Re: [hlds] Another nothing email
potato On Fri, Sep 11, 2015 at 6:42 PM, Eric Smithwrote: > Just working through some issues here. Sorry again. > > > > -Eric > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Community Servers and the Gun Mettle Update
Create a filter in gmail that dumps @list.valvesoftware.com to archive... Problem solved. On Thu, Jul 2, 2015 at 5:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls...@gmail.com wrote: I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several years be irreversibly destroyed in a few months. We were just there to foot their hosting bill before they found out they could make way more money by selling items. They have no sense of shame for betraying the people that helped drive their profit margin up before switching to microtransactions. The owner of TN now works at Valve, and I believe John here was the owner of Nemu's stomping grounds (which has gone unpunished for years for not labeling the bot Brutus as a bot in the browser). And we are still getting even more anti-community features. Maybe now they see the official servers as their own and the community ones as a threat to them now. The lesson here is clear and everyone should know: DO NOT invest your time and enthusiasm into anything related to Steam or Valve will screw you like they did with TF2. On Thu, Jul 2, 2015 at 2:42 PM, ics i...@ics-base.net wrote: I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Community Servers and the Gun Mettle Update
I think it was salt his dog... On Thu, Jul 2, 2015 at 4:57 PM, Lyrai lyr...@gmail.com wrote: They can swag your door? On Jul 2, 2015 2:55 PM, Dill Bates dillbat...@gmail.com wrote: I dropped my servers after the last update! I lost all my users! Fuck Valve! They can S my D!! On Jul 2, 2015, at 2:50 PM, HD ad...@gamerscrib.net wrote: I said this on the other list..but I'll put it here too! Ok this is almost the last straw for me hosting TF2 servers - first you basically kill anything to do with the community but rather than deal with those few select that abuse something you take everything away from everyone. To not be able to run what introduces contracts and to require to play only on official servers really kills community servers that could host these much better than poorly run Valve servers. You say you are looking at the situation with Community servers but I find this very hard to believe and nothing more than propaganda to save face. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, July 02, 2015 5:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Community Servers and the Gun Mettle Update I have to agree also, getting scraps instead of the goodies. Why am i paying for servers anymore when they get alienated by Valve policies? That image there is really the best solution i've seen so far. -ics E. Olsen kirjoitti: At this point, I have to agree with Alexander. I mean, cmon guys - in almost two years of looking at alternatives you've got nothing to announce when it comes to helping community servers? There have been quite a few viable alternative presented, to include this one: http://i.imgur.com/tAmWXj6.png I've really been a staunch defender of the TF2 team to this point, but this is just kicking all the good communities that are left while they're down. Honestly, by the time you guys make community support a priority again, it might be too late. On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn mc...@doctormckay.com mailto:mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a temporary, nuclear solution after all. On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick jo...@valvesoftware.com mailto:jo...@valvesoftware.com wrote: Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up. There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags. Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse. We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce. - JohnS ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st
:P I literally had the same issue. Could somebody put this on the wiki? = are required for switches! On Tue, Apr 21, 2015 at 2:54 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Ah it's fine, I managed to fix it. I'd set up the configs fine, however I had forgotten = sign for ConfigSubDir: Should be like this -ConfigSubDir=X. So for webadmin, ensure the port is set correctly in KFWeb.ini. Ensure that bEnabled is set true in KFWeb.ini (Not PCServer-KFEngine, even though it is present) and ensure you have an admin password set in PCServer-KFGame.ini. On 21 April 2015 at 20:46, Flubber flub...@gmail.com wrote: Ahmed, if any thing came up, i'll be happy to know the result, thanks. 2015-04-21 21:35 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Yeah I can't seem to get the webadmin to work for the second server either. I'm gonna run a diff and hope something comes up. On 21 April 2015 at 20:31, Flubber flub...@gmail.com wrote: thanks for the answer. Strangely i can't get to login into webadmin on my servers, it worked perfectly while in beta test. 2015-04-21 15:57 GMT+02:00 Jared ja...@tripwireinteractive.com: Yes you can. -ConfigSubDir=ServerSubFolderHere in your launch script/bat. Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 1:58 AM, Flubber wrote: Hello, Can we set up multiple server from the same install? 2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com: Added a note about that. Thank you. Jared Creasy Community Relations Tripwire Interactive On 4/20/2015 6:23 PM, Ahmed Kandeel wrote: You guys might want to add to the wiki that you have to run the server at least once to ensure the default config files are generated. I just spent 15 minutes going through all of them checking that they hadn't been renamed in an update. On 20 April 2015 at 21:37, John Gibson j...@tripwireinteractive.com wrote: Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John Gibson kirjoitti: Everyone, Tomorrow, April 21st the Early Access of Killing Floor 2 will launch. In preparation for launch, we're putting out the word to see if server hosts can prop up whatever slots they can to support the peak player count on launch day/launch weekend. Since we've never launched an Early Access game before, it is a bit difficult to estimate what the peak player counts might be. Our best estimates put it likely to be around 25,000 peak player slots needed on launch day/the day after. So any help to meet this demand would be greatly appreciated by Tripwire. The server files for tomorrows launch are already live, and available right now on SteamCMD. So if you update now, you'll be ready for the launch tomorrow. If you are considering running a server and haven't set one up before, you can find information on how to host a server here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch
I had a similar issue. I manually installed Direct X, C++ 2010 Redist, and .NET Direct X https://www.microsoft.com/en-us/download/details.aspx?id=35 C++ 2010 Redist: https://www.microsoft.com/en-us/download/details.aspx?id= https://www.microsoft.com/en-us/download/details.aspx?id=14632 .NET framework web installer. https://www.microsoft.com/en-us/download/details.aspx?id=17851 On Tue, Apr 21, 2015 at 5:22 PM, John Gibson j...@tripwireinteractive.com wrote: A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix somewhere for this that I've missed? I've tried running the UE3Redist on a Windows 2008R2 server, and I'm also getting the Installation Failed, your video card must support at least shader model 3. I'm assuming since so many people have servers up that there's a fix for this. On Tue, Apr 21, 2015 at 10:25 AM, Jared ja...@tripwireinteractive.com wrote: That is most likely the directX installer failing out. Currently the server files have a directX dependency (and we can't ship DirectX .dll's with the game). Jared Creasy Community Relations Tripwire Interactive On 4/21/2015 10:09 AM, markg wrote: I had tried that, but get an error message: Installation Failed, your video card must support at least shader model 3. Installer will now exit. Makes sense due to it being a xen vps without any video card. (but it does show video is enabled etc.) -- Message: 3 Date: Tue, 21 Apr 2015 07:08:49 -0400 From: John Gibson j...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server Message-ID: cae2eh2tjovwqorqvrf_s3bge+baqkt6fsa8rx36f6yt-8fc...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Did you try running the redist file packaged with the server (I think it's called UE3Redist)? That installs some prerequisites (direct x, proper .NET version, etc). I can't remember the exact location, away from my computer at the moment, but if you search the servers folders for that file you should find it. Run that, and I think it will solve your problems. Thanks, John --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
Ahah! Don't mind me. Stupid source user here ;3 On Tue, Apr 21, 2015 at 2:52 PM, Kevin C s...@serveredirect.com wrote: start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log Looks like you are missing = :) On 4/21/2015 3:47 PM, Brandon Mulligan wrote: Could somebody post a working command line with the -multihome argument? As simple as it may seem I cannot seem to run more than 1 KF2 server right now due to lack of detail on the Wiki regarding the command lines. One would assume the following to work given the details on the wiki but this is not the case for me: start .\Binaries\win64\kfserver kf-bioticslab?MaxPlayers=6?GameDifficulty=0 -Multihome 192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed. Sent from my iPhone On Apr 21, 2015, at 11:43 AM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off the Steam top sellers in about 15 minutes. The bad news is, 17,000 people are trying to play KF2 right now (and it's going up a couple thousand every few minutes) and we've got enough servers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up
start .\Binaries\win64\kfserver kf-bioticslab -ConfigSubDir=5 -multihome=167.114.43.71 -log=server.log I had a similar issue with the command line earlier. I hope somebody updated the wiki. On Tue, Apr 21, 2015 at 4:51 PM, E. Olsen ceo.eol...@gmail.com wrote: Can you post a sample command line for us? For example (and I know the KF2 command line will be different because it isn't source, but), a TF2 command line would look something like this: srcds.exe -game tf -console +ip 123.456.789.1011 -port 27015 +maxplayers 32 -tickrate 66 +rcon_password +exec server.cfg +map ctf_2fort If you could add a few command line examples to the Wiki, that would be great. On Tue, Apr 21, 2015 at 4:34 PM, Flubber flub...@gmail.com wrote: Yeah CPU usage is really low, ram is another story but clearly manageable. Would be nice to not have a I won't have windows server so no kf2 server for me post each 5 mails. 2015-04-21 22:31 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com: Well I have six up and I'm hitting around 32% CPU usage. I will probably launch a couple more over the coming days. On 21 April 2015 at 21:02, Brandon Mulligan bmul...@gmail.com wrote: Is there a software limitation with KF2 preventing private LAN ips from being used in the Multihome switch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Why cheating isn't helping...
Keep in mind that we can assume this isn't the group that is cheating. On Apr 8, 2012 9:00 AM, Alexander Z spacebur...@gmail.com wrote: Some people cheat on servers just to troll the staff. They can persist in creating alts until you block their IP range. On 8 April 2012 15:49, Brodie brodie7...@gmail.com wrote: Can't always deduce the logic of others, you'll go crazy trying ;) On Apr 8, 2012 4:27 AM, Andrew de Jong k.r.o.n@hotmail.com wrote: In vol 12 of this mailing forum was it mostly about hacking and cheating but what I don't get is why you want to cheat? I mean I know you want to win but cheating and hacking isn't good for your skills so thats why i don't get cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Dealing with persistent cheaters
Cheaters don't have to use a CC, that is more along the lines of the mass idlers. On Feb 7, 2012 9:50 PM, DarthNinja hlds...@darthninja.com wrote: Re: lwf and Dominik: Using other games on the account can be defeated by buying loads of HumbleBundle packages (though admittedly this could be blacklisted like valve did when people were farming coal). Using a credit card can be defeated by buying one of those visa giftcards that are sold everywhere (which is probably what cheaters are already doing). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [TF2] Bizarre Physics Behavior
Over the past month I've noticed some bizarre physics behavior on my server, namely rocket explosions seem to be launching people further than expected. Here's a video detailing exactly what i mean: http://www.youtube.com/watch?v=e7J22JCIBPA as you can see the scout is launched far over the shed on harvest. The only mod on the server is sourcemod, and we've seen the problem with a default server.cfg file. All of the relevant variables I've found still seem to be set to their default. After restarting the server, everything seems normal but as maps change it seems to build up to excessive levels. Is this an issue anyone has experienced or knows how to resolve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Replay Download Error
Keep in mind that the ftp path isn't the same as the path for the downloads. That URL doesn't exist On Jan 11, 2012 9:23 AM, Shon Myles shonte.my...@gmail.com wrote: I've been experiencing an issue on my servers where replay downloads fail everytime. The error players get is: Replay error system: The session info file failed to download: No headers. URL: http://stompfesttf2web.site.nfoservers.com:21/public/replayfolder Here is my config: replay_enable 1 replay_block_dump_interval 15 replay_fileserver_protocol http replay_fileserver_offload_enable 1 replay_fileserver_host stompfesttf2web.site.nfoservers.com replay_fileserver_port 21 replay_fileserver_path /public/replayfolder // Your FTP info. This data is private and not shared with the client. replay_fileserver_offload_protocol ftp replay_fileserver_offload_hostname stompfesttf2web.site.nfoservers.com replay_fileserver_offload_port 21 replay_fileserver_offload_remotepath /public/replayfolder replay_fileserver_offload_login replay_fileserver_offload_password replay_fileserver_offload_maxuploads 16 Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Max FPS
Hmm, well that's no good. What about programs or bios settings that cause the high resolution timer to be lower than expected? Unreal 3 engine does this COD engine does this Multiple other engines do this as well Also I believe that even Windows 2008 with HPET enabled in the bios will have the same effect. Are srcds servers going to run badly if HPET is enabled or other softwares are installed that cause the high resolution timer to be 0.997ms? - Bran On 10/17/2011 1:44 PM, Henry Goffin wrote: Oh. I kind of assumed that people wouldn't still be running those FPS boost hacks now. I'm sure that they interact terribly with the new timing code. Please get rid of those. We probably should have called that out in the update notice. On Oct 17, 2011, at 11:21 AM, mu...@anbservers.netmu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
Perhaps for the HPET portion but: Unreal 3 engine does this COD engine does this Multiple other engines do this as well Is still true. - Bran On 10/17/2011 3:13 PM, Chris Brunelle wrote: This is incorrect. Before this update, even if you were running Windows 2008 with HPET enabled, you still needed to run srcdsfpsbooster or an equivalent in order to maintain 250fps/500fps/1000fps etc. On Mon, Oct 17, 2011 at 1:47 PM, Brandon R. Miller b...@branzone.com wrote: Hmm, well that's no good. What about programs or bios settings that cause the high resolution timer to be lower than expected? Unreal 3 engine does this COD engine does this Multiple other engines do this as well Also I believe that even Windows 2008 with HPET enabled in the bios will have the same effect. Are srcds servers going to run badly if HPET is enabled or other softwares are installed that cause the high resolution timer to be 0.997ms? - Bran On 10/17/2011 1:44 PM, Henry Goffin wrote: Oh. I kind of assumed that people wouldn't still be running those "FPS boost" hacks now. I'm sure that they interact terribly with the new timing code. Please get rid of those. We probably should have called that out in the update notice. On Oct 17, 2011, at 11:21 AM, "mu...@anbservers.net"mu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/m
Re: [hlds] Max FPS
I see, all our machines are boosted or running with HPET and other game engines that change the resolution to 1ms so just making sure we weren't going to have unexplained problems with srcds. - Bran On 10/17/2011 3:14 PM, John wrote: Henry is talking about plugins and other software that mucks with sleep calls, I believe. Orangebox automatically enables the multimedia timer as part of its own operation (and has done so for a couple of months at least), requesting the highest (1ms) resolution, so no external software is necessary to enable it; however, it will not hurt to run other applications that also enable and use the timer. UE3 and Q3-based games (including CoD) do not request a lower resolution than 1ms, but if they did, that wouldn't hurt, either, because Windows would just use the higher resolution internally and approximate the lower resolution for only those applications. On Windows, enabling HPET would be best with the new engine update, since it will result in less jitter. This is because Windows actually uses a 2ms resolution without HPET enabled, and 1ms with it enabled. Windows does not support a higher timer resolution than 1ms, unlike modern Linux kernels. -John On 10/17/2011 12:47 PM, Brandon R. Miller wrote: Hmm, well that's no good. What about programs or bios settings that cause the high resolution timer to be lower than expected? Unreal 3 engine does this COD engine does this Multiple other engines do this as well Also I believe that even Windows 2008 with HPET enabled in the bios will have the same effect. Are srcds servers going to run badly if HPET is enabled or other softwares are installed that cause the high resolution timer to be 0.997ms? - Bran On 10/17/2011 1:44 PM, Henry Goffin wrote: Oh. I kind of assumed that people wouldn't still be running those FPS boost hacks now. I'm sure that they interact terribly with the new timing code. Please get rid of those. We probably should have called that out in the update notice. On Oct 17, 2011, at 11:21 AM, mu...@anbservers.netmu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Dedicated Server Available
Is L4D2 supposed to match players to servers in other regions? We put up 20 servers in Europe and 90% of the players have 150-200+ ping, I traced roughly 10 of the IP's and all of them are from the US. The sv_region is set to 3. - Bran Aaron Rapp wrote: This has got to be the quietest I've seen this list after a game release. This is a legitimate congrats to the Valve team for a good full game release. Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Yates Sent: Monday, November 16, 2009 11:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available Lol... ffs... needed to update. Wth. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stephen Yates Sent: Tuesday, November 17, 2009 2:07 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available I'm getting this error when trying to connect to our servers... Invalid protocol, expecting 2000, got 1012 BinkOpen( c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background04.bik ) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of shoskins73 Sent: Tuesday, November 17, 2009 1:02 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available From L4D2 Community chat. mikeblas: We've found a crashing bug at the last moment. mikeblas: We think it's fixed, but aren't sure, and are testing. mikeblas: We'll release the game when we're sure we have a fix. They are testing... http://steamcommunity.com/groups/Valve/members On Mon, Nov 16, 2009 at 9:55 PM, Eric Pan mahzorim...@gmail.com wrote: Game hasn't been released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Any official HLDS Material?
I have 5 servers right now with Left4Dead running 2 threads each. On each server I have one virgin and one with sourcemod. Now I am a traditional server admin, I work with a group managing a farm of about 200 servers and the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. Now before you jump at the reply button I know that l4d runs off HLDS I guess what I want is a document or some sort by valve that list out what vars work with this server and which are ignored. beyond that even the simple things like when the DLC was release the news post stated info about a lobby message when entering or leaving a server but i can't find any info on this. Besides the 100px X 100px link on the about section of the store.steamgames.com page and the 200 line bare minimum read me in the DL folder nothing else official can be found. Now I know that there are a zillion webpages and other resource out there and most are good but the thing is that I know that the server is free and all but if I don't run public servers and neither does anyone else besides steam l4d would die for lack of places for players to go. now maybe that is dramatic but you know all i am asking is show us some love valve get one of your guys to set up a page off the sdk wiki and show us how it is ment to be run because I know I can optimize my servers a lot better than this and i have errors all over the place from unknown cvars and such and that is on the virgin servers nothing but updates. Now this is the one time that I would love to see a response saying that I am a dumb@ n00b with a link to an entire library of official resources for running HLDS. thanks for reading my ramble and yes I know I am too anal about just a gmae server but it is now in my DNA I can't stop it years of reaching for that perfect server can do that to you. have a good day. thanks again Brandon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
Well I can see your point on the wall, but it get so frustrating looking for answers when a single question has 15 different answers none of which are in any way the same. So you spend hours testing which one is correct to find out that cvar isn't valid for your server. Like one small issue I am having right now is that I seen with the DLC you could add greetings to the server when people enter and exit, kind of dumb but when they tell us of a new function but have no official docs to even give you a cvar listing of these new functions it ends up taking hours to search the net and find it. So does anyone know how to set this item? Is it a cvar or a txt doc like the motd or what? And in closing I would like to say this I guess you can always hope for a manual though... this seams to be the theme song for running an HLDS because in the end 90% of the time we can only guess on how to fix or run a service correctly. -- Message: 5 Date: Thu, 7 May 2009 00:00:49 +0800 From: Dr Stinglock ad...@hellrazor.net.au Subject: Re: [hlds] Any official HLDS Material? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 01c9ce63$d300d0e0$790272...@net.au Content-Type: text/plain; charset=us-ascii Put your servers on that wall of text, it looks really stable. What problems are you actually having though? Most of the cvars have explanations and it's the same deal if you want to setup a cs or cs:s server. I guess you can always hope for a manual though, start a facebook group or something, I'm sure you can find plenty of people that want one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brandon Sharpe Sent: Wednesday, 6 May 2009 11:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Any official HLDS Material? I have 5 servers right now with Left4Dead running 2 threads each. On each server I have one virgin and one with sourcemod. Now I am a traditional server admin, I work with a group managing a farm of about 200 servers and the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. Now before you jump at the reply button I know that l4d runs off HLDS I guess what I want is a document or some sort by valve that list out what vars work with this server and which are ignored. beyond that even the simple things like when the DLC was release the news post stated info about a lobby message when entering or leaving a server but i can't find any info on this. Besides the 100px X 100px link on the about section of the store.steamgames.com page and the 200 line bare minimum read me in the DL folder nothing else official can be found. Now I know that there are a zillion webpages and other resource out there and most are good but the thing is that I know that the server is free and all but if I don't run public servers and neither does anyone else besides steam l4d would die for lack of places for players to go. now maybe that is dramatic but you know all i am asking is show us some love valve get one of your guys to set up a page off the sdk wiki and show us how it is ment to be run because I know I can optimize my servers a lot better than this and i have errors all over the place from unknown cvars and such and that is on the virgin servers nothing but updates. Now this is the one time that I would love to see a response saying that I am a dumb@ n00b with a link to an entire library of official resources for running HLDS. thanks for reading my ramble and yes I know I am too anal about just a gmae server but it is now in my DNA I can't stop it years of reaching for that perfect server can do that to you. have a good day. thanks again Brandon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - servers updated but no one can join
Furthermore typing 'status' into the console causes the server to restart. (Windows) _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: ro...@sunlitgames.net To: hlds@list.valvesoftware.com Sent: Tuesday, April 21, 2009 6:23 PM Subject: [hlds] L4D - servers updated but no one can join Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg sv_search_key (with no quotes around the key) sv_gametypes coop,versus,survival Launch -console -game left4dead +map l4d_hospital01_apartment +ip 69.28.221.148 -port 27065 +sv_lan 0 Sv_search_key isnt working Get message that there are no dedicated servers available, do I want to start server locally :( Is there something I need to add to the server.cfg? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
When 'sv_password' had a password set we were unable to query the server and it wasn't being displayed on the master lists. After removing the password the servers work fine again. Can anyone else confirm this behavior? _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Admin Bob To: 'Half-Life dedicated Win32 server mailing list' Sent: Wednesday, March 11, 2009 9:16 PM Subject: Re: [hlds] Left 4 Dead Update Available Looks like we had a typo in the update. The command is sv_gametypes (with an S at the end) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, March 11, 2009 8:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Absolutely fantastic! Thanks :) Especially liking the sv_gametype On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive it. The specific changes include: Versus Mode Changes - Tank melee attack can now hit multiple Survivors in one swing - Fixed Tank punch being able to hit targets behind walls - Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter - Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life - Fixed a case where the Tank was moving too slowly while crouching and being shot - Tanks now have the possibility of spawning in a slightly different position for the first and second teams - The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first - The Smoker tongue can now target and grab victims through common infected - Increased the cone in which a Smoker can grab a target - The Witch no longer cuts Smoker tongues in a radius around her - Boomers that explode in mid-air will now hit Survivors directly below them with Bile - Reduced the damage that burning Hunters do to pounced victims - Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. - Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them - Fixed a case where it was possible to spectate an AI infected and hit +use to take them over Server Changes - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types General changes - Fixed a case where players would join as a dead Survivor when a living Survivor was still available - Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart - Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 - The scoreboard now shows the numeric value of a player's ping GameUI - Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns - Games in a finale are now joinable via the Friends and Steam Group games list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Well not being able to query servers when sv_password is set is a major issue, our monitoring software doesn't think the server is running and will reboot it continuously. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brent Veal To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, March 11, 2009 11:21 PM Subject: Re: [hlds] Left 4 Dead Update Available Right now my server is in co-op mode and the player list looks like this (5/4) 1 player 2 player 3 player 4 smoker 5 boomer It thinks it's 5/4 so I cant join until the special infected disappear from the list. On Wed, Mar 11, 2009 at 8:55 PM, Adam Nowacki no...@xpam.de wrote: Another funny thing: Connection to Steam servers successful. VAC secure mode is activated. quit Adding master server 69.28.140.246:27011 Adding master server 68.142.72.250:27011 adding master servers after quit is a bit late imo :D we need a patch for this patch ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
I was reluctant to respond but some things need to be made clear here. Outbound routing is controlled by your ISP - meaning we have no control over INBOUND routing to our network. Savvis has been a major provider for our Chicago network for more than a year, the incident that occurred in late September was directly affecting the entire network and causing flapping to occur. Savvis was removed completely from the network until the issue could be resolved. That problem has since been resolved and Savvis was turned back up on the network. Since then there have been ZERO complaints about disconnects occurring. We utilize the Steadfast network and I'm sure there are plenty of people on this mailing list who utilize or are familiar with their network. The network consists of four major providers; Level(3), Savvis, TeliaSonera, nLayer and your ISP is capable of routing through any of them. I highly doubt that all 285 of your members route through Savvis, routing is different for just about every connection on the internet. Please go ahead and respond to your support request with the traceroute that was requested and I will compare it with your previous traceroutes. Thank you. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Fudgstu To: Half-Life dedicated Win32 server mailing list Sent: Friday, October 24, 2008 8:46 AM Subject: Re: [hlds] Dedicated server/colo hosting Branzone added inbound routing thru SAAVIS, which added 4 hops to the game servers. Check routes to your server. I did send a ticket and the response I received, check with your ISP. When I know from a prior ticket that they had to remove the SAVVIS inbound because we were having not only high pings, but constant disconnects. When we first went with a dedicated thru Branzone, they didn't inbound route thru SAVVIS. Our community has around 285 members, this is affecting everyone. On Thu, Oct 23, 2008 at 1:20 PM, P. Bhandal [EMAIL PROTECTED] wrote: Really? I've been using Branzone for quite some time now without any problems. Brandon has always gone the extra mile for me when I've had problems. As far as the routing issues go, I'd say toss in a ticket and see if they can help you out :) On Thu, Oct 23, 2008 at 12:40 PM, Fudgstu [EMAIL PROTECTED] wrote: Who's a good dedicated server hosting company in Chicago, IL? Our community currently uses Branzone, with 7 gaming servers on dedicated. Their support has gotten worse recently. When I've had problems, it is taking 2 hours before they respond. They have also changed the routing to the dedi and has increased by 4 hops to all game servers. Thanks. On Thu, Oct 23, 2008 at 2:07 AM, Steven [EMAIL PROTECTED] wrote: Hi, Kind of late on the reply to the OP, but just wanted to throw this out there. In my case, I own a bunch of physical servers which are mostly of the 2U variety. I have got stuff hosted in Seattle and Washington DC at HopOne data centers. There is not much downside for me at the moment... In my case, it works out that I can own my equipment since I have someone (tech) local to each data center that can physically touch the machine if anythig goes wrong. (Has not happened yet... in the last 4 years I've been with them.) Their basic Colo package starts at $99/month (1 2U) and goes up from there, if you own your own equipment. I have never rented a dedicated server from their operations company, Superb. (These machines run TF2/CS, Web Database services respectively.) Regards, Steven On Thu, Oct 23, 2008 at 7:10 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Half-Life 1 Engine Update Released
Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Matt Lyons To: Half-Life dedicated Win32 server mailing list Sent: Thursday, October 23, 2008 4:25 AM Subject: Re: [hlds] Half-Life 1 Engine Update Released Still getting crashes here after about 10mins on all our servers. No mods, liblist.gam is set to default settings. bannedcfg banned.cfg is in server.cfg and the file exists. I've removed exec banned.cfg as well. After about 10mins the server will restart, no dump file and nothing in the log file (It just cuts off halfway through an entry). Short of trying a completely new clean install for all servers I'm out of ideas :-/ Alfred Reynolds wrote: We have released an update for the Half-Life 1 engine, run the hldsupdatetool to get the update. This update fixes crashes on startup if you had a banned.cfg and the sv_password state not being displayed properly in the serverbrowser. There is a known bug with servers not listing if you use the setmaster command, so remove any setmaster calls until we can release a fix for the issue. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half- life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update Released
I was referring to control panel software such as tcadmin who needed to update their query protocol. Because when the software (tcadmin) can't query the server it automatically restarts the game server (which would look like the server is crashing). We had this problem and disabled the queries but an update has already been released that can properly query HL1 servers again. _ Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Matt Lyons To: Brandon R. Miller ; Half-Life dedicated Win32 server mailing list Sent: Thursday, October 23, 2008 7:16 PM Subject: Re: [hlds] Half-Life 1 Engine Update Released Brandon R. Miller wrote: Just out of curiosity do you have sometype of monitoring software installed? If so it probably needs to be updated to prevent it from restarting your game server because of the query change. Several, which are all on the todo list to update. However if its an out dated server query that's causing the servers to crash it would need to be fixed asap before the script kiddies/griefers figured out that's what causes it. -- Matt Lyons (Bsc CS Soft Eng) Content Administrator, Internode Systems Level 3, 132 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: [EMAIL PROTECTED] WWW: www.internode.com.au In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 maxplayers after last update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] After the last update all TF2 servers appear to be 24 slots even though maxplayers is set to 12,14,16,18,20... what's the deal? Brandon R. Miller Branzone Incorporated http://www.branzone.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 maxplayers after last update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Must be something else. sv_visiblemaxplayers: sv_visiblemaxplayers = -1 command line: -game tf -console +ip 123.123.123.123 +maxplayers 20 -tickrate 100 -nobots +log on +map ctf_2fort +fps_max 600 status: players : 0 (24 max) maxplayers: maxplayers is 24 Another with no addons/plugins. sv_visiblemaxplayers: sv_visiblemaxplayers = -1 command line: -game tf -console +ip 123.123.123.123 +maxplayers 13 -tickrate 66 -nobots +log on +map ctf_2fort +fps_max 200 status: players : 0 (25 max) maxplayers: maxplayers is 25 Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Andrew DeMerse To: hlds@list.valvesoftware.com Sent: Monday, February 18, 2008 11:21 AM Subject: RE: [hlds] TF2 maxplayers after last update -- [ Picked text/plain from multipart/alternative ] You may want to check the sv_visiblemaxplayers setting. If it's set to 24, your server will seem like it has 24 slots. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] TF2 maxplayers after last update Date: Mon, 18 Feb 2008 11:11:52 -0600 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] After the last update all TF2 servers appear to be 24 slots even though maxplayers is set to 12,14,16,18,20... what's the deal? Brandon R. Miller Branzone Incorporated http://www.branzone.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 maxplayers after last update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] 20 player server listed previously: tv_enable = 0 13 player server listed previously: tv_enable = 1 The 20 player doesn't have tv_enable 1 and it is set to 24 players instead of 20 players as specified. The 13 player server has tv_enable 1, why exactly does this change the maxplayers from 13 to 25? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Ronny Schedel To: hlds@list.valvesoftware.com Sent: Monday, February 18, 2008 12:37 PM Subject: Re: [hlds] TF2 maxplayers after last update Check the config for tv_enable 1, it enables the sourcetv and changes the maxplayers to 25. Ronny This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Must be something else. sv_visiblemaxplayers: sv_visiblemaxplayers = -1 command line: -game tf -console +ip 123.123.123.123 +maxplayers 20 -tickrate 100 -nobots +log on +map ctf_2fort +fps_max 600 status: players : 0 (24 max) maxplayers: maxplayers is 24 Another with no addons/plugins. sv_visiblemaxplayers: sv_visiblemaxplayers = -1 command line: -game tf -console +ip 123.123.123.123 +maxplayers 13 -tickrate 66 -nobots +log on +map ctf_2fort +fps_max 200 status: players : 0 (25 max) maxplayers: maxplayers is 25 Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Andrew DeMerse To: hlds@list.valvesoftware.com Sent: Monday, February 18, 2008 11:21 AM Subject: RE: [hlds] TF2 maxplayers after last update -- [ Picked text/plain from multipart/alternative ] You may want to check the sv_visiblemaxplayers setting. If it's set to 24, your server will seem like it has 24 slots. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] TF2 maxplayers after last update Date: Mon, 18 Feb 2008 11:11:52 -0600 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] After the last update all TF2 servers appear to be 24 slots even though maxplayers is set to 12,14,16,18,20... what's the deal? Brandon R. Miller Branzone Incorporated http://www.branzone.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Helping your favorite cause is as easy as instant messaging. You IM, we give. http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win32/Linux hldsupdatetool update released
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've tested this and the problem occurs when you run the update via 'command' or 'cmd' or batch file. If you run the update from 'start run' it's fine. To prevent this we have to delete the .BLOB files. To reproduce this simply goto start run cmd paste the update command line in the cmd window with .BLOB files existing and hit enter. It will 99.9% of the time download into the /tf instead of /orangebox/tf. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Alfred Reynolds To: hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 12:03 PM Subject: RE: [hlds] Win32/Linux hldsupdatetool update released We will check this out. - Alfred LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Same here. It's re-downloading everything in orangebox/tf, orangebox/bin, etc. to tf, bin, etc. On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason.. Did the file directory paths change for orangebox? It seems the updatertool is dumping everything outside the oragebox directory. Obviously my target start up is the orangebox filepath we've used since the beta release. My testbox is a mess now... lol was: C:\srcds\orangebox C:\srcds\orangebox\tf C:\srcds\orangebox\platform C:\srcds\orangebox\hl2 C:\srcds\orangebox\bin now: C:\srcds\tf C:\srcds\tf\bin C:\srcds\tf\cfg C:\srcds\tf\expressions C:\srcds\tf\maps C:\srcds\tf\materials C:\srcds\tf\models C:\srcds\tf\particles C:\srcds\tf\resource C:\srcds\tf\scenes C:\srcds\tf\scripts C:\srcds\tf\sound - bla bla bla Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 9 31.38% c:\srcds\bin\binkw32.dll 38.40% c:\srcds\bin\inputsystem.dll 43.02% c:\srcds\bin\stdshader_dbg.dll 49.53% c:\srcds\bin\stdshader_dx6.dll 59.29% c:\srcds\bin\stdshader_dx7.dll 66.48% c:\srcds\bin\stdshader_dx8.dll 81.20% c:\srcds\bin\stdshader_dx9.dll 98.69% c:\srcds\hl2\scripts\gameuianimations.txt 98.79% c:\srcds\platform\resource\addpresetdialog.res 98.88% c:\srcds\platform\resource\assetbuilder.res 98.93% c:\srcds\platform\resource\assetbuildercompilepage.res 98.96% c:\srcds\platform\resource\assetbuilderframe.res 99.04% c:\srcds\platform\resource\assetbuilderinputpage.res 99.07% c:\srcds\platform\resource\assetbuilderoutputpage.res 99.10% c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res 99.13% c:\srcds\platform\resource\dmeanimationlistpanel.res 99.20% c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke rframe.res 99.27% c:\srcds\platform\resource\dmecombinationsystemeditorframe.res 99.28% c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res 99.35% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa ge.res 99.39% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination page.res 99.44% c:\srcds\platform\resource\dmedageditpanel.res 99.47% c:\srcds\platform\resource\dmedageditpanel_animationpage.res 99.50% c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res 99.53% c:\srcds\platform\resource\dmedageditpanel_combinationpage.res 99.56% c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res 99.62% c:\srcds\platform\resource\dmepresetgroupeditorframe.res 99.68% c:\srcds\platform\resource\dmepresetgroupeditorpanel.res 99.77% c:\srcds\platform\resource\dmesourcedccfilepanel.res 99.85% c:\srcds\platform\resource\dmesourceskinpanel.res 99.92% c:\srcds\platform\resource\particlesystempreviewpanel.res 100.00%c:\srcds\platform\resource\particlesystempreviewpanel_renderpage. res HLDS installation up to date C:\srcdstime/t 09:24 PM Press any key to continue . . . anyone else...? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 8:30:26 PM Subject: [hlds] Win32/Linux hldsupdatetool update released An update to the Win32 and Linux hldsupdatetool has just been released. To update your server, run hldsupdatetool. The specific changes include: - Fixed session rejected login when attempting to update Jason Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos
Re: [hlds] Win32/Linux hldsupdatetool update released
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ooops, we also delete the appdir.txt as well. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Chris Barnett To: hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 12:31 PM Subject: RE: [hlds] Win32/Linux hldsupdatetool update released Uselful info. Sadly when I deleted my blob files it downloaded the same crap. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: 17 October 2007 18:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Win32/Linux hldsupdatetool update released This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've tested this and the problem occurs when you run the update via 'command' or 'cmd' or batch file. If you run the update from 'start run' it's fine. To prevent this we have to delete the .BLOB files. To reproduce this simply goto start run cmd paste the update command line in the cmd window with .BLOB files existing and hit enter. It will 99.9% of the time download into the /tf instead of /orangebox/tf. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Alfred Reynolds To: hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 12:03 PM Subject: RE: [hlds] Win32/Linux hldsupdatetool update released We will check this out. - Alfred LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Same here. It's re-downloading everything in orangebox/tf, orangebox/bin, etc. to tf, bin, etc. On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason.. Did the file directory paths change for orangebox? It seems the updatertool is dumping everything outside the oragebox directory. Obviously my target start up is the orangebox filepath we've used since the beta release. My testbox is a mess now... lol was: C:\srcds\orangebox C:\srcds\orangebox\tf C:\srcds\orangebox\platform C:\srcds\orangebox\hl2 C:\srcds\orangebox\bin now: C:\srcds\tf C:\srcds\tf\bin C:\srcds\tf\cfg C:\srcds\tf\expressions C:\srcds\tf\maps C:\srcds\tf\materials C:\srcds\tf\models C:\srcds\tf\particles C:\srcds\tf\resource C:\srcds\tf\scenes C:\srcds\tf\scripts C:\srcds\tf\sound - bla bla bla Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 9 31.38% c:\srcds\bin\binkw32.dll 38.40% c:\srcds\bin\inputsystem.dll 43.02% c:\srcds\bin\stdshader_dbg.dll 49.53% c:\srcds\bin\stdshader_dx6.dll 59.29% c:\srcds\bin\stdshader_dx7.dll 66.48% c:\srcds\bin\stdshader_dx8.dll 81.20% c:\srcds\bin\stdshader_dx9.dll 98.69% c:\srcds\hl2\scripts\gameuianimations.txt 98.79% c:\srcds\platform\resource\addpresetdialog.res 98.88% c:\srcds\platform\resource\assetbuilder.res 98.93% c:\srcds\platform\resource\assetbuildercompilepage.res 98.96% c:\srcds\platform\resource\assetbuilderframe.res 99.04% c:\srcds\platform\resource\assetbuilderinputpage.res 99.07% c:\srcds\platform\resource\assetbuilderoutputpage.res 99.10% c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res 99.13% c:\srcds\platform\resource\dmeanimationlistpanel.res 99.20% c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke rframe.res 99.27% c:\srcds\platform\resource\dmecombinationsystemeditorframe.res 99.28% c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res 99.35% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa ge.res 99.39% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination page.res 99.44% c:\srcds\platform\resource\dmedageditpanel.res 99.47% c:\srcds\platform\resource\dmedageditpanel_animationpage.res 99.50% c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res 99.53% c:\srcds\platform\resource\dmedageditpanel_combinationpage.res 99.56% c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res 99.62% c:\srcds\platform\resource\dmepresetgroupeditorframe.res 99.68% c:\srcds\platform\resource\dmepresetgroupeditorpanel.res 99.77% c:\srcds\platform\resource\dmesourcedccfilepanel.res 99.85% c:\srcds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has this been distributed - I've tried updating from 5 different networks and none work. All get this error. ContentServer rejected client session login Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason. - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Tuesday, October 02, 2007 6:39 PM Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server Updated
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Starting to work on some networks now. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Mike Munoz To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 9:18 PM Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated I'm getting the same thing... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Tuesday, October 02, 2007 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has this been distributed - I've tried updating from 5 different networks and none work. All get this error. ContentServer rejected client session login Anyone else? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Tuesday, October 02, 2007 8:51 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Thanks Jason. - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Sent: Tuesday, October 02, 2007 6:39 PM Subject: [hlds] Team Fortress 2/Dedicated Server Updated Required updates to Team Fortress 2 and it's Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: - Added Very High texture resolution option - Added Minimal HUD option to Options-Multiplayer - Fixed headshots not always registering for crouched players - Fixed player interpolation bug that caused jittery player animation in some cases - Fixed rare crash when players exited water - Fixed server crash related to Spy sappers - Fixed overlapping UI elements in Options-Video-Advanced - Fixed non-English language text overlapping in a few places - Fixed players being able to use spectator points in dustbowl that were not in play - Removed listdeaths command that could be abused by clients Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server keeps skipping maps
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Have you tried adding each map twice as a quick fix? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Monday, October 01, 2007 2:38 AM Subject: [hlds] TF2 server keeps skipping maps My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in: cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydro I manually changed to cp_well but the skipping resumed immediately on the next map change. SO, I created a mapcycle2.txt with a slight shuffle and now the maps run: cp_dustbowl 1,4,7 cp_granary cp_well 2,5,8 ctf_2fort tc_hydro 3,6,9 cp_gravelpit so TF2 only likes odd maps at the moment ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yep. Running the update again seems to fix it. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Steven Hartland To: Jason Ruymen ; hlds@list.valvesoftware.com ; [EMAIL PROTECTED] ; [EMAIL PROTECTED] Sent: Thursday, September 20, 2007 10:03 PM Subject: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available Anyone else seeing their servers just crash on boot after this update? Still investigating here but thought I'd ask. Regards Steve - Original Message - From: Jason Ruymen [EMAIL PROTECTED] Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah I am also seeing the hldsupdatetool stalling - I can't see what the error is but it creates a dump file. Valve_2007_9_21T3_19_51C85859.mdmp The 3rd run seems to update all the way. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Steven Hartland To: hlds@list.valvesoftware.com Sent: Thursday, September 20, 2007 10:32 PM Subject: Re: [hlds] Re: [hlds_announce] Team Fortress 2 Server Updated/Linux Server available Cheers Brandon, just doing that now but getting that winsock error others have been seeing now, which is very irritatingly right at the end of the update after is spent 5mins spaffing no changes. Not what I wanted at 04:30 :( Hopefully I'll be able to get it updated successfully soon and get our servers back online Regards Steve - Original Message - From: Brandon R. Miller [EMAIL PROTECTED] Yep. Running the update again seems to fix it. - Original Message - From: Steven Hartland Anyone else seeing their servers just crash on boot after this update? Still investigating here but thought I'd ask. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The control panel software I have will reset the affinity 5 seconds after it starts, thus allowing Windows to distribute the load between multiple cpu's. Before I enabled this feature all processes were stacked on CPU0, now all our multicore CPU's are even across all cores. This is the same exact problem HLDS has, it will only bind to CPU0 unless you change affinity after it has started. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Mike Durand To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 6:45 PM Subject: RE: [hlds] TF2 server Affinity issue, Memory leak Performance stats Has anyone else tried to set the affinity with imagecfg.exe? I can do it with no problems. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, September 19, 2007 4:02 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats Mike Durand wrote: You could have a separate install for each server or you could copy srcds.exe to srcds-cpu1.exe, srcds-cpu2.exe, etc. and set the affinity for each with imagecfg.exe. I'm going to experiment more and see if adding -threads 1 to the command line of a TF DS causes it to behave like a CSS DS. In looking at the code there is a chance that it may and that would be a better solution for you than having to mess with the affinity. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, September 19, 2007 3:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats Unfortunately this wouldn't help at all as all the servers would then be stuck on a different CPU as there is only one srcds.exe I know its a big ask but is there an ETA on fix for this as its crippling our capacity to run TF2 servers :( Regards Steve - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 9:46 PM Subject: RE: [hlds] TF2 server Affinity issue, Memory leak Performance stats Hi- That's weird because I just did a test and imagecfg did properly force srcds.exe to whatever CPU I chose. Here's my result: D:\Dev\mdurand_mainimagecfg -a 0x2 C:\srcds\orangebox\srcds.exe C:\srcds\orangebox\srcds.exe contains no configuration information C:\srcds\orangebox\srcds.exe contains a Subsystem Version of 4.0 C:\srcds\orangebox\srcds.exe updated with the following configuration information: Process Affinity Mask: 0002 Does anyone else get this failure when running imagecfg.exe? Also, if you add the command line option -threads 1 the dedicated server won't try to take advantage of the other threads on the system so then each server will stay segregated on whatever core you started them on. C:\srcds\orangeboxsrcds.exe -game tf -threads 1 -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, September 19, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats DLinkOZ wrote: Would a program such as imagecfg not get around the affinity issue? I've used I for quite some time to get my other Valve servers (HL1/2) onto other cores/processors when they wanted to all stick to the first they found. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, September 19, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 server Affinity issue, Memory leak Performance stats This is a multi-part message in MIME format. -- Affinity Issue First off so people are aware the current server will only work on the first core of any multi core machines. I'm assuming this is due to the server threads having affinity set on them but this obviously causes major issues on multi CPU / Core machines. I've dropped Valve a mail about this, so I hope they can make a fix available quickly. In the mean time those who are running servers on SMP machines should significantly reduce the number of servers
Re: [hlds] Binaries Released?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No default server.cfg being provided? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Chris Barnett To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 1:18 AM Subject: RE: [hlds] Binaries Released? If we grew up, we'd stop playing the damn games and we certainly wouldn't be waiting up all night just to get the binaries so we can create gaming servers... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses Sent: 18 September 2007 07:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? You guys are acting like children. Mike already said he would email us when it is ready. When it is ready you can finish your stupid downloads. If there is a problem then, report it. Grow up!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, September 17, 2007 10:40 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Could one of the people that got their servers up post the bin folders? I think the content servers are out of sinc... And I am getting the same one all the time :( Giving me the old files. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 update oddness
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Same thing I experienced. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Wh00pAss To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 11:34 AM Subject: [hlds] Team Fortress 2 update oddness Hi, I am using the following command line to download the content for tf2 C:\Games\HLServer\HldsUpdateTool.exe -command update -game tf -dir c:\games\TF1 When I have a fresh install of C:\Games\HLServer\HldsUpdateTool.exe the following file structure is created in my c:\games\TF1 folder: C:\Games\TF1 C:\Games\TF1\hl2 C:\Games\TF1\orangebox C:\Games\TF1\orangebox\tf C:\Games\TF1\InstallRecord.blob However, if I run the update a second time using the same command line the following file structure is crated with an additional tf folder: C:\Games\TF1 C:\Games\TF1\hl2 C:\Games\TF1\tf - new folder C:\Games\TF1\orangebox C:\Games\TF1\orangebox\tf C:\Games\TF1\InstallRecord.blob All the content is re-downloaded and placed into the C:\Games\TF1\tf instead of the C:\Games\TF1\orangebox\tf folder. Is this by design, or is there a problem somewhere thats causing this repeat of content? If I delete the C:\Games\HLServer\ClientRegistry.blob file, it happily puts the content back into C:\Games\TF1\orangebox\tf for one time only, then it goes back to putting it into C:\Games\TF1\tf Am I doing something wrong, or are other people experiencing this problem, if it is in fact a problem? Thanks Wh00pAss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 update oddness
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Windows Server 2003 SP2 I was able to reproduce this several times. I haven't tried again since getting all the content. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Wh00pAss To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 2:58 PM Subject: Re: [hlds] Team Fortress 2 update oddness I'm using MS Server 2003 SP 2 - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 8:33 PM Subject: RE: [hlds] Team Fortress 2 update oddness I can't duplicate this on XP or Slackware Linux. What OS are you guys using when you are seeing this problem? -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, September 17, 2007 10:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 update oddness -- [ Picked text/plain from multipart/alternative ] I had this happen to me before. But in my case it created the Orange Box folder and then attempted to redownload everything into it. SO I canceled it and just moved the 1st tf folder into the orangebox folder and it verified it from there on. I am guessing the directory structure has been changed after the 1st phase of the content download. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam update tool issues?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hmm, my pre-load seems to have an 'orangebox/tf' folder and a 'tf' folder in the root directory. Both have the same content, which one of these is going to be used? Why would it download the /tf folder also? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: 1nsane . To: hlds@list.valvesoftware.com Sent: Sunday, September 16, 2007 10:59 AM Subject: Re: [hlds] steam update tool issues? -- [ Picked text/plain from multipart/alternative ] Only because you cheated! Having a content server in your closet = cheating. :/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Querying Steam Server List
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] *** If this topic has already been discussed I apologize, I just joined the hlds mailing list again. *** We are experiencing a rather alarming problem that I would like to get some insight on. How do servers get queried in the Game List? Meaning what determines which servers get queried first? We just got setup on a new subnet range where the first Octect is '208'. After further investigating servers appear to show up based on my personal home IP address rather than latency. For example. My personal IP begins with octect '70'. The servers begin to list in the game list in this order. 70.* 71.* and 69.* 72.* and 68.* 73.* and 67.* 74.* and 66.* 75.* and 65.* etc. Servers in the 200.* ranges do not appear in the list until the very end of the query. This appears to be the case for multiple people from my investigating. When I set the following filters (Counter-Strike / US-East) it will sometimes take 10-15 minutes just for 200.* servers to show up in the list if at all. But if I switch the Location to US-West the 200.* servers show up much quicker same with the 'All' location filter. Is there a reason that the game server list functions this way and if so why? Thank you for any insight that you may have. Brandon -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CAL Server Plugin 1.1
-- [ Picked text/plain from multipart/alternative ] Its true and very easy to do. On 4/16/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] There will be an official statement at the end of the CAL season, until than we'd prefer to prevent any kind of publicity on the issue. If you're running a public server with CSP on it, I recommend replacing it with the new build of zBlock. http://www.sourceforums.net/viewtopic.php?t=359 On 4/17/06, Bush [EMAIL PROTECTED] wrote: How do you know of this? Is there an official statement somewhere? Thanks Ken -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John McCollor Sent: Sunday, April 16, 2006 9:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] CAL Server Plugin 1.1 FYI There is a CSP rcon hack going around for CSS. I won't say what it is but all admins who use this should be aware. And shut it off. John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source update released
-- [ Picked text/plain from multipart/alternative ] how come we dont get a few hours early announcement anymore? On 1/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote: Add -verify_all to the command line to get it to verify the installation. - Alfred moF * Bush wrote: uh, updating not working?? hldsupdatetool -command update -game dods -dir c:\servers\dods it finishes updating, but then there is no dod_kalt.. What gives? I LOVE THIS STEAM, Breaks everything. Thanks VALVe, I'll never buy another game of yours again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] In-game ad's
-- [ Picked text/plain from multipart/alternative ] if random kids are doing it who cares but if server operators are ent editing OFFICIAL maps and placing huge decals in it then hell no valve should stop it On 1/20/06, Scott Tuttle [EMAIL PROTECTED] wrote: Why shouldn't operators be able to make money on their servers? Is what I meant to say :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Friday, January 20, 2006 4:18 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] In-game ad's I think you misunderstood... This article was about server operators advertising. Doesn't seem to be about random players coming into a server and advertsing. Why should server operators be able to make money on their server. Is advertising on your server any worse than charging people for admin or for charging people for reserved slots? If it keeps the server running by offloading some of the cost I don't see why the hoopla. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: Friday, January 20, 2006 2:46 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] In-game ad's We have had a few people in our server doing it. We end up kicking/banning them. They tend to be annoying players anyways. Chris K wrote: -- [ Picked text/plain from multipart/alternative ] As a CS:S server owner/operator, I thought this article was of interest and thought I would pass it along. I have never seen in-game ad's but would not be opposed to it. The idea of making a few bucks is tempting also, but I gather from this article we would not be allowed to do so. http://arstechnica.com/articles/culture/subway-cs.ars -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] In-game ad's
-- [ Picked text/plain from multipart/alternative ] its there game no one should be able to slap some advertisements in their work that they freakin put their time into. Valve will stop it stupid ass subway with there fat ass jared On 1/20/06, Napier, Kevin [EMAIL PROTECTED] wrote: Agree with that Big Time! I call bullshit as to they should stop it, if the server op can make a few bucks by adverting in the game so the hell what. Frankly I think valve's just pissed they were so stupid as to not implement such support for this directly into game.. it could have been a massive revenue generator for them had they implmented a coordinated advert system that they largely could control and or partner with serverops on. That said, if it truely is against the EULA well then so be it, they can attempt to stop it all they want..but we know thats not really the anwser, but the spirt is fux'd in my opinion by the attempting to stop it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Scott Tuttle Sent: Friday, January 20, 2006 4:40 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] In-game ad's Why shouldn't operators be able to make money on their servers? Is what I meant to say :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] yea hi uh doors opening problem was that fixed for 100 tick i set my server back to 100 tick and on miltia they will still screw up sometimes havent tried any map where it is a horrible problem yet though so i wouldnt know On 1/18/06, sprout [EMAIL PROTECTED] wrote: yup I FINALLY got one of mine for one of my clients im now playing the copy and reconfigure all my crap on each server since that will be faster then waiting on steam - Original Message - From: Tom French [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, January 18, 2006 9:00 PM Subject: Re: [hlds] Counter-Strike: Source update released Seems like they are overloaded.. now I get this : Updating 'Counter-Strike Source Shared Content' from version 44 to version 45 Ran out of content tickets moF · Bush wrote: Same here, whats with this??? Bush - Original Message - From: Drew Hostetler [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, January 18, 2006 9:44 PM Subject: Re: [hlds] Counter-Strike: Source update released Yes, someone kick the servers... 1 of my 3 servers have updated. The other 2 are just sitting there like lame ducks. Nice. On 1/18/06, sprout [EMAIL PROTECTED] wrote: and its been bogged down now for 50 minutes... steam servers are currently busy... BLAH - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com ; [EMAIL PROTECTED] Sent: Wednesday, January 18, 2006 7:47 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This release includes a remake of a classic map, cs_militia and also fixes several bugs. More details can be found here: http://steampowered.com/index.php?area=newsid=502 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers losing VAC, gettin beyond a joke...
-- [ Picked text/plain from multipart/alternative ] eh same problem On 1/16/06, Napier, Kevin [EMAIL PROTECTED] wrote: Amen. (and I dont even play the game anymore..lol) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Monday, January 16, 2006 3:49 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke... To say broke assumes that it actually worked at some point. For the love of God and all that this good in this world release the Anti-Cheat to somebody that might actually give a damn about it so at least the job 'might' get DONE!! Rayne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] unannounced updates
-- [ Picked text/plain from multipart/alternative ] Alfred will be back from his time off soon enough calm down On 12/24/05, sprout [EMAIL PROTECTED] wrote: and to you Why should we even be a hour behind the update why not right away? Why make a batch file that auto updates each time before restarting? thats dumb thats like 5 minutes of it being down that it doesn't have to be. And also why in gods name are u on this damn list if you run linux? Linux is great don't get me wrong I would get on it but my datacenter in atlanta doesn't support linux. Where is your answer there? tell everyone who likes my atlanta datacenter to screw off? Yeah that works out hmm lets see how much money a month I would lose thats somewhere around 3-400 dollars. Great solution. Not to mention serverdoc doesn't execute batch files. So great 100% thought put into that stealth go back to your stealthy ways and don't open your mouth unless you know what your talking about. - Original Message - From: StealthMode [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, December 24, 2005 1:45 PM Subject: Re: [hlds] unannounced updates In regards to no windows autoupdate feature... Any GSP (using winblowz) worth a grain of salt have created batch files that are processed to run daily. Just to make sure there wasn't an update and to update servers if indeed there was an update. These batch files are set through task scheduler and executed automatically (as well as a server reboot to reduce lag). I see a minority of gsp owners on this list complaining. Perhaps that is because the majority of gsp owners now how to check for updates. Also, it is a known fact between 8-10pm est is when these updates are usually released. Again any GSP worth a grain of salt has taken steps to check for these updates. No offense Rayne, but if you ARE that lazy that you do not have a batch process for checking for updates yet, I think you are way behind in the game as far as the gsp business goes. I have been running and updating hl and hl2 mod servers for 6+ years now and I can tell you first hand. It does not take a rocket scientist to craft a batch file to check for updates. Here is a cycle you COULD consider. Batch is task scheduled to perform at 2000 and 2200 hours to a master folder, if there is an update it will download related mod's your gsp carries into this master folder. Now this is where you must get off your butt a little. The owner then takes and copies each mod's set of files into any clients setups. Once all mod's are taken care of in this manner, a master reboot is done (I use firedaemon) and guess what? All of your servers are up to date. With the exception of the linux debacle last week (yeah autoupdate feature did not help them much) it has been relatively smooth updating a game server. I did run a gsp for a while, but lacked the time to devote to it to see it grow. Numerous updates were ran and applied to my clients. To no ill effect. You could take the process above and automate it almost with some clever batch work (EG: copy and pasting of downloaded files into client directories and rebooting). Making it completely autonomous. In fact if you spent half as much time crafting batch files as you did typing that post to the list, you would have been done already. Sorry for the behavior to others in this list. I am just sick and tired of the haters around here flaming valve for their (the flamers) incompetence. Especially ones who claim to run a gsp who have no clue as to how to automate the update process. So get off the bash wagon already and learn how to run a gsp. In parting, in regards to the recent lag. The game is evolving, your hardware requirements are going to evolve too. Have a Merry Christmas and a Happy New Year everyone. Happy Holidays to those that don't celebrate Christmas. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Show Bots should be enabled by default in Steam's server lists
-- [ Picked text/plain from multipart/alternative ] i agree SourceTv shoudlnt show up as BOT if they make a bot filter or default that On 12/20/05, Graham Robinson [EMAIL PROTECTED] wrote: And stopping any server with SrcTV from getting any players? Not a great option if you ask me. On 20/12/05, Napier, Kevin [EMAIL PROTECTED] wrote: I was wondering the same thing. How is this abuse? Using Bots to attract real players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Css update
-- [ Picked text/plain from multipart/alternative ] alfreds on vacation On 12/20/05, Munra -hlds [EMAIL PROTECTED] wrote: I have not seen an e-mail on it But there was a CSS update ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
-- [ Picked text/plain from multipart/alternative ] personally his steam id? On 12/16/05, Napier, Kevin [EMAIL PROTECTED] wrote: All Your Base Are Belong To Us... comes to mind. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, December 16, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' -- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source dedicated server update
-- [ Picked text/plain from multipart/alternative ] we will know today with another announcement from Alfred but probally same timeish dod update was released On 12/1/05, ganove- [EMAIL PROTECTED] wrote: sprout wrote: see I don't think css is going to be released but I still have hope since alfred just emailed out but im going to bed screw waiting any longer - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Thursday, December 01, 2005 1:41 AM Subject: Re: [hlds] Source dedicated server update Did this not get released? I dont see any changes here to the dedicated server only to DOD. Steve / K - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] A Source dedicated server update will be happening in the next few hours. This update is for both Counter-Strike: Source and Day of Defeat: Source and is required for both (the two updates are unrelated however). This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds When will the CSS update approximately be released? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] servers crashing
-- [ Picked text/plain from multipart/alternative ] all plugins need to be updated mani just did it first On 12/1/05, infexXxiousservers [EMAIL PROTECTED] wrote: yes it was the darn beetlemod again . i dont believe he has a fix for it yet, so i think its hi time i moved over to manin mod. thx guys for the fast reply. - Original Message - From: infexXxiousservers [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds@list.valvesoftware.com Sent: Thursday, December 01, 2005 9:49 PM Subject: [hlds] servers crashing This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok i must be doing something seriously wrong. all my game servers are crashing after the update. here are my specs: dual xeon 3.0 windows 2003 web edition 80 gig 1.5 gig ram hop one internet 100mbps line ok i have just updated all of my srevers assuming the first wouldnt restart because of its own problems, but now i have 9 game servers , all of which keep crashing as soon as they are started. i use this commandline and have for almost a year now srcds.exe -console -game cstrike +map de_dust2 +maxplayers 32 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beetelsmod
-- [ Picked text/plain from multipart/alternative ] i have and it works On 12/1/05, Rafael Lopez [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Beetlesmod seems to have released a version which might work. Haven't tested it out yet thouugh. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] servers crashing
-- [ Picked text/plain from multipart/alternative ] beetlesmod released an update that works mani has tried but not been succesful in fixing his plugin On 12/1/05, artiecs [EMAIL PROTECTED] wrote: yeah same prob here, after the update the server would crash within 5 rounds of a restart, over and over. Removed BeetleMod and it seems to be running ok. Does anyone know if there is there probs with ManiMod and this update too, or is it just BeetleMod? - Original Message - From: infexXxiousservers [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, December 01, 2005 11:24 PM Subject: Re: [hlds] servers crashing yes it was the darn beetlemod again . i dont believe he has a fix for it yet, so i think its hi time i moved over to manin mod. thx guys for the fast reply. - Original Message - From: infexXxiousservers [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds@list.valvesoftware.com Sent: Thursday, December 01, 2005 9:49 PM Subject: [hlds] servers crashing This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok i must be doing something seriously wrong. all my game servers are crashing after the update. here are my specs: dual xeon 3.0 windows 2003 web edition 80 gig 1.5 gig ram hop one internet 100mbps line ok i have just updated all of my srevers assuming the first wouldnt restart because of its own problems, but now i have 9 game servers , all of which keep crashing as soon as they are started. i use this commandline and have for almost a year now srcds.exe -console -game cstrike +map de_dust2 +maxplayers 32 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Update today??
-- [ Picked text/plain from multipart/alternative ] nope but im sure if there are any hlds updates alfred will announce it then we will know around when because he says within the next few hours usually. On 11/30/05, Bush [EMAIL PROTECTED] wrote: Is there not suppose to be an update today for CS:Source and DOD:Source, anyone know what time? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Update today??
-- [ Picked text/plain from multipart/alternative ] and he just announced it next few hours On 11/30/05, Brandon [EMAIL PROTECTED] wrote: nope but im sure if there are any hlds updates alfred will announce it then we will know around when because he says within the next few hours usually. On 11/30/05, Bush [EMAIL PROTECTED] wrote: Is there not suppose to be an update today for CS:Source and DOD:Source, anyone know what time? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 100 Tick and door problems
-- [ Picked text/plain from multipart/alternative ] yes only custom maps for me so far although ive scrimemd at a couple 100 tick servers with problems at de_prodigy going from outside bunker to computer room and what rates would be proper like 100/100 since its 100tick? On 11/16/05, Rick Payton [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- I've ran into 1 custom map that the doors would sometimes open, sometimes not (yard_final6 for css). All official maps I've yet to have a problem with @ 100 tick on 2 servers. err basically I'm agreeing with James. Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] on behalf of James Tucker Sent: Tue 11/15/2005 11:07 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] 100 Tick and door problems Set your rates up correctly and you won't be dropping update packets. There is nothing wrong with door operation at 100 tick. N.B. Some non-Valve maps have hard to actuate doors anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Sent: 16 November 2005 05:47 To: hlds@list.valvesoftware.com Subject: [hlds] 100 Tick and door problems -- [ Picked text/plain from multipart/alternative ] This problem is really annoying and should be attempted to be fixed but its been happeening since 100 tick was made avaible which confuses me. It bugs how the doors sometimes cant open and will be all buggy and what not. Does anybody know the highest tickrate i can go without having door problems or should i just set to 66 temporarily? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 100 Tick and door problems
-- [ Picked text/plain from multipart/alternative ] This problem is really annoying and should be attempted to be fixed but its been happeening since 100 tick was made avaible which confuses me. It bugs how the doors sometimes cant open and will be all buggy and what not. Does anybody know the highest tickrate i can go without having door problems or should i just set to 66 temporarily? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Custom Content not working right.
-- [ Picked text/plain from multipart/alternative ] well a problem with source engine games has always been that when u first download the sounds to ur computer from ingame they dont wor and u get missing errors until you restart the game On 1/1/02, James McKenna [EMAIL PROTECTED] wrote: We've added some custom content and wanted to share it with the world. Some new sounds for this one map, etc. The res files are set right, as are permissions for the fast maps. I connect to the server and watch it download the needed files. However, the files don't actually download to my comp. When the sound is triggered in game, I get a missing file error. This is nuts, because I watched them download. Please help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// syntaxs
-- [ Picked text/plain from multipart/alternative ] is there a steam:// add to favorites syntax? On 11/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote: You may want to look at the (recently) added steam://connect syntax ? Check steampowered news for info. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Dawson Sent: Friday, 11 November 2005 5:57 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] steam:// syntaxs You want to use: steam:-applaunch appid +password pass +connect ip-port So in a link that would be: A HREF='steam:-applaunch 10 +password bleh +connect 192.168.0.1 http://192.168.0.1'Clicky/A To connect to 192.168.0.1 http://192.168.0.1 with the pass bleh and launching the game Counter-Strike. For a full list of appids, go to http://www.hl2world.com/wiki/index.php/Applaunch_IDs. If you wanted a page to connect without a user doing anything, use this code: script location.replace('steam:-applaunch appid +connect server'); /script - Original Message - From: Bush [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 11, 2005 7:04 AM Subject: [hlds] steam:// syntaxs This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] My problem is below, thanks in advance for your help :) What i have steam://-applaunch 240 -connect iport -password password My Problems... Two things.. Whats with the -applaunch 240 i've also seen it set to -applaunch 70, whats the differences between these two and what should I use? And how do I get this to work with the password, i'm having issues With that line of code above, the password doesn't work.. What is the PROPER syntax for this since the new update came out (Thrusday, Nov 11th).. Maybe i'm going about this the entirely wrong way as far as the syntax goes.. Thanks again for your help, Bush. -- [ frown.gif of type image/gif deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] respawning is horrible in cs: s
-- [ Picked text/plain from multipart/alternative ] yes i do as in they type retry after they die and respawn if they do it within the first way to long of a round On 11/10/05, sprout [EMAIL PROTECTED] wrote: im not having this issue or do u mean exit the server come back in? if so u can fix this with server.cfg - Original Message - From: Brandon [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 10, 2005 11:48 PM Subject: [hlds] respawning is horrible in cs: s -- [ Picked text/plain from multipart/alternative ] I don't know whats up with cs: s lately but people respawn left and right its really starting to bug. They die in first 15 seconds then they retry and respawn and die and retry and respawn. Its ridiculous the cs: s team needs to make it so u cant retry and respawn after u die its honestly gotten out of hand with people doing it left and right. Its starting to make me not want to even pub anymore have you guys noticed this? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Freeze Exploit
-- [ Picked text/plain from multipart/alternative ] freeze exploit has gotten ridiculous and should be fixed right away and they shouldn't hold out for there next planned cs: s updated. Its horrible and now since everyone says wtf im being frozen more and more people have learned how to do it and are now doing it. in the meantime ive disabled spectators also On 11/6/05, dackz [EMAIL PROTECTED] wrote: If you don't mind people not being able to spectate, you can set mp_allowspectators to 0 meanwhile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Freeze Exploit
-- [ Picked text/plain from multipart/alternative ] very good news On 11/7/05, Kyrios [EMAIL PROTECTED] wrote: Good news :) 2005/11/8, Alfred Reynolds [EMAIL PROTECTED]: We are working on a fix. Brandon wrote: -- [ Picked text/plain from multipart/alternative ] freeze exploit has gotten ridiculous and should be fixed right away and they shouldn't hold out for there next planned cs: s updated. Its horrible and now since everyone says wtf im being frozen more and more people have learned how to do it and are now doing it. in the meantime ive disabled spectators also On 11/6/05, dackz [EMAIL PROTECTED] wrote: If you don't mind people not being able to spectate, you can set mp_allowspectators to 0 meanwhile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Freeze Exploit
-- [ Picked text/plain from multipart/alternative ] why would u post how to do it kyrios On 11/3/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It is being fixed by Valve AFAIK it only works if everybody is on the same team, which makes me wonder how the hell people get it to work at all in the first place on a regular server, unless mp_limitteams is not enabled, or everybody is screwing around, in which case., if they want to be idiots they can suffer. Surf Zombie horde servers are the things that do come to mind. On 11/4/05, James Tucker [EMAIL PROTECTED] wrote: Given that the instructions suggest repeated tapping of the keys, it would suggest overfilling a buffer. It seems almost netcode driven, but this is mere speculation. Can someone test if it works better/worse after the join-auto-in-round spawn (can't remember the var name, it's late) time is finished? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: 03 November 2005 23:12 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Freeze Exploit Found this on the net... [snip, no need to duplicate the exploit instructions] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HudMsg's
-- [ Picked text/plain from multipart/alternative ] http://www.sourcemod.net/forums/viewtopic.php?p=27048highlight=#27048 is the real link wolvie fails at posting links because he posted a link to quote his post. On 10/27/05, Alfred Reynolds [EMAIL PROTECTED] wrote: I can't view that post, it wants a username and login... Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolvie Sent: Thursday, October 27, 2005 3:22 PM To: hlds@list.valvesoftware.com Subject: [hlds] HudMsg's This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Check this out...Valve I hope this isn't true and if so please re-enable it http://www.sourcemod.net/forums/posting.php?mode=quotep=27048 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Update soon...
-- [ Picked text/plain from multipart/alternative ] bsi want the 255 player thing back! On 10/25/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I could have sworn that http://developer.valvesoftware.com/wiki/Licensing_Valve_Technology used to say Supported up to 255 players it says 32 only now. h On 10/26/05, Zachary Doherty [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I hope that Steam would allow as many players as the server wanted, maxed at 128. This would allow the Ub3r servers to host HUGE games, but special maps would be needed... On 10/25/05, Tyler Cook [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] yah right... that sounds like a K-Mart crystal ball. On 10/25/05, James McKenna [EMAIL PROTECTED] wrote: Let me try mine. I predict an update that allows server providers to host dod:s servers with as many max players as the game was originally advertised to handle. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 24, 2005 6:53 PM Subject: RE: [hlds] Update soon... Your crystal ball needs a retuning :) No updates today, nothing to see here, move along. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook Sent: Monday, October 24, 2005 6:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] Update soon... -- [ Picked text/plain from multipart/alternative ] I see an update in the future - I'm assuming it's Lost coast, or a client update - and not a server update... correct? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Zachary Doherty -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source and Source Engine update released
-- [ Picked text/plain from multipart/alternative ] alfred can you please give an official response about why the limit is now 32 players so i can keep quoting it over and over to the people who complain On 10/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was please On 10/19/05, Alfred Reynolds wrote: We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run the hldsupdatetool to get this update. This update is required for Day of Defeat: Source servers. The update includes numerous enhancements and fixes for Day of Defeat: Source and also makes cl_predict a cheat cvar (so clients will be forced to use the same setting as the server). More details can be read here: http://www.steampowered.com/index.php?area=newsid=466 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Child porn sprays are out of control
-- [ Picked text/plain from multipart/alternative ] end!!! your asking how to access child porn hrmmm? fbi needs to visit your house On 10/17/05, Mahmoud Foda [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] How the hell do you get child porn? I've never heard of that at all. I mean i'm sure it happens but wow. I didn't know it was rampet. On 10/16/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] James, that is why we have disabled sprays completely. It really is just not worth the hassle for something so peripheral to the game. On 10/17/05, James McKenna [EMAIL PROTECTED] wrote: In this day and age, it's no different than owning a bar and allowing minors to drink. Who get's worked over in the long run? I could download all the mods in the world to help me track them down... but if at 3am, when all my admins are asleep, and the server is still full... there's not always someone to investigate who's posting what. If some kid is playing, and consertative mom walks in and see's some 13 year old spread on the screen, she may take a negative interest in my establishment. It becomes my fault, because I provided the place for that content to be displayed. -- Sincerely, James McKenna - Original Message - From: Mike [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 9:44 AM Subject: Re: [hlds] Re: Child porn sprays are out of control Well I don't see how the server owner can be sued and forced to take away every players ability to express theirself in a good manner through sprays. Only thing he really can do is ban them from that server. I really do not see any grounds for him to be sued being that he has taken action against them by banning them. Mike - Original Message - From: Ben Elvin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, October 16, 2005 4:46 AM Subject: RE: [hlds] Re: Child porn sprays are out of control I totally agree - doesn't a multiplayer game involve social interaction? Why would the same rules about normal social interaction not apply? Why would the fact that you communicate and interact through a game environment across the internet rather than face to face change the normal rules of etiquette, sportsmanship and politeness? It is because some people like acting like thugs - and in this environment they can get away with it. And let's be honest here - the chap is talking about CHILD PORN sprays. Which of you think that behaviour like that is acceptable in ANY circumstance? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: 16 October 2005 09:33 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Child porn sprays are out of control Whisper, I agree, this it's just a game excuse crap is about as lame as it gets! Its the same thing as when you call in to get help with your credit card, computer, etc, and they act like assholes. They do it because they can get away with it, usually, and love to be idiots and mean to others. It's a mental issue these people have. Don't get yourself worked up over it, just ignore the idgits. -TheJointChief AKA StonedSmurf Date: Sun, 16 Oct 2005 16:08:44 +1000 From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Child porn sprays are out of control Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] How does the It's just a game statement justify any of the mulitude of transgressions one can accomplish in these games, just because they can. Why is acceptable to do something online that would not be acceptable offline? I am aware of why people do it, but there is no rationale that I have seen anybody put forward thus far, that can possibily justify any of it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.12.1/135 - Release Date: 10/15/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Child porn sprays are out of control
-- [ Picked text/plain from multipart/alternative ] i think its insane u havent dled nemod yet! On 10/15/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] How does the It's just a game statement justify any of the mulitude of transgressions one can accomplish in these games, just because they can. Why is acceptable to do something online that would not be acceptable offline I am aware of why people do it, but there is no rationale that I have seen anybody put forward thus far, that can possibily justify any of it. On 10/16/05, Vadim Kotlyar [EMAIL PROTECTED] wrote: I don't understand, Counter-Strike is rated M...for Mature...as in able to handle inappropriateness. The whole game is shooting people and feeling good about it...how can anything else be worse? More people need to be reminded again - it's just a game. Sorry for O/T. - Original Message - From: Brian M Frain (eternal) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, October 15, 2005 11:57 PM Subject: Re: [hlds] Child porn sprays are out of control -- [ Picked text/plain from multipart/alternative ] haha, yeah right. It isn't that popular, come on now. Besided you don't have the physical interaction that you do with other past times. No, it is hardly comparable. On 10/15/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think it is insane that people have not come to realise that it is no longer just a video game but a recreational pastime shared by millions of people, and the same rules apply to it as to any other sport or recreational pastime. On 10/16/05, Brian M Frain (eternal) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I am suprised no one else finds it absolutely insane that there is talk of lawyers over a video game. On 10/15/05, Brandon [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] use nemod light http://www.mattie.info/cs/forums/viewforum.php?f=38 you can do nm_sprayinfo to find out who sprayed it and ban them On 10/15/05, Marcelo Bezerra [EMAIL PROTECTED] wrote: That would really be usefull. I see they are .vtf files, but can we find out who sent them? On Sat, 2005-10-15 at 11:30 +0200, ]FUSION[ Gray Death wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I once had a little tool to watch through the spraypaint cache file of the server. This tool combined with the ability to see which ID loaded it up, would be pretty nice. For me it's not only about don't let them spray child porn, nazi, ... sprays it's also about not letting them play on my server at all. Does someone know a tool like that for hlds/srcds cache files? Or isn't the ID information stored in the cache file? Tyler Cook wrote: -- [ Picked text/plain from multipart/alternative ] keep sv_allowdownload set to 1 unless you have an sv_downloadurl On 10/14/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] As I understand it player sprays are uploaded to the server and then downloaded to the respective clients, so just to be safe you want to block content in both directions. Also, it forces people to download content from your sv_downloadurl instead of bugerising around on the server Cheers On 10/14/05, Alex Spencer [EMAIL PROTECTED] wrote: I thought allowdownload was related to custom maps and such as well. however, allowupload 0 will stop the tags getting uploaded in the first place. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] sv_allowupload 0 sv_allowdownload 0 On 10/14/05, James McKenna [EMAIL PROTECTED] wrote: Newb question I know, so just help me and be done with it, no need to trash me: How do I disable the ability to spray in game? Recently we recieved a legal threat about exposing minors to vulger images, and have had a few people spray child porn photos to get a rise out of people. While we do ban instantly, we can't keep up with it. It got so bad that our lawyers have simply advised us to remove the ability all
Re: [hlds] Child porn sprays are out of control
-- [ Picked text/plain from multipart/alternative ] use nemod light http://www.mattie.info/cs/forums/viewforum.php?f=38 you can do nm_sprayinfo to find out who sprayed it and ban them On 10/15/05, Marcelo Bezerra [EMAIL PROTECTED] wrote: That would really be usefull. I see they are .vtf files, but can we find out who sent them? On Sat, 2005-10-15 at 11:30 +0200, ]FUSION[ Gray Death wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I once had a little tool to watch through the spraypaint cache file of the server. This tool combined with the ability to see which ID loaded it up, would be pretty nice. For me it's not only about don't let them spray child porn, nazi, ... sprays it's also about not letting them play on my server at all. Does someone know a tool like that for hlds/srcds cache files? Or isn't the ID information stored in the cache file? Tyler Cook wrote: -- [ Picked text/plain from multipart/alternative ] keep sv_allowdownload set to 1 unless you have an sv_downloadurl On 10/14/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] As I understand it player sprays are uploaded to the server and then downloaded to the respective clients, so just to be safe you want to block content in both directions. Also, it forces people to download content from your sv_downloadurl instead of bugerising around on the server Cheers On 10/14/05, Alex Spencer [EMAIL PROTECTED] wrote: I thought allowdownload was related to custom maps and such as well. however, allowupload 0 will stop the tags getting uploaded in the first place. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] sv_allowupload 0 sv_allowdownload 0 On 10/14/05, James McKenna [EMAIL PROTECTED] wrote: Newb question I know, so just help me and be done with it, no need to trash me: How do I disable the ability to spray in game? Recently we recieved a legal threat about exposing minors to vulger images, and have had a few people spray child porn photos to get a rise out of people. While we do ban instantly, we can't keep up with it. It got so bad that our lawyers have simply advised us to remove the ability all together to prevent further conflict... So help? -- Sincerely, James McKenna ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ztmp files on my sv_download site?
-- [ Picked text/plain from multipart/alternative ] for source games On 10/13/05, Brandon [EMAIL PROTECTED] wrote: you need to put .bz2 files but I heard someone say you can rename the ztmp files because its the same format but as for that I am not sure but You can use bz2 files for sure. On 10/13/05, Ook [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone tell me definitively - can I put ztmp instead of the actual file on my sv_downloadurl site? Or compressed in some other format? I've seen messages go back and forth on this subject, but I'm really not sure what we can and can't actually do. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ztmp files on my sv_download site?
-- [ Picked text/plain from multipart/alternative ] you need to put .bz2 files but I heard someone say you can rename the ztmp files because its the same format but as for that I am not sure but You can use bz2 files for sure. On 10/13/05, Ook [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone tell me definitively - can I put ztmp instead of the actual file on my sv_downloadurl site? Or compressed in some other format? I've seen messages go back and forth on this subject, but I'm really not sure what we can and can't actually do. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New STEAM client
-- [ Picked text/plain from multipart/alternative ] who cares u can change ur contacct email and just remember your account name as your old email On 10/12/05, Mahmoud Foda [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Truth is, i registured with a hotmail address as my username. And i've had that hotmail address since 1998 i think. And i activly use it as my main email. I guess its easy for me to say people should registure with an email they really will stick with. On 10/12/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Depending the implementation of their systems, this may be technically difficult for Valve to implement - your username may or may not be something integral to their database system or its clients, thus cannot be changed without causing problems. The best way to find this out is to wait from someone from Valve to reply, or you can email someone at Valve directly - there is a number of email links on Valve's Peoplehttp://www.valvesoftware.com/people.htmlpages. Perhaps even though a user cannot change their username themselves, perhaps someone in Valve can do it for you. You could also try Steam Support http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_alp.php?p_sid=HoJaWRRh . On 12/10/05, m0gely [EMAIL PROTECTED] wrote: Marc-Berco Fuhr wrote: Thankfully, this procedure was later changed, but all of us early adopters are stuck with an (in my case long time defunct) email address as the username. Yeah I wish this could be changed too. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle
-- [ Picked text/plain from multipart/alternative ] autokick is meant to kick players that are idle for 50 sec? so why just afteR? On 10/3/05, K2 [EMAIL PROTECTED] wrote: Roger that, turning it off is just a quick solution, but creates other problems. I'm about to send off an email of some other issues myself and some of my admins have noticed with DoD:S... - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dagok Sent: Monday, October 03, 2005 7:42 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle Thanks for that smart-ass. We use weapon class limits on our server. With autokick off, people go AFK indefinitely, blocking others from using those weapon classes. Dagok - Original Message - From: emtpy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 03, 2005 9:29 PM Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle Dagok wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, can you please pass this along to the appropriate people? Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are only idle for 50 seconds. thanks, Dagok -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds THEN TURN IT OFF! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
It looks like he made a typo, try replacing SetEnfIf with SetEnvIf. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Tuesday, June 07, 2005 3:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! I tried Simon's guide and put this in an .htaccess file in the /hlds_downloads/ folder on my website (that contains the /maps/ folder for download), but it did not work when I joined the server, I still got the same player missing map, disconnected me. SetEnfIf Referer ^hl2://67\.18\.241\.75 MY_SERVER=1 Order Allow,Deny Allow from env=MY_SERVER Deny from all If I remove the .htaccess file, I can download the missing map and join the server. My server is at 67.18.241.75 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL/HL2 HTML Motd Allows Execution of .NET Applications
I just checked the .NET Configuration tool and it seems that internet zone applications have the right to connect back to the site where the file originated from. So, for instance a file located at www.example.org/blah.exe should be able to connect to www.example.org/upload.php and send data back. I'll probably whip something up to test it later on anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson Sent: Tuesday, June 07, 2005 11:42 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL/HL2 HTML Motd Allows Execution of .NET Applications Does the default Internet security settings actually allow for the opening of sockets? Just checking the .net SDK says that you need SocketPermission to open a Socket, and WebPermission to make a HTTP request, and I'm not sure either of those are granted under the Internet permission set. Actually, just checking the .net configuration tool, I don't think either of those are granted by default, but I haven't tested it. It's a bit hard to phish someone's details if there's no way to actually send them to the phisher. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
I may be wrong but, I believe that the HL/HL2 sends a header with the server's IP address in it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Monday, June 06, 2005 6:29 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! How would you use the .htaccess to only allow folder access from a given server IP, since it is basically a web url based access? It is amazing what can be done with that file, so I don't doubt you. Posting how to customize it for a given folder and server IP would be handy...I'm just wondering if a player doesn't need to have their own player IP to access it however...which would open it back up to everyone. - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 06, 2005 5:52 PM Subject: [hlds] VALVe hide our sv_downloadurl paths! This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was posted on the Source DS (Windows) team forums. POsting it here in hopes that it will get directly to Valve. ok a little problem is people being able to just type sv_downloadurl in console and steal our links and use it on there server stealing our bandwith. I think valve should hide this when someone types it Yes there are ways for people to setup htaccess etc so only they can use the folder. But it sure would be nice if typing sv_downloadurl in the console would return ** like sv_password and rcon_password do. Can you please pass this along Alfred? thanks, Dagok -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL/HL2 HTML Motd Allows Execution of .NET Applications
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There's happens to be a feature in IE that allows .NET application to launch from the browser without any user intervention, since HL uses the Internet Explorer control to render HTML it is affected by this as well. Applications that are launched using this method are run within a secure sandbox to prevent access to the system, and other security risks. The biggest problem that I can imagine is that someone could possibly create an application that looks identical to the steam login screen and use it as a way of phishing accounts. I have temporarily set up a server at 64.92.174.226:27015 to demonstrate this. If you connect and have .NET 1.1 installed the application located at http://64.92.174.226/hl/test.exe (which is totally harmless) should launch. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds.exe - Application Error
Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The instruction at 0x0127396a referenced memeory at 0x0250b6c8. The memory could not be read. Click OK to terminate the program. Thats an error which appeared on three different hosts running srcds, any idea what the cause of this error is? - Plasma Same error here on a 1.6 server? MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] The facts of: No challenge / Bad challenge console messages
Apologies. You are correct, the servers are working fine even though the server browser wont see them. (master list probs again?) For those of you using HLSW there is a beta update available which fixes the new packet query problem. B. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: 16 May 2005 08:20 To: hlds@list.valvesoftware.com Subject: Re: [hlds] The facts of: No challenge / Bad challenge console messages On 16/05/2005 5:52 p.m., Brandon Dumont - MWEB wrote: My servers don't even start up properly. They crash/halt on Could not establish connection to Steam servers. No challenge from ip:port. status hostname:[Gamezone] CPT CS:S Public build : 2379 udp/ip : ip:port map : de_prodigy at: 0 x, 0 y, 0 z players : 0 (30 max) # userid name uniqueid connected ping loss state adr No challenge from ip:port. Bad challenge from ip:port. No challenge from ip:port. Bad challenge from ip:port. --- That shows your server is working fine, it's just not able to report to the Steam master servers, so it won't be on the server lists. That is probably related to the following post from [EMAIL PROTECTED]: It appears that there is a UDP connectivity problem from some parts of the world to our US based servers, we are investigating it with our ISPs. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] -port and -ip : running multiple server instances on the same box
Sorry, but I was under the impression running multiple instants of hl2 or css from a single installation was a bad idea Could some-one please comment on this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jack Sent: 12 April 2005 00:15 To: hlds@list.valvesoftware.com Subject: RE: [hlds] -port and -ip : running multiple server instances on the same box Any other Ports? = nup Same install directory - Good idea? = yup -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda Sent: 11 April 2005 23:04 To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Subject: [hlds] -port and -ip : running multiple server instances on the same box I plan on running 1 26 player CS server and 1 HL2/TDM server on the same box, which has plenty of CPU and bandwidth to handle this... Are there any other ports that I need to specify or move in config files if they are going to be running on the same box. Also, I plan on running the separate instances from the same HL2DS install directory - is this a good idea, or should they each run from a unique copy? I am running a windows 2000 (workstation) OS, but they are dedicated servers in a colo. Alfred Reynolds wrote: Also note that the correct syntax for specifying the ip and port to bind to for the server now is: -port port -ip ip addr For example: -port 27040 -ip 127.0.0.1 Note that +port and +ip will also work but shouldn't be used as their use is deprecated. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server at ~70 fps. -tickrate fps_max questions
Thanks Kyrios for asking something I've just been to busy (or lazy to do) for awhile now. Is the tickrate cmd set in the server.cfg like fps_max or a cmd parameter? Please let me know what you find... Regarding CSS and win2003 server, are we still required to bounce the box daily to avoid the eventual performance degradation? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: 05 April 2005 01:18 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions Was just waiting for a reply to add the info that it is a cs:s Server ;) Meanwhile I continued googling around and read about windows not using high performance timers at startup and the workaround with starting mediaplayer or another multimedia programm. Unfortunatly I can't test it atm since it is a rented server and the admins are offline ;) I'll try it tomorrow and will let you know. Also I've now notived that the mtnioned Steam-Support DB Article is from march 2004. So it's propably for hlds. This now fits to Alfred's earlier post saying that tickrate greater 100 can create strange problems. I think the 1FPS Bug is one of those weird problems. So what I will try tomorrow is: - tickrate 100 - MediaPlayer in the background. - fps_max greater 300 I hope/think this will give optimal performance ;) P.S.: Yes the post was confusing;) That's primary because I've been really confused. I totally mixed hlds and CSDS information. On Apr 5, 2005 12:58 AM, Ian mu [EMAIL PROTECTED] wrote: Not sure if its a little confusing your post, or maybe its just meare you talking about css (am assuming so from most of commands)? In which case ignore pingboost. fps_max (faik), is the max settable via rcon etc, so probably wouldn't affect it. tickrate would though. It may help if you include the o.s, kernel ver etc if applicable as it could be that limiting it as it can cause some oddities. Guessing fps_max probably will create some weird divisors if lower than tickrate as it may try to work out something from the original tickrate and know it can't go above it/reach it? (Not entirely sure on that one, but have seen similar in other game engines). The dropping down to 1 fps is a bit weird though, and makes me wonder a bit if there isn't something setup wrong with your system. Also make sure all instances are restarted every day if css etc as its got a weird fps halving+ bug which doesn't take all that long to appear. Anyway, bit more info would probably help those here narrow it down maybe. On Apr 4, 2005 11:16 PM, Kyrios [EMAIL PROTECTED] wrote: Hi List, today I first heard about tickrate. I then searched the steam forums and the Support DB. When I then tried (after reading the support DB Engine Article) i decided to try -tickrate 1000. What happend was the server running at 1000fps. After players joined the server the server fps dropped to 1. Unplayable ;) Now i've read on the list that 100 is the maximum suggestable. Trying this has now visible effect. The point why I'm trying all this is that my server fps are allways just arround 50-70. The machine is a P4 3,6 with 2 GB Ram. Also there are runnig 3 other instances on the machine I believe 70fps is far not enough (mostyl because the other instances do idle 23h a day). I also tried to change fps_max from default to higher and lower values. With fps_max 1000 there is no change at all. With fps_max lower than actual fps, the fps are divided and rounded :P Example rcon stats says the server does 61 fps. Then setting fps_max to 58 results in 33,3 fps. Very strange in my eyes. So here is the question ;-) How can I get more than 70fps or is the server really to slow? Remember the other instances really just idle arround Also I've read about -pingboost 3 or something like that. What does it actually do? Greets Thorsten P.S.: Sry for my terrible english ;) -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [EMAIL PROTECTED] ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] VAC2 Source only?
Eventually 1.6 will have to get buried... The more time spent refining new technology the better. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 15 March 2005 03:59 To: HLDS Subject: [hlds] VAC2 Source only? From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS or just SRCDS because everybody seems to just assume VAC2 = problem solved for all Valve games across the board! Is CS 1.6 just going to be left to wither and die? Can we get a clarification on this issue? I ask because the 2 rendering methods for HL Source are totally different and would require completely seperate detection methods imho, I could be wrong. So what the deal? If VAC2 does not deal directly with HL based games, for crying out loud can Valve unlock the damn game so people who do want to create good anti-cheats for what is still a very popular game, can do so, without fear of Valve coming in and breaking everything quite deliberately! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Invalid steam ticket - two legal accounts connecting to internal server
Hi all Weird problem with invalid tickets recently myself. After the latest 1.6 server update, everyone who connected to the server got a invalid steam ticket (1) error. The server itself was running from a normal user account. Running the server from the administrator account fixed this problem. Running win server 2003 standard ed. Could someone please shed some light on this for me? I really don't like running servers from the admin account as I have some terminal uses who help maintain our servers. /Brandon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: 14 March 2005 04:36 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Invalid steam ticket - two legal accounts connecting to internal server That would be a good place to start. Networking problems can make you insane. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Sunday, March 13, 2005 7:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Invalid steam ticket - two legal accounts connecting to internal server So, I moved the account to another computer and it worked just fine. And, interesting enough, I did NOT change clientport settings. Both clients connect to my server just fine. Went back to the first and it still did not work. There must be something about either the box or my network config. The two that work are connected to each other via a Dlink 1000mbps switch and gigabit nics (you ever transfer files from box to box at 700mbps? Holy Crap!), and from there into my WRT54G. The server itself goes into the WRT54G. The box that doesn't work is connected to WRT54G via a Linksys WirelessG nic. There is no firewall anywhere, and I don't see how it being a wireless connection would cause this. The box is 20 feet from the router, and everything else works fine on the box, including connecting to other servers out in the real world. shrug..Only problem is that I need it to work on the one box, so I think I'll run a cable to it and see if it is the wireless connection causing the problem. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 13, 2005 12:35 PM Subject: Re: [hlds] Invalid steam ticket - two legal accounts connecting to internal server I tried that already, but it did not help. Also, if I exit the first client and close steam, the second client still can't connect. - Original Message - From: List Keeper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 13, 2005 12:49 PM Subject: Re: [hlds] Invalid steam ticket - two legal accounts connecting to internal server On each computer you will need to specify a different client port. This has to be done separately for each game. Right click on the game name then go to 'Properties'. Click on Lauang options and add something like '+set clientport 27###' with ### being a different port for each computer like the example below. Computer #1: +set clientport 27101 Computer #2: +set clientport 27102 On Sunday, March 13, 2005 12:25 PM [GMT-06:00], Ook [EMAIL PROTECTED] wrote: I'm not sure if this is a server issue or just Steam flakiness, so I'll post here and see if anyone has any ideas. I have two legal purchaged legitimate Steam accounts. Neither one has been loaned out, borrowed, or hacked. I run these on different computers behind the same router on the same Internet connection. I can login and see the correct available games, and both can connect to different servers at the same time (which proves the accounts are valid). However, I can't get both to connect to my own server. One will, the other keeps giving Steam ticket expired and asks for password. I can immediatley connect to some other server, so it is obviously not an invalid steam id issue, hacked account, etc. How do I get both accounts to connect to my own server? It doesn't matter if I use internal or external ip address. And if I log out of the working account, the second account still won't connect. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
RE: [hlds] Re: Can anyone tell me how i can activate Stats
Maybe I missed something? why cant valve/steam build in some sort of stats system for cs or even just css? Having to dig around for a patch/fix every time there's a server update is rather tiresome. I mean we ALL want stats for our serverswhy not build it along with the server so we can stop having to rely on 3rd party apps. I don't know but it seems as if it would be in their favour to do this? Or is that just a pipe dream? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of EqualHate Sent: 01 March 2005 08:05 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Can anyone tell me how i can activate Stats You can activate stats by installing one of the third party mods, such as Mani Mod. Stats are not a feature (yet) of HLDS. Mani Mod page: http://www.mani-admin-plugin.com/forums/portal.php EqualHate Original MSG Date: Mon, 28 Feb 2005 16:48:58 +0100 From: Reinhard Hack [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Can anyone tell me how i can activate Stats ? Reply-To: hlds@list.valvesoftware.com My Server is running perfectly in Console Mode and i also configurated my server.cfg but i dont know how to activate stats. Please help me !!! THX Vader ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Odd lag problem
Running mplayer2 with an avi loaded helps. Also increase fps_max, or sv_maxfps I think it might have been. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [AoL]Renshai Sent: Tuesday, February 08, 2005 5:42 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Odd lag problem I seem to remember a way to speed up your FPS on the server was to open a seperate application affecting video (i.e. a flash animation). I dunno, trying to search my internal memory, but old age is getting in the way and clouding it up. Anyone else remember something about that, or is it just me getting old? :) I guess my point is, could it be related to that same video issue? especially if the pings go down, WHEN you connect? Also, have you checked out the performance on the box when the pings go up/down? Once again, old age getting in the way here, and I don't remember if you said you were or not. ;) Thanks, -Ren Ill try explain the situation better. Server runs a hlds procces in the background. When i log in from either my pc, or any other server with vnc/radmin/remote desktop the pings in the cs server are absolutely wonder full. But as soon as i close the VNC/radmin/remote (what ever u logon with) connection the server starts lagging 1500 pings, then timeouts, then runs fine, then lag, time outs etc. On the EXACT moment i log in with one of the apps again, the pings go real low again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Master Server List Problems
Hi all (best wishes for 2005) I am unable to retrieve any master servers list information from steam regardless what game type I query by! Everything else seems to work fine i.e. getting content form the content servers doesn't seem to be a problem. Does anybody have a finite list of master servers I could trace route to and/or a definitive list of ports I need to have open? Thanks in advance /Brandon MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server update: details
Excellent! Any Idea how the logging works for hl2mp? B. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Friday, December 03, 2004 1:46 AM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Server update: details Here are the details for the server update the other night (below). -Eric == 1) Logging Logging has been updated as follows: The log on/off command now turns on/off *all* logging. Once logging is on, there are three destinations where the information can be sent: a file, the server console, and UDP addresses. You can use sv_logfile and sv_logecho to toggle logging to a file and the console (they both default to 1). If logging is enabled and there are any addresses in the logaddress_list, the logging information will be sent to those addresses. Typing log by itself will give you the current logging status and where items are being logged to. Here is a list of the changes: * Added sv_logsdir that determines the folder in the game directory where server logs will be stored. * Added sv_log_onefile that will log server information to only one file instead of a new file for every map change. * Updated the log command to support on/off as well as 1/0. * Updated the output for the log command to include the current status (logging or not) and if logging is enabled it outputs where the information is being sent (file, console, UDP). * Renamed mp_logfile to sv_logfile to be more consistent with the other logging cvars. * Renamed mp_logecho to sv_logecho to be more consistent with the other logging cvars. * Renamed command log_addaddress to logaddress_add to be consistent with previous versions of this cvar. * Added logaddress_del to delete an entry in the logaddress list. * Added logaddress_delall to delete all entries in the logaddress list. * Added logaddress_list to list the current entries in the logaddress list. * Added default port 27015 if port is not included in IP given to logaddress_add and logaddress_del. * Removed unused log_level command. * Removed unused log_udp command (if the logaddress has entries and logging is enabled, the information is automatically sent to those addresses). 2) Kick * Split the kick command into two commands: kick and kickid. kick supports kicking by player name. kickid supports kicking by userid or uniqueid. 3) Ban lists * Added the ability to load large ban lists. * Increased max IP bans (addip) to 32768. * Increased max ID bans (banid) to 32768. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS:S Rcon problems
Hi all I have two identical cs:s servers on 2 different boxes but for some reason rcon only works on 1? I saw a mail (or was it a post) somewhere referring to a bug which deactivates rcon on a server? Could anybody shed some light on this? Thanks B. MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Off topic hl2 help!
Sorry to bug you guys with this but steam forums are down (surprise surprise) My HL2 will be arriving shortly and I just wanted to double check something. Atm I only have a internet connection at work and not at home! Will I be able to install it to my work drive, activate it, then take it home and play it on a real pc? Or is there a better way to do this? Thanks B. MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Off topic hl2 help!
Hi Bruce. Not possible. Security reasons. How can you build a game with no multiplayer aspect (please don't say cs:s is the multiplayer for hl2, it might be packaged like that, but packaging don't make it so!) but still demand that they have a internet connection! Maybe I should get my money back and wait for the cracked offline version (that's a joke kay!) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Wednesday, November 17, 2004 2:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Off topic hl2 help! Brandon Dumont - MWEB wrote: Sorry to bug you guys with this but steam forums are down (surprise surprise) My HL2 will be arriving shortly and I just wanted to double check something. Atm I only have a internet connection at work and not at home! Will I be able to install it to my work drive, activate it, then take it home and play it on a real pc? Or is there a better way to do this? Thanks B. MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. take your home computer to work, install/activate, then take it home :o -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Off topic hl2 help!
Understandable! If your not living in a 3rd world country (south Africa) where a permanent 512 ADSL (with a 3 gig cap I might add) connection would cost you a quarter of your monthly salary! Oh well who cares about us low bandwidth hussies anyway. Will see about getting permission to bring my home pc into work so I can play a game I already own! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Wednesday, November 17, 2004 5:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Off topic hl2 help! Brandon Dumont - MWEB wrote: Hi Bruce. Not possible. Security reasons. How can you build a game with no multiplayer aspect (please don't say cs:s is the multiplayer for hl2, it might be packaged like that, but packaging don't make it so!) but still demand that they have a internet connection! Maybe I should get my money back and wait for the cracked offline version (that's a joke kay!) VALVe's primary market is the online gaming community who will make multiplayer mods and extend Half-Life 2's life span quite substantially... online activation is s much better then the alternative (making you uninstall cd burning/emulation progs..) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Off topic hl2 help!
Yea ok lets split hairs shall we. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Wednesday, November 17, 2004 6:35 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Off topic hl2 help! Brandon Dumont - MWEB wrote: Understandable! If your not living in a 3rd world country (south Africa) where a permanent 512 ADSL (with a 3 gig cap I might add) connection would cost you a quarter of your monthly salary! Oh well who cares about us low bandwidth hussies anyway. Will see about getting permission to bring my home pc into work so I can play a game I already own! Heh, you don't own it, you're lisencing it... you should've read on the box about the online activation before purchase :| -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Banwidth/Memory/CPU details
Hi all I've recently been asked some tuff questions regarding bandwidth usage for my CS Servers and was hoping some-one could point me in the right direction. What is the best way to calculate the.. - The Bandwidth/Memory/CPU needed for a default 22 player server? - The average Bandwidth/Memory/CPU used per player? Thanks B. MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Listen Server
How does one set up a listen server config? And where? thanks MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Listen Server
For cs:s (sorry) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Dumont - MWEB Sent: Thursday, October 14, 2004 8:01 AM To: [EMAIL PROTECTED] Subject: [hlds] Listen Server How does one set up a listen server config? And where? thanks MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds