Re: [Audyssey] interactive fiction games question
Hi Tom. I'm actually surprised that there aren't more tactical text rpgs for this reason, sinse while I know interactive fiction traditionalists have a real downer on rpg mechanics, I'm surprised other people haven't done more. Then again, if you look at the resurgence of things like gamebooks for systems like Iphone there is actually more going on, it's just a shame that systems like canvasing or use of other image components like unity often make purely text based games inaccessible even on platforms like Ios where theoretically all text should work. I'd myself love to see a modern version of Eamon, perhaps with some extra commands such as talk, which could create purely rpg based outings and to which people could contribute more gmes. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Tom. I take your point regarding Inform, but after all inform was never meant to be used to create rpgs and their objects in the first place. You wouldn't find a class to create a multiple headed monster rather than a generic animal because in most inform games even if the game's writer wanted such a monster the function it'd be performing would essentially be a simple and animalistic one, you wouldn't actually have to fight and defeat it for example. Leaving aside your comments about kiddy languages I take your point on C++ letting you define your own objects and classes, however equally I do think it would be possible to create a text rpg creation system which had enough predefined objects and classes for people to play with and create a fun game. This is one reason Eamon became so popular, sinse the basic program had most things defined, weapons, armor, spells, a class for monsters, routines to handle healing items lights etc. unfortunately Eamon was lacking some fundamentals which meant most eamon authors also had to fiddle in basic to do things like have talking npcs, however I don't think it'd take much to define what was needed to create an actual rpg system, and create ffective a text rpg maker, particularly sinse many of the limitations the Eamon system had at the time such as needing to only have 250 character long room descriptions and having to tie effects (extra peaces of text), to those descriptions if you wanted them longer. Of course, for an experienced programmer creating an rpg would essentially be only a slightly more complex business than creating say a game of monopoly, however sinse manifestly not everybody has studdied programming for years, it'd be nice if there was some sort of workable rpg creation system, sinse if you break an rpg down into components you don't need much to create an engaging game considdering that what most of what you'll be doing will be writing text descriptions for the objects you've created. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Shaun, Well, there are some good adult interactive fiction games, but I'll be the first to admit they are few and far between. I think the problem with AIF, as with most porn, is the developer is interested in getting straight to the down and dirty while skipping over developing a background story, exploration, or even having challenges. However, they aren't all that way. For example, in Camp Windy Lake you are a male camp counselor at Camp Windy Lake. Your basic goal is to go around having sex with the female counselors, but doing the down and dirty with them isn't exactly easy. Like a lot of interactive fiction games there are certain conditions that need met, you need to perform certain actions, and do certain things before any of the female counselors will have sex with you. That's only one such game, and there are certainly more. They aren't all f this and lick that as you suggest. Its just a matter of knowing where to look and of course reading AIF game reviews will help you sort out those with an actual story and action from those that are basically sexual free for alls. Cheers! On 10/9/14, shaun everiss sm.ever...@gmail.com wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
also the inform7 language seems to be one of the easiest I came across so far. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and easy to learn and use, and combined with Pygame or Pyglet means you can have audio etc too. Cheers! On 10/9/14, Josh Kennedy joshknnd1...@gmail.com wrote: what is better for writing an interactive fiction rpg then? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
filfre seems to be one of the best interpreters I found. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff private running that stuff actively on a house where there is people becides me in it on a public home network accessable by all is just not a good idea. Suppose they walked in. I think the site is aifcommunity.org I think. To be honest I never found many of them that good. I got bored quickly. example f**k this that and the other. lick this, feel that, walk round or simply sex and no exploration. there are some semi adult games like aquila in tads 3 on the internet archive which at least have some semi plot, but I have gotten out of sex sex sex win type of games. Sadly due to the fact running a lot of the interpreters needs sapi or something unless its glulx which seems to work with nvda with an addon sort of, i have not played a good if game in a while. Then again, I hardly have the time with all things going on in my life. Tonight, once I am done with mail, and if I forego my coffee for the evening I have exactly 3.5 hours or less maybe 2.5 hours of free time. I can probably do one of about a million things in that time. so I need to choose, if games are low on the scale aif lower still. At 02:48 p.m. 9/10/2014, you wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
yes me too! I would love to see more rpgs made in glulx with some sounds and maybe some music. maybe make oo oo yes! an rpg text version of dota2! On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
If you wrote an rpg in text that challenged my computer's ram or storage I'd be worried, sinse that game would be huuge! :D. I agree though, one nice thing about text is the possibilities to go anywhere and do anything. I'm not sure how good the glulks format is at having different sounds or background music play for events, but certainly the mechanics are there. Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: Josh Kennedy joshknnd1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 10, 2014 4:37 PM Subject: Re: [Audyssey] interactive fiction games question or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter. In any case I am becoming a huge fan of text games simply because anything is possible. One doesn't have to spend hours finding the right sound for this or that or spending any time drawing and creating graphics. All one needs is a good imagination and a text description of whatever the world and characters looks like. That makes anything possible, and it ends up being accessible to everyone blind, sighted, deaf, you name it. The best possible medium for the most number of people from an accessibility standpoint. As far as Glulx and sounds I'm not quite sure. I know Glulx was basically designed to have limited sounds and music, but can't say to what extent. Then again, I've been looking into my own text adventure system so have had little interest in working with any of the off-the-shelf solutions like Glulx personally. On 10/10/14, dark d...@xgam.org wrote: If you wrote an rpg in text that challenged my computer's ram or storage I'd be worried, sinse that game would be huuge! :D. I agree though, one nice thing about text is the possibilities to go anywhere and do anything. I'm not sure how good the glulks format is at having different sounds or background music play for events, but certainly the mechanics are there. Dark. Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Dark, Okay, I get where you are coming from, and I need to clarify a few things here. By Inform I mean the Inform 7 language itself not Glulx. Yes, I know basically Glulx is an updated and extended version of Inform, but when I say Inform I mean Inform not Glulx. So with that in mind Inform 7 itself isn't the best option for an RPG, because it has a limited number of types, (objects,) for handling massive numbers of stats. Glulx is indeed better for this sort of thing because Glulx was written and expanded to handle all kinds of things that Inform on its own couldn't do. However, I will also admit I am coming from a slightly biased opinion. I am a college educated programmer who has worked with everything from script kiddy languages like Inform to assembly code. As a result it is sort of beneath me to go back to using a language like Inform or Glulx, which I consider script kiddy languages, because I can see their limitations firsthand. I feel boxed in by lack of features, lack of ability to do what I want to do with it, and regard them as languages for rank amateurs. An attitude I am sure most interactive fiction writers would probably not appreciate. The problem has to do with object oriented programming and philosophy. In OOP languages like C++ I can create an unlimited number of classes to build anything and everything my heart desires just by writing the class and then creating an object of that type in my program. In a language like Inform you have 16 basic types such as Doors, Man, Woman, Animal, Thing, etc with very little ability to expand those types or modify how they function. They are just there, and you have to make do with them. So as a more advanced programmer I want to be able to go into the underlying classes and modify how the doors work, define what a Man or Woman is, and if I want to create a special creature or monster of some kind I don't want to use a generic Animal type. I want to be able to define more specific monster classes etc. I hope I'm making sense here. I guess what I am saying is if I am going to write a full fledge Dungeons and Dragons RPG I'd start out with a language like Python instead of Inform, because I can create specific classes for orcs, goblins, elves, demons, warriors, you name it without having to rely on generic types like Man, woman, or Animal. Why should I, a skilled programmer, settle for generic classes and simplistic game mechanics when I can write something better? Cheers! On 10/10/14, dark d...@xgam.org wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language. yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks. Dark.Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is okay for writing interactive fiction text adventures, but really sucks if you are trying to write an RPG game with lots of stats and skill levels. Cheers! On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote: I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or win frotz would be very easy for me because its in an essay or html-like format so it seems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Absolutely. There are several adult interactive fiction games available on the web if you know where to look. There are some written in Adrift, some written in Inform, a few in AGT, some written in Tads,etc. I'd say I probably have at least 20, and those are just the ones that were recommended to me. there are several I know about, but never tried. Two of my favorites were some x-rated Star Trek games. One was called A Night With Deanna Troi and the other was Star Trek the Sexed Generation. In the former you are basically in Deanna's quarters and you can have sex with her in every room and just about any position imaginable. In the other game, The Sexed Generation, if you play it right you can have sex with pretty much every female character on the show. The scene with Beverly Crusher in the hot tub on the holodeck is an especially memorable hot sex scene. Anyway, there are plenty of adult interactive fiction games out there, and if you know where to look there are some good ones. Camp Windy Lake and Paradise Hotel are two that come to mind as being a decent start. Cheers! On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi Josh, Oh, its totally doable for a blind person. Most interactive fiction games have some programming language which can be written in say Notepad, and then compiled into a game by using the compiler for the language. Take Inform as an example. You could write it up in Notepad, copy the code into the Inform 7 IDE, and then build a file that can be interpreted by Winfrotz. The Inform IDE isn't the most accessible IDE in the world, but it can certainly be used by a blind developer. Cheers! On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote: can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip.org/ it creates rpg mechanics extremely well. I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is awsome and is getting more additions all the time, although I do sometimes wish it was longer and involved more exploring, still the tactical fights need to be experienced to be believed. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
does glulx let you have sounds and stuff? and is it also backwards compatible with inform games as in will it also play inform games or will I need both win frotz and glulx? On 10/9/2014 3:24 AM, dark wrote: While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip.org/ it creates rpg mechanics extremely well. I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is awsome and is getting more additions all the time, although I do sometimes wish it was longer and involved more exploring, still the tactical fights need to be experienced to be believed. All the best, DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
what is better for writing an interactive fiction rpg then? On 10/9/2014 2:22 AM, Thomas Ward wrote: Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is okay for writing interactive fiction text adventures, but really sucks if you are trying to write an RPG game with lots of stats and skill levels. Cheers! On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote: I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or win frotz would be very easy for me because its in an essay or html-like format so it seems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Glulx is pretty much it's own language, if you want to play games in standard inform Zcode, you need frotz or similar, if you want to play glulx games you need winglulx, though i believe there are multiple format interpreters that do both. The only real connection is that Glulx is technically inform version 7, and I believe it has some programming similarities to inform, however being so different to the standard zcode it needs a different interpreter to run. You can certainly play background music in the games as a one off, but I'm not sure if you could have a hole range of sounds playing at different scenes etc, or at least whether it would be easy to do. If your wanting that sort of thing your probably best looking at something other than an interactive fiction language. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] interactive fiction games question
hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote: can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or win frotz would be very easy for me because its in an essay or html-like format so it seems. On 10/8/2014 10:17 PM, Zachary Kline wrote: Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote: can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for Tads, Adrift, and other systems. Best, Zack. On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games question
There is quite a number of them indeed. On 08-Oct-2014 9:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if any are accessible those would be accessible for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3485 / Virus Database: 4031/8351 - Release Date: 10/08/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
HI Michael, Sorry the the late response. Yes, there are several that don't use an interpreter. These were usually written in a language like C. You can find them under the games/PC section of the IF Archive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 18, 2011 6:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] interactive fiction games What's the problem with the interpreter? really using something like winfrotz is pretty much the same as playing westfront, though myself I like westfront because it is more rpg than standard puzle based interactive fiction. There are some others kicking around, but not many sinse most people write in an if language like zcode or tads, and thus you need the correct interpreter to play them. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, April 18, 2011 4:44 AM Subject: Re: [Audyssey] interactive fiction games Hey, Hayden. Sorry about that what I meant was interactive interpreter. I was wondering if there was any interactive fiction games that don't uses the interpreter. I know that westfront don't use one so I was trying to find other off line interactive games that I could play. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
hi michael. what do you mean a translator? if I remember rightly westfront was easier enough to play by just reading the screen in the standard manner with your screen readers' review curser. If you mean playing in other languages besides english, I'm not sure. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, April 18, 2011 1:25 AM Subject: [Audyssey] interactive fiction games Hey, I have something I would like to know. I have westfront game and I know it's a interactive fiction game. but I was wondering if thiere may be more I.F. game that don't require you to have a translator to play the games. If somebody could give me a site to find these kind of I.F. games that don't require the translator to play that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
What's the problem with the interpreter? really using something like winfrotz is pretty much the same as playing westfront, though myself I like westfront because it is more rpg than standard puzle based interactive fiction. There are some others kicking around, but not many sinse most people write in an if language like zcode or tads, and thus you need the correct interpreter to play them. Beware the grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, April 18, 2011 4:44 AM Subject: Re: [Audyssey] interactive fiction games Hey, Hayden. Sorry about that what I meant was interactive interpreter. I was wondering if there was any interactive fiction games that don't uses the interpreter. I know that westfront don't use one so I was trying to find other off line interactive games that I could play. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
Hi, Right. There aren't that many interactive games that are stand alone. Most require an interpreter. I'm personally glad for one very big reason. In most cases interactive fiction games are completely cross platform. Want to play an Adrift adventure download scare for Linux. Want to play an interactive game written in Form use frotz for Linux or one of a couple other Linux inform interpreters. There is even a tads interpreter, but I can't think of the name off the top of my head. They are all accessible and if I put my interactive fiction library all together I'd say I have something like 150 cross-platform games. On 4/18/11, dark d...@xgam.org wrote: What's the problem with the interpreter? really using something like winfrotz is pretty much the same as playing westfront, though myself I like westfront because it is more rpg than standard puzle based interactive fiction. There are some others kicking around, but not many sinse most people write in an if language like zcode or tads, and thus you need the correct interpreter to play them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
Hi Michael, I am just a tad confused. What is a translator? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sunday, April 17, 2011 7:25 PM To: gamers@audyssey.org Subject: [Audyssey] interactive fiction games Hey, I have something I would like to know. I have westfront game and I know it's a interactive fiction game. but I was wondering if thiere may be more I.F. game that don't require you to have a translator to play the games. If somebody could give me a site to find these kind of I.F. games that don't require the translator to play that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] interactive fiction games
Hey, Hayden. Sorry about that what I meant was interactive interpreter. I was wondering if there was any interactive fiction games that don't uses the interpreter. I know that westfront don't use one so I was trying to find other off line interactive games that I could play. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Interactive Fiction games - Re: Mithril games and Interactive Fiction
Some of the fun of these games is that you have to think in odd ways. There are answers to puzzles that I would never have thought of, either, and then, when someone tells me the answer, I see the logic. But, yeah, some of them are really weird. -- On Thanksgiving day, be like a turkey. Get! stuffed!! - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 20, 2007 5:08 AM Subject: [Audyssey] Mithril games and Interactive Fiction Hi guys, First, I hope I'm not wrong, but Mithril games now seems like a company who aren't really into audio games anymore. Why I'm saying this is, it's nearly two weeks now that they've never gotten back to me about my problems with Klango not speaking the menues. Very sad. Now my next point which I want to ask. It's basically about interactive fiction. I've never been able to solve a game or get far without looking at the solution or, well not with Inform, using hints. My question is, how must a player of these games think? For me, so much of these puzzles are, I don't want to say illogical in some ways, but really, most of them I'd never think about doing a certain way. I mean, A Bare's Night Out was recommended to me for children. Iether these children or people who plays these games have way super IQ's, or I just don't have the brain for these. I'd never think for example that I'd have to hit a pipe with a disk to clear it to get a key, etc. And then the whole thing about the ball and the cat, I threw the ball at the cat to wake her, but I never knew that I had to shake the ball to get the cat to follow, that the cat could climb things, it's just that I'm really rubbish with these games! Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction
Just a strange observation. Sometimes, a love of interactive fiction makes new friends out of strangers. I was working with a programmer that I didn't know today and he said, Well, I tried searching for xyzzy, just to see what would come back, and I got all sorts of interesting results. I said, in delight, Oh, twisty little passages, and we were off and running. It was a fun icebraker. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: Tuesday, November 20, 2007 10:03 AM To: Gamers Discussion list Subject: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction Some of the fun of these games is that you have to think in odd ways. There are answers to puzzles that I would never have thought of, either, and then, when someone tells me the answer, I see the logic. But, yeah, some of them are really weird. -- On Thanksgiving day, be like a turkey. Get! stuffed!! - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 20, 2007 5:08 AM Subject: [Audyssey] Mithril games and Interactive Fiction Hi guys, First, I hope I'm not wrong, but Mithril games now seems like a company who aren't really into audio games anymore. Why I'm saying this is, it's nearly two weeks now that they've never gotten back to me about my problems with Klango not speaking the menues. Very sad. Now my next point which I want to ask. It's basically about interactive fiction. I've never been able to solve a game or get far without looking at the solution or, well not with Inform, using hints. My question is, how must a player of these games think? For me, so much of these puzzles are, I don't want to say illogical in some ways, but really, most of them I'd never think about doing a certain way. I mean, A Bare's Night Out was recommended to me for children. Iether these children or people who plays these games have way super IQ's, or I just don't have the brain for these. I'd never think for example that I'd have to hit a pipe with a disk to clear it to get a key, etc. And then the whole thing about the ball and the cat, I threw the ball at the cat to wake her, but I never knew that I had to shake the ball to get the cat to follow, that the cat could climb things, it's just that I'm really rubbish with these games! Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Interactive Fiction games
Hello David. My name is Raul Gallegos and I'm one of the co-moderators of the Audyssey gaming list. I'm glad you joined us and please do accept my apology for not approving your message right away. It's been hectic these last few days and I'm just now getting around to reading email since Thursday or Friday. Now on to your question. I like Text adventure games, or Interactive Fiction as they are now better known as. My favorite current interpraters are the Adrift and the TADS games. I still play many of the Zcode games, but it seems the more interesting ones are from Adrift and TADS. I've also gotten into learning Adrift myself and am in the process of writing around 3 different games. One is an adult interactive fiction, the second one is of a more general adventure, and the third one is where the player is a blind character. As far as replayability goes, I tend to have puzzles which are part of my games, but not necessary to complete the game. For example, this gives the player a reason to keep playing. He or she may finish the game but not get all total points or all objects or rewards. To make them accessable is not too difficult as long as, like you already mentioned, the graphics are either kept at a minimum, or there is an alternative way of enjoying what the graphics provide. In other words, if the graphic shows a picture containing some code which the player would need to see to get past a certain puzzle, then it's useless to a blind person. But if the graphic is there for entertainment and there is perhaps another way of getting the clue you need to get past the puzzle, then why not have the graphic? Hope this helps. - Original Message - From: David Fisher [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, May 26, 2007 12:29 AM Subject: [Audyssey] Interactive Fiction games Hi! Just introducing myself ... My name is David Fisher, and I usually hang around the rec.arts.int-fiction newsgroup, which is to do with creating Interactive Fiction games. I'm not actually blind, but I would like to find out if you guys had any suggestions about writing games. The most obvious thing I can think of is not to include ASCII graphics, like maps and things like that. Any others? I was also wondering what your favourite type of Interactive Fiction was. I had a look at the first issue of Audyssey, and Michael Feir mentioned a preference for games that can be replayed ... this can be a bit hard with Interactive Fiction, since once you know how to solve a puzzle, the challenge disappears. The plot is also the same every time, unless the game generates a different story every time you play - which would be very cool, but a huge amount of work to write. It may be a while before I get a game written, but I just thought I'd ask for your point of view on these things. From David Fisher ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Interactive Fiction games
Hi It's good to see you on the list. Personally I like interactive fiction games with a lot of choice as to what you can do and different ways of solving puzzles etc. The best way I think of doing this is making a quite complex rpg where you can choose to do things like be good or evil honourable or unforgiving and so on which can really add to a game. I also think that story is extremely important second to gameplay. If you have to make a few spelling or gramatical errors to get that done then that's fine with me. I know that sounds demanding, but it would be better for an if writer to spend a few years on a really good if game then to spend only a few months and make not such a great game. A famous game writer once said that a delayed game is eventually a good game, but a bad game is bad forever. Niall - Original Message - From: David Fisher [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, May 26, 2007 12:29 AM Subject: [Audyssey] Interactive Fiction games Hi! Just introducing myself ... My name is David Fisher, and I usually hang around the rec.arts.int-fiction newsgroup, which is to do with creating Interactive Fiction games. I'm not actually blind, but I would like to find out if you guys had any suggestions about writing games. The most obvious thing I can think of is not to include ASCII graphics, like maps and things like that. Any others? I was also wondering what your favourite type of Interactive Fiction was. I had a look at the first issue of Audyssey, and Michael Feir mentioned a preference for games that can be replayed ... this can be a bit hard with Interactive Fiction, since once you know how to solve a puzzle, the challenge disappears. The plot is also the same every time, unless the game generates a different story every time you play - which would be very cool, but a huge amount of work to write. It may be a while before I get a game written, but I just thought I'd ask for your point of view on these things. From David Fisher ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] interactive fiction games
Where did you get this harry potter game? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 05, 2007 9:23 PM Subject: Re: [Audyssey] interactive fiction games www.ifarchive.org is the only place you can really get this stuff. I do have your mail address so if you like I can upload something via mediafire. or send you directly, i have tads, agt and zcode, I guess she will probably want the tads and zcode since agt never had a windows emulator, well it does if you use agility. However most stuff except for the harry potter z8 game I got from ifarchive and the harry potter link is somewhere on list archives so duplicating stuff may not be the best in any case. At 12:46 p.m. 6/02/2007, you wrote: Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] interactive fiction games
Hi, Try: http://wurb.com/if/platform/1 It has a list of all games for the platform, with downloads and reviews of the games. Josh wrote: Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] interactive fiction games
Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] interactive fiction games
the if archive is probably the best place. http://www.ifarchive.org - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 05, 2007 6:46 PM Subject: [Audyssey] interactive fiction games Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] interactive fiction games
www.ifarchive.org is the only place you can really get this stuff. I do have your mail address so if you like I can upload something via mediafire. or send you directly, i have tads, agt and zcode, I guess she will probably want the tads and zcode since agt never had a windows emulator, well it does if you use agility. However most stuff except for the harry potter z8 game I got from ifarchive and the harry potter link is somewhere on list archives so duplicating stuff may not be the best in any case. At 12:46 p.m. 6/02/2007, you wrote: Hi, My wife whose email address is [EMAIL PROTECTED] wants to know where she can get text adventure games for the winfrotz program at. Apparently she likes them and wants more. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.