Re: [hlds] hlds Digest, Vol 62, Issue 5

2016-06-18 Thread Daniel Shields
"in the section "Modifications not allowed in quickplay" exclude "Enforcing
class limits" - it is not acceptable for a servers with a high level of
play. Pro players do not want 5 snipers and spies in the team."

If someone wants to use quickplay, chances are they aren't looking to play
anything even slightly competitive.

On Sat, Jun 18, 2016 at 8:17 PM Sergey Dobretsov 
wrote:

> We can only advise Valvae here.
> I would like to ask Valve consider several steps for the revival of the
> community:
> 1. TF2 Quickplay Overview: in the section "Modifications not allowed in
> quickplay" exclude "Enforcing class limits" - it is not acceptable for a
> servers with a high level of play. Pro players do not want 5 snipers and
> spies in the team.
> 2. Enter for the community servers special status "Valve
> approved". Assign trusted servers, the relevant Quickplay rules, with a
> history of more than 2-3 years on request. Show approved servers regardless
> of what type of servers the player selected in the search settings in game
> (official, community, whatever).
>
> What is it for?
> We understand Valve's desire to spread the players depending on the game
> level (beginners - only to the official servers, pro - official and
> community servers). When an beginner constantly dying - the beginner closes
> the game.
> But you went too far. Older players will not want to play on the official
> servers because of inexperienced players. A community servers are empty. I
> know a lot of old players who are so completely leave the game. You get
> beginners - its very good, but lose the old players.
>
> 2016-06-18 20:30 GMT+03:00 :
>
>> Message: 1
>> Date: Fri, 17 Jun 2016 19:14:29 -0400
>> From: Rowedahelicon 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Subject: Re: [hlds] Where VALVe (and other developers) went wrong - an
>> analysis on Quickplay-alike systems
>> Message-ID:
>> <
>> caodin9pzkmcq6zyso_el4rhcpeqfjdaxa-vbbb1mkpo_ram...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Very happy with the replies here, it's usually been such the opposite.
>> I'll
>> chime in though!
>>
>> I'm the same way with my community as many of you guys have. My community
>> has brought together friends, relationships, irl meetings. A real sense of
>> community and inclusion, I've had countless people tell me how happy
>> they've been since finding mine, my corkboard also has a number of holiday
>> cards I've gotten from members of my community. It's given me a real
>> sense,
>> like all of my work and input has actually mattered and my life is a
>> little
>> more valuable as a reuslt.
>>
>> There's a lot more to it, it's also creativity. All the map makers, model
>> makers, gamemode makers, programmers, artists, so on and so forth! They
>> all
>> have a place to stretch their creativity, to find a purpose in a game. It
>> sounds so sappy, but I'm sure everyone here has some friend they've met in
>> a game that they cherish.
>>
>> It's also a big reason why I'm against a lot of the multiplayer games
>> today, it squanders and limits that creativity, the drive isn't as there
>> as
>> it was here and other source games. Playing a game like Overwatch is fun,
>> with friends I've known for years, but soloing it is just empty. You play
>> with people who you'll never see ever again, they have no reason to be
>> friendly towards you. It's all dead and monotonous. It also can't go too
>> far on its own, the content will dry up and people will have to rely on
>> Blizzard to keep it alive.
>>
>> TF2 will run it's course one day finally and I am okay with that, the game
>> didn't start to tank in players and real fun overall until Valve started
>> messing with their key formula. Valve was built on allowing the users to
>> do
>> so much, they did these complicated and intricate ARGs, treated the
>> players
>> with puzzles and trials. Now it's just hand holding, stream lining,
>> limitations.
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Master server browser

2016-05-30 Thread Daniel Barreiro
What game is this not working on? If it's CSGO, do you have a GSLT set up?

On Sun, May 29, 2016 at 10:59 PM, 3Turtles <3turt...@videotron.ca> wrote:

> I analyzed my firewall logs and the connection to valve servers is being
> made:
> https://dl.dropboxusercontent.com/u/18722727/fwlog.jpg
>
> But for whatever reason, the master servers refuse to list my server.
>
> When i run the test CSS server, i get the exact same lines and the server
> is listed fine.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Daniel Shields
No, it wouldn't have just said TF2 otherwise.

On Sat, May 14, 2016 at 5:46 PM Chick8ed  wrote:

> Will this affect other Source engine games like Garry's Mod or HL2:DM?
>
> On Fri, May 13, 2016 at 3:51 PM, John Schoenick 
> wrote:
>
>> Hey everyone,
>>
>> I wanted to give a heads-up about some upcoming changes to the way server
>> accounts work in TF.
>>
>> In an future update, we are going to be introducing features that will
>> only be available to game servers that have a registered game server
>> SteamID, via the Game Server Login Token (GSLT) system.  This system has
>> existed for some time, but is currently only used in TF for persistent
>> favouriting in the server browser.  It has also gained some more
>> restrictions recently that you should be aware of.
>>
>> - Game server accounts are tied to an owning Steam user account
>> - This Steam account must not be currently community banned or locked.
>> - This Steam account must not be limited
>> .
>> - This Steam account must have a qualifying registered phone
>> 
>> .
>> - Game servers that violate the community guidelines for the game they
>> are hosting may have their access suspended or revoked.
>> - Game server account suspensions or bans also apply to *all* other game
>> servers tied to said Steam user
>>
>> More info and management tools are here:
>> https://steamcommunity.com/dev/managegameservers
>>
>> For TF specifically, being free-to-play, access to some upcoming features
>> may eventually depend on the qualifications the owning Steam user account.
>> So, while creating dedicated individual user accounts to own individual
>> game servers is possible, it may lead to an increased burden in the
>> future.  We recommend game server accounts be registered to the Steam
>> account of the acting server owner -- GSPs should require clients to
>> provide their own tokens.
>>
>> This change will allow us to have a greater level of confidence in game
>> servers, by making it easier to revoke access for bad actors and better
>> tying game servers to their owners.  The increased persistence gives us
>> many more opportunities to assign trust to community servers, and to
>> provide them access to features that would otherwise be too open for
>> abuse.  It also provides a much better mechanism for dealing with abuse
>> than the current IP-ban system that is both less effective and more painful
>> for server providers that share IPs between clients.
>>
>> We will have more information once we are ready to begin rolling out
>> these features, but I wanted to send this heads up such that current admins
>> and server providers can look into integrating this support into their
>> setups.
>>
>> Let me know if you have any questions or concerns and I will try to
>> address them,
>> - Neph
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-26 Thread Daniel Barreiro
I think it was only random drops, not crates?

On Tue, Jan 26, 2016 at 7:03 PM, HD  wrote:

> So let me get this straight – this effected opening up certain crates in
> which I only opened for the chance to get a hat of some sort.
>
> Apparently Valve owes me some keys.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Tuesday, January 26, 2016 6:13 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
>
>
>
> http://www.tf2tools.net/articles/hatgate Hats are actually dropping
> again, thank you guys for listening to us and putting them back!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-26 Thread Daniel Barreiro
It may have been done on purpose and was supposed to be undone and they
forgot. Could have been a bug and we had another one of those situations
where everyone bitched in community places and it never made it to Valve
that it was broken. They could have changed drop rates.

On Tue, Jan 26, 2016 at 6:58 PM, Emil Larsson  wrote:

> Weird, this actually gets me confused cause I assumed it was on purpose to
> control the economy. Oh well, maybe it didn't make enough of a difference
> anyway haha.
>
> On Wed, Jan 27, 2016 at 12:12 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> http://www.tf2tools.net/articles/hatgate Hats are actually dropping
>> again, thank you guys for listening to us and putting them back!
>>
>> On Mon, Jan 25, 2016 at 2:28 AM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Oh wow haha, didn't even notice
>>>
>>> On Mon, Jan 25, 2016 at 1:56 AM, Cats From Above <
>>> spotsfromab...@gmail.com> wrote:
>>>
 *Speaking of false advertising:*



 *"Q. Won't going Free to Play mean more griefers and cheaters?We're
 increasing our focus on making sure that hostile players can't ruin your
 fun. Specifically, we'll be keeping a close eye on players exploiting the
 ability to make infinite free accounts to bypass bans. We've built systems
 that'll allow us to measure and track what these players are doing, and
 respond quickly."*
 I practically fell off my chair laughing when I read that.

 On Mon, Jan 25, 2016 at 12:07 PM, Rowedahelicon <
 theoneando...@rowedahelicon.com> wrote:

> Has there been any talk about 'hatgate' recently?
> http://www.tf2tools.net/articles/hatgate It seems like blatant false
> advertising saying you can get cosmetic drops when you pay for TF2 but 
> they
> haven't dropped in a while
>
>

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-26 Thread Daniel Barreiro
I think when it comes to gift wraps, it's a hard problem. Giftapults can't
function at all. You could make it so you have to trade the gift but that
doesn't solve giftapults. It's also more annoying but yeah.

On Tue, Jan 26, 2016 at 6:12 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> http://www.tf2tools.net/articles/hatgate Hats are actually dropping
> again, thank you guys for listening to us and putting them back!
>
> On Mon, Jan 25, 2016 at 2:28 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Oh wow haha, didn't even notice
>>
>> On Mon, Jan 25, 2016 at 1:56 AM, Cats From Above <
>> spotsfromab...@gmail.com> wrote:
>>
>>> *Speaking of false advertising:*
>>>
>>>
>>>
>>> *"Q. Won't going Free to Play mean more griefers and cheaters?We're
>>> increasing our focus on making sure that hostile players can't ruin your
>>> fun. Specifically, we'll be keeping a close eye on players exploiting the
>>> ability to make infinite free accounts to bypass bans. We've built systems
>>> that'll allow us to measure and track what these players are doing, and
>>> respond quickly."*
>>> I practically fell off my chair laughing when I read that.
>>>
>>> On Mon, Jan 25, 2016 at 12:07 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
 Has there been any talk about 'hatgate' recently?
 http://www.tf2tools.net/articles/hatgate It seems like blatant false
 advertising saying you can get cosmetic drops when you pay for TF2 but they
 haven't dropped in a while


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
hey do something to fix it, you guys complain and it gets reversed in 
>>>>>> just
>>>>>> a few days.
>>>>>>
>>>>>> Has it possibly crossed your mind that the opinion you felt that it
>>>>>> was a good idea was in the minority?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>>>>>> theoneando...@rowedahelicon.com> wrote:
>>>>>>
>>>>>>> Point there is we have been complaining about this for over a year,
>>>>>>> they do something to fix it, you guys complain and it gets reversed in 
>>>>>>> just
>>>>>>> a few days.
>>>>>>>
>>>>>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector <
>>>>>>> t...@mostdeadlygame.com> wrote:
>>>>>>>
>>>>>>>> >Why would anyone be appreciative when the only choices that have
>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>
>>>>>>>> Because you can catch more flies with honey then vinegar.
>>>>>>>>
>>>>>>>> >The last thing that might of qualified, removing official servers
>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>
>>>>>>>> Speaking as someone who emailed them to complain about them being
>>>>>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>>>>>> servers.
>>>>>>>>
>>>>>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson <
>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> That's because Valve hasn't made a choice that benefited server
>>>>>>>>> owners over official ones.
>>>>>>>>>
>>>>>>>>> Why would anyone be appreciative when the only choices that have
>>>>>>>>> been made were between bad for communities or bad for communities?
>>>>>>>>>
>>>>>>>>> The last thing that might of qualified, removing official servers
>>>>>>>>> from the browser, was reversed in a matter of days.
>>>>>>>>>
>>>>>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Why would they help people who always seem to be unappreciative
>>>>>>>>>> cunts no matter what choice is made?
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD 
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Well I was hoping to see something along the lines of "Changed
>>>>>>>>>>> lots of
>>>>>>>>>>> things to help out the community" but apparently that was all
>>>>>>>>>>> wishful
>>>>>>>>>>> thinking.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -Original Message-
>>>>>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric
>>>>>>>>>>> Smith
>>>>>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>>>>>> To: hlds@list.valvesoftware.com;
>>>>>>>>>>> hlds_li...@list.valvesoftware.com;
>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>>>>>
>>>>>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>>>>>> below. The
>>>>>>>>>>> new version is 3065162.
>>>>>>>>>>>
>>>>>>>>>>> -Eric
>>>>>>>>>>>
>>

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
I'd say that's due to TF2 being a game from 2007 with stale gameplay and
two other huge Valve games (CSGO and Dota 2) taking over in popularity

On Thu, Oct 29, 2015 at 11:05 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> I'd say the sharp drops in player count since valve servers took over says
> a lot about the state of things
>
> On Thu, Oct 29, 2015 at 10:57 PM, Phillip Vector 
> wrote:
>
>> >Point there is we have been complaining about this for over a year,
>> they do something to fix it, you guys complain and it gets reversed in just
>> a few days.
>>
>> Has it possibly crossed your mind that the opinion you felt that it was a
>> good idea was in the minority?
>>
>> On Thu, Oct 29, 2015 at 7:47 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Point there is we have been complaining about this for over a year, they
>>> do something to fix it, you guys complain and it gets reversed in just a
>>> few days.
>>>
>>> On Thu, Oct 29, 2015 at 10:43 PM, Phillip Vector >> > wrote:
>>>
>>>> >Why would anyone be appreciative when the only choices that have been
>>>> made were between bad for communities or bad for communities?
>>>>
>>>> Because you can catch more flies with honey then vinegar.
>>>>
>>>> >The last thing that might of qualified, removing official servers from
>>>> the browser, was reversed in a matter of days.
>>>>
>>>> Speaking as someone who emailed them to complain about them being
>>>> removed, I'm glad they are back. I like using the browser to find ALL
>>>> servers.
>>>>
>>>> On Thu, Oct 29, 2015 at 7:35 PM, Robert Paulson 
>>>> wrote:
>>>>
>>>>> That's because Valve hasn't made a choice that benefited server owners
>>>>> over official ones.
>>>>>
>>>>> Why would anyone be appreciative when the only choices that have been
>>>>> made were between bad for communities or bad for communities?
>>>>>
>>>>> The last thing that might of qualified, removing official servers from
>>>>> the browser, was reversed in a matter of days.
>>>>>
>>>>> On Thu, Oct 29, 2015 at 7:17 PM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Why would they help people who always seem to be unappreciative cunts
>>>>>> no matter what choice is made?
>>>>>>
>>>>>> On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:
>>>>>>
>>>>>>> Well I was hoping to see something along the lines of "Changed lots
>>>>>>> of
>>>>>>> things to help out the community" but apparently that was all wishful
>>>>>>> thinking.
>>>>>>>
>>>>>>>
>>>>>>> -Original Message-
>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>>>>>> Sent: Thursday, October 29, 2015 10:09 PM
>>>>>>> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>> Subject: [hlds] Mandatory TF2 update released
>>>>>>>
>>>>>>> We've released a mandatory update for TF2. The update notes are
>>>>>>> below. The
>>>>>>> new version is 3065162.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> 
>>>>>>>
>>>>>>> - Fixed corrupt textures that were appearing for some players
>>>>>>> - Fixed crashes that were occurring for some players with 3GB or
>>>>>>> less of RAM
>>>>>>> - Temporarily removed texture memory optimizations for players on
>>>>>>> Intel
>>>>>>> Integrated GPUs
>>>>>>> - Fixed a client crash related to the backpack
>>>>>>> - Fixed a bug where mini-crits were overriding full crits
>>>>>>> - Fixed "Sort by Date" sorting in the wrong order in the backpack
>>>>>>> (design is

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Daniel Barreiro
Why would they help people who always seem to be unappreciative cunts no
matter what choice is made?

On Thu, Oct 29, 2015 at 10:16 PM, HD  wrote:

> Well I was hoping to see something along the lines of "Changed lots of
> things to help out the community" but apparently that was all wishful
> thinking.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Thursday, October 29, 2015 10:09 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3065162.
>
> -Eric
>
> 
>
> - Fixed corrupt textures that were appearing for some players
> - Fixed crashes that were occurring for some players with 3GB or less of
> RAM
> - Temporarily removed texture memory optimizations for players on Intel
> Integrated GPUs
> - Fixed a client crash related to the backpack
> - Fixed a bug where mini-crits were overriding full crits
> - Fixed "Sort by Date" sorting in the wrong order in the backpack (design
> is
> to sort with newest items in the front)
> - Fixed the Invasion Unusual effect "Subatomic" being off-center
> - Fixed not being able to put cosmetic items from the Gargoyle Collection
> onto the Steam Community Market
> - Fixed missing kill icons for the Invasion weapons
> - Fixed the "Win a Bumper Kart minigame" Merasmission objective not
> triggering in the event of a team wipe
> - Added a "Batman" tag for Workshop submissions for the Arkham Knight
> Contest
> - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
> Mountain
> - Updated PASS Time to fix not seeing the Halloween version of the Jack
> while it's being carried by a player
> - Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
> Bearded Bombardier
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Daniel Barreiro
No they're called features :^)

On Wed, Oct 28, 2015 at 11:24 PM, Emil Larsson  wrote:

> Well, those are what we usually call bugs! ;)
>
> At least I'm glad they didn't decide to release the update on a friday.
>
> On Thu, Oct 29, 2015 at 4:18 AM, N-Gon  wrote:
>
>> A lot of people are finding a lot of little things that weren't in patch
>> notes such as pyro's flares no longer criting targets on fire, or targets
>> covered in jarate aren't able to get headshot
>> Videos for reference
>> https://www.youtube.com/watch?v=AiFJH7IU_mU
>> https://www.youtube.com/watch?v=1x1gl55_Fyw
>>
>> On Wed, Oct 28, 2015 at 8:09 PM, Eric Smith 
>> wrote:
>>
>>> It’s the same as previous years: event247 and eventmix
>>>
>>> -Eric
>>>
>>>
>>> --
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
>>> Sent: Wednesday, October 28, 2015 4:52 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Mandatory TF2 update released
>>>
>>> Can we have the sv_tags we need to run for the special halloween server
>>> configs, etc.?
>>>
>>> On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith 
>>> wrote:
>>> We've released a mandatory update for TF2. The new version is 3060214.
>>>
>>> The notes for the update can be found here:
>>> http://www.teamfortress.com/post.php?id=19062
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] All old server tokens invalidated by new CSGO System?

2015-10-13 Thread Daniel Barreiro
Ignore that I'm tired and not thinking. Was confusing GC with the Steam
login for a minute. Even then it still doesn't show up so yeah

On Tue, Oct 13, 2015 at 8:43 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> The new method doesn't have the separate security key with the token so
> that could be related to it. They also appear to have changed around the
> API calls a bit.
>
> On Tue, Oct 13, 2015 at 8:41 PM, Bubka3  wrote:
>
>> It appears the servers still login to your old tokens, but they aren't
>> listing on that page or via the web API.
>>
>> Sounds like Valve screwed up the backend for this.
>>
>> Daniel Barreiro 
>> Tuesday, October 13, 2015 8:37 PM
>> So there's a mess in the CSGO_Servers list right now as Valve introduced
>> an update which will be enforcing login tokens and disabling anonymous
>> login. It only applies to CSGO but looking at my account page, all of my
>> old server tokens are gone. Am I just blind or did all tokens get wiped by
>> this?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] All old server tokens invalidated by new CSGO System?

2015-10-13 Thread Daniel Barreiro
The new method doesn't have the separate security key with the token so
that could be related to it. They also appear to have changed around the
API calls a bit.

On Tue, Oct 13, 2015 at 8:41 PM, Bubka3  wrote:

> It appears the servers still login to your old tokens, but they aren't
> listing on that page or via the web API.
>
> Sounds like Valve screwed up the backend for this.
>
> Daniel Barreiro 
> Tuesday, October 13, 2015 8:37 PM
> So there's a mess in the CSGO_Servers list right now as Valve introduced
> an update which will be enforcing login tokens and disabling anonymous
> login. It only applies to CSGO but looking at my account page, all of my
> old server tokens are gone. Am I just blind or did all tokens get wiped by
> this?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] All old server tokens invalidated by new CSGO System?

2015-10-13 Thread Daniel Barreiro
So there's a mess in the CSGO_Servers list right now as Valve introduced an
update which will be enforcing login tokens and disabling anonymous login.
It only applies to CSGO but looking at my account page, all of my old
server tokens are gone. Am I just blind or did all tokens get wiped by this?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Test

2015-09-11 Thread Daniel Barreiro
Is this change to help stop the spambots by any chance?

On Fri, Sep 11, 2015 at 2:26 PM, Eric Smith  wrote:

> Testing a mailing list change. No need to reply. Thanks.
>
>
>
> -Eric
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Prerelease Update for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Available

2015-09-10 Thread Daniel Barreiro
Damn, one year later and the update is finally pushed once people actually
start abusing the unpatched exploits. Once again proving that sadly the
only way to get stuff fixed is to put it into action :(

On Thu, Sep 10, 2015 at 9:17 PM, John Schoenick 
wrote:

> We've made a Prerelease update available for Counter-Strike: Source, Day
> of Defeat: Source, and Half-Life 2: Deathmatch and their dedicated server
> components. The update notes are below.
>
> Please give this branch a test and let us know if you encounter any
> issues. Prerelease branches can be accessed in Steam via the Properties ->
> Betas tab. Dedicated servers can pass -beta prerelease to the app_update
> command in SteamCMD. If all goes well, this branch will be promoted to the
> current release in the coming week.
>
> - John
>
> 
>
> - Sync'd engine and base game code with the latest Orangebox code
> - Fixed several recent security issues
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Daniel Barreiro
He's demonstrating how it's broken and trying to load the wrong DLL?

On Thu, Sep 10, 2015 at 5:52 PM, Weasels Lair 
wrote:

> Wait. Why did that screencap mention CS:GO instead of TF2?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2015-02-18 Thread Daniel Barreiro
Silly spy. Valve employees have a mandatory word filter which blocks them
from loading any pages that have that word on it. Now we'll never know

On Wed, Feb 18, 2015 at 5:17 PM, Agent Spy  wrote:

> Half-life 3 promo items added to TF2.
>
>
> On Wed, Feb 18, 2015 at 5:13 PM, Paul  wrote:
>
>> Hi Eric,
>> While we wait, I was wonder if there's a possibility of us knowing what
>> to expect in the upcoming update or must we wait until it's released?
>> Thanks.
>>
>> Regards,
>> Paul.
>>
>> On 18 February 2015 at 22:11, Eric Smith  wrote:
>>
>>> We're still working on releasing the update. It's going to take longer
>>> than usual. I don't have an ETA yet.
>>>
>>> -Eric
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>>> Sent: Wednesday, February 18, 2015 1:57 PM
>>> To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com;
>>> hlds_li...@list.valvesoftware.com
>>> Subject: [hlds] Mandatory TF2 update coming
>>>
>>> We're working on a mandatory update for Team Fortress 2. We should have
>>> it ready soon.
>>>
>>> -Eric
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> Agent Spy
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2015-02-11 Thread Daniel Barreiro
   - 232250 <https://steamdb.info/depot/232250/>*/maxsize:* 5693179402 *(5.30
   GB)* › 5645067587 *(5.26 GB)* *(diff = -45.88 MB)*

*hurr*

On Wed, Feb 11, 2015 at 7:08 PM, kletch1333 . 
wrote:

> Thanks Eric
>
> On Thu, Feb 12, 2015 at 10:59 AM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Thanks Eric
>>
>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Smith 
>> wrote:
>>
>>> We're working on a mandatory update for Team Fortress 2. We should have
>>> it ready soon.
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2015-02-11 Thread Daniel Barreiro
Thanks Eric

On Wed, Feb 11, 2015 at 6:57 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. We should have it
> ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Rethinking the community quickplay ban

2015-02-11 Thread Daniel Barreiro
There's a disable button for that verification system. You just become
responsible if you get your stuff stolen. And, correct me if I'm wrong, but
doesn't the verification only apply to trade offers, not actual trades?

Robert, the group history still exists to admins of the group. In terms of
inviting, I have a group with over 8500 members. I have an invite system
set up and they still go through to anyone who requests an invite. If it
really does stop working at a certain size I haven't hit it.

Tim said "Steam groups are not a good way to grab the TF team's attention
though because they are being hidden to rot away just like TF2 community
servers."
When I mentioned curators, I was referring to the fact that Curators are
based off of the steam group system. It's not like they're being "hidden"


On Tue, Feb 10, 2015 at 7:22 PM, HD  wrote:

> There are a bunch of factors right now killing off TF2.  Quickplay
> management is the main one followed up by the current trade verification
> system they’ve pushed onto players and their own funding path – trading.
>
>
>
> They have yet to really respond to any complaints about either one of
> these over the last week. My only wish is they look at both situations
> between now and the next update release which should be soon considering
> the X-Mas/Holiday things are set to expire. Why that update was prolonged
> deep into February is beyond me.
>
>
>
> As someone that runs many servers that depend on trading traffic for many
> of them AND regular players for regular games I’m getting hit on both ends.
> I’m afraid I may not continue with my servers much longer if the current
> trends keep on the path they are following.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Daniel Barreiro
http://i.imgur.com/ZPiMPA2.png

I wouldn't consider this "phased out" especially since they use community
groups whenever a new beta feature launches
http://steamcommunity.com/groups/steamuniverse
http://steamcommunity.com/groups/steammusic
http://steamcommunity.com/groups/SteamClientBeta
http://steamcommunity.com/groups/familysharing
http://steamcommunity.com/groups/steambroadcasting

You get the picture.
Let's look at the Steam beta features that used the "game hubs"
http://steamcommunity.com/app/221410

Don't forget the group integration of one of a very massive feature of the
storefront.
http://store.steampowered.com/curators/

Also in terms of inviting, I don't want to revive this argument but they
didn't block any groups from sending invites. They limited how many invites
you could send in a period of time to people who aren't your friend. You
can invite as many people as you want if they're on your friends list.



On the topic of servers, being negative about it and saying "Valve left us
to rot" is not a good way to make anything change. I'm not saying I condone
the way they handled this, but it is what it is. Have you ever considered
the fact that they may not know what to do? When quickplay was a mess, a
ton of clients complained so Valve put "temporary" restrictions in. The
complaints from the players stopped and now a new player wont get turned
away by a bad server. If you think about it from a business standpoint,
what's worse. Forty pissed off server owners or four thousand lost
customers due to a bad server?
Valve is a business, they don't technically owe you anything. You weren't
held at gunpoint being told "host our servers or else."
I need to note that I'm not saying that you didn't have an impact on TF, as
honestly you did in some way. The RIGHT thing to do would be to at least
have some form of civilized discussion and statement on the current
situation from Valve. They are no way obliged to do this, but you have
provided them a service and it would be reasonable for them to give a
response.
Think about it from their standpoint. Let's think about the different
responses:

"We are leaving it as is the end."
This would result in a lot of bitching and people would potentially stop
hosting their servers.

"We are reverting it to how it was"
You know how this would end

"We implemented X feature to make it so community servers can get better
representation in quickplay"
WAH VALVE THIS ISN'T FAIR! I WANT TO USE X SETTING BUT THE QUICKPLAY RULES
SAY I CAN'T. THIS IS UNFAIR IT'S NOT GAME CHANGING. OTHER SERVERS ARE
GETTING AWAY WITH IT. THERE ARE TOO MANY VALVE SERVERS TAKING MY TRAFFIC"



If you want it to change stop *talking *about shutting down your servers so
Valve loses money and *actually do it*.

*Until you actually do it it's just a baseless threat said time over time.*
*If community servers are so important, shut down your servers until
there's a change.*

*Want a fun experiment? Organize a big shutdown for a week or two with
other huge clans. See what it does. Take a look at the stats and see how
many people stop playing TF2 due to the community servers being gone for a
week or two. Then if it actually makes an impact, show it to Valve and say
you'll do it forever unless changes are made. Otherwise stop bitching about
how you're getting no traffic.*

*Want another experiment? Try to kindly ask them to make the community
servers a bit more obvious in the quickplay menu. Keep it civil and don't
say "fuck valve they don't care about us," because that shows how much you
guys really care about the game. When it turns into a shitfest think about
it and wonder why Valve wouldn't put the people in the shitfest back in
power over parts of the TF2 community *


On Tue, Feb 10, 2015 at 3:55 PM, Tim Anderson  wrote:

> Quickplay is not as much to ask for as attachments because attachments are
> in direct conflict with their business model. TF2 did just fine for 8 years
> without this change.
>
> Steam groups are not a good way to grab the TF team's attention though
> because they are being hidden to rot away just like TF2 community servers.
> They removed the link to groups on steamcommunity.com when they started
> to phase in "game hubs" and blocked the large groups from inviting people
> about 2 years ago.
>
> Please don't give up. At the very least we can warning everyone else that
> they should not put too much effort into hosting servers for Valve until we
> start seeing some concessions.
>
>
> On Mon, Feb 9, 2015 at 7:20 PM, Asher Baker  wrote:
>
>>
>> On Tue, Feb 10, 2015 at 2:21 AM, Ahmed Kandeel > > wrote:
>>
>>> *Okay guys, I enacted on my idea and would like some support. I've
>>> created a steam group  (Fix
>>> Quickplay Now!) as a form of petition against the changes to the Quickplay
>>> system.*
>>
>>
>> Because the last time this was done
>>  it worked
>> out great...
>>
>

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Daniel Barreiro
In terms of the addons,
The way the client addons check works is it'll only load signed engine
addons. If a plugin has been signed by Valve, it can be loaded with secure.
Otherwise, you can only load addons with -insecure.  This is for addons.
One option would be to disable addons by default, and add a launch
parameter -addons. There's potential this could be exploited though.
Another method would be to make a separate server branch. CSGO has this.
The branches are Community_DS, Valve_DS, Pinion_DS. The Valve and the
Pinion DS both have changes that can be forwarded to the client. For
example, there's a hidden cvar sv_require_motd_seconds. This cvar is on the
client, the Pinion DS, and the Valve DS. If it is set on the Valve DS, it
replicates it to the client. The community DS doesn't have this cvar and
from my testing, you can't forward it to the client (as it's a hidden cvar
on the client)
They could make a branch for vanilla vs modded which report themselves
differently to the matchmaking servers. This is similar to how Valve does
the Mann Up servers. They run on server_valve.dll, set tf_mm_trusted to 1,
and then each server gets validated on the backend. If this works out then
it's marked as an official server in MM.
They could just make another branch that completely disables the addon
system (don't just set a value to 0, make sure it doesn't even attempt to
load any form of addon) and either whitelists cvars or blacklists cvars,
and makes sure to enforce all cvars that aren't on that list so if someone
attempted changing them via injection, it'd just change them back.

This is just one option. There will never be a way to 100% block server
mods, but this would be a good step.

Bypassing something like this is possible with enough work, but it would
require a technical expertise many server owners don't have.
If someone did attempt this, then they could be blacklisted fairly easily
(it'd be pretty obvious). You could even have the client check if a
server's cvars are consistent with vanilla mode. If they aren't it then
sends some form of log to the backend and if a server gets enough of these,
an employee could take a quick look and see what's wrong.

There will always be a way past these things. Nothing is impenetrable but
there are things that can be done to help.  The biggest issue is the
workload that would come with this.



On Tue, Feb 10, 2015 at 10:34 AM, Cats From Above 
wrote:

> Right now, various Valve games have protections in them that prevent
> addons being loaded under set conditions. I am sure Valve would be more
> than capable of distributing a similar mechanic within SRCDS. It is a
> matter of will power.
>
> On Wed, Feb 11, 2015 at 1:56 AM, Asher Baker  wrote:
>
>>
>> On Tue, Feb 10, 2015 at 2:59 PM, Cats From Above <
>> spotsfromab...@gmail.com> wrote:
>>
>>> What would you need to do to be eligible for the Vanilla pool? Simple,
>>> don't have *any* addons loaded on your server. This can be easily enforced
>>> on a technical level. The ability to late load source addons would also be
>>> removed under this scheme.
>>
>>
>> This is a non-starter, there is no way to prevent server-side
>> modifications from being made.
>>
>>
>> ~
>> "Their heads are green, and their hands are blue,
>>   And they went to sea in a Sieve." - Edward Lear
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Daniel Barreiro
You guys complained that servers broke quickplay rules. Valve put measures
in place to prevent this from affecting a client's experience and then you
complain that you don't get any traffic because Valve takes it all. You
guys didn't care about the fact that servers were breaking the rules. You
cared that the servers breaking the rules were taking your traffic.  I'm
not saying that the fact that Valve servers take so much traffic is a good
thing. There are much better places those servers could go to use. The TF2
Vanilla experience is great, but the community experience can be as well. I
agree there should be a better balance, but until you can propose a
solution that makes every party involved happy, it probably wont happen. I
hate to say it, but the player is more important than the host.  If you
can't provide an experience that is different enough to a Valve server that
people wont seek you out, then you're not providing a different enough
experience. The fact of the matter is, most community servers don't offer
enough to the gameplay of TF2 to seek out. Those that do are probably
breaking the quickplay rules anyways.  Want to build a community? Build
one. Don't complain that you aren't getting quickplay traffic. If your
servers are worth playing on over other servers, advertise them a bit and
build a community.


On Tue, Feb 10, 2015 at 10:34 AM, Cats From Above 
wrote:

> Right now, various Valve games have protections in them that prevent
> addons being loaded under set conditions. I am sure Valve would be more
> than capable of distributing a similar mechanic within SRCDS. It is a
> matter of will power.
>
> On Wed, Feb 11, 2015 at 1:56 AM, Asher Baker  wrote:
>
>>
>> On Tue, Feb 10, 2015 at 2:59 PM, Cats From Above <
>> spotsfromab...@gmail.com> wrote:
>>
>>> What would you need to do to be eligible for the Vanilla pool? Simple,
>>> don't have *any* addons loaded on your server. This can be easily enforced
>>> on a technical level. The ability to late load source addons would also be
>>> removed under this scheme.
>>
>>
>> This is a non-starter, there is no way to prevent server-side
>> modifications from being made.
>>
>>
>> ~
>> "Their heads are green, and their hands are blue,
>>   And they went to sea in a Sieve." - Edward Lear
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Steam Master Servers Major Issue

2014-12-16 Thread Daniel Barreiro
Bumping this over to the CSGO mailing list as well, as many CSGO hosts
aren't in the general HLDS list. As this affects CSGO the most, I feel
it should be over there as well.
-Daniel

On Mon, Dec 15, 2014 at 4:28 PM, Gamemann  wrote:
> Dear Valve and others, I want to talk about a major issue with the Steam
> Master Servers. For a while now, the CS:GO server browser would only display
> <1000 community servers in the server browser which is low especially for a
> very large game. The only people to blame were the CS:GO developers.
> Recently, I’ve been testing out the server browser, and I’ve concluded this
> isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games
> due to the amount of Valve official servers.
>
>
> I’ve discovered that Valve official servers are not shown on the CS:GO
> in-game server browser. I’ve used a program called “Wireshark” and started a
> packet capture when I refreshed the server browser, in the detailed packet
> capture, all the tags are listed and for Valve official servers, there was a
> tag named “valve_ds”. I have set this tag for one of my servers on the
> server browser and it also disappeared immediately, removing the tag made
> the server reappear again. This shows that even though no Valve official
> servers are displayed on the in-game server browser, they are still being
> requested from the Steam Master Servers. The Steam server browser is
> different, it does not filter servers with the tag “valve_ds” and shows all
> servers the Steam Master Servers give you including Valve official servers.
>
>
> This leads to the problem with the Steam Master Servers. It is capped at
> 5000 maximum servers. On the Steam server browser (no filters), every game
> that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
> Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games
> overall have 7000+ servers) will not display any more than 5000 servers. The
> CS:GO server browser usually displays around 50-1000 servers because there
> are around 3000-4000+ Valve official servers. If there is a cap on the
> amount of servers it can give you, then this is a valid reason why it
> doesn’t display 1000+ community servers. Remember, the CS:GO in-game server
> browser still requests the Valve official servers but filters them in the
> browser itself.
>
>
> This should help Valve fix the issue. Another thing I would like to
> mention is that every game I listed uses the Steam Master Servers, I did a
> packet capture with Wireshark when I refreshed the in-game server browser
> and it gave me the same Steam server IP in Wireshark right before it
> requested all the game servers (the Steam server IP changes if you block the
> current Steam server IP through the Windows Firewall tool). One last thing I
> would like to mention is even if there isn’t exactly 5000 servers, doesn’t
> mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a
> request to every IP the Steam Master Servers give you, if it doesn’t
> respond, it will not display on the server list (there were 50+ servers not
> responding with my search which is the reason why I only got 4911 servers on
> the Steam server browser for CS:GO instead of 5000 exactly).
>
>
> Valve should also consider setting Valve official servers to not report
> to the Steam Master Servers. CS:GO doesn't display any Valve official
> servers, but it still requests each server, therefore, the server browser
> will stop displaying new servers (server browser "stops") for a period of
> time because it is filtering all the Valve official servers and it will take
> more time to display all the community servers after the Valve official
> servers.
>
>
> Overall, I hope Valve addresses this issue. Fixing this issue will
> benefit Valve and the community.
>
>
> Thanks for reading.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-11-04 Thread Daniel Barreiro
- Fixed maps not loading correctly in the SFM tool

SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
TF2 update log and what is it referring to?

On Tue Nov 04 2014 at 6:09:09 PM Eric Smith  wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2474792.
>
> -Eric
>
> -
>
> - Added the 'Tomb Raider' tag to the item import tool
> - http://www.teamfortress.com/post.php?id=14855
> - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
> - Players who previously purchased the bundle have automatically
> been granted the item
> - Fixed a client crash that could happen while the server was changing maps
> - Fixed the Teleport spell not appearing in Helltower
> - Fixed rare spells appearing in regular Helltower spellbook pick-ups
> - Fixed disguised Spies not displaying the correct health value to enemies
> - Fixed the Engineer not playing the proper response rules while using the
> Golden Frying Pan
> - Fixed the Sniper getting stuck with a zoomed FOV after taunting while
> zooming
> - Fixed maps not loading correctly in the SFM tool
> - Fixed a bug in the Workshop import tool related to frame count
> calculation for taunts that were exported from the SFM tool
> - Fixed the Demoman not riding in the correct bumper car position when
> holding two-handed melee weapons
> - Disabled auto team-balance while players are in hell on Helltower and
> Carnival of Carnage
> - Updated bumper cars to deal damage when hitting players not in bumper
> cars
> - Updated the Necro Smasher so Strange parts and Halloween Spells can be
> applied to it
> - Updated the equip_region for the Iron Fist
> - Removed the smoke effect from the Tiny Texan
> - Updated the Rescue Ranger so players no longer block its ability to
> pick-up buildings from a distance
> - Updated sd_doomsday_event
> - Fixed a bug where Merasmus's curses would trigger during the
> bumper car minigames
> - Fixed players using the tiny-melee-only curse to get outside of
> the playable area of the map
> - Fixed a bug with the Eureka Effect and with teleporters where
> players could escape being teleported to the bumper car minigames
> - Reduced duration of the Monoculus spell from 15 seconds to 8
> seconds
> - Fixed players being able to construct buildings in the spawn
> areas
> - Fixed Engineers not being able to build if a Merasmus curse is
> enabled while they were carrying a building
> - Updated Merasmus's curses to remove all projectiles and sentry
> gun ammo when teleporting players to the middle of the map
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Daniel Barreiro
Scratch that.

"tf_mm_servermode" = "0"
game notify
- Activates / deactivates Lobby-based hosting mode.
0 = not active
1 = Put in quickplay pool (based on current map)
2 = Put in MvM pool.  (Lobby will control current map)
3 = Put in Ladder pool.  (Lobby will control current map)
Appears tf_mm_servermode has been changed?

On Thu, Oct 30, 2014 at 9:49 PM, Paul  wrote:

> Sourcemod's effecting Quickplay authentication?
>
> On 31 October 2014 01:46, Alexander Kolev  wrote:
>
>> Windows servers crashing again! Godsake, tons of work again because of
>> one update... god please save me! :@
>>
>>
>> 2014-10-31 3:44 GMT+02:00 Chris Oryschak :
>>
>>> I'm crashing.. anyone else? Linux here.
>>>
>>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith 
>>> wrote:
>>>
 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2470138.

 -Eric

 -

 - Fixed a dedicated server crash related to the new map
 sd_doomsday_event and server-wide curses
 - Fixed Blue team hearing the win audio instead of the lose audio when
 Red gets the tickets to the Strongmann machine
 - Fixed grenade projectiles doing more damage than expected
 - Fixed players changing team to respawn outside of their cart while
 playing a minigame
 - Fixed players being able to use the Eureka effect while in their
 bumper car
 - Fixed a bug that let Engineers move faster while carrying a building
 - Fixed the Spycicle not giving the Spy fire resistance
 - Fixed The Manngaroo itemset including the wrong item
 - Updated the equip_region for the Vaccinator and Quick-Fix
 - Fixed a bug where players would not get a kill credit for turning
 another player in to a ghost
 - Updated player ghosts to always use team color
 - Updated the new TargetID system
 - Added Advance Option and ConVar to disable floating health
 icon (tf_hud_target_id_disable_floating_health)
 - Added Advance Option to control the alpha of TargetID
 nameplate
 - Fixed not showing for disguised enemy Spies
 - Fixed showing the health of cloaked Spies
 - Fixed not hiding the panel when players are no longer visible
 - Added ConVar tf_weapon_criticals_melee to control whether melee
 weapons have random crits. Works separately from tf_weapon_criticals.
 - Fixed the knife not playing its backstab animation when crits are
 disabled
 - Fixed round-end crits not working when tf_weapon_criticals is set to
 zero
 - Updated sd_doomsday_event
 - Added spell pickups near the ticket case spawn
 - Reduced mega spell respawn time from 90 seconds to 45 seconds
 - Fixed curses occurring in bumper car minigames
 - Fixed players being able to boost their bumper cars early
 - Increased the damage that bumper cars receive from collisions
 - Players can no longer suicide when in a Bumper Car
 - Replaced large ammo kits near the Strongmann machine with
 spells
 - Reduced ammo kit size on the bridge from full to medium
 - Updated HHH to use a giant Necro Smasher when attacking
 players
 - Platform game:
 - Fixed Merasmus giving instructions in the platform
 game when it gets to the final platform
 - Center tent pole now vanishes when the final platform
 is reached
 - Soccer game:
 - Added HHH, spawns 45 seconds into the match
 - Duck game:
 - Increased max score to 200

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Daniel Barreiro
Didn't have sourcemod enabled. Changing tf_mm_servermode to 1 and back to 0
fixed it.

On Thu, Oct 30, 2014 at 9:49 PM, Paul  wrote:

> Sourcemod's effecting Quickplay authentication?
>
> On 31 October 2014 01:46, Alexander Kolev  wrote:
>
>> Windows servers crashing again! Godsake, tons of work again because of
>> one update... god please save me! :@
>>
>>
>> 2014-10-31 3:44 GMT+02:00 Chris Oryschak :
>>
>>> I'm crashing.. anyone else? Linux here.
>>>
>>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith 
>>> wrote:
>>>
 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2470138.

 -Eric

 -

 - Fixed a dedicated server crash related to the new map
 sd_doomsday_event and server-wide curses
 - Fixed Blue team hearing the win audio instead of the lose audio when
 Red gets the tickets to the Strongmann machine
 - Fixed grenade projectiles doing more damage than expected
 - Fixed players changing team to respawn outside of their cart while
 playing a minigame
 - Fixed players being able to use the Eureka effect while in their
 bumper car
 - Fixed a bug that let Engineers move faster while carrying a building
 - Fixed the Spycicle not giving the Spy fire resistance
 - Fixed The Manngaroo itemset including the wrong item
 - Updated the equip_region for the Vaccinator and Quick-Fix
 - Fixed a bug where players would not get a kill credit for turning
 another player in to a ghost
 - Updated player ghosts to always use team color
 - Updated the new TargetID system
 - Added Advance Option and ConVar to disable floating health
 icon (tf_hud_target_id_disable_floating_health)
 - Added Advance Option to control the alpha of TargetID
 nameplate
 - Fixed not showing for disguised enemy Spies
 - Fixed showing the health of cloaked Spies
 - Fixed not hiding the panel when players are no longer visible
 - Added ConVar tf_weapon_criticals_melee to control whether melee
 weapons have random crits. Works separately from tf_weapon_criticals.
 - Fixed the knife not playing its backstab animation when crits are
 disabled
 - Fixed round-end crits not working when tf_weapon_criticals is set to
 zero
 - Updated sd_doomsday_event
 - Added spell pickups near the ticket case spawn
 - Reduced mega spell respawn time from 90 seconds to 45 seconds
 - Fixed curses occurring in bumper car minigames
 - Fixed players being able to boost their bumper cars early
 - Increased the damage that bumper cars receive from collisions
 - Players can no longer suicide when in a Bumper Car
 - Replaced large ammo kits near the Strongmann machine with
 spells
 - Reduced ammo kit size on the bridge from full to medium
 - Updated HHH to use a giant Necro Smasher when attacking
 players
 - Platform game:
 - Fixed Merasmus giving instructions in the platform
 game when it gets to the final platform
 - Center tent pole now vanishes when the final platform
 is reached
 - Soccer game:
 - Added HHH, spawns 45 seconds into the match
 - Duck game:
 - Increased max score to 200

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Daniel Barreiro
Getting this
account : not logged in  (No account specified)


Haven't touched anything but it was working pre-update



On Thu, Oct 30, 2014 at 9:45 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Quickplay isn't logging in for me.
>
> On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak 
> wrote:
>
>> I'm crashing.. anyone else? Linux here.
>>
>> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith 
>> wrote:
>>
>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version number is 2470138.
>>>
>>> -Eric
>>>
>>> -
>>>
>>> - Fixed a dedicated server crash related to the new map
>>> sd_doomsday_event and server-wide curses
>>> - Fixed Blue team hearing the win audio instead of the lose audio when
>>> Red gets the tickets to the Strongmann machine
>>> - Fixed grenade projectiles doing more damage than expected
>>> - Fixed players changing team to respawn outside of their cart while
>>> playing a minigame
>>> - Fixed players being able to use the Eureka effect while in their
>>> bumper car
>>> - Fixed a bug that let Engineers move faster while carrying a building
>>> - Fixed the Spycicle not giving the Spy fire resistance
>>> - Fixed The Manngaroo itemset including the wrong item
>>> - Updated the equip_region for the Vaccinator and Quick-Fix
>>> - Fixed a bug where players would not get a kill credit for turning
>>> another player in to a ghost
>>> - Updated player ghosts to always use team color
>>> - Updated the new TargetID system
>>> - Added Advance Option and ConVar to disable floating health
>>> icon (tf_hud_target_id_disable_floating_health)
>>> - Added Advance Option to control the alpha of TargetID nameplate
>>> - Fixed not showing for disguised enemy Spies
>>> - Fixed showing the health of cloaked Spies
>>> - Fixed not hiding the panel when players are no longer visible
>>> - Added ConVar tf_weapon_criticals_melee to control whether melee
>>> weapons have random crits. Works separately from tf_weapon_criticals.
>>> - Fixed the knife not playing its backstab animation when crits are
>>> disabled
>>> - Fixed round-end crits not working when tf_weapon_criticals is set to
>>> zero
>>> - Updated sd_doomsday_event
>>> - Added spell pickups near the ticket case spawn
>>> - Reduced mega spell respawn time from 90 seconds to 45 seconds
>>> - Fixed curses occurring in bumper car minigames
>>> - Fixed players being able to boost their bumper cars early
>>> - Increased the damage that bumper cars receive from collisions
>>> - Players can no longer suicide when in a Bumper Car
>>> - Replaced large ammo kits near the Strongmann machine with
>>> spells
>>> - Reduced ammo kit size on the bridge from full to medium
>>> - Updated HHH to use a giant Necro Smasher when attacking players
>>> - Platform game:
>>> - Fixed Merasmus giving instructions in the platform
>>> game when it gets to the final platform
>>> - Center tent pole now vanishes when the final platform
>>> is reached
>>> - Soccer game:
>>> - Added HHH, spawns 45 seconds into the match
>>> - Duck game:
>>> - Increased max score to 200
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Daniel Barreiro
Quickplay isn't logging in for me.

On Thu, Oct 30, 2014 at 9:44 PM, Chris Oryschak  wrote:

> I'm crashing.. anyone else? Linux here.
>
> On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2470138.
>>
>> -Eric
>>
>> -
>>
>> - Fixed a dedicated server crash related to the new map sd_doomsday_event
>> and server-wide curses
>> - Fixed Blue team hearing the win audio instead of the lose audio when
>> Red gets the tickets to the Strongmann machine
>> - Fixed grenade projectiles doing more damage than expected
>> - Fixed players changing team to respawn outside of their cart while
>> playing a minigame
>> - Fixed players being able to use the Eureka effect while in their bumper
>> car
>> - Fixed a bug that let Engineers move faster while carrying a building
>> - Fixed the Spycicle not giving the Spy fire resistance
>> - Fixed The Manngaroo itemset including the wrong item
>> - Updated the equip_region for the Vaccinator and Quick-Fix
>> - Fixed a bug where players would not get a kill credit for turning
>> another player in to a ghost
>> - Updated player ghosts to always use team color
>> - Updated the new TargetID system
>> - Added Advance Option and ConVar to disable floating health icon
>> (tf_hud_target_id_disable_floating_health)
>> - Added Advance Option to control the alpha of TargetID nameplate
>> - Fixed not showing for disguised enemy Spies
>> - Fixed showing the health of cloaked Spies
>> - Fixed not hiding the panel when players are no longer visible
>> - Added ConVar tf_weapon_criticals_melee to control whether melee weapons
>> have random crits. Works separately from tf_weapon_criticals.
>> - Fixed the knife not playing its backstab animation when crits are
>> disabled
>> - Fixed round-end crits not working when tf_weapon_criticals is set to
>> zero
>> - Updated sd_doomsday_event
>> - Added spell pickups near the ticket case spawn
>> - Reduced mega spell respawn time from 90 seconds to 45 seconds
>> - Fixed curses occurring in bumper car minigames
>> - Fixed players being able to boost their bumper cars early
>> - Increased the damage that bumper cars receive from collisions
>> - Players can no longer suicide when in a Bumper Car
>> - Replaced large ammo kits near the Strongmann machine with spells
>> - Reduced ammo kit size on the bridge from full to medium
>> - Updated HHH to use a giant Necro Smasher when attacking players
>> - Platform game:
>> - Fixed Merasmus giving instructions in the platform game
>> when it gets to the final platform
>> - Center tent pole now vanishes when the final platform
>> is reached
>> - Soccer game:
>> - Added HHH, spawns 45 seconds into the match
>> - Duck game:
>> - Increased max score to 200
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2014-10-01 Thread Daniel Barreiro
Any chance we could see the Saxxies made strange professional killstreak
like the Golden Pan is?

On Wed, Oct 1, 2014 at 6:24 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> libdl-2.15.so f76ff000-f770 rw-p 3000 08:01 522258 /lib32/
> libdl-2.15.so f770-f7729000 r-xp  08:01 522254 /lib32/
> libm-2.15.so f7729000-f772a000 r--p 00028000 08:01 522254 /lib32/
> libm-2.15.so f772a000-f772b000 rw-p 00029000 08:01 522254 /lib32/
> libm-2.15.so f772b000-f772d000 rw-p  00:00 0 f772d000-f7733000
> rw-p  00:00 0 f7733000-f7734000 r-xp  00:00 0 [vdso]
> f7734000-f7754000 r-xp  08:01 522255 /lib32/ ld-2.15.so
> f7754000-f7755000 r--p 0001f000 08:01 522255 /lib32/ ld-2.15.so
> f7755000-f7756000 rw-p 0002 08:01 522255 /lib32/ ld-2.15.so
> ff7ea000-ff814000 rw-p  00:00 0 [stack] ./srcds_run: line 324:
> 13075 Aborted $HL_CMD Add "-debug" to the ./srcds_run command line to
> generate a debug.log to help wit h solving this problem Wed Oct 1
> 18:24:09 EDT 2014: Server restart in 10 seconds
>
>
> RIP  Ubuntu 64bit
>
> On Wed, Oct 1, 2014 at 6:20 PM, Emil Larsson  wrote:
> > My gut feeling is that it's just simple more bugfixes, so no need to
> disable
> > sourcemod ;). There was a couple of animation related glitches for one.
> >
> > On Thu, Oct 2, 2014 at 12:16 AM, Alexander Kolev 
> > wrote:
> >>
> >> Please do not break Sourcemod and TFTrue!!! :(
> >>
> >> 2014-10-02 1:08 GMT+03:00 Eric Smith :
> >>>
> >>> We're working on a mandatory update for TF2. We should have it ready
> in a
> >>> few minutes.
> >>>
> >>> -Eric
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2014-10-01 Thread Daniel Barreiro
libdl-2.15.so f76ff000-f770 rw-p 3000 08:01 522258 /lib32/
libdl-2.15.so f770-f7729000 r-xp  08:01 522254 /lib32/
libm-2.15.so f7729000-f772a000 r--p 00028000 08:01 522254 /lib32/
libm-2.15.so f772a000-f772b000 rw-p 00029000 08:01 522254 /lib32/
libm-2.15.so f772b000-f772d000 rw-p  00:00 0 f772d000-f7733000
rw-p  00:00 0 f7733000-f7734000 r-xp  00:00 0 [vdso]
f7734000-f7754000 r-xp  08:01 522255 /lib32/ ld-2.15.so
f7754000-f7755000 r--p 0001f000 08:01 522255 /lib32/ ld-2.15.so
f7755000-f7756000 rw-p 0002 08:01 522255 /lib32/ ld-2.15.so
ff7ea000-ff814000 rw-p  00:00 0 [stack] ./srcds_run: line 324:
13075 Aborted $HL_CMD Add "-debug" to the ./srcds_run command line to
generate a debug.log to help wit h solving this problem Wed Oct 1
18:24:09 EDT 2014: Server restart in 10 seconds


RIP  Ubuntu 64bit

On Wed, Oct 1, 2014 at 6:20 PM, Emil Larsson  wrote:
> My gut feeling is that it's just simple more bugfixes, so no need to disable
> sourcemod ;). There was a couple of animation related glitches for one.
>
> On Thu, Oct 2, 2014 at 12:16 AM, Alexander Kolev 
> wrote:
>>
>> Please do not break Sourcemod and TFTrue!!! :(
>>
>> 2014-10-02 1:08 GMT+03:00 Eric Smith :
>>>
>>> We're working on a mandatory update for TF2. We should have it ready in a
>>> few minutes.
>>>
>>> -Eric
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2014-09-15 Thread Daniel Barreiro
Can't wait! Thanks Eric.

On Mon, Sep 15, 2014 at 7:19 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another mandatory TF2 update coming...

2014-08-27 Thread Daniel Barreiro
Thanks Eric


On Wed, Aug 27, 2014 at 9:23 PM, Eric Smith  wrote:

> Unfortunately, we need to have another mandatory update this evening to
> fix a game-breaking issue in rd_asteroid. We're sorry if this causes you
> any problems.
>
> We should have it ready very soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Daniel Barreiro
Appears so.
#  2 "Norry" [U:1:47713375]  00:07   210 active
loopback

Original SteamID: STEAM_0:1:23856687


On Thu, Aug 21, 2014 at 6:35 PM, big john  wrote:

> Wait what they changed the steam id format
> On Aug 21, 2014 6:31 PM, "A Fearts"  wrote:
>
>> Why after all these years would you change the SteamID format? Why
>> wouldn't you at least give people a warning before you made such a drastic
>> change?
>>
>>
>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>> mloveless1...@gmail.com> wrote:
>>
>>> All 3 of my accounts/computers are all now launching in insecure mode
>>> after update. This has happened at least once a month for the past 3 or 4
>>> months. It requires me to reinstall Steam in every instance to fix it. Why
>>> does this happen?
>>>
>>>
>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith 
>>> wrote:
>>>
 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2369699.

 -Eric

 -

 - Fixed rockets colliding with other projectiles and getting stuck in
 the world
 - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
 Power Up Canteen
 - Fixed the Demoman not being able to equip The Grandmaster
 - Fixed a bug where Professional Killstreak items were being displayed
 as Specialized
 - Market Listings for Specialized Killstreak kits for the following
 items have been removed and will need to be relisted
 - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
 Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
 - Fixed character audio being cut short when characters clap during the
 Conga taunt
 - Unusual taunts that are tradable can now be listed on the Steam
 Community Market
 - The Classic can now accept Enemies Gibbed strange parts
 - The Manmelter can now accept Allies Extinguished strange parts
 - Added mp_spectators_restricted server convar
 - Prevents players on Red/Blue from joining team
 Spectator if it would exceed mp_teams_unbalance_limit
 - Updated the HTML display in the MOTD to use shared Steam browser
 control
 - Updated the materials for The Dalokohs Bar
 - Updated the equip_region for the Soldier's Stash, Exquisite Rack, The
 Pencil Pusher, and Antlers
 - Updated the localization files
 - Updated pl_cactuscanyon
 -Stage 1
 - Reworked the geometry of the back
 stairwell route leading to the final cap
 -Stage 3
 - New design of back yard underpass area
 - Added new building and route near the
 underpass
 - New geometry for Red battlements and
 spawn exit by the first cap
 - Added new exit from Red spawn leading
 to the raised middle rock outcrop by the barn
 - Reworked Red spawn exit by capture
 point 2
 - Removed rocks and added a new
 structure by the final cart push
 - Cart now takes longer to pass through
 the building at the end of
 - Adjusted spawn times
 - Adjusted Health and ammo packs

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2014-06-10 Thread Daniel Barreiro
ggnore


On Tue, Jun 10, 2014 at 7:23 PM, Andy B  wrote:

>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2014-06-10 Thread Daniel Barreiro
A full hour? Could this mean something big is happening?


On Tue, Jun 10, 2014 at 5:46 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread Daniel Barreiro
Are you saying they fixed it?


On Tue, Jun 3, 2014 at 12:59 PM, ics  wrote:

> Did someone at Valve did something other than changing the setting from
> official to community, after reading our messages because vs the past 3
> months, i have now 300% increase on players and if this keeps up, things go
> back to normal as they were before the change was made.
>
> -ics
>
> Robert Paulson kirjoitti:
>
>> No we don't have access to binaries on both ends.We cannot get players to
>> use client modifications because even if they were willing to download it,
>> they would get vacced.
>>
>> The ad exploit from what I heard was a one time client bug where the big
>> motd did not check the motd cvar. Removing community servers from quickplay
>> was laziness and not due to any technical impossibility.
>>
>> If Valve wants a game free of community servers then they should do that
>> in their newer games. Can you imagine the outrage that would happen if EA
>> pulled the same stunt on Battlefield by throwing all community servers off
>> the main list?
>>
>>
>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt > eliw...@gmail.com>> wrote:
>>
>> Replied to the last message, I'll post this here too.
>>
>> Well, we know from experience just how good Valve is at keeping a
>> lid on things (case in point HL3) so I doubt they're going to
>> acknowledge this in any way unless they see fit to, not because
>> we're disgruntled and asking for information.
>>
>> And for what it's worth, everyone (who's opinion on this list is
>> worth a damn) has thrown out the point that "we're the ones
>> providing the servers for Valve, we're the ones who give their
>> players a place to play etc etc" - but what I think is going
>> unnoticed here is the fact that Valve is obviously taking steps
>> (and increasingly larger ones) to nullify that argument in it's
>> entirety.
>>
>> Perhaps it's time to examine the possibility that Valve is very
>> purposefully forcing community run servers into the minority
>> because they're straight tired of having to play code-counter-code
>> withe people like the fuckjobs who programmed plugins to force ads
>> down players throats and other like-minded stains.
>>
>> We've got the binaries on both ends, and Valve knows this. It's
>> virtually impossible to stop people from being fuckjobs with
>> access to both binaries, so let [Valve] just diminish the
>> footprint the fuckjobs get access by about 90% by forcing people
>> into the servers we can afford to run now that we've monetized TF2.
>>
>> If I was Valve and I made this decision, I wouldn't give a piss
>> whether people who run servers are upset by this or threaten to
>> pull their servers offline because of this decision, because
>> that's the direction I wanted to force you in anyway.
>>
>> Just a thought.
>>
>>
>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
>> mailto:thepauls...@gmail.com>> wrote:
>>
>> Making a new thread because replies are being blocked with
>> "Message body is too big: 41090 bytes with a limit of 40 KB".
>>
>> Complaints here have historically gone ignored but it doesn't
>> mean it is a bad idea to keep the issue in the spotlight here
>> as well.
>>
>> Just make sure you also contact Valve directly.
>> http://valvesoftware.com/email.php
>> Some people say Fletcher is in charge of TF2 now so email him too.
>>
>> We're really past the point in asking Valve for an "answer".
>> The answer is probably the same as before: a handful of
>> servers ruined the experience for a few new players and some
>> lazy players who couldn't be bothered to type valve in the tags.
>>
>> So they threw in some useless features like quickpick and
>> released server migrations at the same time to shut you up
>> before you realize your community was also going to get
>> screwed so there would be no huge public outrage.
>>
>> What needs to be done now is to get someone at Valve to
>> realize that this change did more harm than good and there is
>> evidence to prove it.
>>
>> Any other argument we bring up they will consider it biased
>> because we host servers and somehow that means we don't care
>> about players.
>>
>> Ever since the change, global TF2 player counts have steadily
>> been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
>> And summer vacation has already started as you can see from
>> the weekday player counts.
>>
>> http://www.steamgraph.net/index.php?action=graph&jstime=
>> 1&appid=440&from=138856320&to=End+Time
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftw

Re: [hlds] Mandatory Team Fortress 2 update coming

2014-05-19 Thread Daniel Barreiro
>4/18/13

Wow thanks!


On Mon, May 19, 2014 at 6:16 PM, Andy B  wrote:

> .
>
>
> On Thu, Apr 18, 2013 at 8:59 PM, Eric Smith wrote:
>
>> We're working on a mandatory update for Team Fortress 2. We should have
>> it ready soon. This is NOT the SteamPipe update.
>>
>> -Eric
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-25 Thread Daniel Barreiro
Thanks Eric


On Fri, Apr 25, 2014 at 5:45 PM, Eric Smith  wrote:

> We've released client updates for TF2, CS:S, DoD:S, and HL2:DM that should
> fix the decompression problems clients are having with large .bsp files
> being downloaded from servers.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-25 Thread Daniel Barreiro
The default  is 16, but I did a test and even with it set to 16 on the
client, it only  prevented it if it was larger than 64MB.

Sent from my Android Phone. Please ignore any errors.
On Apr 25, 2014 8:41 AM, "Bubka3"  wrote:

> Isn't the limit by default 16? I highly doubt many clients have changed
> their cvar setting to allow for a 64MB download...
>
>   Kyle Sanderson 
>  Friday, April 25, 2014 1:27 AM
> I don't know why this update was required for servers.
>
> If we can't extract maps larger then 64M, then this is indeed a
> significant problem. Unfortunately a lot of ignorance is present with
> shipping assets, and since the VPK system is busted by design. This
> definitely needs to get backed out before the weekend. There's a great deal
> of CS:S maps that we, along with many other servers, unfortunately host
> that are over 250M compressed with bz2. Uncompressed they're surpassing
> 500M, primarily due to the fact assets can't be shipped and mounted via
> versioned VPKs.
>
> Regards,
> Kyle.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>   Daniel Barreiro 
>  Thursday, April 24, 2014 10:58 PM
> I reported it to Eric.  It's an issue with how they fixed the decompressed
> file size check.
>
> A TL;DR of the entire situation is I found an exploit that allowed you to
> zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL
> listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB, which
> means even if the map is sent over FastDL, if the uncompressed file is more
> than 64MB, it wont download it on the client.
>
> I sent him an email about this issue this caused, and asked if they could
> whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you can
> only send a single bsp file over FastDL per connect, and the server has to
> be running the map. That would cause the exploit to not work.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>   Bubka3 
>  Thursday, April 24, 2014 10:53 PM
>  Is anyone having issues with map downloads after this? It says the map is
> missing. I checked my FastDL web server logs and it returned HTTP 200 to
> the client.
>
>
>   Eric Smith 
>  Thursday, April 24, 2014 7:14 PM
> The updates have been released.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [
> mailto:hlds_announce-boun...@list.valvesoftware.com]
> On Behalf Of Eric Smith
> Sent: Thursday, April 24, 2014 3:59 PM
> To: Half-Life dedicated Win32 server mailing list (
> hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_li...@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming
> soon
>
> We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
> for the updates are below. The new version for each game will be 2198641.
>
> The updates should be out in about 15 minutes.
>
> -Eric
>
> ==
>
> - Fixed an issue where plugin_load may load a non-binary file type
> - Fixed an issue where decompressed file sizes were not being checked by
> the engine
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> --
> Bubka3 <http://www.getpostbox.com>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Daniel Barreiro
Hopefully they can push a fix.  Making BSPs whitelisted should solve the
issue. BSPs can't be affected by the exploit they were patching, so they
should be able to whitelist them with no issues.


On Fri, Apr 25, 2014 at 12:46 AM, E. Olsen  wrote:

> Great - we have over a dozen payload maps affected by this.
>
>
> On Fri, Apr 25, 2014 at 12:38 AM, Ross Bemrose  wrote:
>
>>  For those of you wondering, it was also pushed to TF2 in today's
>> update, which means maps like pl_cashworks_final1 are broken because they
>> are larger than 64MB uncompressed.
>>
>>
>> On 4/24/2014 10:58 PM, Daniel Barreiro wrote:
>>
>>  I reported it to Eric.  It's an issue with how they fixed the
>> decompressed file size check.
>>
>>  A TL;DR of the entire situation is I found an exploit that allowed you
>> to zip-bomb clients over fastdl. Reported it. They fixed it by making
>> FastDL listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB,
>> which means even if the map is sent over FastDL, if the uncompressed file
>> is more than 64MB, it wont download it on the client.
>>
>>  I sent him an email about this issue this caused, and asked if they
>> could whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you
>> can only send a single bsp file over FastDL per connect, and the server has
>> to be running the map. That would cause the exploit to not work.
>>
>>
>> On Thu, Apr 24, 2014 at 10:53 PM, Bubka3  wrote:
>>
>>> Is anyone having issues with map downloads after this? It says the map
>>> is missing. I checked my FastDL web server logs and it returned HTTP 200 to
>>> the client.
>>>
>>>Eric Smith 
>>>  Thursday, April 24, 2014 7:14 PM
>>>The updates have been released.
>>>
>>> -Eric
>>>
>>>
>>> -Original Message-
>>> From: hlds_announce-boun...@list.valvesoftware.com [
>>> mailto:hlds_announce-boun...@list.valvesoftware.com]
>>> On Behalf Of Eric Smith
>>> Sent: Thursday, April 24, 2014 3:59 PM
>>> To: Half-Life dedicated Win32 server mailing list (
>>> hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
>>> list (hlds_li...@list.valvesoftware.com); '
>>> hlds_annou...@list.valvesoftware.com' (
>>> hlds_annou...@list.valvesoftware.com)
>>> Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates
>>> coming soon
>>>
>>> We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
>>> for the updates are below. The new version for each game will be 2198641.
>>>
>>> The updates should be out in about 15 minutes.
>>>
>>> -Eric
>>>
>>> ==
>>>
>>> - Fixed an issue where plugin_load may load a non-binary file type
>>> - Fixed an issue where decompressed file sizes were not being checked by
>>> the engine
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> --
>>> Bubka3 <http://www.getpostbox.com>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Daniel Barreiro
This is a side-effect of the bugfix on checking decompressed file size.
It was actually in the notes
"- Fixed an issue where decompressed file sizes were not being checked by
the engine"

I'm hoping they can fix it tomorrow before the weekend. I sent Eric an
email, and hopefully he'll see this email thread. If anyone else wants to
let him know so he doesn't miss it, go ahead.


On Thu, Apr 24, 2014 at 11:21 PM, Mike Vail  wrote:

> Yikes! This change definitely should have been included in the update
> notes! I can only imagine how many Admins are scratching their heads and
> pulling there hair out with this.
>
>
>
> Limiting the map file size is going to be a huge issue for a lot of
> people. I certainly hope they make it a priority to address  it in days
> rather than weeks. It could cripple some communities who have spent a lot
> of time building their community around the special custom maps they run.
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
> *Sent:* Thursday, April 24, 2014 8:08 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM
> updates coming soon
>
>
>
> At the moment yes.
>
>
>
> Basically I had found an exploit which allowed me to send huge (4GB) files
> to the client as 150KB downloads, via a trick with FastDL.  I reported it
> and their "fix" was to make it so you can't extract files larger than 64MB.
>
>
>
>
>
>
>
> On Thu, Apr 24, 2014 at 11:04 PM, Bubka3  wrote:
>
> So pretty much any map over 64MB, compressed or not, isn't downloading
> anymore. I don't know what type of fix broke this functionality but being
> able to download a map bigger then 64MB is important imo.
>
>
> *Daniel Barreiro* 
>
> Thursday, April 24, 2014 10:58 PM
>
> I reported it to Eric.  It's an issue with how they fixed the decompressed
> file size check.
>
>
>
> A TL;DR of the entire situation is I found an exploit that allowed you to
> zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL
> listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB, which
> means even if the map is sent over FastDL, if the uncompressed file is more
> than 64MB, it wont download it on the client.
>
>
>
> I sent him an email about this issue this caused, and asked if they could
> whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you can
> only send a single bsp file over FastDL per connect, and the server has to
> be running the map. That would cause the exploit to not work.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> *Bubka3* 
>
> Thursday, April 24, 2014 10:53 PM
>
> Is anyone having issues with map downloads after this? It says the map is
> missing. I checked my FastDL web server logs and it returned HTTP 200 to
> the client.
>
> *Eric Smith* 
>
> Thursday, April 24, 2014 7:14 PM
>
> The updates have been released.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [
> mailto:hlds_announce-boun...@list.valvesoftware.com]
> On Behalf Of Eric Smith
> Sent: Thursday, April 24, 2014 3:59 PM
> To: Half-Life dedicated Win32 server mailing list (
> hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_li...@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming
> soon
>
> We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
> for the updates are below. The new version for each game will be 2198641.
>
> The updates should be out in about 15 minutes.
>
> -Eric
>
> ==
>
> - Fixed an issue where plugin_load may load a non-binary file type
> - Fixed an issue where decompressed file sizes were not being checked by
> the engine
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> --
>
> Bubka3
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Daniel Barreiro
At the moment yes.

Basically I had found an exploit which allowed me to send huge (4GB) files
to the client as 150KB downloads, via a trick with FastDL.  I reported it
and their "fix" was to make it so you can't extract files larger than 64MB.




On Thu, Apr 24, 2014 at 11:04 PM, Bubka3  wrote:

> So pretty much any map over 64MB, compressed or not, isn't downloading
> anymore. I don't know what type of fix broke this functionality but being
> able to download a map bigger then 64MB is important imo.
>
>   Daniel Barreiro 
>  Thursday, April 24, 2014 10:58 PM
> I reported it to Eric.  It's an issue with how they fixed the decompressed
> file size check.
>
> A TL;DR of the entire situation is I found an exploit that allowed you to
> zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL
> listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB, which
> means even if the map is sent over FastDL, if the uncompressed file is more
> than 64MB, it wont download it on the client.
>
> I sent him an email about this issue this caused, and asked if they could
> whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you can
> only send a single bsp file over FastDL per connect, and the server has to
> be running the map. That would cause the exploit to not work.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>   Bubka3 
>  Thursday, April 24, 2014 10:53 PM
>  Is anyone having issues with map downloads after this? It says the map is
> missing. I checked my FastDL web server logs and it returned HTTP 200 to
> the client.
>
>
>   Eric Smith 
>  Thursday, April 24, 2014 7:14 PM
> The updates have been released.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [
> mailto:hlds_announce-boun...@list.valvesoftware.com]
> On Behalf Of Eric Smith
> Sent: Thursday, April 24, 2014 3:59 PM
> To: Half-Life dedicated Win32 server mailing list (
> hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_li...@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming
> soon
>
> We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
> for the updates are below. The new version for each game will be 2198641.
>
> The updates should be out in about 15 minutes.
>
> -Eric
>
> ==
>
> - Fixed an issue where plugin_load may load a non-binary file type
> - Fixed an issue where decompressed file sizes were not being checked by
> the engine
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> --
> Bubka3 <http://www.getpostbox.com>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming soon

2014-04-24 Thread Daniel Barreiro
I reported it to Eric.  It's an issue with how they fixed the decompressed
file size check.

A TL;DR of the entire situation is I found an exploit that allowed you to
zip-bomb clients over fastdl. Reported it. They fixed it by making FastDL
listen to net_maxfilesize. Net_maxfilesize is engine-locked to 64MB, which
means even if the map is sent over FastDL, if the uncompressed file is more
than 64MB, it wont download it on the client.

I sent him an email about this issue this caused, and asked if they could
whitelist BSP files.  The zip-bomb exploit wont work with BSPs as you can
only send a single bsp file over FastDL per connect, and the server has to
be running the map. That would cause the exploit to not work.


On Thu, Apr 24, 2014 at 10:53 PM, Bubka3  wrote:

> Is anyone having issues with map downloads after this? It says the map is
> missing. I checked my FastDL web server logs and it returned HTTP 200 to
> the client.
>
>   Eric Smith 
>  Thursday, April 24, 2014 7:14 PM
> The updates have been released.
>
> -Eric
>
>
> -Original Message-
> From: hlds_announce-boun...@list.valvesoftware.com [
> mailto:hlds_announce-boun...@list.valvesoftware.com]
> On Behalf Of Eric Smith
> Sent: Thursday, April 24, 2014 3:59 PM
> To: Half-Life dedicated Win32 server mailing list (
> hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
> list (hlds_li...@list.valvesoftware.com); '
> hlds_annou...@list.valvesoftware.com' (
> hlds_annou...@list.valvesoftware.com)
> Subject: [hlds_announce] Mandatory CS:S, DoD:S, and HL2:DM updates coming
> soon
>
> We're releasing mandatory updates for CS:S, DoD:S, and HL2:DM. The notes
> for the updates are below. The new version for each game will be 2198641.
>
> The updates should be out in about 15 minutes.
>
> -Eric
>
> ==
>
> - Fixed an issue where plugin_load may load a non-binary file type
> - Fixed an issue where decompressed file sizes were not being checked by
> the engine
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> --
> Bubka3 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-18 Thread Daniel Barreiro
fix it vinh


On Fri, Apr 18, 2014 at 11:24 PM, Nomaan Ahmad  wrote:

> *cough*
> *cough*
>
>
> On 19 April 2014 04:11, wickedplayer494  wrote:
>
>> http://facepunch.com/showthread.php?t=1386818
>>
>> If your clients are complaining about "*cough*" spam or similar through
>> Steam chat, this is what's causing it. It may be wise to just completely
>> kill your server until the Facepunch folks release an update to fix this
>> (even though it's 3 AM in the UK), as it's rumored that even if rcon/client
>> uploads are disabled, it'll still work.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2013-12-18 Thread Daniel Barreiro
Thanks Eric.


On Wed, Dec 18, 2013 at 6:44 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We should have it ready soon.
> This is not the Smissmas update yet.
>
> The planned updates for CS:S, DoD:S, and HL2:DM have been delayed until
> early January.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
I will admit that there were a lot better solutions than what they did. Dr.
McKay's solution is probably the best solution at the moment.


On Thu, Nov 7, 2013 at 12:32 PM, Doctor McKay  wrote:

> In my opinion, the best course of action would be to allow a single HTML
> MOTD with Flash/HTML5 fancy features disabled, unload it when the client
> closes it, and then refuse to load any additional MOTDs (not just loading
> them in the background).
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Thu, Nov 7, 2013 at 12:08 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> But if you can load that you can load some other ads as well. Not all ads
>> need flash/video. And if it allows invisible motds again then the original
>> issue comes back.
>>
>>
>> On Thu, Nov 7, 2013 at 12:03 PM, Paul  wrote:
>>
>>> Or back to the drawing board, disallow/filter out Flash and HTML5
>>> audio/video elements if the person has connected via Quickplay. This would
>>> allow things such as Google Analytics to still work, as they don't impact
>>> the user's experience (e.g. doesn't make sounds). Google Analytics was
>>> useful in seeing who connected from where, and some other statistics for
>>> the curious. I'm sure there are other useful examples that would work under
>>> a similar restriction.
>>>
>>>
>>> On 7 November 2013 16:59, thesupremecommander 
>>> wrote:
>>>
>>>> There's also another solution that would pretty much completely fix
>>>> every problem - allow an MOTD at initial connect, unload that MOTD, and
>>>> then allow further MOTD windows to be opened up iff the player accepts it.
>>>>
>>>> Seriously, approval-based server redirection has been in the game a
>>>> while and it works well for the purpose. Why couldn't we do the same for
>>>> MOTDs?
>>>>
>>>>
>>>> On Thu, Nov 7, 2013 at 11:54 AM, 1nsane <1nsane...@gmail.com> wrote:
>>>>
>>>>> Well there are better ways of doing it. Like for example why did they
>>>>> make it so the other MOTD windows open up invisible for quickplay players
>>>>> in the first place?
>>>>> It did nothing for ads but broke other legitimate plugins. What was
>>>>> the point of that? Seriously.
>>>>>
>>>>> Why not just do it right and make it so you can only open a MOTD
>>>>> window for quickplay players once and that's it?
>>>>> No more after that, visible or invisible.
>>>>>
>>>>>
>>>>> On Thu, Nov 7, 2013 at 11:50 AM, Daniel Barreiro <
>>>>> smelly.feet.you.h...@gmail.com> wrote:
>>>>>
>>>>>> Wahh! I don't want these servers to hijack quickplay traffic to run
>>>>>> ads! Valve do something!
>>>>>>
>>>>>> *update comes*
>>>>>>
>>>>>> Wahhh! Valve implemented a fix for the problem! I don't care I want
>>>>>> my HTML mods back on quickplay clients!
>>>>>>
>>>>>> Seriously guys, you bitch for them to change it, and then bitch when
>>>>>> they change it. Get over yourselves. If you run a good community, you
>>>>>> should be able to pay via donations. If you don't get enough donations,
>>>>>> just pay for it from your own pocket. If you care about your community as
>>>>>> much as you guys act like you do, you should be glad to pay out of your 
>>>>>> own
>>>>>> pocket.
>>>>>>
>>>>>>
>>>>>> On Thu, Nov 7, 2013 at 11:35 AM, Paul  wrote:
>>>>>>
>>>>>>> I thought this recent update completely eliminated all HTML MOTD's
>>>>>>> from Quickplay connecting clients, not just for when you connect but 
>>>>>>> also
>>>>>>> during the game (still only plain text but hidden anyway)? Am I wrong in
>>>>>>> that assumption?
>>>>>>>
>>>>>>>
>>>>>>> On 7 November 2013 16:26, ics  wrote:
>>>>>>>
>>>>>>>> There has been servers before these adds came an "issue". This
>>>>>>>> change was not aimed against any of us, but the people who set up 
>>>>>>>> servers
>>>>>>>> to drain quickplay traffic do get adve

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
Wahh! I don't want these servers to hijack quickplay traffic to run ads!
Valve do something!

*update comes*

Wahhh! Valve implemented a fix for the problem! I don't care I want my HTML
mods back on quickplay clients!

Seriously guys, you bitch for them to change it, and then bitch when they
change it. Get over yourselves. If you run a good community, you should be
able to pay via donations. If you don't get enough donations, just pay for
it from your own pocket. If you care about your community as much as you
guys act like you do, you should be glad to pay out of your own pocket.


On Thu, Nov 7, 2013 at 11:35 AM, Paul  wrote:

> I thought this recent update completely eliminated all HTML MOTD's from
> Quickplay connecting clients, not just for when you connect but also during
> the game (still only plain text but hidden anyway)? Am I wrong in that
> assumption?
>
>
> On 7 November 2013 16:26, ics  wrote:
>
>> There has been servers before these adds came an "issue". This change was
>> not aimed against any of us, but the people who set up servers to drain
>> quickplay traffic do get advertisements showing. Correct me if i'm wrong
>> but these advertisement abusers can still open window to the background and
>> display adds there & refresh.
>>
>> So, Valve doesn't want to get in the middle and not give advantage to the
>> people who do this, so they disable motd adds from quickplay users, leaving
>> these plugins that open that crap to background in the game and driving off
>> some people that run servers.
>>
>> So now only servers that do not participate in quickplay can benefit from
>> advertisements on the motd and servers that participate in quickplay can
>> benefit from that adds crap in background window. Who was the real winner
>> here? No one.
>>
>> -ics
>>
>> Doctor McKay kirjoitti:
>>
>>> Nobody forces you to go on servers that have ads. I fail to understand
>>> how the fact that some servers might use advertisements affects you
>>> personally when you can easily ignore them.
>>>
>>>
>>> Dr. McKay
>>> www.doctormckay.com 
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 9:51 AM, Saint K. >> sai...@specialattack.net>> wrote:
>>>
>>> Anything they do to battle them ad’s gets my vote. For all I care
>>> they disable the HTML functionality all together.
>>>
>>> Back to oldskool community building where one can only survive on
>>> donations. Donations means your servers are appreciated.
>>>
>>> Saint K.
>>>
>>> *From:*hlds-boun...@list.valvesoftware.com
>>> 
>>> [mailto:hlds-boun...@list.valvesoftware.com
>>> ] *On Behalf Of *1nsane
>>> *Sent:* Thursday, November 07, 2013 3:38 PM
>>> *To:* Paul Lewis; Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Coming soon: changes to TF HTML MOTD support
>>>
>>>
>>> There wasn't much point to running MvM servers before. Even less
>>> so now it seems.
>>>
>>> Not like you can make a community around stock MvM.
>>>
>>> On Thu, Nov 7, 2013 at 6:12 AM, Paul >> > wrote:
>>>
>>> I imagine many communities will close up on using TF2
>>> Quickplay, whether they will successfully move to a different
>>> game or game mode is another question though. I'm switching
>>> from having 23 Mann vs Machine servers to trying Slender
>>> Fortress. If servers switch to being non-reliant on Quickplay
>>> then in my view that's partly good, as Quickplay from day one
>>> was a bad idea in my opinion. It doesn't promote or offer
>>> options to join servers which are run in an unofficial way
>>> (e.g. custom gamemodes or custom maps). In the days of Team
>>> Fortress Classic players had to use the server browser, and
>>> those days were better in my view. Custom run servers saw more
>>> players back then than they typically do in TF2 these days.
>>>
>>> It's impossible to use the MOTD for even simple images and
>>> links, so is practically impossible for a community to make
>>> links to things such as donation pages to help them cover
>>> costs of their servers. I'm expecting to see the number of
>>> Quickplay servers drop by a reasonable amount, and possibly
>>> more non-Quickplay servers to open (custom gamemodes and/or
>>> custom maps).
>>>
>>> On 7 November 2013 11:00, Element >> > wrote:
>>>
>>> I run a group of servers which are funded from MOTD
>>> impressions resulting in my small community of players
>>> being able to play on servers setup the way they like, for
>>> FREE.
>>>
>>> My servers are in the quickplay pool to help fill the
>>> empty spaces for my community members, generating mostly
>>>

Re: [hlds] [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Daniel Barreiro
So I I'd assume you guys just put up a ton of servers, spreading the
traffic out.


On Thu, Oct 31, 2013 at 1:30 PM, Fletcher Dunn
wrote:

> There were no Valve event servers running until last night.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
> Sent: Thursday, October 31, 2013 10:13 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
>
> Never run any bots, all of my servers were full yesterday and are
> completely dead last night until now.
> Only change was the update.
> One of the servers wasn't registered until this event (converted it from a
> custom server temporarily just to get a 24/7 helltower server for the
> week), so it was a brand new ID.
>
>
> On Thu, Oct 31, 2013 at 1:08 PM, Calvin Judy  wrote:
>
> > None of my servers are running any sort of bots, and they all dropped
> > quickplay traffic completely last night.
> >
> > Can you double check to verify this update didn't create an additional
> > issue, as it sure does look like something is wrong.
> >
> > ~6000 players in 24h to 0 in 12h, doesn't really make any sense.
> >
> >
> > - Original Message - From: "Fletcher Dunn" <
> > fletch...@valvesoftware.com>
> > To: "Half-Life dedicated Linux server mailing list"
> >  > >
> > Cc: 
> > Sent: Thursday, October 31, 2013 12:32 PM
> >
> > Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> >
> >
> >  We recently fixed a bug that has been giving servers running bots an
> >> unfair and unintended quickplay scoring advantage.  This could change
> >> traffic patterns.
> >>
> >> -Original Message-
> >> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>[mailto:
> >> hlds_linux-bounces@**list.valvesoftware.com >> alvesoftware.com>]
> >> On Behalf Of Marco Padovan
> >> Sent: Thursday, October 31, 2013 8:52 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Is sv_tags "event247" broken after the update?
> >>
> >> Same here... seeing the same issue on 12servers all where full
> >> yesterday :)
> >>
> >>
> >> On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy  >> >wrote:
> >>
> >>  Server was full last night before update..but no one has been on
> >> since
> >>> the update.
> >>>
> >>> Thankfully I am not the only one with this issue!
> >>>
> >>>
> >>> On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander <
> >>> thesupremec...@gmail.com> wrote:
> >>>
> >>> > Seeing problems on my end as well. A server holding at 24/24
> >>> > constant before the update has seen all of its traffic vanish even
> >>> > with a few players to seed QuickPlay traffic.
> >>> >
> >>> >
> >>> > On Thu, Oct 31, 2013 at 11:36 AM, Calvin Judy 
> >>> wrote:
> >>> >
> >>> > > VAC secure mode is activated.
> >>> > > Connection to game coordinator established.
> >>> > > Current item schema is up-to-date with version 553324E3.
> >>> > > Received auth challenge; signing into gameserver account...
> >>> > > L 10/31/2013 - 06:01:08: Received auth challenge; signing into
> >>> gameserver
> >>> > > account...
> >>> > > L 10/31/2013 - 06:01:08: Loading map "plr_hightower_event"
> >>> > > Game server authentication: SUCCESS! Standing: Good. Trend:
> >>> > > Upward Fast L 10/31/2013 - 06:01:08: Game server authentication:
> >>> > > SUCCESS! >
> >>> > Standing:
> >>> > > Good. Trend: Upward Fast
> >>> > >
> >>> > >
> >>> > > I'm not seeing any bad ratings on mine, but quickplay traffic
> >>> > > just vanished.
> >>> > >
> >>> > >
> >>> > > - Original Message - From: "Lambda"
> >>> > > 
> >>> > > To: "Half-Life dedicated Linux server mailing list"
>  >>> **
> >>> > > valvesoftware.com
> >>> > >  >&g

Re: [hlds] Fake Client Fool

2013-05-30 Thread Daniel Barreiro
Gametracker is also reporting them out of 255 players
http://www.gametracker.com/server_info/198.245.72.114:27210/

On Thu, May 30, 2013 at 8:32 PM, Elite Elite  wrote:

> Dear Fletcher Dunn,
>
> ElitePowered is at it again. Currently they are running fake clients on 4
> servers:
>
> They are so obviously bots for the following reasons:
> 1. Several players have the same steamID's in status
> 2. Only real players have times, pings, and loss in status
> 3. The player count shows 16/255 in HLSW
>
> Here are the list of status pages for 3 of the sites, again notice the
> lack of connection times, ping and loss:
>
> 20:16:07 hostname: ElitePowered.org | 24/7 Turbine
>  version : 1765266/24 5304 secure
>  udp/ip  : 198.245.72.114:27090  (public ip: 198.245.72.114)
>  account : logged in
>  map : ctf_turbine at: 0 x, 0 y, 0 z
>  players : 18 (24 max)
>
>  # userid nameuniqueidconnected ping
> loss state  adr
>  # 94 "(3)SuperAss "mmrph"" STEAM_0:1:66106217
>active
>  #115 "(4)SuperAss "mmrph"" STEAM_0:1:66106217
>active
>  #122 "slackin' off"  STEAM_0:0:66119576
>active
>  #106 "Delicious Cake"BOT
> active
>  # 17 "SuperAss "mmrph""  STEAM_0:1:66106217
>active
>  #107 "IvanTheSpaceBiker" BOT
> active
>  #119 "SCP #1001" STEAM_0:1:65952176
>active
>  #114 "Dont stop snitching..." STEAM_0:0:66093921
> active
>  #111 "[eW] Bass Defect"  STEAM_0:1:66093134
>active
>  # 72 "(2)SuperAss "mmrph"" STEAM_0:1:66106217
>active
>  #112 "I.Am.Immortal" STEAM_0:1:66052013
>active
>  #113 "flow.Neheill"  STEAM_0:1:66129414
>active
>  #116 "Gazer | LFC"   STEAM_0:1:66132510
>active
>  # 47 "(1)SuperAss "mmrph"" STEAM_0:1:66106217
>active
>  #117 "Packed House | JJAL" STEAM_0:0:66056357
>active
>  #118 "{ShowEm} Holda"STEAM_0:0:66132481
>active
>  #120 "The Dude (and Dudette!)" STEAM_0:0:66046438
>active
>  #121 "cyborg wolf"   STEAM_0:0:66045926
>active
>
>
> 20:16:34 hostname: ElitePowered.org | 24/7 Harvest
>  version : 1765266/24 5304 secure
>  udp/ip  : 198.245.72.114:27210  (public ip: 198.245.72.114)
>  account : logged in
>  map : koth_harvest_final at: 0 x, 0 y, 0 z
>  players : 12 (24 max)
>
>  # userid nameuniqueidconnected ping
> loss state  adr
>  #107 "Bearded Man"   STEAM_0:0:66045454
>active
>  #120 "coochie-woo *blush*" STEAM_0:0:66099903
>active
>  #121 "=REF= Pizza Man! :D" STEAM_0:1:66098166
>active
>  #111 "Nobody"BOT
> active
>  #112 "Saxton Hale"   BOT
> active
>  #113 "RageQuit"  BOT
> active
>  #114 "Screamin' Eagles"  BOT
> active
>  #115 "Ze Ubermensch" BOT
> active
>  #116 "Maggot"BOT
> active
>  #117 "CRITRAWKETS"   BOT
> active
>  #118 "Herr Doktor"   BOT
> active
>  #119 "/clown\ extreem"   STEAM_0:1:65930030
>active
>
> 20:17:27 hostname: ElitePowered.org | 24/7 Payload
>  version : 1765266/24 5304 secure
>  udp/ip  : 198.245.72.114:27225  (public ip: 198.245.72.114)
>  account : logged in
>  map : pl_badwater at: 0 x, 0 y, 0 z
>  players : 12 (24 max)
>
>  # userid nameuniqueidconnected ping
> loss state  adr
>  #108 "[UU] | Dredge" STEAM_0:1:66046487
>active
>  #121 "zerker RAAAWWW"STEAM_0:1:66083120
>active
>  #122 "/BlueDance 1989"   STEAM_0:1:66095529
>active
>  #123 "Unlicensed"STEAM_0:0:66016380
>active
>  #124 "[ZERO] Invisible Shadow" STEAM_0:0:66027347
>active
>  #114 "Poopy Joe" BOT
> active
>  #115 "A Professional With Standards" BOT
> active
>  #116 "Freakin' Unbelievable" BOT
> active
>  #117 "SMELLY UNFORTUNATE" BOT
>active
>  #118 "The Administrator" BOT
> active
>  #119 "Mentlegen" BOT
> active
>  #120 "Garry!!!"  STEAM_0:0:66107151
>active
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
http://pastebin.com/zXu1F0mA
Here's a new vprof log


On Thu, Apr 25, 2013 at 8:38 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Well I just noticed that for some reason the server had 7 instances of
> steamcmd running all using up resources
>
> The FPS still isn't super stable but it's not lagging up now
>
> With 30 bots and 2 players it's using 385 MB of ram (as the system is at
> its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB)
>
>
>
> On Thu, Apr 25, 2013 at 8:23 PM, Evourr  wrote:
>
>> **
>> Same here, what are we looking at as far as setup goes?
>>
>> - Original Message -
>> *From:* big john 
>> *To:* Half-Life dedicated Win32 server mailing 
>> list
>> *Sent:* Thursday, April 25, 2013 8:21 PM
>> *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe
>>
>> I can run it. I have 3 servers on pipe and 4 on hlds
>> On Apr 25, 2013 8:16 PM, "Fletcher Dunn" 
>> wrote:
>>
>>> Thanks.  It looks like AI / physics is taking a really long time for
>>> some reason.  If anybody Windows users want to get setup with some
>>> performance tracing software, I can dig into the problem in more detail.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
>>> Sent: Thursday, April 25, 2013 5:06 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] FPS issues on Steampipe
>>>
>>> I should probably note I was using bots as the fps only drops once I hit
>>> 10+ players
>>>
>>>
>>> On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
>>> > Works now.  Where should I post what I got?
>>> > http://pastebin.com/kkVGcuzc
>>> >
>>> >
>>> > On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong >> >wrote:
>>> >
>>> >> vprof toggles profiling on/off.  That triggers the built-in profiler
>>> >> to start/stop collecting data.  You can also use vprof_on and
>>> vprof_off.
>>> >>
>>> >> vprof_generate_report  will dump the report to console.
>>> >>
>>> >> I guess you can use condump to save it to a file.
>>> >>
>>> >> There's a whole bunch of vprof_* commands but I don't know what most
>>> >> of them do...
>>> >>
>>> >> https://developer.**valvesoftware.com/wiki/List_**
>>> >> of_TF2_console_commands_and_**variables<https://developer.valvesoftwa
>>> >> re.com/wiki/List_of_TF2_console_commands_and_variables>
>>> >>
>>> >>
>>> >>
>>> >> On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
>>> >>
>>> >>> I tried that command you supplied but it doesn't seem to be doing
>>> >>> anything.
>>> >>> Am I missing a step?
>>> >>>
>>> >>>
>>> >>> On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
>>> >>> >> >>> >wrote:
>>> >>>
>>> >>>  I tried the vprof tools but have no idea what the profile is
>>> >>> supposed to
>>> >>>> look like.
>>> >>>>
>>> >>>> Should we be posting profiler output to this list (or to GitHub
>>> issues)?
>>> >>>>
>>> >>>>
>>> >>>> On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
>>> >>>>
>>> >>>>  Are all of these problems peculiar to Linux?
>>> >>>>>
>>> >>>>> Has anybody tried using the engine's vprof tools (i.e.
>>> >>>>> vprof_dump_spikes)
>>> >>>>> to investigate where the time is going?
>>> >>>>>
>>> >>>>> If anybody is having these problems on Linux, we have some really
>>> >>>>> powerful tools we can use to capture performance data and track
>>> >>>>> down issues like this.  The process to get setup is a bit involved
>>> >>>>> and requires installing some software on the server.  If anybody
>>> >>>>> is having performance problems of any kind and is willing to do a
>>> >>

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Well I just noticed that for some reason the server had 7 instances of
steamcmd running all using up resources

The FPS still isn't super stable but it's not lagging up now

With 30 bots and 2 players it's using 385 MB of ram (as the system is at
its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB)


On Thu, Apr 25, 2013 at 8:23 PM, Evourr  wrote:

> **
> Same here, what are we looking at as far as setup goes?
>
> - Original Message -
> *From:* big john 
> *To:* Half-Life dedicated Win32 server mailing 
> list
> *Sent:* Thursday, April 25, 2013 8:21 PM
> *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe
>
> I can run it. I have 3 servers on pipe and 4 on hlds
> On Apr 25, 2013 8:16 PM, "Fletcher Dunn" 
> wrote:
>
>> Thanks.  It looks like AI / physics is taking a really long time for some
>> reason.  If anybody Windows users want to get setup with some performance
>> tracing software, I can dig into the problem in more detail.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
>> Sent: Thursday, April 25, 2013 5:06 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] FPS issues on Steampipe
>>
>> I should probably note I was using bots as the fps only drops once I hit
>> 10+ players
>>
>>
>> On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> > Works now.  Where should I post what I got?
>> > http://pastebin.com/kkVGcuzc
>> >
>> >
>> > On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong > >wrote:
>> >
>> >> vprof toggles profiling on/off.  That triggers the built-in profiler
>> >> to start/stop collecting data.  You can also use vprof_on and
>> vprof_off.
>> >>
>> >> vprof_generate_report  will dump the report to console.
>> >>
>> >> I guess you can use condump to save it to a file.
>> >>
>> >> There's a whole bunch of vprof_* commands but I don't know what most
>> >> of them do...
>> >>
>> >> https://developer.**valvesoftware.com/wiki/List_**
>> >> of_TF2_console_commands_and_**variables<https://developer.valvesoftwa
>> >> re.com/wiki/List_of_TF2_console_commands_and_variables>
>> >>
>> >>
>> >>
>> >> On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
>> >>
>> >>> I tried that command you supplied but it doesn't seem to be doing
>> >>> anything.
>> >>> Am I missing a step?
>> >>>
>> >>>
>> >>> On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
>> >>> > >>> >wrote:
>> >>>
>> >>>  I tried the vprof tools but have no idea what the profile is
>> >>> supposed to
>> >>>> look like.
>> >>>>
>> >>>> Should we be posting profiler output to this list (or to GitHub
>> issues)?
>> >>>>
>> >>>>
>> >>>> On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
>> >>>>
>> >>>>  Are all of these problems peculiar to Linux?
>> >>>>>
>> >>>>> Has anybody tried using the engine's vprof tools (i.e.
>> >>>>> vprof_dump_spikes)
>> >>>>> to investigate where the time is going?
>> >>>>>
>> >>>>> If anybody is having these problems on Linux, we have some really
>> >>>>> powerful tools we can use to capture performance data and track
>> >>>>> down issues like this.  The process to get setup is a bit involved
>> >>>>> and requires installing some software on the server.  If anybody
>> >>>>> is having performance problems of any kind and is willing to do a
>> >>>>> little work to investigate them, send me an email and I'll get you
>> >>>>> setup.
>> >>>>>
>> >>>>>
>> >>>>> -Original Message-
>> >>>>> From:
>> >>>>> hlds_linux-bounces@list.**valv**esoftware.com<http://valvesoftware
>> >>>>> .com>
>> >>>>> > >>>>> st.valvesoftware.com>
>> >>>>> **>[mailto:
>> >>>>> h

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I can try the vpof tools quickly.  Mine are linux so I can help if I can
leave sourcemod running.


On Thu, Apr 25, 2013 at 7:21 PM, Fletcher Dunn
wrote:

> Are all of these problems peculiar to Linux?
>
> Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
> to investigate where the time is going?
>
> If anybody is having these problems on Linux, we have some really powerful
> tools we can use to capture performance data and track down issues like
> this.  The process to get setup is a bit involved and requires installing
> some software on the server.  If anybody is having performance problems of
> any kind and is willing to do a little work to investigate them, send me an
> email and I'll get you setup.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
> Sent: Thursday, April 25, 2013 4:16 PM
> To: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds_linux] FPS issues on Steampipe
>
> I'm in the client steampipe & had problems with the game speed, when I
> created a server via console e.g.: "map cp_dustbowl". Sometimes everything
> was incredible fast, like move speed etc.
>
> Am 26.04.2013 01:10, schrieb Kyle Sanderson:
> > We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
> > We also get freezes for about a second at a time (which is when the 9
> > happens). There's definitely something wrong that was introduced into
> > the engine, as you're seeing it as well with TF2 (well, I'm assuming
> > you're talking about TF2).
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro <
> > smelly.feet.you.h...@gmail.com> wrote:
> >
> >> Is anyone else FPS issues with steampipe servers? I had one that ran
> >> at
> >> 66.67 constantly and it keeps dropping to 10 now that i upgraded it
> >> to Steampipe.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Daniel Barreiro
Works fine for me


On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker wrote:

> For updated gamedata that's compatible with steampipe, see:
> https://github.com/RavuAlHemio/sourcemod-beta-gamedata
>
> It's an unofficial repo, so your mileage may vary, but I've had reports
> from multiple people that the gamedata is up to date with steampipe.
>
>
>
> On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander <
> thesupremec...@gmail.com> wrote:
>
>> Yes, indeed, although I would point out that Valve's already told server
>> owners to convert to SteamPipe in preparation for the update anyway, but
>> that's not something to be argued over the mailing list.
>>
>> I think there is some beta gamedata floating around somewhere that I'll
>> try out to see whether the issues are fixed.
>>
>>
>> On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! 
>> wrote:
>>
>>> From what I understand there needs to be updated game data for steam
>>> pipe but they can't be synced in SM until its released.
>>>
>>> Sent from my iPhone 5
>>>
>>> On Apr 25, 2013, at 1:18 PM, Bjorn Wielens  wrote:
>>>
>>> It seems that any plugins using GetPlayerEyePosition() are casing
>>> crashes. Spraytrace is one example. I would imagine SMAC has a component
>>> that does so as well.
>>>
>>>
>>>
>>>   --
>>>  *From:* thesupremecommander 
>>> *To:* Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> *Sent:* Wednesday, April 24, 2013 10:40:34 PM
>>> *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released
>>>
>>> I'll try reverting, then, but I did try dropping in the latest SM 1.5
>>> snapshot earlier to no avail. I'll probably just stick with the core
>>> plugins until I can do more extensive testing.
>>>
>>>
>>> On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings <
>>> psycho...@alliedmods.net> wrote:
>>>
>>> SM does not officially support the beta version yet and will not until
>>> closer to its release, else it would be broken for the release version of
>>> the game.
>>>
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net 
>>>
>>>
>>>
>>>  
>>>  thesupremecommander 
>>>  Wednesday, April 24, 2013 9:04 PM
>>> Is anybody getting constant crashing with SourceMod? I seem to be
>>> getting the standard segfault whenever someone joins the server and can't
>>> pin it onto any one plugin, although crashing consistently disappears when
>>> I strip down to the latest SM 1.6 and MM:S 1.10 snapshots.
>>>
>>>
>>>
>>>
>>>
>>> --
>>> thesupremecommander (Steam
>>> )
>>> Chief Admin, SPUFserver 
>>> Chief Admin, OverPowered League 
>>>  ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>  
>>>  Fletcher Dunn 
>>>  Tuesday, April 23, 2013 2:12 PM
>>> A mandatory update to the TF2 SteamPipe beta has been released. Although
>>> the update is "mandatory" (the PatchVersion has been bumped so you will
>>> need to upgrade your server in order to host clients running the latest
>>> version), your server will not automatically restart.
>>>
>>> Team Fortress 2:
>>> * Synced with release version of game
>>>
>>> Source engine:
>>> * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that
>>> could not be located by the engine.
>>> * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.
>>> It will be loaded if no mapcycle.txt file can be found and convar is set to
>>> default name.
>>> * Mapcycle file will be loaded from cstrike/cfg directory if it exists,
>>> falling back to root cstrike directory otherwise.
>>> * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
>>> * Mapcycle file parsing allows C-style comments and blank lines
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>> --
>>> thesupremecommander (Steam
>>> )
>>> Chief Admin, SPUFserver 
>>> Chief Admin, OverPowered League 
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>  ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Daniel Barreiro
Same about the non-steampipe clients crashing


On Wed, Apr 24, 2013 at 5:39 PM, big john  wrote:

> Some non steam pipe clients are crashing on connect to my steam pipe
> server.
> On Apr 24, 2013 4:23 PM, "Mike Vail"  wrote:
>
>> Excellent Fletcher! Thank you. And yes, I've confirmed that as before,
>> Windows-based TF2 servers won't update successfully if they're running. No
>> big deal. We have always dealt with that just fine.
>>
>> ** **
>>
>> Thanks again!
>>
>> Mike V.
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
>> *Sent:* Wednesday, April 24, 2013 1:16 PM
>> *To:* 'Half-Life dedicated Win32 server mailing list'
>> *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
>> now interoperable with regular game
>>
>> ** **
>>
>> You can run multiple instances out of the same folder.
>>
>> ** **
>>
>> I would not recommend trying to update a server while it is running.
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> mailto:hlds-boun...@list.valvesoftware.com]
>> *On Behalf Of *Mike Vail
>> *Sent:* Wednesday, April 24, 2013 12:05 PM
>> *To:* 'Half-Life dedicated Win32 server mailing list'
>> *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
>> now interoperable with regular game
>>
>> ** **
>>
>> It's wonderful to know that I can build all my servers in advance to the
>> public release. Thanks SO MUCH to Valve for setting it up this way!
>> Awesome job Fletcher and Gang!
>>
>> ** **
>>
>> One quick question, and please forgive me if I missed this previously…
>> Are we ok to run muliple servers under Windows on a single set of server
>> files using  custom configs for each server or are we now required to have
>> a separate set of server files installed for each TF2 server? I have 20
>> MvMs and would like them to share the core files if possible to save update
>> time.I jJust need to know before I set them all up.  Thanks in advance for
>> the help.
>>
>> ** **
>>
>> Have a great day!
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> mailto:hlds-boun...@list.valvesoftware.com]
>> *On Behalf Of *Fletcher Dunn
>> *Sent:* Wednesday, April 24, 2013 11:47 AM
>> *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> Linux server mailing list (hlds_li...@list.valvesoftware.com)
>> *Subject:* Re: [hlds] Mandatory update released for TF2 SteamPipe beta;
>> now interoperable with regular game
>>
>> ** **
>>
>> >So, if you were to switch your non-steampipe server over to
>>
>> >steampipe now, the client wouldn't know the difference? 
>>
>> ** **
>>
>> Yes!
>>
>> ** **
>>
>> Well, yes, in theory.  And yes to the best of our knowledge.  There could
>> be some bug we don’t know about yet.  So, I’d definitely recommend
>> switching your server to SteamPipe now, so that you will be ready for next
>> Tuesday and can start working out the kinks.  At the same time, it’s
>> probably a good idea to keep the HLDS version of your server on hand, in
>> case there’s some problem we don’t know about with your particular config,
>> you can take down the SteamPipe one and put the HLDSUpdateOne back up.***
>> *
>>
>> ** **
>>
>> To be clear: if you update your server now to SteamPipe, then you will
>> not only be able to host any client now, you will be able to host all the
>> clients after the switchover.  If you wait to update your server, you will
>> be in a scramble on Tuesday.  Seriously, everybody really should download
>> the server now and get it configured, even if you don’t switch all of your
>> installations now.
>>
>> ** **
>>
>> ** **
>>
>> We didn’t bump the required version in the GMS, which is want causes
>> servers to delist and signals the out-of-date message, because SteamPipe
>> and HLDSUpdateTool were running different PatchVersions.  Now that they are
>> using the same PatchVersion, they will both have the same out-of-date
>> notification support.  On Windows, we don’t have an executive script to do
>> the update automatically.  (As an aside, I have been in contact with the
>> author of nemrun.  We are planning to ship his script as the official
>> script, as a replacement to srcds_run, and are working to make the Windows
>> server have all the same functionality.  He’s also working on the
>> update-in-the-background functionality.)
>>
>> ** **
>>
>> ** **
>>
>> The App ID’s haven’t changed, however there is some confusion because the
>> “SteamPipe Beta” is not related to the TF2 beta app, which has been
>> discontinued.  (I’ve updated the wiki to make this more clear.)  232250 is
>> the AppID you want to use.  Remember that you need to use anonymous login.
>> 
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> mailto:hlds-boun...@list.valvesoftware.com]
>> *On Behalf Of *Andrew Donshik
>> *Sent:* Wed

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
Are you sure they aren't Metamod plugins and are server addons?


On Tue, Apr 23, 2013 at 6:41 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> That sounds bad.
>
>
> On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol <
> invalidprotocolvers...@gmail.com> wrote:
>
>> I don’t think is Metamod. Probably the server does not load the plugins
>> anymore, at least on Linux. I have 3 and none is loaded (including
>> Metamod). No errors are printed in server’s console or in log files.
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
>> *Sent:* Wednesday, April 24, 2013 1:20 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
>>
>> ** **
>>
>> Did this update break Metamod for anyone else?
>>
>> ** **
>>
>> On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
>> wrote:
>>
>> Aww. No ham.
>>
>> -Andrew
>>
>>
>> On Apr 23, 2013, at 6:03 PM, "Eric Smith" 
>> wrote:
>>
>> > We've released a mandatory update for Team Fortress 2. The notes for
>> the update are below. The new version number for TF2 as of this release is
>> 1734532. This is a departure from our previous version system so it can be
>> consistent with what Fletcher is using for the SteamPipe releases.
>> >
>> > -Eric
>> >
>> > --
>> >
>> > Team Fortress 2
>> > - Added "Only allow map files" to the possible selections in the
>> download filter option for clients
>> > - Fixed a client crash related to the material system
>> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
>> materials for the arms
>> > - Fixed a vphysics regression where some items would travel farther
>> than they should
>> > - Improved performance and stability for the Linux version
>> > - Removed range restrictions from viewmodel_fov_demo
>> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
>> names/descriptions applied to it
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ** **
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
That sounds bad.


On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol <
invalidprotocolvers...@gmail.com> wrote:

> I don’t think is Metamod. Probably the server does not load the plugins
> anymore, at least on Linux. I have 3 and none is loaded (including
> Metamod). No errors are printed in server’s console or in log files.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Daniel Barreiro
> *Sent:* Wednesday, April 24, 2013 1:20 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update released
>
> ** **
>
> Did this update break Metamod for anyone else?
>
> ** **
>
> On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik 
> wrote:
>
> Aww. No ham.
>
> -Andrew
>
>
> On Apr 23, 2013, at 6:03 PM, "Eric Smith"  wrote:
>
> > We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version number for TF2 as of this release is
> 1734532. This is a departure from our previous version system so it can be
> consistent with what Fletcher is using for the SteamPipe releases.
> >
> > -Eric
> >
> > --
> >
> > Team Fortress 2
> > - Added "Only allow map files" to the possible selections in the
> download filter option for clients
> > - Fixed a client crash related to the material system
> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
> materials for the arms
> > - Fixed a vphysics regression where some items would travel farther than
> they should
> > - Improved performance and stability for the Linux version
> > - Removed range restrictions from viewmodel_fov_demo
> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
> names/descriptions applied to it
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 25, Issue 78

2013-04-23 Thread Daniel Barreiro
Well I heard that windows works, but I haven't tested it


On Tue, Apr 23, 2013 at 6:32 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> It broke it on Linux. Windows is fine
>
>
> On Tue, Apr 23, 2013 at 6:29 PM, Rob  wrote:
>
>> Did this update break Metamod for anyone else?
>>
>> = No works ok here
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>> hlds-requ...@list.valvesoftware.com
>> Sent: 23 April 2013 11:24 PM
>> To: hlds@list.valvesoftware.com
>> Subject: hlds Digest, Vol 25, Issue 78
>>
>> Send hlds mailing list submissions to
>> hlds@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>> hlds-requ...@list.valvesoftware.com
>>
>> You can reach the person managing the list at
>> hlds-ow...@list.valvesoftware.com
>>
>> When replying, please edit your Subject line so it is more specific than
>> "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>1. Re: Mandatory Team Fortress 2 update released (Brian)
>>2. Re: Mandatory Team Fortress 2 update released (1nsane)
>>3. Re: Mandatory Team Fortress 2 update released (ics)
>>4. Re: Mandatory Team Fortress 2 update released (Evourr)
>>
>>
>> --
>>
>> Message: 1
>> Date: Tue, 23 Apr 2013 23:22:54 +0100
>> From: Brian 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>> Message-ID:
>> <
>> cajogcbgs83pjnkz0thnw-4rf3f54gmngcqqr3f5hwgjyuur...@mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I like how you guys added all the parts of OpenPlugin that people don't
>> really care about!
>>
>>
>> On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>> > Did this update break Metamod for anyone else?
>> >
>> >
>> > On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
>> wrote:
>> >
>> >> Aww. No ham.
>> >>
>> >> -Andrew
>> >>
>> >> On Apr 23, 2013, at 6:03 PM, "Eric Smith" 
>> >> wrote:
>> >>
>> >> > We've released a mandatory update for Team Fortress 2. The notes
>> >> > for
>> >> the update are below. The new version number for TF2 as of this
>> >> release is 1734532. This is a departure from our previous version
>> >> system so it can be consistent with what Fletcher is using for the
>> SteamPipe releases.
>> >> >
>> >> > -Eric
>> >> >
>> >> > --
>> >> >
>> >> > Team Fortress 2
>> >> > - Added "Only allow map files" to the possible selections in the
>> >> download filter option for clients
>> >> > - Fixed a client crash related to the material system
>> >> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
>> >> materials for the arms
>> >> > - Fixed a vphysics regression where some items would travel farther
>> >> than they should
>> >> > - Improved performance and stability for the Linux version
>> >> > - Removed range restrictions from viewmodel_fov_demo
>> >> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
>> >> names/descriptions applied to it
>> >> >
>> >> > ___
>> >> > To unsubscribe, edit your list preferences, or view the list
>> >> > archives,
>> >> please visit:
>> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >> >
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives, please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >
>> >
>> > _

Re: [hlds] hlds Digest, Vol 25, Issue 78

2013-04-23 Thread Daniel Barreiro
It broke it on Linux. Windows is fine


On Tue, Apr 23, 2013 at 6:29 PM, Rob  wrote:

> Did this update break Metamod for anyone else?
>
> = No works ok here
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> hlds-requ...@list.valvesoftware.com
> Sent: 23 April 2013 11:24 PM
> To: hlds@list.valvesoftware.com
> Subject: hlds Digest, Vol 25, Issue 78
>
> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
> hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific than
> "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Mandatory Team Fortress 2 update released (Brian)
>2. Re: Mandatory Team Fortress 2 update released (1nsane)
>3. Re: Mandatory Team Fortress 2 update released (ics)
>4. Re: Mandatory Team Fortress 2 update released (Evourr)
>
>
> --
>
> Message: 1
> Date: Tue, 23 Apr 2013 23:22:54 +0100
> From: Brian 
> To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> Message-ID:
> <
> cajogcbgs83pjnkz0thnw-4rf3f54gmngcqqr3f5hwgjyuur...@mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I like how you guys added all the parts of OpenPlugin that people don't
> really care about!
>
>
> On Tue, Apr 23, 2013 at 11:20 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> > Did this update break Metamod for anyone else?
> >
> >
> > On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik
> wrote:
> >
> >> Aww. No ham.
> >>
> >> -Andrew
> >>
> >> On Apr 23, 2013, at 6:03 PM, "Eric Smith" 
> >> wrote:
> >>
> >> > We've released a mandatory update for Team Fortress 2. The notes
> >> > for
> >> the update are below. The new version number for TF2 as of this
> >> release is 1734532. This is a departure from our previous version
> >> system so it can be consistent with what Fletcher is using for the
> SteamPipe releases.
> >> >
> >> > -Eric
> >> >
> >> > --
> >> >
> >> > Team Fortress 2
> >> > - Added "Only allow map files" to the possible selections in the
> >> download filter option for clients
> >> > - Fixed a client crash related to the material system
> >> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
> >> materials for the arms
> >> > - Fixed a vphysics regression where some items would travel farther
> >> than they should
> >> > - Improved performance and stability for the Linux version
> >> > - Removed range restrictions from viewmodel_fov_demo
> >> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
> >> names/descriptions applied to it
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> please visit:
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> -- next part --
> An HTML attachment was scrubbed...
> URL:
> <
> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/201
> 30423/467b5106/attachment-0001.html>
>
> --
>
> Message: 2
> Date: Tue, 23 Apr 2013 18:22:56 -0400
> From: 1nsane <1nsane...@gmail.com>
> To: Half-Life dedicated Win32 ser

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Daniel Barreiro
Did this update break Metamod for anyone else?


On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik wrote:

> Aww. No ham.
>
> -Andrew
>
> On Apr 23, 2013, at 6:03 PM, "Eric Smith"  wrote:
>
> > We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version number for TF2 as of this release is
> 1734532. This is a departure from our previous version system so it can be
> consistent with what Fletcher is using for the SteamPipe releases.
> >
> > -Eric
> >
> > --
> >
> > Team Fortress 2
> > - Added "Only allow map files" to the possible selections in the
> download filter option for clients
> > - Fixed a client crash related to the material system
> > - Fixed Diamond/Carbonado Botkiller weapons using incorrect team
> materials for the arms
> > - Fixed a vphysics regression where some items would travel farther than
> they should
> > - Improved performance and stability for the Linux version
> > - Removed range restrictions from viewmodel_fov_demo
> > - Updated the Ap-Sap so it can be gift-wrapped and have custom
> names/descriptions applied to it
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Daniel Barreiro
Would it be possible to make it so servers can force clients to use the
world model (mainly for custom gamemodes)
Thanks
-Daniel


On Thu, Apr 18, 2013 at 4:16 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
> Team Fortress 2
> - Added a new ConVar cl_first_person_uses_world_model to allow this mode
> to be used outside of VR mode
> - Disabled plug-ins that would allow users to connect to secure game
> servers even when -insecure is specified on the command line
>- Continued use of such plug-ins will risk your Steam account getting
> VAC banned
> - Added support for unloading the displayed URL when the user closes the
> info panel
>- Added ConVar sv_motd_unload_on_dismissal to allow server ops to
> control the default behavior of their MOTD
> - Fixed a client crash related to doing a changelevel while firing the
> Minigun
> - Fixed a bug where you could come out of a teleporter facing the wrong
> way in VR mode
> - Improved performance and stability for the Linux version
> - Fixed a bug with custom fonts not loading for third party HUDs on Linux.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Map Help - dedicated server

2013-03-19 Thread Daniel Waugh
Hi I'm a beginner and I just set up my dedicated server.

At the moment, 
the server cycles through all the maps. 

How do I set it to just one map 
24/7? (ctf_turbine?)

I already deleted all other maps in both the 
maplist.txt and mapcycle.txt (leaving turbine as the only one) and yet 
ctf_2fort 
still loads when I connect.

Are there other things I have to do?___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Daniel Barreiro
http://puu.sh/25p5f
k valve


On Tue, Feb 19, 2013 at 10:16 PM, List User wrote:

>  Fletcher, can you get CSS Beta moved over to steampipe as well? Thanks!
>
>
> On 2/19/2013 10:15 PM, Nicholas Hastings wrote:
>
> I stand corrected.
>
> The new addons filesystem mapping is treating the Metamod:Source binary as
> an override for the game's server dll.
>
> We're working on a solution.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
>
>
>Nicholas Hastings 
>  Tuesday, February 19, 2013 9:48 PM
>   If you read the FAQ, you'll see that it most likely will _not_ break
> everything (though I'm still downloading and haven't tested yet).
>
> SourceMod is agnostic to the content delivery system and they claim to
> have made no further changes in the current beta.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>E. Olsen 
>  Tuesday, February 19, 2013 9:46 PM
>  Hello,
>
>  What is the time frame we have to prepare for this change?
>
>   I'm assuming the Sourcemod team is already aware, since this will most
> likely break everything - but are we going to get a few days warning order
> before this drops - i.e. will we know the exact day this change will go
> into effect?
>
>
>
>
>
>  ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>Fletcher Dunn 
>  Tuesday, February 19, 2013 9:36 PM
>   The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
> of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's
> new-and-improved content delivery system. SteamPipe is currently used by
> most games on Steam.
>
> This change will impact server operators in at least two significant ways:
>
>
> * You will use steamcmd instead of the HLDSUpdateTool to install/update
> the server.
>
> * The conversion will entail significant changes to the way the files
> appear in the local filesystem on the server and client. The client no
> longer uses GCF files. Instead, most assets are packed up into VPK, and
> those VPKs are the same on the server and the client. The server no longer
> uses 1000's of loose files.
>
> We're using the TF beta to test these changes and identify the bugs, and
> give everybody a chance to make sure their favorite mod or plugin will work
> in the new system.
>
> Everybody is encouraged to download the TF beta!
>
> We've prepared an FAQ that discusses the details of the change and answers
> the questions we anticipate:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> Please report gameserver related bugs in this mailing list.
>
> Client bugs can be reported through this mailing list, or in the TF beta
> forum.
> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>
> Thanks for your help, and happy testing!
>
> (And remember, playtime in the beta counts towards item drops in the
> release game.)
>
> - Fletch
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
<><>___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Optional Team Fortress 2 update coming

2012-10-27 Thread Daniel Barreiro
Any chance you could make it so we could force the zombie skins with
plugins?

On Sat, Oct 27, 2012 at 6:05 PM, Eric Smith  wrote:

> We're working on an optional update for TF2 that addresses some issues
> introduced during yesterday's update.
>
> We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Daniel Barreiro
I wish they had at least activated halloween mode last night or even right
now to keep us busy while we wait for the update.

On Fri, Oct 26, 2012 at 5:31 PM, Brian Cagle  wrote:

>  Few hours? Damn
>
> > From: fletch...@valvesoftware.com
> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> > Date: Fri, 26 Oct 2012 21:22:14 +
>
> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
> >
> > sv_tags usage examples:
> >
> > sv_tags event247
> > sv_tags eventmix
> > sv_tags eventmix,yourclantaghere,EST
> >
> > Achievements for past years can be earned this year.
> >
> > We're putting the finishing touches on the release now, and hope to have
> it out in a few hours.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
> > Sent: Friday, October 26, 2012 2:13 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Quickplay settings for TF2 Halloween
> >
> >
> > Awesome Info Fletcher! THANKS!
> >
> > Will the achievements from years past also be available on the servers
> running the mix? I have people asking if they will be able to receive the
> "Bombonicon" item that they never got last year.
> >
> > Please forgive me if this has already been answered. I just changed my
> email for the list today and may have missed a few responses to this topic.
> >
> > Thanks again!
> > Mike Vail
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > Sent: Friday, October 26, 2012 10:41 AM
> > To: Half-Life dedicated Linux server mailing list(
> hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list(hlds@list.valvesoftware.com)
> > Subject: [hlds] Quickplay settings for TF2 Halloween
> >
> > Hello!
> >
> > Here are some details for how to configure your server to receive
> quickplay traffic.
> >
> > First, the general requirements and scoring systems have not changed.
> (Your server must have an account and advertise the _registered tag, will
> be penalized or excluded for certain rule changes, etc). Details are here:
> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >
> > This year the quickplay UI will offer players two choices for Halloween:
> >
> > 1.) Halloween 2012. Servers exclusively running the new map 24/7.
> > 2.) Halloween mix. Servers running a mix of all the Halloween maps.
> >
> > At any given time, your server can only be in one pool or the other.
> Valve will be running servers in both pools.
> >
> > Your server will be placed in pool #1 if:
> > * You advertise the tag "event247"; and
> > * You are running the new map "koth_lakeside_event".
> >
> > Your server will be placed in pool #2 if:
> > * You advertise the tag "eventmix"; and
> > * You are running one of the four Halloween maps.
> >
> > The eligible Halloween maps are:
> > koth_harvest_event
> > cp_manor_event
> > koth_viaduct_event
> > koth_lakeside_event
> >
> > If you don't set one of the two tags, you won't get any quickplay
> traffic!
> >
> > Also, I'd like to mention a new convar that has been added,
> mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle
> the map if it has been empty for a certain period of time.
> >
> > - Fletch
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 update coming

2012-10-09 Thread Daniel Barreiro
Whoops, I meant femspy, not gentlespy.   Wheatley also works.  I think it's
a model by model bug.

On Tue, Oct 9, 2012 at 8:32 PM, Ross Bemrose  wrote:

> I've been hearing that today's update has completely broken custom models
> in TF2, causing the following error:
>
> MDLCache: Failed load of .VVD data for player/saxton_hale/hhh_jr_mk2.**
> 1.mdl
>
> This is apparently happening with every custom player model, despite them
> having their own .vvd files that were working prior to today.
>
> As one of the current maintainers of Freak Fortress 2, this disappoints me
> a great deal as the game mode relies a lot on custom models.
>
>
> On 10/9/2012 5:12 PM, Eric Smith wrote:
>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>>
>>
>> __**_
>> hlds_announce mailing list
>> hlds_announce@list.**valvesoftware.com
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announce
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 update coming

2012-10-09 Thread Daniel Barreiro
Some custom models work for me.  For example: gentlespy works fine but CBS
is invisible.

On Tue, Oct 9, 2012 at 8:32 PM, Ross Bemrose  wrote:

> I've been hearing that today's update has completely broken custom models
> in TF2, causing the following error:
>
> MDLCache: Failed load of .VVD data for player/saxton_hale/hhh_jr_mk2.**
> 1.mdl
>
> This is apparently happening with every custom player model, despite them
> having their own .vvd files that were working prior to today.
>
> As one of the current maintainers of Freak Fortress 2, this disappoints me
> a great deal as the game mode relies a lot on custom models.
>
>
> On 10/9/2012 5:12 PM, Eric Smith wrote:
>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>>
>>
>> __**_
>> hlds_announce mailing list
>> hlds_announce@list.**valvesoftware.com
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_announce
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Steam ID Ticket is Invalid

2012-10-09 Thread Daniel Barreiro
That's true.  Probably has something to do with that.

On Tue, Oct 9, 2012 at 7:38 PM, wickedplayer494 .  wrote:

> Do be aware that Steam's going under maintenance right now.
>
> On Tue, Oct 9, 2012 at 6:35 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Ever since today's update, players keep getting kicked with an invalid
>> SteamID error.
>>
>>
>> Is anyone else experiencing this problem?
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Steam ID Ticket is Invalid

2012-10-09 Thread Daniel Barreiro
Ever since today's update, players keep getting kicked with an invalid
SteamID error.


Is anyone else experiencing this problem?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 update coming

2012-10-09 Thread Daniel Barreiro
Thanks for the notification Eric.

On Tue, Oct 9, 2012 at 5:12 PM, Eric Smith  wrote:

> We're working on a mandatory update for TF2. We should have it ready soon.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
The server that filled is a windows server.

On Fri, Sep 21, 2012 at 7:20 PM, Fletcher Dunn
wrote:

>  Windows and Linux servers might behave differently due to the nature of
> this bug.  (Result of divide by zero used in conditional.)  I notice you
> are replying on Windows, which I believe happens to work.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
> *Sent:* Friday, September 21, 2012 4:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Another mandatory TF update coming in an hour or so*
> ***
>
> ** **
>
> Probably depends on which quickplay. There's 2. Beta and old. In Beta
> quickplay I can not get into a game because they are all full :P.
>
> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>   There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.
>
>  
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
Yeah, the server's beta quickplay.

On Fri, Sep 21, 2012 at 7:18 PM, 1nsane <1nsane...@gmail.com> wrote:

> Probably depends on which quickplay. There's 2. Beta and old. In Beta
> quickplay I can not get into a game because they are all full :P.
>
> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> My server that's always empty is full.  It was filled by quickplay, so
>> are you sure it affects all?
>>
>> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>>  There is a bug causing all gameservers to report that they are “full”,
>>> preventing them from receiving matchmaking traffic.
>>>
>>> ** **
>>>
>>> It should be a small patch, and will be available in about an hour or so.
>>> 
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
Looking at the logs, everything happened in a very short amount of time, so
I'm guessing it's quickplay.

On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  There is a bug causing all gameservers to report that they are “full”,
>> preventing them from receiving matchmaking traffic.
>>
>> ** **
>>
>> It should be a small patch, and will be available in about an hour or so.
>> 
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
My server that's always empty is full.  It was filled by quickplay, so are
you sure it affects all?

On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn
wrote:

>  There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.
>
> ** **
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Drop in users

2012-09-13 Thread Daniel Barreiro
This is off topic, but I'd love to see a Halloween themed MVM map with the
update.

Anyways, my original server last year had a lot more players on it at this
time of year, but that was with old Quickplay.  Right now I'm opped into
the beta, which I should probably opt out of since I doubt there will be
many group games.


Thanks anyway.

On Thu, Sep 13, 2012 at 11:55 AM, ics  wrote:

>  If you look the playercounts starting this year, it's going back to
> normal.
> http://steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=132536880&to=End+Time
>
> There is nothing wrong in the system itself. Summer, SD gamemode and MvM
> just boosted playercounts up and so will halloween too.
>
> -ics
>
> 13.9.2012 18:50, Daniel Barreiro kirjoitti:
>
> My gamemode server has been dead since around last week.  My Deathrun
> server populates after school hours, FF2 is dead, Mario Kart is somewhat
> alive after school, and my stock map server has been dead.
>
>  On Thu, Sep 13, 2012 at 11:48 AM, Jason  wrote:
>
>> Yes, we've noticed a major drop (above and beyond the normal "going back
>> to school" phase)
>>
>>
>> On Thu, Sep 13, 2012 at 11:45 AM, ics  wrote:
>>
>>>  No player drop, i actually have pretty much the same count of players
>>> as before.
>>>
>>> -ics
>>>
>>> 13.9.2012 14:31, E. Olsen kirjoitti:
>>>
>>> Pretty typical this time of year, though. School's starting up, summer
>>> ending, big new games (Guild Wars 2, Borderlands 2) being released. It will
>>> pick back up going into the holidays.
>>>
>>> On Thu, Sep 13, 2012 at 7:14 AM, Lambda  wrote:
>>>
>>>> We all did
>>>>
>>>>
>>>> http://steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=134558640&to=End+Time
>>>>
>>>>
>>>>
>>>> 2012/9/13 Daniel Barreiro 
>>>>
>>>>> I have.
>>>>>
>>>>>
>>>>> On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com <
>>>>> ad...@aerolitegaming.co.uk> wrote:
>>>>>
>>>>>> Anyone noticed a significant drop in TF2 users recently?
>>>>>>
>>>>>> Especially through quickplay
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Drop in users

2012-09-13 Thread Daniel Barreiro
My gamemode server has been dead since around last week.  My Deathrun
server populates after school hours, FF2 is dead, Mario Kart is somewhat
alive after school, and my stock map server has been dead.

On Thu, Sep 13, 2012 at 11:48 AM, Jason  wrote:

> Yes, we've noticed a major drop (above and beyond the normal "going back
> to school" phase)
>
>
> On Thu, Sep 13, 2012 at 11:45 AM, ics  wrote:
>
>>  No player drop, i actually have pretty much the same count of players
>> as before.
>>
>> -ics
>>
>> 13.9.2012 14:31, E. Olsen kirjoitti:
>>
>> Pretty typical this time of year, though. School's starting up, summer
>> ending, big new games (Guild Wars 2, Borderlands 2) being released. It will
>> pick back up going into the holidays.
>>
>> On Thu, Sep 13, 2012 at 7:14 AM, Lambda  wrote:
>>
>>> We all did
>>>
>>>
>>> http://steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=134558640&to=End+Time
>>>
>>>
>>>
>>> 2012/9/13 Daniel Barreiro 
>>>
>>>> I have.
>>>>
>>>>
>>>> On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com <
>>>> ad...@aerolitegaming.co.uk> wrote:
>>>>
>>>>> Anyone noticed a significant drop in TF2 users recently?
>>>>>
>>>>> Especially through quickplay
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Drop in users

2012-09-13 Thread Daniel Barreiro
I have.

On Thu, Sep 13, 2012 at 4:38 AM, AeroliteGaming.com <
ad...@aerolitegaming.co.uk> wrote:

> Anyone noticed a significant drop in TF2 users recently?
>
> Especially through quickplay
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Everyone disconnected on connection to the steam servers.

2012-09-10 Thread Daniel Barreiro
The old ID is not in any of the MvM server files by the way.

On Mon, Sep 10, 2012 at 8:40 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> I've been having a problem lately.
>
>
> A few weeks ago I put up a Gamemode server on my linux server.  Most
> gamemodes crashed and burned so I just moved it to windows.  I transformed
> the linux one into a MvM server.
>
>
> Originally, I forgot to change the account ID (both had the same one), but
> the next day I fixed it.
>
> Ever since then, the gamemode server will randomly get a message in chat
> saying that the MvM server logged in with the ID that the gamemode server
> has.  When I go into the MvM server, the ID is correct.
>
> Lately, I've been having a lot of crashing problems with the gamemode
> server (full crashes, hangs, or people getting disconnected with a lost
> connection error, but the server not crashing)
>
>
>
> Today I got a report that everyone got DC'd
>
>
> I looked in the log and found this
>
>
>
> L 09/10/2012 - 17:24:30: Connection to Steam servers successful.
> L 09/10/2012 - 17:24:30:Public IP is 208.122.48.211.
> L 09/10/2012 - 17:24:30: Assigned anonymous gameserver Steam ID
> [].
> L 09/10/2012 - 17:24:30: ">.<
> PSY-(강남스타일)[]D{}{<16>" disconnected (reason "")
> L 09/10/2012 - 17:24:30: "jojofalo<40>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "Voltech<50>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "AReallyFatCat<86>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "lNLRl Ultimatefry<87>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "blitz25<88>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "SteelKillerB<95>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "Benish<99>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "sstjohn19<107>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "archimedes?<108>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "Monkey D. Luffy<109>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30: "0o  spy  o0<110>"
> disconnected (reason "")
> L 09/10/2012 - 17:24:30:
> "bun_andrew2003<112>" disconnected (reason
> "")
> L 09/10/2012 - 17:24:30:
> "[NLR]QuinnTheGamemodeMaster<114>" disconnected
> (reason "")
> L 09/10/2012 - 17:24:30: "Swift Silence (Potato
> King)<115><>" STEAM USERID validated
>
>
>
>
> The moment it logged in, everyone got disconnected.
>
>
>
> Does anyone know what the cause of this could be/how to fix it?
>
>
> I've made sure both server are using different account IDs, but the MvM
> one still seems to randomly log in with the old one (that the gamemode
> server uses).
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Everyone disconnected on connection to the steam servers.

2012-09-10 Thread Daniel Barreiro
I've been having a problem lately.


A few weeks ago I put up a Gamemode server on my linux server.  Most
gamemodes crashed and burned so I just moved it to windows.  I transformed
the linux one into a MvM server.


Originally, I forgot to change the account ID (both had the same one), but
the next day I fixed it.

Ever since then, the gamemode server will randomly get a message in chat
saying that the MvM server logged in with the ID that the gamemode server
has.  When I go into the MvM server, the ID is correct.

Lately, I've been having a lot of crashing problems with the gamemode
server (full crashes, hangs, or people getting disconnected with a lost
connection error, but the server not crashing)



Today I got a report that everyone got DC'd


I looked in the log and found this



L 09/10/2012 - 17:24:30: Connection to Steam servers successful.
L 09/10/2012 - 17:24:30:Public IP is 208.122.48.211.
L 09/10/2012 - 17:24:30: Assigned anonymous gameserver Steam ID
[].
L 09/10/2012 - 17:24:30: ">.<
PSY-(강남스타일)[]D{}{<16>" disconnected (reason "")
L 09/10/2012 - 17:24:30: "jojofalo<40>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "Voltech<50>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "AReallyFatCat<86>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "lNLRl Ultimatefry<87>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "blitz25<88>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "SteelKillerB<95>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "Benish<99>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "sstjohn19<107>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "archimedes?<108>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "Monkey D. Luffy<109>"
disconnected (reason "")
L 09/10/2012 - 17:24:30: "0o  spy  o0<110>"
disconnected (reason "")
L 09/10/2012 - 17:24:30:
"bun_andrew2003<112>" disconnected (reason
"")
L 09/10/2012 - 17:24:30:
"[NLR]QuinnTheGamemodeMaster<114>" disconnected
(reason "")
L 09/10/2012 - 17:24:30: "Swift Silence (Potato
King)<115><>" STEAM USERID validated




The moment it logged in, everyone got disconnected.



Does anyone know what the cause of this could be/how to fix it?


I've made sure both server are using different account IDs, but the MvM one
still seems to randomly log in with the old one (that the gamemode server
uses).
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
Single player at a time.  The thing is, the pings don't spike.

On Thu, Sep 6, 2012 at 7:52 PM, Russell Smith wrote:

> Sacrifices must be made for the sake of performance.  In this case perhaps
> performance was sacrificed for performance.
>
> What are the lag spikes like?  The whole server or individual players at a
> time?
>
>
> On 06.09.2012 16:46, Daniel Barreiro wrote:
>
>> The performance improvements include causing everyone on all my
>> servers who rarely lag, to have lag spikes every 5 minutes.
>>
>> On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia > [17]> wrote:
>>
>>  What do the "Performance improvements" include?
>>>
>>> On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit >> [15]> wrote:
>>>
>>>  It happened on Barnblitz
>>>>
>>>> - Original Message -
>>>> From: "wickedplayer494 ." 
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> 
>>>>
>>>> Sent: Thursday, September 6, 2012 6:12:54 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> Some custom maps are like that for some reason (map maker
>>>> negligence?) when theres adequate space in HU and the exit still
>>>>
>>>> destroys. Thankfully, not all custom maps are like that.
>>>>
>>>> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit <
>>>> pettit.t...@gmail.com [3] > wrote:
>>>>
>>>> It was happening in all locations. It did not happen again after
>>>> the level changed.
>>>>
>>>> - Original Message -
>>>> From: "wickedplayer494 ." < wickedplayer...@gmail.com [4] >
>>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>> hlds@list.valvesoftware.com [5] >
>>>>
>>>> Sent: Thursday, September 6, 2012 5:57:23 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> If it happens in just one specific spot, thatd be the intended
>>>> effect as the spots ceiling is too low to successfully teleport a
>>>>
>>>> player, thus auto-destroying the exit and any level upgrades
>>>> associated with it.
>>>>
>>>> But if its happening everywhere on every map (not likely)...
>>>>
>>>>
>>>> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit <
>>>> pettit.t...@gmail.com [6] > wrote:
>>>>
>>>> Um teleporters self destruct now for no apparent reason.
>>>>
>>>> - Original Message -
>>>> From: "Essay Tew Phaun" < sc2p...@gmail.com [7] >
>>>> To: "Half-Life dedicated Win32 server mailing list" <
>>>> hlds@list.valvesoftware.com [8] >
>>>> Sent: Thursday, September 6, 2012 5:39:22 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates
>>>> released
>>>>
>>>> Yeah, can you fill us in on a little details of what the
>>>> performance improvements were?
>>>>
>>>> Thanks
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>[9]
>>>>
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>[10]
>>>>
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>[11]
>>>>
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoft

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
I wasn't having lag problems before this update.

On Thu, Sep 6, 2012 at 7:50 PM, Cameron Munroe wrote:

> At least now Its only every 5 minutes instead of all the time.
>
> Sent from my android device.
>
>
>
> -Original Message-
> From: Daniel Barreiro 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Thu, 06 Sep 2012 4:46 PM
> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>
> The performance improvements include causing everyone on all my servers
> who rarely lag, to have lag spikes every 5 minutes.
>
> On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia wrote:
>
>> What do the "Performance improvements" include?
>>
>>
>> On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit wrote:
>>
>>> It happened on Barnblitz
>>>
>>> - Original Message -
>>> From: "wickedplayer494 ." 
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com>
>>> Sent: Thursday, September 6, 2012 6:12:54 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> Some custom maps are like that for some reason (map maker negligence?)
>>> when there's adequate space in HU and the exit still destroys. Thankfully,
>>> not all custom maps are like that.
>>>
>>>
>>> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit < pettit.t...@gmail.com >
>>> wrote:
>>>
>>>
>>> It was happening in all locations. It did not happen again after the
>>> level changed.
>>>
>>>
>>> - Original Message -
>>> From: "wickedplayer494 ." < wickedplayer...@gmail.com >
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com >
>>>
>>>
>>> Sent: Thursday, September 6, 2012 5:57:23 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> If it happens in just one specific spot, that'd be the intended effect
>>> as the spot's ceiling is too low to successfully teleport a player, thus
>>> auto-destroying the exit and any level upgrades associated with it.
>>>
>>>
>>> But if it's happening everywhere on every map (not likely)...
>>>
>>>
>>> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < pettit.t...@gmail.com >
>>> wrote:
>>>
>>>
>>> Um teleporters self destruct now for no apparent reason.
>>>
>>>
>>>
>>>
>>> - Original Message -
>>> From: "Essay Tew Phaun" < sc2p...@gmail.com >
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com >
>>> Sent: Thursday, September 6, 2012 5:39:22 PM
>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>
>>>
>>> Yeah, can you fill us in on a little details of what the performance
>>> improvements were?
>>>
>>>
>>> Thanks
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Daniel Barreiro
The performance improvements include causing everyone on all my servers who
rarely lag, to have lag spikes every 5 minutes.

On Thu, Sep 6, 2012 at 6:37 PM, Bruno Garcia wrote:

> What do the "Performance improvements" include?
>
>
> On Thu, Sep 6, 2012 at 7:33 PM, Todd Pettit  wrote:
>
>> It happened on Barnblitz
>>
>> - Original Message -
>> From: "wickedplayer494 ." 
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com>
>> Sent: Thursday, September 6, 2012 6:12:54 PM
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>>
>> Some custom maps are like that for some reason (map maker negligence?)
>> when there's adequate space in HU and the exit still destroys. Thankfully,
>> not all custom maps are like that.
>>
>>
>> On Thu, Sep 6, 2012 at 5:10 PM, Todd Pettit < pettit.t...@gmail.com >
>> wrote:
>>
>>
>> It was happening in all locations. It did not happen again after the
>> level changed.
>>
>>
>> - Original Message -
>> From: "wickedplayer494 ." < wickedplayer...@gmail.com >
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com >
>>
>>
>> Sent: Thursday, September 6, 2012 5:57:23 PM
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>>
>> If it happens in just one specific spot, that'd be the intended effect as
>> the spot's ceiling is too low to successfully teleport a player, thus
>> auto-destroying the exit and any level upgrades associated with it.
>>
>>
>> But if it's happening everywhere on every map (not likely)...
>>
>>
>> On Thu, Sep 6, 2012 at 4:53 PM, Todd Pettit < pettit.t...@gmail.com >
>> wrote:
>>
>>
>> Um teleporters self destruct now for no apparent reason.
>>
>>
>>
>>
>> - Original Message -
>> From: "Essay Tew Phaun" < sc2p...@gmail.com >
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com >
>> Sent: Thursday, September 6, 2012 5:39:22 PM
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>>
>> Yeah, can you fill us in on a little details of what the performance
>> improvements were?
>>
>>
>> Thanks
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2012-08-23 Thread Daniel Barreiro
Thanks Eric.

On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith  wrote:

> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Added a new command "kickall" which kicks all connected clients except
> for replay, HLTV, and the listenserver host if applicable
> - Updated Steam binaries; fixes Linux crash on shutdown or restart
>
> Team Fortress 2
> - Fixed a problem with items not displaying the correct styles
> - Added a new command "player_ready_toggle" for players to ready-up in MvM
> mode
>- Can be bound to any key in the Keyboard tab of the Options dialog
> - Fixed the Metal Regen upgrade displaying a percentage instead of an
> incremental value
> - Fixed a few MvM sounds not being precached properly
> - Added Taskbar Window Flash and Drum Roll sound on successful match
> making for Windows users
>- Sound will play even if the game is minimized
> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when
> playing official Valve missions
> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
> - Fixed a UI Bug that would display previous MvM loot on the victory
> screen for subsequent MvM games
> - Server browser will now show MvM mission name in the "map" column.
>  (e.g. "mvm_mannworks_advanced")
> - Community requests
>- Fixed a crash when spawning the tank in non-MvM games. Added
> SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank
> entity
>- The tf_bot_add command can now create a bot with a custom name and
> can create a bot that isn't managed by the value of tf_bot_quota by adding
> the custom name and "noquota" arguments respectively
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] CS:GO sv_downloadurl issue:

2012-08-21 Thread Daniel Barreiro
When I click on those they 404

On Tue, Aug 21, 2012 at 2:54 PM, Jack M. <
catastropheproductions...@gmail.com> wrote:

> So I have this set up for my gamemodes_server.text file for custom maps.
>
> "de_junkyard_beta06"
> {
> "nameID" "#SFUI_Map_de_junkyard_beta06"
>  "name" "de_junkyard_beta06"
> "minplayers" "10"
>  "maxplayers" "16"
> "extraspectators" "2"
>  "imagename" "map-junkyard-overall"
> "t_arms" "models/weapons/t_arms_phoenix.mdl"
>  "ct_arms" "models/weapons/ct_arms_gign.mdl"
> "t_models"
>  {
> "tm_phoenix" ""
>  "tm_phoenix_variantA" ""
> "tm_phoenix_variantB" ""
>  "tm_phoenix_variantC" ""
> "tm_phoenix_variantD" ""
>  }
> "ct_models"
> {
>  "ctm_gign" ""
> "ctm_gign_variantA" ""
>  "ctm_gign_variantB" ""
> "ctm_gign_variantC" ""
>  "ctm_gign_variantD" ""
> }
>  }
>
> And a folder with the maps at a url that reads /server/csgo and then there
> is a maps and resources folder inside the subfolder.
>
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantA.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantA.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantA.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantA.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantB.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantB.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantB.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantB.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantC.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantC.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantC.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantC.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantD.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantD.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantD.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantD.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantE.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantE.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantE.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/maps/csplayer/tm_leet_variantE.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantA.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantA.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantA.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantA.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantB.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantB.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantB.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantB.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantC.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantC.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantC.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantC.mdl
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantD.mdl.bz2
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantD.mdl.bz2
> Downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantD.mdl
> .
> Error downloading
> http://thecooltable.site.nfoservers.com/server/csgo/models/player/tm_anar_variantD.mdl
>
> Everything else seems to go and download fine. Does anybody know how to
> fix this or what I should add to m

Re: [hlds] Mandatory TF2 update coming later TOMORROW

2012-08-20 Thread Daniel Barreiro
At least they found the bug instead of releasing it with the bug.


On Mon, Aug 20, 2012 at 10:19 PM, Fletcher Dunn  wrote:

>  We found a problem that will prevent us from releasing this update
> tonight.
>
> ** **
>
> We should have it ready first thing tomorrow.
>
> ** **
>
> My apologies.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kush Mahajani
> *Sent:* Monday, August 20, 2012 6:55 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming later today
>
> ** **
>
> I doubt the update will be any later than 7PM (PST)
>
> On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas 
> wrote:
>
> I know it's not high priority for you guys, but in North America the
> competitive TF2 season is back on and we're trying to get matches
> streamed/casted tonight... so any ETA on this update would be great.
>
> On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>   We’re preparing an update that addresses the most important problems
> people are experiencing:
>
>  
>
> · String table overflow
>
> · Player counts in the server browser useless / meaningless in MvM
> 
>
> · Server and client crash on map change when player was being
> healed by dispenser
>
> · Matchmaking connecting players to out-of-date servers
>
> · General improvements to matchmaking throughput and match
> quality.
>
>  
>
> This will be a mandatory update.
>
>  
>
> Apologies for the late release.
>
>  
>
> - Fletch
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> 
>
> ** **
>
> -- 
>
> -
>
> Kush Mahajani
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Daniel Barreiro
All right, thanks.

On Mon, Aug 20, 2012 at 8:25 PM, Fletcher Dunn
wrote:

> The sounds will only be cached if the server is running an MvM map.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Monday, August 20, 2012 5:21 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life Linux
> dedicated server mailing list
> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update coming later today
>
> Will this also apply to the nearly-full soundprecache table?  At the
> moment, it only has 320 free entries, which means some plugins will
> overflow it.
>
> On 8/20/2012 8:18 PM, Fletcher Dunn wrote:
> >
> > We're preparing an update that addresses the most important problems
> > people are experiencing:
> >
> > *String table overflow
> >
> > *Player counts in the server browser useless / meaningless in MvM
> >
> > *Server and client crash on map change when player was being healed by
> > dispenser
> >
> > *Matchmaking connecting players to out-of-date servers
> >
> > *General improvements to matchmaking throughput and match quality.
> >
> > This will be a mandatory update.
> >
> > Apologies for the late release.
> >
> > - Fletch
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming later today

2012-08-20 Thread Daniel Barreiro
THANK YOU

On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn
wrote:

>  We’re preparing an update that addresses the most important problems
> people are experiencing:
>
> ** **
>
> **· **String table overflow
>
> **· **Player counts in the server browser useless / meaningless
> in MvM
>
> **· **Server and client crash on map change when player was being
> healed by dispenser
>
> **· **Matchmaking connecting players to out-of-date servers
>
> **· **General improvements to matchmaking throughput and match
> quality.
>
> ** **
>
> This will be a mandatory update.
>
> ** **
>
> Apologies for the late release.
>
> ** **
>
> - Fletch
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tying IP to hostname.

2012-08-19 Thread Daniel Barreiro
I'd have to ask the host.   I'll try and get an answer.

On Sun, Aug 19, 2012 at 9:34 PM, Jenner LaFave  wrote:

> That's interesting. Hostnames originally weren't allowed to begin with a
> digit (RFC 952 <http://tools.ietf.org/html/rfc952>), but it was permitted
> with RFC 1123 <http://tools.ietf.org/html/rfc1123>. What DNS software are
> you using on the authoritative server for .nlrgaming.net?
>
> -- Jenner
>
>
> On Sun, Aug 19, 2012 at 5:45 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Sorry.
>>
>>
>> My issue seems to have been that the subdomain was 5.nlrgaming.net
>> I changed it to nlr5.nlrgaming.net and it works perfectly.
>>
>> On Sun, Aug 19, 2012 at 8:44 PM, Essay Tew Phaun wrote:
>>
>>>  No one will ever have the same issue so it was a good idea not to
>>> include the solution.
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tying IP to hostname.

2012-08-19 Thread Daniel Barreiro
Did you read my message in response to you at all?


I said: "My issue seems to have been that the subdomain was 5.nlrgaming.net

I changed it to nlr5.nlrgaming.net

 and it works perfectly."

As you can clearly read above from my message from before, I had the
subdomains set as number.domain.net   I changed it to
letternumber.subdomain.net


I changed 5.nlrgaming.net to NLR5.nlrgaming.net

Notice the difference?
I'm Cave Johnson and I approve of your sarcasm.  Enjoy the rest of your day
at Aperture Science



On Sun, Aug 19, 2012 at 9:07 PM, T Marler  wrote:

> I don't think you got the message, PLEASE INCLUDE SOLUTIONS TO PROBLEMS IN
> RESPONSES BECAUSE IT HELPS OTHER PEOPLE BECAUSE WE ARE NOT MIND READERS AND
> CANNOT READ YOUR MIND AS A RESULT.
>
> Is that sufficiently clear?
>
>
> - Original Message -
> From: Daniel Barreiro 
> Date: Sunday, August 19, 2012 6:46 pm
> Subject: Re: [hlds] Tying IP to hostname.
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
>
> > Sorry.
> >
> >
> > My issue seems to have been that the subdomain was 5.nlrgaming.net
> > I changed it to nlr5.nlrgaming.net and it works perfectly.
> >
> > On Sun, Aug 19, 2012 at 8:44 PM, Essay Tew Phaun
> >  wrote:
> >
> > > No one will ever have the same issue so it was a good idea not
> > to include
> > > the solution.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,> please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tying IP to hostname.

2012-08-19 Thread Daniel Barreiro
Sorry.


My issue seems to have been that the subdomain was 5.nlrgaming.net
I changed it to nlr5.nlrgaming.net and it works perfectly.

On Sun, Aug 19, 2012 at 8:44 PM, Essay Tew Phaun  wrote:

> No one will ever have the same issue so it was a good idea not to include
> the solution.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from

2012-08-18 Thread Daniel Barreiro
I haven't gotten any complaints, but it would explain why all my
servers that have been full constantly are empty.

On Sat, Aug 18, 2012 at 10:21 AM, Essay Tew Phaun  wrote:
> Getting it as well. I and several other members can't even connect to our
> own servers. Hopefully we don't have to wait all weekend for a fix for this.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Daniel Barreiro
I keep getting a disconnected error and then it closes.

On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir  wrote:
> I've never seen it before the last update.  Weird...
>
>
> On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker 
> wrote:
>>
>> What you're seeing is completely normal during the update rush.
>>
>>
>> On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir 
>> wrote:
>>>
>>> Well, it did eventually connect so I guess that much is good.  :)
>>>
>>>
>>> On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir 
>>> wrote:

 I'm getting this again while trying to update like I did the last
 update...  Something wrong with the DS file content server?


 C:\Program Files (x86)\Valve\HLServer>HldsUpdateTool.exe -command update
 -game t
 f -dir c:\TF2Server -verify_all
 Checking bootstrapper version ...
 Updating Installation
 Determining which depot(s) to install/update...
 6 depot(s) will be installed/updated
   0:37 Checking local files and building download list for depot 441
 'Team Fortr
 ess 2 Content' version 351
   0:37 Patching from version 350; connecting to content server
   0:37 [209.197.6.232:27030] Connecting...
   0:40 [209.197.6.232:27030] Failed.  Failed to connect to
 209.197.6.232:270
 30, WinSock Error 0 "No error"
   0:40 [63.145.224.22:27030] Connecting...
   0:43 [63.145.224.22:27030] Failed.  Failed to connect to
 63.145.224.22:270
 30, WinSock Error 0 "No error"
   0:43 [209.197.6.231:27030] Connecting...
   0:46 [209.197.6.231:27030] Failed.  Failed to connect to
 209.197.6.231:270
 30, WinSock Error 0 "No error"
   0:46 [65.113.32.98:27030] Connecting...
   0:49 [65.113.32.98:27030] Failed.  Failed to connect to
 65.113.32.98:27030
 , WinSock Error 0 "No error"
   0:49 [4.28.20.42:27030] Connecting...
   0:52 [4.28.20.42:27030] Failed.  Failed to connect to
 4.28.20.42:27030, Wi
 nSock Error 0 "No error"
   0:52 [4.28.151.210:27030] Connecting...
   0:55 [4.28.151.210:27030] Failed.  Failed to connect to
 4.28.151.210:27030
 , WinSock Error 0 "No error"
   0:55 [208.64.203.16:27030] Connecting...
   0:58 [208.64.203.16:27030] Failed.  Failed to connect to
 208.64.203.16:270
 30, WinSock Error 0 "No error"
   0:58 [65.115.96.238:27030] Connecting...
   1:01 [65.115.96.238:27030] Failed.  Failed to connect to
 65.115.96.238:270
 30, WinSock Error 0 "No error"



 On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith 
 wrote:
>
> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Updated client rate value to default to 3 to improve network
> performance for most players
>- Rate was previously set by Steam's Internet connection speed
> setting
> - Updated client rate value to be stored in the config.cfg file
>
> Team Fortress 2
> - Fixed a crash caused by a string table overflow
> - Fixed a client crash related to the freeze panel
> - Fixed a client crash related to ragdolls
> - Fixed a client crash related to the Mann vs. Machine upgrade panel
> - Fixed a client crash related to Mann vs. Machine stats
> - Fixed a crash related to server plug-ins spawning a Mann vs. Machine
> Tank before the game is ready
> - Updated the dedicated server to exit when attempting to start a Mann
> vs. Machine map with less than 32 maxplayers
> - Fixed mp_timelimit causing Mann vs. Machine mode to not reset
> properly when the defenders lose
> - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being
> clickable sometimes
> - Fixed the Mann vs. Machine victory dialog getting stuck on the screen
> - Fixed the Mann vs. Machine wave summary dialog showing up at the
> beginning of the first wave
> - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
> - Updated upgrade icons to remove numbers
> - Fixed Sentry Busters picking disposable buildings as valid targets
> - Fixed an instance of the Sentry Buster sound looping endlessly
> - Updated the backpack image for Archimedes to fix an alpha channel
> problem
> - Updated the colors for The Battery Bandolier
> - Fixed the disconnect reason not being localized properly for Mann vs.
> Machine mode
> - Fixed player glow colors not based on player health in some community
> mods outside of Mann vs. Machine mode
> - Removed console spew related to missing movement warnings
> - Updated the matchmaking ConVar tf_mm_strict
>- A value of 2 will hide the server from the server browser but will
> still allow direct connections
> - Updated Mvm_Mannworks
>- Adju

Re: [hlds] Mvm Bug

2012-08-16 Thread Daniel Barreiro
The first bug E. Olsen had happened to me as well until I restarted
the server, even after unlocking it

On Thu, Aug 16, 2012 at 9:10 AM, Damon Reece  wrote:
> "kick username"
>
>
> -Damon
>
> "The speed of light sucks." -John D. Carmack
>
>
> On Thu, Aug 16, 2012 at 8:24 PM, Flubber  wrote:
>>
>> Anyway to kick specs human, server doesn't seems to kick them itself.
>> Thx
>>
>>
>> 2012/8/16 Damon Reece 
>>>
>>> I found a bug. The Steel Heavies (with the gauntlets), when in groups,
>>> are not able to handle mini-sentries. They'll mill around it for a while
>>> then get distracted.
>>>
>>> -Damon
>>>
>>> "The speed of light sucks." -John D. Carmack
>>>
>>>
>>> On Thu, Aug 16, 2012 at 6:39 PM, Franco Valerio 
>>> wrote:

 I found a bug, when we lost for 2 second time, F4 HUD text changes to
 “F4 = Change Name” instead of “F4 = Toggle Ready”, like Tournament mode
 (Valve uses the same source code?), and we can’t start round because F4
 doesn’t work.



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mvm Bug

2012-08-15 Thread Daniel Barreiro
Scratch that.  The bug resolved itself.  It kicked the players when
the round started.

On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
 wrote:
> Whoops. There were 4 players and when I unlocked it 28 joined within 5
> seconds
>
>
> On Wednesday, August 15, 2012, Daniel Barreiro
>  wrote:
>> I just unlocked my server and it suddenly got 32 real clients all player
>>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mvm Bug

2012-08-15 Thread Daniel Barreiro
Whoops. There were 4 players and when I unlocked it 28 joined within 5
seconds

On Wednesday, August 15, 2012, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:
> I just unlocked my server and it suddenly got 32 real clients all player
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Mvm Bug

2012-08-15 Thread Daniel Barreiro
I just unlocked my server and it suddenly got 32 real clients all player

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF MvM hosting questions

2012-08-15 Thread Daniel Barreiro
I saw a post on the forum that said the first build failed and they
had to rebuild it.

On Wed, Aug 15, 2012 at 10:43 PM, DontWannaName!  wrote:
> The Windows build is taking a lot longer than an hour. Is there any news on 
> it?
>
> On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello  
> wrote:
>> Awesome, I'll run this by my friend to see if he'd like to make a server.
>>
>> --Lucio--
>> 
>> From: Fletcher Dunn 
>> To: "Half-Life dedicated Linux server mailing list
>> (hlds_li...@list.valvesoftware.com)" ;
>> "Half-Life dedicated Win32 server mailing list
>> (hlds@list.valvesoftware.com)" 
>> Sent: Monday, August 13, 2012 10:39 PM
>> Subject: [hlds] TF MvM hosting questions
>>
>> Here are some answers to questions regarding hosting MvM servers:
>>
>> * Players can join your server through any means they can join PvP games:
>> the server browser, ad hoc joins, or the new matchmaking system (quickplay
>> beta).
>> * To accept matchmaking traffic, you must select which sort of traffic you
>> want.  (Regular PvP traffic or MvM traffic.)  Set “tf_mm_servermode 2” to be
>> placed in the MvM pool.
>> * For MvM matchmaking, if 6 players are sent to your server to start a new
>> game, it will switch to whatever map the players selected.
>> * You will need a TF gameserver account to accept matchmaking traffic.
>> * You can switch the server in and out of any matchmaking mode pool or back
>> to any regular game mode at any time.
>> * The CPU usage for a 6 player MvM game is about the same as for a regular
>> TF server.  (Yep, this mode requires significantly more CPU cycles per
>> player than the PvP mode, that’s an unfortunate fact.)
>> Given the surge of players that comes with any major release, and the player
>> / server ratio of this game mode, the demand for MvM servers will probably
>> be high.  We expect that a large number of players will want to try out the
>> new mode, so we will be converting most of our servers to host MvM, and then
>> adjust the allocation based on what players are playing.
>>
>> I, for one, DO NOT welcome our new robot overlords!
>>
>> - Fletch
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel Barreiro
I'm playing coaltown, and when the tank comes and drops its bomc,
nothing happens and the bots can't get in to drop their bombs.

On Wed, Aug 15, 2012 at 9:51 PM, Danh Pham  wrote:
> Though, I do respect valve for it's commitment to it's fan base.
>
>
> On Wed, Aug 15, 2012 at 9:48 PM, Danh Pham  wrote:
>>
>> +1
>>
>>
>> On Wed, Aug 15, 2012 at 9:34 PM, Kush Mahajani 
>> wrote:
>>>
>>> Valve:
>>> >expects us to host community MvM servers
>>> >community servers have problems updating
>>>
>>>
>>> On Wed, Aug 15, 2012 at 6:33 PM, Lance Waidzunas 
>>> wrote:

 I had 10/10 servers fail, finally got a few going, all are going VERY
 slow right now through TCAdmin2 on End of Reality.  ONe server has gone 
 from
 40.39% to 40.42% in 15 minutes.

 On Wed, Aug 15, 2012 at 8:31 PM, Damir Butmir 
 wrote:
>
> Is the update failing for anyone else? Looks like th update servers are
> crashing under load...Neither my client or server will update as the Valve
> update servers keep going down
>
> > From: er...@valvesoftware.com
> > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
> > hlds_annou...@list.valvesoftware.com
> > Date: Thu, 16 Aug 2012 01:01:26 +
>
> > Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
> >
> > We've released a mandatory update to TF2. The notes for the TF2
> > update are below. There are shared engine changes that affect DoD:S and
> > HL2:DM.
> >
> > -Eric
> >
> > --
> >
> > Team Fortress 2
> > - Added Mann vs. Machine
> > - Added Archimedes
> > - Added The Soldier's Stogie
> > - Added The Robro 3000
> > - Updated The Helmet Without a Home to be paintable
> > - Fixed some clipping issues with The Salty Dog
> > - Removed player penetration from The Pomson 6000 and boosted the
> > damage to compensate
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
>>>
>>> --
>>> -
>>> Kush Mahajani
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel Barreiro
Same

On Wed, Aug 15, 2012 at 9:31 PM, Damir Butmir  wrote:
> Is the update failing for anyone else? Looks like th update servers are
> crashing under load...Neither my client or server will update as the Valve
> update servers keep going down
>
>> From: er...@valvesoftware.com
>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> Date: Thu, 16 Aug 2012 01:01:26 +
>
>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> We've released a mandatory update to TF2. The notes for the TF2 update are
>> below. There are shared engine changes that affect DoD:S and HL2:DM.
>>
>> -Eric
>>
>> --
>>
>> Team Fortress 2
>> - Added Mann vs. Machine
>> - Added Archimedes
>> - Added The Soldier's Stogie
>> - Added The Robro 3000
>> - Updated The Helmet Without a Home to be paintable
>> - Fixed some clipping issues with The Salty Dog
>> - Removed player penetration from The Pomson 6000 and boosted the damage
>> to compensate
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mann Co Servers?

2012-08-15 Thread Daniel Barreiro
I don't get why any admin would want to host a server that players
have to pay to play on. Someone might figure out how to make a
plugin to bypass it  but Valve will probably patch that quickly.

On Wed, Aug 15, 2012 at 7:40 PM, Russell Smith
 wrote:
> If it turns out we can host Mann Co servers, my question would be can you
> play non-Mann Up Mode on an official Mann Co. server?  If not then it sounds
> like we'd be limiting our servers to only those who are first paying Valve
> $1-$2 for the badges.
>
> On 15.08.2012 16:34, Mike Freuden wrote:
>>
>> I dont think the question is "what is Mann Up Mode?", the question is
>>
>> "how does this affect running a server?" Can only Valve run "Mann Co."
>> servers? Can any server that qualifies for matchmaking be a Mann Co.
>> server?
>>  ~Mike
>>
>> On Wed, Aug 15, 2012 at 4:33 PM, Damon Reece > [4]> wrote:
>>
>>> Id rather know when the updates coming out, to be honest. Hats
>>> shouldnt really matter to us (as server admins).
>>>
>>>
>>> -Damon
>>>
>>> "The speed of light sucks." -John D. Carmack
>>>
>>> On Thu, Aug 16, 2012 at 9:01 AM, Violent Crimes
>>>  wrote:
>>>
 What is Mann Up Mode?
 When you play Mann vs. Machine on an official Mann Co. server,
 this is called Mann Up Mode. Mann Up Mode allows you to earn
 special item rewards and track your progress through various
 Missions. To enter Mann Up Mode, you must possess a Tour of Duty
 Ticket.

 On 8/15/2012 7:29 PM, Cameron Munroe wrote:

> Ughh? What?
>
> On 8/15/2012 4:29 PM, T Marler wrote:
>
>> What is this? VALVe only servers, or ones that qualify for
>> match making?
>>
>> D:
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1]
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [3]
>>
>>
>>
>>
>> Links:
>> --
>> [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> [2] mailto:violentcri...@convictgaming.com
>> [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> [4] mailto:deman.r...@gmail.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


  1   2   >