Re: [hlds] DoD Steam sv_downloadurl questions
1. yes DoD servers (HLDS.EXE) and HL1 clients do support fast http downloads 2. no, HL1 clients can't download .bz2 files (.ztmp local files will be automatically generated though which are a little faster) 3. sv_downloadurl must be set to "" (not zero) to disable the fast http download 4. clients must connect from steam directly (not via "connect xxx.xxx.xxx.xxx" in console) for the fast d/l to work (connected + changelevel is ok too). Most items in maps like sprites, models and sounds are automatically requested w/o a .res file, but the .res file itself, map .txt, overview files, .wad files and skybox files are not automatically downloaded from either http or the server unless they are specifically referenced in the .res file. One other gotcha with using sv_downloadurl with linux-based web servers is that you must run the map on the server and have the files referenced in the .res file be exactly the same case as the files as they are stored on the webserver. IE (will work): on server console: map dod_custommap bsp stored on webserver: dod/maps/dod_custommap.bsp However, if you have "DOD_custommap.bsp" on the webserver, or have it like that in your mapcycle it won't be http downloaded by the client. I usually make all the stored content on my linux-based webserver all lower-case as this greatly simplifies making things work predictably. - Original Message - From: "Dan Sorenson" To: Sent: Tuesday, May 01, 2007 12:25 AM Subject: [hlds] DoD Steam sv_downloadurl questions Kind of a giggles and grins assignment, dust off a DoD Steam server after 2 years for nostalgia night. sv_downloadurl seems to be there, but I'm having difficulty getting the test client to download from the webserver and the grey matter doesn't remember how things were done in The Old Days. Documentation is getting difficult to find too. So, some questions: 1) DoD Steam does allow web download via sv_downloadurl, right? 2) Does DoD Steam allow download of bzip2 compressed files? 3) If web download is available the server should still operate properly with sv_allowdownload set to zero -- that won't prohibit download from a webserver but will prevent the slow download from the server, right? I've been building the .res files manually, first adding entities until a map loads on the server then joining with a bare client and noting and adding any resources it requests. I'm pretty certain that will provide all items a map does need. Now my problem is with the webserver, which the client doesn't seem to want to request files from. Obviously, I'm missing something simple in my assumptions here. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DoD Steam sv_downloadurl questions
Kind of a giggles and grins assignment, dust off a DoD Steam server after 2 years for nostalgia night. sv_downloadurl seems to be there, but I'm having difficulty getting the test client to download from the webserver and the grey matter doesn't remember how things were done in The Old Days. Documentation is getting difficult to find too. So, some questions: 1) DoD Steam does allow web download via sv_downloadurl, right? 2) Does DoD Steam allow download of bzip2 compressed files? 3) If web download is available the server should still operate properly with sv_allowdownload set to zero -- that won't prohibit download from a webserver but will prevent the slow download from the server, right? I've been building the .res files manually, first adding entities until a map loads on the server then joining with a bare client and noting and adding any resources it requests. I'm pretty certain that will provide all items a map does need. Now my problem is with the webserver, which the client doesn't seem to want to request files from. Obviously, I'm missing something simple in my assumptions here. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Where are those tags when you need them :p On 5/1/07, Whisper <[EMAIL PROTECTED]> wrote: > > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett < [EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto: [EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent > > with > > the > > > server. Hell it was done before, but like everything else useful > > written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect > > yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto: [EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of online leagues, cpl, and other lans that people go to > > and > > > want to compete fairly? > > > I agree that special mods and plugins help break up the boredom from > > time > > to > > > time with the vanilla package. > > > And it seems to me that valve is willing to work around some of those > > > although it does mean a bit of work and thought for server operators. > > > But please...educate yourself on the community before you throw out > > baseless > > > random statistics. > > > > > > If you don't like the pure mod being offered...turn it off maybe and > > don't > > > worry about it. > > > Unless you are worried about the 5% of gamers that won't come to your > > server > > > anymore... > > > > > > - Original Message > > > From: Chris Barnett <[EMAIL PROTECTED]> > > > To: hlds@list.valvesoftware.com > > > Sent: Monday, April 30, 2007 7:13:17 AM > > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > > > If it's to only enforce the original resources provided by Steam and > > not > > the > > > server operator, then it's a complete and utter total waste of time > > then, > > > unless you are one of those very, very vocal 5%ers, who are trying to > > force > > > the vanilla game on the rest of us of course...(I don't believe you > > are by > > > the way). > > > > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Roman Hatsiev > > > Sent: 28 April 2007 07:19 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > I think that the idea behind pure server mode is to force the > > > consistency of original resources delivered via Steam, not to prevent > > > people from using custom maps. > > > > > > On 28/04/07, Chris Barnett < [EMAIL PROTECTED]> wrote: > > > > If you want a pure server, don't install anything on top. > > > > > > > > There is no need for Valve to do anything. > > > > > > > > > > > > > > > > -Original Message- >
RE: [hlds] Pure Server Mode Question / Request
That is by and far one of the best things to happen for our servers, as of late. Thanks for this Valve. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, April 30, 2007 5:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> >> OK, 5% was a bit generous. How about 1% then? >> >> Or would you like to "educate" me as to how many servers out >> there are pure vanilla? Because if you take away the match >> servers it's next to nothing. >> >> Again, we have the vanilla fans attacking the plugin community, >> using the old "But surely we have to protect ourselves against >> cheaters" line. >> >> Bullshit. >> >> It's easy for them (VALVe) to code for the client to be >> consistent with the server. Hell it was done before, but like >> everything else useful written by the independent plugin >> community, it was broken with a Valve update - which no one >> minds, if only VALVe would listen to the community and run a >> freakin beta program. >> >> So why the talk around here of a pure mode which only checks for >> consistency of Valve content? >> >> I'll tell why. >> >> Because a very small number of people, want a world where only >> server operators running vanilla Source, to be able to keep out >> the cheaters, leaving all the custom servers questionable, so >> that the only the vanilla servers get packed out each night. >> >> If you really want to stop the cheaters and you want a pure >> gaming experience at the expense of functionality then just >> disconnect yourself from the internet and play either your >> friends on a LAN or some bots. >> >> Cheers. >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
ErmAdam, Someone asked for functionality which only checked for Steam files All I did was post up that I'm against any functionality that only checks for Steam files. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 01 May 2007 00:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Looks like Chris just got owned by Alfred, and now Chris looks like more of a tool for arguing without actually reading how the new consistency system works. Go Chris, you bad thing you! Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 1 May 2007 7:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat tool which would only be useful on vanilla servers and no > other. > > When since day dot, server operators have simply been asking for a > tool which would make the files consistent between the server and the > client, no matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam files, when it's possible for the server to check any and all > files that the server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. >>
[hlds] Server overlay path option ( was Re: Pure Server Mode Question / Request )
- Original Message - From: "Alfred Reynolds" You can also create map specific pure server configs (that overlay on top of the base pure server config). On the subject of "overlays" would it be possibly to add an overall "config" overlay path option so that all server config information i.e. base server config, mapcyclefile, motdfile, logsdir could all be held under a single directory? Why? Well this would make multi server installs 100% easier, a simple: +serverdir "server1" Would be all thats needed instead of: +sv_logsdir "server1/logs" +servercfgfile "server1/server.cfg" +motdfile "server1/motd.txt" +exec "server1/server.cfg" But the most important part is other cfg files would be easily accessible via exec using rcon etc. So instead of people having to remember to use the server dir in exec i.e. rcon exec "server1/match.cfg" They could just use: rcon exec match.cfg Similar concepts exist in Q3 based games i.e. the search path and in BattleField with +overlayPath and it makes things so much easier and user friendly it would be great to see this added to Source. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Alfred, Thanks for the clarification, I'm now a happy bunny. But when people are talking about "Steam Files" and "Pure" it's going to set alarm bells ringing in the custom mod community and with any server operator who's using custom content. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 01 May 2007 00:37 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> >> OK, 5% was a bit generous. How about 1% then? >> >> Or would you like to "educate" me as to how many servers out >> there are pure vanilla? Because if you take away the match >> servers it's next to nothing. >> >> Again, we have the vanilla fans attacking the plugin community, >> using the old "But surely we have to protect ourselves against >> cheaters" line. >> >> Bullshit. >> >> It's easy for them (VALVe) to code for the client to be >> consistent with the server. Hell it was done before, but like >> everything else useful written by the independent plugin >> community, it was broken with a Valve update - which no one >> minds, if only VALVe would listen to the community and run a >> freakin beta program. >> >> So why the talk around here of a pure mode which only checks for >> consistency of Valve content? >> >> I'll tell why. >> >> Because a very small number of people, want a world where only >> server operators running vanilla Source, to be able to keep out >> the cheaters, leaving all the custom servers questionable, so >> that the only the vanilla servers get packed out each night. >> >> If you really want to stop the cheaters and you want a pure >> gaming experience at the expense of functionality then just >> disconnect yourself from the internet and play either your >> friends on a LAN or some bots. >> >> Cheers. >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Looks like Chris just got owned by Alfred, and now Chris looks like more of a tool for arguing without actually reading how the new consistency system works. Go Chris, you bad thing you! Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 1 May 2007 7:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat tool which would only be useful on vanilla servers and no > other. > > When since day dot, server operators have simply been asking for a > tool which would make the files consistent between the server and the > client, no matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam files, when it's possible for the server to check any and all > files that the server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the h
RE: [hlds] Pure Server Mode Question / Request
You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called "_whitelist.txt" in your maps directory (i.e "maps/de_dust_whitelist.txt") to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: > You can enforce external folder level consistancy for custom content > with > crc checks so server ops dont need to list tons of individual files, > just > the folder(s). > > This is a very sweet option, thank you Alfred! > > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory and > all directories under that (recursively) > // 3. directory\filename - refers to a single file > > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, April 30, 2007 3:10 PM > Subject: RE: [hlds] Pure Server Mode Question / Request > > >> Um, please have a read of the pure server config file. It supports >> (by design) custom server files using the allow_from_disk+check_crc >> flag, you have all the tools you need to customise the assets on >> your server yet still enforce that clients have the same content as >> you. If you could do a little more research before making obviously >> false statements next time that would be great. >> >> - Alfred >> > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> >> OK, 5% was a bit generous. How about 1% then? >> >> Or would you like to "educate" me as to how many servers out >> there are pure vanilla? Because if you take away the match >> servers it's next to nothing. >> >> Again, we have the vanilla fans attacking the plugin community, >> using the old "But surely we have to protect ourselves against >> cheaters" line. >> >> Bullshit. >> >> It's easy for them (VALVe) to code for the client to be >> consistent with the server. Hell it was done before, but like >> everything else useful written by the independent plugin >> community, it was broken with a Valve update - which no one >> minds, if only VALVe would listen to the community and run a >> freakin beta program. >> >> So why the talk around here of a pure mode which only checks for >> consistency of Valve content? >> >> I'll tell why. >> >> Because a very small number of people, want a world where only >> server operators running vanilla Source, to be able to keep out >> the cheaters, leaving all the custom servers questionable, so >> that the only the vanilla servers get packed out each night. >> >> If you really want to stop the cheaters and you want a pure >> gaming experience at the expense of functionality then just >> disconnect yourself from the internet and play either your >> friends on a LAN or some bots. >> >> Cheers. >> > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pure Server Mode Question / Request
You can enforce external folder level consistancy for custom content with crc checks so server ops dont need to list tons of individual files, just the folder(s). This is a very sweet option, thank you Alfred! // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, April 30, 2007 3:10 PM Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: > James, > > You're asking (or supporting a notion) for Valve to deploy an > anti-cheat > tool which would only be useful on vanilla servers and no other. > > When since day dot, server operators have simply been asking for a > tool > which would make the files consistent between the server and the > client, no > matter what the content of the files are. > > It is technically possible for a server to check that the clients > files are > the same, even if those files are custom files. > > So why are you asking for something which is only capable of checking > Steam > files, when it's possible for the server to check any and all files > that the > server operator wants checking? > > Cheers. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James Gray > Sent: 30 April 2007 21:29 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > Chris, seriously, what do you have stuck up your ass. You're > complaining about something that only betters the community and > provides a more level playing field. This update has no relation to > 'vanilla' servers, so I don't know why you keep referring to that > idea. The overall goal for the pure server mode is to give game server > administrators the option to enforce a consistent playing field for > all players. > > On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Its just so simple >> >> All those idiots at Valve should have done this years ago in HL1 !!! >> >> Truly!! >> >> On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: >>> >>> Please can you give us a date for that update. There was one like >>> that ages ago, but it won't check the vmt files. >>> >>> >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek >>> Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com >>> Subject: RE: [hlds] Pure Server Mode Question / Request >>> >>> I'm quite certain that you can set it to check against server >>> content, source content or nothing at all. >>> >>> >>> "Server can now force the client to match the server's files." >>> >>> >>> >>> -- Original message -- >>> From: "Chris Barnett" <[EMAIL PROTECTED]> OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from >>> time >>> to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...edu
RE: [hlds] Pure Server Mode Question / Request
James, You're asking (or supporting a notion) for Valve to deploy an anti-cheat tool which would only be useful on vanilla servers and no other. When since day dot, server operators have simply been asking for a tool which would make the files consistent between the server and the client, no matter what the content of the files are. It is technically possible for a server to check that the clients files are the same, even if those files are custom files. So why are you asking for something which is only capable of checking Steam files, when it's possible for the server to check any and all files that the server operator wants checking? Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 30 April 2007 21:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent with > > the > > > server. Hell it was done before, but like everything else useful written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of online leagues, cpl, and other lans that people go to > > and > > > want to compete fairly? > > > I agree that special mods and plugins help break up the boredom from > > time > > to > > > time with the vanilla package. > > > And it seems to me that valve is willing to work around some of those > > > although it does mean a bit of work and thought for server operators. > > > But please...educate yourself on the community before you throw out > > baseless > > > random statistics. > > > > > > If you don't like the pure mod being offered...turn it off maybe and > > don't > > > worry about it. > > > Unless you are worried about the 5% of gamers that won't come to your > > server > > > anymore... > > > > > > - Original Message > > > From: Chris Barnett <[EMAIL PROTECTED]> > > > To
RE: [hlds] Pure Server Mode Question / Request
"The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players." That's all we've wanted for years and years. I for one am very happy. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: Monday, April 30, 2007 3:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Its just so simple > > All those idiots at Valve should have done this years ago in HL1 !!! > > Truly!! > > On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > > Please can you give us a date for that update. There was one like that > > ages > > ago, but it won't check the vmt files. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > > Sent: 30 April 2007 14:28 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > I'm quite certain that you can set it to check against server content, > > source content or nothing at all. > > > > > > "Server can now force the client to match the server's files." > > > > > > > > -- Original message -- > > From: "Chris Barnett" <[EMAIL PROTECTED]> > > > OK, 5% was a bit generous. How about 1% then? > > > > > > Or would you like to "educate" me as to how many servers out there are > > pure > > > vanilla? Because if you take away the match servers it's next to > > nothing. > > > > > > Again, we have the vanilla fans attacking the plugin community, using > > the > > > old "But surely we have to protect ourselves against cheaters" line. > > > > > > Bullshit. > > > > > > It's easy for them (VALVe) to code for the client to be consistent with > > the > > > server. Hell it was done before, but like everything else useful written > > by > > > the independent plugin community, it was broken with a Valve update - > > which > > > no one minds, if only VALVe would listen to the community and run a > > freakin > > > beta program. > > > > > > So why the talk around here of a pure mode which only checks for > > consistency > > > of Valve content? > > > > > > I'll tell why. > > > > > > Because a very small number of people, want a world where only server > > > operators running vanilla Source, to be able to keep out the cheaters, > > > leaving all the custom servers questionable, so that the only the > > vanilla > > > servers get packed out each night. > > > > > > If you really want to stop the cheaters and you want a pure gaming > > > experience at the expense of functionality then just disconnect yourself > > > from the internet and play either your friends on a LAN or some bots. > > > > > > Cheers. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > > Sent: 30 April 2007 13:44 > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > 5% ??? > > > > > > Why do the consistency check at all? hmmm...maybe because of all the > > > hackers out there? > > > Maybe because of online leagues, cpl, and other lans that people go to > > and > > > want to compete fairly? > > > I agree that special mods and plugins help break up the boredom from > > time > > to > > > time with the vanilla package. > > > And it seems to me that valve is willing to work around some of those > > > although it does mean a bit of work and thought for server operators. > > > But please...educate yourself on the community before you throw out > > baseless > > > random statistics. > > > > > > If you don't like the pure mod being offered...turn it off maybe and > > don't > > > worry about it. > > > Unless you are worried about the 5% of gamers that won't come to your > > server > > > anymore... > > > > > > - Original Message > > > From: Chris Barnett <[EMAIL PROTECTED]> > > > To: hlds@list.valvesoftware.com > > > Sent: Monday, April 30, 2007 7:13:17 AM > > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > > > If it's to only enforce the original resources provided by Steam and not > > the > > > server operator, then it's a complete and utter total waste of time > > then, > > > unless you are one of those very, very vocal 5%ers, who are trying to > > force > > > the vanilla g
Re: [hlds] Pure Server Mode Question / Request
Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Please can you give us a date for that update. There was one like that > ages > ago, but it won't check the vmt files. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > Sent: 30 April 2007 14:28 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > I'm quite certain that you can set it to check against server content, > source content or nothing at all. > > > "Server can now force the client to match the server's files." > > > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> > > OK, 5% was a bit generous. How about 1% then? > > > > Or would you like to "educate" me as to how many servers out there are > pure > > vanilla? Because if you take away the match servers it's next to > nothing. > > > > Again, we have the vanilla fans attacking the plugin community, using > the > > old "But surely we have to protect ourselves against cheaters" line. > > > > Bullshit. > > > > It's easy for them (VALVe) to code for the client to be consistent with > the > > server. Hell it was done before, but like everything else useful written > by > > the independent plugin community, it was broken with a Valve update - > which > > no one minds, if only VALVe would listen to the community and run a > freakin > > beta program. > > > > So why the talk around here of a pure mode which only checks for > consistency > > of Valve content? > > > > I'll tell why. > > > > Because a very small number of people, want a world where only server > > operators running vanilla Source, to be able to keep out the cheaters, > > leaving all the custom servers questionable, so that the only the > vanilla > > servers get packed out each night. > > > > If you really want to stop the cheaters and you want a pure gaming > > experience at the expense of functionality then just disconnect yourself > > from the internet and play either your friends on a LAN or some bots. > > > > Cheers. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > > Sent: 30 April 2007 13:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > 5% ??? > > > > Why do the consistency check at all? hmmm...maybe because of all the > > hackers out there? > > Maybe because of online leagues, cpl, and other lans that people go to > and > > want to compete fairly? > > I agree that special mods and plugins help break up the boredom from > time > to > > time with the vanilla package. > > And it seems to me that valve is willing to work around some of those > > although it does mean a bit of work and thought for server operators. > > But please...educate yourself on the community before you throw out > baseless > > random statistics. > > > > If you don't like the pure mod being offered...turn it off maybe and > don't > > worry about it. > > Unless you are worried about the 5% of gamers that won't come to your > server > > anymore... > > > > - Original Message > > From: Chris Barnett <[EMAIL PROTECTED]> > > To: hlds@list.valvesoftware.com > > Sent: Monday, April 30, 2007 7:13:17 AM > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > If it's to only enforce the original resources provided by Steam and not > the > > server operator, then it's a complete and utter total waste of time > then, > > unless you are one of those very, very vocal 5%ers, who are trying to > force > > the vanilla game on the rest of us of course...(I don't believe you are > by > > the way). > > > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 28 April 2007 07:19 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > I think that the idea behind pure server mode is to force the > > consistency of original resources delivered via Steam, not to prevent > > people from using custom maps. > > > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > If you want a pure server, don't install anything on top. > > > > > > There is no need for Valve to do anything.
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > Please can you give us a date for that update. There was one like that > ages > ago, but it won't check the vmt files. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek > Sent: 30 April 2007 14:28 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > I'm quite certain that you can set it to check against server content, > source content or nothing at all. > > > "Server can now force the client to match the server's files." > > > > -- Original message -- > From: "Chris Barnett" <[EMAIL PROTECTED]> > > OK, 5% was a bit generous. How about 1% then? > > > > Or would you like to "educate" me as to how many servers out there are > pure > > vanilla? Because if you take away the match servers it's next to > nothing. > > > > Again, we have the vanilla fans attacking the plugin community, using > the > > old "But surely we have to protect ourselves against cheaters" line. > > > > Bullshit. > > > > It's easy for them (VALVe) to code for the client to be consistent with > the > > server. Hell it was done before, but like everything else useful written > by > > the independent plugin community, it was broken with a Valve update - > which > > no one minds, if only VALVe would listen to the community and run a > freakin > > beta program. > > > > So why the talk around here of a pure mode which only checks for > consistency > > of Valve content? > > > > I'll tell why. > > > > Because a very small number of people, want a world where only server > > operators running vanilla Source, to be able to keep out the cheaters, > > leaving all the custom servers questionable, so that the only the > vanilla > > servers get packed out each night. > > > > If you really want to stop the cheaters and you want a pure gaming > > experience at the expense of functionality then just disconnect yourself > > from the internet and play either your friends on a LAN or some bots. > > > > Cheers. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > > Sent: 30 April 2007 13:44 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > -- > > [ Picked text/plain from multipart/alternative ] > > 5% ??? > > > > Why do the consistency check at all? hmmm...maybe because of all the > > hackers out there? > > Maybe because of online leagues, cpl, and other lans that people go to > and > > want to compete fairly? > > I agree that special mods and plugins help break up the boredom from > time > to > > time with the vanilla package. > > And it seems to me that valve is willing to work around some of those > > although it does mean a bit of work and thought for server operators. > > But please...educate yourself on the community before you throw out > baseless > > random statistics. > > > > If you don't like the pure mod being offered...turn it off maybe and > don't > > worry about it. > > Unless you are worried about the 5% of gamers that won't come to your > server > > anymore... > > > > - Original Message > > From: Chris Barnett <[EMAIL PROTECTED]> > > To: hlds@list.valvesoftware.com > > Sent: Monday, April 30, 2007 7:13:17 AM > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > If it's to only enforce the original resources provided by Steam and not > the > > server operator, then it's a complete and utter total waste of time > then, > > unless you are one of those very, very vocal 5%ers, who are trying to > force > > the vanilla game on the rest of us of course...(I don't believe you are > by > > the way). > > > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > > Sent: 28 April 2007 07:19 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > I think that the idea behind pure server mode is to force the > > consistency of original resources delivered via Steam, not to prevent > > people from using custom maps. > > > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > > If you want a pure server, don't install anything on top. > > > > > > There is no need for Valve to do anything. > > > > > > > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > > Sent: 27 April 2007 15:54 > > > To: hlds@list.valvesoftware.com > > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > > > Quoted from the whitelist: > > > > > > // > > > // Three types of file specifications: > > > // > > > // 1. directory\*.* - refers to all files under the > directory
RE: [hlds] Pure Server Mode Question / Request
Please can you give us a date for that update. There was one like that ages ago, but it won't check the vmt files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request I'm quite certain that you can set it to check against server content, source content or nothing at all. "Server can now force the client to match the server's files." -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> > OK, 5% was a bit generous. How about 1% then? > > Or would you like to "educate" me as to how many servers out there are pure > vanilla? Because if you take away the match servers it's next to nothing. > > Again, we have the vanilla fans attacking the plugin community, using the > old "But surely we have to protect ourselves against cheaters" line. > > Bullshit. > > It's easy for them (VALVe) to code for the client to be consistent with the > server. Hell it was done before, but like everything else useful written by > the independent plugin community, it was broken with a Valve update - which > no one minds, if only VALVe would listen to the community and run a freakin > beta program. > > So why the talk around here of a pure mode which only checks for consistency > of Valve content? > > I'll tell why. > > Because a very small number of people, want a world where only server > operators running vanilla Source, to be able to keep out the cheaters, > leaving all the custom servers questionable, so that the only the vanilla > servers get packed out each night. > > If you really want to stop the cheaters and you want a pure gaming > experience at the expense of functionality then just disconnect yourself > from the internet and play either your friends on a LAN or some bots. > > Cheers. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 30 April 2007 13:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > 5% ??? > > Why do the consistency check at all? hmmm...maybe because of all the > hackers out there? > Maybe because of online leagues, cpl, and other lans that people go to and > want to compete fairly? > I agree that special mods and plugins help break up the boredom from time to > time with the vanilla package. > And it seems to me that valve is willing to work around some of those > although it does mean a bit of work and thought for server operators. > But please...educate yourself on the community before you throw out baseless > random statistics. > > If you don't like the pure mod being offered...turn it off maybe and don't > worry about it. > Unless you are worried about the 5% of gamers that won't come to your server > anymore... > > - Original Message > From: Chris Barnett <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, April 30, 2007 7:13:17 AM > Subject: RE: [hlds] Pure Server Mode Question / Request > > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > > // > > // By default, when in pure server mode, most content file types are > only > > allowed to come from Steam. > > // > > materials\... from_steam > > models\... from_steam > > sounds\.
RE: [hlds] Pure Server Mode Question / Request
Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > > // > > // By default, when in pure server mode, most content file types are > only > > allowed to come from Steam. > > // > > materials\... from_steam > > models\... from_steam > > sounds\... from_steam > > scripts\... from_steam > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Will > > Sent: Friday, April 27, 2007 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > could you be so kind to point out how that could be done without listing > the > > 8,837 files in 273 folders in a whitelist? > > > > Thanks > > > > - Original Message - > > From: <[EMAIL PROTECTED]> > > To: > > Sent: Friday, April 27, 2007 9:27 AM > > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > > > > Send hlds mailing list submissions to > > > hlds@list.valvesoftware.com > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > or, via email, send a message with subject or body 'help' to > > > [EMAIL PROTECTED] > > > > > > You can reach the person managing the list at > > > [EMAIL PROTECTED] > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of hlds digest..." > > > > > > > > > Today's Topics: > > > > > > 1. Pure Server Mode Question / Request (Will) > > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > > > --__--__-- > > > > > > Message: 1 > > > From: "Will" <[EMAIL PROTECTED]> > > > To: > > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > > Subject: [hlds] Pure Server Mode Question / Request > > > Reply-To: hlds@list.valvesoftware.com > > > > > > We want to lock all default game content to use only steam files, > > > everything > > > no "replacement" allowed at all for default game content. > > > We run servers that plays many default maps but also many custom maps, > we > > > want to allow files from disk only for custom maps with the crc checks > as > > > there will be no steam files for these. Will this be possible or are we > > > left > > > out of all this by running custom maps? > > > > > > Can there be a var for all default content from Steam but allow files > from > > > disk with crc for content that was not delivered fr
Re: [hlds] Pure Server Mode Question / Request
My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a viewable var for this"? > > I would think many league and community type servers would want to run in > > such a mode, with a viewable var so it can be checked by players in game > > or > > hlsw. > > I think the viewable vars is important to remove suspicion. > > sv_pure 0/1/2 > > say 2 for default = use whitelist > > say 1 From Steam only for all default files and allow_from_disk+check_crc > > for any non steam content > > 0 off > > > > I recall awhile back you saying you were going to look into removing some > > unneeded vars from the server query, can you please make room in the > > server
RE: [hlds] Pure Server Mode Question / Request
I'm quite certain that you can set it to check against server content, source content or nothing at all. "Server can now force the client to match the server's files." -- Original message -- From: "Chris Barnett" <[EMAIL PROTECTED]> > OK, 5% was a bit generous. How about 1% then? > > Or would you like to "educate" me as to how many servers out there are pure > vanilla? Because if you take away the match servers it's next to nothing. > > Again, we have the vanilla fans attacking the plugin community, using the > old "But surely we have to protect ourselves against cheaters" line. > > Bullshit. > > It's easy for them (VALVe) to code for the client to be consistent with the > server. Hell it was done before, but like everything else useful written by > the independent plugin community, it was broken with a Valve update - which > no one minds, if only VALVe would listen to the community and run a freakin > beta program. > > So why the talk around here of a pure mode which only checks for consistency > of Valve content? > > I'll tell why. > > Because a very small number of people, want a world where only server > operators running vanilla Source, to be able to keep out the cheaters, > leaving all the custom servers questionable, so that the only the vanilla > servers get packed out each night. > > If you really want to stop the cheaters and you want a pure gaming > experience at the expense of functionality then just disconnect yourself > from the internet and play either your friends on a LAN or some bots. > > Cheers. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 30 April 2007 13:44 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > -- > [ Picked text/plain from multipart/alternative ] > 5% ??? > > Why do the consistency check at all? hmmm...maybe because of all the > hackers out there? > Maybe because of online leagues, cpl, and other lans that people go to and > want to compete fairly? > I agree that special mods and plugins help break up the boredom from time to > time with the vanilla package. > And it seems to me that valve is willing to work around some of those > although it does mean a bit of work and thought for server operators. > But please...educate yourself on the community before you throw out baseless > random statistics. > > If you don't like the pure mod being offered...turn it off maybe and don't > worry about it. > Unless you are worried about the 5% of gamers that won't come to your server > anymore... > > - Original Message > From: Chris Barnett <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, April 30, 2007 7:13:17 AM > Subject: RE: [hlds] Pure Server Mode Question / Request > > If it's to only enforce the original resources provided by Steam and not the > server operator, then it's a complete and utter total waste of time then, > unless you are one of those very, very vocal 5%ers, who are trying to force > the vanilla game on the rest of us of course...(I don't believe you are by > the way). > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev > Sent: 28 April 2007 07:19 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > I think that the idea behind pure server mode is to force the > consistency of original resources delivered via Steam, not to prevent > people from using custom maps. > > On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > > If you want a pure server, don't install anything on top. > > > > There is no need for Valve to do anything. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > > Sent: 27 April 2007 15:54 > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] Pure Server Mode Question / Request > > > > Quoted from the whitelist: > > > > // > > // Three types of file specifications: > > // > > // 1. directory\*.* - refers to all files under the directory > > // 2. directory\... - refers to all files under the directory > > and all directories under that (recursively) > > // 3. directory\filename - refers to a single file > > > > Best way and easiest would be to do the second one. > > > > Like they show: > > > > // > > // By default, when in pure server mode, most content file types are > only > > allowed to come from Steam. > > // > > materials\... from_steam > > models\... from_steam > > sounds\... from_steam > > scripts\... from_steam > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Will > > Sent: Friday, April 27, 2007 10:23 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Pure Server Mode Question / Request > > > > could you be s
RE: [hlds] Pure Server Mode Question / Request
OK, 5% was a bit generous. How about 1% then? Or would you like to "educate" me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old "But surely we have to protect ourselves against cheaters" line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject
Re: [hlds] Pure Server Mode Question / Request
-- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a vi
RE: [hlds] Pure Server Mode Question / Request
If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote: > If you want a pure server, don't install anything on top. > > There is no need for Valve to do anything. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Keeper > Sent: 27 April 2007 15:54 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Pure Server Mode Question / Request > > Quoted from the whitelist: > > // > // Three types of file specifications: > // > // 1. directory\*.* - refers to all files under the directory > // 2. directory\... - refers to all files under the directory > and all directories under that (recursively) > // 3. directory\filename - refers to a single file > > Best way and easiest would be to do the second one. > > Like they show: > > // > // By default, when in pure server mode, most content file types are only > allowed to come from Steam. > // > materials\... from_steam > models\... from_steam > sounds\... from_steam > scripts\... from_steam > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Will > Sent: Friday, April 27, 2007 10:23 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Pure Server Mode Question / Request > > could you be so kind to point out how that could be done without listing the > 8,837 files in 273 folders in a whitelist? > > Thanks > > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Friday, April 27, 2007 9:27 AM > Subject: hlds digest, Vol 1 #5351 - 2 msgs > > > > Send hlds mailing list submissions to > > hlds@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlds > > or, via email, send a message with subject or body 'help' to > > [EMAIL PROTECTED] > > > > You can reach the person managing the list at > > [EMAIL PROTECTED] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlds digest..." > > > > > > Today's Topics: > > > > 1. Pure Server Mode Question / Request (Will) > > 2. Re: Pure Server Mode Question / Request (Wim Barelds) > > > > --__--__-- > > > > Message: 1 > > From: "Will" <[EMAIL PROTECTED]> > > To: > > Date: Fri, 27 Apr 2007 08:59:24 -0400 > > Subject: [hlds] Pure Server Mode Question / Request > > Reply-To: hlds@list.valvesoftware.com > > > > We want to lock all default game content to use only steam files, > > everything > > no "replacement" allowed at all for default game content. > > We run servers that plays many default maps but also many custom maps, we > > want to allow files from disk only for custom maps with the crc checks as > > there will be no steam files for these. Will this be possible or are we > > left > > out of all this by running custom maps? > > > > Can there be a var for all default content from Steam but allow files from > > disk with crc for content that was not delivered from Steam? > > if in steam use steam if not use from disk and crc > > > > Looking at the whitelist I don't see a way to do this without adding all > > the > > files for 150 custom maps file by file to the whitelist, many custom map > > files do not path to /custommapname/ > > > > > > Also a viewable var for this"? > > I would think many league and community type servers would want to run in > > such a mode, with a viewable var so it can be checked by players in game > > or > > hlsw. > > I think the viewable vars is important to remove suspicion. > > sv_pure 0/1/2 > > say 2 for default = use whitelist > > say 1 From Steam only for all default files and allow_from_disk+check_crc > > for any non steam content > > 0 off > > > > I recall awhile back you saying you were going to look into removing some > > unneeded vars from the server query, can you please make room in the > > server > > query for vars from plugins by removing some like: > > r_VehicleViewDampen > > r_JeepViewDampenFreq > > r_JeepViewDampenDamp > > r_JeepViewZHeight > > r_AirboatViewDampenFreq > > r_AirboatViewDampenDamp > > r_AirboatViewZHeight > > > > > > Thank you > > > > > > > > > > --__--__-- > > > > Message: 2 > > Date: Fri, 27 Apr 2007 15:28:25 +0200 > > From: "Wim Barelds" <[EMAIL P