Re: [Audyssey] assistance with sound rts

2007-07-23 Thread Ken the Crazy
I only had to read it once and then refer to it if I couldn't remember a 
keystroke.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 22, 2007 5:50 PM
Subject: Re: [Audyssey] assistance with sound rts


> This is going to sound cold..
> but you have got the read the game manual over and over again..like maybe 
> 20
> times.
> If you have never played a RTS game before like warcraft..you might need 
> to
> read it over and over again like 40 times.
> the hardest part is to learn which keys do what..and be quick at typing
> them.
> Knowledge will set you free...if u read the manual...grin
> Robert
>
>
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Re: [Audyssey] assistance with sound rts

2007-07-23 Thread Ken the Crazy
Speaking of running out of cash, here is a strategy that is vital if you 
want to succeed--watch your gold!  The enemy can take everything away from 
you--your buildings, your peasants--but as long as you have four gold, you 
can start over.
Oh and one more thing, please remove the food cap on farms--the population 
limit limits the population, but limiting food means that I can only have 
half the knights that could be available and handled by the server.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 22, 2007 3:15 PM
Subject: Re: [Audyssey] assistance with sound rts


> Hi che.
> my stratogy is to raid the enemy.
> That is  that I make around 5 footmen maybe an archer.
> anyway I search arround and find enemies.
> True I may lose all my guys at once but it means I have mannaged to
> kill off a load of enemy forces.
> Thats how I was able to win tutorial2.
> 2 rades mannaged to get rid of most of the troops.
> The third rade had less resistance and the fourth, well that was just
> a push over.
> I frequently ran out of cash though.
> At 04:58 p.m. 22/07/2007, you wrote:
>
>>   All you sound rts players out there will do well to read and absorb 
>> whaat
>>Ken wrote here about RTRS, some very good advice there.
>>   It is very important, especially in the beginning to use your peasants 
>> as
>>efficiently as possible, every second you waste is another second your 
>>enemy
>>is being productive and gaining an edge on you.
>>   For instance, if you know you will need two farms built in the near
>>future, you might as well save up 10 gold and 10 wood to build the two 
>>farms
>>back to back, as these are built relatively quickly. This of course 
>>assumes
>>you have two meadows close by.
>>   Also, I see a lot of players spreading their troops out, guarding a
>>sawmill with a couple footmen, patroling an area with a knight or two, 
>>etc.
>>This is bad strategy for the most part.  Numbers win in this game, and the
>>player with the most overwhelming force in a battle is going to win it. 
>>By
>>the time you get the footmen guarding your sawmill to the fight, it may 
>>very
>>well be too late for them to help.
>>   There are lots of other things to consider when playing, but I'll leave
>>some of the more subtle points for the newer players to find out on their
>>own, as this is half the fun.
>>   Although I did indeed beat Ken last night, it was a heck of a fight, 
>> and
>>if I had been short just a couple of knights I think he would have
>>eventually wiped me out, as I was barely able to repel his attack on the
>>crucial d4 square in time.  I think Ken is so far the best I have played 
>>in
>>the game.
>>   Ken, if you don't sign up for the tournament, I am going to recruit 
>> lots
>>of dragons to fly over your house and set it on fire, fair warning.
>>Registration is open until Monday afternoon eastern time.
>>   Lastly, I agree completely with ken about the length of names, some
>>players have 8 or 10 characters in their name, this is totally ridiculous
>>and unnecessary .  Usually 3 characters will do, certainly no more than 5.
>>Most times, your initials will work just fine.
>>   For those of you that haven't tried this amazing game out yet, or have
>>given up in frustration because of the interface which takes some time to
>>master, you don't know what you are missing.  This game is completely
>>immerssive and addictive, and I feel sorry for those of you that haven't 
>>had
>>the pleasure of playing it.
>>   The new beta seven, though it has a few bugs is worth checking out just
>>for the fact you get much more food and therefore a larger force to play
>>with.  There are other cool new features as well, including updates on
>>health as your units are healed, and spoken progress of new building
>>construction.
>>   I hope to see all you RTS players in the tournament, to join up go to:
>>http://www.blindadrenaline.com/tournaments/login.php
>>   The tournament will begin Monday evening eastern time, so don't tarry.
>>   Also, anyone that plays me online, please add me to messenger with:
>>[EMAIL PROTECTED]
>>   so we can chat during and after the game, it is a lot of fun to compare
>>notes after a hard fought campaign.
>>   See you on the battlefield.
>>   Che
>>
>>
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>>
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Re: [Audyssey] Sound RTS result

2007-07-23 Thread Ken the Crazy
Well, upkeeping is the job of the farmers--and why should generals have to 
order farmers to produce!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Niall" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 22, 2007 10:40 PM
Subject: Re: [Audyssey] Sound RTS result


>I think I would rather the farms only providing food and not having an
> upkeep an upkeep is really annoying to keep dealing with I like how you 
> just
> give the amount of food and gold when you train the unit and that's that
> even though it is unrealistic.
> - Original Message - 
> From: "Richard French" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, July 21, 2007 10:39 AM
> Subject: Re: [Audyssey] Sound RTS result
>
>
>> We need bigger maps. It's to easy to find the enemy, also when you start 
>> a
>> game your buildings and the enemies should be randomly generated so they
>> don't start at the same spot each time.
>> These 2 things would make it harder for the enemy to find you before you
>> have a chance to get ready. Concerning the maps couldn't you number the
>> squares like 1-1 and 10-10 instead of A1 and G7?
>> That way you could have maps bigger than 26 by 26.
>> Another idea I have is could you make it so the buildings you have
>> determine
>> the number of units you can have.
>> For example each town hall would give you 4 peasants, A saw mill would
>> give
>> you 4 archers, a blacksmith 4 footman, A stables 1 knight, A workshop 1
>> catapult, a mage tower 1 mage, and a dragon's layer 1 dragon, and if you
>> don't have enough farms to produce food you start losing units until your
>> farms can support the number of units you have.
>> This is a great game with lots of possibilities.
>> This is a game I'd gladly pay for. Keep up the good work.
>> Thanks for taking the time to read this and take care.
>> - Original Message - 
>> From: "Mark Pemberton" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, July 21, 2007 7:32 AM
>> Subject: Re: [Audyssey] Sound RTS result
>>
>>
>>> My thanks to you Jean-Luc Pontico,
>>> I have never enjoyed a more challenging game.  I can't get enough!
>>> Keep up the good work and thanks again.
>>> mark. RTS name.   Gawain.--- Original Message - 
>>> From: "SoundMUD" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, July 21, 2007 6:17 AM
>>> Subject: Re: [Audyssey] Sound RTS result
>>>
>>>
> Is the author of this game on this list?
 Yes, I read every message about SoundRTS, even if it takes some time to
 reply.

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Re: [Audyssey] assistance with sound rts

2007-07-23 Thread Ken the Crazy
By the way, there is a small bug.  Control e controls all peasants as it 
should, but so does control d, which should only control the idle peasants.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "The BlindTechs Network" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 22, 2007 5:44 AM
Subject: Re: [Audyssey] assistance with sound rts


>I wish there was a more detailed keyboard document. I mean, I keep
> losing my pesents to enimies just droping them like flies. can the
> pesent be upgraded to soldiers/footmen some how.
>
>
> Gabe Vega
> The BlindTechtech of all techs
> Board of directors Arizona Council of the Blind
> Phoenix
> 602-903-3852
> skype theblindtech
>
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Re: [Audyssey] sound rts sound pack

2007-07-23 Thread Ken the Crazy
I'm modifying the sound pack and will have it up very soon--like in an hour? 
It'll be at
http://tbrn.net/modgirl/Ken's%20games/
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "gmail" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 23, 2007 12:09 AM
Subject: [Audyssey] sound rts sound pack


> Hi all, i was wondering where i can get the sound rts new sound pack?
> Brandon
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Re: [Audyssey] Sound RTS result

2007-07-23 Thread Ken the Crazy
Two more things:
1. How about random shuffling of the squares--for example, in map 3 the big 
gold mine is always at d4.  Could the locations of the mines and woods and 
so on be changed randomly?  Second, keystrokes to move to unknown squares 
would be helpful as toward the game the enemy might be hiding out at one 
unknown square and it takes time to find out which one you haven't been to 
yet--but if there was a keystroke to get to the next unknown square...

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 23, 2007 4:18 AM
Subject: Re: [Audyssey] Sound RTS result


> 1. When you attack an enemy farm..do u take it over or is it burnt to
> the ground?
>
> It is burnt to the ground. You cannot capture an enemy building.
>
> More generally, about the suggestions leading far from Warcraft's or
> Starcraft's design: I'm sure that there are many possibilities, but
> exploring them would require too much time (and would probably lead to
> several distinct RTS games). I wander off the original design only
> when I don't know how to translate an aspect of the gameplay.
>
> 2. I am having trouble moving around the map with the control key and
> arrow keys. Do you literally have to pick a path one square at a time
> to move the men?
>
> If you press Control + arrow keys, you will move freely on the map.
> Then, if you are controlling units and you press backspace, the units
> will go to the square you are currently examining. So you don't have
> to pick a path one square at a time to move the men. This way, you can
> order a peasant (or a soldier in defensive mode) to scout a very far
> square.
>
> 3. When you start a game your buildings and the enemies should be
> randomly generated so they don't start at the same spot each time.
>
> This bug is solved in the beta 7.
>
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Re: [Audyssey] assistance with sound rts

2007-07-23 Thread Ken the Crazy
That's true--I myself got the teamtalk crew at TBRN.net hooked--and I just 
said, "It's like warcraft for the blind,"--and they all went for it like 
sharks for blood.  Blind people--at least many  of us--really love 
complexity in games, and this is a whole new level of complexity.  This 
isn't a game you get bored with--unless the people you are playing are not 
good.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 23, 2007 9:16 AM
Subject: Re: [Audyssey] assistance with sound rts


> There are several things going on here with sound RTS.
> 1.  I played the game for over 1 week till I had the movement down pat
> before I dared to join an online game.
> 2. it took me two days to read over my linksys manual to find out how to
> forward port 2500 so I could get online to play agame.
> 3. I never figured out how to allow port 2500 in my Sygate firewall..so I
> just finally had to turn it off toplay the game.
> 4. not everyone is on high speed internet.  those on dial-up might be
> thinking this game is band consuming and never tried toplay online.
> 5. I almost gave up when I was seeing multiple servers in the list when I
> tried online games.
> and I was not able to connect to most of them.
> 6.  alot of great info has been posted on the list involving this game,
> it would be nice if the best of this info was trimmed down and added to 
> the
> end of the game manual as tips to playing the game.
> 7. I have been trying to give this game to many, many  folks to play..both
> blind and sighted.
> perhaps if the game was uploaded/hosted ont he popular download site 
> called.
> www.download.com?
> Not sure what is required to get a program/game hosted there...but they 
> are
> a very popular download site.
> 8.  this game is extremely awesome.  it will catch on.  word of mouth will
> see to that.
> Robert
>
>
>
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Re: [Audyssey] sound rts sound pack

2007-07-24 Thread Ken the Crazy
The sound pack I created is up.  Sound pack 4 has new voices and some new 
effects.  Get it at

tbrn.net/modgirl/Ken's%20games/
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 23, 2007 3:08 PM
Subject: Re: [Audyssey] sound rts sound pack


> The wav files for the test version of the beta 7 are by default in
> "C:\Program Files\SoundRTS test\sounds" and you have to replace them
> with the wav files from the sound pack.
>
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Re: [Audyssey] sound rts sound pack

2007-07-24 Thread Ken the Crazy
I don't get much credit for that--Bryan did the first three sound packs.  I 
just did new voices, blacksmith, archer, and dragon sounds.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Monday, July 23, 2007 5:56 PM
Subject: Re: [Audyssey] sound rts sound pack


> Ken did a terrific job with this sound pack. It's great.
>
>
> *** REPLY SEPARATOR  ***
>
> On 7/24/2007 at 9:25 AM shaun everiss wrote:
>
>>unzip the pack.
>>copy the sounds directory
>>go to your sound rts test or whatever folder in program files and
>>open that folder.
>>Drop the sounds folder.
>>say yes to all and override the entire sound folder.
>>The pack will work on next load.
>>At 02:57 a.m. 24/07/2007, you wrote:
>>
>>>Hi
>>>I'm having difficulty with the soundpack. Where do I save it to so it
>>works
>>>instead of the old one.
>>>NIall
>>>- Original Message -
>>>From: "jorge" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Monday, July 23, 2007 3:54 AM
>>>Subject: Re: [Audyssey] sound rts sound pack
>>>
>>>
>>> > You can find it at:
>>> >
>>http://www.bryansmart.com/files/Sound%20RTS%20Soundpack%20V3%2016Khz.zip
>>> >
>>> > And yes, it works with version 7. I already tried and it works pretty
>>> > well!
>>> > Jorge
>>> > - Original Message -
>>> > From: "gmail" <[EMAIL PROTECTED]>
>>> > To: "Gamers Discussion list" 
>>> > Sent: Monday, July 23, 2007 8:10 AM
>>> > Subject: Re: [Audyssey] sound rts sound pack
>>> >
>>> >
>>> >> YEAH BUT WHERE CAN I GET IT AT?
>>> >> bRANDON
>>> >> - Original Message -
>>> >> From: "SoundMUD" <[EMAIL PROTECTED]>
>>> >> To: "Gamers Discussion list" 
>>> >> Sent: Monday, July 23, 2007 2:00 AM
>>> >> Subject: Re: [Audyssey] sound rts sound pack
>>> >>
>>> >>
>>> >>> You can probably use the same sound pack with the beta 7.
>>> >>>
>>> >>> ___
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>>> >
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>
>
> djc's Jukebox: http://paulmerrell.net:9212 or
> http://paulmerrell.net:9660 Saturday Evenings 9 to midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
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[Audyssey] News from DreamtechInteractive

2007-07-25 Thread Ken the Crazy
Well, folks,
I finally have a webpage.  I'm still using Kara's modgirl ftp site for links, 
because I'm using Geocities for the web page and storage space is limited.  
Here is the site and what it contains.
The site: 
www.DTI.us.tt
It has World of Darkness, which is now freeware!  See the register.txt file for 
the code.
The Sound RTS soundpack 4 modded from Bryan Smart's previous packs.
Enemy attack, where you shoot down jets, planes, choppers, and bombs
And,
Wrecking ball beta 1
free to download.  Many more levels for this are coming!
  
I also have a site called the Treehouse, which shares a page with DTI.  It 
contains links to Teamtalk and channels on my Teamtalk server which is always 
up and running, and which should be accessible.
By the way, if you have a good picture of a treehouse, send it my way and I'll 
put it on the site.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] News from DreamtechInteractive

2007-07-25 Thread Ken the Crazy
Sorry about that--it's just
dti.us.tt
without the www.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, July 25, 2007 5:19 PM
Subject: Re: [Audyssey] News from DreamtechInteractive


>I think the link is broken.  It says it cant find the page I requested.
> - Original Message - 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 25, 2007 11:07 PM
> Subject: [Audyssey] News from DreamtechInteractive
>
>
>> Well, folks,
>> I finally have a webpage.  I'm still using Kara's modgirl ftp site for
>> links, because I'm using Geocities for the web page and storage space is
>> limited.  Here is the site and what it contains.
>> The site:
>> www.DTI.us.tt
>> It has World of Darkness, which is now freeware!  See the register.txt
>> file for the code.
>> The Sound RTS soundpack 4 modded from Bryan Smart's previous packs.
>> Enemy attack, where you shoot down jets, planes, choppers, and bombs
>> And,
>> Wrecking ball beta 1
>> free to download.  Many more levels for this are coming!
>>
>> I also have a site called the Treehouse, which shares a page with DTI. 
>> It
>> contains links to Teamtalk and channels on my Teamtalk server which is
>> always up and running, and which should be accessible.
>> By the way, if you have a good picture of a treehouse, send it my way and
>> I'll put it on the site.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] sound rts a suggestion

2007-07-25 Thread Ken the Crazy
Use the home and end keys.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 25, 2007 10:13 PM
Subject: [Audyssey] sound rts a suggestion


> Hello,
>
> Well thanks to the tutorial I'm getting the hang of sound rts. But I have 
> a
> suggestion, the sounds of the peasants building and walking and doing 
> things
> is a bit quiet, it would be nice if you could raise and lower the volume 
> of
> these sounds as well as I'd like the sounds to be louder than they are.
> I think the sounds of such things as fighting and other things are too
> quiet.
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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> Version: 7.5.476 / Virus Database: 269.10.19/917 - Release Date: 7/25/2007 
> 1:16 AM
>
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Re: [Audyssey] Sighted gamers: was assistance with sound rts

2007-07-25 Thread Ken the Crazy
I know three sighties who have downloaded and use jaws demo on a 
simi-regular basis, probably because they are too lazy to read, and play at 
least one or two of our games.  Remember, though that I have told dozens of 
them about our products.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Robert Montowski" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 25, 2007 10:37 AM
Subject: Re: [Audyssey] Sighted gamers: was assistance with sound rts


> Jim,
> I did not take your comments ina negative manner.
> Here is the analogy I offer:
> I have something I wish to pass around..either for free or for $$$.
> I make up a flier..and I either hang one flier on a phone pole near my
> corner of my block..or maybe I even put it in the doors of all my close
> neighbors.
> This offers me a possible audience of maybe 45 folks..maybe higher if 
> there
> is alot of foot traffic on my corner of folks walking to church or work.
> Now I take the same flier..and post it on craig's list...EBay...or some
> similar sites..
> what I call mainstream sites!
> Now I have a possible audience of hundreds of thousands of folks.
> will this guarantee more folks come to me for my benefit?
> maybe not..or maybe it will be a huge improvement?
> At least when I post on those sites...I don't have to worry aobut my site
> comingup 80th or lowe ron a list of sites when I type in blind and games
> into a search engine.
> I can still do my local fliers...but I added possible new contacts by 
> going
> thru one of those mainstream web sites.
> It is amazing how many folks just dont' know computers can talk..that 
> blind
> folks can play games..
> all they know is we can do braille.
> I am not trying to change anyones opinions on how to do their business..
> I am just offering the idea that there could be more if these sites were
> taken advantage of.
> and by the by...Jim..you have some truly awesome games on your site.
> Robert
>
>
>
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>
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Re: [Audyssey] world of darkness

2007-07-26 Thread Ken the Crazy
I'm not selling games at the moment, so I got go with free web hosting.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, July 26, 2007 3:57 PM
Subject: [Audyssey] world of darkness


> Hi all.
> I need some spoilers or hints for this game.
> Ok I have the cane, but there is no end, where do I find  the parts
> to finnish it and how do I use it when I find the parts.
> I have found the braille book but I can't read braille.
> After I went to sleep in the room and after the dream, the garrage 
> dissapeared.
> does the bread have anything to do with the game or is it just a
> something, i ate it anyway.
> I recomend that for those that want to play any if type game to use jaws.
> hal will work but its a pain to read things from the top of the
> screen all the time.
> For a first game ken its rather good.
> What happened to the old dreamtechinteractive.com by the way.
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.476 / Virus Database: 269.10.19/918 - Release Date: 
> 25/07/2007 2:55 p.m.
>
>
>
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> Version: 7.5.476 / Virus Database: 269.10.20/919 - Release Date: 7/26/2007 
> 9:56 AM
>
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Re: [Audyssey] mentioned before, but I deleted - Re: world of darkness

2007-07-26 Thread Ken the Crazy
register.txt
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 26, 2007 7:13 PM
Subject: [Audyssey] mentioned before, but I deleted - Re: world of darkness


> This is now a free game, as mentioned before, and the authorization code 
> for
> "World of Darkness" is available somewhere, and I don't remember where.  I
> havd downloaded, but not unzipped the file as of yet.  Where's the key to 
> be
> found?  Thanks.
>
> --
> God loves everyone, but probably prefers "fruits of the spirit" over
> "religious nuts!"
>
> - Original Message - 
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, July 26, 2007 6:03 PM
> Subject: Re: [Audyssey] world of darkness
>
>
>> Examine the bookshelf. Then you will find a braile book. Pick this up and
>> examine the cover to learn braile. Now you can read the book and use the
>> cane.
>> - Original Message - 
>> From: "ian and riggs" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, July 26, 2007 5:36 PM
>> Subject: Re: [Audyssey] world of darkness
>>
>>
>>> right i got the cane funchanal but how do i make it examin the write
>>> book?
>>> - Original Message - 
>>> From: "ian and riggs" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, July 26, 2007 10:22 PM
>>> Subject: Re: [Audyssey] world of darkness
>>>
>>>
 hi i need help with this game to thanks
 - Original Message - 
 From: "Willem" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Thursday, July 26, 2007 9:59 PM
 Subject: [Audyssey] world of darkness


> hi ken or anyone who wishes to answer.
> Do I need a registration key to get out of the room with the locked
> door
> at the start?
> If not, please, I need a little help.
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>>>
>>>
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>
>
>
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Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Ken the Crazy
Also, what about limiting the amount of messages sent--for example, the 
server doesn't have to manage what the units are doing and the other 
computer doesn't need to know if my peasants are mining or chopping wood. 
Also, checks on peasants need be done only once every three seconds or so 
since that's how long it takes them to move from one square to another.
One more thing: in the next version, please remove the farm cap and count 
the knights as one unit since they function that way--when playing two 
players you could have 40 peasants but, because of the caps, only 20 
knights--and when you throw the mages in it's worse.
Still digging this game though.  It's the best.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, July 27, 2007 2:52 AM
Subject: [Audyssey] Problem with sound rts multiplayer


>  Hi all,
>  Ken and I were playing our tournament game tonight, when we realized that 
> my game was running much faster than his.
>  I was hosting the server, and that seems to make a difference, as Ken had 
> noticed before a speed difference when playing with others.
>  We checked this by having the same amount of peasants build a stables at 
> the exact same time, when mine was finished, his was still on 3.
>  Obviously, this won't do for multiplaying this game, as it gives an 
> amazing advantage to the person hosting the server.
>  I attempted to run the game on my dedicated server in the hopes of having 
> a neutral host, but the game would not run on the dedicated server, 
> perhaps because it doesn't have the proper sound card installed, not sure.
>  Anyway, if anyone has any ideas how to fix this problem, of ir Jean-Luc 
> is reading this and can give us some advice, it would be much appreciated.
>  We are going to try running the match again tomorrow night on another 
> computer acting as host, and see how that works.
>  This explains a lot about some recent matches of mine though, the other 
> day i was attacked by many more knights than I myself had been able to 
> create, and I could not figure out how that was possible given how fast I 
> had been able to build up my troops and buildings.
>  I really hope this problem can be fixed soon, as it totally ruins online 
> play.
>  I will update the list if I figure anything out.
>  Later,
>  Che
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[Audyssey] new game for AGM

2007-08-03 Thread Ken the Crazy
Can't promise I'll have it out today, but I'm working on a big derby game.  It 
has six cars, all with different engines, and markers placed at random but 
close to the borders.  Collision takes a point from you if you're rammed, but 
you get a point if you do the ramming.  Anyway to manipulate sound frequencies, 
so the faster the car goes the higher the pitch of the engine?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] the demo from hell

2007-08-04 Thread Ken the Crazy
Well, I've just released my first sample game, the demo from hell.  Face three 
cowardly drivers who will think nothing of taking you out as soon as you hit 
the wall!  If they back you into a corner, though, they win.  One of the 
opponents is on your side, and he goes for one of the other, faster opponents.  
It's at http://tbrn.net/modgirl/Ken's%20games
Enjoy!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Introducing Adventure

2007-08-16 Thread Ken the Crazy
If you want fire breathing and dragon sounds, check out my latest SoundRTS 
sound pack.  If you want more, I'll make them for you no problem--just let 
me know where you want me to send them.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 10, 2007 8:31 PM
Subject: Re: [Audyssey] Introducing Adventure


> Uh, I kinda missed the announcement. Is there a way that someone could
> tell me what's up with Adventure?
>
> On 8/9/07, ian and riggs <[EMAIL PROTECTED]> wrote:
>> this sounds like a good game
>> - Original Message -
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, August 03, 2007 12:57 AM
>> Subject: Re: [Audyssey] Introducing Adventure
>>
>>
>> > Thanks. Not only is finding sounds a tricky part, but trying to figure 
>> > out
>> > how to get the various building blocks to work the way I want them to 
>> > is
>> > proving trickier than I expected. It's well worth it though.
>> > It ain't pretty when the pretty leaves you with no place to go.
>> > J.D. Fortune, Pretty Vegas
>> > - Original Message -
>> > From: "Lisa hayes" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" 
>> > Sent: Thursday, August 02, 2007 4:26 PM
>> > Subject: Re: [Audyssey] Introducing Adventure
>> >
>> >
>> >> Hi Now I cannot wait to play this, sounds right up my alley.  Good 
>> >> luck.
>> >> - Original Message -
>> >> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> >> To: "Gamers Discussion list" 
>> >> Sent: Friday, August 03, 2007 8:19 AM
>> >> Subject: [Audyssey] Introducing Adventure
>> >>
>> >>
>> >>> Well my first AGM project was going to be a remake of the Atari game
>> >>> Frogs
>> >>> and Flies, but another idea struck me while I was attempting to 
>> >>> figure
>> >>> out
>> >>> how to do that. So now I've switched gears and am starting work on
>> >>> another
>> >>> Atari remake, Adventure. Adventure is, for all intents and purposes, 
>> >>> the
>> >>> first true Roleplaying game. It is I suppose the ancestor of the 
>> >>> Legend
>> >>> of
>> >>> Zelda series and perhaps even Final Fantasy. In Adventure, you'll
>> >>> control
>> >>> a bold adventurer out to find treasure and recover a stolen chalice 
>> >>> from
>> >>> the clutches of an evil dragon. But it won't be easy. The dragon has
>> >>> enlisted the aid of his two vicious brothers, whose fortresses stand
>> >>> between you and your ultimate goal. While I do intend to add quite a 
>> >>> bit
>> >>> more to this remake than was found in the original, it still won't
>> >>> exactly
>> >>> be fancy. Right now I'm just attempting to figure out how to link
>> >>> portals
>> >>> to specific worlds, then the opponents and things like that. I've
>> >>> already
>> >>> written out a basic manual and i do have some sounds already 
>> >>> selected,
>> >>> but
>> >>> if anyone on list has or knows where I can find some decent dragon
>> >>> sounds
>> >>> (mainly fire breathing), I'd appreciate it. If anyone wants me to 
>> >>> send
>> >>> them the manual so they can see what I'm trying to do, I'll be happy 
>> >>> to
>> >>> do
>> >>> so.
>> >>> It ain't pretty when the pretty leaves you with no place to go.
>> >>> J.D. Fortune, Pretty Vegas
>> >>> ___
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>> >>> can
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>> >>> any subscription changes via the web.
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>> >>>
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>> >>> Version: 7.5.476 / Virus Database: 269.11.2/933 - Release Date:
>> >>> 2/08/2007
>> >>> 2:22 PM
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Re: [Audyssey] To Ken

2007-08-16 Thread Ken the Crazy
Hey I hope you're not that slow on the track!  Hope you enjoy it.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 12, 2007 6:29 PM
Subject: Re: [Audyssey] To Ken


> Hey on second thought I've now figured out what the game is so  no
> worries..
>
> Ron the slow
>
> - Original Message - 
> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> To: "gamers@audyssey.org" 
> Sent: Sunday, August 12, 2007 6:12 PM
> Subject: [Audyssey] To Ken
>
>
> Hi Ken
>
>  was just wondering if you could tell me what the derby.zip file was on
> http://tbrn.net/modgirl/Ken's%20games/
> Thanks
> Ron
>
>
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Re: [Audyssey] first game

2007-08-16 Thread Ken the Crazy
Sounds like fun--you should also be able to turn the stereos to full blast 
and listen to the terrified kids shriek as they turn them on.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 07, 2007 5:30 PM
Subject: Re: [Audyssey] first game


> Hay that sounds neat I think you should make that game.  then we can have
> the pleasure of destroying the store and her the mployer reactions and the
> ouline can start the rason why I am destorying Walmart because the product
> is bad and ther for I get bad service so this is my revenge for the 
> product
> going bad.
> - Original Message - 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, August 06, 2007 5:11 AM
> Subject: [Audyssey] first game
>
>
>> Hello all
>> Does anyone remember one of my first questions on this list asking about 
>> a
>> game where you go through walmart, terrorizing and vandalizing? Well I'm
>> sort of writing a blueprint for what I'd like to do and how I'd like to 
>> do
>> this wonderful thing using agm. I'm interested in Thomases opinion since
>> he was one of the only ones who took me seriously, but Che or anyone else
>> is welcome to send me feedback on or offlist. Here is what I'm thinking.
>> I'm not wanting to sell anything or do anything monumental, but I do
>> believe that destroying walmart by using hairjspray, toys, women's
>> clothing, etc. could prove both exciting and challenging, teaching me a
>> lot about agm and not being too hard to do, depending on what I wanted to
>> do. But I'm wondering if there are any tips the devs onlist can give me?
>> Do I need to write an outline, a txt document? Just wondering what a few
>> steps I should start off with are? I've already recorded some walmart
>> stuff in sterio and have pretty much all the sounds I need, and can 
>> create
>> any ones I might need in the future... Just curious if anyone has any
>> suggestions..
>> Overall I'm gonna go for sound quality, not a processor hog, but I want
>> the game to sound like  you're walking through walmart and doing 
>> different
>> things there. *grins*
>> Back to the agm manual and stuff! Thanks for any comments...
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[Audyssey] The demo from Hell: revisited

2007-08-16 Thread Ken the Crazy
It's the demo from Hell!
Everyone's cheating at this year's demolition derby--some folks supercharged 
their cars, some handle better and turn faster than cars ever seen before--and 
all three of your opponents have guns--and they're *all* out to get *you*!  
Fortunately, your car is well armed and armored, and you're ready to face these 
bozos and kick some butt.
Bug fixes since the last release:
What I've done now is reduced the border to a 40 by 40 grid, slowed the cars 
down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 
and life to 10, and when they die they become inactive and the sounds stop 
playing--and when you die the game ends.  Collisions and attacks do the job of 
killing them quite nicely--but they weaken your car too.  I'm wanting to 
release this soon but...
First of all, how do I increase the score when the player kills an enemy--not 
when one dies, but when I nail it?  I have a calculator set up whose first 
object is player, first value is score, second constant type is constant 
integer, second object is player, second value is score, and second integer is 
1.  Then, when an opponent dies, the die reaction is linked to add in 
calculator 16 (the score calc,) and the game manager tells you your score, but 
the score remains the same.  Do I need to set up a trigger and exactly how do I 
do it?  Also, I need it to trigger only when a car crashes because I nail it.  
It's awesome though--I also have a high-speed moving item that takes your ammo 
back to 100--but good luck catching it!  I've lowered car sound volumes a bit, 
especially that of the player's car, so you can hear what's going on better.  I 
also increased the turn speed to 4.  I also want to learn how to decrease speed 
when I'm hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip 
this up and send it to my directory at Modgirl's site--thanks 
again, Cara.
I hope yall enjoy the game, and that it inspires new interest in AGM--it's not 
so hard once you tinker a while
By the way, I'd like to see the home and end keys jump you to the top and 
bottom of menus and number lists so you don't have to scroll through 50 sounds 
to select "none."
Love this program!
One more thing: I misspelled derby but when I spelled the name of the folder 
correctly nothing loaded up, so where else do I need to change the settings?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] small bug in demo

2007-08-17 Thread Ken the Crazy
For some reason the die sound, an explosion, plays regularly when I shoot the 
enemy--but they're not dead--they keep moving and playing that sound.  I'll 
send this up and see if any of you can fix it.
Ken Downey
President
DreamTechInteractive!

And,
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Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-19 Thread Ken the Crazy
Hey,
if you guys want sound pack 4 I'll compile it in ogg--just let me know.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 19, 2007 1:35 PM
Subject: Re: [Audyssey] can't get the new sounjd pack to work with soundRTS


> For mac users, the multiplatform version of beta 8 is already
> available at: http://jlpo.free.fr/soundrts
>
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[Audyssey] The demo from hell

2007-08-19 Thread Ken the Crazy
Okay, I'm posting the newest version of this confounded game.  Now, the cars 
don't die--they just catch on fire and leave the scene--but if your car catches 
on fire, you lose.  The cars are easy to blow up now--but so are you, so be 
prepared!  I hope this shows some of the promise of AGm.  Find it at Cara's 
modgirl site under Ken's games
http://tbrn.net/modgirl/Ken's games
Ken Downey
President
DreamTechInteractive!

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Re: [Audyssey] can't get the new sounjd pack to work with soundRTS

2007-08-20 Thread Ken the Crazy
If the numbers themselves are the same it'll be no problem--else Jean-Luke 
will need to explain the differences in order that I compile the sound pack.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, August 20, 2007 12:23 PM
Subject: Re: [Audyssey] can't get the new sounjd pack to work with soundRTS


> Hi:
>
> I think the structure has also changed in the Sound RTS Test directory.
> - Original Message - 
> From: "Zachary Kline" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, August 20, 2007 2:51 AM
> Subject: Re: [Audyssey] can't get the new sounjd pack to work with 
> soundRTS
>
>
>> Hiya,
>>As do I, very much.  Might wanna be careful, though--mightn't some of
>> the sound numbers have changed?
>> Thanks,
>> Zack.
>>
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Sunday, August 19, 2007 10:22 PM
>> Subject: Re: [Audyssey] can't get the new sounjd pack to work with
>> soundRTS
>>
>>
>>> yeah, I want soundpack4.
>>> At 03:38 p.m. 20/08/2007, you wrote:
>>>
>>>>Hey,
>>>>if you guys want sound pack 4 I'll compile it in ogg--just let me know.
>>>>Ken Downey
>>>>President
>>>>DreamTechInteractive!
>>>>
>>>>And,
>>>>Coming soon,
>>>>Blind Comfort!
>>>>The pleasant way to get a massage--no staring, just caring.
>>>>
>>>>- Original Message -
>>>>From: "SoundMUD" <[EMAIL PROTECTED]>
>>>>To: "Gamers Discussion list" 
>>>>Sent: Sunday, August 19, 2007 1:35 PM
>>>>Subject: Re: [Audyssey] can't get the new sounjd pack to work with
>>>>soundRTS
>>>>
>>>>
>>>> > For mac users, the multiplatform version of beta 8 is already
>>>> > available at: http://jlpo.free.fr/soundrts
>>>> >
>>>> > ---
>>>> > Gamers mailing list __ Gamers@audyssey.org
>>>> > If you want to leave the list, send E-mail to
>>>> > [EMAIL PROTECTED]
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>>>> > list,
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>>>> >
>>>> > --
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>>>> > Checked by AVG Free Edition.
>>>> > Version: 7.5.484 / Virus Database: 269.12.0/961 - Release Date:
>>>> > 8/19/2007
>>>> > 7:27 AM
>>>> >
>>>> >
>>>>
>>>>
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>>>
>>>
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>>>
>>>
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Re: [Audyssey] demo of hell

2007-08-20 Thread Ken the Crazy
Arrows amd space keys do it all.  I didn't write AGM itself so I don't have 
a clue why it's not working--have you tried other AGM games?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 20, 2007 3:37 PM
Subject: [Audyssey] demo of hell


> Ken, could you please tell me how to play the game? I couldn't find any 
> real
> instructions in your read me file.
> I only hear sounds, and no key that I press  has any effect. I press my
> arrow keys, spacebar, control, no key has any effect.  I don't know how to
> play this game.
>
>
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[Audyssey] SoundRTS question: the timer

2007-08-20 Thread Ken the Crazy
First of all, is there any way to disable the timer in beta 8?
Second, on high game speed the timer seems to quite nearly twice as fast as it 
should.
Ken Downey
President
DreamTechInteractive!

And,
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[Audyssey] Converting formats

2007-08-20 Thread Ken the Crazy
The sounds RTS needs ogg files in Stereo, but Goldwave only converts to mono 
files in Ogg.  Could someone who has a tool that will work compile the sound 
pack--or explain why I can't do it in Goldwave?
Ken Downey
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DreamTechInteractive!

And,
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Re: [Audyssey] Converting formats

2007-08-21 Thread Ken the Crazy
Yes, and I can only convert to stereo--not mono, which is why I'm asking how 
to convert to a mono ogg.  Goldwave uses LameEnc, so I don't understand the 
problem.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 21, 2007 7:02 AM
Subject: Re: [Audyssey] Converting formats


> The ogg sounds for SoundRTS are in mono, not in stereo.
>
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[Audyssey] Air Hockey

2007-08-24 Thread Ken the Crazy
I have Wrecking Ball on hold for a while so that I can make an air hockey game. 
 The AI is almost complete, but the real reason I'm doing this is to get some 
experience with setting up mouse support.  That's right, call me mister 
wizard--I'm about to turn your mouse into an air hockey paddle. 
In rail racer, the cars move fast--but you'll have to have even faster reflexes 
to guard those goals and make some yourself.  Of course, my standard keyboard 
interface is still in place as well, just like in Wrecking Ball.
Once Air Hockey is done, I'll put mouse support in Wrecking Ball and um, we'll 
have a ball!

Ken Downey
President
DreamTechInteractive!

And,
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[Audyssey] I'm probably crazy for doing this but...

2007-08-25 Thread Ken the Crazy
The air hockey beta is ready!
There are still tons of bugs--one of which makes no sense to me at all, but of 
course I'm still working on it.  It's extremely early, and I probably shouldn't 
release it--but I have nothing to lose.  This is going to be a free, 
open-source project, so if any of you stubborn vb6ers like me want to learn how 
to incorporate mouse support, you'll see exactly how--this is the main reason 
I'm putting this out so early.   If you want mouse support, simply cut and 
paste all the relevant mouse codes and you'll have it.  I'm also including a 
comprehensive directx tutorial for VB6, including which is specifically 
designed at teaching how to program games.  Of course, since it wasn't written 
for the blind, there's a lot on graphics, but there's also 3d audio and MP3 
playing, as well as mouse, keyboard, and joystick support code.  There is also 
a wonderful set of tutorials at www.directx4vb.vbgaming.com
You should be seeing this soon.  Please write with your comments, suggestions, 
and bug reports--but understand that I've only been working on this for three 
days.  If I hear even one complaint, I'm going to wring the neck of the 
complainant-
-THIS 
IS 
EARLY 
BETA!
Quite frankly, the way people complain about early betas, (like the Mario one,) 
it's a wonder that people still design games at all.
Anyway, the major bug right now is that if your paddle and your puck are too 
near your goal, it keeps ringing up points against you, and if your paddle is 
on your puck it makes a continuing looping sound.  I'm going to fix these in 
the next release and you should have them in a day or too, but today I'm 
spending time with my mother and sister who have come a long way to see me--so 
pleez be patient. .
By the way, move the mouse slowly--unless you crank your mouse sensitivity way 
down and have a great surface area to play on, that is!
Ken Downey
President
DreamTechInteractive!
and
I'm now a licensed LMT in the state of OHIO!
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[Audyssey] here it is

2007-08-25 Thread Ken the Crazy
The air hockey game is now up and on Cara's site at
http://tbrn.net/modgirl/Ken's games/air hockey.zip
I hope that's the right link--but if it isn't you'll all figure out where to 
go--I'm in a hurry, my folks are here.
God bless ya all.

Ken Downey
President
DreamTechInteractive!

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Re: [Audyssey] Ken's Sound RTS Sound Pack!

2007-08-28 Thread Ken the Crazy
I haven't compiled the sound pack for beta 8 because it's ogg format and for 
some reason, Goldwave only lets me convert to Ogg stereo, not mono as is 
needed.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Sylvester Thomas" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Monday, August 27, 2007 5:28 PM
Subject: [Audyssey] Ken's Sound RTS Sound Pack!


> Greetings!  Just wondering if there is a new sound pack that works with
> version 8 of Sound RTS?  I went to options and activated the new sound 
> pack
> option there, but these do not seem to be the latest sounds.  In Chee's
> recording I noticed different voices than the ones I am hearing in my
> version and wanted to install those demonstrated in Chee's recording.
> Thanks for any and All Help!  Take Care and Game On!  Sly!
>
>
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Re: [Audyssey] Ken's Sound RTS Sound Pack!

2007-08-29 Thread Ken the Crazy
All the oggs in Goldwave are stereo--I looked thoroughly.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Trouble" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, August 28, 2007 9:54 AM
Subject: Re: [Audyssey] Ken's Sound RTS Sound Pack!


> do a save as... and tab to the attribute that show what the rates
> are. Then hit arrow key to change, sometimes you have to hit home key
> or end to get it into other options.
>
> At 03:21 AM 8/28/2007, you wrote:
>>I haven't compiled the sound pack for beta 8 because it's ogg format and 
>>for
>>some reason, Goldwave only lets me convert to Ogg stereo, not mono as is
>>needed.
>>Ken Downey
>>President
>>DreamTechInteractive!
>>
>>And,
>>Coming soon,
>>Blind Comfort!
>>The pleasant way to get a massage--no staring, just caring.
>>
>>- Original Message -
>>From: "Sylvester Thomas" <[EMAIL PROTECTED]>
>>To: "Discussion list for blind gamers" 
>>Sent: Monday, August 27, 2007 5:28 PM
>>Subject: [Audyssey] Ken's Sound RTS Sound Pack!
>>
>>
>> > Greetings!  Just wondering if there is a new sound pack that works with
>> > version 8 of Sound RTS?  I went to options and activated the new sound
>> > pack
>> > option there, but these do not seem to be the latest sounds.  In Chee's
>> > recording I noticed different voices than the ones I am hearing in my
>> > version and wanted to install those demonstrated in Chee's recording.
>> > Thanks for any and All Help!  Take Care and Game On!  Sly!
>> >
>> >
>> > ---
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>> >
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>>
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>
> Tim
> trouble
> "Never offend people with style when you can offend them with substance."
> --Sam Brown
>
> Blindeudora list owner.
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[Audyssey] Air Hockey again

2007-08-29 Thread Ken the Crazy
Okay, it is up--I uploaded the file last time and it said successful 
transfer--I don't know why it didn't take.
Again, the link is
http://tbrn.net/modgirl/Ken's%20games
Maybe it didn't work because I put in the spaces instead of the %20, or forgot 
not to capitalize games, I don't know--but I wasn't far from the mark.  Anyway, 
I just looked and the file is there.  As I said, it's not very good, but it is 
open source.  Feel free to modify it in any way you like as long as you send me 
the mods with your names so I can give you the credit when I release it--but it 
will be freeware so don't expect cash.  The community has needed something we 
could all work together on as a group--so here it is.  Have fun.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] seeing with sound

2007-08-29 Thread Ken the Crazy
I just wanted to bring the vOICe back to your attention again because of some 
new research they are doing, that of OCR recognition.
This means that if you're wearing a camera and you see a poster, you can read 
what it says--or, at least, it will when the technology's better.
For us, it means reading menus in inaccessible mainstream games.  It also has 
face recognition, so I'm trying it out with GTA Vice city and see what happens.
To find out more go to 
www.seeingwithsound.com

Ken Downey
President
DreamTechInteractive!

And,
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Re: [Audyssey] Ken's Sound RTS Sound Pack!

2007-08-29 Thread Ken the Crazy
Hmm--I tried with Goldwave and didn't find it anywhere.  My sound pack is at 
http://tbrn.net/modgirl/Ken's games
and is called sound pack 4.
If you'd like me to send it somewhere I can as well--I've improved the axe 
sounds a bit more since version 4.
Thanks for this awesome game!

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 29, 2007 2:46 AM
Subject: Re: [Audyssey] Ken's Sound RTS Sound Pack!


> Hi Ken,
>
> A user of Goldwave told me that the plugin gave the choice between
> 44.1Khz 128Kbps Stereo and 44.1Khz 120Kbps Mono. If you can select it,
> the second option is great.
>
> Anyway, if you want, you can send me the 44.1Khz wav files so I
> convert and include them in the next release. You only need to send
> the new files since I have the 44.1Khz wav files from Bryan's sound
> pack 3, but you can send all if it's simpler for you.
>
> To convert to ogg, I use oggenc2.exe or Audacity. With Audacity 1.3.3
> beta, you can export several files at a time. oggenc2.exe is a command
> line tool I found at http://www.rarewares.org/ogg-oggenc.php (there
> was a link to this website from www.vorbis.com).
>
> Jean-Luc
>
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Re: [Audyssey] Seeing with Sound

2007-08-29 Thread Ken the Crazy
If you know the color of the car you're after, or the color of the road, you 
can have it just show you that color.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 29, 2007 4:26 PM
Subject: [Audyssey] Seeing with Sound


> Hi Ken,
>
> Just wondering how the vOICe works with GTA? I kinda doubt you can chase 
> cars with it, like in Sanandreas you have to on the first mission chase 
> one of your guys Smoke on a bike and I wonder if that's even possible with 
> sound.
>
>
>
> Thanks.
>
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>
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Re: [Audyssey] What is Google, was anyone play Microsoft flight simulator

2007-08-29 Thread Ken the Crazy
You obviously don't know Phil!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 29, 2007 7:27 PM
Subject: Re: [Audyssey] What is Google,was anyone play Microsoft flight 
simulator


> Lol I totally can't tell if you're serious or not. I'm guessing you're 
> just
> messing around, since google is like the most well-known search engine in
> the world.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 29, 2007 7:24 AM
> Subject: Re: [Audyssey] What is Google,was anyone play Microsoft flight
> simulator
>
>
>> Hi Shadow Dragon,
>> So you said go to Google, but what is the URL for google?
>> I thought that is where you got goo.
>> smiles,
>> Phil
>>
>> - Original Message - 
>> From: "Shadow Dragon" <[EMAIL PROTECTED]>
>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Wednesday, August 29, 2007 7:57 AM
>> Subject: Re: [Audyssey] anyone play Microsoft flight simulator
>>
>>
>>> Sorry, but you guys really need to learn the joys of google rather than
>>> spamming audyssey for requests for links and stuff. No offense but all
>>> you
>>> have to do is go to google and type in microsoft flight simulator and 
>>> its
>>> like the first website on the list.
>>
>>
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Re: [Audyssey] air hocky

2007-08-30 Thread Ken the Crazy
There isn't one--I told you it's very early alpha.  If you want to use the 
keyboard, use the keys like in Wrecking ball.  If you want to use the mouse, 
try to get the paddle sound louder than the puck sound and shoot.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 29, 2007 4:40 PM
Subject: [Audyssey] air hocky


> Hi, ken, what do I do in the game.
> Where is the manual.
> I can move the mouse around and push butttons and shift sliders with
> the arrow down and up keys but I don't know what the heck I am doing.
>
>
> -- 
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> Checked by AVG Free Edition.
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> 28/08/2007 4:29 p.m.
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>
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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
Yeah, Jim, I know what you mean--I used to program the Commodore 64.  I've 
looked at object oriented programming, and though I get the concepts, I get 
overwhelmed when I look at those lines of nearly inexplicable code--but 
maybe c#.net is very different from old c.  When I programmed Darkness, it 
was done in TADS, and it was all object oriented.  The most frustrating part 
was that it was case sensitive, and didn't fix cases automatically.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 31, 2007 10:01 AM
Subject: Re: [Audyssey] Audio Game Programming Languages


> Hi Jim,
> I don't think being self taught is really the problem. I just don't
> think the concept was explained to you in down to earth language. There
> is nothing difficult about object oriented design, but is a bit mor
> abstract than structural design.
> In OOP, object oriented programming, you program around the idea of
> people, places and things. A game character is an object. A gun he/she
> is carrying is a object. The game world he/she might be in is an object.
> Now, that you know what objects are you need to collect your functions
> and variables in a way that describe that person, place, or thing.
> The way we do this is through what is known as a class. A class contains
> all the variables, functions, and data which describes and stores info
> about your object whatever it might be. Instead of having a million
> global variables like in structured programming, you may have a few
> variables in various classes that hold data for all of your objects.
> One of the great uses of object oriented design is that several objects
> of the same kind can share variables which in structured design is
> impossible without overwriting the data. For example, Character.X and
> Character.Y stores the values for the player's location, and all
> characters can use those X and Y variables by proceeding the variable by
> the character's object name such as Sally.X and Joe.X.
> Unfortunately, for structured programmers all modern languages like
> Java, Visual Basic .Net, C# .Net, C++ .Net, etc are all 100% object
> oriented The days of the structured programmer is coming to a close.,
> and has been fading out for years.
> In fact, Visual Basic 6 wasn't totally structured programming as it does
> have some simple classes, and oop design elements in it. It was just
> that most Visual Basic programmers didn't get too heavy into oop back
> then, and it's oop design didn't have some of the more advanced features
> like Java had.
> If I seam against VB 6 it is for a rational reason. A programmer can't
> survive in any other language outside of Visual Basic 6 without an
> understanding of object oriented programming. My feeling is since a new
> developer will eventually need to know oop they might as well get right
> into a oop language like C# .Net, Visual Basic .Net, and learn it right
> off the bat. It makes learning everything else after that much easier.
> In my own case I came to know how to do good oop design back when I was
> taking Java. I was freeked out at how different the style of programming
> was, but once I learned the concepts behind it I never had problems
> learning any other language. C# .Net, Visual Basic .Net, object oriented
> Python, all were easy to learn and pick up because I had learned the
> main core concepts of how languages work and programs are to be coded
> using object oriented programming and design. I have discovered that it
> is concepts and terminology that counts more than the language itself
> when it comes to learning to program.
>
>
> Jim Kitchen wrote:
>> Hi Tristan,
>>
>> I very much like programming my games in vb6.  I program in vb6 just as I 
>> did in Quick Basic and very close to how I did in GW Basic, BasicA and 
>> the other Microsoft Basic languages before that.  You know like on my 
>> Atari 800 XL and the Texas Instruments 99 4A before that.
>>
>> I just have not been able to rap my head around what people call object 
>> oriented programming.  Maybe it has something to do with just being self 
>> taught and never ever taking any computer courses at all.
>>
>> BFN
>>
>>  Jim
>>
>> "If it works, don't mess with it" school graduate
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>>
>
>
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Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
I think you'll get quite the variations of answers on that one.  I'm a 
rookie programmer, so speed doesn't matter quite as much as my games are 
quite simple--so I use vb6.  Of course, David Greenwood's engine is 
programmed in VB6 too, and is the most advanced game engine for the 
blind--but Audio Quake is catching up fast and is programmed in C.  I might 
take on VB.net but I couldn't get the code upgrader to translate the code 
from VB6 to VB.net, so I am stuck with VB6 until my two games are done. 
After their completion, depending on the difficulty of vb.net, I might 
switch over.  I've got a game planned out--I just need to figure out how to 
execute the code for it.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, August 30, 2007 3:49 PM
Subject: [Audyssey] Audio Game Programming Languages


> Hi,
> What do you developers like best for programming languages? C++, c#, vb6, 
> vb
> 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at 
> all!
>>From the upcoming *inaccessible* Visual Studio 2008, to the still widely
> used and prefered Visual Basic 6, which goes back to Windows NT. What
> versions of the programs like vb6 enterprize, vb6 professional, etc...
>
> thanks in advance for the answers, and you don't just have to answer me on
> this topic, you can talk about programming audio games as well.
>
> p.s. If this is off topic, I am sorry. It is about audio games though.
> Regards,
> Tristan Bussiere
>
> Owner/Main Developer
> ACE Games
> http://www.acegamesonline.net
> Skype: Tristanbussiere
> MSN:
> [EMAIL PROTECTED]
> AIM: gitrdone9632
>
>
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Re: [Audyssey] air hockey

2007-09-02 Thread Ken the Crazy
There isn't one yet--just use the keyboard as in Wrecking ball or Enemy 
attack, and especially try out the mouse.
Everyone is welcome to mod this game in any way you like.  Send me the 
results and I'll post it if it's at all better than my version (won't take 
much.)
Mainly I want to familiarize all you vb6ers how to use the mouse--capturing 
it for exclusive use and making it move things.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "tim kilgore`" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, September 01, 2007 3:09 PM
Subject: [Audyssey] air hockey


> Hey, does any one have a read me for air hockey?
>
> Tim
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Re: [Audyssey] The vOICe with GTA

2007-09-02 Thread Ken the Crazy
Not too well so far.  For one thing, there is reverb in the game I can't get 
rid of--like you're in this big hanger.  I wonder if all the roads are the 
same color--if so I could program it to filter out that color so I can 
drive.  The vOICe also has collision threat recognition, but for some reason 
I can't activate it--and I'm registered with them so it's not that.  It's 
also supposed to recognize faces but I'm not sure how to set that up yet 
either, so there are lots of things to iron out before making a recording.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, September 01, 2007 5:04 PM
Subject: [Audyssey] The vOICe with GTA


Hi Ken,

Just wondering how your gameplay with the vOICe in GTA is going?

Is it possible for you to record these demonstration gameplay recordings? 
I'd love to hear it.

Thanks.


-- 
  Currently in Mount Holly, South Jersey Regional, New Jersey Partly 
Cloudy, 80.1°F(26.7°C) Wind:NNW (330°) at 10mph (9KT)
  I am sitting here thinking how nice it is that wrinkles don't hurt.
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[Audyssey] Not your typical game, but very fun

2007-09-05 Thread Ken the Crazy
At
www.whitestick.co.uk
there is a link called never-ending stories where you can write a story and 
watch what happens when others add.  People also blog and write songs and 
poems, but it's fun to see what kinds of stories can evolve from your ideas.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Video games' new frontier: The visually impaired -

2007-09-06 Thread Ken the Crazy
I'm downloading it right now.  Is this related to the other game we tested 
recently, with the two styles of music?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 05, 2007 10:18 PM
Subject: Re: [Audyssey] Video games' new frontier: The visually impaired -


> grate i am going to take a look at this this is grate that some is 
> thinking
> of us.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, September 06, 2007 3:11 AM
> Subject: [Audyssey] Video games' new frontier: The visually impaired -
>
>
>> Hi Folks
>> I think this article is important enough for the blind community to post
>> it
>> in full:
>> Video games' new frontier: The visually impaired -
>> from CNN.com
>> By Steve Mollman
>> September 4, 2007
>>
>> . Story Highlights
>> . New interactive music video game developed for visually impaired
>> . Nintendo Wii's Wiimote controller or keyboard used to play
>> . Developers hope game will also be played online by mainstream players
>>
>> Forget shoot-em-up addicts -- video games are reaching out to the rest of
>> us.
>>
>> The greatest symbol of this is the Wii console from Nintendo. Its
>> innovative
>> wireless control -- the Wiimote -- has even non-gamers excited as they
>> swing
>> it through the air to control, say, a tennis racket on the screen.
>>
>> Wii's Wiimote may play a pivotal role in bringing the visually impaired
>> into
>> the electronic gaming fold.
>>
>> But not quite everyone has been reached. One group is still largely
>> ignored
>> by video game makers: the blind.
>>
>> With that in mind, a team of researchers at the Singapore-MIT GAMBIT Game
>> Lab in Massachusetts set out this summer to make a music-based video game
>> that's
>> designed for mainstream players and also accessible to the blind.
>>
>> Appropriately, perhaps, they incorporated the Wiimote into the game-play,
>> though it's optional.
>>
>> The resulting DJ game, designed for the PC, is called AudiOdyssey. In it,
>> players try to lay down different tracks in a song by swinging and waving
>> the
>> Wiimote in time with the beats. Or they can just use keyboard controls.
>>
>> The game reminded this writer of my lack of any rhythm whatsoever. I used
>> the keyboard version, where you're instructed to follow the beat by
>> hitting
>> an
>> arrow key. Miss a beat and you get an ugly sound. Things sounded pretty
>> ugly. But I did start to get a little better after 15 minutes and was
>> awarded occasionally
>> by crowd cheers. It's a fun game. And I got a kick out of it.
>>
>> So did 41-year-old Alicia Verlager. For her, though, the fun is a bit 
>> more
>> significant. She's visually impaired.
>>
>> "Play is one of the ways in which people build relationships," she notes.
>> "It's fun to take on the challenge of a game and take turns encouraging
>> and
>> laughing
>> at each other's sillier mistakes. That's the experience I am really
>> craving
>> in a game -- the social aspects."
>>
>> AudiOdyssey is presently single-player only, and there's no scoring
>> system.
>> But a multiplayer online version will be released in a few months.
>> Intriguingly,
>> players in this version won't necessarily know whether their opponent is
>> blind -- and it won't make a difference in the game.
>>
>> "Ideally, they shouldn't even know that it is designed with the visually
>> impaired in mind, since we want to make a 'mainstream' game," says Eitan
>> Glinert,
>> a 25-year-old grad student at GAMBIT and the lead researcher on
>> AudiOdyssey,
>> which is his thesis.
>>
>> That said, "after they find out that the game is designed to be
>> accessible,
>> it increases awareness," he adds.
>>
>> Though using the Wiimote isn't necessary, Glinert believes it's a more 
>> fun
>> and expressive option. From a development standpoint, getting the Wiimote
>> to
>> work with a PC game (it's meant to be used only with Nintendo's Wii) was 
>> a
>> considerable engineering challenge.
>>
>> And players who want to use the device will have to do a little extra
>> work,
>> as well, including linking a Wiimote to a PC wirelessly via Bluetooth
>> signal
>> (instructions on how to do this are included with the game).
>>
>> Verlager believes AudiOdyssey's use of the Wiimote makes it unique among
>> accessible games. It's also, as far as she knows, the first accessible
>> music
>> game
>> for blind players. A startup called All inPlay offers online games,
>> including poker, designed to allow play between blind and sighted users.
>>
>> For Verlager, it's important that games be mainstream and inclusive --
>> rather than "special" and for blind players.
>>
>> "I really get frustrated with the way blind people are portrayed as if
>> they
>> live in is

Re: [Audyssey] vintage vocoder

2007-09-06 Thread Ken the Crazy
If you want to sound like the Borg, you really need Steinberg's Wavlab. 
Check out the numbers in Wrecking Ball and you'll hear how well it does. 
Short of that, I could see a whole punch of keys played with the string 
sound and that being vocoded--not like the borg but interesting.  If you 
want an easy vocoder, you need the AnalogX vocoder--just do a search for 
AnalogX and you'll find it.  It's command line but very simple.  Also, 
there's a vocoder in Adobe Audition.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Raul A. Gallegos" <[EMAIL PROTECTED]>
Cc: "gamers discussion list" 
Sent: Wednesday, September 05, 2007 9:42 PM
Subject: Re: [Audyssey] vintage vocoder


> Hi,
>
> Ok. But right now I can't get it to do anything. at least in gold-wave. if
> anyone gets it to work let me know?
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Cc: <[EMAIL PROTECTED]>
> Sent: Wednesday, September 05, 2007 9:35 PM
> Subject: Re: [Audyssey] vintage vocoder
>
>
>> Actually, it's my mistake. I did not realize you were discussing a
>> possible game sound making idea. In that sense it is game related 
>> although
>> a bit of a gray area. I apologize for Alex's message publically on it
>> since he decided to pretend to be a moderator. All in all, if it's game
>> related go ahead and post, but make sure to try and not stray too far 
>> into
>> just regular audio recording.
>>
>> Thanks.
>>
>> On Wed, September 5, 2007 9:26 pm, Josh wrote:
>>> oops sorry,
>>> ok I'll keep it off list from now on.
>>>
>>> Josh
>>>
>>> email: [EMAIL PROTECTED]
>>> msn: [EMAIL PROTECTED]
>>> AOL: kutztownstudent
>>> skype: jkenn337
>>>
>>> - Original Message -
>>> From: "alex" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, September 05, 2007 6:42 PM
>>> Subject: Re: [Audyssey] vintage vocoder
>>>
>>>
 This has nothing to do with games. Keep things like that off-list.

 - Original Message -
 From: "blind guy" <[EMAIL PROTECTED]>
 To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
 
 Sent: Wednesday, September 05, 2007 6:39 PM
 Subject: Re: [Audyssey] vintage vocoder


> hi josh. this sounds cool, what can this thing do?
>
> On 9/5/07, Josh <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> I found a vocoder plug-in that works with goldwave. I'm having 
>> trouble
>> using
>> it though. It is free software and it is called vintage vocoder.
>> search
>> for
>> it at sourceforge.net or I can send it through email. If someone can
>> help
>> me
>> figure it out that would be awesome.
>> I always wanted a software vocoder so I could maybe make my voice
>> sound
>> like
>> the borg collective voice in star trek.
>>
>> Thanks,
>>
>> Josh
>>
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> skype: jkenn337
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
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>> please send E-mail to [EMAIL PROTECTED]
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>
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[Audyssey] To all you Music lover out there

2007-09-06 Thread Ken the Crazy
Does any of you--well, I'm sure you do--have a midi keyboard that connects to 
your computer?  If so, then you have to check out this gem.  It's called 
Musical Space Invaders, and it was written to teach sighted kids to read music. 
 It shows notes flying across the screen, and you have to hit the corresponding 
key on your keyboard before it's too late.  The beauty of this is that the note 
is played so all you have to do is play the note you hear--so if it plays a 
middle c, you play a middle c and you hear a shooting sound--but hit b or c 
sharp and you miss.  Not the best sound effects in the world, but it's a cool 
game.  I have perfect pitch--or at least close to perfect, and I use it to 
heighten my sense of pitches.   You can find this game at 
www.softempire.com/musical-space-invaders-pc-downloads.html 

If the link doesn't work for some reason, (it should as I copied it right from 
the address bar,) just type musical space invaders with quotes around it in 
your search engine.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] AudiOdyssey

2007-09-06 Thread Ken the Crazy
I did get the game installed but the Wii flash server did an illegal 
operation and it's not accepting keyboard commands well either except in the 
menus--but when I hit down arrow on a beat it gives the wrong beat sound a 
few seconds later.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "ian and riggs" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 06, 2007 10:47 AM
Subject: Re: [Audyssey] AudiOdyssey


> that is really bad and i think that is a bad thing tio start with
> - Original Message - 
> From: "Kelly Sapergia" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, September 06, 2007 2:47 AM
> Subject: Re: [Audyssey] AudiOdyssey
>
>
>> Hi,
>>I downloaded this game yesterday, but haven't tried it yet.
>> However, I must caution you that the installation isn't accessible,
>> at least with JAWS, in that the prompts and buttons aren't visible to
>> the JFW cursor. It was created with a package called Install
>> Anywhere. I contacted one of the authors of the game, and he says to
>> just keep pressing Enter. Let's hope they use a different package in
>> a future version.
>>Thanks.
>>
>>
>> Yours Sincerely,
>> Kelly John Sapergia
>> Personal Website: http://www.ksapergia.net
>> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
>> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
>> Council of the Blind) Radio Interactive at 
>> http://interactive.acbradio.org
>> Visit the show's website at http://nl.ksapergia.net
>> If you need jingles, voiceovers and music for your project at an
>> affordable price, visit KJS Productions at: http://www.kjsproductions.com
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>
>
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[Audyssey] Audiodyssey

2007-09-08 Thread Ken the Crazy
Should I uninstall the thing or what--instead of helping out when I hit space, 
it jumps to the next beat, and while the arrow keys scroll through the menus 
okay they don't help play the beat.  Do you have to hit tab or enter once 
you've started the game?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Hay, check out this cool program cheatomatic that lets you change valueslike lives in a game.

2007-09-10 Thread Ken the Crazy
I wouldn't use it normally--but I'm wondering how well I'll do in Grand 
theft Auto--what kind of stuff I can modify.  I'd love a flame thrower with 
ten times the range...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, September 08, 2007 4:15 PM
Subject: Re: [Audyssey] Hay, check out this cool program cheatomatic that 
lets you change valueslike lives in a game.


> Hi Alex and All,
> 1. I don't cheat games, I play them, so I can say "I won Tarzan Junior!",
> and feel good about it. Tarzans just an example. And 2. what about the 
> devs,
> how would you like it, if you put your time, learning, and hard work into
> making a game then someone else said
> "This game is inpossible, lets go cheat it!"
> What would you think?
> That's just my oppinion.
>
> Regards,
> Tristan Bussiere
>
> Owner, ACE Games
> http://www.acegamesonline.net
> Skype: Tristanbussiere
> MSN: [EMAIL PROTECTED]
> - Original Message - 
> From: "alex" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, September 08, 2007 3:27 PM
> Subject: [Audyssey] Hay,check out this cool program cheatomatic that lets
> you change valueslike lives in a game.
>
>
>> Did you ever have a game you couldnt beat? Well heres the anser, a free
>> program called cheatomatic. It is a simple text program that in a few
>> short steps will let you find a value in memory such as your lives, and
>> modify it. You don't nead any computer know how because it searches
>> everything for you. I would like to ask that noone post a modified score
>> on a scoreboard. To find cheatomatic just search it in google.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.485 / Virus Database: 269.13.9/994 - Release Date: 9/7/2007
>> 4:40 PM
>>
>>
>
>
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> Checked by AVG Free Edition.
> Version: 7.5.485 / Virus Database: 269.13.12/997 - Release Date: 9/9/2007 
> 10:17 AM
>
> 


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Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Ken the Crazy
Hey Jim,
There is a way (and I'm sure you already know,) to compress wav files to the 
size of MP3's but still play them as wav files--that's what I did in 
Wrecking ball with the background.wav file.  It's a full song, but it's only 
a few megs, and is played with the same commands you use for wav files. 
With that kind of compression, you'll never run out of space--and can keep 
those awesome games coming!
While I am writing all this, I just have to say thanks for all these 
games--your games are the very first accessible games I have found--I think 
it was your old DOS baseball and golf games.  Anyway, what you're doing 
matters, and may have saved a few people from life at the local loony bin!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward" 
Sent: Monday, September 10, 2007 6:04 AM
Subject: Re: [Audyssey] Fw: mods for your games


> Hi Thomas,
>
> Yeah people do give me lots of very good ideas for new features in games 
> etc and I do implement many of them, but I do like to stick to my original 
> plan for the game that I came up with and I do try to put out a good game. 
> Of course no matter what you do, you can not ever please everyone.  Of 
> course I know that I do not use the highest quality sound files in my 
> games.  But you know I have 25 free windows games on my site.  Say each 
> one of them was 30 meg.  That would be seven and a half Gig.  There is no 
> way that I could afford that kind of space and band width.  You must know 
> what that is like after you ran out of band width last month and they shut 
> down your site.  Truthfully it is frustrating when people expect or offer 
> me huge high quality sound files and don't understand the fact that I can 
> not afford that kind of cost to give out games for free and then just want 
> to change what I have worked so hard to put out.  I have to say though 
> that I get lots and lots and lots of complim
>
> BFN
>
> Jim
>
> The trouble with bucket seats is that not everybody has the same size 
> bucket.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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[Audyssey] Mario, and my only complaint

2007-09-11 Thread Ken the Crazy
I love the new Mario game.  So far, I've gotten to level 2--almost to the end, 
but by the time I get there I get excited and hit too many buttons too fast.  
My only complaint is that right arrow moves forward, but also ends the game if 
you make no menu selection, so if you're playing and you die, and you hit right 
arrow before you realize you're dead, the game quits.  That's my only complaint 
though.  If anyone wants, I can do a speed run of the first couple of levels.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Fw: mods for your games

2007-09-11 Thread Ken the Crazy
All you do is go into Goldwave--some say Sound recorder does it too, load 
your wave file, and save it again as a wave file, but in the attributes list 
you can change the parameters.  You'll see things like PCm 16 bit stereo and 
the like, but if you type mp it will take you to MP3 attributes. 
Unfortunately, it's not quite as simple as renaming an MP3 file as a wave 
file, but this process is pretty fast and works well.  You may have to use 
odd sampling rates, like 48000 instead of 44100, but there's still a lot of 
compression that takes place.  Try it and see if it works.  If you need any 
more help, just write.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Ken the Crazy" 
Sent: Tuesday, September 11, 2007 6:47 AM
Subject: Re: [Audyssey] Fw: mods for your games


> Hi Ken,
>
> No, I did not know that you could compress a wav file and DirectX would 
> still play it.
>
> May I ask, how do you do that?
>
> Thanks
>
> BFN
>
> Jim
>
> Disk Full - Press F1 to belch.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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>
> -- 
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> Checked by AVG Free Edition.
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> 5:43 PM
>
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[Audyssey] Mario Walkthru

2007-09-11 Thread Ken the Crazy
The walkthru for the first level--first and a half actually, is up and explains 
everything you need to know about finishing a level.  It's at Cara's site under 
Ken's games.
Have fun!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] Mario Walkthru version 2 already!

2007-09-11 Thread Ken the Crazy
Okay, in version 2 I explain how to use the fireballs as well--and almost get 
to the end.  Go to
http://tbrn.net/modgirl/Ken's%20games/mario.wav
and you'll find it.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
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Re: [Audyssey] Swami game was Accessible soft shutting down

2007-09-12 Thread Ken the Crazy
When I was a teenager there was a ball that, depending on how you rubbed 
it--speed, angle, pressure, would tell you the answer to a question.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 11, 2007 4:30 PM
Subject: Re: [Audyssey] Swami game was Accessible soft shutting down


> Hay Tom thanks for replying back to me on that game.  I thought it sounded
> cool to play.
> So if you have it that's fine or if you don't it's no problem either.
> your friend,
> Jason
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, September 07, 2007 8:24 PM
> Subject: [Audyssey] Swami game was Accessible soft shutting down
>
>
>> Hi Jason,
>> The Swami Speaks program was based off the Magic Eight Ball toy where
>> you rub it, ask it a question, and turn it over to read the results.
>> They were fun to play, and I had one as a kid.
>> Anyway, I can look if I still have the original program, which is
>> doubtful since I just formatted my drive and reinstalled Vista, and put
>> it on site for anyone to play with. If not I can rewrite the thing in a
>> day it is that easy to program.
>> You typed your question in one field, pressed enter on get answer, and
>> the other edit box would appear with the Swami's answer.
>>
>>
>>
>> jason wrote:
>>> Hay Tom maybe you should put that game up on USA games but withmore
>>> choices
>>> in the question answer maybe it just might turn out into a simulation
>>> game.
>>> Wouldn't it be funny if it was able to ask you and tell your results for
>>> a
>>> polygraph test?
>>>
>>>
>>> your friend,
>>> Jason
>>
>> ---
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Re: [Audyssey] Gaming Galaxy Update!

2007-09-12 Thread Ken the Crazy
What does my walkthru have to do with 7-128?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Trenton Matthews" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 11, 2007 10:05 PM
Subject: [Audyssey] Gaming Galaxy Update!


> Hello everyone! http://tbrn.net/modgirl/Ken's%20games/mario.wav from 7-128
> software contacted me, and now their web site is now part of the Gaming
> Galaxy!
> Keep ya posted with more updates!
> the web site
> Trenton Matthews
>
> T Man TV!
> Why watch it, if you can "listen" to it!
> Web site:
> http://tman.net.ms
> Windows Live/MSN:
> http://tman.net.ms/msnim:[EMAIL PROTECTED]
> Skype:
> Ad me to your Skype contacts!
> By Phone:
> 303-872-7536
>
>
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Re: [Audyssey] Mario, and my only complaint

2007-09-12 Thread Ken the Crazy
That's true--the game right now is totally mono, and while keeping the feel 
of the original is fine, it should definitely be expanded somewhat--unless 
you're trying to keep the feel of how frustrated you were when you played 
the sighted peoples' version!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 11, 2007 10:49 PM
Subject: Re: [Audyssey] Mario, and my only complaint


> Well in case the developer is on this list, I think panning would be a 
> much
> easier approach. trying to memorize how many times you took steps and
> pressed arrow keys isn't practical.
>
>
>
> -
> Are you into Anime, manga, and video game music? If yes, take a look at 
> this
> site.
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "william lomas" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, September 11, 2007 4:37 PM
> Subject: Re: [Audyssey] Mario, and my only complaint
>
>
>> kelly
>>
>> exactly the same for me, smile. i think it is all about pressing it 4
>> times then jump like one two three four, in quick sucession then jump
>>
>> On 11 Sep 2007, at 17:32, Kelly Sapergia wrote:
>>
>>> Hi,
>>> I tried the game yesterday but didn't get very far. I think I'm
>>> pressing the right arrow key too much or something because I died
>>> immediately after starting level 1. However, even when I was jumping
>>> while not moving I died. Guess I need more practice.
>>> Thanks.
>>>
>>>
>>> Yours Sincerely,
>>> Kelly John Sapergia
>>> Personal Website: http://www.ksapergia.net
>>> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
>>> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
>>> Council of the Blind) Radio Interactive at http://
>>> interactive.acbradio.org
>>> Visit the show's website at http://nl.ksapergia.net
>>> If you need jingles, voiceovers and music for your project at an
>>> affordable price, visit KJS Productions at: http://
>>> www.kjsproductions.com
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to Gamers-
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
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>>> the list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> ---
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>
>
> -- 
> I am using the free version of SPAMfighter for private users.
> It has removed 6418 spam emails to date.
> Paying users do not have this message in their emails.
> Get the free SPAMfighter here: http://www.spamfighter.com/len
>
>
>
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Re: [Audyssey] Mario, and my only complaint

2007-09-12 Thread Ken the Crazy
How the heck did you get that far already!  You should do the speed run!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Timberwolf" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 11, 2007 10:34 PM
Subject: Re: [Audyssey] Mario, and my only complaint


> Just remember, when you hear a monster, press right aro four times. Jump,
> and you'll hear a little "up" sound which tells you you've "stomped" the
> monster. Gotta love the underwater level.
>
> Tyler
> - Original Message - 
> From: "Kelly Sapergia" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, September 11, 2007 11:32 AM
> Subject: Re: [Audyssey] Mario, and my only complaint
>
>
>> Hi,
>>I tried the game yesterday but didn't get very far. I think I'm
>> pressing the right arrow key too much or something because I died
>> immediately after starting level 1. However, even when I was jumping
>> while not moving I died. Guess I need more practice.
>>Thanks.
>>
>>
>> Yours Sincerely,
>> Kelly John Sapergia
>> Personal Website: http://www.ksapergia.net
>> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
>> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
>> Council of the Blind) Radio Interactive at 
>> http://interactive.acbradio.org
>> Visit the show's website at http://nl.ksapergia.net
>> If you need jingles, voiceovers and music for your project at an
>> affordable price, visit KJS Productions at: http://www.kjsproductions.com
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.485 / Virus Database: 269.13.13/998 - Release Date:
>> 10/09/2007 8:48 AM
>>
>>
>
>
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Re: [Audyssey] Mario Walkthru version 2 already!

2007-09-13 Thread Ken the Crazy
For some reason it doesn't let you go to the file directly, so just go to
http://tbrn.net/modgirl/Ken's%20games
which takes you to the index, then find Mario.wav.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 12, 2007 11:22 AM
Subject: Re: [Audyssey] Mario Walkthru version 2 already!


> It says page not found when I try to bring it up in firefox.
>
>
> *** REPLY SEPARATOR  ***
>
> On 9/11/2007 at 9:32 PM william lomas wrote:
>
>>ken
>>
>>great review, can i turn down the music though during play?
>>
>>On 11 Sep 2007, at 17:46, Ken the Crazy wrote:
>>
>>> Okay, in version 2 I explain how to use the fireballs as well--and
>>> almost get to the end.  Go to
>>> http://tbrn.net/modgirl/Ken's%20games/mario.wav
>>> and you'll find it.
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to Gamers-
>>> [EMAIL PROTECTED]
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> the list,
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>>
>>
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>
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Re: [Audyssey] Fw: mods for your games

2007-09-13 Thread Ken the Crazy
I've got the code for playing MP3's in vb6, but it looks a bit complicated 
and I'm not sure that the files can be manipulated in the same way as wave 
files are--freq, pan, etc.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 12, 2007 11:57 AM
Subject: Re: [Audyssey] Fw: mods for your games


> maybe someone other than me could give you the code to play mp3 files? 
> It's
> probably not that difficult but I myself don't know it.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> - Original Message - 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "Trenton Matthews" 
> Sent: Wednesday, September 12, 2007 6:12 AM
> Subject: Re: [Audyssey] Fw: mods for your games
>
>
>> Hi Trenton,
>>
>> While playing around with converting wav files to mp3 files and trying to
>> play them for my games I also tried an ogg file.  It didn't work either.
>> Heck it wouldn't even play in Windows Media player.
>>
>> BFN
>>
>> Jim
>>
>> We have standards and expect you not to exceed them.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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Re: [Audyssey] Mario Walkthru version 2 already!

2007-09-13 Thread Ken the Crazy
Just load it up in Goldwave or some such program--make sure there's an mp3 
encoder in you computer like LameEnc.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Brandon Armstrong" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 12, 2007 10:06 PM
Subject: Re: [Audyssey] Mario Walkthru version 2 already!


> yeah how do we get the file to play.
> Brandon
> - Original Message - 
> From: "Jake" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 12, 2007 7:15 PM
> Subject: Re: [Audyssey] Mario Walkthru version 2 already!
>
>
>>I downloaded it but couldn't get it to play.
>> - Original Message - 
>> From: "Earle" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Tuesday, September 11, 2007 1:30 PM
>> Subject: Re: [Audyssey] Mario Walkthru version 2 already!
>>
>>
>>> Hi Ken, I was going to download your walkthru, but I noticed the size of
>>> the file, was only 827 I.
>>>
>>> I'm definitely looking forward to checking out your walkthru.  Thought I
>>> should let you know about the problem
>>> with the file.
>>> --
>>> Want to make money online?
>>> visit:
>>> http://www.mypowermall.com/Biz/Home/18843
>>> for more information!!!
>>> Earle, and Peterson, (The Prince)
>>>
>>> Msn:
>>> [EMAIL PROTECTED]
>>>
>>> Skype:  rowdyamerican
>>>
>>> Yahoo:  rowdyamerican
>>>
>>> AIM:  rowdyamerican28
>>>
>>> ICQ:  155852055
>>> - Original Message - 
>>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, September 11, 2007 12:46 PM
>>> Subject: [Audyssey] Mario Walkthru version 2 already!
>>>
>>>
>>> Okay, in version 2 I explain how to use the fireballs as well--and 
>>> almost
>>> get to the end.  Go to
>>> http://tbrn.net/modgirl/Ken's%20games/mario.wav
>>> and you'll find it.
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
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>>>
>>> ---
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>>>
>>> -- 
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>>> Checked by AVG Free Edition.
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>>> 9/10/2007
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>>
>>
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Re: [Audyssey] Mario Walkthru version 2 already!

2007-09-13 Thread Ken the Crazy
That's weird.  If anyone else is having this problem I'll upload an 
uncompressed version.  I need to make a new version soon anyway--but first I 
have to figure out why the music isn't playing anymore.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Jake" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 12, 2007 8:15 PM
Subject: Re: [Audyssey] Mario Walkthru version 2 already!


>I downloaded it but couldn't get it to play.
> - Original Message ----- 
> From: "Earle" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Tuesday, September 11, 2007 1:30 PM
> Subject: Re: [Audyssey] Mario Walkthru version 2 already!
>
>
>> Hi Ken, I was going to download your walkthru, but I noticed the size of
>> the file, was only 827 I.
>>
>> I'm definitely looking forward to checking out your walkthru.  Thought I
>> should let you know about the problem
>> with the file.
>> --
>> Want to make money online?
>> visit:
>> http://www.mypowermall.com/Biz/Home/18843
>> for more information!!!
>> Earle, and Peterson, (The Prince)
>>
>> Msn:
>> [EMAIL PROTECTED]
>>
>> Skype:  rowdyamerican
>>
>> Yahoo:  rowdyamerican
>>
>> AIM:  rowdyamerican28
>>
>> ICQ:  155852055
>> - Original Message - 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, September 11, 2007 12:46 PM
>> Subject: [Audyssey] Mario Walkthru version 2 already!
>>
>>
>> Okay, in version 2 I explain how to use the fireballs as well--and almost
>> get to the end.  Go to
>> http://tbrn.net/modgirl/Ken's%20games/mario.wav
>> and you'll find it.
>>
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> 9/10/2007
>> 5:43 PM
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>
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Re: [Audyssey] Baseball version 4

2007-09-13 Thread Ken the Crazy
Hey Jim,
You said the commercials can be changed and modded, right?
I'll compress them and put them in my baseball directory and see if they 
load up okay, and if they do I'll zip them up and mail them to you.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, September 12, 2007 11:06 PM
Subject: Re: [Audyssey] Baseball version 4


> Hello Jim,
> I just wanted to drop you a note and say that I absolutely love the 
> baseball
> version 4. It is just so much funner with the fielders diving for balls,
> pitcher getting hit with line drives, and the sounds when someone gets hit
> by a pitch. I have been looking for commercials for about an hour so that 
> I
> can add some to the game. Congrats on a wonderful game.
> Bean
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Jim Kitchen
> Sent: Wednesday, September 12, 2007 6:13 AM
> To: jason
> Subject: Re: [Audyssey] Baseball version 4
>
> Hi Jason,
>
> Thank you for letting me know that all of the speech is working properly 
> for
> you in my baseball game.
>
> You can change the baseball commercial files baseco1.wav through
> baseco13.wav files or just add to them like baseco14.wav baseco15.wav etc
> etc.  And of course they go in the c:\program files\kitchensinc folder.
>
> Yes, you can change all of the baseball player names.  So start up 
> something
> like Note Pad  Press control + o to open a file and type in one of the 
> below
> drive, path and file names.  It might even work to just cut and paste in 
> one
> of them.
>
> c:\program files\kitchensinc\baseballbatters.txt
> c:\program files\kitchensinc\baseballreliefpitchers.txt
> c:\program files\kitchensinc\baseballstartingpitchers.txt
>
> After changing the names being careful to maintain the file format just 
> save
> the file
>
> HTH
>
> BFN
>
> Jim
>
> 99% of lawyers give the rest a bad name.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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[Audyssey] Time for some middle of the road gaming

2007-09-13 Thread Ken the Crazy
It's funny that gamers either want old-time arcades *as* they were or totally 
new games--nothing like the old ones.  It's time to mix the two genres--have 
some arcade games that could be considered clones of the originals, but with 
enough sounds, panning, and special effects to be totally playable--like Space 
Invaders.  The only true clone of that game is a Japanese one--and I don't 
speak Japanese and wouldn't even know where to buy the game if I could--so how 
about some clones but with great effects--like Monty!

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Time for some middle of the road gaming

2007-09-15 Thread Ken the Crazy
Mousetrap--now there's a game I haven't heard about in years!  Yeah, I like 
a lot of the concepts--I just hate the mentality of using the old game 
sounds--and wasn't all the music from the 70s annoying!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Friday, September 14, 2007 10:23 AM
Subject: Re: [Audyssey] Time for some middle of the road gaming


> Hi Ken,
> I think allot of the problem is that many of those in favor of keeping
> the games audio exactly as it was aren't aware of how few sounds were
> actually in the old arcade classics. For example, take a simple game
> like mouse trap. There was some music as you traveled through the traps,
> a few bleeps and beeps as you opened traps, a beep/bleep when you got an
> item, a death sound, and the dog bark when you ate the dog bone and
> could chase the cats. Other than that it was pretty visual, and no one
> has given me a good alternative to making that game accessible without
> using modern day sound effects.
> In some cases like the game of Asteroids the game is drastically
> improved by using modern realistic sound effects. When you hit an
> asteroid you can realistically make the sound of a cracking rock or a
> rock being blasted. Lasers, spaceships, etc all sound much more
> realistic and improves the over all environmental effects for the game.
> If we stick to the 1979 sounds then we are talking about some pretty
> lamo effects. A bleep for a laser shot, unrealistic explosions for the
> asteroids, and the music in hind sight is kind of annoying.
>
>
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Re: [Audyssey] Time for some middle of the road gaming

2007-09-15 Thread Ken the Crazy
Well, the way I see it is that when you're designing, you should satisfy 
yourself primarily--there will be enough people who enjoy what you do to buy 
the game.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, September 15, 2007 9:25 AM
Subject: Re: [Audyssey] Time for some middle of the road gaming


> Hi Dark,
> I do see your point, but still feel in some ways the two can't easily be
> joined. As far as the music goes I can record or make a good rendition
> of the Mario theme music, or grab some midi files of the game music
> archives to capture the original music.
> However, some of the effects like sending a fireball at your enemy are
> totally hokey as heck. I have fireball and fire sounds that would sound
> way cooler, but I am certain purests out their would complain that I
> wasn't using the original sound.
> When you break a brick for example to me it would be much cooler to hear
> rocks crack and crumble than the bang like sound of the original Mario.
> Again though my thoughts here probably won't satisfy those purests who
> want the original Mario which I onestly feel could be done better with
> better effects.
>
>
>
> Dark wrote:
>> hello tom.
>>
>> I agree with you about adding sounds, both for purposes of making the 
>> game's
>> audibley playable and for atmosphere, however there do seem to be cases
>> where if you were doing a remake, using some of the original sounds would 
>> be
>> crucial to preserve the game your doing.
>>
>> Mario wouldn't be mario without the main theme, mushroom effects etc, and
>> while adding a sound here and there to make things audio comprehensive is
>> certainly a good idea, I'm not certain about completely exchanging the 
>> sfx
>> for more modern ones.
>>
>> for some of the old Atari 2600 games like space invaders and asteroids, 
>> it
>> seems fine to update the sounds, provided the fun of the graphical 
>> original
>> gets translated. but for audio remakes of games that have a unique 
>> setting
>> or characters, like Mario, or that audio Metroid or Zelda we're all 
>> waiting
>> for, it wouldn't seem to me to be a correct audio wrenditionn unless some 
>> of
>> the original sfx and music were used, - even if more were added 
>> later.
>>
>> Obviously there's a fine line here, about which games need updating, and
>> indeed how much, but I think both sides probably need to be
>> recognized, - especially when dealing with famous games or 
>> characters.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>
>
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Re: [Audyssey] Time for some middle of the road gaming

2007-09-18 Thread Ken the Crazy
One thing that would really improve this Mario beta is if it could play more 
than one sound at once--sounds playing and interrupting enemy sounds gets me 
killed far too often! 


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Re: [Audyssey] Flight Commander totally inaccessible

2007-09-28 Thread Ken the Crazy
I think he  means flight commander 2, the board game, not flight commander 
1.5, which I thought would work because text to speech was mentioned right 
on the page.  How bout a little more clarity next time, please!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, September 28, 2007 5:22 AM
Subject: [Audyssey] Flight Commander totally inaccessible


> Okay guys. Unless someone says otherwise, the menus of this game are not 
> accessible at all.
>
> If there's a way around the menus, I'd play.
>
>
> Do you like mudding? Want to join a group of like-minded people for 
> discussion via EMail? Go to:
> http://tbmic.jiglu.com
>
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Re: [Audyssey] Flight Commander

2007-09-28 Thread Ken the Crazy
There was no fact, just flight commander with no download link and a broken 
web page link.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Friday, September 28, 2007 10:34 AM
Subject: Re: [Audyssey] Flight Commander


>O to  http://www.audiogames.net and choose Fc from the list.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of [EMAIL PROTECTED]
> Sent: Thursday, September 27, 2007 3:33 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Flight Commander
>
> Hi hunter and all,
> Can you post the link to the trailer?
>
> Thanks,
> Tristan Bussiere
>
> Owner, ACE Games
> 
> 
> http://www.acegamesonline.net";>ACE Games
> 
> 
> Skype: Tristanbussiere
> MSN: [EMAIL PROTECTED]
> - Original Message - 
> From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 26, 2007 9:05 PM
> Subject: Re: [Audyssey] Flight Commander
>
>
>> Oh, I still have the trailer link on my favorites.
>>
>> Hunter
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Ron Schamerhorn
>> Sent: Wednesday, September 26, 2007 8:00 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Flight Commander
>>
>> If you are meaning the accessible one, I think Nick abandoned it.
> Quite
>>
>> regretably so.
>>
>> Ron
>>
>> - Original Message - 
>> From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, September 26, 2007 7:01 PM
>> Subject: [Audyssey] Flight Commander
>>
>>
>> Is flight commander still in development?
>>
>>
>>
>> Hunter
>>
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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Ken the Crazy
I don't think it's that accessible--they want insignias throughout the first 
few games--graphic symbols they use for security.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Brandon Armstrong'" <[EMAIL PROTECTED]>; "'Gamers Discussion 
list'" 
Sent: Friday, September 28, 2007 11:12 PM
Subject: Re: [Audyssey] For those interested in flight commander


> It is maslo.dns2go.com
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Brandon Armstrong
> Sent: Friday, September 28, 2007 9:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] For those interested in flight commander
>
> question, what's the ftp site.
> Brandon
> - Original Message - 
> From: "Michael Maslo" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Friday, September 28, 2007 9:07 PM
> Subject: [Audyssey] For those interested in flight commander
>
>
>> Hi list:
>>
>> For those who want flight commander you can go to the following ftp site.
>> I
>> will have it available till Sunday night. This is my personal ftp site.
>> The
>> file name is fcom2_1.zip. Get it while it is good. It is a extremely 
>> game.
>>
>>
>> ---
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>
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Re: [Audyssey] For those interested in flight commander

2007-09-28 Thread Ken the Crazy
How did you get it to work--everything's unavailable and when I try 
installing it it wants the next disk, and there's no pics file as it 
requires in the install.cfg file.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Brandon Armstrong'" <[EMAIL PROTECTED]>; "'Gamers Discussion 
list'" 
Sent: Friday, September 28, 2007 11:12 PM
Subject: Re: [Audyssey] For those interested in flight commander


> It is maslo.dns2go.com
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Brandon Armstrong
> Sent: Friday, September 28, 2007 9:17 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] For those interested in flight commander
>
> question, what's the ftp site.
> Brandon
> - Original Message - 
> From: "Michael Maslo" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Friday, September 28, 2007 9:07 PM
> Subject: [Audyssey] For those interested in flight commander
>
>
>> Hi list:
>>
>> For those who want flight commander you can go to the following ftp site.
>> I
>> will have it available till Sunday night. This is my personal ftp site.
>> The
>> file name is fcom2_1.zip. Get it while it is good. It is a extremely 
>> game.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> please send E-mail to [EMAIL PROTECTED]
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>
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Re: [Audyssey] For your information

2007-09-29 Thread Ken the Crazy
They show all the files but don't have the other three.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, September 29, 2007 12:57 PM
Subject: Re: [Audyssey] For your information


> OK guys here is the link for you to get all the files.
>
> http://www.the-underdogs.info/zip.php?id=414
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Michael Maslo
> Sent: Saturday, September 29, 2007 11:45 AM
> To: 'Orin'; 'Gamers Discussion list'
> Subject: Re: [Audyssey] For your information
>
> I will have the rest of the files. When I was downloading yesterday, I did
> not notice there were 4 disks involved in the install. Trying to download
> now.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Orin
> Sent: Saturday, September 29, 2007 9:27 AM
> To: Gamers Discussion list
> Subject: [Audyssey] For your information
>
> Hi all.
>
> Let me just tell you that on Mike's server, it's not flight commander.
> Rather it's Microsoft flight simulator 2002.
>
> All the CDs are there, there's only three.
> Also, unless you have FSNavigator it won't work.
>
>
> Do you like mudding? Want to join a group of like-minded people for
> discussion via EMail? Go to:
> http://tbmic.jiglu.com
>
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Re: [Audyssey] flight simulation thoughts

2007-09-30 Thread Ken the Crazy
The hockey game error wasn't mine--I uploaded the game but it didn't show 
up.  It is there now though and has been for some time.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, September 30, 2007 2:38 PM
Subject: Re: [Audyssey] flight simulation thoughts


> Part of the problem is that typos are often made when giving links, and, 
> at
> times, partial links are given.  We all have to be careful that we are
> sending the correct and complete info in our posts.  It only takes a fews
> seconds to go over what we are about to send, letter by letter, to ensure
> accuracy.  The reason I advise this is that people will not find what they
> want at, for example,
>
> www.freedomscientiffic.com
>
> because I did not check my typing and meant to post
>
> www.freedomscientific.com
>
> I was never able to find a demo of a hockey game because the links sent
> never worked.  Some were hurredly typed, and were not correct or complete.
> Because I am borrowing a laptop PC and have no Administrator Access and
> cannot install any games or net framework or other necessary 
> modifications,
> I cannot play the games, but did want to send it to others.  This shows 
> the
> importance of accuracy when sending.
>
>
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, September 30, 2007 9:48 AM
> Subject: Re: [Audyssey] flight simulation thoughts
>
>
>> Hi Michael,
>> I am sure Charles and I, as well as the rest of the list, see that. You
>> are certainly not the first to make a mistake. However, all Charles and
>> I were saying is that when information or files like this are passed out
>> the information or downloads should be as complete as possible. That
>> places the responcibility of varifying the download or information is
>> correct on the sender.
>> Besides which the email I wrote wasn't directed at you specifically but
>> at the list in general. There has been sent out broken links, incomplete
>> downloads, etc and I am still not sure what information if any I have
>> read is correct. Simply put, there has been far too much confusion about
>> this game already.
>> (Smile)
>>
>>
>> Michael Maslo wrote:
>>> It was done in error. Sorr for being a human being. I so much traffic 
>>> was
>>> trying to help. Excuse me!
>>>
>>> I am the only one who has ever made a mistake?
>>>
>>>
>>
>>
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Re: [Audyssey] flight simulation thoughts

2007-09-30 Thread Ken the Crazy
There are three flight commanders.  1.5 is an arcade shoot-em-up style sim 
but isn't accessible, flight commander 2 is a strategy flight sim a bit like 
the star trek game but with jets, but only the first disk of four is 
available.  The college flight commander was never completed--until recently 
according to Hunter, but he still hasn't posted a direct link.  It seems, 
then, that we still don't have a flight sim to tinker with other than 
Microsoft's, which seems pointless since the fs navigator plug-in does most 
of the work.
Just had to put my 2 cents in.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, September 30, 2007 3:08 PM
Subject: Re: [Audyssey] flight simulation thoughts


> Not to mention the fact that over time there has been various discussion.
> Both on the Flight commander [that college project one] but also the
> Microsoft Flight Sim.  Through most of those messages I wasn't certain 
> which
> of the two games were actually being talked about.  I'd certainly like to
> take a look at either one if they are good, and accessible.
>
> Ron
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, September 30, 2007 10:48 AM
> Subject: Re: [Audyssey] flight simulation thoughts
>
>
> Hi Michael,
> I am sure Charles and I, as well as the rest of the list, see that. You
> are certainly not the first to make a mistake. However, all Charles and
> I were saying is that when information or files like this are passed out
> the information or downloads should be as complete as possible. That
> places the responcibility of varifying the download or information is
> correct on the sender.
> Besides which the email I wrote wasn't directed at you specifically but
> at the list in general. There has been sent out broken links, incomplete
> downloads, etc and I am still not sure what information if any I have
> read is correct. Simply put, there has been far too much confusion about
> this game already.
> (Smile)
>
>
> Michael Maslo wrote:
>> It was done in error. Sorr for being a human being. I so much traffic was
>> trying to help. Excuse me!
>>
>> I am the only one who has ever made a mistake?
>>
>>
>
>
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Re: [Audyssey] Flight Commander 2: Starting a game?

2007-09-30 Thread Ken the Crazy
Are you sure it's not 1.5, the shoot-em-up one?  If you see a ton of menus, 
like display, pilots, and so on then it's fc 2 but You're probably playing 
with only the first disk--you need the other three.  Or, if you have them, 
please post them somewhere--that would be awesome.  If you like, I can 
temporarily put them on my part of Cara's website.
If you hear guitar music at startup with a jaws message about a text to 
speech engine found, this is the 1.5 and isn't accessible.Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, September 30, 2007 8:14 PM
Subject: [Audyssey] Flight Commander 2: Starting a game?


> Hi all,
>
> I now have Flight Commander 2 installed on my computer. I can't seem to 
> find the button to start the game?
>
> Wen in the program, how do I go about doing this, because I don't even 
> know how to begin playing.
>
> Thanks.
>
>
> Do you like mudding? Want to join a group of like-minded people for 
> discussion via EMail? Go to:
> http://tbmic.jiglu.com
>
> ---
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>
> -- 
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Re: [Audyssey] The sound rts game

2007-10-04 Thread Ken the Crazy
I think magic is a good thing to have in a game.  What I'd like to see is 
that no matter what enemy finds what enemy, no attacks are made unless war 
is declared.  Sometimes, I scout with my knights cuz they're the fastest, 
and they come upon someone's army, and I want to give them a chance to build 
before kicking butt--but the knights don't know or care about what I 
want--they just kick butt!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, October 03, 2007 10:52 AM
Subject: Re: [Audyssey] The sound rts game


>I love huge maps. When I played cossacks I always played on the biggest
> maps. With sea and stuff like that it always made things very very
> interesting. More room to move about in and if you feel the need to
> relocate then you can lose yourself very quickly. The 1 thing I loved is
> that you could have up to something like 8000 units as long as you ha
> enough food and town halls. That's more what I'd like to see in this
> sound rts. The ability to have hundreds of units. Better sound affects.
> More cannans, boats, more infentry units, get rid of the mages in my
> opinion that makes the game to easy. Just to tellyport stuff where ever
> you want gives both sides an unfare advantage over the other depending
> on who gets there first. Same with dragans. You can just concentrate on
> building draggans and blast everything out the way once you got them. It
> wouldn't take that long really. The age of empires style of game is
> good. But I do think that the magical side of the game should really be
> steered away from.
>
> Lets have acadamies, various types of research, hospitals, fishing
> boats, sea ports, that would be something truly great. I'd love to see
> the sound rts something that you can really get your teeth into for
> hours and hours at a time.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Dark
> Sent: 03 October 2007 15:13
> To: Gamers Discussion list
> Subject: Re: [Audyssey] The sound rts game
>
>
> Well, as long as the language is relatively symple, sinse we can always
> start off with a basic map and work up.
>
> One thing that might be helpful though, is how about a map review mode,
> whereby you could move around and see all the squares of the map, and
> their
> various resources without any units present (either yours or anyone
> elses).
>
> It'd just be rather bad if you created what you thought was a perfect
> map,
> and missed a mistake on a very distant square simply because you
> couldn't
> move a unit their during the game to see what'd happened, - such as
> you
> start at square A-1, and everything is fine, but there is a problem at
> square j-10.
>
> Beware the Grue!
>
> Dark.
>
>
> - Original Message - 
> From: "SoundMUD" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 03, 2007 11:54 AM
> Subject: Re: [Audyssey] The sound rts game
>
>
>>> Will we have the ability to create our own maps? Simply rather than
>>> having
>>> to use programming language?? Now that would be cool. And to control
> how
>>> how
>>> much of a resource there is in 1 place at a time? And to have
> different
>>> size
>>> maps? I love the game I think it's truly an excellent achievement
>>
>> A map editor is not planned, it would take relatively too much time.
>> The language used is quite simple anyway, especially for editing an
>> existing map. Different size maps are possible.
>>
>> Jean-Luc
>>
>> --
>> SoundRTS web site: http://jlpo.free.fr/soundrts
>> SoundRTS development log: http://soundrts.blogspot.com/
>> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>>
>> ---
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>
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> 02/10/2007 

Re: [Audyssey] Soundmud

2007-10-10 Thread Ken the Crazy
The only bug I found is that if you hit w in action game it freezes.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, October 09, 2007 4:32 PM
Subject: Re: [Audyssey] Soundmud


> Hi,
>
>> I got the menue and I could choose game local. Then the game voice said
>> "game local processing" and nothing more happens.
>>
>> How is it supposed to go on?
>
> In theory there is a new menu, the local server menu. Maybe Windows'
> firewall is asking a question about  this local server.
>
> Regards,
>
> Jean-Luc
>
> -- 
> SoundRTS web site: http://jlpo.free.fr/soundrts
> SoundRTS development log: http://soundrts.blogspot.com/
> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>
> ---
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> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.488 / Virus Database: 269.14.6/1059 - Release Date: 10/9/2007 
> 8:44 AM
>
> 


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[Audyssey] vocoders again

2007-10-12 Thread Ken the Crazy
I was listening to a series called Alien worlds.  They used vocoders 
extensively, and I thought of many applications for a real-time vocoder.  After 
many days of searching, I found one, and didn't even think of gaming until I 
heard one of the presets--it sounds like a combination of borg and thunder.  If 
it could be modified a bit, you could probably sound like God!  It has its own 
synth but can accept other vst plugins as carriers, and you use the mod wheel 
to play back whatever wave files are in its folder,  or you can modulate mike 
input.  It's limited musically--all the presets seem to be stuck on 
vibrato--but the noise preset is sweet, and the others aren't bad--and 
considering that the carrier can be another vst like Hypersonic, the 
possibilities are endless.  Imagine vocoding thunder, or how about the 
whinnying of a horse?  If anybody likes the old Transformer shows and wants to 
make a game based on that, you can do a very good Sound Wave too.  Here's the 
link.
http://www.g200kg.com/archives/2007/03/vocov111.html
If you have comments or questions, you might want to write me off list--unless 
they're straight gaming questions of course.Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-14 Thread Ken the Crazy
I've already compiled a sound pack for it.  I'll upload it onto my part of 
Cara's website.  Goto
http://tbrn.net/modgirl/Ken's%20games/
and you'll find it.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, October 14, 2007 2:32 PM
Subject: [Audyssey] Customizing Voices for SoundRTS


> Hi,
>If possible, I'd like to customize the voices in SoundRTS so they
> say things like "All done sir" with my voice rather than "Work
> complete", etc. In going through the Sounds folder, I found some
> files with a lower-pitched voice, and a higher-pitched one. What's
> the difference between the two? By that I mean is there a specific
> character those files are used for?
>Also, how does the Python script in the Buildvoices folder work?
> I've got the installation file for Python 2.5.1, but haven't
> installed it yet. I know the instructions say to get version 2.4, but
> will the script also work with the latest version?
>Thanks.
>
>
> Yours Sincerely,
> Kelly John Sapergia
> Personal Website: http://www.ksapergia.net
> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
> Council of the Blind) Radio Interactive at http://interactive.acbradio.org
> Visit the show's website at http://nl.ksapergia.net
> If you need jingles, voiceovers and music for your project at an
> affordable price, visit KJS Productions at: http://www.kjsproductions.com
>
>
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>
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> 10/14/2007 9:22 AM
>
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Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-17 Thread Ken the Crazy
Somehow the sound files got mixed up, so I'm making a new sound pack 5--with 
the right voices, and they'll be up very shortly.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, October 16, 2007 11:09 PM
Subject: Re: [Audyssey] Customizing Voices for SoundRTS


>I haven't tested it yet, but the sound pack 5 from
> http://tbrn.net/modgirl/Ken's%20games/ may be what you need.
>
> 2007/10/16, jason <[EMAIL PROTECTED]>:
>> I was wondering the same thing.  How comes in Che's version of Sound RTS 
>> in
>> his titorial the voices sound like humans but in the game itself they 
>> sound
>> like migits?  I was wondering how to do that as well or obtain a sound 
>> file
>> that the foices are real instead of the migit voices.  I want them to 
>> sound
>> more militan.
>> your friend,
>> Jason
>
> -- 
> SoundRTS web site: http://jlpo.free.fr/soundrts
> SoundRTS development log: http://soundrts.blogspot.com/
> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>
> ---
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> 10/16/2007 8:22 AM
>
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[Audyssey] sound pack 5 is up

2007-10-17 Thread Ken the Crazy
Sound pack 5 is ready to go.  There were some problems with it--some of the 
voice files were the old ones and not the ones I made--but, problem fixed.  Get 
it at http://tbrn.net/modgirl/Ken's games
and have fun.
Also, my web site is back up.  You can get my games at
www.dti.us.tt
The site uses headings to help you get past the ads.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] sound pack 5 is up

2007-10-17 Thread Ken the Crazy
Then I'll write the link like
http://tbrn.net/modgirl/Ken's%20games
and that should work.  It's for the RTS latest beta.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, October 17, 2007 8:49 AM
Subject: Re: [Audyssey] sound pack 5 is up


> hi the page did not work. what soundpack is this, is it for sound rts?
>
> On 17 Oct 2007, at 13:45, Ken the Crazy wrote:
>
>> Sound pack 5 is ready to go.  There were some problems with it-- 
>> some of the voice files were the old ones and not the ones I made-- 
>> but, problem fixed.  Get it at http://tbrn.net/modgirl/Ken's games
>> and have fun.
>> Also, my web site is back up.  You can get my games at
>> www.dti.us.tt
>> The site uses headings to help you get past the ads.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to Gamers-
>> [EMAIL PROTECTED]
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>> please send E-mail to [EMAIL PROTECTED]
>
>
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Re: [Audyssey] sound pack 5 is up

2007-10-18 Thread Ken the Crazy
Yep, that's how you do it.  You could try replacing the sounds in the pack 
folder but I don't know if they'll all load or not--mine's in the sounds 
folder.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, October 17, 2007 3:55 PM
Subject: Re: [Audyssey] sound pack 5 is up


> ken so do i just replace all the sounds in the sounds folder with
> these and relaunch the game?
> thanks, will
>
> On 17 Oct 2007, at 19:39, Ken the Crazy wrote:
>
>> Then I'll write the link like
>> http://tbrn.net/modgirl/Ken's%20games
>> and that should work.  It's for the RTS latest beta.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> - Original Message -
>> From: "will lomas" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Wednesday, October 17, 2007 8:49 AM
>> Subject: Re: [Audyssey] sound pack 5 is up
>>
>>
>>> hi the page did not work. what soundpack is this, is it for sound
>>> rts?
>>>
>>> On 17 Oct 2007, at 13:45, Ken the Crazy wrote:
>>>
>>>> Sound pack 5 is ready to go.  There were some problems with it--
>>>> some of the voice files were the old ones and not the ones I made--
>>>> but, problem fixed.  Get it at http://tbrn.net/modgirl/Ken's games
>>>> and have fun.
>>>> Also, my web site is back up.  You can get my games at
>>>> www.dti.us.tt
>>>> The site uses headings to help you get past the ads.
>>>> Ken Downey
>>>> President
>>>> DreamTechInteractive!
>>>>
>>>> And,
>>>> Coming soon,
>>>> Blind Comfort!
>>>> The pleasant way to get a massage--no staring, just caring.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to Gamers-
>>>> [EMAIL PROTECTED]
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>> If you have any questions or concerns regarding the management of
>>>> the list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.5.488 / Virus Database: 269.14.13/1075 - Release Date:
>>> 10/17/2007 9:38 AM
>>>
>>>
>>
>>
>> ---
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>> If you want to leave the list, send E-mail to Gamers-
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>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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> list,
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>
> -- 
> No virus found in this incoming message.
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> 10/17/2007 9:38 AM
> 


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Re: [Audyssey] sound pack 5 is up

2007-10-18 Thread Ken the Crazy
I had to put a new version up yesterday morning--maybe you downloaded it 
before then?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Rick" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, October 18, 2007 10:10 AM
Subject: Re: [Audyssey] sound pack 5 is up


>I replaced all the sounds in the sound folder and I still get the chip-monk
> sounding units.
> Anybody else have the same problem?
> - Original Message - 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, October 18, 2007 8:20 AM
> Subject: Re: [Audyssey] sound pack 5 is up
>
>
>> Yep, that's how you do it.  You could try replacing the sounds in the 
>> pack
>> folder but I don't know if they'll all load or not--mine's in the sounds
>> folder.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> - Original Message - 
>> From: "will lomas" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Wednesday, October 17, 2007 3:55 PM
>> Subject: Re: [Audyssey] sound pack 5 is up
>>
>>
>>> ken so do i just replace all the sounds in the sounds folder with
>>> these and relaunch the game?
>>> thanks, will
>>>
>>> On 17 Oct 2007, at 19:39, Ken the Crazy wrote:
>>>
>>>> Then I'll write the link like
>>>> http://tbrn.net/modgirl/Ken's%20games
>>>> and that should work.  It's for the RTS latest beta.
>>>> Ken Downey
>>>> President
>>>> DreamTechInteractive!
>>>>
>>>> And,
>>>> Coming soon,
>>>> Blind Comfort!
>>>> The pleasant way to get a massage--no staring, just caring.
>>>>
>>>> - Original Message -
>>>> From: "will lomas" <[EMAIL PROTECTED]>
>>>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>> 
>>>> Sent: Wednesday, October 17, 2007 8:49 AM
>>>> Subject: Re: [Audyssey] sound pack 5 is up
>>>>
>>>>
>>>>> hi the page did not work. what soundpack is this, is it for sound
>>>>> rts?
>>>>>
>>>>> On 17 Oct 2007, at 13:45, Ken the Crazy wrote:
>>>>>
>>>>>> Sound pack 5 is ready to go.  There were some problems with it--
>>>>>> some of the voice files were the old ones and not the ones I made--
>>>>>> but, problem fixed.  Get it at http://tbrn.net/modgirl/Ken's games
>>>>>> and have fun.
>>>>>> Also, my web site is back up.  You can get my games at
>>>>>> www.dti.us.tt
>>>>>> The site uses headings to help you get past the ads.
>>>>>> Ken Downey
>>>>>> President
>>>>>> DreamTechInteractive!
>>>>>>
>>>>>> And,
>>>>>> Coming soon,
>>>>>> Blind Comfort!
>>>>>> The pleasant way to get a massage--no staring, just caring.
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to Gamers-
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>>>> If you have any questions or concerns regarding the management of
>>>>>> the list,
>>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> [EMAIL PROTECTED]
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All message

Re: [Audyssey] sound pack 5 is up

2007-10-18 Thread Ken the Crazy
Also, remember that it goes into soundrts test--the soundrts folder is the 
old beta.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Rick" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, October 18, 2007 10:10 AM
Subject: Re: [Audyssey] sound pack 5 is up


>I replaced all the sounds in the sound folder and I still get the chip-monk
> sounding units.
> Anybody else have the same problem?
> - Original Message - 
> From: "Ken the Crazy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, October 18, 2007 8:20 AM
> Subject: Re: [Audyssey] sound pack 5 is up
>
>
>> Yep, that's how you do it.  You could try replacing the sounds in the 
>> pack
>> folder but I don't know if they'll all load or not--mine's in the sounds
>> folder.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> - Original Message - 
>> From: "will lomas" <[EMAIL PROTECTED]>
>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> 
>> Sent: Wednesday, October 17, 2007 3:55 PM
>> Subject: Re: [Audyssey] sound pack 5 is up
>>
>>
>>> ken so do i just replace all the sounds in the sounds folder with
>>> these and relaunch the game?
>>> thanks, will
>>>
>>> On 17 Oct 2007, at 19:39, Ken the Crazy wrote:
>>>
>>>> Then I'll write the link like
>>>> http://tbrn.net/modgirl/Ken's%20games
>>>> and that should work.  It's for the RTS latest beta.
>>>> Ken Downey
>>>> President
>>>> DreamTechInteractive!
>>>>
>>>> And,
>>>> Coming soon,
>>>> Blind Comfort!
>>>> The pleasant way to get a massage--no staring, just caring.
>>>>
>>>> - Original Message -
>>>> From: "will lomas" <[EMAIL PROTECTED]>
>>>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>> 
>>>> Sent: Wednesday, October 17, 2007 8:49 AM
>>>> Subject: Re: [Audyssey] sound pack 5 is up
>>>>
>>>>
>>>>> hi the page did not work. what soundpack is this, is it for sound
>>>>> rts?
>>>>>
>>>>> On 17 Oct 2007, at 13:45, Ken the Crazy wrote:
>>>>>
>>>>>> Sound pack 5 is ready to go.  There were some problems with it--
>>>>>> some of the voice files were the old ones and not the ones I made--
>>>>>> but, problem fixed.  Get it at http://tbrn.net/modgirl/Ken's games
>>>>>> and have fun.
>>>>>> Also, my web site is back up.  You can get my games at
>>>>>> www.dti.us.tt
>>>>>> The site uses headings to help you get past the ads.
>>>>>> Ken Downey
>>>>>> President
>>>>>> DreamTechInteractive!
>>>>>>
>>>>>> And,
>>>>>> Coming soon,
>>>>>> Blind Comfort!
>>>>>> The pleasant way to get a massage--no staring, just caring.
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to Gamers-
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>>>> If you have any questions or concerns regarding the management of
>>>>>> the list,
>>>>>> please send E-mail to [EMAIL PROTECTED]
>>>>>
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> [EMAIL PROTECTED]
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All message

[Audyssey] New version of Air hockey

2007-10-18 Thread Ken the Crazy
The new version of Air hockey is up and ready to go.  Get it at
http://tbrn.net/modgirl/Ken's%20games
I'd like some feedback on a few points.
1.  Since this is the first game where the mouse moves things both vertically 
and horizontally, do you need a system letting you know that the paddle is in 
line to hit the puck?  We could implement this by a few means, such as a sound 
that gets louder the closer the paddle is to the puck, as in the jousting game, 
or different beeps indicating either vertical or horizontal alignment.  If you 
need positional assistance, what is harder--getting it lined up horizontally or 
vertically?
By the way, the mouse button functions have changed a bit.  They are:
Button 1: sets your paddle to center and closest to you.  Very handy!
Button 2: reports the puck's speed, x then y, then the mouse's speed--x then y. 
 Negative numbers mean movement left or down.
The source code is also included, so if any of u are using vb6 and want to know 
how to get mouse support, go at it!  Also, if you want to modify the game, go 
ahead--just remember to please send me a copy and keep my name on it along with 
other credits.
While this game has a huge way to go before completion, I hope you enjoy it.  I 
know it's not the strategy game yall crave, but it does push the envelope in 
some ways.  Imagine a game where you use the mouse exclusively for navigation, 
without any keyboard input.  Also, I plan to incorporate mouse support into 
Wrecking Ball.
By the way, if you only play with the keyboard, you might as well not download 
this version--I only fixed mouse related issues.  Next, I'll work on the 
AI--make him smarter and put difficulty  levels in the game and so on, as well 
as working to make the mouse support better.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
---
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Re: [Audyssey] New version of Air hockey

2007-10-19 Thread Ken the Crazy
There are two looping sounds, the puck which is continuous, and a sliding 
sound which should move when you move your mouse.  The closer toward your 
body, the louder the volume gets, or you can click the left mouse button and 
automatically center the paddle.  Then get it behind the puck and shoot it 
forward toward the enemy goal, just as in real air hockey.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Friday, October 19, 2007 8:00 AM
Subject: Re: [Audyssey] New version of Air hockey


Hi.

How does this game works? I have tried to move the mouse, but it's not clear
for me how it works. I can't find any readme files in the zip file.
Best regards:
Søren Jensen
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, October 18, 2007 7:46 PM
Subject: [Audyssey] New version of Air hockey


> The new version of Air hockey is up and ready to go.  Get it at
> http://tbrn.net/modgirl/Ken's%20games
> I'd like some feedback on a few points.
> 1.  Since this is the first game where the mouse moves things both
> vertically and horizontally, do you need a system letting you know that
> the paddle is in line to hit the puck?  We could implement this by a few
> means, such as a sound that gets louder the closer the paddle is to the
> puck, as in the jousting game, or different beeps indicating either
> vertical or horizontal alignment.  If you need positional assistance, what
> is harder--getting it lined up horizontally or vertically?
> By the way, the mouse button functions have changed a bit.  They are:
> Button 1: sets your paddle to center and closest to you.  Very handy!
> Button 2: reports the puck's speed, x then y, then the mouse's speed--x
> then y.  Negative numbers mean movement left or down.
> The source code is also included, so if any of u are using vb6 and want to
> know how to get mouse support, go at it!  Also, if you want to modify the
> game, go ahead--just remember to please send me a copy and keep my name on
> it along with other credits.
> While this game has a huge way to go before completion, I hope you enjoy
> it.  I know it's not the strategy game yall crave, but it does push the
> envelope in some ways.  Imagine a game where you use the mouse exclusively
> for navigation, without any keyboard input.  Also, I plan to incorporate
> mouse support into Wrecking Ball.
> By the way, if you only play with the keyboard, you might as well not
> download this version--I only fixed mouse related issues.  Next, I'll work
> on the AI--make him smarter and put difficulty  levels in the game and so
> on, as well as working to make the mouse support better.
>
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to [EMAIL PROTECTED]


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-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.15.0/1077 - Release Date: 10/18/2007 
9:54 AM



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Re: [Audyssey] Web site with audio games?

2007-10-19 Thread Ken the Crazy
I've never seen the jump game and snowball wars.  Do you have those two?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 19, 2007 4:19 AM
Subject: Re: [Audyssey] Web site with audio games?


> Hi Ari,
>
> AudioGames.net is in my opinion a perfect spot for this. In the past we
> already hosted several abandoned games like The Blind Eye, but with 
> changes
> in the site, many links became obsolete. However, we do keep a database 
> with
> copies of as many abandoned games we can find. I'll try and see if I can 
> fix
> some. If you want a certain game available for download, email me. And if 
> a
> developer objects to their abandoned game being available for download
> through AudioGames.net, please also email me :)
>
> Greets,
>
> Richard
>
>
>
>
> - Original Message - 
> From: "ari" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, October 19, 2007 9:04 AM
> Subject: [Audyssey] Web site with audio games?
>
>
>> Hi all,
>> I'd like to mention a problem which I think we as audio and blind gamers
>> should really take seriously and somehow solve. The problem is this: we
>> must have some sort of central site which houses abandonware of our 
>> games.
>> This is, not just so that we can access them later if we need to, but 
>> also
>> because I think it's a real pity that if so much effort has been put into
>> developing an audio game, we should be able to play it if the developer
>> abandons the project or closes the site down. I'm talking about many 
>> games
>> here, The Blind Eye, Tarzan Junior, The Savage Gambit, Shell Shock, PCS
>> DOS stuff, all sorts of these games really can't be found easily if at
>> all. I know that people could say that people should have backed up files
>> when downloading, but, take my case, for example, where the problem with
>> that is that a few years ago when I was downloading them, flash sticks
>> weren't that cheap, and my old laptop didn't have any sort of CD writer. 
>> I
>> only backed up what could fit on the wonderful stiffy disk, and my new
>> computer now doesn't have a drive for them! And what will happen if more
>> once-off audio game developers who made a game decide to close down? Just
>> a bit of advice here, back up all your game files you have, as you never
>> know if, for example, a company like Spoonbill or UA Games, or anyone for
>> that matter can't, or decide to abandon distribution of their games
>> entirely. We have now got much more choice when it comes to gaming, but I
>> still don't think that that allows us to forget or ignore the older 
>> stuff.
>> Ari
>> Ari
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.488 / Virus Database: 269.15.0/1077 - Release Date: 
> 10/18/2007 9:54 AM
>
> 


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Re: [Audyssey] More accessible mobile phone games!

2007-10-22 Thread Ken the Crazy
Would they work with the pac mate too?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, October 21, 2007 4:05 AM
Subject: [Audyssey] More accessible mobile phone games!


> Hi all,
> There are more text-based mobile phone games through wap. Just go to 
> wap.kalador.com and then you click Home, and then on Games. There are 
> about 12 of them, all playable.
> Ari
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
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Re: [Audyssey] Web site with audio games?

2007-10-22 Thread Ken the Crazy
I agree also.  If I put up a game that was freeware, like the air hockey 
game, I'd have no problem whatsoever if people were able to download it even 
after I couldn't provide it anymore.  Take World of Darkness.  Many people 
wanted that game for a long time, but since my last computer was stolen I 
couldn't distribute it.  If someone could have had it on a website I would 
have had no issues at all with them getting the game.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, October 19, 2007 11:22 PM
Subject: Re: [Audyssey] Web site with audio games?


> I'd have to totally be on side with Richard here.  If eforts to contact a
> dev are made without response I'd go ahead until further notice.
>
> Ron
> Audyssey Editor
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, October 19, 2007 4:32 AM
> Subject: Re: [Audyssey] Web site with audio games?
>
>
> Hi Darren,
>
> I understand the issues with piracy pretty well. But I'd like to bring
> forward this point:
>
> If a free demo, like The Blind Eye, that used to be available for download
> for free, can now not be downloaded because the original website has
> disappeared, because the research team members that developed the game 10
> years ago have all gone their own seperate ways, who incidentally don't
> reply my emails asking whether or not it is a problem that this game is
> available for download through AudioGames.net for back-up purposes only 
> (so
> asking permission!), would be available on AudioGames.net for download
> including all the legal stuff saying this game is copyright The Blind Eye
> project etc etc etc - would you consider that piracy?
>
> It's not black/white in my opinion...
>
> Richard
>
>
> - Original Message - 
> From: "Darren Harris" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" 
> Sent: Friday, October 19, 2007 9:42 AM
> Subject: Re: [Audyssey] Web site with audio games?
>
>
>> Hi,
>>
>> This certainly doesn't happen for mainstream gaming unless you go to
>> various pirate sites. Why would the developers keep old stuff? Whilst I
>> see what you are saying and do apreciate it, at the same time, unless
>> someone has uploaded a copy of what ever game to their website not
>> taking into account asking permission from that developer, that's still
>> a form of piracy. There won't be many programmers that will do this. I
>> wonder how many developers have made their games freewhere and not been
>> concerned about someone gaining access to the programming code? There
>> will always be someone that can unlock it, modify the game call it
>> something else and resell it under their name. because if it's freewhere
>> then you effectively abanden all rights to that game or piece of
>> software
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of ari
>> Sent: 19 October 2007 08:04
>> To: Gamers Discussion list
>> Subject: [Audyssey] Web site with audio games?
>>
>>
>> Hi all,
>> I'd like to mention a problem which I think we as audio and blind gamers
>> should really take seriously and somehow solve. The problem is this: we
>> must have some sort of central site which houses abandonware of our
>> games. This is, not just so that we can access them later if we need to,
>> but also because I think it's a real pity that if so much effort has
>> been put into developing an audio game, we should be able to play it if
>> the developer abandons the project or closes the site down. I'm talking
>> about many games here, The Blind Eye, Tarzan Junior, The Savage Gambit,
>> Shell Shock, PCS DOS stuff, all sorts of these games really can't be
>> found easily if at all. I know that people could say that people should
>> have backed up files when downloading, but, take my case, for example,
>> where the problem with that is that a few years ago when I was
>> downloading them, flash sticks weren't that cheap, and my old laptop
>> didn't have any sort of CD writer. I only backed up what could fit on
>> the wonderful stiffy disk, and my new computer now doesn't have a drive
>> for them! And what will happen if more once-off audio game developers
>> who made a game decide to close down? Just a bit of advice here, back up
>> all your game files you have, as you never know if, for example, a
>> company like Spoonbill or UA Games, or anyone for that matter can't, or
>> decide to abandon distribution of their games entirely. We have now got
>> much more choice when it comes to gaming, but I still don't think that
>> that allows us to forget or ignore the older stuff. Ari
>> Ari
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> [EMAIL PROTECTED] You can make changes or up

Re: [Audyssey] Replayability, accessibility, and such

2007-10-24 Thread Ken the Crazy
The only text game I'd play again is Worlds Apart, just cuz it was that 
good.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Zachary Kline" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, October 24, 2007 11:29 AM
Subject: [Audyssey] Replayability, accessibility, and such



Hiya,
This is just my two cents on replayability of games and the like, a topic 
which has been brought up recently on here.
Dark, I agree with your assessment
 about interactive fiction.  Unfortunately, there's little
 replay value in most of it, though to be fair I am not quite sure
 what could be done to add any, short of some randomness, which always 
creates problems when a programmer of IF tries it I've found.

An alternative to interactive fiction are the roguelike games I play a lot. 
There is even a Zcode
 version of Rogue, the original
 and simplest
 game of this genre.  These games sacrifice
 plot and
 such for
 totally randomized
 areas, challenges, etc.
  If you can play them at all, they're worth the trouble.

I am actually surprised not more blind people get into these, but then again 
I guess
 that accessing them isn't so easy as it used to be.

Strategy games, like SoundRTS, especially with multiple players, have
 replay value as well.
  I've been waiting forever
 for an audio version of Civilization or the like.  I wish
wholeheartedly that a developer might try this concept someday.

Anyway, I hope this might be some food for thought.  If you're interested in 
roguelikes, there's a good article in early Audyssey somewhere, around Issue 
3 or 4.  Thanks, Michael, for that one.

All the best,
Zack.


_
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[Audyssey] Wrecking Ball alpha 3 is here

2007-10-29 Thread Ken the Crazy
Get it at
www.DTI.us.tt
New in this version:
Mouse support
and a minor mouse-related bug
If any of you know vb6, I'm getting an automation error--can't read the mouse 
every now and then, and I can't figure out what's going on.
The game works pretty well, though, and the manual is included in the file.
Hope you like it.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] New Wrecking Ball

2007-10-31 Thread Ken the Crazy
Okay, here's wrecking ball alpha 4, with many bugs fixed.  Get it at
www.dti.us.tt
and hit h to go to the first heading.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] 3D games was RE: Halo was James North?

2007-11-02 Thread Ken the Crazy
Quake had a relatively steep learning curve, but that's cuz it had so many 
different buttons that did various things, and the navigational system 
wasn't very good--and still needs lots of work, for that matter.  But as far 
as 3d positioning goes, I don't think it's that difficult, especially with 
the use of crosshair beeps and such like, I.e. Lone Wolf.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Sean Mealin" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Friday, November 02, 2007 7:51 PM
Subject: [Audyssey] 3D games was RE: Halo was James North?


> You know, now that I am thinking about it, there is a work around for one 
> of
> the biggest problems in converting Halo to an audio game; for the most 
> part,
> it plays like a 2D FPS.  I was thinking about the first game, and there 
> are
> not many parts where you need to look up and shoot; the biggest thing is
> shooting aircraft out of the sky.
>
> One of the biggest problems for complex games is like I said, is 
> displaying
> and describing a 3D environment only using a 2D system, E.G stereo audio,
> with out it becoming to complex for the average gamer to play.  One 
> example
> is Audio Quake; from what I have seen, a few people out of the blind 
> gaming
> community is willing to spend the time and effort to learn the system; and
> that game has had a lot of 3D controls disabled by default.
>
> What are people's thoughts about this problem?  Is it a problem, or is it
> just me imagining things?
>
> Sean
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Friday, November 02, 2007 8:32 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Halo was James North?
>
> Hi,
> If you Mean Halo, spelled H a l o not h a y l o, that would really be
> awesome. I have played with the XBox version of Halo 1 and Halo 2 and it
> has a really cool story line and characters. I also like the cyborg
> concept having shields and various weapons like plasma rifles, plasma
> grenades, etc.
> Though, it is a pretty advanced style of game to successfully convert to
> audio, but it probably could be done.
>
>
> [EMAIL PROTECTED] wrote:
>> Was hoping for a blind version of haylo, with equal quality sounds. Do 
>> you
>
>> know how priceless that image is? oh gosh... haylo playable for the 
>> blind,
>
>> with multiplayer.
>>
>
>
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Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Ken the Crazy
I don't see the point of limiting the amount of weapons you can get--the 
more the better, to my mind.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 03, 2007 4:50 PM
Subject: [Audyssey] Monty limits - Re: Monty top score.


> As long as it doesn't mess around with what you've coded so far, the 
> closer
> to the original the better.  And, actually, I would like the idea of
> limiting the number of weapons, but not the number of lives, the gamer can
> attain.  I think that a life earned is a bonus.
> --
> If guns cause crime, then pencils cause misspelled words.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 03, 2007 11:33 AM
> Subject: Re: [Audyssey] Monty top score.
>
>
>> Hi Charles,
>> Just for your information the clasic Montezuma's Revenge only allowed
>> you to carry a maximum of four swords at any given time. So if you
>> wanted to get more you would have to physically use a couple to get more
>> swords. Beta 5 currently doesn't have this restriction, but the next
>> release will. I was going to add it to Beta 5, but forgot to do so
>> before release.
>> So keep that in mind when collecting potions and swords you are limited
>> to four each, and you have to use one to get another one.
>>
>> Charles Rivard wrote:
>>> Hmm.  I thought I was scoring OK at around 90,000, but I haven't killed
>>> as
>>> many monsters as I could be killing in order to save swords.
>>> --
>>> If guns cause crime, then pencils cause misspelled words.
>>>
>>
>>
>> ---
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>
>
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Re: [Audyssey] hp and show down

2007-11-06 Thread Ken the Crazy
I think that books are like games--the best of them draw you in, until 
sometimes you really feel like you're there, experiencing what the 
characters experience and so on.  The best of books and games can bring us 
to that point, and since some folks aren't as well-versed in literature as 
others, they don't know that many older books can do the same thing.
Take Wind and the Willows, for example--that's a book that could easily be 
made into a great game.  I'd love to be Mr. Toad, driving that stolen 
motorcar, evading the police--not to mention the two freaked-out dudes in 
the back seat, taking a ride in the barge, then stealing the old woman's 
horse and being out on the prowl, Mr. toad once again...

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Orin" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, November 06, 2007 10:48 PM
Subject: Re: [Audyssey] hp and show down


> Hi Josh,
> You said it best. It is a book not a game, and that is why it is off 
> topic.
> As for obsessing over Harry Potter I have to agree with you on that as
> well. The books were alright, but I am not obsessive about them either.
> No one to date has explained to me a reasonable explanation why they
> think they are the best books of the century, but some feel that way
> about it. Though, that happens with Star Trek, Star Wars, and lots of
> things too. People let the stories go to their head, and can not seam to
> live with out them any more. Either that or they talk about the stories
> so much those of us less interested get sick of hearing about it, and we
> just wish the fad will pass.
>
> Orin wrote:
>> What the heck man? Harry Potter isn't a game, (Well there are games, but 
>> you're discussing the books), thus it's not a topic to be discussing 
>> here! I don't have an obsession to HP and I honestly don't think I ever 
>> will. I bet there are some people that don't like HP on this list. I like 
>> it, but not to the point of discussing my guts out about the books on a 
>> gaming list. Come on, guys.
>>
>>
>
>
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Re: [Audyssey] No more game chat on Thursdays

2007-11-08 Thread Ken the Crazy
I have a teamtalk server just for game chat if anyone wants to check it out. 
There's a link at
www.dti.us.tt
It's running almost all the time, so feel free.  No membership, just log on 
and chat.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, November 08, 2007 10:42 PM
Subject: [Audyssey] No more game chat on Thursdays


> Hi Folks,
> In the Games People Play room at For the People,
> they are not game chatting any more.
> They are playing a game of Chain Reaction!
> Right now there are 18 players and the men are playing against the women.
> This game is very much like
> Dan Zingaro's DanZ Games, ChainLink, version 1.2.
> In which you get a seven-word chain, that you must fill in based on the 
> two
> words that are given to you.
>
> If you are a member you can check it out at,
> http://www.for-the-people.com/login.php
>
>
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> 11/8/2007 9:29 AM
>
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