Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote:
 Everyone has his own understanding of abuse. So please do not pretend
 that your understanding is more correct than mine.


Of the 5 definitions for abuse in Merriam Webster, I think you will
find the first to be most relevant: a corrupt practice or custom,
perhaps the second is relevant: improper or excessive use or
treatment.

There, now we have an unbiased understanding of the word abuse.

Server administrators may abuse players, but that's never up to the
players to decide what is abusive, and what isn't.  Only the people who
own the server are ultimately responsible for it get to make that
choice.  A server is functionally private property.  As a player you
are a guest, on private property.  You have no rights.  A server
operator may do anything to you as a guest there, within reason.  I
don't think you could possibly argue that being kicked or banned is not
reasonable.  Just because you don't agree with an action, does not make
it abuse.


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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
 Most modern ADSL/Wireless routers have auto sensing non-manageable
 switches in them because the hardware is cheap and packet sniffing made
 people wary of hubs.

Not so much.  Hubs offer less performance due to their nature.  At this
point there is little or no advantage to a hub over a switch, and
significant disabvantages.  The market has migrated to small unmanaged
switches being the norm for home networking.  Now it will cost you more
to buy a hub instead of a switch.  Hubs have become speciality items
for specific purposes.

That and packet sniffing on a switched network is pretty trivial.  Not
as simple as on a hub, but still quite easy.

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Re: [hlds] HLDS

2006-03-28 Thread Hexis
On Mon, Mar 27, 2006 at 07:39:28PM -0600, Travis Mitchell wrote:
 Hi everyone. Sorry for no reply. My net was down for a bit. And yes... My IP
 is a 192.168.x.x. So what do you think I should do?

192.168.0.0/16 (192.168.0.0-192.168.255.255) is a private IP address
range set aside by RFC 1918.  Those IP addresses are not routed on the
internet.

You have some device that is translating between your internal LAN's IP
addresses (192.168.X.X) and Your external IP (at the time you sent the
above email it was: 65.173.78.130).  This process is called Network
Address Translation (NAT).

You need to configure that device to forward incoming connections to
65.173.78.130 to your server's internal IP address (let's use
192.168.1.1 as an example).  The exact process to setup that forwarding
will be specific to your NAT device (firewall, router, modem, whatever).

Once that forwarding is setup, external players will connect to:
65.173.78.130.  Players on your LAN will connect to: 192.168.1.1.

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Re: [hlds] HLTV -Port Bug (really Odd and Need Help !)

2006-01-09 Thread Hexis
On Sat, Jan 07, 2006 at 07:34:19PM -0500, [EMAIL PROTECTED] wrote:
 Routers are, by default, a one-way ticket out of the LAN. An outgoing
 connection like your HLTV broadcast is given a port like 1337. The router
 then converts that port into a random one upon creation of the tunnel.

So so wrong.  A NAT (Network Address Translation) process on a Router
or Firewall, or Security Appliance or whatever is a one way ticket
out of the private IP space, without inbound port or address forwarding
setup.  A router is simply a device to connect different networks at
layer 3.  If you are not running NAT or any access lists a router
itself will not do anything to limit packets going across it.

Most home/broadband routers come with NAT enabled by default.

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Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-20 Thread Hexis
On Fri, May 20, 2005 at 12:42:24PM -0500, sprout wrote:
 country and western? did I miss something?

Yes, it's called The Blues Brothers.

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Re: [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-01 Thread Hexis
On Tue, Mar 01, 2005 at 04:07:51PM +0200, Brandon Dumont - MWEB wrote:
 I mean we ALL want stats for our serverswhy not build it along with
 the server so we can stop having to rely on 3rd party apps.
 I don't know but it seems as if it would be in their favour to do this? 

Not true.  I personally hate stats.  It makes many people play for
stats, and not for the team.

I would rather see Valve spend their time on other issues.

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Re: [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-01 Thread Hexis
On Tue, Mar 01, 2005 at 11:10:32AM -0500, Rice, Rick wrote:
 I disagree with Hexis, stats SHOULD be a standard part of HLDS. This does
 not mean that VALVe needs to develop a stats system, just incorporate one
 that already exists, such as Psycho-Stats (my favorite). Have the HLDS
 installer incorporate it in by default and give the admin the ability to
 turn them on/off at will. 
 
 Don't re-invent the wheel, use what is already available. Make life easier
 for the admins, old and new.

Since PsychoStats requires a database, php and a web server, should
Valve write a web server to go with the stats package?  And you need to
store the data in a DB, guess they will have to re-write a version of
SQL.  If it's fully intergrated, you can't expect a user to have to
install a web server or database as well, right?  Let alone a web
server, PHP, GD2 and a database.

Stats are a complex beast.  Valve makes all of the data avaliable via
the logs.  PsychoStats is out there, and there are others.  As you
said, why re-invent the wheel?  Getting stats working will probably
never be as simple as: sv_statistics 1

Maybe if updates break the stats packages, Valve could do a slightly
better job of communicating upcoming changes so the parsers could know
about format changes ahead of time.

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Re: [hlds] Odd lag problem

2005-02-09 Thread Hexis
On Wed, Feb 09, 2005 at 02:23:44PM -0500, [EMAIL PROTECTED] wrote:
 I question anyone who says to not take Win2K3 as it *should* be shitty for
 CS servers. First of all, *should* suggests someone with no idea what
 they're talking about. Second, when does a hosting provider become
 knowledgeable in running a CS server. And thirdly, I run several Win2K3
 servers both with Web Edition and Standard Edition and every client I host
 in both CS, FarCry, and other games revel in the high performances we offer
 them. Take note that you want to run a *server* for clients. The name alone
 should be taken as something reliably hosted. Using a *desktop* operating
 system to run a *server* is just plain ignorant. Furthermore, Win2K3 and XP
 are very much alike except for the main distinction of Win2K3 being a
 *SERVER* OS. I don't care how many *shitloads* of servers they claim to run.
 You are being fed information by an idiot. Use Win2K3 and log in to your
 servers with RDC.

I'm wondering what, other than the string Server in the name, makes
Win2k3 Server better than a Win XP install on the same hardware, if
each OS is configured correctly for the application?

Is the IP stack different?
Is the IO different?
Does the kernel handle single threaded apps better (like srcds/hlds is).
Is remote access (administrative wise) easier/better?
Are the other services (unrelated to srcds/hlds) important?

I honestly don't know the answer to most of these questions.  My point
is simply that what's in a name?  Just because Microsoft calls a
product Server does not make it better.

SRCDS/HLDS is a simple beast.  It's just a simgle process running on
whatever platform.  There is no database required, no high IO
requirements, no real IP stack issues, no encryption problems.  It's
really an easy program/service to support on today's gear.  It takes a
handful of UDP connections and spits a small amount of data out to
them.

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Re: [hlds] Odd lag problem

2005-02-09 Thread Hexis
On Wed, Feb 09, 2005 at 03:18:30PM -0500, [EMAIL PROTECTED] wrote:
 And his OS choice is shitting all over this simple process program. So maybe
 you have a better suggestion?

So you are saying you don't know what makes Win2k3 Server better?

I use Win2k Server on my Game servers.  There is a reason I don't use
Win2k Pro.  My reasoning is not that Server is in the product name.

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Re: [hlds] Odd lag problem

2005-02-09 Thread Hexis
On Wed, Feb 09, 2005 at 04:46:03PM -0500, [EMAIL PROTECTED] wrote:
 Obviously, my point stands. You don't charge a client to host his services
 on a desktop operating system. ESPECIALLY, when it directly affects the
 performance of the machine in question. RDC is a secure connection to the
 server that will provide reliable services to a paying client and insures
 the best option of running a Microsoft platform at it's highest possible
 performance/reliability. Personal preference when it comes to charging a
 client for services needs to be pushed aside and use the platform that is
 specifically designed to provide this type of service.
 In following with the relativity to the HLDS list I am suggesting from first
 hand knowledge that the gentleman needs to run his services under the Win2K3
 operating system to insure performance of the services running on it. I will
 not get into a who's dick is bigger conversation over my knowledge of the
 OS. It's been plainly stated the advantages of the OS over others in both
 this list and multiple venues on the internet. If he chooses to stay with a
 desktop operating system then he should take what you get and learn from
 his mistakes or seek the knowledge of others that use it instead of relying
 on a hosting salesman's impression of an OS's performance.

Well, my servers are just that, mine.  They are purly for whatever
games servers I want to run.  I don't rent/lease/lend/whatever then to
anyone.  So for me the question is easy, I run whatever I want to.  I
think I'm in the same situation as many game admins.

All I'm asking is _why_ is Win2k3 Server better.  Is is only because
he's having trouble with XP?  Is it because Server is in the name?
Is it because it from Microsoft, so it's gotta be good?  _Why_?

If you want to posture that Server is better because it says Server,
I'm not impressed.  If you want to provide real technicial reason then
cool, I get to learn something today, and I enjoy learning.  If you tell me it
s your preferance to run 2k3 Server because you like it, great.  That's
a reason too.  I'm just looking for a clear reason.

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Re: [hlds] Odd lag problem

2005-02-09 Thread Hexis
On Wed, Feb 09, 2005 at 09:27:37PM -, Steven Hartland wrote:

 Sounds like a man with a real reason, I could take a guess but care to let
 people know :P

I just hate VNC, so the WTS stuff that's avaliable (admin only mode =
free too) is a good thing for me.  I shutdown all un necessary services
on any of my boxen, so other than that Win2k Pro and Win2k Server are
not all that different.  I have no need for the other Server features.

I run Win2k because I like the greater avaliability of software (game
servers) I can run on it vs Linux.  If everything came out for FreeBSD
I would be a much happier geek.

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Re: Router tips WAS Re: [hlds] Ban list.

2005-01-21 Thread Hexis
On Fri, Jan 21, 2005 at 12:50:46PM -0300, Marcelo Bezerra wrote:
 Because this router is doing NAT. Not only rounting.

 On Fri, 2005-01-21 at 09:55 -0500, Tony wrote:
  Explain why you need to setup port forwarding on any router to run a
  server behind it.
 
  Routers block all unsolicited incomming requests BY DEFAULT. Unless
  it's some shitty router with a poor config. It acts as a firewall
  protecting the internal network from outside traffic (this does NOT
  mean though that any outgoing requests are blocked, those are NOT).
 
  Please read up before replying.

Marcelo is 100% correct.  A router itself will not block any traffic.
You can add blocking or port limiting.  This is usually limited in
functionality because a firewall is a lot more than simply a router
with access controls.  Some routers can add firewall functionality in
their software or with a dedicated hardware module.

The reason you have to setup port forwarding on a home router is that
they run NAT (Network Address translation) to share the one public IP
address among mutiple computers.  NAT basically intercepts the outgoing
traffic and pretends it's all coming from the single public IP
address.  All internal machines use private (RFC 1918) IP addresses
that are not routed on the internet.  Since an inbound connection can
not be addressed directly to in internal computer (those IPs are not
routed on the internet), all inbound connections are actually addressed
to the NAT router.  The forwarding tells the router where to send the
connection, after the NAT.

The term router in our contect is more akin to a cheap firewall.
They do route, but ony between two ethernet interfaces.  They all have
NAT functionality and some stateful firewalling features.  A true blue
router with only routing functionality would require a public IP
network on each interface and would not block any incoming or outgoing
connections (without access controls).

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Re: [hlds] Server Mix-Up - CS and Source

2004-09-24 Thread Hexis
On Fri, Sep 24, 2004 at 10:09:09AM -0700, Jim Norton wrote:
 What is CS:S?

Counter Strike: Source.  The version of CS based on HL2 that's in
limited beta testing now.  This is not CS2.

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Re: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read

2004-09-20 Thread Hexis
On Mon, Sep 20, 2004 at 06:46:14PM -0400, Shane Robinett wrote:
 I'm glad to see you are paying attention to your statistics courses in
 high-school.  You may want to pay more attention to your English though.
 As t oan answer to your question, the methodology was a dump of the
 Valve Master Server listings for 9pm EST. No other methodology was
 used other then to group them by the first octet.

A single point of data is all but meaningless.  Collect data every 5
minutes for at least 24 hours.  Break that data up into 24 hour chunks,
then run some numbers on it.  Doing less than that and attempting
global analysis is utterly worthless.  Doing daily averages over a week
would be even better.

You may want to be careful, not everyone is a kid on this list.  There
are some of us that have been maintaining servers for the better part
of a decade.

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Re: [hlds] Tfc...steering wheel.

2004-09-09 Thread Hexis
On Thu, Sep 09, 2004 at 04:53:41PM -0400, Napier, Kevin wrote:
 hard a$$ :)

Damn skippy!

A favorite quote from Sgt Hartman:

Because I am hard you will not like me. But the more you hate me the
more you will learn.

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Re: [hlds] Re: [hlds_linux] ServerBrowser Update

2004-09-03 Thread Hexis
On Fri, Sep 03, 2004 at 09:57:47AM -0700, [EMAIL PROTECTED] wrote:
 How does having a low fourth octet number indicate anything?  Why is
 it trouble to get an IP with a low 4th octet number?  This makes no
 sense... please enlighten...

It doesn't mean anything at all.  Since that aolgrythm was discovered,
some servers went throught the trouble to renumber, hoping for a better
seed on the list.  Now they are whining about it being changed.

A good server will be a good server regardless of the numbers in it's IP.

How about we do something real and start using hostnames and DNS like
the rest of the Internet?  Then I can move my servers and update their
DNS entries.

It would be easy:  a new cvar that you set to the hostname you want for
the server (if missing, rely on reverse DNS for the IP).  Then store
that as the server's identification.  Now when you do a massive query
you have to do a bunch of lookups, but now you can have a real name,
and not an IP for the servers.  You could also seperate out the cable
hosts with simple filters if you want.  if serverhostname =~ /rr.com/
don't bother.  Or whatever filters you want.

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Re: [hlds] Hack-ridden servers abound

2004-08-25 Thread Hexis
On Wed, Aug 25, 2004 at 06:27:18PM -0400, Napier, Kevin wrote:
 exactly... it's all a big right-wing-conspiracy.
 btw, I have a bridge for sale if anyones interested.

Is it golden?!?!

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Re: [hlds] 768 k connection

2004-07-30 Thread Hexis
 What really sucks is Interweaving. Qwest uses it as an attempt to lower
 CRC errors on DSL lines. This adds 30 to 40 ms latency on my connection.

 I have the Qwest 1.5/1.5 connection (Actually, its more like 1.2/1.0).
 It runs my server well, but that extra added latency makes for a really
 unpopular server. However, the pings and performance on my server is
 solid, just a little high.

 I even offered to pay Qwest to remove interweaving, but they said no.
 Maybe in another year or 2 they said they would get rid of it for new
 technology. We'll see :)

They can't remove the Interleaving (not weaving) because the config
managment would simply overwrite the changes at the next update.  In
addition, finding the correct value for the interleaving depth is an
itterave process, and will change with line conditions.  I agree it's
completly annoying.

I miss my SDSL days, 4ms across that pipe.  But Northpoint died, and I
lost my free goodies.

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Re: [hlds] 768 k connection

2004-07-30 Thread Hexis
On Thu, Jul 29, 2004 at 01:28:10PM -0700, James Bowling wrote:
 Actually, he is almost on point.  There are no SLAs with DSL.  And I think
 that the distance issue is created for most people because most gamers
 probably don't live within 1000 ft of the CO.

Really, no SLAs on DSL?

A google search on SLA DSL turned up a few hits:

http://global.mci.com/ca/customer/sla/dsl.xml?SetLang=en
http://www.earthlink.net/about/policies/biz_sla/
http://www.dsl.net/legal_sla_sdsl.php

That was just on the first page.

I can't think of any residential/consumer grade services that have an
SLA.  They may be out there.  That does nothing to reduce the fact that
DSL is just as good of a connectivity type as any other.  Better in
some ways, worse in others.  The bandwidth is going to be there on any
healthy network.

Here in Qwest land the 1.5/1.0 standard service is stable at full speed
to far more than 1000 feet from the CO.  And yes, the 1.0 up is nice
and rock stable.

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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Wed, Jul 28, 2004 at 10:39:10PM -0400, Sirius F. Crackhoe wrote:
 You clearly are NOT a tech at any CO. It doesn't matter if you are on the
 lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
 availability... It is not a guaranteed product and has no SLA's associated
 with it.

Qwest has a Pro class of DSL that carries a SLA.  Other providers have
SLAs on their DSL products as well.

On a good network DSL is damn reliable and you can easily saturate your
connectivity.  The ISP would have to work to saturate the back end links.

In reality there is nothing guaranteed in all of networking.  DSL is
more flexiable than some other technologies, but in usual deployments,
it's highly reliable.

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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 03:40:44PM -0400, David Fencik wrote:
 I believe there are still a few isp's out there that don't oversell
 their bandwidth, but perhaps not as small as DSL.

That depends on your definition of oversell.

If you mean that they reserve a portion of BW on every link that's the
most a customer could use, that's good humor.  Damn good.  I would put
my ISP up against any and I think they would come out ahead on quality,
cutomer service and network stability (visi.com if you care).  You have
to oversell your bandwidth, and it's not necessarly a bad thing.

However, if you mean do not saturate network links, that's a completly
different story.  There is no reason to reserve BW for each customer's
peak possible usage.  It simply does not scale in any way.  The actual
usage should be monitored so that no link gets to a point where it is
saturated, as that's a real degradation of service.

It really does not matter if my home DSL line goes through a DS3 link
with 1999 other 1mb (or more) customers on it, as long as I can get my
1mb whenever I want.  The way it is now, I sure can.  I also don't use
1mb all of the time, so what's the point of reserving it 24/7?

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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 01:24:12PM -0700, James Bowling wrote:
 Well, since we are stating what we do for a living...I am a Network Engineer
 at a Datacenter in Downtown LA and I would also like to pose a question to
 your response.  How many people live across the street from a CLEC?  Not
 many that game if you look at the entire picture.  And still, 80-90ms is
 crappy anyway...ask any network guy.

Termonolgy time!

LEC = Local Exchange Carrier (aka The Phone Company)
CLEC = Competitive LEC (the new kid on the block)
ILEC = Incumbant LEC (the old fart, or ma bell's love child)

LEC CO = LEC Central Office, that's where your phone lines actually
go.  From there on out they are switched in a big ol network.  The COs
are usually owned by the ILEC and parts are rented out to the CLECs.


And yeah, 80ms is sucky for gaming.

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Re: [hlds] CS:Source

2004-07-22 Thread Hexis
On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
 If the netcode is optimized, the bandwidth neccessary for each person should
 be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a midrange
 dual xeon system.

Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
still at 4096kbps which is less than 10% of a DS3, let alone an OC3.

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