RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread RMaioroff
Something also to consider is that many of the peers (routers) on that route
probably are configured to give BGP operations priority over ICMP traffic
(ping) traffic. So if it is indeed busy as Dan pointed out, then more BGP
overhead exists. If you get a hop or two which happens to be very busy with
route announcements or other broadcasts it is plausible that what you see
from a 40 byte ping packet in terms of latency could be a substantial
departure from what the actual in-game latency will be.

Obviously if players are bitching and you also see the type of results from
your traceroute that you are, it probably is indeed a peering problem, maybe
a corrupted routing table or glitching hardware.

If you have any assets on the sprintlink pipes then a great tool for
examining their network status is called SprintLink looking glass and can be
found here: http://oxide.sprintlink.net/

-Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Wednesday, January 24, 2007 12:03 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

At 11:25 PM 1/23/2007 -0500, you wrote:
>Or you could stop using a Playskool network and have a return path along
the
>lines of this:

Helluva an idea if you're tied to Sprint and don't mind forcing
every level3 or Qwest client to suffer the lag in Chicago.  Granted,
there's not much you can do about it -- BGP dictates the path after
all, but it seems to me that the speed of your network to your ISP isn't
at issue in an environment where we want to attract customers who have
different ISP's.  What is at issue is peering, and I think I'd rather
route on a DS3 through Dallas than suffer the lag of Chicago on an OC48.

-- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Dan Sorenson
At 11:25 PM 1/23/2007 -0500, you wrote:
>Or you could stop using a Playskool network and have a return path along the
>lines of this:

Helluva an idea if you're tied to Sprint and don't mind forcing
every level3 or Qwest client to suffer the lag in Chicago.  Granted,
there's not much you can do about it -- BGP dictates the path after
all, but it seems to me that the speed of your network to your ISP isn't
at issue in an environment where we want to attract customers who have
different ISP's.  What is at issue is peering, and I think I'd rather
route on a DS3 through Dallas than suffer the lag of Chicago on an OC48.

-- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Scott Tuttle
Maybe if there was a rating feature of the mailing list we could weed out
the worthless replies

I will start with rating my current reply -1

> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of J.
> Laws - Hi-Definition Gaming
> Sent: Wednesday, January 24, 2007 12:39 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Savvis Metwork
>
-1 > Actually, it's Playskool.  http://www.hasbro.com/playskool/
>
> kisses


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Re: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I was always wondering why they called it that. I guess they promote bad
spelling. :)

On 1/23/07, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
>
> Actually, it's Playskool.  http://www.hasbro.com/playskool/
>
> kisses
>
> -Original Message-
> From: Jon Biloh [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, January 23, 2007 11:52 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Savvis Metwork
>
> That would be "playschool"
>
>
> -Original Message-
> From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, January 23, 2007 11:25 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Savvis Metwork
>
> Or you could stop using a Playskool network and have a return path along
> the
> lines of this:
>
> traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
> 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms
> 0.313
> ms  0.370 ms
> 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
> 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
> 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
> ms *
> 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
> 0.449 ms
> 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
> 182.374 ms  2.128 ms
> 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
> ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
> 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
> 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
> ms
>
> -Original Message-
> From: Gary Stanley [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, January 23, 2007 10:54 PM
> To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
> Subject: RE: [hlds] [OT]Savvis Metwork
>
> Looks like level3 is having a fit, might be return path issue.
>
> traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
>   1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
> (66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
>   2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
>   3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482ms
>   4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361ms
> 0.362 ms
>   5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
>  ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
>   6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
>  ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
>  ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
>   7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722ms
> 41.709 ms
>   8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
>  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms
> 41.804
> ms
>   9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
> 44.579 ms
>  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
> 74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms
>
> At 10:28 PM 1/23/2007, Scott Pettit wrote:
> >Your first hop is lagging - sort your own connection out first.
> >
> >-Scott
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
> >Sent: Wednesday, 24 January 2007 4:04 p.m.
> >To: hlds@list.valvesoftware.com
> >Subject: [hlds] [OT]Savvis Metwork
> >
> >As any one notice or had anyone Complain about lag when hopping though
> >the Savvis Network??  OR any other network on the East Coast?
> >
> >
> >
> >   1<1 ms<1 ms<1 ms  192.168.1.1
> >   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
> >[74.130.80.1]
> >   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
> >[74.128.22.97]
> >   475 ms 7 ms44 ms  74.128.8.97
> >   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
> >[144.232.212.249
> >]
> >   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
> >[144.232.22.13]
> >   757 ms21 ms41 ms  144.232.8.182
> >   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
> >[208.172.65.246
> >]
> >   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
> >[204.70.192.41]
> >  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
> >[204.70.192.
> >54]
> >  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
> >[208.175.10.25
> >4]
> >  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
> >[204.70
> >.196.26]
> >  13   100 ms69 ms98 ms  208.173.176.214
> >  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
> >[64.202.110.62]
> >  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
> >[64.202.110.62]
> >  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
> >[216.246.94.6]
>

RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Jon Biloh
If you're talking about the brand of toy, and not the child program, yes.

Give the wife my regards.


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 24, 2007 12:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Actually, it's Playskool.  http://www.hasbro.com/playskool/

kisses

-Original Message-
From: Jon Biloh [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

That would be "playschool"


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
>Your first hop is lagging - sort your own connection out first.
>
>-Scott
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
>Sent: Wednesday, 24 January 2007 4:04 p.m.
>To: hlds@list.valvesoftware.com
>Subject: [hlds] [OT]Savvis Metwork
>
>As any one notice or had anyone Complain about lag when hopping though
>the Savvis Network??  OR any other network on the East Coast?
>
>
>
>   1<1 ms<1 ms<1 ms  192.168.1.1
>   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
>[74.130.80.1]
>   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
>[74.128.22.97]
>   475 ms 7 ms44 ms  74.128.8.97
>   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
>[144.232.212.249
>]
>   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
>[144.232.22.13]
>   757 ms21 ms41 ms  144.232.8.182
>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
>[208.172.65.246
>]
>   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
>[204.70.192.41]
>  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
>[204.70.192.
>54]
>  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
>[208.175.10.25
>4]
>  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
>[204.70
>.196.26]
>  13   100 ms69 ms98 ms  208.173.176.214
>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
>[216.246.94.6]
>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
>
>Trace complete.
>
>The server in this Trace is i

RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread J. Laws - Hi-Definition Gaming
Actually, it's Playskool.  http://www.hasbro.com/playskool/

kisses

-Original Message-
From: Jon Biloh [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

That would be "playschool"


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
>Your first hop is lagging - sort your own connection out first.
>
>-Scott
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
>Sent: Wednesday, 24 January 2007 4:04 p.m.
>To: hlds@list.valvesoftware.com
>Subject: [hlds] [OT]Savvis Metwork
>
>As any one notice or had anyone Complain about lag when hopping though
>the Savvis Network??  OR any other network on the East Coast?
>
>
>
>   1<1 ms<1 ms<1 ms  192.168.1.1
>   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
>[74.130.80.1]
>   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
>[74.128.22.97]
>   475 ms 7 ms44 ms  74.128.8.97
>   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
>[144.232.212.249
>]
>   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
>[144.232.22.13]
>   757 ms21 ms41 ms  144.232.8.182
>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
>[208.172.65.246
>]
>   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
>[204.70.192.41]
>  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
>[204.70.192.
>54]
>  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
>[208.175.10.25
>4]
>  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
>[204.70
>.196.26]
>  13   100 ms69 ms98 ms  208.173.176.214
>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
>[216.246.94.6]
>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
>
>Trace complete.
>
>The server in this Trace is in equinux data center in chicago
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Gary Stanley

That's nice. At least I have control over my network, do you?

At 11:25 PM 1/23/2007, J. Laws - Hi-Definition Gaming wrote:

Or you could stop using a Playskool network and have a return path along the
lines of this:




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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Jon Biloh
That would be "playschool"


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
>Your first hop is lagging - sort your own connection out first.
>
>-Scott
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
>Sent: Wednesday, 24 January 2007 4:04 p.m.
>To: hlds@list.valvesoftware.com
>Subject: [hlds] [OT]Savvis Metwork
>
>As any one notice or had anyone Complain about lag when hopping though
>the Savvis Network??  OR any other network on the East Coast?
>
>
>
>   1<1 ms<1 ms<1 ms  192.168.1.1
>   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
>[74.130.80.1]
>   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
>[74.128.22.97]
>   475 ms 7 ms44 ms  74.128.8.97
>   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
>[144.232.212.249
>]
>   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
>[144.232.22.13]
>   757 ms21 ms41 ms  144.232.8.182
>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
>[208.172.65.246
>]
>   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
>[204.70.192.41]
>  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
>[204.70.192.
>54]
>  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
>[208.175.10.25
>4]
>  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
>[204.70
>.196.26]
>  13   100 ms69 ms98 ms  208.173.176.214
>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
>[216.246.94.6]
>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
>
>Trace complete.
>
>The server in this Trace is in equinux data center in chicago
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread J. Laws - Hi-Definition Gaming
Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
>Your first hop is lagging - sort your own connection out first.
>
>-Scott
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
>Sent: Wednesday, 24 January 2007 4:04 p.m.
>To: hlds@list.valvesoftware.com
>Subject: [hlds] [OT]Savvis Metwork
>
>As any one notice or had anyone Complain about lag when hopping though
>the Savvis Network??  OR any other network on the East Coast?
>
>
>
>   1<1 ms<1 ms<1 ms  192.168.1.1
>   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
>[74.130.80.1]
>   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
>[74.128.22.97]
>   475 ms 7 ms44 ms  74.128.8.97
>   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
>[144.232.212.249
>]
>   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
>[144.232.22.13]
>   757 ms21 ms41 ms  144.232.8.182
>   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
>[208.172.65.246
>]
>   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
>[204.70.192.41]
>  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
>[204.70.192.
>54]
>  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
>[208.175.10.25
>4]
>  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
>[204.70
>.196.26]
>  13   100 ms69 ms98 ms  208.173.176.214
>  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
>[64.202.110.62]
>  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
>[216.246.94.6]
>  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]
>
>Trace complete.
>
>The server in this Trace is in equinux data center in chicago
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Gary Stanley

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
 1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
 2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
 3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
 4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101
ms  0.361 ms  0.362 ms
 5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
 6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
 7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658
ms  41.722 ms  41.709 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804 ms
 9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828
ms  44.579 ms
ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms
10  74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:

Your first hop is lagging - sort your own connection out first.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Wednesday, 24 January 2007 4:04 p.m.
To: hlds@list.valvesoftware.com
Subject: [hlds] [OT]Savvis Metwork

As any one notice or had anyone Complain about lag when hopping though
the
Savvis Network??  OR any other network on the East Coast?



  1<1 ms<1 ms<1 ms  192.168.1.1
  2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
[74.130.80.1]
  343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
[74.128.22.97]
  475 ms 7 ms44 ms  74.128.8.97
  531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
[144.232.212.249
]
  625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
[144.232.22.13]
  757 ms21 ms41 ms  144.232.8.182
  8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
[208.172.65.246
]
  972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
[204.70.192.41]
 1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
[204.70.192.
54]
 11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
[208.175.10.25
4]
 1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
[204.70
.196.26]
 13   100 ms69 ms98 ms  208.173.176.214
 14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
 1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
 16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
[216.246.94.6]
 17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]

Trace complete.

The server in this Trace is in equinux data center in chicago

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please visit:
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RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Scott Pettit
Your first hop is lagging - sort your own connection out first.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Wednesday, 24 January 2007 4:04 p.m.
To: hlds@list.valvesoftware.com
Subject: [hlds] [OT]Savvis Metwork

As any one notice or had anyone Complain about lag when hopping though
the
Savvis Network??  OR any other network on the East Coast?



  1<1 ms<1 ms<1 ms  192.168.1.1
  2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
[74.130.80.1]
  343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
[74.128.22.97]
  475 ms 7 ms44 ms  74.128.8.97
  531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
[144.232.212.249
]
  625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
[144.232.22.13]
  757 ms21 ms41 ms  144.232.8.182
  8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
[208.172.65.246
]
  972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
[204.70.192.41]
 1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
[204.70.192.
54]
 11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
[208.175.10.25
4]
 1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
[204.70
.196.26]
 13   100 ms69 ms98 ms  208.173.176.214
 14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
 1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
 16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
[216.246.94.6]
 17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]

Trace complete.

The server in this Trace is in equinux data center in chicago

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please visit:
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[hlds] [OT]Savvis Metwork

2007-01-23 Thread Munra -hlds

As any one notice or had anyone Complain about lag when hopping though the
Savvis Network??  OR any other network on the East Coast?



 1<1 ms<1 ms<1 ms  192.168.1.1
 2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com [74.130.80.1]
 343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
[74.128.22.97]
 475 ms 7 ms44 ms  74.128.8.97
 531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
[144.232.212.249
]
 625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
[144.232.22.13]
 757 ms21 ms41 ms  144.232.8.182
 8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
[208.172.65.246
]
 972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
[204.70.192.41]
1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
[204.70.192.
54]
11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
[208.175.10.25
4]
1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
[204.70
.196.26]
13   100 ms69 ms98 ms  208.173.176.214
14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net [64.202.110.62]
1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net [64.202.110.62]
16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
[216.246.94.6]
17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]

Trace complete.

The server in this Trace is in equinux data center in chicago

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[hlds] To protect against cheaters and abusive admins, why not destroy the ability for CS:S to be played on the internet?

2007-01-23 Thread Chris Barnett
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,



If functionality (e.g. to be able to run server commands on the client) can
be placed on the altar to be sacrificed (needlessly) in order to protect the
casual CS:S player against abusive admins, then why not follow that to it's
logical conclusion and remove the ability for CS:S to be played on the
internet?



Cheers!



Chris Barnett



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RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Edward Luna
ROFL... I thought the same thing, but then I noticed the lack of profanities 
and said... nah!  :)

-Original Message-
From: Roman Hatsiev [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 4:34 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Feature request: sv_serverdomain


Gentemen, I have a feeling that kyle is back :)

On 24/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> Shame that.  Working and all.  But hey, your choice.
>
> I took about three years off and did nothing of any consequence.  Didn't even 
> look at a router prompt.  Took up racing motorcycles and ran tracks like 
> Sears Point, Laguna Seca, Willow Springs...  Had a blast.  There is far more 
> to life than work and internet tubes.
>
> I could have dumped my money into starting my own venture, but I'm glad I 
> didn't.  I'm a better person for going outside and interacting with the real 
> world.  These days I'd rather work for someone else who's willing to pay me 
> well, give me a nice healthy medical package, and time off... so I can 
> continue to race F1 sidecars with the wife on the Superside America circuit.
>
> Life much like Steam's software, is just a game.  And you have the choice of 
> spending all your days tweaking and configuring the back end... or actually 
> getting on the client side and enjoying the in game experience.
>
> Al: The Race WTCC demo over the weekend was a blast.  I purchased it, bought 
> a momo wheel yesterday, and set up a server here stateside since it seems 98% 
> of the Race dedicated servers are on the other side of the pond.
>
> You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm 
> over for the 100 year at the Isle of Man.
>
> -Mike-
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
> - Original Message 
> From: Gigabit Nick <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Tuesday, January 23, 2007 12:17:22 PM
> Subject: RE: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ]
> So the Japanese, having a culture built on service and severe social and 
> legal penalties for not delivering have been spending $50 a month for 
> unreliable service, so either you're wrong or the Japanese have changed their 
> culture, I know which one my moneys on.
>
> I know about the cash glut of the late 90's and around 2000. How do you think 
> I now own a software development company which sells security software to 
> people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that 
> period as well by writing the main GUI for set top boxes (which included 
> Email in about 1994), developing the provisioning software for ISPs and 
> CableCos, and doing the odd bit of troubleshooting for large corporates, but 
> instead of just going off to another job I decided to invest in something 
> that I enjoy and keeps me occupied, and it's paid off nicely.
>
> I look forward to seeing your current business card.
>
>
>
> > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> > 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see 
> > it in production and stable. You know Nick, just> because you get the 
> > hand-me-down technology from the colonies does not mean it's> on todays 
> > cutting edge. Take for example, pushing 100mb over HFC. Hip back> around 
> > 1999, and deemed far too unstable given the current evolution of> deployed 
> > cable infrastructure technology, which evolves at a much slower rate> than 
> > traditional IP network infrastructure. But why knows, maybe AARIS got their 
> > buggy vaporware sorted out. Doubt it.> > Obviously you don't know your 
> > history, Nick. @Home Network was founded around 1994 with the intent of 
> > taking a then defunct military technology of IP over Hybrid Fiber Coax (the 
> > 'cable modem') and with partnerships with major cable providers bringing 
> > the technology to market to the general consumer. (hi, I was there, worked 
> > on that bit) We built a huge backbone infrastructure just to carry the 
> > amount of traffic the new 'broadband' technology would be pushing to the 
> > exchanges (AS6172, hi again, helped engineer it) During the life of the 
> > company, we took over canada, hopped the pond into Europe, (@Home 
> > Benelux/Chello, hi there, was there for that) and was a smashing success, 
> > the UK... you name it. The sun never set on the @Home empire.> > Those of 
> > us on the original team made stupid money, Nick... wish you could have been 
> > there. There are good chunks of the late 90's that are just 'Scene Missing' 
> > in my memory thanks to loads of stock money. We pulled our golden 
> > parachutes around 2000 and bailed, this was when AT&T took over and diced 
> > all of @Home up into components and sold it off. This is why the URL on the 
> > business card does not resolve. The company is defunct.> > W

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
I know what you mean about taking some time off. I took two years out but felt 
I wanted to get back to technology because I'm a geek at heart and enjoy the 
fast change. I also wanted to do something more productive than just messing 
around and seeing the world.

I don't agree with what you say about life being a game though, a game you can 
pause, restart, and do what you want. Life on the other hand affects others 
permanently, can't be stopped, and doesn't always go your way.
I can understand why you took the easy route and went to work for someone else, 
it's a big challenge setting up for yourself, and some people just aren't cut 
out to do it. But if you're fortunate and you have other people working for 
you, then you get to take months off instead of planning what to do with those 
precious few annual leave weeks, you get to work wherever in the world you want 
(who knows, you may own a house in another country, or two, or three,), and 
you're comfortable knowing you've got private insurance in the countries where 
you spend a lot of you time. All the time you also know that there's someone 
who may be just as talented as you but isn't up to taking the risk to set up on 
their own so you pay them look after things, give them a few weeks annual 
vacation, medical package, you know the thing.Unfortunatley my wife and I spend 
most of the summer in our place in Barbados, so I won't be around for the TT, 
but have a nice time.

Now, maybe we can get back to talking about games



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 13:25:02 -0800> > Shame that. Working and all. But hey, your choice.> > I 
> took about three years off and did nothing of any consequence. Didn't even 
> look at a router prompt. Took up racing motorcycles and ran tracks like Sears 
> Point, Laguna Seca, Willow Springs... Had a blast. There is far more to life 
> than work and internet tubes.> > I could have dumped my money into starting 
> my own venture, but I'm glad I didn't. I'm a better person for going outside 
> and interacting with the real world. These days I'd rather work for someone 
> else who's willing to pay me well, give me a nice healthy medical package, 
> and time off... so I can continue to race F1 sidecars with the wife on the 
> Superside America circuit.> > Life much like Steam's software, is just a 
> game. And you have the choice of spending all your days tweaking and 
> configuring the back end... or actually getting on the client side and 
> enjoying the in game experience.> > Al: The Race WTCC demo over the weekend 
> was a blast. I purchased it, bought a momo wheel yesterday, and set up a 
> server here stateside since it seems 98% of the Race dedicated servers are on 
> the other side of the pond.> > You don't seem like a bad guy Nick, maybe we 
> can have a spot of tea when I'm over for the 100 year at the Isle of Man.> > 
> -Mike-> > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > 
> - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]>> To: 
> hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:17:22 PM> 
> Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked 
> text/plain from multipart/alternative ]> So the Japanese, having a culture 
> built on service and severe social and legal penalties for not delivering 
> have been spending $50 a month for unreliable service, so either you're wrong 
> or the Japanese have changed their culture, I know which one my moneys on.> > 
> I know about the cash glut of the late 90's and around 2000. How do you think 
> I now own a software development company which sells security software to 
> people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that 
> period as well by writing the main GUI for set top boxes (which included 
> Email in about 1994), developing the provisioning software for ISPs and 
> CableCos, and doing the odd bit of troubleshooting for large corporates, but 
> instead of just going off to another job I decided to invest in something 
> that I enjoy and keeps me occupied, and it's paid off nicely.> > I look 
> forward to seeing your current business card.> > > > > From: [EMAIL 
> PROTECTED]> Subject: Re: [hlds] Feature request: sv_serverdomain> To: 
> hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 10:24:53 -0800> > Ahh 
> yes, the AARIS trials.> > > > I'll buy it when I see it in production and 
> stable. You know Nick, just> because you get the hand-me-down technology from 
> the colonies does not mean it's> on todays cutting edge. Take for example, 
> pushing 100mb over HFC. Hip back> around 1999, and deemed far too unstable 
> given the current evolution of> deployed cable infrastructure technology, 
> which evolves at a much slower rate> than traditional IP network 
> infrastructure. But why knows, maybe A

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Roman Hatsiev

Gentemen, I have a feeling that kyle is back :)

On 24/01/07, -Mike- <[EMAIL PROTECTED]> wrote:

Shame that.  Working and all.  But hey, your choice.

I took about three years off and did nothing of any consequence.  Didn't even 
look at a router prompt.  Took up racing motorcycles and ran tracks like Sears 
Point, Laguna Seca, Willow Springs...  Had a blast.  There is far more to life 
than work and internet tubes.

I could have dumped my money into starting my own venture, but I'm glad I 
didn't.  I'm a better person for going outside and interacting with the real 
world.  These days I'd rather work for someone else who's willing to pay me 
well, give me a nice healthy medical package, and time off... so I can continue 
to race F1 sidecars with the wife on the Superside America circuit.

Life much like Steam's software, is just a game.  And you have the choice of 
spending all your days tweaking and configuring the back end... or actually 
getting on the client side and enjoying the in game experience.

Al: The Race WTCC demo over the weekend was a blast.  I purchased it, bought a 
momo wheel yesterday, and set up a server here stateside since it seems 98% of 
the Race dedicated servers are on the other side of the pond.

You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm 
over for the 100 year at the Isle of Man.

-Mike-


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Gigabit Nick <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, January 23, 2007 12:17:22 PM
Subject: RE: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
So the Japanese, having a culture built on service and severe social and legal 
penalties for not delivering have been spending $50 a month for unreliable 
service, so either you're wrong or the Japanese have changed their culture, I 
know which one my moneys on.

I know about the cash glut of the late 90's and around 2000. How do you think I 
now own a software development company which sells security software to people 
like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as 
well by writing the main GUI for set top boxes (which included Email in about 
1994), developing the provisioning software for ISPs and CableCos, and doing 
the odd bit of troubleshooting for large corporates, but instead of just going 
off to another job I decided to invest in something that I enjoy and keeps me 
occupied, and it's paid off nicely.

I look forward to seeing your current business card.



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it in production and stable. You know Nick, just> because you get the hand-me-down technology from the colonies does not mean it's> on todays cutting 
edge. Take for example, pushing 100mb over HFC. Hip back> around 1999, and deemed far too unstable given the current evolution of> deployed cable infrastructure technology, which evolves at a much slower rate> than traditional IP network infrastructure. But why knows, maybe AARIS got their buggy vaporware sorted out. Doubt it.> > Obviously you don't know your history, Nick. @Home 
Network was founded around 1994 with the intent of taking a then defunct military technology of IP over Hybrid Fiber Coax (the 'cable modem') and with partnerships with major cable providers bringing the technology to market to the general consumer. (hi, I was there, worked on that bit) We built a huge backbone infrastructure just to carry the amount of traffic the new 'broadband' technology 
would be pushing to the exchanges (AS6172, hi again, helped engineer it) During the life of the company, we took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi there, was there for that) and was a smashing success, the UK... you name it. The sun never set on the @Home empire.> > Those of us on the original team made stupid money, Nick... wish you could have been there. 
There are good chunks of the late 90's that are just 'Scene Missing' in my memory thanks to loads of stock money. We pulled our golden parachutes around 2000 and bailed, this was when AT&T took over and diced all of @Home up into components and sold it off. This is why the URL on the business card does not resolve. The company is defunct.> > Warning game related content: I hosted a 
stack of FPS servers from the rack in the NOC the entire time, it was grand.> > A current business card I do not have handy, never bothered to order them. I will tell you I head up Operations for a rather large search engine. We have an AS, we have a substantial presence in a datacenter very close to MAE West, and we were recelenty featured on MSNBC, the Wall Street Journal, etc...> 
> Cheers, Nick.> > > -Mike- is: Biker ~> Slacker ~ Iconoclast ~ Eclectic Thinker> ---

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread -Mike-
Shame that.  Working and all.  But hey, your choice.

I took about three years off and did nothing of any consequence.  Didn't even 
look at a router prompt.  Took up racing motorcycles and ran tracks like Sears 
Point, Laguna Seca, Willow Springs...  Had a blast.  There is far more to life 
than work and internet tubes.

I could have dumped my money into starting my own venture, but I'm glad I 
didn't.  I'm a better person for going outside and interacting with the real 
world.  These days I'd rather work for someone else who's willing to pay me 
well, give me a nice healthy medical package, and time off... so I can continue 
to race F1 sidecars with the wife on the Superside America circuit.

Life much like Steam's software, is just a game.  And you have the choice of 
spending all your days tweaking and configuring the back end... or actually 
getting on the client side and enjoying the in game experience.

Al: The Race WTCC demo over the weekend was a blast.  I purchased it, bought a 
momo wheel yesterday, and set up a server here stateside since it seems 98% of 
the Race dedicated servers are on the other side of the pond.

You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm 
over for the 100 year at the Isle of Man.

-Mike-


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Gigabit Nick <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, January 23, 2007 12:17:22 PM
Subject: RE: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
So the Japanese, having a culture built on service and severe social and legal 
penalties for not delivering have been spending $50 a month for unreliable 
service, so either you're wrong or the Japanese have changed their culture, I 
know which one my moneys on.

I know about the cash glut of the late 90's and around 2000. How do you think I 
now own a software development company which sells security software to people 
like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as 
well by writing the main GUI for set top boxes (which included Email in about 
1994), developing the provisioning software for ISPs and CableCos, and doing 
the odd bit of troubleshooting for large corporates, but instead of just going 
off to another job I decided to invest in something that I enjoy and keeps me 
occupied, and it's paid off nicely.

I look forward to seeing your current business card.



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it 
> in production and stable. You know Nick, just> because you get the 
> hand-me-down technology from the colonies does not mean it's> on todays 
> cutting edge. Take for example, pushing 100mb over HFC. Hip back> around 
> 1999, and deemed far too unstable given the current evolution of> deployed 
> cable infrastructure technology, which evolves at a much slower rate> than 
> traditional IP network infrastructure. But why knows, maybe AARIS got their 
> buggy vaporware sorted out. Doubt it.> > Obviously you don't know your 
> history, Nick. @Home Network was founded around 1994 with the intent of 
> taking a then defunct military technology of IP over Hybrid Fiber Coax (the 
> 'cable modem') and with partnerships with major cable providers bringing the 
> technology to market to the general consumer. (hi, I was there, worked on 
> that bit) We built a huge backbone infrastructure just to carry the amount of 
> traffic the new 'broadband' technology would be pushing to the exchanges 
> (AS6172, hi again, helped engineer it) During the life of the company, we 
> took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi 
> there, was there for that) and was a smashing success, the UK... you name it. 
> The sun never set on the @Home empire.> > Those of us on the original team 
> made stupid money, Nick... wish you could have been there. There are good 
> chunks of the late 90's that are just 'Scene Missing' in my memory thanks to 
> loads of stock money. We pulled our golden parachutes around 2000 and bailed, 
> this was when AT&T took over and diced all of @Home up into components and 
> sold it off. This is why the URL on the business card does not resolve. The 
> company is defunct.> > Warning game related content: I hosted a stack of FPS 
> servers from the rack in the NOC the entire time, it was grand.> > A current 
> business card I do not have handy, never bothered to order them. I will tell 
> you I head up Operations for a rather large search engine. We have an AS, we 
> have a substantial presence in a datacenter very close to MAE West, and we 
> were recelenty featured on MSNBC, the Wall Street Journal, etc...> > Cheers, 
> Nick.> > > -Mike- is: Biker ~> Slacker ~ Iconoclast ~ Eclectic Thinker> 
> - Origi

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread -Mike-
I think you have me wrong Scott.  I think the idea of sv_serverdomain is an 
excellent idea and easily implemented.  The whole idea of the game being bound 
to IP has always irked me.  I have been using "co foo.net" to get to my game 
servers for quite some time through my own DNS magic.  It'd make having a hot 
spare shadow server easier to handle as well for when I want to take a main 
server offline for core updates and hardware upgrades.

I for one welcome our new sv_serverdomain overlords.

-Mike-


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Scott Tuttle <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, January 23, 2007 11:50:19 AM
Subject: RE: [hlds] Feature request: sv_serverdomain

I hold @Home in high regard because they were my first cable isp.  But put
your epeen back in your pants.

Just because someone doesn't have as much experience as you doesn't mean the
idea is not worthy.

I built 35 million dollar storage area networks in a now defunct startup
company that was brought down by sloppy management, yet I still think the
idea is worth merit.  Not everyone spends that much money on dedicated ips
and colocation.  Even if they do isps change and dns can be modified and, at
least in my vision (mostly), is "future proof".  Occassionally even those of
us, due to cost or poor service, move our servers to other network providers
and this would save us from having to start over with a regular user base.
Don't be so close minded.  Maybe you will get more respect.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of -Mike-
> Sent: Tuesday, January 23, 2007 1:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> Ahh yes, the AARIS trials.
>
>
>
> I'll buy it when I see it in production and stable.  You know
> Nick, just
> because you get the hand-me-down technology from the colonies
> does not mean it's
> on todays cutting edge.  Take for example, pushing 100mb over
> HFC.  Hip back
> around 1999, and deemed far too unstable given the current
> evolution of
> deployed cable infrastructure technology, which evolves at a
> much slower rate
> than traditional IP network infrastructure.  But why knows,
> maybe AARIS got their buggy vaporware sorted out.  Doubt it.
>
> Obviously you don't know your history, Nick.  @Home Network
> was founded around 1994 with the intent of taking a then
> defunct military technology of IP over Hybrid Fiber Coax (the
> 'cable modem') and with partnerships with major cable
> providers bringing the technology to market to the general
> consumer. (hi, I was there, worked on that bit)  We built a
> huge backbone infrastructure just to carry the amount of
> traffic the new 'broadband' technology would be pushing to
> the exchanges (AS6172, hi again, helped engineer it)   During
> the life of the company, we took over canada, hopped the pond
> into Europe, (@Home Benelux/Chello, hi there, was there for
> that) and was a smashing success, the UK... you name it.  The
> sun never set on the @Home empire.
>
> Those of us on the original team made stupid money, Nick...
> wish you could have been there.  There are good chunks of the
> late 90's that are just 'Scene Missing' in my memory thanks
> to loads of stock money.  We pulled our golden parachutes
> around 2000 and bailed, this was when AT&T took over and
> diced all of @Home up into components and sold it off.  This
> is why the URL on the business card does not resolve.  The
> company is defunct.
>
> Warning game related content:  I hosted a stack of FPS
> servers from the rack in the NOC the entire time, it was grand.
>
> A current business card I do not have handy, never bothered
> to order them.  I will tell you I head up Operations for a
> rather large search engine.  We have an AS, we have a
> substantial presence in a datacenter very close to MAE West,
> and we were recelenty featured on MSNBC, the Wall Street
> Journal, etc...
>
> Cheers, Nick.
>
> 
> -Mike- is: Biker ~
> Slacker ~ Iconoclast ~ Eclectic Thinker
> - Original Message 
> From: Gigabit Nick <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Tuesday, January 23, 2007 12:58:39 AM
> Subject: RE: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ]
> You know the US ain't the only place in the world...
>
> http://www.theregister.co.uk/2006/02/10/ntl_trial/
>
> And that was nearly a year ago, so my guess is you don't have
> the best cable tech money can buy GLOBALLY.
>
> If you want to talk about real world deployments, read
> http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-mov
> es-beyond-broadband?page=2 which says
>
> "Many Japanese urban residents, for example, have enjoyed $50
> per month 100Mbps fibre connections for several years."
> I don't have cable internet myself, but I doubt you
> personally would be responsible for it 

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
So the Japanese, having a culture built on service and severe social and legal 
penalties for not delivering have been spending $50 a month for unreliable 
service, so either you're wrong or the Japanese have changed their culture, I 
know which one my moneys on.

I know about the cash glut of the late 90's and around 2000. How do you think I 
now own a software development company which sells security software to people 
like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as 
well by writing the main GUI for set top boxes (which included Email in about 
1994), developing the provisioning software for ISPs and CableCos, and doing 
the odd bit of troubleshooting for large corporates, but instead of just going 
off to another job I decided to invest in something that I enjoy and keeps me 
occupied, and it's paid off nicely.

I look forward to seeing your current business card.



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it 
> in production and stable. You know Nick, just> because you get the 
> hand-me-down technology from the colonies does not mean it's> on todays 
> cutting edge. Take for example, pushing 100mb over HFC. Hip back> around 
> 1999, and deemed far too unstable given the current evolution of> deployed 
> cable infrastructure technology, which evolves at a much slower rate> than 
> traditional IP network infrastructure. But why knows, maybe AARIS got their 
> buggy vaporware sorted out. Doubt it.> > Obviously you don't know your 
> history, Nick. @Home Network was founded around 1994 with the intent of 
> taking a then defunct military technology of IP over Hybrid Fiber Coax (the 
> 'cable modem') and with partnerships with major cable providers bringing the 
> technology to market to the general consumer. (hi, I was there, worked on 
> that bit) We built a huge backbone infrastructure just to carry the amount of 
> traffic the new 'broadband' technology would be pushing to the exchanges 
> (AS6172, hi again, helped engineer it) During the life of the company, we 
> took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi 
> there, was there for that) and was a smashing success, the UK... you name it. 
> The sun never set on the @Home empire.> > Those of us on the original team 
> made stupid money, Nick... wish you could have been there. There are good 
> chunks of the late 90's that are just 'Scene Missing' in my memory thanks to 
> loads of stock money. We pulled our golden parachutes around 2000 and bailed, 
> this was when AT&T took over and diced all of @Home up into components and 
> sold it off. This is why the URL on the business card does not resolve. The 
> company is defunct.> > Warning game related content: I hosted a stack of FPS 
> servers from the rack in the NOC the entire time, it was grand.> > A current 
> business card I do not have handy, never bothered to order them. I will tell 
> you I head up Operations for a rather large search engine. We have an AS, we 
> have a substantial presence in a datacenter very close to MAE West, and we 
> were recelenty featured on MSNBC, the Wall Street Journal, etc...> > Cheers, 
> Nick.> > > -Mike- is: Biker ~> Slacker ~ Iconoclast ~ Eclectic Thinker> 
> - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]>> To: 
> hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:58:39 AM> 
> Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked 
> text/plain from multipart/alternative ]> You know the US ain't the only place 
> in the world...> > http://www.theregister.co.uk/2006/02/10/ntl_trial/> > And 
> that was nearly a year ago, so my guess is you don't have the best cable tech 
> money can buy GLOBALLY.> > If you want to talk about real world deployments, 
> read 
> http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2
>  which says> > "Many Japanese urban residents, for example, have enjoyed $50 
> per month 100Mbps fibre connections for several years."> I don't have cable 
> internet myself, but I doubt you personally would be responsible for it if I 
> did (but it's nice to know your level of modesty, are your related to Al 
> Gore?). Also try getting your ISP to advertise the average speed as opposed 
> to peak theoretical throughput, I've yet to come accross an ISP salesman that 
> says "We can offer you a connection which averages 23MB/s".> > Now lets 
> get back to talking about HL2> > (P.S. If you're going to post your 
> business card, why not post the current one, not one where the URL resolves 
> to a website that's now a link site offering "The Best Real Estate Sources on 
> the Web", and can be easily faked.)> > > > > From: [EMAIL PROTECTED]> 
> Subject: Re: [hlds] Feature request: sv_s

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Scott Tuttle
I hold @Home in high regard because they were my first cable isp.  But put
your epeen back in your pants.

Just because someone doesn't have as much experience as you doesn't mean the
idea is not worthy.

I built 35 million dollar storage area networks in a now defunct startup
company that was brought down by sloppy management, yet I still think the
idea is worth merit.  Not everyone spends that much money on dedicated ips
and colocation.  Even if they do isps change and dns can be modified and, at
least in my vision (mostly), is "future proof".  Occassionally even those of
us, due to cost or poor service, move our servers to other network providers
and this would save us from having to start over with a regular user base.
Don't be so close minded.  Maybe you will get more respect.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of -Mike-
> Sent: Tuesday, January 23, 2007 1:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> Ahh yes, the AARIS trials.
>
>
>
> I'll buy it when I see it in production and stable.  You know
> Nick, just
> because you get the hand-me-down technology from the colonies
> does not mean it's
> on todays cutting edge.  Take for example, pushing 100mb over
> HFC.  Hip back
> around 1999, and deemed far too unstable given the current
> evolution of
> deployed cable infrastructure technology, which evolves at a
> much slower rate
> than traditional IP network infrastructure.  But why knows,
> maybe AARIS got their buggy vaporware sorted out.  Doubt it.
>
> Obviously you don't know your history, Nick.  @Home Network
> was founded around 1994 with the intent of taking a then
> defunct military technology of IP over Hybrid Fiber Coax (the
> 'cable modem') and with partnerships with major cable
> providers bringing the technology to market to the general
> consumer. (hi, I was there, worked on that bit)  We built a
> huge backbone infrastructure just to carry the amount of
> traffic the new 'broadband' technology would be pushing to
> the exchanges (AS6172, hi again, helped engineer it)   During
> the life of the company, we took over canada, hopped the pond
> into Europe, (@Home Benelux/Chello, hi there, was there for
> that) and was a smashing success, the UK... you name it.  The
> sun never set on the @Home empire.
>
> Those of us on the original team made stupid money, Nick...
> wish you could have been there.  There are good chunks of the
> late 90's that are just 'Scene Missing' in my memory thanks
> to loads of stock money.  We pulled our golden parachutes
> around 2000 and bailed, this was when AT&T took over and
> diced all of @Home up into components and sold it off.  This
> is why the URL on the business card does not resolve.  The
> company is defunct.
>
> Warning game related content:  I hosted a stack of FPS
> servers from the rack in the NOC the entire time, it was grand.
>
> A current business card I do not have handy, never bothered
> to order them.  I will tell you I head up Operations for a
> rather large search engine.  We have an AS, we have a
> substantial presence in a datacenter very close to MAE West,
> and we were recelenty featured on MSNBC, the Wall Street
> Journal, etc...
>
> Cheers, Nick.
>
> 
> -Mike- is: Biker ~
> Slacker ~ Iconoclast ~ Eclectic Thinker
> - Original Message 
> From: Gigabit Nick <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Tuesday, January 23, 2007 12:58:39 AM
> Subject: RE: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ]
> You know the US ain't the only place in the world...
>
> http://www.theregister.co.uk/2006/02/10/ntl_trial/
>
> And that was nearly a year ago, so my guess is you don't have
> the best cable tech money can buy GLOBALLY.
>
> If you want to talk about real world deployments, read
> http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-mov
> es-beyond-broadband?page=2 which says
>
> "Many Japanese urban residents, for example, have enjoyed $50
> per month 100Mbps fibre connections for several years."
> I don't have cable internet myself, but I doubt you
> personally would be responsible for it if I did (but it's
> nice to know your level of modesty, are your related to Al
> Gore?). Also try getting your ISP to advertise the average
> speed as opposed to peak theoretical throughput, I've yet to
> come accross an ISP salesman that says "We can offer you a
> connection which averages 23MB/s".
>
> Now lets get back to talking about HL2
>
> (P.S. If you're going to post your business card, why not
> post the current one, not one where the URL resolves to a
> website that's now a link site offering "The Best Real Estate
> Sources on the Web", and can be easily faked.)
>
>
>
> > From: [EMAIL PROTECTED]> Subject: Re: [hlds]
> Feature request: sv_serverdomain> To:
> hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 00:29:15
> -0800> > I don't know, 

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Edward Luna
Hey... you can't fault people for trying.

Velcro shoes  ROFL.

-Original Message-
From: -Mike- [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 3:46 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Feature request: sv_serverdomain


I don't know... there should be a basic checklist somewhere for 'wannabe' 
server administrators.

~ Don't have access to your domain records? = you shouldn't be a server admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin
~ Don't know your way around a *nix shell? = you shouldn't be a server admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin
~ Don't know how to set up port forwarding? = you shouldn't be a server admin
~ Think DHCP is just fine for static servers? = you shouldn't be a server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin

I understand a lot of administrators are 'hobbyists', but do understand a good 
deal of servers 'suck' just for that reason.  The s2n ratio around here would 
be better if the 'hobbyists' got a clue.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:26:06 PM
Subject: Re: [hlds] Feature request: sv_serverdomain

--

[ Picked text/plain from multipart/alternative ]
It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.

Wish they had it near Chicago.

On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's?  I hope
> you're getting a good deal on that pipe.
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Dan E <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 10:02:14 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Regardless of whether or not it is possible, it is probably better for an
> admin to specify what domain would be preferred for a backup on that
> server.  I know I use a nice home connection for my server (30mbit/5mbit),
> but if I ever lost power for long enough to lose my DHCP lease, I would be
> screwed.  All of my userbase would not know where the server went with your
> model, because they would have the domain that my ISP assigned to me (some
> dynamic crap specific to my IP address).  If I could specify the domain, I
> could use my own domain to point to the correct IP.  Much simpler in the
> long run.
>
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to
> implement with standard BIND.  I suggest you pick up an O'Reilly book and
> RTFM before you're quick to shoot down a good idea.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Andreas Grimm
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 5:40:41 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> i know how DNS works ... but how do u want to resolve something like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip: 1.2.3.4:27015
> - for domain: mydomain1.com:27015
>
> gameserver2:
> - ip: 1.2.3.4:27014
> - for domain: mydomain2.com:27014
>
> good luck with DNS only ... u need a saved domain in server's cfg
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:34
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I think you need to do a
> look up on how DNS works. :D
>
> On 1/23/07, Andreas Grimm  wrote:
> >
> > and how does a steam client while browsing the serverlist know what
> > domain a server have ?
> > or what about when the server got 10 domains which have a route to
> > that machine ? how does the steam client know, which one is the
> > correct one for that gameserver ?
> >
> > adding a server from the browser into the favorites should ask the
> > server for a given domainname. so the players dont have to find out
> > any domain names.
> >
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> > Gesendet: Dienstag, 23. Januar 2007 02:18
> > An: hlds@list.valvesoftware.com
> > Betreff: Re: [hlds] Feature request: sv_serverdomain
> >
> > --
> > [ Picked text/plain from multipart/alternative ] I don't think we need
> > another cvar, we only need the STEAM Browser to save the domain name
> > as well as the IP.
> >
> > When the IP fails, it will use the domain name as a backup.

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Edward Luna
/29?  subnet shorthand... 6 hosts?  What's the significance?

-Original Message-
From: -Mike- [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 3:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Feature request: sv_serverdomain


I don't know, Nick...

http://moike.net/proof.jpg

...you tell me.

It's no small thanks to me back in the early 90's that you -have- cable 
internet.

100mb my ass.  I've got the best cable technology has to offer right now piped 
steaming hot directly to the seven foot telco rack of hardware in my house and 
it still averages 24mb down and about 3 on the upstream.  And that's with me 
'juiced up' given who -I- am.  But I still get a /29.  Any schmuck who's 
willing to pay for a business grade ip dialtone over cable can get static 
addresses.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Gigabit Nick <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:28:06 PM
Subject: RE: [hlds] Feature request: sv_serverdomain

--

[ Picked text/plain from multipart/alternative ]
Ever heard of cable? 100Mb/s speed, and DHCP all the way.

> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 
> 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static 
> IP's? I hope you're getting a good deal on that pipe.> > > -Mike- is: 
> Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message 
> > From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: 
> Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> 
> Regardless of whether or not it is possible, it is probably better for an 
> admin to specify what domain would be preferred for a backup on that server. 
> I know I use a nice home connection for my server (30mbit/5mbit), but if I 
> ever lost power for long enough to lose my DHCP lease, I would be screwed. 
> All of my userbase would not know where the server went with your model, 
> because they would have the domain that my ISP assigned to me (some dynamic 
> crap specific to my IP address). If I could specify the domain, I could use 
> my own domain to point to the correct IP. Much simpler in the long run.> > 
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with 
> standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're 
> quick to shoot down a good idea.> > -Mike-> > -Mike- is: Biker ~ Slacker 
> ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: 
> Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, 
> 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i 
> know how DNS works ... but how do u want to resolve something like this> with 
> reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: 
> 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: 
> 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only 
> ... u need a saved domain in server's cfg> > -Ursprüngliche 
> Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag 
> von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: 
> hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I 
> think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas 
> Grimm wrote:> >> > and how does a steam client while browsing the serverlist 
> know what> > domain a server have ?> > or what about when the server got 10 
> domains which have a route to> > that machine ? how does the steam client 
> know, which one is the> > correct one for that gameserver ?> >> > adding a 
> server from the browser into the favorites should ask the> > server for a 
> given domainname. so the players dont have to find out> > any domain names.> 
> >> > -Ursprüngliche Nachricht-> > Von: [EMAIL PROTECTED]> > 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. 
> Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] 
> Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from 
> multipart/alternative ] I don't think we need> > another cvar, we only need 
> the STEAM Browser to save the domain name> > as well as the IP.> >> > When 
> the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> 
> > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server 
> with its domain, but the steam client> > > saves only the IP.> > >> > > but 
> what i wanted is a feature, that the steam client saves both> > > (when the 
> server got a domain saved in config), so that if the> > > server is not 
> reachable with its IP, the steam cli

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread -Mike-
Ahh yes, the AARIS trials.



I'll buy it when I see it in production and stable.  You know Nick, just
because you get the hand-me-down technology from the colonies does not mean it's
on todays cutting edge.  Take for example, pushing 100mb over HFC.  Hip back
around 1999, and deemed far too unstable given the current evolution of
deployed cable infrastructure technology, which evolves at a much slower rate
than traditional IP network infrastructure.  But why knows, maybe AARIS got 
their buggy vaporware sorted out.  Doubt it.

Obviously you don't know your history, Nick.  @Home Network was founded around 
1994 with the intent of taking a then defunct military technology of IP over 
Hybrid Fiber Coax (the 'cable modem') and with partnerships with major cable 
providers bringing the technology to market to the general consumer. (hi, I was 
there, worked on that bit)  We built a huge backbone infrastructure just to 
carry the amount of traffic the new 'broadband' technology would be pushing to 
the exchanges (AS6172, hi again, helped engineer it)   During the life of the 
company, we took over canada, hopped the pond into Europe, (@Home 
Benelux/Chello, hi there, was there for that) and was a smashing success, the 
UK... you name it.  The sun never set on the @Home empire.

Those of us on the original team made stupid money, Nick... wish you could have 
been there.  There are good chunks of the late 90's that are just 'Scene 
Missing' in my memory thanks to loads of stock money.  We pulled our golden 
parachutes around 2000 and bailed, this was when AT&T took over and diced all 
of @Home up into components and sold it off.  This is why the URL on the 
business card does not resolve.  The company is defunct.

Warning game related content:  I hosted a stack of FPS servers from the rack in 
the NOC the entire time, it was grand.

A current business card I do not have handy, never bothered to order them.  I 
will tell you I head up Operations for a rather large search engine.  We have 
an AS, we have a substantial presence in a datacenter very close to MAE West, 
and we were recelenty featured on MSNBC, the Wall Street Journal, etc...

Cheers, Nick.


-Mike- is: Biker ~
Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message 
From: Gigabit Nick <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Tuesday, January 23, 2007 12:58:39 AM
Subject: RE: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
You know the US ain't the only place in the world...

http://www.theregister.co.uk/2006/02/10/ntl_trial/

And that was nearly a year ago, so my guess is you don't have the best cable 
tech money can buy GLOBALLY.

If you want to talk about real world deployments, read 
http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2
 which says

"Many Japanese urban residents, for example, have enjoyed $50 per month 100Mbps 
fibre connections for several years."
I don't have cable internet myself, but I doubt you personally would be 
responsible for it if I did (but it's nice to know your level of modesty, are 
your related to Al Gore?). Also try getting your ISP to advertise the average 
speed as opposed to peak theoretical throughput, I've yet to come accross an 
ISP salesman that says "We can offer you a connection which averages 
23MB/s".

Now lets get back to talking about HL2

(P.S. If you're going to post your business card, why not post the current one, 
not one where the URL resolves to a website that's now a link site offering 
"The Best Real Estate Sources on the Web", and can be easily faked.)



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 00:29:15 -0800> > I don't know, Nick...> > http://moike.net/proof.jpg> > 
> ...you tell me.> > It's no small thanks to me back in the early 90's that you 
> -have- cable internet.> > 100mb my ass. I've got the best cable technology 
> has to offer right now piped steaming hot directly to the seven foot telco 
> rack of hardware in my house and it still averages 24mb down and about 3 on 
> the upstream. And that's with me 'juiced up' given who -I- am. But I still 
> get a /29. Any schmuck who's willing to pay for a business grade ip dialtone 
> over cable can get static addresses.> > -Mike-> > -Mike- is: Biker ~ 
> Slacker ~ Iconoclast ~ Eclectic Thinker>
_
Live Search: New search found
http://get.live.com/search/overview
--
[ Content of type image/pjpeg deleted ]
--
[ Content of type image/pjpeg deleted ]
--

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Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I doubt most HL servers were "professionally" hosted when Valve first
released a dedicated server. It was released for HL players, so they could
setup a more permanent server without having to have the game open.

Just because people have tried to build a business model around Valve's
freely available dedicated servers doesn't mean you need to be a network
expert to host a server. Players will choose servers based on the
performance and the other regular players, and there are many popular
servers that have passed this test without being "professionally" hosted.

Grant
(L. Duke)


On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> I don't know... there should be a basic checklist somewhere for 'wannabe'
> server administrators.
>
> ~ Don't have access to your domain records? = you shouldn't be a server
> admin
> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server
> admin
> ~ Don't know your way around a *nix shell? = you shouldn't be a server
> admin
> ~ Intimidated by the idea of an SQL query? = you shouldn't be a server
> admin
> ~ Don't know how to set up port forwarding? = you shouldn't be a server
> admin
> ~ Think DHCP is just fine for static servers? = you shouldn't be a server
> admin
> ~ Don't understand u$oft at a kernel level? = you shouldn't be a server
> admin
> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
> ~ Can't script, can't install, velcro shoes? = you shouldn't be a server
> admin
>
> I understand a lot of administrators are 'hobbyists', but do understand a
> good deal of servers 'suck' just for that reason.  The s2n ratio around here
> would be better if the 'hobbyists' got a clue.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
> -
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Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
I had a test scrim server set up on my line, and the people who played on it 
claimed it registered better than commercial servers like NFO.  It was only $10 
more a month to allow me to run servers and for the nice speeds, so I decided 
to go for it.  As long as I don't let my lease expire, the address is virtually 
static.  I'm not going to pay double the price just so I can have my own domain 
and static IP with business class.  The cvar would just make life easier.

Btw, I'm a college student going to RIT to become a network/sys admin.  Some of 
those things on the checklist I agree with, but not all.  You don't need to 
know anything about SQL or *nix in general to run a friggin source server.  You 
just have to have some brains and the willingness to do some googling to figure 
out all the proper settings.  Some of us also can't afford insane lines or 
colo.  I just run my server for fun.

-Mike- <[EMAIL PROTECTED]> wrote: I don't know... there should be a basic 
checklist somewhere for 'wannabe' server administrators.

~ Don't have access to your domain records? = you shouldn't be a server admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin
~ Don't know your way around a *nix shell? = you shouldn't be a server admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin
~ Don't know how to set up port forwarding? = you shouldn't be a server admin
~ Think DHCP is just fine for static servers? = you shouldn't be a server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin

I understand a lot of administrators are 'hobbyists', but do understand a good 
deal of servers 'suck' just for that reason.  The s2n ratio around here would 
be better if the 'hobbyists' got a clue.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Cc2iscooL
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:26:06 PM
Subject: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.

Wish they had it near Chicago.

On 1/23/07, -Mike-  wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's?  I hope
> you're getting a good deal on that pipe.
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Dan E
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 10:02:14 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Regardless of whether or not it is possible, it is probably better for an
> admin to specify what domain would be preferred for a backup on that
> server.  I know I use a nice home connection for my server (30mbit/5mbit),
> but if I ever lost power for long enough to lose my DHCP lease, I would be
> screwed.  All of my userbase would not know where the server went with your
> model, because they would have the domain that my ISP assigned to me (some
> dynamic crap specific to my IP address).  If I could specify the domain, I
> could use my own domain to point to the correct IP.  Much simpler in the
> long run.
>
> -Mike-  wrote: That's actually trivial to
> implement with standard BIND.  I suggest you pick up an O'Reilly book and
> RTFM before you're quick to shoot down a good idea.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Andreas Grimm
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 5:40:41 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> i know how DNS works ... but how do u want to resolve something like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip: 1.2.3.4:27015
> - for domain: mydomain1.com:27015
>
> gameserver2:
> - ip: 1.2.3.4:27014
> - for domain: mydomain2.com:27014
>
> good luck with DNS only ... u need a saved domain in server's cfg
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:34
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I think you need to do a
> look up on how DNS works. :D
>
> On 1/23/07, Andreas Grimm  wrote:
> >
> > and how does a steam client while browsing the serverlist know what
> > domain a server have ?
> > or what about when the server got 10 domains which have a route to
> > that machine ? how does the steam client know, which one is the
> > correct one for that gameserver ?
> >
> > adding a server 

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
I use Optimum Online, and it costs $60 a month.  They just don't offer static :(

-Mike- <[EMAIL PROTECTED]> wrote: Wait, you have a 30/5... and you can't pony 
up for static IP's?  I hope you're getting a good deal on that pipe.


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker


- Original Message 
From: Dan E
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 10:02:14 PM
Subject: Re: [hlds] Feature request: sv_serverdomain


--
[ Picked text/plain from multipart/alternative ]
Regardless of whether or not it is possible, it is probably better for an admin 
to specify what domain would be preferred for a backup on that server.  I know 
I use a nice home connection for my server (30mbit/5mbit), but if I ever lost 
power for long enough to lose my DHCP lease, I would be screwed.  All of my 
userbase would not know where the server went with your model, because they 
would have the domain that my ISP assigned to me (some dynamic crap specific to 
my IP address).  If I could specify the domain, I could use my own domain to 
point to the correct IP.  Much simpler in the long run.

-Mike-  wrote: That's actually trivial to implement with standard BIND.  I 
suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down 
a good idea.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker


- Original Message 
From: Andreas Grimm
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 5:40:41 PM
Subject: Re: [hlds] Feature request: sv_serverdomain


i know how DNS works ... but how do u want to resolve something like this
with reverse DNS ?

two gameservers on one machine:

gameserver1:
- ip: 1.2.3.4:27015
- for domain: mydomain1.com:27015

gameserver2:
- ip: 1.2.3.4:27014
- for domain: mydomain2.com:27014

good luck with DNS only ... u need a saved domain in server's cfg

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
Gesendet: Dienstag, 23. Januar 2007 02:34
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ] I think you need to do a
look up on how DNS works. :D

On 1/23/07, Andreas Grimm  wrote:
>
> and how does a steam client while browsing the serverlist know what
> domain a server have ?
> or what about when the server got 10 domains which have a route to
> that machine ? how does the steam client know, which one is the
> correct one for that gameserver ?
>
> adding a server from the browser into the favorites should ask the
> server for a given domainname. so the players dont have to find out
> any domain names.
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:18
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I don't think we need
> another cvar, we only need the STEAM Browser to save the domain name
> as well as the IP.
>
> When the IP fails, it will use the domain name as a backup.
>
> Sound good?
>
> On 1/23/07, Andreas Grimm  wrote:
> >
> > yes, players can add a server with its domain, but the steam client
> > saves only the IP.
> >
> > but what i wanted is a feature, that the steam client saves both
> > (when the server got a domain saved in config), so that if the
> > server is not reachable with its IP, the steam client can check the
> > saved domain to find the server, too ...
> >
> > the problem for me is, that an IP change of my server has the
> > result, that the server will lose the most of its players ... and i
> > have no chance to tell them, what the new IP of the server is ...
> >
> > with a saved domain as second way to find a server in favorites
> > list, the problem would be solved and redirect functions are no
> > longer needed as before
> >
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff
> > Gesendet: Dienstag, 23. Januar 2007 01:59
> > An: hlds@list.valvesoftware.com
> > Betreff: RE: [hlds] Feature request: sv_serverdomain
> >
> > Not sure since we've yet to try this with srcds based servers, but I
> > believe the support for domain names already exists. For example if
> > your server can be resolved to a domain, then a player can add the
> > server based on the domain name, not the IP. In other words, you
> > should be able to advertise the server like:
> >
> > css1.mydomain.com:27015 or www.mycooldomain.com:27015
> >
> > and then steam / HL will attempt to resolve via DNS, without the
> > need for a server cvar.
> >
> > If I am missing the point here I apologize, but I think this might
> > help you.
> > Good luck.
> >
> >
> > Regards,
> > Rob
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] 

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Scott Tuttle
Probably what it should do is verify that the domain name resolves to the ip
address.  If it does then the system should just store the DNS entry.
Otherwise it should just store the ip address and maybe send a packet back
to the server that way the server can place into the log that the masterlist
is using the ip instead of a hostname.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of cbass
> Sent: Tuesday, January 23, 2007 11:09 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> I wear this shirt while reading this list.
> http://www.thinkgeek.com/tshirts/frustrations/31fb/
>
> Anyways, I agree that it would be nice to have
> SV_serverdomain to allow administrators to set what domain
> point to that server. Not everyone RDNS is going to match up
> (maybe they host their server with a GSP)
>
> However, that function would rely on in game server browser
> favorites and history properly working...
> -Original message-
> From: chad [EMAIL PROTECTED]
> Date: Tue, 23 Jan 2007 10:37:06 -0500
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
> > When tried to host my first server these applied to me:
> > ~ Don't have access to your domain records? = you shouldn't
> be a server
> > admin
> > ~ Think a packet is what Kool Aid comes in? = you shouldn't
> be a server
> > admin
> > ~ Don't know your way around a *nix shell? = you shouldn't
> be a server
> > admin
> > ~ Intimidated by the idea of an SQL query? = you shouldn't
> be a server
> > admin
> > ~ Don't know how to set up port forwarding? = you shouldn't
> be a server
> > admin
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin
> > ~ Think a Colo is a guy into lowriders? = you shouldn't be
> a server admin
> > ~ Can't script, can't install, velcro shoes? = you
> shouldn't be a server
> > admin
> >
> > Now only the following apply:
> > ~ Think DHCP is just fine for static servers? = you shouldn't be a
> > server admin(However; I use a dynamic DNS provider and make my
> > Domain name known to players)
> > ~ Don't understand u$oft at a kernel level? = you shouldn't
> be a server
> > admin (Never heard of it)
> >
> > I learned about many of them when trying to set up my first
> server, and
> > others in different ways, so how am I supposed to become a
> server admin,
> > read books until I am qualified, or have fun setting up a server and
> > learn in the process?
> >
> > oh, you should add that you should have a T3 or better connection
> > dedicated for game servers.
> >
> >
> > Roman Hatsiev wrote:
> > > You missed one more item: if you don't call less IT
> educated people
> > > pathetic loosers - you shouldn't be a server admin. And I
> bet you wear
> > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you?
> > >
> > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> I don't know... there should be a basic checklist somewhere for
> > >> 'wannabe' server administrators.
> > >>
> > >> ~ Don't have access to your domain records? = you shouldn't be a
> > >> server admin
> > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know your way around a *nix shell? = you shouldn't be a
> > >> server admin
> > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a
> > >> server admin
> > >> ~ Don't know how to set up port forwarding? = you shouldn't be a
> > >> server admin
> > >> ~ Think DHCP is just fine for static servers? = you
> shouldn't be a
> > >> server admin
> > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a
> > >> server admin
> > >> ~ Think a Colo is a guy into lowriders? = you shouldn't
> be a server
> > >> admin
> > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a
> > >> server admin
> > >>
> > >> I understand a lot of administrators are 'hobbyists', but do
> > >> understand a good deal of servers 'suck' just for that
> reason.  The
> > >> s2n ratio around here would be better if the 'hobbyists'
> got a clue.
> > >>
> > >> -Mike-
> > >> 
> > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> > >>
> > >> - Original Message 
> > >> From: Cc2iscooL <[EMAIL PROTECTED]>
> > >> To: hlds@list.valvesoftware.com
> > >> Sent: Monday, January 22, 2007 11:26:06 PM
> > >> Subject: Re: [hlds] Feature request: sv_serverdomain
> > >>
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> It's probably the Verizon FIOSfiber connections,
> still not static
> > >> though. Fairly cheap.
> > >>
> > >> Wish they had it near Chicago.
> > >>
> > >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> > Wait, you have a 30/5... and you can't pony up for
> static IP's?  I
> > >> hope
> > >> > you're getting a good deal on that pipe.
> > >> >
> > >> > 
>

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread cbass
I wear this shirt while reading this list. 
http://www.thinkgeek.com/tshirts/frustrations/31fb/

Anyways, I agree that it would be nice to have SV_serverdomain to allow 
administrators to set what domain point to that server. Not everyone RDNS is 
going to match up (maybe they host their server with a GSP)

However, that function would rely on in game server browser favorites and 
history properly working...
-Original message-
From: chad [EMAIL PROTECTED]
Date: Tue, 23 Jan 2007 10:37:06 -0500
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Feature request: sv_serverdomain

> When tried to host my first server these applied to me:
> ~ Don't have access to your domain records? = you shouldn't be a server
> admin
> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server
> admin
> ~ Don't know your way around a *nix shell? = you shouldn't be a server
> admin
> ~ Intimidated by the idea of an SQL query? = you shouldn't be a server
> admin
> ~ Don't know how to set up port forwarding? = you shouldn't be a server
> admin
> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> server admin
> ~ Don't understand u$oft at a kernel level? = you shouldn't be a server
> admin
> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
> ~ Can't script, can't install, velcro shoes? = you shouldn't be a server
> admin
>
> Now only the following apply:
> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> server admin(However; I use a dynamic DNS provider and make my
> Domain name known to players)
> ~ Don't understand u$oft at a kernel level? = you shouldn't be a server
> admin (Never heard of it)
>
> I learned about many of them when trying to set up my first server, and
> others in different ways, so how am I supposed to become a server admin,
> read books until I am qualified, or have fun setting up a server and
> learn in the process?
>
> oh, you should add that you should have a T3 or better connection
> dedicated for game servers.
>
>
> Roman Hatsiev wrote:
> > You missed one more item: if you don't call less IT educated people
> > pathetic loosers - you shouldn't be a server admin. And I bet you wear
> > a t-shirt with "I'M A SERVER ADMIN" on it, don't you?
> >
> > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> >> I don't know... there should be a basic checklist somewhere for
> >> 'wannabe' server administrators.
> >>
> >> ~ Don't have access to your domain records? = you shouldn't be a
> >> server admin
> >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a
> >> server admin
> >> ~ Don't know your way around a *nix shell? = you shouldn't be a
> >> server admin
> >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a
> >> server admin
> >> ~ Don't know how to set up port forwarding? = you shouldn't be a
> >> server admin
> >> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> >> server admin
> >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a
> >> server admin
> >> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server
> >> admin
> >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a
> >> server admin
> >>
> >> I understand a lot of administrators are 'hobbyists', but do
> >> understand a good deal of servers 'suck' just for that reason.  The
> >> s2n ratio around here would be better if the 'hobbyists' got a clue.
> >>
> >> -Mike-
> >> 
> >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >>
> >> - Original Message 
> >> From: Cc2iscooL <[EMAIL PROTECTED]>
> >> To: hlds@list.valvesoftware.com
> >> Sent: Monday, January 22, 2007 11:26:06 PM
> >> Subject: Re: [hlds] Feature request: sv_serverdomain
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> It's probably the Verizon FIOSfiber connections, still not static
> >> though. Fairly cheap.
> >>
> >> Wish they had it near Chicago.
> >>
> >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
> >> >
> >> > Wait, you have a 30/5... and you can't pony up for static IP's?  I
> >> hope
> >> > you're getting a good deal on that pipe.
> >> >
> >> > 
> >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >> >
> >> >
> >> > - Original Message 
> >> > From: Dan E <[EMAIL PROTECTED]>
> >> > To: hlds@list.valvesoftware.com
> >> > Sent: Monday, January 22, 2007 10:02:14 PM
> >> > Subject: Re: [hlds] Feature request: sv_serverdomain
> >> >
> >> >
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Regardless of whether or not it is possible, it is probably better
> >> for an
> >> > admin to specify what domain would be preferred for a backup on that
> >> > server.  I know I use a nice home connection for my server
> >> (30mbit/5mbit),
> >> > but if I ever lost power for long enough to lose my DHCP lease, I
> >> would be
> >> > screwed.  All of my userbase would not know where the server went
> >> with your
> >> > model, 

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread chad

When tried to host my first server these applied to me:
~ Don't have access to your domain records? = you shouldn't be a server
admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a server
admin
~ Don't know your way around a *nix shell? = you shouldn't be a server
admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a server
admin
~ Don't know how to set up port forwarding? = you shouldn't be a server
admin
~ Think DHCP is just fine for static servers? = you shouldn't be a
server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a server
admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a server
admin

Now only the following apply:
~ Think DHCP is just fine for static servers? = you shouldn't be a
server admin(However; I use a dynamic DNS provider and make my
Domain name known to players)
~ Don't understand u$oft at a kernel level? = you shouldn't be a server
admin (Never heard of it)

I learned about many of them when trying to set up my first server, and
others in different ways, so how am I supposed to become a server admin,
read books until I am qualified, or have fun setting up a server and
learn in the process?

oh, you should add that you should have a T3 or better connection
dedicated for game servers.


Roman Hatsiev wrote:

You missed one more item: if you don't call less IT educated people
pathetic loosers - you shouldn't be a server admin. And I bet you wear
a t-shirt with "I'M A SERVER ADMIN" on it, don't you?

On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:

I don't know... there should be a basic checklist somewhere for
'wannabe' server administrators.

~ Don't have access to your domain records? = you shouldn't be a
server admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a
server admin
~ Don't know your way around a *nix shell? = you shouldn't be a
server admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a
server admin
~ Don't know how to set up port forwarding? = you shouldn't be a
server admin
~ Think DHCP is just fine for static servers? = you shouldn't be a
server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a
server admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server
admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a
server admin

I understand a lot of administrators are 'hobbyists', but do
understand a good deal of servers 'suck' just for that reason.  The
s2n ratio around here would be better if the 'hobbyists' got a clue.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:26:06 PM
Subject: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.

Wish they had it near Chicago.

On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's?  I
hope
> you're getting a good deal on that pipe.
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Dan E <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 10:02:14 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Regardless of whether or not it is possible, it is probably better
for an
> admin to specify what domain would be preferred for a backup on that
> server.  I know I use a nice home connection for my server
(30mbit/5mbit),
> but if I ever lost power for long enough to lose my DHCP lease, I
would be
> screwed.  All of my userbase would not know where the server went
with your
> model, because they would have the domain that my ISP assigned to
me (some
> dynamic crap specific to my IP address).  If I could specify the
domain, I
> could use my own domain to point to the correct IP.  Much simpler
in the
> long run.
>
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to
> implement with standard BIND.  I suggest you pick up an O'Reilly
book and
> RTFM before you're quick to shoot down a good idea.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Andreas Grimm
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 5:40:41 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> i know how DNS works ... but how do u want to resolve something
like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip: 1.2.3.4:27015
> - for domain: mydomain1.com:27015
>
> gameserver2:
> - ip: 1.2.3.4:27014
> - for domain: mydomain2.com:27014
>
> good luck with DNS only ... u need a saved

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Roman Hatsiev

You missed one more item: if you don't call less IT educated people
pathetic loosers - you shouldn't be a server admin. And I bet you wear
a t-shirt with "I'M A SERVER ADMIN" on it, don't you?

On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:

I don't know... there should be a basic checklist somewhere for 'wannabe' 
server administrators.

~ Don't have access to your domain records? = you shouldn't be a server admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin
~ Don't know your way around a *nix shell? = you shouldn't be a server admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin
~ Don't know how to set up port forwarding? = you shouldn't be a server admin
~ Think DHCP is just fine for static servers? = you shouldn't be a server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin

I understand a lot of administrators are 'hobbyists', but do understand a good 
deal of servers 'suck' just for that reason.  The s2n ratio around here would 
be better if the 'hobbyists' got a clue.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:26:06 PM
Subject: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.

Wish they had it near Chicago.

On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's?  I hope
> you're getting a good deal on that pipe.
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Dan E <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 10:02:14 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Regardless of whether or not it is possible, it is probably better for an
> admin to specify what domain would be preferred for a backup on that
> server.  I know I use a nice home connection for my server (30mbit/5mbit),
> but if I ever lost power for long enough to lose my DHCP lease, I would be
> screwed.  All of my userbase would not know where the server went with your
> model, because they would have the domain that my ISP assigned to me (some
> dynamic crap specific to my IP address).  If I could specify the domain, I
> could use my own domain to point to the correct IP.  Much simpler in the
> long run.
>
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to
> implement with standard BIND.  I suggest you pick up an O'Reilly book and
> RTFM before you're quick to shoot down a good idea.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Andreas Grimm
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 5:40:41 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> i know how DNS works ... but how do u want to resolve something like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip: 1.2.3.4:27015
> - for domain: mydomain1.com:27015
>
> gameserver2:
> - ip: 1.2.3.4:27014
> - for domain: mydomain2.com:27014
>
> good luck with DNS only ... u need a saved domain in server's cfg
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:34
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I think you need to do a
> look up on how DNS works. :D
>
> On 1/23/07, Andreas Grimm  wrote:
> >
> > and how does a steam client while browsing the serverlist know what
> > domain a server have ?
> > or what about when the server got 10 domains which have a route to
> > that machine ? how does the steam client know, which one is the
> > correct one for that gameserver ?
> >
> > adding a server from the browser into the favorites should ask the
> > server for a given domainname. so the players dont have to find out
> > any domain names.
> >
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> > Gesendet: Dienstag, 23. Januar 2007 02:18
> > An: hlds@list.valvesoftware.com
> > Betreff: Re: [hlds] Feature request: sv_serverdomain
> >
> > --
> > [ Picked text/plain from multipart/alternative ] I don't think we need
> > another cvar, we only need the STEAM Browser to save the domain name
> > as well as the IP.
> >
> > When the IP fails, it will use the domain name as a backup.
> >
> > Sound good

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Then why not try and help educate them rather than trying to turn them off of 
being a server admin for life by making out that all self-proclaimed 
professional server admins have your attitude.
Everyone has to learn somewhere, and there's no where better than learning 
through trial and error and being able to ask for help.

At the end of the day, this is only a game we're talking about :).



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 00:46:22 -0800> > I don't know... there should be a basic checklist somewhere 
> for 'wannabe' server administrators.> > ~ Don't have access to your domain 
> records? = you shouldn't be a server admin> ~ Think a packet is what Kool Aid 
> comes in? = you shouldn't be a server admin> ~ Don't know your way around a 
> *nix shell? = you shouldn't be a server admin> ~ Intimidated by the idea of 
> an SQL query? = you shouldn't be a server admin> ~ Don't know how to set up 
> port forwarding? = you shouldn't be a server admin> ~ Think DHCP is just fine 
> for static servers? = you shouldn't be a server admin> ~ Don't understand 
> u$oft at a kernel level? = you shouldn't be a server admin> ~ Think a Colo is 
> a guy into lowriders? = you shouldn't be a server admin> ~ Can't script, 
> can't install, velcro shoes? = you shouldn't be a server admin> > I 
> understand a lot of administrators are 'hobbyists', but do understand a good 
> deal of servers 'suck' just for that reason. The s2n ratio around here would 
> be better if the 'hobbyists' got a clue.> > -Mike-> > -Mike- is: Biker ~ 
> Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > From: 
> Cc2iscooL <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: Monday, 
> January 22, 2007 11:26:06 PM> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ]> It's 
> probably the Verizon FIOSfiber connections, still not static> though. 
> Fairly cheap.> > Wish they had it near Chicago.> > On 1/23/07, -Mike- <[EMAIL 
> PROTECTED]> wrote:> >> > Wait, you have a 30/5... and you can't pony up for 
> static IP's? I hope> > you're getting a good deal on that pipe.> >> > > > 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > - 
> Original Message > > From: Dan E <[EMAIL PROTECTED]>> > To: 
> hlds@list.valvesoftware.com> > Sent: Monday, January 22, 2007 10:02:14 PM> > 
> Subject: Re: [hlds] Feature request: sv_serverdomain> >> >> > --> > [ Picked 
> text/plain from multipart/alternative ]> > Regardless of whether or not it is 
> possible, it is probably better for an> > admin to specify what domain would 
> be preferred for a backup on that> > server. I know I use a nice home 
> connection for my server (30mbit/5mbit),> > but if I ever lost power for long 
> enough to lose my DHCP lease, I would be> > screwed. All of my userbase would 
> not know where the server went with your> > model, because they would have 
> the domain that my ISP assigned to me (some> > dynamic crap specific to my IP 
> address). If I could specify the domain, I> > could use my own domain to 
> point to the correct IP. Much simpler in the> > long run.> >> > -Mike- 
> <[EMAIL PROTECTED]> wrote: That's actually trivial to> > implement with 
> standard BIND. I suggest you pick up an O'Reilly book and> > RTFM before 
> you're quick to shoot down a good idea.> >> > -Mike-> > > > -Mike- is: 
> Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > - Original 
> Message > > From: Andreas Grimm> > To: hlds@list.valvesoftware.com> > 
> Sent: Monday, January 22, 2007 5:40:41 PM> > Subject: Re: [hlds] Feature 
> request: sv_serverdomain> >> >> > i know how DNS works ... but how do u want 
> to resolve something like this> > with reverse DNS ?> >> > two gameservers on 
> one machine:> >> > gameserver1:> > - ip: 1.2.3.4:27015> > - for domain: 
> mydomain1.com:27015> >> > gameserver2:> > - ip: 1.2.3.4:27014> > - for 
> domain: mydomain2.com:27014> >> > good luck with DNS only ... u need a saved 
> domain in server's cfg> >> > -Ursprüngliche Nachricht-> > Von: [EMAIL 
> PROTECTED]> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: 
> Dienstag, 23. Januar 2007 02:34> > An: hlds@list.valvesoftware.com> > 
> Betreff: Re: [hlds] Feature request: sv_serverdomain> >> > --> > [ Picked 
> text/plain from multipart/alternative ] I think you need to do a> > look up 
> on how DNS works. :D> >> > On 1/23/07, Andreas Grimm wrote:> > >> > > and how 
> does a steam client while browsing the serverlist know what> > > domain a 
> server have ?> > > or what about when the server got 10 domains which have a 
> route to> > > that machine ? how does the steam client know, which one is 
> the> > > correct one for that gameserver ?> > >> > > adding a server from the 
> browser into the favorites sho

RE: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread Gigabit Nick
--
--
[ Picked text/plain from multipart/alternative ]
You know the US ain't the only place in the world...

http://www.theregister.co.uk/2006/02/10/ntl_trial/

And that was nearly a year ago, so my guess is you don't have the best cable 
tech money can buy GLOBALLY.

If you want to talk about real world deployments, read 
http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2
 which says

"Many Japanese urban residents, for example, have enjoyed $50 per month 100Mbps 
fibre connections for several years."
I don't have cable internet myself, but I doubt you personally would be 
responsible for it if I did (but it's nice to know your level of modesty, are 
your related to Al Gore?). Also try getting your ISP to advertise the average 
speed as opposed to peak theoretical throughput, I've yet to come accross an 
ISP salesman that says "We can offer you a connection which averages 
23MB/s".

Now lets get back to talking about HL2

(P.S. If you're going to post your business card, why not post the current one, 
not one where the URL resolves to a website that's now a link site offering 
"The Best Real Estate Sources on the Web", and can be easily faked.)



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 
> 00:29:15 -0800> > I don't know, Nick...> > http://moike.net/proof.jpg> > 
> ...you tell me.> > It's no small thanks to me back in the early 90's that you 
> -have- cable internet.> > 100mb my ass. I've got the best cable technology 
> has to offer right now piped steaming hot directly to the seven foot telco 
> rack of hardware in my house and it still averages 24mb down and about 3 on 
> the upstream. And that's with me 'juiced up' given who -I- am. But I still 
> get a /29. Any schmuck who's willing to pay for a business grade ip dialtone 
> over cable can get static addresses.> > -Mike-> > -Mike- is: Biker ~ 
> Slacker ~ Iconoclast ~ Eclectic Thinker>
_
Live Search: New search found
http://get.live.com/search/overview
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Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread -Mike-
I don't know... there should be a basic checklist somewhere for 'wannabe' 
server administrators.

~ Don't have access to your domain records? = you shouldn't be a server admin
~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin
~ Don't know your way around a *nix shell? = you shouldn't be a server admin
~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin
~ Don't know how to set up port forwarding? = you shouldn't be a server admin
~ Think DHCP is just fine for static servers? = you shouldn't be a server admin
~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin
~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin

I understand a lot of administrators are 'hobbyists', but do understand a good 
deal of servers 'suck' just for that reason.  The s2n ratio around here would 
be better if the 'hobbyists' got a clue.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Cc2iscooL <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:26:06 PM
Subject: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
It's probably the Verizon FIOSfiber connections, still not static
though. Fairly cheap.

Wish they had it near Chicago.

On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
>
> Wait, you have a 30/5... and you can't pony up for static IP's?  I hope
> you're getting a good deal on that pipe.
>
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Dan E <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 10:02:14 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> Regardless of whether or not it is possible, it is probably better for an
> admin to specify what domain would be preferred for a backup on that
> server.  I know I use a nice home connection for my server (30mbit/5mbit),
> but if I ever lost power for long enough to lose my DHCP lease, I would be
> screwed.  All of my userbase would not know where the server went with your
> model, because they would have the domain that my ISP assigned to me (some
> dynamic crap specific to my IP address).  If I could specify the domain, I
> could use my own domain to point to the correct IP.  Much simpler in the
> long run.
>
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to
> implement with standard BIND.  I suggest you pick up an O'Reilly book and
> RTFM before you're quick to shoot down a good idea.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>
> - Original Message 
> From: Andreas Grimm
> To: hlds@list.valvesoftware.com
> Sent: Monday, January 22, 2007 5:40:41 PM
> Subject: Re: [hlds] Feature request: sv_serverdomain
>
>
> i know how DNS works ... but how do u want to resolve something like this
> with reverse DNS ?
>
> two gameservers on one machine:
>
> gameserver1:
> - ip: 1.2.3.4:27015
> - for domain: mydomain1.com:27015
>
> gameserver2:
> - ip: 1.2.3.4:27014
> - for domain: mydomain2.com:27014
>
> good luck with DNS only ... u need a saved domain in server's cfg
>
> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:34
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I think you need to do a
> look up on how DNS works. :D
>
> On 1/23/07, Andreas Grimm  wrote:
> >
> > and how does a steam client while browsing the serverlist know what
> > domain a server have ?
> > or what about when the server got 10 domains which have a route to
> > that machine ? how does the steam client know, which one is the
> > correct one for that gameserver ?
> >
> > adding a server from the browser into the favorites should ask the
> > server for a given domainname. so the players dont have to find out
> > any domain names.
> >
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> > Gesendet: Dienstag, 23. Januar 2007 02:18
> > An: hlds@list.valvesoftware.com
> > Betreff: Re: [hlds] Feature request: sv_serverdomain
> >
> > --
> > [ Picked text/plain from multipart/alternative ] I don't think we need
> > another cvar, we only need the STEAM Browser to save the domain name
> > as well as the IP.
> >
> > When the IP fails, it will use the domain name as a backup.
> >
> > Sound good?
> >
> > On 1/23/07, Andreas Grimm  wrote:
> > >
> > > yes, players can add a server with its domain, but the steam client
> > > saves only the IP.
> > >
> > > but what i wanted is a feature, that the steam client saves both
> > > (when the s

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread -Mike-
I don't know, Nick...

http://moike.net/proof.jpg

...you tell me.

It's no small thanks to me back in the early 90's that you -have- cable 
internet.

100mb my ass.  I've got the best cable technology has to offer right now piped 
steaming hot directly to the seven foot telco rack of hardware in my house and 
it still averages 24mb down and about 3 on the upstream.  And that's with me 
'juiced up' given who -I- am.  But I still get a /29.  Any schmuck who's 
willing to pay for a business grade ip dialtone over cable can get static 
addresses.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Gigabit Nick <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 11:28:06 PM
Subject: RE: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ]
Ever heard of cable? 100Mb/s speed, and DHCP all the way.

> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 
> 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static 
> IP's? I hope you're getting a good deal on that pipe.> > > -Mike- is: 
> Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message 
> > From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: 
> Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> 
> Regardless of whether or not it is possible, it is probably better for an 
> admin to specify what domain would be preferred for a backup on that server. 
> I know I use a nice home connection for my server (30mbit/5mbit), but if I 
> ever lost power for long enough to lose my DHCP lease, I would be screwed. 
> All of my userbase would not know where the server went with your model, 
> because they would have the domain that my ISP assigned to me (some dynamic 
> crap specific to my IP address). If I could specify the domain, I could use 
> my own domain to point to the correct IP. Much simpler in the long run.> > 
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with 
> standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're 
> quick to shoot down a good idea.> > -Mike-> > -Mike- is: Biker ~ Slacker 
> ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: 
> Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, 
> 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i 
> know how DNS works ... but how do u want to resolve something like this> with 
> reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: 
> 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: 
> 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only 
> ... u need a saved domain in server's cfg> > -Ursprüngliche 
> Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag 
> von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: 
> hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I 
> think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas 
> Grimm wrote:> >> > and how does a steam client while browsing the serverlist 
> know what> > domain a server have ?> > or what about when the server got 10 
> domains which have a route to> > that machine ? how does the steam client 
> know, which one is the> > correct one for that gameserver ?> >> > adding a 
> server from the browser into the favorites should ask the> > server for a 
> given domainname. so the players dont have to find out> > any domain names.> 
> >> > -Ursprüngliche Nachricht-> > Von: [EMAIL PROTECTED]> > 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. 
> Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] 
> Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from 
> multipart/alternative ] I don't think we need> > another cvar, we only need 
> the STEAM Browser to save the domain name> > as well as the IP.> >> > When 
> the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> 
> > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server 
> with its domain, but the steam client> > > saves only the IP.> > >> > > but 
> what i wanted is a feature, that the steam client saves both> > > (when the 
> server got a domain saved in config), so that if the> > > server is not 
> reachable with its IP, the steam client can check the> > > saved domain to 
> find the server, too ...> > >> > > the problem for me is, that an IP change 
> of my server has the> > > result, that the server will lose the most of its 
> players ... and i> > > have no chance to tell them, what

Re: [hlds] sv_minrate issues

2007-01-23 Thread Fabian Flori

milchworld wrote:

yes it doesnt work. the "sv_minrate" -> 3500 is set by YOUR client. you
can only see the value with "rcon sv_minrate".


he used the servers console not a client one

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Re: [hlds] sv_minrate issues

2007-01-23 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
sv_minrate and sv_maxrate are server side settings

sv_minrate was useful because it stopped people from using an extremely low
RATE setting, especially on servers that advertise themselves as "HIGH
RATES" or "100 TICK" etc

sv_maxrate was useful because it allowed server administrators to control
how much bandwidth they used on a per person basis, which was handy if your
server has limited bandwidth.

At least that is my understanding of the issue.

Please feel free to correct me if you can prove it logically.

Cheers


On 1/23/07, milchworld <[EMAIL PROTECTED]> wrote:
>
> yes it doesnt work. the "sv_minrate" -> 3500 is set by YOUR client. you
> can only see the value with "rcon sv_minrate".
>
> Whisper schrieb:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > sv_minrate does not work
> >
> > Cheers & Thanks
> >
> > On 1/23/07, Neil Rajani <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Hi, in my server config, i have set some new server variables regarding
> >> rates from the 2nd most recent valve update:
> >>
> >>
> >> sv_client_predict 1
> >> sv_client_interpolate 1
> >> sv_client_interp 0.01
> >> sv_maxupdaterate 100
> >> sv_maxcmdrate 100
> >> sv_minrate 15000
> >> sv_maxrate 3
> >> sv_mincmdrate 60
> >> sv_minupdaterate 60
> >>
> >> Now after ive restarted my server, ive noticed by typing in sv_minrate
> in
> >> the console on the server, its says sv_minrate 3500, which i assume is
> the
> >> Valve default value. However, typing in sv_minrate and sv_minupdaterate
> >> brings up their values of 60 and even typing in sv_maxrate brings up
> the
> >> value of 3. It is just the sv_minrate value does not come up to
> 15000.
> >>
> >> Ive noticed people with strange pings as well recently (e.g. 1, 3, 4).
> >>
> >> Does sv_minrate not work properly?
> >>
> >>
> >> -
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