Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi David,
Yeah, that is always possible, but building all of that it into one game 
is complicated.
I had a college professor who once said, when programming keep it 
simple stupid.
Over the yearsI have learned that is the best practice. Don't try and 
over complicate the project and look for the simplist and most 
uncomplicated solution for a project.
In this case we don't want to have a million different things going on 
in the game. We would need one simple and basic storyline, pick one of 
our favorite starships, a few favorite enemies, and work with that.
Smile.

 david wrote:
 What if we have five ships such the defiant for ds9, voyager, enterprise d 
 for tng, enterprise for tos, and enterprise nx01 for enterprise. On 
 enterprise, you might have to fight the zendi, and for tos, you could always 
 fight the romulans or klingons, or if you want to be very creative, you can 
 make up some enemies.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi Dark,
Hey, I really like that idea of using one of the miner starships in ST 
say Monarchy or Sovereign, and base our adventures on that.
Since little to almost nothing is known about those starships we are 
free to write our own stories about them, and there own adventures.

Dark wrote:
 Hi.

 I very much like this idea, sinse it's the exploration angle of Star trek 
 that has always been most intreaguing to me, and having this in a game, 
 exploring teretory and doing missions would be great.

 Tng is my personal favourite Trek series, but what you say about voyager is 
 quite intreaguing, especially from an exploration angle.

 Another alternative might be, rather than using an established story Arc, to 
 create a story for the game set in the St universe, possibly involving 
 another ship (though obviously staying as close to the plausable cannon as 
 possible).

 that way you could include different plot elements and races.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Thomas Ward
Hi,

Quote
I think that you should make a real-time, one-ship game first since we
already have a turn-based one.
End quote
 it needs improving and all, but
That seams to be the most practical solution I have heard yet. Then 
again it won't be STFC, but another ST game. Now, if we go with the 
realtime one ship game we have 5 ST series to think about we have the 
TOS series, Voyager, Enterprise, TNG, and DS9. All of them have 
different abilities, and in some cases different enemies.
Voyager would be very interesting as there are all kinds of different 
races to fight Kazon, Borg, Swarm, Species 8742, and anything else from 
the delta quadrant. Only problem is I don't have any of the effects for 
the delta quadrant races. In fact, I'd have to watch some shows to here 
some of the races effects to try and recreate them.
With DS9 yeah we would obviously have the Defiant, and then we could do 
the Klingon war or the Dominion War, or fight various enemies through 
out the galaxy.
With TNG they were never at war at that time, but there are conflicts 
with the Borg, Romulans, House of Duras, etc which we could play upon 
and make missions centered around those conflicts.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Dark
Hi.

I very much like this idea, sinse it's the exploration angle of Star trek 
that has always been most intreaguing to me, and having this in a game, 
exploring teretory and doing missions would be great.

Tng is my personal favourite Trek series, but what you say about voyager is 
quite intreaguing, especially from an exploration angle.

Another alternative might be, rather than using an established story Arc, to 
create a story for the game set in the St universe, possibly involving 
another ship (though obviously staying as close to the plausable cannon as 
possible).

that way you could include different plot elements and races.

Beware the Grue.

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,

 Quote
 I think that you should make a real-time, one-ship game first since we
 already have a turn-based one.
 End quote
 it needs improving and all, but
 That seams to be the most practical solution I have heard yet. Then
 again it won't be STFC, but another ST game. Now, if we go with the
 realtime one ship game we have 5 ST series to think about we have the
 TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
 different abilities, and in some cases different enemies.
 Voyager would be very interesting as there are all kinds of different
 races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
 the delta quadrant. Only problem is I don't have any of the effects for
 the delta quadrant races. In fact, I'd have to watch some shows to here
 some of the races effects to try and recreate them.
 With DS9 yeah we would obviously have the Defiant, and then we could do
 the Klingon war or the Dominion War, or fight various enemies through
 out the galaxy.
 With TNG they were never at war at that time, but there are conflicts
 with the Borg, Romulans, House of Duras, etc which we could play upon
 and make missions centered around those conflicts.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Cara Quinn
   My personal favs would be either Next Gen or Voyager, (preferably 
Voyager) as I do really like the exploration idea as well.  Coming up with 
a new story or creating something new, based in the Trek universe would be 
awesome as well!

   Also, if you'd like any assistance, if I can help out, I'd love to...

Smiles,

Cara

At 03:06 AM 12/16/2006 -0500, you wrote:

Hi,

Quote
I think that you should make a real-time, one-ship game first since we
already have a turn-based one.
End quote
  it needs improving and all, but
That seams to be the most practical solution I have heard yet. Then
again it won't be STFC, but another ST game. Now, if we go with the
realtime one ship game we have 5 ST series to think about we have the
TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
different abilities, and in some cases different enemies.
Voyager would be very interesting as there are all kinds of different
races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
the delta quadrant. Only problem is I don't have any of the effects for
the delta quadrant races. In fact, I'd have to watch some shows to here
some of the races effects to try and recreate them.
With DS9 yeah we would obviously have the Defiant, and then we could do
the Klingon war or the Dominion War, or fight various enemies through
out the galaxy.
With TNG they were never at war at that time, but there are conflicts
with the Borg, Romulans, House of Duras, etc which we could play upon
and make missions centered around those conflicts.


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other.  -Then, anything is possible...

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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread david
What if we have five ships such the defiant for ds9, voyager, enterprise d 
for tng, enterprise for tos, and enterprise nx01 for enterprise. On 
enterprise, you might have to fight the zendi, and for tos, you could always 
fight the romulans or klingons, or if you want to be very creative, you can 
make up some enemies.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, December 16, 2006 2:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,

 Quote
 I think that you should make a real-time, one-ship game first since we
 already have a turn-based one.
 End quote
 it needs improving and all, but
 That seams to be the most practical solution I have heard yet. Then
 again it won't be STFC, but another ST game. Now, if we go with the
 realtime one ship game we have 5 ST series to think about we have the
 TOS series, Voyager, Enterprise, TNG, and DS9. All of them have
 different abilities, and in some cases different enemies.
 Voyager would be very interesting as there are all kinds of different
 races to fight Kazon, Borg, Swarm, Species 8742, and anything else from
 the delta quadrant. Only problem is I don't have any of the effects for
 the delta quadrant races. In fact, I'd have to watch some shows to here
 some of the races effects to try and recreate them.
 With DS9 yeah we would obviously have the Defiant, and then we could do
 the Klingon war or the Dominion War, or fight various enemies through
 out the galaxy.
 With TNG they were never at war at that time, but there are conflicts
 with the Borg, Romulans, House of Duras, etc which we could play upon
 and make missions centered around those conflicts.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
Here is how I would work it.  You're planning your moves, in real time.  As 
you go from ship to ship, you scan and do all that--but it all takes time. 
Then, if one ship gets into firing position, everything else stops and that 
one ship becomes the focal point.  All you can do is fly by the seat of your 
pants and fight.  When that ship's fighting is done, you either continue 
commanding it, or in the event it is destroyed, you go to a nearby ship.
What if two engagements occur simultaneously?  You just fight out the first 
battle and then once it's over go to the second ship's battle.
Yeah, I know, the ships couldn't interact.
Hmm
Well, I guess the battle would be sort of turn based, the enemy not being 
able to fire till you're done or if you wait more than five secs to fire.
By the way, just imagine real time combat--you aim at a ship, and press 1 
for phasers.  You hear a power-up sound, and when it gets to a desirable 
high pitch, you hit space and nail 'em.  To launch torpedoes, just hit 2 for 
photon and 3 for quantum--as many times as you want so you don't have to 
stop combat to tell the computer how many to launch.
Well, this all sounds kinda stupid written down, but |I'll send it on 
anyway--maybe you can get something useful out of it.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 10:03 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,

 Quote
 I would love a real-time fleet-command game, but there is a
 caveat.  In order for that to be the most satisfying, the order
 language would need to be sophisticated enough to allow for some
 fairly fine control of your other ships.
 End quote

 That does seam like one reason for ruling out real time play. Massive
 real time command and strategy is difficult to program at best.
 As you probably know GTC has simple instructions like go north, south,
 east west, follow, stay, etc... I was thinking the same although that
 doesn't really help plan major offensives.
 The AI needed to successfully play would be complicated as the
 Federation starships would have to be able to not just react to enemy
 offensives but be able to go on the offensive as well.

 Quote
  I would also want the
 ability to designate flag ships for different fleet elements and
 switch back and forth between them, so as to be available to command
 conflicts in separate locations.
 End Quote

 Yeah, that would be a problem. I wasn't thinking of switching commands
 like that, but having one ship, and the others under AI driven commanders.
 If you could switch you would potentially loose track of any offensive
 under way  under your previous command, and end up losing that ship or
 ships to enemy attack.

 Quote
  This would mean that ships not
 under command would need to have a fairly robust AI to handle
 themselves in combat.
 End quote

 Yes, and is the most difficult aspect of going rts if it goes that way.

 Quote
  A fleet command (based at a star base) would
 also be useful so as to be able to monitor the entire military situation.
 End snip

 Well, as over all commander of the fleet I would think you could gather
 that info from anywhere you were.

 Anyway, those are some good thoughts.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
I think that you should make a real-time, one-ship game first since we 
already have a turn-based one.  Yeah, I know it needs improving and all, but 
I have no complaints about STFC 1 except that you can't load and save games, 
so I'm pretty satisfied.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 11:02 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,
 Quote
  if you go the real-time route, you are going to
 need exceptions in the Federation ship AI for ships not directly
 under command to deal with cloaked ships as it is.
 End quote

 Perhaps so. They would have to scan only starships that were decloaked,
 and target them based on some set of AI which would be pretty complex
 and time consuming to write.

 Quote
   I don't think you
 can escape that.

 End quote

 You are probably right. I am finding your comments and everyone elses
 thoughts very helpful in this matter. It is beginning to look like real
 time might not be impossible, but would likely be to complex for what I
 have in mind.
 If I did so I'd have to sell the game to make up for all the work of
 converting it to real time. With the turn based style I have the basic
 infastructure in place as well as my memory of how I did things, and the
 logic used for the AI.
 So perhaps what we really want is to different games. One turn based
 classic STFC, and one real time game called something else.



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 12/15/2006

 


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward

Hi Ken,
Well, I don't think of yur suggestions as stupid, but I do think it is 
sort of impractical
Smile.

.Ken the Crazy wrote:
 Here is how I would work it.  You're planning your moves, in real time.  As 
 you go from ship to ship, you scan and do all that--but it all takes time. 
 Then, if one ship gets into firing position, everything else stops and that 
 one ship becomes the focal point.  All you can do is fly by the seat of your 
 pants and fight.  When that ship's fighting is done, you either continue 
 commanding it, or in the event it is destroyed, you go to a nearby ship.
 What if two engagements occur simultaneously?  You just fight out the first 
 battle and then once it's over go to the second ship's battle.
 Yeah, I know, the ships couldn't interact.
 Hmm
 Well, I guess the battle would be sort of turn based, the enemy not being 
 able to fire till you're done or if you wait more than five secs to fire.
 By the way, just imagine real time combat--you aim at a ship, and press 1 
 for phasers.  You hear a power-up sound, and when it gets to a desirable 
 high pitch, you hit space and nail 'em.  To launch torpedoes, just hit 2 for 
 photon and 3 for quantum--as many times as you want so you don't have to 
 stop combat to tell the computer how many to launch.
 Well, this all sounds kinda stupid written down, but |I'll send it on 
 anyway--maybe you can get something useful out of it.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hmmm... Interesting. Well, I'll put it in the possible things to do 
list. Right now I am in the brainstorming stage. Nothing is certain, and 
everything is just suggestions and ideas at this point.


david wrote:
 No. I was just thinging about that if the ship was disabled, you could pick 
 the loot option, and a random piece of tech would beamed to your ship and 
 there would be a 50 50 chance of it working or not. And I do know that such 
 things as transwarp coils will work with federation designs. Maybe it could 
 be a cheat or some kind after you've beaten the game.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread shaun everiss
I want the hull integraty to go back in to status.
After you lose mains you die.
At 06:27 PM 12/14/2006, david wrote:
Also, I think you should be able to target certain areas of the enemy's ship 
and they do the same to you. For example, you could target there engines and 
make them immobile, or they could target your reactor. It would be more 
realistic, but there would have to be some challenge to it.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi Niall,

 Snip
 Next gen sounds good
 I'm kind of new to star trek though I'm watching tng right now infact for
 my first time it sounds like a good series.
 End snip

 Yeah, TNG was probably the best of the trek series. TNG is still my
 favorite. Although, I like Voyager, original, DS9, and Enterprise as well.

 Snip
 classes sounds good also it would
 be good if you could be different races too such as the romulens or the
 borgue.
 End snip

 We will have to see about that. That really complicates things if I have
 to code both an AI and end user controls for all starships to allow the
 player to be a particular race.

 Snip
 Hmmm I'll have to think about that one I don't
 like weapons that you can't defend yourself against that's what I find
 annoying about startrek 1.0 is that the enemy can decloak and kill you in
 one turn if they want to and it's especially hard on advanced and expert
 since they have better ships then you and more of them.
 End snip

 That is where practice, strategy, and learning to play the game comes in
 to play.
 It is extremely difficult to really learn to play STFC correctly in it's
 turn based state as you have to guess enemy attacks, and find ways to
 keep them from ganging up on one starship and destroying it.
 I think to this end real time might be somewhat easier on the gamer as
 the other starships will be AI driven, and your main roll is to fly the
 flagship, and direct them to defend the starbase, attack the Klingons,
 or what ever.

 Snip
 Hmmm I'm not
 sure maybe but it would be hard to do all that if you want a fast pased
 game with lots of action and combat.
 End snip

 True... However, it does make things more interesting. Although, it
 would seriously complicate things for the average gamer whom I figure
 wants to be able to just jump in and play and not try and cover every
 realistic possability.

 Snip
 Yeah that sounds good too just don't make them too powerful
 lol.
 End snip

 Grin. The entire point of the Borg is to be powerful and tough. Likely
 they will be like an advanced level or boss level of play.

 Snip
 Like
 I said before being able to be the other teams would be cool which would
 mean you would have to make each team equal in power.
 End snip

 Well, all the stats for the starships are more-or-less based on theStar
 Trek tech manuals. Not all ships on Star Trek are equal in power. The
 Cardassians for example have a top warp of 9.2 and something like 225
 photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes
 and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300
 photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom
 line if I were to do different races their starships would be based on
 there actual abilities.
 Of course, with experience levels they start out at actual true Trek
 stats, and get more powerful as they are suppose to be more difficult
 than normal.

 Snip
 online playing would be cool too.
 End snip

 That would be certainly interesting. Especially, for the turn based game
 where 4 players could pick a race to command and then battle it out for
 victory. That would likely be a free for all as everyone would be
 enemies with everyone else.

 Snip
 Another thing is that each ship should
 have much more health.
 IN fc 1.0 it is far too easy to kill each other
 there should be a good cross fire before 1 side is taken down.
 End snip

 Agreed, but the shielding actually isn't the issue here. The real issue
 lies in being turn based and not being able to evade in real time, power
 up your shields when hit, and being a ble to fire to many weapons at once.
 There are ways to fix this though.
 Have a random generator randomly select the damage done by an impact.
 Have a random generater pick weather the hit was successful or missed.
 Restrict the player and enemies to only a specific number of torpedoes
 per turn meaning you may have to do many turns to a single battle.

 Snip
 This also
 means you might want to have greater capasity for weapons since it won't
 take so little to destroy each other if you go by my suggestions
 End snip

 Well, the weapons payloads themselves are set by Star Trek itself, and I
 don't want to stray to far from cannon technical info.
 However, as said before we can do things like move real time, or add in
 hit/miss logic, etc to change the way the game

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi,
Honestly, that seams like it would be rather unlikely in a combat 
situation. Even if you could insert your strike team in to the Borg ship 
there is no way you could grab the gear and  get back without loosing 
most of your team.
Even then there is no garentee the stuff you stole would work with 
Federation hardware.
For STFC 2 I am thinking of more practical changes like adding mines, 
ability to locate cloaked ships at a certain distance, probably a miss 
variable that you could miss at a certain distance, and random damage 
counters.


david wrote:
 What about looting borg ships and other ships for there tech. For example, 
 you could diisable the ship with some difficulty of course, then there would 
 be an option to loot things like transwarp coils, cloaking devices, and 
 such.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi Shaun,
I am strongly looking at putting the hull back in to sTFC.
The reason for removing it was to make it like Trek 2k where when the 
shields went below 0 bam lights out. However, I remember there was more 
fun in say Alpha 4 when you could  lose shields and still successfully 
escape on 50% hull integraty.
Then, there was the time involved in rebuilding your hull at the station.
If you didn't have a station, well, you were out of luck.
Grin.

shaun everiss wrote:
 I want the hull integraty to go back in to status.
 After you lose mains you die.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi,

Quote
I would love a real-time fleet-command game, but there is a
caveat.  In order for that to be the most satisfying, the order
language would need to be sophisticated enough to allow for some
fairly fine control of your other ships.
End quote

That does seam like one reason for ruling out real time play. Massive 
real time command and strategy is difficult to program at best.
As you probably know GTC has simple instructions like go north, south, 
east west, follow, stay, etc... I was thinking the same although that 
doesn't really help plan major offensives.
The AI needed to successfully play would be complicated as the 
Federation starships would have to be able to not just react to enemy 
offensives but be able to go on the offensive as well.

Quote
  I would also want the
ability to designate flag ships for different fleet elements and
switch back and forth between them, so as to be available to command
conflicts in separate locations.
End Quote

Yeah, that would be a problem. I wasn't thinking of switching commands 
like that, but having one ship, and the others under AI driven commanders.
If you could switch you would potentially loose track of any offensive 
under way  under your previous command, and end up losing that ship or 
ships to enemy attack.

Quote
  This would mean that ships not
under command would need to have a fairly robust AI to handle
themselves in combat.
End quote

Yes, and is the most difficult aspect of going rts if it goes that way.

Quote
  A fleet command (based at a star base) would
also be useful so as to be able to monitor the entire military situation.
End snip

Well, as over all commander of the fleet I would think you could gather 
that info from anywhere you were.

Anyway, those are some good thoughts.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread david
No. I was just thinging about that if the ship was disabled, you could pick 
the loot option, and a random piece of tech would beamed to your ship and 
there would be a 50 50 chance of it working or not. And I do know that such 
things as transwarp coils will work with federation designs. Maybe it could 
be a cheat or some kind after you've beaten the game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 7:15 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi,
 Honestly, that seams like it would be rather unlikely in a combat
 situation. Even if you could insert your strike team in to the Borg ship
 there is no way you could grab the gear and  get back without loosing
 most of your team.
 Even then there is no garentee the stuff you stole would work with
 Federation hardware.
 For STFC 2 I am thinking of more practical changes like adding mines,
 ability to locate cloaked ships at a certain distance, probably a miss
 variable that you could miss at a certain distance, and random damage
 counters.


 david wrote:
 What about looting borg ships and other ships for there tech. For 
 example,
 you could diisable the ship with some difficulty of course, then there 
 would
 be an option to loot things like transwarp coils, cloaking devices, and
 such.



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[Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward

Hi all,
There has already been some discussion about STFC 2.0 over the passed 
couple of days. Obviously, there are things that are missing from 1.0 
such as a save game feature, bugs in the enemy AI, and other miner bugs 
here and there.
However, to solve these issues I am placed in the position of rewriting 
the game from scratch. Since I really don't want to rewrite the game to 
fix miner issues I am wondering if we should make STFC something totally 
different from the original design concept. The following questions are 
here in hopes of flushing out what you, the STFC fans, want to see STFC 
2 become.

1. Do you want STFC 2.0 to be a turn based game as is, or would you like 
STFC 2 go real time where you command one starship, say Enterprise, and 
issue orders to your fleet? This would probably work similar to GTC 
where you give commands to your other ships, and they carry out your 
orders in real time...

2. The current STFC is based in the DS9 era. How would you feel about 
STFC 2 based on the TNG era of starships and enemies?

3. Do you want STFC 2 to feature different classes of starships, or have 
one single class of starship?

4. Currently STFC does not have any type of mines. Do you want STFC 2 to 
feature mines as a weapon?


5. Several you have expressed dislike for the current sector location. 
Would you rather have the x/y coordinates read out like 50 90 or 85 22 
rather than Sector A1 or E3?

6. Some of you have requested the ability that each starship is equip 
with aft shields, port, starboard, bow shielding systems so that when a 
torpedo strike hits it damages the shields in one area which you may 
have to defend by transferring power from say from aft to bow or turn to 
allow the enemy hits to hit an area that is well shielded.

6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would 
you like to see more classes of Borg ships such as Spheres, Scouts, 
Cubes, etc?


7. Are there any other special considerations you would like to make?

Thanks.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Casey
1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real time...
I would love a real time stfc style game!

2. The current STFC is based in the DS9 era. How would you feel about
STFC 2 based on the TNG era of starships and enemies?
I think I'd like to stay within the ds9 series. Foes seamed more difficult 
to beet. Also, I really like the defiant!

3. Do you want STFC 2 to feature different classes of starships, or have
one single class of starship?
I think different classes of ships would be fun, but I'd be fine with 1 
class.

4. Currently STFC does not have any type of mines. Do you want STFC 2 to
feature mines as a weapon?
Yes, the minds that Rom helped to developed in ds9!

5. Several you have expressed dislike for the current sector location.
Would you rather have the x/y coordinates read out like 50 90 or 85 22
rather than Sector A1 or E3?
I think I'd like number based.

6. Some of you have requested the ability that each starship is equip
with aft shields, port, starboard, bow shielding systems so that when a
torpedo strike hits it damages the shields in one area which you may
have to defend by transferring power from say from aft to bow or turn to
allow the enemy hits to hit an area that is well shielded.
I would like that especially in a real time situation.

6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
you like to see more classes of Borg ships such as Spheres, Scouts,
Cubes, etc?
Yes I would.

7. Are there any other special considerations you would like to make?
I would like to see the ability for users to be able to create missions for 
STFC!



Casey



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, December 13, 2006 8:49 PM
Subject: [Audyssey] STFC 2.0 questionnaire.



Hi all,
There has already been some discussion about STFC 2.0 over the passed
couple of days. Obviously, there are things that are missing from 1.0
such as a save game feature, bugs in the enemy AI, and other miner bugs
here and there.
However, to solve these issues I am placed in the position of rewriting
the game from scratch. Since I really don't want to rewrite the game to
fix miner issues I am wondering if we should make STFC something totally
different from the original design concept. The following questions are
here in hopes of flushing out what you, the STFC fans, want to see STFC
2 become.

1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real time...

2. The current STFC is based in the DS9 era. How would you feel about
STFC 2 based on the TNG era of starships and enemies?

3. Do you want STFC 2 to feature different classes of starships, or have
one single class of starship?

4. Currently STFC does not have any type of mines. Do you want STFC 2 to
feature mines as a weapon?


5. Several you have expressed dislike for the current sector location.
Would you rather have the x/y coordinates read out like 50 90 or 85 22
rather than Sector A1 or E3?

6. Some of you have requested the ability that each starship is equip
with aft shields, port, starboard, bow shielding systems so that when a
torpedo strike hits it damages the shields in one area which you may
have to defend by transferring power from say from aft to bow or turn to
allow the enemy hits to hit an area that is well shielded.

6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
you like to see more classes of Borg ships such as Spheres, Scouts,
Cubes, etc?


7. Are there any other special considerations you would like to make?

Thanks.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Casey,

Snip
 I think I'd like to stay within the ds9 series. Foes seamed more difficult 
 to beet.
End snip

No matter weather we are in the TNG series or DS9 series the same 
enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game. 
This will largely change what ships and starbases are present in the 
game. Although, adding Tholians or something would be neat.
Also the TNG series starships are mostly based on the Galaxy class which 
has different weapons and  abilities than the DS9 era ships.

Snip
  Also, I really like the defiant!
 End Snip
   

I think allot of folks will agree with that. The only problem is Defiant 
has been extremely difficult to program for as the cloaking device 
forced to make me put several exceptions in the enemy AI.
Yeah, it is possible to put in, but much more difficult.

 Snip
 I think different classes of ships would be fun, but I'd be fine with 1 
 class.
   
End snip

Yeah, more classes of ships are interesting, but if we are going rts 
with this game we want starships with mostly firepower and good 
deffensive ability. That spells Galaxy or Sovereign classes.

 you want STFC 2 to
   

 Snip
 Yes, the minds that Rom helped to developed in ds9!
 End snip
   

Well, I wasn't thinking something as grand as that. The self replicating 
mines would be cool, but over kill for what I had in mind. Also time 
period would play allot of what style of mine is used.

 Snip
 I would like to see the ability for users to be able to create missions for 
 STFC!
   
End Snip

Hmmm... I understand that, but that one is a pretty complicated request. 
I'd definately have to use something like MS SAPI, design a scripting 
language for STFC, and put in many more man hours than I am willing to 
commit to such a project.

Smile.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Niall,

Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right now infact for
my first time it sounds like a good series.
End snip

Yeah, TNG was probably the best of the trek series. TNG is still my 
favorite. Although, I like Voyager, original, DS9, and Enterprise as well.

Snip
 classes sounds good also it would
be good if you could be different races too such as the romulens or the
borgue.
End snip

We will have to see about that. That really complicates things if I have 
to code both an AI and end user controls for all starships to allow the 
player to be a particular race.

Snip
Hmmm I'll have to think about that one I don't
like weapons that you can't defend yourself against that's what I find
annoying about startrek 1.0 is that the enemy can decloak and kill you in
one turn if they want to and it's especially hard on advanced and expert
since they have better ships then you and more of them.
End snip

That is where practice, strategy, and learning to play the game comes in 
to play.
It is extremely difficult to really learn to play STFC correctly in it's 
turn based state as you have to guess enemy attacks, and find ways to 
keep them from ganging up on one starship and destroying it.
I think to this end real time might be somewhat easier on the gamer as 
the other starships will be AI driven, and your main roll is to fly the 
flagship, and direct them to defend the starbase, attack the Klingons, 
or what ever.

Snip
 Hmmm I'm not
sure maybe but it would be hard to do all that if you want a fast pased
game with lots of action and combat.
End snip

True... However, it does make things more interesting. Although, it 
would seriously complicate things for the average gamer whom I figure 
wants to be able to just jump in and play and not try and cover every 
realistic possability.

Snip
 Yeah that sounds good too just don't make them too powerful
lol.
End snip

Grin. The entire point of the Borg is to be powerful and tough. Likely 
they will be like an advanced level or boss level of play.

Snip
Like
I said before being able to be the other teams would be cool which would
mean you would have to make each team equal in power.
End snip

Well, all the stats for the starships are more-or-less based on theStar 
Trek tech manuals. Not all ships on Star Trek are equal in power. The 
Cardassians for example have a top warp of 9.2 and something like 225  
photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes 
and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300 
photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom 
line if I were to do different races their starships would be based on 
there actual abilities.
Of course, with experience levels they start out at actual true Trek 
stats, and get more powerful as they are suppose to be more difficult 
than normal.

Snip
online playing would be cool too.
End snip

That would be certainly interesting. Especially, for the turn based game 
where 4 players could pick a race to command and then battle it out for 
victory. That would likely be a free for all as everyone would be 
enemies with everyone else.

Snip
 Another thing is that each ship should
have much more health.
 IN fc 1.0 it is far too easy to kill each other
there should be a good cross fire before 1 side is taken down.
End snip

Agreed, but the shielding actually isn't the issue here. The real issue 
lies in being turn based and not being able to evade in real time, power 
up your shields when hit, and being a ble to fire to many weapons at once.
There are ways to fix this though.
Have a random generator randomly select the damage done by an impact. 
Have a random generater pick weather the hit was successful or missed. 
Restrict the player and enemies to only a specific number of torpedoes 
per turn meaning you may have to do many turns to a single battle.

Snip
 This also
means you might want to have greater capasity for weapons since it won't
take so little to destroy each other if you go by my suggestions
End snip

Well, the weapons payloads themselves are set by Star Trek itself, and I 
don't want to stray to far from cannon technical info.
However, as said before we can do things like move real time, or add in 
hit/miss logic, etc to change the way the game reacts to shots.

Snip
I hope these answers help any and I wish you good luck with fc 2.0 and all
your other games in development.
End snip

Thanks. I really enjoyed your input. I will think about your 
suggestions. Smile.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread david
Also, I think you should be able to target certain areas of the enemy's ship 
and they do the same to you. For example, you could target there engines and 
make them immobile, or they could target your reactor. It would be more 
realistic, but there would have to be some challenge to it.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


 Hi Niall,

 Snip
 Next gen sounds good
 I'm kind of new to star trek though I'm watching tng right now infact for
 my first time it sounds like a good series.
 End snip

 Yeah, TNG was probably the best of the trek series. TNG is still my
 favorite. Although, I like Voyager, original, DS9, and Enterprise as well.

 Snip
 classes sounds good also it would
 be good if you could be different races too such as the romulens or the
 borgue.
 End snip

 We will have to see about that. That really complicates things if I have
 to code both an AI and end user controls for all starships to allow the
 player to be a particular race.

 Snip
 Hmmm I'll have to think about that one I don't
 like weapons that you can't defend yourself against that's what I find
 annoying about startrek 1.0 is that the enemy can decloak and kill you in
 one turn if they want to and it's especially hard on advanced and expert
 since they have better ships then you and more of them.
 End snip

 That is where practice, strategy, and learning to play the game comes in
 to play.
 It is extremely difficult to really learn to play STFC correctly in it's
 turn based state as you have to guess enemy attacks, and find ways to
 keep them from ganging up on one starship and destroying it.
 I think to this end real time might be somewhat easier on the gamer as
 the other starships will be AI driven, and your main roll is to fly the
 flagship, and direct them to defend the starbase, attack the Klingons,
 or what ever.

 Snip
 Hmmm I'm not
 sure maybe but it would be hard to do all that if you want a fast pased
 game with lots of action and combat.
 End snip

 True... However, it does make things more interesting. Although, it
 would seriously complicate things for the average gamer whom I figure
 wants to be able to just jump in and play and not try and cover every
 realistic possability.

 Snip
 Yeah that sounds good too just don't make them too powerful
 lol.
 End snip

 Grin. The entire point of the Borg is to be powerful and tough. Likely
 they will be like an advanced level or boss level of play.

 Snip
 Like
 I said before being able to be the other teams would be cool which would
 mean you would have to make each team equal in power.
 End snip

 Well, all the stats for the starships are more-or-less based on theStar
 Trek tech manuals. Not all ships on Star Trek are equal in power. The
 Cardassians for example have a top warp of 9.2 and something like 225
 photon torpedoes. The Enterprise from TNG carries 250 photon torpedoes
 and a max warp of 9.6. The Enterprise from Star Trek 8, 9, 10 has 300
 photon torpedoes, 150 quantum torpedos, and a max warp of 9.7. Bottom
 line if I were to do different races their starships would be based on
 there actual abilities.
 Of course, with experience levels they start out at actual true Trek
 stats, and get more powerful as they are suppose to be more difficult
 than normal.

 Snip
 online playing would be cool too.
 End snip

 That would be certainly interesting. Especially, for the turn based game
 where 4 players could pick a race to command and then battle it out for
 victory. That would likely be a free for all as everyone would be
 enemies with everyone else.

 Snip
 Another thing is that each ship should
 have much more health.
 IN fc 1.0 it is far too easy to kill each other
 there should be a good cross fire before 1 side is taken down.
 End snip

 Agreed, but the shielding actually isn't the issue here. The real issue
 lies in being turn based and not being able to evade in real time, power
 up your shields when hit, and being a ble to fire to many weapons at once.
 There are ways to fix this though.
 Have a random generator randomly select the damage done by an impact.
 Have a random generater pick weather the hit was successful or missed.
 Restrict the player and enemies to only a specific number of torpedoes
 per turn meaning you may have to do many turns to a single battle.

 Snip
 This also
 means you might want to have greater capasity for weapons since it won't
 take so little to destroy each other if you go by my suggestions
 End snip

 Well, the weapons payloads themselves are set by Star Trek itself, and I
 don't want to stray to far from cannon technical info.
 However, as said before we can do things like move real time, or add in
 hit/miss logic, etc to change the way the game reacts to shots.

 Snip
 I hope these answers help any and I wish you good luck with fc 2.0 and all
 your other games

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi,
Ummm... I think there is a misconception about STFC 2 in that it would 
have missions. I wasn't thinking of that at all.
I was thinking of the same game, all enemies and friendlies in the game 
at once, as is the turn based game only in real time.
If we are thinking of missions as of some LW type games with a Trek 
theme and then we are not thinking of Final Conflict, but a completely 
different Trek game all together. Which I would be happy to make.


david wrote:
 Well, you could do the mission scripting later. I mean, you can work on a 
 bit here then work a little more later. It would be cool though.
   


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Ken the Crazy
Okie doke, here are my opinions--take 'em or leave 'em!

1. Do you want STFC 2.0 to be a turn based game as is, or would you like
 STFC 2 go real time where you command one starship, say Enterprise, and
 issue orders to your fleet? This would probably work similar to GTC
 where you give commands to your other ships, and they carry out your
 orders in real time...

Real time all the way!  I would love a real-time star trek game
 2. The current STFC is based in the DS9 era. How would you feel about
 STFC 2 based on the TNG era of starships and enemies?
That would be cool, or you might want to go with the voyager series, both 
sound good.
  3. Do you want STFC 2 to feature different classes of starships, or have
 one single class of starship?
Choice is divine.  The federation had different classes for a reason, so 
definitely at least two or three should be included.

 4. Currently STFC does not have any type of mines. Do you want STFC 2 to
 feature mines as a weapon?
Yeah, definitely.  That was one cool thing about GMA's star trek game.


 5. Several you have expressed dislike for the current sector location.
 Would you rather have the x/y coordinates read out like 50 90 or 85 22
 rather than Sector A1 or E3?
Keep it like it is--too many numbers can muddle the head.

 6. Some of you have requested the ability that each starship is equip
 with aft shields, port, starboard, bow shielding systems so that when a
 torpedo strike hits it damages the shields in one area which you may
 have to defend by transferring power from say from aft to bow or turn to
 allow the enemy hits to hit an area that is well shielded.
I think all that would be done in engineering, and no engineer would be dumb 
enough to wait for captain's orders regarding that.

 6. In sTFC 1 there is only one class of Borg ship the Borg Cube. Would
 you like to see more classes of Borg ships such as Spheres, Scouts,
 Cubes, etc?
Sure man, and how about the horrors of assimilation if ya get caught, or 
seeing some old star fleet buddies coming at you as drones!


 7. Are there any other special considerations you would like to make?
On line play would be fun but not necessary, and joystick/mouse support 
would be cool.  Also, one thing I didn't like about the first stfc was that 
you had to adjust course settings by 15 degree intervals, which is pretty 
big gaps when you're traveling hundreds of light years.  An option to enter 
such things manually would be good.  Also, if your sensors go offline you 
should only be able to target enemies by typing in their course directions, 
since the computer can no longer see the ships.
 Thanks.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
 

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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Snip
 I think all that would be done in engineering, and no engineer would be dumb 
 enough to wait for captain's orders regarding that.
   
End snip

I would think so as well. Also newer classes such as the Sovereign class 
do full ship coverage anyway.
If shields go down on the aft end the rest of the shields will 
automatically adjust to cover the gap. That was one of the cool things 
in the official version of the technical manual on the Sovereign-class.

 Snip
 
  how about the horrors of assimilation if ya get caught, or 
 seeing some old star fleet buddies coming at you as drones!
   
 End snip
 

Wow, that would be interesting. In an engagement with the Borg, and 
suddenly the ship which was helping you now turns and starts blasting 
you away.
Another cool thing about assimilated ships is the Borg improve them over 
a period of time. Better warp speed, transwarp ability,  better weapons, 
you name it.
 
 Snip
  Also, one thing I didn't like about the first stfc was that 
 you had to adjust course settings by 15 degree intervals, which is pretty 
 big gaps when you're traveling hundreds of light years.  An option to enter 
 such things manually would be good.  Also, if your sensors go offline you 
 should only be able to target enemies by typing in their course directions, 
 since the computer can no longer see the ships.
   
End snip


Well, that at least is an easy suggestion. I'll look at the possability, 
and drop it in the hat.
If it remains turn based a manual course setting is easy. If not then 
using the arrow keys to turn will likely be the way to go.


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Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi,
Well, targeting say the warp engines etc might be more realistic if you 
happen to be hitting them in the aft section.
If you hit them forward you might knock out sensors or disrupters, etc...
So instead of random damage we could knock out systems based on where 
the shot lands.

david wrote:
 Also, I think you should be able to target certain areas of the enemy's ship 
 and they do the same to you. For example, you could target there engines and 
 make them immobile, or they could target your reactor. It would be more 
 realistic, but there would have to be some challenge to it.
   


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