Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-21 Thread Jonas 'Sortie' Termansen
Feel free to contact me if you want to help develop the program to be cross 
platform. My current plan is to use GTK+, but the version I am working on atm 
uses native windows functions. .NET is out of the question and so is Java. So 
far I have a basic UI subsystem set up and am able to execute the tools 
successfully and I am able to catch the console output of the tools (though it 
is buggy and I need to rethink that).

Otherwise cross platformness is the least of my concerns regarding this program 
and it's not really worth discussing.
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Keeper
I agree.  I use many products that use Qt, wxWidgets, and am currently
working on a project that uses boost.  They work very well on Linux and
Windows.  I would look into them.

Keeper

-Original Message-
From: Mark Chandler [mailto:lo...@iinet.net.au] 
Sent: Saturday, March 20, 2010 9:30 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Im using wxWidgets for work as a cross platform gui. It uses native 
controls for each platform and works in a very c++ way, should give it a 
look.

Mark


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Mark Chandler
Im using wxWidgets for work as a cross platform gui. It uses native 
controls for each platform and works in a very c++ way, should give it a 
look.

Mark


On 3/21/2010 9:25 AM, Richard Slaughter wrote:
> I'm not convinced touting a common Java UI is a good thing. Java apps,
> as a rule, look awful and have terrible interfaces.
>
> I'd go with .Net over Java, Mono ftw!
>
> - Rich
>
> Jorge Rodriguez wrote:
>
>> If you avoid windows.h I find it easier to port C/C++ to other platforms
>> than Java. If you don't avoid windows.h it becomes more ambiguous but it's
>> still certainly not a Java advantage.
>>
>>
>>  
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Richard Slaughter
I'm not convinced touting a common Java UI is a good thing. Java apps, 
as a rule, look awful and have terrible interfaces.

I'd go with .Net over Java, Mono ftw!

- Rich

Jorge Rodriguez wrote:
> If you avoid windows.h I find it easier to port C/C++ to other platforms
> than Java. If you don't avoid windows.h it becomes more ambiguous but it's
> still certainly not a Java advantage.
>
>   


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Jorge Rodriguez
If you avoid windows.h I find it easier to port C/C++ to other platforms
than Java. If you don't avoid windows.h it becomes more ambiguous but it's
still certainly not a Java advantage.

-- 
Jorge "Vino" Rodriguez
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Alexander Hirsch
1. You can just use a library like GTK+ or Qt or something and write
standard IEEE-norm C++ code. This will be compilable on with
platforms.
  For platform-specific features you can use the preprocessor to en-
and disable them.
2. That's no advantage of Java.
3. If you have problems with std::system, then you can also use OO
extensions to C++ for doing this, like Boost.Process (
http://www.highscore.de/boost/process/ ) (not yet an official Boost
library) or Poco.Process (
http://pocoproject.org/docs/Poco.Process.html ).

On Sun, Mar 21, 2010 at 12:16 AM, Darien Hager  wrote:
> I'm currently working on a similar kind of replacement for Pakrat, so
> this is probably the "with a hammer everything looks like a nail" style
> of programming...
> ...But if I were to make a VBCT replacement I'd want to do it in Java,
> especially now that we have the whole Mac-platform news.
>
> 1. A lot of code would automatically be cross-platform, including GUI
> look/feel.
> 2. Most of the data formats it has to access (gameconfig.txt) are
> relatively straightforward, there's no need for C-level code-sharing
> with the SDK.
> 3. You can use a library like commons-exec to easily "wrap"
> vbsp/vvis/vrad in an object-oriented manner.
>
> --Darien Hager
>
>
>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Tom Edwards
Downside: Java.

On 20/03/2010 11:16, Darien Hager wrote:
> I'm currently working on a similar kind of replacement for Pakrat, so
> this is probably the "with a hammer everything looks like a nail" style
> of programming...
> ...But if I were to make a VBCT replacement I'd want to do it in Java,
> especially now that we have the whole Mac-platform news.
>
> 1. A lot of code would automatically be cross-platform, including GUI
> look/feel.
> 2. Most of the data formats it has to access (gameconfig.txt) are
> relatively straightforward, there's no need for C-level code-sharing
> with the SDK.
> 3. You can use a library like commons-exec to easily "wrap"
> vbsp/vvis/vrad in an object-oriented manner.
>
> --Darien Hager
>
>
>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-20 Thread Darien Hager
I'm currently working on a similar kind of replacement for Pakrat, so 
this is probably the "with a hammer everything looks like a nail" style 
of programming...
...But if I were to make a VBCT replacement I'd want to do it in Java, 
especially now that we have the whole Mac-platform news.

1. A lot of code would automatically be cross-platform, including GUI 
look/feel.
2. Most of the data formats it has to access (gameconfig.txt) are 
relatively straightforward, there's no need for C-level code-sharing 
with the SDK.
3. You can use a library like commons-exec to easily "wrap" 
vbsp/vvis/vrad in an object-oriented manner.

--Darien Hager




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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Jonas 'Sortie' Termansen
I tested this carefully when developing said tool, on my i7 920 it scales 
perfectly to all 8 logical cores.

- Original meddelelse -
> Hammer works fine for me to be honest. I'm not sure if vrad is
> multi-threaded but if it isn't, t should be. An opensource
> multi-threaded vrad would really speed up compile times for i7 users
> like myself. I spend a lot more time compiling the map than setting up
> the compile.
>
> On 18 March 2010 21:54, Tobias Kammersgaard
>  wrote:
> > 30 replies of bashing and license discussion. Effectiving working here bros!
> > The tools aren't really the problem, Hammer is to be honest.
> >
> > - ScarT
> >
> >
> > On 18 March 2010 22:50, Jonas 'Sortie' Termansen  wrote:
> >
> > > David Kraeutmann wrote:
> > > > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
> > > >
> > > That is not true. What if I wanted to copy code from my GPL'd program to
> > > my LGPL library and the code is commited by others?
> > >
> > > If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
> > > allowed to copy its code to GNU LGPLv3 libraries. This would not be
> > > permitted if I released it under GNU GPLv3. All my programs are
> > > currently under GNU LGPLv3 (because of licensing issues with
> > > implementing them in Source, just to be safe) and I frequently move code
> > > between the actual .exe files and my shared library Maxsi Engine. I
> > > would not be able to do that with code commited by others if I released
> > > it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
> > > any of this, feel free to correct me with properly sourced material.
> > >
> > > Whether to use GPL or LGPL is a matter of strategy and I am leaning
> > > towards GPL here.
> > >
> > > ___
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> > > please visit:
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> > >
> > >
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> >
> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Oh, Thanks. I should probably RTFM more.

On 19 March 2010 15:53, Tobias Kammersgaard
 wrote:
> Both VRad and VVis are multi-threaded.
>
> -threads # on the commandline to specific the number of threads.
>
> - ScarT
>
>
> On 19 March 2010 16:49, Harry Jeffery wrote:
>
>> Hammer works fine for me to be honest. I'm not sure if vrad is
>> multi-threaded but if it isn't, t should be. An opensource
>> multi-threaded vrad would really speed up compile times for i7 users
>> like myself. I spend a lot more time compiling the map than setting up
>> the compile.
>>
>> On 18 March 2010 21:54, Tobias Kammersgaard
>>  wrote:
>> > 30 replies of bashing and license discussion. Effectiving working here
>> bros!
>> > The tools aren't really the problem, Hammer is to be honest.
>> >
>> > - ScarT
>> >
>> >
>> > On 18 March 2010 22:50, Jonas 'Sortie' Termansen 
>> wrote:
>> >
>> >> David Kraeutmann wrote:
>> >> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>> >> >
>> >> That is not true. What if I wanted to copy code from my GPL'd program to
>> >> my LGPL library and the code is commited by others?
>> >>
>> >> If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
>> >> allowed to copy its code to GNU LGPLv3 libraries. This would not be
>> >> permitted if I released it under GNU GPLv3. All my programs are
>> >> currently under GNU LGPLv3 (because of licensing issues with
>> >> implementing them in Source, just to be safe) and I frequently move code
>> >> between the actual .exe files and my shared library Maxsi Engine. I
>> >> would not be able to do that with code commited by others if I released
>> >> it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
>> >> any of this, feel free to correct me with properly sourced material.
>> >>
>> >> Whether to use GPL or LGPL is a matter of strategy and I am leaning
>> >> towards GPL here.
>> >>
>> >> ___
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Tobias Kammersgaard
Both VRad and VVis are multi-threaded.

-threads # on the commandline to specific the number of threads.

- ScarT


On 19 March 2010 16:49, Harry Jeffery wrote:

> Hammer works fine for me to be honest. I'm not sure if vrad is
> multi-threaded but if it isn't, t should be. An opensource
> multi-threaded vrad would really speed up compile times for i7 users
> like myself. I spend a lot more time compiling the map than setting up
> the compile.
>
> On 18 March 2010 21:54, Tobias Kammersgaard
>  wrote:
> > 30 replies of bashing and license discussion. Effectiving working here
> bros!
> > The tools aren't really the problem, Hammer is to be honest.
> >
> > - ScarT
> >
> >
> > On 18 March 2010 22:50, Jonas 'Sortie' Termansen 
> wrote:
> >
> >> David Kraeutmann wrote:
> >> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
> >> >
> >> That is not true. What if I wanted to copy code from my GPL'd program to
> >> my LGPL library and the code is commited by others?
> >>
> >> If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
> >> allowed to copy its code to GNU LGPLv3 libraries. This would not be
> >> permitted if I released it under GNU GPLv3. All my programs are
> >> currently under GNU LGPLv3 (because of licensing issues with
> >> implementing them in Source, just to be safe) and I frequently move code
> >> between the actual .exe files and my shared library Maxsi Engine. I
> >> would not be able to do that with code commited by others if I released
> >> it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
> >> any of this, feel free to correct me with properly sourced material.
> >>
> >> Whether to use GPL or LGPL is a matter of strategy and I am leaning
> >> towards GPL here.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > ___
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> please visit:
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> >
> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Hammer works fine for me to be honest. I'm not sure if vrad is
multi-threaded but if it isn't, t should be. An opensource
multi-threaded vrad would really speed up compile times for i7 users
like myself. I spend a lot more time compiling the map than setting up
the compile.

On 18 March 2010 21:54, Tobias Kammersgaard
 wrote:
> 30 replies of bashing and license discussion. Effectiving working here bros!
> The tools aren't really the problem, Hammer is to be honest.
>
> - ScarT
>
>
> On 18 March 2010 22:50, Jonas 'Sortie' Termansen  wrote:
>
>> David Kraeutmann wrote:
>> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>> >
>> That is not true. What if I wanted to copy code from my GPL'd program to
>> my LGPL library and the code is commited by others?
>>
>> If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
>> allowed to copy its code to GNU LGPLv3 libraries. This would not be
>> permitted if I released it under GNU GPLv3. All my programs are
>> currently under GNU LGPLv3 (because of licensing issues with
>> implementing them in Source, just to be safe) and I frequently move code
>> between the actual .exe files and my shared library Maxsi Engine. I
>> would not be able to do that with code commited by others if I released
>> it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
>> any of this, feel free to correct me with properly sourced material.
>>
>> Whether to use GPL or LGPL is a matter of strategy and I am leaning
>> towards GPL here.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Bob Somers
Protip: Write the app first.

When it works and you actually have users, then you can spend all day
circle-jerking over licenses.

--Bob






On Thu, Mar 18, 2010 at 3:35 PM, Jeffrey "botman" Broome
 wrote:
> On 3/18/2010 5:12 PM, Garry Newman wrote:
>> "Hey guys I have an idea for a new style of pants!"
>> "Awesome - but I don't think you should get the promotional posters
>> printed on a traditional printing press - you should..."
>>
>> garry
>>
>
> Your message got cut off.  How are we supposed to print our promotional
> posters?  :)
>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jeffrey "botman" Broome
On 3/18/2010 5:12 PM, Garry Newman wrote:
> "Hey guys I have an idea for a new style of pants!"
> "Awesome - but I don't think you should get the promotional posters
> printed on a traditional printing press - you should..."
>
> garry
>

Your message got cut off.  How are we supposed to print our promotional 
posters?  :)


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Garry Newman
Totally agree. These projects always seem to have a 2 week argument
about licenses - which ultimately achieves nothing. You're not gonna
take someone to court because they downloaded your map compiling tool
and have hex edited your name in the About dialogue to theirs. Who
cares??

"Hey guys I have an idea for a new style of pants!"
"Awesome - but I don't think you should get the promotional posters
printed on a traditional printing press - you should..."

garry

On Thu, Mar 18, 2010 at 9:21 PM, Tobias Kammersgaard
 wrote:
> All this license bullshit. What's the point.
>
> - ScarT
>
>
> On 18 March 2010 22:12, Alexander Hirsch <1ze...@googlemail.com> wrote:
>
>> Really just depends on your ethics.
>> If you don't care what others do with it, choose the WTFPL or something.
>> If you want to give big freedom, but still credits a BSD-style licence is
>> good.
>> If you want to force others to pass on the freedom, a GPL-style licence is
>> good.
>>
>> On Thu, Mar 18, 2010 at 9:47 PM, David Kraeutmann 
>> wrote:
>> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>> >
>> > On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
>> >  wrote:
>>  >> My vision is to create an user-friendly general purpose batch
>> compile
>>  >> tool for Source Mods. It should be written in pure C++ and licensed
>>  >> under a free software license such as the GNU GPL. It should be
>>  >> developed in union with the modding community.
>> >>
>> >> GPL is far too restrictive. Use LGPL or BSD3.
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> > ___
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>> please visit:
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>> >
>> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Tobias Kammersgaard
30 replies of bashing and license discussion. Effectiving working here bros!
The tools aren't really the problem, Hammer is to be honest.

- ScarT


On 18 March 2010 22:50, Jonas 'Sortie' Termansen  wrote:

> David Kraeutmann wrote:
> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
> >
> That is not true. What if I wanted to copy code from my GPL'd program to
> my LGPL library and the code is commited by others?
>
> If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
> allowed to copy its code to GNU LGPLv3 libraries. This would not be
> permitted if I released it under GNU GPLv3. All my programs are
> currently under GNU LGPLv3 (because of licensing issues with
> implementing them in Source, just to be safe) and I frequently move code
> between the actual .exe files and my shared library Maxsi Engine. I
> would not be able to do that with code commited by others if I released
> it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
> any of this, feel free to correct me with properly sourced material.
>
> Whether to use GPL or LGPL is a matter of strategy and I am leaning
> towards GPL here.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jonas 'Sortie' Termansen
David Kraeutmann wrote:
> LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>   
That is not true. What if I wanted to copy code from my GPL'd program to 
my LGPL library and the code is commited by others?

If I released my Maxsi Compile tool under the GNU LGPLv3, then you are 
allowed to copy its code to GNU LGPLv3 libraries. This would not be 
permitted if I released it under GNU GPLv3. All my programs are 
currently under GNU LGPLv3 (because of licensing issues with 
implementing them in Source, just to be safe) and I frequently move code 
between the actual .exe files and my shared library Maxsi Engine. I 
would not be able to do that with code commited by others if I released 
it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about 
any of this, feel free to correct me with properly sourced material.

Whether to use GPL or LGPL is a matter of strategy and I am leaning 
towards GPL here.

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Alexander Hirsch
I guess the WTFPL is for you :P
The point is, that you might want to decide what shall happen with
your work. And licenses are just a way of making the easy sound
complicated, so that you can be backed by the law.

On Thu, Mar 18, 2010 at 10:21 PM, Tobias Kammersgaard
 wrote:
> All this license bullshit. What's the point.
>
> - ScarT
>
>
> On 18 March 2010 22:12, Alexander Hirsch <1ze...@googlemail.com> wrote:
>
>> Really just depends on your ethics.
>> If you don't care what others do with it, choose the WTFPL or something.
>> If you want to give big freedom, but still credits a BSD-style licence is
>> good.
>> If you want to force others to pass on the freedom, a GPL-style licence is
>> good.
>>
>> On Thu, Mar 18, 2010 at 9:47 PM, David Kraeutmann 
>> wrote:
>> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>> >
>> > On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
>> >  wrote:
>>  >> My vision is to create an user-friendly general purpose batch
>> compile
>>  >> tool for Source Mods. It should be written in pure C++ and licensed
>>  >> under a free software license such as the GNU GPL. It should be
>>  >> developed in union with the modding community.
>> >>
>> >> GPL is far too restrictive. Use LGPL or BSD3.
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Tobias Kammersgaard
All this license bullshit. What's the point.

- ScarT


On 18 March 2010 22:12, Alexander Hirsch <1ze...@googlemail.com> wrote:

> Really just depends on your ethics.
> If you don't care what others do with it, choose the WTFPL or something.
> If you want to give big freedom, but still credits a BSD-style licence is
> good.
> If you want to force others to pass on the freedom, a GPL-style licence is
> good.
>
> On Thu, Mar 18, 2010 at 9:47 PM, David Kraeutmann 
> wrote:
> > LGPL is useless for standalone apps. BSD-style licenses are good tho'.
> >
> > On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
> >  wrote:
>  >> My vision is to create an user-friendly general purpose batch
> compile
>  >> tool for Source Mods. It should be written in pure C++ and licensed
>  >> under a free software license such as the GNU GPL. It should be
>  >> developed in union with the modding community.
> >>
> >> GPL is far too restrictive. Use LGPL or BSD3.
> >>
> >> ___
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> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
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> >
> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Alexander Hirsch
Really just depends on your ethics.
If you don't care what others do with it, choose the WTFPL or something.
If you want to give big freedom, but still credits a BSD-style licence is good.
If you want to force others to pass on the freedom, a GPL-style licence is good.

On Thu, Mar 18, 2010 at 9:47 PM, David Kraeutmann  wrote:
> LGPL is useless for standalone apps. BSD-style licenses are good tho'.
>
> On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
>  wrote:
 >> My vision is to create an user-friendly general purpose batch compile
 >> tool for Source Mods. It should be written in pure C++ and licensed
 >> under a free software license such as the GNU GPL. It should be
 >> developed in union with the modding community.
>>
>> GPL is far too restrictive. Use LGPL or BSD3.
>>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread David Kraeutmann
LGPL is useless for standalone apps. BSD-style licenses are good tho'.

On Thu, Mar 18, 2010 at 9:50 AM, Marek Sieradzki
 wrote:
>>> >> My vision is to create an user-friendly general purpose batch compile
>>> >> tool for Source Mods. It should be written in pure C++ and licensed
>>> >> under a free software license such as the GNU GPL. It should be
>>> >> developed in union with the modding community.
>
> GPL is far too restrictive. Use LGPL or BSD3.
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Harry Jeffery
Yeah, that's what I've been doing with some personal projects I have
been working on and it works pretty well.

On 18 March 2010 18:43, Alexander Hirsch <1ze...@googlemail.com> wrote:
> You can really have both.
> Use the preprocessor to have stuff like
> #if PLATFORM == WINDOWS
>  //Windows-specific code
> #elif PLATFORM == POSIX
>  //POSIX code
> #elif PLATFORM == LOL_OS
>  //lol code
> #endif
>
> On Thu, Mar 18, 2010 at 7:37 PM, Harry Jeffery
>  wrote:
>> As Steam + Source engine is moving to mac and possibly/hopefully linux
>> in the near future I'd recommend keeping this as cross-platform as
>> possible. Advanced Windows 7 features such as the task-bar
>> progress-bar aren't that important to be honest.
>>
>> On 18 March 2010 08:53, Jonas 'Sortie' Termansen  wrote:
>>> Thanks Cory for your suggestions, they are quite useful!
>>>
>>> I have been thinking the UI through and done some concept art in paint. I 
>>> realized you never use/need to change most settings in VBCT. Instead I have 
>>> been focusing on those that you really do need and designed them to be 
>>> useful. None of this is implemented yet but I managed to get the batch 
>>> compiling working perfectly yesterday. What I propose is this:
>>>
>>> - To make things simpler I will make the main screen only contain this: 1) 
>>> a dropdown list of all mods in gameconfig.txt for both ep1 and orangebox, 
>>> 2) a dropdown list of all .vmf files in mapsrc for the mod, 3) a dropdown 
>>> list of all configuration, 4) a big Compile Map button and Cancel Compile, 
>>> 5) a progress bar and the option to watch the compile output, and 6) 
>>> various buttons to show the user friendly advanced buttons.
>>> - Most of the time you just want to compile a single map for instant 
>>> testing ingame. So instead of having to browse for a map manually, I will 
>>> make the program scan all mapsrc\ folders and make it default to the most 
>>> recently saved .vmf file, as this is most likely the one you want to 
>>> compile.
>>> - I will also show all recent .vmf files newer than their .bsp counterpart 
>>> under the title "You probably want to compile these:"
>>> - The user is also likely to the same compile flags for most compiles. So I 
>>> will use configurations such as Debug (HDR only), Release (LDR+HDR), Final 
>>> Release (Both -final) and so on. The user will be able to edit this list.
>>> - The program will assume all the default values for which mod to use, what 
>>> map to compile, and with what configuration. This will allow the mapper a 
>>> one click compile in most cases, as well as allowing him to easily change 
>>> it.
>>> - The user will be able to add maps to the compile queue while compiling 
>>> other maps and be able to watch the progress for them seperately.
>>> - It will be possible to change what tools will be called and add new ones.
>>> - And there will be a progress bar showing how the compile comes along in 
>>> the Win7 superbar.
>>>
>>> And more, there are just some of my ideas for the ideal interface, and it 
>>> isn't hard to make.
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Alexander Hirsch
You can really have both.
Use the preprocessor to have stuff like
#if PLATFORM == WINDOWS
  //Windows-specific code
#elif PLATFORM == POSIX
  //POSIX code
#elif PLATFORM == LOL_OS
  //lol code
#endif

On Thu, Mar 18, 2010 at 7:37 PM, Harry Jeffery
 wrote:
> As Steam + Source engine is moving to mac and possibly/hopefully linux
> in the near future I'd recommend keeping this as cross-platform as
> possible. Advanced Windows 7 features such as the task-bar
> progress-bar aren't that important to be honest.
>
> On 18 March 2010 08:53, Jonas 'Sortie' Termansen  wrote:
>> Thanks Cory for your suggestions, they are quite useful!
>>
>> I have been thinking the UI through and done some concept art in paint. I 
>> realized you never use/need to change most settings in VBCT. Instead I have 
>> been focusing on those that you really do need and designed them to be 
>> useful. None of this is implemented yet but I managed to get the batch 
>> compiling working perfectly yesterday. What I propose is this:
>>
>> - To make things simpler I will make the main screen only contain this: 1) a 
>> dropdown list of all mods in gameconfig.txt for both ep1 and orangebox, 2) a 
>> dropdown list of all .vmf files in mapsrc for the mod, 3) a dropdown list of 
>> all configuration, 4) a big Compile Map button and Cancel Compile, 5) a 
>> progress bar and the option to watch the compile output, and 6) various 
>> buttons to show the user friendly advanced buttons.
>> - Most of the time you just want to compile a single map for instant testing 
>> ingame. So instead of having to browse for a map manually, I will make the 
>> program scan all mapsrc\ folders and make it default to the most recently 
>> saved .vmf file, as this is most likely the one you want to compile.
>> - I will also show all recent .vmf files newer than their .bsp counterpart 
>> under the title "You probably want to compile these:"
>> - The user is also likely to the same compile flags for most compiles. So I 
>> will use configurations such as Debug (HDR only), Release (LDR+HDR), Final 
>> Release (Both -final) and so on. The user will be able to edit this list.
>> - The program will assume all the default values for which mod to use, what 
>> map to compile, and with what configuration. This will allow the mapper a 
>> one click compile in most cases, as well as allowing him to easily change it.
>> - The user will be able to add maps to the compile queue while compiling 
>> other maps and be able to watch the progress for them seperately.
>> - It will be possible to change what tools will be called and add new ones.
>> - And there will be a progress bar showing how the compile comes along in 
>> the Win7 superbar.
>>
>> And more, there are just some of my ideas for the ideal interface, and it 
>> isn't hard to make.
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Harry Jeffery
As Steam + Source engine is moving to mac and possibly/hopefully linux
in the near future I'd recommend keeping this as cross-platform as
possible. Advanced Windows 7 features such as the task-bar
progress-bar aren't that important to be honest.

On 18 March 2010 08:53, Jonas 'Sortie' Termansen  wrote:
> Thanks Cory for your suggestions, they are quite useful!
>
> I have been thinking the UI through and done some concept art in paint. I 
> realized you never use/need to change most settings in VBCT. Instead I have 
> been focusing on those that you really do need and designed them to be 
> useful. None of this is implemented yet but I managed to get the batch 
> compiling working perfectly yesterday. What I propose is this:
>
> - To make things simpler I will make the main screen only contain this: 1) a 
> dropdown list of all mods in gameconfig.txt for both ep1 and orangebox, 2) a 
> dropdown list of all .vmf files in mapsrc for the mod, 3) a dropdown list of 
> all configuration, 4) a big Compile Map button and Cancel Compile, 5) a 
> progress bar and the option to watch the compile output, and 6) various 
> buttons to show the user friendly advanced buttons.
> - Most of the time you just want to compile a single map for instant testing 
> ingame. So instead of having to browse for a map manually, I will make the 
> program scan all mapsrc\ folders and make it default to the most recently 
> saved .vmf file, as this is most likely the one you want to compile.
> - I will also show all recent .vmf files newer than their .bsp counterpart 
> under the title "You probably want to compile these:"
> - The user is also likely to the same compile flags for most compiles. So I 
> will use configurations such as Debug (HDR only), Release (LDR+HDR), Final 
> Release (Both -final) and so on. The user will be able to edit this list.
> - The program will assume all the default values for which mod to use, what 
> map to compile, and with what configuration. This will allow the mapper a one 
> click compile in most cases, as well as allowing him to easily change it.
> - The user will be able to add maps to the compile queue while compiling 
> other maps and be able to watch the progress for them seperately.
> - It will be possible to change what tools will be called and add new ones.
> - And there will be a progress bar showing how the compile comes along in the 
> Win7 superbar.
>
> And more, there are just some of my ideas for the ideal interface, and it 
> isn't hard to make.
> ___
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jonas 'Sortie' Termansen
Thanks Cory for your suggestions, they are quite useful!

I have been thinking the UI through and done some concept art in paint. I 
realized you never use/need to change most settings in VBCT. Instead I have 
been focusing on those that you really do need and designed them to be useful. 
None of this is implemented yet but I managed to get the batch compiling 
working perfectly yesterday. What I propose is this:

- To make things simpler I will make the main screen only contain this: 1) a 
dropdown list of all mods in gameconfig.txt for both ep1 and orangebox, 2) a 
dropdown list of all .vmf files in mapsrc for the mod, 3) a dropdown list of 
all configuration, 4) a big Compile Map button and Cancel Compile, 5) a 
progress bar and the option to watch the compile output, and 6) various buttons 
to show the user friendly advanced buttons. 
- Most of the time you just want to compile a single map for instant testing 
ingame. So instead of having to browse for a map manually, I will make the 
program scan all mapsrc\ folders and make it default to the most recently saved 
.vmf file, as this is most likely the one you want to compile.
- I will also show all recent .vmf files newer than their .bsp counterpart 
under the title "You probably want to compile these:"
- The user is also likely to the same compile flags for most compiles. So I 
will use configurations such as Debug (HDR only), Release (LDR+HDR), Final 
Release (Both -final) and so on. The user will be able to edit this list.
- The program will assume all the default values for which mod to use, what map 
to compile, and with what configuration. This will allow the mapper a one click 
compile in most cases, as well as allowing him to easily change it.
- The user will be able to add maps to the compile queue while compiling other 
maps and be able to watch the progress for them seperately.
- It will be possible to change what tools will be called and add new ones.
- And there will be a progress bar showing how the compile comes along in the 
Win7 superbar.

And more, there are just some of my ideas for the ideal interface, and it isn't 
hard to make.
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Zach Kanzler
Far too restrictive of what? It's a standalone tool, neh?

Regards,
Zach "theY4Kman" Kanzler


On Thu, Mar 18, 2010 at 04:50, Marek Sieradzki wrote:

> >> >> My vision is to create an user-friendly general purpose batch compile
> >> >> tool for Source Mods. It should be written in pure C++ and licensed
> >> >> under a free software license such as the GNU GPL. It should be
> >> >> developed in union with the modding community.
>
> GPL is far too restrictive. Use LGPL or BSD3.
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Marek Sieradzki
>> >> My vision is to create an user-friendly general purpose batch compile
>> >> tool for Source Mods. It should be written in pure C++ and licensed
>> >> under a free software license such as the GNU GPL. It should be
>> >> developed in union with the modding community.

GPL is far too restrictive. Use LGPL or BSD3.

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Cory de La Torre
Remember guys that the purpose of making this is for a friendly, and very
neat UI controlling a batch compile. VBCT has a very strange layout of menus
and options. I would suggest putting more of those menu's and options for
compile commands in tabs at the top of the window.

I'd like to suggest my ideas based on each compile module.

General:


   1. Highlighted errors in color levels. Red for errors that stop the
   compile alltogether. Yellow for errors that won't stop compiling, but might
   cause some issues in-game. Green for issues that have no effect in-game or
   in compile; errors like: *Model/props_lights/wootlight.mdl is sticking
   out of map at "co-ords"*. Other various problems like models that aren't
   set to the proper entity, i.e: prop_phys, prop_static, etc.
   2. Perhaps a text change? This is more my opinion rather than a request,
   but I'd like the ability to have "Word Wrap" in the compile log, and be able
   to change the font in there to something sexier.
   3. Windows 7 compatibility with taskbar loading bar. As a user of windows
   7 I really like the fact that in the taskbar, you can see a green bar of
   progress overlaying the icon. It be really cool if that existed for the tool
   so we can see it's overall progress without having to switch back and
   fourth. This helps users like me who work on the vmf while compiling.
   MULTITASKING!
   4. A cleaner UI. VBCT's problem is that most of the menus are confusing,
   or hidden in a group of other menus, and some of their descriptions are
   rather confusing. I think a more streamlined interface can help make
   compiling a 1,2,3 job.

UI:


   1. Tab design. I think having the menus in a tab can
   help alleviate problems with complexity. The tabs themselves should be on
   the main window. Tabs that highlight the main options the user would likely
   want to change. Tabs like: Main, VBSP, VVIS, VRAD, Settings. The settings
   tab can contain extra options for the UI itself, perhaps even control
   notification controls?
   2. Under each tab, there should be the options to set command lines for
   the tools, such as -threads , etc etc. I was thinking a tabbed window would
   have the ability to scroll down, and we can perhaps display all the commands
   in a table? The format could perhaps be: Checkbox to use including command
   name | Extra windows for options of the command *'Such as 8" for -threads
   8 | *discription of what the command does*. *Maybe like this:
   http://developer.valvesoftware.com/w/index.php?title=VRAD&oldid=83572#Options
   3. Main settings that usually find themselves being changed right on the
   main menu? Options like -both, -hdr, -ldr? Control over which module runs?
   4. Under each tab defined to it's tool should be the option to use other
   tools? For instance users might have custom versions of VRAD, or VBSP?
   5. Settings tab could also control configuration options for which mod
   you're working on. Likely a user will work on the same game for a while. If
   they plan to switch they can always change the config. Perhaps we should
   make this area like hammer's config menu? The user might have to input the
   correct paths, and locations of files? Or, we can have the tool look at
   gameinfo.txt in the sdk folder to see what the user is currently working
   with? Regardless this doesn't fix if the user is using OB, or L4D, or even
   EP1. Perhaps we can leave in the manual config for users via  check box that
   enables control over these settings if it doesn't get it right the first
   time?
   6. Output a log file much like VBCT after compile is complete?

That all that comes to mind right now. It's funny how we know what needs to
be changed when we see it, but when we have to sit down and think about it,
we forget!

On Wed, Mar 17, 2010 at 7:40 PM, Adam Buckland wrote:

> +4
>
> The reason people are annoyed with you is that your comment wasn't
> necessary at all.
> You say get out more? I've been out celebrating St Paddy's day for
> most of the day, and am replying from a smartphone. Good enough for
> you?
>
> On 17 March 2010 16:19, Nick  wrote:
> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
> > to release hammer as open source. Why not work on OpenSource projects
> > that for an OpenSource friendly engine? You are in highschool right,
> > why not spend time with your friends or if you have no friends join a
> > club or sports team?
> >
> > Just a suggestion..
> >
> > On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
> >  wrote:
> >> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> >> software alternative to VBCT released under the GNU General Public
> License.
> >>
> >> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> >> one of the most useful tools I have used for modding. It's a batch
> >> compile tool that allows me to compile maps outside of Hammer, which is
> >> much faster.
> >>
> >> U

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Adam Buckland
+4

The reason people are annoyed with you is that your comment wasn't
necessary at all.
You say get out more? I've been out celebrating St Paddy's day for
most of the day, and am replying from a smartphone. Good enough for
you?

On 17 March 2010 16:19, Nick  wrote:
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
>> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
>> software alternative to VBCT released under the GNU General Public License.
>>
>> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
>> one of the most useful tools I have used for modding. It's a batch
>> compile tool that allows me to compile maps outside of Hammer, which is
>> much faster.
>>
>> Unfortunately the VBCT development has come to a halt and the developer
>> has been recently employeed full time. There has been no new release of
>> VBCT since early 2009. And the developer didn't want to make his source
>> code available when I asked him.
>>
>>
>> My vision is to create an user-friendly general purpose batch compile
>> tool for Source Mods. It should be written in pure C++ and licensed
>> under a free software license such as the GNU GPL. It should be
>> developed in union with the modding community.
>>
>> I will start hacking the basics together as soon as I have sent this
>> email and commit the sources to the Maxsi Distribution SVN later on.
>> 
>>
>>
>> Feel free to contact me via the following services if you are interested
>> in the project and would like to be part of its development. I would
>> also like to hear on this list what features you would like from the
>> ideal batch compile tool for Valve's Map.
>>
>> SteamId: Sortie
>> MSN: Sortie at Maxsi dot dk
>>
>> Also, Valve broke batch compiling when they released the OB engine,
>> though a workaround is known. I have created a simple GPL-licensed batch
>> system that programmers should have no trouble using if they set it up
>> properly. It's not my actual batch compile tool, but only a proof it's
>> possible.
>>
>> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>>
>> About me:
>> I am a highly skilled programmer with years of experience writing native
>> C++ programs. I am currently working on a free software digital
>> distribution platform platform for mods called Maxsi Distribution. I am
>> involved with the development of City17: Episode One part time. I
>> currently study high level Physics, Math, and Chemistry at my high
>> school and intend to study Computer Science later on.
>>
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>
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-- 

Bucky

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Gabriel
+3 removal

As a begining programmer in high school I am offended by the thought that we 
are not chill or active.

Gabriel Smith

On Mar 17, 2010, at 12:58 PM, Nick  wrote:

I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
Can we please get this guy off of the coders list?

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com]
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Gabriel


Gabriel Smith

On Mar 17, 2010, at 12:58 PM, Nick  wrote:

I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
Can we please get this guy off of the coders list?

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com]
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Alexander Hirsch
Well, I wanted to get in contact with you via Steam, but it says you're offline.

On Wed, Mar 17, 2010 at 6:36 PM, Jonas 'Sortie' Termansen
 wrote:
> I would like to get in touch with people interested in developing this
> tool with me, but also your feedback on how you would like the tool to
> be? What features?
>
> I am thinking firefox tabbed browsing, progress bars on the build steps,
> error reporting. Being able to switch between maps log output using
> tabs, being able to set custom compile flags.
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Thanks, Tom!

I had completely forgotten about that good, I think I genereated batch 
files with it once. But the OB-era games broke them (unless you knew how 
to set the working dir and what it should be for the compile tools).

Unfortunately the last release was from 2004 according to the website - 
I am not sure how up to date it is with the newest OB-era compile 
options (nor even the Ep1-era such as HDR/LDR vrad). But judging from 
the modular design of it, I might just need to edit some files. The main 
sad thing, though, is that this is properitary software. I would like to 
have a free software alternative that reflects the openess we should 
have as a modding community. We tend to get too worked up on 
copyrighting our works that we forget to think about the good of the 
community as a whole.

The main reason I am interested in this, though, is because I want to 
practice designing a better UI for the compile tools to make them more 
user-friendly - and to replace properitary software, of course. I have 
experience so I don't see this as a hard task.

Tom Edwards wrote:
> Are you aware of Nem's Batch Compiler? You need to manually set BinRoot 
> to get the OB tools working, but otherwise it's very good. Way better 
> than VBCT in my opinion.
>
> http://nemesis.thewavelength.net/index.php?c=1
>
> On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote:
>   
>> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
>> software alternative to VBCT released under the GNU General Public License.
>>
>> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
>> one of the most useful tools I have used for modding. It's a batch
>> compile tool that allows me to compile maps outside of Hammer, which is
>> much faster.
>>
>> Unfortunately the VBCT development has come to a halt and the developer
>> has been recently employeed full time. There has been no new release of
>> VBCT since early 2009. And the developer didn't want to make his source
>> code available when I asked him.
>>
>>
>> My vision is to create an user-friendly general purpose batch compile
>> tool for Source Mods. It should be written in pure C++ and licensed
>> under a free software license such as the GNU GPL. It should be
>> developed in union with the modding community.
>>
>> I will start hacking the basics together as soon as I have sent this
>> email and commit the sources to the Maxsi Distribution SVN later on.
>> 
>>
>>
>> Feel free to contact me via the following services if you are interested
>> in the project and would like to be part of its development. I would
>> also like to hear on this list what features you would like from the
>> ideal batch compile tool for Valve's Map.
>>
>> SteamId: Sortie
>> MSN: Sortie at Maxsi dot dk
>>
>> Also, Valve broke batch compiling when they released the OB engine,
>> though a workaround is known. I have created a simple GPL-licensed batch
>> system that programmers should have no trouble using if they set it up
>> properly. It's not my actual batch compile tool, but only a proof it's
>> possible.
>>
>> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>>
>> About me:
>> I am a highly skilled programmer with years of experience writing native
>> C++ programs. I am currently working on a free software digital
>> distribution platform platform for mods called Maxsi Distribution. I am
>> involved with the development of City17: Episode One part time. I
>> currently study high level Physics, Math, and Chemistry at my high
>> school and intend to study Computer Science later on.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>> 
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Tom Edwards
Are you aware of Nem's Batch Compiler? You need to manually set BinRoot 
to get the OB tools working, but otherwise it's very good. Way better 
than VBCT in my opinion.

http://nemesis.thewavelength.net/index.php?c=1

On 17/03/2010 3:29, Jonas 'Sortie' Termansen wrote:
> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> software alternative to VBCT released under the GNU General Public License.
>
> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> one of the most useful tools I have used for modding. It's a batch
> compile tool that allows me to compile maps outside of Hammer, which is
> much faster.
>
> Unfortunately the VBCT development has come to a halt and the developer
> has been recently employeed full time. There has been no new release of
> VBCT since early 2009. And the developer didn't want to make his source
> code available when I asked him.
>
>
> My vision is to create an user-friendly general purpose batch compile
> tool for Source Mods. It should be written in pure C++ and licensed
> under a free software license such as the GNU GPL. It should be
> developed in union with the modding community.
>
> I will start hacking the basics together as soon as I have sent this
> email and commit the sources to the Maxsi Distribution SVN later on.
> 
>
>
> Feel free to contact me via the following services if you are interested
> in the project and would like to be part of its development. I would
> also like to hear on this list what features you would like from the
> ideal batch compile tool for Valve's Map.
>
> SteamId: Sortie
> MSN: Sortie at Maxsi dot dk
>
> Also, Valve broke batch compiling when they released the OB engine,
> though a workaround is known. I have created a simple GPL-licensed batch
> system that programmers should have no trouble using if they set it up
> properly. It's not my actual batch compile tool, but only a proof it's
> possible.
>
> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>
> About me:
> I am a highly skilled programmer with years of experience writing native
> C++ programs. I am currently working on a free software digital
> distribution platform platform for mods called Maxsi Distribution. I am
> involved with the development of City17: Episode One part time. I
> currently study high level Physics, Math, and Chemistry at my high
> school and intend to study Computer Science later on.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
I would like to get in touch with people interested in developing this 
tool with me, but also your feedback on how you would like the tool to 
be? What features?

I am thinking firefox tabbed browsing, progress bars on the build steps, 
error reporting. Being able to switch between maps log output using 
tabs, being able to set custom compile flags.

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Gladly! VBCT is a really great program but it has a few bugs regarding 
seperate LDR and HDR builds and custom map preprocession (I am working 
on a great tool for that, it filters visgroups so you can use the same 
.vmf for multiple maps.) But most of all, I think the user interface is 
way too complicated and puzzling, even for me. VBCT makes things harder 
than they have to. But the largest issue is that the current version of 
the program is unmaintained and no one is able to improve it.

So I propose a better designed UI that is simple and logical yet 
flexible, better support for customizing the tool's build steps, and 
general better robustness and reliabillity.

Alexander Hirsch wrote:
> Completely derailing this thread ^^
>
> I don't know what a batch processing tool would need more than
> compiling all maps in a folder (maybe selected with regular
> expression) with specific flags and reporting any errors while doing
> this, possibly stopping the process upon one error.
>
> While I in general support the idea of such a tool, I don't understand
> what else it should feature to require a good amount of work.
> Could you explain what the old tools were missing or what features I
> was missing in my close-minded thinking? I don't really map often...
> just a few dev-maps.
>
> On Wed, Mar 17, 2010 at 5:59 PM, ZuM  wrote:
>   
>> +2.
>>
>> I mean, come on he is wanting to help in creating a tool that has the
>> potential to be useful and you come trolling like that? I mean, you must
>> have something to do other than that, and also, the suggestions you made to
>> him maybe should also apply to you Nick.
>>
>>
>> 2010/3/17 Olly 
>>
>> 
>>> +1 removal
>>>
>>> On 17 March 2010 16:48, Keeper  wrote:
>>>
>>>   
>>>> Can we please get this guy off of the coders list?
>>>>
>>>> The point of the coders section is to discuss things related to using the
>>>> SDK.  That's what Jonas did.  Just because you don't like the tools and
>>>> 
>>> the
>>>   
>>>> method at which VALVe has done things, shouldn't give you the right to
>>>> troll
>>>> their mailing list and bash them every chance you get.
>>>>
>>>> I think the fact that somebody wants to pick up an orphaned utility and
>>>> help
>>>> the community out is a good thing.
>>>>
>>>> Oh, and programming during high school doesn't equate to being a
>>>> loner/loser
>>>> as you seem to suggest...
>>>>
>>>> -Original Message-
>>>> From: Nick [mailto:xnicho...@gmail.com]
>>>> Sent: Wednesday, March 17, 2010 12:20 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] I intend to make a free software alternative to
>>>> VBCT
>>>>
>>>> Why? Valve doesn't much like open source, or linux. Valve doesn't want
>>>> to release hammer as open source. Why not work on OpenSource projects
>>>> that for an OpenSource friendly engine? You are in highschool right,
>>>> why not spend time with your friends or if you have no friends join a
>>>> club or sports team?
>>>>
>>>> Just a suggestion..
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>> 
>>> ___
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>>> please visit:
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>>>
>>>
>>>   
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>>
>> 
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Alexander Hirsch
Completely derailing this thread ^^

I don't know what a batch processing tool would need more than
compiling all maps in a folder (maybe selected with regular
expression) with specific flags and reporting any errors while doing
this, possibly stopping the process upon one error.

While I in general support the idea of such a tool, I don't understand
what else it should feature to require a good amount of work.
Could you explain what the old tools were missing or what features I
was missing in my close-minded thinking? I don't really map often...
just a few dev-maps.

On Wed, Mar 17, 2010 at 5:59 PM, ZuM  wrote:
> +2.
>
> I mean, come on he is wanting to help in creating a tool that has the
> potential to be useful and you come trolling like that? I mean, you must
> have something to do other than that, and also, the suggestions you made to
> him maybe should also apply to you Nick.
>
>
> 2010/3/17 Olly 
>
>> +1 removal
>>
>> On 17 March 2010 16:48, Keeper  wrote:
>>
>> > Can we please get this guy off of the coders list?
>> >
>> > The point of the coders section is to discuss things related to using the
>> > SDK.  That's what Jonas did.  Just because you don't like the tools and
>> the
>> > method at which VALVe has done things, shouldn't give you the right to
>> > troll
>> > their mailing list and bash them every chance you get.
>> >
>> > I think the fact that somebody wants to pick up an orphaned utility and
>> > help
>> > the community out is a good thing.
>> >
>> > Oh, and programming during high school doesn't equate to being a
>> > loner/loser
>> > as you seem to suggest...
>> >
>> > -Original Message-
>> > From: Nick [mailto:xnicho...@gmail.com]
>> > Sent: Wednesday, March 17, 2010 12:20 PM
>> > To: Discussion of Half-Life Programming
>> > Subject: Re: [hlcoders] I intend to make a free software alternative to
>> > VBCT
>> >
>> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
>> > to release hammer as open source. Why not work on OpenSource projects
>> > that for an OpenSource friendly engine? You are in highschool right,
>> > why not spend time with your friends or if you have no friends join a
>> > club or sports team?
>> >
>> > Just a suggestion..
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
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>> please visit:
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>>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread ZuM
+2.

I mean, come on he is wanting to help in creating a tool that has the
potential to be useful and you come trolling like that? I mean, you must
have something to do other than that, and also, the suggestions you made to
him maybe should also apply to you Nick.


2010/3/17 Olly 

> +1 removal
>
> On 17 March 2010 16:48, Keeper  wrote:
>
> > Can we please get this guy off of the coders list?
> >
> > The point of the coders section is to discuss things related to using the
> > SDK.  That's what Jonas did.  Just because you don't like the tools and
> the
> > method at which VALVe has done things, shouldn't give you the right to
> > troll
> > their mailing list and bash them every chance you get.
> >
> > I think the fact that somebody wants to pick up an orphaned utility and
> > help
> > the community out is a good thing.
> >
> > Oh, and programming during high school doesn't equate to being a
> > loner/loser
> > as you seem to suggest...
> >
> > -Original Message-
> > From: Nick [mailto:xnicho...@gmail.com]
> > Sent: Wednesday, March 17, 2010 12:20 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] I intend to make a free software alternative to
> > VBCT
> >
> > Why? Valve doesn't much like open source, or linux. Valve doesn't want
> > to release hammer as open source. Why not work on OpenSource projects
> > that for an OpenSource friendly engine? You are in highschool right,
> > why not spend time with your friends or if you have no friends join a
> > club or sports team?
> >
> > Just a suggestion..
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Nick
I am genuinely confused as to the feedback I have received from my
last message. Either some of you were deeply effected by my last
message, or you need to get out more. Have fun, relax. Sticking up for
valve and flaming me is silly, nobody from valve cares they are all
rolling in money. Gabe is a cool dude, he's way too cool to be
bothered by what goes on here.


all of you should take a lesson from Gabe, and chill out

On Wed, Mar 17, 2010 at 11:48 AM, Keeper  wrote:
> Can we please get this guy off of the coders list?
>
> The point of the coders section is to discuss things related to using the
> SDK.  That's what Jonas did.  Just because you don't like the tools and the
> method at which VALVe has done things, shouldn't give you the right to troll
> their mailing list and bash them every chance you get.
>
> I think the fact that somebody wants to pick up an orphaned utility and help
> the community out is a good thing.
>
> Oh, and programming during high school doesn't equate to being a loner/loser
> as you seem to suggest...
>
> -Original Message-
> From: Nick [mailto:xnicho...@gmail.com]
> Sent: Wednesday, March 17, 2010 12:20 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT
>
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Olly
+1 removal

On 17 March 2010 16:48, Keeper  wrote:

> Can we please get this guy off of the coders list?
>
> The point of the coders section is to discuss things related to using the
> SDK.  That's what Jonas did.  Just because you don't like the tools and the
> method at which VALVe has done things, shouldn't give you the right to
> troll
> their mailing list and bash them every chance you get.
>
> I think the fact that somebody wants to pick up an orphaned utility and
> help
> the community out is a good thing.
>
> Oh, and programming during high school doesn't equate to being a
> loner/loser
> as you seem to suggest...
>
> -Original Message-
> From: Nick [mailto:xnicho...@gmail.com]
> Sent: Wednesday, March 17, 2010 12:20 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] I intend to make a free software alternative to
> VBCT
>
> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Keeper
Can we please get this guy off of the coders list?  

The point of the coders section is to discuss things related to using the
SDK.  That's what Jonas did.  Just because you don't like the tools and the
method at which VALVe has done things, shouldn't give you the right to troll
their mailing list and bash them every chance you get.

I think the fact that somebody wants to pick up an orphaned utility and help
the community out is a good thing.

Oh, and programming during high school doesn't equate to being a loner/loser
as you seem to suggest...

-Original Message-
From: Nick [mailto:xnicho...@gmail.com] 
Sent: Wednesday, March 17, 2010 12:20 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] I intend to make a free software alternative to VBCT

Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..


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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Olly
Nick, I thought you said you would never post on here again. Shame you
didn't keep to that.

Anyway, I think its good to write something to help others, and even better
that its open-source. Its a good way to get stuff on your CV when looking
for work, etc. Hammer isn't released as open-source because its a product
that is sold (part of each game that's bought); it's hardly comparable.

On 17 March 2010 16:19, Nick  wrote:

> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
> > Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> > software alternative to VBCT released under the GNU General Public
> License.
> >
> > VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> > one of the most useful tools I have used for modding. It's a batch
> > compile tool that allows me to compile maps outside of Hammer, which is
> > much faster.
> >
> > Unfortunately the VBCT development has come to a halt and the developer
> > has been recently employeed full time. There has been no new release of
> > VBCT since early 2009. And the developer didn't want to make his source
> > code available when I asked him.
> >
> >
> > My vision is to create an user-friendly general purpose batch compile
> > tool for Source Mods. It should be written in pure C++ and licensed
> > under a free software license such as the GNU GPL. It should be
> > developed in union with the modding community.
> >
> > I will start hacking the basics together as soon as I have sent this
> > email and commit the sources to the Maxsi Distribution SVN later on.
> > 
> >
> >
> > Feel free to contact me via the following services if you are interested
> > in the project and would like to be part of its development. I would
> > also like to hear on this list what features you would like from the
> > ideal batch compile tool for Valve's Map.
> >
> > SteamId: Sortie
> > MSN: Sortie at Maxsi dot dk
> >
> > Also, Valve broke batch compiling when they released the OB engine,
> > though a workaround is known. I have created a simple GPL-licensed batch
> > system that programmers should have no trouble using if they set it up
> > properly. It's not my actual batch compile tool, but only a proof it's
> > possible.
> >
> > http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
> >
> > About me:
> > I am a highly skilled programmer with years of experience writing native
> > C++ programs. I am currently working on a free software digital
> > distribution platform platform for mods called Maxsi Distribution. I am
> > involved with the development of City17: Episode One part time. I
> > currently study high level Physics, Math, and Chemistry at my high
> > school and intend to study Computer Science later on.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Please do not respond to these things. That's what he wants you to.

Rodrigo 'r2d2rigo' Diaz wrote:
> And there comes the usual anti-Valve bashing in their own mailing list...
>
> 2010/3/17 Nick 
>> Why? Valve doesn't much like open source, or linux. Valve doesn't want
>> to release hammer as open source. Why not work on OpenSource projects
>> that for an OpenSource friendly engine? You are in highschool right,
>> why not spend time with your friends or if you have no friends join a
>> club or sports team?
>>
>> Just a suggestion..
>> 

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Rodrigo 'r2d2rigo' Diaz
And there comes the usual anti-Valve bashing in their own mailing list...

2010/3/17 Nick 

> Why? Valve doesn't much like open source, or linux. Valve doesn't want
> to release hammer as open source. Why not work on OpenSource projects
> that for an OpenSource friendly engine? You are in highschool right,
> why not spend time with your friends or if you have no friends join a
> club or sports team?
>
> Just a suggestion..
>
> On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
>  wrote:
> > Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> > software alternative to VBCT released under the GNU General Public
> License.
> >
> > VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> > one of the most useful tools I have used for modding. It's a batch
> > compile tool that allows me to compile maps outside of Hammer, which is
> > much faster.
> >
> > Unfortunately the VBCT development has come to a halt and the developer
> > has been recently employeed full time. There has been no new release of
> > VBCT since early 2009. And the developer didn't want to make his source
> > code available when I asked him.
> >
> >
> > My vision is to create an user-friendly general purpose batch compile
> > tool for Source Mods. It should be written in pure C++ and licensed
> > under a free software license such as the GNU GPL. It should be
> > developed in union with the modding community.
> >
> > I will start hacking the basics together as soon as I have sent this
> > email and commit the sources to the Maxsi Distribution SVN later on.
> > 
> >
> >
> > Feel free to contact me via the following services if you are interested
> > in the project and would like to be part of its development. I would
> > also like to hear on this list what features you would like from the
> > ideal batch compile tool for Valve's Map.
> >
> > SteamId: Sortie
> > MSN: Sortie at Maxsi dot dk
> >
> > Also, Valve broke batch compiling when they released the OB engine,
> > though a workaround is known. I have created a simple GPL-licensed batch
> > system that programmers should have no trouble using if they set it up
> > properly. It's not my actual batch compile tool, but only a proof it's
> > possible.
> >
> > http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
> >
> > About me:
> > I am a highly skilled programmer with years of experience writing native
> > C++ programs. I am currently working on a free software digital
> > distribution platform platform for mods called Maxsi Distribution. I am
> > involved with the development of City17: Episode One part time. I
> > currently study high level Physics, Math, and Chemistry at my high
> > school and intend to study Computer Science later on.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Nick
Why? Valve doesn't much like open source, or linux. Valve doesn't want
to release hammer as open source. Why not work on OpenSource projects
that for an OpenSource friendly engine? You are in highschool right,
why not spend time with your friends or if you have no friends join a
club or sports team?

Just a suggestion..

On Wed, Mar 17, 2010 at 10:29 AM, Jonas 'Sortie' Termansen
 wrote:
> Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free
> software alternative to VBCT released under the GNU General Public License.
>
> VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is
> one of the most useful tools I have used for modding. It's a batch
> compile tool that allows me to compile maps outside of Hammer, which is
> much faster.
>
> Unfortunately the VBCT development has come to a halt and the developer
> has been recently employeed full time. There has been no new release of
> VBCT since early 2009. And the developer didn't want to make his source
> code available when I asked him.
>
>
> My vision is to create an user-friendly general purpose batch compile
> tool for Source Mods. It should be written in pure C++ and licensed
> under a free software license such as the GNU GPL. It should be
> developed in union with the modding community.
>
> I will start hacking the basics together as soon as I have sent this
> email and commit the sources to the Maxsi Distribution SVN later on.
> 
>
>
> Feel free to contact me via the following services if you are interested
> in the project and would like to be part of its development. I would
> also like to hear on this list what features you would like from the
> ideal batch compile tool for Valve's Map.
>
> SteamId: Sortie
> MSN: Sortie at Maxsi dot dk
>
> Also, Valve broke batch compiling when they released the OB engine,
> though a workaround is known. I have created a simple GPL-licensed batch
> system that programmers should have no trouble using if they set it up
> properly. It's not my actual batch compile tool, but only a proof it's
> possible.
>
> http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip
>
> About me:
> I am a highly skilled programmer with years of experience writing native
> C++ programs. I am currently working on a free software digital
> distribution platform platform for mods called Maxsi Distribution. I am
> involved with the development of City17: Episode One part time. I
> currently study high level Physics, Math, and Chemistry at my high
> school and intend to study Computer Science later on.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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[hlcoders] I intend to make a free software alternative to VBCT

2010-03-17 Thread Jonas 'Sortie' Termansen
Hi, my name is Jonas 'Sortie' Termansen and I intend to make a free 
software alternative to VBCT released under the GNU General Public License.

VBCT ('Valve' Batch Compile Tool) was developed by qUiCkSiLvEr and it is 
one of the most useful tools I have used for modding. It's a batch 
compile tool that allows me to compile maps outside of Hammer, which is 
much faster.

Unfortunately the VBCT development has come to a halt and the developer 
has been recently employeed full time. There has been no new release of 
VBCT since early 2009. And the developer didn't want to make his source 
code available when I asked him.


My vision is to create an user-friendly general purpose batch compile 
tool for Source Mods. It should be written in pure C++ and licensed 
under a free software license such as the GNU GPL. It should be 
developed in union with the modding community.

I will start hacking the basics together as soon as I have sent this 
email and commit the sources to the Maxsi Distribution SVN later on. 



Feel free to contact me via the following services if you are interested 
in the project and would like to be part of its development. I would 
also like to hear on this list what features you would like from the 
ideal batch compile tool for Valve's Map.

SteamId: Sortie
MSN: Sortie at Maxsi dot dk

Also, Valve broke batch compiling when they released the OB engine, 
though a workaround is known. I have created a simple GPL-licensed batch 
system that programmers should have no trouble using if they set it up 
properly. It's not my actual batch compile tool, but only a proof it's 
possible.

http://www.maxsi.dk/upload/data/sortie/MaxsiCompile-1.0.zip

About me:
I am a highly skilled programmer with years of experience writing native 
C++ programs. I am currently working on a free software digital 
distribution platform platform for mods called Maxsi Distribution. I am 
involved with the development of City17: Episode One part time. I 
currently study high level Physics, Math, and Chemistry at my high 
school and intend to study Computer Science later on.

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