Re: [hlds] Team Fortress 2 Content Available
Hello Mike, is there any chance to get CS:S on the old engine or is that only a question about time, when you port it to the new engine? With friendly reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Monday, September 17, 2007 1:21 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The most significant fact here is that there have been interface changes > so it is probable that many server plug-ins that work with CSS, DoD, and > HL2MP will not work with the Orange Box engine. Once the beta is out the > door and the initial fires are put out I will make the specific > interface changes available on http://developer.valvesoftware.com so > that when the new SDK comes out the mod/plugin community can quickly > make Orange Box-compatible server plugins. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Sunday, September 16, 2007 10:53 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Can you elaborate on what some of the core differences are between the > two > engines? > > -tsuehpsyde > SourceKills.com > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > Yes, the TF (Orange Box) engine is not compatible with the one that is > > presently used for CSS, DoDS, and HL2MP. That is why we are > segregating > > it into the the 'orangebox' directory under the root. In the coming > > months the other games will be moved to the Orange Box engine and > their > > binaries will move under the 'orangebox' directory once this move is > > done. The content does not need to move to the 'orangebox' when the > > binaries for the games move and we hope that this represents some > value > > for server admins since you will not need to download redundant > content > > files into two different directory structures in order to support two > > different engine versions. > > > > Our hope is that this new directory structure will help avoid > > disruptions to existing dedicated servers for other mods and products > > when we make significant changes to the Source engine like the ones > > needed for TF and the other Orange Box games. We also hope that it > makes > > updating your servers more convenient and less bandwidth intensive as > we > > update our games for newer engine versions. > > > > I hope this has made it more clear, but if not please let me know. > > > > -Thanks, > > Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steven > Hartland > > Sent: Sunday, September 16, 2007 4:27 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2 Content Available > > > > Can you expand on this please Mike are you going to be running > different > > exe etc so this is not just a mod of the current source engine like > > cstrike > > or dod? > > > > If this is the case we us GSP's will need to treat it as a totally new > > game and not just a simple mod is why I ask. > > > > Regards > > Steve > > > > - Original Message - > > From: "Mike Durand" <[EMAIL PROTECTED]> > > To: > > Sent: Saturday, September 15, 2007 5:30 AM > > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > > > > The reason for this is that we want to be able to support different > > > generations of the source engine in one hlds installation. So > Ep1-era > > > games will remain off of the root directory but all OrangeBox-era > > games > > > will be under the 'orangebox' directory. Goldsrc games will still > need > > > to be in a separate directory structure, however. > > > > > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. > and > > the person or entity to whom it is addressed. In the event of > > misdirection, the recipient is prohibited from using, copying, > printing > > or otherwise disseminating it or any information contained in it. > > > > In the event of misdirection, illegible or incomplete transmission > > please telephone +44 845 868 1337 > > or return the E.mail to [EMAIL PROTECTED] > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > ht
RE: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %
Try blocking whatever connection the tool is making? Perhaps the content server its trying to download from is too overloaded. You can also run with the -retry flag (I think it is) to let the update process keep trying when it hits that error. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of The Warden Sent: Monday, 17 September 2007 3:06 PM To: hlds@list.valvesoftware.com Subject: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 % Been trying to download the files for the server all day long. I get stuck at 67.5 % every time and I get the Winsock error - connection reset. I've tried new folders, redownloading hldsupdatetool, deleting existing files and starting over, running update over top of existing download, etc. Help! TW ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %
Been trying to download the files for the server all day long. I get stuck at 67.5 % every time and I get the Winsock error - connection reset. I've tried new folders, redownloading hldsupdatetool, deleting existing files and starting over, running update over top of existing download, etc. Help! TW ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf >From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Right now the only game that will use the Orange Box engine is TF2. For now the other games will stay in their usual locations, but they will be moved to the new engine in the coming weeks and at that point their binaries will reside under the 'orangebox' directory. Plugins that work for the current engine version probably won't work for the new engine version but I will be sharing the new interfaces with the mod community ASAP so that they can develop new ones. The interfaces are different, but we have not eliminated functionality so rewriting the plug-ins should not be a monuental task. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Sunday, September 16, 2007 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Hello Mike, All Source Games change the Engine to the "orangebox" Engine??? So what is with plugins? Is the Plugin interface different the Source Engine, so that all Plugins have be rewritten or is all from Source working with the orangebox??? With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 7:44 PM Subject: RE: [hlds] Team Fortress 2 Content Available > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Yes, the clients will be moved to the new engine as well when the server versions are. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange Sent: Sunday, September 16, 2007 11:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] also what about the current client versions? (dods, css, hl2dm) will these run with the orangebox engine version from the beginning or will these be ported some months later like the server versions? I hope most of the known bugs for the "old" games will be fixed during the porting process to the orangebox engine or are already fixed with this new engine :) Here is a good list of known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
The issue here is the location of the game binaries in relation to the /bin directory that contains the *correct* engine binaries. Previous to this new directory structure the assumption was that only one version of the engine could exist under a single installation. So the location of the engine binaries for all games was /bin. If you installed TF at /tf on a server that also hosts Counter-Strike Source at /cstrike then cstrike would no longer run due to the fact that the /bin directory would now have Orange Box engine binaries. So the 'orangebox' directory acts as a new root directory that has its own location for the new engine binaries and the new games that use those binaries. Meanwhile any games installed in the parent directory can still run against the old engine. For those of you that don't have more than one game installed on your dedicated server this isn't as valuable, but our goal was to make it possible to support servers that host multiple Source games that utilize multiple versions of the engine. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 16, 2007 10:58 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Content Available So we will all have to repoint any mappings to "orangebox" for CSS and DoD:S and we will no longer be using srcds_l or something similar? Why not just let us put everything in the directory name we so choose (srcds_tf2 or just "tf2") ? > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > >> The reason for this is that we want to be able to support different >> generations of the source engine in one hlds installation. So Ep1-era >> games will remain off of the root directory but all OrangeBox-era > games >> will be under the 'orangebox' directory. Goldsrc games will still need >> to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l
RE: [hlds] Team Fortress 2 Content Available
The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface changes available on http://developer.valvesoftware.com so that when the new SDK comes out the mod/plugin community can quickly make Orange Box-compatible server plugins. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Sunday, September 16, 2007 10:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 srcds.exe?
I just meant as soon as the DS depot is ready we'll make it available and post a message to the lists. I wasn't linking it to the release of the client. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, September 16, 2007 11:03 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? Mike, When you mean live, you mean as in tomorrow morning with the release of the client? Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 16 September 2007 18:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Sunday, September 16, 2007 10:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 srcds.exe? -- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] steam update tool issues?
It's still being really slow for me. It's quite annoying. Also: [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike Source" Checking bootstrapper version ... Updating Installation No installation record found at ./ Checking/Installing 'Counter-Strike Source Shared Content' version 67 6553600.00% ./\cstrike\bin\server.dll 6553600.00%? orly? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Saturday, September 15, 2007 9:14 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] steam update tool issues? -- [ Picked text/plain from multipart/alternative ] I'm at 20%... It's been running since last night.. I've restarted it a few times to make sure it wasn't stuck or timed out. SUPER slow. On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > It's also slow as hell, guess everyone is preloading TF2? :P Or is it the > new system that is performing badly? > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds.exe?
-- [ Picked text/plain from multipart/alternative ] It's just like any other source game, I already have my launch parameters and server.cfgs ready. Balancing cvars wont really be of much use if you haven't even played the game before to know what to limit :P. And once the game is out so will all the commands :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] also what about the current client versions? (dods, css, hl2dm) will these run with the orangebox engine version from the beginning or will these be ported some months later like the server versions? I hope most of the known bugs for the "old" games will be fixed during the porting process to the orangebox engine or are already fixed with this new engine :) Here is a good list of known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] also what about the older client games? (dods, css, hl2mp) Will these use the new source engine version from the beginning or will these be ported later to the orangebox revision, like the server versions? I hope most of the bugs which are currently known for the "old" source engine games, will be fixed during the porting process or are already fixed in the upcoming "orangebox" Source Engine :) Here is a pretty nice list, listing most of the known bugs: http://forums.steampowered.com/forums/showthread.php?t=563372 2007/9/15, Mike Durand <[EMAIL PROTECTED]>: > > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Same, very bizzare naming convention for the server itself: > > C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. > > Odd having the directory slash the opposite direction as well although > it > looks correct when viewing directory structure thru the dos prompt. > > > On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Awsome.. thx > > > > Started downloading.. typical install now for tf2 is orangebox/tf? > > > > Odd.. > > > > Thx though.. looking foward to monday! > > > > > > - Original Message > > From: Jason Ruymen <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; > > [EMAIL PROTECTED] > > Sent: Friday, September 14, 2007 10:20:02 PM > > Subject: [hlds] Team Fortress 2 Content Available > > > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > First off, in preparation for the upcoming dedicated server for Team > > Fortress 2, we've updated the hldsupdatetool. Along with that, we've > > made the content for Team Fortress 2 that you'll need for a dedicated > > server available. To get that, run hldsupdatetool with the command > > "-command update -game tf". > > > > The dedicated server itself is not yet ready. We're working very hard > > to make it available as soon as possible. The Linux build might be a > > little later than the Win32 build, but hopefully not by much. So for > > now, sync up the TF 2 content that's available to get your server > ready > > :) > > > > Thanks, > > Jason > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > Yahoo! oneSearch: Finally, mobile search > > that gives answers, not web links. > > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds.exe?
The possibilities about the TF2 config would interest me, too.. Are there special settings? Like class limits for example? Andreas > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos > Sent: Sunday, September 16, 2007 8:25 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] TF2 srcds.exe? > > Hello Mike, > > > It will be a new srcds.exe, we just haven't made the depot > containing > > the binaries available yet because we are still working out > some issues. > > When we are ready to go live we will make the depot containing the > > binaries available to you and you will need to update your > server again. > > But that update will take significantly less time than the content > > update does. > > Thanks you for the good communication to us server > administrators on this list thus far. This is greatly > appreciated. I have two questions. > > 1. Will there be a quick tutorial for setting up a dedicated server? > What I'm particularly interested in, are the start up > parameters for launching a dedicated server and a list of > important server variables. > > 2. Will there be a default server.cfg containing a suggested > configuration for running a Team Fortress 2 game server? > > -- > Kind regards, > > Hans Vos > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds.exe?
-- [ Picked text/plain from multipart/alternative ] Thanks for the info Mike! Looking forward to giving it a shot when everything is available. On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > It will be a new srcds.exe, we just haven't made the depot containing > the binaries available yet because we are still working out some issues. > When we are ready to go live we will make the depot containing the > binaries available to you and you will need to update your server again. > But that update will take significantly less time than the content > update does. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] ] On Behalf Of Brian D'Arcy > Sent: Sunday, September 16, 2007 10:45 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] TF2 srcds.exe? > > -- > [ Picked text/plain from multipart/alternative ] > So after a little over 2 days, I finally got the server pre-loaded! > It's > running like greased owl.. yeah this morning, so obviously someone added > some additional resources! Thanks for that! > > My question is, there seems to be no server executable to actually > launch > the server itself. Is it going to be a new engine, or should we just > use > srcds.exe? > > Brian > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds.exe?
Hello Mike, It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. Thanks you for the good communication to us server administrators on this list thus far. This is greatly appreciated. I have two questions. 1. Will there be a quick tutorial for setting up a dedicated server? What I'm particularly interested in, are the start up parameters for launching a dedicated server and a list of important server variables. 2. Will there be a default server.cfg containing a suggested configuration for running a Team Fortress 2 game server? -- Kind regards, Hans Vos ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
So we will all have to repoint any mappings to "orangebox" for CSS and DoD:S and we will no longer be using srcds_l or something similar? Why not just let us put everything in the directory name we so choose (srcds_tf2 or just "tf2") ? > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > >> The reason for this is that we want to be able to support different >> generations of the source engine in one hlds installation. So Ep1-era >> games will remain off of the root directory but all OrangeBox-era > games >> will be under the 'orangebox' directory. Goldsrc games will still need >> to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam update tool issues?
That is strange Brandon because mine has /hl2 and /orangebox in the main directory. I do not have a /tf folder. Jason F [EMAIL PROTECTED] - Original Message - From: "Brandon R. Miller" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 12:24 PM Subject: Re: [hlds] steam update tool issues? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in the root directory. Both have the same content, which one of these is going to be used? Why would it download the /tf folder also? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: 1nsane . To: hlds@list.valvesoftware.com Sent: Sunday, September 16, 2007 10:59 AM Subject: Re: [hlds] steam update tool issues? -- [ Picked text/plain from multipart/alternative ] Only because you cheated! Having a content server in your closet = cheating. :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Hello Mike, All Source Games change the Engine to the "orangebox" Engine??? So what is with plugins? Is the Plugin interface different the Source Engine, so that all Plugins have be rewritten or is all from Source working with the orangebox??? With friendly Reguards Ratman2000 - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Sunday, September 16, 2007 7:44 PM Subject: RE: [hlds] Team Fortress 2 Content Available > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 srcds.exe?
Mike, When you mean live, you mean as in tomorrow morning with the release of the client? Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 16 September 2007 18:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Sunday, September 16, 2007 10:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 srcds.exe? -- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
-- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > - Original Message - > From: "Mike Durand" <[EMAIL PROTECTED]> > To: > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 srcds.exe?
It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Sunday, September 16, 2007 10:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 srcds.exe? -- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
Yes, the TF (Orange Box) engine is not compatible with the one that is presently used for CSS, DoDS, and HL2MP. That is why we are segregating it into the the 'orangebox' directory under the root. In the coming months the other games will be moved to the Orange Box engine and their binaries will move under the 'orangebox' directory once this move is done. The content does not need to move to the 'orangebox' when the binaries for the games move and we hope that this represents some value for server admins since you will not need to download redundant content files into two different directory structures in order to support two different engine versions. Our hope is that this new directory structure will help avoid disruptions to existing dedicated servers for other mods and products when we make significant changes to the Source engine like the ones needed for TF and the other Orange Box games. We also hope that it makes updating your servers more convenient and less bandwidth intensive as we update our games for newer engine versions. I hope this has made it more clear, but if not please let me know. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Sunday, September 16, 2007 4:27 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available > The reason for this is that we want to be able to support different > generations of the source engine in one hlds installation. So Ep1-era > games will remain off of the root directory but all OrangeBox-era games > will be under the 'orangebox' directory. Goldsrc games will still need > to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 srcds.exe?
-- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam update tool issues?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in the root directory. Both have the same content, which one of these is going to be used? Why would it download the /tf folder also? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: 1nsane . To: hlds@list.valvesoftware.com Sent: Sunday, September 16, 2007 10:59 AM Subject: Re: [hlds] steam update tool issues? -- [ Picked text/plain from multipart/alternative ] Only because you cheated! Having a content server in your closet = cheating. :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam update tool issues?
-- [ Picked text/plain from multipart/alternative ] Only because you cheated! Having a content server in your closet = cheating. :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2: WinSock Error ... blaaa bla bla
*downloading* *downloading* *downloading* *downloading* *being happy while downloading* *downloading* *downloading* *downloading* *bein happier cos it's ready soon* *downloading* *downloading* *downloading* 44.26% .\hl2\models\vortigaunt_postures.mdl 44.27% .\hl2\models\vortigaunt_slave.dx90.vtx 44.30% .\hl2\models\vortigaunt_slave.mdl 44.32% .\hl2\models\vortigaunt_slave.phy 44.33% .\hl2\models\vortigaunt_slave.vvd Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 "Connection reset by peer" WTF ??!?!?! :) I get this error since hours. Valve, it would be nice, when the hldsupdatetool would try to redownload the file instead of aborting the complete installation. I have to check my server every 30 minutes. Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Content Available
Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available The reason for this is that we want to be able to support different generations of the source engine in one hlds installation. So Ep1-era games will remain off of the root directory but all OrangeBox-era games will be under the 'orangebox' directory. Goldsrc games will still need to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam update tool issues?
Completed in under a minute here but we do have a content servers on the networks so I guess that would help :P Regards Steve - Original Message - From: "Brian D'Arcy" <[EMAIL PROTECTED]> -- [ Picked text/plain from multipart/alternative ] I'm at 20%... It's been running since last night.. I've restarted it a few times to make sure it wasn't stuck or timed out. SUPER slow. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds