Re: [Audyssey] Getting into programming

2016-03-13 Thread Shaun Everiss
well while not exactly there is a company making audiobooks for the 
blind out of new zealand I have done some work for and they want some 
stuff answered they are interested in doing a choose your own adventure 
type gamebook similar to the i devices would be a multiplatform thing 
and all in xml.

send  for more details at
je...@sonnar.nz
And say I gave you their contact, its a new company and they want groups 
of interest.
While I can't exactly say much I have played one of their arcade game 
packs due to come out soon and have played one of their early prototypes 
of an audiobook.
Sadly the rpg audiobook based on last crusade is incomplete and is 10 
years old.

In fact it was only by chance I got it reactivated.
Its got a long way to go and still is quite unstable but if you want to 
write a game maybe I'd wait for these guys to get things sorted.

Their site does not have anything to show for it right now though.



On 7/03/2016 1:50 a.m., Paul Lemm wrote:

Hi,

I'd love to see something like this become available , as it would allow
even people with no real programing  knowledge to create their own RPG
games.  Hopefully if entombed 2  has the dungeon creator it will be a small
step towards people being able to make their own games.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

What I think would be awesome is a blindy version of the Aurora
Toolset that was released with the original Never Winter Nights
computer game (God, was that really released, when? 2001? 2002?).
Never Winter Nights, for those of you who do not know, was a computer
role-playing game released by Bioware that used the 3rd edition
Dungeons and Dragons rules. The single-player campaign was rather
dull, actually, but it was meant more to be a sort of showcase for
what the user could do. Bioware released identical development tools
for the customer to create their own Dungeons and Dragons
adventures/campaigns. The beauty of Aurora (that was the name of both
the game engine and the toolset) was its ease of use. To this day, I
think that is the most user-friendly development kit I have ever seen
for a computer game.



On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:

I agree. I'd love to see more audio RPG's. I have a certain degree of
creativity but the programming knowledge not so much.



Focus your powers and prepare for buttle.
-Original Message-
From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG

games,

before I lost my sight I was a huge Final fantasy fan, the last one I got
to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I
wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think

it

will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play

/D

and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really

helpful

people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download

too,

, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then

a

page  on learning the language   which is explained really really well

and

then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin

Jones

Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the

Re: [Audyssey] Getting into programming

2016-03-12 Thread jacob Kruger
You can, since it has the option to set the compiler/interpreter, based 
on the language you tell it you are working in, which then also allows 
you to make use of different collections of code snippets, but, I don't 
do this - I run python code from console myself, so that I can then 
review any output - use that to handle forms of pseudo-debugging at 
times as well.


There are also some other options in it relating to how it handles 
running the interpreter, etc. - and, remember, python itself doesn't 
really have a compiler built into it, so you generally use third 
party/external modules to generate executables, which are essentially 
interpreter-wrappers, and, I have used different ones for different 
pieces of code, due to some of them having issues with including some 
other modules in the wrapper content - especially if want to go for 
single-file .exe instead of just collecting all the necessary files into 
one location that would then need to be distributed along with the then 
smaller executable file.


Also, to compile for platforms other than windows, I think you need to 
run that part of the process on the relevant platform itself - maybe 
inside a virtual version, but, still.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 9:55 PM, Justin Jones wrote:

So, I use this software to write my code and have the Python
compiler/other associated programs installed? Once I get a piece of
code ready for testing, I can run the compiler from Ed Sharp? Is this
how this works?

On 3/8/16, jacob Kruger  wrote:

http://www.empowermentzone.com/edsetup.exe

And:
http://empowermentzone.com/EdSharp.htm

And, yes, I use it for both python and PHP/javascript web-dev, with both
jaws and NVDA.

Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 5:00 PM, Justin Jones wrote:

I have never heard of it. Details, please.

On 3/8/16, Devin Prater  wrote:

EdSharp, the text-editor for programmers, should work fine with Jaws.

On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater  wrote:

I’m not surprised. Just use a mainstream language, that way you’ll get
all
the support you need, because coding can be done anywhere, and is plain
text.

On Mar 8, 2016, at 7:19 AM, Justin Jones 
wrote:

I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater  wrote:

My programming class in school was on a languages called Quorum. It
was
made
specifically for blind people, but the IDE it uses is some mainstream
one
with accessibility features slapped uncleanly on top of it, so yeah,
not
all
that nice.

On Mar 8, 2016, at 5:35 AM, Justin Jones 
wrote:

I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my
mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel  wrote:

There's a reason powerbasic has the word power in it's name.  If
you
want
to know everything it can do, go read their web page, they have a
complete
feature set, and you can even download the manuals if you like, and
read
them in full before ever purchasing the product.  I'm not much of a
windows user anymore, and haven't been for more than 10 years, but
when
I
do need windows work done, I almost always yank out my powerbasic
compiler
to do the work, because it's so simple to do it.  You can create
internet
servers with something like 3 or 4 lines of code (they have samples
that
come with the compiler) and you can build res files that include
all
your
graphics and sounds, that get distributed with your programs, and
even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work.  One single
executable, with all the sounds, graphics, icons, and anything else
you
need for your program to work, and nobody needs to download
anything
except one single executable file.  I know you can do that with
other
languages too, but it's such a difficult process, folks rarely
bother
to
do this,  with powerbasic, it's as simple as creating a text file
with
the
filenames, and running the reseditor on it.  That's all there is to
it.
For an example of this, go check out the battleship game I released
back
in 2002, (I 

Re: [Audyssey] Getting into programming

2016-03-12 Thread Justin Jones
So, I use this software to write my code and have the Python
compiler/other associated programs installed? Once I get a piece of
code ready for testing, I can run the compiler from Ed Sharp? Is this
how this works?

On 3/8/16, jacob Kruger  wrote:
> http://www.empowermentzone.com/edsetup.exe
>
> And:
> http://empowermentzone.com/EdSharp.htm
>
> And, yes, I use it for both python and PHP/javascript web-dev, with both
> jaws and NVDA.
>
> Stay well
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> On 2016-03-08 5:00 PM, Justin Jones wrote:
>> I have never heard of it. Details, please.
>>
>> On 3/8/16, Devin Prater  wrote:
>>> EdSharp, the text-editor for programmers, should work fine with Jaws.
 On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

 I guess the final consideration for me is which programming language
 plays the nicest with JAWS? As a corollary to that consideration, how
 much overhead is required to make the development environment play
 nicely?

 On 3/8/16, Devin Prater  wrote:
> I’m not surprised. Just use a mainstream language, that way you’ll get
> all
> the support you need, because coding can be done anywhere, and is plain
> text.
>> On Mar 8, 2016, at 7:19 AM, Justin Jones 
>> wrote:
>>
>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>> played around with a couple of other things, but it will not play
>> nicely with JAWS. It is supposed to, but it does not.
>>
>>
>>
>> On 3/8/16, Devin Prater  wrote:
>>> My programming class in school was on a languages called Quorum. It
>>> was
>>> made
>>> specifically for blind people, but the IDE it uses is some mainstream
>>> one
>>> with accessibility features slapped uncleanly on top of it, so yeah,
>>> not
>>> all
>>> that nice.
 On Mar 8, 2016, at 5:35 AM, Justin Jones 
 wrote:

 I remember Pascal... That was a long time ago, though, as I took a
 programming class in high school and that was the language that we
 started with.

 I'll go take a look at Powerbasic's web site before I make up my
 mind,
 vis-à-vis which language I will try and learn.

 On 3/7/16, Travis Siegel  wrote:
> There's a reason powerbasic has the word power in it's name.  If
> you
> want
> to know everything it can do, go read their web page, they have a
> complete
> feature set, and you can even download the manuals if you like, and
> read
> them in full before ever purchasing the product.  I'm not much of a
> windows user anymore, and haven't been for more than 10 years, but
> when
> I
> do need windows work done, I almost always yank out my powerbasic
> compiler
> to do the work, because it's so simple to do it.  You can create
> internet
> servers with something like 3 or 4 lines of code (they have samples
> that
> come with the compiler) and you can build res files that include
> all
> your
> graphics and sounds, that get distributed with your programs, and
> even
> compile those res files into the executable, so there's no need to
> distribute extra files just to make your game work.  One single
> executable, with all the sounds, graphics, icons, and anything else
> you
> need for your program to work, and nobody needs to download
> anything
> except one single executable file.  I know you can do that with
> other
> languages too, but it's such a difficult process, folks rarely
> bother
> to
> do this,  with powerbasic, it's as simple as creating a text file
> with
> the
> filenames, and running the reseditor on it.  That's all there is to
> it.
> For an example of this, go check out the battleship game I released
> back
> in 2002, (I think it's still at
> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
> That
> has
> a single executable file, and all sounds are included, and the
> entire
> game
> is still only a couple hundred K in size.  I recently wrote a
> memory
> game
> for the raspberry pi, and with all the sounds, it's a hundred
> megabytes
> or
> morein size, and each one of the sound files needs to be present
> for
> the
> game to work, because res files don't exist on linux. :)
> The plus to that is 

Re: [Audyssey] Getting into programming

2016-03-12 Thread Justin Jones
What does this have to do with programming?

On 3/8/16, Devin Prater  wrote:
> It is a free text editor that works directly with screen readers.
>
> Sent from my iPhone
>
>> On Mar 8, 2016, at 9:00 AM, Justin Jones  wrote:
>>
>> I have never heard of it. Details, please.
>>
>>> On 3/8/16, Devin Prater  wrote:
>>> EdSharp, the text-editor for programmers, should work fine with Jaws.
 On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

 I guess the final consideration for me is which programming language
 plays the nicest with JAWS? As a corollary to that consideration, how
 much overhead is required to make the development environment play
 nicely?

> On 3/8/16, Devin Prater  wrote:
> I’m not surprised. Just use a mainstream language, that way you’ll get
> all
> the support you need, because coding can be done anywhere, and is plain
> text.
>> On Mar 8, 2016, at 7:19 AM, Justin Jones 
>> wrote:
>>
>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>> played around with a couple of other things, but it will not play
>> nicely with JAWS. It is supposed to, but it does not.
>>
>>
>>
>>> On 3/8/16, Devin Prater  wrote:
>>> My programming class in school was on a languages called Quorum. It
>>> was
>>> made
>>> specifically for blind people, but the IDE it uses is some mainstream
>>> one
>>> with accessibility features slapped uncleanly on top of it, so yeah,
>>> not
>>> all
>>> that nice.
 On Mar 8, 2016, at 5:35 AM, Justin Jones 
 wrote:

 I remember Pascal... That was a long time ago, though, as I took a
 programming class in high school and that was the language that we
 started with.

 I'll go take a look at Powerbasic's web site before I make up my
 mind,
 vis-à-vis which language I will try and learn.

> On 3/7/16, Travis Siegel  wrote:
> There's a reason powerbasic has the word power in it's name.  If
> you
> want
> to know everything it can do, go read their web page, they have a
> complete
> feature set, and you can even download the manuals if you like, and
> read
> them in full before ever purchasing the product.  I'm not much of a
> windows user anymore, and haven't been for more than 10 years, but
> when
> I
> do need windows work done, I almost always yank out my powerbasic
> compiler
> to do the work, because it's so simple to do it.  You can create
> internet
> servers with something like 3 or 4 lines of code (they have samples
> that
> come with the compiler) and you can build res files that include
> all
> your
> graphics and sounds, that get distributed with your programs, and
> even
> compile those res files into the executable, so there's no need to
> distribute extra files just to make your game work.  One single
> executable, with all the sounds, graphics, icons, and anything else
> you
> need for your program to work, and nobody needs to download
> anything
> except one single executable file.  I know you can do that with
> other
> languages too, but it's such a difficult process, folks rarely
> bother
> to
> do this,  with powerbasic, it's as simple as creating a text file
> with
> the
> filenames, and running the reseditor on it.  That's all there is to
> it.
> For an example of this, go check out the battleship game I released
> back
> in 2002, (I think it's still at
> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
> That
> has
> a single executable file, and all sounds are included, and the
> entire
> game
> is still only a couple hundred K in size.  I recently wrote a
> memory
> game
> for the raspberry pi, and with all the sounds, it's a hundred
> megabytes
> or
> morein size, and each one of the sound files needs to be present
> for
> the
> game to work, because res files don't exist on linux. :)
> The plus to that is that you can replace the sounds with ones of
> your
> choice, so that does help, but still, for ease of use, for windows
> programming, I've never found anything easier.
> On OSX (at least early versions of 10.4 and 10.5) Java was my
> language
> of
> choice, because it could build guis with almost no 

Re: [Audyssey] Getting into programming

2016-03-12 Thread Devin Prater
You won't get any Mac users with it though, and that user base is always 
growing.

Sent from Outlook Mobile
>From Devin Prater
d.pra...@me.com




On Mon, Mar 7, 2016 at 12:47 PM -0800, "Justin Jones"  
wrote:










That's a good question: just how much can one do with Powerbasic?
Perhaps I ought to ask, what limitations does it have?

On 3/7/16, Tobias Vinteus  wrote:
> Howabout sound programming, gamepad programming etc? Does Powerbasic hav
> any support for that. The real advantage wiht advanced languages like
> these would probably be all the 3d sound rendering and force
> feedback/immersion stuff that they support.
>
>
> On Mon, 7 Mar 2016, Travis Siegel wrote:
>
>> I know most folks will direct you to c, c++, java, python, and various
>> other
>> pieces of software/languages for your development, but as I've said
>> before,
>> and as I'll no doubt say again, for simplicity, and ease of use, and
>> maximum
>> compatibility, you can't beat powerbasic.  It's produced by a company
>> called
>> powerbasic, and they have both console and graphics versions of the
>> compiler.
>> By default, any code compiled on powerbasic will run on every single
>> version
>> of windows, from win95 right up through win10.  You can't beat that for
>> compatibility.  It's also about 90 percent compatible with quickbasic and
>>
>> even gwbasic, which makes porting those old programs you have lying around
>>
>> extremely simple.  It also produces programs that require no external dlls
>>
>> (unless you use them yourself for program features) and it produces small
>>
>> fast executables.  Even the hello world program is only a few K, which in
>>
>> this day and age is phenomenal, considering visual basic and visual C
>> require
>> megabytes for the same program.
>> The new versions are $169 or $199 (depending on whether you want the
>> console
>> or graphic version of the compiler) and an older version of the compiler
>> (referred to as powerbasic classic) sells for just $99). You can't beat
>> that
>> either, considering they still actively develop and support powerbasic.
>> I've
>> used it for years in my windows programming, and never once regretted it.
>> If you want to get into programming, and you want it to be dead simple,
>> then
>> powerbasic is definitely something you should take a look at.
>> Heh, and just for reference, they even still sell (and support) a version
>> of
>> powerbasic for dos, that sells for $99.  How's that for dedicated.
>>
>>
>> On Fri, 4 Mar 2016, Justin Jones wrote:
>>
>>> Hello all,
>>>
>>> I want to get into learning how to program, but I am a bit overwhelmed
>>> as to where I ought to start. I have done some programming in the
>>> past, but that was years ago, so I would just as soon as start from
>>> the beginning, rather than attempting to recollect old knowledge on
>>> the subject.
>>>
>>> There are two objectives that I have in mind, provided I can pick up
>>> the knack of writing code:
>>>
>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>> Edition) character sheet creator for us blind folks. There are ones
>>> out there on the Interwebs, but they are either inaccessible or are
>>> incomplete, i.e. they lack all available options for character
>>> creation.
>>>
>>> 2. My ultimate ambition is to try and learn to create good
>>> role-playing games for the blind. From what I have been able to
>>> deduce, we have a very limited selection. Again, this latter reason is
>>> more of a dream, but I am willing to attempt to put in the work to try
>>> and realize it.
>>>
>>> This leads me to my questions for all of you who can best direct me:
>>>
>>> 1. What is a good programming language to learn? Where can I find the
>>> necessary components to begin? What do I need to do in order to make
>>> things accessible? Please note that I am a JAWS user.
>>>
>>> 2. What guides/books/tutorials ought I to read?
>>>
>>> Thanks in advance
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> gamers-unsubscr...@audyssey.org.
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>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> 

Re: [Audyssey] Getting into programming

2016-03-12 Thread Paul Lemm
Hi Justin,

Sorry I've never used Python , so I can't really help as I've only ever used
BGT.  Although like someone else said where python is its own language  I
guess you'd have more flexibility  with  what you could do with python  once
you've learnt it 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

So, all of this brings me back to my previous question: BGT or Python?

On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Bryan,
>
> Think that's exactly what got me into programming in the first place as it
> would be great to see more RPG style games  and I'd love to say I've
> created
> my own game that people are actually playing.
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Saturday, March 5, 2016 11:44 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> ca

Re: [Audyssey] Getting into programming

2016-03-12 Thread Bryan Peterson
I really think it comes down to personal preference and what you feel 
comfortable learning. Imyself have as yet produced nothing but I've managed 
to accomplish more with BGT than I ever did with the other options I looked 
into. With BGT all you basically have to do is tell it what you want it to 
do and when and where the various music, sound and speech files are located 
while the engine handles all the behind the scenes stuff.




Focus your powers and prepare for buttle.
-Original Message- 
From: Justin Jones

Sent: Sunday, March 06, 2016 12:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

So, all of this brings me back to my previous question: BGT or Python?

On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote:

Hi Bryan,

Think that's exactly what got me into programming in the first place as it
would be great to see more RPG style games  and I'd love to say I've
created
my own game that people are actually playing.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, March 5, 2016 11:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

I agree. I'd love to see more audio RPG's. I have a certain degree of
creativity but the programming knowledge not so much.



Focus your powers and prepare for buttle.
-Original Message-
From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG 
games,

before I lost my sight I was a huge Final fantasy fan, the last one I got
to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I
wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think 
it

will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play 
/D

and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really 
helpful

people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download 
too,

, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then 
a
page  on learning the language   which is explained really really well 
and

then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin 
Jones

Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:

Justin, I am a programmer, and keep meaning to get around to sorting out
a character sheet managent app - the flavour me and my friends play is
called/based on runeQuest, so would want to sort out a more generic form
of wrapper that could be used for multiple forms of RPG - as in, maybe
use more generic forms of category, range, application/implementation
categories, etc. etc. - hope am making some snese.

Re: [Audyssey] Getting into programming

2016-03-12 Thread Paul Lemm
Hi,

I'd love to see something like this become available , as it would allow
even people with no real programing  knowledge to create their own RPG
games.  Hopefully if entombed 2  has the dungeon creator it will be a small
step towards people being able to make their own games.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

What I think would be awesome is a blindy version of the Aurora
Toolset that was released with the original Never Winter Nights
computer game (God, was that really released, when? 2001? 2002?).
Never Winter Nights, for those of you who do not know, was a computer
role-playing game released by Bioware that used the 3rd edition
Dungeons and Dragons rules. The single-player campaign was rather
dull, actually, but it was meant more to be a sort of showcase for
what the user could do. Bioware released identical development tools
for the customer to create their own Dungeons and Dragons
adventures/campaigns. The beauty of Aurora (that was the name of both
the game engine and the toolset) was its ease of use. To this day, I
think that is the most user-friendly development kit I have ever seen
for a computer game.



On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made t

Re: [Audyssey] Getting into programming

2016-03-12 Thread Justin Jones
Which mud is this?

No, Never Winter Nights is not accessible as you need working eyes to
create the maps for each area. You also need eyes to create custom
equipment and the like.

As I said, it would be nice if there was a similar set of dev tools
that would do something similar.

On 3/5/16, Shaun Everiss <sm.ever...@gmail.com> wrote:
> did this game never winter nights ever get accessable?
>
>
>
> On 6/03/2016 1:13 p.m., Justin Jones wrote:
>> What I think would be awesome is a blindy version of the Aurora
>> Toolset that was released with the original Never Winter Nights
>> computer game (God, was that really released, when? 2001? 2002?).
>> Never Winter Nights, for those of you who do not know, was a computer
>> role-playing game released by Bioware that used the 3rd edition
>> Dungeons and Dragons rules. The single-player campaign was rather
>> dull, actually, but it was meant more to be a sort of showcase for
>> what the user could do. Bioware released identical development tools
>> for the customer to create their own Dungeons and Dragons
>> adventures/campaigns. The beauty of Aurora (that was the name of both
>> the game engine and the toolset) was its ease of use. To this day, I
>> think that is the most user-friendly development kit I have ever seen
>> for a computer game.
>>
>>
>>
>> On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>> I agree. I'd love to see more audio RPG's. I have a certain degree of
>>> creativity but the programming knowledge not so much.
>>>
>>>
>>>
>>> Focus your powers and prepare for buttle.
>>> -Original Message-
>>> From: Paul Lemm
>>> Sent: Saturday, March 05, 2016 4:16 AM
>>> To: 'Gamers Discussion list'
>>> Subject: Re: [Audyssey] Getting into programming
>>>
>>> Hi Justin,
>>>
>>> Yes bgt is designed for people to make audio games or programs so works
>>> perfectly with jaws.  I agree totally with you about the lack of RPG
>>> games,
>>> before I lost my sight I was a huge Final fantasy fan, the last one I
>>> got
>>> to
>>> play before I lost my sight was final fantasy 10, it's such a shame
>>> these
>>> games aren't more accessible as I'd love to play them again or some of
>>> the
>>> new ones.  Although it is for this reason I started to learn BGT as I
>>> wanted
>>> to write my own RPG, and through learning BGT have started to build my
>>> own
>>> little RPG, it's only a couple of levels at the moment and I don't think
>>> it
>>> will ever be some amazing audio game (but that's more down to my lack of
>>> imagination when it comes to building storylines, but hoping I can get a
>>> friend who writes to help out on that front), but it shows it can be
>>> done
>>> and all with no previous programming knowledge and just using BGT, but I
>>> think with enough determination and imagination it can be done. As for
>>> the
>>> character  sheets you are talking about I've never done actual role play
>>> /D
>>> and  D so not really too sure exactly what these are or what they would
>>> contain,  so not 100% sure if  you could build what you wanted with BGT
>>> ,
>>> but I don't see why not. There is a BGT forum which has some really
>>> helpful
>>> people all with a lot more experience than me in programming with BGT,
>>> if
>>> you say what you're trying to build with the character sheets I'm sure
>>> people would let you know if it's achievable. BGT is free to download
>>> too,
>>> , I recommend  downloading  it and taking a look, then reading the help
>>> manual  it's got a tutorial section which has an introduction  page, then
>>> a
>>> page  on learning the language   which is explained really really well
>>> and
>>> then some example games  you can write
>>>
>>> Paul
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
>>> Jones
>>> Sent: Friday, March 4, 2016 11:09 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Getting into programming
>>>
>>> Does BGT play well with JAWS? If so, how much is involved in making it
>>> play well? Finally, is BGT only for game development?
>>>
>>> I figured that I had better start with a more reasonable goal, i.e.
>>> trying to learn enough on how to code to try and write a character
&g

Re: [Audyssey] Getting into programming

2016-03-08 Thread jacob Kruger

http://www.empowermentzone.com/edsetup.exe

And:
http://empowermentzone.com/EdSharp.htm

And, yes, I use it for both python and PHP/javascript web-dev, with both 
jaws and NVDA.


Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-03-08 5:00 PM, Justin Jones wrote:

I have never heard of it. Details, please.

On 3/8/16, Devin Prater  wrote:

EdSharp, the text-editor for programmers, should work fine with Jaws.

On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:

I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater  wrote:

I’m not surprised. Just use a mainstream language, that way you’ll get
all
the support you need, because coding can be done anywhere, and is plain
text.

On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:

I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater  wrote:

My programming class in school was on a languages called Quorum. It was
made
specifically for blind people, but the IDE it uses is some mainstream
one
with accessibility features slapped uncleanly on top of it, so yeah,
not
all
that nice.

On Mar 8, 2016, at 5:35 AM, Justin Jones 
wrote:

I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel  wrote:

There's a reason powerbasic has the word power in it's name.  If you
want
to know everything it can do, go read their web page, they have a
complete
feature set, and you can even download the manuals if you like, and
read
them in full before ever purchasing the product.  I'm not much of a
windows user anymore, and haven't been for more than 10 years, but
when
I
do need windows work done, I almost always yank out my powerbasic
compiler
to do the work, because it's so simple to do it.  You can create
internet
servers with something like 3 or 4 lines of code (they have samples
that
come with the compiler) and you can build res files that include all
your
graphics and sounds, that get distributed with your programs, and
even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work.  One single
executable, with all the sounds, graphics, icons, and anything else
you
need for your program to work, and nobody needs to download anything
except one single executable file.  I know you can do that with other
languages too, but it's such a difficult process, folks rarely bother
to
do this,  with powerbasic, it's as simple as creating a text file
with
the
filenames, and running the reseditor on it.  That's all there is to
it.
For an example of this, go check out the battleship game I released
back
in 2002, (I think it's still at
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
That
has
a single executable file, and all sounds are included, and the entire
game
is still only a couple hundred K in size.  I recently wrote a memory
game
for the raspberry pi, and with all the sounds, it's a hundred
megabytes
or
morein size, and each one of the sound files needs to be present for
the
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of your
choice, so that does help, but still, for ease of use, for windows
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my
language
of
choice, because it could build guis with almost no effort, and for my
raspberry pi, I use either C or pascal, (depending on what I'm
doing),
but
on windows, I keep going back to powerbasic, because it's so darned
easy.
:)



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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If you want to leave the list, send E-mail to
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You 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Justin Jones
I have never heard of it. Details, please.

On 3/8/16, Devin Prater  wrote:
> EdSharp, the text-editor for programmers, should work fine with Jaws.
>> On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:
>>
>> I guess the final consideration for me is which programming language
>> plays the nicest with JAWS? As a corollary to that consideration, how
>> much overhead is required to make the development environment play
>> nicely?
>>
>> On 3/8/16, Devin Prater  wrote:
>>> I’m not surprised. Just use a mainstream language, that way you’ll get
>>> all
>>> the support you need, because coding can be done anywhere, and is plain
>>> text.
 On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:

 I cannot get Quorrum to work. I reinstalled my Java nonsense and
 played around with a couple of other things, but it will not play
 nicely with JAWS. It is supposed to, but it does not.



 On 3/8/16, Devin Prater  wrote:
> My programming class in school was on a languages called Quorum. It was
> made
> specifically for blind people, but the IDE it uses is some mainstream
> one
> with accessibility features slapped uncleanly on top of it, so yeah,
> not
> all
> that nice.
>> On Mar 8, 2016, at 5:35 AM, Justin Jones 
>> wrote:
>>
>> I remember Pascal... That was a long time ago, though, as I took a
>> programming class in high school and that was the language that we
>> started with.
>>
>> I'll go take a look at Powerbasic's web site before I make up my mind,
>> vis-à-vis which language I will try and learn.
>>
>> On 3/7/16, Travis Siegel  wrote:
>>> There's a reason powerbasic has the word power in it's name.  If you
>>> want
>>> to know everything it can do, go read their web page, they have a
>>> complete
>>> feature set, and you can even download the manuals if you like, and
>>> read
>>> them in full before ever purchasing the product.  I'm not much of a
>>> windows user anymore, and haven't been for more than 10 years, but
>>> when
>>> I
>>> do need windows work done, I almost always yank out my powerbasic
>>> compiler
>>> to do the work, because it's so simple to do it.  You can create
>>> internet
>>> servers with something like 3 or 4 lines of code (they have samples
>>> that
>>> come with the compiler) and you can build res files that include all
>>> your
>>> graphics and sounds, that get distributed with your programs, and
>>> even
>>> compile those res files into the executable, so there's no need to
>>> distribute extra files just to make your game work.  One single
>>> executable, with all the sounds, graphics, icons, and anything else
>>> you
>>> need for your program to work, and nobody needs to download anything
>>> except one single executable file.  I know you can do that with other
>>> languages too, but it's such a difficult process, folks rarely bother
>>> to
>>> do this,  with powerbasic, it's as simple as creating a text file
>>> with
>>> the
>>> filenames, and running the reseditor on it.  That's all there is to
>>> it.
>>> For an example of this, go check out the battleship game I released
>>> back
>>> in 2002, (I think it's still at
>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
>>> That
>>> has
>>> a single executable file, and all sounds are included, and the entire
>>> game
>>> is still only a couple hundred K in size.  I recently wrote a memory
>>> game
>>> for the raspberry pi, and with all the sounds, it's a hundred
>>> megabytes
>>> or
>>> morein size, and each one of the sound files needs to be present for
>>> the
>>> game to work, because res files don't exist on linux. :)
>>> The plus to that is that you can replace the sounds with ones of your
>>> choice, so that does help, but still, for ease of use, for windows
>>> programming, I've never found anything easier.
>>> On OSX (at least early versions of 10.4 and 10.5) Java was my
>>> language
>>> of
>>> choice, because it could build guis with almost no effort, and for my
>>> raspberry pi, I use either C or pascal, (depending on what I'm
>>> doing),
>>> but
>>> on windows, I keep going back to powerbasic, because it's so darned
>>> easy.
>>> :)
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
It is a free text editor that works directly with screen readers.

Sent from my iPhone

> On Mar 8, 2016, at 9:00 AM, Justin Jones  wrote:
> 
> I have never heard of it. Details, please.
> 
>> On 3/8/16, Devin Prater  wrote:
>> EdSharp, the text-editor for programmers, should work fine with Jaws.
>>> On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:
>>> 
>>> I guess the final consideration for me is which programming language
>>> plays the nicest with JAWS? As a corollary to that consideration, how
>>> much overhead is required to make the development environment play
>>> nicely?
>>> 
 On 3/8/16, Devin Prater  wrote:
 I’m not surprised. Just use a mainstream language, that way you’ll get
 all
 the support you need, because coding can be done anywhere, and is plain
 text.
> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
> 
> I cannot get Quorrum to work. I reinstalled my Java nonsense and
> played around with a couple of other things, but it will not play
> nicely with JAWS. It is supposed to, but it does not.
> 
> 
> 
>> On 3/8/16, Devin Prater  wrote:
>> My programming class in school was on a languages called Quorum. It was
>> made
>> specifically for blind people, but the IDE it uses is some mainstream
>> one
>> with accessibility features slapped uncleanly on top of it, so yeah,
>> not
>> all
>> that nice.
>>> On Mar 8, 2016, at 5:35 AM, Justin Jones 
>>> wrote:
>>> 
>>> I remember Pascal... That was a long time ago, though, as I took a
>>> programming class in high school and that was the language that we
>>> started with.
>>> 
>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>> vis-à-vis which language I will try and learn.
>>> 
 On 3/7/16, Travis Siegel  wrote:
 There's a reason powerbasic has the word power in it's name.  If you
 want
 to know everything it can do, go read their web page, they have a
 complete
 feature set, and you can even download the manuals if you like, and
 read
 them in full before ever purchasing the product.  I'm not much of a
 windows user anymore, and haven't been for more than 10 years, but
 when
 I
 do need windows work done, I almost always yank out my powerbasic
 compiler
 to do the work, because it's so simple to do it.  You can create
 internet
 servers with something like 3 or 4 lines of code (they have samples
 that
 come with the compiler) and you can build res files that include all
 your
 graphics and sounds, that get distributed with your programs, and
 even
 compile those res files into the executable, so there's no need to
 distribute extra files just to make your game work.  One single
 executable, with all the sounds, graphics, icons, and anything else
 you
 need for your program to work, and nobody needs to download anything
 except one single executable file.  I know you can do that with other
 languages too, but it's such a difficult process, folks rarely bother
 to
 do this,  with powerbasic, it's as simple as creating a text file
 with
 the
 filenames, and running the reseditor on it.  That's all there is to
 it.
 For an example of this, go check out the battleship game I released
 back
 in 2002, (I think it's still at
 http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.
 That
 has
 a single executable file, and all sounds are included, and the entire
 game
 is still only a couple hundred K in size.  I recently wrote a memory
 game
 for the raspberry pi, and with all the sounds, it's a hundred
 megabytes
 or
 morein size, and each one of the sound files needs to be present for
 the
 game to work, because res files don't exist on linux. :)
 The plus to that is that you can replace the sounds with ones of your
 choice, so that does help, but still, for ease of use, for windows
 programming, I've never found anything easier.
 On OSX (at least early versions of 10.4 and 10.5) Java was my
 language
 of
 choice, because it could build guis with almost no effort, and for my
 raspberry pi, I use either C or pascal, (depending on what I'm
 doing),
 but
 on windows, I keep going back to powerbasic, because it's so darned
 easy.
 :)
 
 
 
 ---
 Gamers mailing list __ 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
EdSharp, the text-editor for programmers, should work fine with Jaws.
> On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:
> 
> I guess the final consideration for me is which programming language
> plays the nicest with JAWS? As a corollary to that consideration, how
> much overhead is required to make the development environment play
> nicely?
> 
> On 3/8/16, Devin Prater  wrote:
>> I’m not surprised. Just use a mainstream language, that way you’ll get all
>> the support you need, because coding can be done anywhere, and is plain
>> text.
>>> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
>>> 
>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>>> played around with a couple of other things, but it will not play
>>> nicely with JAWS. It is supposed to, but it does not.
>>> 
>>> 
>>> 
>>> On 3/8/16, Devin Prater  wrote:
 My programming class in school was on a languages called Quorum. It was
 made
 specifically for blind people, but the IDE it uses is some mainstream one
 with accessibility features slapped uncleanly on top of it, so yeah, not
 all
 that nice.
> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
> 
> I remember Pascal... That was a long time ago, though, as I took a
> programming class in high school and that was the language that we
> started with.
> 
> I'll go take a look at Powerbasic's web site before I make up my mind,
> vis-à-vis which language I will try and learn.
> 
> On 3/7/16, Travis Siegel  wrote:
>> There's a reason powerbasic has the word power in it's name.  If you
>> want
>> to know everything it can do, go read their web page, they have a
>> complete
>> feature set, and you can even download the manuals if you like, and
>> read
>> them in full before ever purchasing the product.  I'm not much of a
>> windows user anymore, and haven't been for more than 10 years, but when
>> I
>> do need windows work done, I almost always yank out my powerbasic
>> compiler
>> to do the work, because it's so simple to do it.  You can create
>> internet
>> servers with something like 3 or 4 lines of code (they have samples
>> that
>> come with the compiler) and you can build res files that include all
>> your
>> graphics and sounds, that get distributed with your programs, and even
>> compile those res files into the executable, so there's no need to
>> distribute extra files just to make your game work.  One single
>> executable, with all the sounds, graphics, icons, and anything else you
>> need for your program to work, and nobody needs to download anything
>> except one single executable file.  I know you can do that with other
>> languages too, but it's such a difficult process, folks rarely bother
>> to
>> do this,  with powerbasic, it's as simple as creating a text file with
>> the
>> filenames, and running the reseditor on it.  That's all there is to it.
>> For an example of this, go check out the battleship game I released
>> back
>> in 2002, (I think it's still at
>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
>> has
>> a single executable file, and all sounds are included, and the entire
>> game
>> is still only a couple hundred K in size.  I recently wrote a memory
>> game
>> for the raspberry pi, and with all the sounds, it's a hundred megabytes
>> or
>> morein size, and each one of the sound files needs to be present for
>> the
>> game to work, because res files don't exist on linux. :)
>> The plus to that is that you can replace the sounds with ones of your
>> choice, so that does help, but still, for ease of use, for windows
>> programming, I've never found anything easier.
>> On OSX (at least early versions of 10.4 and 10.5) Java was my language
>> of
>> choice, because it could build guis with almost no effort, and for my
>> raspberry pi, I use either C or pascal, (depending on what I'm doing),
>> but
>> on windows, I keep going back to powerbasic, because it's so darned
>> easy.
>> :)
>> 
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> 
> --
> Justin M. Jones, M.A.
> 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Justin Jones
I guess the final consideration for me is which programming language
plays the nicest with JAWS? As a corollary to that consideration, how
much overhead is required to make the development environment play
nicely?

On 3/8/16, Devin Prater  wrote:
> I’m not surprised. Just use a mainstream language, that way you’ll get all
> the support you need, because coding can be done anywhere, and is plain
> text.
>> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
>>
>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>> played around with a couple of other things, but it will not play
>> nicely with JAWS. It is supposed to, but it does not.
>>
>>
>>
>> On 3/8/16, Devin Prater  wrote:
>>> My programming class in school was on a languages called Quorum. It was
>>> made
>>> specifically for blind people, but the IDE it uses is some mainstream one
>>> with accessibility features slapped uncleanly on top of it, so yeah, not
>>> all
>>> that nice.
 On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:

 I remember Pascal... That was a long time ago, though, as I took a
 programming class in high school and that was the language that we
 started with.

 I'll go take a look at Powerbasic's web site before I make up my mind,
 vis-à-vis which language I will try and learn.

 On 3/7/16, Travis Siegel  wrote:
> There's a reason powerbasic has the word power in it's name.  If you
> want
> to know everything it can do, go read their web page, they have a
> complete
> feature set, and you can even download the manuals if you like, and
> read
> them in full before ever purchasing the product.  I'm not much of a
> windows user anymore, and haven't been for more than 10 years, but when
> I
> do need windows work done, I almost always yank out my powerbasic
> compiler
> to do the work, because it's so simple to do it.  You can create
> internet
> servers with something like 3 or 4 lines of code (they have samples
> that
> come with the compiler) and you can build res files that include all
> your
> graphics and sounds, that get distributed with your programs, and even
> compile those res files into the executable, so there's no need to
> distribute extra files just to make your game work.  One single
> executable, with all the sounds, graphics, icons, and anything else you
> need for your program to work, and nobody needs to download anything
> except one single executable file.  I know you can do that with other
> languages too, but it's such a difficult process, folks rarely bother
> to
> do this,  with powerbasic, it's as simple as creating a text file with
> the
> filenames, and running the reseditor on it.  That's all there is to it.
> For an example of this, go check out the battleship game I released
> back
> in 2002, (I think it's still at
> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
> has
> a single executable file, and all sounds are included, and the entire
> game
> is still only a couple hundred K in size.  I recently wrote a memory
> game
> for the raspberry pi, and with all the sounds, it's a hundred megabytes
> or
> morein size, and each one of the sound files needs to be present for
> the
> game to work, because res files don't exist on linux. :)
> The plus to that is that you can replace the sounds with ones of your
> choice, so that does help, but still, for ease of use, for windows
> programming, I've never found anything easier.
> On OSX (at least early versions of 10.4 and 10.5) Java was my language
> of
> choice, because it could build guis with almost no effort, and for my
> raspberry pi, I use either C or pascal, (depending on what I'm doing),
> but
> on windows, I keep going back to powerbasic, because it's so darned
> easy.
> :)
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>


 --
 Justin M. Jones, M.A.
 atreides...@gmail.com
 (254) 624-9155
 701 Ewing St. #509-C, Ft. Wayne IN, 46802

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
I’m not surprised. Just use a mainstream language, that way you’ll get all the 
support you need, because coding can be done anywhere, and is plain text.
> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
> 
> I cannot get Quorrum to work. I reinstalled my Java nonsense and
> played around with a couple of other things, but it will not play
> nicely with JAWS. It is supposed to, but it does not.
> 
> 
> 
> On 3/8/16, Devin Prater  wrote:
>> My programming class in school was on a languages called Quorum. It was made
>> specifically for blind people, but the IDE it uses is some mainstream one
>> with accessibility features slapped uncleanly on top of it, so yeah, not all
>> that nice.
>>> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
>>> 
>>> I remember Pascal... That was a long time ago, though, as I took a
>>> programming class in high school and that was the language that we
>>> started with.
>>> 
>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>> vis-à-vis which language I will try and learn.
>>> 
>>> On 3/7/16, Travis Siegel  wrote:
 There's a reason powerbasic has the word power in it's name.  If you want
 to know everything it can do, go read their web page, they have a
 complete
 feature set, and you can even download the manuals if you like, and read
 them in full before ever purchasing the product.  I'm not much of a
 windows user anymore, and haven't been for more than 10 years, but when I
 do need windows work done, I almost always yank out my powerbasic
 compiler
 to do the work, because it's so simple to do it.  You can create internet
 servers with something like 3 or 4 lines of code (they have samples that
 come with the compiler) and you can build res files that include all your
 graphics and sounds, that get distributed with your programs, and even
 compile those res files into the executable, so there's no need to
 distribute extra files just to make your game work.  One single
 executable, with all the sounds, graphics, icons, and anything else you
 need for your program to work, and nobody needs to download anything
 except one single executable file.  I know you can do that with other
 languages too, but it's such a difficult process, folks rarely bother to
 do this,  with powerbasic, it's as simple as creating a text file with
 the
 filenames, and running the reseditor on it.  That's all there is to it.
 For an example of this, go check out the battleship game I released back
 in 2002, (I think it's still at
 http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
 has
 a single executable file, and all sounds are included, and the entire
 game
 is still only a couple hundred K in size.  I recently wrote a memory game
 for the raspberry pi, and with all the sounds, it's a hundred megabytes
 or
 morein size, and each one of the sound files needs to be present for the
 game to work, because res files don't exist on linux. :)
 The plus to that is that you can replace the sounds with ones of your
 choice, so that does help, but still, for ease of use, for windows
 programming, I've never found anything easier.
 On OSX (at least early versions of 10.4 and 10.5) Java was my language of
 choice, because it could build guis with almost no effort, and for my
 raspberry pi, I use either C or pascal, (depending on what I'm doing),
 but
 on windows, I keep going back to powerbasic, because it's so darned easy.
 :)
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
>>> 
>>> 
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Justin Jones
A question for Travis: does Power Basic play nicely with JAWS? If it
does not, that is a deal-breaker.

On 3/8/16, Justin Jones  wrote:
> I cannot get Quorrum to work. I reinstalled my Java nonsense and
> played around with a couple of other things, but it will not play
> nicely with JAWS. It is supposed to, but it does not.
>
>
>
> On 3/8/16, Devin Prater  wrote:
>> My programming class in school was on a languages called Quorum. It was
>> made
>> specifically for blind people, but the IDE it uses is some mainstream one
>> with accessibility features slapped uncleanly on top of it, so yeah, not
>> all
>> that nice.
>>> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
>>>
>>> I remember Pascal... That was a long time ago, though, as I took a
>>> programming class in high school and that was the language that we
>>> started with.
>>>
>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>> vis-à-vis which language I will try and learn.
>>>
>>> On 3/7/16, Travis Siegel  wrote:
 There's a reason powerbasic has the word power in it's name.  If you
 want
 to know everything it can do, go read their web page, they have a
 complete
 feature set, and you can even download the manuals if you like, and
 read
 them in full before ever purchasing the product.  I'm not much of a
 windows user anymore, and haven't been for more than 10 years, but when
 I
 do need windows work done, I almost always yank out my powerbasic
 compiler
 to do the work, because it's so simple to do it.  You can create
 internet
 servers with something like 3 or 4 lines of code (they have samples
 that
 come with the compiler) and you can build res files that include all
 your
 graphics and sounds, that get distributed with your programs, and even
 compile those res files into the executable, so there's no need to
 distribute extra files just to make your game work.  One single
 executable, with all the sounds, graphics, icons, and anything else you
 need for your program to work, and nobody needs to download anything
 except one single executable file.  I know you can do that with other
 languages too, but it's such a difficult process, folks rarely bother
 to
 do this,  with powerbasic, it's as simple as creating a text file with
 the
 filenames, and running the reseditor on it.  That's all there is to it.
 For an example of this, go check out the battleship game I released
 back
 in 2002, (I think it's still at
 http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
 has
 a single executable file, and all sounds are included, and the entire
 game
 is still only a couple hundred K in size.  I recently wrote a memory
 game
 for the raspberry pi, and with all the sounds, it's a hundred megabytes
 or
 morein size, and each one of the sound files needs to be present for
 the
 game to work, because res files don't exist on linux. :)
 The plus to that is that you can replace the sounds with ones of your
 choice, so that does help, but still, for ease of use, for windows
 programming, I've never found anything easier.
 On OSX (at least early versions of 10.4 and 10.5) Java was my language
 of
 choice, because it could build guis with almost no effort, and for my
 raspberry pi, I use either C or pascal, (depending on what I'm doing),
 but
 on windows, I keep going back to powerbasic, because it's so darned
 easy.
 :)



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

>>>
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to

Re: [Audyssey] Getting into programming

2016-03-08 Thread Justin Jones
I cannot get Quorrum to work. I reinstalled my Java nonsense and
played around with a couple of other things, but it will not play
nicely with JAWS. It is supposed to, but it does not.



On 3/8/16, Devin Prater  wrote:
> My programming class in school was on a languages called Quorum. It was made
> specifically for blind people, but the IDE it uses is some mainstream one
> with accessibility features slapped uncleanly on top of it, so yeah, not all
> that nice.
>> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
>>
>> I remember Pascal... That was a long time ago, though, as I took a
>> programming class in high school and that was the language that we
>> started with.
>>
>> I'll go take a look at Powerbasic's web site before I make up my mind,
>> vis-à-vis which language I will try and learn.
>>
>> On 3/7/16, Travis Siegel  wrote:
>>> There's a reason powerbasic has the word power in it's name.  If you want
>>> to know everything it can do, go read their web page, they have a
>>> complete
>>> feature set, and you can even download the manuals if you like, and read
>>> them in full before ever purchasing the product.  I'm not much of a
>>> windows user anymore, and haven't been for more than 10 years, but when I
>>> do need windows work done, I almost always yank out my powerbasic
>>> compiler
>>> to do the work, because it's so simple to do it.  You can create internet
>>> servers with something like 3 or 4 lines of code (they have samples that
>>> come with the compiler) and you can build res files that include all your
>>> graphics and sounds, that get distributed with your programs, and even
>>> compile those res files into the executable, so there's no need to
>>> distribute extra files just to make your game work.  One single
>>> executable, with all the sounds, graphics, icons, and anything else you
>>> need for your program to work, and nobody needs to download anything
>>> except one single executable file.  I know you can do that with other
>>> languages too, but it's such a difficult process, folks rarely bother to
>>> do this,  with powerbasic, it's as simple as creating a text file with
>>> the
>>> filenames, and running the reseditor on it.  That's all there is to it.
>>> For an example of this, go check out the battleship game I released back
>>> in 2002, (I think it's still at
>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
>>> has
>>> a single executable file, and all sounds are included, and the entire
>>> game
>>> is still only a couple hundred K in size.  I recently wrote a memory game
>>> for the raspberry pi, and with all the sounds, it's a hundred megabytes
>>> or
>>> morein size, and each one of the sound files needs to be present for the
>>> game to work, because res files don't exist on linux. :)
>>> The plus to that is that you can replace the sounds with ones of your
>>> choice, so that does help, but still, for ease of use, for windows
>>> programming, I've never found anything easier.
>>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
>>> choice, because it could build guis with almost no effort, and for my
>>> raspberry pi, I use either C or pascal, (depending on what I'm doing),
>>> but
>>> on windows, I keep going back to powerbasic, because it's so darned easy.
>>> :)
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>>
>> --
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
My programming class in school was on a languages called Quorum. It was made 
specifically for blind people, but the IDE it uses is some mainstream one with 
accessibility features slapped uncleanly on top of it, so yeah, not all that 
nice.
> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
> 
> I remember Pascal... That was a long time ago, though, as I took a
> programming class in high school and that was the language that we
> started with.
> 
> I'll go take a look at Powerbasic's web site before I make up my mind,
> vis-à-vis which language I will try and learn.
> 
> On 3/7/16, Travis Siegel  wrote:
>> There's a reason powerbasic has the word power in it's name.  If you want
>> to know everything it can do, go read their web page, they have a complete
>> feature set, and you can even download the manuals if you like, and read
>> them in full before ever purchasing the product.  I'm not much of a
>> windows user anymore, and haven't been for more than 10 years, but when I
>> do need windows work done, I almost always yank out my powerbasic compiler
>> to do the work, because it's so simple to do it.  You can create internet
>> servers with something like 3 or 4 lines of code (they have samples that
>> come with the compiler) and you can build res files that include all your
>> graphics and sounds, that get distributed with your programs, and even
>> compile those res files into the executable, so there's no need to
>> distribute extra files just to make your game work.  One single
>> executable, with all the sounds, graphics, icons, and anything else you
>> need for your program to work, and nobody needs to download anything
>> except one single executable file.  I know you can do that with other
>> languages too, but it's such a difficult process, folks rarely bother to
>> do this,  with powerbasic, it's as simple as creating a text file with the
>> filenames, and running the reseditor on it.  That's all there is to it.
>> For an example of this, go check out the battleship game I released back
>> in 2002, (I think it's still at
>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has
>> a single executable file, and all sounds are included, and the entire game
>> is still only a couple hundred K in size.  I recently wrote a memory game
>> for the raspberry pi, and with all the sounds, it's a hundred megabytes or
>> morein size, and each one of the sound files needs to be present for the
>> game to work, because res files don't exist on linux. :)
>> The plus to that is that you can replace the sounds with ones of your
>> choice, so that does help, but still, for ease of use, for windows
>> programming, I've never found anything easier.
>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
>> choice, because it could build guis with almost no effort, and for my
>> raspberry pi, I use either C or pascal, (depending on what I'm doing), but
>> on windows, I keep going back to powerbasic, because it's so darned easy.
>> :)
>> 
>> 
>> 
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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> 
> 
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
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Re: [Audyssey] Getting into programming

2016-03-08 Thread Justin Jones
I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel  wrote:
> There's a reason powerbasic has the word power in it's name.  If you want
> to know everything it can do, go read their web page, they have a complete
> feature set, and you can even download the manuals if you like, and read
> them in full before ever purchasing the product.  I'm not much of a
> windows user anymore, and haven't been for more than 10 years, but when I
> do need windows work done, I almost always yank out my powerbasic compiler
> to do the work, because it's so simple to do it.  You can create internet
> servers with something like 3 or 4 lines of code (they have samples that
> come with the compiler) and you can build res files that include all your
> graphics and sounds, that get distributed with your programs, and even
> compile those res files into the executable, so there's no need to
> distribute extra files just to make your game work.  One single
> executable, with all the sounds, graphics, icons, and anything else you
> need for your program to work, and nobody needs to download anything
> except one single executable file.  I know you can do that with other
> languages too, but it's such a difficult process, folks rarely bother to
> do this,  with powerbasic, it's as simple as creating a text file with the
> filenames, and running the reseditor on it.  That's all there is to it.
> For an example of this, go check out the battleship game I released back
> in 2002, (I think it's still at
> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has
> a single executable file, and all sounds are included, and the entire game
> is still only a couple hundred K in size.  I recently wrote a memory game
> for the raspberry pi, and with all the sounds, it's a hundred megabytes or
> morein size, and each one of the sound files needs to be present for the
> game to work, because res files don't exist on linux. :)
> The plus to that is that you can replace the sounds with ones of your
> choice, so that does help, but still, for ease of use, for windows
> programming, I've never found anything easier.
> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
> choice, because it could build guis with almost no effort, and for my
> raspberry pi, I use either C or pascal, (depending on what I'm doing), but
> on windows, I keep going back to powerbasic, because it's so darned easy.
> :)
>
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
There's a reason powerbasic has the word power in it's name.  If you want 
to know everything it can do, go read their web page, they have a complete 
feature set, and you can even download the manuals if you like, and read 
them in full before ever purchasing the product.  I'm not much of a 
windows user anymore, and haven't been for more than 10 years, but when I 
do need windows work done, I almost always yank out my powerbasic compiler 
to do the work, because it's so simple to do it.  You can create internet 
servers with something like 3 or 4 lines of code (they have samples that 
come with the compiler) and you can build res files that include all your 
graphics and sounds, that get distributed with your programs, and even 
compile those res files into the executable, so there's no need to 
distribute extra files just to make your game work.  One single 
executable, with all the sounds, graphics, icons, and anything else you 
need for your program to work, and nobody needs to download anything 
except one single executable file.  I know you can do that with other 
languages too, but it's such a difficult process, folks rarely bother to 
do this,  with powerbasic, it's as simple as creating a text file with the 
filenames, and running the reseditor on it.  That's all there is to it. 
For an example of this, go check out the battleship game I released back 
in 2002, (I think it's still at 
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has 
a single executable file, and all sounds are included, and the entire game 
is still only a couple hundred K in size.  I recently wrote a memory game 
for the raspberry pi, and with all the sounds, it's a hundred megabytes or 
morein size, and each one of the sound files needs to be present for the 
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of your 
choice, so that does help, but still, for ease of use, for windows 
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my language of 
choice, because it could build guis with almost no effort, and for my 
raspberry pi, I use either C or pascal, (depending on what I'm doing), but 
on windows, I keep going back to powerbasic, because it's so darned easy. 
:)




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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
Powerbasic has includes you can download from their website (or you can 
create your own from the C headers) for direct X, and most of the windows 
DLLs, so you can use any functions that are available in windows or direct 
x in your games/programs.


On Mon, 7 Mar 2016, Tobias Vinteus wrote:

Howabout sound programming, gamepad programming etc? Does Powerbasic hav any 
support for that. The real advantage wiht advanced languages like these would 
probably be all the 3d sound rendering and force feedback/immersion stuff 
that they support.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various 
other pieces of software/languages for your development, but as I've said 
before, and as I'll no doubt say again, for simplicity, and ease of use, 
and maximum compatibility, you can't beat powerbasic.  It's produced by a 
company called powerbasic, and they have both console and graphics versions 
of the compiler. By default, any code compiled on powerbasic will run on 
every single version of windows, from win95 right up through win10.  You 
can't beat that for compatibility.  It's also about 90 percent compatible 
with quickbasic and even gwbasic, which makes porting those old programs 
you have lying around extremely simple.  It also produces programs that 
require no external dlls (unless you use them yourself for program 
features) and it produces small fast executables.  Even the hello world 
program is only a few K, which in this day and age is phenomenal, 
considering visual basic and visual C require megabytes for the same 
program.
The new versions are $169 or $199 (depending on whether you want the 
console or graphic version of the compiler) and an older version of the 
compiler (referred to as powerbasic classic) sells for just $99). You can't 
beat that either, considering they still actively develop and support 
powerbasic.  I've used it for years in my windows programming, and never 
once regretted it.
If you want to get into programming, and you want it to be dead simple, 
then powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version 
of powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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list,

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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
Just a quick correction, the classic version of powerbasic (console 
version is only $89, though the classic gui version is $99.  Just thought 
I'd throw that out there.  Where else can you get a professional compiler 
that produces small fast code for 89 bucks? I say, nowhere.  So, go get 
yourself a copy.  Sure, it only works on windows, and I'm not a big fan of 
windows, but porting to freebasic for alternate programs isn't difficult, 
though you need to use external libs for things like sound and networking 
under freebasic, and it's code isn't nearly as compact or fast as 
powerbasic, but it's always an option.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various other 
pieces of software/languages for your development, but as I've said before, 
and as I'll no doubt say again, for simplicity, and ease of use, and maximum 
compatibility, you can't beat powerbasic.  It's produced by a company called 
powerbasic, and they have both console and graphics versions of the compiler. 
By default, any code compiled on powerbasic will run on every single version 
of windows, from win95 right up through win10.  You can't beat that for 
compatibility.  It's also about 90 percent compatible with quickbasic and 
even gwbasic, which makes porting those old programs you have lying around 
extremely simple.  It also produces programs that require no external dlls 
(unless you use them yourself for program features) and it produces small 
fast executables.  Even the hello world program is only a few K, which in 
this day and age is phenomenal, considering visual basic and visual C require 
megabytes for the same program.
The new versions are $169 or $199 (depending on whether you want the console 
or graphic version of the compiler) and an older version of the compiler 
(referred to as powerbasic classic) sells for just $99). You can't beat that 
either, considering they still actively develop and support powerbasic.  I've 
used it for years in my windows programming, and never once regretted it.
If you want to get into programming, and you want it to be dead simple, then 
powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version of 
powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Getting into programming

2016-03-07 Thread Justin Jones
That's a good question: just how much can one do with Powerbasic?
Perhaps I ought to ask, what limitations does it have?

On 3/7/16, Tobias Vinteus  wrote:
> Howabout sound programming, gamepad programming etc? Does Powerbasic hav
> any support for that. The real advantage wiht advanced languages like
> these would probably be all the 3d sound rendering and force
> feedback/immersion stuff that they support.
>
>
> On Mon, 7 Mar 2016, Travis Siegel wrote:
>
>> I know most folks will direct you to c, c++, java, python, and various
>> other
>> pieces of software/languages for your development, but as I've said
>> before,
>> and as I'll no doubt say again, for simplicity, and ease of use, and
>> maximum
>> compatibility, you can't beat powerbasic.  It's produced by a company
>> called
>> powerbasic, and they have both console and graphics versions of the
>> compiler.
>> By default, any code compiled on powerbasic will run on every single
>> version
>> of windows, from win95 right up through win10.  You can't beat that for
>> compatibility.  It's also about 90 percent compatible with quickbasic and
>>
>> even gwbasic, which makes porting those old programs you have lying around
>>
>> extremely simple.  It also produces programs that require no external dlls
>>
>> (unless you use them yourself for program features) and it produces small
>>
>> fast executables.  Even the hello world program is only a few K, which in
>>
>> this day and age is phenomenal, considering visual basic and visual C
>> require
>> megabytes for the same program.
>> The new versions are $169 or $199 (depending on whether you want the
>> console
>> or graphic version of the compiler) and an older version of the compiler
>> (referred to as powerbasic classic) sells for just $99). You can't beat
>> that
>> either, considering they still actively develop and support powerbasic.
>> I've
>> used it for years in my windows programming, and never once regretted it.
>> If you want to get into programming, and you want it to be dead simple,
>> then
>> powerbasic is definitely something you should take a look at.
>> Heh, and just for reference, they even still sell (and support) a version
>> of
>> powerbasic for dos, that sells for $99.  How's that for dedicated.
>>
>>
>> On Fri, 4 Mar 2016, Justin Jones wrote:
>>
>>> Hello all,
>>>
>>> I want to get into learning how to program, but I am a bit overwhelmed
>>> as to where I ought to start. I have done some programming in the
>>> past, but that was years ago, so I would just as soon as start from
>>> the beginning, rather than attempting to recollect old knowledge on
>>> the subject.
>>>
>>> There are two objectives that I have in mind, provided I can pick up
>>> the knack of writing code:
>>>
>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>> Edition) character sheet creator for us blind folks. There are ones
>>> out there on the Interwebs, but they are either inaccessible or are
>>> incomplete, i.e. they lack all available options for character
>>> creation.
>>>
>>> 2. My ultimate ambition is to try and learn to create good
>>> role-playing games for the blind. From what I have been able to
>>> deduce, we have a very limited selection. Again, this latter reason is
>>> more of a dream, but I am willing to attempt to put in the work to try
>>> and realize it.
>>>
>>> This leads me to my questions for all of you who can best direct me:
>>>
>>> 1. What is a good programming language to learn? Where can I find the
>>> necessary components to begin? What do I need to do in order to make
>>> things accessible? Please note that I am a JAWS user.
>>>
>>> 2. What guides/books/tutorials ought I to read?
>>>
>>> Thanks in advance
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
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>
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Re: [Audyssey] Getting into programming

2016-03-07 Thread Tobias Vinteus
Howabout sound programming, gamepad programming etc? Does Powerbasic hav 
any support for that. The real advantage wiht advanced languages like 
these would probably be all the 3d sound rendering and force 
feedback/immersion stuff that they support.



On Mon, 7 Mar 2016, Travis Siegel wrote:

I know most folks will direct you to c, c++, java, python, and various other 
pieces of software/languages for your development, but as I've said before, 
and as I'll no doubt say again, for simplicity, and ease of use, and maximum 
compatibility, you can't beat powerbasic.  It's produced by a company called 
powerbasic, and they have both console and graphics versions of the compiler. 
By default, any code compiled on powerbasic will run on every single version 
of windows, from win95 right up through win10.  You can't beat that for 
compatibility.  It's also about 90 percent compatible with quickbasic and 
even gwbasic, which makes porting those old programs you have lying around 
extremely simple.  It also produces programs that require no external dlls 
(unless you use them yourself for program features) and it produces small 
fast executables.  Even the hello world program is only a few K, which in 
this day and age is phenomenal, considering visual basic and visual C require 
megabytes for the same program.
The new versions are $169 or $199 (depending on whether you want the console 
or graphic version of the compiler) and an older version of the compiler 
(referred to as powerbasic classic) sells for just $99). You can't beat that 
either, considering they still actively develop and support powerbasic.  I've 
used it for years in my windows programming, and never once regretted it.
If you want to get into programming, and you want it to be dead simple, then 
powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version of 
powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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Re: [Audyssey] Getting into programming

2016-03-07 Thread Travis Siegel
I know most folks will direct you to c, c++, java, python, and various 
other pieces of software/languages for your development, but as I've said 
before, and as I'll no doubt say again, for simplicity, and ease of use, 
and maximum compatibility, you can't beat powerbasic.  It's produced by a 
company called powerbasic, and they have both console and graphics 
versions of the compiler.  By default, any code compiled on powerbasic 
will run on every single version of windows, from win95 right up through 
win10.  You can't beat that for compatibility.  It's also about 90 percent 
compatible with quickbasic and even gwbasic, which makes porting those old 
programs you have lying around extremely simple.  It also produces 
programs that require no external dlls (unless you use them yourself for 
program features) and it produces small  fast executables.  Even the hello 
world program is only a few K, which in this day and age is phenomenal, 
considering visual basic and visual C require megabytes for the same 
program.
The new versions are $169 or $199 (depending on whether you want the 
console or graphic version of the compiler) and an older version of the 
compiler (referred to as powerbasic classic) sells for just $99). You 
can't beat that either, considering they still actively develop and 
support powerbasic.  I've used it for years in my windows programming, and 
never once regretted it.
If you want to get into programming, and you want it to be dead simple, 
then powerbasic is definitely something you should take a look at.
Heh, and just for reference, they even still sell (and support) a version 
of powerbasic for dos, that sells for $99.  How's that for dedicated.



On Fri, 4 Mar 2016, Justin Jones wrote:


Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-06 Thread Justin Jones
So, all of this brings me back to my previous question: BGT or Python?

On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Bryan,
>
> Think that's exactly what got me into programming in the first place as it
> would be great to see more RPG style games  and I'd love to say I've
> created
> my own game that people are actually playing.
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Saturday, March 5, 2016 11:44 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play /D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download  too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then a
> page  on learning the language   which is explained really really well  and
> then some example games  you can write
>
> Paul
>
> -Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>> use more generic forms of category, range, application/implementation
>> categories, etc. etc. - hope am making some snese.
>>
>> Either way, besides web development, my other focus area is python
>> programming, but, in terms of interface, besides command line, I am much
>> more used to wo

Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Bryan,

Think that's exactly what got me into programming in the first place as it
would be great to see more RPG style games  and I'd love to say I've created
my own game that people are actually playing.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, March 5, 2016 11:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

I agree. I'd love to see more audio RPG's. I have a certain degree of 
creativity but the programming knowledge not so much.



Focus your powers and prepare for buttle.
-Original Message- 
From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blin

Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Tobias ,

I'd be really interested in that Mud, do you know what it is called?

I think it was Ian Reid that was working on the project to get  Chrono
trigger  accessible, I think he was hoping if the project worked he could
also get it working for the older final fantasy games too, although I
haven't heard anything on this for a while , so not sure if he is still
working on it.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 6, 2016 2:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots 
of that supposedly has recreated much of the original game content from 
RPG classics such as Final Fantasy and Chronotrigger in a text-based 
online game. And, speaking of Chronotrigger, wasn't somebody working on a 
screan reader script to be able to play Chronotrigger? I Wonder what 
became of that project.


On Sat, 5 Mar 2016, Bryan Peterson wrote:

> I agree. I'd love to see more audio RPG's. I have a certain degree of 
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message- From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for

Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Justin,

Ahh, that makes a little more sense about character sheets,  you would have
thought with the rise of mobile apps that someone would have made an app  on
a phone for that, as I imagine a portable version of something like that
would be really helpful

As for the RPG, yep I'd be really interested  in working together  on
something like that, I don't claim to be the best programmer in the  world ,
but  I seem to have enough knowledge to put together  the basics   , but
just don't really have the writing  skills for the story side of it. The
game I've created so far needs a little more work  as it's still a little
rough around the edges  and very  very basic   at present and needs  more
work, but if I can get it to a slightly  more completed  state I'd
definitely be interested  in working together to see what we could create

Paul 

with so many people using these  kind of character sheets and so much stuff
coming out on mobile devices is there nothing like this 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Saturday, March 5, 2016 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Paul,

Character sheets are simply character records (kind of like bringing
up the status screen for a party member in a Final Fantasy game). It
is not that it is particularly difficult to create a character, but it
is a lengthy process and requires a great deal of skimming through the
Player's Handbook (something that sighted folks can handle with
relative ease, but not as practicable for us). The idea, therefore, is
to help automate the process while allowing for the user to have ready
access to their character's abilities and the like.

As for the creating the role-playing game, I have the imagination, but
not the programming skill. I would be happy to discuss working
together on something, if the fancy strikes you.

This discussion leaves me with a choice to make: BGT or Python? If the
latter, what do I need to do in order to make it play nicely with
JAWS? Where is the best version of it to download? Basically, if I
went the Python route, I would be asking for advice on how to get set
up and where to find good tutorials?

On 3/5/16, Carter Temm <crtbrai...@gmail.com> wrote:
> Pyaudiogame May also be something to check out. As for me, I am more into
> mainstream programming languages such as python. This should show you
python
> syntax, is well as making it easier to create this game. I would love to
see
> this game become reality
>
> Sent from my iPhone
>
>> On Mar 4, 2016, at 5:49 PM, Devin Prater <r.d.t.pra...@gmail.com> wrote:
>>
>> The only bad thing is that BGT is only available for Windows. Python,
>> though, is available for almost anything.
>>
>> Sent from Outlook Mobile
>> From Devin Prater
>> d.pra...@me.com
>>
>>
>>
>>
>> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"
>> <atreides...@gmail.com> wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Does BGT play well with JAWS? If so, how much is involved in making it
>> play well? Finally, is BGT only for game development?
>>
>> I figured that I had better start with a more reasonable goal, i.e.
>> trying to learn enough on how to code to try and write a character
>> sheet creator. If I can learn the knack of coding, then that would be,
>> I think, a first good attempt at a real project.
>>
>> Down the road, as I indicated in my original post, I would want to try
>> to create a role-playing game. It frustrates me that sighted users
>> have a multitude of role-playing games that they can play, e.g.
>> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
>> some mainstream role-playing games (it takes some work, but I can
>> manage) and that is why I wish to try and learn how to code. Put
>> differently, I can complain about the lack of games, or try and learn
>> how to code and write one. Even if I fail, i.e. I cannot learn the
>> knack of coding, then I can say that I made the attempt.
>>
>>
>>> On 3/4/16, jacob Kruger  wrote:
>>> Justin, I am a programmer, and keep meaning to get around to sorting out
>>> a character sheet managent app - the flavour me and my friends play is
>>> called/based on runeQuest, so would want to sort out a more generic form
>>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>>> use more generic forms of category, range, application/implementation
>>> categories, etc. etc. - hope am making some snese.
>>>
>>> Either way, besides web development, my other focus area is python
>>> programming, but, in terms of

Re: [Audyssey] Getting into programming

2016-03-05 Thread Shaun Everiss

did this game never winter nights ever get accessable?



On 6/03/2016 1:13 p.m., Justin Jones wrote:

What I think would be awesome is a blindy version of the Aurora
Toolset that was released with the original Never Winter Nights
computer game (God, was that really released, when? 2001? 2002?).
Never Winter Nights, for those of you who do not know, was a computer
role-playing game released by Bioware that used the 3rd edition
Dungeons and Dragons rules. The single-player campaign was rather
dull, actually, but it was meant more to be a sort of showcase for
what the user could do. Bioware released identical development tools
for the customer to create their own Dungeons and Dragons
adventures/campaigns. The beauty of Aurora (that was the name of both
the game engine and the toolset) was its ease of use. To this day, I
think that is the most user-friendly development kit I have ever seen
for a computer game.



On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:

I agree. I'd love to see more audio RPG's. I have a certain degree of
creativity but the programming knowledge not so much.



Focus your powers and prepare for buttle.
-Original Message-
From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got
to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I
wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:

Justin, I am a programmer, and keep meaning to get around to sorting out
a character sheet managent app - the flavour me and my friends play is
called/based on runeQuest, so would want to sort out a more generic form
of wrapper that could be used for multiple forms of RPG - as in, maybe
use more generic forms of category, range, application/implementation
categories, etc. etc. - hope am making some snese.

Either way, besides web development, my other focus area is python
programming, but, in terms of interface, besides command line, I am much
more used to working with web development, and, for example, there's
something called quickPHP t

Re: [Audyssey] Getting into programming

2016-03-05 Thread Tobias Vinteus
Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots 
of that supposedly has recreated much of the original game content from 
RPG classics such as Final Fantasy and Chronotrigger in a text-based 
online game. And, speaking of Chronotrigger, wasn't somebody working on a 
screan reader script to be able to play Chronotrigger? I Wonder what 
became of that project.



On Sat, 5 Mar 2016, Bryan Peterson wrote:

I agree. I'd love to see more audio RPG's. I have a certain degree of 
creativity but the programming knowledge not so much.




Focus your powers and prepare for buttle.
-Original Message- From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:

Justin, I am a programmer, and keep meaning to get around to sorting out
a character sheet managent app - the flavour me and my friends play is
called/based on runeQuest, so would want to sort out a more generic form
of wrapper that could be used for multiple forms of RPG - as in, maybe
use more generic forms of category, range, application/implementation
categories, etc. etc. - hope am making some snese.

Either way, besides web development, my other focus area is python
programming, but, in terms of interface, besides command line, I am much
more used to working with web development, and, for example, there's
something called quickPHP that lets you use portable, stand-alone web
server packages, which would mean could easily enough put together a
web-page based bit of software, including databases, interface
interaction, etc., but, without needing to spend too much time focusing
on actual GUI renditions, or just work with command line consoles, etc.

But, this is all just my take/opinion on this, based on a bit of
background/experience, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

Justin Jones w

Re: [Audyssey] Getting into programming

2016-03-05 Thread Justin Jones
What I think would be awesome is a blindy version of the Aurora
Toolset that was released with the original Never Winter Nights
computer game (God, was that really released, when? 2001? 2002?).
Never Winter Nights, for those of you who do not know, was a computer
role-playing game released by Bioware that used the 3rd edition
Dungeons and Dragons rules. The single-player campaign was rather
dull, actually, but it was meant more to be a sort of showcase for
what the user could do. Bioware released identical development tools
for the customer to create their own Dungeons and Dragons
adventures/campaigns. The beauty of Aurora (that was the name of both
the game engine and the toolset) was its ease of use. To this day, I
think that is the most user-friendly development kit I have ever seen
for a computer game.



On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play /D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download  too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then a
> page  on learning the language   which is explained really really well  and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>> use more generic forms of category, range, application/implementation
>> categor

Re: [Audyssey] Getting into programming

2016-03-05 Thread Bryan Peterson
I agree. I'd love to see more audio RPG's. I have a certain degree of 
creativity but the programming knowledge not so much.




Focus your powers and prepare for buttle.
-Original Message- 
From: Paul Lemm

Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:

Justin, I am a programmer, and keep meaning to get around to sorting out
a character sheet managent app - the flavour me and my friends play is
called/based on runeQuest, so would want to sort out a more generic form
of wrapper that could be used for multiple forms of RPG - as in, maybe
use more generic forms of category, range, application/implementation
categories, etc. etc. - hope am making some snese.

Either way, besides web development, my other focus area is python
programming, but, in terms of interface, besides command line, I am much
more used to working with web development, and, for example, there's
something called quickPHP that lets you use portable, stand-alone web
server packages, which would mean could easily enough put together a
web-page based bit of software, including databases, interface
interaction, etc., but, without needing to spend too much time focusing
on actual GUI renditions, or just work with command line consoles, etc.

But, this is all just my take/opinion on this, based on a bit of
background/experience, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

Justin Jones wrote:

Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic 

Re: [Audyssey] Getting into programming

2016-03-05 Thread Justin Jones
Paul,

Character sheets are simply character records (kind of like bringing
up the status screen for a party member in a Final Fantasy game). It
is not that it is particularly difficult to create a character, but it
is a lengthy process and requires a great deal of skimming through the
Player's Handbook (something that sighted folks can handle with
relative ease, but not as practicable for us). The idea, therefore, is
to help automate the process while allowing for the user to have ready
access to their character's abilities and the like.

As for the creating the role-playing game, I have the imagination, but
not the programming skill. I would be happy to discuss working
together on something, if the fancy strikes you.

This discussion leaves me with a choice to make: BGT or Python? If the
latter, what do I need to do in order to make it play nicely with
JAWS? Where is the best version of it to download? Basically, if I
went the Python route, I would be asking for advice on how to get set
up and where to find good tutorials?

On 3/5/16, Carter Temm  wrote:
> Pyaudiogame May also be something to check out. As for me, I am more into
> mainstream programming languages such as python. This should show you python
> syntax, is well as making it easier to create this game. I would love to see
> this game become reality
>
> Sent from my iPhone
>
>> On Mar 4, 2016, at 5:49 PM, Devin Prater  wrote:
>>
>> The only bad thing is that BGT is only available for Windows. Python,
>> though, is available for almost anything.
>>
>> Sent from Outlook Mobile
>> From Devin Prater
>> d.pra...@me.com
>>
>>
>>
>>
>> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"
>>  wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Does BGT play well with JAWS? If so, how much is involved in making it
>> play well? Finally, is BGT only for game development?
>>
>> I figured that I had better start with a more reasonable goal, i.e.
>> trying to learn enough on how to code to try and write a character
>> sheet creator. If I can learn the knack of coding, then that would be,
>> I think, a first good attempt at a real project.
>>
>> Down the road, as I indicated in my original post, I would want to try
>> to create a role-playing game. It frustrates me that sighted users
>> have a multitude of role-playing games that they can play, e.g.
>> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
>> some mainstream role-playing games (it takes some work, but I can
>> manage) and that is why I wish to try and learn how to code. Put
>> differently, I can complain about the lack of games, or try and learn
>> how to code and write one. Even if I fail, i.e. I cannot learn the
>> knack of coding, then I can say that I made the attempt.
>>
>>
>>> On 3/4/16, jacob Kruger  wrote:
>>> Justin, I am a programmer, and keep meaning to get around to sorting out
>>> a character sheet managent app - the flavour me and my friends play is
>>> called/based on runeQuest, so would want to sort out a more generic form
>>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>>> use more generic forms of category, range, application/implementation
>>> categories, etc. etc. - hope am making some snese.
>>>
>>> Either way, besides web development, my other focus area is python
>>> programming, but, in terms of interface, besides command line, I am much
>>> more used to working with web development, and, for example, there's
>>> something called quickPHP that lets you use portable, stand-alone web
>>> server packages, which would mean could easily enough put together a
>>> web-page based bit of software, including databases, interface
>>> interaction, etc., but, without needing to spend too much time focusing
>>> on actual GUI renditions, or just work with command line consoles, etc.
>>>
>>> But, this is all just my take/opinion on this, based on a bit of
>>> background/experience, etc.
>>>
>>> Stay well
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>>>
>>> Justin Jones wrote:
 Hello all,

 I want to get into learning how to program, but I am a bit overwhelmed
 as to where I ought to start. I have done some programming in the
 past, but that was years ago, so I would just as soon as start from
 the beginning, rather than attempting to recollect old knowledge on
 the subject.

 There are two objectives that I have in mind, provided I can pick up
 the knack of writing code:

 1. The more realistic goal of creating a Dungeons and Dragons (5th
 Edition) character sheet creator for us blind folks. There are ones
 out there on the Interwebs, but they are either inaccessible or are
 incomplete, i.e. they lack all available options for character
 creation.

 2. My ultimate ambition is to try and learn to create good
 role-playing games 

Re: [Audyssey] Getting into programming

2016-03-05 Thread Carter Temm
Pyaudiogame May also be something to check out. As for me, I am more into 
mainstream programming languages such as python. This should show you python 
syntax, is well as making it easier to create this game. I would love to see 
this game become reality

Sent from my iPhone

> On Mar 4, 2016, at 5:49 PM, Devin Prater  wrote:
> 
> The only bad thing is that BGT is only available for Windows. Python, though, 
> is available for almost anything.
> 
> Sent from Outlook Mobile
> From Devin Prater
> d.pra...@me.com
> 
> 
> 
> 
> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"  
> wrote:
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
> 
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
> 
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
> 
> 
>> On 3/4/16, jacob Kruger  wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>> use more generic forms of category, range, application/implementation
>> categories, etc. etc. - hope am making some snese.
>> 
>> Either way, besides web development, my other focus area is python
>> programming, but, in terms of interface, besides command line, I am much
>> more used to working with web development, and, for example, there's
>> something called quickPHP that lets you use portable, stand-alone web
>> server packages, which would mean could easily enough put together a
>> web-page based bit of software, including databases, interface
>> interaction, etc., but, without needing to spend too much time focusing
>> on actual GUI renditions, or just work with command line consoles, etc.
>> 
>> But, this is all just my take/opinion on this, based on a bit of
>> background/experience, etc.
>> 
>> Stay well
>> 
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>> 
>> Justin Jones wrote:
>>> Hello all,
>>> 
>>> I want to get into learning how to program, but I am a bit overwhelmed
>>> as to where I ought to start. I have done some programming in the
>>> past, but that was years ago, so I would just as soon as start from
>>> the beginning, rather than attempting to recollect old knowledge on
>>> the subject.
>>> 
>>> There are two objectives that I have in mind, provided I can pick up
>>> the knack of writing code:
>>> 
>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>> Edition) character sheet creator for us blind folks. There are ones
>>> out there on the Interwebs, but they are either inaccessible or are
>>> incomplete, i.e. they lack all available options for character
>>> creation.
>>> 
>>> 2. My ultimate ambition is to try and learn to create good
>>> role-playing games for the blind. From what I have been able to
>>> deduce, we have a very limited selection. Again, this latter reason is
>>> more of a dream, but I am willing to attempt to put in the work to try
>>> and realize it.
>>> 
>>> This leads me to my questions for all of you who can best direct me:
>>> 
>>> 1. What is a good programming language to learn? Where can I find the
>>> necessary components to begin? What do I need to do in order to make
>>> things accessible? Please note that I am a JAWS user.
>>> 
>>> 2. What guides/books/tutorials ought I to read?
>>> 
>>> Thanks in advance
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> 

Re: [Audyssey] Getting into programming

2016-03-05 Thread Harmony Neil
True and BGT is only for blind games really. c c++ and python are all 
cross-platform although you'll have to look around for compilers.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting into programming

2016-03-05 Thread Devin Prater
The only bad thing is that BGT is only available for Windows. Python, though, 
is available for almost anything.

Sent from Outlook Mobile
>From Devin Prater
d.pra...@me.com




On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"  
wrote:










Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger  wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> Justin Jones wrote:
>> Hello all,
>>
>> I want to get into learning how to program, but I am a bit overwhelmed
>> as to where I ought to start. I have done some programming in the
>> past, but that was years ago, so I would just as soon as start from
>> the beginning, rather than attempting to recollect old knowledge on
>> the subject.
>>
>> There are two objectives that I have in mind, provided I can pick up
>> the knack of writing code:
>>
>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>> Edition) character sheet creator for us blind folks. There are ones
>> out there on the Interwebs, but they are either inaccessible or are
>> incomplete, i.e. they lack all available options for character
>> creation.
>>
>> 2. My ultimate ambition is to try and learn to create good
>> role-playing games for the blind. From what I have been able to
>> deduce, we have a very limited selection. Again, this latter reason is
>> more of a dream, but I am willing to attempt to put in the work to try
>> and realize it.
>>
>> This leads me to my questions for all of you who can best direct me:
>>
>> 1. What is a good programming language to learn? Where can I find the
>> necessary components to begin? What do I need to do in order to make
>> things accessible? Please note that I am a JAWS user.
>>
>> 2. What guides/books/tutorials ought I to read?
>>
>> Thanks in advance
>>
>
> ---
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Getting into programming

2016-03-05 Thread Paul Lemm
Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> Justin Jones wrote:
>> Hello all,
>>
>> I want to get into learning how to program, but I am a bit overwhelmed
>> as to where I ought to start. I have done some programming in the
>> past, but that was years ago, so I would just as soon as start from
>> the beginning, rather than attempting to recollect old knowledge on
>> the subject.
>>
>> There are two objectives that I have in mind, provided I can pick up
>> the knack of writing code:
>>
>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>> Edition) character sheet creator for us blind folk

Re: [Audyssey] Getting into programming

2016-03-04 Thread Justin Jones
Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger  wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> Justin Jones wrote:
>> Hello all,
>>
>> I want to get into learning how to program, but I am a bit overwhelmed
>> as to where I ought to start. I have done some programming in the
>> past, but that was years ago, so I would just as soon as start from
>> the beginning, rather than attempting to recollect old knowledge on
>> the subject.
>>
>> There are two objectives that I have in mind, provided I can pick up
>> the knack of writing code:
>>
>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>> Edition) character sheet creator for us blind folks. There are ones
>> out there on the Interwebs, but they are either inaccessible or are
>> incomplete, i.e. they lack all available options for character
>> creation.
>>
>> 2. My ultimate ambition is to try and learn to create good
>> role-playing games for the blind. From what I have been able to
>> deduce, we have a very limited selection. Again, this latter reason is
>> more of a dream, but I am willing to attempt to put in the work to try
>> and realize it.
>>
>> This leads me to my questions for all of you who can best direct me:
>>
>> 1. What is a good programming language to learn? Where can I find the
>> necessary components to begin? What do I need to do in order to make
>> things accessible? Please note that I am a JAWS user.
>>
>> 2. What guides/books/tutorials ought I to read?
>>
>> Thanks in advance
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting into programming

2016-03-04 Thread jacob Kruger
Justin, I am a programmer, and keep meaning to get around to sorting out 
a character sheet managent app - the flavour me and my friends play is 
called/based on runeQuest, so would want to sort out a more generic form 
of wrapper that could be used for multiple forms of RPG - as in, maybe 
use more generic forms of category, range, application/implementation 
categories, etc. etc. - hope am making some snese.


Either way, besides web development, my other focus area is python 
programming, but, in terms of interface, besides command line, I am much 
more used to working with web development, and, for example, there's 
something called quickPHP that lets you use portable, stand-alone web 
server packages, which would mean could easily enough put together a 
web-page based bit of software, including databases, interface 
interaction, etc., but, without needing to spend too much time focusing 
on actual GUI renditions, or just work with command line consoles, etc.


But, this is all just my take/opinion on this, based on a bit of 
background/experience, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

Justin Jones wrote:

Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting into programming

2016-03-04 Thread Paul Lemm
hi Justin,

have you ever tried to use BGT? It's a really good tool for writing  audio
games/programs .   I didn't have any real programing  knowledge  other  than
trying to write something  on my old ZX spectrum 128K when I was about 13,
and I really don't think that counts lol.  But  I downloaded the BGT tool,
it comes with a great instruction manual which teaches you all about how to
write  the code and is explained really well  so even with no previous
knowledge  you can follow it and start to create your own stuff.

Paul 



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 5:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting into programming

Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Getting into programming

2016-03-04 Thread Justin Jones
Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.