Re: [Audyssey] Getting into programming
well while not exactly there is a company making audiobooks for the blind out of new zealand I have done some work for and they want some stuff answered they are interested in doing a choose your own adventure type gamebook similar to the i devices would be a multiplatform thing and all in xml. send for more details at je...@sonnar.nz And say I gave you their contact, its a new company and they want groups of interest. While I can't exactly say much I have played one of their arcade game packs due to come out soon and have played one of their early prototypes of an audiobook. Sadly the rpg audiobook based on last crusade is incomplete and is 10 years old. In fact it was only by chance I got it reactivated. Its got a long way to go and still is quite unstable but if you want to write a game maybe I'd wait for these guys to get things sorted. Their site does not have anything to show for it right now though. On 7/03/2016 1:50 a.m., Paul Lemm wrote: Hi, I'd love to see something like this become available , as it would allow even people with no real programing knowledge to create their own RPG games. Hopefully if entombed 2 has the dungeon creator it will be a small step towards people being able to make their own games. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Sunday, March 6, 2016 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming What I think would be awesome is a blindy version of the Aurora Toolset that was released with the original Never Winter Nights computer game (God, was that really released, when? 2001? 2002?). Never Winter Nights, for those of you who do not know, was a computer role-playing game released by Bioware that used the 3rd edition Dungeons and Dragons rules. The single-player campaign was rather dull, actually, but it was meant more to be a sort of showcase for what the user could do. Bioware released identical development tools for the customer to create their own Dungeons and Dragons adventures/campaigns. The beauty of Aurora (that was the name of both the game engine and the toolset) was its ease of use. To this day, I think that is the most user-friendly development kit I have ever seen for a computer game. On 3/5/16, Bryan Peterson wrote: I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to
Re: [Audyssey] Getting into programming
You can, since it has the option to set the compiler/interpreter, based on the language you tell it you are working in, which then also allows you to make use of different collections of code snippets, but, I don't do this - I run python code from console myself, so that I can then review any output - use that to handle forms of pseudo-debugging at times as well. There are also some other options in it relating to how it handles running the interpreter, etc. - and, remember, python itself doesn't really have a compiler built into it, so you generally use third party/external modules to generate executables, which are essentially interpreter-wrappers, and, I have used different ones for different pieces of code, due to some of them having issues with including some other modules in the wrapper content - especially if want to go for single-file .exe instead of just collecting all the necessary files into one location that would then need to be distributed along with the then smaller executable file. Also, to compile for platforms other than windows, I think you need to run that part of the process on the relevant platform itself - maybe inside a virtual version, but, still. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-08 9:55 PM, Justin Jones wrote: So, I use this software to write my code and have the Python compiler/other associated programs installed? Once I get a piece of code ready for testing, I can run the compiler from Ed Sharp? Is this how this works? On 3/8/16, jacob Kruger wrote: http://www.empowermentzone.com/edsetup.exe And: http://empowermentzone.com/EdSharp.htm And, yes, I use it for both python and PHP/javascript web-dev, with both jaws and NVDA. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-08 5:00 PM, Justin Jones wrote: I have never heard of it. Details, please. On 3/8/16, Devin Prater wrote: EdSharp, the text-editor for programmers, should work fine with Jaws. On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? On 3/8/16, Devin Prater wrote: I’m not surprised. Just use a mainstream language, that way you’ll get all the support you need, because coding can be done anywhere, and is plain text. On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not. On 3/8/16, Devin Prater wrote: My programming class in school was on a languages called Quorum. It was made specifically for blind people, but the IDE it uses is some mainstream one with accessibility features slapped uncleanly on top of it, so yeah, not all that nice. On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel wrote: There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a co
Re: [Audyssey] Getting into programming
So, I use this software to write my code and have the Python compiler/other associated programs installed? Once I get a piece of code ready for testing, I can run the compiler from Ed Sharp? Is this how this works? On 3/8/16, jacob Kruger wrote: > http://www.empowermentzone.com/edsetup.exe > > And: > http://empowermentzone.com/EdSharp.htm > > And, yes, I use it for both python and PHP/javascript web-dev, with both > jaws and NVDA. > > Stay well > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > > On 2016-03-08 5:00 PM, Justin Jones wrote: >> I have never heard of it. Details, please. >> >> On 3/8/16, Devin Prater wrote: >>> EdSharp, the text-editor for programmers, should work fine with Jaws. On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? On 3/8/16, Devin Prater wrote: > I’m not surprised. Just use a mainstream language, that way you’ll get > all > the support you need, because coding can be done anywhere, and is plain > text. >> On Mar 8, 2016, at 7:19 AM, Justin Jones >> wrote: >> >> I cannot get Quorrum to work. I reinstalled my Java nonsense and >> played around with a couple of other things, but it will not play >> nicely with JAWS. It is supposed to, but it does not. >> >> >> >> On 3/8/16, Devin Prater wrote: >>> My programming class in school was on a languages called Quorum. It >>> was >>> made >>> specifically for blind people, but the IDE it uses is some mainstream >>> one >>> with accessibility features slapped uncleanly on top of it, so yeah, >>> not >>> all >>> that nice. On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel wrote: > There's a reason powerbasic has the word power in it's name. If > you > want > to know everything it can do, go read their web page, they have a > complete > feature set, and you can even download the manuals if you like, and > read > them in full before ever purchasing the product. I'm not much of a > windows user anymore, and haven't been for more than 10 years, but > when > I > do need windows work done, I almost always yank out my powerbasic > compiler > to do the work, because it's so simple to do it. You can create > internet > servers with something like 3 or 4 lines of code (they have samples > that > come with the compiler) and you can build res files that include > all > your > graphics and sounds, that get distributed with your programs, and > even > compile those res files into the executable, so there's no need to > distribute extra files just to make your game work. One single > executable, with all the sounds, graphics, icons, and anything else > you > need for your program to work, and nobody needs to download > anything > except one single executable file. I know you can do that with > other > languages too, but it's such a difficult process, folks rarely > bother > to > do this, with powerbasic, it's as simple as creating a text file > with > the > filenames, and running the reseditor on it. That's all there is to > it. > For an example of this, go check out the battleship game I released > back > in 2002, (I think it's still at > http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. > That > has > a single executable file, and all sounds are included, and the > entire > game > is still only a couple hundred K in size. I recently wrote a > memory > game > for the raspberry pi, and with all the sounds, it's a hundred > megabytes > or > morein size, and each one of the sound files needs to be present > for > the > game to work, because res files don't exist on linux. :) > The plus to that is that you can replace the sounds with ones of > your > choice, so that does help, but still, for ease of use, for windows > programming, I've never found anythin
Re: [Audyssey] Getting into programming
What does this have to do with programming? On 3/8/16, Devin Prater wrote: > It is a free text editor that works directly with screen readers. > > Sent from my iPhone > >> On Mar 8, 2016, at 9:00 AM, Justin Jones wrote: >> >> I have never heard of it. Details, please. >> >>> On 3/8/16, Devin Prater wrote: >>> EdSharp, the text-editor for programmers, should work fine with Jaws. On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? > On 3/8/16, Devin Prater wrote: > I’m not surprised. Just use a mainstream language, that way you’ll get > all > the support you need, because coding can be done anywhere, and is plain > text. >> On Mar 8, 2016, at 7:19 AM, Justin Jones >> wrote: >> >> I cannot get Quorrum to work. I reinstalled my Java nonsense and >> played around with a couple of other things, but it will not play >> nicely with JAWS. It is supposed to, but it does not. >> >> >> >>> On 3/8/16, Devin Prater wrote: >>> My programming class in school was on a languages called Quorum. It >>> was >>> made >>> specifically for blind people, but the IDE it uses is some mainstream >>> one >>> with accessibility features slapped uncleanly on top of it, so yeah, >>> not >>> all >>> that nice. On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. > On 3/7/16, Travis Siegel wrote: > There's a reason powerbasic has the word power in it's name. If > you > want > to know everything it can do, go read their web page, they have a > complete > feature set, and you can even download the manuals if you like, and > read > them in full before ever purchasing the product. I'm not much of a > windows user anymore, and haven't been for more than 10 years, but > when > I > do need windows work done, I almost always yank out my powerbasic > compiler > to do the work, because it's so simple to do it. You can create > internet > servers with something like 3 or 4 lines of code (they have samples > that > come with the compiler) and you can build res files that include > all > your > graphics and sounds, that get distributed with your programs, and > even > compile those res files into the executable, so there's no need to > distribute extra files just to make your game work. One single > executable, with all the sounds, graphics, icons, and anything else > you > need for your program to work, and nobody needs to download > anything > except one single executable file. I know you can do that with > other > languages too, but it's such a difficult process, folks rarely > bother > to > do this, with powerbasic, it's as simple as creating a text file > with > the > filenames, and running the reseditor on it. That's all there is to > it. > For an example of this, go check out the battleship game I released > back > in 2002, (I think it's still at > http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. > That > has > a single executable file, and all sounds are included, and the > entire > game > is still only a couple hundred K in size. I recently wrote a > memory > game > for the raspberry pi, and with all the sounds, it's a hundred > megabytes > or > morein size, and each one of the sound files needs to be present > for > the > game to work, because res files don't exist on linux. :) > The plus to that is that you can replace the sounds with ones of > your > choice, so that does help, but still, for ease of use, for windows > programming, I've never found anything easier. > On OSX (at least early versions of 10.4 and 10.5) Java was my > language > of > choice, because it could build guis with almost no effort, and for > my > raspberry pi, I use either C or pascal, (depending on what I'm > doing), > but > on windows, I keep going back to powerbasic, because it's so darned
Re: [Audyssey] Getting into programming
You won't get any Mac users with it though, and that user base is always growing. Sent from Outlook Mobile >From Devin Prater d.pra...@me.com On Mon, Mar 7, 2016 at 12:47 PM -0800, "Justin Jones" wrote: That's a good question: just how much can one do with Powerbasic? Perhaps I ought to ask, what limitations does it have? On 3/7/16, Tobias Vinteus wrote: > Howabout sound programming, gamepad programming etc? Does Powerbasic hav > any support for that. The real advantage wiht advanced languages like > these would probably be all the 3d sound rendering and force > feedback/immersion stuff that they support. > > > On Mon, 7 Mar 2016, Travis Siegel wrote: > >> I know most folks will direct you to c, c++, java, python, and various >> other >> pieces of software/languages for your development, but as I've said >> before, >> and as I'll no doubt say again, for simplicity, and ease of use, and >> maximum >> compatibility, you can't beat powerbasic. It's produced by a company >> called >> powerbasic, and they have both console and graphics versions of the >> compiler. >> By default, any code compiled on powerbasic will run on every single >> version >> of windows, from win95 right up through win10. You can't beat that for >> compatibility. It's also about 90 percent compatible with quickbasic and >> >> even gwbasic, which makes porting those old programs you have lying around >> >> extremely simple. It also produces programs that require no external dlls >> >> (unless you use them yourself for program features) and it produces small >> >> fast executables. Even the hello world program is only a few K, which in >> >> this day and age is phenomenal, considering visual basic and visual C >> require >> megabytes for the same program. >> The new versions are $169 or $199 (depending on whether you want the >> console >> or graphic version of the compiler) and an older version of the compiler >> (referred to as powerbasic classic) sells for just $99). You can't beat >> that >> either, considering they still actively develop and support powerbasic. >> I've >> used it for years in my windows programming, and never once regretted it. >> If you want to get into programming, and you want it to be dead simple, >> then >> powerbasic is definitely something you should take a look at. >> Heh, and just for reference, they even still sell (and support) a version >> of >> powerbasic for dos, that sells for $99. How's that for dedicated. >> >> >> On Fri, 4 Mar 2016, Justin Jones wrote: >> >>> Hello all, >>> >>> I want to get into learning how to program, but I am a bit overwhelmed >>> as to where I ought to start. I have done some programming in the >>> past, but that was years ago, so I would just as soon as start from >>> the beginning, rather than attempting to recollect old knowledge on >>> the subject. >>> >>> There are two objectives that I have in mind, provided I can pick up >>> the knack of writing code: >>> >>> 1. The more realistic goal of creating a Dungeons and Dragons (5th >>> Edition) character sheet creator for us blind folks. There are ones >>> out there on the Interwebs, but they are either inaccessible or are >>> incomplete, i.e. they lack all available options for character >>> creation. >>> >>> 2. My ultimate ambition is to try and learn to create good >>> role-playing games for the blind. From what I have been able to >>> deduce, we have a very limited selection. Again, this latter reason is >>> more of a dream, but I am willing to attempt to put in the work to try >>> and realize it. >>> >>> This leads me to my questions for all of you who can best direct me: >>> >>> 1. What is a good programming language to learn? Where can I find the >>> necessary components to begin? What do I need to do in order to make >>> things accessible? Please note that I am a JAWS user. >>> >>> 2. What guides/books/tutorials ought I to read? >>> >>> Thanks in advance >>> >>> -- >>> Justin M. Jones, M.A. >>> atreides...@gmail.com >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any
Re: [Audyssey] Getting into programming
Hi Justin, Sorry I've never used Python , so I can't really help as I've only ever used BGT. Although like someone else said where python is its own language I guess you'd have more flexibility with what you could do with python once you've learnt it Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Sunday, March 6, 2016 7:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming So, all of this brings me back to my previous question: BGT or Python? On 3/6/16, Paul Lemm wrote: > Hi Bryan, > > Think that's exactly what got me into programming in the first place as it > would be great to see more RPG style games and I'd love to say I've > created > my own game that people are actually playing. > > Paul > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan > Peterson > Sent: Saturday, March 5, 2016 11:44 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -Original Message----- > From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got > to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I > wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > > On 3/4/16, jacob Kruger wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character s
Re: [Audyssey] Getting into programming
I really think it comes down to personal preference and what you feel comfortable learning. Imyself have as yet produced nothing but I've managed to accomplish more with BGT than I ever did with the other options I looked into. With BGT all you basically have to do is tell it what you want it to do and when and where the various music, sound and speech files are located while the engine handles all the behind the scenes stuff. Focus your powers and prepare for buttle. -Original Message- From: Justin Jones Sent: Sunday, March 06, 2016 12:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming So, all of this brings me back to my previous question: BGT or Python? On 3/6/16, Paul Lemm wrote: Hi Bryan, Think that's exactly what got me into programming in the first place as it would be great to see more RPG style games and I'd love to say I've created my own game that people are actually playing. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, March 5, 2016 11:44 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: Justin, I am a programmer, and keep meaning to get around to sorting out a character sheet managent app - the flavour me and my friends play is called/based on runeQuest, so would want to sort out a more generic form of wrapper that could be used for multiple forms of RPG - as in, maybe use more generic forms of category, range, application/implementatio
Re: [Audyssey] Getting into programming
Hi, I'd love to see something like this become available , as it would allow even people with no real programing knowledge to create their own RPG games. Hopefully if entombed 2 has the dungeon creator it will be a small step towards people being able to make their own games. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Sunday, March 6, 2016 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming What I think would be awesome is a blindy version of the Aurora Toolset that was released with the original Never Winter Nights computer game (God, was that really released, when? 2001? 2002?). Never Winter Nights, for those of you who do not know, was a computer role-playing game released by Bioware that used the 3rd edition Dungeons and Dragons rules. The single-player campaign was rather dull, actually, but it was meant more to be a sort of showcase for what the user could do. Bioware released identical development tools for the customer to create their own Dungeons and Dragons adventures/campaigns. The beauty of Aurora (that was the name of both the game engine and the toolset) was its ease of use. To this day, I think that is the most user-friendly development kit I have ever seen for a computer game. On 3/5/16, Bryan Peterson wrote: > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -Original Message- > From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got > to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I > wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the >
Re: [Audyssey] Getting into programming
Which mud is this? No, Never Winter Nights is not accessible as you need working eyes to create the maps for each area. You also need eyes to create custom equipment and the like. As I said, it would be nice if there was a similar set of dev tools that would do something similar. On 3/5/16, Shaun Everiss wrote: > did this game never winter nights ever get accessable? > > > > On 6/03/2016 1:13 p.m., Justin Jones wrote: >> What I think would be awesome is a blindy version of the Aurora >> Toolset that was released with the original Never Winter Nights >> computer game (God, was that really released, when? 2001? 2002?). >> Never Winter Nights, for those of you who do not know, was a computer >> role-playing game released by Bioware that used the 3rd edition >> Dungeons and Dragons rules. The single-player campaign was rather >> dull, actually, but it was meant more to be a sort of showcase for >> what the user could do. Bioware released identical development tools >> for the customer to create their own Dungeons and Dragons >> adventures/campaigns. The beauty of Aurora (that was the name of both >> the game engine and the toolset) was its ease of use. To this day, I >> think that is the most user-friendly development kit I have ever seen >> for a computer game. >> >> >> >> On 3/5/16, Bryan Peterson wrote: >>> I agree. I'd love to see more audio RPG's. I have a certain degree of >>> creativity but the programming knowledge not so much. >>> >>> >>> >>> Focus your powers and prepare for buttle. >>> -Original Message- >>> From: Paul Lemm >>> Sent: Saturday, March 05, 2016 4:16 AM >>> To: 'Gamers Discussion list' >>> Subject: Re: [Audyssey] Getting into programming >>> >>> Hi Justin, >>> >>> Yes bgt is designed for people to make audio games or programs so works >>> perfectly with jaws. I agree totally with you about the lack of RPG >>> games, >>> before I lost my sight I was a huge Final fantasy fan, the last one I >>> got >>> to >>> play before I lost my sight was final fantasy 10, it's such a shame >>> these >>> games aren't more accessible as I'd love to play them again or some of >>> the >>> new ones. Although it is for this reason I started to learn BGT as I >>> wanted >>> to write my own RPG, and through learning BGT have started to build my >>> own >>> little RPG, it's only a couple of levels at the moment and I don't think >>> it >>> will ever be some amazing audio game (but that's more down to my lack of >>> imagination when it comes to building storylines, but hoping I can get a >>> friend who writes to help out on that front), but it shows it can be >>> done >>> and all with no previous programming knowledge and just using BGT, but I >>> think with enough determination and imagination it can be done. As for >>> the >>> character sheets you are talking about I've never done actual role play >>> /D >>> and D so not really too sure exactly what these are or what they would >>> contain, so not 100% sure if you could build what you wanted with BGT >>> , >>> but I don't see why not. There is a BGT forum which has some really >>> helpful >>> people all with a lot more experience than me in programming with BGT, >>> if >>> you say what you're trying to build with the character sheets I'm sure >>> people would let you know if it's achievable. BGT is free to download >>> too, >>> , I recommend downloading it and taking a look, then reading the help >>> manual it's got a tutorial section which has an introduction page, then >>> a >>> page on learning the language which is explained really really well >>> and >>> then some example games you can write >>> >>> Paul >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin >>> Jones >>> Sent: Friday, March 4, 2016 11:09 PM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Getting into programming >>> >>> Does BGT play well with JAWS? If so, how much is involved in making it >>> play well? Finally, is BGT only for game development? >>> >>> I figured that I had better start with a more reasonable goal, i.e. >>> trying to learn enough on how to code to try and write a char
Re: [Audyssey] Getting into programming
http://www.empowermentzone.com/edsetup.exe And: http://empowermentzone.com/EdSharp.htm And, yes, I use it for both python and PHP/javascript web-dev, with both jaws and NVDA. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." On 2016-03-08 5:00 PM, Justin Jones wrote: I have never heard of it. Details, please. On 3/8/16, Devin Prater wrote: EdSharp, the text-editor for programmers, should work fine with Jaws. On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? On 3/8/16, Devin Prater wrote: I’m not surprised. Just use a mainstream language, that way you’ll get all the support you need, because coding can be done anywhere, and is plain text. On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not. On 3/8/16, Devin Prater wrote: My programming class in school was on a languages called Quorum. It was made specifically for blind people, but the IDE it uses is some mainstream one with accessibility features slapped uncleanly on top of it, so yeah, not all that nice. On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel wrote: There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searc
Re: [Audyssey] Getting into programming
I have never heard of it. Details, please. On 3/8/16, Devin Prater wrote: > EdSharp, the text-editor for programmers, should work fine with Jaws. >> On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: >> >> I guess the final consideration for me is which programming language >> plays the nicest with JAWS? As a corollary to that consideration, how >> much overhead is required to make the development environment play >> nicely? >> >> On 3/8/16, Devin Prater wrote: >>> I’m not surprised. Just use a mainstream language, that way you’ll get >>> all >>> the support you need, because coding can be done anywhere, and is plain >>> text. On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not. On 3/8/16, Devin Prater wrote: > My programming class in school was on a languages called Quorum. It was > made > specifically for blind people, but the IDE it uses is some mainstream > one > with accessibility features slapped uncleanly on top of it, so yeah, > not > all > that nice. >> On Mar 8, 2016, at 5:35 AM, Justin Jones >> wrote: >> >> I remember Pascal... That was a long time ago, though, as I took a >> programming class in high school and that was the language that we >> started with. >> >> I'll go take a look at Powerbasic's web site before I make up my mind, >> vis-à-vis which language I will try and learn. >> >> On 3/7/16, Travis Siegel wrote: >>> There's a reason powerbasic has the word power in it's name. If you >>> want >>> to know everything it can do, go read their web page, they have a >>> complete >>> feature set, and you can even download the manuals if you like, and >>> read >>> them in full before ever purchasing the product. I'm not much of a >>> windows user anymore, and haven't been for more than 10 years, but >>> when >>> I >>> do need windows work done, I almost always yank out my powerbasic >>> compiler >>> to do the work, because it's so simple to do it. You can create >>> internet >>> servers with something like 3 or 4 lines of code (they have samples >>> that >>> come with the compiler) and you can build res files that include all >>> your >>> graphics and sounds, that get distributed with your programs, and >>> even >>> compile those res files into the executable, so there's no need to >>> distribute extra files just to make your game work. One single >>> executable, with all the sounds, graphics, icons, and anything else >>> you >>> need for your program to work, and nobody needs to download anything >>> except one single executable file. I know you can do that with other >>> languages too, but it's such a difficult process, folks rarely bother >>> to >>> do this, with powerbasic, it's as simple as creating a text file >>> with >>> the >>> filenames, and running the reseditor on it. That's all there is to >>> it. >>> For an example of this, go check out the battleship game I released >>> back >>> in 2002, (I think it's still at >>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. >>> That >>> has >>> a single executable file, and all sounds are included, and the entire >>> game >>> is still only a couple hundred K in size. I recently wrote a memory >>> game >>> for the raspberry pi, and with all the sounds, it's a hundred >>> megabytes >>> or >>> morein size, and each one of the sound files needs to be present for >>> the >>> game to work, because res files don't exist on linux. :) >>> The plus to that is that you can replace the sounds with ones of your >>> choice, so that does help, but still, for ease of use, for windows >>> programming, I've never found anything easier. >>> On OSX (at least early versions of 10.4 and 10.5) Java was my >>> language >>> of >>> choice, because it could build guis with almost no effort, and for my >>> raspberry pi, I use either C or pascal, (depending on what I'm >>> doing), >>> but >>> on windows, I keep going back to powerbasic, because it's so darned >>> easy. >>> :) >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>
Re: [Audyssey] Getting into programming
It is a free text editor that works directly with screen readers. Sent from my iPhone > On Mar 8, 2016, at 9:00 AM, Justin Jones wrote: > > I have never heard of it. Details, please. > >> On 3/8/16, Devin Prater wrote: >> EdSharp, the text-editor for programmers, should work fine with Jaws. >>> On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: >>> >>> I guess the final consideration for me is which programming language >>> plays the nicest with JAWS? As a corollary to that consideration, how >>> much overhead is required to make the development environment play >>> nicely? >>> On 3/8/16, Devin Prater wrote: I’m not surprised. Just use a mainstream language, that way you’ll get all the support you need, because coding can be done anywhere, and is plain text. > On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: > > I cannot get Quorrum to work. I reinstalled my Java nonsense and > played around with a couple of other things, but it will not play > nicely with JAWS. It is supposed to, but it does not. > > > >> On 3/8/16, Devin Prater wrote: >> My programming class in school was on a languages called Quorum. It was >> made >> specifically for blind people, but the IDE it uses is some mainstream >> one >> with accessibility features slapped uncleanly on top of it, so yeah, >> not >> all >> that nice. >>> On Mar 8, 2016, at 5:35 AM, Justin Jones >>> wrote: >>> >>> I remember Pascal... That was a long time ago, though, as I took a >>> programming class in high school and that was the language that we >>> started with. >>> >>> I'll go take a look at Powerbasic's web site before I make up my mind, >>> vis-à-vis which language I will try and learn. >>> On 3/7/16, Travis Siegel wrote: There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Getting into programming
EdSharp, the text-editor for programmers, should work fine with Jaws. > On Mar 8, 2016, at 8:53 AM, Justin Jones wrote: > > I guess the final consideration for me is which programming language > plays the nicest with JAWS? As a corollary to that consideration, how > much overhead is required to make the development environment play > nicely? > > On 3/8/16, Devin Prater wrote: >> I’m not surprised. Just use a mainstream language, that way you’ll get all >> the support you need, because coding can be done anywhere, and is plain >> text. >>> On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: >>> >>> I cannot get Quorrum to work. I reinstalled my Java nonsense and >>> played around with a couple of other things, but it will not play >>> nicely with JAWS. It is supposed to, but it does not. >>> >>> >>> >>> On 3/8/16, Devin Prater wrote: My programming class in school was on a languages called Quorum. It was made specifically for blind people, but the IDE it uses is some mainstream one with accessibility features slapped uncleanly on top of it, so yeah, not all that nice. > On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: > > I remember Pascal... That was a long time ago, though, as I took a > programming class in high school and that was the language that we > started with. > > I'll go take a look at Powerbasic's web site before I make up my mind, > vis-à-vis which language I will try and learn. > > On 3/7/16, Travis Siegel wrote: >> There's a reason powerbasic has the word power in it's name. If you >> want >> to know everything it can do, go read their web page, they have a >> complete >> feature set, and you can even download the manuals if you like, and >> read >> them in full before ever purchasing the product. I'm not much of a >> windows user anymore, and haven't been for more than 10 years, but when >> I >> do need windows work done, I almost always yank out my powerbasic >> compiler >> to do the work, because it's so simple to do it. You can create >> internet >> servers with something like 3 or 4 lines of code (they have samples >> that >> come with the compiler) and you can build res files that include all >> your >> graphics and sounds, that get distributed with your programs, and even >> compile those res files into the executable, so there's no need to >> distribute extra files just to make your game work. One single >> executable, with all the sounds, graphics, icons, and anything else you >> need for your program to work, and nobody needs to download anything >> except one single executable file. I know you can do that with other >> languages too, but it's such a difficult process, folks rarely bother >> to >> do this, with powerbasic, it's as simple as creating a text file with >> the >> filenames, and running the reseditor on it. That's all there is to it. >> For an example of this, go check out the battleship game I released >> back >> in 2002, (I think it's still at >> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That >> has >> a single executable file, and all sounds are included, and the entire >> game >> is still only a couple hundred K in size. I recently wrote a memory >> game >> for the raspberry pi, and with all the sounds, it's a hundred megabytes >> or >> morein size, and each one of the sound files needs to be present for >> the >> game to work, because res files don't exist on linux. :) >> The plus to that is that you can replace the sounds with ones of your >> choice, so that does help, but still, for ease of use, for windows >> programming, I've never found anything easier. >> On OSX (at least early versions of 10.4 and 10.5) Java was my language >> of >> choice, because it could build guis with almost no effort, and for my >> raspberry pi, I use either C or pascal, (depending on what I'm doing), >> but >> on windows, I keep going back to powerbasic, because it's so darned >> easy. >> :) >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers
Re: [Audyssey] Getting into programming
I guess the final consideration for me is which programming language plays the nicest with JAWS? As a corollary to that consideration, how much overhead is required to make the development environment play nicely? On 3/8/16, Devin Prater wrote: > I’m not surprised. Just use a mainstream language, that way you’ll get all > the support you need, because coding can be done anywhere, and is plain > text. >> On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: >> >> I cannot get Quorrum to work. I reinstalled my Java nonsense and >> played around with a couple of other things, but it will not play >> nicely with JAWS. It is supposed to, but it does not. >> >> >> >> On 3/8/16, Devin Prater wrote: >>> My programming class in school was on a languages called Quorum. It was >>> made >>> specifically for blind people, but the IDE it uses is some mainstream one >>> with accessibility features slapped uncleanly on top of it, so yeah, not >>> all >>> that nice. On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel wrote: > There's a reason powerbasic has the word power in it's name. If you > want > to know everything it can do, go read their web page, they have a > complete > feature set, and you can even download the manuals if you like, and > read > them in full before ever purchasing the product. I'm not much of a > windows user anymore, and haven't been for more than 10 years, but when > I > do need windows work done, I almost always yank out my powerbasic > compiler > to do the work, because it's so simple to do it. You can create > internet > servers with something like 3 or 4 lines of code (they have samples > that > come with the compiler) and you can build res files that include all > your > graphics and sounds, that get distributed with your programs, and even > compile those res files into the executable, so there's no need to > distribute extra files just to make your game work. One single > executable, with all the sounds, graphics, icons, and anything else you > need for your program to work, and nobody needs to download anything > except one single executable file. I know you can do that with other > languages too, but it's such a difficult process, folks rarely bother > to > do this, with powerbasic, it's as simple as creating a text file with > the > filenames, and running the reseditor on it. That's all there is to it. > For an example of this, go check out the battleship game I released > back > in 2002, (I think it's still at > http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That > has > a single executable file, and all sounds are included, and the entire > game > is still only a couple hundred K in size. I recently wrote a memory > game > for the raspberry pi, and with all the sounds, it's a hundred megabytes > or > morein size, and each one of the sound files needs to be present for > the > game to work, because res files don't exist on linux. :) > The plus to that is that you can replace the sounds with ones of your > choice, so that does help, but still, for ease of use, for windows > programming, I've never found anything easier. > On OSX (at least early versions of 10.4 and 10.5) Java was my language > of > choice, because it could build guis with almost no effort, and for my > raspberry pi, I use either C or pascal, (depending on what I'm doing), > but > on windows, I keep going back to powerbasic, because it's so darned > easy. > :) > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages ar
Re: [Audyssey] Getting into programming
I’m not surprised. Just use a mainstream language, that way you’ll get all the support you need, because coding can be done anywhere, and is plain text. > On Mar 8, 2016, at 7:19 AM, Justin Jones wrote: > > I cannot get Quorrum to work. I reinstalled my Java nonsense and > played around with a couple of other things, but it will not play > nicely with JAWS. It is supposed to, but it does not. > > > > On 3/8/16, Devin Prater wrote: >> My programming class in school was on a languages called Quorum. It was made >> specifically for blind people, but the IDE it uses is some mainstream one >> with accessibility features slapped uncleanly on top of it, so yeah, not all >> that nice. >>> On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: >>> >>> I remember Pascal... That was a long time ago, though, as I took a >>> programming class in high school and that was the language that we >>> started with. >>> >>> I'll go take a look at Powerbasic's web site before I make up my mind, >>> vis-à-vis which language I will try and learn. >>> >>> On 3/7/16, Travis Siegel wrote: There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> -- >>> Justin M. Jones, M.A. >>> atreides...@gmail.com >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update
Re: [Audyssey] Getting into programming
A question for Travis: does Power Basic play nicely with JAWS? If it does not, that is a deal-breaker. On 3/8/16, Justin Jones wrote: > I cannot get Quorrum to work. I reinstalled my Java nonsense and > played around with a couple of other things, but it will not play > nicely with JAWS. It is supposed to, but it does not. > > > > On 3/8/16, Devin Prater wrote: >> My programming class in school was on a languages called Quorum. It was >> made >> specifically for blind people, but the IDE it uses is some mainstream one >> with accessibility features slapped uncleanly on top of it, so yeah, not >> all >> that nice. >>> On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: >>> >>> I remember Pascal... That was a long time ago, though, as I took a >>> programming class in high school and that was the language that we >>> started with. >>> >>> I'll go take a look at Powerbasic's web site before I make up my mind, >>> vis-à-vis which language I will try and learn. >>> >>> On 3/7/16, Travis Siegel wrote: There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> -- >>> Justin M. Jones, M.A. >>> atreides...@gmail.com >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription vi
Re: [Audyssey] Getting into programming
I cannot get Quorrum to work. I reinstalled my Java nonsense and played around with a couple of other things, but it will not play nicely with JAWS. It is supposed to, but it does not. On 3/8/16, Devin Prater wrote: > My programming class in school was on a languages called Quorum. It was made > specifically for blind people, but the IDE it uses is some mainstream one > with accessibility features slapped uncleanly on top of it, so yeah, not all > that nice. >> On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: >> >> I remember Pascal... That was a long time ago, though, as I took a >> programming class in high school and that was the language that we >> started with. >> >> I'll go take a look at Powerbasic's web site before I make up my mind, >> vis-à-vis which language I will try and learn. >> >> On 3/7/16, Travis Siegel wrote: >>> There's a reason powerbasic has the word power in it's name. If you want >>> to know everything it can do, go read their web page, they have a >>> complete >>> feature set, and you can even download the manuals if you like, and read >>> them in full before ever purchasing the product. I'm not much of a >>> windows user anymore, and haven't been for more than 10 years, but when I >>> do need windows work done, I almost always yank out my powerbasic >>> compiler >>> to do the work, because it's so simple to do it. You can create internet >>> servers with something like 3 or 4 lines of code (they have samples that >>> come with the compiler) and you can build res files that include all your >>> graphics and sounds, that get distributed with your programs, and even >>> compile those res files into the executable, so there's no need to >>> distribute extra files just to make your game work. One single >>> executable, with all the sounds, graphics, icons, and anything else you >>> need for your program to work, and nobody needs to download anything >>> except one single executable file. I know you can do that with other >>> languages too, but it's such a difficult process, folks rarely bother to >>> do this, with powerbasic, it's as simple as creating a text file with >>> the >>> filenames, and running the reseditor on it. That's all there is to it. >>> For an example of this, go check out the battleship game I released back >>> in 2002, (I think it's still at >>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That >>> has >>> a single executable file, and all sounds are included, and the entire >>> game >>> is still only a couple hundred K in size. I recently wrote a memory game >>> for the raspberry pi, and with all the sounds, it's a hundred megabytes >>> or >>> morein size, and each one of the sound files needs to be present for the >>> game to work, because res files don't exist on linux. :) >>> The plus to that is that you can replace the sounds with ones of your >>> choice, so that does help, but still, for ease of use, for windows >>> programming, I've never found anything easier. >>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of >>> choice, because it could build guis with almost no effort, and for my >>> raspberry pi, I use either C or pascal, (depending on what I'm doing), >>> but >>> on windows, I keep going back to powerbasic, because it's so darned easy. >>> :) >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Justin M. Jones, M.A. >> atreides...@gmail.com >> (254) 624-9155 >> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.
Re: [Audyssey] Getting into programming
My programming class in school was on a languages called Quorum. It was made specifically for blind people, but the IDE it uses is some mainstream one with accessibility features slapped uncleanly on top of it, so yeah, not all that nice. > On Mar 8, 2016, at 5:35 AM, Justin Jones wrote: > > I remember Pascal... That was a long time ago, though, as I took a > programming class in high school and that was the language that we > started with. > > I'll go take a look at Powerbasic's web site before I make up my mind, > vis-à-vis which language I will try and learn. > > On 3/7/16, Travis Siegel wrote: >> There's a reason powerbasic has the word power in it's name. If you want >> to know everything it can do, go read their web page, they have a complete >> feature set, and you can even download the manuals if you like, and read >> them in full before ever purchasing the product. I'm not much of a >> windows user anymore, and haven't been for more than 10 years, but when I >> do need windows work done, I almost always yank out my powerbasic compiler >> to do the work, because it's so simple to do it. You can create internet >> servers with something like 3 or 4 lines of code (they have samples that >> come with the compiler) and you can build res files that include all your >> graphics and sounds, that get distributed with your programs, and even >> compile those res files into the executable, so there's no need to >> distribute extra files just to make your game work. One single >> executable, with all the sounds, graphics, icons, and anything else you >> need for your program to work, and nobody needs to download anything >> except one single executable file. I know you can do that with other >> languages too, but it's such a difficult process, folks rarely bother to >> do this, with powerbasic, it's as simple as creating a text file with the >> filenames, and running the reseditor on it. That's all there is to it. >> For an example of this, go check out the battleship game I released back >> in 2002, (I think it's still at >> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has >> a single executable file, and all sounds are included, and the entire game >> is still only a couple hundred K in size. I recently wrote a memory game >> for the raspberry pi, and with all the sounds, it's a hundred megabytes or >> morein size, and each one of the sound files needs to be present for the >> game to work, because res files don't exist on linux. :) >> The plus to that is that you can replace the sounds with ones of your >> choice, so that does help, but still, for ease of use, for windows >> programming, I've never found anything easier. >> On OSX (at least early versions of 10.4 and 10.5) Java was my language of >> choice, because it could build guis with almost no effort, and for my >> raspberry pi, I use either C or pascal, (depending on what I'm doing), but >> on windows, I keep going back to powerbasic, because it's so darned easy. >> :) >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with. I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel wrote: > There's a reason powerbasic has the word power in it's name. If you want > to know everything it can do, go read their web page, they have a complete > feature set, and you can even download the manuals if you like, and read > them in full before ever purchasing the product. I'm not much of a > windows user anymore, and haven't been for more than 10 years, but when I > do need windows work done, I almost always yank out my powerbasic compiler > to do the work, because it's so simple to do it. You can create internet > servers with something like 3 or 4 lines of code (they have samples that > come with the compiler) and you can build res files that include all your > graphics and sounds, that get distributed with your programs, and even > compile those res files into the executable, so there's no need to > distribute extra files just to make your game work. One single > executable, with all the sounds, graphics, icons, and anything else you > need for your program to work, and nobody needs to download anything > except one single executable file. I know you can do that with other > languages too, but it's such a difficult process, folks rarely bother to > do this, with powerbasic, it's as simple as creating a text file with the > filenames, and running the reseditor on it. That's all there is to it. > For an example of this, go check out the battleship game I released back > in 2002, (I think it's still at > http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has > a single executable file, and all sounds are included, and the entire game > is still only a couple hundred K in size. I recently wrote a memory game > for the raspberry pi, and with all the sounds, it's a hundred megabytes or > morein size, and each one of the sound files needs to be present for the > game to work, because res files don't exist on linux. :) > The plus to that is that you can replace the sounds with ones of your > choice, so that does help, but still, for ease of use, for windows > programming, I've never found anything easier. > On OSX (at least early versions of 10.4 and 10.5) Java was my language of > choice, because it could build guis with almost no effort, and for my > raspberry pi, I use either C or pascal, (depending on what I'm doing), but > on windows, I keep going back to powerbasic, because it's so darned easy. > :) > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
Powerbasic has includes you can download from their website (or you can create your own from the C headers) for direct X, and most of the windows DLLs, so you can use any functions that are available in windows or direct x in your games/programs. On Mon, 7 Mar 2016, Tobias Vinteus wrote: Howabout sound programming, gamepad programming etc? Does Powerbasic hav any support for that. The real advantage wiht advanced languages like these would probably be all the 3d sound rendering and force feedback/immersion stuff that they support. On Mon, 7 Mar 2016, Travis Siegel wrote: I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched a
Re: [Audyssey] Getting into programming
Just a quick correction, the classic version of powerbasic (console version is only $89, though the classic gui version is $99. Just thought I'd throw that out there. Where else can you get a professional compiler that produces small fast code for 89 bucks? I say, nowhere. So, go get yourself a copy. Sure, it only works on windows, and I'm not a big fan of windows, but porting to freebasic for alternate programs isn't difficult, though you need to use external libs for things like sound and networking under freebasic, and it's code isn't nearly as compact or fast as powerbasic, but it's always an option. On Mon, 7 Mar 2016, Travis Siegel wrote: I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listi
Re: [Audyssey] Getting into programming
That's a good question: just how much can one do with Powerbasic? Perhaps I ought to ask, what limitations does it have? On 3/7/16, Tobias Vinteus wrote: > Howabout sound programming, gamepad programming etc? Does Powerbasic hav > any support for that. The real advantage wiht advanced languages like > these would probably be all the 3d sound rendering and force > feedback/immersion stuff that they support. > > > On Mon, 7 Mar 2016, Travis Siegel wrote: > >> I know most folks will direct you to c, c++, java, python, and various >> other >> pieces of software/languages for your development, but as I've said >> before, >> and as I'll no doubt say again, for simplicity, and ease of use, and >> maximum >> compatibility, you can't beat powerbasic. It's produced by a company >> called >> powerbasic, and they have both console and graphics versions of the >> compiler. >> By default, any code compiled on powerbasic will run on every single >> version >> of windows, from win95 right up through win10. You can't beat that for >> compatibility. It's also about 90 percent compatible with quickbasic and >> >> even gwbasic, which makes porting those old programs you have lying around >> >> extremely simple. It also produces programs that require no external dlls >> >> (unless you use them yourself for program features) and it produces small >> >> fast executables. Even the hello world program is only a few K, which in >> >> this day and age is phenomenal, considering visual basic and visual C >> require >> megabytes for the same program. >> The new versions are $169 or $199 (depending on whether you want the >> console >> or graphic version of the compiler) and an older version of the compiler >> (referred to as powerbasic classic) sells for just $99). You can't beat >> that >> either, considering they still actively develop and support powerbasic. >> I've >> used it for years in my windows programming, and never once regretted it. >> If you want to get into programming, and you want it to be dead simple, >> then >> powerbasic is definitely something you should take a look at. >> Heh, and just for reference, they even still sell (and support) a version >> of >> powerbasic for dos, that sells for $99. How's that for dedicated. >> >> >> On Fri, 4 Mar 2016, Justin Jones wrote: >> >>> Hello all, >>> >>> I want to get into learning how to program, but I am a bit overwhelmed >>> as to where I ought to start. I have done some programming in the >>> past, but that was years ago, so I would just as soon as start from >>> the beginning, rather than attempting to recollect old knowledge on >>> the subject. >>> >>> There are two objectives that I have in mind, provided I can pick up >>> the knack of writing code: >>> >>> 1. The more realistic goal of creating a Dungeons and Dragons (5th >>> Edition) character sheet creator for us blind folks. There are ones >>> out there on the Interwebs, but they are either inaccessible or are >>> incomplete, i.e. they lack all available options for character >>> creation. >>> >>> 2. My ultimate ambition is to try and learn to create good >>> role-playing games for the blind. From what I have been able to >>> deduce, we have a very limited selection. Again, this latter reason is >>> more of a dream, but I am willing to attempt to put in the work to try >>> and realize it. >>> >>> This leads me to my questions for all of you who can best direct me: >>> >>> 1. What is a good programming language to learn? Where can I find the >>> necessary components to begin? What do I need to do in order to make >>> things accessible? Please note that I am a JAWS user. >>> >>> 2. What guides/books/tutorials ought I to read? >>> >>> Thanks in advance >>> >>> -- >>> Justin M. Jones, M.A. >>> atreides...@gmail.com >>> (254) 624-9155 >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to >
Re: [Audyssey] Getting into programming
Howabout sound programming, gamepad programming etc? Does Powerbasic hav any support for that. The real advantage wiht advanced languages like these would probably be all the 3d sound rendering and force feedback/immersion stuff that they support. On Mon, 7 Mar 2016, Travis Siegel wrote: I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
I know most folks will direct you to c, c++, java, python, and various other pieces of software/languages for your development, but as I've said before, and as I'll no doubt say again, for simplicity, and ease of use, and maximum compatibility, you can't beat powerbasic. It's produced by a company called powerbasic, and they have both console and graphics versions of the compiler. By default, any code compiled on powerbasic will run on every single version of windows, from win95 right up through win10. You can't beat that for compatibility. It's also about 90 percent compatible with quickbasic and even gwbasic, which makes porting those old programs you have lying around extremely simple. It also produces programs that require no external dlls (unless you use them yourself for program features) and it produces small fast executables. Even the hello world program is only a few K, which in this day and age is phenomenal, considering visual basic and visual C require megabytes for the same program. The new versions are $169 or $199 (depending on whether you want the console or graphic version of the compiler) and an older version of the compiler (referred to as powerbasic classic) sells for just $99). You can't beat that either, considering they still actively develop and support powerbasic. I've used it for years in my windows programming, and never once regretted it. If you want to get into programming, and you want it to be dead simple, then powerbasic is definitely something you should take a look at. Heh, and just for reference, they even still sell (and support) a version of powerbasic for dos, that sells for $99. How's that for dedicated. On Fri, 4 Mar 2016, Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
So, all of this brings me back to my previous question: BGT or Python? On 3/6/16, Paul Lemm wrote: > Hi Bryan, > > Think that's exactly what got me into programming in the first place as it > would be great to see more RPG style games and I'd love to say I've > created > my own game that people are actually playing. > > Paul > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan > Peterson > Sent: Saturday, March 5, 2016 11:44 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -Original Message- > From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got > to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I > wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > > On 3/4/16, jacob Kruger wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character sheet managent app - the flavour me and my friends play is >> called/based on runeQuest, so would want to sort out a more generic form >> of wrapper that could be used for multiple forms of RPG - as in, maybe >> use more generic forms of category, range, application/implementation >> categories, etc. etc. - hope am making some snese. >> >> Either way, besides web development, my other focus area is python >> programming, but, in terms of interface, besides c
Re: [Audyssey] Getting into programming
Hi Bryan, Think that's exactly what got me into programming in the first place as it would be great to see more RPG style games and I'd love to say I've created my own game that people are actually playing. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, March 5, 2016 11:44 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: > Justin, I am a programmer, and keep meaning to get around to sorting out > a character sheet managent app - the flavour me and my friends play is > called/based on runeQuest, so would want to sort out a more generic form > of wrapper that could be used for multiple forms of RPG - as in, maybe > use more generic forms of category, range, application/implementation > categories, etc. etc. - hope am making some snese. > > Either way, besides web development, my other focus area is python > programming, but, in terms of interface, besides command line, I am much > more used to working with web development, and, for example, there's > something called quickPHP that lets you use portable, stand-alone web > server packages, which would mean could easily enough put together a > web-page based bit of software, including databases, interface > interaction, etc., but, without needing to spend too much time focusing > on actual GUI renditions, or just work with command line consoles, etc. > > But, this is all just my take/opinion on this, based on a bit o
Re: [Audyssey] Getting into programming
Hi Tobias , I'd be really interested in that Mud, do you know what it is called? I think it was Ian Reid that was working on the project to get Chrono trigger accessible, I think he was hoping if the project worked he could also get it working for the older final fantasy games too, although I haven't heard anything on this for a while , so not sure if he is still working on it. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias Vinteus Sent: Sunday, March 6, 2016 2:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots of that supposedly has recreated much of the original game content from RPG classics such as Final Fantasy and Chronotrigger in a text-based online game. And, speaking of Chronotrigger, wasn't somebody working on a screan reader script to be able to play Chronotrigger? I Wonder what became of that project. On Sat, 5 Mar 2016, Bryan Peterson wrote: > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -Original Message- From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > > On 3/4/16, jacob Kruger wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character sheet managent app - the flavour me and my friends play is >> called/based on runeQuest, so w
Re: [Audyssey] Getting into programming
Hi Justin, Ahh, that makes a little more sense about character sheets, you would have thought with the rise of mobile apps that someone would have made an app on a phone for that, as I imagine a portable version of something like that would be really helpful As for the RPG, yep I'd be really interested in working together on something like that, I don't claim to be the best programmer in the world , but I seem to have enough knowledge to put together the basics , but just don't really have the writing skills for the story side of it. The game I've created so far needs a little more work as it's still a little rough around the edges and very very basic at present and needs more work, but if I can get it to a slightly more completed state I'd definitely be interested in working together to see what we could create Paul with so many people using these kind of character sheets and so much stuff coming out on mobile devices is there nothing like this -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Saturday, March 5, 2016 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Paul, Character sheets are simply character records (kind of like bringing up the status screen for a party member in a Final Fantasy game). It is not that it is particularly difficult to create a character, but it is a lengthy process and requires a great deal of skimming through the Player's Handbook (something that sighted folks can handle with relative ease, but not as practicable for us). The idea, therefore, is to help automate the process while allowing for the user to have ready access to their character's abilities and the like. As for the creating the role-playing game, I have the imagination, but not the programming skill. I would be happy to discuss working together on something, if the fancy strikes you. This discussion leaves me with a choice to make: BGT or Python? If the latter, what do I need to do in order to make it play nicely with JAWS? Where is the best version of it to download? Basically, if I went the Python route, I would be asking for advice on how to get set up and where to find good tutorials? On 3/5/16, Carter Temm wrote: > Pyaudiogame May also be something to check out. As for me, I am more into > mainstream programming languages such as python. This should show you python > syntax, is well as making it easier to create this game. I would love to see > this game become reality > > Sent from my iPhone > >> On Mar 4, 2016, at 5:49 PM, Devin Prater wrote: >> >> The only bad thing is that BGT is only available for Windows. Python, >> though, is available for almost anything. >> >> Sent from Outlook Mobile >> From Devin Prater >> d.pra...@me.com >> >> >> >> >> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones" >> wrote: >> >> >> >> >> >> >> >> >> >> >> Does BGT play well with JAWS? If so, how much is involved in making it >> play well? Finally, is BGT only for game development? >> >> I figured that I had better start with a more reasonable goal, i.e. >> trying to learn enough on how to code to try and write a character >> sheet creator. If I can learn the knack of coding, then that would be, >> I think, a first good attempt at a real project. >> >> Down the road, as I indicated in my original post, I would want to try >> to create a role-playing game. It frustrates me that sighted users >> have a multitude of role-playing games that they can play, e.g. >> Pillars of Eternity, Skyrim and so on, but we cannot. I have played >> some mainstream role-playing games (it takes some work, but I can >> manage) and that is why I wish to try and learn how to code. Put >> differently, I can complain about the lack of games, or try and learn >> how to code and write one. Even if I fail, i.e. I cannot learn the >> knack of coding, then I can say that I made the attempt. >> >> >>> On 3/4/16, jacob Kruger wrote: >>> Justin, I am a programmer, and keep meaning to get around to sorting out >>> a character sheet managent app - the flavour me and my friends play is >>> called/based on runeQuest, so would want to sort out a more generic form >>> of wrapper that could be used for multiple forms of RPG - as in, maybe >>> use more generic forms of category, range, application/implementation >>> categories, etc. etc. - hope am making some snese. >>> >>> Either way, besides web development, my other focus area is python >>> programming, but, in terms of interface, besides command line, I am much >
Re: [Audyssey] Getting into programming
did this game never winter nights ever get accessable? On 6/03/2016 1:13 p.m., Justin Jones wrote: What I think would be awesome is a blindy version of the Aurora Toolset that was released with the original Never Winter Nights computer game (God, was that really released, when? 2001? 2002?). Never Winter Nights, for those of you who do not know, was a computer role-playing game released by Bioware that used the 3rd edition Dungeons and Dragons rules. The single-player campaign was rather dull, actually, but it was meant more to be a sort of showcase for what the user could do. Bioware released identical development tools for the customer to create their own Dungeons and Dragons adventures/campaigns. The beauty of Aurora (that was the name of both the game engine and the toolset) was its ease of use. To this day, I think that is the most user-friendly development kit I have ever seen for a computer game. On 3/5/16, Bryan Peterson wrote: I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: Justin, I am a programmer, and keep meaning to get around to sorting out a character sheet managent app - the flavour me and my friends play is called/based on runeQuest, so would want to sort out a more generic form of wrapper that could be used for multiple forms of RPG - as in, maybe use more generic forms of category, range, application/implementation categories, etc. etc. - hope am making some snese. Either way, besides web development, my other focus area is python programming, but, in terms of interface, besides command line, I am much more used to working with web development, and, for example, there's
Re: [Audyssey] Getting into programming
Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots of that supposedly has recreated much of the original game content from RPG classics such as Final Fantasy and Chronotrigger in a text-based online game. And, speaking of Chronotrigger, wasn't somebody working on a screan reader script to be able to play Chronotrigger? I Wonder what became of that project. On Sat, 5 Mar 2016, Bryan Peterson wrote: I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: Justin, I am a programmer, and keep meaning to get around to sorting out a character sheet managent app - the flavour me and my friends play is called/based on runeQuest, so would want to sort out a more generic form of wrapper that could be used for multiple forms of RPG - as in, maybe use more generic forms of category, range, application/implementation categories, etc. etc. - hope am making some snese. Either way, besides web development, my other focus area is python programming, but, in terms of interface, besides command line, I am much more used to working with web development, and, for example, there's something called quickPHP that lets you use portable, stand-alone web server packages, which would mean could easily enough put together a web-page based bit of software, including databases, interface interaction, etc., but, without needing to spend too much time focusing on actual GUI renditions, or just work with command line consoles, etc. But, this is all just my take/opinion on this, based on a bit of background/experience, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to
Re: [Audyssey] Getting into programming
What I think would be awesome is a blindy version of the Aurora Toolset that was released with the original Never Winter Nights computer game (God, was that really released, when? 2001? 2002?). Never Winter Nights, for those of you who do not know, was a computer role-playing game released by Bioware that used the 3rd edition Dungeons and Dragons rules. The single-player campaign was rather dull, actually, but it was meant more to be a sort of showcase for what the user could do. Bioware released identical development tools for the customer to create their own Dungeons and Dragons adventures/campaigns. The beauty of Aurora (that was the name of both the game engine and the toolset) was its ease of use. To this day, I think that is the most user-friendly development kit I have ever seen for a computer game. On 3/5/16, Bryan Peterson wrote: > I agree. I'd love to see more audio RPG's. I have a certain degree of > creativity but the programming knowledge not so much. > > > > Focus your powers and prepare for buttle. > -Original Message- > From: Paul Lemm > Sent: Saturday, March 05, 2016 4:16 AM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Getting into programming > > Hi Justin, > > Yes bgt is designed for people to make audio games or programs so works > perfectly with jaws. I agree totally with you about the lack of RPG games, > before I lost my sight I was a huge Final fantasy fan, the last one I got > to > play before I lost my sight was final fantasy 10, it's such a shame these > games aren't more accessible as I'd love to play them again or some of the > new ones. Although it is for this reason I started to learn BGT as I > wanted > to write my own RPG, and through learning BGT have started to build my own > little RPG, it's only a couple of levels at the moment and I don't think it > will ever be some amazing audio game (but that's more down to my lack of > imagination when it comes to building storylines, but hoping I can get a > friend who writes to help out on that front), but it shows it can be done > and all with no previous programming knowledge and just using BGT, but I > think with enough determination and imagination it can be done. As for the > character sheets you are talking about I've never done actual role play /D > and D so not really too sure exactly what these are or what they would > contain, so not 100% sure if you could build what you wanted with BGT , > but I don't see why not. There is a BGT forum which has some really helpful > people all with a lot more experience than me in programming with BGT, if > you say what you're trying to build with the character sheets I'm sure > people would let you know if it's achievable. BGT is free to download too, > , I recommend downloading it and taking a look, then reading the help > manual it's got a tutorial section which has an introduction page, then a > page on learning the language which is explained really really well and > then some example games you can write > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: Friday, March 4, 2016 11:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Getting into programming > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > > On 3/4/16, jacob Kruger wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character sheet managent app - the flavour me and my friends play is >> called/based on runeQuest, so would want to sort out a more generic form >> of wrapper that could be used for multiple forms of RPG - as in, maybe >> use more generic forms of category, range, application/implementat
Re: [Audyssey] Getting into programming
I agree. I'd love to see more audio RPG's. I have a certain degree of creativity but the programming knowledge not so much. Focus your powers and prepare for buttle. -Original Message- From: Paul Lemm Sent: Saturday, March 05, 2016 4:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Getting into programming Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: Justin, I am a programmer, and keep meaning to get around to sorting out a character sheet managent app - the flavour me and my friends play is called/based on runeQuest, so would want to sort out a more generic form of wrapper that could be used for multiple forms of RPG - as in, maybe use more generic forms of category, range, application/implementation categories, etc. etc. - hope am making some snese. Either way, besides web development, my other focus area is python programming, but, in terms of interface, besides command line, I am much more used to working with web development, and, for example, there's something called quickPHP that lets you use portable, stand-alone web server packages, which would mean could easily enough put together a web-page based bit of software, including databases, interface interaction, etc., but, without needing to spend too much time focusing on actual GUI renditions, or just work with command line consoles, etc. But, this is all just my take/opinion on this, based on a bit of background/experience, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I c
Re: [Audyssey] Getting into programming
Paul, Character sheets are simply character records (kind of like bringing up the status screen for a party member in a Final Fantasy game). It is not that it is particularly difficult to create a character, but it is a lengthy process and requires a great deal of skimming through the Player's Handbook (something that sighted folks can handle with relative ease, but not as practicable for us). The idea, therefore, is to help automate the process while allowing for the user to have ready access to their character's abilities and the like. As for the creating the role-playing game, I have the imagination, but not the programming skill. I would be happy to discuss working together on something, if the fancy strikes you. This discussion leaves me with a choice to make: BGT or Python? If the latter, what do I need to do in order to make it play nicely with JAWS? Where is the best version of it to download? Basically, if I went the Python route, I would be asking for advice on how to get set up and where to find good tutorials? On 3/5/16, Carter Temm wrote: > Pyaudiogame May also be something to check out. As for me, I am more into > mainstream programming languages such as python. This should show you python > syntax, is well as making it easier to create this game. I would love to see > this game become reality > > Sent from my iPhone > >> On Mar 4, 2016, at 5:49 PM, Devin Prater wrote: >> >> The only bad thing is that BGT is only available for Windows. Python, >> though, is available for almost anything. >> >> Sent from Outlook Mobile >> From Devin Prater >> d.pra...@me.com >> >> >> >> >> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones" >> wrote: >> >> >> >> >> >> >> >> >> >> >> Does BGT play well with JAWS? If so, how much is involved in making it >> play well? Finally, is BGT only for game development? >> >> I figured that I had better start with a more reasonable goal, i.e. >> trying to learn enough on how to code to try and write a character >> sheet creator. If I can learn the knack of coding, then that would be, >> I think, a first good attempt at a real project. >> >> Down the road, as I indicated in my original post, I would want to try >> to create a role-playing game. It frustrates me that sighted users >> have a multitude of role-playing games that they can play, e.g. >> Pillars of Eternity, Skyrim and so on, but we cannot. I have played >> some mainstream role-playing games (it takes some work, but I can >> manage) and that is why I wish to try and learn how to code. Put >> differently, I can complain about the lack of games, or try and learn >> how to code and write one. Even if I fail, i.e. I cannot learn the >> knack of coding, then I can say that I made the attempt. >> >> >>> On 3/4/16, jacob Kruger wrote: >>> Justin, I am a programmer, and keep meaning to get around to sorting out >>> a character sheet managent app - the flavour me and my friends play is >>> called/based on runeQuest, so would want to sort out a more generic form >>> of wrapper that could be used for multiple forms of RPG - as in, maybe >>> use more generic forms of category, range, application/implementation >>> categories, etc. etc. - hope am making some snese. >>> >>> Either way, besides web development, my other focus area is python >>> programming, but, in terms of interface, besides command line, I am much >>> more used to working with web development, and, for example, there's >>> something called quickPHP that lets you use portable, stand-alone web >>> server packages, which would mean could easily enough put together a >>> web-page based bit of software, including databases, interface >>> interaction, etc., but, without needing to spend too much time focusing >>> on actual GUI renditions, or just work with command line consoles, etc. >>> >>> But, this is all just my take/opinion on this, based on a bit of >>> background/experience, etc. >>> >>> Stay well >>> >>> Jacob Kruger >>> Blind Biker >>> Skype: BlindZA >>> "Roger Wilco wants to welcome you...to the space janitor's closet..." >>> >>> Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a ver
Re: [Audyssey] Getting into programming
Pyaudiogame May also be something to check out. As for me, I am more into mainstream programming languages such as python. This should show you python syntax, is well as making it easier to create this game. I would love to see this game become reality Sent from my iPhone > On Mar 4, 2016, at 5:49 PM, Devin Prater wrote: > > The only bad thing is that BGT is only available for Windows. Python, though, > is available for almost anything. > > Sent from Outlook Mobile > From Devin Prater > d.pra...@me.com > > > > > On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones" > wrote: > > > > > > > > > > > Does BGT play well with JAWS? If so, how much is involved in making it > play well? Finally, is BGT only for game development? > > I figured that I had better start with a more reasonable goal, i.e. > trying to learn enough on how to code to try and write a character > sheet creator. If I can learn the knack of coding, then that would be, > I think, a first good attempt at a real project. > > Down the road, as I indicated in my original post, I would want to try > to create a role-playing game. It frustrates me that sighted users > have a multitude of role-playing games that they can play, e.g. > Pillars of Eternity, Skyrim and so on, but we cannot. I have played > some mainstream role-playing games (it takes some work, but I can > manage) and that is why I wish to try and learn how to code. Put > differently, I can complain about the lack of games, or try and learn > how to code and write one. Even if I fail, i.e. I cannot learn the > knack of coding, then I can say that I made the attempt. > > >> On 3/4/16, jacob Kruger wrote: >> Justin, I am a programmer, and keep meaning to get around to sorting out >> a character sheet managent app - the flavour me and my friends play is >> called/based on runeQuest, so would want to sort out a more generic form >> of wrapper that could be used for multiple forms of RPG - as in, maybe >> use more generic forms of category, range, application/implementation >> categories, etc. etc. - hope am making some snese. >> >> Either way, besides web development, my other focus area is python >> programming, but, in terms of interface, besides command line, I am much >> more used to working with web development, and, for example, there's >> something called quickPHP that lets you use portable, stand-alone web >> server packages, which would mean could easily enough put together a >> web-page based bit of software, including databases, interface >> interaction, etc., but, without needing to spend too much time focusing >> on actual GUI renditions, or just work with command line consoles, etc. >> >> But, this is all just my take/opinion on this, based on a bit of >> background/experience, etc. >> >> Stay well >> >> Jacob Kruger >> Blind Biker >> Skype: BlindZA >> "Roger Wilco wants to welcome you...to the space janitor's closet..." >> >> Justin Jones wrote: >>> Hello all, >>> >>> I want to get into learning how to program, but I am a bit overwhelmed >>> as to where I ought to start. I have done some programming in the >>> past, but that was years ago, so I would just as soon as start from >>> the beginning, rather than attempting to recollect old knowledge on >>> the subject. >>> >>> There are two objectives that I have in mind, provided I can pick up >>> the knack of writing code: >>> >>> 1. The more realistic goal of creating a Dungeons and Dragons (5th >>> Edition) character sheet creator for us blind folks. There are ones >>> out there on the Interwebs, but they are either inaccessible or are >>> incomplete, i.e. they lack all available options for character >>> creation. >>> >>> 2. My ultimate ambition is to try and learn to create good >>> role-playing games for the blind. From what I have been able to >>> deduce, we have a very limited selection. Again, this latter reason is >>> more of a dream, but I am willing to attempt to put in the work to try >>> and realize it. >>> >>> This leads me to my questions for all of you who can best direct me: >>> >>> 1. What is a good programming language to learn? Where can I find the >>> necessary components to begin? What do I need to do in order to make >>> things accessible? Please note that I am a JAWS user. >>> >>> 2. What guides/books/tutorials ought I to read? >>> >>> Thanks in advance >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne
Re: [Audyssey] Getting into programming
True and BGT is only for blind games really. c c++ and python are all cross-platform although you'll have to look around for compilers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
The only bad thing is that BGT is only available for Windows. Python, though, is available for almost anything. Sent from Outlook Mobile >From Devin Prater d.pra...@me.com On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones" wrote: Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: > Justin, I am a programmer, and keep meaning to get around to sorting out > a character sheet managent app - the flavour me and my friends play is > called/based on runeQuest, so would want to sort out a more generic form > of wrapper that could be used for multiple forms of RPG - as in, maybe > use more generic forms of category, range, application/implementation > categories, etc. etc. - hope am making some snese. > > Either way, besides web development, my other focus area is python > programming, but, in terms of interface, besides command line, I am much > more used to working with web development, and, for example, there's > something called quickPHP that lets you use portable, stand-alone web > server packages, which would mean could easily enough put together a > web-page based bit of software, including databases, interface > interaction, etc., but, without needing to spend too much time focusing > on actual GUI renditions, or just work with command line consoles, etc. > > But, this is all just my take/opinion on this, based on a bit of > background/experience, etc. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > > Justin Jones wrote: >> Hello all, >> >> I want to get into learning how to program, but I am a bit overwhelmed >> as to where I ought to start. I have done some programming in the >> past, but that was years ago, so I would just as soon as start from >> the beginning, rather than attempting to recollect old knowledge on >> the subject. >> >> There are two objectives that I have in mind, provided I can pick up >> the knack of writing code: >> >> 1. The more realistic goal of creating a Dungeons and Dragons (5th >> Edition) character sheet creator for us blind folks. There are ones >> out there on the Interwebs, but they are either inaccessible or are >> incomplete, i.e. they lack all available options for character >> creation. >> >> 2. My ultimate ambition is to try and learn to create good >> role-playing games for the blind. From what I have been able to >> deduce, we have a very limited selection. Again, this latter reason is >> more of a dream, but I am willing to attempt to put in the work to try >> and realize it. >> >> This leads me to my questions for all of you who can best direct me: >> >> 1. What is a good programming language to learn? Where can I find the >> necessary components to begin? What do I need to do in order to make >> things accessible? Please note that I am a JAWS user. >> >> 2. What guides/books/tutorials ought I to read? >> >> Thanks in advance >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Getting into programming
Hi Justin, Yes bgt is designed for people to make audio games or programs so works perfectly with jaws. I agree totally with you about the lack of RPG games, before I lost my sight I was a huge Final fantasy fan, the last one I got to play before I lost my sight was final fantasy 10, it's such a shame these games aren't more accessible as I'd love to play them again or some of the new ones. Although it is for this reason I started to learn BGT as I wanted to write my own RPG, and through learning BGT have started to build my own little RPG, it's only a couple of levels at the moment and I don't think it will ever be some amazing audio game (but that's more down to my lack of imagination when it comes to building storylines, but hoping I can get a friend who writes to help out on that front), but it shows it can be done and all with no previous programming knowledge and just using BGT, but I think with enough determination and imagination it can be done. As for the character sheets you are talking about I've never done actual role play /D and D so not really too sure exactly what these are or what they would contain, so not 100% sure if you could build what you wanted with BGT , but I don't see why not. There is a BGT forum which has some really helpful people all with a lot more experience than me in programming with BGT, if you say what you're trying to build with the character sheets I'm sure people would let you know if it's achievable. BGT is free to download too, , I recommend downloading it and taking a look, then reading the help manual it's got a tutorial section which has an introduction page, then a page on learning the language which is explained really really well and then some example games you can write Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting into programming Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: > Justin, I am a programmer, and keep meaning to get around to sorting out > a character sheet managent app - the flavour me and my friends play is > called/based on runeQuest, so would want to sort out a more generic form > of wrapper that could be used for multiple forms of RPG - as in, maybe > use more generic forms of category, range, application/implementation > categories, etc. etc. - hope am making some snese. > > Either way, besides web development, my other focus area is python > programming, but, in terms of interface, besides command line, I am much > more used to working with web development, and, for example, there's > something called quickPHP that lets you use portable, stand-alone web > server packages, which would mean could easily enough put together a > web-page based bit of software, including databases, interface > interaction, etc., but, without needing to spend too much time focusing > on actual GUI renditions, or just work with command line consoles, etc. > > But, this is all just my take/opinion on this, based on a bit of > background/experience, etc. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > > Justin Jones wrote: >> Hello all, >> >> I want to get into learning how to program, but I am a bit overwhelmed >> as to where I ought to start. I have done some programming in the >> past, but that was years ago, so I would just as soon as start from >> the beginning, rather than attempting to recollect old knowledge on >> the subject. >> >> There are two objectives that I have in mind, provided I can pick up >> the knack of writing code: >> >> 1. The more realistic goal of creating a Dungeons and Dragons (5th >> Edition)
Re: [Audyssey] Getting into programming
Does BGT play well with JAWS? If so, how much is involved in making it play well? Finally, is BGT only for game development? I figured that I had better start with a more reasonable goal, i.e. trying to learn enough on how to code to try and write a character sheet creator. If I can learn the knack of coding, then that would be, I think, a first good attempt at a real project. Down the road, as I indicated in my original post, I would want to try to create a role-playing game. It frustrates me that sighted users have a multitude of role-playing games that they can play, e.g. Pillars of Eternity, Skyrim and so on, but we cannot. I have played some mainstream role-playing games (it takes some work, but I can manage) and that is why I wish to try and learn how to code. Put differently, I can complain about the lack of games, or try and learn how to code and write one. Even if I fail, i.e. I cannot learn the knack of coding, then I can say that I made the attempt. On 3/4/16, jacob Kruger wrote: > Justin, I am a programmer, and keep meaning to get around to sorting out > a character sheet managent app - the flavour me and my friends play is > called/based on runeQuest, so would want to sort out a more generic form > of wrapper that could be used for multiple forms of RPG - as in, maybe > use more generic forms of category, range, application/implementation > categories, etc. etc. - hope am making some snese. > > Either way, besides web development, my other focus area is python > programming, but, in terms of interface, besides command line, I am much > more used to working with web development, and, for example, there's > something called quickPHP that lets you use portable, stand-alone web > server packages, which would mean could easily enough put together a > web-page based bit of software, including databases, interface > interaction, etc., but, without needing to spend too much time focusing > on actual GUI renditions, or just work with command line consoles, etc. > > But, this is all just my take/opinion on this, based on a bit of > background/experience, etc. > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Roger Wilco wants to welcome you...to the space janitor's closet..." > > Justin Jones wrote: >> Hello all, >> >> I want to get into learning how to program, but I am a bit overwhelmed >> as to where I ought to start. I have done some programming in the >> past, but that was years ago, so I would just as soon as start from >> the beginning, rather than attempting to recollect old knowledge on >> the subject. >> >> There are two objectives that I have in mind, provided I can pick up >> the knack of writing code: >> >> 1. The more realistic goal of creating a Dungeons and Dragons (5th >> Edition) character sheet creator for us blind folks. There are ones >> out there on the Interwebs, but they are either inaccessible or are >> incomplete, i.e. they lack all available options for character >> creation. >> >> 2. My ultimate ambition is to try and learn to create good >> role-playing games for the blind. From what I have been able to >> deduce, we have a very limited selection. Again, this latter reason is >> more of a dream, but I am willing to attempt to put in the work to try >> and realize it. >> >> This leads me to my questions for all of you who can best direct me: >> >> 1. What is a good programming language to learn? Where can I find the >> necessary components to begin? What do I need to do in order to make >> things accessible? Please note that I am a JAWS user. >> >> 2. What guides/books/tutorials ought I to read? >> >> Thanks in advance >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
Justin, I am a programmer, and keep meaning to get around to sorting out a character sheet managent app - the flavour me and my friends play is called/based on runeQuest, so would want to sort out a more generic form of wrapper that could be used for multiple forms of RPG - as in, maybe use more generic forms of category, range, application/implementation categories, etc. etc. - hope am making some snese. Either way, besides web development, my other focus area is python programming, but, in terms of interface, besides command line, I am much more used to working with web development, and, for example, there's something called quickPHP that lets you use portable, stand-alone web server packages, which would mean could easily enough put together a web-page based bit of software, including databases, interface interaction, etc., but, without needing to spend too much time focusing on actual GUI renditions, or just work with command line consoles, etc. But, this is all just my take/opinion on this, based on a bit of background/experience, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA "Roger Wilco wants to welcome you...to the space janitor's closet..." Justin Jones wrote: Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting into programming
hi Justin, have you ever tried to use BGT? It's a really good tool for writing audio games/programs . I didn't have any real programing knowledge other than trying to write something on my old ZX spectrum 128K when I was about 13, and I really don't think that counts lol. But I downloaded the BGT tool, it comes with a great instruction manual which teaches you all about how to write the code and is explained really well so even with no previous knowledge you can follow it and start to create your own stuff. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones Sent: Friday, March 4, 2016 5:16 PM To: gamers@audyssey.org Subject: [Audyssey] Getting into programming Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting into programming
Hello all, I want to get into learning how to program, but I am a bit overwhelmed as to where I ought to start. I have done some programming in the past, but that was years ago, so I would just as soon as start from the beginning, rather than attempting to recollect old knowledge on the subject. There are two objectives that I have in mind, provided I can pick up the knack of writing code: 1. The more realistic goal of creating a Dungeons and Dragons (5th Edition) character sheet creator for us blind folks. There are ones out there on the Interwebs, but they are either inaccessible or are incomplete, i.e. they lack all available options for character creation. 2. My ultimate ambition is to try and learn to create good role-playing games for the blind. From what I have been able to deduce, we have a very limited selection. Again, this latter reason is more of a dream, but I am willing to attempt to put in the work to try and realize it. This leads me to my questions for all of you who can best direct me: 1. What is a good programming language to learn? Where can I find the necessary components to begin? What do I need to do in order to make things accessible? Please note that I am a JAWS user. 2. What guides/books/tutorials ought I to read? Thanks in advance -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.