Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Ratman2000
Hello Mike,

is there any chance to get CS:S on the old engine or is that only a question
about time, when you port
it to the new engine?

With friendly reguards

Ratman2000

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Monday, September 17, 2007 1:21 AM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The most significant fact here is that there have been interface changes
> so it is probable that many server plug-ins that work with CSS, DoD, and
> HL2MP will not work with the Orange Box engine. Once the beta is out the
> door and the initial fires are put out I will make the specific
> interface changes available on http://developer.valvesoftware.com so
> that when the new SDK comes out the mod/plugin community can quickly
> make Orange Box-compatible server plugins.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Sunday, September 16, 2007 10:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you elaborate on what some of the core differences are between the
> two
> engines?
>
> -tsuehpsyde
> SourceKills.com
>
> On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > Yes, the TF (Orange Box) engine is not compatible with the one that is
> > presently used for CSS, DoDS, and HL2MP. That is why we are
> segregating
> > it into the the 'orangebox' directory under the root. In the coming
> > months the other games will be moved to the Orange Box engine and
> their
> > binaries will move under the 'orangebox' directory once this move is
> > done. The content does not need to move to the 'orangebox' when the
> > binaries for the games move and we hope that this represents some
> value
> > for server admins since you will not need to download redundant
> content
> > files into two different directory structures in order to support two
> > different engine versions.
> >
> > Our hope is that this new directory structure will help avoid
> > disruptions to existing dedicated servers for other mods and products
> > when we make significant changes to the Source engine like the ones
> > needed for TF and the other Orange Box games. We also hope that it
> makes
> > updating your servers more convenient and less bandwidth intensive as
> we
> > update our games for newer engine versions.
> >
> > I hope this has made it more clear, but if not please let me know.
> >
> > -Thanks,
> > Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> Hartland
> > Sent: Sunday, September 16, 2007 4:27 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > Can you expand on this please Mike are you going to be running
> different
> > exe etc so this is not just a mod of the current source engine like
> > cstrike
> > or dod?
> >
> > If this is the case we us GSP's will need to treat it as a totally new
> > game and not just a simple mod is why I ask.
> >
> > Regards
> > Steve
> >
> > - Original Message -
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Saturday, September 15, 2007 5:30 AM
> > Subject: RE: [hlds] Team Fortress 2 Content Available
> >
> >
> > > The reason for this is that we want to be able to support different
> > > generations of the source engine in one hlds installation. So
> Ep1-era
> > > games will remain off of the root directory but all OrangeBox-era
> > games
> > > will be under the 'orangebox' directory. Goldsrc games will still
> need
> > > to be in a separate directory structure, however.
> >
> >
> > 
> > This e.mail is private and confidential between Multiplay (UK) Ltd.
> and
> > the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying,
> printing
> > or otherwise disseminating it or any information contained in it.
> >
> > In the event of misdirection, illegible or incomplete transmission
> > please telephone +44 845 868 1337
> > or return the E.mail to [EMAIL PROTECTED]
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
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RE: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

2007-09-16 Thread Andrew Armstrong
Try blocking whatever connection the tool is making? Perhaps the content
server its trying to download from is too overloaded.

You can also run with the -retry flag (I think it is) to let the update
process keep trying when it hits that error.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of The Warden
Sent: Monday, 17 September 2007 3:06 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

Been trying to download the files for the server all day long.  I get stuck
at 67.5 % every time and I get the Winsock error - connection reset.
I've tried new folders, redownloading hldsupdatetool, deleting existing
files and starting over, running update over top of existing download, etc.

Help!

TW


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[hlds] Winsock error - Connection reset - TF2 Stuck @ 67.5 %

2007-09-16 Thread The Warden
Been trying to download the files for the server all day long.  I get stuck
at 67.5 % every time and I get the Winsock error - connection reset.
I've tried new folders, redownloading hldsupdatetool, deleting existing
files and starting over, running update over top of existing download, etc.

Help!

TW


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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Andrew Armstrong
Mike, could you please elaborate on how a TF2 server will be started?

Is it the same process of: srcds.exe -game tf

Or is there a new command line style? Which executable do we run, and where
will it be located?

Thanks,
Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Monday, 17 September 2007 9:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

--
[ Picked text/plain from multipart/alternative ]
So if I get this right the srcds.exe and all the other bin files for TF2
will be located in the orangebox folder? And that the games in the orangebox
folder will also be using the materials and models of the other games
outside the orangebox folder located in the root of the server instalation?

My current TF2 instalation is like this:

root
-hl2
-orangebox
--tf

>From my understanding we are able to run a HL2DM/CSS/DODS server from the
root/srcds.exe
and the TF2 server from the
root/orangebox/srcds.exe
--

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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
So if I get this right the srcds.exe and all the other bin files for TF2
will be located in the orangebox folder? And that the games in the orangebox
folder will also be using the materials and models of the other games
outside the orangebox folder located in the root of the server instalation?

My current TF2 instalation is like this:

root
-hl2
-orangebox
--tf

>From my understanding we are able to run a HL2DM/CSS/DODS server from the
root/srcds.exe
and the TF2 server from the
root/orangebox/srcds.exe
--

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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Right now the only game that will use the Orange Box engine is TF2. For
now the other games will stay in their usual locations, but they will be
moved to the new engine in the coming weeks and at that point their
binaries will reside under the 'orangebox' directory.

Plugins that work for the current engine version probably won't work for
the new engine version but I will be sharing the new interfaces with the
mod community ASAP so that they can develop new ones. The interfaces are
different, but we have not eliminated functionality so rewriting the
plug-ins should not be a monuental task.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, September 16, 2007 11:14 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

Hello Mike,

All Source Games change the Engine to the "orangebox" Engine???
So what is with plugins?
Is the Plugin interface different the Source Engine, so that all Plugins
have be rewritten or is all from Source working with the orangebox???

With friendly Reguards

Ratman2000

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 16, 2007 7:44 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and
their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some
value
> for server admins since you will not need to download redundant
content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it
makes
> updating your servers more convenient and less bandwidth intensive as
we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running
different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So
Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still
need
> > to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd.
and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying,
printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Yes, the clients will be moved to the new engine as well when the server
versions are.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Lange
Sent: Sunday, September 16, 2007 11:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

--
[ Picked text/plain from multipart/alternative ]
also what about the current client versions? (dods, css, hl2dm)
will these run with the orangebox engine version from the beginning or
will
these be ported some months later like the server versions?

I hope most of the known bugs for the "old" games will be fixed during
the
porting process to the orangebox engine or are already fixed with this
new
engine :)
Here is a good list of known bugs:
http://forums.steampowered.com/forums/showthread.php?t=563372

2007/9/15, Mike Durand <[EMAIL PROTECTED]>:
>
> The reason for this is that we want to be able to support different
> generations of the source engine in one hlds installation. So Ep1-era
> games will remain off of the root directory but all OrangeBox-era
games
> will be under the 'orangebox' directory. Goldsrc games will still need
> to be in a separate directory structure, however.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Friday, September 14, 2007 9:17 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same, very bizzare naming convention for the server itself:
>
> C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc.
>
> Odd having the directory slash the opposite direction as well although
> it
> looks correct when viewing directory structure thru the dos prompt.
>
>
> On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Awsome.. thx
> >
> > Started downloading.. typical install now for tf2 is orangebox/tf?
> >
> > Odd..
> >
> > Thx though.. looking foward to monday!
> >
> >
> > - Original Message 
> > From: Jason Ruymen <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> > [EMAIL PROTECTED]
> > Sent: Friday, September 14, 2007 10:20:02 PM
> > Subject: [hlds] Team Fortress 2 Content Available
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys,
> >
> > First off, in preparation for the upcoming dedicated server for Team
> > Fortress 2, we've updated the hldsupdatetool.  Along with that,
we've
> > made the content for Team Fortress 2 that you'll need for a
dedicated
> > server available.  To get that, run hldsupdatetool with the command
> > "-command update -game tf".
> >
> > The dedicated server itself is not yet ready.  We're working very
hard
> > to make it available as soon as possible.  The Linux build might be
a
> > little later than the Win32 build, but hopefully not by much.  So
for
> > now, sync up the TF 2 content that's available to get your server
> ready
> > :)
> >
> > Thanks,
> > Jason
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
>

> 
> > Yahoo! oneSearch: Finally, mobile search
> > that gives answers, not web links.
> > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
> > --
> >
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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
The issue here is the location of the game binaries in relation to the
/bin directory that contains the *correct* engine binaries. Previous to
this new directory structure the assumption was that only one version of
the engine could exist under a single installation. So the location of
the engine binaries for all games was /bin. If you installed TF at /tf
on a server that also hosts Counter-Strike Source at /cstrike then
cstrike would no longer run due to the fact that the /bin directory
would now have Orange Box engine binaries.

So the 'orangebox' directory acts as a new root directory that has its
own location for the new engine binaries and the new games that use
those binaries. Meanwhile any games installed in the parent directory
can still run against the old engine.

For those of you that don't have more than one game installed on your
dedicated server this isn't as valuable, but our goal was to make it
possible to support servers that host multiple Source games that utilize
multiple versions of the engine.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 16, 2007 10:58 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Content Available

So we will all have to repoint any mappings to "orangebox" for CSS and
DoD:S and we will no longer be using srcds_l or something similar?  Why
not just let us put everything in the directory name we so choose
(srcds_tf2 or just "tf2") ?

> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and
their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some
value
> for server admins since you will not need to download redundant
content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it
makes
> updating your servers more convenient and less bandwidth intensive as
we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running
different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
>> The reason for this is that we want to be able to support different
>> generations of the source engine in one hlds installation. So Ep1-era
>> games will remain off of the root directory but all OrangeBox-era
> games
>> will be under the 'orangebox' directory. Goldsrc games will still
need
>> to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd.
and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying,
printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
The most significant fact here is that there have been interface changes
so it is probable that many server plug-ins that work with CSS, DoD, and
HL2MP will not work with the Orange Box engine. Once the beta is out the
door and the initial fires are put out I will make the specific
interface changes available on http://developer.valvesoftware.com so
that when the new SDK comes out the mod/plugin community can quickly
make Orange Box-compatible server plugins.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Sunday, September 16, 2007 10:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

--
[ Picked text/plain from multipart/alternative ]
Can you elaborate on what some of the core differences are between the
two
engines?

-tsuehpsyde
SourceKills.com

On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and
their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some
value
> for server admins since you will not need to download redundant
content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it
makes
> updating your servers more convenient and less bandwidth intensive as
we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
> Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running
different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So
Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still
need
> > to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd.
and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying,
printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
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RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Mike Durand
I just meant as soon as the DS depot is ready we'll make it available
and post a message to the lists. I wasn't linking it to the release of
the client.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Sunday, September 16, 2007 11:03 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

Mike,

When you mean live, you mean as in tomorrow morning with the release of
the
client?

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: 16 September 2007 18:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Sunday, September 16, 2007 10:45 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 srcds.exe?

--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!
It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually
launch
the server itself.  Is it going to be a new engine, or should we just
use
srcds.exe?

Brian
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RE: [hlds] steam update tool issues?

2007-09-16 Thread Tony Paloma
It's still being really slow for me. It's quite annoying.

Also:
[EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike
Source"
Checking bootstrapper version ...
Updating Installation
No installation record found at ./
Checking/Installing 'Counter-Strike Source Shared Content' version 67

6553600.00% ./\cstrike\bin\server.dll


6553600.00%? orly?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Saturday, September 15, 2007 9:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] steam update tool issues?

--
[ Picked text/plain from multipart/alternative ]
I'm at 20%...  It's been running since last night.. I've restarted it a few
times to make sure it wasn't stuck or timed out.

SUPER slow.


On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> It's also slow as hell, guess everyone is preloading TF2? :P Or is it the
> new system that is performing badly?
> --
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Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
It's just like any other source game, I already have my launch parameters
and server.cfgs ready. Balancing cvars wont really be of much use if you
haven't even played the game before to know what to limit :P. And once the
game is out so will all the commands :)
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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Benjamin Lange
--
[ Picked text/plain from multipart/alternative ]
also what about the current client versions? (dods, css, hl2dm)
will these run with the orangebox engine version from the beginning or will
these be ported some months later like the server versions?

I hope most of the known bugs for the "old" games will be fixed during the
porting process to the orangebox engine or are already fixed with this new
engine :)
Here is a good list of known bugs:
http://forums.steampowered.com/forums/showthread.php?t=563372

2007/9/15, Mike Durand <[EMAIL PROTECTED]>:
>
> The reason for this is that we want to be able to support different
> generations of the source engine in one hlds installation. So Ep1-era
> games will remain off of the root directory but all OrangeBox-era games
> will be under the 'orangebox' directory. Goldsrc games will still need
> to be in a separate directory structure, however.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Friday, September 14, 2007 9:17 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same, very bizzare naming convention for the server itself:
>
> C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc.
>
> Odd having the directory slash the opposite direction as well although
> it
> looks correct when viewing directory structure thru the dos prompt.
>
>
> On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Awsome.. thx
> >
> > Started downloading.. typical install now for tf2 is orangebox/tf?
> >
> > Odd..
> >
> > Thx though.. looking foward to monday!
> >
> >
> > - Original Message 
> > From: Jason Ruymen <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> > [EMAIL PROTECTED]
> > Sent: Friday, September 14, 2007 10:20:02 PM
> > Subject: [hlds] Team Fortress 2 Content Available
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys,
> >
> > First off, in preparation for the upcoming dedicated server for Team
> > Fortress 2, we've updated the hldsupdatetool.  Along with that, we've
> > made the content for Team Fortress 2 that you'll need for a dedicated
> > server available.  To get that, run hldsupdatetool with the command
> > "-command update -game tf".
> >
> > The dedicated server itself is not yet ready.  We're working very hard
> > to make it available as soon as possible.  The Linux build might be a
> > little later than the Win32 build, but hopefully not by much.  So for
> > now, sync up the TF 2 content that's available to get your server
> ready
> > :)
> >
> > Thanks,
> > Jason
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> 
> 
> > Yahoo! oneSearch: Finally, mobile search
> > that gives answers, not web links.
> > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Benjamin Lange
--
[ Picked text/plain from multipart/alternative ]
also what about the older client games? (dods, css, hl2mp)
Will these use the new source engine version from the beginning or will
these be ported later to the orangebox revision, like the server versions?

I hope most of the bugs which are currently known for the "old" source
engine games, will be fixed during the porting process or are already fixed
in the upcoming "orangebox" Source Engine :)
Here is a pretty nice list, listing most of the known bugs:
http://forums.steampowered.com/forums/showthread.php?t=563372

2007/9/15, Mike Durand <[EMAIL PROTECTED]>:
>
> The reason for this is that we want to be able to support different
> generations of the source engine in one hlds installation. So Ep1-era
> games will remain off of the root directory but all OrangeBox-era games
> will be under the 'orangebox' directory. Goldsrc games will still need
> to be in a separate directory structure, however.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> Sent: Friday, September 14, 2007 9:17 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same, very bizzare naming convention for the server itself:
>
> C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc.
>
> Odd having the directory slash the opposite direction as well although
> it
> looks correct when viewing directory structure thru the dos prompt.
>
>
> On 9/14/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Awsome.. thx
> >
> > Started downloading.. typical install now for tf2 is orangebox/tf?
> >
> > Odd..
> >
> > Thx though.. looking foward to monday!
> >
> >
> > - Original Message 
> > From: Jason Ruymen <[EMAIL PROTECTED]>
> > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
> > [EMAIL PROTECTED]
> > Sent: Friday, September 14, 2007 10:20:02 PM
> > Subject: [hlds] Team Fortress 2 Content Available
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys,
> >
> > First off, in preparation for the upcoming dedicated server for Team
> > Fortress 2, we've updated the hldsupdatetool.  Along with that, we've
> > made the content for Team Fortress 2 that you'll need for a dedicated
> > server available.  To get that, run hldsupdatetool with the command
> > "-command update -game tf".
> >
> > The dedicated server itself is not yet ready.  We're working very hard
> > to make it available as soon as possible.  The Linux build might be a
> > little later than the Win32 build, but hopefully not by much.  So for
> > now, sync up the TF 2 content that's available to get your server
> ready
> > :)
> >
> > Thanks,
> > Jason
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> 
> 
> > Yahoo! oneSearch: Finally, mobile search
> > that gives answers, not web links.
> > http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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> please visit:
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Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Andreas Grimm
The possibilities about the TF2 config would interest me, too..
Are there special settings? Like class limits for example?

Andreas

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos
> Sent: Sunday, September 16, 2007 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 srcds.exe?
>
> Hello Mike,
>
> > It will be a new srcds.exe, we just haven't made the depot
> containing
> > the binaries available yet because we are still working out
> some issues.
> > When we are ready to go live we will make the depot containing the
> > binaries available to you and you will need to update your
> server again.
> > But that update will take significantly less time than the content
> > update does.
>
> Thanks you for the good communication to us server
> administrators on this list thus far. This is greatly
> appreciated. I have two questions.
>
> 1. Will there be a quick tutorial for setting up a dedicated server?
> What I'm particularly interested in, are the start up
> parameters for launching a dedicated server and a list of
> important server variables.
>
> 2. Will there be a default server.cfg containing a suggested
> configuration for running a Team Fortress 2 game server?
>
> --
> Kind regards,
>
> Hans Vos
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D'Arcy
--
[ Picked text/plain from multipart/alternative ]
Thanks for the info Mike!  Looking forward to giving it a shot when
everything is available.

On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> It will be a new srcds.exe, we just haven't made the depot containing
> the binaries available yet because we are still working out some issues.
> When we are ready to go live we will make the depot containing the
> binaries available to you and you will need to update your server again.
> But that update will take significantly less time than the content
> update does.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] ] On Behalf Of Brian D'Arcy
> Sent: Sunday, September 16, 2007 10:45 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] TF2 srcds.exe?
>
> --
> [ Picked text/plain from multipart/alternative ]
> So after a little over 2 days, I finally got the server pre-loaded!
> It's
> running like greased owl.. yeah this morning, so obviously someone added
> some additional resources!  Thanks for that!
>
> My question is, there seems to be no server executable to actually
> launch
> the server itself.  Is it going to be a new engine, or should we just
> use
> srcds.exe?
>
> Brian
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Hans Vos

Hello Mike,


It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.


Thanks you for the good communication to us server administrators on
this list thus far. This is greatly appreciated. I have two questions.

1. Will there be a quick tutorial for setting up a dedicated server?
What I'm particularly interested in, are the start up parameters for
launching a dedicated server and a list of important server variables.

2. Will there be a default server.cfg containing a suggested
configuration for running a Team Fortress 2 game server?

--
Kind regards,

Hans Vos

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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread jlaws
So we will all have to repoint any mappings to "orangebox" for CSS and
DoD:S and we will no longer be using srcds_l or something similar?  Why
not just let us put everything in the directory name we so choose
(srcds_tf2 or just "tf2") ?

> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some value
> for server admins since you will not need to download redundant content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it makes
> updating your servers more convenient and less bandwidth intensive as we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
>> The reason for this is that we want to be able to support different
>> generations of the source engine in one hlds installation. So Ep1-era
>> games will remain off of the root directory but all OrangeBox-era
> games
>> will be under the 'orangebox' directory. Goldsrc games will still need
>> to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] steam update tool issues?

2007-09-16 Thread admin

That is strange Brandon because mine has /hl2 and /orangebox in the main
directory.  I do not have a /tf folder.

Jason F
[EMAIL PROTECTED]


- Original Message -
From: "Brandon R. Miller" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 16, 2007 12:24 PM
Subject: Re: [hlds] steam update tool issues?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in
the root directory. Both have the same content, which one of these is going
to be used? Why would it download the /tf folder also?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
 - Original Message -
 From: 1nsane .
 To: hlds@list.valvesoftware.com
 Sent: Sunday, September 16, 2007 10:59 AM
 Subject: Re: [hlds] steam update tool issues?


 --
 [ Picked text/plain from multipart/alternative ]
 Only because you cheated! Having a content server in your closet =
cheating.

 :/
 --

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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Ratman2000
Hello Mike,

All Source Games change the Engine to the "orangebox" Engine???
So what is with plugins?
Is the Plugin interface different the Source Engine, so that all Plugins
have be rewritten or is all from Source working with the orangebox???

With friendly Reguards

Ratman2000

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 16, 2007 7:44 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some value
> for server admins since you will not need to download redundant content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it makes
> updating your servers more convenient and less bandwidth intensive as we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still need
> > to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Chris Barnett
Mike,

When you mean live, you mean as in tomorrow morning with the release of the
client?

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: 16 September 2007 18:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Sunday, September 16, 2007 10:45 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 srcds.exe?

--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!
It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually
launch
the server itself.  Is it going to be a new engine, or should we just
use
srcds.exe?

Brian
--

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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
Can you elaborate on what some of the core differences are between the two
engines?

-tsuehpsyde
SourceKills.com

On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some value
> for server admins since you will not need to download redundant content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it makes
> updating your servers more convenient and less bandwidth intensive as we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
> Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
> Regards
> Steve
>
> - Original Message -
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still need
> > to be in a separate directory structure, however.
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Mike Durand
It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Sunday, September 16, 2007 10:45 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 srcds.exe?

--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!
It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually
launch
the server itself.  Is it going to be a new engine, or should we just
use
srcds.exe?

Brian
--

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RE: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Mike Durand
Yes, the TF (Orange Box) engine is not compatible with the one that is
presently used for CSS, DoDS, and HL2MP. That is why we are segregating
it into the the 'orangebox' directory under the root. In the coming
months the other games will be moved to the Orange Box engine and their
binaries will move under the 'orangebox' directory once this move is
done. The content does not need to move to the 'orangebox' when the
binaries for the games move and we hope that this represents some value
for server admins since you will not need to download redundant content
files into two different directory structures in order to support two
different engine versions.

Our hope is that this new directory structure will help avoid
disruptions to existing dedicated servers for other mods and products
when we make significant changes to the Source engine like the ones
needed for TF and the other Orange Box games. We also hope that it makes
updating your servers more convenient and less bandwidth intensive as we
update our games for newer engine versions.

I hope this has made it more clear, but if not please let me know.

-Thanks,
 Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Sunday, September 16, 2007 4:27 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

Can you expand on this please Mike are you going to be running different
exe etc so this is not just a mod of the current source engine like
cstrike
or dod?

If this is the case we us GSP's will need to treat it as a totally new
game and not just a simple mod is why I ask.

Regards
Steve

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, September 15, 2007 5:30 AM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The reason for this is that we want to be able to support different
> generations of the source engine in one hlds installation. So Ep1-era
> games will remain off of the root directory but all OrangeBox-era
games
> will be under the 'orangebox' directory. Goldsrc games will still need
> to be in a separate directory structure, however.



This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing
or otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission
please telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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[hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D'Arcy
--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!  It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually launch
the server itself.  Is it going to be a new engine, or should we just use
srcds.exe?

Brian
--

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Re: [hlds] steam update tool issues?

2007-09-16 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in 
the root directory. Both have the same content, which one of these is going to 
be used? Why would it download the /tf folder also?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: 1nsane .
  To: hlds@list.valvesoftware.com
  Sent: Sunday, September 16, 2007 10:59 AM
  Subject: Re: [hlds] steam update tool issues?


  --
  [ Picked text/plain from multipart/alternative ]
  Only because you cheated! Having a content server in your closet = cheating.

  :/
  --

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Re: [hlds] steam update tool issues?

2007-09-16 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Only because you cheated! Having a content server in your closet = cheating.

:/
--

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[hlds] TF2: WinSock Error ... blaaa bla bla

2007-09-16 Thread Andreas Grimm
*downloading*
*downloading*
*downloading*
*downloading*
*being happy while downloading*
*downloading*
*downloading*
*downloading*
*bein happier cos it's ready soon*
*downloading*
*downloading*
*downloading*
44.26%  .\hl2\models\vortigaunt_postures.mdl
44.27%  .\hl2\models\vortigaunt_slave.dx90.vtx
44.30%  .\hl2\models\vortigaunt_slave.mdl
44.32%  .\hl2\models\vortigaunt_slave.phy
44.33%  .\hl2\models\vortigaunt_slave.vvd

Checking/Installing 'Base Source Shared Sounds' version 4
Connection Reset, WinSock Error 10054 "Connection reset by peer"

WTF ??!?!?! :)

I get this error since hours.

Valve, it would be nice, when the hldsupdatetool would try to redownload the
file instead of aborting the complete installation. I have to check my
server every 30 minutes.

Andreas


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Re: [hlds] Team Fortress 2 Content Available

2007-09-16 Thread Steven Hartland

Can you expand on this please Mike are you going to be running different
exe etc so this is not just a mod of the current source engine like cstrike
or dod?

If this is the case we us GSP's will need to treat it as a totally new
game and not just a simple mod is why I ask.

   Regards
   Steve

- Original Message -
From: "Mike Durand" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, September 15, 2007 5:30 AM
Subject: RE: [hlds] Team Fortress 2 Content Available



The reason for this is that we want to be able to support different
generations of the source engine in one hlds installation. So Ep1-era
games will remain off of the root directory but all OrangeBox-era games
will be under the 'orangebox' directory. Goldsrc games will still need
to be in a separate directory structure, however.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] steam update tool issues?

2007-09-16 Thread Steven Hartland

Completed in under a minute here but we do have a content servers on the
networks so I guess that would help :P

   Regards
   Steve

- Original Message -
From: "Brian D'Arcy" <[EMAIL PROTECTED]>



--
[ Picked text/plain from multipart/alternative ]
I'm at 20%...  It's been running since last night.. I've restarted it a few
times to make sure it wasn't stuck or timed out.

SUPER slow.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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disseminating it or any information contained in it.

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