Re: [Audyssey] Cross Platform Speech Support

2009-01-27 Thread Thomas Ward

Hi,
Hmmm... Interesting. Perhaps I'll check them out someday with Orca. 
Anyway, as far as using them with games I've pretty much decided to use 
wav files for future games. I have Acapela Heather now, and I've created 
several wav files already for Mysteries of the Ancients. Suprisingly she 
seams to work rather well in the game even though these are just 
recordings of her voice.


Valiant8086 wrote:
 I do know there's this stuff that allows you to use the 6 higher 
quality voices with the festival speech system the nitech voices.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Louis Bryant
Hi. I must agree. Eloquence actually is the best voice I've heard so far. 
RealSpeak voices have weigh too much inflection for my tastes. I haven't 
heard any ATNT voices, and diddo to DeckTalk. However for a game like this I 
can see why no one would choose Eloquence. HTH.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 8:30 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Actually, eloquence sounds quite human to me. that can't be good huh? lol.
The voice wouldn't work for a game such as what Thomas is developing, but
for a screen reader there's no better voice than eloquence. the response
time is instantaneous, and this is definitely not the case with the more
natural sounding voices.

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better 
voices

out there, would anyone want to use such a monotonous voice like
Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence
in a game. It would seam to me to be the last choice anyone would pick
for a game like MOTA which happens to be very character driven. While I
am not all that fond of using synths for scenes, menus, etc the more
realistic sounding the voice the better.

Bryan Peterson wrote:

OhI realize that. All I was saying was that the only reason I even
bother with Eloquence for my screen reader is because of its response
time. I've already experienced the way it sounds in some of Jim's 
games.

It sort of fits there but it would be horribly out of place in a game
like MOTA.



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[Audyssey] Cross Platform Speech Support

2009-01-25 Thread John Bannick
Thomas,

The FreeTTS Kevin16 voice may drive you up the wall but it's totally
free, totally IP unencumbered, it's easy to code against, it always works,
and it's totally cross-platform.

That being said, the sound is not my favorite either and I'd really like
to get the FreeTTS JSAPI interface working. Then maybe I could use Mike
(which we use as a WAV file for our audio splash screen) and the other
better voices.

John Bannick
www.7128.com



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Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Thomas Ward

Hi John,
Smile. Oh, i know that, but I am really looking for something much more 
human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java 
based TTS Engine and the Tomb Hunter series is written in C#. If I were 
going to go through the difficulty of writing a .NET wrapper for a 
speech system I'd likely do it for something like the Cepstral voices or 
E-Speak.

Cheers.

John Bannick wrote:

Thomas,

The FreeTTS Kevin16 voice may drive you up the wall but it's totally
free, totally IP unencumbered, it's easy to code against, it always works,
and it's totally cross-platform.

That being said, the sound is not my favorite either and I'd really like
to get the FreeTTS JSAPI interface working. Then maybe I could use Mike
(which we use as a WAV file for our audio splash screen) and the other
better voices.

John Bannick
www.7128.com




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Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Valiant8086
I do know there's this stuff that allows you to use the 6 higher quality voices 
with the festival speech system the nitech voices.
  - Original Message - 
  From: Thomas Ward 
  To: jbann...@7128.com ; Gamers Discussion list 
  Sent: Sunday, January 25, 2009 4:26 PM
  Subject: Re: [Audyssey] Cross Platform Speech Support


  Hi John,
  Smile. Oh, i know that, but I am really looking for something much more 
  human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java 
  based TTS Engine and the Tomb Hunter series is written in C#. If I were 
  going to go through the difficulty of writing a .NET wrapper for a 
  speech system I'd likely do it for something like the Cepstral voices or 
  E-Speak.
  Cheers.

  John Bannick wrote:
   Thomas,
   
   The FreeTTS Kevin16 voice may drive you up the wall but it's totally
   free, totally IP unencumbered, it's easy to code against, it always works,
   and it's totally cross-platform.
   
   That being said, the sound is not my favorite either and I'd really like
   to get the FreeTTS JSAPI interface working. Then maybe I could use Mike
   (which we use as a WAV file for our audio splash screen) and the other
   better voices.
   
   John Bannick
   www.7128.com
   


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own 
imagination, etc I've been writing a story that goes along with the 
game. In fact, I have a couple of different Tomb Hunter game stories in 
the works. This time I really want to do something that is based on my 
own merit for the most part.
If I want help deciding something such as which speech voice to use I'll 
ask for it. If I want user feedback on a specific fature I'll ask. 
however, I've drawn the line between gathering feedback and taking a lot 
of end user suggestings that may or may not change the course of the 
game and story.

Smile.

Lukás Hosnedl wrote:
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. 
Feedback is fine but everything has its limits, and as you work on this 
as your own game, not a community driven project, it wouldn't be good to 
stray too far from the original imagination, right? *smiles*

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux now 
firmly rated the third desktop PC operating system world wide, etc it 
only makes sense that software companies are migrating to cross platform 
software design. One reason Mozilla's Firefox web browser has taken the 
web browser market by storm is simply because it is practically 
supported on every computer in the world. Weather you run a Mac, Windows 
PC, have a Linux PC, own a surver with Solaris, FreeBSD, Linux, Windows, 
etc there is a version of Firefox for you. The number of people using 
Firefox now is far greater than Internet Explorer which is proprietary 
and native to Windows platforms.
Of course Firefox is open source, and has a wide comunity base. However, 
over the last two years or so I've seen a shift in polocy with 
commercial products as well. Just in access tech alone we have seen more 
and more access products such as text to speech systems go cross 
platform. I think it is atrend that could continue if companies such as 
Del continue to prromote Ubuntu Linux laptops and desktops along side 
there Windows Vista systems.
Anyway, that trend isn't limited to sighted computer users. There is a 
small spike in blind computer users now looking at alternatives to 
Windows. i know of a handful of blind gamers on this list alone that 
have gone Mac. I know of even more on the Linux lists that have gone 
Linux for one reason or another. In both cases the one common problem 
they share is a lack of high quality games. Up until recently accessible 
gaming has been almost exclusively a Windows thing. As one of those 
computer users that use Linux quite a lot I myself want to see 
accessible games come to the Linux platform. So I have both the skill 
and the desire so why not do it?


Lukás Hosnedl wrote:
Wow, I didn't have a slightest clue that there were so many 
cross-platform engines out there. This is what results from ignorance 
and lack of interest or research. :-D But yeah, I see, it has more cons 
than pros for your purpose, so self-voicing is really gonna be a better 
choice. Not too many gamers would probably buy a voice along with the 
game itself. :-)

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Yeah, I have heard some text to speech systems worse than Eloquence. The 
FreeTTS text to speech system for Java that 7-128 uses in their gamebook 
drives me up the wall. The E-Speak text to speech system isn't much 
better. Although since Orca, that's the Linux screen reader, uses 
E-Speak  by default I've learned to tolerate it when I don't have 
something like Dectalk Access or Cepstral on hand. Grin.
Anyway, we are really beginning to get off topic here. So we will have 
to stear back on topic here soon.


Lukás Hosnedl wrote:
Then you should hear some of the czech voices out there. Eloquence 
sounds so much better than anyone of them. :-D Actually, Acapela has 
just developed a czech voice now that just rocks and puts every other 
voice out of place. But it's too expensive and responds rather slowly as 
well. Oh well, but this is getting off-topic I guess. Just to agree that 
what is good for a screen reader doesn't have to be good for a game. I 
actually liked Heather pretty much - I checked her out when I was 
looking at that czech voice of theirs, so I think this is one of the 
best available choices for the game. So this is 38 reasons to use her 
already. *grin* Don't know the other mentioned voices myself, so this is 
perfect for me.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
Smile. I appreciate the offer, but I was hoping to find a female 
vocalist for the game's menus as well as for doing Angela's voice in the 
game.

Smile..

Trenton Matthews wrote:

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!


Trenton
  recordings



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi,
Lol! Good one Willem. I don't quite think that is what Trenton had in mind.

Willem wrote:

*Smile* I hope you have a high voice, as you'll be pretending to be Angela.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
Big grin. I guess if you did the voice overs I'd have to change Angela's 
profile to a guy dressed up in women's cloathing. Now, that would be a 
unique character profile wouldn't it? Lol!


Trenton Matthews wrote:

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread william lomas
well i know we are off topic but firefox does not work for the blind  
mac user at all


On 21 Jan 2009, at 15:39, Thomas Ward wrote:


Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux  
now firmly rated the third desktop PC operating system world wide,  
etc it only makes sense that software companies are migrating to  
cross platform software design. One reason Mozilla's Firefox web  
browser has taken the web browser market by storm is simply because  
it is practically supported on every computer in the world. Weather  
you run a Mac, Windows PC, have a Linux PC, own a surver with  
Solaris, FreeBSD, Linux, Windows, etc there is a version of Firefox  
for you. The number of people using Firefox now is far greater than  
Internet Explorer which is proprietary and native to Windows  
platforms.
Of course Firefox is open source, and has a wide comunity base.  
However, over the last two years or so I've seen a shift in polocy  
with commercial products as well. Just in access tech alone we have  
seen more and more access products such as text to speech systems go  
cross platform. I think it is atrend that could continue if  
companies such as Del continue to prromote Ubuntu Linux laptops and  
desktops along side there Windows Vista systems.
Anyway, that trend isn't limited to sighted computer users. There is  
a small spike in blind computer users now looking at alternatives to  
Windows. i know of a handful of blind gamers on this list alone that  
have gone Mac. I know of even more on the Linux lists that have gone  
Linux for one reason or another. In both cases the one common  
problem they share is a lack of high quality games. Up until  
recently accessible gaming has been almost exclusively a Windows  
thing. As one of those computer users that use Linux quite a lot I  
myself want to see accessible games come to the Linux platform. So I  
have both the skill and the desire so why not do it?


Lukás Hosnedl wrote:
Wow, I didn't have a slightest clue that there were so many cross- 
platform engines out there. This is what results from ignorance and  
lack of interest or research. :-D But yeah, I see, it has more cons  
than pros for your purpose, so self-voicing is really gonna be a  
better choice. Not too many gamers would probably buy a voice along  
with the game itself. :-)

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Lukás Hosnedl
Just great! This should also make the development a bit faster and much less 
exhausting for you, I think. I just can't wait to see the results and to 
give you constructive feedback as one who has also seen and played a few of 
the Tomb Raider games with sighted assistance when the right time and 
something to base the feedback on arrives. And the alternative system gamers 
should also be pretty happy. Your projects will be the first really complex 
and immersive audiogames that are portable. Thumbs up and keep up the great 
work! :-)

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 4:18 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own
imagination, etc I've been writing a story that goes along with the
game. In fact, I have a couple of different Tomb Hunter game stories in
the works. This time I really want to do something that is based on my
own merit for the most part.
If I want help deciding something such as which speech voice to use I'll
ask for it. If I want user feedback on a specific fature I'll ask.
however, I've drawn the line between gathering feedback and taking a lot
of end user suggestings that may or may not change the course of the
game and story.
Smile.

Lukás Hosnedl wrote:
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. Feedback 
is fine but everything has its limits, and as you work on this as your own 
game, not a community driven project, it wouldn't be good to stray too far 
from the original imagination, right? *smiles*

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

*giggles, grins bright*
Now that, cracks, me, up!
Trenton, the T Man!


On 1/21/2009 8:57 AM, Thomas Ward wrote:
 Hi Trenton,
 Big grin. I guess if you did the voice overs I'd have to change 
 Angela's profile to a guy dressed up in women's cloathing. Now, that 
 would be a unique character profile wouldn't it? Lol!

 Trenton Matthews wrote:
 Um, ...
 um, ...
 I was going to only do a voice for the menus, not for angel.
 *embarassed*
 I'm a baritone male, no way a saprano.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

And to clarify, there are currently 3 games in the TR series that are 
sidescrollers on the gameboy platform.


On 1/21/2009 10:29 AM, Thomas Ward wrote:
 Hi Lukas,
 Yeah. Though, adding that cross platform support isn't the easiest or 
 funnest thing I've done in a while. The Alpha 0.4 engine for MOTA was 
 really stable on Windows, but now that I have switched the code over 
 to the cross platform Genesis engine I'm experiencing a lot of updates 
 and bug fixing for the next few weeks. It is going to take a while to 
 get 0.5 stable for private tester release let alone public release.
 As for being similar to Tomb Raider I am counting on its similarity to 
 Tomb Raider to be a selling point. Being a side-scroller MOTA won't 
 exactly have all the effect as a full 3D game would have, but there 
 will be other games in this Tomb Hunter series to add additional Tomb 
 Raider style game play.


 Lukás Hosnedl wrote:
 Just great! This should also make the development a bit faster and 
 much less exhausting for you, I think. I just can't wait to see the 
 results and to give you constructive feedback as one who has also 
 seen and played a few of the Tomb Raider games with sighted 
 assistance when the right time and something to base the feedback on 
 arrives. And the alternative system gamers should also be pretty 
 happy. Your projects will be the first really complex and immersive 
 audiogames that are portable. Thumbs up and keep up the great work! :-)
 Lukas


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
True, but I always felt the Tomb Raider side-scrollers were nowhere as 
good as the FPS games. I've played Tomb Raider Prophecy which is a 
decent side-scroller, as far as side-scrollers goes, but some of the 
full FPS games are so much more indepth.


Trenton Matthews wrote:
And to clarify, there are currently 3 games in the TR series that are 
sidescrollers on the gameboy platform.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. Feedback 
is fine but everything has its limits, and as you work on this as your own 
game, not a community driven project, it wouldn't be good to stray too far 
from the original imagination, right? *smiles*

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:08 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but  there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to
release a demo. With Montezuma's Revenge and STFC I got a lot of
feedback. In many cases I would work on a feature or suggestion I myself
wasn't interested in doing, and as a result I became disinterested in
the project. With MOTA I am trying to keep end user input to a minimum,
and let my own ideas dominate the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter that 
much to me after all. Just keep up the good work and do whatever you feel 
is best for the game (it's you who's creating it and who is so familiar 
with the Tomb Raider series and so many other mainstream games, and who 
knows how to code things best, what accessibility solutions to invent...) 
and don't hurry anything too much or change things the way you don't want 
them to be just because someone is complaining. After all, you have been 
forced to do this stuff, although you would personally prefer to do more 
complicated and interesting games. I am glad to see that MOTA is turning 
out much better than you expected it could, as you said, so don't let it 
suffer. :-D Best of luck and my sincere support!

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Wow, I didn't have a slightest clue that there were so many cross-platform 
engines out there. This is what results from ignorance and lack of interest 
or research. :-D But yeah, I see, it has more cons than pros for your 
purpose, so self-voicing is really gonna be a better choice. Not too many 
gamers would probably buy a voice along with the game itself. :-)

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:21 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, yes and no.  There are cross platform text to speech engines for
Mac, Linux, and Windows but they aren't necessarily ideal for accessible
gaming.  The ESpeak TTS Engine is cross platform, free, works well, but
it sounds too robotic for mine. The Cepstral Swift engine is cross
platform, most voices sound alright,  but then we are talking a
distribution license or ask everyone to buy one of the Cepstral voices
independantly to play my games. The Dectalk Access software is cross
platform, but has the same  hang up as the Cepstral voices. Diddo for
the ATT Voices and Eloquence.

Lukás Hosnedl wrote:
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still only 
in czech though). But I still like this method of reading messages to the 
player more than using SAPI voices. But that's probably because the czech 
ones aren't very nice yet. Other than that, SAPI has great advantages of 
the game becoming much smaller in size, you can create more flexible 
messages or even include player names in the score recordings, etc., and 
it's not very difficult to code. But you are right that one must forget 
SAPI when they want to make their games cross-platform portable, as there 
is not a similar speech engine that would work on all three systems: 
Windows, Linux and Mac, currently. Am I right? This is how I understand it 
from your posts, as I've never researched the possibilities of the other 
two systems in this regard. But it's cool to hear about SDL as a working 
solution.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Then you should hear some of the czech voices out there. Eloquence sounds 
so much better than anyone of them. :-D Actually, Acapela has just 
developed a czech voice now that just rocks and puts every other voice out 
of place. But it's too expensive and responds rather slowly as well. Oh 
well, but this is getting off-topic I guess. Just to agree that what is good 
for a screen reader doesn't have to be good for a game. I actually liked 
Heather pretty much - I checked her out when I was looking at that czech 
voice of theirs, so I think this is one of the best available choices for 
the game. So this is 38 reasons to use her already. *grin* Don't know the 
other mentioned voices myself, so this is perfect for me.

Lukas
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 5:35 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


As I've said before, the response time is the only reason, and i repeat 
the ONLY reason, why I use Eloquence as my screen reader voice. As for 
whether it sounds human, I've rarely heard a less human sounding voice. 
But I guess it's a matter of opinion. But you're right in that it would be 
horribly out of place, to say the least, in a game like MOTA, even if it 
were just used in the menus 



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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!

Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input on 
 something since there obviously is going to be a rather big difference 
 in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 on 
 Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to do 
 it this way when building a cross platform engine rather than trying 
 to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
 engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our plans 
 fell through. For the time being i am going to have to record all the 
 messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
 Cepstral Voices, etc. If you had a choice which of the following 
 voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem

*Smile* I hope you have a high voice, as you'll be pretending to be Angela.
Trenton Matthews wrote:

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!


Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
  

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of 
pre-recorded speech to announce status messages, menus, etc rather 
than any OS specific TTS engine. There are several other game 
developers that do it this way like Draconis, GMA, and BSC so this 
isn't something new for accessible games. It is also just easier to do 
it this way when building a cross platform engine rather than trying 
to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following 
voices do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...



 *Smile* I hope you have a high voice, as you'll be pretending to be 
 Angela.
 Trenton Matthews wrote:
 Hi Tom!
 For a sapi option, I'd use scansoft Samantha.
 For a human voicing option, I'd be happy to help out with voicing the 
 menus, as I can do several different voices on q
 Feel free to reply off list to me, if you wish for me to send any 
 voice, and i'd like to hear any feedback about this as well!

 Trenton
   recordings
 On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input 
 on something since there obviously is going to be a rather big 
 difference in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 
 on Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to 
 do it this way when building a cross platform engine rather than 
 trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the  
 same game engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our 
 plans fell through. For the time being i am going to have to record 
 all the messages using a TTS engine such as the ATT Voices, 
 Scansoft Voices, Cepstral Voices, etc. If you had a choice which of 
 the following voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

 ---
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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem

heheh, it was only a joke. You 'thought I was serious?
Trenton Matthews wrote:

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...



  
*Smile* I hope you have a high voice, as you'll be pretending to be 
Angela.

Trenton Matthews wrote:


Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any 
voice, and i'd like to hear any feedback about this as well!


Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
  

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input 
on something since there obviously is going to be a rather big 
difference in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 
on Mac OS and Linux the newer Genesis engine uses wav files of 
pre-recorded speech to announce status messages, menus, etc rather 
than any OS specific TTS engine. There are several other game 
developers that do it this way like Draconis, GMA, and BSC so this 
isn't something new for accessible games. It is also just easier to 
do it this way when building a cross platform engine rather than 
trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the  
same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our 
plans fell through. For the time being i am going to have to record 
all the messages using a TTS engine such as the ATT Voices, 
Scansoft Voices, Cepstral Voices, etc. If you had a choice which of 
the following voices do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Cory
agree with everything. Let oyour own ideas take you farther than everyone 
elses

contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 10:08 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but  there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to
release a demo. With Montezuma's Revenge and STFC I got a lot of
feedback. In many cases I would work on a feature or suggestion I myself
wasn't interested in doing, and as a result I became disinterested in
the project. With MOTA I am trying to keep end user input to a minimum,
and let my own ideas dominate the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter that 
much to me after all. Just keep up the good work and do whatever you feel 
is best for the game (it's you who's creating it and who is so familiar 
with the Tomb Raider series and so many other mainstream games, and who 
knows how to code things best, what accessibility solutions to invent...) 
and don't hurry anything too much or change things the way you don't want 
them to be just because someone is complaining. After all, you have been 
forced to do this stuff, although you would personally prefer to do more 
complicated and interesting games. I am glad to see that MOTA is turning 
out much better than you expected it could, as you said, so don't let it 
suffer. :-D Best of luck and my sincere support!

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
OhI realize that. All I was saying was that the only reason I even bother 
with Eloquence for my screen reader is because of its response time. I've 
already experienced the way it sounds in some of Jim's games. It sort of 
fits there but it would be horribly out of place in a game like MOTA.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 10:40 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Yeah. however, the thing to keep in mind since these are wav files, not 
the TTS voice itself, the voices aren't going to be more responsive, 
faster, etc no matter what voice is being used. If someone picks Eloquence 
for the game, because it is more responsive, that is a misnomer. It won't 
be any more responsive, fluid, etc than any other voice because how well 
the game loads and plays the voice messages will depend heavily on your 
CPU.


Bryan Peterson wrote:
I totally agree. The only reason I use Eloquence in my screen reader at 
all is because of its admittedly fast response time. But as far as I'm 
concerned no Eloquence voice belongs in a game like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Phil Vlasak

Hi Thomas,
Angela's nationality doesn't determine her accent.
She could have spent a long time vacationing or in school in another country 
thus gain a different accent.

 I think I hear a slight Swedish accent in the Heather voice for example.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 12:00 AM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Ron and all,
Over the passed few weeks I have been working on a few short stories
containing Angela Carter's adventures so I have a pretty good idea who
she is now. Here is her bio based on those stories.

Age: 32
Height: 5 FT. 6 IN.
Body: Athletic
Eyes: Blue
Hair: Brown
Nationality: American
Home: New Haven Ct.
Employment: Yale University
Job: Professor of Archeology
Hobbies: Reading, swimming, treasure hunting, fencing, other out door
sports/activities.



Ron Schamerhorn wrote:

Hey

  I'd have to throw in my two cents for a female voice.  However I guess
we'd have to figure what Angela's nationality is?



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No virus found in this incoming message.
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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her 
very much either then... But well, the voice used doesn't matter that much 
to me after all. Just keep up the good work and do whatever you feel is best 
for the game (it's you who's creating it and who is so familiar with the 
Tomb Raider series and so many other mainstream games, and who knows how to 
code things best, what accessibility solutions to invent...) and don't hurry 
anything too much or change things the way you don't want them to be just 
because someone is complaining. After all, you have been forced to do this 
stuff, although you would personally prefer to do more complicated and 
interesting games. I am glad to see that MOTA is turning out much better 
than you expected it could, as you said, so don't let it suffer. :-D Best of 
luck and my sincere support!

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:20 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi,
Well, I had Scansoft Karen in the original trailer and some people
complained about the voice. So i switched over to Scansoft Daniel for
the newer trailer. Though, since I am going to record all the messages
from scratch to wav files I'll need to know peopls thoughts on this in
advance.
Smile.

Lukás Hosnedl wrote:

Hi Tom,
nice job done there, I'm glad to hear that cross-platform support is 
eventually possible. I actually do not know any of these voices personally 
(have probably heard most of them but can't tell which is which :-), but I 
would certainly prefer a female voice when the main game character is also 
female. Just didn't sound nice enough to me when I heard a male voice 
(Daniel???) in the MOTA trailer when it's a Tomb Raider like game. :-) 
Just my not very useful thoughts,

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still only in 
czech though). But I still like this method of reading messages to the 
player more than using SAPI voices. But that's probably because the czech 
ones aren't very nice yet. Other than that, SAPI has great advantages of the 
game becoming much smaller in size, you can create more flexible messages or 
even include player names in the score recordings, etc., and it's not very 
difficult to code. But you are right that one must forget SAPI when they 
want to make their games cross-platform portable, as there is not a similar 
speech engine that would work on all three systems: Windows, Linux and Mac, 
currently. Am I right? This is how I understand it from your posts, as I've 
never researched the possibilities of the other two systems in this regard. 
But it's cool to hear about SDL as a working solution.

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 6:11 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
One of the disadvantages to using pre-recorded speech is the fact that
you can't exactly get fluent more natural speech. Even with a human
voice you are at the mercy of how fast the game can load process and
play x number of messages in the right order. It can result in some
slightly unnatural speech output.

Lukás Hosnedl wrote:
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I 
would welcome Cristal in MOTA then but a more fluent, natural sounding 
voice would still be cool if there is any among the offered ones :-)

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
My personal preference is Cepstral Callie; of the ones you mensioned, 
probably ScanSoft Daniel or Karen.  When given a variety to choose from, 
many people I have worked with have had similar preferences, especially when 
tspoken letters are involved.


Terrence

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, January 17, 2009 6:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech Support


Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Casey Mathews

Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Phil,
I hadn't thought about that, but that does make sense. Especially, in 
Angela's case. In the bio I am developing for her she became interested 
in archeology principly because her father, Dr. James Carter,  use to 
take her with him on digs where she got hands on training in the field 
at an early age. As a result when she grew up she wanted to follow in 
her father's footsteps and become an archeologist. As someone who grew 
up in various places in the world her accent might not be that of a New 
England woman who works and lives near Yale University when she isn't 
making her way through some dusty old tomb. Grin.
Although, as for Heather I am quite happy with the voice. I noticed it 
does have a bit of an accent, but I can't quite place it.   Either way 
I've began using it for the games voice overs, and I'll see how the 
private testers like her. The heather voice isn't as good as Cara would 
have been, but it works for the time being.


Phil Vlasak wrote:

Hi Thomas,
Angela's nationality doesn't determine her accent.
She could have spent a long time vacationing or in school in another 
country thus gain a different accent.

 I think I hear a slight Swedish accent in the Heather voice for example.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
That would be my first question. Why, when there are so many better voices 
out there, would anyone want to use such a monotonous voice like Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick for 
a game like MOTA which happens to be very character driven. While I am not 
all that fond of using synths for scenes, menus, etc the more realistic 
sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even bother 
with Eloquence for my screen reader is because of its response time. I've 
already experienced the way it sounds in some of Jim's games. It sort of 
fits there but it would be horribly out of place in a game like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her 
voice, but  there are those who don't. It is one of those things that 
not everyone likes/dislikes the same TTS voices. Can't please everyone I 
guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to 
release a demo. With Montezuma's Revenge and STFC I got a lot of 
feedback. In many cases I would work on a feature or suggestion I myself 
wasn't interested in doing, and as a result I became disinterested in 
the project. With MOTA I am trying to keep end user input to a minimum, 
and let my own ideas dominate the projects final outcome.


Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like 
her very much either then... But well, the voice used doesn't matter 
that much to me after all. Just keep up the good work and do whatever 
you feel is best for the game (it's you who's creating it and who is so 
familiar with the Tomb Raider series and so many other mainstream games, 
and who knows how to code things best, what accessibility solutions to 
invent...) and don't hurry anything too much or change things the way 
you don't want them to be just because someone is complaining. After 
all, you have been forced to do this stuff, although you would 
personally prefer to do more complicated and interesting games. I am 
glad to see that MOTA is turning out much better than you expected it 
could, as you said, so don't let it suffer. :-D Best of luck and my 
sincere support!

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Lukas,
Well, yes and no.  There are cross platform text to speech engines for 
Mac, Linux, and Windows but they aren't necessarily ideal for accessible 
gaming.  The ESpeak TTS Engine is cross platform, free, works well, but 
it sounds too robotic for mine. The Cepstral Swift engine is cross 
platform, most voices sound alright,  but then we are talking a 
distribution license or ask everyone to buy one of the Cepstral voices 
independantly to play my games. The Dectalk Access software is cross 
platform, but has the same  hang up as the Cepstral voices. Diddo for 
the ATT Voices and Eloquence.


Lukás Hosnedl wrote:
I see, I know this fact very well myself, first from other self-voicing 
games and second from a project I am working on myself (that's still 
only in czech though). But I still like this method of reading messages 
to the player more than using SAPI voices. But that's probably because 
the czech ones aren't very nice yet. Other than that, SAPI has great 
advantages of the game becoming much smaller in size, you can create 
more flexible messages or even include player names in the score 
recordings, etc., and it's not very difficult to code. But you are right 
that one must forget SAPI when they want to make their games 
cross-platform portable, as there is not a similar speech engine that 
would work on all three systems: Windows, Linux and Mac, currently. Am I 
right? This is how I understand it from your posts, as I've never 
researched the possibilities of the other two systems in this regard. 
But it's cool to hear about SDL as a working solution.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi Phil,
Grin. Since I paid for Heather out of my pocket at a price of $35 USD 
I'd say that is 35 reasons to use her in the game.  let us see $35 plus 
two votes is 37 reasons to use the voice. i'd say she won.

Smile.

Phil Vlasak wrote:

Hi Thomas,
As you now have Heather to play with, How about one vote for her voice.
You can then remove my other vote from your list.
How about having each voice say a phrase and put them all in one mp3,
such as, This is Jill, and I am going to be talking in the next USA game.

- Original Message - From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:05 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross

platform Genesis engine that uses open source game development APIs such
as SDL rather than DirectX. However, I do need your input on something
since there obviously is going to be a rather big difference in the way
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac

OS and Linux the newer Genesis engine uses wav files of pre-recorded
speech to announce status messages, menus, etc rather than any OS 
specific

TTS engine. There are several other game developers that do it this way
like Draconis, GMA, and BSC so this isn't something new for accessible
games. It is also just easier to do it this way when building a cross
platform engine rather than trying to support Gnome-Speech, Apple 
Voices,

and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status
messages, for 0.5 but do to other commitments and scheduling our plans
fell through. For the time being i am going to have to record all the
messages using a TTS engine such as the ATT Voices, Scansoft Voices,
Cepstral Voices, etc. If you had a choice which of the following 
voices do

you personally prefer?

ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
so do I actually.
At 04:08 p.m. 20/01/2009, you wrote:
Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her voice, 
but  there are those who don't. It is one of those things that not everyone 
likes/dislikes the same TTS voices. Can't please everyone I guess. Smile.
Anyway, getting too much feedback is one of the reasons I am waiting to 
release a demo. With Montezuma's Revenge and STFC I got a lot of feedback. In 
many cases I would work on a feature or suggestion I myself wasn't interested 
in doing, and as a result I became disinterested in the project. With MOTA I 
am trying to keep end user input to a minimum, and let my own ideas dominate 
the projects final outcome.

Lukás Hosnedl wrote:
That was Karen in the original trailer? Oh Aha. :-D-D I didn't like her 
very much either then... But well, the voice used doesn't matter that much to 
me after all. Just keep up the good work and do whatever you feel is best for 
the game (it's you who's creating it and who is so familiar with the Tomb 
Raider series and so many other mainstream games, and who knows how to code 
things best, what accessibility solutions to invent...) and don't hurry 
anything too much or change things the way you don't want them to be just 
because someone is complaining. After all, you have been forced to do this 
stuff, although you would personally prefer to do more complicated and 
interesting games. I am glad to see that MOTA is turning out much better than 
you expected it could, as you said, so don't let it suffer. :-D Best of luck 
and my sincere support!
Lukas


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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Yohandy
Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but 
for a screen reader there's no better voice than eloquence. the response 
time is instantaneous, and this is definitely not the case with the more 
natural sounding voices.


- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better voices 
out there, would anyone want to use such a monotonous voice like 
Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick 
for a game like MOTA which happens to be very character driven. While I 
am not all that fond of using synths for scenes, menus, etc the more 
realistic sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even 
bother with Eloquence for my screen reader is because of its response 
time. I've already experienced the way it sounds in some of Jim's games. 
It sort of fits there but it would be horribly out of place in a game 
like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
As I've said before, the response time is the only reason, and i repeat the 
ONLY reason, why I use Eloquence as my screen reader voice. As for whether 
it sounds human, I've rarely heard a less human sounding voice. But I guess 
it's a matter of opinion. But you're right in that it would be horribly out 
of place, to say the least, in a game like MOTA, even if it were just used 
in the menus.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:30 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but 
for a screen reader there's no better voice than eloquence. the response 
time is instantaneous, and this is definitely not the case with the more 
natural sounding voices.


- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


That would be my first question. Why, when there are so many better 
voices out there, would anyone want to use such a monotonous voice like 
Eloquence?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence 
in a game. It would seam to me to be the last choice anyone would pick 
for a game like MOTA which happens to be very character driven. While I 
am not all that fond of using synths for scenes, menus, etc the more 
realistic sounding the voice the better.


Bryan Peterson wrote:
OhI realize that. All I was saying was that the only reason I even 
bother with Eloquence for my screen reader is because of its response 
time. I've already experienced the way it sounds in some of Jim's 
games. It sort of fits there but it would be horribly out of place in a 
game like MOTA.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward

Hi,
Hmmm... I don't know about the more human part but Eliquence is 
responsive. I'll give it that much credit. Though, as a Window Eyes user 
I am more use to the Dectalk Access software that comes with Win Eyes 
than Eloquence. I've always been a bit of a Dectalk fan anyway. Even 
back when they sold the Dec PC and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very 
clearly. As a programmer being able to have your synth speak words 
correctly and do a good job with variable names, functions, etc is 
important. The more human sounding voices, especially the ATT voices, 
go nuts when they see words that aren't in the english dictionary. If 
you give it a variable name like sndFireWeapon and instead of saying  s 
n d fire weapon you get some kind of crap like s n d f i r e w e a p o 
n. That is enough to drive anyone nuts.

Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? 
lol. The voice wouldn't work for a game such as what Thomas is 
developing, but for a screen reader there's no better voice than 
eloquence. the response time is instantaneous, and this is definitely 
not the case with the more natural sounding voices.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
well thats why I like eloquence and orpheus as synths for general stuff.
they are robotic pieces of junk but at least they will almost never crash and 
at least they will get the job done.
at any rate I prefur serious stuff to be in the audio book/ drama format.At 
07:53 p.m. 20/01/2009, you wrote:
Hi,
Hmmm... I don't know about the more human part but Eliquence is responsive. 
I'll give it that much credit. Though, as a Window Eyes user I am more use to 
the Dectalk Access software that comes with Win Eyes than Eloquence. I've 
always been a bit of a Dectalk fan anyway. Even back when they sold the Dec PC 
and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very clearly. 
As a programmer being able to have your synth speak words correctly and do a 
good job with variable names, functions, etc is important. The more human 
sounding voices, especially the ATT voices, go nuts when they see words that 
aren't in the english dictionary. If you give it a variable name like 
sndFireWeapon and instead of saying  s n d fire weapon you get some kind of 
crap like s n d f i r e w e a p o n. That is enough to drive anyone nuts.
Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? lol. 
The voice wouldn't work for a game such as what Thomas is developing, but for 
a screen reader there's no better voice than eloquence. the response time is 
instantaneous, and this is definitely not the case with the more natural 
sounding voices.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
That's one area where the Neospeech voices really suffer. I stopped playing 
Sryth with them because of that. It would say some names like Hawklor, 
Trithik or Talinus just fine but then it would see the name Merzekk and it 
would actually spell it out M E R Z E K K rather than try to pronounce it. 
Well Kate would actually pronounce it but Paul would always spell it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 11:53 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi,
Hmmm... I don't know about the more human part but Eliquence is 
responsive. I'll give it that much credit. Though, as a Window Eyes user I 
am more use to the Dectalk Access software that comes with Win Eyes than 
Eloquence. I've always been a bit of a Dectalk fan anyway. Even back when 
they sold the Dec PC and Dec Express units.
Anyway, one reason I use Eloquence myself is it tends to speak very 
clearly. As a programmer being able to have your synth speak words 
correctly and do a good job with variable names, functions, etc is 
important. The more human sounding voices, especially the ATT voices, go 
nuts when they see words that aren't in the english dictionary. If you 
give it a variable name like sndFireWeapon and instead of saying  s n d 
fire weapon you get some kind of crap like s n d f i r e w e a p o n. 
That is enough to drive anyone nuts.

Smile.

Yohandy wrote:
Actually, eloquence sounds quite human to me. that can't be good huh? 
lol. The voice wouldn't work for a game such as what Thomas is 
developing, but for a screen reader there's no better voice than 
eloquence. the response time is instantaneous, and this is definitely not 
the case with the more natural sounding voices.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Ron Schamerhorn
Hey

  I'd have to throw in my two cents for a female voice.  However I guess 
we'd have to figure what Angela's nationality is?

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 8:24 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


My vote goes with Karen. She sounds by far the most natural to me.
- Original Message - 
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 6:19 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


 I'd like scansoft karren.  It seems to me to be the clearest voice of them
 all.
 Tim
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: gamers@audyssey.org
 Sent: Sunday, January 18, 2009 8:56 AM
 Subject: [Audyssey] Cross Platform Speech Support


 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new cross
 platform Genesis engine that uses open source game development APIs such
 as SDL rather than DirectX. However, I do need your input on something
 since there obviously is going to be a rather big difference in the way
 speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
 support from the Windows specific engine. Since there is no Sapi 5 on Mac
 OS and Linux the newer Genesis engine uses wav files of pre-recorded
 speech to announce status messages, menus, etc rather than any OS
 specific TTS engine. There are several other game developers that do it
 this way like Draconis, GMA, and BSC so this isn't something new for
 accessible games. It is also just easier to do it this way when building
 a cross platform engine rather than trying to support Gnome-Speech, Apple
 Voices, and Sapi 5 with the  same game engine. Which brings me to my
 question.
 I was going to have someone do the voice overs for the menus, status
 messages, for 0.5 but do to other commitments and scheduling our plans
 fell through. For the time being i am going to have to record all the
 messages using a TTS engine such as the ATT Voices, Scansoft Voices,
 Cepstral Voices, etc. If you had a choice which of the following voices
 do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Lukás Hosnedl
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would 
welcome Cristal in MOTA then but a more fluent, natural sounding voice would 
still be cool if there is any among the offered ones :-)

Lukas
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 2:15 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
I used AT  and T Mike for the GMA Tank Commander information voice while you
are driving, and the Crystal voice for f1 help.
Phil 



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
That's whY I say Scansoft Karen. She's the most natural in my opinion. 
Crystal's good for Sci-Fi titles but that just wouldn't sit right with me in 
a game like this.
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 6:38 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I 
would welcome Cristal in MOTA then but a more fluent, natural sounding 
voice would still be cool if there is any among the offered ones :-)

Lukas
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 2:15 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
I used AT  and T Mike for the GMA Tank Commander information voice while 
you

are driving, and the Crystal voice for f1 help.
Phil

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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
I don't go much for female voices. However, if I had to have a choice, I
would also choose att Crystal.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, January 18, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cross Platform Speech Support

Hi Lukas,
I used AT  and T Mike for the GMA Tank Commander information voice while you

are driving, and the Crystal voice for f1 help.
 Phil
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 7:30 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


 Hi Tom,
 nice job done there, I'm glad to hear that cross-platform support is
 eventually possible. I actually do not know any of these voices personally
 (have probably heard most of them but can't tell which is which :-), but I
 would certainly prefer a female voice when the main game character is also
 female. Just didn't sound nice enough to me when I heard a male voice
 (Daniel???) in the MOTA trailer when it's a Tomb Raider like game. :-) 
 Just
 my not very useful thoughts,
 Lukas
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: gamers@audyssey.org
 Sent: Sunday, January 18, 2009 4:26 AM
 Subject: [Audyssey] Cross Platform Speech Support


 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new cross
 platform Genesis engine that uses open source game development APIs such
 as SDL rather than DirectX. However, I do need your input on something
 since there obviously is going to be a rather big difference in the way
 speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
 support from the Windows specific engine. Since there is no Sapi 5 on Mac
 OS and Linux the newer Genesis engine uses wav files of pre-recorded
 speech to announce status messages, menus, etc rather than any OS 
 specific
 TTS engine. There are several other game developers that do it this way
 like Draconis, GMA, and BSC so this isn't something new for accessible
 games. It is also just easier to do it this way when building a cross
 platform engine rather than trying to support Gnome-Speech, Apple Voices,
 and Sapi 5 with the  same game engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status
 messages, for 0.5 but do to other commitments and scheduling our plans
 fell through. For the time being i am going to have to record all the
 messages using a TTS engine such as the ATT Voices, Scansoft Voices,
 Cepstral Voices, etc. If you had a choice which of the following voices 
 do
 you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.8/1899 - Release Date: 1/17/2009 
5:50 PM


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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
As for voice preference, my own would be:
1. ATT Mike
2. Eloquence

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 18, 2009 8:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech Support

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS 
specific TTS engine. There are several other game developers that do it 
this way like Draconis, GMA, and BSC so this isn't something new for 
accessible games. It is also just easier to do it this way when building 
a cross platform engine rather than trying to support Gnome-Speech, 
Apple Voices, and Sapi 5 with the  same game engine. Which brings me to 
my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices 
do you personally prefer?

ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward

Hi,
Well, I had Scansoft Karen in the original trailer and some people 
complained about the voice. So i switched over to Scansoft Daniel for 
the newer trailer. Though, since I am going to record all the messages 
from scratch to wav files I'll need to know peopls thoughts on this in 
advance.

Smile.

Lukás Hosnedl wrote:

Hi Tom,
nice job done there, I'm glad to hear that cross-platform support is 
eventually possible. I actually do not know any of these voices 
personally (have probably heard most of them but can't tell which is 
which :-), but I would certainly prefer a female voice when the main 
game character is also female. Just didn't sound nice enough to me when 
I heard a male voice (Daniel???) in the MOTA trailer when it's a Tomb 
Raider like game. :-) Just my not very useful thoughts,

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward

Hi,
Eloquence? That is about the least human sounding voice of them all. Any 
specific reason why it is preferable to say Tom, Karen, etc which would 
sound more human?


Pranav Lal wrote:

As for voice preference, my own would be:
1. ATT Mike
2. Eloquence



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward

Hi Lukas,
One of the disadvantages to using pre-recorded speech is the fact that 
you can't exactly get fluent more natural speech. Even with a human 
voice you are at the mercy of how fast the game can load process and 
play x number of messages in the right order. It can result in some 
slightly unnatural speech output.


Lukás Hosnedl wrote:
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I 
would welcome Cristal in MOTA then but a more fluent, natural sounding 
voice would still be cool if there is any among the offered ones :-)

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
I totally agree. The only reason I use Eloquence in my screen reader at all 
is because of its admittedly fast response time. But as far as I'm concerned 
no Eloquence voice belongs in a game like MOTA.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 10:23 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi,
Eloquence? That is about the least human sounding voice of them all. Any 
specific reason why it is preferable to say Tom, Karen, etc which would 
sound more human?


Pranav Lal wrote:

As for voice preference, my own would be:
1. ATT Mike
2. Eloquence



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
So, I would think that, based on this profile, she should have one of the 
American voices, and, (grin), not a male one?  That would narrow your 
logical choices.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 9:00 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi Ron and all,
Over the passed few weeks I have been working on a few short stories 
containing Angela Carter's adventures so I have a pretty good idea who she 
is now. Here is her bio based on those stories.


Age: 32
Height: 5 FT. 6 IN.
Body: Athletic
Eyes: Blue
Hair: Brown
Nationality: American
Home: New Haven Ct.
Employment: Yale University
Job: Professor of Archeology
Hobbies: Reading, swimming, treasure hunting, fencing, other out door 
sports/activities.




Ron Schamerhorn wrote:

Hey

  I'd have to throw in my two cents for a female voice.  However I guess 
we'd have to figure what Angela's nationality is?



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
Probably because it is a voice that users of screen readers are accustomed 
to, but it's conjecture on my part.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 9:23 PM
Subject: Re: [Audyssey] Cross Platform Speech Support



Hi,
Eloquence? That is about the least human sounding voice of them all. Any 
specific reason why it is preferable to say Tom, Karen, etc which would 
sound more human?


Pranav Lal wrote:

As for voice preference, my own would be:
1. ATT Mike
2. Eloquence



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Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward

Hi Bryan,
Yeah. however, the thing to keep in mind since these are wav files, not 
the TTS voice itself, the voices aren't going to be more responsive, 
faster, etc no matter what voice is being used. If someone picks 
Eloquence for the game, because it is more responsive, that is a 
misnomer. It won't be any more responsive, fluid, etc than any other 
voice because how well the game loads and plays the voice messages will 
depend heavily on your CPU.


Bryan Peterson wrote:
I totally agree. The only reason I use Eloquence in my screen reader at 
all is because of its admittedly fast response time. But as far as I'm 
concerned no Eloquence voice belongs in a game like MOTA.



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[Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new 
cross platform Genesis engine that uses open source game development 
APIs such as SDL rather than DirectX. However, I do need your input on 
something since there obviously is going to be a rather big difference 
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on 
Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS 
specific TTS engine. There are several other game developers that do it 
this way like Draconis, GMA, and BSC so this isn't something new for 
accessible games. It is also just easier to do it this way when building 
a cross platform engine rather than trying to support Gnome-Speech, 
Apple Voices, and Sapi 5 with the  same game engine. Which brings me to 
my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices 
do you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Charles Rivard

Scansoft Tom by a huge margin.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:26 PM
Subject: [Audyssey] Cross Platform Speech Support



Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward

Hi Phil,
Unfortunately no. DirectX and SDL are quite a bit different in lots of 
ways that would make it difficult to support DirectX and SDL at the same 
time. For example, take something simple like panning a sound to the 
left or right. DirectSound and SDL Mixer have two completely different 
methods of handling this.
In DirectX DirectSound to pan a sound you merely need to pass the pan 
control a value from -1, max left, to 1, max right. It would 
look something like this.


// Center the sound in the right speaker.
sound.Pan = 5000;

SDL Mixer doesn't do it that way. You pan sounds by controling the 
stereo channels independantly of each other. Each channel has a range of 
0, silence,  to 250, full volume.  Anyway, to do what I did above using 
the SDL Audio support it would look like this.


// Center the sound in the right speaker.
channel.SetPanning(0, 125);

Obviously, the two methods aren't remotely similar, and this is a fairly 
miner procedure all things considered. When we get into subjects like 
SDL Input vs DirectInput we are comparing apples and oranges.
In my personal opinion SDL input support is much easier to work with 
than DirectX. Even though SDL Input doesn't yet support force feedback I 
rather like how they handle joysticks, game pads, and stearing wheels on 
the Windows side. It is much easier to work with than DirectInput by a 
long shot. To enable a joystick using SDL Input all I need to do is add 
the following lines to my engine.


Events.JoystickAxisMotion +=
new EventHandlerJoystickAxisEventArgs(this.JoystickAxisChanged);
Events.JoystickButtonDown += new 
EventHandlerJoystickButtonEventArgs(this.JoystickButtonDown);

joystick = Joysticks.OpenJoystick(0);

This is infinitely easier and less complicated than the way I would do 
it using DirectInput. With DirectInput to do the same thing it would 
look something like this.


// Attempt to locate a compatible joystick/game pad.
foreach (DeviceInstance instance in 
Manager.GetDevices(DeviceClass.GameControl,

EnumDevicesFlags.AttachedOnly))
{

// Grab the first game controller we find.
joystick = new Microsoft.DirectX.DirectInput.Device(instance.InstanceGuid);

// Exit the loop.
break;
}

// If we found a joystick
// proceed with initialization.
if (joystick != null)
{

// Initialize joystick state object.
stickstate = new JoystickState();

// Setup button state array.
buttons = new bool[12];

// Set joystick data format.
joystick.SetDataFormat(DeviceDataFormat.Joystick);

// Set the cooperative level.
joystick.SetCooperativeLevel(this, CooperativeLevelFlags.Background |
CooperativeLevelFlags.NonExclusive);

// Set the axis range.
// Normally a range of 1 is standard
// for most joystick and game pad devices.
foreach (DeviceObjectInstance doi in joystick.Objects)
{

// If the joystick axis is not 0
// set it to 5000 units per stick direction.
if ((doi.ObjectId  (int)DeviceObjectTypeFlags.Axis) != 0)
{

// Set axis range.
joystick.Properties.SetRange(ParameterHow.ById,
doi.ObjectId, new InputRange(-5000, 5000));
}
}

// Set joystick axis flag.
joystick.Properties.AxisModeAbsolute = true;

// Aquire the joystick for use.
joystick.Acquire();
}

// If initialization failed
// set joystick to null
// and continue with normal operation.
else
{
joystick = null;
}


Smile. That is just a strait grab any joystick we see piece of code 
using DirectX. That doesn't have any special features like force 
feedback or some of the more advanced features of DirectInput. As you 
can see from a programming point of view DirectX is infinitely more 
complicated and not at all compatible with SDL. Part of the reason I 
made the switch is SDL is much much easier to learn, use, and it 
supports Mac OS and Linux as well as Windows. I think eventually 
switching to it will pay off as it has its own advantages/disadvantages 
here.

Cheers!

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