Re: [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Kyle Sanderson
Hello.

Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as well. Can we please have the ConVar
(sv_noroundstats) added back to the CS:GO
CCSGameStats::UploadRoundStats function?

Here's the same hack for CS:GO (Thanks to Drifter):
https://forums.alliedmods.net/showthread.php?p=1796226

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen  wrote:
> A required update for Counter-Strike: Source is now available.  The specific 
> changes include:
>
> - Disabled stats reporting on both the client and the server by default until 
> the reporting problems are solved
>
> Jason
>
>
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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread 1nsane
Thank you for releasing a bug fix update on the weekend. It is much
appreciated.

Furthermore thank you for making it required as most servers would not
bother otherwise.

On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen wrote:

> A required update for Counter-Strike: Source is now available.  The
> specific changes include:
>
> - Disabled stats reporting on both the client and the server by default
> until the reporting problems are solved
>
> Jason
>
>
> ___
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> please visit:
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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread SakeFox
didn't this exact same thing happen with tf2 a few years ago? Seems like 
Deja vu all over again.


On 9/17/2011 7:26 PM, Tony Paloma wrote:

And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Tony Paloma
And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Kyle Sanderson
lol.

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen wrote:

> A required update for Counter-Strike: Source is now available.  The
> specific changes include:
>
> - Disabled stats reporting on both the client and the server by default
> until the reporting problems are solved
>
> Jason
>
>
> ___
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> please visit:
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[hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-29 Thread fab

steam server sucks
Le 30/10/2010 00:09, Jason Ruymen a écrit :

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem ("crab walk") caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed "Cold War" achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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[hlds] Counter-Strike: Source Update Released

2010-10-29 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem ("crab walk") caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed "Cold War" achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Kigen
Yay. More updates. :D


On Wed, Oct 6, 2010 at 9:35 PM, Formologic23
 wrote:
> Fantastic...
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Wednesday, October 06, 2010 7:25 PM
> To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
> Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds] Counter-Strike: Source Update Released
>
> A required update for Counter-Strike: Source is now available.  The specific
> changes are:
>
> - Fixed incorrect distance on flashbang effect.
> - Reverted changes to de_inferno and de_nuke.
>
> Jason
>
>
> ___
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> __ Information from ESET NOD32 Antivirus, version of virus signature
> database 5510 (20101006) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Formologic23
Fantastic...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 06, 2010 7:25 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific
changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason


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[hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason


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[hlds] Counter-Strike: Source Update Released

2010-09-08 Thread Jason Ruymen
An optional update to Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
Admit, I sold this top dollar!

On Aug 25, 2010 6:16 PM, "Allan Button"  wrote:

Ne,

This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv...

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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread Allan Button
Ne,

This means valve will have to put some effort in to fixing the alt+tab bug 
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Wednesday, August 25, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Released

No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, "gmail"  wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé 
: mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing 
list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific 
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, "gmail"  wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-24 Thread gmail
Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released

Required updates to Counter-Strike: Source are now available.  The specific
changes include:

- Added a new server ConVar "sv_competitive_minspec" that enforces the
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"

Jason


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[hlds] Counter-Strike: Source Update Released

2010-08-24 Thread Jason Ruymen
Required updates to Counter-Strike: Source are now available.  The specific 
changes include:

- Added a new server ConVar "sv_competitive_minspec" that enforces the 
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing 
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"

Jason


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[hlds] Counter-Strike: Source Update Released

2010-08-02 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1 
- Changed voice stealing of entity/channel pairs to only allow one overlapping 
delayed sound (improves CS gun sounds) 
- Fixed overlapping sounds causing a slight remaining echo on ak47 
- Fixed phantom clan tags appearing for players who didn't set one

Jason


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[hlds] Counter-Strike: Source Update Released

2010-07-26 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed new weapon firing integration causing some guns to over-fire on single 
taps
- Fixed a couple of cases where machine guns could skip slightly with enough lag
- Fixed c4 explosion pre-caching
- Added precise audio timing fixes for client-side prediction
- Increased the tolerance for skip detection in client side audio to prevent 
sound dropping out due to client clock drift
- Completed work on clan tag strings validation

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread ics
Whenever there is an engine update, it affects CSS, TF2 and DODS but it 
is not required untill a mandatory update arrives to any of these games. 
This time it was required only for CSS, not for TF2 and DODS so there is 
no need to update your TF2 and DODS servers, untill an update arrives 
for them. I'm guessing TF2 will have and update soon, perhaps even today 
due to the Polycount contest winners.


-ics

16.7.2010 1:16, Shizzle Nizzle kirjoitti:

i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName!wrote:

   

Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen 

wrote:
   
 

A required update for Counter-Strike: Source has been released.  Please
   

use
 

hldsupdatetool to receive the update.  The specific changes include:

Engine:
- Tuned thread initialization to improve performance on CPUs with more
   

than
 

four cores

Counter-Strike: Source:
- Fixed leftover shadows when ragdoll physics are disabled
- Added stats gathering to track client and server performance
- Added instrumentation to help debug network issues
- Disabled some unsupported threading convars

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread Shizzle Nizzle
i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! wrote:

> Im guessing its optional for all other games.
>
> On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen  >wrote:
>
> > A required update for Counter-Strike: Source has been released.  Please
> use
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Engine:
> > - Tuned thread initialization to improve performance on CPUs with more
> than
> > four cores
> >
> > Counter-Strike: Source:
> > - Fixed leftover shadows when ragdoll physics are disabled
> > - Added stats gathering to track client and server performance
> > - Added instrumentation to help debug network issues
> > - Disabled some unsupported threading convars
> >
> > Jason
> >
> >
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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread DontWannaName!
Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen wrote:

> A required update for Counter-Strike: Source has been released.  Please use
> hldsupdatetool to receive the update.  The specific changes include:
>
> Engine:
> - Tuned thread initialization to improve performance on CPUs with more than
> four cores
>
> Counter-Strike: Source:
> - Fixed leftover shadows when ragdoll physics are disabled
> - Added stats gathering to track client and server performance
> - Added instrumentation to help debug network issues
> - Disabled some unsupported threading convars
>
> Jason
>
>
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[hlds] Counter-Strike: Source Update Released

2010-07-15 Thread Jason Ruymen
A required update for Counter-Strike: Source has been released.  Please use 
hldsupdatetool to receive the update.  The specific changes include:

Engine:
- Tuned thread initialization to improve performance on CPUs with more than 
four cores 

Counter-Strike: Source:
- Fixed leftover shadows when ragdoll physics are disabled 
- Added stats gathering to track client and server performance 
- Added instrumentation to help debug network issues 
- Disabled some unsupported threading convars

Jason


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[hlds] Counter-Strike: Source Update Released

2010-06-25 Thread Jason Ruymen
An optional update for Counter-Strike: Source is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Counter-Strike: Source:
- Fixed several problems with missing textures in community maps.
- Fixed a crash that could occur when stats get updated.
- Fixed a crash that could occur when displaying the scoreboard.
- Added "cl_show_achievement_popups", a convar that is on by default. Turning 
it off disables in-game achievement announcements.
- Restricted the range of commands that servers can cause clients to execute 
when closing the MOTD.
- Server admins will need to change the "cmd" key from a string to one of the 
following ints:
- 0 for no command
- 1 for joingame
- 2 for changeteam
- 3 for impulse 101
- 4 for mapinfo
- 5 for closed_htmlpage
- 6 for chooseteam

Engine:
- Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the 
client after being downloaded from the server.
Missed from last update:
- Removed an exploit that allowed players to change their 
in-game name outside of the Steam Community

Linux Dedicated Server:
- Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source

Jason

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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of "hacks" your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided plugin interface. The nice little menus you
see on the left of your screen, the weapon restrictions, and nearly every
other function use these other methods.


On 12/12/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> VALVe has no obligation what-so-ever to even support server plugins, the
> fact that they do, and provide their own API for doing so is a large plus.
> The API is actually useful for most of any general purposes (hence why
> Mani
> Matti and "general purpose" plugins all have no problem using the provided
> API). As for the people that want to hack into the game down to it's
> roots,
> that's not VALVe problem.
>
>
--

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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

Artie,

The short term easy solution would be for VALVe to simply run a pre-release
beta. That way for the plugin developers, it's business as usual, except
that the plugin developers will be able to patch their plugins for the next
version of CS:S and we'll be able to patch our servers and the downtime will
be minutes rather than hours or days.

Chris.
U75CLAN

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: "{MDA} Spotta" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: 11 December 2006 22:40
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
> hlds_announce@list.valvesoftware.com
> Subject: [hlds] Counter-Strike: Source Update Released
>
> A required update for Counter-Strike: Source has been released.  Please
> run hldsupdatetool to get the update.  The specific changes include:
>
> Counter-Strike: Source:
> - Increased ES57, Compact 228 and Dual Elites damage by 25%
> - Lowered allowed number of dropped weapons in a level to prevent gun
> spamming
> - Updated foliage quality in cs_militia
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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please visit:
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

This is all just yet another reason why VALVe should run a non-interactive
pre-release beta for CS:S

Plugin developers never have and never will stick to the API. Equally,
blaming VALVe doesn't get us anywhere.

It is no realistic to say "Blame the plugin developers and deal with it" -
We won't deal with it, because we shouldn't have to deal with it. There is a
simple solution to all of this. Valve just runs a pre-release beta and that
way the plugin developers and server operators would have ample time to
patch their software against any VALVe update.

Cheers,

Chris Barnett
U75CLAN.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by
adding features and customisations people want and like which improve the
sales and reputation of Valves products, and server operators have no
obligation what-so-ever to operate servers which allow Valves products to be
used by Valves customers.

Now do you really think that people are going to keep buying, supporting,
and helping improve Valves products by developing mods and running servers
when their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers
play on they Valve loose out in terms of reputation and user base. I
personally envy the CS 1.6 guys, at least they know what they have, where as
the CS : S community have things which may not be there tomorrow. With all
this in mind is it any wonder Valve can't get people to move en-masse from
CS 1.6 to CS : S?

After the "fun" I've seen with Valves attitude towards mods and server
operators I'd be surprised if they see another big hit in the same league as
CS : S because the technical people who can operate servers for their next
big game will just think "Do I want more cr*p like I have with the CS : S
server nahhh".

To sum up, it's true have no obligation to support server plugins, but in
the long run they loose out the most by not doing so.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com>
Subject: Re: [hlds] Counter-Strike: Source Update Released> Date: Tue, 12
Dec 2006 09:15:56 +0100> > --> [ Picked text/plain from
multipart/alternative ]> VALVe has no obligation what-so-ever to even
support server plugins, the> fact that they do, and provide their own API
for doing so is a large plus.> The API is actually useful for most of any
general purposes (hence why Mani> Matti and "general purpose" plugins all
have no problem using the provided> API). As for the people that want to
hack into the game down to it's roots,> that's not VALVe problem.> > On
12/12/06, artiecs <[EMAIL PROTECTED]> wrote:> >> > Yeah i did fix the
gameinfo.txt, but servers wouldn't boot with the MM> > startup line in there
(with all plugins disabled in the MM config). Got> > the> > new version now
and it seems to be running good.> >> > Artie> >> > - Original Message
-> > From: "Dan E" <[EMAIL PROTECTED]>> > To:
> > Sent: Monday, December 11, 2006 10:59 PM> >
Subject: Re: [hlds] Counter-Strike: Source Update Released> >> >> > >
Updates always replace the gameinfo.txt file, so you> > > have to remember
to put the GameBin line back in there> > > so that MM loads correctly after
an update. And Bailo> > > released it, so far so good :) w00t.> > >> > >
Dan> > >> > > --- artiecs <[EMAIL PROTECTED]> wrote:> > >> > > > It breaks
Source Metamod, at least on 2 of our> > > > servers that were running it,> >
> > one of which was a Gungame server so that's hosed.> > > >> > > > Valve
would you PLEASE make that god forsaken POS> > > > API in Source and make
it> > > > something usefull so that people will actually use> > > > it. It's
getting old> > > > having to troubleshoot and fix servers everytime> > > >
there's an update. Broken> > > > servers for what?? Broken so that 3 pistols
can be> > > > stronger and the leaf> > > > quality in Militia can be
improved!! What a sad> > > > joke, and we're the> > > > punchline. How I
long for the old days when updates> > > > came once every 6> > > > months.>
> > >> > > > Here's an idea.How about not messing with the> > > > leafs
in Militia, caus

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by 
adding features and customisations people want and like which improve the sales 
and reputation of Valves products, and server operators have no obligation 
what-so-ever to operate servers which allow Valves products to be used by 
Valves customers.

Now do you really think that people are going to keep buying, supporting, and 
helping improve Valves products by developing mods and running servers when 
their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers play 
on they Valve loose out in terms of reputation and user base. I personally envy 
the CS 1.6 guys, at least they know what they have, where as the CS : S 
community have things which may not be there tomorrow. With all this in mind is 
it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S?

After the "fun" I've seen with Valves attitude towards mods and server 
operators I'd be surprised if they see another big hit in the same league as CS 
: S because the technical people who can operate servers for their next big 
game will just think "Do I want more cr*p like I have with the CS : S 
server nahhh".

To sum up, it's true have no obligation to support server plugins, but in the 
long run they loose out the most by not doing so.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Counter-Strike: Source Update Released> Date: Tue, 12 Dec 2006 09:15:56 
> +0100> > --> [ Picked text/plain from multipart/alternative ]> VALVe has no 
> obligation what-so-ever to even support server plugins, the> fact that they 
> do, and provide their own API for doing so is a large plus.> The API is 
> actually useful for most of any general purposes (hence why Mani> Matti and 
> "general purpose" plugins all have no problem using the provided> API). As 
> for the people that want to hack into the game down to it's roots,> that's 
> not VALVe problem.> > On 12/12/06, artiecs <[EMAIL PROTECTED]> wrote:> >> > 
> Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM> > 
> startup line in there (with all plugins disabled in the MM config). Got> > 
> the> > new version now and it seems to be running good.> >> > Artie> >> > 
> - Original Message -> > From: "Dan E" <[EMAIL PROTECTED]>> > To: 
> > > Sent: Monday, December 11, 2006 10:59 PM> > 
> Subject: Re: [hlds] Counter-Strike: Source Update Released> >> >> > > Updates 
> always replace the gameinfo.txt file, so you> > > have to remember to put the 
> GameBin line back in there> > > so that MM loads correctly after an update. 
> And Bailo> > > released it, so far so good :) w00t.> > >> > > Dan> > >> > > 
> --- artiecs <[EMAIL PROTECTED]> wrote:> > >> > > > It breaks Source Metamod, 
> at least on 2 of our> > > > servers that were running it,> > > > one of which 
> was a Gungame server so that's hosed.> > > >> > > > Valve would you PLEASE 
> make that god forsaken POS> > > > API in Source and make it> > > > something 
> usefull so that people will actually use> > > > it. It's getting old> > > > 
> having to troubleshoot and fix servers everytime> > > > there's an update. 
> Broken> > > > servers for what?? Broken so that 3 pistols can be> > > > 
> stronger and the leaf> > > > quality in Militia can be improved!! What a sad> 
> > > > joke, and we're the> > > > punchline. How I long for the old days when 
> updates> > > > came once every 6> > > > months.> > > >> > > > Here's an 
> idea.How about not messing with the> > > > leafs in Militia, cause> > > > 
> noone gives a shit what they look likeand> > > > instead make the API 
> usefull.> > > > Yeah yeah I know, I'm askin for way too much here.> > > >> > 
> > > Artie> > > >> > > >> > > > - Original Message -> > > > From: 
> "{MDA} Spotta" <[EMAIL PROTECTED]>> > > > To: > 
> > > > Sent: Monday, December 11, 2006 6:12 PM> > > > Subject: RE: [hlds] 
> Counter-Strike: Source Update> > > > Released> > > >> > > >> >

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread {MDA} Spotta
Yawn.

Here we go again.

Spotta.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even support server plugins, the
fact that they do, and provide their own API for doing so is a large plus.
The API is actually useful for most of any general purposes (hence why Mani
Matti and "general purpose" plugins all have no problem using the provided
API). As for the people that want to hack into the game down to it's roots,
that's not VALVe problem.

istinfo/hlds


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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
The update breaks Zombie Mod as well. The author is off the net and so no he 
recons he won't get a fix out until the 16th (see 
http://www.zombiemod.com/forums/showthread.php?p=8751#post875).

I recon the first Ad Valve should run in-game should be "Wanted : patch testing 
service"  !!!



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Counter-Strike: Source Update Released> Date: Mon, 11 Dec 2006 22:41:25 
> -0500> > It breaks Source Metamod, at least on 2 of our servers that were 
> running it,> one of which was a Gungame server so that's hosed.> > Valve 
> would you PLEASE make that god forsaken POS API in Source and make it> 
> something usefull so that people will actually use it. It's getting old> 
> having to troubleshoot and fix servers everytime there's an update. Broken> 
> servers for what?? Broken so that 3 pistols can be stronger and the leaf> 
> quality in Militia can be improved!! What a sad joke, and we're the> 
> punchline. How I long for the old days when updates came once every 6> 
> months.> > Here's an idea.How about not messing with the leafs in 
> Militia, cause> noone gives a shit what they look likeand instead make 
> the API usefull.> Yeah yeah I know, I'm askin for way too much here.> > 
> Artie> > > ----- Original Message -> From: "{MDA} Spotta" <[EMAIL 
> PROTECTED]>> To: > Sent: Monday, December 11, 
> 2006 6:12 PM> Subject: RE: [hlds] Counter-Strike: Source Update Released> > > 
> > Does it break mani?!?!?!> >> > Sorry!> >> > Spotta> >> > -Original 
> Message-> > From: [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Jason Ruymen> > Sent: 11 December 2006 22:40> > To: 
> hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;> > 
> hlds_announce@list.valvesoftware.com> > Subject: [hlds] Counter-Strike: 
> Source Update Released> >> > A required update for Counter-Strike: Source has 
> been released. Please> > run hldsupdatetool to get the update. The specific 
> changes include:> >> > Counter-Strike: Source:> > - Increased ES57, Compact 
> 228 and Dual Elites damage by 25%> > - Lowered allowed number of dropped 
> weapons in a level to prevent gun> > spamming> > - Updated foliage quality in 
> cs_militia> >> > Jason> >> >> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > 
> ___> > To unsubscribe, edit your 
> list preferences, or view the list archives,> please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> > > 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
I would be very careful using statements like "hence why Mani

Matti and general purpose plugins all have no problem using the provided

API" as this is absolutely incorrect... As stated thousands of times by
plugin creators, the problem is that you can not accomplish lost of
"general" tasks without "hacking" into the game.
Also, even the page with Valve's requirements for admin plugin contains
stuff that simply can not be implemented in legal way using Valve provided
tools (khm, khm, try to implement slap feature in Source)...

Cheers,
Newbie


-Original Message-

From: "Wim Barelds" <[EMAIL PROTECTED]>

To: hlds@list.valvesoftware.com

Date: Tue, 12 Dec 2006 09:15:56 +0100

Subject: Re: [hlds] Counter-Strike: Source Update Released




--

[ Picked text/plain from multipart/alternative ]

VALVe has no obligation what-so-ever to even support server plugins, the

fact that they do, and provide their own API for doing so is a large plus.

The API is actually useful for most of any general purposes (hence why Mani

Matti and "general purpose" plugins all have no problem using the provided

API). As for the people that want to hack into the game down to it's roots,

that's not VALVe problem.



On 12/12/06, artiecs <[EMAIL PROTECTED]> wrote:

>

> Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM

> startup line in there (with all plugins disabled in the MM config). Got

> the

> new version now and it seems to be running good.

>

> Artie

>

> - Original Message -----

> From: "Dan E" <[EMAIL PROTECTED]>

> To: 

> Sent: Monday, December 11, 2006 10:59 PM

> Subject: Re: [hlds] Counter-Strike: Source Update Released

>

>

> > Updates always replace the gameinfo.txt file, so you

> > have to remember to put the GameBin line back in there

> > so that MM loads correctly after an update.  And Bailo

> > released it, so far so good :) w00t.

> >

> > Dan

> >

> > --- artiecs <[EMAIL PROTECTED]> wrote:

> >

> > > It breaks Source Metamod, at least on 2 of our

> > > servers that were running it,

> > > one of which was a Gungame server so that's hosed.

> > >

> > > Valve would you PLEASE make that god forsaken POS

> > > API in Source and make it

> > > something usefull so that people will actually use

> > > it. It's getting old

> > > having to troubleshoot and fix servers everytime

> > > there's an update. Broken

> > > servers for what?? Broken so that 3 pistols can be

> > > stronger and the leaf

> > > quality in Militia can be improved!! What a sad

> > > joke, and we're the

> > > punchline. How I long for the old days when updates

> > > came once every 6

> > > months.

> > >

> > > Here's an idea.How about not messing with the

> > > leafs in Militia, cause

> > > noone gives a shit what they look likeand

> > > instead make the API usefull.

> > > Yeah yeah I know, I'm askin for way too much here.

> > >

> > > Artie

> > >

> > >

> > > - Original Message -

> > > From: "{MDA} Spotta" <[EMAIL PROTECTED]>

> > > To: 

> > > Sent: Monday, December 11, 2006 6:12 PM

> > > Subject: RE: [hlds] Counter-Strike: Source Update

> > > Released

> > >

> > >

> > > > Does it break mani?!?!?!

> > > >

> > > > Sorry!

> > > >

> > > > Spotta

> > > >

> > > > -Original Message-

> > > > From: [EMAIL PROTECTED]

> > > > [mailto:[EMAIL PROTECTED] On

> > > Behalf Of Jason Ruymen

> > > > Sent: 11 December 2006 22:40

> > > > To: hlds_linux@list.valvesoftware.com;

> > > hlds@list.valvesoftware.com;

> > > > hlds_announce@list.valvesoftware.com

> > > > Subject: [hlds] Counter-Strike: Source Update

> > > Released

> > > >

> > > > A required update for Counter-Strike: Source has

> > > been released.  Please

> > > > run hldsupdatetool to get the update.  The

> > > specific changes include:

> > > >

> > > > Counter-Strike: Source:

> > > > - Increased ES57, Compact 228 and Dual Elites

> > > damage by 25%

> > > > - Lowered allowed number of dropped weapons in a

> > > level to prevent gun

> > > > spamming

> > > > - Upda

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread {MDA} Spotta
Yep. Did that last time everything broke!

Spotta

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of john @
GamersCoalition
Sent: 12 December 2006 03:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

Also upgrade to mms 1.3d.

software.com/mailman/listinfo/hlds


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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even support server plugins, the
fact that they do, and provide their own API for doing so is a large plus.
The API is actually useful for most of any general purposes (hence why Mani
Matti and "general purpose" plugins all have no problem using the provided
API). As for the people that want to hack into the game down to it's roots,
that's not VALVe problem.

On 12/12/06, artiecs <[EMAIL PROTECTED]> wrote:
>
> Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM
> startup line in there (with all plugins disabled in the MM config). Got
> the
> new version now and it seems to be running good.
>
> Artie
>
> - Original Message -
> From: "Dan E" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, December 11, 2006 10:59 PM
> Subject: Re: [hlds] Counter-Strike: Source Update Released
>
>
> > Updates always replace the gameinfo.txt file, so you
> > have to remember to put the GameBin line back in there
> > so that MM loads correctly after an update.  And Bailo
> > released it, so far so good :) w00t.
> >
> > Dan
> >
> > --- artiecs <[EMAIL PROTECTED]> wrote:
> >
> > > It breaks Source Metamod, at least on 2 of our
> > > servers that were running it,
> > > one of which was a Gungame server so that's hosed.
> > >
> > > Valve would you PLEASE make that god forsaken POS
> > > API in Source and make it
> > > something usefull so that people will actually use
> > > it. It's getting old
> > > having to troubleshoot and fix servers everytime
> > > there's an update. Broken
> > > servers for what?? Broken so that 3 pistols can be
> > > stronger and the leaf
> > > quality in Militia can be improved!! What a sad
> > > joke, and we're the
> > > punchline. How I long for the old days when updates
> > > came once every 6
> > > months.
> > >
> > > Here's an idea.How about not messing with the
> > > leafs in Militia, cause
> > > noone gives a shit what they look likeand
> > > instead make the API usefull.
> > > Yeah yeah I know, I'm askin for way too much here.
> > >
> > > Artie
> > >
> > >
> > > - Original Message -
> > > From: "{MDA} Spotta" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Monday, December 11, 2006 6:12 PM
> > > Subject: RE: [hlds] Counter-Strike: Source Update
> > > Released
> > >
> > >
> > > > Does it break mani?!?!?!
> > > >
> > > > Sorry!
> > > >
> > > > Spotta
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On
> > > Behalf Of Jason Ruymen
> > > > Sent: 11 December 2006 22:40
> > > > To: hlds_linux@list.valvesoftware.com;
> > > hlds@list.valvesoftware.com;
> > > > hlds_announce@list.valvesoftware.com
> > > > Subject: [hlds] Counter-Strike: Source Update
> > > Released
> > > >
> > > > A required update for Counter-Strike: Source has
> > > been released.  Please
> > > > run hldsupdatetool to get the update.  The
> > > specific changes include:
> > > >
> > > > Counter-Strike: Source:
> > > > - Increased ES57, Compact 228 and Dual Elites
> > > damage by 25%
> > > > - Lowered allowed number of dropped weapons in a
> > > level to prevent gun
> > > > spamming
> > > > - Updated foliage quality in cs_militia
> > > >
> > > > Jason
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or
> > > view the list archives,
> > > > please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or
> > > view the list archives,
> > > please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> >
> >
>
> 
> 
> > Have a burning question?
> > Go to www.Answers.yahoo.com and get answers from real people who know.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> ___
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> please visit:
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM
startup line in there (with all plugins disabled in the MM config). Got the
new version now and it seems to be running good.

Artie

- Original Message -
From: "Dan E" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 11, 2006 10:59 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


> Updates always replace the gameinfo.txt file, so you
> have to remember to put the GameBin line back in there
> so that MM loads correctly after an update.  And Bailo
> released it, so far so good :) w00t.
>
> Dan
>
> --- artiecs <[EMAIL PROTECTED]> wrote:
>
> > It breaks Source Metamod, at least on 2 of our
> > servers that were running it,
> > one of which was a Gungame server so that's hosed.
> >
> > Valve would you PLEASE make that god forsaken POS
> > API in Source and make it
> > something usefull so that people will actually use
> > it. It's getting old
> > having to troubleshoot and fix servers everytime
> > there's an update. Broken
> > servers for what?? Broken so that 3 pistols can be
> > stronger and the leaf
> > quality in Militia can be improved!! What a sad
> > joke, and we're the
> > punchline. How I long for the old days when updates
> > came once every 6
> > months.
> >
> > Here's an idea.How about not messing with the
> > leafs in Militia, cause
> > noone gives a shit what they look likeand
> > instead make the API usefull.
> > Yeah yeah I know, I'm askin for way too much here.
> >
> > Artie
> >
> >
> > - Original Message -
> > From: "{MDA} Spotta" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, December 11, 2006 6:12 PM
> > Subject: RE: [hlds] Counter-Strike: Source Update
> > Released
> >
> >
> > > Does it break mani?!?!?!
> > >
> > > Sorry!
> > >
> > > Spotta
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On
> > Behalf Of Jason Ruymen
> > > Sent: 11 December 2006 22:40
> > > To: hlds_linux@list.valvesoftware.com;
> > hlds@list.valvesoftware.com;
> > > hlds_announce@list.valvesoftware.com
> > > Subject: [hlds] Counter-Strike: Source Update
> > Released
> > >
> > > A required update for Counter-Strike: Source has
> > been released.  Please
> > > run hldsupdatetool to get the update.  The
> > specific changes include:
> > >
> > > Counter-Strike: Source:
> > > - Increased ES57, Compact 228 and Dual Elites
> > damage by 25%
> > > - Lowered allowed number of dropped weapons in a
> > level to prevent gun
> > > spamming
> > > - Updated foliage quality in cs_militia
> > >
> > > Jason
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > > please visit:
> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > please visit:
> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
>


> Have a burning question?
> Go to www.Answers.yahoo.com and get answers from real people who know.
>
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Updates always replace the gameinfo.txt file, so you
have to remember to put the GameBin line back in there
so that MM loads correctly after an update.  And Bailo
released it, so far so good :) w00t.

Dan

--- artiecs <[EMAIL PROTECTED]> wrote:

> It breaks Source Metamod, at least on 2 of our
> servers that were running it,
> one of which was a Gungame server so that's hosed.
>
> Valve would you PLEASE make that god forsaken POS
> API in Source and make it
> something usefull so that people will actually use
> it. It's getting old
> having to troubleshoot and fix servers everytime
> there's an update. Broken
> servers for what?? Broken so that 3 pistols can be
> stronger and the leaf
> quality in Militia can be improved!! What a sad
> joke, and we're the
> punchline. How I long for the old days when updates
> came once every 6
> months.
>
> Here's an idea.How about not messing with the
> leafs in Militia, cause
> noone gives a shit what they look likeand
> instead make the API usefull.
> Yeah yeah I know, I'm askin for way too much here.
>
> Artie
>
>
> - Original Message -
> From: "{MDA} Spotta" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, December 11, 2006 6:12 PM
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
>
> > Does it break mani?!?!?!
> >
> > Sorry!
> >
> > Spotta
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Jason Ruymen
> > Sent: 11 December 2006 22:40
> > To: hlds_linux@list.valvesoftware.com;
> hlds@list.valvesoftware.com;
> > hlds_announce@list.valvesoftware.com
> > Subject: [hlds] Counter-Strike: Source Update
> Released
> >
> > A required update for Counter-Strike: Source has
> been released.  Please
> > run hldsupdatetool to get the update.  The
> specific changes include:
> >
> > Counter-Strike: Source:
> > - Increased ES57, Compact 228 and Dual Elites
> damage by 25%
> > - Lowered allowed number of dropped weapons in a
> level to prevent gun
> > spamming
> > - Updated foliage quality in cs_militia
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>





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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Oh sweet, glad to hear they fixed it so quick.

- Original Message -
From: "john @ GamersCoalition" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


> Also upgrade to mms 1.3d.
>
> On 12/11/06, Dan E <[EMAIL PROTECTED]> wrote:
> > Update:  The newest CSSDM beta (not released
> > officially but on the forums in a random post) will
> > work, not sure if it still crashes on mapchange
> > though.  So if you're running .96e it's fine so far.
> >
> >
> > --- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
> >
> > > Balls
> > >
> > > I run that too.
> > >
> > > =]
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf
> > > Of Dan E
> > > Sent: 11 December 2006 23:43
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] Counter-Strike: Source Update
> > > Released
> > >
> > > It broke CSSDM.. again.  Yay.  I fear the day that
> > > they actually release updates ahead of time to let
> > > developers test on it, for it may be the apocalypse.
> > >
> > > --- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
> > >
> > > > Does it break mani?!?!?!
> > > >
> > > > Sorry!
> > > >
> > > > Spotta
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On
> > > Behalf
> > > > Of Jason Ruymen
> > > > Sent: 11 December 2006 22:40
> > > > To: hlds_linux@list.valvesoftware.com;
> > > > hlds@list.valvesoftware.com;
> > > > hlds_announce@list.valvesoftware.com
> > > > Subject: [hlds] Counter-Strike: Source Update
> > > > Released
> > > >
> > > > A required update for Counter-Strike: Source has
> > > > been released.  Please
> > > > run hldsupdatetool to get the update.  The
> > > specific
> > > > changes include:
> > > >
> > > > Counter-Strike: Source:
> > > > - Increased ES57, Compact 228 and Dual Elites
> > > damage
> > > > by 25%
> > > > - Lowered allowed number of dropped weapons in a
> > > > level to prevent gun
> > > > spamming
> > > > - Updated foliage quality in cs_militia
> > > >
> > > > Jason
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or
> > > view
> > > > the list archives,
> > > > please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or
> > > view
> > > > the list archives, please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > >
> > >
> >

> > > 
> > > Want to start your own business?
> > > Learn how on Yahoo! Small Business.
> > > http://smallbusiness.yahoo.com/r-index
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives,
> > > please visit:
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> > >
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> > > ___
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives, please visit:
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> > >
> >
> >
> >
> >
> >


> > Do you Yahoo!?
> > Everyone is raving about the all-new Yahoo! Mail beta.
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> >
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please visit:
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> >
>
>
> --
> [Mmmm]stuttering.john .gc
> "Together we spawn."
> [EMAIL PROTECTED]
> http://www.gamerscoalition.com
>
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> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
I don't think MM even loads without the 1.3d.  And
Bailopan is releasing an update to fix the mapchange
crash shortly (as in it sounds like it may be tonight)
:D

--- "john @ GamersCoalition"
<[EMAIL PROTECTED]> wrote:

> Also upgrade to mms 1.3d.
>
> On 12/11/06, Dan E <[EMAIL PROTECTED]> wrote:
> > Update:  The newest CSSDM beta (not released
> > officially but on the forums in a random post)
> will
> > work, not sure if it still crashes on mapchange
> > though.  So if you're running .96e it's fine so
> far.
> >
> >
> > --- {MDA} Spotta <[EMAIL PROTECTED]>
> wrote:
> >
> > > Balls
> > >
> > > I run that too.
> > >
> > > =]
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On
> Behalf
> > > Of Dan E
> > > Sent: 11 December 2006 23:43
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] Counter-Strike: Source
> Update
> > > Released
> > >
> > > It broke CSSDM.. again.  Yay.  I fear the day
> that
> > > they actually release updates ahead of time to
> let
> > > developers test on it, for it may be the
> apocalypse.
> > >
> > > --- {MDA} Spotta <[EMAIL PROTECTED]>
> wrote:
> > >
> > > > Does it break mani?!?!?!
> > > >
> > > > Sorry!
> > > >
> > > > Spotta
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On
> > > Behalf
> > > > Of Jason Ruymen
> > > > Sent: 11 December 2006 22:40
> > > > To: hlds_linux@list.valvesoftware.com;
> > > > hlds@list.valvesoftware.com;
> > > > hlds_announce@list.valvesoftware.com
> > > > Subject: [hlds] Counter-Strike: Source Update
> > > > Released
> > > >
> > > > A required update for Counter-Strike: Source
> has
> > > > been released.  Please
> > > > run hldsupdatetool to get the update.  The
> > > specific
> > > > changes include:
> > > >
> > > > Counter-Strike: Source:
> > > > - Increased ES57, Compact 228 and Dual Elites
> > > damage
> > > > by 25%
> > > > - Lowered allowed number of dropped weapons in
> a
> > > > level to prevent gun
> > > > spamming
> > > > - Updated foliage quality in cs_militia
> > > >
> > > > Jason
> > > >
> > > >
> > > >
> > > >
> ___
> > > > To unsubscribe, edit your list preferences, or
> > > view
> > > > the list archives,
> > > > please visit:
> > > >
> > >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> ___
> > > > To unsubscribe, edit your list preferences, or
> > > view
> > > > the list archives, please visit:
> > > >
> > >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > >
> > >
> >
>

> > > 
> > > Want to start your own business?
> > > Learn how on Yahoo! Small Business.
> > > http://smallbusiness.yahoo.com/r-index
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> view
> > > the list archives,
> > > please visit:
> > >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> view
> > > the list archives, please visit:
> > >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> >
> >
>

> > Do you Yahoo!?
> > Everyone is raving about the all-new Yahoo! Mail
> beta.
> > http://new.mail.yahoo.com
> >
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> > To unsubscribe, edit your list preferences, or
> view the list archives, please visit:
> >
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> >
>
>
> --
> [Mmmm]stuttering.john .gc
> "Together we spawn."
> [EMAIL PROTECTED]
> http://www.gamerscoalition.com
>
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: "{MDA} Spotta" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: 11 December 2006 22:40
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
> hlds_announce@list.valvesoftware.com
> Subject: [hlds] Counter-Strike: Source Update Released
>
> A required update for Counter-Strike: Source has been released.  Please
> run hldsupdatetool to get the update.  The specific changes include:
>
> Counter-Strike: Source:
> - Increased ES57, Compact 228 and Dual Elites damage by 25%
> - Lowered allowed number of dropped weapons in a level to prevent gun
> spamming
> - Updated foliage quality in cs_militia
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread john @ GamersCoalition

Also upgrade to mms 1.3d.

On 12/11/06, Dan E <[EMAIL PROTECTED]> wrote:

Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:

> Balls
>
> I run that too.
>
> =]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dan E
> Sent: 11 December 2006 23:43
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
> It broke CSSDM.. again.  Yay.  I fear the day that
> they actually release updates ahead of time to let
> developers test on it, for it may be the apocalypse.
>
> --- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
>
> > Does it break mani?!?!?!
> >
> > Sorry!
> >
> > Spotta
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf
> > Of Jason Ruymen
> > Sent: 11 December 2006 22:40
> > To: hlds_linux@list.valvesoftware.com;
> > hlds@list.valvesoftware.com;
> > hlds_announce@list.valvesoftware.com
> > Subject: [hlds] Counter-Strike: Source Update
> > Released
> >
> > A required update for Counter-Strike: Source has
> > been released.  Please
> > run hldsupdatetool to get the update.  The
> specific
> > changes include:
> >
> > Counter-Strike: Source:
> > - Increased ES57, Compact 228 and Dual Elites
> damage
> > by 25%
> > - Lowered allowed number of dropped weapons in a
> > level to prevent gun
> > spamming
> > - Updated foliage quality in cs_militia
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view
> > the list archives,
> > please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
>

> 
> Want to start your own business?
> Learn how on Yahoo! Small Business.
> http://smallbusiness.yahoo.com/r-index
>
> ___
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:

> Balls
>
> I run that too.
>
> =]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dan E
> Sent: 11 December 2006 23:43
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
> It broke CSSDM.. again.  Yay.  I fear the day that
> they actually release updates ahead of time to let
> developers test on it, for it may be the apocalypse.
>
> --- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
>
> > Does it break mani?!?!?!
> >
> > Sorry!
> >
> > Spotta
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf
> > Of Jason Ruymen
> > Sent: 11 December 2006 22:40
> > To: hlds_linux@list.valvesoftware.com;
> > hlds@list.valvesoftware.com;
> > hlds_announce@list.valvesoftware.com
> > Subject: [hlds] Counter-Strike: Source Update
> > Released
> >
> > A required update for Counter-Strike: Source has
> > been released.  Please
> > run hldsupdatetool to get the update.  The
> specific
> > changes include:
> >
> > Counter-Strike: Source:
> > - Increased ES57, Compact 228 and Dual Elites
> damage
> > by 25%
> > - Lowered allowed number of dropped weapons in a
> > level to prevent gun
> > spamming
> > - Updated foliage quality in cs_militia
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view
> > the list archives,
> > please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
>

> 
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Balls

I run that too.

=]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:

> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Jason Ruymen
> Sent: 11 December 2006 22:40
> To: hlds_linux@list.valvesoftware.com;
> hlds@list.valvesoftware.com;
> hlds_announce@list.valvesoftware.com
> Subject: [hlds] Counter-Strike: Source Update
> Released
>
> A required update for Counter-Strike: Source has
> been released.  Please
> run hldsupdatetool to get the update.  The specific
> changes include:
>
> Counter-Strike: Source:
> - Increased ES57, Compact 228 and Dual Elites damage
> by 25%
> - Lowered allowed number of dropped weapons in a
> level to prevent gun
> spamming
> - Updated foliage quality in cs_militia
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives,
> please visit:
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>
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:

> Does it break mani?!?!?!
>
> Sorry!
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Jason Ruymen
> Sent: 11 December 2006 22:40
> To: hlds_linux@list.valvesoftware.com;
> hlds@list.valvesoftware.com;
> hlds_announce@list.valvesoftware.com
> Subject: [hlds] Counter-Strike: Source Update
> Released
>
> A required update for Counter-Strike: Source has
> been released.  Please
> run hldsupdatetool to get the update.  The specific
> changes include:
>
> Counter-Strike: Source:
> - Increased ES57, Compact 228 and Dual Elites damage
> by 25%
> - Lowered allowed number of dropped weapons in a
> level to prevent gun
> spamming
> - Updated foliage quality in cs_militia
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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> the list archives, please visit:
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Does it break mani?!?!?!

Sorry!

Spotta

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source has been released.  Please
run hldsupdatetool to get the update.  The specific changes include:

Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
spamming
- Updated foliage quality in cs_militia

Jason



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[hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Jason Ruymen
A required update for Counter-Strike: Source has been released.  Please
run hldsupdatetool to get the update.  The specific changes include:

Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
spamming
- Updated foliage quality in cs_militia

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Steffen Hansen
--
[ Picked text/plain from multipart/alternative ]
Yup, a mapchange sorted it for our servers aswell.
--

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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread David Williams
cheers roman will try it. thanks for the info

Roman Hatsiev wrote:
> Just in case if anyone is interested in something else apart from
> taunting Valve, here is small tip about mp_dynamicpricing.
>
> Seems like this cvar is checked when server loads map. Its default
> value is 1 so when server loads first map dynamic prices are still
> there even if you've got mp_dynamicpricing 0 in your server.cfg.
> Dynamic prices will disappear only after next mapchange. Not a big
> deal actually but should you want to fix that - just add
> +mp_dynamicpricing 0 to a command line starting your server and that's
> it!
>
> Regards,
>
> Roman
>
> On 02/11/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> A required update for Counter-Strike: Source has just been released.
>> Unless your running a Linux server that auto-updates, please run
>> hldsupdatetool.  The changes are:
>>
>> Counter-Strike: Source:
>> - Added Dynamic Weapon Pricing
>>
>> Jason
>>
>>
>>
>> ___
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>> archives, please visit:
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>>
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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Roman Hatsiev

Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.

Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads first map dynamic prices are still
there even if you've got mp_dynamicpricing 0 in your server.cfg.
Dynamic prices will disappear only after next mapchange. Not a big
deal actually but should you want to fix that - just add
+mp_dynamicpricing 0 to a command line starting your server and that's
it!

Regards,

Roman

On 02/11/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I stand corrected and exonerated at the same time... lol!

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


One mistake, they bought the first one from a bunch of gamers, they
didn't produce it and It has gone downhill ever since.

Edward Luna wrote:
> "How about you leave well alone and fix the broken stuff first?"
>
> Because they haven't learned yet that they are not the reason for the 
> success.  They produced a fine product and they do good work... so do a 
> million other people... but few acheive sucess.
>
> -Original Message-
> From: David Williams [mailto:[EMAIL PROTECTED]
> Sent: Thursday, November 02, 2006 7:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
>
> good magic trick. this is gonna happen all over the place. NOBODY WANTS
> THIS. The larger part of the community just want the lil bugs to be
> fixed. The annoying things that have been there from day one. Like the
> fact source get's stuck in sound loops which in turn makes the games
> skip/lag. Why not fix that. Why add a "feature" that everyone i know
> thinks sucks and 75% of the global community thinks blows.
>
> Valve you aren't listening to us. You keep going this way you gonna kill
> your best game. Whispers example is pretty common place. How about you
> leave well alone and fix the broken stuff first?
>
> Whisper wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> We were able to turn 4 of our most popular servers into 4 dead servers with
>> the beta
>>
>> On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> It brings variety to the game, i give it the thumbs up :D
>>> This is the reason i keep playing CS:S as it evolves over time ;)
>>>
>>> On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> But I can't turn it off.
>>>> I play on pubs mostly, and now they are all going to have it because its
>>>> default and the admins probably won't care enough to turn it off.
>>>> Did it at least account for different servers playing different maps
>>>> each of which have different values for each weapon?
>>>>
>>>> Matt Albiniak wrote:
>>>>
>>>>
>>>>> With all due respect, "get over it."
>>>>>
>>>>> You can turn it off, so turn it off (if you want). Personally, our
>>>>> community has noticed a steady decline in server traffic, as have most
>>>>> pubs tracked by game-monitor. I think it's great that the product is
>>>>> still supported and is being developed with optional features.
>>>>>
>>>>> Best,
>>>>>
>>>>> Matt
>>>>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>
>>>>>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
>>>>>> with these "features"?
>>>>>>
>>>>>>
>>>>>> J. Laws - Hi-Definition Gaming wrote:
>>>>>>
>>>>>>
>>>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>>>
>>>>>>>
>>>>>> Dollar,
>>>>>>
>>>>>>
>>>>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
>>>>>>>
>>>>>>>
>>>>>> dynamic
>>>>>>
>>>>>>
>>>>>>> weapon pricing within the next week.
>>>>>>>
>>>>>>> -Original Message-
>>>>>>> From: t [mailto:[EMAIL PROTECTED]
>>>>>>> Sent: Wednesday, November 01, 2006 8:43 PM
>>>>>>> To: hlds@list.valvesoftware.com
>>>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>>>
>>>>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
>>>>>>>
>>>>>>>
>>>>>> to be a
>>>>>>
>>>>>>
>>>>>>> bug.
>>>>>>>
>>>>>>

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Chad

One mistake, they bought the first one from a bunch of gamers, they
didn't produce it and It has gone downhill ever since.

Edward Luna wrote:

"How about you leave well alone and fix the broken stuff first?"

Because they haven't learned yet that they are not the reason for the success.  
They produced a fine product and they do good work... so do a million other 
people... but few acheive sucess.

-Original Message-
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a "feature" that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
It brings variety to the game, i give it the thumbs up :D
This is the reason i keep playing CS:S as it evolves over time ;)

On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:



But I can't turn it off.
I play on pubs mostly, and now they are all going to have it because its
default and the admins probably won't care enough to turn it off.
Did it at least account for different servers playing different maps
each of which have different values for each weapon?

Matt Albiniak wrote:



With all due respect, "get over it."

You can turn it off, so turn it off (if you want). Personally, our
community has noticed a steady decline in server traffic, as have most
pubs tracked by game-monitor. I think it's great that the product is
still supported and is being developed with optional features.

Best,

Matt
On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:



Why is valve/steam /whoever is "them"  ruining a perfectly good game
with these "features"?


J. Laws - Hi-Definition Gaming wrote:



That's probably intentional, they should be releasing Euro, Yen,



Dollar,



Franc, Pound, Lira, and Peso conversion tables for "true" regional



dynamic



weapon pricing within the next week.

-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Incase anyone hasn't noticed, you can't buy ammo now there appears



to be a



bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:




A required update for Counter-Strike: Source has just been



released.



Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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archives,



please visit:




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--
Matt Albiniak
[EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
Chrissy present was mani did not break :)
or matties or event scripts :D

On 11/2/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> All those shadow bugs still exist!
>
> Is being able to join spectator then rejoin a team a bug or a feature?
>
> sv_norealconsistencywhatsoever
>
> No Pure Server option
>
> That cl_interp bug where the stationary player doesn't see the moving
> player
> till much later even on LAN (Is that bug still there Wim?)
>
> Plain old dodgy sound bugs
>
> Map optimisations for FPS
>
> I think the list still goes on and on, but I agree, a bug fixing rather
> than
> feature enhancing update would go a long way? How about a nice Christmas
> present for CS:S players Valve?
>
> On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
> >
> > that's true. turns out it was the gameinfo file being updated so
> > sourcemm wasn't loading. that's ok i can deal with that but the dynamic
> > pricing switch doesn't seem to want to work.
> >
> > Whisper wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > What doesn't break mani? :)
> > >
> > > On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
> > >
> > >> shame the "optional" features aren't that optional. as far as my
> > >> supportt team can tell the mp_dynamicpricing switch does not disable
> > the
> > >> new weapon pricing stuff. We've tried it on fresh installs 6 times
> and
> > >> it doesn't do anything. oh yeah and it seems to have broken mani but
> i
> > >> have a feeling a quick edit of the gamestypes file will fix that.
> > >>
> > >> Matt Albiniak wrote:
> > >>
> > >>> With all due respect, "get over it."
> > >>>
> > >>> You can turn it off, so turn it off (if you want). Personally, our
> > >>> community has noticed a steady decline in server traffic, as have
> most
> > >>> pubs tracked by game-monitor. I think it's great that the product is
> > >>> still supported and is being developed with optional features.
> > >>>
> > >>> Best,
> > >>>
> > >>> Matt
> > >>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>>> Why is valve/steam /whoever is "them"  ruining a perfectly good
> game
> > >>>> with these "features"?
> > >>>>
> > >>>>
> > >>>> J. Laws - Hi-Definition Gaming wrote:
> > >>>>
> > >>>>> That's probably intentional, they should be releasing Euro, Yen,
> > >>>>>
> > >>>> Dollar,
> > >>>>
> > >>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
> > >>>>>
> > >>>> dynamic
> > >>>>
> > >>>>> weapon pricing within the next week.
> > >>>>>
> > >>>>> -Original Message-
> > >>>>> From: t [mailto:[EMAIL PROTECTED]
> > >>>>> Sent: Wednesday, November 01, 2006 8:43 PM
> > >>>>> To: hlds@list.valvesoftware.com
> > >>>>> Subject: RE: [hlds] Counter-Strike: Source update released
> > >>>>>
> > >>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
> > >>>>>
> > >>>> to be a
> > >>>>
> > >>>>> bug.
> > >>>>>
> > >>>>>
> > >>>>> -Original Message-
> > >>>>> From: [EMAIL PROTECTED]
> > >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> > >>>>> Hi-Definition Gaming
> > >>>>> Sent: Wednesday, November 01, 2006 9:30 PM
> > >>>>> To: hlds@list.valvesoftware.com
> > >>>>> Subject: RE: [hlds] Counter-Strike: Source update released
> > >>>>>
> > >>>>> And what is the default value?
> > >>>>>
> > >>>>> -Original Message-
> > >>>>> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> > >>>>> Sent: Wednesday, November 01, 2006 8:25 PM
> >

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
"How about you leave well alone and fix the broken stuff first?"

Because they haven't learned yet that they are not the reason for the success.  
They produced a fine product and they do good work... so do a million other 
people... but few acheive sucess.

-Original Message-
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a "feature" that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> We were able to turn 4 of our most popular servers into 4 dead servers with
> the beta
>
> On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> It brings variety to the game, i give it the thumbs up :D
>> This is the reason i keep playing CS:S as it evolves over time ;)
>>
>> On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
>>
>>> But I can't turn it off.
>>> I play on pubs mostly, and now they are all going to have it because its
>>> default and the admins probably won't care enough to turn it off.
>>> Did it at least account for different servers playing different maps
>>> each of which have different values for each weapon?
>>>
>>> Matt Albiniak wrote:
>>>
>>>> With all due respect, "get over it."
>>>>
>>>> You can turn it off, so turn it off (if you want). Personally, our
>>>> community has noticed a steady decline in server traffic, as have most
>>>> pubs tracked by game-monitor. I think it's great that the product is
>>>> still supported and is being developed with optional features.
>>>>
>>>> Best,
>>>>
>>>> Matt
>>>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
>>>>
>>>>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
>>>>> with these "features"?
>>>>>
>>>>>
>>>>> J. Laws - Hi-Definition Gaming wrote:
>>>>>
>>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>>
>>>>> Dollar,
>>>>>
>>>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
>>>>>>
>>>>> dynamic
>>>>>
>>>>>> weapon pricing within the next week.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: t [mailto:[EMAIL PROTECTED]
>>>>>> Sent: Wednesday, November 01, 2006 8:43 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
>>>>>>
>>>>> to be a
>>>>>
>>>>>> bug.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
>>>>>> Hi-Definition Gaming
>>>>>> Sent: Wednesday, November 01, 2006 9:30 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> And what is the default value?
>>>>>>
>>>>>> -Original Message-
>>>>>> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
>>>>>> Sent: Wednesday, November 01, 2006 8:25 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: Re: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> I knew I should have post-it noted this. What's the command to
>>>>>> enable/disable this?

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I had jelly on my toast this morning instead of butter, and Mani kept working 
fine. :)

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
>
> shame the "optional" features aren't that optional. as far as my
> supportt team can tell the mp_dynamicpricing switch does not disable the
> new weapon pricing stuff. We've tried it on fresh installs 6 times and
> it doesn't do anything. oh yeah and it seems to have broken mani but i
> have a feeling a quick edit of the gamestypes file will fix that.
>
> Matt Albiniak wrote:
> > With all due respect, "get over it."
> >
> > You can turn it off, so turn it off (if you want). Personally, our
> > community has noticed a steady decline in server traffic, as have most
> > pubs tracked by game-monitor. I think it's great that the product is
> > still supported and is being developed with optional features.
> >
> > Best,
> >
> > Matt
> > On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> >> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> >> with these "features"?
> >>
> >>
> >> J. Laws - Hi-Definition Gaming wrote:
> >> > That's probably intentional, they should be releasing Euro, Yen,
> >> Dollar,
> >> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
> >> dynamic
> >> > weapon pricing within the next week.
> >> >
> >> > -Original Message-
> >> > From: t [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:43 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> >> to be a
> >> > bug.
> >> >
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> >> > Hi-Definition Gaming
> >> > Sent: Wednesday, November 01, 2006 9:30 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > And what is the default value?
> >> >
> >> > -Original Message-
> >> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:25 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: Re: [hlds] Counter-Strike: Source update released
> >> >
> >> > I knew I should have post-it noted this. What's the command to
> >> > enable/disable this?
> >> >
> >> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >> >
> >> >> A required update for Counter-Strike: Source has just been released.
> >> >> Unless your running a Linux server that auto-updates, please run
> >> >> hldsupdatetool.  The changes are:
> >> >>
> >> >> Counter-Strike: Source:
> >> >> - Added Dynamic Weapon Pricing
> >> >>
> >> >> Jason
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>
> >> > please visit:
> >> >
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > Matt Albiniak
> >> > [EMAIL PROTECTED]
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
All those shadow bugs still exist!

Is being able to join spectator then rejoin a team a bug or a feature?

sv_norealconsistencywhatsoever

No Pure Server option

That cl_interp bug where the stationary player doesn't see the moving player
till much later even on LAN (Is that bug still there Wim?)

Plain old dodgy sound bugs

Map optimisations for FPS

I think the list still goes on and on, but I agree, a bug fixing rather than
feature enhancing update would go a long way? How about a nice Christmas
present for CS:S players Valve?

On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
>
> that's true. turns out it was the gameinfo file being updated so
> sourcemm wasn't loading. that's ok i can deal with that but the dynamic
> pricing switch doesn't seem to want to work.
>
> Whisper wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What doesn't break mani? :)
> >
> > On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
> >
> >> shame the "optional" features aren't that optional. as far as my
> >> supportt team can tell the mp_dynamicpricing switch does not disable
> the
> >> new weapon pricing stuff. We've tried it on fresh installs 6 times and
> >> it doesn't do anything. oh yeah and it seems to have broken mani but i
> >> have a feeling a quick edit of the gamestypes file will fix that.
> >>
> >> Matt Albiniak wrote:
> >>
> >>> With all due respect, "get over it."
> >>>
> >>> You can turn it off, so turn it off (if you want). Personally, our
> >>> community has noticed a steady decline in server traffic, as have most
> >>> pubs tracked by game-monitor. I think it's great that the product is
> >>> still supported and is being developed with optional features.
> >>>
> >>> Best,
> >>>
> >>> Matt
> >>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> >>>
> >>>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> >>>> with these "features"?
> >>>>
> >>>>
> >>>> J. Laws - Hi-Definition Gaming wrote:
> >>>>
> >>>>> That's probably intentional, they should be releasing Euro, Yen,
> >>>>>
> >>>> Dollar,
> >>>>
> >>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
> >>>>>
> >>>> dynamic
> >>>>
> >>>>> weapon pricing within the next week.
> >>>>>
> >>>>> -Original Message-
> >>>>> From: t [mailto:[EMAIL PROTECTED]
> >>>>> Sent: Wednesday, November 01, 2006 8:43 PM
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: RE: [hlds] Counter-Strike: Source update released
> >>>>>
> >>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
> >>>>>
> >>>> to be a
> >>>>
> >>>>> bug.
> >>>>>
> >>>>>
> >>>>> -Original Message-
> >>>>> From: [EMAIL PROTECTED]
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> >>>>> Hi-Definition Gaming
> >>>>> Sent: Wednesday, November 01, 2006 9:30 PM
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: RE: [hlds] Counter-Strike: Source update released
> >>>>>
> >>>>> And what is the default value?
> >>>>>
> >>>>> -Original Message-
> >>>>> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> >>>>> Sent: Wednesday, November 01, 2006 8:25 PM
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: Re: [hlds] Counter-Strike: Source update released
> >>>>>
> >>>>> I knew I should have post-it noted this. What's the command to
> >>>>> enable/disable this?
> >>>>>
> >>>>> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>> A required update for Counter-Strike: Source has just been
> released.
> >>>>>> Unless your running a Linux server that auto-updates, please run
> >>>>>&g

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
If the Beta can do that, imagine what the finished product can do.  :)~

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 6:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> It brings variety to the game, i give it the thumbs up :D
> This is the reason i keep playing CS:S as it evolves over time ;)
>
> On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
> >
> > But I can't turn it off.
> > I play on pubs mostly, and now they are all going to have it because its
> > default and the admins probably won't care enough to turn it off.
> > Did it at least account for different servers playing different maps
> > each of which have different values for each weapon?
> >
> > Matt Albiniak wrote:
> > > With all due respect, "get over it."
> > >
> > > You can turn it off, so turn it off (if you want). Personally, our
> > > community has noticed a steady decline in server traffic, as have most
> > > pubs tracked by game-monitor. I think it's great that the product is
> > > still supported and is being developed with optional features.
> > >
> > > Best,
> > >
> > > Matt
> > > On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> > >> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> > >> with these "features"?
> > >>
> > >>
> > >> J. Laws - Hi-Definition Gaming wrote:
> > >> > That's probably intentional, they should be releasing Euro, Yen,
> > >> Dollar,
> > >> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
> > >> dynamic
> > >> > weapon pricing within the next week.
> > >> >
> > >> > -Original Message-
> > >> > From: t [mailto:[EMAIL PROTECTED]
> > >> > Sent: Wednesday, November 01, 2006 8:43 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> > >> to be a
> > >> > bug.
> > >> >
> > >> >
> > >> > -----Original Message-
> > >> > From: [EMAIL PROTECTED]
> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> > >> > Hi-Definition Gaming
> > >> > Sent: Wednesday, November 01, 2006 9:30 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > And what is the default value?
> > >> >
> > >> > -Original Message-
> > >> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> > >> > Sent: Wednesday, November 01, 2006 8:25 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: Re: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > I knew I should have post-it noted this. What's the command to
> > >> > enable/disable this?
> > >> >
> > >> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> >> A required update for Counter-Strike: Source has just been
> released.
> > >> >> Unless your running a Linux server that auto-updates, please run
> > >> >> hldsupdatetool.  The changes are:
> > >> >>
> > >> >> Counter-Strike: Source:
> > >> >> - Added Dynamic Weapon Pricing
> > >> >>
> > >> >> Jason
> > >> >>
> > >> >>
> > >> >>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >>
> > >> > please visit:
> > >> >
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>
> > >> >>
> > >> >
> > >> >
> > &g

RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
Because success is almost always an accidental confluence of demand, timing, 
and luck.  Those that succeed are often foolish enough think it had something 
to do with "them" so they try it again and again but never achieve anything 
close to their prior success.

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 9:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Why is valve/steam /whoever is "them"  ruining a perfectly good game
with these "features"?


J. Laws - Hi-Definition Gaming wrote:
> That's probably intentional, they should be releasing Euro, Yen, Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
> bug.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> Hi-Definition Gaming
> Sent: Wednesday, November 01, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> And what is the default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's the command to
> enable/disable this?
>
> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
>> A required update for Counter-Strike: Source has just been released.
>> Unless your running a Linux server that auto-updates, please run
>> hldsupdatetool.  The changes are:
>>
>> Counter-Strike: Source:
>> - Added Dynamic Weapon Pricing
>>
>> Jason
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
that's true. turns out it was the gameinfo file being updated so
sourcemm wasn't loading. that's ok i can deal with that but the dynamic
pricing switch doesn't seem to want to work.

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> What doesn't break mani? :)
>
> On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
>
>> shame the "optional" features aren't that optional. as far as my
>> supportt team can tell the mp_dynamicpricing switch does not disable the
>> new weapon pricing stuff. We've tried it on fresh installs 6 times and
>> it doesn't do anything. oh yeah and it seems to have broken mani but i
>> have a feeling a quick edit of the gamestypes file will fix that.
>>
>> Matt Albiniak wrote:
>>
>>> With all due respect, "get over it."
>>>
>>> You can turn it off, so turn it off (if you want). Personally, our
>>> community has noticed a steady decline in server traffic, as have most
>>> pubs tracked by game-monitor. I think it's great that the product is
>>> still supported and is being developed with optional features.
>>>
>>> Best,
>>>
>>> Matt
>>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
>>>
>>>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
>>>> with these "features"?
>>>>
>>>>
>>>> J. Laws - Hi-Definition Gaming wrote:
>>>>
>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>
>>>> Dollar,
>>>>
>>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
>>>>>
>>>> dynamic
>>>>
>>>>> weapon pricing within the next week.
>>>>>
>>>>> -Original Message-
>>>>> From: t [mailto:[EMAIL PROTECTED]
>>>>> Sent: Wednesday, November 01, 2006 8:43 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>
>>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
>>>>>
>>>> to be a
>>>>
>>>>> bug.
>>>>>
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
>>>>> Hi-Definition Gaming
>>>>> Sent: Wednesday, November 01, 2006 9:30 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>
>>>>> And what is the default value?
>>>>>
>>>>> -Original Message-
>>>>> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
>>>>> Sent: Wednesday, November 01, 2006 8:25 PM
>>>>> To: hlds@list.valvesoftware.com
>>>>> Subject: Re: [hlds] Counter-Strike: Source update released
>>>>>
>>>>> I knew I should have post-it noted this. What's the command to
>>>>> enable/disable this?
>>>>>
>>>>> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>
>>>>>> A required update for Counter-Strike: Source has just been released.
>>>>>> Unless your running a Linux server that auto-updates, please run
>>>>>> hldsupdatetool.  The changes are:
>>>>>>
>>>>>> Counter-Strike: Source:
>>>>>> - Added Dynamic Weapon Pricing
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>>
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>
>>>> archives,
>>>>
>>>>> please visit:
>>>>>
>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> Matt Albiniak
>>>>> [EMAIL PROTECTED]
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>
>> archives,
>>
>>>>>

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a "feature" that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> We were able to turn 4 of our most popular servers into 4 dead servers with
> the beta
>
> On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> It brings variety to the game, i give it the thumbs up :D
>> This is the reason i keep playing CS:S as it evolves over time ;)
>>
>> On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
>>
>>> But I can't turn it off.
>>> I play on pubs mostly, and now they are all going to have it because its
>>> default and the admins probably won't care enough to turn it off.
>>> Did it at least account for different servers playing different maps
>>> each of which have different values for each weapon?
>>>
>>> Matt Albiniak wrote:
>>>
>>>> With all due respect, "get over it."
>>>>
>>>> You can turn it off, so turn it off (if you want). Personally, our
>>>> community has noticed a steady decline in server traffic, as have most
>>>> pubs tracked by game-monitor. I think it's great that the product is
>>>> still supported and is being developed with optional features.
>>>>
>>>> Best,
>>>>
>>>> Matt
>>>> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
>>>>
>>>>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
>>>>> with these "features"?
>>>>>
>>>>>
>>>>> J. Laws - Hi-Definition Gaming wrote:
>>>>>
>>>>>> That's probably intentional, they should be releasing Euro, Yen,
>>>>>>
>>>>> Dollar,
>>>>>
>>>>>> Franc, Pound, Lira, and Peso conversion tables for "true" regional
>>>>>>
>>>>> dynamic
>>>>>
>>>>>> weapon pricing within the next week.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: t [mailto:[EMAIL PROTECTED]
>>>>>> Sent: Wednesday, November 01, 2006 8:43 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> Incase anyone hasn't noticed, you can't buy ammo now there appears
>>>>>>
>>>>> to be a
>>>>>
>>>>>> bug.
>>>>>>
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
>>>>>> Hi-Definition Gaming
>>>>>> Sent: Wednesday, November 01, 2006 9:30 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: RE: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> And what is the default value?
>>>>>>
>>>>>> -Original Message-
>>>>>> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
>>>>>> Sent: Wednesday, November 01, 2006 8:25 PM
>>>>>> To: hlds@list.valvesoftware.com
>>>>>> Subject: Re: [hlds] Counter-Strike: Source update released
>>>>>>
>>>>>> I knew I should have post-it noted this. What's the command to
>>>>>> enable/disable this?
>>>>>>
>>>>>> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>>
>>>>>>> A required update for Counter-Strike: Source has just been
>>>>>>>
>> released.
>>
>>>>>>> Unless your running a Linux server that auto-updates, please run
>>>>>>> hldsupdatetool.  The changes are:
>>>>>>>
&g

Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams <[EMAIL PROTECTED]> wrote:
>
> shame the "optional" features aren't that optional. as far as my
> supportt team can tell the mp_dynamicpricing switch does not disable the
> new weapon pricing stuff. We've tried it on fresh installs 6 times and
> it doesn't do anything. oh yeah and it seems to have broken mani but i
> have a feeling a quick edit of the gamestypes file will fix that.
>
> Matt Albiniak wrote:
> > With all due respect, "get over it."
> >
> > You can turn it off, so turn it off (if you want). Personally, our
> > community has noticed a steady decline in server traffic, as have most
> > pubs tracked by game-monitor. I think it's great that the product is
> > still supported and is being developed with optional features.
> >
> > Best,
> >
> > Matt
> > On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> >> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> >> with these "features"?
> >>
> >>
> >> J. Laws - Hi-Definition Gaming wrote:
> >> > That's probably intentional, they should be releasing Euro, Yen,
> >> Dollar,
> >> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
> >> dynamic
> >> > weapon pricing within the next week.
> >> >
> >> > -Original Message-
> >> > From: t [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:43 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> >> to be a
> >> > bug.
> >> >
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> >> > Hi-Definition Gaming
> >> > Sent: Wednesday, November 01, 2006 9:30 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > And what is the default value?
> >> >
> >> > -Original Message-
> >> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:25 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: Re: [hlds] Counter-Strike: Source update released
> >> >
> >> > I knew I should have post-it noted this. What's the command to
> >> > enable/disable this?
> >> >
> >> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >> >
> >> >> A required update for Counter-Strike: Source has just been released.
> >> >> Unless your running a Linux server that auto-updates, please run
> >> >> hldsupdatetool.  The changes are:
> >> >>
> >> >> Counter-Strike: Source:
> >> >> - Added Dynamic Weapon Pricing
> >> >>
> >> >> Jason
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>
> >> > please visit:
> >> >
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > Matt Albiniak
> >> > [EMAIL PROTECTED]
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
shame the "optional" features aren't that optional. as far as my
supportt team can tell the mp_dynamicpricing switch does not disable the
new weapon pricing stuff. We've tried it on fresh installs 6 times and
it doesn't do anything. oh yeah and it seems to have broken mani but i
have a feeling a quick edit of the gamestypes file will fix that.

Matt Albiniak wrote:
> With all due respect, "get over it."
>
> You can turn it off, so turn it off (if you want). Personally, our
> community has noticed a steady decline in server traffic, as have most
> pubs tracked by game-monitor. I think it's great that the product is
> still supported and is being developed with optional features.
>
> Best,
>
> Matt
> On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
>> Why is valve/steam /whoever is "them"  ruining a perfectly good game
>> with these "features"?
>>
>>
>> J. Laws - Hi-Definition Gaming wrote:
>> > That's probably intentional, they should be releasing Euro, Yen,
>> Dollar,
>> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
>> dynamic
>> > weapon pricing within the next week.
>> >
>> > -Original Message-
>> > From: t [mailto:[EMAIL PROTECTED]
>> > Sent: Wednesday, November 01, 2006 8:43 PM
>> > To: hlds@list.valvesoftware.com
>> > Subject: RE: [hlds] Counter-Strike: Source update released
>> >
>> > Incase anyone hasn't noticed, you can't buy ammo now there appears
>> to be a
>> > bug.
>> >
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
>> > Hi-Definition Gaming
>> > Sent: Wednesday, November 01, 2006 9:30 PM
>> > To: hlds@list.valvesoftware.com
>> > Subject: RE: [hlds] Counter-Strike: Source update released
>> >
>> > And what is the default value?
>> >
>> > -Original Message-
>> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
>> > Sent: Wednesday, November 01, 2006 8:25 PM
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] Counter-Strike: Source update released
>> >
>> > I knew I should have post-it noted this. What's the command to
>> > enable/disable this?
>> >
>> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> >
>> >> A required update for Counter-Strike: Source has just been released.
>> >> Unless your running a Linux server that auto-updates, please run
>> >> hldsupdatetool.  The changes are:
>> >>
>> >> Counter-Strike: Source:
>> >> - Added Dynamic Weapon Pricing
>> >>
>> >> Jason
>> >>
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>
>> > please visit:
>> >
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> >
>> >
>> > --
>> > Matt Albiniak
>> > [EMAIL PROTECTED]
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> >
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> It brings variety to the game, i give it the thumbs up :D
> This is the reason i keep playing CS:S as it evolves over time ;)
>
> On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
> >
> > But I can't turn it off.
> > I play on pubs mostly, and now they are all going to have it because its
> > default and the admins probably won't care enough to turn it off.
> > Did it at least account for different servers playing different maps
> > each of which have different values for each weapon?
> >
> > Matt Albiniak wrote:
> > > With all due respect, "get over it."
> > >
> > > You can turn it off, so turn it off (if you want). Personally, our
> > > community has noticed a steady decline in server traffic, as have most
> > > pubs tracked by game-monitor. I think it's great that the product is
> > > still supported and is being developed with optional features.
> > >
> > > Best,
> > >
> > > Matt
> > > On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> > >> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> > >> with these "features"?
> > >>
> > >>
> > >> J. Laws - Hi-Definition Gaming wrote:
> > >> > That's probably intentional, they should be releasing Euro, Yen,
> > >> Dollar,
> > >> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
> > >> dynamic
> > >> > weapon pricing within the next week.
> > >> >
> > >> > -Original Message-
> > >> > From: t [mailto:[EMAIL PROTECTED]
> > >> > Sent: Wednesday, November 01, 2006 8:43 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> > >> to be a
> > >> > bug.
> > >> >
> > >> >
> > >> > -----Original Message-
> > >> > From: [EMAIL PROTECTED]
> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> > >> > Hi-Definition Gaming
> > >> > Sent: Wednesday, November 01, 2006 9:30 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: RE: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > And what is the default value?
> > >> >
> > >> > -Original Message-
> > >> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> > >> > Sent: Wednesday, November 01, 2006 8:25 PM
> > >> > To: hlds@list.valvesoftware.com
> > >> > Subject: Re: [hlds] Counter-Strike: Source update released
> > >> >
> > >> > I knew I should have post-it noted this. What's the command to
> > >> > enable/disable this?
> > >> >
> > >> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > >> >
> > >> >> A required update for Counter-Strike: Source has just been
> released.
> > >> >> Unless your running a Linux server that auto-updates, please run
> > >> >> hldsupdatetool.  The changes are:
> > >> >>
> > >> >> Counter-Strike: Source:
> > >> >> - Added Dynamic Weapon Pricing
> > >> >>
> > >> >> Jason
> > >> >>
> > >> >>
> > >> >>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >>
> > >> > please visit:
> > >> >
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>
> > >> >>
> > >> >
> > >> >
> > >> > --
> > >> > Matt Albiniak
> > >> > [EMAIL PROTECTED]
> > >> >
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> > a

Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
It brings variety to the game, i give it the thumbs up :D
This is the reason i keep playing CS:S as it evolves over time ;)

On 11/2/06, Chad <[EMAIL PROTECTED]> wrote:
>
> But I can't turn it off.
> I play on pubs mostly, and now they are all going to have it because its
> default and the admins probably won't care enough to turn it off.
> Did it at least account for different servers playing different maps
> each of which have different values for each weapon?
>
> Matt Albiniak wrote:
> > With all due respect, "get over it."
> >
> > You can turn it off, so turn it off (if you want). Personally, our
> > community has noticed a steady decline in server traffic, as have most
> > pubs tracked by game-monitor. I think it's great that the product is
> > still supported and is being developed with optional features.
> >
> > Best,
> >
> > Matt
> > On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:
> >> Why is valve/steam /whoever is "them"  ruining a perfectly good game
> >> with these "features"?
> >>
> >>
> >> J. Laws - Hi-Definition Gaming wrote:
> >> > That's probably intentional, they should be releasing Euro, Yen,
> >> Dollar,
> >> > Franc, Pound, Lira, and Peso conversion tables for "true" regional
> >> dynamic
> >> > weapon pricing within the next week.
> >> >
> >> > -Original Message-
> >> > From: t [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:43 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > Incase anyone hasn't noticed, you can't buy ammo now there appears
> >> to be a
> >> > bug.
> >> >
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> >> > Hi-Definition Gaming
> >> > Sent: Wednesday, November 01, 2006 9:30 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: RE: [hlds] Counter-Strike: Source update released
> >> >
> >> > And what is the default value?
> >> >
> >> > -Original Message-
> >> > From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> >> > Sent: Wednesday, November 01, 2006 8:25 PM
> >> > To: hlds@list.valvesoftware.com
> >> > Subject: Re: [hlds] Counter-Strike: Source update released
> >> >
> >> > I knew I should have post-it noted this. What's the command to
> >> > enable/disable this?
> >> >
> >> > On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >> >
> >> >> A required update for Counter-Strike: Source has just been released.
> >> >> Unless your running a Linux server that auto-updates, please run
> >> >> hldsupdatetool.  The changes are:
> >> >>
> >> >> Counter-Strike: Source:
> >> >> - Added Dynamic Weapon Pricing
> >> >>
> >> >> Jason
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>
> >> > please visit:
> >> >
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > Matt Albiniak
> >> > [EMAIL PROTECTED]
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> >
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > --
> > Matt Albiniak
> > [EMAIL PROTECTED]
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
Biscuits
--

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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Chad

But I can't turn it off.
I play on pubs mostly, and now they are all going to have it because its
default and the admins probably won't care enough to turn it off.
Did it at least account for different servers playing different maps
each of which have different values for each weapon?

Matt Albiniak wrote:

With all due respect, "get over it."

You can turn it off, so turn it off (if you want). Personally, our
community has noticed a steady decline in server traffic, as have most
pubs tracked by game-monitor. I think it's great that the product is
still supported and is being developed with optional features.

Best,

Matt
On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:

Why is valve/steam /whoever is "them"  ruining a perfectly good game
with these "features"?


J. Laws - Hi-Definition Gaming wrote:
> That's probably intentional, they should be releasing Euro, Yen,
Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional
dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> Incase anyone hasn't noticed, you can't buy ammo now there appears
to be a
> bug.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> Hi-Definition Gaming
> Sent: Wednesday, November 01, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> And what is the default value?
>
> -Original Message-----
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's the command to
> enable/disable this?
>
> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
>> A required update for Counter-Strike: Source has just been released.
>> Unless your running a Linux server that auto-updates, please run
>> hldsupdatetool.  The changes are:
>>
>> Counter-Strike: Source:
>> - Added Dynamic Weapon Pricing
>>
>> Jason
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
archives, please visit:
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>
>
>
>


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--
Matt Albiniak
[EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

With all due respect, "get over it."

You can turn it off, so turn it off (if you want). Personally, our
community has noticed a steady decline in server traffic, as have most
pubs tracked by game-monitor. I think it's great that the product is
still supported and is being developed with optional features.

Best,

Matt
On 11/1/06, Chad <[EMAIL PROTECTED]> wrote:

Why is valve/steam /whoever is "them"  ruining a perfectly good game
with these "features"?


J. Laws - Hi-Definition Gaming wrote:
> That's probably intentional, they should be releasing Euro, Yen, Dollar,
> Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
> weapon pricing within the next week.
>
> -Original Message-
> From: t [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:43 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
> bug.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
> Hi-Definition Gaming
> Sent: Wednesday, November 01, 2006 9:30 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
>
> And what is the default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's the command to
> enable/disable this?
>
> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
>> A required update for Counter-Strike: Source has just been released.
>> Unless your running a Linux server that auto-updates, please run
>> hldsupdatetool.  The changes are:
>>
>> Counter-Strike: Source:
>> - Added Dynamic Weapon Pricing
>>
>> Jason
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> ___
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> please visit:
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>
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> please visit:
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>
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visit:
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>
>
>
>


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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Chad

Why is valve/steam /whoever is "them"  ruining a perfectly good game
with these "features"?


J. Laws - Hi-Definition Gaming wrote:

That's probably intentional, they should be releasing Euro, Yen, Dollar,
Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
weapon pricing within the next week.

-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:


A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread J. Laws - Hi-Definition Gaming
That's probably intentional, they should be releasing Euro, Yen, Dollar,
Franc, Pound, Lira, and Peso conversion tables for "true" regional dynamic
weapon pricing within the next week.

-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update for Counter-Strike: Source has just been released.
> Unless your running a Linux server that auto-updates, please run
> hldsupdatetool.  The changes are:
>
> Counter-Strike: Source:
> - Added Dynamic Weapon Pricing
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Munra -hlds

Has any notice on dust2 it limits teams to 10 per team.  It is a stock
server no addons running.   STock install??
- Original Message -
From: "Matt Albiniak" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, November 01, 2006 8:39 PM
Subject: Re: [hlds] Counter-Strike: Source update released



Google is making this world a better place. To turn on/off the dynamic
weapon pricing, use:
mp_dynamicpricing

On 11/1/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
> And what is the default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's the command to
> enable/disable this?
>
> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > A required update for Counter-Strike: Source has just been released.
> > Unless your running a Linux server that auto-updates, please run
> > hldsupdatetool.  The changes are:
> >
> > Counter-Strike: Source:
> > - Added Dynamic Weapon Pricing
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>


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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread t
Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
bug.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update for Counter-Strike: Source has just been released.
> Unless your running a Linux server that auto-updates, please run
> hldsupdatetool.  The changes are:
>
> Counter-Strike: Source:
> - Added Dynamic Weapon Pricing
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

Google is making this world a better place. To turn on/off the dynamic
weapon pricing, use:
mp_dynamicpricing

On 11/1/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:
> And what is the default value?
>
> -Original Message-
> From: Matt Albiniak [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, November 01, 2006 8:25 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> I knew I should have post-it noted this. What's the command to
> enable/disable this?
>
> On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> > A required update for Counter-Strike: Source has just been released.
> > Unless your running a Linux server that auto-updates, please run
> > hldsupdatetool.  The changes are:
> >
> > Counter-Strike: Source:
> > - Added Dynamic Weapon Pricing
> >
> > Jason
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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>


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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

ON!

Enjoy~

On 11/1/06, J. Laws - Hi-Definition Gaming <[EMAIL PROTECTED]> wrote:

And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update for Counter-Strike: Source has just been released.
> Unless your running a Linux server that auto-updates, please run
> hldsupdatetool.  The changes are:
>
> Counter-Strike: Source:
> - Added Dynamic Weapon Pricing
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


--
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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread J. Laws - Hi-Definition Gaming
And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> A required update for Counter-Strike: Source has just been released.
> Unless your running a Linux server that auto-updates, please run
> hldsupdatetool.  The changes are:
>
> Counter-Strike: Source:
> - Added Dynamic Weapon Pricing
>
> Jason
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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[hlds] Counter-Strike: Source update released

2006-11-01 Thread Jason Ruymen
A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ryan Klein
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
touche' and you are very right.

Brent Thumlert wrote:
> Telling people that VAC is updated is like telling bank robbers you upgraded
> your alarm system.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
> Sent: September 12, 2006 1:46 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> So... any VAC updates?... Looking for some more too :) Thanks.
>
> Jason Ruymen wrote:
>
>> Required updates to Counter-Strike: Source have been released.  If your
>> Linux server supports automatic updates, then you will be automatically
>> updated.  Otherwise please run hldsupdatetool to receive this update.
>> The changes for this release are:
>>
>> Counter-Strike: Source:
>> - Added zoom/scope to first person view in SourceTV
>> - Fixed exploit to access full map overview while alive
>> - Fixed exploit to bypass mp_forcecamera 1 restrictions
>>
>> Source Engine:
>> - Fixed clock synchronization while recording a demo
>>
>> SourceTV:
>> - Added number of spectators and broadcast title in spectator GUI
>> - Added chat groups for SourceTV spectators
>> - Increased max broadcast delay from 90 to 120 seconds
>> - Fixed tv_stop not to retry connection
>> - Fixed redirecting proxy IP address format
>> - Fixed SourceTV servers reporting as VAC
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>

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RE: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Brent Thumlert
Telling people that VAC is updated is like telling bank robbers you upgraded
your alarm system.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Klein
Sent: September 12, 2006 1:46 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

So... any VAC updates?... Looking for some more too :) Thanks.

Jason Ruymen wrote:
> Required updates to Counter-Strike: Source have been released.  If your
> Linux server supports automatic updates, then you will be automatically
> updated.  Otherwise please run hldsupdatetool to receive this update.
> The changes for this release are:
>
> Counter-Strike: Source:
> - Added zoom/scope to first person view in SourceTV
> - Fixed exploit to access full map overview while alive
> - Fixed exploit to bypass mp_forcecamera 1 restrictions
>
> Source Engine:
> - Fixed clock synchronization while recording a demo
>
> SourceTV:
> - Added number of spectators and broadcast title in spectator GUI
> - Added chat groups for SourceTV spectators
> - Increased max broadcast delay from 90 to 120 seconds
> - Fixed tv_stop not to retry connection
> - Fixed redirecting proxy IP address format
> - Fixed SourceTV servers reporting as VAC
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.

Ian



On 9/12/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thankyou,
>
> We can start our Ladder again.
>
>
> On 9/13/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >
> > Required updates to Counter-Strike: Source have been released.  If your
> > Linux server supports automatic updates, then you will be automatically
> > updated.  Otherwise please run hldsupdatetool to receive this update.
> > The changes for this release are:
> >
> > Counter-Strike: Source:
> > - Added zoom/scope to first person view in SourceTV
> > - Fixed exploit to access full map overview while alive
> > - Fixed exploit to bypass mp_forcecamera 1 restrictions
> >
> > Source Engine:
> > - Fixed clock synchronization while recording a demo
> >
> > SourceTV:
> > - Added number of spectators and broadcast title in spectator GUI
> > - Added chat groups for SourceTV spectators
> > - Increased max broadcast delay from 90 to 120 seconds
> > - Fixed tv_stop not to retry connection
> > - Fixed redirecting proxy IP address format
> > - Fixed SourceTV servers reporting as VAC
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Biscuits
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Ryan Klein

So... any VAC updates?... Looking for some more too :) Thanks.

Jason Ruymen wrote:

Required updates to Counter-Strike: Source have been released.  If your
Linux server supports automatic updates, then you will be automatically
updated.  Otherwise please run hldsupdatetool to receive this update.
The changes for this release are:

Counter-Strike: Source:
- Added zoom/scope to first person view in SourceTV
- Fixed exploit to access full map overview while alive
- Fixed exploit to bypass mp_forcecamera 1 restrictions

Source Engine:
- Fixed clock synchronization while recording a demo

SourceTV:
- Added number of spectators and broadcast title in spectator GUI
- Added chat groups for SourceTV spectators
- Increased max broadcast delay from 90 to 120 seconds
- Fixed tv_stop not to retry connection
- Fixed redirecting proxy IP address format
- Fixed SourceTV servers reporting as VAC

Jason


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Re: [hlds] Counter-Strike: Source update released

2006-09-12 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
Thankyou,

We can start our Ladder again.


On 9/13/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Required updates to Counter-Strike: Source have been released.  If your
> Linux server supports automatic updates, then you will be automatically
> updated.  Otherwise please run hldsupdatetool to receive this update.
> The changes for this release are:
>
> Counter-Strike: Source:
> - Added zoom/scope to first person view in SourceTV
> - Fixed exploit to access full map overview while alive
> - Fixed exploit to bypass mp_forcecamera 1 restrictions
>
> Source Engine:
> - Fixed clock synchronization while recording a demo
>
> SourceTV:
> - Added number of spectators and broadcast title in spectator GUI
> - Added chat groups for SourceTV spectators
> - Increased max broadcast delay from 90 to 120 seconds
> - Fixed tv_stop not to retry connection
> - Fixed redirecting proxy IP address format
> - Fixed SourceTV servers reporting as VAC
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
Biscuits
--

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[hlds] Counter-Strike: Source update released

2006-09-12 Thread Jason Ruymen
Required updates to Counter-Strike: Source have been released.  If your
Linux server supports automatic updates, then you will be automatically
updated.  Otherwise please run hldsupdatetool to receive this update.
The changes for this release are:

Counter-Strike: Source:
- Added zoom/scope to first person view in SourceTV
- Fixed exploit to access full map overview while alive
- Fixed exploit to bypass mp_forcecamera 1 restrictions

Source Engine:
- Fixed clock synchronization while recording a demo

SourceTV:
- Added number of spectators and broadcast title in spectator GUI
- Added chat groups for SourceTV spectators
- Increased max broadcast delay from 90 to 120 seconds
- Fixed tv_stop not to retry connection
- Fixed redirecting proxy IP address format
- Fixed SourceTV servers reporting as VAC

Jason


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Re: [hlds] Counter-Strike: Source update released

2006-08-30 Thread Matt Albiniak

Thanks.

On 8/30/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:

Updates to Counter-Strike: Source have been released.  These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool.  This update includes the following changes:

Counter-Strike: Source
 - Fixed a crash caused by loading a custom map that has an associated
.nav file but no "place names" in the navigation mesh
 - Fixed an issue with cl_minmodels swapping CT and T skins
 - Enemies can no longer be "radar spotted" through smoke clouds or
while blind
 - The radar obeys HudRadar properties in the HudLayout file now
 - Your "self dot" in the radar now shows your view cone
 - The inset overview zoom level is no longer reset to default each
round

Jason



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--
Matt Albiniak
[EMAIL PROTECTED]

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[hlds] Counter-Strike: Source update released

2006-08-30 Thread Jason Ruymen
Updates to Counter-Strike: Source have been released.  These updates are
required, so unless your running a Linux server that auto-updates,
please run hldsupdatetool.  This update includes the following changes:

Counter-Strike: Source
 - Fixed a crash caused by loading a custom map that has an associated
.nav file but no "place names" in the navigation mesh
 - Fixed an issue with cl_minmodels swapping CT and T skins
 - Enemies can no longer be "radar spotted" through smoke clouds or
while blind
 - The radar obeys HudRadar properties in the HudLayout file now
 - Your "self dot" in the radar now shows your view cone
 - The inset overview zoom level is no longer reset to default each
round

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.

The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin interface or the SourceMM
plugin interface. You might say, "then don't use the binaries directly" like
that. Here's why plugins do that:

Let's take "slap" for example. It does three things: 1) remove health  2)
knock the player around, and  3) play a "grunt" sound.

1 and 2 are NOT possible using the provided server interface. If you want a
slap function in your admin plugin, you must use a plugin that directly
links to the binaries.

Basically, if you use a plugin that does anything besides recording stats,
running server console commands, and using ESC menus that players don't see,
you'll be using a plugin that does not conform to the server plugin
interface.

Grant
(L. Duke)


On 8/27/06, Chris McCoy <[EMAIL PROTECTED]> wrote:
>
> You know what? Developers of plug-ins know that they can make a simple
> admin
> mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
> by
> using the SDK API. Or maybe they don't. They know that their users  (all
> of
> us) would love something like this, but they continue to use SourceMM. How
> hard would it be for them to simply throw out a generic admin mod that
> they
> never have to touch again, just for those of us that don't want some fancy
> plug-in.
>
> If someone would just make that plugin, there'd be no more problems. No
> one
> would have any reason to ask Valve to do any of this stupid stuff.
>
> We already have what we _really_ need. No one cares enough to use it. And
> until they do, everybody's going to complain about the provided API not
> being enough.
>
> No one has to deal with Steam update patch breaks, but they choose to use
> plug-ins that they know are going to break.
> There's an alternative and you know it, so stop complaining.
>
>
>
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Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread YankeeDeuce

Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356

bobby35ny wrote:

How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
ROFL... not complaining, we're just brainstorming in an open forum,
discussing a known problem in the hope of finding a solution.  BTW, I
don't run any plug-ins and very often updates break my server anyway.
Maybe mine is the only server effected this way, but I tend to doubt
that.  I'm certain Valve tests their updates before they are force-feed
to the community, but perhaps a little more testing would be of some
value.  Only Valve knows for sure and this is how we get to ask them.
So we asked them... and Alfred placed the blame with the third party
vendors.  If you accept that answer... fine.

Does anybody remember the Windows 98 shut-down problem a few years ago?
Microsoft claimed the problem was caused by third party vendors
improperly using Microsoft dll's.  The vendors shot back that they were
using them the same way for years and that Microsoft had made a change.
Microsoft shot back that the dll was designed a certain way and they
(Microsoft) only changed it to make it work the way they had intended it
to work. In the meantime, thousands of Windows 98 machines would hang on
shit-down and would need to be unplugged to power off.  I'm fairly
certain that both parties were correct in their defense of the problem,
but the customer is the one who suffered.  The one who had the real
power to fix the problem was Microsoft and finally, after their
customers suffered long enough, Microsoft came out with an update that
fixed the shut-down problem.

Sound similar?  Who has the power to resolve the issue?  Perception
trumps reality every time.

-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


You know what? Developers of plug-ins know that they can make a simple
admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
by
using the SDK API. Or maybe they don't. They know that their users  (all
of
us) would love something like this, but they continue to use SourceMM.
How
hard would it be for them to simply throw out a generic admin mod that
they
never have to touch again, just for those of us that don't want some
fancy
plug-in.

If someone would just make that plugin, there'd be no more problems. No
one
would have any reason to ask Valve to do any of this stupid stuff.

We already have what we _really_ need. No one cares enough to use it.
And
until they do, everybody's going to complain about the provided API not
being enough.

No one has to deal with Steam update patch breaks, but they choose to
use
plug-ins that they know are going to break.
There's an alternative and you know it, so stop complaining.


> --__--__--
>
> Message: 2
> From: "[DumB]TeXas" <[EMAIL PROTECTED]>
> To: 
> Subject: RE: [hlds] Counter-Strike: Source update released
> Date: Sun, 27 Aug 2006 20:25:38 +0200
> Reply-To: hlds@list.valvesoftware.com
>
> What we _really_ need is a proper plugin framework like amx - it's
been a
> good while since source was released now and we still haven't seen
anything
> of sourcemod. If we had this, made properly using the supported
methods,
> developers could use this to build fairly stable plugins and we could
for
an
> example have database functionality. A proper bansystem that can check
users
> against a central ban database and plugins allowing things like
advertising
> messages, admins, reserved slots, mod XP points and whatever being
read
from
> a database instead of files are some examples where this is needed.
>
> However, in the meantime the SDK does not provide all the
functionality
the
> developers need - if it did they would be using it. That valve has no
> obligations to help the people making it possible for us to run our
game
> servers is bs imo.
>
> I would certainly not be able to run my servers without proper admin
support
> (no, rcon doesn't do the trick) and as long as valve does not provide
any
> solutions for this them self they should be very grateful for the work
these
> developers put into making their game service better. These developers
put
a
> lot of time and effort into this and do not demand any money back from
the
> users - while valve is a multi-billion business (god knows how much
they
> have earned on online hl based games over the years).
>
> Not to mention people like us that put A LOT of our spare time into
running
> servers for their games. Without all the people out there doing this,
valve
> would not have a customer base for their online games (there would be
no
> servers).
>
> If just the ~250k players we have had playing at our servers over the
past
> year or so have used $30 on steam games - that's $750 worth of
players
> using our services free of charge. In the end valve should not jus

RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
Ridiculous.  I'm all for stirring the pot but hard crashes are the
result of failure... not success.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


Oooh  - I smell fresh flame bait LOL

;)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

--

[ Picked text/plain from multipart/alternative ] Now that I think about,
it
is actually a good thing that Valve updates break all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>
> "Amen" to your example, I do disagree on one thing though;
>
> "just let the third parties know that the change will break their
code"
>
> - This would take a lot of resources because valve won't automatically
> know that if they change this particular thing, this and that plugin
> will break.
> It would require a lot of debugging with 3rd party plugins to figure
> out and this is *not* valves responsibility - however if they just
> provided the information and tools necessary for the 3rd party
> developers to do this job them self I think we'd all be happy.
>
> All that would take is a pre-release of the new updates and possibly a
> change-log which I am sure they use in their development anyway. With
> a pre-release, fixes/new versions could be ready the second valve
> officially release their update(s) - server admins would only have to
> go to the various plugin websites and grab the new version after doing
> the update and be up and running again quickly.
>
> I'm sure this would cut back on time needed for support and
> discussions like this as well - in the end possibly saving you both
> hassle and money + having happy customers which doesn't hurt. ;)
>
> I think there have been similar discussions like this going on for
> ages. I noticed the same thing has just started at the linux mail-list
> as well with basically the same concept of pre-releasing updates a few
> days in advance being suggested. Maybe its time for valve to take this
> seriously and look into the possibility if this have not been done
> already?
>
> I'd be very grateful if Alfred or someone could give us some comments
> on this. NOTE: not on the concept of "checking that it works" etc -
> but on the possibility of having a pre-release system.
>
> - TeX.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: 27. august 2006 17:17
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
> Importance: Low
>
> Yes, it is true that Valve is under no obligation to notify third
> party plug-in providers about anything they are doing... it may make
> reasonable sense to reasonable people, but nothing is forcing Valve to
> do so.  On the other hand... no company can survive if their customers
> are repeatedly subject to loss of whatever service that company
> provides... be it disruption in product performance or in the supply
> chain.  Valve appears to have the supply chain issued locked-up in
> that you automatically get the updates or (in the case of servers) are
> forced to download the updates or face loosing your listing however;
> the service side of the equation is perceived to be a failure by a
> fair percentage of server admins.  Perhaps this is unfair to Valve,
> but it is the general perception and perception trumps reality every
time.
> It is an established fact that without servers there is no game and
> most servers are running mods and plug-ins and these products wouldn't
> exist unless there was a valid measurable need for them.  For Valve to
> imply that the problems caused by their updates (which are not
> optional, are strictly the responsibility of the third party
> providers, is for Valve to turn it's back on it's own installed
> customer base.  This is never a good thing.
> I sometimes wonder why we play this game... what's the point really?
> But then again, why do people bowl or play golf or tennis... these are
> all games that people play for enjoyment... just like we do.  The only
> difference is that we use a computer and they use a ball, or a club,
> or a racket.  So what if every time AMF made an improvement to their
> bowling machines all bowl

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Chris McCoy
You know what? Developers of plug-ins know that they can make a simple admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by
using the SDK API. Or maybe they don't. They know that their users  (all of
us) would love something like this, but they continue to use SourceMM. How
hard would it be for them to simply throw out a generic admin mod that they
never have to touch again, just for those of us that don't want some fancy
plug-in.

If someone would just make that plugin, there'd be no more problems. No one
would have any reason to ask Valve to do any of this stupid stuff.

We already have what we _really_ need. No one cares enough to use it. And
until they do, everybody's going to complain about the provided API not
being enough.

No one has to deal with Steam update patch breaks, but they choose to use
plug-ins that they know are going to break.
There's an alternative and you know it, so stop complaining.


> --__--__--
>
> Message: 2
> From: "[DumB]TeXas" <[EMAIL PROTECTED]>
> To: 
> Subject: RE: [hlds] Counter-Strike: Source update released
> Date: Sun, 27 Aug 2006 20:25:38 +0200
> Reply-To: hlds@list.valvesoftware.com
>
> What we _really_ need is a proper plugin framework like amx - it's been a
> good while since source was released now and we still haven't seen
anything
> of sourcemod. If we had this, made properly using the supported methods,
> developers could use this to build fairly stable plugins and we could for
an
> example have database functionality. A proper bansystem that can check
users
> against a central ban database and plugins allowing things like
advertising
> messages, admins, reserved slots, mod XP points and whatever being read
from
> a database instead of files are some examples where this is needed.
>
> However, in the meantime the SDK does not provide all the functionality
the
> developers need - if it did they would be using it. That valve has no
> obligations to help the people making it possible for us to run our game
> servers is bs imo.
>
> I would certainly not be able to run my servers without proper admin
support
> (no, rcon doesn't do the trick) and as long as valve does not provide any
> solutions for this them self they should be very grateful for the work
these
> developers put into making their game service better. These developers put
a
> lot of time and effort into this and do not demand any money back from the
> users - while valve is a multi-billion business (god knows how much they
> have earned on online hl based games over the years).
>
> Not to mention people like us that put A LOT of our spare time into
running
> servers for their games. Without all the people out there doing this,
valve
> would not have a customer base for their online games (there would be no
> servers).
>
> If just the ~250k players we have had playing at our servers over the past
> year or so have used $30 on steam games - that's $750 worth of players
> using our services free of charge. In the end valve should not just turn
> their backs to us and just tell us not to use these 3rd party plugins when
> valve can solve this fairly easily and save all their customers and people
> providing services for their games for a lot of problems.
>
> All it would take is pre-releasing their updates so that developers can
> debug their plugins before everyone is forced to update and have a fix
> ready. (Wee I've said that so many times now :D)
>
> Best regards the AFPRM (Admins For Pre Release Movement). :P
>
> -----Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
> Sent: 27. august 2006 18:56
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> Seeing Valve's point of view on this, any suggestion here, even just
> pre-releasing the server updates in advance of the public release, is
going
> to increase Valve's workload because of people using unsupported methods
in
> plugins, and I think it should be pretty obvious to everyone why Valve see
> that as unacceptable.
>
> The real issue is why plugin developers have to use unsupported methods in
> the first place, and the dialogue should be around providing the means by
> which plugin developers shouldn't have to do things an unsupported way so
> that this becomes a non-issue. In the meantime, the plugin developers who
do
> use unsupported methods should just make everyone aware that their plugins
> are inevitably going to break on a version roll.
>
> - Original Message -
> From: "bobby35ny" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, August 27, 2006 5:42 PM
> Subject: RE: [hlds] Counter-Strike: Sour

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
What we _really_ need is a proper plugin framework like amx - it's been a
good while since source was released now and we still haven't seen anything
of sourcemod. If we had this, made properly using the supported methods,
developers could use this to build fairly stable plugins and we could for an
example have database functionality. A proper bansystem that can check users
against a central ban database and plugins allowing things like advertising
messages, admins, reserved slots, mod XP points and whatever being read from
a database instead of files are some examples where this is needed.

However, in the meantime the SDK does not provide all the functionality the
developers need - if it did they would be using it. That valve has no
obligations to help the people making it possible for us to run our game
servers is bs imo.

I would certainly not be able to run my servers without proper admin support
(no, rcon doesn't do the trick) and as long as valve does not provide any
solutions for this them self they should be very grateful for the work these
developers put into making their game service better. These developers put a
lot of time and effort into this and do not demand any money back from the
users - while valve is a multi-billion business (god knows how much they
have earned on online hl based games over the years).

Not to mention people like us that put A LOT of our spare time into running
servers for their games. Without all the people out there doing this, valve
would not have a customer base for their online games (there would be no
servers).

If just the ~250k players we have had playing at our servers over the past
year or so have used $30 on steam games - that's $750 worth of players
using our services free of charge. In the end valve should not just turn
their backs to us and just tell us not to use these 3rd party plugins when
valve can solve this fairly easily and save all their customers and people
providing services for their games for a lot of problems.

All it would take is pre-releasing their updates so that developers can
debug their plugins before everyone is forced to update and have a fix
ready. (Wee I've said that so many times now :D)

Best regards the AFPRM (Admins For Pre Release Movement). :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson
Sent: 27. august 2006 18:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
that as unacceptable.

The real issue is why plugin developers have to use unsupported methods in
the first place, and the dialogue should be around providing the means by
which plugin developers shouldn't have to do things an unsupported way so
that this becomes a non-issue. In the meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.

- Original Message -
From: "bobby35ny" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE: [hlds] Counter-Strike: Source update released


> How is this even a debate?
>
> Valve is saying go by our rules AKA sdk, and the mods will be fine.
>
> The mod makers should adhere to the rules. If the mod maker wants to add a
> feature that has to go around the API, shame on them.
>
> The community should tell the mod makers to stick to the rules.
>
> I wish there was a admin type mod that followed the rules 100%, I would
> use
> it in a heartbeat.
>
> -Bobby
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>



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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006



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Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Andrew Simpson

Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
that as unacceptable.

The real issue is why plugin developers have to use unsupported methods in
the first place, and the dialogue should be around providing the means by
which plugin developers shouldn't have to do things an unsupported way so
that this becomes a non-issue. In the meantime, the plugin developers who do
use unsupported methods should just make everyone aware that their plugins
are inevitably going to break on a version roll.

- Original Message -
From: "bobby35ny" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 27, 2006 5:42 PM
Subject: RE: [hlds] Counter-Strike: Source update released



How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would
use
it in a heartbeat.

-Bobby


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Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It's not flame bait, its merely an observation that everytime Valve breaks
all the Mods, is strangely around the same time the Mod authors appear to
become the most productive.

Or am just imagining things? :)

On 8/28/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> Oooh  - I smell fresh flame bait LOL
>
> ;)
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Sunday, August 27, 2006 1:06 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> --
> [ Picked text/plain from multipart/alternative ] Now that I think about,
> it
> is actually a good thing that Valve updates break all these plugins.
>
> Its amazing how much coding gets done when this happens. :)
>
> Nothing beats poking a stick into the mod communities ant nest. :D
>
> It does seem to be a way to breathe fresh air into what appear to be
> stagnant projects.
>
> On 8/28/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
> >
> > "Amen" to your example, I do disagree on one thing though;
> >
> > "just let the third parties know that the change will break their code"
> >
> > - This would take a lot of resources because valve won't automatically
> > know that if they change this particular thing, this and that plugin
> > will break.
> > It would require a lot of debugging with 3rd party plugins to figure
> > out and this is *not* valves responsibility - however if they just
> > provided the information and tools necessary for the 3rd party
> > developers to do this job them self I think we'd all be happy.
> >
> > All that would take is a pre-release of the new updates and possibly a
> > change-log which I am sure they use in their development anyway. With
> > a pre-release, fixes/new versions could be ready the second valve
> > officially release their update(s) - server admins would only have to
> > go to the various plugin websites and grab the new version after doing
> > the update and be up and running again quickly.
> >
> > I'm sure this would cut back on time needed for support and
> > discussions like this as well - in the end possibly saving you both
> > hassle and money + having happy customers which doesn't hurt. ;)
> >
> > I think there have been similar discussions like this going on for
> > ages. I noticed the same thing has just started at the linux mail-list
> > as well with basically the same concept of pre-releasing updates a few
> > days in advance being suggested. Maybe its time for valve to take this
> > seriously and look into the possibility if this have not been done
> > already?
> >
> > I'd be very grateful if Alfred or someone could give us some comments
> > on this. NOTE: not on the concept of "checking that it works" etc -
> > but on the possibility of having a pre-release system.
> >
> > - TeX.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> > Sent: 27. august 2006 17:17
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Counter-Strike: Source update released
> > Importance: Low
> >
> > Yes, it is true that Valve is under no obligation to notify third
> > party plug-in providers about anything they are doing... it may make
> > reasonable sense to reasonable people, but nothing is forcing Valve to
> > do so.  On the other hand... no company can survive if their customers
> > are repeatedly subject to loss of whatever service that company
> > provides... be it disruption in product performance or in the supply
> > chain.  Valve appears to have the supply chain issued locked-up in
> > that you automatically get the updates or (in the case of servers) are
> > forced to download the updates or face loosing your listing however;
> > the service side of the equation is perceived to be a failure by a
> > fair percentage of server admins.  Perhaps this is unfair to Valve,
> > but it is the general perception and perception trumps reality every
> time.
> > It is an established fact that without servers there is no game and
> > most servers are running mods and plug-ins and these products wouldn't
> > exist unless there was a valid measurable need for them.  For Valve to
> > imply that the problems caused by their updates (which are not
> > optional, are strictly the responsibility of the third party
> > providers, is for Valve to turn it's back on it's own installe

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread bobby35ny
How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Frazer
Oooh  - I smell fresh flame bait LOL

;)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

--
[ Picked text/plain from multipart/alternative ] Now that I think about, it
is actually a good thing that Valve updates break all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>
> "Amen" to your example, I do disagree on one thing though;
>
> "just let the third parties know that the change will break their code"
>
> - This would take a lot of resources because valve won't automatically
> know that if they change this particular thing, this and that plugin
> will break.
> It would require a lot of debugging with 3rd party plugins to figure
> out and this is *not* valves responsibility - however if they just
> provided the information and tools necessary for the 3rd party
> developers to do this job them self I think we'd all be happy.
>
> All that would take is a pre-release of the new updates and possibly a
> change-log which I am sure they use in their development anyway. With
> a pre-release, fixes/new versions could be ready the second valve
> officially release their update(s) - server admins would only have to
> go to the various plugin websites and grab the new version after doing
> the update and be up and running again quickly.
>
> I'm sure this would cut back on time needed for support and
> discussions like this as well - in the end possibly saving you both
> hassle and money + having happy customers which doesn't hurt. ;)
>
> I think there have been similar discussions like this going on for
> ages. I noticed the same thing has just started at the linux mail-list
> as well with basically the same concept of pre-releasing updates a few
> days in advance being suggested. Maybe its time for valve to take this
> seriously and look into the possibility if this have not been done
> already?
>
> I'd be very grateful if Alfred or someone could give us some comments
> on this. NOTE: not on the concept of "checking that it works" etc -
> but on the possibility of having a pre-release system.
>
> - TeX.
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: 27. august 2006 17:17
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
> Importance: Low
>
> Yes, it is true that Valve is under no obligation to notify third
> party plug-in providers about anything they are doing... it may make
> reasonable sense to reasonable people, but nothing is forcing Valve to
> do so.  On the other hand... no company can survive if their customers
> are repeatedly subject to loss of whatever service that company
> provides... be it disruption in product performance or in the supply
> chain.  Valve appears to have the supply chain issued locked-up in
> that you automatically get the updates or (in the case of servers) are
> forced to download the updates or face loosing your listing however;
> the service side of the equation is perceived to be a failure by a
> fair percentage of server admins.  Perhaps this is unfair to Valve,
> but it is the general perception and perception trumps reality every time.
> It is an established fact that without servers there is no game and
> most servers are running mods and plug-ins and these products wouldn't
> exist unless there was a valid measurable need for them.  For Valve to
> imply that the problems caused by their updates (which are not
> optional, are strictly the responsibility of the third party
> providers, is for Valve to turn it's back on it's own installed
> customer base.  This is never a good thing.
> I sometimes wonder why we play this game... what's the point really?
> But then again, why do people bowl or play golf or tennis... these are
> all games that people play for enjoyment... just like we do.  The only
> difference is that we use a computer and they use a ball, or a club,
> or a racket.  So what if every time AMF made an improvement to their
> bowling machines all bowling centers no longer worked... of if they
> improved their tennis rackets all the tennis courts in the world
> stopped working or made a change to their golf clubs all the golf
> courses closed for a week? This would never be tolerated and I doubt
> that AMF would try to blame these problems

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Now that I think about, it is actually a good thing that Valve updates break
all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>
> "Amen" to your example, I do disagree on one thing though;
>
> "just let the third parties know that the change will break their code"
>
> - This would take a lot of resources because valve won't automatically
> know
> that if they change this particular thing, this and that plugin will
> break.
> It would require a lot of debugging with 3rd party plugins to figure out
> and
> this is *not* valves responsibility - however if they just provided the
> information and tools necessary for the 3rd party developers to do this
> job
> them self I think we'd all be happy.
>
> All that would take is a pre-release of the new updates and possibly a
> change-log which I am sure they use in their development anyway. With a
> pre-release, fixes/new versions could be ready the second valve officially
> release their update(s) - server admins would only have to go to the
> various
> plugin websites and grab the new version after doing the update and be up
> and running again quickly.
>
> I'm sure this would cut back on time needed for support and discussions
> like
> this as well - in the end possibly saving you both hassle and money +
> having
> happy customers which doesn't hurt. ;)
>
> I think there have been similar discussions like this going on for ages. I
> noticed the same thing has just started at the linux mail-list as well
> with
> basically the same concept of pre-releasing updates a few days in advance
> being suggested. Maybe its time for valve to take this seriously and look
> into the possibility if this have not been done already?
>
> I'd be very grateful if Alfred or someone could give us some comments on
> this. NOTE: not on the concept of "checking that it works" etc - but on
> the
> possibility of having a pre-release system.
>
> - TeX.
>
> -----Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: 27. august 2006 17:17
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source update released
> Importance: Low
>
> Yes, it is true that Valve is under no obligation to notify third party
> plug-in providers about anything they are doing... it may make
> reasonable sense to reasonable people, but nothing is forcing Valve to
> do so.  On the other hand... no company can survive if their customers
> are repeatedly subject to loss of whatever service that company
> provides... be it disruption in product performance or in the supply
> chain.  Valve appears to have the supply chain issued locked-up in that
> you automatically get the updates or (in the case of servers) are forced
> to download the updates or face loosing your listing however; the
> service side of the equation is perceived to be a failure by a fair
> percentage of server admins.  Perhaps this is unfair to Valve, but it is
> the general perception and perception trumps reality every time.
> It is an established fact that without servers there is no game and most
> servers are running mods and plug-ins and these products wouldn't exist
> unless there was a valid measurable need for them.  For Valve to imply
> that the problems caused by their updates (which are not optional, are
> strictly the responsibility of the third party providers, is for Valve
> to turn it's back on it's own installed customer base.  This is never a
> good thing.
> I sometimes wonder why we play this game... what's the point really?
> But then again, why do people bowl or play golf or tennis... these are
> all games that people play for enjoyment... just like we do.  The only
> difference is that we use a computer and they use a ball, or a club, or
> a racket.  So what if every time AMF made an improvement to their
> bowling machines all bowling centers no longer worked... of if they
> improved their tennis rackets all the tennis courts in the world stopped
> working or made a change to their golf clubs all the golf courses closed
> for a week? This would never be tolerated and I doubt that AMF would try
> to blame these problems on the way people were attempting to use their
> products... even if it were true.
> It is absolutely true that the plug-in makers are responsible for
> altering their code to accommodate changes Valve makes... that fact is
>

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
"Amen" to your example, I do disagree on one thing though;

"just let the third parties know that the change will break their code"

- This would take a lot of resources because valve won't automatically know
that if they change this particular thing, this and that plugin will break.
It would require a lot of debugging with 3rd party plugins to figure out and
this is *not* valves responsibility - however if they just provided the
information and tools necessary for the 3rd party developers to do this job
them self I think we'd all be happy.

All that would take is a pre-release of the new updates and possibly a
change-log which I am sure they use in their development anyway. With a
pre-release, fixes/new versions could be ready the second valve officially
release their update(s) - server admins would only have to go to the various
plugin websites and grab the new version after doing the update and be up
and running again quickly.

I'm sure this would cut back on time needed for support and discussions like
this as well - in the end possibly saving you both hassle and money + having
happy customers which doesn't hurt. ;)

I think there have been similar discussions like this going on for ages. I
noticed the same thing has just started at the linux mail-list as well with
basically the same concept of pre-releasing updates a few days in advance
being suggested. Maybe its time for valve to take this seriously and look
into the possibility if this have not been done already?

I'd be very grateful if Alfred or someone could give us some comments on
this. NOTE: not on the concept of "checking that it works" etc - but on the
possibility of having a pre-release system.

- TeX.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: 27. august 2006 17:17
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
Importance: Low

Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable people, but nothing is forcing Valve to
do so.  On the other hand... no company can survive if their customers
are repeatedly subject to loss of whatever service that company
provides... be it disruption in product performance or in the supply
chain.  Valve appears to have the supply chain issued locked-up in that
you automatically get the updates or (in the case of servers) are forced
to download the updates or face loosing your listing however; the
service side of the equation is perceived to be a failure by a fair
percentage of server admins.  Perhaps this is unfair to Valve, but it is
the general perception and perception trumps reality every time.
It is an established fact that without servers there is no game and most
servers are running mods and plug-ins and these products wouldn't exist
unless there was a valid measurable need for them.  For Valve to imply
that the problems caused by their updates (which are not optional, are
strictly the responsibility of the third party providers, is for Valve
to turn it's back on it's own installed customer base.  This is never a
good thing.
I sometimes wonder why we play this game... what's the point really?
But then again, why do people bowl or play golf or tennis... these are
all games that people play for enjoyment... just like we do.  The only
difference is that we use a computer and they use a ball, or a club, or
a racket.  So what if every time AMF made an improvement to their
bowling machines all bowling centers no longer worked... of if they
improved their tennis rackets all the tennis courts in the world stopped
working or made a change to their golf clubs all the golf courses closed
for a week? This would never be tolerated and I doubt that AMF would try
to blame these problems on the way people were attempting to use their
products... even if it were true.
It is absolutely true that the plug-in makers are responsible for
altering their code to accommodate changes Valve makes... that fact is
not in question.  Several on this list have made reasonable suggestions
as to how Valve could easily avoid all the problems for their customers
by either making the third party providers aware of code changes or
having a few servers of their own running the third party stuff and
notify the handful of third party providers if an update will break
their code.  This appears to be a reasonable approach.  Neither myself
or anyone's else is suggesting that Valve alter their code to fit third
parties... just let the third parties know that the change will break
their code and give them a few days before the update release to fix the
problem.  I'm certain that the server admins would be extremely grateful
for that simply act of sanity.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Sunday

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Edward Luna
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable people, but nothing is forcing Valve to
do so.  On the other hand... no company can survive if their customers
are repeatedly subject to loss of whatever service that company
provides... be it disruption in product performance or in the supply
chain.  Valve appears to have the supply chain issued locked-up in that
you automatically get the updates or (in the case of servers) are forced
to download the updates or face loosing your listing however; the
service side of the equation is perceived to be a failure by a fair
percentage of server admins.  Perhaps this is unfair to Valve, but it is
the general perception and perception trumps reality every time.
It is an established fact that without servers there is no game and most
servers are running mods and plug-ins and these products wouldn't exist
unless there was a valid measurable need for them.  For Valve to imply
that the problems caused by their updates (which are not optional, are
strictly the responsibility of the third party providers, is for Valve
to turn it's back on it's own installed customer base.  This is never a
good thing.
I sometimes wonder why we play this game... what's the point really?
But then again, why do people bowl or play golf or tennis... these are
all games that people play for enjoyment... just like we do.  The only
difference is that we use a computer and they use a ball, or a club, or
a racket.  So what if every time AMF made an improvement to their
bowling machines all bowling centers no longer worked... of if they
improved their tennis rackets all the tennis courts in the world stopped
working or made a change to their golf clubs all the golf courses closed
for a week? This would never be tolerated and I doubt that AMF would try
to blame these problems on the way people were attempting to use their
products... even if it were true.
It is absolutely true that the plug-in makers are responsible for
altering their code to accommodate changes Valve makes... that fact is
not in question.  Several on this list have made reasonable suggestions
as to how Valve could easily avoid all the problems for their customers
by either making the third party providers aware of code changes or
having a few servers of their own running the third party stuff and
notify the handful of third party providers if an update will break
their code.  This appears to be a reasonable approach.  Neither myself
or anyone's else is suggesting that Valve alter their code to fit third
parties... just let the third parties know that the change will break
their code and give them a few days before the update release to fix the
problem.  I'm certain that the server admins would be extremely grateful
for that simply act of sanity.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 9:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Some of us do not have a choice of using these plugins. People have
asked
nicely over and over again that Valve merely communicate with the four
or
five main plugin developers before a patch is released so those of us
that
have to run these plugins do not have our servers down waiting for a
fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of
what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and
what
doesn't so that everyone does not have to scramble to get their servers
to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL
years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK
offered
everything that the plugin developers needed I am sure they would use
it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> The problem is that these plugins are hacking into hard coded offsets
in
> the game server, one tiny code change from us and the plugin blows up.
> The solution is for them to use the plugin API we provide which
doesn't
> have this problem. If you don't like fragile plugins that crash your
> game server then please don't use them.
>
> - Alfred
>
> Adam Sando wrote:
>> From a good faith perspective, yes they should engage 3rd party
>> developers to ensure adequate testing has taken place. From a project
>> deadline point of view, taking into account the fact most
CEO's/Boards
>> of directors are quite tight with timeli

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
As many have said before, I don't think you can expect valve to spend time
testing every plugin out there - or to decide which "4 or 5 plugins" that
gets special treatment... What they could do in order to help ALL plugin
developers out there - without having to do any extra work on updates them
self - is to offer a pre-release of the updates to the developers a few days
before its officially rolled out. That way the developers, weather they use
the SDK or not, will be able to test/debug/fix their plugins and have a
release ready by the time it's needed.

They already have an excellent tool to distribute versions - the
hlds-updatetool - with a small tweak I'm sure it could also support this
functionality. Valve could for an example have a developer maillist - where
a news-letter containing a release code is sent out. When the developers get
it they could simply start hlds-updatetool with a parameter like "-dlupdate
" or similar to update their server install.

You are right on one thing though, the people running the servers out there
and the people developing free plugins/mods for their servers is in fact
very important to their business and people wouldn't be buying their online
games if noone were interested in running the servers. So Valve does have a
moral obligation to take care of these and do what they can (within
reasonable limits of course) to help. The solution I've offered above, which
there probably has been loads suggesting before, should not cost valve much
money, time or resources and will help the hl/hl2 community a lot.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 27. august 2006 15:12
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

Some of us do not have a choice of using these plugins. People have asked
nicely over and over again that Valve merely communicate with the four or
five main plugin developers before a patch is released so those of us that
have to run these plugins do not have our servers down waiting for a fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and what
doesn't so that everyone does not have to scramble to get their servers to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK offered
everything that the plugin developers needed I am sure they would use it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> The problem is that these plugins are hacking into hard coded offsets in
> the game server, one tiny code change from us and the plugin blows up.
> The solution is for them to use the plugin API we provide which doesn't
> have this problem. If you don't like fragile plugins that crash your
> game server then please don't use them.
>
> - Alfred
>
> Adam Sando wrote:
>> From a good faith perspective, yes they should engage 3rd party
>> developers to ensure adequate testing has taken place. From a project
>> deadline point of view, taking into account the fact most CEO's/Boards
>> of directors are quite tight with timelines, they might not want to
>> have
>> their dev teams engage 3rd party developers to ensure their updates
>> work, as this could be seen as a monumental waste of time.
>>
>> Ethically, it would be nice if valve had a strong relationship with
>> the 3rd party development base out there, however sometimes business
>> takes
>> precedence over pleasure. It's just hard to define how much a part of
>> Valves business, comes from Game Server Administrators, and how much
>> would come from other market avenues.
>>
>> I might not be right, but this is what I would think happens at Valve
>> when they are planning their updates?
>>
>> Regards,
>> Adam
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
>> Sent: Friday, 25 August 2006 1:57 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Counter-Strike: Source update released
>>
>> I don't think you have read what I said though Adam, I haven't said
>> they
>> have any legal obligations and I haven't said that _they_ should make
>> sure things works with their updates.
&

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread ymac
Some of us do not have a choice of using these plugins. People have asked
nicely over and over again that Valve merely communicate with the four or
five main plugin developers before a patch is released so those of us that
have to run these plugins do not have our servers down waiting for a fix.

It is bad enough that you ram these updates (that half the time make it
worse) down people's throats. But you offer no prep, no indication of what
you are changing or breaking. Why don't you see if the popular plugins
break updates before release? How long would it take to test the four or
five common plugins that everyone uses and tell admins what works and what
doesn't so that everyone does not have to scramble to get their servers to
stop crashing?

If it were not for MODs and plugins I would have stopped playing HL years
ago. The people that run servers are your lifeblood, we are not asking a
lot just a little consideration. As someone else said, if the SDK offered
everything that the plugin developers needed I am sure they would use it.
but they don't.

-YMAC

On 8/25/06 1:55 AM, "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:

> The problem is that these plugins are hacking into hard coded offsets in
> the game server, one tiny code change from us and the plugin blows up.
> The solution is for them to use the plugin API we provide which doesn't
> have this problem. If you don't like fragile plugins that crash your
> game server then please don't use them.
>
> - Alfred
>
> Adam Sando wrote:
>> From a good faith perspective, yes they should engage 3rd party
>> developers to ensure adequate testing has taken place. From a project
>> deadline point of view, taking into account the fact most CEO's/Boards
>> of directors are quite tight with timelines, they might not want to
>> have
>> their dev teams engage 3rd party developers to ensure their updates
>> work, as this could be seen as a monumental waste of time.
>>
>> Ethically, it would be nice if valve had a strong relationship with
>> the 3rd party development base out there, however sometimes business
>> takes
>> precedence over pleasure. It's just hard to define how much a part of
>> Valves business, comes from Game Server Administrators, and how much
>> would come from other market avenues.
>>
>> I might not be right, but this is what I would think happens at Valve
>> when they are planning their updates?
>>
>> Regards,
>> Adam
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
>> Sent: Friday, 25 August 2006 1:57 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Counter-Strike: Source update released
>>
>> I don't think you have read what I said though Adam, I haven't said
>> they
>> have any legal obligations and I haven't said that _they_ should make
>> sure things works with their updates.
>>
>> What I suggested was that they do more of an effort to help the
>> developers to debug their own plugins before updates go official - by
>> for an example providing a test environment such as an update they can
>> apply a few days before the release. This way the _developers of the
>> 3rd
>> party plugins_ can do their job and get it working with the new
>> updates.
>> This should only mean extending the time before a new update by a few
>> days which doesn't matter when it comes to cosmetic updates such as
>> this
>> one.
>>
>> If anything, this goes under a moral obligation, to help all the
>> people
>> out there putting time, money and effort into running their games on
>> servers and developing 3rd party plugins that makes their games
>> playable - such as proper admin tools.
>>
>> TeX. :)
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
>> Sent: 25. august 2006 05:38
>> To: hlds@list.valvesoftware.com
>> Subject: RE: [hlds] Counter-Strike: Source update released
>>
>> Just remember Tex, Valve have no legal or moral obligations to provide
>> support or compatibility with any 3rd party plugins not written by
>> Valve. Valve try to make their updates as flawless as possible,
>> however
>> they are not able to make sure that every infinite combination of
>> plugins work together. Not unless you want 1 update per year perhaps?
>> ;)
>>
>> Regards,
>> Adam.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
>> Sent: Fr

Re: [hlds] Counter-Strike: Source update released

2006-08-26 Thread [xXx] con
edit your gameinfo.txt
- Original Message -
From: "Dave Williams" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released


> i haven't finished catching up yet but my server is reporting metamod is
> not running. and it was before the update. Also my copy of zblock is not
> loaded either. FFS valve sort yourselves out.
>
> Adam Sando wrote:
> > I'm finding my server only seems to bite the bullet when it tries to
> > load "some" non-valve maps.
> >
> > I'm just going through some maps during my lunch break to try work out
> > what the trigger is. If its occurring on vanilla servers with no 3rd
> > party mods, I'd assume people on this list have already tried disabling
> > Metamod, etc?
> >
> > Regards,
> > Adam "fLAiL" Sando.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Friday, 25 August 2006 12:00 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Counter-Strike: Source update released
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Mani is fixed afaik
> >
> > Its just a changed gametypes.txt
> >
> > http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
> > xt
> >
> > Cheers
> >
> > On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
> >
> >> actually, we're running a naked server (disabled /addons) with no
> >> customs in rotation on windows. it crashes, oh, every other map.
> >> rented from nuclearfallout for those keeping score at home.
> >>
> >> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
> >>
> >>> Well 1.1.0zi does 'work', as in; it will start and everything will
> >>>
> >> appear to
> >>
> >>> be working - admin menu works and most admin commands (not slay)
> >>> works
> >>>
> >> from
> >>
> >>> what I could see. However, the second a player dies the server dies
> >>> with
> >>>
> >> it.
> >>
> >>> So in other words, its not exactly of much use... :P
> >>>
> >>> The new update was not too bad; the new radar is kind of nice if you
> >>>
> >
> >
> >>> ask me... I would however not say that a new and fancy radar is
> >>> worth
> >>>
> >> breaking
> >>
> >>> just about any 3rd party plugin running at any server out there
> >>>
> >> though...
> >>
> >>> Surely you know by now that probably the majority of
> >>>
> >> counter-strike:source
> >>
> >>> servers out there is running the mani admin plugin for an example.
> >>> Has
> >>>
> >> it
> >>
> >>> not occurred to you that it might be worth putting a bit extra time
> >>> into making sure that at least the major ones will be working with
> >>> your new updates?
> >>>
> >>> You could for an example have a dev section at your forums, where
> >>>
> >> registered
> >>
> >>> developers for the major 3rd party plugins could get access to new
> >>>
> >> updates
> >>
> >>> and information a few days in advance so that they could debug and
> >>>
> >> update
> >>
> >>> their plugins before the update was released to the general public.
> >>> Just throwing an idea out there, Imo _something_ should be done to
> >>> improve
> >>>
> >> this
> >>
> >>> either way. (The issue with updates breaking everything happens just
> >>>
> >> about
> >>
> >>> every time)
> >>>
> >>> It wouldn't kill you to postpone the full release a few extra days,
> >>> nor would it kill you to take better care of your customers and the
> >>> people
> >>>
> >> that
> >>
> >>> is actually developing for your games and running the servers making
> >>>
> >> your
> >>
> >>> games the success they are! Remember that in the end valve wouldn't
> >>> be
> >>>
> >> this
> >>
> >>> great if there were no people interested in running game servers out
> >>>
> >> there
> >>

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Dave Williams
[ Converted text/html to text/plain ]
fyi metamod wasn't running beacuse the game_info.txt file got updated. also
zblock does use the specified valve plugin api and that [zblock] is certainly
broken.
bush we have had an argument before and i don't want another but i feel valve
do have a responsibility to make sure that their plugin api works ok if they
are going to complain that plugin devs are lazy for not using it [srcds plugin
api] and should. See this quote

The problem is that these plugins are hacking into hard coded offsets in
the game server, one tiny code change from us and the plugin blows up.
The solution is for them to use the plugin API we provide which doesn't
have this problem. If you don't like fragile plugins that crash your
game server then please don't use them.

- Alfred


so you see, i think valve need to go back and check THEIR code and makes the
changes that are needed so THEIR api is usable and thenthat would give them
something to support their, frankly limp, argument. until then i'd rather use
metamod :-P
Bush wrote:

Not valves problem that people who build off of their code and it breaks
when the code is changed.

-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:


I'm finding my server only seems to bite the bullet when it tries to
load "some" non-valve maps.

I'm just going through some maps during my lunch break to try work out
what the trigger is. If its occurring on vanilla servers with no 3rd
party mods, I'd assume people on this list have already tried disabling
Metamod, etc?

Regards,
Adam "fLAiL" Sando.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, 25 August 2006 12:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

--
[ Picked text/plain from multipart/alternative ] Mani is fixed afaik

Its just a changed gametypes.txt

http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t[6]
xt

Cheers

On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]>[7] wrote:



actually, we're running a naked server (disabled /addons) with no
customs in rotation on windows. it crashes, oh, every other map.
rented from nuclearfallout for those keeping score at home.

On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]>[8] wrote:



Well 1.1.0zi does 'work', as in; it will start and everything will



appear to



be working - admin menu works and most admin commands (not slay)
works



from



what I could see. However, the second a player dies the server dies
with



it.



So in other words, its not exactly of much use... :P

The new update was not too bad; the new radar is kind of nice if you






ask me... I would however not say that a new and fancy radar is
worth



breaking



just about any 3rd party plugin running at any server out there



though...



Surely you know by now that probably the majority of



counter-strike:source



servers out there is running the mani admin plugin for an example.
Has



it



not occurred to you that it might be worth putting a bit extra time
into making sure that at least the major ones will be working with
your new updates?

You could for an example have a dev section at your forums, where



registered



developers for the major 3rd party plugins could get access to new



updates



and information a few days in advance so that they could debug and



update



their plugins before the update was released to the general public.
Just throwing an idea out there, Imo _something_ should be done to
improve



this



either way. (The issue with updates breaking everything happens just



about



every time)

It wouldn't kill you to postpone the full release a few extra days,
nor would it kill you to take better care of your customers and the
people



that



is actually developing for your games and running the servers making



your



games the success they are! Remember that in the end valve wouldn't
be



this



great if there were no people interested in running game servers out



there



and coding plugins and mods. Spending some extra time, effort and
money



to



make life a bit easier for those could be a good idea. ;)

My 2 cents...

TeX.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Albiniak
Sent: 25. august 2006 01:52
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released

rumor is 1.1.0zi works, but the beta series is having trouble. i'm
running 1.2betaN rc2, and it's definitely h

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Bush
Not valves problem that people who build off of their code and it breaks
when the code is changed.

-Original Message-
From: Dave Williams [mailto:[EMAIL PROTECTED]
Sent: Friday, August 25, 2006 6:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:
> I'm finding my server only seems to bite the bullet when it tries to
> load "some" non-valve maps.
>
> I'm just going through some maps during my lunch break to try work out
> what the trigger is. If its occurring on vanilla servers with no 3rd
> party mods, I'd assume people on this list have already tried disabling
> Metamod, etc?
>
> Regards,
> Adam "fLAiL" Sando.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 25 August 2006 12:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> --
> [ Picked text/plain from multipart/alternative ] Mani is fixed afaik
>
> Its just a changed gametypes.txt
>
> http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
> xt
>
> Cheers
>
> On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
>> actually, we're running a naked server (disabled /addons) with no
>> customs in rotation on windows. it crashes, oh, every other map.
>> rented from nuclearfallout for those keeping score at home.
>>
>> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>>
>>> Well 1.1.0zi does 'work', as in; it will start and everything will
>>>
>> appear to
>>
>>> be working - admin menu works and most admin commands (not slay)
>>> works
>>>
>> from
>>
>>> what I could see. However, the second a player dies the server dies
>>> with
>>>
>> it.
>>
>>> So in other words, its not exactly of much use... :P
>>>
>>> The new update was not too bad; the new radar is kind of nice if you
>>>
>
>
>>> ask me... I would however not say that a new and fancy radar is
>>> worth
>>>
>> breaking
>>
>>> just about any 3rd party plugin running at any server out there
>>>
>> though...
>>
>>> Surely you know by now that probably the majority of
>>>
>> counter-strike:source
>>
>>> servers out there is running the mani admin plugin for an example.
>>> Has
>>>
>> it
>>
>>> not occurred to you that it might be worth putting a bit extra time
>>> into making sure that at least the major ones will be working with
>>> your new updates?
>>>
>>> You could for an example have a dev section at your forums, where
>>>
>> registered
>>
>>> developers for the major 3rd party plugins could get access to new
>>>
>> updates
>>
>>> and information a few days in advance so that they could debug and
>>>
>> update
>>
>>> their plugins before the update was released to the general public.
>>> Just throwing an idea out there, Imo _something_ should be done to
>>> improve
>>>
>> this
>>
>>> either way. (The issue with updates breaking everything happens just
>>>
>> about
>>
>>> every time)
>>>
>>> It wouldn't kill you to postpone the full release a few extra days,
>>> nor would it kill you to take better care of your customers and the
>>> people
>>>
>> that
>>
>>> is actually developing for your games and running the servers making
>>>
>> your
>>
>>> games the success they are! Remember that in the end valve wouldn't
>>> be
>>>
>> this
>>
>>> great if there were no people interested in running game servers out
>>>
>> there
>>
>>> and coding plugins and mods. Spending some extra time, effort and
>>> money
>>>
>> to
>>
>>> make life a bit easier for those could be a good idea. ;)
>>>
>>> My 2 cents...
>>>
>>> TeX.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
>>> Albiniak
>>> Sent: 25. august 2006 01:52
>>> To: hlds@list.valvesoftw

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Dave Williams
i haven't finished catching up yet but my server is reporting metamod is
not running. and it was before the update. Also my copy of zblock is not
loaded either. FFS valve sort yourselves out.

Adam Sando wrote:
> I'm finding my server only seems to bite the bullet when it tries to
> load "some" non-valve maps.
>
> I'm just going through some maps during my lunch break to try work out
> what the trigger is. If its occurring on vanilla servers with no 3rd
> party mods, I'd assume people on this list have already tried disabling
> Metamod, etc?
>
> Regards,
> Adam "fLAiL" Sando.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Friday, 25 August 2006 12:00 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source update released
>
> --
> [ Picked text/plain from multipart/alternative ] Mani is fixed afaik
>
> Its just a changed gametypes.txt
>
> http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
> xt
>
> Cheers
>
> On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
>> actually, we're running a naked server (disabled /addons) with no
>> customs in rotation on windows. it crashes, oh, every other map.
>> rented from nuclearfallout for those keeping score at home.
>>
>> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>>
>>> Well 1.1.0zi does 'work', as in; it will start and everything will
>>>
>> appear to
>>
>>> be working - admin menu works and most admin commands (not slay)
>>> works
>>>
>> from
>>
>>> what I could see. However, the second a player dies the server dies
>>> with
>>>
>> it.
>>
>>> So in other words, its not exactly of much use... :P
>>>
>>> The new update was not too bad; the new radar is kind of nice if you
>>>
>
>
>>> ask me... I would however not say that a new and fancy radar is
>>> worth
>>>
>> breaking
>>
>>> just about any 3rd party plugin running at any server out there
>>>
>> though...
>>
>>> Surely you know by now that probably the majority of
>>>
>> counter-strike:source
>>
>>> servers out there is running the mani admin plugin for an example.
>>> Has
>>>
>> it
>>
>>> not occurred to you that it might be worth putting a bit extra time
>>> into making sure that at least the major ones will be working with
>>> your new updates?
>>>
>>> You could for an example have a dev section at your forums, where
>>>
>> registered
>>
>>> developers for the major 3rd party plugins could get access to new
>>>
>> updates
>>
>>> and information a few days in advance so that they could debug and
>>>
>> update
>>
>>> their plugins before the update was released to the general public.
>>> Just throwing an idea out there, Imo _something_ should be done to
>>> improve
>>>
>> this
>>
>>> either way. (The issue with updates breaking everything happens just
>>>
>> about
>>
>>> every time)
>>>
>>> It wouldn't kill you to postpone the full release a few extra days,
>>> nor would it kill you to take better care of your customers and the
>>> people
>>>
>> that
>>
>>> is actually developing for your games and running the servers making
>>>
>> your
>>
>>> games the success they are! Remember that in the end valve wouldn't
>>> be
>>>
>> this
>>
>>> great if there were no people interested in running game servers out
>>>
>> there
>>
>>> and coding plugins and mods. Spending some extra time, effort and
>>> money
>>>
>> to
>>
>>> make life a bit easier for those could be a good idea. ;)
>>>
>>> My 2 cents...
>>>
>>> TeX.
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
>>> Albiniak
>>> Sent: 25. august 2006 01:52
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Counter-Strike: Source update released
>>>
>>> rumor is 1.1.0zi works, but the beta series is having trouble. i'm
>>> running 1.2betaN rc2, and it's definitely having trouble.
>>>
>>> On 8/24/06, Link Pank

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Ghost
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
If this is a negative comment then I object - NuclearFallout is great.

They pro-actively went out and got all 3 of my AwpaholicA servers up and
running without me having to ask them.

That was amazing since I was at work and unable to spend time debugging
the servers until many hours after the release. At least my community
was able to play in the meantime.

Thanks NFO!


Matt Albiniak wrote:
> actually, we're running a naked server (disabled /addons) with no
> customs in rotation on windows. it crashes, oh, every other map.
> rented from nuclearfallout for those keeping score at home.
>
> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
>> Well 1.1.0zi does 'work', as in; it will start and everything will
>> appear to
>> be working - admin menu works and most admin commands (not slay)
>> works from
>> what I could see. However, the second a player dies the server dies
>> with it.
>> So in other words, its not exactly of much use... :P
>>
>> The new update was not too bad; the new radar is kind of nice if you ask
>> me... I would however not say that a new and fancy radar is worth
>> breaking
>> just about any 3rd party plugin running at any server out there
>> though...
>>
>> Surely you know by now that probably the majority of
>> counter-strike:source
>> servers out there is running the mani admin plugin for an example.
>> Has it
>> not occurred to you that it might be worth putting a bit extra time into
>> making sure that at least the major ones will be working with your new
>> updates?
>>
>> You could for an example have a dev section at your forums, where
>> registered
>> developers for the major 3rd party plugins could get access to new
>> updates
>> and information a few days in advance so that they could debug and
>> update
>> their plugins before the update was released to the general public. Just
>> throwing an idea out there, Imo _something_ should be done to improve
>> this
>> either way. (The issue with updates breaking everything happens just
>> about
>> every time)
>>
>> It wouldn't kill you to postpone the full release a few extra days, nor
>> would it kill you to take better care of your customers and the
>> people that
>> is actually developing for your games and running the servers making
>> your
>> games the success they are! Remember that in the end valve wouldn't
>> be this
>> great if there were no people interested in running game servers out
>> there
>> and coding plugins and mods. Spending some extra time, effort and
>> money to
>> make life a bit easier for those could be a good idea. ;)
>>
>> My 2 cents...
>>
>> TeX.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
>> Sent: 25. august 2006 01:52
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Counter-Strike: Source update released
>>
>> rumor is 1.1.0zi works, but the beta series is having trouble. i'm
>> running 1.2betaN rc2, and it's definitely having trouble.
>>
>> On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
>> > Does Mani have a fix out yet?
>> >
>> > Link
>> >
>> > Matt Albiniak wrote:
>> > > fyi - breaks mani-admin-plugin. please keep your hands and feet
>> inside
>> > > the car at all times..
>> > >
>> > > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
>> > >> --
>> > >> [ Picked text/plain from multipart/alternative ]
>> > >> My 1 man campaign paid off
>> > >>
>> > >> Thanks guys
>> > >>
>> > >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> > >> >
>> > >> > Updates to Counter-Strike: Source have been released.  Unless
>> your
>> are
>> > >> > running a Linux server that auto-updates, please
>> hldsupdatetool to
>> get
>> > >> > the update.  The changes are:
>> > >> >
>> > >> > Counter-Strike: Source:
>> > >> > *   The radar display has been enhanced
>> > >> > *   de_train has received a High Dynamic Range (HDR) lighting
>> > >> > treatment, as well as some bug fixes and layout tweaks
>> > >> > *   The play

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