[hlds] Number of allowed bans too small?
Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This seems to be linked with the number of bans allowed, as it doesn't happen if there's only a couple of ID's being execed in the ban config, but when there's ~600 or ~1200 it seems to have a rather large cry and refuse to ban the people. Is there some cvar that is restricting the number of bans, or is this a coded-in limitation? The same ban list works in CS 1.6 and there have been no changes (as far as I've noticed) in ban format other then the file which srcds writes to with writeid. Can anyone enlighten me? Having such a small limitation on ban numbers doesn't seem to make a whole lot of sense :\ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Yeah, there's a limit on the file size. Off the top of my head, I can't remember the limit, though. On a somewhat-related note, when one bans someone in the console, i.e., rcon banid 0 steamid, does that write it to a file so that it reloads? I've been banning people tonight that have been exploiting something in-game. Also, who do I let know about this exploit? (has to do with the hostages). Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Monday, October 18, 2004 12:01 AM To: [EMAIL PROTECTED] Subject: [hlds] Number of allowed bans too small? Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This seems to be linked with the number of bans allowed, as it doesn't happen if there's only a couple of ID's being execed in the ban config, but when there's ~600 or ~1200 it seems to have a rather large cry and refuse to ban the people. Is there some cvar that is restricting the number of bans, or is this a coded-in limitation? The same ban list works in CS 1.6 and there have been no changes (as far as I've noticed) in ban format other then the file which srcds writes to with writeid. Can anyone enlighten me? Having such a small limitation on ban numbers doesn't seem to make a whole lot of sense :\ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small? (SQL ban db?)
Hmm interesting, now how about being able to store bans in an SQL database? :) Feel free to voice your opinion if you think I don't have a clue and why this may be a bad idea, because I haven't thought it through. I just like the idea. LOL - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 18, 2004 02:01 AM Subject: [hlds] Number of allowed bans too small? Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This seems to be linked with the number of bans allowed, as it doesn't happen if there's only a couple of ID's being execed in the ban config, but when there's ~600 or ~1200 it seems to have a rather large cry and refuse to ban the people. Is there some cvar that is restricting the number of bans, or is this a coded-in limitation? The same ban list works in CS 1.6 and there have been no changes (as far as I've noticed) in ban format other then the file which srcds writes to with writeid. Can anyone enlighten me? Having such a small limitation on ban numbers doesn't seem to make a whole lot of sense :\ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
I may be entirely ignorant of that way that this thing is coded...but, my guess is that in one of their header files they have a #define MAXBANS 1024; or something like that. This type of thing cannot be set in a cvar, (what if someone hacked your server and set it to a kajillion?) I'm sure they could easily up it to a few thousand without any noticeable effect on performance. I like the idea of storing bans in an SQL database that someone had mentioned. AFAIK, that has already been done with a metamod plugin (an amx plugin maybe?). That's the kind of thing that we'll only see in plugins, though. The size of that banlist makes me wonder...How many of those do you think have gotten VAC banned by now? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Monday, October 18, 2004 3:01 AM To: [EMAIL PROTECTED] Subject: [hlds] Number of allowed bans too small? Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This seems to be linked with the number of bans allowed, as it doesn't happen if there's only a couple of ID's being execed in the ban config, but when there's ~600 or ~1200 it seems to have a rather large cry and refuse to ban the people. Is there some cvar that is restricting the number of bans, or is this a coded-in limitation? The same ban list works in CS 1.6 and there have been no changes (as far as I've noticed) in ban format other then the file which srcds writes to with writeid. Can anyone enlighten me? Having such a small limitation on ban numbers doesn't seem to make a whole lot of sense :\ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
Add this to the 1001 things just like a FUNCTIONING GAME to the list fo things to do! :( On Mon, 18 Oct 2004 03:12:46 -0400, David Fencik [EMAIL PROTECTED] wrote: I may be entirely ignorant of that way that this thing is coded...but, my guess is that in one of their header files they have a #define MAXBANS 1024; or something like that. This type of thing cannot be set in a cvar, (what if someone hacked your server and set it to a kajillion?) I'm sure they could easily up it to a few thousand without any noticeable effect on performance. I like the idea of storing bans in an SQL database that someone had mentioned. AFAIK, that has already been done with a metamod plugin (an amx plugin maybe?). That's the kind of thing that we'll only see in plugins, though. The size of that banlist makes me wonder...How many of those do you think have gotten VAC banned by now? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Monday, October 18, 2004 3:01 AM To: [EMAIL PROTECTED] Subject: [hlds] Number of allowed bans too small? Hey there, We're in the process of creating a ban setup for Counter-Strike:Source and were copying all the bans from CS1.6 over (since it works by account rather then key, we can keep people banned if they abuse in one game) and I came across a rather odd error: Cbuf_AddText: buffer overflow This seems to be linked with the number of bans allowed, as it doesn't happen if there's only a couple of ID's being execed in the ban config, but when there's ~600 or ~1200 it seems to have a rather large cry and refuse to ban the people. Is there some cvar that is restricting the number of bans, or is this a coded-in limitation? The same ban list works in CS 1.6 and there have been no changes (as far as I've noticed) in ban format other then the file which srcds writes to with writeid. Can anyone enlighten me? Having such a small limitation on ban numbers doesn't seem to make a whole lot of sense :\ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Right...a linked list definitely makes more sense. What do you make of this, though: Cbuf_AddText: buffer overflow Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of voogru Sent: Monday, October 18, 2004 3:38 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Umm... They could use a linked list. (which they probably already do, or so I would hope). Then you could have an unlimited amount of bans, or at least until the server runs out of memory. - Spencer voogru MacDonald ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Yes, bans DO take space... However, why don't they add a feature such as -ban_cache 1024 for 1MB of ban space and so on. (I don't know what the current actual 'space' is allowed.) Anyhow, what of those %n users? Do you REALLY have the time to let them back on your server at whatever time every week/month to restart your server endlessly? That'll ALSO make your server empty if it becomes a lamer playground. But, think of this... 1MB of bans... on a 1GB to 2GB mem server... Is -NOTHING-. Fine, there is some processing power that has to be done... However, that is only on connect(); of the users. Not after. So, fine, there may be a slight spike when a user connects. So? (It'd be VERY minor unless if your ban list was outrageous). Heck, how about if the server just reads the bans.cfg ON every connect();? Fine, it'd have to do a VERY slow method data reading... However, it'd allow connects to be faster. Maybe... Have them as: bans.(1-9).cfg being the first digit that the SteamID starts with to help reduce some speed issues. ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen Sent: Monday, October 18, 2004 1:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
Hi After reading some of the posts regarding the hacked steamid's I now need to take action on my servers against these users as when we ban someone they just come back with one of these id's. Correct me if I'm wrong but all hacked steamid's are in the following format STEAM_X:X:44XX. I want to some how ban all those id's off my servers using a wildcard like STEAM_0:1:44%. Is it possible to use a wild card in the banned.cfg if yes how, if not how can this be achieved? You help will be appreciated. Pawel Dabrowski HTTP://games.saix.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
Lets assume this is happening on a very very fast (dual processor) server comp with 2gb+ of RAM, (because it is), having a lot of bans in memory isn't a problem. However, this is for a GSP, which has a lot of bans that cannot be revoked because those people that are permanently banned will return (seen it happen before). Your advice may be good for a small server, but when you're collecting ban data from all half-life mod servers in a database then writing them out to all the servers to stop people from getting banned in one game for cheating then just moving onto the next, you need to be able to have a large number of bans in place on a server. Though, what I don't really get is why none of the bans get written to the server when typing exec banned.cfg (the bans are imported to that file, not banned_users.cfg). Cfg files get executed one line at a time from top to bottom, right? So shouldn't all the bans get slowly added until it runs out of memory or whatever limitations are in place? Just odd that it worked for ~100 entries but not for 600 or 1200 :/ HLDS supports this many, was just curious as to why SRCDS does not. Doesn't really help for scaleability if it is indeed limited, though the error may not be linked to that. - Bruce Bahamut Andrews sebastian nielsen wrote: Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. _ Hitta rtt p ntet med MSN Sk http://search.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
The amount of bans we have been looking at will get to the stage of 10,000 PLUS records at the rate these STEAM_ID cheats keep joining our servers. Do the maths on 30 servers by 24 hours, within a week if you are banning 1 hack per hour (Its worse than this so, I am understating the figure by a lot here) you will have 5040 STEAM_ID's banned! The real answer is for Valve to fix VAC and their STEAM_ID system and release VAC updates once a week! Doing that doesn't solve the problem entirely, but the biggest deterent to cheating is knowing that you could be caught at anytime and that the game creator is actively finding cheats and new methods to detect them. To be honest I don't think anybody who cheats gives a shit anymore whether a server is VAC enabled or not. It doesn't do a damn thing! On Mon, 18 Oct 2004 01:55:07 -0700, Kevin Gerry [EMAIL PROTECTED] wrote: Yes, bans DO take space... However, why don't they add a feature such as -ban_cache 1024 for 1MB of ban space and so on. (I don't know what the current actual 'space' is allowed.) Anyhow, what of those %n users? Do you REALLY have the time to let them back on your server at whatever time every week/month to restart your server endlessly? That'll ALSO make your server empty if it becomes a lamer playground. But, think of this... 1MB of bans... on a 1GB to 2GB mem server... Is -NOTHING-. Fine, there is some processing power that has to be done... However, that is only on connect(); of the users. Not after. So, fine, there may be a slight spike when a user connects. So? (It'd be VERY minor unless if your ban list was outrageous). Heck, how about if the server just reads the bans.cfg ON every connect();? Fine, it'd have to do a VERY slow method data reading... However, it'd allow connects to be faster. Maybe... Have them as: bans.(1-9).cfg being the first digit that the SteamID starts with to help reduce some speed issues. ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen Sent: Monday, October 18, 2004 1:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
nope, you are not quite correct What we have seen is from STEAM_0:0:4xxx onwards basically And Alfred has said that they are within the range of asssigned valid STEAM_ID's So banning by wildcards while a good idea and probably something some of us will end up doing if we can, it is going to stop legitamate users joining your server! Cheers Whisper On Mon, 18 Oct 2004 12:37:07 +0200, Pawel Dabrowski [EMAIL PROTECTED] wrote: Hi After reading some of the posts regarding the hacked steamid's I now need to take action on my servers against these users as when we ban someone they just come back with one of these id's. Correct me if I'm wrong but all hacked steamid's are in the following format STEAM_X:X:44XX. I want to some how ban all those id's off my servers using a wildcard like STEAM_0:1:44%. Is it possible to use a wild card in the banned.cfg if yes how, if not how can this be achieved? You help will be appreciated. Pawel Dabrowski HTTP://games.saix.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
Well I dont run any CS:CZ servers at the moment and I was only hoping to do this on 1.6 Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bruce Bahamut Andrews Sent: 18 October 2004 14:05 To: [EMAIL PROTECTED] Subject: Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XX Not a good idea, anyone with half a brain will be getting a new steam account for their HL2 purchase, so they don't lose their old HL / CZ keys. Though if you must do it you'll probably have to get someone to code you a plugin to achieve it. :/ - Bruce Bahamut Andrews Pawel Dabrowski wrote: Hi After reading some of the posts regarding the hacked steamid's I now need to take action on my servers against these users as when we ban someone they just come back with one of these id's. Correct me if I'm wrong but all hacked steamid's are in the following format STEAM_X:X:44XX. I want to some how ban all those id's off my servers using a wildcard like STEAM_0:1:44%. Is it possible to use a wild card in the banned.cfg if yes how, if not how can this be achieved? You help will be appreciated. Pawel Dabrowski HTTP://games.saix.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
Not if you didn't think about it, like me. At 14:05 18.10.2004, Bahamut wrote: [...] anyone with half a brain will be getting a new steam account for their HL2 purchase, so they don't lose their old HL / CZ keys. [...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Now that I think about it...the buffer overflow problem is most likely caused by the data in the file read buffer growing too large, not on any restrictions placed on the list of bans. As voogru stated, the most efficient and obvious way for the engine to store the bans is in a linked list. It would also be terrible if that list weren't sorted. I'm thinking that the engine reads the file into a buffer and then builds the list from there. There could either be a bug in the banlist parser function, or maybe it is not coded intelligently enough to handle a file larger than the buffer. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Monday, October 18, 2004 7:57 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans too small? Lets assume this is happening on a very very fast (dual processor) server comp with 2gb+ of RAM, (because it is), having a lot of bans in memory isn't a problem. However, this is for a GSP, which has a lot of bans that cannot be revoked because those people that are permanently banned will return (seen it happen before). Your advice may be good for a small server, but when you're collecting ban data from all half-life mod servers in a database then writing them out to all the servers to stop people from getting banned in one game for cheating then just moving onto the next, you need to be able to have a large number of bans in place on a server. Though, what I don't really get is why none of the bans get written to the server when typing exec banned.cfg (the bans are imported to that file, not banned_users.cfg). Cfg files get executed one line at a time from top to bottom, right? So shouldn't all the bans get slowly added until it runs out of memory or whatever limitations are in place? Just odd that it worked for ~100 entries but not for 600 or 1200 :/ HLDS supports this many, was just curious as to why SRCDS does not. Doesn't really help for scaleability if it is indeed limited, though the error may not be linked to that. - Bruce Bahamut Andrews sebastian nielsen wrote: Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
Lol...yes, I guess I don't have half a brain either. I think I was just too damn excited to play. Do HL2 keys allow you to play HL1? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 7:57 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XX Not if you didn't think about it, like me. At 14:05 18.10.2004, Bahamut wrote: [...] anyone with half a brain will be getting a new steam account for their HL2 purchase, so they don't lose their old HL / CZ keys. [...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
I think its possible to just split the cfg into multiple cfg's then just exec them in the server.cfg. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
that's only because of the VAC disabler, I'm sure it'd absolutely rock if VALVe prohibited having an opengl32.dll in any of the folders =) - Bruce Bahamut Andrews Whisper wrote: The amount of bans we have been looking at will get to the stage of 10,000 PLUS records at the rate these STEAM_ID cheats keep joining our servers. Do the maths on 30 servers by 24 hours, within a week if you are banning 1 hack per hour (Its worse than this so, I am understating the figure by a lot here) you will have 5040 STEAM_ID's banned! The real answer is for Valve to fix VAC and their STEAM_ID system and release VAC updates once a week! Doing that doesn't solve the problem entirely, but the biggest deterent to cheating is knowing that you could be caught at anytime and that the game creator is actively finding cheats and new methods to detect them. To be honest I don't think anybody who cheats gives a shit anymore whether a server is VAC enabled or not. It doesn't do a damn thing! On Mon, 18 Oct 2004 01:55:07 -0700, Kevin Gerry [EMAIL PROTECTED] wrote: Yes, bans DO take space... However, why don't they add a feature such as -ban_cache 1024 for 1MB of ban space and so on. (I don't know what the current actual 'space' is allowed.) Anyhow, what of those %n users? Do you REALLY have the time to let them back on your server at whatever time every week/month to restart your server endlessly? That'll ALSO make your server empty if it becomes a lamer playground. But, think of this... 1MB of bans... on a 1GB to 2GB mem server... Is -NOTHING-. Fine, there is some processing power that has to be done... However, that is only on connect(); of the users. Not after. So, fine, there may be a slight spike when a user connects. So? (It'd be VERY minor unless if your ban list was outrageous). Heck, how about if the server just reads the bans.cfg ON every connect();? Fine, it'd have to do a VERY slow method data reading... However, it'd allow connects to be faster. Maybe... Have them as: bans.(1-9).cfg being the first digit that the SteamID starts with to help reduce some speed issues. ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen Sent: Monday, October 18, 2004 1:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a month , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If you ban all players your server will be empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
That'd be good if it was only those people, though as I said in my response, those are the numbers for new accounts. People buying HL2 silver will most likely be creating new accounts to use it on, and will probably have a play with HL1 mods. You'd be effectively banning them as well. Better off just to ban the guys as you find them and wait for VALVe's fix =) - Bruce Bahamut Andrews Whisper wrote: nope, you are not quite correct What we have seen is from STEAM_0:0:4xxx onwards basically And Alfred has said that they are within the range of asssigned valid STEAM_ID's So banning by wildcards while a good idea and probably something some of us will end up doing if we can, it is going to stop legitamate users joining your server! Cheers Whisper On Mon, 18 Oct 2004 12:37:07 +0200, Pawel Dabrowski [EMAIL PROTECTED] wrote: Hi After reading some of the posts regarding the hacked steamid's I now need to take action on my servers against these users as when we ban someone they just come back with one of these id's. Correct me if I'm wrong but all hacked steamid's are in the following format STEAM_X:X:44XX. I want to some how ban all those id's off my servers using a wildcard like STEAM_0:1:44%. Is it possible to use a wild card in the banned.cfg if yes how, if not how can this be achieved? You help will be appreciated. Pawel Dabrowski HTTP://games.saix.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XXXXXX
HL2 silver does, HL2 bronze does not. Gold does as well. - Bruce Bahamut Andrews David Fencik wrote: Lol...yes, I guess I don't have half a brain either. I think I was just too damn excited to play. Do HL2 keys allow you to play HL1? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 7:57 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Banning of hacked steamid's STEAM_X:X:44XX Not if you didn't think about it, like me. At 14:05 18.10.2004, Bahamut wrote: [...] anyone with half a brain will be getting a new steam account for their HL2 purchase, so they don't lose their old HL / CZ keys. [...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
That's a bit annoying to do when you're dynamically generating a new banned.cfg to all servers every ~15 minutes and then executing it, it'd grow pretty unmanageable fairly fast :/ Not that it's such a bad idea though. At least we can actually do this kind of stuff with valve software (/me glares at epic) - Bruce Bahamut Andrews Stephen Micheals wrote: I think its possible to just split the cfg into multiple cfg's then just exec them in the server.cfg. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick _ List sprawdzony skanerem poczty mks_vir ( http://www.mks.com.pl ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
The thing is that we are talking about cs:s and amx doesn't work with cs:s! At 14:58 18.10.2004, you wrote: Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
On Mon, Oct 18, 2004 at 08:02:33AM -0400, David Fencik wrote: Now that I think about it...the buffer overflow problem is most likely caused by the data in the file read buffer growing too large, not on any restrictions placed on the list of bans. Agreed. As voogru stated, the most efficient and obvious way for the engine to store the bans is in a linked list. It would also be terrible if that list weren't sorted. A linked list would be very inefficient when searching a specific ID in the list. It would be better to use a hash or tree structure. (I don't know what Valve uses for ban lists..) I'm thinking that the engine reads the file into a buffer and then builds the list from there. There could either be a bug in the banlist parser function, or maybe it is not coded intelligently enough to handle a file larger than the buffer. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
yes. -Original Message- From: TooL [mailto:[EMAIL PROTECTED] Sent: Monday, October 18, 2004 10:56 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX for CS 1.6 servers be cutting out valid players? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 9:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs The thing is that we are talking about cs:s and amx doesn't work with cs:s! At 14:58 18.10.2004, you wrote: Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will become banned from your CS 1.6 servers if you ban that range, until the steamid's move on to 0:1:45X =) - Bruce Bahamut Andrews TooL wrote: I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX for CS 1.6 servers be cutting out valid players? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 9:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs The thing is that we are talking about cs:s and amx doesn't work with cs:s! At 14:58 18.10.2004, you wrote: Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
You must be joking. When I ban people it is for good. I do not want them coming back to my server or any server I run in the future. I would never unban someone unless it was a mistake. HL Servers are for following the rules. If you do not want to play by my rules, go to another server. There needs to be a punishment associated with being a jerk, if people know that they can come back in a week or two if they abuse the server, they will. Ban all the jerks and your players will love you. There are hundreds of them. From: sebastian nielsen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Date: Mon, 18 Oct 2004 08:39:08 + Reply-To: [EMAIL PROTECTED] Bans is data too. They take space like other files. Ram memory on the computer is requiring to have the game running , not banning people. HL-servers aren't for banning people all the time. They are used to have an central connection point for gamers to play to each other. Do an ban clean each month and then your files will kept in a good size... This is my trick I have a software that runs on thje last day in a mont= h , this deletes the ban file and reloads the CFG:s. You know , to store steam IDs and names of people you dont want in your server , this must be stored as 1:s and 0:s like other gaming data , and they take space too. All text images and whatever takes space. Save the resources , dont ban like an automated process that bans 1000 people per second Be nice to players Theres a limited number of players. If yo= u ban all players your server will be empty. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] serious cs:s vulnerability
LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability might like to ban their ID's as well. Though it is pretty much impossible to tell the difference between someone that got a new account for HL2 so they didn't lose their old cd key and someone who's using the steam exploit, it's better to keep them off the servers in any way possible. Since these are malicious attacks against your server, you could try some legal movements on the people if you have some spare time =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: All you can do for now is to go thru your logs, looking for ppl who have changed their name to %n and ban their IP address accordingly so they cant come back and do it again. I have noticed some repeat offenders on my servers, just got thru banning several people on my servers. - K2 thrillhaus [EMAIL PROTECTED] wrote: So what can be done?? Nothing? Just happened on my server :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Saturday, October 16, 2004 9:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Peh, I just had this happen to myself. What idiots . Pretty much... %n: Don't kill or kick me or you'll all crash -myg0t Then it crashed. *sigh* ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 9:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yup. One of my admins was watching the console on my server and saw exactly how it's done. Dave, did ya send the particulars to Valve already? Hoping this gets resolved soon Valve. - K2 David Fencik [EMAIL PROTECTED] wrote: Here's another ip address of someone who exploited the format string vulnerability to disconnect all clients on one of my servers: 138.88.222.21 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Friday, October 15, 2004 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Just for grinshere's the ip address of the offending hacker: 68.37.174.181 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 15, 2004 8:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yeah I just had to restart one of my servers as well. It *looks* like the last exploit (malformed rcon command that would hang the server and peg the CPU at 100%) however this time cpu usage doesnt skyrocket, and in the console you can see all of the players drop via timing out, all at the same time almost. You seeing the same thing Dave? - K2 http://www.hardfought.org David Fencik [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some script kiddie just crashed one of my source servers. It amazes me that there could be such an easily exploitable vulnerability in such an obvious place. Here's a hint to you all: format-string vulnerability. Feel free to email me off list if you'd like the specifics. Dave -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] 32 player server maps - spawn problems?
The fix for Valve overwriting your files is to copy them first, update then copy them back. Create a .bat file like: copy C:\dedicated server\czero\motd.txt C:\dedicated server\czero\motd.bu copy C:\dedicated server\czero\server.cfg C:\dedicated server\czero\server.bu HldsUpdateTool.exe -command update -game czero -dir C:\dedicated server -username user -password pass -remember_password -retry copy C:\dedicated server\czero\motd.bu C:\dedicated server\czero\motd.txt copy C:\dedicated server\czero\server.bu C:\dedicated server\czero\server.cfg Except add your maps in there. From: TooL [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds] 32 player server maps - spawn problems? Date: Sun, 17 Oct 2004 04:12:16 -0400 Reply-To: [EMAIL PROTECTED] I'm sick of this problem. Valve - please make your maps support 32 spawn points on ALL maps - old and new. If you want me to send you working 'classic' maps with 32 spawn points let me know - every steam update over-writes my edited maps - the maps edited to add more spawn points. -tired up uploading maps :o ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs
Dude we have already banned myg0t and JAPS guys up at STEAM_0:1:46 on CS 1.6 servers for cryin out loud Try to keep up! :p On Tue, 19 Oct 2004 02:07:54 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Yes, anyone who buys Half-Life1 or Half-Life2 Silver or above will become banned from your CS 1.6 servers if you ban that range, until the steamid's move on to 0:1:45X =) - Bruce Bahamut Andrews TooL wrote: I am fairly new to the HLDS mailing list so would banning STEAM_X:X:44XX for CS 1.6 servers be cutting out valid players? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Monday, October 18, 2004 9:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: hlds digest, Vol 1 #3175 - 11 msgs The thing is that we are talking about cs:s and amx doesn't work with cs:s! At 14:58 18.10.2004, you wrote: Banking STEAM_X:X:44XX So easy to me! Rusing AMXmod users.ini STEAM_0:0:44* password flag ac \\kick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER when you notice that him cheats Slay dosent take data after player is respawned. It only takes data from he is slayed until he is respawned.Slay does a 100 HP damage to that player. A very effective function , it works on most Invicible hacks too I think the hacks is bad coded or anything Cheaters leave when they always get killed by SLAY. It works for me. You must be nice to the server. Loading a 5 MB big banfile is not good for any server's performace. The connect time rises a little millisec for every ban. Then the server must search 5 MB of data. It much. Its 5.000.000 characters * with 8 is 40.000.000 BITS , also 1:s and 0:s. THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange to bigger up the buffer , every users will TIMEOUT because a banlist that is getting T large. You know the client waits max N seconds for a accept of connection. If searching the banlist and initalizing the socket takes MORE time than N seconds , it will refuse connection and client will drop. My tip is , SPARE on bans. use other functions like BURY (adminmod) , SLAY (AMXMODX). And lets take a good example to get rid of a cheater. player: !^abc^! cheats!!! player(2): Yes! Bomberman: Ban him! He is using wallhack! admin: I can see what i can do CONSOLE DOWN admin_execclient !^abc^! connect A SERVER IP [ENTER] CONSOLE UP !^abc^! left the game. Yeah , its called REDIRECT and is a very good function to get rid of a cheater Seach up a cheater-only server and note its IP and then HAPPY REDIRECTING _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Number of allowed bans too small?
sebastian nielsen wrote: Install AMX-mod. Read what people are talking about then you will understand why AMX is not an option. This is for CS:S. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Number of allowed bans too small?
If the list were sorted and a binary search was performed, the amount of time in connecting a client that is used in validating a ban would increase by an order of log(N)...which is not bad at all. In other words, you are incorrect in saying that the connect time rises a little millisec for every ban. The more bans there are, the less of a difference each additional ban makes. The time to exec the banned.cfg file, however, will increase in the manner you described. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen Sent: Monday, October 18, 2004 2:30 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small? Install AMX-mod. Its better. why not then take SLAY TARGET PLAYER when you notice that him cheats Slay dosent take data after player is respawned. It only takes data from he is slayed until he is respawned.Slay does a 100 HP damage to that player. A very effective function , it works on most Invicible hacks too I think the hacks is bad coded or anything Cheaters leave when they always get killed by SLAY. It works for me. You must be nice to the server. Loading a 5 MB big banfile is not good for any server's performace. The connect time rises a little millisec for every ban. Then the server must search 5 MB of data. It much. Its 5.000.000 characters * with 8 is 40.000.000 BITS , also 1:s and 0:s. THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange to bigger up the buffer , every users will TIMEOUT because a banlist that is getting T large. You know the client waits max N seconds for a accept of connection. If searching the banlist and initalizing the socket takes MORE time than N seconds , it will refuse connection and client will drop. My tip is , SPARE on bans. use other functions like BURY (adminmod) , SLAY (AMXMODX). And lets take a good example to get rid of a cheater. player: !^abc^! cheats!!! player(2): Yes! Bomberman: Ban him! He is using wallhack! admin: I can see what i can do CONSOLE DOWN admin_execclient !^abc^! connect A SERVER IP [ENTER] CONSOLE UP !^abc^! left the game. Yeah , its called REDIRECT and is a very good function to get rid of a cheater Seach up a cheater-only server and note its IP and then HAPPY REDIRECTING _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] For real? HL2 a REAL release date?
-- [ Picked text/plain from multipart/alternative ] Gamespot and Slashdot posted this info: I know there was a leak a week or 2 ago, but now I see this: Half-Life 2 Ship Date Confirmed Vivendi Universal Games today announced that Half-Life 2 will ship to retail outlets around the world in November. The Company confirmed that Half-Life 2, developed by Valve Software, has gone gold with a planned retail street date of November 16, 2004. The countdown to the highly anticipated retail street date has begun around the world, as VU Games completes plans to ship localized versions of Half-Life 2 simultaneously in English, French, Spanish, Italian, German, Traditional and Simplified Chinese, Korean, Thai and Japanese. -DOA cybergamezone.com YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com My League: http://league.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Gaming Clan Website: http://www.cybergamezone.net - Do you Yahoo!? vote.yahoo.com - Register online to vote today! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] For real? HL2 a REAL release date?
http://www.vugames.com/news_story.do?storyId=1963 On Mon, 18 Oct 2004 13:33:45 -0700 (PDT), CyberGameZone.com [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Gamespot and Slashdot posted this info: I know there was a leak a week or 2 ago, but now I see this: Half-Life 2 Ship Date Confirmed Vivendi Universal Games today announced that Half-Life 2 will ship to retail outlets around the world in November. The Company confirmed that Half-Life 2, developed by Valve Software, has gone gold with a planned retail street date of November 16, 2004. The countdown to the highly anticipated retail street date has begun around the world, as VU Games completes plans to ship localized versions of Half-Life 2 simultaneously in English, French, Spanish, Italian, German, Traditional and Simplified Chinese, Korean, Thai and Japanese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] serious cs:s vulnerability
Yes typical melodrama, to consider anything with 40,000 servers and 60,000-120,000 players dead truly puts new meaning to the word dead. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] serious cs:s vulnerability
He means we're all zombies sitting at our computers playing CS all day long. Wouldn't have thought it'd be this hard for VALVe to release an update though, even if they are celebrating about the gold announcement or whatever. Hopefully it comes soon :/ - Bruce Bahamut Andrews Deadman Standing wrote: Yes typical melodrama, to consider anything with 40,000 servers and 60,000-120,000 players dead truly puts new meaning to the word dead. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Locks up and cpu at 100%
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is a crap shoot, but here goes. I've been running my DoD server for a few years and like most servers, it has evolved over time. The server has a lot of metamod plugins like Amxmod and HLGuard. Amxmod is loaded with many plugins. So, it's like looking for a needle in a hay stack. Here is the deal. The server has been stable for months. There are a few crashes now and then, but not too often. Serverdoc takes care of the occasional crash. It has run for weeks at a time without a single problem. Recently, I added a couple new Amxmod plugins. Then the server started its weird lock-up with the cpu usage at 100%. Of course, I removed the latest plugins and restored the configuration to its previous stable condition. Still, the server locks up at 100% cpu usage about once a day! When this happens, the server stops responding. The logs just end in mid stream when I manually restart it. I know I should start removing metamod plugins one at a time to try to isolate the problem. The list of addons is too long to list here. Questions: Is there a debug configuration so the logs have more information? Anybody see this symptom before? Thanks in advance. I know what I must now do and I'm not looking forward to it. I just thought some of the brains here might have a suggestion or good intuition. Megatron -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server Locks up and cpu at 100%
Why don't you try doing a binary search on your problem plugin? First remove half of them and see if problem occurs, if not, then try half of the other half and see what happens. Continue this way and it's only take a couple tries to narrow it down. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Megatron Sent: Monday, October 18, 2004 9:56 PM To: [EMAIL PROTECTED] Subject: [hlds] Server Locks up and cpu at 100% This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I know this is a crap shoot, but here goes. I've been running my DoD server for a few years and like most servers, it has evolved over time. The server has a lot of metamod plugins like Amxmod and HLGuard. Amxmod is loaded with many plugins. So, it's like looking for a needle in a hay stack. Here is the deal. The server has been stable for months. There are a few crashes now and then, but not too often. Serverdoc takes care of the occasional crash. It has run for weeks at a time without a single problem. Recently, I added a couple new Amxmod plugins. Then the server started its weird lock-up with the cpu usage at 100%. Of course, I removed the latest plugins and restored the configuration to its previous stable condition. Still, the server locks up at 100% cpu usage about once a day! When this happens, the server stops responding. The logs just end in mid stream when I manually restart it. I know I should start removing metamod plugins one at a time to try to isolate the problem. The list of addons is too long to list here. Questions: Is there a debug configuration so the logs have more information? Anybody see this symptom before? Thanks in advance. I know what I must now do and I'm not looking forward to it. I just thought some of the brains here might have a suggestion or good intuition. Megatron -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug?
I had the same problem. It sat there for a week at 76% or so. If I had forked good money only to spend a week and not able to get the download to complete, I'd be pretty steamed ;-P I had to tell it to cancel the download, and it told me that would delete all downloaded content. Then I told it to preload from scratch and it worked. - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Sunday, October 17, 2004 5:48 AM Subject: [hlds] Re: [hlds_linux] OT: HalfLife2 preloading bug? Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: Steven Hartland [EMAIL PROTECTED] I just checked the status of my halflife2 preload and it was sat at 69% ( waiting for the latest chunk). With the window open I managed to mistakenly click Pause now it doesn't matter how many times I click Continue nothing happens it still sits with Continue and doesn't change back to Pause. How do I get this to working again? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] serious cs:s vulnerability
It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability might like to ban their ID's as well. Though it is pretty much impossible to tell the difference between someone that got a new account for HL2 so they didn't lose their old cd key and someone who's using the steam exploit, it's better to keep them off the servers in any way possible. Since these are malicious attacks against your server, you could try some legal movements on the people if you have some spare time =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: All you can do for now is to go thru your logs, looking for ppl who have changed their name to %n and ban their IP address accordingly so they cant come back and do it again. I have noticed some repeat offenders on my servers, just got thru banning several people on my servers. - K2 thrillhaus [EMAIL PROTECTED] wrote: So what can be done?? Nothing? Just happened on my server :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Saturday, October 16, 2004 9:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Peh, I just had this happen to myself. What idiots . Pretty much... %n: Don't kill or kick me or you'll all crash -myg0t Then it crashed. *sigh* ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 9:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yup. One of my admins was watching the console on my server and saw exactly how it's done. Dave, did ya send the particulars to Valve already? Hoping this gets resolved soon Valve. - K2 David Fencik [EMAIL PROTECTED] wrote: Here's another ip address of someone who exploited the format string vulnerability to disconnect all clients on one of my servers: 138.88.222.21 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Friday, October 15, 2004 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Just for grinshere's the ip address of the offending hacker: 68.37.174.181 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 15, 2004 8:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yeah I just had to restart one of my servers as well. It *looks* like the last exploit (malformed rcon command that would hang the server and peg the CPU at 100%) however this time cpu usage doesnt skyrocket, and in the console you can see all of the players drop via timing out, all at the same time almost. You seeing the same thing Dave? - K2 http://www.hardfought.org David Fencik [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some script kiddie just crashed one of my source servers. It amazes me that there could be such an easily exploitable vulnerability in such an obvious place. Here's a hint to you all: format-string vulnerability. Feel free to email me off list if you'd like the specifics. Dave -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] serious cs:s vulnerability
GO CS2D!!! On Mon, 18 Oct 2004 22:35:03 -0400, K. Mike Bradley [EMAIL PROTECTED] wrote: It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability might like to ban their ID's as well. Though it is pretty much impossible to tell the difference between someone that got a new account for HL2 so they didn't lose their old cd key and someone who's using the steam exploit, it's better to keep them off the servers in any way possible. Since these are malicious attacks against your server, you could try some legal movements on the people if you have some spare time =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: All you can do for now is to go thru your logs, looking for ppl who have changed their name to %n and ban their IP address accordingly so they cant come back and do it again. I have noticed some repeat offenders on my servers, just got thru banning several people on my servers. - K2 thrillhaus [EMAIL PROTECTED] wrote: So what can be done?? Nothing? Just happened on my server :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Saturday, October 16, 2004 9:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Peh, I just had this happen to myself. What idiots . Pretty much... %n: Don't kill or kick me or you'll all crash -myg0t Then it crashed. *sigh* ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 9:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yup. One of my admins was watching the console on my server and saw exactly how it's done. Dave, did ya send the particulars to Valve already? Hoping this gets resolved soon Valve. - K2 David Fencik [EMAIL PROTECTED] wrote: Here's another ip address of someone who exploited the format string vulnerability to disconnect all clients on one of my servers: 138.88.222.21 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Friday, October 15, 2004 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Just for grinshere's the ip address of the offending hacker: 68.37.174.181 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 15, 2004 8:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yeah I just had to restart one of my servers as well. It *looks* like the last exploit (malformed rcon command that would hang the server and peg the CPU at 100%) however this time cpu usage doesnt skyrocket, and in the console you can see all of the players drop via timing out, all at the same time almost. You seeing the same thing Dave? - K2 http://www.hardfought.org David Fencik [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some script kiddie just crashed one of my source servers. It amazes me that there could be such an easily exploitable vulnerability in such an obvious place. Here's a hint to you all: format-string vulnerability. Feel free to email me off list if you'd like the specifics. Dave -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
RE: [hlds] serious cs:s vulnerability
In your imaginary world, I suppose it would. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Monday, October 18, 2004 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability might like to ban their ID's as well. Though it is pretty much impossible to tell the difference between someone that got a new account for HL2 so they didn't lose their old cd key and someone who's using the steam exploit, it's better to keep them off the servers in any way possible. Since these are malicious attacks against your server, you could try some legal movements on the people if you have some spare time =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: All you can do for now is to go thru your logs, looking for ppl who have changed their name to %n and ban their IP address accordingly so they cant come back and do it again. I have noticed some repeat offenders on my servers, just got thru banning several people on my servers. - K2 thrillhaus [EMAIL PROTECTED] wrote: So what can be done?? Nothing? Just happened on my server :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Saturday, October 16, 2004 9:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Peh, I just had this happen to myself. What idiots . Pretty much... %n: Don't kill or kick me or you'll all crash -myg0t Then it crashed. *sigh* ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 9:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yup. One of my admins was watching the console on my server and saw exactly how it's done. Dave, did ya send the particulars to Valve already? Hoping this gets resolved soon Valve. - K2 David Fencik [EMAIL PROTECTED] wrote: Here's another ip address of someone who exploited the format string vulnerability to disconnect all clients on one of my servers: 138.88.222.21 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Friday, October 15, 2004 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Just for grinshere's the ip address of the offending hacker: 68.37.174.181 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 15, 2004 8:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yeah I just had to restart one of my servers as well. It *looks* like the last exploit (malformed rcon command that would hang the server and peg the CPU at 100%) however this time cpu usage doesnt skyrocket, and in the console you can see all of the players drop via timing out, all at the same time almost. You seeing the same thing Dave? - K2 http://www.hardfought.org David Fencik [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some script kiddie just crashed one of my source servers. It amazes me that there could be such an easily exploitable vulnerability in such an obvious place. Here's a hint to you all: format-string vulnerability. Feel free to email me off list if you'd like the specifics. Dave -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences,