Re: [hlcoders] SDK Code Changes LOG

2010-07-16 Thread Tom Schumann
I don't think so. I'd try looking on koders.com for a mod/plugin source
release from about that time.

On 16 July 2010 15:45, Nick  wrote:

> is there any way to obtain a copy of the   10/31/2006  SDK Code Release ??
>
>
>
> On Fri, Jul 20, 2007 at 10:59 AM, Tobias Kammersgaard
>  wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I believe the VDC holds such information.
> > http://developer.valvesoftware.com/wiki/PreviousReleaseNotes
> >
> > /ProZak
> >
> >
> > On 20/07/07, Mukkan Yhtiö  wrote:
> >>
> >> I am just wondering how I can tell what version of the SDK I originally
> >> built one of my modifications on and how I can check what versions have
> >> been
> >> released since and what specific code changes there where.
> >>
> >> Could anyone help me out with this? If there a link to a page or
> something
> >> with all the information that will be fine.
> >>
> >> Thanks.
> >>
> >> _
> >> Don't just search. Find. Check out the new MSN Search!
> >> http://search.msn.com/
> >>
> >>
> >> ___
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ryan Sheffer
No engine code? No care.

On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery <
harry101jeff...@googlemail.com> wrote:

> Really? The closest thing I knew valve had to a depth buffer was using
> black fog and rendering in fullbright white.
>
> On 17 July 2010 01:28, Cory de La Torre  wrote:
> > Thats because there is an actual working depth buffer. OH MY!
> >
> > On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] 
> wrote:
> >
> >>  Did they? o.O
> >>
> >>
> >> .No
> >>
> >> Cory de La Torre wrote:
> >>
> >>> They said Codebase homie.
> >>>
> >>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]
> >>>  wrote:
> >>>
> >>>
> >> ___
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Harry Jeffery
Really? The closest thing I knew valve had to a depth buffer was using
black fog and rendering in fullbright white.

On 17 July 2010 01:28, Cory de La Torre  wrote:
> Thats because there is an actual working depth buffer. OH MY!
>
> On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|]  wrote:
>
>>  Did they? o.O
>>
>>
>> .No
>>
>> Cory de La Torre wrote:
>>
>>> They said Codebase homie.
>>>
>>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]
>>>  wrote:
>>>
>>>
>> ___
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>>
>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Thats because there is an actual working depth buffer. OH MY!

On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|]  wrote:

>  Did they? o.O
>
>
> .No
>
> Cory de La Torre wrote:
>
>> They said Codebase homie.
>>
>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]
>>  wrote:
>>
>>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Byron Mallett
I just read "real-time DOF" and went a bit silly. That's exactly what I'm
trying to implement as a screen-space shader, but I definitely want to see
how Valve themselves managed it.

On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|]  wrote:

>  Seperate SDK actually...
>
> .No
>
>
> Cory de La Torre wrote:
>
>> Oh man, SDK update. Thank you Valve.
>>
>> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears> >wrote:
>>
>>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]

 Did they? o.O

.No

Cory de La Torre wrote:

They said Codebase homie.

On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]  wrote:



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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
They said Codebase homie.

On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]  wrote:

>  Seperate SDK actually...
>
> .No
>
>
> Cory de La Torre wrote:
>
>> Oh man, SDK update. Thank you Valve.
>>
>> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears> >wrote:
>>
>>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]

 Seperate SDK actually...

.No

Cory de La Torre wrote:

Oh man, SDK update. Thank you Valve.

On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearswrote:



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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Oh man, SDK update. Thank you Valve.

On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears wrote:

> "the team has spent a lot of time bringing the game to Source in between
> their contributions to the other Valve projects."
>
> I wonder if the devs got paid by Valve to finish Alien Swarm or if it
> continued to be a mod-in-your-free-time type project? What do you guys
> think?
>
>
>
>
>
>
>
> Tobias Kammersgaard wrote:
>
>> That's actually a better guess.
>>
>> Two years ago, Valve hired the talented team behind the popular top down
>> co-op mod Alien Swarm. Since then, they have been busy working on the Left
>> 4
>> Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
>> and the team has spent a lot of time bringing the game to Source in
>> between
>> their contributions to the other Valve projects.
>>
>>
>>
>> - ScarT
>>
>>
>> On 17 July 2010 01:24, AJ Collins  wrote:
>>
>>
>>
>>> I'm guessing it's Valve's answer to Epic's UDK.
>>>
>>> On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
>>> wrote:
>>>
>>>
>>>
 Excited to see Alien Swarm. Not only does it not look like source (And


>>> yet
>>>
>>>
 still be source), it looks like good fun. And it's free.

 Is there reasoning behind it being free? (Other than allowing anyone to
 become a Source developer for free)

 On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
 wrote:



> Right, no Mac support yet, they got ahead of us :)
>
>
>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
>> boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
>> Sent: Friday, July 16, 2010 3:37 PM
>> To: hlcoders
>> Subject: [hlcoders] Alien Swarm
>>
>>  If you hadn't heard already, the SDK is being updated on Monday
>>
>>
> with
>>>
>>>
 the complete source code to Alien Swarm, a brand new Source 2009 game
>> by
>> the team who made the original UT2004 mod (and who now work for
>>
>>
> Valve).
>>>
>>>
 It's going to be a sample project in the same vein as TFC.
>>
>> AS has a tile-based map editor, omnidirectional projected textures,
>> real-time depth of field and Steamworks integration...but apparently
>>
>>
> no
>>>
>>>
 Mac support?
>>
>> http://store.steampowered.com/app/630
>>
>> ___
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>>
>>
> archives,
>>>
>>>
 please visit:
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>>>
>>>
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>>
>>
>
>
> --
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>
> Production Lead
>
> Noesis Interactive
>
> b...@noesisinteractive.com
> http://www.noesisinteractive.com/
>
> 2450 17th Ave.
> Suite 125
> Santa Cruz, California
> 95062
> 831-479-4263
>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ben Mears
"the team has spent a lot of time bringing the game to Source in between 
their contributions to the other Valve projects."


I wonder if the devs got paid by Valve to finish Alien Swarm or if it 
continued to be a mod-in-your-free-time type project? What do you guys 
think?







Tobias Kammersgaard wrote:

That's actually a better guess.

Two years ago, Valve hired the talented team behind the popular top down
co-op mod Alien Swarm. Since then, they have been busy working on the Left 4
Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
and the team has spent a lot of time bringing the game to Source in between
their contributions to the other Valve projects.



- ScarT


On 17 July 2010 01:24, AJ Collins  wrote:

  

I'm guessing it's Valve's answer to Epic's UDK.

On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
wrote:



Excited to see Alien Swarm. Not only does it not look like source (And
  

yet


still be source), it looks like good fun. And it's free.

Is there reasoning behind it being free? (Other than allowing anyone to
become a Source developer for free)

On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
wrote:

  

Right, no Mac support yet, they got ahead of us :)



-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
Sent: Friday, July 16, 2010 3:37 PM
To: hlcoders
Subject: [hlcoders] Alien Swarm

  If you hadn't heard already, the SDK is being updated on Monday
  

with


the complete source code to Alien Swarm, a brand new Source 2009 game
by
the team who made the original UT2004 mod (and who now work for
  

Valve).


It's going to be a sample project in the same vein as TFC.

AS has a tile-based map editor, omnidirectional projected textures,
real-time depth of field and Steamworks integration...but apparently
  

no


Mac support?

http://store.steampowered.com/app/630

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archives,


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Sam
"I'm guessing it's Valve's answer to Epic's UDK."

It includes the Source SDK, so yes. It also might make mods available to
everyone

On Fri, Jul 16, 2010 at 8:24 PM, AJ Collins  wrote:

> I'm guessing it's Valve's answer to Epic's UDK.
>
> On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
> wrote:
>
> > Excited to see Alien Swarm. Not only does it not look like source (And
> yet
> > still be source), it looks like good fun. And it's free.
> >
> > Is there reasoning behind it being free? (Other than allowing anyone to
> > become a Source developer for free)
> >
> > On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
> > wrote:
> >
> > > Right, no Mac support yet, they got ahead of us :)
> > >
> > > > -Original Message-
> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > > > Sent: Friday, July 16, 2010 3:37 PM
> > > > To: hlcoders
> > > > Subject: [hlcoders] Alien Swarm
> > > >
> > > >   If you hadn't heard already, the SDK is being updated on Monday
> with
> > > > the complete source code to Alien Swarm, a brand new Source 2009 game
> > > > by
> > > > the team who made the original UT2004 mod (and who now work for
> Valve).
> > > > It's going to be a sample project in the same vein as TFC.
> > > >
> > > > AS has a tile-based map editor, omnidirectional projected textures,
> > > > real-time depth of field and Steamworks integration...but apparently
> no
> > > > Mac support?
> > > >
> > > > http://store.steampowered.com/app/630
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > >
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> > > please visit:
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
That's actually a better guess.

Two years ago, Valve hired the talented team behind the popular top down
co-op mod Alien Swarm. Since then, they have been busy working on the Left 4
Dead Series, and now Portal 2. However, we never forgot about Alien Swarm
and the team has spent a lot of time bringing the game to Source in between
their contributions to the other Valve projects.



- ScarT


On 17 July 2010 01:24, AJ Collins  wrote:

> I'm guessing it's Valve's answer to Epic's UDK.
>
> On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
> wrote:
>
> > Excited to see Alien Swarm. Not only does it not look like source (And
> yet
> > still be source), it looks like good fun. And it's free.
> >
> > Is there reasoning behind it being free? (Other than allowing anyone to
> > become a Source developer for free)
> >
> > On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
> > wrote:
> >
> > > Right, no Mac support yet, they got ahead of us :)
> > >
> > > > -Original Message-
> > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > > > Sent: Friday, July 16, 2010 3:37 PM
> > > > To: hlcoders
> > > > Subject: [hlcoders] Alien Swarm
> > > >
> > > >   If you hadn't heard already, the SDK is being updated on Monday
> with
> > > > the complete source code to Alien Swarm, a brand new Source 2009 game
> > > > by
> > > > the team who made the original UT2004 mod (and who now work for
> Valve).
> > > > It's going to be a sample project in the same vein as TFC.
> > > >
> > > > AS has a tile-based map editor, omnidirectional projected textures,
> > > > real-time depth of field and Steamworks integration...but apparently
> no
> > > > Mac support?
> > > >
> > > > http://store.steampowered.com/app/630
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
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> > > please visit:
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> > >
> > >
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
I'm guessing this is a project for these guys to get used to working with
the Source engine. They might as well release it (for free) so others can
judge (I don't know).

- ScarT


On 17 July 2010 01:08, Matt Hoffman  wrote:

> Excited to see Alien Swarm. Not only does it not look like source (And yet
> still be source), it looks like good fun. And it's free.
>
> Is there reasoning behind it being free? (Other than allowing anyone to
> become a Source developer for free)
>
> On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
> wrote:
>
> > Right, no Mac support yet, they got ahead of us :)
> >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > > Sent: Friday, July 16, 2010 3:37 PM
> > > To: hlcoders
> > > Subject: [hlcoders] Alien Swarm
> > >
> > >   If you hadn't heard already, the SDK is being updated on Monday with
> > > the complete source code to Alien Swarm, a brand new Source 2009 game
> > > by
> > > the team who made the original UT2004 mod (and who now work for Valve).
> > > It's going to be a sample project in the same vein as TFC.
> > >
> > > AS has a tile-based map editor, omnidirectional projected textures,
> > > real-time depth of field and Steamworks integration...but apparently no
> > > Mac support?
> > >
> > > http://store.steampowered.com/app/630
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
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> > please visit:
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread AJ Collins
I'm guessing it's Valve's answer to Epic's UDK.

On Fri, Jul 16, 2010 at 7:08 PM, Matt Hoffman
wrote:

> Excited to see Alien Swarm. Not only does it not look like source (And yet
> still be source), it looks like good fun. And it's free.
>
> Is there reasoning behind it being free? (Other than allowing anyone to
> become a Source developer for free)
>
> On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
> wrote:
>
> > Right, no Mac support yet, they got ahead of us :)
> >
> > > -Original Message-
> > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > > Sent: Friday, July 16, 2010 3:37 PM
> > > To: hlcoders
> > > Subject: [hlcoders] Alien Swarm
> > >
> > >   If you hadn't heard already, the SDK is being updated on Monday with
> > > the complete source code to Alien Swarm, a brand new Source 2009 game
> > > by
> > > the team who made the original UT2004 mod (and who now work for Valve).
> > > It's going to be a sample project in the same vein as TFC.
> > >
> > > AS has a tile-based map editor, omnidirectional projected textures,
> > > real-time depth of field and Steamworks integration...but apparently no
> > > Mac support?
> > >
> > > http://store.steampowered.com/app/630
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
Excited to see Alien Swarm. Not only does it not look like source (And yet
still be source), it looks like good fun. And it's free.

Is there reasoning behind it being free? (Other than allowing anyone to
become a Source developer for free)

On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds
wrote:

> Right, no Mac support yet, they got ahead of us :)
>
> > -Original Message-
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> > Sent: Friday, July 16, 2010 3:37 PM
> > To: hlcoders
> > Subject: [hlcoders] Alien Swarm
> >
> >   If you hadn't heard already, the SDK is being updated on Monday with
> > the complete source code to Alien Swarm, a brand new Source 2009 game
> > by
> > the team who made the original UT2004 mod (and who now work for Valve).
> > It's going to be a sample project in the same vein as TFC.
> >
> > AS has a tile-based map editor, omnidirectional projected textures,
> > real-time depth of field and Steamworks integration...but apparently no
> > Mac support?
> >
> > http://store.steampowered.com/app/630
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Alfred Reynolds
Right, no Mac support yet, they got ahead of us :)

> -Original Message-
> From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
> boun...@list.valvesoftware.com] On Behalf Of Tom Edwards
> Sent: Friday, July 16, 2010 3:37 PM
> To: hlcoders
> Subject: [hlcoders] Alien Swarm
> 
>   If you hadn't heard already, the SDK is being updated on Monday with
> the complete source code to Alien Swarm, a brand new Source 2009 game
> by
> the team who made the original UT2004 mod (and who now work for Valve).
> It's going to be a sample project in the same vein as TFC.
> 
> AS has a tile-based map editor, omnidirectional projected textures,
> real-time depth of field and Steamworks integration...but apparently no
> Mac support?
> 
> http://store.steampowered.com/app/630
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders


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Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
My guess is it might come later. I'm sure they started before the mac ported
code was ready to be integrated into more projects.

However, I wonder if the tile-based map editor is a bunch of prefab-type
things that snap to a large grid. I wait for monday when it releases to go
poke in the files and code.

And I wonder if they're shipping any other SDK updates besides the code
branch?

On Fri, Jul 16, 2010 at 3:36 PM, Tom Edwards wrote:

>  If you hadn't heard already, the SDK is being updated on Monday with the
> complete source code to Alien Swarm, a brand new Source 2009 game by the
> team who made the original UT2004 mod (and who now work for Valve). It's
> going to be a sample project in the same vein as TFC.
>
> AS has a tile-based map editor, omnidirectional projected textures,
> real-time depth of field and Steamworks integration...but apparently no Mac
> support?
>
> http://store.steampowered.com/app/630
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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[hlcoders] Alien Swarm

2010-07-16 Thread Tom Edwards
 If you hadn't heard already, the SDK is being updated on Monday with 
the complete source code to Alien Swarm, a brand new Source 2009 game by 
the team who made the original UT2004 mod (and who now work for Valve). 
It's going to be a sample project in the same vein as TFC.


AS has a tile-based map editor, omnidirectional projected textures, 
real-time depth of field and Steamworks integration...but apparently no 
Mac support?


http://store.steampowered.com/app/630

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Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Tom Edwards
 Check your -game parameter. You're launching the engine without 
telling it which game to run, and it's defaulting to HL2.


On 16/07/2010 9:59, adam chance wrote:

When I Debug my Mod, I get this error

Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.

What do I do?
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Re: [hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread Joel R.
I had this too, I can't remember what fixed it, but try:

- Add your mod to the GameConfig.txt.
- Run the Source SDK Base 200X from Tools at least once.


On Fri, Jul 16, 2010 at 3:59 PM, adam chance
wrote:

> When I Debug my Mod, I get this error
>
> Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
> Check your -game parameter or VCONFIG setting.
>
> What do I do?
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[hlcoders] gameinfo.txt doesn't exist

2010-07-16 Thread adam chance
When I Debug my Mod, I get this error

Setup file 'gameindo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.

What do I do?
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[hlcoders] Vocalist for Mods

2010-07-16 Thread Isaac Ravindran

Hey HL developers,I am open for vocalising any music you may want to have 
vocals in.If you want to contact me, please email me 
at:ashis...@hotmail.comashiswin@gmail.com
Thanks,Isaac  
_
Hotmail: Trusted email with powerful SPAM protection.
https://signup.live.com/signup.aspx?id=60969
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