turf 
wars), I ended up having to close and reopen the ap after each video, 
however when I tried this in Breakout I didn't get the blindfold.


Of course, all of the coins thing is a sideline to the game, which i 
definitely like so far and expect I will like even more when I've tried 
some of the whackier modes.


All the best,

Dark.
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[Audyssey] you must be a beta tester - Re: Blindfold Tile Puzzle

2015-12-04 Thread Charles Rivard
If you are a beta tester for Kid Friendly Software, should you be letting 
people know of what is to come?  Most contracts between tester and company 
do not want you to tell anything about what is being tested.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "joseph weakland" 

To: "'Gamers Discussion list'" 
Sent: Friday, December 04, 2015 9:30 AM
Subject: Re: [Audyssey] Blindfold Tile Puzzle



Hello all just for your info that when the time is right I'll be uploading
an audio teaser on how to play blindfold color crush and blindfold rummy.
Those games are coming to you in the near future. When I upload the audio
teaser files I'll be uploading them to spreaker as one of my sources. My
spreaker id is
http://www.spreaker.com/user/7398952

if you want to follow me there.
Another source I use is audioboom and you can follow me there at
Joeweakland1027
Same with soundcloud as well.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Appleman
Sent: Friday, December 04, 2015 3:51 AM
To: Gamers Discussion list
Subject: [Audyssey] Blindfold Tile Puzzle

Hi all,
 Blindfold Tile Puzzle is back in the app store. I downloaded it this
afternoon and am enjoying it so far. I have only played 3s thus far. 
Thanks

Marty for another awesome game.
David


Sent from my iMac



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Re: [Audyssey] Attention : Dart

2015-12-02 Thread Charles Rivard

Who is Dart?

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Dottie" 

To: 
Sent: Wednesday, November 25, 2015 10:46 AM
Subject: [Audyssey] Attention : Dart



   Dear Dart :
I was just wanted to know if anyone has heard how Thomas was doing after 
his surgery ? I wish him the best.


Happy Thanksgiving to everyone on the list.

Dorothy Martin

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Re: [Audyssey] Choice of Games: accessibility?

2015-12-02 Thread Charles Rivard
What games have you played?  I wonder how they compare with those for an 
iDevice?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Lanie Molinar" 

To: "Gamers Discussion list" 
Sent: Saturday, November 21, 2015 1:20 AM
Subject: Re: [Audyssey] Choice of Games: accessibility?



Hi. I've played a few of the games on Android and they're very accessible.

On 11/21/2015 12:18 AM, Tobias Vinteus wrote:

Hi,
I've successfully been playing games from Choice of Games online on their 
website. Since they offer their titles on Android, Chrome Webstore and 
Steam, I wonder, are any of those platforms even more accessible than the 
web version or might I as well stick tothe web version?


Thanks,
Tobias


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Re: [Audyssey] att: Dart

2015-11-25 Thread Charles Rivard
I was wondering the same thing.  To me, dart is a projectile.  Maybe this is 
an example of braille output being more accurate than speech output?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2015 3:19 PM
Subject: Re: [Audyssey] att: Dart



Hmmm, whom is dart?

If you mean me, I am dark, d a r k as in opposite of bright, and I don't 
think there is anyone else on this list called Dart.


Unfortunately while I've known Thomas for quite some time, as indeed have 
various list members, I don't know him in any other capacity, indeed he 
and I reside on different continents, so I don't know how he's doing 
either though would very much like to and also hope he's doing as well as 
he can in the circumstances.


All the best,

Dark.
- Original Message - 
From: "Dorothy Martin" 

To: 
Sent: Wednesday, November 25, 2015 7:37 PM
Subject: [Audyssey] att: Dart



Dear Dart :
I just wondered if anyone had heard how Thomas was doing ? I wish him the 
best. Happy Thanksgiving to everyone on the list.


Dorothy Martin

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Re: [Audyssey] still alive?

2015-11-25 Thread Charles Rivard

Reincarnation!!

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2015 10:38 AM
Subject: Re: [Audyssey] still alive?



LOL. I was going to say it just died of a heart attack yesterday.



Focus your powers and prepare for buttle.
-Original Message----- 
From: Charles Rivard

Sent: Tuesday, November 24, 2015 10:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] still alive?

No.  It's a figment of your imagination.  It was actually created by the
same man who created The Twilight Zone back many years ago.  (ornery grin)

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: "Juan Hernandez" 

To: 
Sent: Tuesday, November 24, 2015 9:46 PM
Subject: [Audyssey] still alive?



Is this list still alive?



Juan Hernandez

Email:  juanhernande...@gmail.com

mobile:  (619) 750-9431

twitter:  http://www.twitter.com/blindwiz

facebook:  http://www.facebook.com/blindwiz

web:  http://www.juanhernandez.meJuan Hernandez

4



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11/24/15





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Re: [Audyssey] still alive?

2015-11-25 Thread Charles Rivard
Seeing as he sent his question to this list, and he asked if this list is 
still alive, I would assume that he was asking if this list were still 
alive, wouldn't you think?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "ishan dhami" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 25, 2015 7:58 AM
Subject: Re: [Audyssey] still alive?



what is he saying
Is he talking about audyssey?
ya of course it is alive.
Thanks
Ishan

On 11/25/15, dark  wrote:
Yes, at least as far as we know in terms of sending messages, of course 
that


doesn't say the list is still alive, it could just be a zombie out for 
our

braaains!

Dark.
- Original Message -
From: "Juan Hernandez" 
To: 
Sent: Wednesday, November 25, 2015 3:46 AM
Subject: [Audyssey] still alive?



Is this list still alive?



Juan Hernandez

Email:  juanhernande...@gmail.com

mobile:  (619) 750-9431

twitter:  http://www.twitter.com/blindwiz

facebook:  http://www.facebook.com/blindwiz

web:  http://www.juanhernandez.meJuan Hernandez

4



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Re: [Audyssey] still alive?

2015-11-24 Thread Charles Rivard
No.  It's a figment of your imagination.  It was actually created by the 
same man who created The Twilight Zone back many years ago.  (ornery grin)


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Juan Hernandez" 

To: 
Sent: Tuesday, November 24, 2015 9:46 PM
Subject: [Audyssey] still alive?



Is this list still alive?



Juan Hernandez

Email:  juanhernande...@gmail.com

mobile:  (619) 750-9431

twitter:  http://www.twitter.com/blindwiz

facebook:  http://www.facebook.com/blindwiz

web:  http://www.juanhernandez.meJuan Hernandez

4



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Version: 2015.0.6176 / Virus Database: 4460/11060 - Release Date: 11/24/15




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Re: [Audyssey] Link to the blindfold puzzle app

2015-11-20 Thread Charles Rivard
According to the app developer, due to a problem, the game has been pulled 
from the store, but the fixed version should be out within a few days. 
Also, I would not send the game to anyone.  It should be gotten through the 
appropriate source.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: 

To: 
Sent: Friday, November 20, 2015 7:21 PM
Subject: [Audyssey] Link to the blindfold puzzle app




Can someOne send me the blindfold tile puzzle game pleaseI tried to get it 
from the applevis page but when i tried to double tap on the app store 
page and it took me to the blindfold craps appstore page


Sent from my iPhone
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Version: 2015.0.6176 / Virus Database: 4460/11037 - Release Date: 11/20/15




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[Audyssey] exactly - Re: open source and viruses, was blindfold airhockey

2015-11-20 Thread Charles Rivard



---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 5:06 PM
Subject: [Audyssey] open source and viruses, was blindfold airhockey



Then again, I could also write something in bgt, compile it, and post it
here as some cool sounding game. You hit enter on it and my evil deed also
gets done.

----------
From: "Charles Rivard" 
Sent: Friday, November 20, 2015 16:18
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

You state my point exactly when you say, "Certainly, I could write a piece
of code and include it in a package and then give a virus to everybody I
could convince to run my modified code, but that's about as far as it can
go."

That's as far as it needs to go to get the evil deed done.


---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 2:31 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



No, open source is not more vulnerable to viruses - if anything, its less
so.
Yes, you can view and modify a copy of the code.
This can teach you how the code works, so if there are bugs, you might be
able to exploit them.
On the other hand, if there are bugs, users can report them more easily.
Being able to modify a copy of the code does not mean you can get that
modified code distributed - you only have a copy, not the official 
source.

Certainly, I could write a piece of code and include it in a package and
then give a virus to everybody I could convince to run my modified code,
but
that's about as far as it can go.
A perfect example of open source software is  - or was - the encryption
software true crypt. This was used industry wide - corporations,
governments
and individuals all relied on it, for a really long period of time. True
crypt was the gold standard - if you wanted high quality data security,
you
used it, and if you wanted the code, you could get it.
In fact, part of the reason true crypt was as widely used as it was is
that
it was audited by independent security professionals, something which
isn't
possible without seeing the code.
Basically what this all boils down to is that open source is just as
secure
as anything else - it all depends on the distribution mechanism used and,
more importantly, how well the code's written.

--
From: "Charles Rivard" 
Sent: Friday, November 20, 2015 13:31
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

Aren't they more vulnerable to having a virus put into them?  I know that
the closed system of Apple is more secure in this way.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!


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Version: 2015.0.6176 / Virus Database: 4460/11035 - Release Date: 
11/20/15





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Version: 2015.0.6176 / Virus Database: 4460/11037 - Release Date: 11/20/15




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Re: [Audyssey] blindfold airhockey is now out

2015-11-20 Thread Charles Rivard
I was under the impression that you could modify code and distribute it to 
others.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 5:07 PM
Subject: Re: [Audyssey] blindfold airhockey is now out


You're incorrect here. You can modify your copy of the code, and *only* 
your

copy of the code. You cannot get others to run that code.
I also resent being called "dangerous" - and I suspect a number of other
folks on this list do as well - just because I happen to be able to write
programs.

--
From: "Danielle Ledet" 
Sent: Friday, November 20, 2015 16:51
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

Charles, I could not have expressed it any better! I dislike the fact
folks can just modify code at will. The right person able to do this
can cause loads of trouble without even sending a virus either way
damage is done! Anybody with that kind of advanced savvy is dangerous!


On 11/20/15, Charles Rivard  wrote:
You state my point exactly when you say, "Certainly, I could write a 
piece

of code and include it in a package and then give a virus to everybody I
could convince to run my modified code, but that's about as far as it can
go."

That's as far as it needs to go to get the evil deed done.


---
Be positive!  When it comes to being defeated, if you think you're
finished,

you! really! are! finished!
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 2:31 PM
Subject: Re: [Audyssey] blindfold airhockey is now out


No, open source is not more vulnerable to viruses - if anything, its 
less

so.
Yes, you can view and modify a copy of the code.
This can teach you how the code works, so if there are bugs, you might 
be

able to exploit them.
On the other hand, if there are bugs, users can report them more easily.
Being able to modify a copy of the code does not mean you can get that
modified code distributed - you only have a copy, not the official
source.
Certainly, I could write a piece of code and include it in a package and
then give a virus to everybody I could convince to run my modified code,
but
that's about as far as it can go.
A perfect example of open source software is  - or was - the encryption
software true crypt. This was used industry wide - corporations,
governments
and individuals all relied on it, for a really long period of time. True
crypt was the gold standard - if you wanted high quality data security,
you
used it, and if you wanted the code, you could get it.
In fact, part of the reason true crypt was as widely used as it was is
that
it was audited by independent security professionals, something which
isn't
possible without seeing the code.
Basically what this all boils down to is that open source is just as
secure
as anything else - it all depends on the distribution mechanism used 
and,

more importantly, how well the code's written.

--
From: "Charles Rivard" 
Sent: Friday, November 20, 2015 13:31
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

Aren't they more vulnerable to having a virus put into them?  I know 
that

the closed system of Apple is more secure in this way.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!


---
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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6176 / Virus Database: 4460/11035 - Release Date:
11/20/15




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Email: singingmywa...@gmail.com

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Yo

[Audyssey] there's a diference - Re: blindfold airhockey is now out

2015-11-20 Thread Charles Rivard
I would not think that John is dangerous because he can write code.  It's 
what he does, not what he can do, that matters.  I am perfectly capable of 
firing a loaded gun, but I am not dangerous.  See the difference?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Danielle Ledet" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 3:51 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



Charles, I could not have expressed it any better! I dislike the fact
folks can just modify code at will. The right person able to do this
can cause loads of trouble without even sending a virus either way
damage is done! Anybody with that kind of advanced savvy is dangerous!


On 11/20/15, Charles Rivard  wrote:
You state my point exactly when you say, "Certainly, I could write a 
piece

of code and include it in a package and then give a virus to everybody I
could convince to run my modified code, but that's about as far as it can
go."

That's as far as it needs to go to get the evil deed done.


---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 2:31 PM
Subject: Re: [Audyssey] blindfold airhockey is now out


No, open source is not more vulnerable to viruses - if anything, its 
less

so.
Yes, you can view and modify a copy of the code.
This can teach you how the code works, so if there are bugs, you might 
be

able to exploit them.
On the other hand, if there are bugs, users can report them more easily.
Being able to modify a copy of the code does not mean you can get that
modified code distributed - you only have a copy, not the official
source.
Certainly, I could write a piece of code and include it in a package and
then give a virus to everybody I could convince to run my modified code,
but
that's about as far as it can go.
A perfect example of open source software is  - or was - the encryption
software true crypt. This was used industry wide - corporations,
governments
and individuals all relied on it, for a really long period of time. True
crypt was the gold standard - if you wanted high quality data security,
you
used it, and if you wanted the code, you could get it.
In fact, part of the reason true crypt was as widely used as it was is
that
it was audited by independent security professionals, something which
isn't
possible without seeing the code.
Basically what this all boils down to is that open source is just as
secure
as anything else - it all depends on the distribution mechanism used 
and,

more importantly, how well the code's written.

--
From: "Charles Rivard" 
Sent: Friday, November 20, 2015 13:31
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

Aren't they more vulnerable to having a virus put into them?  I know 
that

the closed system of Apple is more secure in this way.

---
Be positive!  When it comes to being defeated, if you think you're
finished,
you! really! are! finished!


---
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http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6176 / Virus Database: 4460/11035 - Release Date:
11/20/15




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Email: singingmywa...@gmail.com

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No virus fou

Re: [Audyssey] blindfold airhockey is now out

2015-11-20 Thread Charles Rivard
You state my point exactly when you say, "Certainly, I could write a piece 
of code and include it in a package and then give a virus to everybody I 
could convince to run my modified code, but that's about as far as it can 
go."


That's as far as it needs to go to get the evil deed done.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 2:31 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



No, open source is not more vulnerable to viruses - if anything, its less
so.
Yes, you can view and modify a copy of the code.
This can teach you how the code works, so if there are bugs, you might be
able to exploit them.
On the other hand, if there are bugs, users can report them more easily.
Being able to modify a copy of the code does not mean you can get that
modified code distributed - you only have a copy, not the official source.
Certainly, I could write a piece of code and include it in a package and
then give a virus to everybody I could convince to run my modified code, 
but

that's about as far as it can go.
A perfect example of open source software is  - or was - the encryption
software true crypt. This was used industry wide - corporations, 
governments

and individuals all relied on it, for a really long period of time. True
crypt was the gold standard - if you wanted high quality data security, 
you

used it, and if you wanted the code, you could get it.
In fact, part of the reason true crypt was as widely used as it was is 
that
it was audited by independent security professionals, something which 
isn't

possible without seeing the code.
Basically what this all boils down to is that open source is just as 
secure

as anything else - it all depends on the distribution mechanism used and,
more importantly, how well the code's written.

------
From: "Charles Rivard" 
Sent: Friday, November 20, 2015 13:31
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

Aren't they more vulnerable to having a virus put into them?  I know that
the closed system of Apple is more secure in this way.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6176 / Virus Database: 4460/11035 - Release Date: 11/20/15




---
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[Audyssey] devices sold - Re: blindfold airhockey is now out

2015-11-20 Thread Charles Rivard
The reason that there are more Android devices sold is because there are so 
many different Android devices on the market compared to iDevices.  Take any 
single model and make of Android phone and compare the sales to an iDevice, 
and the Android will be blown out of the water.  A huge number of people buy 
Androids based on price, too, and they get what they pay for.  Some Android 
models even have problems of having been hacked, or already containing a 
virus when they are bought.  But they didn't cost much, either.  Check past 
episodes of a podcast named tii, which stands for Today In iPhone for 
detailed information.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 6:45 AM
Subject: Re: [Audyssey] blindfold airhockey is now out


if open source is so dangerous then why is linux mint and ubuntu so very 
popular, not to mention android phones are way way way more popular and 
are vastly outselling the iPhones? I have a mix of open source and 
proprietary stuff in my house, a 4th gen apple tv, android phone, 
windows10 laptop, and my cable box is a mix of open source software and 
some proprietary stuff. yes even comcast cable uses open source stuff in 
its talking set top boxes. and i also have a ubuntu 14.04 dvd disk around 
here in case I need it.


follow me on twitter @joshknnd1982

On 11/20/2015 7:26 AM, john wrote:
I'm not quite sure what you mean by "because they are open source they're 
a
danger". A *lot* of very well known and successful software is open 
source:

7-zip, nvda, the linux operating system, just to name a few.
------
From: "Charles Rivard" 
Sent: Thursday, November 19, 2015 19:29
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

The very fact that they are open source is a danger.  Plus it would be 
more
work for a developer, and the blind iDevice user market is far larger 
than
the blind Android user market, plus the vast number of phones and 
different

operating systems is a problem when it comes to Androids.  The number of
iDevice types and operating systems is not much of a factor. Anything 7.0 
or
higher is compatible for iDevice users, and most devices will be able to 
use

the software.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message -
From: "Jason Milyo" 
To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2015 3:29 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



Yes I second that request, we can't leve android users out plus I love
android more than iphone because at least most of the apps are open
source.

On 11/12/2015 10:05 PM, Josh K wrote:

please make this game for android also. thanks.

follow me on twitter @joshknnd1982

On 11/12/2015 5:58 PM, joseph weakland wrote:
Hello all airhockey fans. Have you ever wanted to play airhockey on 
your

ios
device? Well, now you can cause blindfold airhockey is officially 
outJ.

Below is description from IOS app store


Blindfold Air Hockey is an fully accessible audio game that's similar 
to

the
arcade game Air Hockey.

In Blindfold Air Hockey, you have a mallet or paddle, and there's a 
puck

on
the playing table. To start the game, hit the puck swiping your 
finger.

The
puck heads towards your opponent's goal, where he knocks it back to 
you,
bouncing off of the walls as it gets closer to your goal. You block 
his

shot, and fire the puck back at his goal. The first player to score 7
goals
wins the game.

Using head phones or ear buds, you hear the puck heading towards you,
and
you control your mallet by moving your finger left and right. When the
puck
is close enough, you'll hear a ding sound, and you can swipe the puck
aim at
your opponent's goal.

Blindfold Air Hockey comes with a tutorial level, and 16 different
opponents
- varying from beginner to expert.

Blindfold Air Hockey was suggested by several blind gamers who enjoyed
Blindfold Breakout and Blindfold Bowling.

The game comes with coins; you need one coin to play. To get more 
coins,

you
can listen to advertising videos, or purchase coins as an in-app
upgrade.

<https://itunes.apple.com/us/app/blindfold-air-hockey/id1054990351?mt=8>
...More

   <http://blindfoldgames.org/> Blindfold Air Hockey Support



Have fun and if you have issues/suggestions/ideas email

ma...@kidfriendlysoftware.com


---
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If you want to leave the list, send E-mail to
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All messages are arch

Re: [Audyssey] blindfold airhockey is now out

2015-11-20 Thread Charles Rivard
Aren't they more vulnerable to having a virus put into them?  I know that 
the closed system of Apple is more secure in this way.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "john" 

To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 6:26 AM
Subject: Re: [Audyssey] blindfold airhockey is now out


I'm not quite sure what you mean by "because they are open source they're 
a
danger". A *lot* of very well known and successful software is open 
source:

7-zip, nvda, the linux operating system, just to name a few.
------
From: "Charles Rivard" 
Sent: Thursday, November 19, 2015 19:29
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] blindfold airhockey is now out

The very fact that they are open source is a danger.  Plus it would be 
more

work for a developer, and the blind iDevice user market is far larger than
the blind Android user market, plus the vast number of phones and 
different

operating systems is a problem when it comes to Androids.  The number of
iDevice types and operating systems is not much of a factor. Anything 7.0 
or
higher is compatible for iDevice users, and most devices will be able to 
use

the software.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - 
From: "Jason Milyo" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2015 3:29 PM
Subject: Re: [Audyssey] blindfold airhockey is now out



Yes I second that request, we can't leve android users out plus I love
android more than iphone because at least most of the apps are open
source.

On 11/12/2015 10:05 PM, Josh K wrote:

please make this game for android also. thanks.

follow me on twitter @joshknnd1982

On 11/12/2015 5:58 PM, joseph weakland wrote:
Hello all airhockey fans. Have you ever wanted to play airhockey on 
your

ios
device? Well, now you can cause blindfold airhockey is officially outJ.
Below is description from IOS app store


Blindfold Air Hockey is an fully accessible audio game that's similar 
to

the
arcade game Air Hockey.

In Blindfold Air Hockey, you have a mallet or paddle, and there's a 
puck

on
the playing table. To start the game, hit the puck swiping your finger.
The
puck heads towards your opponent's goal, where he knocks it back to 
you,

bouncing off of the walls as it gets closer to your goal. You block his
shot, and fire the puck back at his goal. The first player to score 7
goals
wins the game.

Using head phones or ear buds, you hear the puck heading towards you,
and
you control your mallet by moving your finger left and right. When the
puck
is close enough, you'll hear a ding sound, and you can swipe the puck
aim at
your opponent's goal.

Blindfold Air Hockey comes with a tutorial level, and 16 different
opponents
- varying from beginner to expert.

Blindfold Air Hockey was suggested by several blind gamers who enjoyed
Blindfold Breakout and Blindfold Bowling.

The game comes with coins; you need one coin to play. To get more 
coins,

you
can listen to advertising videos, or purchase coins as an in-app
upgrade.

<https://itunes.apple.com/us/app/blindfold-air-hockey/id1054990351?mt=8>
...More

  <http://blindfoldgames.org/> Blindfold Air Hockey Support



Have fun and if you have issues/suggestions/ideas email

ma...@kidfriendlysoftware.com


---
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--
This is Jason known as BlindFury using windows 10 desktop


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Re: [Audyssey] blindfold airhockey is now out

2015-11-19 Thread Charles Rivard
The very fact that they are open source is a danger.  Plus it would be more 
work for a developer, and the blind iDevice user market is far larger than 
the blind Android user market, plus the vast number of phones and different 
operating systems is a problem when it comes to Androids.  The number of 
iDevice types and operating systems is not much of a factor. Anything 7.0 or 
higher is compatible for iDevice users, and most devices will be able to use 
the software.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Jason Milyo" 

To: "Gamers Discussion list" 
Sent: Thursday, November 19, 2015 3:29 PM
Subject: Re: [Audyssey] blindfold airhockey is now out


Yes I second that request, we can't leve android users out plus I love 
android more than iphone because at least most of the apps are open 
source.


On 11/12/2015 10:05 PM, Josh K wrote:

please make this game for android also. thanks.

follow me on twitter @joshknnd1982

On 11/12/2015 5:58 PM, joseph weakland wrote:
Hello all airhockey fans. Have you ever wanted to play airhockey on your 
ios

device? Well, now you can cause blindfold airhockey is officially outJ.
Below is description from IOS app store


Blindfold Air Hockey is an fully accessible audio game that's similar to 
the

arcade game Air Hockey.

In Blindfold Air Hockey, you have a mallet or paddle, and there's a puck 
on
the playing table. To start the game, hit the puck swiping your finger. 
The

puck heads towards your opponent's goal, where he knocks it back to you,
bouncing off of the walls as it gets closer to your goal. You block his
shot, and fire the puck back at his goal. The first player to score 7 
goals

wins the game.

Using head phones or ear buds, you hear the puck heading towards you, 
and
you control your mallet by moving your finger left and right. When the 
puck
is close enough, you'll hear a ding sound, and you can swipe the puck 
aim at

your opponent's goal.

Blindfold Air Hockey comes with a tutorial level, and 16 different 
opponents

- varying from beginner to expert.

Blindfold Air Hockey was suggested by several blind gamers who enjoyed
Blindfold Breakout and Blindfold Bowling.

The game comes with coins; you need one coin to play. To get more coins, 
you
can listen to advertising videos, or purchase coins as an in-app 
upgrade.



...More

   Blindfold Air Hockey Support



Have fun and if you have issues/suggestions/ideas email

ma...@kidfriendlysoftware.com


---
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--
This is Jason known as BlindFury using windows 10 desktop


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6176 / Virus Database: 4460/11030 - Release Date: 11/19/15




---
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