Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Dr Stinglock
Hopefully downloading custom maps will be done the normal way with
sv_download and optional compression.
The current state of opening an external http link to the download is
hopefully only temporary.

I guess the lobby system isn't fully ready for automatic downloading of
custom maps yet. I noticed Killing Floors (UT) automatic downloading of
compressed maps was pretty flawless, even allowing you to download the
custom map before you d/c from your current game and join. 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, 27 June 2009 9:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )

Wow wow...slow down buddy.

Lets not scare valve into ignoring this thread. People are dealing OK
without an officially accessible server browser but the lack of a
nice/automatic way to download custom campaigns is a bit of a more immediate
problem.

It doesn't look like Valve wants to add a server browser. LFD has been out
for a while.

On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:


 Why Not allow people to choose the server that want to join in the lobby.
 AKA a community server or have some type or server browser. Then allow the
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )

  2) vpk author could just link to a google search with mapname vpk
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  Steven Hartland wrote:
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other game?
  
   Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 download
 
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 please visit:
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Shane Arnold
1nsane wrote

  It doesn't look like Valve wants to add a server browser. LFD has 
been out for a while.

openserverbrowser

___

Shane Arnold-   clontar...@iinet.net.au

For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost.



1nsane wrote:
 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more immediate
 problem.

 It doesn't look like Valve wants to add a server browser. LFD has been out
 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:

   
 Why Not allow people to choose the server that want to join in the lobby.
 AKA a community server or have some type or server browser. Then allow the
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )

 
 2) vpk author could just link to a google search with mapname vpk
   
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
 
 Steven Hartland wrote:
   
 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it overload
 the origin server?

 Why not use the tried an tested redirect system like every other game?

 Seriously Valve you need to revisit this and make a workable solution.
 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk
   
 download
 
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 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread 1nsane
 People are dealing OK without an officially accessible server browser

Read the whole thing next time.

On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.auwrote:

 1nsane wrote

   It doesn't look like Valve wants to add a server browser. LFD has
 been out for a while.

 openserverbrowser

 ___

 Shane Arnold-   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For want of a
 messenger, the message was not delivered. For want of an undelivered message
 the war was lost.



 1nsane wrote:
  Wow wow...slow down buddy.
 
  Lets not scare valve into ignoring this thread. People are dealing OK
  without an officially accessible server browser but the lack of a
  nice/automatic way to download custom campaigns is a bit of a more
 immediate
  problem.
 
  It doesn't look like Valve wants to add a server browser. LFD has been
 out
  for a while.
 
  On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:
 
 
  Why Not allow people to choose the server that want to join in the
 lobby.
  AKA a community server or have some type or server browser. Then allow
 the
  users to download the pk Via sv_downloadurl when they connect.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
  Sent: Friday, June 26, 2009 4:19 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
  sv_downloadurl )
 
 
  2) vpk author could just link to a google search with mapname vpk
 
  download
 
  hahaha Worst idea of all time award goes to...
 
 
  On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
 
  Steven Hartland wrote:
 
  That really is a majorly stupid way of doing it, what happens when:-
  1. In a few months when siteX that the mapper included as the source
  expires or gets shutdown?
  2. A good campaign gets popular and the people downloading it overload
  the origin server?
 
  Why not use the tried an tested redirect system like every other game?
 
  Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 
  download
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Brent Veal
Using a server browser primarily really wouldnt work that well. The game
could really use some kind of lobby browser though.

On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote:

  People are dealing OK without an officially accessible server browser

 Read the whole thing next time.

 On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold 
 clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
 wrote:

  1nsane wrote
 
It doesn't look like Valve wants to add a server browser. LFD has
  been out for a while.
 
  openserverbrowser
 
  ___
 
  Shane Arnold-   
  clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
 
  For want of a nail, the horseshoe was lost. For want of a horseshoe, the
  horse was lost. For want of a horse, the messenger was lost. For want of
 a
  messenger, the message was not delivered. For want of an undelivered
 message
  the war was lost.
 
 
 
  1nsane wrote:
   Wow wow...slow down buddy.
  
   Lets not scare valve into ignoring this thread. People are dealing OK
   without an officially accessible server browser but the lack of a
   nice/automatic way to download custom campaigns is a bit of a more
  immediate
   problem.
  
   It doesn't look like Valve wants to add a server browser. LFD has been
  out
   for a while.
  
   On Fri, Jun 26, 2009 at 8:08 PM, Munra 
   mu...@anbservers.nethttps://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net
 wrote:
  
  
   Why Not allow people to choose the server that want to join in the
  lobby.
   AKA a community server or have some type or server browser. Then allow
  the
   users to download the pk Via sv_downloadurl when they connect.
  
  
  
   -Original Message-
   From: 
   hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com]
 On Behalf Of msleeper
   Sent: Friday, June 26, 2009 4:19 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
   sv_downloadurl )
  
  
   2) vpk author could just link to a google search with mapname vpk
  
   download
  
   hahaha Worst idea of all time award goes to...
  
  
   On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  
   Steven Hartland wrote:
  
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it
 overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other
 game?
  
   Seriously Valve you need to revisit this and make a workable
 solution.
  
   TBH I dont see any better way ... but:
   1) let lobby host specify a different download url with a cvar,
   2) vpk author could just link to a google search with mapname vpk
  
   download
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
  
   please visit:
  
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   ___
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   please visit:
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   ___
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Shane Arnold
How is a console command not officially accessible

Perhaps you meant not user-friendly. Left4Dead includes a 
fully-functional and official server browser which is no restricted in 
any way. As far as I know it has been there since day dot. Perhaps next 
time you say VALVe has done a shit job you should think about what it is 
you are writing about.

Back on topic however, something such as sv_downloadurl should be 
included and work as it does in other source games. From what I can see 
most custom VPK's are between 10-30mb which isn't out of the ordinary 
for some user-made maps for other games. The problem is deciding at what 
point the user should download this. I agree with what an earlier poster 
suggested and that is to automatically start the download when the user 
joins a lobby and display the progress of that user's download (ala 
Starcraft's Battle.net).

___

Shane Arnold-   clontar...@iinet.net.au

For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost.



1nsane wrote:
  People are dealing OK without an officially accessible server browser

 Read the whole thing next time.

 On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.auwrote:

   
 1nsane wrote

   It doesn't look like Valve wants to add a server browser. LFD has
 been out for a while.

 openserverbrowser

 ___

 Shane Arnold-   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For want of a
 messenger, the message was not delivered. For want of an undelivered message
 the war was lost.



 1nsane wrote:
 
 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more
   
 immediate
 
 problem.

 It doesn't look like Valve wants to add a server browser. LFD has been
   
 out
 
 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:


   
 Why Not allow people to choose the server that want to join in the
 
 lobby.
 
 AKA a community server or have some type or server browser. Then allow
 
 the
 
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )


 
 2) vpk author could just link to a google search with mapname vpk

   
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:

 
 Steven Hartland wrote:

   
 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it overload
 the origin server?

 Why not use the tried an tested redirect system like every other game?

 Seriously Valve you need to revisit this and make a workable solution.

 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk

   
 download

 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,

   
 please visit:

 
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
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 please visit:
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 please visit:
 
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Jonah Hirsch
If the leader could choose a server from a browser, that would be a nice
integration.

On Sat, Jun 27, 2009 at 10:46 AM, Brent Veal naslund.fan...@gmail.comwrote:

 Using a server browser primarily really wouldnt work that well. The game
 could really use some kind of lobby browser though.

 On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote:

   People are dealing OK without an officially accessible server browser
 
  Read the whole thing next time.
 
  On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.au
 https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
  wrote:
 
   1nsane wrote
  
 It doesn't look like Valve wants to add a server browser. LFD has
   been out for a while.
  
   openserverbrowser
  
   ___
  
   Shane Arnold-   clontar...@iinet.net.au
 https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
 the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
  a
   messenger, the message was not delivered. For want of an undelivered
  message
   the war was lost.
  
  
  
   1nsane wrote:
Wow wow...slow down buddy.
   
Lets not scare valve into ignoring this thread. People are dealing OK
without an officially accessible server browser but the lack of a
nice/automatic way to download custom campaigns is a bit of a more
   immediate
problem.
   
It doesn't look like Valve wants to add a server browser. LFD has
 been
   out
for a while.
   
On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net
 https://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net
  wrote:
   
   
Why Not allow people to choose the server that want to join in the
   lobby.
AKA a community server or have some type or server browser. Then
 allow
   the
users to download the pk Via sv_downloadurl when they connect.
   
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
 https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com
 
[mailto:hlds-boun...@list.valvesoftware.com
 https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com
 ]
  On Behalf Of msleeper
Sent: Friday, June 26, 2009 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )
   
   
2) vpk author could just link to a google search with mapname vpk
   
download
   
hahaha Worst idea of all time award goes to...
   
   
On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
   
Steven Hartland wrote:
   
That really is a majorly stupid way of doing it, what happens
 when:-
1. In a few months when siteX that the mapper included as the
 source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it
  overload
the origin server?
   
Why not use the tried an tested redirect system like every other
  game?
   
Seriously Valve you need to revisit this and make a workable
  solution.
   
TBH I dont see any better way ... but:
1) let lobby host specify a different download url with a cvar,
2) vpk author could just link to a google search with mapname vpk
   
download
   
___
To unsubscribe, edit your list preferences, or view the list
  archives,
   
please visit:
   
http://list.valvesoftware.com/mailman/listinfo/hlds
   
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To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
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 archives,
please visit:
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-- 
Jonah Hirsch
---
Sent from my BlackBerry
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To unsubscribe, edit your

Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Dan Offord
The server browser has nothing to do with how poor the current download 
system is.
We have worked around the server browser.

Brent Veal wrote:
 Using a server browser primarily really wouldnt work that well. The game
 could really use some kind of lobby browser though.

 On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote:

   
  People are dealing OK without an officially accessible server browser

 Read the whole thing next time.

 On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold 
 clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
 
 wrote:
   
 1nsane wrote

   It doesn't look like Valve wants to add a server browser. LFD has
 been out for a while.

 openserverbrowser

 ___

 Shane Arnold-   
 clontar...@iinet.net.auhttps://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For want of
   
 a
 
 messenger, the message was not delivered. For want of an undelivered
   
 message
 
 the war was lost.



 1nsane wrote:
   
 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more
 
 immediate
   
 problem.

 It doesn't look like Valve wants to add a server browser. LFD has been
 
 out
   
 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra 
 mu...@anbservers.nethttps://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net
 
 wrote:
 
 
 Why Not allow people to choose the server that want to join in the
   
 lobby.
   
 AKA a community server or have some type or server browser. Then allow
   
 the
   
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: 
 hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com]
   
 On Behalf Of msleeper
 
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )


   
 2) vpk author could just link to a google search with mapname vpk

 
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:

   
 Steven Hartland wrote:

 
 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it
   
 overload
 
 the origin server?

 Why not use the tried an tested redirect system like every other
   
 game?
 
 Seriously Valve you need to revisit this and make a workable
   
 solution.
 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk

 
 download

   
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Ronny Schedel

If the browser would be official, it would be included in the main menu and 
would not require to activate the console. It would have all the server in 
the correct browser tab and it would not ask you a password when you want to 
join a server. It would also possible to filter for L4D games in the Steam 
gamebrowser itself. This would be an  official server browser.


 How is a console command not officially accessible

 Perhaps you meant not user-friendly. Left4Dead includes a
 fully-functional and official server browser which is no restricted in
 any way. As far as I know it has been there since day dot. Perhaps next
 time you say VALVe has done a shit job you should think about what it is
 you are writing about.

 Back on topic however, something such as sv_downloadurl should be
 included and work as it does in other source games. From what I can see
 most custom VPK's are between 10-30mb which isn't out of the ordinary
 for some user-made maps for other games. The problem is deciding at what
 point the user should download this. I agree with what an earlier poster
 suggested and that is to automatically start the download when the user
 joins a lobby and display the progress of that user's download (ala
 Starcraft's Battle.net).

 ___

 Shane Arnold - clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, the 
 horse was lost. For want of a horse, the messenger was lost. For want of a 
 messenger, the message was not delivered. For want of an undelivered 
 message the war was lost.



 1nsane wrote:
  People are dealing OK without an officially accessible server browser

 Read the whole thing next time.

 On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold 
 clontar...@iinet.net.auwrote:


 1nsane wrote

   It doesn't look like Valve wants to add a server browser. LFD has
 been out for a while.

 openserverbrowser

 ___

 Shane Arnold-   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a horseshoe, 
 the
 horse was lost. For want of a horse, the messenger was lost. For want of 
 a
 messenger, the message was not delivered. For want of an undelivered 
 message
 the war was lost.



 1nsane wrote:

 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more

 immediate

 problem.

 It doesn't look like Valve wants to add a server browser. LFD has been

 out

 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:



 Why Not allow people to choose the server that want to join in the

 lobby.

 AKA a community server or have some type or server browser. Then allow

 the

 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )



 2) vpk author could just link to a google search with mapname vpk


 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:


 Steven Hartland wrote:


 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it 
 overload
 the origin server?

 Why not use the tried an tested redirect system like every other 
 game?

 Seriously Valve you need to revisit this and make a workable 
 solution.


 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk


 download


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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Munra
That's what I am talking about not a traditional server browser.  A server
browser in the lobby that just listed community servers and then if you
really wanted it private then you could input the search key as the password
(or similar) to that private server Then allow the server to handle the url
for custom content.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Saturday, June 27, 2009 1:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )

If the leader could choose a server from a browser, that would be a nice
integration.

On Sat, Jun 27, 2009 at 10:46 AM, Brent Veal
naslund.fan...@gmail.comwrote:

 Using a server browser primarily really wouldnt work that well. The game
 could really use some kind of lobby browser though.

 On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote:

   People are dealing OK without an officially accessible server browser
 
  Read the whole thing next time.
 
  On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.au
 https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
  wrote:
 
   1nsane wrote
  
 It doesn't look like Valve wants to add a server browser. LFD has
   been out for a while.
  
   openserverbrowser
  
   ___
  
   Shane Arnold-   clontar...@iinet.net.au
 https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
 the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
  a
   messenger, the message was not delivered. For want of an undelivered
  message
   the war was lost.
  
  
  
   1nsane wrote:
Wow wow...slow down buddy.
   
Lets not scare valve into ignoring this thread. People are dealing
OK
without an officially accessible server browser but the lack of a
nice/automatic way to download custom campaigns is a bit of a more
   immediate
problem.
   
It doesn't look like Valve wants to add a server browser. LFD has
 been
   out
for a while.
   
On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net
 https://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net
  wrote:
   
   
Why Not allow people to choose the server that want to join in the
   lobby.
AKA a community server or have some type or server browser. Then
 allow
   the
users to download the pk Via sv_downloadurl when they connect.
   
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com

https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware
.com
 
[mailto:hlds-boun...@list.valvesoftware.com

https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware
.com
 ]
  On Behalf Of msleeper
Sent: Friday, June 26, 2009 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )
   
   
2) vpk author could just link to a google search with mapname vpk
   
download
   
hahaha Worst idea of all time award goes to...
   
   
On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
   
Steven Hartland wrote:
   
That really is a majorly stupid way of doing it, what happens
 when:-
1. In a few months when siteX that the mapper included as the
 source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it
  overload
the origin server?
   
Why not use the tried an tested redirect system like every other
  game?
   
Seriously Valve you need to revisit this and make a workable
  solution.
   
TBH I dont see any better way ... but:
1) let lobby host specify a different download url with a cvar,
2) vpk author could just link to a google search with mapname vpk
   
download
   
___
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  archives,
   
please visit:
   
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 archives,
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Richard Eid
OT

If you want the server browser in the main menu, add -serverbrowser to Left
4 Dead's launch options.

-Richard Eid


On Sat, Jun 27, 2009 at 2:55 PM, Munra mu...@anbservers.net wrote:

 That's what I am talking about not a traditional server browser.  A server
 browser in the lobby that just listed community servers and then if you
 really wanted it private then you could input the search key as the
 password
 (or similar) to that private server Then allow the server to handle the url
 for custom content.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Saturday, June 27, 2009 1:52 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )

 If the leader could choose a server from a browser, that would be a nice
 integration.

 On Sat, Jun 27, 2009 at 10:46 AM, Brent Veal
 naslund.fan...@gmail.comwrote:

  Using a server browser primarily really wouldnt work that well. The game
  could really use some kind of lobby browser though.
 
  On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote:
 
People are dealing OK without an officially accessible server
 browser
  
   Read the whole thing next time.
  
   On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.au
 
  https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
   wrote:
  
1nsane wrote
   
  It doesn't look like Valve wants to add a server browser. LFD has
been out for a while.
   
openserverbrowser
   
___
   
Shane Arnold-   clontar...@iinet.net.au
  https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a horseshoe,
  the
horse was lost. For want of a horse, the messenger was lost. For want
  of
   a
messenger, the message was not delivered. For want of an undelivered
   message
the war was lost.
   
   
   
1nsane wrote:
 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing
 OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more
immediate
 problem.

 It doesn't look like Valve wants to add a server browser. LFD has
  been
out
 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net
  https://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net
   wrote:


 Why Not allow people to choose the server that want to join in the
lobby.
 AKA a community server or have some type or server browser. Then
  allow
the
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 

 https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware
 .comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware%0a.com
  
 [mailto:hlds-boun...@list.valvesoftware.com
 

 https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware
 .comhttps://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware%0a.com
  ]
   On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )


 2) vpk author could just link to a google search with mapname
 vpk

 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:

 Steven Hartland wrote:

 That really is a majorly stupid way of doing it, what happens
  when:-
 1. In a few months when siteX that the mapper included as the
  source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it
   overload
 the origin server?

 Why not use the tried an tested redirect system like every other
   game?

 Seriously Valve you need to revisit this and make a workable
   solution.

 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname
 vpk

 download

 ___
 To unsubscribe, edit your list preferences, or view the list
   archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds

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 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com

[hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Steven Hartland
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?

Why not use the tried an tested redirect system like every other game?

Seriously Valve you need to revisit this and make a workable solution.

Regards
Steve

- Original Message - 
From: Jonah Hirsch crazydog...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com
Sent: Friday, June 26, 2009 6:02 PM
Subject: Re: [hlds_linux] l4d sv_downloadurl


 It will not work. Here's how the VPK system works.
 
 When a mapmaker packages their VPK file, they have to make a missions.txt
 file. This contains information such as campaign name, version, author,
 which maps are for which type of game, and the images.
 
 It also includes a download url. (Remember this!)


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Stephen Micheals
Wouldn't it work to just set your map to link to a page on a wiki (the
valve wiki or another wiki) where the page has a series of
download/mirror links and info on the campaign.

that should solve problems 1 and 2.

On Fri, Jun 26, 2009 at 12:34 PM, Steven
Hartlandkill...@multiplay.co.uk wrote:
 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it overload
 the origin server?

 Why not use the tried an tested redirect system like every other game?

 Seriously Valve you need to revisit this and make a workable solution.

    Regards

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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Adam Nowacki
Steven Hartland wrote:
 That really is a majorly stupid way of doing it, what happens when:-
 1. In a few months when siteX that the mapper included as the source
 expires or gets shutdown?
 2. A good campaign gets popular and the people downloading it overload
 the origin server?
 
 Why not use the tried an tested redirect system like every other game?
 
 Seriously Valve you need to revisit this and make a workable solution.

TBH I dont see any better way ... but:
1) let lobby host specify a different download url with a cvar,
2) vpk author could just link to a google search with mapname vpk download

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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread msleeper
 2) vpk author could just link to a google search with mapname vpk
download

hahaha Worst idea of all time award goes to...


On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
 Steven Hartland wrote:
  That really is a majorly stupid way of doing it, what happens when:-
  1. In a few months when siteX that the mapper included as the source
  expires or gets shutdown?
  2. A good campaign gets popular and the people downloading it overload
  the origin server?
  
  Why not use the tried an tested redirect system like every other game?
  
  Seriously Valve you need to revisit this and make a workable solution.
 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk download
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Mike Zimmermann
But what if Google goes down???

-Mike


On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote:

  2) vpk author could just link to a google search with mapname vpk
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  Steven Hartland wrote:
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other game?
  
   Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 download
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Matthew Gottlieb
Yahoo and Bing.
Come on people.  Why think for yourself when you can use google.

Now to see where I can find some old-school big floppy disks on google
for some data back up...

*boots up browser and googles Big Floppies*
AAAH MMAA EEE!

On Fri, Jun 26, 2009 at 4:22 PM, Mike Zimmermannrem...@gmail.com wrote:
 But what if Google goes down???

 -Mike


 On Fri, Jun 26, 2009 at 3:18 PM, msleeper mslee...@cyberwurx.com wrote:

  2) vpk author could just link to a google search with mapname vpk
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  Steven Hartland wrote:
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other game?
  
   Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 download
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Munra


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, June 26, 2009 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )

 2) vpk author could just link to a google search with mapname vpk
download

hahaha Worst idea of all time award goes to...


On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
 Steven Hartland wrote:
  That really is a majorly stupid way of doing it, what happens when:-
  1. In a few months when siteX that the mapper included as the source
  expires or gets shutdown?
  2. A good campaign gets popular and the people downloading it overload
  the origin server?
  
  Why not use the tried an tested redirect system like every other game?
  
  Seriously Valve you need to revisit this and make a workable solution.
 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk
download
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Munra

Why Not allow people to choose the server that want to join in the lobby.
AKA a community server or have some type or server browser. Then allow the
users to download the pk Via sv_downloadurl when they connect.


 
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, June 26, 2009 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
sv_downloadurl )

 2) vpk author could just link to a google search with mapname vpk
download

hahaha Worst idea of all time award goes to...


On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
 Steven Hartland wrote:
  That really is a majorly stupid way of doing it, what happens when:-
  1. In a few months when siteX that the mapper included as the source
  expires or gets shutdown?
  2. A good campaign gets popular and the people downloading it overload
  the origin server?
  
  Why not use the tried an tested redirect system like every other game?
  
  Seriously Valve you need to revisit this and make a workable solution.
 
 TBH I dont see any better way ... but:
 1) let lobby host specify a different download url with a cvar,
 2) vpk author could just link to a google search with mapname vpk
download
 
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread 1nsane
Wow wow...slow down buddy.

Lets not scare valve into ignoring this thread. People are dealing OK
without an officially accessible server browser but the lack of a
nice/automatic way to download custom campaigns is a bit of a more immediate
problem.

It doesn't look like Valve wants to add a server browser. LFD has been out
for a while.

On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote:


 Why Not allow people to choose the server that want to join in the lobby.
 AKA a community server or have some type or server browser. Then allow the
 users to download the pk Via sv_downloadurl when they connect.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, June 26, 2009 4:19 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
 sv_downloadurl )

  2) vpk author could just link to a google search with mapname vpk
 download

 hahaha Worst idea of all time award goes to...


 On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
  Steven Hartland wrote:
   That really is a majorly stupid way of doing it, what happens when:-
   1. In a few months when siteX that the mapper included as the source
   expires or gets shutdown?
   2. A good campaign gets popular and the people downloading it overload
   the origin server?
  
   Why not use the tried an tested redirect system like every other game?
  
   Seriously Valve you need to revisit this and make a workable solution.
 
  TBH I dont see any better way ... but:
  1) let lobby host specify a different download url with a cvar,
  2) vpk author could just link to a google search with mapname vpk
 download
 
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