Re: [Audyssey] STFC 2.0 questionnaire.
Hi David, Yeah, that is always possible, but building all of that it into one game is complicated. I had a college professor who once said, when programming keep it simple stupid. Over the yearsI have learned that is the best practice. Don't try and over complicate the project and look for the simplist and most uncomplicated solution for a project. In this case we don't want to have a million different things going on in the game. We would need one simple and basic storyline, pick one of our favorite starships, a few favorite enemies, and work with that. Smile. david wrote: What if we have five ships such the defiant for ds9, voyager, enterprise d for tng, enterprise for tos, and enterprise nx01 for enterprise. On enterprise, you might have to fight the zendi, and for tos, you could always fight the romulans or klingons, or if you want to be very creative, you can make up some enemies. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi Dark, Hey, I really like that idea of using one of the miner starships in ST say Monarchy or Sovereign, and base our adventures on that. Since little to almost nothing is known about those starships we are free to write our own stories about them, and there own adventures. Dark wrote: Hi. I very much like this idea, sinse it's the exploration angle of Star trek that has always been most intreaguing to me, and having this in a game, exploring teretory and doing missions would be great. Tng is my personal favourite Trek series, but what you say about voyager is quite intreaguing, especially from an exploration angle. Another alternative might be, rather than using an established story Arc, to create a story for the game set in the St universe, possibly involving another ship (though obviously staying as close to the plausable cannon as possible). that way you could include different plot elements and races. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the realtime one ship game we have 5 ST series to think about we have the TOS series, Voyager, Enterprise, TNG, and DS9. All of them have different abilities, and in some cases different enemies. Voyager would be very interesting as there are all kinds of different races to fight Kazon, Borg, Swarm, Species 8742, and anything else from the delta quadrant. Only problem is I don't have any of the effects for the delta quadrant races. In fact, I'd have to watch some shows to here some of the races effects to try and recreate them. With DS9 yeah we would obviously have the Defiant, and then we could do the Klingon war or the Dominion War, or fight various enemies through out the galaxy. With TNG they were never at war at that time, but there are conflicts with the Borg, Romulans, House of Duras, etc which we could play upon and make missions centered around those conflicts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi. I very much like this idea, sinse it's the exploration angle of Star trek that has always been most intreaguing to me, and having this in a game, exploring teretory and doing missions would be great. Tng is my personal favourite Trek series, but what you say about voyager is quite intreaguing, especially from an exploration angle. Another alternative might be, rather than using an established story Arc, to create a story for the game set in the St universe, possibly involving another ship (though obviously staying as close to the plausable cannon as possible). that way you could include different plot elements and races. Beware the Grue. Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 8:06 AM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the realtime one ship game we have 5 ST series to think about we have the TOS series, Voyager, Enterprise, TNG, and DS9. All of them have different abilities, and in some cases different enemies. Voyager would be very interesting as there are all kinds of different races to fight Kazon, Borg, Swarm, Species 8742, and anything else from the delta quadrant. Only problem is I don't have any of the effects for the delta quadrant races. In fact, I'd have to watch some shows to here some of the races effects to try and recreate them. With DS9 yeah we would obviously have the Defiant, and then we could do the Klingon war or the Dominion War, or fight various enemies through out the galaxy. With TNG they were never at war at that time, but there are conflicts with the Borg, Romulans, House of Duras, etc which we could play upon and make missions centered around those conflicts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
My personal favs would be either Next Gen or Voyager, (preferably Voyager) as I do really like the exploration idea as well. Coming up with a new story or creating something new, based in the Trek universe would be awesome as well! Also, if you'd like any assistance, if I can help out, I'd love to... Smiles, Cara At 03:06 AM 12/16/2006 -0500, you wrote: Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the realtime one ship game we have 5 ST series to think about we have the TOS series, Voyager, Enterprise, TNG, and DS9. All of them have different abilities, and in some cases different enemies. Voyager would be very interesting as there are all kinds of different races to fight Kazon, Borg, Swarm, Species 8742, and anything else from the delta quadrant. Only problem is I don't have any of the effects for the delta quadrant races. In fact, I'd have to watch some shows to here some of the races effects to try and recreate them. With DS9 yeah we would obviously have the Defiant, and then we could do the Klingon war or the Dominion War, or fight various enemies through out the galaxy. With TNG they were never at war at that time, but there are conflicts with the Borg, Romulans, House of Duras, etc which we could play upon and make missions centered around those conflicts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
What if we have five ships such the defiant for ds9, voyager, enterprise d for tng, enterprise for tos, and enterprise nx01 for enterprise. On enterprise, you might have to fight the zendi, and for tos, you could always fight the romulans or klingons, or if you want to be very creative, you can make up some enemies. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 2:06 AM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the realtime one ship game we have 5 ST series to think about we have the TOS series, Voyager, Enterprise, TNG, and DS9. All of them have different abilities, and in some cases different enemies. Voyager would be very interesting as there are all kinds of different races to fight Kazon, Borg, Swarm, Species 8742, and anything else from the delta quadrant. Only problem is I don't have any of the effects for the delta quadrant races. In fact, I'd have to watch some shows to here some of the races effects to try and recreate them. With DS9 yeah we would obviously have the Defiant, and then we could do the Klingon war or the Dominion War, or fight various enemies through out the galaxy. With TNG they were never at war at that time, but there are conflicts with the Borg, Romulans, House of Duras, etc which we could play upon and make missions centered around those conflicts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if one ship gets into firing position, everything else stops and that one ship becomes the focal point. All you can do is fly by the seat of your pants and fight. When that ship's fighting is done, you either continue commanding it, or in the event it is destroyed, you go to a nearby ship. What if two engagements occur simultaneously? You just fight out the first battle and then once it's over go to the second ship's battle. Yeah, I know, the ships couldn't interact. Hmm Well, I guess the battle would be sort of turn based, the enemy not being able to fire till you're done or if you wait more than five secs to fire. By the way, just imagine real time combat--you aim at a ship, and press 1 for phasers. You hear a power-up sound, and when it gets to a desirable high pitch, you hit space and nail 'em. To launch torpedoes, just hit 2 for photon and 3 for quantum--as many times as you want so you don't have to stop combat to tell the computer how many to launch. Well, this all sounds kinda stupid written down, but |I'll send it on anyway--maybe you can get something useful out of it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 10:03 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out real time play. Massive real time command and strategy is difficult to program at best. As you probably know GTC has simple instructions like go north, south, east west, follow, stay, etc... I was thinking the same although that doesn't really help plan major offensives. The AI needed to successfully play would be complicated as the Federation starships would have to be able to not just react to enemy offensives but be able to go on the offensive as well. Quote I would also want the ability to designate flag ships for different fleet elements and switch back and forth between them, so as to be available to command conflicts in separate locations. End Quote Yeah, that would be a problem. I wasn't thinking of switching commands like that, but having one ship, and the others under AI driven commanders. If you could switch you would potentially loose track of any offensive under way under your previous command, and end up losing that ship or ships to enemy attack. Quote This would mean that ships not under command would need to have a fairly robust AI to handle themselves in combat. End quote Yes, and is the most difficult aspect of going rts if it goes that way. Quote A fleet command (based at a star base) would also be useful so as to be able to monitor the entire military situation. End snip Well, as over all commander of the fleet I would think you could gather that info from anywhere you were. Anyway, those are some good thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 12/13/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
I think that you should make a real-time, one-ship game first since we already have a turn-based one. Yeah, I know it needs improving and all, but I have no complaints about STFC 1 except that you can't load and save games, so I'm pretty satisfied. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 11:02 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote if you go the real-time route, you are going to need exceptions in the Federation ship AI for ships not directly under command to deal with cloaked ships as it is. End quote Perhaps so. They would have to scan only starships that were decloaked, and target them based on some set of AI which would be pretty complex and time consuming to write. Quote I don't think you can escape that. End quote You are probably right. I am finding your comments and everyone elses thoughts very helpful in this matter. It is beginning to look like real time might not be impossible, but would likely be to complex for what I have in mind. If I did so I'd have to sell the game to make up for all the work of converting it to real time. With the turn based style I have the basic infastructure in place as well as my memory of how I did things, and the logic used for the AI. So perhaps what we really want is to different games. One turn based classic STFC, and one real time game called something else. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.20/588 - Release Date: 12/15/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi Ken, Well, I don't think of yur suggestions as stupid, but I do think it is sort of impractical Smile. .Ken the Crazy wrote: Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if one ship gets into firing position, everything else stops and that one ship becomes the focal point. All you can do is fly by the seat of your pants and fight. When that ship's fighting is done, you either continue commanding it, or in the event it is destroyed, you go to a nearby ship. What if two engagements occur simultaneously? You just fight out the first battle and then once it's over go to the second ship's battle. Yeah, I know, the ships couldn't interact. Hmm Well, I guess the battle would be sort of turn based, the enemy not being able to fire till you're done or if you wait more than five secs to fire. By the way, just imagine real time combat--you aim at a ship, and press 1 for phasers. You hear a power-up sound, and when it gets to a desirable high pitch, you hit space and nail 'em. To launch torpedoes, just hit 2 for photon and 3 for quantum--as many times as you want so you don't have to stop combat to tell the computer how many to launch. Well, this all sounds kinda stupid written down, but |I'll send it on anyway--maybe you can get something useful out of it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hmmm... Interesting. Well, I'll put it in the possible things to do list. Right now I am in the brainstorming stage. Nothing is certain, and everything is just suggestions and ideas at this point. david wrote: No. I was just thinging about that if the ship was disabled, you could pick the loot option, and a random piece of tech would beamed to your ship and there would be a 50 50 chance of it working or not. And I do know that such things as transwarp coils will work with federation designs. Maybe it could be a cheat or some kind after you've beaten the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
I want the hull integraty to go back in to status. After you lose mains you die. At 06:27 PM 12/14/2006, david wrote: Also, I think you should be able to target certain areas of the enemy's ship and they do the same to you. For example, you could target there engines and make them immobile, or they could target your reactor. It would be more realistic, but there would have to be some challenge to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and Enterprise as well. Snip classes sounds good also it would be good if you could be different races too such as the romulens or the borgue. End snip We will have to see about that. That really complicates things if I have to code both an AI and end user controls for all starships to allow the player to be a particular race. Snip Hmmm I'll have to think about that one I don't like weapons that you can't defend yourself against that's what I find annoying about startrek 1.0 is that the enemy can decloak and kill you in one turn if they want to and it's especially hard on advanced and expert since they have better ships then you and more of them. End snip That is where practice, strategy, and learning to play the game comes in to play. It is extremely difficult to really learn to play STFC correctly in it's turn based state as you have to guess enemy attacks, and find ways to keep them from ganging up on one starship and destroying it. I think to this end real time might be somewhat easier on the gamer as the other starships will be AI driven, and your main roll is to fly the flagship, and direct them to defend the starbase, attack the Klingons, or what ever. Snip Hmmm I'm not sure maybe but it would be hard to do all that if you want a fast pased game with lots of action and combat. End snip True... However, it does make things more interesting. Although, it would seriously complicate things for the average gamer whom I figure wants to be able to just jump in and play and not try and cover every realistic possability. Snip Yeah that sounds good too just don't make them too powerful lol. End snip Grin. The entire point of the Borg is to be powerful and tough. Likely they will be like an advanced level or boss level of play. Snip Like I said before being able to be the other teams would be cool which would mean you would have to make each team equal in power. End snip Well, all the stats for the starships are more-or-less based on theStar Trek tech manuals. Not all ships on Star Trek are equal in power. The Cardassians for example have a top warp of 9.2 and something like 225 photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300 photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom line if I were to do different races their starships would be based on there actual abilities. Of course, with experience levels they start out at actual true Trek stats, and get more powerful as they are suppose to be more difficult than normal. Snip online playing would be cool too. End snip That would be certainly interesting. Especially, for the turn based game where 4 players could pick a race to command and then battle it out for victory. That would likely be a free for all as everyone would be enemies with everyone else. Snip Another thing is that each ship should have much more health. IN fc 1.0 it is far too easy to kill each other there should be a good cross fire before 1 side is taken down. End snip Agreed, but the shielding actually isn't the issue here. The real issue lies in being turn based and not being able to evade in real time, power up your shields when hit, and being a ble to fire to many weapons at once. There are ways to fix this though. Have a random generator randomly select the damage done by an impact. Have a random generater pick weather the hit was successful or missed. Restrict the player and enemies to only a specific number of torpedoes per turn meaning you may have to do many turns to a single battle. Snip This also means you might want to have greater capasity for weapons since it won't take so little to destroy each other if you go by my suggestions End snip Well, the weapons payloads themselves are set by Star Trek itself, and I don't want to stray to far from cannon technical info. However, as said before we can do things like move real time, or add in hit/miss logic, etc to change the way the game
Re: [Audyssey] STFC 2.0 questionnaire.
Hi, Honestly, that seams like it would be rather unlikely in a combat situation. Even if you could insert your strike team in to the Borg ship there is no way you could grab the gear and get back without loosing most of your team. Even then there is no garentee the stuff you stole would work with Federation hardware. For STFC 2 I am thinking of more practical changes like adding mines, ability to locate cloaked ships at a certain distance, probably a miss variable that you could miss at a certain distance, and random damage counters. david wrote: What about looting borg ships and other ships for there tech. For example, you could diisable the ship with some difficulty of course, then there would be an option to loot things like transwarp coils, cloaking devices, and such. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi Shaun, I am strongly looking at putting the hull back in to sTFC. The reason for removing it was to make it like Trek 2k where when the shields went below 0 bam lights out. However, I remember there was more fun in say Alpha 4 when you could lose shields and still successfully escape on 50% hull integraty. Then, there was the time involved in rebuilding your hull at the station. If you didn't have a station, well, you were out of luck. Grin. shaun everiss wrote: I want the hull integraty to go back in to status. After you lose mains you die. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out real time play. Massive real time command and strategy is difficult to program at best. As you probably know GTC has simple instructions like go north, south, east west, follow, stay, etc... I was thinking the same although that doesn't really help plan major offensives. The AI needed to successfully play would be complicated as the Federation starships would have to be able to not just react to enemy offensives but be able to go on the offensive as well. Quote I would also want the ability to designate flag ships for different fleet elements and switch back and forth between them, so as to be available to command conflicts in separate locations. End Quote Yeah, that would be a problem. I wasn't thinking of switching commands like that, but having one ship, and the others under AI driven commanders. If you could switch you would potentially loose track of any offensive under way under your previous command, and end up losing that ship or ships to enemy attack. Quote This would mean that ships not under command would need to have a fairly robust AI to handle themselves in combat. End quote Yes, and is the most difficult aspect of going rts if it goes that way. Quote A fleet command (based at a star base) would also be useful so as to be able to monitor the entire military situation. End snip Well, as over all commander of the fleet I would think you could gather that info from anywhere you were. Anyway, those are some good thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
No. I was just thinging about that if the ship was disabled, you could pick the loot option, and a random piece of tech would beamed to your ship and there would be a 50 50 chance of it working or not. And I do know that such things as transwarp coils will work with federation designs. Maybe it could be a cheat or some kind after you've beaten the game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 7:15 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Honestly, that seams like it would be rather unlikely in a combat situation. Even if you could insert your strike team in to the Borg ship there is no way you could grab the gear and get back without loosing most of your team. Even then there is no garentee the stuff you stole would work with Federation hardware. For STFC 2 I am thinking of more practical changes like adding mines, ability to locate cloaked ships at a certain distance, probably a miss variable that you could miss at a certain distance, and random damage counters. david wrote: What about looting borg ships and other ships for there tech. For example, you could diisable the ship with some difficulty of course, then there would be an option to loot things like transwarp coils, cloaking devices, and such. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] STFC 2.0 questionnaire.
Hi all, There has already been some discussion about STFC 2.0 over the passed couple of days. Obviously, there are things that are missing from 1.0 such as a save game feature, bugs in the enemy AI, and other miner bugs here and there. However, to solve these issues I am placed in the position of rewriting the game from scratch. Since I really don't want to rewrite the game to fix miner issues I am wondering if we should make STFC something totally different from the original design concept. The following questions are here in hopes of flushing out what you, the STFC fans, want to see STFC 2 become. 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real time... 2. The current STFC is based in the DS9 era. How would you feel about STFC 2 based on the TNG era of starships and enemies? 3. Do you want STFC 2 to feature different classes of starships, or have one single class of starship? 4. Currently STFC does not have any type of mines. Do you want STFC 2 to feature mines as a weapon? 5. Several you have expressed dislike for the current sector location. Would you rather have the x/y coordinates read out like 50 90 or 85 22 rather than Sector A1 or E3? 6. Some of you have requested the ability that each starship is equip with aft shields, port, starboard, bow shielding systems so that when a torpedo strike hits it damages the shields in one area which you may have to defend by transferring power from say from aft to bow or turn to allow the enemy hits to hit an area that is well shielded. 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would you like to see more classes of Borg ships such as Spheres, Scouts, Cubes, etc? 7. Are there any other special considerations you would like to make? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real time... I would love a real time stfc style game! 2. The current STFC is based in the DS9 era. How would you feel about STFC 2 based on the TNG era of starships and enemies? I think I'd like to stay within the ds9 series. Foes seamed more difficult to beet. Also, I really like the defiant! 3. Do you want STFC 2 to feature different classes of starships, or have one single class of starship? I think different classes of ships would be fun, but I'd be fine with 1 class. 4. Currently STFC does not have any type of mines. Do you want STFC 2 to feature mines as a weapon? Yes, the minds that Rom helped to developed in ds9! 5. Several you have expressed dislike for the current sector location. Would you rather have the x/y coordinates read out like 50 90 or 85 22 rather than Sector A1 or E3? I think I'd like number based. 6. Some of you have requested the ability that each starship is equip with aft shields, port, starboard, bow shielding systems so that when a torpedo strike hits it damages the shields in one area which you may have to defend by transferring power from say from aft to bow or turn to allow the enemy hits to hit an area that is well shielded. I would like that especially in a real time situation. 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would you like to see more classes of Borg ships such as Spheres, Scouts, Cubes, etc? Yes I would. 7. Are there any other special considerations you would like to make? I would like to see the ability for users to be able to create missions for STFC! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, December 13, 2006 8:49 PM Subject: [Audyssey] STFC 2.0 questionnaire. Hi all, There has already been some discussion about STFC 2.0 over the passed couple of days. Obviously, there are things that are missing from 1.0 such as a save game feature, bugs in the enemy AI, and other miner bugs here and there. However, to solve these issues I am placed in the position of rewriting the game from scratch. Since I really don't want to rewrite the game to fix miner issues I am wondering if we should make STFC something totally different from the original design concept. The following questions are here in hopes of flushing out what you, the STFC fans, want to see STFC 2 become. 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real time... 2. The current STFC is based in the DS9 era. How would you feel about STFC 2 based on the TNG era of starships and enemies? 3. Do you want STFC 2 to feature different classes of starships, or have one single class of starship? 4. Currently STFC does not have any type of mines. Do you want STFC 2 to feature mines as a weapon? 5. Several you have expressed dislike for the current sector location. Would you rather have the x/y coordinates read out like 50 90 or 85 22 rather than Sector A1 or E3? 6. Some of you have requested the ability that each starship is equip with aft shields, port, starboard, bow shielding systems so that when a torpedo strike hits it damages the shields in one area which you may have to defend by transferring power from say from aft to bow or turn to allow the enemy hits to hit an area that is well shielded. 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would you like to see more classes of Borg ships such as Spheres, Scouts, Cubes, etc? 7. Are there any other special considerations you would like to make? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi Casey, Snip I think I'd like to stay within the ds9 series. Foes seamed more difficult to beet. End snip No matter weather we are in the TNG series or DS9 series the same enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game. This will largely change what ships and starbases are present in the game. Although, adding Tholians or something would be neat. Also the TNG series starships are mostly based on the Galaxy class which has different weapons and abilities than the DS9 era ships. Snip Also, I really like the defiant! End Snip I think allot of folks will agree with that. The only problem is Defiant has been extremely difficult to program for as the cloaking device forced to make me put several exceptions in the enemy AI. Yeah, it is possible to put in, but much more difficult. Snip I think different classes of ships would be fun, but I'd be fine with 1 class. End snip Yeah, more classes of ships are interesting, but if we are going rts with this game we want starships with mostly firepower and good deffensive ability. That spells Galaxy or Sovereign classes. you want STFC 2 to Snip Yes, the minds that Rom helped to developed in ds9! End snip Well, I wasn't thinking something as grand as that. The self replicating mines would be cool, but over kill for what I had in mind. Also time period would play allot of what style of mine is used. Snip I would like to see the ability for users to be able to create missions for STFC! End Snip Hmmm... I understand that, but that one is a pretty complicated request. I'd definately have to use something like MS SAPI, design a scripting language for STFC, and put in many more man hours than I am willing to commit to such a project. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and Enterprise as well. Snip classes sounds good also it would be good if you could be different races too such as the romulens or the borgue. End snip We will have to see about that. That really complicates things if I have to code both an AI and end user controls for all starships to allow the player to be a particular race. Snip Hmmm I'll have to think about that one I don't like weapons that you can't defend yourself against that's what I find annoying about startrek 1.0 is that the enemy can decloak and kill you in one turn if they want to and it's especially hard on advanced and expert since they have better ships then you and more of them. End snip That is where practice, strategy, and learning to play the game comes in to play. It is extremely difficult to really learn to play STFC correctly in it's turn based state as you have to guess enemy attacks, and find ways to keep them from ganging up on one starship and destroying it. I think to this end real time might be somewhat easier on the gamer as the other starships will be AI driven, and your main roll is to fly the flagship, and direct them to defend the starbase, attack the Klingons, or what ever. Snip Hmmm I'm not sure maybe but it would be hard to do all that if you want a fast pased game with lots of action and combat. End snip True... However, it does make things more interesting. Although, it would seriously complicate things for the average gamer whom I figure wants to be able to just jump in and play and not try and cover every realistic possability. Snip Yeah that sounds good too just don't make them too powerful lol. End snip Grin. The entire point of the Borg is to be powerful and tough. Likely they will be like an advanced level or boss level of play. Snip Like I said before being able to be the other teams would be cool which would mean you would have to make each team equal in power. End snip Well, all the stats for the starships are more-or-less based on theStar Trek tech manuals. Not all ships on Star Trek are equal in power. The Cardassians for example have a top warp of 9.2 and something like 225 photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300 photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom line if I were to do different races their starships would be based on there actual abilities. Of course, with experience levels they start out at actual true Trek stats, and get more powerful as they are suppose to be more difficult than normal. Snip online playing would be cool too. End snip That would be certainly interesting. Especially, for the turn based game where 4 players could pick a race to command and then battle it out for victory. That would likely be a free for all as everyone would be enemies with everyone else. Snip Another thing is that each ship should have much more health. IN fc 1.0 it is far too easy to kill each other there should be a good cross fire before 1 side is taken down. End snip Agreed, but the shielding actually isn't the issue here. The real issue lies in being turn based and not being able to evade in real time, power up your shields when hit, and being a ble to fire to many weapons at once. There are ways to fix this though. Have a random generator randomly select the damage done by an impact. Have a random generater pick weather the hit was successful or missed. Restrict the player and enemies to only a specific number of torpedoes per turn meaning you may have to do many turns to a single battle. Snip This also means you might want to have greater capasity for weapons since it won't take so little to destroy each other if you go by my suggestions End snip Well, the weapons payloads themselves are set by Star Trek itself, and I don't want to stray to far from cannon technical info. However, as said before we can do things like move real time, or add in hit/miss logic, etc to change the way the game reacts to shots. Snip I hope these answers help any and I wish you good luck with fc 2.0 and all your other games in development. End snip Thanks. I really enjoyed your input. I will think about your suggestions. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Also, I think you should be able to target certain areas of the enemy's ship and they do the same to you. For example, you could target there engines and make them immobile, or they could target your reactor. It would be more realistic, but there would have to be some challenge to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and Enterprise as well. Snip classes sounds good also it would be good if you could be different races too such as the romulens or the borgue. End snip We will have to see about that. That really complicates things if I have to code both an AI and end user controls for all starships to allow the player to be a particular race. Snip Hmmm I'll have to think about that one I don't like weapons that you can't defend yourself against that's what I find annoying about startrek 1.0 is that the enemy can decloak and kill you in one turn if they want to and it's especially hard on advanced and expert since they have better ships then you and more of them. End snip That is where practice, strategy, and learning to play the game comes in to play. It is extremely difficult to really learn to play STFC correctly in it's turn based state as you have to guess enemy attacks, and find ways to keep them from ganging up on one starship and destroying it. I think to this end real time might be somewhat easier on the gamer as the other starships will be AI driven, and your main roll is to fly the flagship, and direct them to defend the starbase, attack the Klingons, or what ever. Snip Hmmm I'm not sure maybe but it would be hard to do all that if you want a fast pased game with lots of action and combat. End snip True... However, it does make things more interesting. Although, it would seriously complicate things for the average gamer whom I figure wants to be able to just jump in and play and not try and cover every realistic possability. Snip Yeah that sounds good too just don't make them too powerful lol. End snip Grin. The entire point of the Borg is to be powerful and tough. Likely they will be like an advanced level or boss level of play. Snip Like I said before being able to be the other teams would be cool which would mean you would have to make each team equal in power. End snip Well, all the stats for the starships are more-or-less based on theStar Trek tech manuals. Not all ships on Star Trek are equal in power. The Cardassians for example have a top warp of 9.2 and something like 225 photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300 photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom line if I were to do different races their starships would be based on there actual abilities. Of course, with experience levels they start out at actual true Trek stats, and get more powerful as they are suppose to be more difficult than normal. Snip online playing would be cool too. End snip That would be certainly interesting. Especially, for the turn based game where 4 players could pick a race to command and then battle it out for victory. That would likely be a free for all as everyone would be enemies with everyone else. Snip Another thing is that each ship should have much more health. IN fc 1.0 it is far too easy to kill each other there should be a good cross fire before 1 side is taken down. End snip Agreed, but the shielding actually isn't the issue here. The real issue lies in being turn based and not being able to evade in real time, power up your shields when hit, and being a ble to fire to many weapons at once. There are ways to fix this though. Have a random generator randomly select the damage done by an impact. Have a random generater pick weather the hit was successful or missed. Restrict the player and enemies to only a specific number of torpedoes per turn meaning you may have to do many turns to a single battle. Snip This also means you might want to have greater capasity for weapons since it won't take so little to destroy each other if you go by my suggestions End snip Well, the weapons payloads themselves are set by Star Trek itself, and I don't want to stray to far from cannon technical info. However, as said before we can do things like move real time, or add in hit/miss logic, etc to change the way the game reacts to shots. Snip I hope these answers help any and I wish you good luck with fc 2.0 and all your other games
Re: [Audyssey] STFC 2.0 questionnaire.
Hi, Ummm... I think there is a misconception about STFC 2 in that it would have missions. I wasn't thinking of that at all. I was thinking of the same game, all enemies and friendlies in the game at once, as is the turn based game only in real time. If we are thinking of missions as of some LW type games with a Trek theme and then we are not thinking of Final Conflict, but a completely different Trek game all together. Which I would be happy to make. david wrote: Well, you could do the mission scripting later. I mean, you can work on a bit here then work a little more later. It would be cool though. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Okie doke, here are my opinions--take 'em or leave 'em! 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real time... Real time all the way! I would love a real-time star trek game 2. The current STFC is based in the DS9 era. How would you feel about STFC 2 based on the TNG era of starships and enemies? That would be cool, or you might want to go with the voyager series, both sound good. 3. Do you want STFC 2 to feature different classes of starships, or have one single class of starship? Choice is divine. The federation had different classes for a reason, so definitely at least two or three should be included. 4. Currently STFC does not have any type of mines. Do you want STFC 2 to feature mines as a weapon? Yeah, definitely. That was one cool thing about GMA's star trek game. 5. Several you have expressed dislike for the current sector location. Would you rather have the x/y coordinates read out like 50 90 or 85 22 rather than Sector A1 or E3? Keep it like it is--too many numbers can muddle the head. 6. Some of you have requested the ability that each starship is equip with aft shields, port, starboard, bow shielding systems so that when a torpedo strike hits it damages the shields in one area which you may have to defend by transferring power from say from aft to bow or turn to allow the enemy hits to hit an area that is well shielded. I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would you like to see more classes of Borg ships such as Spheres, Scouts, Cubes, etc? Sure man, and how about the horrors of assimilation if ya get caught, or seeing some old star fleet buddies coming at you as drones! 7. Are there any other special considerations you would like to make? On line play would be fun but not necessary, and joystick/mouse support would be cool. Also, one thing I didn't like about the first stfc was that you had to adjust course settings by 15 degree intervals, which is pretty big gaps when you're traveling hundreds of light years. An option to enter such things manually would be good. Also, if your sensors go offline you should only be able to target enemies by typing in their course directions, since the computer can no longer see the ships. Thanks. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Snip I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. End snip I would think so as well. Also newer classes such as the Sovereign class do full ship coverage anyway. If shields go down on the aft end the rest of the shields will automatically adjust to cover the gap. That was one of the cool things in the official version of the technical manual on the Sovereign-class. Snip how about the horrors of assimilation if ya get caught, or seeing some old star fleet buddies coming at you as drones! End snip Wow, that would be interesting. In an engagement with the Borg, and suddenly the ship which was helping you now turns and starts blasting you away. Another cool thing about assimilated ships is the Borg improve them over a period of time. Better warp speed, transwarp ability, better weapons, you name it. Snip Also, one thing I didn't like about the first stfc was that you had to adjust course settings by 15 degree intervals, which is pretty big gaps when you're traveling hundreds of light years. An option to enter such things manually would be good. Also, if your sensors go offline you should only be able to target enemies by typing in their course directions, since the computer can no longer see the ships. End snip Well, that at least is an easy suggestion. I'll look at the possability, and drop it in the hat. If it remains turn based a manual course setting is easy. If not then using the arrow keys to turn will likely be the way to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] STFC 2.0 questionnaire.
Hi, Well, targeting say the warp engines etc might be more realistic if you happen to be hitting them in the aft section. If you hit them forward you might knock out sensors or disrupters, etc... So instead of random damage we could knock out systems based on where the shot lands. david wrote: Also, I think you should be able to target certain areas of the enemy's ship and they do the same to you. For example, you could target there engines and make them immobile, or they could target your reactor. It would be more realistic, but there would have to be some challenge to it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.