Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I'm actually surprised that there aren't more tactical text rpgs for this 
reason, sinse while I know interactive fiction traditionalists have a real 
downer on rpg mechanics, I'm surprised other people haven't done more.


Then again, if you look at the resurgence of things like gamebooks for 
systems like Iphone there is actually more going on, it's just a shame that 
systems like canvasing or use of other image components like unity often 
make  purely text based games inaccessible even on platforms like Ios where 
theoretically all text should work.


I'd myself love to see a modern version of Eamon, perhaps with some extra 
commands such as talk, which could create purely rpg based outings and to 
which people could contribute more gmes.


All the best,

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I take your point regarding Inform, but after all inform was never meant to 
be used to create rpgs and their objects in the first place. You wouldn't 
find a class to create a multiple headed monster rather than a generic 
animal because in most inform games even if the game's writer wanted such a 
monster the function it'd be performing would essentially be a simple and 
animalistic one, you wouldn't actually have to fight and defeat it for 
example.


Leaving aside your comments about kiddy languages I take your point on C++ 
letting you define your own objects and classes, however equally I do think 
it would be possible to create a text rpg creation system which had enough 
predefined objects and classes for people to play with and create a fun 
game.


This is one reason Eamon became so popular, sinse the basic program had most 
things defined, weapons, armor, spells, a class for monsters, routines to 
handle healing items lights etc. unfortunately Eamon was lacking some 
fundamentals which meant most eamon authors also had to fiddle in basic to 
do things like have talking npcs, however I don't think it'd take much to 
define what was needed to create an actual rpg system, and create ffective a 
text rpg maker, particularly sinse many of the limitations the Eamon system 
had at the time such as needing to only have 250 character long room 
descriptions and having to tie effects (extra peaces of text), to those 
descriptions if you wanted them longer.


Of course, for an experienced programmer creating an rpg would essentially 
be only a slightly more complex business than creating say a game of 
monopoly, however sinse manifestly not everybody has studdied programming 
for years, it'd be nice if there was some sort of workable rpg creation 
system, sinse if you break an rpg down into components you don't need much 
to create an engaging game considdering that what most of what you'll be 
doing will be writing text descriptions for the objects you've created.


All the best,

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi 
or something unless its glulx which seems to work with nvda with an 
addon sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun,

Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background story, exploration, or even having challenges. However,
they aren't all that way.

For example, in Camp Windy Lake you are a male camp counselor at Camp
Windy Lake. Your basic goal is to go around having sex with the female
counselors, but doing the down and dirty with them isn't exactly easy.
Like a lot of interactive fiction games there are certain conditions
that need met, you need to perform certain actions, and do certain
things before any of the female counselors will have sex with you.

That's only one such game, and there are certainly more. They aren't
all f this and lick that as you suggest. Its just a matter of
knowing where to look and of course reading AIF game reviews will help
you sort out those with an actual story and action from those that are
basically sexual free for alls.

Cheers!


On 10/9/14, shaun everiss sm.ever...@gmail.com wrote:
 there were some, but to be honest while I did play some, I really
 couldn't have the game and solution open, I have brothers and other
 family some of them religious, and while I am sure they will not look
 and tamper with my affairs, they easily could, and since I want to
 keep my adult stuff private running that stuff actively on a house
 where there is people becides me in it on a public home network
 accessable by all is just not a good idea.
 Suppose they walked in.
 I think the site is aifcommunity.org I think.
 To be honest I never found many of them that good.
 I got bored quickly.
 example f**k this that and the other.
 lick this, feel that, walk round or simply sex and no exploration.
 there are some semi adult games like aquila in tads 3 on the internet
 archive which at least have some semi plot, but I have gotten out of
 sex sex sex win type of games.
 Sadly due to the  fact running a lot of the interpreters needs sapi
 or something unless its glulx which seems to work with nvda with an
 addon sort of, i have not played a good if game in a while.
 Then again, I hardly have the time with all things going on in my life.
 Tonight, once I am done with mail, and if I forego my coffee for the
 evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.
 I can probably do one of about a million things in that time.
 so I need to choose, if games are low on the scale aif lower still.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across 
so far.


On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh,

Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and easy to learn and use, and combined with Pygame or
Pyglet means you can have audio etc too.

Cheers!




On 10/9/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 what is better for writing an interactive fiction rpg then?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy

filfre seems to be one of the best interpreters I found.

On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform as 
it exists as Glulks. Given what has been done by Victor with Kerkerkruip, 
and his previous efforts such as the unfinished idols of war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, indeed 
I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad! 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds 
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
If you wrote an rpg in text that challenged my computer's ram or storage I'd 
be worried, sinse that game would be huuge! :D.


I agree though, one nice thing about text is the possibilities to go 
anywhere and do anything.


I'm not sure how good the glulks format is at having different sounds or 
background music play for events, but certainly the mechanics are there.


Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 10, 2014 4:37 PM
Subject: Re: [Audyssey] interactive fiction games question


or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform 
as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, 
indeed I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.

In any case I am becoming a huge fan of text games simply because
anything is possible. One doesn't have to spend hours finding the
right sound for this or that or spending any time drawing and creating
graphics. All one needs is a good imagination and a text description
of whatever the world and characters looks like. That makes anything
possible, and it ends up being accessible to everyone blind, sighted,
deaf, you name it. The best possible medium for the most number of
people from an accessibility standpoint.

As far as Glulx and sounds I'm not quite sure. I know Glulx was
basically designed to have limited sounds and music, but can't say to
what extent. Then again, I've been looking into my own text adventure
system so have had little interest in working with any of the
off-the-shelf solutions like Glulx personally.


On 10/10/14, dark d...@xgam.org wrote:
 If you wrote an rpg in text that challenged my computer's ram or storage I'd

 be worried, sinse that game would be huuge! :D.

 I agree though, one nice thing about text is the possibilities to go
 anywhere and do anything.

 I'm not sure how good the glulks format is at having different sounds or
 background music play for events, but certainly the mechanics are there.

 Dark.
 Take them to the refirbished chamber that was once bad!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 itself isn't the best option for an RPG, because it has
a limited number of types, (objects,) for handling massive numbers of
stats. Glulx is indeed better for this sort of thing because Glulx was
written and expanded to handle all kinds of things that Inform on its
own couldn't do.

However, I will also admit I am coming from a slightly biased opinion.
I am a college educated programmer who has worked with everything from
script kiddy languages like Inform to assembly code. As a result it is
sort of beneath me to go back to using a language like Inform or
Glulx, which I consider script kiddy languages,  because I can see
their limitations firsthand. I feel boxed in by lack of features, lack
of ability to do what I want to do with it, and regard them as
languages for rank amateurs. An attitude I am sure most interactive
fiction writers would probably not appreciate.

The problem has to do with object oriented programming and philosophy.
In OOP languages like C++ I can create an unlimited number of classes
to build anything and everything my heart desires just by writing the
class and then creating an object of that type in my program. In a
language like Inform you have 16 basic types such as Doors, Man,
Woman, Animal, Thing, etc with very little ability to expand those
types or modify how they function. They are just there, and you have
to make do with them. So as a more advanced programmer I want to be
able to go into the underlying classes and modify how the doors work,
define what a Man or Woman is, and if I want to create a special
creature or monster of some kind I don't want to use a generic Animal
type. I want to be able to define more specific monster classes etc. I
hope I'm making sense here.

I guess what I am saying is if I am going to write a full fledge
Dungeons and Dragons RPG I'd start out with a language like Python
instead of Inform, because I can create specific classes for orcs,
goblins, elves, demons, warriors, you name it without having to rely
on generic types like Man, woman, or Animal. Why should I, a skilled
programmer, settle for generic classes and simplistic game mechanics
when I can write something better?

Cheers!


On 10/10/14, dark d...@xgam.org wrote:
 Hi Tom.

 I disagree about Inform not being good for rpgs, or at least not Inform as
 it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
 and his previous efforts such as the unfinished idols of war.

 The Inform 7 modules he created are still freely available and some other
 people have made games with them, indeed he created those modules
 specifically so that rpg mechanics could! be handled in a standard if
 language.

 yes, while it's true Inform 6 and the standard Zcode format never got the
 wherewithall to make rpgs, mostly because as we've said before the if
 community don't like rpgs, that doesn't mean glulks isn't  an option, indeed

 I'd be rather pleased if more rpg games were made in Glulks.

 Dark.Take them to the refirbished chamber that was once bad!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 I'm not sure if tads is accessible with NVDA, but NVDA has addons for
 win frotz and glulx. Can glulx play sound and music for example could
 one of those interpreters let me make an offline rpg well, like a mud
 like alter aeon but offline and something that is my own reation? I
 think glulx or win frotz would be very easy for me because its in an
 essay or html-like format so it seems.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Absolutely. There are several adult interactive fiction games
available on the web if you know where to look. There are some written
in Adrift, some written in Inform, a few in AGT, some written in
Tads,etc. I'd say I probably have at least 20, and those are just the
ones that were recommended to me. there are several I know about, but
never tried.

Two of my favorites were some x-rated Star Trek games. One was called
A Night With Deanna Troi and the other was Star Trek the Sexed
Generation. In the former you are basically in Deanna's quarters and
you can have sex with her in every room and just about any position
imaginable. In the other game, The Sexed Generation, if you play it
right you can have sex with pretty much every female character on the
show. The scene with Beverly Crusher in the hot tub on the holodeck is
an especially memorable hot sex scene.

Anyway, there are plenty of adult interactive fiction games out there,
and if you know where to look there are some good ones. Camp Windy
Lake and  Paradise Hotel are two that come to mind as being a decent
start.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 hey I had a question for those of you more familiar with interactive
 fiction and z-machine games or frotz games. Back when they were popular
 did anyone ever make any adult x-rated I-F games? Because I imagine if
 any are accessible those would be accessible for us.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Oh, its totally doable for a blind person. Most interactive fiction
games have some programming language which can be written in say
Notepad, and then compiled into a game by using the compiler for the
language.

Take Inform as an example. You could write it up in Notepad, copy the
code into the Inform 7 IDE, and then build a file that can be
interpreted by Winfrotz. The Inform IDE isn't the most accessible IDE
in the world, but it can certainly be used by a blind developer.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 can blind people  using screen readers also make such games? or is the
 programming of glulx and z-machine tads and adrift too visual? and you
 have to be able to see?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
While Tom is correct on standard inform not working for rpg mechanics, I 
will say some good rpgs have been made with glulks, that is inform 7. You 
need to play the games with winglulx, filfre or another glulx interpreter 
rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is 
awsome and is getting more additions all the time, although I do sometimes 
wish it was longer and involved more exploring, still the tactical fights 
need to be experienced to be believed.


All the best,

DArk. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
does glulx let you have sounds and stuff? and is it also backwards 
compatible with inform games as in will it also play inform games or 
will I need both win frotz and glulx?


On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics, 
I will say some good rpgs have been made with glulks, that is inform 
7. You need to play the games with winglulx, filfre or another glulx 
interpreter rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the 
game is awsome and is getting more additions all the time, although I 
do sometimes wish it was longer and involved more exploring, still the 
tactical fights need to be experienced to be believed.


All the best,

DArk.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy

what is better for writing an interactive fiction rpg then?

On 10/9/2014 2:22 AM, Thomas Ward wrote:

Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:

I'm not sure if tads is accessible with NVDA, but NVDA has addons for
win frotz and glulx. Can glulx play sound and music for example could
one of those interpreters let me make an offline rpg well, like a mud
like alter aeon but offline and something that is my own reation? I
think glulx or win frotz would be very easy for me because its in an
essay or html-like format so it seems.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
Glulx is pretty much it's own language, if you want to play games in 
standard inform Zcode, you need frotz or similar, if you want to play glulx 
games you need winglulx,  though i believe there are multiple format 
interpreters that do both.


The only real connection is that Glulx is technically inform version 7, and 
I believe it has some programming similarities to inform, however being so 
different to the standard zcode it needs a different interpreter to run.


You can certainly play background music in the games as a one off, but I'm 
not sure if you could have a hole range of sounds playing at different 
scenes etc,  or at least whether it would be easy to do. If your wanting 
that sort of thing your probably best looking at something other than an 
interactive fiction language.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were popular 
did anyone ever make any adult x-rated I-F games? Because I imagine if 
any are accessible those would be accessible for us.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.
 On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 hey I had a question for those of you more familiar with interactive fiction 
 and z-machine games or frotz games. Back when they were popular did anyone 
 ever make any adult x-rated I-F games? Because I imagine if any are 
 accessible those would be accessible for us.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you 
have to be able to see?



On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.
 On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 can blind people  using screen readers also make such games? or is the 
 programming of glulx and z-machine tads and adrift too visual? and you have 
 to be able to see?
 
 
 On 10/8/2014 10:02 PM, Zachary Kline wrote:
 Josh,
 
 People continue to make such games, as a matter of fact. If you Google 
 “Adult interactive fiction,” you’ll find plenty of examples. There are a few 
 on mainstream IF sites like the IFArchive, but many more available from 
 elsewhere. They’re not just for the Z-machine either, a lot are for Tads, 
 Adrift, and other systems.
 Best,
 Zack.
 On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 hey I had a question for those of you more familiar with interactive 
 fiction and z-machine games or frotz games. Back when they were popular did 
 anyone ever make any adult x-rated I-F games? Because I imagine if any are 
 accessible those would be accessible for us.
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
I'm not sure if tads is accessible with NVDA, but NVDA has addons for 
win frotz and glulx. Can glulx play sound and music for example could 
one of those interpreters let me make an offline rpg well, like a mud 
like alter aeon but offline and something that is my own reation? I 
think glulx or win frotz would be very easy for me because its in an 
essay or html-like format so it seems.



On 10/8/2014 10:17 PM, Zachary Kline wrote:

Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.

On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you have to 
be able to see?


On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Ron Schamerhorn

There is quite a number of them indeed.


On 08-Oct-2014 9:48 PM, Josh Kennedy wrote:

hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
any are accessible those would be accessible for us.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3485 / Virus Database: 4031/8351 - Release Date: 10/08/14




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-26 Thread Hayden Presley
HI Michael,
Sorry the the late response. Yes, there are several that don't use an
interpreter. These were usually written in a language like C. You can find
them under the games/PC section of the IF Archive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 18, 2011 6:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction games

What's the problem with the interpreter? really using something like 
winfrotz is pretty much the same as playing westfront, though myself I like 
westfront because it is more rpg than standard puzle based interactive 
fiction.

There are some others kicking around, but not many sinse most people write 
in an if language like zcode or tads, and thus you need the correct 
interpreter to play them.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games


 Hey, Hayden.
 Sorry about that what I meant was interactive interpreter.
 I was wondering if there was any interactive fiction games that don't uses

 the interpreter.  I know that westfront don't use one so I was trying to 
 find other off line interactive games that I could play.

 -- 
 Email services provided by the System Access Mobile Network.  Visit 
 www.serotek.com to learn more about accessibility anywhere.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark

hi michael.

what do you mean a translator? if I remember rightly westfront was easier 
enough to play by just reading the screen in the standard manner with your 
screen readers' review curser.


If you mean playing in other languages besides english, I'm not sure.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 18, 2011 1:25 AM
Subject: [Audyssey] interactive fiction games



Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require you 
to have a translator to play the games.  If somebody could give me a site 
to find these kind of I.F. games that don't require the translator to play 
that would be great.

Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
What's the problem with the interpreter? really using something like 
winfrotz is pretty much the same as playing westfront, though myself I like 
westfront because it is more rpg than standard puzle based interactive 
fiction.


There are some others kicking around, but not many sinse most people write 
in an if language like zcode or tads, and thus you need the correct 
interpreter to play them.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games



Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't uses 
the interpreter.  I know that westfront don't use one so I was trying to 
find other off line interactive games that I could play.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-18 Thread Thomas Ward
Hi,

Right. There aren't that many interactive games that are stand alone.
Most require an interpreter. I'm personally glad for one very big
reason. In most cases interactive fiction games are completely cross
platform. Want to play an Adrift adventure download scare for Linux.
Want to play an interactive game written in Form use frotz for Linux
or one of a couple other Linux inform interpreters. There is even a
tads interpreter, but I can't think of the name off the top of my
head. They are all accessible and if I put my interactive fiction
library all together I'd say I have something like 150 cross-platform
games.

On 4/18/11, dark d...@xgam.org wrote:
 What's the problem with the interpreter? really using something like
 winfrotz is pretty much the same as playing westfront, though myself I like
 westfront because it is more rpg than standard puzle based interactive
 fiction.

 There are some others kicking around, but not many sinse most people write
 in an if language like zcode or tads, and thus you need the correct
 interpreter to play them.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-17 Thread Hayden Presley
Hi Michael,
I am just a tad confused. What is a translator?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, April 17, 2011 7:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] interactive fiction games

Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require 
you to have a translator to play the games.  If somebody could give me 
a site to find these kind of I.F. games that don't require the 
translator to play that would be great.
Thanks.

-- 
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] interactive fiction games

2011-04-17 Thread michael barnes

Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't 
uses the interpreter.  I know that westfront don't use one so I was 
trying to find other off line interactive games that I could play.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Interactive Fiction games - Re: Mithril games and Interactive Fiction

2007-11-20 Thread Charles Rivard
Some of the fun of these games is that you have to think in odd ways.  There 
are answers to puzzles that I would never have thought of, either, and then, 
when someone tells me the answer, I see the logic.  But, yeah, some of them 
are really weird.
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2007 5:08 AM
Subject: [Audyssey] Mithril games and Interactive Fiction


 Hi guys,
 First, I hope I'm not wrong, but Mithril games now seems like a company 
 who
 aren't really into audio games anymore. Why I'm saying this is, it's 
 nearly
 two weeks now that they've never gotten back to me about my problems with
 Klango not speaking the menues. Very sad.
 Now my next point which I want to ask. It's basically about interactive
 fiction. I've never been able to solve a game or get far without looking 
 at
 the solution or, well not with Inform, using hints. My question is, how 
 must
 a player of these games think? For me, so much of these puzzles are, I 
 don't
 want to say illogical in some ways, but really, most of them I'd never 
 think
 about doing a certain way. I mean, A Bare's Night Out was recommended to 
 me
 for children. Iether these children or people who plays these games have 
 way
 super IQ's, or I just don't have the brain for these. I'd never think for
 example that I'd have to hit a pipe with a disk to clear it to get a key,
 etc. And then the whole thing about the ball and the cat, I threw the ball
 at the cat to wake her, but I never knew that I had to shake the ball to 
 get
 the cat to follow, that the cat could climb things, it's just that I'm
 really rubbish with these games!
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED] 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction

2007-11-20 Thread Lora
Just a strange observation.  Sometimes, a love of interactive fiction makes
new friends out of strangers.  I was working with a programmer that I didn't
know today and he said, Well, I tried searching for xyzzy, just to see what
would come back, and I got all sorts of interesting results.  I said, in
delight, Oh, twisty little passages, and we were off and running.  It was
a fun icebraker.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Tuesday, November 20, 2007 10:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction games - Re: Mithril games
andInteractive Fiction

Some of the fun of these games is that you have to think in odd ways.  There
are answers to puzzles that I would never have thought of, either, and then,
when someone tells me the answer, I see the logic.  But, yeah, some of them
are really weird.
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2007 5:08 AM
Subject: [Audyssey] Mithril games and Interactive Fiction


 Hi guys,
 First, I hope I'm not wrong, but Mithril games now seems like a 
 company who aren't really into audio games anymore. Why I'm saying 
 this is, it's nearly two weeks now that they've never gotten back to 
 me about my problems with Klango not speaking the menues. Very sad.
 Now my next point which I want to ask. It's basically about 
 interactive fiction. I've never been able to solve a game or get far 
 without looking at the solution or, well not with Inform, using hints. 
 My question is, how must a player of these games think? For me, so 
 much of these puzzles are, I don't want to say illogical in some ways, 
 but really, most of them I'd never think about doing a certain way. I 
 mean, A Bare's Night Out was recommended to me for children. Iether 
 these children or people who plays these games have way super IQ's, or 
 I just don't have the brain for these. I'd never think for example 
 that I'd have to hit a pipe with a disk to clear it to get a key, etc. 
 And then the whole thing about the ball and the cat, I threw the ball 
 at the cat to wake her, but I never knew that I had to shake the ball 
 to get the cat to follow, that the cat could climb things, it's just 
 that I'm really rubbish with these games!
 Ari


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Raul A. Gallegos
Hello David. My name is Raul Gallegos and I'm one of the co-moderators of 
the Audyssey gaming list. I'm glad you joined us and please do accept my 
apology for not approving your message right away. It's been hectic these 
last few days and I'm just now getting around to reading email since 
Thursday or Friday. Now on to your question.

I like Text adventure games, or Interactive Fiction as they are now better 
known as. My favorite current interpraters are the Adrift and the TADS 
games. I still play many of the Zcode games, but it seems the more 
interesting ones are from Adrift and TADS.

I've also gotten into learning Adrift myself and am in the process of 
writing around 3 different games. One is an adult interactive fiction, the 
second one is of a more general adventure, and the third one is where the 
player is a blind character.

As far as replayability goes, I tend to have puzzles which are part of my 
games, but not necessary to complete the game. For example, this gives the 
player a reason to keep playing. He or she may finish the game but not get 
all total points or all objects or rewards. To make them accessable is not 
too difficult as long as, like you already mentioned, the graphics are 
either kept at a minimum, or there is an alternative way of enjoying what 
the graphics provide. In other words, if the graphic shows a picture 
containing some code which the player would need to see to get past a 
certain puzzle, then it's useless to a blind person. But if the graphic is 
there for entertainment and there is perhaps another way of getting the clue 
you need to get past the puzzle, then why not have the graphic?

Hope this helps.

- Original Message - 
From: David Fisher [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games


 Hi! Just introducing myself ...

 My name is David Fisher, and I usually hang around the 
 rec.arts.int-fiction
 newsgroup, which is to do with creating Interactive Fiction games. I'm not
 actually blind, but I would like to find out if you guys had any 
 suggestions
 about writing games. The most obvious thing I can think of is not to 
 include
 ASCII graphics, like maps and things like that. Any others?

 I was also wondering what your favourite type of Interactive Fiction was. 
 I
 had a look at the first issue of Audyssey, and Michael Feir mentioned a
 preference for games that can be replayed ... this can be a bit hard with
 Interactive Fiction, since once you know how to solve a puzzle, the
 challenge disappears. The plot is also the same every time, unless the 
 game
 generates a different story every time you play - which would be very 
 cool,
 but a huge amount of work to write.

 It may be a while before I get a game written, but I just thought I'd ask
 for your point of view on these things.

From David Fisher



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Niall
Hi
It's good to see you on the list. Personally I like interactive fiction 
games with a lot of choice as to what you can do and different ways of 
solving puzzles etc. The best way I think of doing this is making a quite 
complex rpg where you can choose to do things like be good or evil 
honourable or unforgiving and so on which can really add to a game. I also 
think that story is extremely important second to gameplay. If you have to 
make a few spelling or gramatical errors to get that done then that's fine 
with me. I know that sounds demanding, but it would be better for an if 
writer to spend a few years on a really good if game then to spend only a 
few months and make not such a great game. A famous game writer once said 
that a delayed game is eventually a good game, but a bad game is bad 
forever.
Niall
- Original Message - 
From: David Fisher [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games


 Hi! Just introducing myself ...

 My name is David Fisher, and I usually hang around the 
 rec.arts.int-fiction
 newsgroup, which is to do with creating Interactive Fiction games. I'm not
 actually blind, but I would like to find out if you guys had any 
 suggestions
 about writing games. The most obvious thing I can think of is not to 
 include
 ASCII graphics, like maps and things like that. Any others?

 I was also wondering what your favourite type of Interactive Fiction was. 
 I
 had a look at the first issue of Audyssey, and Michael Feir mentioned a
 preference for games that can be replayed ... this can be a bit hard with
 Interactive Fiction, since once you know how to solve a puzzle, the
 challenge disappears. The plot is also the same every time, unless the 
 game
 generates a different story every time you play - which would be very 
 cool,
 but a huge amount of work to write.

 It may be a while before I get a game written, but I just thought I'd ask
 for your point of view on these things.

From David Fisher



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] interactive fiction games

2007-02-09 Thread Niall
Where did you get this harry potter game?

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 9:23 PM
Subject: Re: [Audyssey] interactive fiction games


 www.ifarchive.org is the only place you can really get this stuff.
 I do have your mail address so if you like I can upload something via 
 mediafire.
 or send you directly, i have tads, agt and zcode, I guess she will 
 probably want the tads and zcode since agt never had a windows emulator, 
 well it does if you use agility.
 However most stuff except for the harry potter z8 game I got from 
 ifarchive and the harry potter link is somewhere on list archives so 
 duplicating stuff may not be the best in any case.
 At 12:46 p.m. 6/02/2007, you wrote:
Hi,

My wife whose email address is [EMAIL PROTECTED] wants to know where
she can get text adventure games for the winfrotz program at. Apparently 
she
likes them and wants more.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] interactive fiction games

2007-02-06 Thread fastfinge
Hi,

Try:
http://wurb.com/if/platform/1
It has a list of all games for the platform, with downloads and reviews 
of the games.
Josh wrote:
 Hi,

 My wife whose email address is [EMAIL PROTECTED] wants to know where 
 she can get text adventure games for the winfrotz program at. Apparently she 
 likes them and wants more.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] interactive fiction games

2007-02-05 Thread Josh
Hi,

My wife whose email address is [EMAIL PROTECTED] wants to know where 
she can get text adventure games for the winfrotz program at. Apparently she 
likes them and wants more.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] interactive fiction games

2007-02-05 Thread Niall
the if archive is probably the best place.
http://www.ifarchive.org
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 6:46 PM
Subject: [Audyssey] interactive fiction games


 Hi,

 My wife whose email address is [EMAIL PROTECTED] wants to know where
 she can get text adventure games for the winfrotz program at. Apparently 
 she
 likes them and wants more.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] interactive fiction games

2007-02-05 Thread shaun everiss
www.ifarchive.org is the only place you can really get this stuff.
I do have your mail address so if you like I can upload something via mediafire.
or send you directly, i have tads, agt and zcode, I guess she will probably 
want the tads and zcode since agt never had a windows emulator, well it does if 
you use agility.
However most stuff except for the harry potter z8 game I got from ifarchive and 
the harry potter link is somewhere on list archives so duplicating stuff may 
not be the best in any case.
At 12:46 p.m. 6/02/2007, you wrote:
Hi,

My wife whose email address is [EMAIL PROTECTED] wants to know where 
she can get text adventure games for the winfrotz program at. Apparently she 
likes them and wants more.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.