Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Andrius Pirus
So i think found out the hacker's who sent those bots in my server ip
and steamid:
from logfile:

The Spamminator connected, address 65.13.45.43:50347
The Spamminator STEAM USERID validated
The Spamminator joined team Spectator
Bot01 connected, address 0.0.0.0:0
Bot01 entered the game
Bot01 joined team Blue
Bot01 changed role to engineer
Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
-3202 2784 -445)
Bot02 connected, address 0.0.0.0:0
Bot02 entered the game

and so on.. while the server became full of bots :( I hope this could
someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
ensuring that the wonder that
 is the custom tab is successful rather than patching this security
hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;
 gt; gt;  quot;sv_benchmark_force_startquot;
 gt; gt;   game
 gt; gt;   - Force start the benchmark. This is only for debugging.
It's better
 gt; to
 gt; set
 gt; gt;  sv_benchmark to 1 and restart the level.
 gt; gt;
 gt; gt;  Players can run this and make the server start the
benchmark. Real bad
 gt; gt;  k.
 gt; gt;
 gt; gt;
 gt; gt;  -Original Message-
 gt; gt;  From: [EMAIL PROTECTED]
 gt; gt;
 gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of
Ian Shaffer
 gt; gt;  Sent: Monday, April 28, 2008 9:06 PM
 gt; gt;  To: Half-Life dedicated Win32 server mailing list
 gt; gt;
 gt; gt;
 gt; gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt; gt;
 gt; gt;  What map is running?
 gt; gt;
 gt; gt;  Tony Paloma wrote:
 gt; gt;  gt; Also, this is what shows up in the logs. No
indication of any RCON
 gt; gt;  commands
 gt; gt;  gt; being executed.
 gt; gt;  gt;
 gt; gt;  gt; ...
 gt; gt;  gt; L 04/28/2008 - 22:43:54: quot;Anona
 gt;
mouselt;12gt;lt;STEAM_0:0:4512137gt;lt;Unassignedgt;quot;
 gt; gt;  gt; joined team quot;Redquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54: server_cvar:
quot;mp_teams_unbalance_limitquot; quot;0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54:
quot;Thomaslt;2gt;lt;STEAM_0:1:3471103gt;lt;Redgt;quot; say
 gt; quot;hmmmquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; connected, address
 gt; quot;0.0.0.0:0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; entered the game
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Voltaiclt;6gt;lt;STEAM_0:0:851288gt;lt;Bluegt;quot;
changed
 gt; role
 gt; gt;  gt; to quot;medicquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;Unassignedgt;quot; joined team
 gt; quot;Bluequot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;Bluegt;quot; changed role to
 gt; quot;engineerquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;Bluegt;quot; triggered
 gt; quot;builtobjectquot;
 gt; gt;  gt; (object quot;OBJ_SENTRYGUNquot;) (position
quot;-3202 2574 -450quot;)
 gt; gt;  gt; ...
 gt; gt;  gt;
 gt; gt;  gt; Again, another time:
 gt; gt;  gt; ..
 gt; gt;  gt; L 04/28/2008 - 22:42:49: 

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Andrius Pirus
Oh thanks Neph, but where is a vdf file?
 Quoting Nephyrin Zey : (repost since list partially (?) rejected
message with attachment
 instead of link)
 sv_benchmark_force_start, when typed in the console by any player,
 crashes a server. Yay.
 This is a plugin:
 http://www.nephyrin.net/NephCVUH_1.0.zip
 The plugin adds the 'ncp' command, which makes the selected cvar a
CHEAT
 so load up the plugin, and add to your server.cfg:
 ncp sv_benchmark_force_start
 That should be it. Let me know if you have any problems.
 - Neph
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Cc2iscooL
Looks like it works great. Just tested it on a server and was unable to 
use the command.

Props to you, good sir!

Valve should be looking into a pre-release update for the server 
binaries to fix this ASAP.

Nephyrin Zey wrote:
 (repost since list partially (?) rejected message with attachment
 instead of link)

 sv_benchmark_force_start, when typed in the console by any player,
 crashes a server. Yay.

 This is a plugin:
 http://www.nephyrin.net/NephCVUH_1.0.zip

 The plugin adds the 'ncp' command, which makes the selected cvar a CHEAT
 so load up the plugin, and add to your server.cfg:

 ncp sv_benchmark_force_start

 That should be it. Let me know if you have any problems.

 - Neph

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 visit:
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Cc2iscooL
Add the following to a VDF named NephCVUH.vdf



Plugin
{
file  ../orangebox/tf/addons/NephCVUH
}



Andrius Pirus wrote:
 Oh thanks Neph, but where is a vdf file?
  Quoting Nephyrin Zey : (repost since list partially (?) rejected
 message with attachment
  instead of link)
  sv_benchmark_force_start, when typed in the console by any player,
  crashes a server. Yay.
  This is a plugin:
  http://www.nephyrin.net/NephCVUH_1.0.zip
  The plugin adds the 'ncp' command, which makes the selected cvar a
 CHEAT
  so load up the plugin, and add to your server.cfg:
  ncp sv_benchmark_force_start
  That should be it. Let me know if you have any problems.
  - Neph
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  

 Links:
 --
 [1] mailto:[EMAIL PROTECTED]
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Nephyrin Zey
Updated the .zip to include a .vdf. Whoops.

On Mon, Apr 28, 2008 at 11:09 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
 Looks like it works great. Just tested it on a server and was unable to
  use the command.

  Props to you, good sir!

  Valve should be looking into a pre-release update for the server
  binaries to fix this ASAP.



  Nephyrin Zey wrote:
   (repost since list partially (?) rejected message with attachment
   instead of link)
  
   sv_benchmark_force_start, when typed in the console by any player,
   crashes a server. Yay.
  
   This is a plugin:
   http://www.nephyrin.net/NephCVUH_1.0.zip
  
   The plugin adds the 'ncp' command, which makes the selected cvar a CHEAT
   so load up the plugin, and add to your server.cfg:
  
   ncp sv_benchmark_force_start
  
   That should be it. Let me know if you have any problems.
  
   - Neph
  


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 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  

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 please visit:
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Nephyrin Zey
(That's assuming the .dll/so is in orangebox/tf/addons, if you
followed my instructions (orangebox/bin) use the .vdf in the zip)

On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
___
To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   Links:
   --
   [1] mailto:[EMAIL PROTECTED]
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 please visit:
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 please visit:
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
Do you run the tf2.gign.lv servers by any chance?

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

So i think found out the hacker's who sent those bots in my server ip
and steamid:
from logfile:

The Spamminator connected, address 65.13.45.43:50347
The Spamminator STEAM USERID validated
The Spamminator joined team Spectator
Bot01 connected, address 0.0.0.0:0
Bot01 entered the game
Bot01 joined team Blue
Bot01 changed role to engineer
Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
-3202 2784 -445)
Bot02 connected, address 0.0.0.0:0
Bot02 entered the game

and so on.. while the server became full of bots :( I hope this could
someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
ensuring that the wonder that
 is the custom tab is successful rather than patching this security
hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;
 gt; gt;  quot;sv_benchmark_force_startquot;
 gt; gt;   game
 gt; gt;   - Force start the benchmark. This is only for debugging.
It's better
 gt; to
 gt; set
 gt; gt;  sv_benchmark to 1 and restart the level.
 gt; gt;
 gt; gt;  Players can run this and make the server start the
benchmark. Real bad
 gt; gt;  k.
 gt; gt;
 gt; gt;
 gt; gt;  -Original Message-
 gt; gt;  From: [EMAIL PROTECTED]
 gt; gt;
 gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of
Ian Shaffer
 gt; gt;  Sent: Monday, April 28, 2008 9:06 PM
 gt; gt;  To: Half-Life dedicated Win32 server mailing list
 gt; gt;
 gt; gt;
 gt; gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt; gt;
 gt; gt;  What map is running?
 gt; gt;
 gt; gt;  Tony Paloma wrote:
 gt; gt;  gt; Also, this is what shows up in the logs. No
indication of any RCON
 gt; gt;  commands
 gt; gt;  gt; being executed.
 gt; gt;  gt;
 gt; gt;  gt; ...
 gt; gt;  gt; L 04/28/2008 - 22:43:54: quot;Anona
 gt;
mouselt;12gt;lt;STEAM_0:0:4512137gt;lt;Unassignedgt;quot;
 gt; gt;  gt; joined team quot;Redquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54: server_cvar:
quot;mp_teams_unbalance_limitquot; quot;0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54:
quot;Thomaslt;2gt;lt;STEAM_0:1:3471103gt;lt;Redgt;quot; say
 gt; quot;hmmmquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; connected, address
 gt; quot;0.0.0.0:0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; entered the game
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Voltaiclt;6gt;lt;STEAM_0:0:851288gt;lt;Bluegt;quot;
changed
 gt; role
 gt; gt;  gt; to quot;medicquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;Unassignedgt;quot; joined team
 gt; quot;Bluequot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
quot;Bot01lt;17gt;lt;BOTgt;lt;Bluegt;quot; changed role to
 gt; quot;engineerquot;
 gt; gt;  gt; L 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Andrius Pirus
no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
 - voogru.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
Pirus
 Sent: Tuesday, April 29, 2008 2:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 So i think found out the hacker's who sent those bots in my server
ip
 and steamid:
 from logfile:
 The Spamminator connected, address 65.13.45.43:50347
 The Spamminator STEAM USERID validated
 The Spamminator joined team Spectator
 Bot01 connected, address 0.0.0.0:0
 Bot01 entered the game
 Bot01 joined team Blue
 Bot01 changed role to engineer
 Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
 -3202 2784 -445)
 Bot02 connected, address 0.0.0.0:0
 Bot02 entered the game
 and so on.. while the server became full of bots :( I hope this
could
 someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
 ensuring that the wonder that
 is the custom tab is successful rather than patching this security
 hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
 wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
 they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
 recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
 packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
 around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
 lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;
 gt; gt;  quot;sv_benchmark_force_startquot;
 gt; gt;   game
 gt; gt;   - Force start the benchmark. This is only for debugging.
 It's better
 gt; to
 gt; set
 gt; gt;  sv_benchmark to 1 and restart the level.
 gt; gt;
 gt; gt;  Players can run this and make the server start the
 benchmark. Real bad
 gt; gt;  k.
 gt; gt;
 gt; gt;
 gt; gt;  -Original Message-
 gt; gt;  From: [EMAIL PROTECTED]
 gt; gt;
 gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Ian Shaffer
 gt; gt;  Sent: Monday, April 28, 2008 9:06 PM
 gt; gt;  To: Half-Life dedicated Win32 server mailing list
 gt; gt;
 gt; gt;
 gt; gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt; gt;
 gt; gt;  What map is running?
 gt; gt;
 gt; gt;  Tony Paloma wrote:
 gt; gt;  gt; Also, this is what shows up in the logs. No
 indication of any RCON
 gt; gt;  commands
 gt; gt;  gt; being executed.
 gt; gt;  gt;
 gt; gt;  gt; ...
 gt; gt;  gt; L 04/28/2008 - 22:43:54: quot;Anona
 gt;
 mouselt;12gt;lt;STEAM_0:0:4512137gt;lt;Unassignedgt;quot;
 gt; gt;  gt; joined team quot;Redquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54: server_cvar:
 quot;mp_teams_unbalance_limitquot; quot;0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54:
 quot;Thomaslt;2gt;lt;STEAM_0:1:3471103gt;lt;Redgt;quot; say
 gt; quot;hmmmquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; connected, address
 gt; quot;0.0.0.0:0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; entered the game
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Voltaiclt;6gt;lt;STEAM_0:0:851288gt;lt;Bluegt;quot;
 changed
 gt; role
 gt; gt;  gt; to quot;medicquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Bot01lt;17gt;lt;BOTgt;lt;Unassignedgt;quot; joined team
 gt; quot;Bluequot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
What server do you run? I'm quite interested.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
 - voogru.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
Pirus
 Sent: Tuesday, April 29, 2008 2:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 So i think found out the hacker's who sent those bots in my server
ip
 and steamid:
 from logfile:
 The Spamminator connected, address 65.13.45.43:50347
 The Spamminator STEAM USERID validated
 The Spamminator joined team Spectator
 Bot01 connected, address 0.0.0.0:0
 Bot01 entered the game
 Bot01 joined team Blue
 Bot01 changed role to engineer
 Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
 -3202 2784 -445)
 Bot02 connected, address 0.0.0.0:0
 Bot02 entered the game
 and so on.. while the server became full of bots :( I hope this
could
 someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
 ensuring that the wonder that
 is the custom tab is successful rather than patching this security
 hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
 wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
 they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
 recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
 packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
 around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
 lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;
 gt; gt;  quot;sv_benchmark_force_startquot;
 gt; gt;   game
 gt; gt;   - Force start the benchmark. This is only for debugging.
 It's better
 gt; to
 gt; set
 gt; gt;  sv_benchmark to 1 and restart the level.
 gt; gt;
 gt; gt;  Players can run this and make the server start the
 benchmark. Real bad
 gt; gt;  k.
 gt; gt;
 gt; gt;
 gt; gt;  -Original Message-
 gt; gt;  From: [EMAIL PROTECTED]
 gt; gt;
 gt; gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Ian Shaffer
 gt; gt;  Sent: Monday, April 28, 2008 9:06 PM
 gt; gt;  To: Half-Life dedicated Win32 server mailing list
 gt; gt;
 gt; gt;
 gt; gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt; gt;
 gt; gt;  What map is running?
 gt; gt;
 gt; gt;  Tony Paloma wrote:
 gt; gt;  gt; Also, this is what shows up in the logs. No
 indication of any RCON
 gt; gt;  commands
 gt; gt;  gt; being executed.
 gt; gt;  gt;
 gt; gt;  gt; ...
 gt; gt;  gt; L 04/28/2008 - 22:43:54: quot;Anona
 gt;
 mouselt;12gt;lt;STEAM_0:0:4512137gt;lt;Unassignedgt;quot;
 gt; gt;  gt; joined team quot;Redquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54: server_cvar:
 quot;mp_teams_unbalance_limitquot; quot;0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:54:
 quot;Thomaslt;2gt;lt;STEAM_0:1:3471103gt;lt;Redgt;quot; say
 gt; quot;hmmmquot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; connected, address
 gt; quot;0.0.0.0:0quot;
 gt; gt;  gt; L 04/28/2008 - 22:43:55:
 quot;Bot01lt;17gt;lt;BOTgt;lt;gt;quot; entered the game
 gt; 

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread DontWannaName!
Ok I installed it but I dont really now why. I know it blocks a certain exploit 
so its good that all server ops have it im guessing. I have Sourcemod but I 
doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix it by 
tomorrow 



  

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know-it-all with Yahoo! Mobile.  Try it now.  
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
Hi Andrius Pirus,

I am going to call you out on this, the IP address you posted on this
mailing list is mine.

I went on a rampage of using this exploit on cracked servers, I joined
suspect servers and looked for cracked steamids in the status.

The only way you could have got my IP address is by running a cracked
server.

This is a status of what I believe to be your server.

hostname: GIGN Team Fortress 2 | tf2.gign.lv
version : 1.0.2.3/14 3434 secure 
udp/ip  :  193.46.236.246:27015
map : cp_dustbowl at: 0 x, 0 y, 0 z
players : 31 (32 max)

# userid name uniqueid connected ping loss state
# 14394 unnamed STEAM_666:88_666 42:55 335 0 active
# 14230 RIM STEAM_666:88_666  4:26:14 196 0 active
# 14420 HitmanForMoney STEAM_666:88_666 13:26 72 0 active
# 14347 JellyBean STEAM_666:88_666  1:34:25 240 0 active

Interesting steamids!

You deny running this server, so I took your username from your email
address and googled it, I found this:

http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
http://thepiratebay.org/user/izvrashenj/0/7 

Interesting, someone with that weird name just so happens to pirate TF2.

And then, your email, just so happens to be [EMAIL PROTECTED],
coincidence? I think not! 

Andrius Pirus is actively pirating our beloved TF2.

Go fuck yourself.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
 - voogru.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
Pirus
 Sent: Tuesday, April 29, 2008 2:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 So i think found out the hacker's who sent those bots in my server
ip
 and steamid:
 from logfile:
 The Spamminator connected, address 65.13.45.43:50347
 The Spamminator STEAM USERID validated
 The Spamminator joined team Spectator
 Bot01 connected, address 0.0.0.0:0
 Bot01 entered the game
 Bot01 joined team Blue
 Bot01 changed role to engineer
 Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
 -3202 2784 -445)
 Bot02 connected, address 0.0.0.0:0
 Bot02 entered the game
 and so on.. while the server became full of bots :( I hope this
could
 someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
 ensuring that the wonder that
 is the custom tab is successful rather than patching this security
 hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
 wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
 they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
 recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
 packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
 around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
 lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;
 gt; gt;  quot;sv_benchmark_force_startquot;
 gt; gt;   game
 gt; gt;   - Force start the benchmark. This is only for debugging.
 It's better
 gt; to
 gt; set
 gt; gt;  sv_benchmark to 1 and restart the level.
 gt; gt;
 gt; gt;  Players can run this 

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Nephyrin Zey
It's like three lines in sourcepawn. The exploit it blocks is typing
sv_benchmark_force_start in console crashes anyone's server, so
anyone could use it on you if you don't use ncp on that command.

- Neph

On Mon, Apr 28, 2008 at 11:37 PM, DontWannaName!
[EMAIL PROTECTED] wrote:
 Ok I installed it but I dont really now why. I know it blocks a certain 
 exploit so its good that all server ops have it im guessing. I have Sourcemod 
 but I doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix 
 it by tomorrow




   
 
  Be a better friend, newshound, and
  know-it-all with Yahoo! Mobile.  Try it now.  
 http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ


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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Tony Paloma
So, I was able to make the IPSec thing work to allow certain IPs also. You
just set up a separate pass rule for the IPs you want to let in. Works fine.
I used it to block all RCON except for those sent from HLStatsX and myself.

This line blocks all access to TCP port 27015:
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Block Inbound TCP 27015
Rule -f *=0:27015:TCP -n BLOCK -x

Then use this line to allow those you trust at the rcon port (shown with
216.40.218.146):
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Allow TCP 27015 From
216.40.218.146 -f 216.40.218.146=0:27015:TCP -n PASS -x

I hope this helps someone. I've seen no adverse side effects to blocking TCP
27015 except for blocking RCON. It seems that all game data goes to UDP
27015.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Monday, April 28, 2008 10:43 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Nuke Exploit Info and Prevention

You can block TCP/IP port 27015 on Windows Server using IPSec policies.

IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015
Rule -f *=0:27015:TCP -n BLOCK -x

This will of course prevent RCON connections. Allowing certain IP addresses
is probably possible but I'm unsure of how to do it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, April 28, 2008 10:26 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: [hlds] Nuke Exploit Info and Prevention

The nuke exploit works as follows:

Connect to a server via TCP (rcon, does anything else use TCP? I have
no idea.) on its port.
Send a million garbage packets
???
Profit

The server goes insane handling them.
Solution:
Limit incoming TCP packets to ~1/second from any given IP on that port, *OR*
Block TCP access to the server's port except from trusted people.

Linux IPtables rules:
iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
--hashlimit-name TF_PACKET_LIMIT -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 -j DROP

/etc/init.d/iptables save
/etc/init.d/iptables start

(Note: you probably shouldn't enable iptables blindly if you don't
know what you're doing)

Windows:
Block TCP to 27015 except for trusted people. Or something. Someone
who admins window servers will need to guide you!

- Neph
(sv_benchmark_force_start fix coming in a few minutes)

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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Saint K.
Neph, does this issue exist on Linux as well if you know?

Cheers,

Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Tuesday, April 29, 2008 8:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

(That's assuming the .dll/so is in orangebox/tf/addons, if you
followed my instructions (orangebox/bin) use the .vdf in the zip)

On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
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   --
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Tony Paloma
Sick burnnn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Monday, April 28, 2008 11:41 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] New server exploit (not nuking)

Hi Andrius Pirus,

I am going to call you out on this, the IP address you posted on this
mailing list is mine.

I went on a rampage of using this exploit on cracked servers, I joined
suspect servers and looked for cracked steamids in the status.

The only way you could have got my IP address is by running a cracked
server.

This is a status of what I believe to be your server.

hostname: GIGN Team Fortress 2 | tf2.gign.lv
version : 1.0.2.3/14 3434 secure 
udp/ip  :  193.46.236.246:27015
map : cp_dustbowl at: 0 x, 0 y, 0 z
players : 31 (32 max)

# userid name uniqueid connected ping loss state
# 14394 unnamed STEAM_666:88_666 42:55 335 0 active
# 14230 RIM STEAM_666:88_666  4:26:14 196 0 active
# 14420 HitmanForMoney STEAM_666:88_666 13:26 72 0 active
# 14347 JellyBean STEAM_666:88_666  1:34:25 240 0 active

Interesting steamids!

You deny running this server, so I took your username from your email
address and googled it, I found this:

http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
http://thepiratebay.org/user/izvrashenj/0/7 

Interesting, someone with that weird name just so happens to pirate TF2.

And then, your email, just so happens to be [EMAIL PROTECTED],
coincidence? I think not! 

Andrius Pirus is actively pirating our beloved TF2.

Go fuck yourself.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
Sent: Tuesday, April 29, 2008 2:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
 - voogru.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
Pirus
 Sent: Tuesday, April 29, 2008 2:03 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 So i think found out the hacker's who sent those bots in my server
ip
 and steamid:
 from logfile:
 The Spamminator connected, address 65.13.45.43:50347
 The Spamminator STEAM USERID validated
 The Spamminator joined team Spectator
 Bot01 connected, address 0.0.0.0:0
 Bot01 entered the game
 Bot01 joined team Blue
 Bot01 changed role to engineer
 Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
 -3202 2784 -445)
 Bot02 connected, address 0.0.0.0:0
 Bot02 entered the game
 and so on.. while the server became full of bots :( I hope this
could
 someone find out the reason of this problem
 Quoting P. Bhandal : I'd really prefer it if they spent their time
 ensuring that the wonder that
 is the custom tab is successful rather than patching this security
 hole.
 Priorities people!
 On Mon, Apr 28, 2008 at 10:02 PM, voogru lt;[EMAIL PROTECTED]gt;
 wrote:
 gt; Well, we still did the right thing.
 gt;
 gt; Whether they give us credit or not, no big deal.
 gt;
 gt; It would be neat though :D
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:54 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; One srcds exploit. I helped. That reminds me, didn't valve say
 they'd give
 gt; us a mention in a steam news update thing?
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 voogru
 gt; Sent: Monday, April 28, 2008 9:41 PM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; No.
 gt;
 gt; Me first.
 gt;
 gt; I probably found some of the coolest srcds exploits anyway (was
 recently
 gt; fixed :D)
 gt;
 gt; - voogru.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of Tony
 Paloma
 gt; Sent: Tuesday, April 29, 2008 12:24 AM
 gt; To: 'Half-Life dedicated Win32 server mailing list'
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Uhm, me first.
 gt;
 gt; -Original Message-
 gt; From: [EMAIL PROTECTED]
 gt; [mailto:[EMAIL PROTECTED] On Behalf Of
 Nephyrin Zey
 gt; Sent: Monday, April 28, 2008 9:19 PM
 gt; To: Half-Life dedicated Win32 server mailing list
 gt; Subject: Re: [hlds] New server exploit (not nuking)
 gt;
 gt; Dear Valve:
 gt;
 gt; God damn.
 gt; I just finished my damn iptables rule to fix your broken
 packethandling.
 gt;
 gt; In conclusion, give me a job. (please? I'll pretend to like wow
 around
 gt; gabe!)
 gt;
 gt; - Neph
 gt;
 gt; On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
 lt;[EMAIL PROTECTED]gt;
 gt; wrote:
 gt; gt; Found the problem
 gt; gt;

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Nephyrin Zey
While the iptables thing I posted (1 rcon/second) works fine, if you
instead want to do a whitelist like this in linux as well:

iptables -A INPUT -p tcp --dport 27015 --source 123.123.12.3 -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 --source 115.53.3.22 -j ACCEPT
[... repeat for as many IPs as you want to allow]
iptables -A INPUT -p tcp --dport 27015 -j DROP

you can also do

iptables -A INPUT -p tcp --dport 27015 --source 123.123.12.3 -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 --source 115.53.3.22 -j ACCEPT
[... repeat for as many IPs as you want to allow]
iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
--hashlimit-name TF_PACKET_LIMIT -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 -j DROP

Do combine both - a whitelist, then a 1rcon/second limit for
non-whitelisted people.

- Neph

On Mon, Apr 28, 2008 at 11:45 PM, Tony Paloma [EMAIL PROTECTED] wrote:
 So, I was able to make the IPSec thing work to allow certain IPs also. You
  just set up a separate pass rule for the IPs you want to let in. Works fine.
  I used it to block all RCON except for those sent from HLStatsX and myself.

  This line blocks all access to TCP port 27015:
  ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Block Inbound TCP 27015

 Rule -f *=0:27015:TCP -n BLOCK -x

  Then use this line to allow those you trust at the rcon port (shown with
  216.40.218.146):
  ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Allow TCP 27015 From
  216.40.218.146 -f 216.40.218.146=0:27015:TCP -n PASS -x

  I hope this helps someone. I've seen no adverse side effects to blocking TCP
  27015 except for blocking RCON. It seems that all game data goes to UDP
  27015.


  -Original Message-
  From: [EMAIL PROTECTED]


 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
  Sent: Monday, April 28, 2008 10:43 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Nuke Exploit Info and Prevention

  You can block TCP/IP port 27015 on Windows Server using IPSec policies.

  IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015
  Rule -f *=0:27015:TCP -n BLOCK -x

  This will of course prevent RCON connections. Allowing certain IP addresses
  is probably possible but I'm unsure of how to do it.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
  Sent: Monday, April 28, 2008 10:26 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
  server mailing list
  Subject: [hlds] Nuke Exploit Info and Prevention

  The nuke exploit works as follows:

  Connect to a server via TCP (rcon, does anything else use TCP? I have
  no idea.) on its port.
  Send a million garbage packets
  ???
  Profit

  The server goes insane handling them.
  Solution:
  Limit incoming TCP packets to ~1/second from any given IP on that port, *OR*
  Block TCP access to the server's port except from trusted people.

  Linux IPtables rules:
  iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
  srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
  --hashlimit-name TF_PACKET_LIMIT -j ACCEPT
  iptables -A INPUT -p tcp --dport 27015 -j DROP

  /etc/init.d/iptables save
  /etc/init.d/iptables start

  (Note: you probably shouldn't enable iptables blindly if you don't
  know what you're doing)

  Windows:
  Block TCP to 27015 except for trusted people. Or something. Someone
  who admins window servers will need to guide you!

  - Neph
  (sv_benchmark_force_start fix coming in a few minutes)

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  please visit:
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Cc2iscooL
I've tested it on both OS's...

It works on both. (Exploit and fix.)

Saint K. wrote:
 Neph, does this issue exist on Linux as well if you know?

 Cheers,

 Saint K.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Tuesday, April 29, 2008 8:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 (That's assuming the .dll/so is in orangebox/tf/addons, if you
 followed my instructions (orangebox/bin) use the .vdf in the zip)

 On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
   
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
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   archives, please visit:
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   --
   [1] mailto:[EMAIL PROTECTED]
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Nephyrin Zey
Another update, because i love iptables so much, you might want to do
--hashlimit-burst 3 instead of 1, so that 'bursts' of three packets
can occur. This allows the rcon login packet + a command packet to get
through before triggering the filter, so your first rcon command isn't
lagged a second becuase it has to resend.

- Neph

On Mon, Apr 28, 2008 at 11:52 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
 While the iptables thing I posted (1 rcon/second) works fine, if you
  instead want to do a whitelist like this in linux as well:

  iptables -A INPUT -p tcp --dport 27015 --source 123.123.12.3 -j ACCEPT
  iptables -A INPUT -p tcp --dport 27015 --source 115.53.3.22 -j ACCEPT
  [... repeat for as many IPs as you want to allow]

 iptables -A INPUT -p tcp --dport 27015 -j DROP

  you can also do

  iptables -A INPUT -p tcp --dport 27015 --source 123.123.12.3 -j ACCEPT
  iptables -A INPUT -p tcp --dport 27015 --source 115.53.3.22 -j ACCEPT
  [... repeat for as many IPs as you want to allow]

 iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
  srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
  --hashlimit-name TF_PACKET_LIMIT -j ACCEPT
  iptables -A INPUT -p tcp --dport 27015 -j DROP

  Do combine both - a whitelist, then a 1rcon/second limit for
  non-whitelisted people.

  - Neph



  On Mon, Apr 28, 2008 at 11:45 PM, Tony Paloma [EMAIL PROTECTED] wrote:
   So, I was able to make the IPSec thing work to allow certain IPs also. You
just set up a separate pass rule for the IPs you want to let in. Works 
 fine.
I used it to block all RCON except for those sent from HLStatsX and 
 myself.
  
This line blocks all access to TCP port 27015:
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Block Inbound TCP 
 27015
  
   Rule -f *=0:27015:TCP -n BLOCK -x
  
Then use this line to allow those you trust at the rcon port (shown with
216.40.218.146):
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Allow TCP 27015 From
216.40.218.146 -f 216.40.218.146=0:27015:TCP -n PASS -x
  
I hope this helps someone. I've seen no adverse side effects to blocking 
 TCP
27015 except for blocking RCON. It seems that all game data goes to UDP
27015.
  
  
-Original Message-
From: [EMAIL PROTECTED]
  
  
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Monday, April 28, 2008 10:43 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Nuke Exploit Info and Prevention
  
You can block TCP/IP port 27015 on Windows Server using IPSec policies.
  
IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015
Rule -f *=0:27015:TCP -n BLOCK -x
  
This will of course prevent RCON connections. Allowing certain IP 
 addresses
is probably possible but I'm unsure of how to do it.
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, April 28, 2008 10:26 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
 Linux
server mailing list
Subject: [hlds] Nuke Exploit Info and Prevention
  
The nuke exploit works as follows:
  
Connect to a server via TCP (rcon, does anything else use TCP? I have
no idea.) on its port.
Send a million garbage packets
???
Profit
  
The server goes insane handling them.
Solution:
Limit incoming TCP packets to ~1/second from any given IP on that port, 
 *OR*
Block TCP access to the server's port except from trusted people.
  
Linux IPtables rules:
iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
--hashlimit-name TF_PACKET_LIMIT -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 -j DROP
  
/etc/init.d/iptables save
/etc/init.d/iptables start
  
(Note: you probably shouldn't enable iptables blindly if you don't
know what you're doing)
  
Windows:
Block TCP to 27015 except for trusted people. Or something. Someone
who admins window servers will need to guide you!
  
- Neph
(sv_benchmark_force_start fix coming in a few minutes)
  
___
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please visit:
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Saint K.
VALVe,

Any hint on if this can be patched with the update tonight?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 29, 2008 8:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

I've tested it on both OS's...

It works on both. (Exploit and fix.)

Saint K. wrote:
 Neph, does this issue exist on Linux as well if you know?

 Cheers,

 Saint K.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Tuesday, April 29, 2008 8:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 (That's assuming the .dll/so is in orangebox/tf/addons, if you
 followed my instructions (orangebox/bin) use the .vdf in the zip)

 On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
   
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
___
To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   Links:
   --
   [1] mailto:[EMAIL PROTECTED]
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 please visit:
   
   http://list.valvesoftware.com/mailman/listinfo/hlds
  

  ___
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Tony Paloma
Valve is sleeping.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Tuesday, April 29, 2008 12:04 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

VALVe,

Any hint on if this can be patched with the update tonight?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 29, 2008 8:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

I've tested it on both OS's...

It works on both. (Exploit and fix.)

Saint K. wrote:
 Neph, does this issue exist on Linux as well if you know?

 Cheers,

 Saint K.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Tuesday, April 29, 2008 8:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 (That's assuming the .dll/so is in orangebox/tf/addons, if you
 followed my instructions (orangebox/bin) use the .vdf in the zip)

 On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
   
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
___
To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
   Links:
   --
   [1] mailto:[EMAIL PROTECTED]
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 please visit:
   
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  ___
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Tony Paloma
Make a plugin for that then too :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Tuesday, April 29, 2008 12:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

Yes this applies to windows and linux. My .zip contains a plugin for both.

I would hope VALVe doesn't delay the update for this though. This
plugin fixes it just fine in the meantime, and I need goldrush
desperately :-P

On Tue, Apr 29, 2008 at 12:03 AM, Saint K. [EMAIL PROTECTED] wrote:
 VALVe,

  Any hint on if this can be patched with the update tonight?

  Cheers,


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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread P. Bhandal
Valve is busy fixing important things like the custom tab, they have no time
for extremely destructive security holes!

On Tue, Apr 29, 2008 at 12:16 AM, Tony Paloma [EMAIL PROTECTED]
wrote:

 Valve is sleeping.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Tuesday, April 29, 2008 12:04 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 VALVe,

 Any hint on if this can be patched with the update tonight?

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Tuesday, April 29, 2008 8:59 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 I've tested it on both OS's...

 It works on both. (Exploit and fix.)

 Saint K. wrote:
  Neph, does this issue exist on Linux as well if you know?
 
  Cheers,
 
  Saint K.
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
  Sent: Tuesday, April 29, 2008 8:16 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*
 
  (That's assuming the .dll/so is in orangebox/tf/addons, if you
  followed my instructions (orangebox/bin) use the .vdf in the zip)
 
  On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
 
  Add the following to a VDF named NephCVUH.vdf
 
   
 
   Plugin
   {
  file  ../orangebox/tf/addons/NephCVUH
   }
 
   
 
 
 
   Andrius Pirus wrote:
Oh thanks Neph, but where is a vdf file?
 Quoting Nephyrin Zey : (repost since list partially (?) rejected
message with attachment
 instead of link)
 sv_benchmark_force_start, when typed in the console by any player,
 crashes a server. Yay.
 This is a plugin:
 http://www.nephyrin.net/NephCVUH_1.0.zip
 The plugin adds the 'ncp' command, which makes the selected cvar a
CHEAT
 so load up the plugin, and add to your server.cfg:
 ncp sv_benchmark_force_start
 That should be it. Let me know if you have any problems.
 - Neph
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
Links:
--
[1] mailto:[EMAIL PROTECTED]
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 archives,
 
  please visit:
 
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Matt Woodrow
For those of you more SourceMod inclined, I have made an equivalent plugin.

http://forums.alliedmods.net/showthread.php?p=618453


DontWannaName! wrote:
 Ok I installed it but I dont really now why. I know it blocks a certain 
 exploit so its good that all server ops have it im guessing. I have Sourcemod 
 but I doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix 
 it by tomorrow 



   
 
 Be a better friend, newshound, and 
 know-it-all with Yahoo! Mobile.  Try it now.  
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Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Andreas Grimm
Yes, and remove the custom tab !

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Tuesday, April 29, 2008 9:04 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

VALVe,

Any hint on if this can be patched with the update tonight?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 29, 2008 8:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

I've tested it on both OS's...

It works on both. (Exploit and fix.)

Saint K. wrote:
 Neph, does this issue exist on Linux as well if you know?

 Cheers,

 Saint K.
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Tuesday, April 29, 2008 8:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*

 (That's assuming the .dll/so is in orangebox/tf/addons, if you
 followed my instructions (orangebox/bin) use the .vdf in the zip)

 On Mon, Apr 28, 2008 at 11:11 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
   
 Add the following to a VDF named NephCVUH.vdf

  

  Plugin
  {
 file  ../orangebox/tf/addons/NephCVUH
  }

  



  Andrius Pirus wrote:
   Oh thanks Neph, but where is a vdf file?
Quoting Nephyrin Zey : (repost since list partially (?) rejected
   message with attachment
instead of link)
sv_benchmark_force_start, when typed in the console by any player,
crashes a server. Yay.
This is a plugin:
http://www.nephyrin.net/NephCVUH_1.0.zip
The plugin adds the 'ncp' command, which makes the selected cvar a
   CHEAT
so load up the plugin, and add to your server.cfg:
ncp sv_benchmark_force_start
That should be it. Let me know if you have any problems.
- Neph
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Nephyrin Zey
Hey, i'm sending another email! How about it.

I just started using this rule as well:

iptables -A INPUT -p tcp --syn --dport 27015 -m connlimit
--connlimit-above 3 -j REJECT

to limit myself to 3 (adjust to suit your needs) concurrent TCP
connections from any given IP to the server port.
Why would you need to have more than three rcon sessions going with one server?

- Neph

On Mon, Apr 28, 2008 at 11:59 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
 Another update, because i love iptables so much, you might want to do
  --hashlimit-burst 3 instead of 1, so that 'bursts' of three packets
  can occur. This allows the rcon login packet + a command packet to get
  through before triggering the filter, so your first rcon command isn't
  lagged a second becuase it has to resend.

  - Neph



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[hlds] Pirated TF2 Servers

2008-04-29 Thread Nephyrin Zey
Seriously voogru, lets not get off topic.

Here, I moved it to its own there where it's on topic:

People too cheap to pay developers $30 to play one of the best games
of the genre. Discuss.

On Mon, Apr 28, 2008 at 11:24 PM, Andrius Pirus [EMAIL PROTECTED] wrote:
 no. and i think we shouldnt make offtopic :)
   Quoting voogru : Do you run the tf2.gign.lv servers by any chance?


  - voogru.

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Re: [hlds] Pirated TF2 Servers

2008-04-29 Thread Cc2iscooL
It was $20 last weekend.

:)

Nephyrin Zey wrote:
 Seriously voogru, lets not get off topic.

 Here, I moved it to its own there where it's on topic:

 People too cheap to pay developers $30 to play one of the best games
 of the genre. Discuss.

 On Mon, Apr 28, 2008 at 11:24 PM, Andrius Pirus [EMAIL PROTECTED] wrote:
   
 no. and i think we shouldnt make offtopic :)
   Quoting voogru : Do you run the tf2.gign.lv servers by any chance?


  - voogru.
 

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Andrew A
yeah thanks for making this info public :/ my tf2 servers are getting
hammered , maybe there could be an invite only list for these sort of
topics

On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma [EMAIL PROTECTED]
wrote:

 Sick burnnn

 -Original Message-
 From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of voogru
 Sent: Monday, April 28, 2008 11:41 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New server exploit (not nuking)

 Hi Andrius Pirus,

 I am going to call you out on this, the IP address you posted on this
 mailing list is mine.

 I went on a rampage of using this exploit on cracked servers, I joined
 suspect servers and looked for cracked steamids in the status.

 The only way you could have got my IP address is by running a cracked
 server.

 This is a status of what I believe to be your server.

 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure
 udp/ip  :  193.46.236.246:27015
 map : cp_dustbowl at: 0 x, 0 y, 0 z
 players : 31 (32 max)

 # userid name uniqueid connected ping loss state
 # 14394 unnamed STEAM_666:88_666 42:55 335 0 active
 # 14230 RIM STEAM_666:88_666  4:26:14 196 0 active
 # 14420 HitmanForMoney STEAM_666:88_666 13:26 72 0 active
 # 14347 JellyBean STEAM_666:88_666  1:34:25 240 0 active

 Interesting steamids!

 You deny running this server, so I took your username from your email
 address and googled it, I found this:

 http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
 http://thepiratebay.org/user/izvrashenj/0/7

 Interesting, someone with that weird name just so happens to pirate TF2.

 And then, your email, just so happens to be [EMAIL PROTECTED],
 coincidence? I think not!

 Andrius Pirus is actively pirating our beloved TF2.

 Go fuck yourself.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
 Sent: Tuesday, April 29, 2008 2:24 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)

 no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
  - voogru.
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
 Pirus
  Sent: Tuesday, April 29, 2008 2:03 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  So i think found out the hacker's who sent those bots in my server
 ip
  and steamid:
  from logfile:
  The Spamminator connected, address 65.13.45.43:50347
  The Spamminator STEAM USERID validated
  The Spamminator joined team Spectator
  Bot01 connected, address 0.0.0.0:0
  Bot01 entered the game
  Bot01 joined team Blue
  Bot01 changed role to engineer
  Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
  -3202 2784 -445)
  Bot02 connected, address 0.0.0.0:0
  Bot02 entered the game
  and so on.. while the server became full of bots :( I hope this
 could
  someone find out the reason of this problem
  Quoting P. Bhandal : I'd really prefer it if they spent their time
  ensuring that the wonder that
  is the custom tab is successful rather than patching this security
  hole.
  Priorities people!
  On Mon, Apr 28, 2008 at 10:02 PM, voogru [EMAIL PROTECTED]
  wrote:
   Well, we still did the right thing.
  
   Whether they give us credit or not, no big deal.
  
   It would be neat though :D
  
   - voogru.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony
  Paloma
   Sent: Tuesday, April 29, 2008 12:54 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   One srcds exploit. I helped. That reminds me, didn't valve say
  they'd give
   us a mention in a steam news update thing?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  voogru
   Sent: Monday, April 28, 2008 9:41 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   No.
  
   Me first.
  
   I probably found some of the coolest srcds exploits anyway (was
  recently
   fixed :D)
  
   - voogru.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony
  Paloma
   Sent: Tuesday, April 29, 2008 12:24 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   Uhm, me first.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  Nephyrin Zey
   Sent: Monday, April 28, 2008 9:19 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New server exploit (not nuking)
  
   Dear Valve:
  
   God damn.
   I just finished my damn iptables rule to fix your broken
  packethandling.
  
   In conclusion, give me a job. (please? 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Ferenc Kovacs
2008/4/29 Andrew A [EMAIL PROTECTED]:
 yeah thanks for making this info public :/ my tf2 servers are getting
  hammered , maybe there could be an invite only list for these sort of
  topics

  On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma [EMAIL PROTECTED]


 wrote:

   Sick burnnn
  
   -Original Message-
   From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
   Sent: Monday, April 28, 2008 11:41 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   Hi Andrius Pirus,
  
   I am going to call you out on this, the IP address you posted on this
   mailing list is mine.
  
   I went on a rampage of using this exploit on cracked servers, I joined
   suspect servers and looked for cracked steamids in the status.
  
   The only way you could have got my IP address is by running a cracked
   server.
  
   This is a status of what I believe to be your server.
  
   hostname: GIGN Team Fortress 2 | tf2.gign.lv
   version : 1.0.2.3/14 3434 secure
   udp/ip  :  193.46.236.246:27015
   map : cp_dustbowl at: 0 x, 0 y, 0 z
   players : 31 (32 max)
  
   # userid name uniqueid connected ping loss state
   # 14394 unnamed STEAM_666:88_666 42:55 335 0 active
   # 14230 RIM STEAM_666:88_666  4:26:14 196 0 active
   # 14420 HitmanForMoney STEAM_666:88_666 13:26 72 0 active
   # 14347 JellyBean STEAM_666:88_666  1:34:25 240 0 active
  
   Interesting steamids!
  
   You deny running this server, so I took your username from your email
   address and googled it, I found this:
  
   http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
   http://thepiratebay.org/user/izvrashenj/0/7
  
   Interesting, someone with that weird name just so happens to pirate TF2.
  
   And then, your email, just so happens to be [EMAIL PROTECTED],
   coincidence? I think not!
  
   Andrius Pirus is actively pirating our beloved TF2.
  
   Go fuck yourself.
  
   - voogru.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
   Sent: Tuesday, April 29, 2008 2:24 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New server exploit (not nuking)
  
   no. and i think we shouldnt make offtopic :)
Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrius
   Pirus
Sent: Tuesday, April 29, 2008 2:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)
So i think found out the hacker's who sent those bots in my server
   ip
and steamid:
from logfile:
The Spamminator connected, address 65.13.45.43:50347
The Spamminator STEAM USERID validated
The Spamminator joined team Spectator
Bot01 connected, address 0.0.0.0:0
Bot01 entered the game
Bot01 joined team Blue
Bot01 changed role to engineer
Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
-3202 2784 -445)
Bot02 connected, address 0.0.0.0:0
Bot02 entered the game
and so on.. while the server became full of bots :( I hope this
   could
someone find out the reason of this problem
Quoting P. Bhandal : I'd really prefer it if they spent their time
ensuring that the wonder that
is the custom tab is successful rather than patching this security
hole.
Priorities people!
On Mon, Apr 28, 2008 at 10:02 PM, voogru [EMAIL PROTECTED]
wrote:
 Well, we still did the right thing.

 Whether they give us credit or not, no big deal.

 It would be neat though :D

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 Sent: Tuesday, April 29, 2008 12:54 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New server exploit (not nuking)

 One srcds exploit. I helped. That reminds me, didn't valve say
they'd give
 us a mention in a steam news update thing?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
voogru
 Sent: Monday, April 28, 2008 9:41 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New server exploit (not nuking)

 No.

 Me first.

 I probably found some of the coolest srcds exploits anyway (was
recently
 fixed :D)

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony
Paloma
 Sent: Tuesday, April 29, 2008 12:24 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New server exploit (not nuking)

 Uhm, me first.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread steve grout
yup.. mine are getting hammered also with the benchmark one..

although... thanks to this list and the people on it i have applied the 
fix from Neph..

Thanks

Andrew A wrote:
 yeah thanks for making this info public :/ my tf2 servers are getting
 hammered , maybe there could be an invite only list for these sort of
 topics

 On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma [EMAIL PROTECTED]
 wrote:

   
 Sick burnnn

 -Original Message-
 From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of voogru
 Sent: Monday, April 28, 2008 11:41 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] New server exploit (not nuking)

 Hi Andrius Pirus,

 I am going to call you out on this, the IP address you posted on this
 mailing list is mine.

 I went on a rampage of using this exploit on cracked servers, I joined
 suspect servers and looked for cracked steamids in the status.

 The only way you could have got my IP address is by running a cracked
 server.

 This is a status of what I believe to be your server.

 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure
 udp/ip  :  193.46.236.246:27015
 map : cp_dustbowl at: 0 x, 0 y, 0 z
 players : 31 (32 max)

 # userid name uniqueid connected ping loss state
 # 14394 unnamed STEAM_666:88_666 42:55 335 0 active
 # 14230 RIM STEAM_666:88_666  4:26:14 196 0 active
 # 14420 HitmanForMoney STEAM_666:88_666 13:26 72 0 active
 # 14347 JellyBean STEAM_666:88_666  1:34:25 240 0 active

 Interesting steamids!

 You deny running this server, so I took your username from your email
 address and googled it, I found this:

 http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
 http://thepiratebay.org/user/izvrashenj/0/7

 Interesting, someone with that weird name just so happens to pirate TF2.

 And then, your email, just so happens to be [EMAIL PROTECTED],
 coincidence? I think not!

 Andrius Pirus is actively pirating our beloved TF2.

 Go fuck yourself.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
 Sent: Tuesday, April 29, 2008 2:24 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)

 no. and i think we shouldnt make offtopic :)
  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
  - voogru.
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
 Pirus
  Sent: Tuesday, April 29, 2008 2:03 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  So i think found out the hacker's who sent those bots in my server
 ip
  and steamid:
  from logfile:
  The Spamminator connected, address 65.13.45.43:50347
  The Spamminator STEAM USERID validated
  The Spamminator joined team Spectator
  Bot01 connected, address 0.0.0.0:0
  Bot01 entered the game
  Bot01 joined team Blue
  Bot01 changed role to engineer
  Bot01 triggered builtobject (object OBJ_SENTRYGUN) (position
  -3202 2784 -445)
  Bot02 connected, address 0.0.0.0:0
  Bot02 entered the game
  and so on.. while the server became full of bots :( I hope this
 could
  someone find out the reason of this problem
  Quoting P. Bhandal : I'd really prefer it if they spent their time
  ensuring that the wonder that
  is the custom tab is successful rather than patching this security
  hole.
  Priorities people!
  On Mon, Apr 28, 2008 at 10:02 PM, voogru [EMAIL PROTECTED]
  wrote:
   Well, we still did the right thing.
  
   Whether they give us credit or not, no big deal.
  
   It would be neat though :D
  
   - voogru.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony
  Paloma
   Sent: Tuesday, April 29, 2008 12:54 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   One srcds exploit. I helped. That reminds me, didn't valve say
  they'd give
   us a mention in a steam news update thing?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  voogru
   Sent: Monday, April 28, 2008 9:41 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   No.
  
   Me first.
  
   I probably found some of the coolest srcds exploits anyway (was
  recently
   fixed :D)
  
   - voogru.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony
  Paloma
   Sent: Tuesday, April 29, 2008 12:24 AM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] New server exploit (not nuking)
  
   Uhm, me first.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  Nephyrin Zey
   Sent: Monday, April 28, 2008 9:19 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Nephyrin Zey
I already published a simple plugin to fix this. We made it public and
resolved it :-P

- Neph

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread 1nsane .
Yeah i've noticed this one a while ago. But it wasn't happening too often.
Thanks for the fix anyways.

On Tue, Apr 29, 2008 at 6:28 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:

 I already published a simple plugin to fix this. We made it public and
 resolved it :-P

 - Neph

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Nephyrin Zey
On Tue, Apr 29, 2008 at 3:34 AM, Chad Austin [EMAIL PROTECTED] wrote:
 You should ask Valve to double your pay this week for working all night.



That would be funny if it weren't so sad.

-Neph two times zero Zey

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread 1nsane .
Neph likes to work for free though... Don't ya Neph? *runs*

On Tue, Apr 29, 2008 at 6:51 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:

 On Tue, Apr 29, 2008 at 3:34 AM, Chad Austin [EMAIL PROTECTED] wrote:
  You should ask Valve to double your pay this week for working all night.
 
 

 That would be funny if it weren't so sad.

 -Neph two times zero Zey

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
there is another command that crash the server and should be blocked -
sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
 resolved it :-P
 - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Ronny Schedel

Does it affect only TF2 servers or all Source based games?



 there is another command that crash the server and should be blocked -
 sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a simple plugin to fix
 this. We made it public and
 resolved it :-P
 - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I have tested it only on TF2... if you are able to test it on other games, 
please share your results
 
  Quoting Ronny Schedel [EMAIL PROTECTED]:
  Does it affect only TF2 servers or all Source based games?
  
  
  
   there is another command that crash the server and should be blocked -
   sv_soundscape_printdebuginfo
   Quoting Nephyrin Zey : I already published a simple plugin to fix
   this. We made it public and
   resolved it :-P
   - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread 1nsane .
It didn't seem to crash my server but you can use Neph's plugin to disable
this one as well:
ncp sv_soundscape_printdebuginfo should do the trick

On Tue, Apr 29, 2008 at 8:21 AM, Kaspars [EMAIL PROTECTED] wrote:

 I have tested it only on TF2... if you are able to test it on other games,
 please share your results

  Quoting Ronny Schedel [EMAIL PROTECTED]:
   Does it affect only TF2 servers or all Source based games?
 
 
 
there is another command that crash the server and should be blocked
 -
sv_soundscape_printdebuginfo
Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
resolved it :-P
- Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I already did so...

dunno about the command, maybe it works in some
specific situations, however it crashed my server every
time. The command is executed from client console when
I haven't joined any team, the server output before
crash is following:

--- SERVER SOUNDSCAPES ---
- 6: 2fort.Indoor
- 5: 2fort.OutdoorFort
- 4: 2fort.OutdoorPond
- 2: 2fort.Underground
- 3: 2fort.Underground2
- 12: Badlands.Inside
- 13: Badlands.Outside
- 14: Badlands.OutsideInterior
- 8: Dustbowl.Indoors
- 7: Dustbowl.Outdoors
- 20: Granary.Inside
- 19: Granary.Outside
- 16: GravelPit.Inside
- 15: GravelPit.Outside
- 18: Hydro.Inside
- 17: Hydro.Outside
- 1: tf2.general_ambient
- 0: tf2.respawn_room
- 9: Well.DeepInside
- 10: Well.Inside
- 11: Well.Outside
 SOUNDSCAPE ENTITIES -
./srcds_run: line 346: 20996 Illegal instruction
$HL_CMD
Add -debug to the ./srcds_run command line to
generate a debug.log to help with solving this problem
Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
Tue Apr 29 15:44:57 EEST 2008: Server Quit

Quoting 1nsane . [EMAIL PROTECTED]:
 It didn't seem to crash my server but you can use
Neph's plugin to
 disable
 this one as well:
 ncp sv_soundscape_printdebuginfo should do the trick
 
 On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
[EMAIL PROTECTED] wrote:
 
  I have tested it only on TF2... if you are able to
test it on other
 games,
  please share your results
 
   Quoting Ronny Schedel [EMAIL PROTECTED]:
Does it affect only TF2 servers or all Source
based games?
  
  
  
 there is another command that crash the server
and should be
 blocked
  -
 sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a
simple plugin to fix
 this. We made it public and
 resolved it :-P
 - Neph
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread 1nsane .
Yeah I got that output but it didn't crash my server. It's a Windows server
though. Maybe that's why.

On Tue, Apr 29, 2008 at 8:56 AM, Kaspars [EMAIL PROTECTED] wrote:

 I already did so...

 dunno about the command, maybe it works in some
 specific situations, however it crashed my server every
 time. The command is executed from client console when
 I haven't joined any team, the server output before
 crash is following:

 --- SERVER SOUNDSCAPES ---
 - 6: 2fort.Indoor
 - 5: 2fort.OutdoorFort
 - 4: 2fort.OutdoorPond
 - 2: 2fort.Underground
 - 3: 2fort.Underground2
 - 12: Badlands.Inside
 - 13: Badlands.Outside
 - 14: Badlands.OutsideInterior
 - 8: Dustbowl.Indoors
 - 7: Dustbowl.Outdoors
 - 20: Granary.Inside
 - 19: Granary.Outside
 - 16: GravelPit.Inside
 - 15: GravelPit.Outside
 - 18: Hydro.Inside
 - 17: Hydro.Outside
 - 1: tf2.general_ambient
 - 0: tf2.respawn_room
 - 9: Well.DeepInside
 - 10: Well.Inside
 - 11: Well.Outside
  SOUNDSCAPE ENTITIES -
 ./srcds_run: line 346: 20996 Illegal instruction
 $HL_CMD
 Add -debug to the ./srcds_run command line to
 generate a debug.log to help with solving this problem
 Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
 Tue Apr 29 15:44:57 EEST 2008: Server Quit

 Quoting 1nsane . [EMAIL PROTECTED]:
  It didn't seem to crash my server but you can use
 Neph's plugin to
  disable
  this one as well:
  ncp sv_soundscape_printdebuginfo should do the trick
 
  On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
 [EMAIL PROTECTED] wrote:
 
   I have tested it only on TF2... if you are able to
 test it on other
  games,
   please share your results
  
Quoting Ronny Schedel [EMAIL PROTECTED]:
 Does it affect only TF2 servers or all Source
 based games?
   
   
   
  there is another command that crash the server
 and should be
  blocked
   -
  sv_soundscape_printdebuginfo
  Quoting Nephyrin Zey : I already published a
 simple plugin to fix
  this. We made it public and
  resolved it :-P
  - Neph
  ___
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 view the list
  archives, please visit:
 
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
What's your server IP?

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 8:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

I already did so...

dunno about the command, maybe it works in some
specific situations, however it crashed my server every
time. The command is executed from client console when
I haven't joined any team, the server output before
crash is following:

--- SERVER SOUNDSCAPES ---
- 6: 2fort.Indoor
- 5: 2fort.OutdoorFort
- 4: 2fort.OutdoorPond
- 2: 2fort.Underground
- 3: 2fort.Underground2
- 12: Badlands.Inside
- 13: Badlands.Outside
- 14: Badlands.OutsideInterior
- 8: Dustbowl.Indoors
- 7: Dustbowl.Outdoors
- 20: Granary.Inside
- 19: Granary.Outside
- 16: GravelPit.Inside
- 15: GravelPit.Outside
- 18: Hydro.Inside
- 17: Hydro.Outside
- 1: tf2.general_ambient
- 0: tf2.respawn_room
- 9: Well.DeepInside
- 10: Well.Inside
- 11: Well.Outside
 SOUNDSCAPE ENTITIES -
./srcds_run: line 346: 20996 Illegal instruction
$HL_CMD
Add -debug to the ./srcds_run command line to
generate a debug.log to help with solving this problem
Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
Tue Apr 29 15:44:57 EEST 2008: Server Quit

Quoting 1nsane . [EMAIL PROTECTED]:
 It didn't seem to crash my server but you can use
Neph's plugin to
 disable
 this one as well:
 ncp sv_soundscape_printdebuginfo should do the trick
 
 On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
[EMAIL PROTECTED] wrote:
 
  I have tested it only on TF2... if you are able to
test it on other
 games,
  please share your results
 
   Quoting Ronny Schedel [EMAIL PROTECTED]:
Does it affect only TF2 servers or all Source
based games?
  
  
  
 there is another command that crash the server
and should be
 blocked
  -
 sv_soundscape_printdebuginfo
 Quoting Nephyrin Zey : I already published a
simple plugin to fix
 this. We made it public and
 resolved it :-P
 - Neph
 ___
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view the list
 archives, please visit:

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 --
 [1] mailto:[EMAIL PROTECTED]
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Does it matter? Let me guess, you're gonna crashtest my server and in case u 
succeed, you will welcome everyone to your server, right? It's not gonna 
happen, puppy!

Quoting voogru [EMAIL PROTECTED]:
 What's your server IP?
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 8:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 I already did so...
 
 dunno about the command, maybe it works in some
 specific situations, however it crashed my server every
 time. The command is executed from client console when
 I haven't joined any team, the server output before
 crash is following:
 
 --- SERVER SOUNDSCAPES ---
 - 6: 2fort.Indoor
 - 5: 2fort.OutdoorFort
 - 4: 2fort.OutdoorPond
 - 2: 2fort.Underground
 - 3: 2fort.Underground2
 - 12: Badlands.Inside
 - 13: Badlands.Outside
 - 14: Badlands.OutsideInterior
 - 8: Dustbowl.Indoors
 - 7: Dustbowl.Outdoors
 - 20: Granary.Inside
 - 19: Granary.Outside
 - 16: GravelPit.Inside
 - 15: GravelPit.Outside
 - 18: Hydro.Inside
 - 17: Hydro.Outside
 - 1: tf2.general_ambient
 - 0: tf2.respawn_room
 - 9: Well.DeepInside
 - 10: Well.Inside
 - 11: Well.Outside
  SOUNDSCAPE ENTITIES -
 ./srcds_run: line 346: 20996 Illegal instruction
 $HL_CMD
 Add -debug to the ./srcds_run command line to
 generate a debug.log to help with solving this problem
 Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
 Tue Apr 29 15:44:57 EEST 2008: Server Quit
 
 Quoting 1nsane . [EMAIL PROTECTED]:
  It didn't seem to crash my server but you can use
 Neph's plugin to
  disable
  this one as well:
  ncp sv_soundscape_printdebuginfo should do the trick
  
  On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
 [EMAIL PROTECTED] wrote:
  
   I have tested it only on TF2... if you are able to
 test it on other
  games,
   please share your results
  
Quoting Ronny Schedel [EMAIL PROTECTED]:
 Does it affect only TF2 servers or all Source
 based games?
   
   
   
  there is another command that crash the server
 and should be
  blocked
   -
  sv_soundscape_printdebuginfo
  Quoting Nephyrin Zey : I already published a
 simple plugin to fix
  this. We made it public and
  resolved it :-P
  - Neph
  ___
  To unsubscribe, edit your list preferences, or
 view the list
  archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
Uhm, no.

The reason why I am asking is I have not seen a .lv server that was not a
cracked/pirated TF2 server.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 10:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Does it matter? Let me guess, you're gonna crashtest my server and in case u
succeed, you will welcome everyone to your server, right? It's not gonna
happen, puppy!

Quoting voogru [EMAIL PROTECTED]:
 What's your server IP?
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 8:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 I already did so...
 
 dunno about the command, maybe it works in some
 specific situations, however it crashed my server every
 time. The command is executed from client console when
 I haven't joined any team, the server output before
 crash is following:
 
 --- SERVER SOUNDSCAPES ---
 - 6: 2fort.Indoor
 - 5: 2fort.OutdoorFort
 - 4: 2fort.OutdoorPond
 - 2: 2fort.Underground
 - 3: 2fort.Underground2
 - 12: Badlands.Inside
 - 13: Badlands.Outside
 - 14: Badlands.OutsideInterior
 - 8: Dustbowl.Indoors
 - 7: Dustbowl.Outdoors
 - 20: Granary.Inside
 - 19: Granary.Outside
 - 16: GravelPit.Inside
 - 15: GravelPit.Outside
 - 18: Hydro.Inside
 - 17: Hydro.Outside
 - 1: tf2.general_ambient
 - 0: tf2.respawn_room
 - 9: Well.DeepInside
 - 10: Well.Inside
 - 11: Well.Outside
  SOUNDSCAPE ENTITIES -
 ./srcds_run: line 346: 20996 Illegal instruction
 $HL_CMD
 Add -debug to the ./srcds_run command line to
 generate a debug.log to help with solving this problem
 Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
 Tue Apr 29 15:44:57 EEST 2008: Server Quit
 
 Quoting 1nsane . [EMAIL PROTECTED]:
  It didn't seem to crash my server but you can use
 Neph's plugin to
  disable
  this one as well:
  ncp sv_soundscape_printdebuginfo should do the trick
  
  On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
 [EMAIL PROTECTED] wrote:
  
   I have tested it only on TF2... if you are able to
 test it on other
  games,
   please share your results
  
Quoting Ronny Schedel [EMAIL PROTECTED]:
 Does it affect only TF2 servers or all Source
 based games?
   
   
   
  there is another command that crash the server
 and should be
  blocked
   -
  sv_soundscape_printdebuginfo
  Quoting Nephyrin Zey : I already published a
 simple plugin to fix
  this. We made it public and
  resolved it :-P
  - Neph
  ___
  To unsubscribe, edit your list preferences, or
 view the list
  archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  Links:
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Maybe thats because of people in this damn country doesn't give a sh** in 
supporting the developers and buying the game? Probably you just won't 
understand it anyway...

Quoting voogru [EMAIL PROTECTED]:
 Uhm, no.
 
 The reason why I am asking is I have not seen a .lv server that was not
 a
 cracked/pirated TF2 server.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:02 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Does it matter? Let me guess, you're gonna crashtest my server and in
 case u
 succeed, you will welcome everyone to your server, right? It's not gonna
 happen, puppy!
 
 Quoting voogru [EMAIL PROTECTED]:
  What's your server IP?
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 8:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  I already did so...
  
  dunno about the command, maybe it works in some
  specific situations, however it crashed my server every
  time. The command is executed from client console when
  I haven't joined any team, the server output before
  crash is following:
  
  --- SERVER SOUNDSCAPES ---
  - 6: 2fort.Indoor
  - 5: 2fort.OutdoorFort
  - 4: 2fort.OutdoorPond
  - 2: 2fort.Underground
  - 3: 2fort.Underground2
  - 12: Badlands.Inside
  - 13: Badlands.Outside
  - 14: Badlands.OutsideInterior
  - 8: Dustbowl.Indoors
  - 7: Dustbowl.Outdoors
  - 20: Granary.Inside
  - 19: Granary.Outside
  - 16: GravelPit.Inside
  - 15: GravelPit.Outside
  - 18: Hydro.Inside
  - 17: Hydro.Outside
  - 1: tf2.general_ambient
  - 0: tf2.respawn_room
  - 9: Well.DeepInside
  - 10: Well.Inside
  - 11: Well.Outside
   SOUNDSCAPE ENTITIES -
  ./srcds_run: line 346: 20996 Illegal instruction
  $HL_CMD
  Add -debug to the ./srcds_run command line to
  generate a debug.log to help with solving this problem
  Tue Apr 29 15:44:56 EEST 2008: Server restart in 10 seconds
  Tue Apr 29 15:44:57 EEST 2008: Server Quit
  
  Quoting 1nsane . [EMAIL PROTECTED]:
   It didn't seem to crash my server but you can use
  Neph's plugin to
   disable
   this one as well:
   ncp sv_soundscape_printdebuginfo should do the
 trick
   
   On Tue, Apr 29, 2008 at 8:21 AM, Kaspars
  [EMAIL PROTECTED] wrote:
   
I have tested it only on TF2... if you are able to
  test it on other
   games,
please share your results
   
 Quoting Ronny Schedel [EMAIL PROTECTED]:
  Does it affect only TF2 servers or all Source
  based games?



   there is another command that crash the server
  and should be
   blocked
-
   sv_soundscape_printdebuginfo
   Quoting Nephyrin Zey : I already published a
  simple plugin to fix
   this. We made it public and
   resolved it :-P
   - Neph
  
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
Well, that sure makes me accusing you of being a pirate a lot easier.

But I found your server anyway. It appears that this server, also has a
member who happens to be named Kaspars.

IP: 193.46.236.246:27015

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
rtress_2__tf2.gign.lv-Variables.html

The sv_contact is [EMAIL PROTECTED]

And your name just so happens to be Kaspars ([EMAIL PROTECTED])

To show that this server, is a cracked server, this is a output of the
status command on the server:

hostname: GIGN Team Fortress 2 | tf2.gign.lv
version : 1.0.2.3/14 3434 secure 
udp/ip  :  193.46.236.246:27015
map : tc_hydro at: 0 x, 0 y, 0 z
players : 31 (32 max)

# userid name uniqueid connected ping loss state
# 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
# 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
# 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
# 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0 active
# 305 Grenade STEAM_666:88_666 49:01 444 0 active
# 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
# 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
# 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
# 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
# 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
# 386 Steses STEAM_0:0:16557404 00:13 148 76 active
# 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
# 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
# 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
# 364 Drept STEAM_666:88_666 13:44 140 0 active
# 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
# 324 unnamed STEAM_666:88_666 42:05 110 0 active
# 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
# 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
# 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
# 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
# 330 RIkkY STEAM_666:88_666 38:17 53 0 active
# 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
# 339 Sharingan STEAM_666:88_666 32:41 35 0 active
# 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
# 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
# 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
# 340 kiki STEAM_666:88_666 32:37 73 0 active
# 372 Revenger STEAM_666:88_666 07:28 157 0 active
# 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
# 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0 active

At 10:35 AM EST, there are 11 players on this server with the steamid
STEAM_666:88_666. Interesting!

Or people can simply connect to the server, run status, and see it for
yourself.

Somehow, running a hacked tf2 server, you pretty much deserve whatever is
coming to you with regards to your hacked server.

I don't think you deserve to benefit from information on these lists when
you didn't even pay for the game, and I don't think you have any room to
talk about whining about your hacked server, getting hacked.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 10:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Maybe thats because of people in this damn country doesn't give a sh** in
supporting the developers and buying the game? Probably you just won't
understand it anyway...

Quoting voogru [EMAIL PROTECTED]:
 Uhm, no.
 
 The reason why I am asking is I have not seen a .lv server that was not
 a
 cracked/pirated TF2 server.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:02 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Does it matter? Let me guess, you're gonna crashtest my server and in
 case u
 succeed, you will welcome everyone to your server, right? It's not gonna
 happen, puppy!
 
 Quoting voogru [EMAIL PROTECTED]:
  What's your server IP?
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 8:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  I already did so...
  
  dunno about the command, maybe it works in some
  specific situations, however it crashed my server every
  time. The command is executed from client console when
  I haven't joined any team, the server output before
  crash is following:
  
  --- SERVER SOUNDSCAPES ---
  - 6: 2fort.Indoor
  - 5: 2fort.OutdoorFort
  - 4: 2fort.OutdoorPond
  - 2: 2fort.Underground
  - 3: 2fort.Underground2
  - 12: Badlands.Inside
  - 13: Badlands.Outside
  - 14: Badlands.OutsideInterior
  - 8: Dustbowl.Indoors
  - 7: Dustbowl.Outdoors
  - 20: Granary.Inside
  - 19: Granary.Outside
  - 16: GravelPit.Inside
  - 15: GravelPit.Outside
  - 18: Hydro.Inside
  - 17: Hydro.Outside
  - 1: tf2.general_ambient
  - 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
I'm not whining, I'm LMAO about you putting so much
effort into crashing the server :)

Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a
pirate a lot easier.
 
 But I found your server anyway. It appears that this
server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars
([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this
is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73
spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44
199 0 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44
0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691
32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0
active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0
active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0
active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0
active
 # 340 kiki STEAM_666:88_666 32:37 73 0 active
 # 372 Revenger STEAM_666:88_666 07:28 157 0 active
 # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
 # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39
162 0 active
 
 At 10:35 AM EST, there are 11 players on this server
with the steamid
 STEAM_666:88_666. Interesting!
 
 Or people can simply connect to the server, run
status, and see it for
 yourself.
 
 Somehow, running a hacked tf2 server, you pretty much
deserve whatever
 is
 coming to you with regards to your hacked server.
 
 I don't think you deserve to benefit from information
on these lists
 when
 you didn't even pay for the game, and I don't think
you have any room to
 talk about whining about your hacked server, getting
hacked.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Maybe thats because of people in this damn country
doesn't give a sh**
 in
 supporting the developers and buying the game?
Probably you just won't
 understand it anyway...
 
 Quoting voogru [EMAIL PROTECTED]:
  Uhm, no.
  
  The reason why I am asking is I have not seen a .lv
server that was
 not
  a
  cracked/pirated TF2 server.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 10:02 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Does it matter? Let me guess, you're gonna
crashtest my server and in
  case u
  succeed, you will welcome everyone to your server,
right? It's not
 gonna
  happen, puppy!
  
  Quoting voogru [EMAIL PROTECTED]:
   What's your server IP?
   
   - voogru.
   
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
   Sent: Tuesday, April 29, 2008 8:56 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New server exploit (not nuking)
   
   I already did so...
   
   dunno about the command, maybe it works in some
   specific situations, however it crashed my server
every
   time. The command is executed from client console
when
   I haven't joined any team, the server output before
   crash is following:
   
   --- SERVER SOUNDSCAPES ---
   - 6: 2fort.Indoor
   - 5: 2fort.OutdoorFort
   - 4: 2fort.OutdoorPond
   - 2: 2fort.Underground
   - 3: 2fort.Underground2
   - 12: Badlands.Inside
   - 13: 

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
An FYI for those who didnt know this (like me)...

You have to install the Windows XP SP2 Support Tools to get ipseccmd
on Win2k3 Server.

http://support.microsoft.com/kb/838079/


-Dustin

On Tue, Apr 29, 2008 at 1:45 AM, Tony Paloma [EMAIL PROTECTED] wrote:
 So, I was able to make the IPSec thing work to allow certain IPs also. You
  just set up a separate pass rule for the IPs you want to let in. Works fine.
  I used it to block all RCON except for those sent from HLStatsX and myself.

  This line blocks all access to TCP port 27015:
  ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Block Inbound TCP 27015

 Rule -f *=0:27015:TCP -n BLOCK -x

  Then use this line to allow those you trust at the rcon port (shown with
  216.40.218.146):
  ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Allow TCP 27015 From
  216.40.218.146 -f 216.40.218.146=0:27015:TCP -n PASS -x

  I hope this helps someone. I've seen no adverse side effects to blocking TCP
  27015 except for blocking RCON. It seems that all game data goes to UDP
  27015.


  -Original Message-
  From: [EMAIL PROTECTED]


 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
  Sent: Monday, April 28, 2008 10:43 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Nuke Exploit Info and Prevention

  You can block TCP/IP port 27015 on Windows Server using IPSec policies.

  IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015
  Rule -f *=0:27015:TCP -n BLOCK -x

  This will of course prevent RCON connections. Allowing certain IP addresses
  is probably possible but I'm unsure of how to do it.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
  Sent: Monday, April 28, 2008 10:26 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
  server mailing list
  Subject: [hlds] Nuke Exploit Info and Prevention

  The nuke exploit works as follows:

  Connect to a server via TCP (rcon, does anything else use TCP? I have
  no idea.) on its port.
  Send a million garbage packets
  ???
  Profit

  The server goes insane handling them.
  Solution:
  Limit incoming TCP packets to ~1/second from any given IP on that port, *OR*
  Block TCP access to the server's port except from trusted people.

  Linux IPtables rules:
  iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
  srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
  --hashlimit-name TF_PACKET_LIMIT -j ACCEPT
  iptables -A INPUT -p tcp --dport 27015 -j DROP

  /etc/init.d/iptables save
  /etc/init.d/iptables start

  (Note: you probably shouldn't enable iptables blindly if you don't
  know what you're doing)

  Windows:
  Block TCP to 27015 except for trusted people. Or something. Someone
  who admins window servers will need to guide you!

  - Neph
  (sv_benchmark_force_start fix coming in a few minutes)

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Robert Whelan
el oh el, pwnd!


- Original Message 
From: voogru [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 9:41:10 AM
Subject: Re: [hlds] New server exploit (not nuking)

Well, that sure makes me accusing you of being a pirate a lot easier.

But I found your server anyway. It appears that this server, also has a
member who happens to be named Kaspars.

IP: 193.46.236.246:27015

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
rtress_2__tf2.gign.lv-Variables.html

The sv_contact is [EMAIL PROTECTED]

And your name just so happens to be Kaspars ([EMAIL PROTECTED])

To show that this server, is a cracked server, this is a output of the
status command on the server:

hostname: GIGN Team Fortress 2 | tf2.gign.lv
version : 1.0.2.3/14 3434 secure 
udp/ip  :  193.46.236.246:27015
map    : tc_hydro at: 0 x, 0 y, 0 z
players : 31 (32 max)

# userid name uniqueid connected ping loss state
# 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
# 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
# 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
# 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0 active
# 305 Grenade STEAM_666:88_666 49:01 444 0 active
# 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
# 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
# 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
# 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
# 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
# 386 Steses STEAM_0:0:16557404 00:13 148 76 active
# 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
# 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
# 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
# 364 Drept STEAM_666:88_666 13:44 140 0 active
# 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
# 324 unnamed STEAM_666:88_666 42:05 110 0 active
# 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
# 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
# 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
# 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
# 330 RIkkY STEAM_666:88_666 38:17 53 0 active
# 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
# 339 Sharingan STEAM_666:88_666 32:41 35 0 active
# 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
# 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
# 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
# 340 kiki STEAM_666:88_666 32:37 73 0 active
# 372 Revenger STEAM_666:88_666 07:28 157 0 active
# 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
# 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0 active

At 10:35 AM EST, there are 11 players on this server with the steamid
STEAM_666:88_666. Interesting!

Or people can simply connect to the server, run status, and see it for
yourself.

Somehow, running a hacked tf2 server, you pretty much deserve whatever is
coming to you with regards to your hacked server.

I don't think you deserve to benefit from information on these lists when
you didn't even pay for the game, and I don't think you have any room to
talk about whining about your hacked server, getting hacked.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 10:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Maybe thats because of people in this damn country doesn't give a sh** in
supporting the developers and buying the game? Probably you just won't
understand it anyway...

Quoting voogru [EMAIL PROTECTED]:
 Uhm, no.
 
 The reason why I am asking is I have not seen a .lv server that was not
 a
 cracked/pirated TF2 server.
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 10:02 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Does it matter? Let me guess, you're gonna crashtest my server and in
 case u
 succeed, you will welcome everyone to your server, right? It's not gonna
 happen, puppy!
 
 Quoting voogru [EMAIL PROTECTED]:
  What's your server IP?
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 8:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  I already did so...
  
  dunno about the command, maybe it works in some
  specific situations, however it crashed my server every
  time. The command is executed from client console when
  I haven't joined any team, the server output before
  crash is following:
  
  --- SERVER SOUNDSCAPES ---
  - 6: 2fort.Indoor
  - 5: 2fort.OutdoorFort
  - 4: 2fort.OutdoorPond
  - 2: 2fort.Underground
  - 3: 2fort.Underground2
  - 12: Badlands.Inside
  - 13: Badlands.Outside
  - 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from 200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user nfsnobody 
from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from 200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy 
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser 
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from 200.111.157.187 
port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop 
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher from 
200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from 200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop 
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from 200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull 
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from 200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user nfsnobody 
from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser 
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from 200.111.157.187 
port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.
 
 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 
 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars ([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
 # 340 kiki STEAM_666:88_666 32:37 73 0 active
 # 372 Revenger STEAM_666:88_666 07:28 157 0 active
 # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
 # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0
 active
 
 At 10:35 AM EST, there are 11 players on this server with the steamid
 STEAM_666:88_666. Interesting!
 
 Or people can simply connect to the server, run status, and see it for
 yourself.
 
 Somehow, running a hacked tf2 server, you pretty much deserve whatever
 is
 coming to you with regards to your hacked server.
 
 I don't think you deserve to benefit from information on these lists
 when
 you didn't even pay for the game, and I 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
Sorry mate, that's not me. 

I live in the United States, Not Chile.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
200.111.157.187 port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher
from 200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
200.111.157.187 port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.
 
 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars ([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
 # 340 kiki STEAM_666:88_666 32:37 73 0 active
 # 372 Revenger STEAM_666:88_666 07:28 157 0 active
 # 355 ReaLisTic STEAM_666:88_666 22:05 108 0 active
 # 381 -=CaNtThInKoFaNaMe=- STEAM_0:1:14115974 01:39 162 0
 active
 
 At 10:35 AM EST, there are 11 players on this server with the steamid
 STEAM_666:88_666. Interesting!
 
 Or people can simply connect to 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Right... and if you somehow would get into my server and launch from me an 
attach somewhere else, you wouldn't live in Latvia...

I wonder... what is your purpose here? To help general public with 
bugs/problems or to frame nosteam users? Your hacking toy arsenal tells about 
you enough...

  Quoting voogru [EMAIL PROTECTED]:
  Sorry mate, that's not me. 
  
  I live in the United States, Not Chile.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 11:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  looks like you are really desperate my friend :D
  
  Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 57265 ssh2
  Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
  200.111.157.187
  Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user aptproxy
  from 200.111.157.187 port 32977 ssh2
  Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 200.111.157.187
  Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user rpcuser
  from 200.111.157.187 port 57525 ssh2
  Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
  200.111.157.187 port 57890 ssh2
  Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user desktop
  from 200.111.157.187 port 8 ssh2
  Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 200.111.157.187
  Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher
  from 200.111.157.187 port 58160 ssh2
  Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
  200.111.157.187
  Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user workshop
  from 200.111.157.187 port 33734 ssh2
  Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
  200.111.157.187
  Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user mailnull
  from 200.111.157.187 port 34115 ssh2
  Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 34375 ssh2
  Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 200.111.157.187
  Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user rpcuser
  from 200.111.157.187 port 34711 ssh2
  Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
  200.111.157.187 port 35017 ssh2
  Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 200.111.157.187
  
  
  Quoting voogru [EMAIL PROTECTED]:
   Well, that sure makes me accusing you of being a pirate a lot easier.
   
   But I found your server anyway. It appears that this server, also has a
   member who happens to be named Kaspars.
   
   IP: 193.46.236.246:27015
   
  
  http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
   rtress_2__tf2.gign.lv-Variables.html
   
   The sv_contact is [EMAIL PROTECTED]
   
   And your name just so happens to be Kaspars ([EMAIL PROTECTED])
   
   To show that this server, is a cracked server, this is a output of the
   status command on the server:
   
   hostname: GIGN Team Fortress 2 | tf2.gign.lv
   version : 1.0.2.3/14 3434 secure 
   udp/ip  :  193.46.236.246:27015
   map : tc_hydro at: 0 x, 0 y, 0 z
   players : 31 (32 max)
   
   # userid name uniqueid connected ping loss state
   # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
   # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
   # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
   # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
   active
   # 305 Grenade STEAM_666:88_666 49:01 444 0 active
   # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
   # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
   # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
   # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
   # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
   # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
   # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
   # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
   # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
   # 364 Drept STEAM_666:88_666 13:44 140 0 active
   # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
   # 324 unnamed STEAM_666:88_666 42:05 110 0 active
   # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
   # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
   # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
   # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
   # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
   # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
   # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
  

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Thomas Morton
Oh quit fighting both of you

--
From: Kaspars [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 5:19 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)

 Right... and if you somehow would get into my server and launch from me an 
 attach somewhere else, you wouldn't live in Latvia...

 I wonder... what is your purpose here? To help general public with 
 bugs/problems or to frame nosteam users? Your hacking toy arsenal tells 
 about you enough...

--- Snip ---  


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread bigboomer223
Seriously stop filling my inbox with this junk
-Original Message-
From: Thomas Morton [EMAIL PROTECTED]

Date: Tue, 29 Apr 2008 17:28:16 
To:Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)


Oh quit fighting both of you

--
From: Kaspars [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 5:19 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)

 Right... and if you somehow would get into my server and launch from me an 
 attach somewhere else, you wouldn't live in Latvia...

 I wonder... what is your purpose here? To help general public with 
 bugs/problems or to frame nosteam users? Your hacking toy arsenal tells 
 about you enough...

--- Snip ---  


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread voogru
I'm not doing anything to your server, I gone through a few short lengths to
see if you're a pirate and left it at that.

I found it quite ironic you were whining about your poor server when you
don't even pay for the damned game.

I mean, valve can't win can they? Even the people who STEAL the game find
stuff to whine about. Oh my god! This game that I stole isn't working
properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST
ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME

I help the public with problems, I don't help freeloaders and people who
steal the game, and that means you.

Now go crawl back into your little hole.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 12:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Right... and if you somehow would get into my server and launch from me an
attach somewhere else, you wouldn't live in Latvia...

I wonder... what is your purpose here? To help general public with
bugs/problems or to frame nosteam users? Your hacking toy arsenal tells
about you enough...

  Quoting voogru [EMAIL PROTECTED]:
  Sorry mate, that's not me. 
  
  I live in the United States, Not Chile.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 11:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  looks like you are really desperate my friend :D
  
  Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 57265 ssh2
  Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
  200.111.157.187
  Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
aptproxy
  from 200.111.157.187 port 32977 ssh2
  Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
200.111.157.187
  Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
rpcuser
  from 200.111.157.187 port 57525 ssh2
  Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
  200.111.157.187 port 57890 ssh2
  Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
desktop
  from 200.111.157.187 port 8 ssh2
  Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
200.111.157.187
  Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
gopher
  from 200.111.157.187 port 58160 ssh2
  Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
  200.111.157.187
  Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
workshop
  from 200.111.157.187 port 33734 ssh2
  Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
  200.111.157.187
  Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
mailnull
  from 200.111.157.187 port 34115 ssh2
  Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
  200.111.157.187
  Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
  nfsnobody from 200.111.157.187 port 34375 ssh2
  Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
200.111.157.187
  Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
rpcuser
  from 200.111.157.187 port 34711 ssh2
  Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
  200.111.157.187 port 35017 ssh2
  Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
200.111.157.187
  
  
  Quoting voogru [EMAIL PROTECTED]:
   Well, that sure makes me accusing you of being a pirate a lot easier.
   
   But I found your server anyway. It appears that this server, also has a
   member who happens to be named Kaspars.
   
   IP: 193.46.236.246:27015
   
  

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
   rtress_2__tf2.gign.lv-Variables.html
   
   The sv_contact is [EMAIL PROTECTED]
   
   And your name just so happens to be Kaspars ([EMAIL PROTECTED])
   
   To show that this server, is a cracked server, this is a output of the
   status command on the server:
   
   hostname: GIGN Team Fortress 2 | tf2.gign.lv
   version : 1.0.2.3/14 3434 secure 
   udp/ip  :  193.46.236.246:27015
   map : tc_hydro at: 0 x, 0 y, 0 z
   players : 31 (32 max)
   
   # userid name uniqueid connected ping loss state
   # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
   # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
   # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
   # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
   active
   # 305 Grenade STEAM_666:88_666 49:01 444 0 active
   # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
   # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
   # 337 Farnsworth 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Rodge Stumbaugh
Seriously, if this kaspar guy is stealing tf2, can't we remove him from this
list?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 12:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Seriously stop filling my inbox with this junk
-Original Message-
From: Thomas Morton [EMAIL PROTECTED]

Date: Tue, 29 Apr 2008 17:28:16 
To:Half-Life dedicated Win32 server mailing
listhlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)


Oh quit fighting both of you

--
From: Kaspars [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 5:19 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] New server exploit (not nuking)

 Right... and if you somehow would get into my server and launch from me an

 attach somewhere else, you wouldn't live in Latvia...

 I wonder... what is your purpose here? To help general public with 
 bugs/problems or to frame nosteam users? Your hacking toy arsenal tells 
 about you enough...

--- Snip ---  


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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Sorry to spam this list again, I just wanted to state that I own a legit copy 
of tf2 because I really think it is a great value for the money
 
  Quoting voogru [EMAIL PROTECTED]:
  I'm not doing anything to your server, I gone through a few short lengths to
  see if you're a pirate and left it at that.
  
  I found it quite ironic you were whining about your poor server when you
  don't even pay for the damned game.
  
  I mean, valve can't win can they? Even the people who STEAL the game find
  stuff to whine about. Oh my god! This game that I stole isn't working
  properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST
  ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME
  
  I help the public with problems, I don't help freeloaders and people who
  steal the game, and that means you.
  
  Now go crawl back into your little hole.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 12:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Right... and if you somehow would get into my server and launch from me an
  attach somewhere else, you wouldn't live in Latvia...
  
  I wonder... what is your purpose here? To help general public with
  bugs/problems or to frame nosteam users? Your hacking toy arsenal tells
  about you enough...
  
  Quoting voogru [EMAIL PROTECTED]:
Sorry mate, that's not me. 

I live in the United States, Not Chile.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
  aptproxy
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
200.111.157.187 port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
  200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
  desktop
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
  200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
  gopher
from 200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
  workshop
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
  mailnull
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
200.111.157.187 port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
  200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.
 
 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

  
  http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to be Kaspars ([EMAIL PROTECTED])
 
 To show that this server, is a cracked server, this is a output of the
 status command on the server:
 
 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure 
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)
 
 # userid name uniqueid connected ping loss state
 # 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Rodge Stumbaugh
And you also host non-steam patches for download,right? I have to tell you,
I've seen voogru on this list a lot and he does help several people. You
though, are a waste of space.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 1:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Sorry to spam this list again, I just wanted to state that I own a legit
copy of tf2 because I really think it is a great value for the money
 
  Quoting voogru [EMAIL PROTECTED]:
  I'm not doing anything to your server, I gone through a few short lengths
to
  see if you're a pirate and left it at that.
  
  I found it quite ironic you were whining about your poor server when you
  don't even pay for the damned game.
  
  I mean, valve can't win can they? Even the people who STEAL the game find
  stuff to whine about. Oh my god! This game that I stole isn't working
  properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING
FAST
  ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME
  
  I help the public with problems, I don't help freeloaders and people who
  steal the game, and that means you.
  
  Now go crawl back into your little hole.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 12:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Right... and if you somehow would get into my server and launch from me
an
  attach somewhere else, you wouldn't live in Latvia...
  
  I wonder... what is your purpose here? To help general public with
  bugs/problems or to frame nosteam users? Your hacking toy arsenal tells
  about you enough...
  
  Quoting voogru [EMAIL PROTECTED]:
Sorry mate, that's not me. 

I live in the United States, Not Chile.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
  aptproxy
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
200.111.157.187 port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
  200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
  desktop
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
  200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
  gopher
from 200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
  workshop
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
  mailnull
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
200.111.157.187 port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
  200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot
easier.
 
 But I found your server anyway. It appears that this server, also
has a
 member who happens to be named Kaspars.
 
 IP: 193.46.236.246:27015
 

  

http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html
 
 The sv_contact is [EMAIL PROTECTED]
 
 And your name just so happens to 

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
Another FYI, the Support Tools don't work on x64 so you can't use
ipseccmd if you're on 2k3 Server x64.

You can still set up a policy to block 27015 access, you just have to
use the GUI to do it.

Administrative Tools  Local Security Policy  Right click the task
pane on the right and add a filter, rule, and then policy.  (Man the
command line is a lot easier)

-Dustin

On Tue, Apr 29, 2008 at 10:05 AM, Dustin Wyatt [EMAIL PROTECTED] wrote:
 An FYI for those who didnt know this (like me)...

  You have to install the Windows XP SP2 Support Tools to get ipseccmd
  on Win2k3 Server.

  http://support.microsoft.com/kb/838079/


  -Dustin



  On Tue, Apr 29, 2008 at 1:45 AM, Tony Paloma [EMAIL PROTECTED] wrote:
   So, I was able to make the IPSec thing work to allow certain IPs also. You
just set up a separate pass rule for the IPs you want to let in. Works 
 fine.
I used it to block all RCON except for those sent from HLStatsX and 
 myself.
  
This line blocks all access to TCP port 27015:
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Block Inbound TCP 
 27015
  
   Rule -f *=0:27015:TCP -n BLOCK -x
  
Then use this line to allow those you trust at the rcon port (shown with
216.40.218.146):
ipseccmd.exe -w REG -p Block TCP 27015 Filter -r Allow TCP 27015 From
216.40.218.146 -f 216.40.218.146=0:27015:TCP -n PASS -x
  
I hope this helps someone. I've seen no adverse side effects to blocking 
 TCP
27015 except for blocking RCON. It seems that all game data goes to UDP
27015.
  
  
-Original Message-
From: [EMAIL PROTECTED]
  
  
   [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Monday, April 28, 2008 10:43 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Nuke Exploit Info and Prevention
  
You can block TCP/IP port 27015 on Windows Server using IPSec policies.
  
IPSeccmd.exe -W REG -p Block TCP 27015 Filter -r Block Inbound 27015
Rule -f *=0:27015:TCP -n BLOCK -x
  
This will of course prevent RCON connections. Allowing certain IP 
 addresses
is probably possible but I'm unsure of how to do it.
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, April 28, 2008 10:26 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
 Linux
server mailing list
Subject: [hlds] Nuke Exploit Info and Prevention
  
The nuke exploit works as follows:
  
Connect to a server via TCP (rcon, does anything else use TCP? I have
no idea.) on its port.
Send a million garbage packets
???
Profit
  
The server goes insane handling them.
Solution:
Limit incoming TCP packets to ~1/second from any given IP on that port, 
 *OR*
Block TCP access to the server's port except from trusted people.
  
Linux IPtables rules:
iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
--hashlimit-name TF_PACKET_LIMIT -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 -j DROP
  
/etc/init.d/iptables save
/etc/init.d/iptables start
  
(Note: you probably shouldn't enable iptables blindly if you don't
know what you're doing)
  
Windows:
Block TCP to 27015 except for trusted people. Or something. Someone
who admins window servers will need to guide you!
  
- Neph
(sv_benchmark_force_start fix coming in a few minutes)
  
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Mike Stiehm
It's early for me... So let me get this right
You guys are blocking port 27015 and then 
you just move your server to a new port?
Can't that person just attack the new server
port? The tool is not bound to 27015



 Date: Tue, 29 Apr 2008 13:18:20 -0500 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and 
 Prevention  Another FYI, the Support Tools don't work on x64 so you can't 
 use ipseccmd if you're on 2k3 Server x64.  You can still set up a policy 
 to block 27015 access, you just have to use the GUI to do it.  
 Administrative Tools  Local Security Policy  Right click the task pane on 
 the right and add a filter, rule, and then policy. (Man the command line is 
 a lot easier)
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread steve grout
i know pretty much everyone here are now using some plugin or other to 
protect against the benchmark exploit and i know valve have said they 
are releasing along with the update a fix (i am assuming its for this) 
but i thought you might like to know that I missed one of our servers 
and just caught someone trying to do it..kicked and banned

STEAM_0:0:8083158

just thought you all might like to know the player id.. for reference 
obviously ;)




voogru wrote:
 I'm not doing anything to your server, I gone through a few short lengths to
 see if you're a pirate and left it at that.

 I found it quite ironic you were whining about your poor server when you
 don't even pay for the damned game.

 I mean, valve can't win can they? Even the people who STEAL the game find
 stuff to whine about. Oh my god! This game that I stole isn't working
 properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING FAST
 ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME

 I help the public with problems, I don't help freeloaders and people who
 steal the game, and that means you.

 Now go crawl back into your little hole.

 - voogru.

   
   

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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Tony Paloma
No, not to confuse you more but we're just blocking 27015 and leaving the
server on 27015. This works fine because the block is for TCP port 27015.
All game data and server queries happen on UDP port 27015 which remains
unblocked.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Tuesday, April 29, 2008 11:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Nuke Exploit Info and Prevention

It's early for me... So let me get this right
You guys are blocking port 27015 and then 
you just move your server to a new port?
Can't that person just attack the new server
port? The tool is not bound to 27015



 Date: Tue, 29 Apr 2008 13:18:20 -0500 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and
Prevention  Another FYI, the Support Tools don't work on x64 so you can't
use ipseccmd if you're on 2k3 Server x64.  You can still set up a policy
to block 27015 access, you just have to use the GUI to do it. 
Administrative Tools  Local Security Policy  Right click the task pane on
the right and add a filter, rule, and then policy. (Man the command line is
a lot easier)
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
No, we're blocking TCP on port 27015.

The game functions fine with TCP blocked since it uses UDP for
everything but rcon.

Then you just specifically allow the IP's that you want to have rcon access.


-Dustin

On Tue, Apr 29, 2008 at 1:35 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
 It's early for me... So let me get this right
  You guys are blocking port 27015 and then
  you just move your server to a new port?
  Can't that person just attack the new server
  port? The tool is not bound to 27015



   Date: Tue, 29 Apr 2008 13:18:20 -0500 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and 
 Prevention  Another FYI, the Support Tools don't work on x64 so you can't 
 use ipseccmd if you're on 2k3 Server x64.  You can still set up a policy 
 to block 27015 access, you just have to use the GUI to do it.  
 Administrative Tools  Local Security Policy  Right click the task pane on 
 the right and add a filter, rule, and then policy. (Man the command line is 
 a lot easier)


 ___
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 please visit:
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Cc2iscooL
Internet fight!

Anyway, let Valve deal with it. I'm sure they're watching these lists. 
If they deem it's necessary to take action I'm sure they will. Let them 
deal with it and stop flooding the board with this back and forth stuff, 
please.

Rodge Stumbaugh wrote:
 And you also host non-steam patches for download,right? I have to tell you,
 I've seen voogru on this list a lot and he does help several people. You
 though, are a waste of space.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 1:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)

 Sorry to spam this list again, I just wanted to state that I own a legit
 copy of tf2 because I really think it is a great value for the money
  
   Quoting voogru [EMAIL PROTECTED]:
   
  I'm not doing anything to your server, I gone through a few short lengths
 
 to
   
  see if you're a pirate and left it at that.
  
  I found it quite ironic you were whining about your poor server when you
  don't even pay for the damned game.
  
  I mean, valve can't win can they? Even the people who STEAL the game find
  stuff to whine about. Oh my god! This game that I stole isn't working
  properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U SUCK URE NOT WORKING
 
 FAST
   
  ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I STOLE THEIR GAME
  
  I help the public with problems, I don't help freeloaders and people who
  steal the game, and that means you.
  
  Now go crawl back into your little hole.
  
  - voogru.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 12:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Right... and if you somehow would get into my server and launch from me
 
 an
   
  attach somewhere else, you wouldn't live in Latvia...
  
  I wonder... what is your purpose here? To help general public with
  bugs/problems or to frame nosteam users? Your hacking toy arsenal tells
  about you enough...
  
  Quoting voogru [EMAIL PROTECTED]:
Sorry mate, that's not me. 

I live in the United States, Not Chile.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 11:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

looks like you are really desperate my friend :D

Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 57265 ssh2
Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
200.111.157.187
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
  aptproxy
from 200.111.157.187 port 32977 ssh2
Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 57525 ssh2
Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
200.111.157.187 port 57890 ssh2
Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
  200.111.157.187
Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
  desktop
from 200.111.157.187 port 8 ssh2
Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
  200.111.157.187
Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
  gopher
from 200.111.157.187 port 58160 ssh2
Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
200.111.157.187
Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
  workshop
from 200.111.157.187 port 33734 ssh2
Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
200.111.157.187
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
  mailnull
from 200.111.157.187 port 34115 ssh2
Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
200.111.157.187
Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
nfsnobody from 200.111.157.187 port 34375 ssh2
Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
  200.111.157.187
Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
  rpcuser
from 200.111.157.187 port 34711 ssh2
Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
200.111.157.187 port 35017 ssh2
Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
  200.111.157.187


Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot
 
 easier.
   
 
 But I found your server anyway. It appears that 

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Mike Stiehm
Doh... That's right thanks guys :)Makes perfect sence



 Date: Tue, 29 Apr 2008 13:43:05 -0500 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and 
 Prevention  No, we're blocking TCP on port 27015.  The game functions 
 fine with TCP blocked since it uses UDP for everything but rcon.  Then you 
 just specifically allow the IP's that you want to have rcon access.   
 -Dustin
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Don Williams
Can I get a link to fix that exploit?
- Original Message - 
From: voogru [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: 2008-04-29 12:01 PM
Subject: Re: [hlds] New server exploit (not nuking)


 Sorry mate, that's not me.

 I live in the United States, Not Chile.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 11:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)

 looks like you are really desperate my friend :D

 Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
 200.111.157.187
 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
 nfsnobody from 200.111.157.187 port 57265 ssh2
 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
 200.111.157.187
 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user 
 aptproxy
 from 200.111.157.187 port 32977 ssh2
 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from 
 200.111.157.187
 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user 
 rpcuser
 from 200.111.157.187 port 57525 ssh2
 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
 200.111.157.187 port 57890 ssh2
 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from 
 200.111.157.187
 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user 
 desktop
 from 200.111.157.187 port 8 ssh2
 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from 
 200.111.157.187
 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher
 from 200.111.157.187 port 58160 ssh2
 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
 200.111.157.187
 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user 
 workshop
 from 200.111.157.187 port 33734 ssh2
 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
 200.111.157.187
 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user 
 mailnull
 from 200.111.157.187 port 34115 ssh2
 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
 200.111.157.187
 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
 nfsnobody from 200.111.157.187 port 34375 ssh2
 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from 
 200.111.157.187
 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user 
 rpcuser
 from 200.111.157.187 port 34711 ssh2
 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
 200.111.157.187 port 35017 ssh2
 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from 
 200.111.157.187


 Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot easier.

 But I found your server anyway. It appears that this server, also has a
 member who happens to be named Kaspars.

 IP: 193.46.236.246:27015


 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html

 The sv_contact is [EMAIL PROTECTED]

 And your name just so happens to be Kaspars ([EMAIL PROTECTED])

 To show that this server, is a cracked server, this is a output of the
 status command on the server:

 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)

 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe STEAM_0:1:5044709 55:41 150 0 active
 # 361 BonD*Tm | rePlaY STEAM_666:88_666 16:51 46 0 active
 # 286 Mighty_Fluff STEAM_0:0:18990863 55:26 141 0 active
 # 340 kiki STEAM_666:88_666 32:37 73 0 

Re: [hlds] ***DHSPAM*** Re: New server exploit (not nuking)

2008-04-29 Thread Darren
Seconded.  Maybe I missed it in one of the emails but there's been a  
ton of activity today making it difficult to keep up.

-Darren
On Apr 29, 2008, at 1:07 PM, Don Williams wrote:

 Can I get a link to fix that exploit?
 - Original Message -
 From: voogru [EMAIL PROTECTED]
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: 2008-04-29 12:01 PM
 Subject: Re: [hlds] New server exploit (not nuking)


 Sorry mate, that's not me.

 I live in the United States, Not Chile.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
 Sent: Tuesday, April 29, 2008 11:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] New server exploit (not nuking)

 looks like you are really desperate my friend :D

 Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
 200.111.157.187
 Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
 nfsnobody from 200.111.157.187 port 57265 ssh2
 Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
 200.111.157.187
 Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
 aptproxy
 from 200.111.157.187 port 32977 ssh2
 Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
 200.111.157.187
 Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
 rpcuser
 from 200.111.157.187 port 57525 ssh2
 Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
 200.111.157.187 port 57890 ssh2
 Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
 200.111.157.187
 Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
 desktop
 from 200.111.157.187 port 8 ssh2
 Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
 200.111.157.187
 Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user  
 gopher
 from 200.111.157.187 port 58160 ssh2
 Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
 200.111.157.187
 Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
 workshop
 from 200.111.157.187 port 33734 ssh2
 Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
 200.111.157.187
 Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
 mailnull
 from 200.111.157.187 port 34115 ssh2
 Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
 200.111.157.187
 Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
 nfsnobody from 200.111.157.187 port 34375 ssh2
 Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
 200.111.157.187
 Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
 rpcuser
 from 200.111.157.187 port 34711 ssh2
 Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
 200.111.157.187 port 35017 ssh2
 Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
 200.111.157.187


 Quoting voogru [EMAIL PROTECTED]:
 Well, that sure makes me accusing you of being a pirate a lot  
 easier.

 But I found your server anyway. It appears that this server, also  
 has a
 member who happens to be named Kaspars.

 IP: 193.46.236.246:27015


 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
 rtress_2__tf2.gign.lv-Variables.html

 The sv_contact is [EMAIL PROTECTED]

 And your name just so happens to be Kaspars ([EMAIL PROTECTED])

 To show that this server, is a cracked server, this is a output of  
 the
 status command on the server:

 hostname: GIGN Team Fortress 2 | tf2.gign.lv
 version : 1.0.2.3/14 3434 secure
 udp/ip  :  193.46.236.246:27015
 map : tc_hydro at: 0 x, 0 y, 0 z
 players : 31 (32 max)

 # userid name uniqueid connected ping loss state
 # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
 # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
 # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
 # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
 active
 # 305 Grenade STEAM_666:88_666 49:01 444 0 active
 # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
 # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
 # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
 # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
 # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
 # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
 # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active
 # 273 mara_spb STEAM_0:1:18877348 59:35 142 0 active
 # 364 Drept STEAM_666:88_666 13:44 140 0 active
 # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active
 # 324 unnamed STEAM_666:88_666 42:05 110 0 active
 # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active
 # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active
 # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active
 # 346 Scratch STEAM_0:1:18647825 28:32 163 0 active
 # 330 RIkkY STEAM_666:88_666 38:17 53 0 active
 # 380 [RTFM] naziic STEAM_666:88_666 01:44 49 0 active
 # 339 Sharingan STEAM_666:88_666 32:41 35 0 active
 # 285 Lazze De Luxe 

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Alfred Reynolds
Only RCON uses TCP, it looks like it chews too much CPU throwing away
the garbage data, we are fixing that up.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Monday, April 28, 2008 10:26 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: [hlds] Nuke Exploit Info and Prevention
 
 The nuke exploit works as follows:
 
 Connect to a server via TCP (rcon, does anything else use TCP? I have
 no idea.) on its port.
 Send a million garbage packets
 ???
 Profit
 
 The server goes insane handling them.
 Solution:
 Limit incoming TCP packets to ~1/second from any given IP on that
port,
 *OR*
 Block TCP access to the server's port except from trusted people.
 
 Linux IPtables rules:
 iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
 srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
 --hashlimit-name TF_PACKET_LIMIT -j ACCEPT
 iptables -A INPUT -p tcp --dport 27015 -j DROP
 
 /etc/init.d/iptables save
 /etc/init.d/iptables start
 
 (Note: you probably shouldn't enable iptables blindly if you don't
 know what you're doing)
 
 Windows:
 Block TCP to 27015 except for trusted people. Or something. Someone
 who admins window servers will need to guide you!
 
 - Neph
 (sv_benchmark_force_start fix coming in a few minutes)
 
 ___
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 please visit:
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Sebastian Hilding

STOP SPAM ME  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com 
Date: Tue, 29 Apr 2008 16:07:44 -0400 Subject: Re: [hlds] New server exploit 
(not nuking)  Can I get a link to fix that exploit? - Original Message 
-  From: voogru [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 
server mailing list'  hlds@list.valvesoftware.com Sent: 2008-04-29 12:01 
PM Subject: Re: [hlds] New server exploit (not nuking)Sorry mate, 
that's not me.   I live in the United States, Not Chile.   
-Original Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL 
PROTECTED] On Behalf Of Kaspars  Sent: Tuesday, April 29, 2008 11:56 AM  
To: Half-Life dedicated Win32 server mailing list  Subject: Re: [hlds] New 
server exploit (not nuking)   looks like you are really desperate my friend 
:D   Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from  
200.111.157.187  Apr 29 18:33:10 pussy sshd[28148]: Failed password for 
invalid user  nfsnobody from 200.111.157.187 port 57265 ssh2  Apr 29 
18:33:12 pussy sshd[28155]: Invalid user aptproxy from  200.111.157.187  
Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user   
aptproxy  from 200.111.157.187 port 32977 ssh2  Apr 29 18:33:12 pussy 
sshd[28158]: Invalid user rpcuser from   200.111.157.187  Apr 29 18:33:12 
pussy sshd[28158]: Failed password for invalid user   rpcuser  from 
200.111.157.187 port 57525 ssh2  Apr 29 18:33:14 pussy sshd[28168]: Failed 
password for rpc from  200.111.157.187 port 57890 ssh2  Apr 29 18:33:15 
pussy sshd[28165]: Invalid user desktop from   200.111.157.187  Apr 29 
18:33:15 pussy sshd[28165]: Failed password for invalid user   desktop  
from 200.111.157.187 port 8 ssh2  Apr 29 18:33:16 pussy sshd[28174]: 
Invalid user gopher from   200.111.157.187  Apr 29 18:33:16 pussy 
sshd[28174]: Failed password for invalid user gopher  from 200.111.157.187 
port 58160 ssh2  Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop 
from  200.111.157.187  Apr 29 18:33:17 pussy sshd[28178]: Failed password 
for invalid user   workshop  from 200.111.157.187 port 33734 ssh2  Apr 29 
18:33:20 pussy sshd[28183]: Invalid user mailnull from  200.111.157.187  
Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user   
mailnull  from 200.111.157.187 port 34115 ssh2  Apr 29 18:33:22 pussy 
sshd[28189]: Invalid user nfsnobody from  200.111.157.187  Apr 29 18:33:22 
pussy sshd[28189]: Failed password for invalid user  nfsnobody from 
200.111.157.187 port 34375 ssh2  Apr 29 18:33:24 pussy sshd[28195]: Invalid 
user rpcuser from   200.111.157.187  Apr 29 18:33:24 pussy sshd[28195]: 
Failed password for invalid user   rpcuser  from 200.111.157.187 port 34711 
ssh2  Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from  
200.111.157.187 port 35017 ssh2  Apr 29 18:33:29 pussy sshd[28207]: Invalid 
user gopher from   200.111.157.187Quoting voogru [EMAIL 
PROTECTED]:  Well, that sure makes me accusing you of being a pirate a lot 
easier.   But I found your server anyway. It appears that this server, 
also has a  member who happens to be named Kaspars.   IP: 
193.46.236.246:27015
http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo 
 rtress_2__tf2.gign.lv-Variables.html   The sv_contact is [EMAIL 
PROTECTED]   And your name just so happens to be Kaspars ([EMAIL 
PROTECTED])   To show that this server, is a cracked server, this is a 
output of the  status command on the server:   hostname: GIGN Team 
Fortress 2 | tf2.gign.lv  version : 1.0.2.3/14 3434 secure  udp/ip : 
193.46.236.246:27015  map : tc_hydro at: 0 x, 0 y, 0 z  players : 31 (32 
max)   # userid name uniqueid connected ping loss state  # 385 
russman087 STEAM_0:0:7896881 00:14 231 73 spawning  # 117 FroZen 
STEAM_666:88_666 2:43:07 190 0 active  # 244 HyDE STEAM_0:0:4411810 
1:27:48 180 0 active  # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 
199 0  active  # 305 Grenade STEAM_666:88_666 49:01 444 0 active  # 
374 Unicefs STEAM_0:0:18971438 04:43 61 0 active  # 265 [BEBRI] BulleT 
STEAM_0:1:1365 1:06:26 44 0 active  # 337 Farnsworth 
STEAM_0:1:16598480 33:39 280 0 active  # 384 Archeoptrix -V- 
STEAM_0:1:8149645 00:29 691 32 active  # 288 [BEBRI] LongMan 
STEAM_0:0:18860784 55:02 63 0 active  # 386 Steses STEAM_0:0:16557404 
00:13 148 76 active  # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active 
 # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active  # 273 mara_spb 
STEAM_0:1:18877348 59:35 142 0 active  # 364 Drept STEAM_666:88_666 13:44 
140 0 active  # 338 yang257 STEAM_0:1:16620122 33:34 442 0 active  # 
324 unnamed STEAM_666:88_666 42:05 110 0 active  # 354 Dojacek 
STEAM_0:1:4573064 23:48 134 0 active  # 378 [Merc]Kato STEAM_0:1:17449079 
02:51 102 0 active  # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active  
# 346 Scratch STEAM_0:1:18647825 28:32 163 0 active  # 330 RIkkY 
STEAM_666:88_666 38:17 53 0 active  # 380 [RTFM] naziic STEAM_666:88_666 
01:44 49 0 active  # 339 Sharingan STEAM_666:88_666 32:41 

Re: [hlds] ***DHSPAM*** Re: New server exploit (not nuking)

2008-04-29 Thread Nephyrin Zey
http://www.nephyrin.net/NephCVUH_1.0.zip

Its a linux/windows plugin that adds the ncp command, which flags
any cvar you want as a cheat.

So once you have the plugin loaded:
ncp sv_benchmark_force_start
will make that cvar cheat only, stopping players from using it in a
non-cheat server. Make sure you add that to your server.cfg.

- Neph

On Tue, Apr 29, 2008 at 1:12 PM, Darren [EMAIL PROTECTED] wrote:
 Seconded.  Maybe I missed it in one of the emails but there's been a
  ton of activity today making it difficult to keep up.

  -Darren
  On Apr 29, 2008, at 1:07 PM, Don Williams wrote:

   Can I get a link to fix that exploit?
   - Original Message -
   From: voogru [EMAIL PROTECTED]
   To: 'Half-Life dedicated Win32 server mailing list'
   hlds@list.valvesoftware.com
   Sent: 2008-04-29 12:01 PM
   Subject: Re: [hlds] New server exploit (not nuking)
  
  
   Sorry mate, that's not me.
  
   I live in the United States, Not Chile.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars
   Sent: Tuesday, April 29, 2008 11:56 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] New server exploit (not nuking)
  
   looks like you are really desperate my friend :D
  
   Apr 29 18:33:10 pussy sshd[28148]: Invalid user nfsnobody from
   200.111.157.187
   Apr 29 18:33:10 pussy sshd[28148]: Failed password for invalid user
   nfsnobody from 200.111.157.187 port 57265 ssh2
   Apr 29 18:33:12 pussy sshd[28155]: Invalid user aptproxy from
   200.111.157.187
   Apr 29 18:33:12 pussy sshd[28155]: Failed password for invalid user
   aptproxy
   from 200.111.157.187 port 32977 ssh2
   Apr 29 18:33:12 pussy sshd[28158]: Invalid user rpcuser from
   200.111.157.187
   Apr 29 18:33:12 pussy sshd[28158]: Failed password for invalid user
   rpcuser
   from 200.111.157.187 port 57525 ssh2
   Apr 29 18:33:14 pussy sshd[28168]: Failed password for rpc from
   200.111.157.187 port 57890 ssh2
   Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from
   200.111.157.187
   Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user
   desktop
   from 200.111.157.187 port 8 ssh2
   Apr 29 18:33:16 pussy sshd[28174]: Invalid user gopher from
   200.111.157.187
   Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user
   gopher
   from 200.111.157.187 port 58160 ssh2
   Apr 29 18:33:17 pussy sshd[28178]: Invalid user workshop from
   200.111.157.187
   Apr 29 18:33:17 pussy sshd[28178]: Failed password for invalid user
   workshop
   from 200.111.157.187 port 33734 ssh2
   Apr 29 18:33:20 pussy sshd[28183]: Invalid user mailnull from
   200.111.157.187
   Apr 29 18:33:20 pussy sshd[28183]: Failed password for invalid user
   mailnull
   from 200.111.157.187 port 34115 ssh2
   Apr 29 18:33:22 pussy sshd[28189]: Invalid user nfsnobody from
   200.111.157.187
   Apr 29 18:33:22 pussy sshd[28189]: Failed password for invalid user
   nfsnobody from 200.111.157.187 port 34375 ssh2
   Apr 29 18:33:24 pussy sshd[28195]: Invalid user rpcuser from
   200.111.157.187
   Apr 29 18:33:24 pussy sshd[28195]: Failed password for invalid user
   rpcuser
   from 200.111.157.187 port 34711 ssh2
   Apr 29 18:33:27 pussy sshd[28201]: Failed password for rpc from
   200.111.157.187 port 35017 ssh2
   Apr 29 18:33:29 pussy sshd[28207]: Invalid user gopher from
   200.111.157.187
  
  
   Quoting voogru [EMAIL PROTECTED]:
   Well, that sure makes me accusing you of being a pirate a lot
   easier.
  
   But I found your server anyway. It appears that this server, also
   has a
   member who happens to be named Kaspars.
  
   IP: 193.46.236.246:27015
  
  
   
 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
   rtress_2__tf2.gign.lv-Variables.html
  
   The sv_contact is [EMAIL PROTECTED]
  
   And your name just so happens to be Kaspars ([EMAIL PROTECTED])
  
   To show that this server, is a cracked server, this is a output of
   the
   status command on the server:
  
   hostname: GIGN Team Fortress 2 | tf2.gign.lv
   version : 1.0.2.3/14 3434 secure
   udp/ip  :  193.46.236.246:27015
   map : tc_hydro at: 0 x, 0 y, 0 z
   players : 31 (32 max)
  
   # userid name uniqueid connected ping loss state
   # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning
   # 117 FroZen STEAM_666:88_666  2:43:07 190 0 active
   # 244 HyDE STEAM_0:0:4411810  1:27:48 180 0 active
   # 367 [GGP] tenochtitlan STEAM_0:0:17337278 11:44 199 0
   active
   # 305 Grenade STEAM_666:88_666 49:01 444 0 active
   # 374 Unicefs STEAM_0:0:18971438 04:43 61 0 active
   # 265 [BEBRI] BulleT STEAM_0:1:1365  1:06:26 44 0 active
   # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active
   # 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active
   # 288 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active
   # 386 Steses STEAM_0:0:16557404 00:13 148 76 active
   # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 active
   # 376 eBatas 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Ronny Schedel

Get some brain.



 STOP SPAM ME  From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Date: Tue, 29 Apr 2008 16:07:44 -0400 
 Subject: Re: [hlds] New server exploit (not nuking)  Can I get a link to 
 fix that exploit? - Original Message -  From: voogru 
 [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' 
   hlds@list.valvesoftware.com Sent: 2008-04-29 12:01 PM Subject: Re: 
 [hlds] New server exploit (not nuking)Sorry mate, that's not me. 
I live in the United States, Not Chile.   -Original 
 Message-  From: [EMAIL PROTECTED]  
 [mailto:[EMAIL PROTECTED] On Behalf Of Kaspars  Sent: 
 Tuesday, April 29, 2008 11:56 AM  To: Half-Life dedicated Win32 server 
 mailing list  Subject: Re: [hlds] New server exploit (not nuking)   
 looks like you are really desperate my friend :D   Apr 29 18:33:10 
 pussy sshd[28148]: Invalid user nfsnobody from  200.111.157.187  Apr 
 29 18:33:10 pussy sshd[28148]: Failed password for invalid user  
 nfsnobody from 200.111.157.187 port 57265 ssh2  Apr 29 18:33:12 pussy 
 sshd[28155]: Invalid user aptproxy from  200.111.157.187  Apr 29 
 18:33:12 pussy sshd[28155]: Failed password for invalid user   aptproxy 
   from 200.111.157.187 port 32977 ssh2  Apr 29 18:33:12 pussy 
 sshd[28158]: Invalid user rpcuser from   200.111.157.187  Apr 29 
 18:33:12 pussy sshd[28158]: Failed password for invalid user   rpcuser 
   from 200.111.157.187 port 57525 ssh2  Apr 29 18:33:14 pussy 
 sshd[28168]: Failed password for rpc from  200.111.157.187 port 57890 
 ssh2  Apr 29 18:33:15 pussy sshd[28165]: Invalid user desktop from   
 200.111.157.187  Apr 29 18:33:15 pussy sshd[28165]: Failed password for 
 invalid user   desktop  from 200.111.157.187 port 8 ssh2  Apr 29 
 18:33:16 pussy sshd[28174]: Invalid user gopher from   200.111.157.187 
   Apr 29 18:33:16 pussy sshd[28174]: Failed password for invalid user 
 gopher  from 200.111.157.187 port 58160 ssh2  Apr 29 18:33:17 pussy 
 sshd[28178]: Invalid user workshop from  200.111.157.187  Apr 29 
 18:33:17 pussy sshd[28178]: Failed password for invalid user   workshop 
   from 200.111.157.187 port 33734 ssh2  Apr 29 18:33:20 pussy 
 sshd[28183]: Invalid user mailnull from  200.111.157.187  Apr 29 
 18:33:20 pussy sshd[28183]: Failed password for invalid user   mailnull 
   from 200.111.157.187 port 34115 ssh2  Apr 29 18:33:22 pussy 
 sshd[28189]: Invalid user nfsnobody from  200.111.157.187  Apr 29 
 18:33:22 pussy sshd[28189]: Failed password for invalid user  nfsnobody 
 from 200.111.157.187 port 34375 ssh2  Apr 29 18:33:24 pussy sshd[28195]: 
 Invalid user rpcuser from   200.111.157.187  Apr 29 18:33:24 pussy 
 sshd[28195]: Failed password for invalid user   rpcuser  from 
 200.111.157.187 port 34711 ssh2  Apr 29 18:33:27 pussy sshd[28201]: 
 Failed password for rpc from  200.111.157.187 port 35017 ssh2  Apr 29 
 18:33:29 pussy sshd[28207]: Invalid user gopher from   200.111.157.187 
 Quoting voogru [EMAIL PROTECTED]:  Well, that sure makes me 
 accusing you of being a pirate a lot easier.   But I found your 
 server anyway. It appears that this server, also has a  member who 
 happens to be named Kaspars.   IP: 193.46.236.246:27015
 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo 
   rtress_2__tf2.gign.lv-Variables.html   The sv_contact is 
 [EMAIL PROTECTED]   And your name just so happens to be Kaspars 
 ([EMAIL PROTECTED])   To show that this server, is a cracked server, 
 this is a output of the  status command on the server:   
 hostname: GIGN Team Fortress 2 | tf2.gign.lv  version : 1.0.2.3/14 3434 
 secure  udp/ip : 193.46.236.246:27015  map : tc_hydro at: 0 x, 0 y, 
 0 z  players : 31 (32 max)   # userid name uniqueid connected 
 ping loss state  # 385 russman087 STEAM_0:0:7896881 00:14 231 73 
 spawning  # 117 FroZen STEAM_666:88_666 2:43:07 190 0 active  # 
 244 HyDE STEAM_0:0:4411810 1:27:48 180 0 active  # 367 [GGP] 
 tenochtitlan STEAM_0:0:17337278 11:44 199 0  active  # 305 
 Grenade STEAM_666:88_666 49:01 444 0 active  # 374 Unicefs 
 STEAM_0:0:18971438 04:43 61 0 active  # 265 [BEBRI] BulleT 
 STEAM_0:1:1365 1:06:26 44 0 active  # 337 Farnsworth 
 STEAM_0:1:16598480 33:39 280 0 active  # 384 Archeoptrix -V- 
 STEAM_0:1:8149645 00:29 691 32 active  # 288 [BEBRI] LongMan 
 STEAM_0:0:18860784 55:02 63 0 active  # 386 Steses STEAM_0:0:16557404 
 00:13 148 76 active  # 382 Thief -V- STEAM_0:1:223130 01:09 205 0 
 active  # 376 eBatas STEAM_0:0:18646857 03:14 153 0 active  # 273 
 mara_spb STEAM_0:1:18877348 59:35 142 0 active  # 364 Drept 
 STEAM_666:88_666 13:44 140 0 active  # 338 yang257 STEAM_0:1:16620122 
 33:34 442 0 active  # 324 unnamed STEAM_666:88_666 42:05 110 0 
 active  # 354 Dojacek STEAM_0:1:4573064 23:48 134 0 active  # 378 
 [Merc]Kato STEAM_0:1:17449079 02:51 102 0 active  # 331 Karuse 
 STEAM_0:1:16652263 37:40 54 0 active  # 346 Scratch 
 STEAM_0:1:18647825 28:32 163 0 active  # 330 RIkkY STEAM_666:88_666 
 38:17 53 

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Nephyrin Zey
Indeed, if you know the IPs you're going to be rconning from, it's
easier to just use whitelisting and not hashlimits at all. You can
also raise the hashlimit-burst setting from 1 to like 5, which which
make rcon a lot more responsive from non-whitelisted ips.

On Tue, Apr 29, 2008 at 1:41 PM, Andrew DeMerse [EMAIL PROTECTED] wrote:
 As a note, the iptables fix seems to be screwing with anyone running 
 HLStatsx that runs on a machine that isn't local. Run the following command 
 to whitelist your hlstatsx server. Of course, replace 123.456.789.0 with your 
 hlstatsx IP.

  sudo iptables -I INPUT 1 -p tcp --dport 27015 --source 123.456.789.0 -j 
 ACCEPT

  You can also use the same command to whitelist your own IP (in case HLSW or 
 other RCON tools seem slow or unresponsive).


   Date: Tue, 29 Apr 2008 13:18:05 -0700
   From: [EMAIL PROTECTED]

  To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Nuke Exploit Info and Prevention


 
   Only RCON uses TCP, it looks like it chews too much CPU throwing away
   the garbage data, we are fixing that up.
  
   - Alfred
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Monday, April 28, 2008 10:26 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list
Subject: [hlds] Nuke Exploit Info and Prevention
   
The nuke exploit works as follows:
   
Connect to a server via TCP (rcon, does anything else use TCP? I have
no idea.) on its port.
Send a million garbage packets
???
Profit
   
The server goes insane handling them.
Solution:
Limit incoming TCP packets to ~1/second from any given IP on that
   port,
*OR*
Block TCP access to the server's port except from trusted people.
   
Linux IPtables rules:
iptables -A INPUT -p tcp --dport 27015 -m hashlimit --hashlimit-mode
srcip,dstip,dstport --hashlimit 1/sec --hashlimit-burst 1
--hashlimit-name TF_PACKET_LIMIT -j ACCEPT
iptables -A INPUT -p tcp --dport 27015 -j DROP
   
/etc/init.d/iptables save
/etc/init.d/iptables start
   
(Note: you probably shouldn't enable iptables blindly if you don't
know what you're doing)
   
Windows:
Block TCP to 27015 except for trusted people. Or something. Someone
who admins window servers will need to guide you!
   
- Neph
(sv_benchmark_force_start fix coming in a few minutes)
   
___
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread 1nsane .
You are the one spamming us. We were never spamming you.

On Tue, Apr 29, 2008 at 4:18 PM, Sebastian Hilding [EMAIL PROTECTED]
wrote:


 STOP SPAM ME  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
 Date: Tue, 29 Apr 2008 16:07:44 -0400 Subject: Re: [hlds] New server
 exploit (not nuking)  Can I get a link to fix that exploit? -
 Original Message -  From: voogru [EMAIL PROTECTED] To:
 'Half-Life dedicated Win32 server mailing list'  
 hlds@list.valvesoftware.com Sent: 2008-04-29 12:01 PM Subject: Re:
 [hlds] New server exploit (not nuking)Sorry mate, that's not me. 
  I live in the United States, Not Chile.   -Original Message-
  From: [EMAIL PROTECTED]  [mailto:
 [EMAIL PROTECTED] On Behalf Of Kaspars  Sent:
 Tuesday, April 29, 2008 11:56 AM  To: Half-Life dedicated Win32 server
 mailing list  Subject: Re: [hlds] New server exploit (not nuking)  
 looks like you are really desperate my friend :D   Apr 29 18:33:10 pussy
 sshd[28148]: Invalid user nfsnobody from  200.111.157.187  Apr 29
 18:33:10 pussy sshd[28148]: Failed password for invalid user  nfsnobody
 from 200.111.157.187 port 57265 ssh2  Apr 29 18:33:12 pussy sshd[28155]:
 Invalid user aptproxy from  200.111.157.187  Apr 29 18:33:12 pussy
 sshd[28155]: Failed password for invalid user   aptproxy  from
 200.111.157.187 port 32977 ssh2  Apr 29 18:33:12 pussy sshd[28158]:
 Invalid user rpcuser from   200.111.157.187  Apr 29 18:33:12 pussy
 sshd[28158]: Failed password for invalid user   rpcuser  from
 200.111.157.187 port 57525 ssh2  Apr 29 18:33:14 pussy sshd[28168]:
 Failed password for rpc from  200.111.157.187 port 57890 ssh2  Apr 29
 18:33:15 pussy sshd[28165]: Invalid user desktop from   200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed password for invalid user  
 desktop  from 200.111.157.187 port 8 ssh2  Apr 29 18:33:16 pussy
 sshd[28174]: Invalid user gopher from   200.111.157.187  Apr 29
 18:33:16 pussy sshd[28174]: Failed password for invalid user gopher  from
 200.111.157.187 port 58160 ssh2  Apr 29 18:33:17 pussy sshd[28178]:
 Invalid user workshop from  200.111.157.187  Apr 29 18:33:17 pussy
 sshd[28178]: Failed password for invalid user   workshop  from
 200.111.157.187 port 33734 ssh2  Apr 29 18:33:20 pussy sshd[28183]:
 Invalid user mailnull from  200.111.157.187  Apr 29 18:33:20 pussy
 sshd[28183]: Failed password for invalid user   mailnull  from
 200.111.157.187 port 34115 ssh2  Apr 29 18:33:22 pussy sshd[28189]:
 Invalid user nfsnobody from  200.111.157.187  Apr 29 18:33:22 pussy
 sshd[28189]: Failed password for invalid user  nfsnobody from
 200.111.157.187 port 34375 ssh2  Apr 29 18:33:24 pussy sshd[28195]:
 Invalid user rpcuser from   200.111.157.187  Apr 29 18:33:24 pussy
 sshd[28195]: Failed password for invalid user   rpcuser  from
 200.111.157.187 port 34711 ssh2  Apr 29 18:33:27 pussy sshd[28201]:
 Failed password for rpc from  200.111.157.187 port 35017 ssh2  Apr 29
 18:33:29 pussy sshd[28207]: Invalid user gopher from   200.111.157.187
Quoting voogru [EMAIL PROTECTED]:  Well, that sure makes me
 accusing you of being a pirate a lot easier.   But I found your server
 anyway. It appears that this server, also has a  member who happens to be
 named Kaspars.   IP: 193.46.236.246:27015   
 http://www.game-monitor.com/tf2_GameServer/193.46.236.246:27015/GIGN_Team_Fo
  rtress_2__tf2.gign.lv-Variables.html   The sv_contact is
 [EMAIL PROTECTED]   And your name just so happens to be Kaspars
 ([EMAIL PROTECTED])   To show that this server, is a cracked server,
 this is a output of the  status command on the server:   hostname:
 GIGN Team Fortress 2 | tf2.gign.lv  version : 1.0.2.3/14 3434 secure
  udp/ip : 193.46.236.246:27015  map : tc_hydro at: 0 x, 0 y, 0 z 
 players : 31 (32 max)   # userid name uniqueid connected ping loss
 state  # 385 russman087 STEAM_0:0:7896881 00:14 231 73 spawning  #
 117 FroZen STEAM_666:88_666 2:43:07 190 0 active  # 244 HyDE
 STEAM_0:0:4411810 1:27:48 180 0 active  # 367 [GGP] tenochtitlan
 STEAM_0:0:17337278 11:44 199 0  active  # 305 Grenade
 STEAM_666:88_666 49:01 444 0 active  # 374 Unicefs STEAM_0:0:18971438
 04:43 61 0 active  # 265 [BEBRI] BulleT STEAM_0:1:1365 1:06:26 44 0
 active  # 337 Farnsworth STEAM_0:1:16598480 33:39 280 0 active  #
 384 Archeoptrix -V- STEAM_0:1:8149645 00:29 691 32 active  # 288
 [BEBRI] LongMan STEAM_0:0:18860784 55:02 63 0 active  # 386 Steses
 STEAM_0:0:16557404 00:13 148 76 active  # 382 Thief -V-
 STEAM_0:1:223130 01:09 205 0 active  # 376 eBatas STEAM_0:0:18646857
 03:14 153 0 active  # 273 mara_spb STEAM_0:1:18877348 59:35 142 0
 active  # 364 Drept STEAM_666:88_666 13:44 140 0 active  # 338
 yang257 STEAM_0:1:16620122 33:34 442 0 active  # 324 unnamed
 STEAM_666:88_666 42:05 110 0 active  # 354 Dojacek STEAM_0:1:4573064
 23:48 134 0 active  # 378 [Merc]Kato STEAM_0:1:17449079 02:51 102 0
 active  # 331 Karuse STEAM_0:1:16652263 37:40 54 0 active  # 346
 Scratch STEAM_0:1:18647825 28:32 163 0 active  # 

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Kaspars
Sorry, but I don't host any patches or cracked games...
and I'm not anyway related to the torrent links
previously posted. I do respect game developers and if
people find cracked tf2 and patches somewhere, thats
not my responsibility
 
  Quoting Rodge Stumbaugh [EMAIL PROTECTED]:
  And you also host non-steam patches for
download,right? I have to tell you,
  I've seen voogru on this list a lot and he does help
several people. You
  though, are a waste of space.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 1:05 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not nuking)
  
  Sorry to spam this list again, I just wanted to
state that I own a legit
  copy of tf2 because I really think it is a great
value for the money
  
  Quoting voogru [EMAIL PROTECTED]:
I'm not doing anything to your server, I gone
through a few short lengths
  to
see if you're a pirate and left it at that.

I found it quite ironic you were whining about
your poor server when you
don't even pay for the damned game.

I mean, valve can't win can they? Even the people
who STEAL the game find
stuff to whine about. Oh my god! This game that
I stole isn't working
properly! OMG SOMEONE PLZ FIX NOW NOW VALVE WTF U
SUCK URE NOT WORKING
  FAST
ENOUGH WTF I DESERVE SUPER SUPPORT EVEN THOUGH I
STOLE THEIR GAME

I help the public with problems, I don't help
freeloaders and people who
steal the game, and that means you.

Now go crawl back into your little hole.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Kaspars
Sent: Tuesday, April 29, 2008 12:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New server exploit (not nuking)

Right... and if you somehow would get into my
server and launch from me
  an
attach somewhere else, you wouldn't live in Latvia...

I wonder... what is your purpose here? To help
general public with
bugs/problems or to frame nosteam users? Your
hacking toy arsenal tells
about you enough...

Quoting voogru [EMAIL PROTECTED]:
  Sorry mate, that's not me. 
  
  I live in the United States, Not Chile.
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]
On Behalf Of Kaspars
  Sent: Tuesday, April 29, 2008 11:56 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New server exploit (not
nuking)
  
  looks like you are really desperate my friend :D
  
  Apr 29 18:33:10 pussy sshd[28148]: Invalid
user nfsnobody from
  200.111.157.187
  Apr 29 18:33:10 pussy sshd[28148]: Failed
password for invalid user
  nfsnobody from 200.111.157.187 port 57265 ssh2
  Apr 29 18:33:12 pussy sshd[28155]: Invalid
user aptproxy from
  200.111.157.187
  Apr 29 18:33:12 pussy sshd[28155]: Failed
password for invalid user
aptproxy
  from 200.111.157.187 port 32977 ssh2
  Apr 29 18:33:12 pussy sshd[28158]: Invalid
user rpcuser from
200.111.157.187
  Apr 29 18:33:12 pussy sshd[28158]: Failed
password for invalid user
rpcuser
  from 200.111.157.187 port 57525 ssh2
  Apr 29 18:33:14 pussy sshd[28168]: Failed
password for rpc from
  200.111.157.187 port 57890 ssh2
  Apr 29 18:33:15 pussy sshd[28165]: Invalid
user desktop from
200.111.157.187
  Apr 29 18:33:15 pussy sshd[28165]: Failed
password for invalid user
desktop
  from 200.111.157.187 port 8 ssh2
  Apr 29 18:33:16 pussy sshd[28174]: Invalid
user gopher from
200.111.157.187
  Apr 29 18:33:16 pussy sshd[28174]: Failed
password for invalid user
gopher
  from 200.111.157.187 port 58160 ssh2
  Apr 29 18:33:17 pussy sshd[28178]: Invalid
user workshop from
  200.111.157.187
  Apr 29 18:33:17 pussy sshd[28178]: Failed
password for invalid user
workshop
  from 200.111.157.187 port 33734 ssh2
  Apr 29 18:33:20 pussy sshd[28183]: Invalid
user mailnull from
  200.111.157.187
  Apr 29 18:33:20 pussy sshd[28183]: Failed
password for invalid user
mailnull
  from 200.111.157.187 port 34115 ssh2
  Apr 29 18:33:22 pussy sshd[28189]: Invalid
user nfsnobody from
  200.111.157.187
  Apr 29 18:33:22 pussy sshd[28189]: Failed
password for invalid user
  nfsnobody from 200.111.157.187 port 34375 ssh2
  Apr 29 18:33:24 pussy sshd[28195]: Invalid
user rpcuser from
200.111.157.187
  Apr 29 18:33:24 pussy sshd[28195]: Failed
password for invalid user
rpcuser
  from 200.111.157.187 port 34711 ssh2
  Apr 29 18:33:27 pussy sshd[28201]: Failed
password for rpc from
  200.111.157.187 port 35017 ssh2
  Apr 29 18:33:29 pussy sshd[28207]: Invalid
user gopher from
200.111.157.187
  
   

[hlds] Looping racist sound loops

2008-04-29 Thread James McKenna
Normally I'd assume that my rcon was compromised, change it, and move on. I
can't tell if this is related to the latest influx of exploits for source
games, but basically my community members informed me today that:

Twice today The Tempest servers were flooded with Bot players. Everyone
would be recalled to their battlement resupply while these Bots (of the
opposing team) would kill them and a wav of niggers looped repeatedly.
Eventually the continuous stream of Bots hammering the server would cause it
to freeze/crash. Pretty annoying and it doesn't look good for the server
either. I'd think that a group using Tux the penguin (or some variation of
him) as their logo would be a little more concerned with server security. I
know you guys run this as a free service to other gamers etc., but I'm just
saying it how it is... it looks really bad on your part and discourages the
average player from using your servers or even considering donating.

Now this sounds like the benchmark exploit, but the looping wav sound
disturbs me. Even if the rcon was compromised, how would everyone be able to
hear a sound that we don't have on our servers? Unless it's been renamed
that is, but even then it would have to be on the http webserver, and it's
not.

Any ideas?
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Re: [hlds] Looping racist sound loops

2008-04-29 Thread Nephyrin Zey
Are you sure it wasn't just the offending player spamming a sound over
voicechat?

It doesn't seem likely someone with rcon access would have to resort
to using the force benchmark exploit to crash it..

- Neph

On Tue, Apr 29, 2008 at 3:42 PM, James McKenna [EMAIL PROTECTED] wrote:
 Normally I'd assume that my rcon was compromised, change it, and move on. I
  can't tell if this is related to the latest influx of exploits for source
  games, but basically my community members informed me today that:

  Twice today The Tempest servers were flooded with Bot players. Everyone
  would be recalled to their battlement resupply while these Bots (of the
  opposing team) would kill them and a wav of niggers looped repeatedly.
  Eventually the continuous stream of Bots hammering the server would cause it
  to freeze/crash. Pretty annoying and it doesn't look good for the server
  either. I'd think that a group using Tux the penguin (or some variation of
  him) as their logo would be a little more concerned with server security. I
  know you guys run this as a free service to other gamers etc., but I'm just
  saying it how it is... it looks really bad on your part and discourages the
  average player from using your servers or even considering donating.

  Now this sounds like the benchmark exploit, but the looping wav sound
  disturbs me. Even if the rcon was compromised, how would everyone be able to
  hear a sound that we don't have on our servers? Unless it's been renamed
  that is, but even then it would have to be on the http webserver, and it's
  not.

  Any ideas?
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Re: [hlds] Looping racist sound loops

2008-04-29 Thread Tony Paloma
They were probably using voice chat.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Tuesday, April 29, 2008 3:43 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Looping racist sound loops

Normally I'd assume that my rcon was compromised, change it, and move on. I
can't tell if this is related to the latest influx of exploits for source
games, but basically my community members informed me today that:

Twice today The Tempest servers were flooded with Bot players. Everyone
would be recalled to their battlement resupply while these Bots (of the
opposing team) would kill them and a wav of niggers looped repeatedly.
Eventually the continuous stream of Bots hammering the server would cause it
to freeze/crash. Pretty annoying and it doesn't look good for the server
either. I'd think that a group using Tux the penguin (or some variation of
him) as their logo would be a little more concerned with server security. I
know you guys run this as a free service to other gamers etc., but I'm just
saying it how it is... it looks really bad on your part and discourages the
average player from using your servers or even considering donating.

Now this sounds like the benchmark exploit, but the looping wav sound
disturbs me. Even if the rcon was compromised, how would everyone be able to
hear a sound that we don't have on our servers? Unless it's been renamed
that is, but even then it would have to be on the http webserver, and it's
not.

Any ideas?
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Re: [hlds] Looping racist sound loops

2008-04-29 Thread Darren
Tux the Penguin does not care about black people.



On Apr 29, 2008, at 3:42 PM, James McKenna wrote:

 Normally I'd assume that my rcon was compromised, change it, and  
 move on. I
 can't tell if this is related to the latest influx of exploits for  
 source
 games, but basically my community members informed me today that:

 Twice today The Tempest servers were flooded with Bot players.  
 Everyone
 would be recalled to their battlement resupply while these Bots (of  
 the
 opposing team) would kill them and a wav of niggers looped  
 repeatedly.
 Eventually the continuous stream of Bots hammering the server would  
 cause it
 to freeze/crash. Pretty annoying and it doesn't look good for the  
 server
 either. I'd think that a group using Tux the penguin (or some  
 variation of
 him) as their logo would be a little more concerned with server  
 security. I
 know you guys run this as a free service to other gamers etc., but  
 I'm just
 saying it how it is... it looks really bad on your part and  
 discourages the
 average player from using your servers or even considering donating.

 Now this sounds like the benchmark exploit, but the looping wav sound
 disturbs me. Even if the rcon was compromised, how would everyone be  
 able to
 hear a sound that we don't have on our servers? Unless it's been  
 renamed
 that is, but even then it would have to be on the http webserver,  
 and it's
 not.

 Any ideas?
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Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Mike Stiehm
Ya someone just took my 32 man server down.. Loyal players
just rejoined and it filled back up. We have to assume that the
questionable people are on this list and just a FYI for them I
have a packet sniffer in place and will log your IP for further action
I suggest that everyone else do the same.



 Date: Tue, 29 Apr 2008 13:18:05 -0700 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Nuke Exploit Info and 
 Prevention  Only RCON uses TCP, it looks like it chews too much CPU 
 throwing away the garbage data, we are fixing that up.  - Alfred 
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[hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Jason Ruymen
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
 
Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread 1nsane .
*Something vibrates in my pocket*
/me goes to Gmail.

OOOH I'll be waiting :D

(That's a phone by the way)

On Tue, Apr 29, 2008 at 7:30 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 The long-waited required Team Fortress 2 update will be arriving soon.
 Should be live in about an hour from now.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
Thanks for the update!

On Tue, Apr 29, 2008 at 4:37 PM, James McKenna [EMAIL PROTECTED] wrote:

 Thanks for the update!


 On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

  The long-waited required Team Fortress 2 update will be arriving soon.
  Should be live in about an hour from now.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Andreas Grimm
soon ... I hope that I don't have to think in valve time? :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, April 30, 2008 1:30 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Update Coming

The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
 
Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Nephyrin Zey
There's no Valve Time entry for about an hour from now!

- Neph

On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
 The long-waited required Team Fortress 2 update will be arriving soon.
  Should be live in about an hour from now.

  Jason

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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread DontWannaName!
Good to hear, rumors have started that we will have to wait again haha. Thanks 
for the heads up as always! :)


- Original Message 
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.

Jason



  

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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread 1nsane .
If need be, I'm sure one of us will add one once/if Valve misses it ;).

On Tue, Apr 29, 2008 at 7:40 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:

 There's no Valve Time entry for about an hour from now!

 - Neph

 On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:
  The long-waited required Team Fortress 2 update will be arriving soon.
   Should be live in about an hour from now.
 
   Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Chad Austin
Is that in hours or business hours cause they are probably going to 
close soon anyways.

Nephyrin Zey wrote:
 There's no Valve Time entry for about an hour from now!

 - Neph

 On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
   
 The long-waited required Team Fortress 2 update will be arriving soon.
  Should be live in about an hour from now.

  Jason

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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Mike Stiehm
I plan to post the names and IPs of everyone found hacking my 
server with the Nuke attack so here we go.
 
FrontHoe
171.65.103.231
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Nephyrin Zey
It might be more productive to just setup your firewall ;-P

On Tue, Apr 29, 2008 at 4:49 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
 I plan to post the names and IPs of everyone found hacking my
  server with the Nuke attack so here we go.

  FrontHoe
  171.65.103.231


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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Tom Leighton
I was on a couple of servers earlier, nearly all of them crashed (Timed 
out).

Surely VALVe can rollout a hotfix for the rcon bug and those two cheat 
commands pretty darn quick... Their game is getting owned by 2 commands 
that should be FCVAR_CHEAT and an rcon bug...


Nephyrin Zey wrote:
 It might be more productive to just setup your firewall ;-P

 On Tue, Apr 29, 2008 at 4:49 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
   
 I plan to post the names and IPs of everyone found hacking my
  server with the Nuke attack so here we go.

  FrontHoe
  171.65.103.231


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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Fudgstu
It has also affected our 2 servers today4 times I had to restart
themkeeping fingers crossed the update will fix it.  I ran Neph's
plugin...seems to help except when it changes map.

On Tue, Apr 29, 2008 at 7:13 PM, Tom Leighton [EMAIL PROTECTED]
wrote:

 I was on a couple of servers earlier, nearly all of them crashed (Timed
 out).

 Surely VALVe can rollout a hotfix for the rcon bug and those two cheat
 commands pretty darn quick... Their game is getting owned by 2 commands
 that should be FCVAR_CHEAT and an rcon bug...


 Nephyrin Zey wrote:
  It might be more productive to just setup your firewall ;-P
 
  On Tue, Apr 29, 2008 at 4:49 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
 
  I plan to post the names and IPs of everyone found hacking my
   server with the Nuke attack so here we go.
 
   FrontHoe
   171.65.103.231
 
 
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Nephyrin Zey
Wait, people are still running this command on map change? Or are you
talking about the Nuker? The plugin only fixes the benchmark thing..
-Neph

On Tue, Apr 29, 2008 at 5:32 PM, Fudgstu [EMAIL PROTECTED] wrote:
 It has also affected our 2 servers today4 times I had to restart
  themkeeping fingers crossed the update will fix it.  I ran Neph's
  plugin...seems to help except when it changes map.

  On Tue, Apr 29, 2008 at 7:13 PM, Tom Leighton [EMAIL PROTECTED]
  wrote:



   I was on a couple of servers earlier, nearly all of them crashed (Timed
   out).
  
   Surely VALVe can rollout a hotfix for the rcon bug and those two cheat
   commands pretty darn quick... Their game is getting owned by 2 commands
   that should be FCVAR_CHEAT and an rcon bug...
  
  
   Nephyrin Zey wrote:
It might be more productive to just setup your firewall ;-P
   
On Tue, Apr 29, 2008 at 4:49 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
   
I plan to post the names and IPs of everyone found hacking my
 server with the Nuke attack so here we go.
   
 FrontHoe
 171.65.103.231
   
   
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Mike Stiehm
Maybe put it in your autoexec.cfg
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Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Andrew DeMerse
IIRC, autoexec.cfg only runs on server startup, and server.cfg runs on every 
map change.



 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Date: Tue, 29 Apr 2008 19:41:30 -0500
 Subject: Re: [hlds] New server exploit (not nuking)
 
 Maybe put it in your autoexec.cfg
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Tom Leighton
I'm waiting









Jason Ruymen wrote:
 The long-waited required Team Fortress 2 update will be arriving soon.
 Should be live in about an hour from now.
  
 Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread DontWannaName!
You scared me there haha. Thought it said it was out :P Engi achievements FTW!


- Original Message 
From: Tom Leighton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 5:52:34 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming

I'm waiting









Jason Ruymen wrote:
 The long-waited required Team Fortress 2 update will be arriving soon.
 Should be live in about an hour from now.
  
 Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread John McBroom
It's out

2008/4/30 Tom Leighton [EMAIL PROTECTED]:
 I'm waiting







  



  Jason Ruymen wrote:
   The long-waited required Team Fortress 2 update will be arriving soon.
   Should be live in about an hour from now.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread 1nsane .
It's out!

On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! [EMAIL PROTECTED]
wrote:

 You scared me there haha. Thought it said it was out :P Engi achievements
 FTW!


 - Original Message 
 From: Tom Leighton [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 29, 2008 5:52:34 PM
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 I'm waiting







 

 Jason Ruymen wrote:
  The long-waited required Team Fortress 2 update will be arriving soon.
  Should be live in about an hour from now.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
It is? My client isn't updating (restarted numerous times)

On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote:

 It's out!

 On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! 
 [EMAIL PROTECTED]
 wrote:

  You scared me there haha. Thought it said it was out :P Engi
 achievements
  FTW!
 
 
  - Original Message 
  From: Tom Leighton [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Tuesday, April 29, 2008 5:52:34 PM
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I'm waiting
 
 
 
 
 
 
 
  
 
  Jason Ruymen wrote:
   The long-waited required Team Fortress 2 update will be arriving soon.
   Should be live in about an hour from now.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread scummy
Its out this is for sure :)

- Original Message - 
From: James McKenna [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 6:07 PM
Subject: Re: [hlds] Team Fortress 2 Update Coming


 It is? My client isn't updating (restarted numerous times)

 On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote:

 It's out!

 On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! 
 [EMAIL PROTECTED]
 wrote:

  You scared me there haha. Thought it said it was out :P Engi
 achievements
  FTW!
 
 
  - Original Message 
  From: Tom Leighton [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Tuesday, April 29, 2008 5:52:34 PM
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  I'm waiting
 
 
 
 
 
 
 
  
 
  Jason Ruymen wrote:
   The long-waited required Team Fortress 2 update will be arriving 
   soon.
   Should be live in about an hour from now.
  
   Jason
  
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Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Mike Stiehm
Ya same with me just hangs

 Date: Tue, 29 Apr 2008 18:07:53 -0700 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update 
 Coming  It is? My client isn't updating (restarted numerous times) 
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