RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-20 Thread Napier, Kevin
Alfred's excluded from all my comments; he seems to be one of the few who 
understand the realities many experance as server admins, that should not be a 
surprise based on what he was doing before joining Valve, now was that two 
years ago or three?.. time files.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Marcelo Bezerra
Sent: Sunday, December 19, 2004 9:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


At least Alfred has set up a linux ded. server for profiling purposes.

Napier, Kevin wrote:

>This is a multi-part message in MIME format.
>--
>Probably the right call there Ray.
>
>Btw I never understood why valve never (at least to my knowledge) ran a server 
>or two of thier to get a feel for what people run into, let alone the honeypot 
>value of it.  I always found that strange, not to metion out of character 
>since most development shops make it a habit to eat thier own dog food if they 
>can.
>
>
>

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-20 Thread Napier, Kevin
No offense but are you on crack?  Who on this list pays admins to admin on 
thier box(s) beyond gsp's?  The equipment costs?  oh that's right valve can 
afford 100's of mbit's of bandwidth and likely clusters of auth and content 
servers, but they don't have a spare 2gig server or really just a desktop to 
thow up on the one of those connections?  Does not compute.

Pehaphs you were being funny and I missed picking up on it.  :--)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
Andrews
Sent: Sunday, December 19, 2004 8:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


They'd then have to hire people to take care of the servers, more people
to patrol them to ban people (what other server would attract as many
'myg0t' style groups then an official one?), as well as the equipment
costs...

You never know though, they might be secretly hosting servers under a
different name =)

- Bruce "Bahamut" Andrews



Napier, Kevin wrote:

>This is a multi-part message in MIME format.
>--
>Probably the right call there Ray.
>
>Btw I never understood why valve never (at least to my knowledge) ran a server 
>or two of thier to get a feel for what people run into, let alone the honeypot 
>value of it.  I always found that strange, not to metion out of character 
>since most development shops make it a habit to eat thier own dog food if they 
>can.
>
>
>
>

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Marcelo Bezerra
At least Alfred has set up a linux ded. server for profiling purposes.
Napier, Kevin wrote:
This is a multi-part message in MIME format.
--
Probably the right call there Ray.
Btw I never understood why valve never (at least to my knowledge) ran a server 
or two of thier to get a feel for what people run into, let alone the honeypot 
value of it.  I always found that strange, not to metion out of character since 
most development shops make it a habit to eat thier own dog food if they can.

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Bruce \"Bahamut\" Andrews
Heh, more like anti-virus companies have the power to shut down any
program they want by adding it to their virus list, then every other
company just copies them theories.
- Bruce "Bahamut" Andrews

Steve Tilson wrote:
and if they stand to make money on banned cheaters repurchasing steam
licenses then the conspiricy theorists can go nutzo right?
Same genre as anti-virus companies being responsible for viruses?
hoo boy. i got too much to do to think down those lines
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Re: [SPAM] Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Steve Tilson
and if they stand to make money on banned cheaters repurchasing steam
licenses then the conspiricy theorists can go nutzo right?
Same genre as anti-virus companies being responsible for viruses?
hoo boy. i got too much to do to think down those lines
Bruce "Bahamut" Andrews wrote:
They'd then have to hire people to take care of the servers, more people
to patrol them to ban people (what other server would attract as many
'myg0t' style groups then an official one?), as well as the equipment
costs...
You never know though, they might be secretly hosting servers under a
different name =)
- Bruce "Bahamut" Andrews

Napier, Kevin wrote:
This is a multi-part message in MIME format.
--
Probably the right call there Ray.
Btw I never understood why valve never (at least to my knowledge) ran
a server or two of thier to get a feel for what people run into, let
alone the honeypot value of it.  I always found that strange, not to
metion out of character since most development shops make it a habit
to eat thier own dog food if they can.


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Bruce \"Bahamut\" Andrews
They'd then have to hire people to take care of the servers, more people
to patrol them to ban people (what other server would attract as many
'myg0t' style groups then an official one?), as well as the equipment
costs...
You never know though, they might be secretly hosting servers under a
different name =)
- Bruce "Bahamut" Andrews

Napier, Kevin wrote:
This is a multi-part message in MIME format.
--
Probably the right call there Ray.
Btw I never understood why valve never (at least to my knowledge) ran a server 
or two of thier to get a feel for what people run into, let alone the honeypot 
value of it.  I always found that strange, not to metion out of character since 
most development shops make it a habit to eat thier own dog food if they can.


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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Napier, Kevin
This is a multi-part message in MIME format.
--
Probably the right call there Ray.

Btw I never understood why valve never (at least to my knowledge) ran a server 
or two of thier to get a feel for what people run into, let alone the honeypot 
value of it.  I always found that strange, not to metion out of character since 
most development shops make it a habit to eat thier own dog food if they can.



From: [EMAIL PROTECTED] on behalf of Ray Spaulding
Sent: Sun 12/19/2004 9:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?



The constant drop in fps from the HL2 games has now gone too far. HLSW
showed 2 HL2MP servers at different centers pinging over 200 while other
servers on those boxes pinging the normal 20ms and 40ms respective to their
locations. In RDC'ing into the boxes both showed a locked number of 1000.0
fps. After closing the flash booster we use one server showed 32 fps and the
other was still stuck at 1000.0 fps. Ingame performance was pitiful and so
we have decided to take action. We have shut down all the HL2-based servers
and will not be supporting the HL2 games until Valve gets their shit
together. The game was sold to the public and NOT listed as beta, testing or
unfinished even though that is it's current status of development. Valve
cannot expect GSP's to run games they can't control or run stably for a
paying client. Maybe they get their kicks from selling an unfinished and
unsupported item but we stand behind the service we sell. Additionally, if
Valve does not release a way for us to prevent a client running bots then we
will not be running it at all. I would hope that actions like ours from the
companies that sit on multi-tierd bandwidth connections can help to send a
message to the developers in Valve that their ignorance will not be
supported nor hosted. I don't care about the rest of the GSP's in the world
as much as I care about guaranteeing the performance, stability and
reliability of the services we sell to our clients. Maybe if Valve opened a
couple of servers of their own for the gaming community instead of their
in-house coffee breaks they would begin to see what we all face when dealing
with what they are selling.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Sunday, December 19, 2004 5:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O

- Bruce "Bahamut" Andrews



Andrew wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Whoa. Calm down there Sparky. I was out of town for a few days. And
>also, you can shutdown your server as an individual as a silent protest,
>or make a consorted effort of MANY people to make it at least somewhat
>noticeable. I choose to wait until a large group does it. or you and I
>could be the only 2 people picketing VALVe headquarters!
>
>I guess our posts may have done something since a FINALLY updated VAC
>and SRCDS protection are coming soon. But, like after every VAC update,
>we all say "I hope that they keep it updated now!". and six months
>later, we do these posts again. HOORAY!!!
>
>Still would like to hear about the plans to fix the no-STEAMID issue.
>
>
>-Original Message-
>You missed my sarcasm and my point. Unlike you, I am a man of action - I
>shut my CS server down completely.  I and my regulars agree that we will
>not
>operate or admin a server which benefits Valve when they refuse to
>address
>basic issues which directly affect the quality of game play (VAC). So
>put up
>or shut up bro. You say we need to do something - I already have,
>where's
>your contribution????
>
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
>Mitcham
>Sent: Thursday, December 16, 2004 11:20 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>Wow. This is the #1,000,000,000 time I've heard this from someone who
>doesn't work for VALVe in the past 2 years. Everytime anyone complains
>about
>VALVe not updating VAC or not closing loopholes, someone who doesn't
>work
>for VALVe or have ANY insight into VALVe tells everyone to be patient
>because VALVe is working on something.
>
>I don't know about the rest of you server owners, but I'm absolutely
>SICK
>and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
>now
>even Source. STFU! Plea

Re: [SPAM] Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Steve Tilson
All VALVe need do is hire on a legitimate Software Quality Assurance
Staff, fund the team properly, and give the SQA team "STOP" authority
over releases.
The result will be a significant increase in reliability of VALVe software.
Now combine the prospect of VALVe code becoming very stable with their
already strong market position and they have additional magic working
for them.
They can further enhance this by establishing a dedicated corp of beta
volunteers to test the installations on private servers and report
defects, etc. I know I would step up to be a responsible beta
participant. It is not easy to properly beta so, should VALVe ever
choose the Beta route, don't volunteer unless committed to some hard
work for no pay.
Bruce "Bahamut" Andrews wrote:
I'm inclined to agree with you 100% there.  Dice and Epic are far worse,
far far worse.
- Bruce "Bahamut" Andrews

Matthew Davey wrote:
Just out of curiosity, are you paying anything to Valve; to make
money off
of Valve's software? ... you know royalties and such ?
So essentially you are complaining about them providing you with an
income,
based off of all their hard work (over the course of how many YEARS?)
for
free.
I never can understand when people rant on Valve and say this and
that, I
have been working in the industry for over 4 years now, and you know
what
... it's a fact of day to day operations that you have to deal with
problems, be it derived from your own internal operations or the
influence
of external companies.
Valve is one of the better companies to deal with, as they do watch
for bugs
being reported and do work on them as fast as they can. They may not
make a
public statement about every bug they are working on; but they at least
recognize that they have a problem and try to resolve it.
If you want an example of a worse company, by way of dedicated
servers, you
can look at DICE, by no fault of lack of effort, their linux server
for the
original BF1942 was crap. It took them over 4 months after releasing the
game to even get a nix version out, and another 6 months after that of
fixing it so that it didn't lag the players randomly. During this
course of
development they never admitted to a problem, and this caused a lot of
problems for hosting companies.
Valve does the best they can in a given time span, and what it boils
down to
is ... If you think you can do better, do it.
(I will prolly get flamed for this, but that is a cost I pay gladly for
someone needed to say this.)
- Matthew Davey

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Bruce \"Bahamut\" Andrews
I'm inclined to agree with you 100% there.  Dice and Epic are far worse,
far far worse.
- Bruce "Bahamut" Andrews

Matthew Davey wrote:
Just out of curiosity, are you paying anything to Valve; to make money off
of Valve's software? ... you know royalties and such ?
So essentially you are complaining about them providing you with an income,
based off of all their hard work (over the course of how many YEARS?) for
free.
I never can understand when people rant on Valve and say this and that, I
have been working in the industry for over 4 years now, and you know what
... it's a fact of day to day operations that you have to deal with
problems, be it derived from your own internal operations or the influence
of external companies.
Valve is one of the better companies to deal with, as they do watch for bugs
being reported and do work on them as fast as they can. They may not make a
public statement about every bug they are working on; but they at least
recognize that they have a problem and try to resolve it.
If you want an example of a worse company, by way of dedicated servers, you
can look at DICE, by no fault of lack of effort, their linux server for the
original BF1942 was crap. It took them over 4 months after releasing the
game to even get a nix version out, and another 6 months after that of
fixing it so that it didn't lag the players randomly. During this course of
development they never admitted to a problem, and this caused a lot of
problems for hosting companies.
Valve does the best they can in a given time span, and what it boils down to
is ... If you think you can do better, do it.
(I will prolly get flamed for this, but that is a cost I pay gladly for
someone needed to say this.)
- Matthew Davey

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Matthew Davey
Just out of curiosity, are you paying anything to Valve; to make money off
of Valve's software? ... you know royalties and such ?

So essentially you are complaining about them providing you with an income,
based off of all their hard work (over the course of how many YEARS?) for
free.

I never can understand when people rant on Valve and say this and that, I
have been working in the industry for over 4 years now, and you know what
... it's a fact of day to day operations that you have to deal with
problems, be it derived from your own internal operations or the influence
of external companies.

Valve is one of the better companies to deal with, as they do watch for bugs
being reported and do work on them as fast as they can. They may not make a
public statement about every bug they are working on; but they at least
recognize that they have a problem and try to resolve it.

If you want an example of a worse company, by way of dedicated servers, you
can look at DICE, by no fault of lack of effort, their linux server for the
original BF1942 was crap. It took them over 4 months after releasing the
game to even get a nix version out, and another 6 months after that of
fixing it so that it didn't lag the players randomly. During this course of
development they never admitted to a problem, and this caused a lot of
problems for hosting companies.

Valve does the best they can in a given time span, and what it boils down to
is ... If you think you can do better, do it.


(I will prolly get flamed for this, but that is a cost I pay gladly for
someone needed to say this.)

- Matthew Davey



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding
Sent: Sunday, December 19, 2004 09:50
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

The constant drop in fps from the HL2 games has now gone too far. HLSW
showed 2 HL2MP servers at different centers pinging over 200 while other
servers on those boxes pinging the normal 20ms and 40ms respective to their
locations. In RDC'ing into the boxes both showed a locked number of 1000.0
fps. After closing the flash booster we use one server showed 32 fps and the
other was still stuck at 1000.0 fps. Ingame performance was pitiful and so
we have decided to take action. We have shut down all the HL2-based servers
and will not be supporting the HL2 games until Valve gets their shit
together. The game was sold to the public and NOT listed as beta, testing or
unfinished even though that is it's current status of development. Valve
cannot expect GSP's to run games they can't control or run stably for a
paying client. Maybe they get their kicks from selling an unfinished and
unsupported item but we stand behind the service we sell. Additionally, if
Valve does not release a way for us to prevent a client running bots then we
will not be running it at all. I would hope that actions like ours from the
companies that sit on multi-tierd bandwidth connections can help to send a
message to the developers in Valve that their ignorance will not be
supported nor hosted. I don't care about the rest of the GSP's in the world
as much as I care about guaranteeing the performance, stability and
reliability of the services we sell to our clients. Maybe if Valve opened a
couple of servers of their own for the gaming community instead of their
in-house coffee breaks they would begin to see what we all face when dealing
with what they are selling.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Sunday, December 19, 2004 5:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O

- Bruce "Bahamut" Andrews



Andrew wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Whoa. Calm down there Sparky. I was out of town for a few days. And
>also, you can shutdown your server as an individual as a silent protest,
>or make a consorted effort of MANY people to make it at least somewhat
>noticeable. I choose to wait until a large group does it. or you and I
>could be the only 2 people picketing VALVe headquarters!
>
>I guess our posts may have done something since a FINALLY updated VAC
>and SRCDS protection are coming soon. But, like after every VAC update,
>we all say "I hope that they keep it updated now!". and six months
>later, we do these posts again. HOORAY!!!
>
>Still would like to hear about the plans to fix the no-STEAMID issue.
>
>
>-Original Message-
>You missed my sarcasm and my point. 

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Ray Spaulding
The constant drop in fps from the HL2 games has now gone too far. HLSW
showed 2 HL2MP servers at different centers pinging over 200 while other
servers on those boxes pinging the normal 20ms and 40ms respective to their
locations. In RDC'ing into the boxes both showed a locked number of 1000.0
fps. After closing the flash booster we use one server showed 32 fps and the
other was still stuck at 1000.0 fps. Ingame performance was pitiful and so
we have decided to take action. We have shut down all the HL2-based servers
and will not be supporting the HL2 games until Valve gets their shit
together. The game was sold to the public and NOT listed as beta, testing or
unfinished even though that is it's current status of development. Valve
cannot expect GSP's to run games they can't control or run stably for a
paying client. Maybe they get their kicks from selling an unfinished and
unsupported item but we stand behind the service we sell. Additionally, if
Valve does not release a way for us to prevent a client running bots then we
will not be running it at all. I would hope that actions like ours from the
companies that sit on multi-tierd bandwidth connections can help to send a
message to the developers in Valve that their ignorance will not be
supported nor hosted. I don't care about the rest of the GSP's in the world
as much as I care about guaranteeing the performance, stability and
reliability of the services we sell to our clients. Maybe if Valve opened a
couple of servers of their own for the gaming community instead of their
in-house coffee breaks they would begin to see what we all face when dealing
with what they are selling.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Sunday, December 19, 2004 5:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O

- Bruce "Bahamut" Andrews



Andrew wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Whoa. Calm down there Sparky. I was out of town for a few days. And
>also, you can shutdown your server as an individual as a silent protest,
>or make a consorted effort of MANY people to make it at least somewhat
>noticeable. I choose to wait until a large group does it. or you and I
>could be the only 2 people picketing VALVe headquarters!
>
>I guess our posts may have done something since a FINALLY updated VAC
>and SRCDS protection are coming soon. But, like after every VAC update,
>we all say "I hope that they keep it updated now!". and six months
>later, we do these posts again. HOORAY!!!
>
>Still would like to hear about the plans to fix the no-STEAMID issue.
>
>
>-Original Message-
>You missed my sarcasm and my point. Unlike you, I am a man of action - I
>shut my CS server down completely.  I and my regulars agree that we will
>not
>operate or admin a server which benefits Valve when they refuse to
>address
>basic issues which directly affect the quality of game play (VAC). So
>put up
>or shut up bro. You say we need to do something - I already have,
>where's
>your contribution
>
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
>Mitcham
>Sent: Thursday, December 16, 2004 11:20 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>Wow. This is the #1,000,000,000 time I've heard this from someone who
>doesn't work for VALVe in the past 2 years. Everytime anyone complains
>about
>VALVe not updating VAC or not closing loopholes, someone who doesn't
>work
>for VALVe or have ANY insight into VALVe tells everyone to be patient
>because VALVe is working on something.
>
>I don't know about the rest of you server owners, but I'm absolutely
>SICK
>and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
>now
>even Source. STFU! Please! We need something to happen... NOW
>and we
>need to hear it from VALVe people that this issue is now a top priority.
>They screwed us with the release dates for HL2, the December update was
>a
>laughing stock and COMPLETE failure.
>
>I am 2 seconds away from just going with BF1942 or UT2K4 or something.
>And don't tell me "Good, then uninstall and leave us all alone" because
>I
>have dealt with this SHIT for YEARS... literally. This may be the Dos
>Equis
>talking, but we need to do something (server owners) and let VALVe know
>that
>this CR

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Bruce \"Bahamut\" Andrews
meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O
- Bruce "Bahamut" Andrews

Andrew wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Whoa. Calm down there Sparky. I was out of town for a few days. And
also, you can shutdown your server as an individual as a silent protest,
or make a consorted effort of MANY people to make it at least somewhat
noticeable. I choose to wait until a large group does it. or you and I
could be the only 2 people picketing VALVe headquarters!
I guess our posts may have done something since a FINALLY updated VAC
and SRCDS protection are coming soon. But, like after every VAC update,
we all say "I hope that they keep it updated now!". and six months
later, we do these posts again. HOORAY!!!
Still would like to hear about the plans to fix the no-STEAMID issue.
-Original Message-
You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will
not
operate or admin a server which benefits Valve when they refuse to
address
basic issues which directly affect the quality of game play (VAC). So
put up
or shut up bro. You say we need to do something - I already have,
where's
your contribution
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about
VALVe not updating VAC or not closing loopholes, someone who doesn't
work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
now
even Source. STFU! Please! We need something to happen... NOW
and we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was
a
laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I
have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis
talking, but we need to do something (server owners) and let VALVe know
that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
PLACE
FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This proba

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-19 Thread Andrew
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Whoa. Calm down there Sparky. I was out of town for a few days. And
also, you can shutdown your server as an individual as a silent protest,
or make a consorted effort of MANY people to make it at least somewhat
noticeable. I choose to wait until a large group does it. or you and I
could be the only 2 people picketing VALVe headquarters!

I guess our posts may have done something since a FINALLY updated VAC
and SRCDS protection are coming soon. But, like after every VAC update,
we all say "I hope that they keep it updated now!". and six months
later, we do these posts again. HOORAY!!!

Still would like to hear about the plans to fix the no-STEAMID issue.


-Original Message-
You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will
not
operate or admin a server which benefits Valve when they refuse to
address
basic issues which directly affect the quality of game play (VAC). So
put up
or shut up bro. You say we need to do something - I already have,
where's
your contribution

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about
VALVe not updating VAC or not closing loopholes, someone who doesn't
work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely
SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
now
even Source. STFU! Please! We need something to happen... NOW
and we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was
a
laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I
have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis
talking, but we need to do something (server owners) and let VALVe know
that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
PLACE
FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Ob

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-18 Thread Bruce \"Bahamut\" Andrews
I'm sure they'll get there eventually =)
- Bruce "Bahamut" Andrews

Whisper wrote:
Leaving it to Valve hasn't worked too well so far, has it?
Previous experience suggests that there is not an overwhelming mass of
Secure Client Creation programming expertise or Network experience
proficiency.
Yeah, sins of the past and all that, but do we need to keep repeating
the same mistakes over and over and over again?
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-18 Thread Whisper
Leaving it to Valve hasn't worked too well so far, has it?

Previous experience suggests that there is not an overwhelming mass of
Secure Client Creation programming expertise or Network experience
proficiency.

Yeah, sins of the past and all that, but do we need to keep repeating
the same mistakes over and over and over again?

On Sat, 18 Dec 2004 18:53:34 +1100, Bruce Bahamut Andrews
<[EMAIL PROTECTED]> wrote:
> I keep forgetting to clip the bottom of the emails off, they get so big
> for no particular reason.
>
> Anyway, I'd like to point out that although all these 'solutions' that
> you're all coming up with are brilliant ideas, none of us have any idea
> how the current system actually works on a core level, we only have
> assumptions that actually appear to work, they might be totally wrong,
> so leaving it to VALVe is all you can do :p
>
> - Bruce "Bahamut" Andrews
>
>
> Andrew Armstrong wrote:
>
> >Each CDKey can only be used once, right?
> >
> >Why not have a system like this:
> >
> >* Since each steam account is already flagged with what games were
> >owned/purchased by the account (server side) - Since you can login from
> >anywhere and see your games list, have this information accessable by the
> >multiplayer servers
> >
> >* When a client connects, it sends their steam id, the gameserver goes "Hey
> >Steam master server, does steam_id12345 own CS Source?"
> >If its a no, drop the client.
> >
> >That way, they can make as many steam id's as they want, but never get back
> >in the game, because:
> >* The steam master server informs the joining client whether they own the
> >game or not
> >
> >This way, non-steam would not work on official servers, because:
> >* They send their steam id, but the master server never recorded them
> >purchasing the game, so it drops them
> >
> >Surely thats a viable solution?
> >
> >-Plasma
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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visit:
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-18 Thread Whisper
Ok fair enough

Now the problem starts to make more sense

If a person can fake the STEAM_ID of legitamate user then that would
give them access to the game.

Still I don't understand why STEAM_ID Account Name & Password cannot
be used to verify if the person has legitamate access to the game they
are playing and that the STEAM_ID matches the Account Name & Password.

I guess, STEAM Account not activated until E-mails are swapped would
help slow these cheats down a little?

On Sat, 18 Dec 2004 02:10:11 -0500, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> This is wrong.
>
> You install STEAM, you don't need any game.
> You make an account, with a free email.
>
> You now have a valid STEAM account with a STEAMID already assigned to the
> account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
> get the games to display on your list.
>
> You don't need a CD-KEY at all.
>
> - Spencer "voogru" MacDonald
>
> > -Original Message-
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Saturday, December 18, 2004 1:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > AFAIK the STEAM Account Creation Process works like this
> >
> > You Install your game
> > You put your CD Key in
> > You create a STEAM Account which then attaches THAT CD Key to your
> > STEAM_ID
> > You now have a legitamate STEAM Account which has several variables
> > attached to it.
> > STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
> >
> > The only thing you need to now use that STEAM Account on ANY PC with
> > STEAM installed is your STEAM Account Login & Password and you are
> > assigned the STEAM_ID that is attached to that STEAM Account Name &
> > Password.
> >
> > The STEAM_ID that everybody see's on the Server should match that
> > persons STEAM Account & Password and it should be a simple procedure
> > to query that STEAM Client for that particular Username and Password
> > once a person joins a server, and if the details don't match they
> > shouldn't have access, and one would think that a simple Valve server
> > side challange/response like this ought to stop people who don't have
> > legitamate rights to that STEAM_ID from playing online!
> >
> > The process is only slightly differenent for games purchased directly
> > from STEAM, but still, at the time the Account is created, Valve still
> > gets your Account Name, Password, E-mail address & Secret Question AND
> > then THEY (Valve) assigns you a STEAM_ID to that Account.
> >
> > In both Cases, Valve has complete control over the assigning of
> > STEAM_ID's to Account Name/Password/E-mail address combinations.
> >
> > On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
> > <[EMAIL PROTECTED]> wrote:
> > > It does, the actual Authentication appears to be done server side but if
> > the
> > > Server has no master servers listed then that's gotta be away around it.
> > > Also the same with LAN servers.
> > >
> > > -Graham
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> > > Andrews
> > > Sent: 18 December 2004 00:17
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > They are, though non-STEAM appears to bypass this connection.
> > >
> > > - Bruce "Bahamut" Andrews
> > >
> > > Whisper wrote:
> > >
> > > >Thats exactly what I thought!
> > > >
> > > >
> > > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > > ><[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> > > >>I mean, I can't go making 15 accounts and use the same CD key in all
> > > >>of them. The second account will give an error stating that the CD key
> > > >>has already been registered to the first account.
> > > >>
> > > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> > > >><[EMAIL PROTECTED]> wrote:
> > > >>
> > > >>
> > > >>>CDKeys can and should be used FOR verification (since we all have
> > them,
> > > and
> > &

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread spartibus
GENIUS!!!11 Why oh why hasn't valve thought of this before? Wow, you must
have like, solved the problem, dude!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, December 17, 2004 11:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Each CDKey can only be used once, right?

Why not have a system like this:

* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplayer servers

* When a client connects, it sends their steam id, the gameserver goes "Hey
Steam master server, does steam_id12345 own CS Source?"
If its a no, drop the client.

That way, they can make as many steam id's as they want, but never get back
in the game, because:
* The steam master server informs the joining client whether they own the
game or not

This way, non-steam would not work on official servers, because:
* They send their steam id, but the master server never recorded them
purchasing the game, so it drops them

Surely thats a viable solution?

-Plasma

- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 18, 2004 6:10 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> This is wrong.
>
> You install STEAM, you don't need any game.
> You make an account, with a free email.
>
> You now have a valid STEAM account with a STEAMID already assigned to the
> account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
> get the games to display on your list.
>
> You don't need a CD-KEY at all.
>
> - Spencer "voogru" MacDonald
>
> > -Original Message-----
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Saturday, December 18, 2004 1:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > AFAIK the STEAM Account Creation Process works like this
> >
> > You Install your game
> > You put your CD Key in
> > You create a STEAM Account which then attaches THAT CD Key to your
> > STEAM_ID
> > You now have a legitamate STEAM Account which has several variables
> > attached to it.
> > STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
> >
> > The only thing you need to now use that STEAM Account on ANY PC with
> > STEAM installed is your STEAM Account Login & Password and you are
> > assigned the STEAM_ID that is attached to that STEAM Account Name &
> > Password.
> >
> > The STEAM_ID that everybody see's on the Server should match that
> > persons STEAM Account & Password and it should be a simple procedure
> > to query that STEAM Client for that particular Username and Password
> > once a person joins a server, and if the details don't match they
> > shouldn't have access, and one would think that a simple Valve server
> > side challange/response like this ought to stop people who don't have
> > legitamate rights to that STEAM_ID from playing online!
> >
> > The process is only slightly differenent for games purchased directly
> > from STEAM, but still, at the time the Account is created, Valve still
> > gets your Account Name, Password, E-mail address & Secret Question AND
> > then THEY (Valve) assigns you a STEAM_ID to that Account.
> >
> > In both Cases, Valve has complete control over the assigning of
> > STEAM_ID's to Account Name/Password/E-mail address combinations.
> >
> > On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
> > <[EMAIL PROTECTED]> wrote:
> > > It does, the actual Authentication appears to be done server side but
if
> > the
> > > Server has no master servers listed then that's gotta be away around
it.
> > > Also the same with LAN servers.
> > >
> > > -Graham
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce
"Bahamut"
> > > Andrews
> > > Sent: 18 December 2004 00:17
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > They are, though non-STEAM appears to bypass this connection.
> > >
> > > - Bruce "Bahamut" Andrews
> > >
> > > Whisper wrote:
> > >
> > > >Thats exactly what I thought!
> > > >

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
I keep forgetting to clip the bottom of the emails off, they get so big
for no particular reason.
Anyway, I'd like to point out that although all these 'solutions' that
you're all coming up with are brilliant ideas, none of us have any idea
how the current system actually works on a core level, we only have
assumptions that actually appear to work, they might be totally wrong,
so leaving it to VALVe is all you can do :p
- Bruce "Bahamut" Andrews

Andrew Armstrong wrote:
Each CDKey can only be used once, right?
Why not have a system like this:
* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplayer servers
* When a client connects, it sends their steam id, the gameserver goes "Hey
Steam master server, does steam_id12345 own CS Source?"
If its a no, drop the client.
That way, they can make as many steam id's as they want, but never get back
in the game, because:
* The steam master server informs the joining client whether they own the
game or not
This way, non-steam would not work on official servers, because:
* They send their steam id, but the master server never recorded them
purchasing the game, so it drops them
Surely thats a viable solution?
-Plasma

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Andrew Armstrong
Each CDKey can only be used once, right?

Why not have a system like this:

* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplayer servers

* When a client connects, it sends their steam id, the gameserver goes "Hey
Steam master server, does steam_id12345 own CS Source?"
If its a no, drop the client.

That way, they can make as many steam id's as they want, but never get back
in the game, because:
* The steam master server informs the joining client whether they own the
game or not

This way, non-steam would not work on official servers, because:
* They send their steam id, but the master server never recorded them
purchasing the game, so it drops them

Surely thats a viable solution?

-Plasma

- Original Message -
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 18, 2004 6:10 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> This is wrong.
>
> You install STEAM, you don't need any game.
> You make an account, with a free email.
>
> You now have a valid STEAM account with a STEAMID already assigned to the
> account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
> get the games to display on your list.
>
> You don't need a CD-KEY at all.
>
> - Spencer "voogru" MacDonald
>
> > -Original Message-
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Saturday, December 18, 2004 1:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > AFAIK the STEAM Account Creation Process works like this
> >
> > You Install your game
> > You put your CD Key in
> > You create a STEAM Account which then attaches THAT CD Key to your
> > STEAM_ID
> > You now have a legitamate STEAM Account which has several variables
> > attached to it.
> > STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
> >
> > The only thing you need to now use that STEAM Account on ANY PC with
> > STEAM installed is your STEAM Account Login & Password and you are
> > assigned the STEAM_ID that is attached to that STEAM Account Name &
> > Password.
> >
> > The STEAM_ID that everybody see's on the Server should match that
> > persons STEAM Account & Password and it should be a simple procedure
> > to query that STEAM Client for that particular Username and Password
> > once a person joins a server, and if the details don't match they
> > shouldn't have access, and one would think that a simple Valve server
> > side challange/response like this ought to stop people who don't have
> > legitamate rights to that STEAM_ID from playing online!
> >
> > The process is only slightly differenent for games purchased directly
> > from STEAM, but still, at the time the Account is created, Valve still
> > gets your Account Name, Password, E-mail address & Secret Question AND
> > then THEY (Valve) assigns you a STEAM_ID to that Account.
> >
> > In both Cases, Valve has complete control over the assigning of
> > STEAM_ID's to Account Name/Password/E-mail address combinations.
> >
> > On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
> > <[EMAIL PROTECTED]> wrote:
> > > It does, the actual Authentication appears to be done server side but
if
> > the
> > > Server has no master servers listed then that's gotta be away around
it.
> > > Also the same with LAN servers.
> > >
> > > -Graham
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce
"Bahamut"
> > > Andrews
> > > Sent: 18 December 2004 00:17
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > They are, though non-STEAM appears to bypass this connection.
> > >
> > > - Bruce "Bahamut" Andrews
> > >
> > > Whisper wrote:
> > >
> > > >Thats exactly what I thought!
> > > >
> > > >
> > > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > > ><[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>forgive me if I'm wrong, but, aren't our CD keys tied to our
steamid?
> > > >>I mean, I can't go making 15 accounts a

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Spencer 'voogru' MacDonald
This is wrong.

You install STEAM, you don't need any game.
You make an account, with a free email.

You now have a valid STEAM account with a STEAMID already assigned to the
account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to
get the games to display on your list.

You don't need a CD-KEY at all.

- Spencer "voogru" MacDonald

> -Original Message-
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Saturday, December 18, 2004 1:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> AFAIK the STEAM Account Creation Process works like this
>
> You Install your game
> You put your CD Key in
> You create a STEAM Account which then attaches THAT CD Key to your
> STEAM_ID
> You now have a legitamate STEAM Account which has several variables
> attached to it.
> STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
>
> The only thing you need to now use that STEAM Account on ANY PC with
> STEAM installed is your STEAM Account Login & Password and you are
> assigned the STEAM_ID that is attached to that STEAM Account Name &
> Password.
>
> The STEAM_ID that everybody see's on the Server should match that
> persons STEAM Account & Password and it should be a simple procedure
> to query that STEAM Client for that particular Username and Password
> once a person joins a server, and if the details don't match they
> shouldn't have access, and one would think that a simple Valve server
> side challange/response like this ought to stop people who don't have
> legitamate rights to that STEAM_ID from playing online!
>
> The process is only slightly differenent for games purchased directly
> from STEAM, but still, at the time the Account is created, Valve still
> gets your Account Name, Password, E-mail address & Secret Question AND
> then THEY (Valve) assigns you a STEAM_ID to that Account.
>
> In both Cases, Valve has complete control over the assigning of
> STEAM_ID's to Account Name/Password/E-mail address combinations.
>
> On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
> <[EMAIL PROTECTED]> wrote:
> > It does, the actual Authentication appears to be done server side but if
> the
> > Server has no master servers listed then that's gotta be away around it.
> > Also the same with LAN servers.
> >
> > -Graham
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> > Andrews
> > Sent: 18 December 2004 00:17
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > They are, though non-STEAM appears to bypass this connection.
> >
> > - Bruce "Bahamut" Andrews
> >
> > Whisper wrote:
> >
> > >Thats exactly what I thought!
> > >
> > >
> > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > ><[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> > >>I mean, I can't go making 15 accounts and use the same CD key in all
> > >>of them. The second account will give an error stating that the CD key
> > >>has already been registered to the first account.
> > >>
> > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> > >><[EMAIL PROTECTED]> wrote:
> > >>
> > >>
> > >>>CDKeys can and should be used FOR verification (since we all have
> them,
> > and
> > >>>the internet cafes pay for them as well). Screw SteamIDs, email
> addys,
> > and
> > >>>everything else. Why am I thinking that WON was a way better system
> than
> > >>>what we have now? Because Valve had a database of all our CDKEYS and
> it
> > was
> > >>>a hell of a lot harder to get online with a keygen'd key than it is
> now.
> > >>>Perhaps there isn't enough money left in Valve's pretty purse to run
> a
> > CDKEY
> > >>>verification server now
> > >>>
> > >>>Come on fellas - how about some communication Valve! What the heck is
> > going
> > >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> > >>>
> > >>>-Original Message-
> > >>>From: [EMAIL PROTECTED]
> > >>>[mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> > >>>Sent: Friday, 

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
mm, non-steam works by a combination of things including you logging
into the real steam client with your username and password, then copying
the clientregistry.blob over to the non-steam directory from the steam
one, then exiting the real steam, putting your account details in
steamapps.cfg then starting the non-steam game.  Basically, it appears
to do the steamid and username/password part, it just doesn't appear to
check if you have the game enabled on your account or not.  Not that I
actually know how it all works technically. :P
- Bruce "Bahamut" Andrews

Whisper wrote:
So one has to wonder why, if Valve has complete control over which
STEAM_ID's are assigned to which Account Name/Password combinations,
what the difficulty is in checking these 2 details to be sure the
person is who they say they are?
On Sat, 18 Dec 2004 17:22:25 +1100, Whisper <[EMAIL PROTECTED]> wrote:

AFAIK the STEAM Account Creation Process works like this
You Install your game
You put your CD Key in
You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID
You now have a legitamate STEAM Account which has several variables
attached to it.
STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
The only thing you need to now use that STEAM Account on ANY PC with
STEAM installed is your STEAM Account Login & Password and you are
assigned the STEAM_ID that is attached to that STEAM Account Name &
Password.
The STEAM_ID that everybody see's on the Server should match that
persons STEAM Account & Password and it should be a simple procedure
to query that STEAM Client for that particular Username and Password
once a person joins a server, and if the details don't match they
shouldn't have access, and one would think that a simple Valve server
side challange/response like this ought to stop people who don't have
legitamate rights to that STEAM_ID from playing online!
The process is only slightly differenent for games purchased directly
from STEAM, but still, at the time the Account is created, Valve still
gets your Account Name, Password, E-mail address & Secret Question AND
then THEY (Valve) assigns you a STEAM_ID to that Account.
In both Cases, Valve has complete control over the assigning of
STEAM_ID's to Account Name/Password/E-mail address combinations.
On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
<[EMAIL PROTECTED]> wrote:

It does, the actual Authentication appears to be done server side but if the
Server has no master servers listed then that's gotta be away around it.
Also the same with LAN servers.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: 18 December 2004 00:17
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
They are, though non-STEAM appears to bypass this connection.
- Bruce "Bahamut" Andrews
Whisper wrote:

Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:


forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.
On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:


CDKeys can and should be used FOR verification (since we all have them,

and

the internet cafes pay for them as well). Screw SteamIDs, email addys,

and

everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it

was

a hell of a lot harder to get online with a keygen'd key than it is now.
Perhaps there isn't enough money left in Valve's pretty purse to run a

CDKEY

verification server now
Come on fellas - how about some communication Valve! What the heck is

going

[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
-Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 17, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
The STEAM_ID databases are as secure as any other online database system,
the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are

also

temporary email services that allow you to register with them with no
personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to

confirm

it is a legit address and then the account is gone a d

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Whisper
So one has to wonder why, if Valve has complete control over which
STEAM_ID's are assigned to which Account Name/Password combinations,
what the difficulty is in checking these 2 details to be sure the
person is who they say they are?

On Sat, 18 Dec 2004 17:22:25 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> AFAIK the STEAM Account Creation Process works like this
>
> You Install your game
> You put your CD Key in
> You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID
> You now have a legitamate STEAM Account which has several variables
> attached to it.
> STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.
>
> The only thing you need to now use that STEAM Account on ANY PC with
> STEAM installed is your STEAM Account Login & Password and you are
> assigned the STEAM_ID that is attached to that STEAM Account Name &
> Password.
>
> The STEAM_ID that everybody see's on the Server should match that
> persons STEAM Account & Password and it should be a simple procedure
> to query that STEAM Client for that particular Username and Password
> once a person joins a server, and if the details don't match they
> shouldn't have access, and one would think that a simple Valve server
> side challange/response like this ought to stop people who don't have
> legitamate rights to that STEAM_ID from playing online!
>
> The process is only slightly differenent for games purchased directly
> from STEAM, but still, at the time the Account is created, Valve still
> gets your Account Name, Password, E-mail address & Secret Question AND
> then THEY (Valve) assigns you a STEAM_ID to that Account.
>
> In both Cases, Valve has complete control over the assigning of
> STEAM_ID's to Account Name/Password/E-mail address combinations.
>
> On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
> <[EMAIL PROTECTED]> wrote:
> > It does, the actual Authentication appears to be done server side but if the
> > Server has no master servers listed then that's gotta be away around it.
> > Also the same with LAN servers.
> >
> > -Graham
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> > Andrews
> > Sent: 18 December 2004 00:17
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > They are, though non-STEAM appears to bypass this connection.
> >
> > - Bruce "Bahamut" Andrews
> >
> > Whisper wrote:
> >
> > >Thats exactly what I thought!
> > >
> > >
> > >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> > ><[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> > >>I mean, I can't go making 15 accounts and use the same CD key in all
> > >>of them. The second account will give an error stating that the CD key
> > >>has already been registered to the first account.
> > >>
> > >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> > >><[EMAIL PROTECTED]> wrote:
> > >>
> > >>
> > >>>CDKeys can and should be used FOR verification (since we all have them,
> > and
> > >>>the internet cafes pay for them as well). Screw SteamIDs, email addys,
> > and
> > >>>everything else. Why am I thinking that WON was a way better system than
> > >>>what we have now? Because Valve had a database of all our CDKEYS and it
> > was
> > >>>a hell of a lot harder to get online with a keygen'd key than it is now.
> > >>>Perhaps there isn't enough money left in Valve's pretty purse to run a
> > CDKEY
> > >>>verification server now
> > >>>
> > >>>Come on fellas - how about some communication Valve! What the heck is
> > going
> > >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> > >>>
> > >>>-Original Message-
> > >>>From: [EMAIL PROTECTED]
> > >>>[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> > >>>Sent: Friday, December 17, 2004 10:22 AM
> > >>>To: [EMAIL PROTECTED]
> > >>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >>>
> > >>>The STEAM_ID databases are as secure as any other online database system,
> > >>>the problem is their

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Whisper
AFAIK the STEAM Account Creation Process works like this

You Install your game
You put your CD Key in
You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID
You now have a legitamate STEAM Account which has several variables
attached to it.
STEAM_ID, Username, Password, E-mail Address, Secret Question & CD Key.

The only thing you need to now use that STEAM Account on ANY PC with
STEAM installed is your STEAM Account Login & Password and you are
assigned the STEAM_ID that is attached to that STEAM Account Name &
Password.

The STEAM_ID that everybody see's on the Server should match that
persons STEAM Account & Password and it should be a simple procedure
to query that STEAM Client for that particular Username and Password
once a person joins a server, and if the details don't match they
shouldn't have access, and one would think that a simple Valve server
side challange/response like this ought to stop people who don't have
legitamate rights to that STEAM_ID from playing online!

The process is only slightly differenent for games purchased directly
from STEAM, but still, at the time the Account is created, Valve still
gets your Account Name, Password, E-mail address & Secret Question AND
then THEY (Valve) assigns you a STEAM_ID to that Account.

In both Cases, Valve has complete control over the assigning of
STEAM_ID's to Account Name/Password/E-mail address combinations.

On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
<[EMAIL PROTECTED]> wrote:
> It does, the actual Authentication appears to be done server side but if the
> Server has no master servers listed then that's gotta be away around it.
> Also the same with LAN servers.
>
> -Graham
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
> Andrews
> Sent: 18 December 2004 00:17
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> They are, though non-STEAM appears to bypass this connection.
>
> - Bruce "Bahamut" Andrews
>
> Whisper wrote:
>
> >Thats exactly what I thought!
> >
> >
> >On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
> ><[EMAIL PROTECTED]> wrote:
> >
> >
> >>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> >>I mean, I can't go making 15 accounts and use the same CD key in all
> >>of them. The second account will give an error stating that the CD key
> >>has already been registered to the first account.
> >>
> >>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> >><[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>>CDKeys can and should be used FOR verification (since we all have them,
> and
> >>>the internet cafes pay for them as well). Screw SteamIDs, email addys,
> and
> >>>everything else. Why am I thinking that WON was a way better system than
> >>>what we have now? Because Valve had a database of all our CDKEYS and it
> was
> >>>a hell of a lot harder to get online with a keygen'd key than it is now.
> >>>Perhaps there isn't enough money left in Valve's pretty purse to run a
> CDKEY
> >>>verification server now????
> >>>
> >>>Come on fellas - how about some communication Valve! What the heck is
> going
> >>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> >>>
> >>>-Original Message-
> >>>From: [EMAIL PROTECTED]
> >>>[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> >>>Sent: Friday, December 17, 2004 10:22 AM
> >>>To: [EMAIL PROTECTED]
> >>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >>>
> >>>The STEAM_ID databases are as secure as any other online database system,
> >>>the problem is their identification of registering users.
> >>>They use an email address to tie it to a person.
> >>>The problem isn't just the abundance of free email services.  There are
> also
> >>>temporary email services that allow you to register with them with no
> >>>personal information, they give you a temporary email address to use
> >>>to register for a forum/ steam id / whatever.   Once you register with
> >>>this address,  you check the mailbox, respond to the mail in it to
> confirm
> >>>it is a legit address and then the account is gone a day later.
> >>>
> >>>Email should not be used for identification as one person can have as
> many
> >>>account

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Napier, Kevin

I think you were looking for this:


   __
  *--- |__| \  /\  / /_\  |   |/ |*
|  |  |  \/  \/ /   \ |__ |\ |
 o


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ray Spaulding
Sent: Friday, December 17, 2004 5:49 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


At this point I think that it's time to use it on Valve for their latest
update.

**Thwack**!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Friday, December 17, 2004 5:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Thats the attitude I like to heargrrr Tiger.

Who has the twack stick again?

BeNt

- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 3:58 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> They would care if EVERYONE shut down there server until VAC is updated
> but
> you pussies wont get together on it.



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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Graham McMaster
It does, the actual Authentication appears to be done server side but if the
Server has no master servers listed then that's gotta be away around it.
Also the same with LAN servers.

-Graham

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: 18 December 2004 00:17
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

They are, though non-STEAM appears to bypass this connection.

- Bruce "Bahamut" Andrews



Whisper wrote:

>Thats exactly what I thought!
>
>
>On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
><[EMAIL PROTECTED]> wrote:
>
>
>>forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
>>I mean, I can't go making 15 accounts and use the same CD key in all
>>of them. The second account will give an error stating that the CD key
>>has already been registered to the first account.
>>
>>On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
>><[EMAIL PROTECTED]> wrote:
>>
>>
>>>CDKeys can and should be used FOR verification (since we all have them,
and
>>>the internet cafes pay for them as well). Screw SteamIDs, email addys,
and
>>>everything else. Why am I thinking that WON was a way better system than
>>>what we have now? Because Valve had a database of all our CDKEYS and it
was
>>>a hell of a lot harder to get online with a keygen'd key than it is now.
>>>Perhaps there isn't enough money left in Valve's pretty purse to run a
CDKEY
>>>verification server now
>>>
>>>Come on fellas - how about some communication Valve! What the heck is
going
>>>[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
>>>
>>>-Original Message-
>>>From: [EMAIL PROTECTED]
>>>[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
>>>Sent: Friday, December 17, 2004 10:22 AM
>>>To: [EMAIL PROTECTED]
>>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>>>
>>>The STEAM_ID databases are as secure as any other online database system,
>>>the problem is their identification of registering users.
>>>They use an email address to tie it to a person.
>>>The problem isn't just the abundance of free email services.  There are
also
>>>temporary email services that allow you to register with them with no
>>>personal information, they give you a temporary email address to use
>>>to register for a forum/ steam id / whatever.   Once you register with
>>>this address,  you check the mailbox, respond to the mail in it to
confirm
>>>it is a legit address and then the account is gone a day later.
>>>
>>>Email should not be used for identification as one person can have as
many
>>>accounts as they please.
>>>
>>>CD key can't really be used as some people play from internet cafe's so
they
>>>may have loads of people registering from the same installation (unless
>>>valve did a multi user license key that cost more but allowed an
unlimited
>>>amount of users to register from it and much stronger
>>>authentication of the purchaser.   This would still allow people to get
>>>another ID if they used all their own ones)  Or a family PC may have
>>>several users of the same game.   I suppose having a maximum of 5 users
>>>per retail CD key would be an option as there would only be a finite
number
>>>of times someone could re-register without having to part with some cash
for
>>>another copy of the game.
>>>
>>>IP address changes,  so that's no use.   MAC address can be changed.
>>>
>>>CPU ID, Computers have the ability to use a unique identifier on the CPU
but
>>>the bios has the ability to disable it, so that's no use.
>>>
>>>Credit card number and registered billing address.   Probably th most
>>>reliable and traceable,  but that limits the customer base as not
everyone
>>>has one and there is one thing companies hate doing and that is limiting
>>>their customer base, so despite this being probably the best solution,  I
>>>doubt that valve will use it.
>>>
>>>Public key certificates from a trusted third party.   This could work
>>>but is just moving the problem one link further back in the chain.   The
>>>Certificate Authority still needs to identify a person and you would need
to
>>>ensure they couldn't register for more than one certificate per
>>>person.   In the long term I see a market for s

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
They are, though non-STEAM appears to bypass this connection.
- Bruce "Bahamut" Andrews

Whisper wrote:
Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:

forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.
On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:

CDKeys can and should be used FOR verification (since we all have them, and
the internet cafes pay for them as well). Screw SteamIDs, email addys, and
everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it was
a hell of a lot harder to get online with a keygen'd key than it is now.
Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
verification server now
Come on fellas - how about some communication Valve! What the heck is going
[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 17, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
The STEAM_ID databases are as secure as any other online database system,
the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are also
temporary email services that allow you to register with them with no
personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to confirm
it is a legit address and then the account is gone a day later.
Email should not be used for identification as one person can have as many
accounts as they please.
CD key can't really be used as some people play from internet cafe's so they
may have loads of people registering from the same installation (unless
valve did a multi user license key that cost more but allowed an unlimited
amount of users to register from it and much stronger
authentication of the purchaser.   This would still allow people to get
another ID if they used all their own ones)  Or a family PC may have
several users of the same game.   I suppose having a maximum of 5 users
per retail CD key would be an option as there would only be a finite number
of times someone could re-register without having to part with some cash for
another copy of the game.
IP address changes,  so that's no use.   MAC address can be changed.
CPU ID, Computers have the ability to use a unique identifier on the CPU but
the bios has the ability to disable it, so that's no use.
Credit card number and registered billing address.   Probably th most
reliable and traceable,  but that limits the customer base as not everyone
has one and there is one thing companies hate doing and that is limiting
their customer base, so despite this being probably the best solution,  I
doubt that valve will use it.
Public key certificates from a trusted third party.   This could work
but is just moving the problem one link further back in the chain.   The
Certificate Authority still needs to identify a person and you would need to
ensure they couldn't register for more than one certificate per
person.   In the long term I see a market for selling these if several
game developers used the system.   It would have to be slightly
different to the current CA's around as you can register for as many
certificates as you are willing to pay for with the existing ones.
Basically until their is an international ID card with a centrally
verifiable database (around 2048 I reckon, and half life 8 will be out then
with the same problems  :) ) or the implementation of the Trusted Computer
Base,  it is very hard to uniquely identify a machine or user.
 The closest thing there is to a centrally identifiable card tied to a
persons address, that is internationally recognized is a credit card.
End brain dump.
I'd better do some real work now  :)
SlyOne
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Clayton Macleod
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Whisper
Thats exactly what I thought!


On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
> I mean, I can't go making 15 accounts and use the same CD key in all
> of them. The second account will give an error stating that the CD key
> has already been registered to the first account.
>
> On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
> <[EMAIL PROTECTED]> wrote:
> > CDKeys can and should be used FOR verification (since we all have them, and
> > the internet cafes pay for them as well). Screw SteamIDs, email addys, and
> > everything else. Why am I thinking that WON was a way better system than
> > what we have now? Because Valve had a database of all our CDKEYS and it was
> > a hell of a lot harder to get online with a keygen'd key than it is now.
> > Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
> > verification server now
> >
> > Come on fellas - how about some communication Valve! What the heck is going
> > [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> > Sent: Friday, December 17, 2004 10:22 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > The STEAM_ID databases are as secure as any other online database system,
> > the problem is their identification of registering users.
> > They use an email address to tie it to a person.
> > The problem isn't just the abundance of free email services.  There are also
> > temporary email services that allow you to register with them with no
> > personal information, they give you a temporary email address to use
> > to register for a forum/ steam id / whatever.   Once you register with
> > this address,  you check the mailbox, respond to the mail in it to confirm
> > it is a legit address and then the account is gone a day later.
> >
> > Email should not be used for identification as one person can have as many
> > accounts as they please.
> >
> > CD key can't really be used as some people play from internet cafe's so they
> > may have loads of people registering from the same installation (unless
> > valve did a multi user license key that cost more but allowed an unlimited
> > amount of users to register from it and much stronger
> > authentication of the purchaser.   This would still allow people to get
> > another ID if they used all their own ones)  Or a family PC may have
> > several users of the same game.   I suppose having a maximum of 5 users
> > per retail CD key would be an option as there would only be a finite number
> > of times someone could re-register without having to part with some cash for
> > another copy of the game.
> >
> > IP address changes,  so that's no use.   MAC address can be changed.
> >
> > CPU ID, Computers have the ability to use a unique identifier on the CPU but
> > the bios has the ability to disable it, so that's no use.
> >
> > Credit card number and registered billing address.   Probably th most
> > reliable and traceable,  but that limits the customer base as not everyone
> > has one and there is one thing companies hate doing and that is limiting
> > their customer base, so despite this being probably the best solution,  I
> > doubt that valve will use it.
> >
> > Public key certificates from a trusted third party.   This could work
> > but is just moving the problem one link further back in the chain.   The
> > Certificate Authority still needs to identify a person and you would need to
> > ensure they couldn't register for more than one certificate per
> > person.   In the long term I see a market for selling these if several
> > game developers used the system.   It would have to be slightly
> > different to the current CA's around as you can register for as many
> > certificates as you are willing to pay for with the existing ones.
> >
> > Basically until their is an international ID card with a centrally
> > verifiable database (around 2048 I reckon, and half life 8 will be out then
> > with the same problems  :) ) or the implementation of the Trusted Computer
> > Base,  it is very hard to uniquely identify a machine or user.
> >   The closest thing there is to a centrally identifiable card tied to a
> > persons address, that is internationally recognized is a credit car

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread m0gely
K. Mike Bradley wrote:
They would care if EVERYONE shut down there server until VAC is updated but
you pussies wont get together on it.
It's not that.  It's just unrealistic.  Don't pretend it is.  I am with
you in frustration over the lack of VAC updates, but we admins have zero
power over it.  Only the players can vote with their pocket book.  A
thousand admins could shut their servers off tonight, heck 10 thousand
could.  It would not make one difference.  And we wouldn't get even one
thousand servers to shut off if we all coordinated.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Ray Spaulding
At this point I think that it's time to use it on Valve for their latest
update.

**Thwack**!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Friday, December 17, 2004 5:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Thats the attitude I like to heargrrr Tiger.

Who has the twack stick again?

BeNt

- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 3:58 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> They would care if EVERYONE shut down there server until VAC is updated
> but
> you pussies wont get together on it.



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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread BeNt
Thats the attitude I like to heargrrr Tiger.
Who has the twack stick again?
BeNt
- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 3:58 PM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

They would care if EVERYONE shut down there server until VAC is updated
but
you pussies wont get together on it.

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Napier, Kevin
They're not tied to it the way your thinking about it.
In the WON world you wonid was infact nailed down to your exact cdkey.
In the steam world your cdkey is only associated with your account, it's not a 
factor of the actual steamid issued.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Clayton Macleod
Sent: Friday, December 17, 2004 2:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.


On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:
> CDKeys can and should be used FOR verification (since we all have them, and
> the internet cafes pay for them as well). Screw SteamIDs, email addys, and
> everything else. Why am I thinking that WON was a way better system than
> what we have now? Because Valve had a database of all our CDKEYS and it was
> a hell of a lot harder to get online with a keygen'd key than it is now.
> Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
> verification server now
>
> Come on fellas - how about some communication Valve! What the heck is going
> [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, December 17, 2004 10:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> The STEAM_ID databases are as secure as any other online database system,
> the problem is their identification of registering users.
> They use an email address to tie it to a person.
> The problem isn't just the abundance of free email services.  There are also
> temporary email services that allow you to register with them with no
> personal information, they give you a temporary email address to use
> to register for a forum/ steam id / whatever.   Once you register with
> this address,  you check the mailbox, respond to the mail in it to confirm
> it is a legit address and then the account is gone a day later.
>
> Email should not be used for identification as one person can have as many
> accounts as they please.
>
> CD key can't really be used as some people play from internet cafe's so they
> may have loads of people registering from the same installation (unless
> valve did a multi user license key that cost more but allowed an unlimited
> amount of users to register from it and much stronger
> authentication of the purchaser.   This would still allow people to get
> another ID if they used all their own ones)  Or a family PC may have
> several users of the same game.   I suppose having a maximum of 5 users
> per retail CD key would be an option as there would only be a finite number
> of times someone could re-register without having to part with some cash for
> another copy of the game.
>
> IP address changes,  so that's no use.   MAC address can be changed.
>
> CPU ID, Computers have the ability to use a unique identifier on the CPU but
> the bios has the ability to disable it, so that's no use.
>
> Credit card number and registered billing address.   Probably th most
> reliable and traceable,  but that limits the customer base as not everyone
> has one and there is one thing companies hate doing and that is limiting
> their customer base, so despite this being probably the best solution,  I
> doubt that valve will use it.
>
> Public key certificates from a trusted third party.   This could work
> but is just moving the problem one link further back in the chain.   The
> Certificate Authority still needs to identify a person and you would need to
> ensure they couldn't register for more than one certificate per
> person.   In the long term I see a market for selling these if several
> game developers used the system.   It would have to be slightly
> different to the current CA's around as you can register for as many
> certificates as you are willing to pay for with the existing ones.
>
> Basically until their is an international ID card with a centrally
> verifiable database (around 2048 I reckon, and half life 8 will be out then
> with the same problems  :) ) or the implementation of the Trusted Computer
> Base,  it is very hard to uniquely identify a machine or user.
>   The closest thing there is to a centrally identifiable card tied to a
> persons address, that is in

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread K. Mike Bradley
They would care if EVERYONE shut down there server until VAC is updated but
you pussies wont get together on it.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of OoksServer
Sent: Friday, December 17, 2004 4:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

They care - but how much do they care? How many thousands of CS servers are
out there still running? If a hundred or even a thousand servers shut down
in protest, who cares? There are plenty of servers still running. There is
no shortage of servers to play on. Valve won't change the way they do things
untill there are mass desertions, and that isn't likely to happen.

It's like this old man sitting on his porch, with his dog laying at his
feet. Every now and then the dog lifts his head and lets out this mournfull
howl. Then he lays down again. A stranger passing by asked the old man what
was wrong with his dog. "Well, you see, he is laying on a nail, and it hurts
him". "Well, why doesn't he get off of it and lay somewhere else?". "Because
although it hurts, it only hurts enough to complain about it, it doesn't
hurt enough to actually take any action". And that is how 99.999% of the
server operators are. We all complain and moan and groan, but we just don't
hurt enough to actually do something about it.

- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 1:10 PM
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


> I dont think they care if you shut down your server.
> - Original Message -
> From: "Darren J. Mason" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, December 17, 2004 10:51 AM
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>
> > You missed my sarcasm and my point. Unlike you, I am a man of action - I
> > shut my CS server down completely.  I and my regulars agree that we will
> > not
> > operate or admin a server which benefits Valve when they refuse to
address
> > basic issues which directly affect the quality of game play (VAC). So
put
> > up
> > or shut up bro. You say we need to do something - I already have,
where's
> > your contribution
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
> > Sent: Thursday, December 16, 2004 11:20 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Wow. This is the #1,000,000,000 time I've heard this from someone who
> > doesn't work for VALVe in the past 2 years. Everytime anyone complains
> > about
> > VALVe not updating VAC or not closing loopholes, someone who doesn't
work
> > for VALVe or have ANY insight into VALVe tells everyone to be patient
> > because VALVe is working on something.
> >
> > I don't know about the rest of you server owners, but I'm absolutely
SICK
> > and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
> > now
> > even Source. STFU! Please! We need something to happen... NOW
and
> > we
> > need to hear it from VALVe people that this issue is now a top priority.
> > They screwed us with the release dates for HL2, the December update was
a
> > laughing stock and COMPLETE failure.
> >
> > I am 2 seconds away from just going with BF1942 or UT2K4 or something.
> > And don't tell me "Good, then uninstall and leave us all alone" because
I
> > have dealt with this SHIT for YEARS... literally. This may be the Dos
> > Equis
> > talking, but we need to do something (server owners) and let VALVe know
> > that
> > this CRAP is not going to stand anymore. The pile of shitty lies and
> > ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
PLACE
> > FOR PEOPLE TO PLAY THEIR GAMES.
> >
> > _
> > Darren J. Mason wrote:
> >
> > Everyone calm down a minute and think about the overall scope of things.
> > Valve is known for creating at least one, if not several of the most
> > awesome
> > games we have ever played. Development has ALWAYS been plagued by missed
> > deadlines, stolen code, and more missed deadlines.
> >
> > Should a new authentication scheme + anticheat measure been included
with
> > HL2 - of course! But this is Valve, and they are probably working on
> > something so revolutionary they can't possibly release it in conjunction
> > with the game it

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Ray Spaulding
And hense you begin to see the real problem we face. They really don't give
a damn. They don't run ONE server for the community and never have. UBI, EA,
AAO, and many other companies provide servers to their customers and Valve
has proven time after time after time after time (ad infinitum) that they
don't give a rat's ass about the admins of the game nor the GSP's that give
their players a place to play online. For the dim ones in the group I'll
example the bots in CZ, and soon to come to CSS, that a GSP cannot disable,
no VAC updates for *8 months now?*, complete lack of notice to the server
providers of the game about upcoming updates, pushing their money-making
STEAM on the gaming public without listening (or addressing) our concerns
feedback from the beta testing, and releasing an unfinished game to sell to
the gamers of the world just to make a couple fast bucks for the holiday
season. If you look back on 5 years of their actions you'll see that actions
speak louder than words. I've got 3 CSS servers currently down from their
blatant incapacity to follow simple testing practices in their release of
updates to the gaming world. We are the test bed for their developers and
have been since the introduction of STEAM into a perfectly good game.
Instead of shootable cans and bots I think I can speak for the admins and
GSP's of their games when I say that priority needs to be to the
people/companies that provide their generated income to play online. If this
game was not interenet capable they would've NEVER gotten to where they are
now and would most likely be in the history books. Their customers are our
clients and they want their servers back. I suggest Valve get their
collective asses in gear and fix what they fucked up.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Friday, December 17, 2004 4:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

I dont think they care if you shut down your server.
- Original Message -
From: "Darren J. Mason" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 10:51 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


> You missed my sarcasm and my point. Unlike you, I am a man of action - I
> shut my CS server down completely.  I and my regulars agree that we will
> not
> operate or admin a server which benefits Valve when they refuse to address
> basic issues which directly affect the quality of game play (VAC). So put
> up
> or shut up bro. You say we need to do something - I already have, where's
> your contribution
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham
> Sent: Thursday, December 16, 2004 11:20 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Wow. This is the #1,000,000,000 time I've heard this from someone who
> doesn't work for VALVe in the past 2 years. Everytime anyone complains
> about
> VALVe not updating VAC or not closing loopholes, someone who doesn't work
> for VALVe or have ANY insight into VALVe tells everyone to be patient
> because VALVe is working on something.
>
> I don't know about the rest of you server owners, but I'm absolutely SICK
> and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
> now
> even Source. STFU! Please! We need something to happen... NOW and
> we
> need to hear it from VALVe people that this issue is now a top priority.
> They screwed us with the release dates for HL2, the December update was a
> laughing stock and COMPLETE failure.
>
> I am 2 seconds away from just going with BF1942 or UT2K4 or something.
> And don't tell me "Good, then uninstall and leave us all alone" because I
> have dealt with this SHIT for YEARS... literally. This may be the Dos
> Equis
> talking, but we need to do something (server owners) and let VALVe know
> that
> this CRAP is not going to stand anymore. The pile of shitty lies and
> ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE
> FOR PEOPLE TO PLAY THEIR GAMES.
>
> _
> Darren J. Mason wrote:
>
> Everyone calm down a minute and think about the overall scope of things.
> Valve is known for creating at least one, if not several of the most
> awesome
> games we have ever played. Development has ALWAYS been plagued by missed
> deadlines, stolen code, and more missed deadlines.
>
> Should a new authentication scheme + anticheat measure been included with
> HL2 - of course! But this is Valve, and they are probably working on
> something so 

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread OoksServer
They care - but how much do they care? How many thousands of CS servers are
out there still running? If a hundred or even a thousand servers shut down
in protest, who cares? There are plenty of servers still running. There is
no shortage of servers to play on. Valve won't change the way they do things
untill there are mass desertions, and that isn't likely to happen.

It's like this old man sitting on his porch, with his dog laying at his
feet. Every now and then the dog lifts his head and lets out this mournfull
howl. Then he lays down again. A stranger passing by asked the old man what
was wrong with his dog. "Well, you see, he is laying on a nail, and it hurts
him". "Well, why doesn't he get off of it and lay somewhere else?". "Because
although it hurts, it only hurts enough to complain about it, it doesn't
hurt enough to actually take any action". And that is how 99.999% of the
server operators are. We all complain and moan and groan, but we just don't
hurt enough to actually do something about it.

- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 1:10 PM
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


> I dont think they care if you shut down your server.
> - Original Message -
> From: "Darren J. Mason" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, December 17, 2004 10:51 AM
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>
> > You missed my sarcasm and my point. Unlike you, I am a man of action - I
> > shut my CS server down completely.  I and my regulars agree that we will
> > not
> > operate or admin a server which benefits Valve when they refuse to
address
> > basic issues which directly affect the quality of game play (VAC). So
put
> > up
> > or shut up bro. You say we need to do something - I already have,
where's
> > your contribution
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
> > Sent: Thursday, December 16, 2004 11:20 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Wow. This is the #1,000,000,000 time I've heard this from someone who
> > doesn't work for VALVe in the past 2 years. Everytime anyone complains
> > about
> > VALVe not updating VAC or not closing loopholes, someone who doesn't
work
> > for VALVe or have ANY insight into VALVe tells everyone to be patient
> > because VALVe is working on something.
> >
> > I don't know about the rest of you server owners, but I'm absolutely
SICK
> > and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
> > now
> > even Source. STFU! Please! We need something to happen... NOW
and
> > we
> > need to hear it from VALVe people that this issue is now a top priority.
> > They screwed us with the release dates for HL2, the December update was
a
> > laughing stock and COMPLETE failure.
> >
> > I am 2 seconds away from just going with BF1942 or UT2K4 or something.
> > And don't tell me "Good, then uninstall and leave us all alone" because
I
> > have dealt with this SHIT for YEARS... literally. This may be the Dos
> > Equis
> > talking, but we need to do something (server owners) and let VALVe know
> > that
> > this CRAP is not going to stand anymore. The pile of shitty lies and
> > ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
PLACE
> > FOR PEOPLE TO PLAY THEIR GAMES.
> >
> > _
> > Darren J. Mason wrote:
> >
> > Everyone calm down a minute and think about the overall scope of things.
> > Valve is known for creating at least one, if not several of the most
> > awesome
> > games we have ever played. Development has ALWAYS been plagued by missed
> > deadlines, stolen code, and more missed deadlines.
> >
> > Should a new authentication scheme + anticheat measure been included
with
> > HL2 - of course! But this is Valve, and they are probably working on
> > something so revolutionary they can't possibly release it in conjunction
> > with the game it's made for. Even if they posted about it here, we all
> > know
> > any deadline hard or soft would be extended and extended.
> >
> > We will get something later rather than sooner, it will work for the
most
> > part, and we will be happy. It the freakin waiting that has always
killed
> > us!
> >
&

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread James Nine
I dont think they care if you shut down your server.
- Original Message -
From: "Darren J. Mason" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 10:51 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will
not
operate or admin a server which benefits Valve when they refuse to address
basic issues which directly affect the quality of game play (VAC). So put
up
or shut up bro. You say we need to do something - I already have, where's
your contribution
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about
VALVe not updating VAC or not closing loopholes, someone who doesn't work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
now
even Source. STFU! Please! We need something to happen... NOW and
we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was a
laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because I
have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis
talking, but we need to do something (server owners) and let VALVe know
that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE
FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
Yes they do.
Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
They do know.
Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?
All accounts are created legitimately.
Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?
They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]


Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Clayton Macleod
forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.


On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:
> CDKeys can and should be used FOR verification (since we all have them, and
> the internet cafes pay for them as well). Screw SteamIDs, email addys, and
> everything else. Why am I thinking that WON was a way better system than
> what we have now? Because Valve had a database of all our CDKEYS and it was
> a hell of a lot harder to get online with a keygen'd key than it is now.
> Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
> verification server now
>
> Come on fellas - how about some communication Valve! What the heck is going
> [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Friday, December 17, 2004 10:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> The STEAM_ID databases are as secure as any other online database system,
> the problem is their identification of registering users.
> They use an email address to tie it to a person.
> The problem isn't just the abundance of free email services.  There are also
> temporary email services that allow you to register with them with no
> personal information, they give you a temporary email address to use
> to register for a forum/ steam id / whatever.   Once you register with
> this address,  you check the mailbox, respond to the mail in it to confirm
> it is a legit address and then the account is gone a day later.
>
> Email should not be used for identification as one person can have as many
> accounts as they please.
>
> CD key can't really be used as some people play from internet cafe's so they
> may have loads of people registering from the same installation (unless
> valve did a multi user license key that cost more but allowed an unlimited
> amount of users to register from it and much stronger
> authentication of the purchaser.   This would still allow people to get
> another ID if they used all their own ones)  Or a family PC may have
> several users of the same game.   I suppose having a maximum of 5 users
> per retail CD key would be an option as there would only be a finite number
> of times someone could re-register without having to part with some cash for
> another copy of the game.
>
> IP address changes,  so that's no use.   MAC address can be changed.
>
> CPU ID, Computers have the ability to use a unique identifier on the CPU but
> the bios has the ability to disable it, so that's no use.
>
> Credit card number and registered billing address.   Probably th most
> reliable and traceable,  but that limits the customer base as not everyone
> has one and there is one thing companies hate doing and that is limiting
> their customer base, so despite this being probably the best solution,  I
> doubt that valve will use it.
>
> Public key certificates from a trusted third party.   This could work
> but is just moving the problem one link further back in the chain.   The
> Certificate Authority still needs to identify a person and you would need to
> ensure they couldn't register for more than one certificate per
> person.   In the long term I see a market for selling these if several
> game developers used the system.   It would have to be slightly
> different to the current CA's around as you can register for as many
> certificates as you are willing to pay for with the existing ones.
>
> Basically until their is an international ID card with a centrally
> verifiable database (around 2048 I reckon, and half life 8 will be out then
> with the same problems  :) ) or the implementation of the Trusted Computer
> Base,  it is very hard to uniquely identify a machine or user.
>   The closest thing there is to a centrally identifiable card tied to a
> persons address, that is internationally recognized is a credit card.
>
> End brain dump.
>
> I'd better do some real work now  :)
>
> SlyOne
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>


--
Clayton Macleod

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Darren J. Mason
CDKeys can and should be used FOR verification (since we all have them, and
the internet cafes pay for them as well). Screw SteamIDs, email addys, and
everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it was
a hell of a lot harder to get online with a keygen'd key than it is now.
Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
verification server now

Come on fellas - how about some communication Valve! What the heck is going
[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED]&[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 17, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

The STEAM_ID databases are as secure as any other online database system,
the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are also
temporary email services that allow you to register with them with no
personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to confirm
it is a legit address and then the account is gone a day later.

Email should not be used for identification as one person can have as many
accounts as they please.

CD key can't really be used as some people play from internet cafe's so they
may have loads of people registering from the same installation (unless
valve did a multi user license key that cost more but allowed an unlimited
amount of users to register from it and much stronger
authentication of the purchaser.   This would still allow people to get
another ID if they used all their own ones)  Or a family PC may have
several users of the same game.   I suppose having a maximum of 5 users
per retail CD key would be an option as there would only be a finite number
of times someone could re-register without having to part with some cash for
another copy of the game.

IP address changes,  so that's no use.   MAC address can be changed.

CPU ID, Computers have the ability to use a unique identifier on the CPU but
the bios has the ability to disable it, so that's no use.

Credit card number and registered billing address.   Probably th most
reliable and traceable,  but that limits the customer base as not everyone
has one and there is one thing companies hate doing and that is limiting
their customer base, so despite this being probably the best solution,  I
doubt that valve will use it.

Public key certificates from a trusted third party.   This could work
but is just moving the problem one link further back in the chain.   The
Certificate Authority still needs to identify a person and you would need to
ensure they couldn't register for more than one certificate per
person.   In the long term I see a market for selling these if several
game developers used the system.   It would have to be slightly
different to the current CA's around as you can register for as many
certificates as you are willing to pay for with the existing ones.

Basically until their is an international ID card with a centrally
verifiable database (around 2048 I reckon, and half life 8 will be out then
with the same problems  :) ) or the implementation of the Trusted Computer
Base,  it is very hard to uniquely identify a machine or user.
   The closest thing there is to a centrally identifiable card tied to a
persons address, that is internationally recognized is a credit card.


End brain dump.

I'd better do some real work now  :)

SlyOne

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread slyone
The STEAM_ID databases are as secure as any other online database
system,  the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are
also temporary email services that allow you to register with them with
no personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to
confirm it is a legit address and then the account is gone a day later.
Email should not be used for identification as one person can have as
many accounts as they please.
CD key can't really be used as some people play from internet cafe's so
they may have loads of people registering from the same installation
(unless valve did a multi user license key that cost more but allowed an
unlimited amount of users to register from it and much stronger
authentication of the purchaser.   This would still allow people to get
another ID if they used all their own ones)  Or a family PC may have
several users of the same game.   I suppose having a maximum of 5 users
per retail CD key would be an option as there would only be a finite
number of times someone could re-register without having to part with
some cash for another copy of the game.
IP address changes,  so that's no use.   MAC address can be changed.
CPU ID, Computers have the ability to use a unique identifier on the CPU
but the bios has the ability to disable it, so that's no use.
Credit card number and registered billing address.   Probably th most
reliable and traceable,  but that limits the customer base as not
everyone has one and there is one thing companies hate doing and that is
limiting their customer base, so despite this being probably the best
solution,  I doubt that valve will use it.
Public key certificates from a trusted third party.   This could work
but is just moving the problem one link further back in the chain.   The
Certificate Authority still needs to identify a person and you would
need to ensure they couldn't register for more than one certificate per
person.   In the long term I see a market for selling these if several
game developers used the system.   It would have to be slightly
different to the current CA's around as you can register for as many
certificates as you are willing to pay for with the existing ones.
Basically until their is an international ID card with a centrally
verifiable database (around 2048 I reckon, and half life 8 will be out
then with the same problems  :) ) or the implementation of the Trusted
Computer Base,  it is very hard to uniquely identify a machine or user.
  The closest thing there is to a centrally identifiable card tied to a
persons address, that is internationally recognized is a credit card.
End brain dump.
I'd better do some real work now  :)
SlyOne
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Darren J. Mason
You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will not
operate or admin a server which benefits Valve when they refuse to address
basic issues which directly affect the quality of game play (VAC). So put up
or shut up bro. You say we need to do something - I already have, where's
your contribution

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains about
VALVe not updating VAC or not closing loopholes, someone who doesn't work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and now
even Source. STFU! Please! We need something to happen... NOW and we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was a
laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because I
have dealt with this SHIT for YEARS... literally. This may be the Dos Equis
talking, but we need to do something (server owners) and let VALVe know that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE
FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?



Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]



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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Napier, Kevin
It's not that bad, yeah yes you will find yourself wanting better tools for it. 
Still a better game though.  :)

Quote "I am 2 seconds away from just going with BF1942".
Just go with it, says more then just threating to..



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
Andrews
Sent: Friday, December 17, 2004 3:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


yeah if you like writing essays to ban people..

- Bruce "Bahamut" Andrews



Tony wrote:

> Quote "I am 2 seconds away from just going with BF1942" Good man it's
> alot
> better you know :)
>

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Marcelo Bezerra
Just did it.
Not expecting an answer, though..

On Fri, 2004-12-17 at 18:39 +1100, Bruce "Bahamut" Andrews wrote:
> Rather then pointlessly venting anger on the list you could take the
> time to email someone off-list at VALVe and they generally will respond
> rather fast.
>
> - Bruce "Bahamut" Andrews
>
>
>
> Andrew R. Mitcham wrote:
>
> >Wow. This is the #1,000,000,000 time I've heard this from someone who
> >doesn't work for VALVe in the past 2 years. Everytime anyone complains
> >about VALVe not updating VAC or not closing loopholes, someone who
> >doesn't work for VALVe or have ANY insight into VALVe tells everyone to
> >be patient because VALVe is working on something.
> >
> >I don't know about the rest of you server owners, but I'm absolutely
> >SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
> >and now even Source. STFU! Please! We need something to
> >happen... NOW and we need to hear it from VALVe people that this issue
> >is now a top priority. They screwed us with the release dates for HL2,
> >the December update was a laughing stock and COMPLETE failure.
> >
> >I am 2 seconds away from just going with BF1942 or UT2K4 or something.
> >And don't tell me "Good, then uninstall and leave us all alone" because
> >I have dealt with this SHIT for YEARS... literally. This may be the Dos
> >Equis talking, but we need to do something (server owners) and let VALVe
> >know that this CRAP is not going to stand anymore. The pile of shitty
> >lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
> >MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
> >
> >_
> >Darren J. Mason wrote:
> >
> >Everyone calm down a minute and think about the overall scope of things.
> >Valve is known for creating at least one, if not several of the most
> >awesome
> >games we have ever played. Development has ALWAYS been plagued by missed
> >deadlines, stolen code, and more missed deadlines.
> >
> >Should a new authentication scheme + anticheat measure been included
> >with
> >HL2 - of course! But this is Valve, and they are probably working on
> >something so revolutionary they can't possibly release it in conjunction
> >with the game it's made for. Even if they posted about it here, we all
> >know
> >any deadline hard or soft would be extended and extended.
> >
> >We will get something later rather than sooner, it will work for the
> >most
> >part, and we will be happy. It the freakin waiting that has always
> >killed
> >us!
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> >Zwaart
> >Sent: Wednesday, December 15, 2004 1:59 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> >On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
> >wrote:
> >
> >
> >>Can somebody who is more familiar with Databases and Database security
> >>please explain to me/us why it is difficult for Valve to secure their
> >>STEAM_ID system?
> >>
> >>Doesn't Valve have complete control over the STEAM User and STEAM_ID
> >>
> >>
> >database?
> >
> >Yes they do.
> >
> >
> >
> >>Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> >>
> >>
> >
> >They do know.
> >
> >
> >
> >>Don't Valve know whether a STEAM Account has been created legitimately
> >>on their STEAM User database or not?
> >>
> >>
> >
> >All accounts are created legitimately.
> >
> >
> >
> >>Can't Valve verify that people in a server are using STEAM_ID's that
> >>were created legitimately and belong to the STEAM User they purport to
> >>be?
> >>
> >>
> >
> >They are using legitimate steam id's, that belong to legitimate steam
> >accounts.
> >
> >The problem is that the game server and/or authentication server does
> >not
> >check if the user owns the game he is playing. This probably needs big
> >changes in the way the clients obtain authentication data that is sent
> >to
> >the game server. This can be a lot of work, as changes are probably
> >needed
> >on clients, game servers and steam servers. Obviously these changes need
> >to
> >be made at the same t

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Marcelo de Paula Bezerra
You pretty much feel just like I do, and that was why I re-started the
discussion about it.

On Fri, 2004-12-17 at 02:23 -0600, Andrew R. Mitcham wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> They could have a source at VALVe after emailing. But whenever I email
> someone at VALVe and get a response, I QUOTE IT. And reading the last
> 1,000,000 posts about how VALVe is working on it from some douche that
> has no clue if what he/she is saying is true or not does NOT have a
> quote from an email and clearly states that VALVe is "probably" working
> on it. I can see how you would feel that VALVe cannot legally comment on
> the issue. But if enough people get angry about getting jerked around
> about HL2 release dates, HEARING FROM GAME FREAKING NEWELL that the CS
> community would never be left out again. then VAC not updating,
> loopholes not being plugged, and a hyped December release that was
> literally a (server) FAILURE, you could make them comment about this.
>
> I clearly remember reading from a GameSpy article that Gabe and other
> VALVe execs/employees where going to be more forthcoming and responsive
> to the community now. They need to respond about an issue that is a pain
> in the ass and has been for a long time. It is going to take the
> community saying "OK, that is enough. No more room in my asshole" to get
> it through.
>
> Can you IMAGINE what CAL would be like with no ESP or wallhacks? My clan
> would be CAL-Premier by now.
>
> Can you IMAGINE no more myg0t, JAPS, speedhacking, no-recoil, no more
> having to explain your 1337ness to a n00b admin?
>
> You ban the speedhacker now. 20 minutes later; the douche has a new
> STEAMID. YAY!
>
> We (server admin community) have complained about this endlessly for
> years. I complained for a while then shut up for a good year or so
> because I was convinced VALVe was actually working on it (according to
> You Know Who). And I think now people are starting to smell the BS that
> people who stick up for VALVe (but do not work for them) are dishing
> out.
>
> We can either sit here in the same old state of: "they are working on
> it. they HAVE to be. it is S bad out there they MUST be working on
> it" . like the last few years OR just DO SOMETHING about it.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Whisper
20 minutes?

More like 2 minutes unless they have a slow computer then you can make
it 5 minutes if you are lucky, thats how ridiculous it is.

We resort to IP bans now because they last that little bit longer than
STEAM_ID bans which aren't worth the electrons you waste sending them
down the line.

Or we spend hours upon hours reporting nuisances to their ISP's and
then people wonder why the servers aren't running at 99.99%
efficiency!


On Fri, 17 Dec 2004 02:23:36 -0600, Andrew R. Mitcham
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> They could have a source at VALVe after emailing. But whenever I email
> someone at VALVe and get a response, I QUOTE IT. And reading the last
> 1,000,000 posts about how VALVe is working on it from some douche that
> has no clue if what he/she is saying is true or not does NOT have a
> quote from an email and clearly states that VALVe is "probably" working
> on it. I can see how you would feel that VALVe cannot legally comment on
> the issue. But if enough people get angry about getting jerked around
> about HL2 release dates, HEARING FROM GAME FREAKING NEWELL that the CS
> community would never be left out again. then VAC not updating,
> loopholes not being plugged, and a hyped December release that was
> literally a (server) FAILURE, you could make them comment about this.
>
> I clearly remember reading from a GameSpy article that Gabe and other
> VALVe execs/employees where going to be more forthcoming and responsive
> to the community now. They need to respond about an issue that is a pain
> in the ass and has been for a long time. It is going to take the
> community saying "OK, that is enough. No more room in my asshole" to get
> it through.
>
> Can you IMAGINE what CAL would be like with no ESP or wallhacks? My clan
> would be CAL-Premier by now.
>
> Can you IMAGINE no more myg0t, JAPS, speedhacking, no-recoil, no more
> having to explain your 1337ness to a n00b admin?
>
> You ban the speedhacker now. 20 minutes later; the douche has a new
> STEAMID. YAY!
>
> We (server admin community) have complained about this endlessly for
> years. I complained for a while then shut up for a good year or so
> because I was convinced VALVe was actually working on it (according to
> You Know Who). And I think now people are starting to smell the BS that
> people who stick up for VALVe (but do not work for them) are dishing
> out.
>
> We can either sit here in the same old state of: "they are working on
> it. they HAVE to be. it is S bad out there they MUST be working on
> it" . like the last few years OR just DO SOMETHING about it.
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: Re: [hlds] When will the \"nosteam\" hacks be fixed?

2004-12-17 Thread Jesper Sørensen

http://www.valvesoftware.com/people.php

/Jesper

> "I clearly remember reading from a GameSpy article that Gabe and other
>
> VALVe execs/employees where going to be more forthcoming and responsive
> to the community now. They need to respond about an issue that is a pain
> in the ass and has been for a long time. It is going to take the
> community saying "OK, that is enough. No more room in my asshole" to get
> it through."
>
> As do I, but we probably aren't going to get those responses unless we 
> attempt to contact him, and I have nfi what his email is =)
>
> - Bruce "Bahamut" Andrews
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
"I clearly remember reading from a GameSpy article that Gabe and other
VALVe execs/employees where going to be more forthcoming and responsive
to the community now. They need to respond about an issue that is a pain
in the ass and has been for a long time. It is going to take the
community saying "OK, that is enough. No more room in my asshole" to get
it through."
As do I, but we probably aren't going to get those responses unless we attempt 
to contact him, and I have nfi what his email is =)
- Bruce "Bahamut" Andrews
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Andrew R. Mitcham
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
They could have a source at VALVe after emailing. But whenever I email
someone at VALVe and get a response, I QUOTE IT. And reading the last
1,000,000 posts about how VALVe is working on it from some douche that
has no clue if what he/she is saying is true or not does NOT have a
quote from an email and clearly states that VALVe is "probably" working
on it. I can see how you would feel that VALVe cannot legally comment on
the issue. But if enough people get angry about getting jerked around
about HL2 release dates, HEARING FROM GAME FREAKING NEWELL that the CS
community would never be left out again. then VAC not updating,
loopholes not being plugged, and a hyped December release that was
literally a (server) FAILURE, you could make them comment about this.

I clearly remember reading from a GameSpy article that Gabe and other
VALVe execs/employees where going to be more forthcoming and responsive
to the community now. They need to respond about an issue that is a pain
in the ass and has been for a long time. It is going to take the
community saying "OK, that is enough. No more room in my asshole" to get
it through.

Can you IMAGINE what CAL would be like with no ESP or wallhacks? My clan
would be CAL-Premier by now.

Can you IMAGINE no more myg0t, JAPS, speedhacking, no-recoil, no more
having to explain your 1337ness to a n00b admin?

You ban the speedhacker now. 20 minutes later; the douche has a new
STEAMID. YAY!

We (server admin community) have complained about this endlessly for
years. I complained for a while then shut up for a good year or so
because I was convinced VALVe was actually working on it (according to
You Know Who). And I think now people are starting to smell the BS that
people who stick up for VALVe (but do not work for them) are dishing
out.

We can either sit here in the same old state of: "they are working on
it. they HAVE to be. it is S bad out there they MUST be working on
it" . like the last few years OR just DO SOMETHING about it.
--


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
yeah if you like writing essays to ban people..
- Bruce "Bahamut" Andrews

Tony wrote:
Quote "I am 2 seconds away from just going with BF1942" Good man it's
alot
better you know :)
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Tony
Quote "I am 2 seconds away from just going with BF1942" Good man it's alot
better you know :)
- Original Message -
From: "Andrew R. Mitcham" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 7:19 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
Yes they do.
Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
They do know.
Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?
All accounts are created legitimately.
Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?
They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread Bruce \"Bahamut\" Andrews
Hello, what's the chances THEY emailed someone there and found out?
None of the VALVe employees are legally allowed to comment on any of it,
with their NDA's and soforth, so you're not going to get an answer out
of them regardless of how much whinging you do.  Try emailing gabe if
you know his email address, being the head guy he'd be the one calling
the lines and when to cross them.
- Bruce "Bahamut" Andrews

Andrew R. Mitcham wrote:
I was just making the point that I believe VALVe relies on the replies
of people like this to make the issue minor instead of major. It is
people that say "Hey, relax guy. They are working on it" that makes the
people who complain feel stupid and "n00b". Let us not forget that these
people are NOT VALVe employees and DO NOT know anything more than US.
This has occurred for YEARS and we need to stop that. It would make
VALVe more honest and forthcoming about issues that relate to
SRCDS/HLDS. I certainly would not be angry in I heard from an employee
ANYHTING relating to this issue, rather than some dude in... Arkansas or
something... that has no clue what is going on telling me to chill out.
Again, this has happened for years and it will continue to happen until
people make it known that it will not be tolerated anymore, especially
by the people who supply the environment to PLAY the game in.
-Original Message-
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.
- Bruce "Bahamut" Andrews
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Friday, December 17, 2004 1:20 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The pr

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
I was just making the point that I believe VALVe relies on the replies
of people like this to make the issue minor instead of major. It is
people that say "Hey, relax guy. They are working on it" that makes the
people who complain feel stupid and "n00b". Let us not forget that these
people are NOT VALVe employees and DO NOT know anything more than US.
This has occurred for YEARS and we need to stop that. It would make
VALVe more honest and forthcoming about issues that relate to
SRCDS/HLDS. I certainly would not be angry in I heard from an employee
ANYHTING relating to this issue, rather than some dude in... Arkansas or
something... that has no clue what is going on telling me to chill out.

Again, this has happened for years and it will continue to happen until
people make it known that it will not be tolerated anymore, especially
by the people who supply the environment to PLAY the game in.


-Original Message-
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.

- Bruce "Bahamut" Andrews


From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Friday, December 17, 2004 1:20 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Bruce \"Bahamut\" Andrews
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.
- Bruce "Bahamut" Andrews

Andrew R. Mitcham wrote:
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?



Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]



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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Whisper
Who knows?

Nobody by the sounds of it?

And you get in trouble if you try to bring somebody to account or try
to raise the profile of the issue in anyway whatsoever because people
think you are doing it for your ego and it obviously has nothing to do
with not having to deal with fucktards on servers day in and day out
and wasting more than half your day everyday trying to get rid of
people who's only reason for being on the server is to be as a
disruptive as possible because you have to play by the rules and you
can't just jump onto one of your core routers and blow 100GB of data
down the line at them rendering the tards internet connection
effectively useless or blowing away any download limits they though
they had.

But hey, lets just stick our heads in the sand and play deaf, dumb,
blind & stupid in the hope that Valve "fix" the problem because we
just know how technically proficient and commmunicative Valve have
been in the past on these issues.

Mushrooms anybody?

On Thu, 16 Dec 2004 16:45:30 -0300, Marcelo de Paula Bezerra
<[EMAIL PROTECTED]> wrote:
> Exactly, and account with a steamid, but no games.
>
> On Thu, 2004-12-16 at 12:34 -0500, Spencer 'voogru' MacDonald wrote:
> > You can make a steam account with no CD-KEY.
> >
> > - Spencer "voogru" MacDonald
> >
> > > -Original Message-
> > > From: Whisper [mailto:[EMAIL PROTECTED]
> > > Sent: Thursday, December 16, 2004 12:24 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > I still don't understand?
> > >
> > > IIRC you cannot create a STEAM Account (supposedly) unless you have a
> > > legitamate install of the game, which you can't do without a valid CD
> > > key, or that is how it used to work.
> > >
> > > Oh well
> > >
> > > Goodbye Valve & STEAM I guess
> > >
> > > On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
> > > <[EMAIL PROTECTED]> wrote:
> > > > It seems everyone thinks a STEAMID is linked to a CD-KEY.
> > > >
> > > > It's not.
> > > >
> > > > The STEAMID is assigned when you make the account, for example, I have
> > > an
> > > > account I never put a CD-KEY on until recently, and my STEAMID is around
> > > > 1000.
> > > >
> > > > They then just use an exploit to make the games available to them by
> > > > screwing with one of the cache files.
> > > >
> > > > Solution: Check CD-KEY that's tied to the game when they try to launch
> > > the
> > > > game, and DO NOT cache it, it worked like that with WON when trying to
> > > > connect to a multiplayer game, why can't it work like that in steam?
> > > >
> > > >
> > > > - Spencer "voogru" MacDonald
> > > >
> > > > > -Original Message-
> > > > > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > > > > Sent: Thursday, December 16, 2004 11:11 AM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > > >
> > > > > Wow, so much for the clear use of reality-based sarcasm. Did you not
> > > catch
> > > > > my earlier post that I have discontinued playing CS and other online
> > > MPs
> > > > > from Valve!?! The only reason their would be poop on my nose would be
> > > > > cause
> > > > > of all the sh** going on in the MP games.
> > > > >
> > > > > Come on Valve!!!!
> > > > >
> > > > > Alfred, can you get some kind of word to us about this??
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
> > > Bradley
> > > > > Sent: Thursday, December 16, 2004 7:08 AM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > > >
> > > > > Don't forget to wipe the poop off your nose.
> > > > >
> > > > >
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J.
> > > Mason
> > > > > Sent: Wednesday, D

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Marcelo de Paula Bezerra
Exactly, and account with a steamid, but no games.

On Thu, 2004-12-16 at 12:34 -0500, Spencer 'voogru' MacDonald wrote:
> You can make a steam account with no CD-KEY.
>
> - Spencer "voogru" MacDonald
>
> > -Original Message-
> > From: Whisper [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, December 16, 2004 12:24 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > I still don't understand?
> >
> > IIRC you cannot create a STEAM Account (supposedly) unless you have a
> > legitamate install of the game, which you can't do without a valid CD
> > key, or that is how it used to work.
> >
> > Oh well
> >
> > Goodbye Valve & STEAM I guess
> >
> > On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
> > <[EMAIL PROTECTED]> wrote:
> > > It seems everyone thinks a STEAMID is linked to a CD-KEY.
> > >
> > > It's not.
> > >
> > > The STEAMID is assigned when you make the account, for example, I have
> > an
> > > account I never put a CD-KEY on until recently, and my STEAMID is around
> > > 1000.
> > >
> > > They then just use an exploit to make the games available to them by
> > > screwing with one of the cache files.
> > >
> > > Solution: Check CD-KEY that's tied to the game when they try to launch
> > the
> > > game, and DO NOT cache it, it worked like that with WON when trying to
> > > connect to a multiplayer game, why can't it work like that in steam?
> > >
> > >
> > > - Spencer "voogru" MacDonald
> > >
> > > > -Original Message-
> > > > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > > > Sent: Thursday, December 16, 2004 11:11 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Wow, so much for the clear use of reality-based sarcasm. Did you not
> > catch
> > > > my earlier post that I have discontinued playing CS and other online
> > MPs
> > > > from Valve!?! The only reason their would be poop on my nose would be
> > > > cause
> > > > of all the sh** going on in the MP games.
> > > >
> > > > Come on Valve
> > > >
> > > > Alfred, can you get some kind of word to us about this??
> > > >
> > > > -----Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
> > Bradley
> > > > Sent: Thursday, December 16, 2004 7:08 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Don't forget to wipe the poop off your nose.
> > > >
> > > >
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J.
> > Mason
> > > > Sent: Wednesday, December 15, 2004 5:27 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > > >
> > > > Everyone calm down a minute and think about the overall scope of
> > things.
> > > > Valve is known for creating at least one, if not several of the most
> > > > awesome
> > > > games we have ever played. Development has ALWAYS been plagued by
> > missed
> > > > deadlines, stolen code, and more missed deadlines.
> > > >
> > > > Should a new authentication scheme + anticheat measure been included
> > with
> > > > HL2 - of course! But this is Valve, and they are probably working on
> > > > something so revolutionary they can't possibly release it in
> > conjunction
> > > > with the game it's made for. Even if they posted about it here, we all
> > > > know
> > > > any deadline hard or soft would be extended and extended.
> > > >
> > > > We will get something later rather than sooner, it will work for the
> > most
> > > > part, and we will be happy. It the freakin waiting that has always
> > killed
> > > > us!
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Maarten van der Zwaart
On Fri, 17 Dec 2004 04:24:20 +1100, Whisper <[EMAIL PROTECTED]> wrote:
IIRC you cannot create a STEAM Account (supposedly) unless you have a
legitamate install of the game, which you can't do without a valid CD
key, or that is how it used to work.
It has never worked that way, you can create as much accounts as you
like, without any cdkey linked to it. Those accounts will have steamids.
Steam will just not allow you to play any games (except codename gordon)
without either a cdkey linked, or after buying the game with credit card
via steam. The nosteam program allows you to play all games on your
account, with the steamid on that account, but without cdkey or purchase
via steam.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread K. Mike Bradley
I read an article about CD Keys being hacked last year.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Thursday, December 16, 2004 10:34 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

False, doesn't exists such keygen able to generate WON valid cdkeys simply
because there is *NOT* any algorithm to decide is a cdkey is valid or not in
WON or STEAM.

--
PiTaGoRaS

K. Mike Bradley escribis (Thu, 16 Dec 2004 10:14:18 -0500):
> No ...
>
> There are WON cd key generators so here is how it works.
>
> A hacker gets banned ...
> He gets a new free email ...
> He gets a new free Steam account using that email account...
> He uses a utility to generate a valid (illegally hacked) WON CD Key
> ...
>
>
> He is back in the game hacking and it only took 5 min ...
>
>
> Valve knew way back when that WON was hacked ...
> So they created Steam to fix it but the dumb thing was to allow WON
> cd keys in with steam thereby defeating the purpose.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de
> Paula Bezerra Sent: Thursday, December 16, 2004 8:08 AM To:
> [EMAIL PROTECTED] Subject: Re: [hlds] When will the
> "nosteam" hacks be fixed?
>
> You can create as many logins as you want and we all have done that
> from day one (to update our servers).
>
> The cdkey is only used to grant access to a single game (it is a 0
> to n relation, as an account is likely to have multiple cdkeys).
>
> The problem is that people can found a way the cdkey, so they
> pretend to be authorized and the server doesn't barf on then.
>
> It is probably code needed for developers to test stuff rather than
> anythigh else.
>
> As for the debate arround databases, I'd prefer to not comment
> about it, since we have limited knowledge on what features steam
> needs and most people have no experience on maintaining huge
> database servers with high transactions per second counts.
>
> On Thu, 2004-12-16 at 01:54 +1100, Whisper wrote:
>> Well the thing is, your STEAM_ID is connected to your Login.
>>
>> Suipposedly you cannot create (RDRR many lols) a STEAM Login
>> without a valid CD Key
>>
>> Thats how integrity is supposed to be maintained to allow people
>> to login on any computer.
>>
>> As most of you are well aware, this is really stupidly basic
>> stuff in the world of databases.
>>
>> Actually Access 2003 is really limited to 2GB size not so much
>> records or anything like that, if you know what I mean.
>>
>> http://office.microsoft.com/en-au/assistance/HP051868081033.aspx
>>
>> Microsoft Access database (.mdb) (Microsoft Access database: A
>> collection of data and objects (such as tables, queries, or
>> forms) that is related to a particular topic or purpose. The
>> Microsoft Jet database engine manages the data.) file size 2
>> gigabytes minus the space needed for system objects (system
>> object: Database objects that are defined by the system, such as
>> the table MSysIndexes, or by the user. You can create a system
>> object by naming the object with USys as the first four
>> characters in the object name.).
>>
>> Table size 2 gigabyte minus the space needed for the system
>> objects
>>
>> I think the limits for mySQL and MS SQL are more hardware
>> limitations than anything else or more importantly budgetary :D
>
>
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> archives, please visit:
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>
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Maarten van der Zwaart
On Thu, 16 Dec 2004 10:04:31 -0500, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
All you need is a unique email to get a steam ID.
There are millions of free email services and each hacker probably has a
thousand emails from many of them.
I think you can have multiple accounts on one email address, but it does
not really matter, because there are no verification mails, so you don't
need a valid address.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Ronny Schedel
With non steam, you dont need a valid CD key, you
only need a steam account (login & password). After
you have created an account, you can deinstall steam and
play for free.
Greets
Ronny

No ...
There are WON cd key generators so here is how it works.
A hacker gets banned ...
He gets a new free email ...
He gets a new free Steam account using that email account...
He uses a utility to generate a valid (illegally hacked) WON CD Key ...
He is back in the game hacking and it only took 5 min ...

Valve knew way back when that WON was hacked ...
So they created Steam to fix it but the dumb thing was to allow WON cd
keys
in with steam thereby defeating the purpose.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de Paula
Bezerra
Sent: Thursday, December 16, 2004 8:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
You can create as many logins as you want and we all have done that from
day one (to update our servers).
The cdkey is only used to grant access to a single game (it is a 0 to n
relation, as an account is likely to have multiple cdkeys).
The problem is that people can found a way the cdkey, so they pretend to
be authorized and the server doesn't barf on then.
It is probably code needed for developers to test stuff rather than
anythigh else.
As for the debate arround databases, I'd prefer to not comment about it,
since we have limited knowledge on what features steam needs and most
people have no experience on maintaining huge database servers with high
transactions per second counts.
On Thu, 2004-12-16 at 01:54 +1100, Whisper wrote:
Well the thing is, your STEAM_ID is connected to your Login.
Suipposedly you cannot create (RDRR many lols) a STEAM Login without a
valid CD Key
Thats how integrity is supposed to be maintained to allow people to
login on any computer.
As most of you are well aware, this is really stupidly basic stuff in
the world of databases.
Actually Access 2003 is really limited to 2GB size not so much records
or anything like that, if you know what I mean.
http://office.microsoft.com/en-au/assistance/HP051868081033.aspx
Microsoft Access database (.mdb) (Microsoft Access database: A
collection of data and objects (such as tables, queries, or forms)
that is related to a particular topic or purpose. The Microsoft Jet
database engine manages the data.) file size 2 gigabytes minus the
space needed for system objects (system object: Database objects that
are defined by the system, such as the table MSysIndexes, or by the
user. You can create a system object by naming the object with USys as
the first four characters in the object name.).
Table size 2 gigabyte minus the space needed for the system objects
I think the limits for mySQL and MS SQL are more hardware limitations
than anything else or more importantly budgetary :D

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread AgentHH
A server is a legitimate install, and it requires no CD-Key.
--AgentHH
Whisper wrote:
I still don't understand?
IIRC you cannot create a STEAM Account (supposedly) unless you have a
legitamate install of the game, which you can't do without a valid CD
key, or that is how it used to work.
Oh well
Goodbye Valve & STEAM I guess
On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
It seems everyone thinks a STEAMID is linked to a CD-KEY.
It's not.
The STEAMID is assigned when you make the account, for example, I have an
account I never put a CD-KEY on until recently, and my STEAMID is around
1000.
They then just use an exploit to make the games available to them by
screwing with one of the cache files.
Solution: Check CD-KEY that's tied to the game when they try to launch the
game, and DO NOT cache it, it worked like that with WON when trying to
connect to a multiplayer game, why can't it work like that in steam?
- Spencer "voogru" MacDonald

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Spencer 'voogru' MacDonald
You can make a steam account with no CD-KEY.

- Spencer "voogru" MacDonald

> -Original Message-
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 16, 2004 12:24 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> I still don't understand?
>
> IIRC you cannot create a STEAM Account (supposedly) unless you have a
> legitamate install of the game, which you can't do without a valid CD
> key, or that is how it used to work.
>
> Oh well
>
> Goodbye Valve & STEAM I guess
>
> On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
> <[EMAIL PROTECTED]> wrote:
> > It seems everyone thinks a STEAMID is linked to a CD-KEY.
> >
> > It's not.
> >
> > The STEAMID is assigned when you make the account, for example, I have
> an
> > account I never put a CD-KEY on until recently, and my STEAMID is around
> > 1000.
> >
> > They then just use an exploit to make the games available to them by
> > screwing with one of the cache files.
> >
> > Solution: Check CD-KEY that's tied to the game when they try to launch
> the
> > game, and DO NOT cache it, it worked like that with WON when trying to
> > connect to a multiplayer game, why can't it work like that in steam?
> >
> >
> > - Spencer "voogru" MacDonald
> >
> > > -Original Message-
> > > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > > Sent: Thursday, December 16, 2004 11:11 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Wow, so much for the clear use of reality-based sarcasm. Did you not
> catch
> > > my earlier post that I have discontinued playing CS and other online
> MPs
> > > from Valve!?! The only reason their would be poop on my nose would be
> > > cause
> > > of all the sh** going on in the MP games.
> > >
> > > Come on Valve
> > >
> > > Alfred, can you get some kind of word to us about this??
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike
> Bradley
> > > Sent: Thursday, December 16, 2004 7:08 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Don't forget to wipe the poop off your nose.
> > >
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J.
> Mason
> > > Sent: Wednesday, December 15, 2004 5:27 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > Everyone calm down a minute and think about the overall scope of
> things.
> > > Valve is known for creating at least one, if not several of the most
> > > awesome
> > > games we have ever played. Development has ALWAYS been plagued by
> missed
> > > deadlines, stolen code, and more missed deadlines.
> > >
> > > Should a new authentication scheme + anticheat measure been included
> with
> > > HL2 - of course! But this is Valve, and they are probably working on
> > > something so revolutionary they can't possibly release it in
> conjunction
> > > with the game it's made for. Even if they posted about it here, we all
> > > know
> > > any deadline hard or soft would be extended and extended.
> > >
> > > We will get something later rather than sooner, it will work for the
> most
> > > part, and we will be happy. It the freakin waiting that has always
> killed
> > > us!
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van
> der
> > > Zwaart
> > > Sent: Wednesday, December 15, 2004 1:59 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
> wrote:
> > > > Can somebody who is more familiar with Databases and Database
> security
> > > > please explain to me/us why it is difficult for Valve to secure
> their
> > > > STEAM_ID system?
> > > >
> > > > Doesn't Valve have complete control over 

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Whisper
I still don't understand?

IIRC you cannot create a STEAM Account (supposedly) unless you have a
legitamate install of the game, which you can't do without a valid CD
key, or that is how it used to work.

Oh well

Goodbye Valve & STEAM I guess

On Thu, 16 Dec 2004 12:12:40 -0500, Spencer 'voogru' MacDonald
<[EMAIL PROTECTED]> wrote:
> It seems everyone thinks a STEAMID is linked to a CD-KEY.
>
> It's not.
>
> The STEAMID is assigned when you make the account, for example, I have an
> account I never put a CD-KEY on until recently, and my STEAMID is around
> 1000.
>
> They then just use an exploit to make the games available to them by
> screwing with one of the cache files.
>
> Solution: Check CD-KEY that's tied to the game when they try to launch the
> game, and DO NOT cache it, it worked like that with WON when trying to
> connect to a multiplayer game, why can't it work like that in steam?
>
>
> - Spencer "voogru" MacDonald
>
> > -Original Message-
> > From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, December 16, 2004 11:11 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Wow, so much for the clear use of reality-based sarcasm. Did you not catch
> > my earlier post that I have discontinued playing CS and other online MPs
> > from Valve!?! The only reason their would be poop on my nose would be
> > cause
> > of all the sh** going on in the MP games.
> >
> > Come on Valve
> >
> > Alfred, can you get some kind of word to us about this??
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> > Sent: Thursday, December 16, 2004 7:08 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Don't forget to wipe the poop off your nose.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> > Sent: Wednesday, December 15, 2004 5:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> > Everyone calm down a minute and think about the overall scope of things.
> > Valve is known for creating at least one, if not several of the most
> > awesome
> > games we have ever played. Development has ALWAYS been plagued by missed
> > deadlines, stolen code, and more missed deadlines.
> >
> > Should a new authentication scheme + anticheat measure been included with
> > HL2 - of course! But this is Valve, and they are probably working on
> > something so revolutionary they can't possibly release it in conjunction
> > with the game it's made for. Even if they posted about it here, we all
> > know
> > any deadline hard or soft would be extended and extended.
> >
> > We will get something later rather than sooner, it will work for the most
> > part, and we will be happy. It the freakin waiting that has always killed
> > us!
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> > Zwaart
> > Sent: Wednesday, December 15, 2004 1:59 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > > Can somebody who is more familiar with Databases and Database security
> > > please explain to me/us why it is difficult for Valve to secure their
> > > STEAM_ID system?
> > >
> > > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > database?
> >
> > Yes they do.
> >
> > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> >
> > They do know.
> >
> > > Don't Valve know whether a STEAM Account has been created legitimately
> > > on their STEAM User database or not?
> >
> > All accounts are created legitimately.
> >
> > > Can't Valve verify that people in a server are using STEAM_ID's that
> > > were created legitimately and belong to the STEAM User they purport to
> > > be?
> >
> > They are using legitimate steam id's, that belong to legitimate steam
> > accounts.
> >
> > The problem is that the game server and/or authentication server does not
> > check if the

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Spencer 'voogru' MacDonald
It seems everyone thinks a STEAMID is linked to a CD-KEY.

It's not.

The STEAMID is assigned when you make the account, for example, I have an
account I never put a CD-KEY on until recently, and my STEAMID is around
1000.

They then just use an exploit to make the games available to them by
screwing with one of the cache files.

Solution: Check CD-KEY that's tied to the game when they try to launch the
game, and DO NOT cache it, it worked like that with WON when trying to
connect to a multiplayer game, why can't it work like that in steam?


- Spencer "voogru" MacDonald

> -Original Message-
> From: Darren J. Mason [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 16, 2004 11:11 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Wow, so much for the clear use of reality-based sarcasm. Did you not catch
> my earlier post that I have discontinued playing CS and other online MPs
> from Valve!?! The only reason their would be poop on my nose would be
> cause
> of all the sh** going on in the MP games.
>
> Come on Valve
>
> Alfred, can you get some kind of word to us about this??
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Thursday, December 16, 2004 7:08 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Don't forget to wipe the poop off your nose.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> Sent: Wednesday, December 15, 2004 5:27 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
> Everyone calm down a minute and think about the overall scope of things.
> Valve is known for creating at least one, if not several of the most
> awesome
> games we have ever played. Development has ALWAYS been plagued by missed
> deadlines, stolen code, and more missed deadlines.
>
> Should a new authentication scheme + anticheat measure been included with
> HL2 - of course! But this is Valve, and they are probably working on
> something so revolutionary they can't possibly release it in conjunction
> with the game it's made for. Even if they posted about it here, we all
> know
> any deadline hard or soft would be extended and extended.
>
> We will get something later rather than sooner, it will work for the most
> part, and we will be happy. It the freakin waiting that has always killed
> us!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> Zwaart
> Sent: Wednesday, December 15, 2004 1:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does not
> check if the user owns the game he is playing. This probably needs big
> changes in the way the clients obtain authentication data that is sent to
> the game server. This can be a lot of work, as changes are probably needed
> on clients, game servers and steam servers. Obviously these changes need
> to
> be made at the same time, as most likely this changes the communication
> protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
>
> ___
&

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Darren J. Mason
Wow, so much for the clear use of reality-based sarcasm. Did you not catch
my earlier post that I have discontinued playing CS and other online MPs
from Valve!?! The only reason their would be poop on my nose would be cause
of all the sh** going on in the MP games.

Come on Valve

Alfred, can you get some kind of word to us about this??

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Thursday, December 16, 2004 7:08 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Don't forget to wipe the poop off your nose.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Marcelo Bezerra
You can't register a cdkey twice.

Has any of you read the nonsteampowered link I posted today?

On Thu, 2004-12-16 at 10:04 -0500, K. Mike Bradley wrote:
> All you need is a unique email to get a steam ID.
> There are millions of free email services and each hacker probably has a
> thousand emails from many of them.
>
>
> Once you get the steam ID you add your old WON key ... Walla ...
>
>
> Only way to fix it is to disallow WON CD Keys.
> Valve can't do this.
>
>
> So ... Enjoy ...
>
> Now maybe if Valve required one to go to a web site and enter the CD key and
> you get your STEAM ID only once.
>



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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread PiTaGoRaS
False, doesn't exists such keygen able to generate WON valid cdkeys simply 
because there is *NOT* any algorithm to decide is a cdkey is valid or not in 
WON or STEAM.

--
PiTaGoRaS

K. Mike Bradley escribió (Thu, 16 Dec 2004 10:14:18 -0500):
> No ...
>
> There are WON cd key generators so here is how it works.
>
> A hacker gets banned ...
> He gets a new free email ...
> He gets a new free Steam account using that email account...
> He uses a utility to generate a valid (illegally hacked) WON CD Key
> ...
>
>
> He is back in the game hacking and it only took 5 min ...
>
>
> Valve knew way back when that WON was hacked ...
> So they created Steam to fix it but the dumb thing was to allow WON
> cd keys in with steam thereby defeating the purpose.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de
> Paula Bezerra Sent: Thursday, December 16, 2004 8:08 AM To:
>[EMAIL PROTECTED] Subject: Re: [hlds] When will the
> "nosteam" hacks be fixed?
>
> You can create as many logins as you want and we all have done that
> from day one (to update our servers).
>
> The cdkey is only used to grant access to a single game (it is a 0
> to n relation, as an account is likely to have multiple cdkeys).
>
> The problem is that people can found a way the cdkey, so they
> pretend to be authorized and the server doesn't barf on then.
>
> It is probably code needed for developers to test stuff rather than
> anythigh else.
>
> As for the debate arround databases, I'd prefer to not comment
> about it, since we have limited knowledge on what features steam
> needs and most people have no experience on maintaining huge
> database servers with high transactions per second counts.
>
> On Thu, 2004-12-16 at 01:54 +1100, Whisper wrote:
>> Well the thing is, your STEAM_ID is connected to your Login.
>>
>> Suipposedly you cannot create (RDRR many lols) a STEAM Login
>> without a valid CD Key
>>
>> Thats how integrity is supposed to be maintained to allow people
>> to login on any computer.
>>
>> As most of you are well aware, this is really stupidly basic
>> stuff in the world of databases.
>>
>> Actually Access 2003 is really limited to 2GB size not so much
>> records or anything like that, if you know what I mean.
>>
>> http://office.microsoft.com/en-au/assistance/HP051868081033.aspx
>>
>> Microsoft Access database (.mdb) (Microsoft Access database: A
>> collection of data and objects (such as tables, queries, or
>> forms) that is related to a particular topic or purpose. The
>> Microsoft Jet database engine manages the data.) file size 2
>> gigabytes minus the space needed for system objects (system
>> object: Database objects that are defined by the system, such as
>> the table MSysIndexes, or by the user. You can create a system
>> object by naming the object with USys as the first four
>> characters in the object name.).
>>
>> Table size 2 gigabyte minus the space needed for the system
>> objects
>>
>> I think the limits for mySQL and MS SQL are more hardware
>> limitations than anything else or more importantly budgetary :D
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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>
>
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Napier, Kevin
that's a bad idea.. I almost never check the sh1tty hotmail account I signed up 
with for steam; give valve my primary email addresss...yeah right.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: Thursday, December 16, 2004 10:07 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


One thing that could be done is to send a periodic email once a month to
each steam account's email address and if no one responds ... Delete the
account.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, December 15, 2004 5:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

>They are using legitimate steam id's, that belong to legitimate steam
accounts.

>The problem is that the game server and/or authentication server does
>not check if the user owns the game he is playing. This probably needs
>big changes in the way the clients obtain authentication data that is
>sent to the game server. This can be a lot of work, as changes are
>probably needed on clients, game servers and steam servers. Obviously
>these changes need to be made at the same time, as most likely this
>changes the communication protocols used, which is also a lot of work.


What I still do not understand is if Valve know which username and I
assume email address & password belongs to which STEAM_ID, why on
gawds earth why can't Valve/STEAM use those variables to determine
whether the person using the STEAM_ID is who they say they are?

Surely the NOSTEAM hack does not have access to peoples
Usernames/Passwords/E-mail addresses, does it?

Why on Earth was it not always done this way in the first place?
Why does anything have to be changed?

Personally I could not have conceived doing it any other way!!

On Wed, 15 Dec 2004 22:59:00 +0100, Maarten van der Zwaart
<[EMAIL PROTECTED]> wrote:
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does
> not check if the user owns the game he is playing. This probably needs
> big changes in the way the clients obtain authentication data that is
> sent to the game server. This can be a lot of work, as changes are
> probably needed on clients, game servers and steam servers. Obviously
> these changes need to be made at the same time, as most likely this
> changes the communication protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread K. Mike Bradley
No ...

There are WON cd key generators so here is how it works.

A hacker gets banned ...
He gets a new free email ...
He gets a new free Steam account using that email account...
He uses a utility to generate a valid (illegally hacked) WON CD Key ...


He is back in the game hacking and it only took 5 min ...



Valve knew way back when that WON was hacked ...
So they created Steam to fix it but the dumb thing was to allow WON cd keys
in with steam thereby defeating the purpose.










-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de Paula
Bezerra
Sent: Thursday, December 16, 2004 8:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

You can create as many logins as you want and we all have done that from
day one (to update our servers).

The cdkey is only used to grant access to a single game (it is a 0 to n
relation, as an account is likely to have multiple cdkeys).

The problem is that people can found a way the cdkey, so they pretend to
be authorized and the server doesn't barf on then.

It is probably code needed for developers to test stuff rather than
anythigh else.

As for the debate arround databases, I'd prefer to not comment about it,
since we have limited knowledge on what features steam needs and most
people have no experience on maintaining huge database servers with high
transactions per second counts.

On Thu, 2004-12-16 at 01:54 +1100, Whisper wrote:
> Well the thing is, your STEAM_ID is connected to your Login.
>
> Suipposedly you cannot create (RDRR many lols) a STEAM Login without a
> valid CD Key
>
> Thats how integrity is supposed to be maintained to allow people to
> login on any computer.
>
> As most of you are well aware, this is really stupidly basic stuff in
> the world of databases.
>
> Actually Access 2003 is really limited to 2GB size not so much records
> or anything like that, if you know what I mean.
>
> http://office.microsoft.com/en-au/assistance/HP051868081033.aspx
>
> Microsoft Access database (.mdb) (Microsoft Access database: A
> collection of data and objects (such as tables, queries, or forms)
> that is related to a particular topic or purpose. The Microsoft Jet
> database engine manages the data.) file size 2 gigabytes minus the
> space needed for system objects (system object: Database objects that
> are defined by the system, such as the table MSysIndexes, or by the
> user. You can create a system object by naming the object with USys as
> the first four characters in the object name.).
>
> Table size 2 gigabyte minus the space needed for the system objects
>
> I think the limits for mySQL and MS SQL are more hardware limitations
> than anything else or more importantly budgetary :D
>



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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread K. Mike Bradley
Don't forget to wipe the poop off your nose.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread K. Mike Bradley
All you need is a unique email to get a steam ID.
There are millions of free email services and each hacker probably has a
thousand emails from many of them.


Once you get the steam ID you add your old WON key ... Walla ...


Only way to fix it is to disallow WON CD Keys.
Valve can't do this.


So ... Enjoy ...

Now maybe if Valve required one to go to a web site and enter the CD key and
you get your STEAM ID only once.









-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, December 15, 2004 9:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Well the thing is, your STEAM_ID is connected to your Login.

Suipposedly you cannot create (RDRR many lols) a STEAM Login without a
valid CD Key

Thats how integrity is supposed to be maintained to allow people to
login on any computer.

As most of you are well aware, this is really stupidly basic stuff in
the world of databases.

Actually Access 2003 is really limited to 2GB size not so much records
or anything like that, if you know what I mean.

http://office.microsoft.com/en-au/assistance/HP051868081033.aspx

Microsoft Access database (.mdb) (Microsoft Access database: A
collection of data and objects (such as tables, queries, or forms)
that is related to a particular topic or purpose. The Microsoft Jet
database engine manages the data.) file size 2 gigabytes minus the
space needed for system objects (system object: Database objects that
are defined by the system, such as the table MSysIndexes, or by the
user. You can create a system object by naming the object with USys as
the first four characters in the object name.).

Table size 2 gigabyte minus the space needed for the system objects

I think the limits for mySQL and MS SQL are more hardware limitations
than anything else or more importantly budgetary :D


On Wed, 15 Dec 2004 14:27:05 +, Stephen Moretti (blueyonder)
<[EMAIL PROTECTED]> wrote:
> BoNfiRe wrote:
>
> > Probbably because of the scale involved in doing this.
> > How many ppl have steam accounts hmm too many.
>
> Nah.  You're only talking about 2.5 million records really.  (2.3
> million unique users per month
> http://www.steampowered.com/status/status.html)
>
> Even a desktop database like Microsoft Access is capable (all be it at
> its utter and total limit) of handling that number of rows in a table.
>
> As Whisper has already said its not that hard an application to build.
>
> With the details that you enter into your Steam registeration, you've
> got at least 3 ways of confirming that a user is a legitimate and at two
> different points of connection.  You can check the users details on
> start up of the client (its possible to intercept this and make the
> steam client believe that its completed a valid login [maybe this is how
> nosteam works?]) and the second connection point is when a user joins a
> server.  The server sends the user details to a valve authentication
> server. This second connection would be much harder to intercept other
> than by installing something on the server itself to prevent it talking
> to the authentication server.
>
> I'm not sure what the authentication servers are doing, but really they
> should be confirming, userid, steam id and possibly checking cd keys of
> users connecting to a server.  I know that a  userid/cd key match is not
> mandatory, because you can log in on any machine where steam/halflife is
> installed, but I'll bet 9/10 legitimate users will have matching a
> userid/steamid/cdkey.  Ok - so a lot of people would be less than
> comfortable with their login details floating around in the open, but
> there is no reason why some kind of one way encrypted hash of their
> details couldn't be passed instead.  The encrypted hash would be useless
> unless matched up with information in the Valve database.  A nice little
> cluster of MS SQL or Oracle or even mySQL servers with some kind of
> webservice on the front could probably manage this nicely.
>
> Sorry... I hate speculating or suggesting solutions when its not my
> place, but the problem of ensuring valid logins to servers is a nice
> little problem that appeals to me.
>
>
> ___
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread K. Mike Bradley
One thing that could be done is to send a periodic email once a month to
each steam account's email address and if no one responds ... Delete the
account.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, December 15, 2004 5:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

>They are using legitimate steam id's, that belong to legitimate steam
accounts.

>The problem is that the game server and/or authentication server does
>not check if the user owns the game he is playing. This probably needs
>big changes in the way the clients obtain authentication data that is
>sent to the game server. This can be a lot of work, as changes are
>probably needed on clients, game servers and steam servers. Obviously
>these changes need to be made at the same time, as most likely this
>changes the communication protocols used, which is also a lot of work.


What I still do not understand is if Valve know which username and I
assume email address & password belongs to which STEAM_ID, why on
gawds earth why can't Valve/STEAM use those variables to determine
whether the person using the STEAM_ID is who they say they are?

Surely the NOSTEAM hack does not have access to peoples
Usernames/Passwords/E-mail addresses, does it?

Why on Earth was it not always done this way in the first place?
Why does anything have to be changed?

Personally I could not have conceived doing it any other way!!

On Wed, 15 Dec 2004 22:59:00 +0100, Maarten van der Zwaart
<[EMAIL PROTECTED]> wrote:
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does
> not check if the user owns the game he is playing. This probably needs
> big changes in the way the clients obtain authentication data that is
> sent to the game server. This can be a lot of work, as changes are
> probably needed on clients, game servers and steam servers. Obviously
> these changes need to be made at the same time, as most likely this
> changes the communication protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Napier, Kevin
hahaha.. does thier stuff actually work?  If so it's so wrong it almost makes 
it right. :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, December 16, 2004 8:53 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

In a message dated 12/16/2004 8:35:45 AM Eastern Standard Time,
[EMAIL PROTECTED] writes:

_http://www.nonsteampowered.info/index.php?area=getnonsteamnow_
(http://www.nonsteampowered.info/index.php?area=getnonsteamnow)


i went here to check it out and it is just unfcuking  believable
--

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]

In a message dated 12/16/2004 8:35:45 AM Eastern Standard Time,
[EMAIL PROTECTED] writes:

_http://www.nonsteampowered.info/index.php?area=getnonsteamnow_
(http://www.nonsteampowered.info/index.php?area=getnonsteamnow)



i went here to check it out and it is just unfcuking  believable
--

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Marcelo de Paula Bezerra
Se for your self.

It is rather ease.
www.google.com
look for "fucksteam", click on "I am feeling lucky".

Or just go here:
http://www.nonsteampowered.info/index.php?area=getnonsteamnow

They even provide codename gordon!

On Thu, 2004-12-16 at 07:43 +1100, Whisper wrote:
> Can anybody tell us how NOSTEAM works?
>
> Because so far nobody has been able to punch holes in the
> methodologies many of us have suggested here to stop a hack like
> NOSTEAM working at all!
>
>
> On Thu, 16 Dec 2004 07:41:07 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > BTW if the problem is that Valve do not want to use servers to pass
> > along the information then why not then only use the Content Providers
> > who I think are well and truly vetted before they are allowed to be
> > STEAM Content Providers AND more or less rule 99.9% of
> > wannabe's out when the question is. "Do you have a 1Gb or greater
> > link? Do you have a problem serving 10GB of data per day?"
> >
> > On Wed, 15 Dec 2004 16:09:39 +, Stephen Moretti (blueyonder)
> > <[EMAIL PROTECTED]> wrote:
> > > Whisper wrote:
> > >
> > > >Well the thing is, your STEAM_ID is connected to your Login.
> > > >
> > > >Suipposedly you cannot create (RDRR many lols) a STEAM Login without a 
> > > >valid CD Key
> > > >
> > > >Thats how integrity is supposed to be maintained to allow people to 
> > > >login on any computer.
> > > >
> > > >
> > > Indeed - hence the reason I suggest checking userid and steamid and cd
> > > key all together.  If they don't match ie. someone is most likely
> > > interfering in some way (not so much the CD Key for reason I've already
> > > stated) don't let them in. If you're checking all the account details
> > > from both the client and from server that a user is connecting to you've
> > > got a much small probability of a hacker/cracker getting a valid
> > > combination and being able to access a game server.
> > >
> > > >Actually Access 2003 is really limited to 2GB size not so much records 
> > > >or anything like that, if you know what I mean.
> > > >
> > > >
> > > Aye - still a canny few records though ;o)
> > >
> > > >I think the limits for mySQL and MS SQL are more hardware limitations 
> > > >than anything else or more importantly budgetary :D
> > > >
> > > >
> > > ~lol~ yep - hence the reason why most of the stuff I build is based on
> > > mySQL :D
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
>
> ___
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--
Marcelo de Paula Bezerra <[EMAIL PROTECTED]>


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Marcelo de Paula Bezerra
Is that why the steam logo stopped animating on downloads? :)


On Thu, 2004-12-16 at 10:57 +1100, Whisper wrote:
> You are all familiar with the expression "The wheels have fallen off" ??
>
> In this case it appears the wheels were never put on, in fact I don't
> think wheels were even a design consideration even though wheels were
> the main enabler of the technology in the first place!
>



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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Marcelo de Paula Bezerra
You can create as many logins as you want and we all have done that from
day one (to update our servers).

The cdkey is only used to grant access to a single game (it is a 0 to n
relation, as an account is likely to have multiple cdkeys).

The problem is that people can found a way the cdkey, so they pretend to
be authorized and the server doesn't barf on then.

It is probably code needed for developers to test stuff rather than
anythigh else.

As for the debate arround databases, I'd prefer to not comment about it,
since we have limited knowledge on what features steam needs and most
people have no experience on maintaining huge database servers with high
transactions per second counts.

On Thu, 2004-12-16 at 01:54 +1100, Whisper wrote:
> Well the thing is, your STEAM_ID is connected to your Login.
>
> Suipposedly you cannot create (RDRR many lols) a STEAM Login without a
> valid CD Key
>
> Thats how integrity is supposed to be maintained to allow people to
> login on any computer.
>
> As most of you are well aware, this is really stupidly basic stuff in
> the world of databases.
>
> Actually Access 2003 is really limited to 2GB size not so much records
> or anything like that, if you know what I mean.
>
> http://office.microsoft.com/en-au/assistance/HP051868081033.aspx
>
> Microsoft Access database (.mdb) (Microsoft Access database: A
> collection of data and objects (such as tables, queries, or forms)
> that is related to a particular topic or purpose. The Microsoft Jet
> database engine manages the data.) file size 2 gigabytes minus the
> space needed for system objects (system object: Database objects that
> are defined by the system, such as the table MSysIndexes, or by the
> user. You can create a system object by naming the object with USys as
> the first four characters in the object name.).
>
> Table size 2 gigabyte minus the space needed for the system objects
>
> I think the limits for mySQL and MS SQL are more hardware limitations
> than anything else or more importantly budgetary :D
>



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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-16 Thread Whisper
Can't see through stone walls either


On Thu, 16 Dec 2004 02:37:06 -0500, Napier, Kevin
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> Probably more an issue of deploying one solution\architecture and then having 
> the business flipflop and tack on all sorts of new requirements that don't 
> fit the original design or not.. Since we dont work there, and I'm sure 
> nobody there will dicuss it in detail publicly we'll never know.   Would have 
> been problematic but probably better overall to break the steam mold with hl2 
> and deploy source games on an updated version of thier auth systems so what 
> if required people to get new steam(v2)id's.   wtf do we know though, can't 
> see through the tinted glass.
>
> 
>
> From: [EMAIL PROTECTED] on behalf of Whisper
> Sent: Thu 12/16/2004 1:31 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> Makes you wonder who's dumb idea it was not to run a proper
> authentication scheme in the first instance and who at Valve is going
> "I told you so, the damn fools never listen to me and now look at the
> mess we are in" ???
>
> On Thu, 16 Dec 2004 00:02:11 -0500, Napier, Kevin
> <[EMAIL PROTECTED]> wrote:
> > What ever the reasons the silence has always been interesting. Oddly enough 
> > the coders list seems to be fairly active with responses by Valve employees.
> >
> > I know thier reading all this which makes it all the more humorous.  You 
> > just know there all giggling and screaming for us to stfu.
> >
> >
> > -Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
> > Andrews
> > Sent: Wednesday, December 15, 2004 11:37 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > The silence isn't the slightest bit bizzare, it's just a repeat of the
> > past.  Remember when they missed the HL2 deadline of September, and the
> > article that explained how embarrassed and stuff Gabe was?  Seems to be
> > just repeating past mistakes, embarrassed that their system was cracked
> > but unwilling to open himself to attacks :/
> >
> > - Bruce "Bahamut" Andrews
> >
> > J Marcus wrote:
> >
> > >I don't buy that...There is no reason they can't comment on this one way or
> > >another. IMO that is what this forum is for. I think enough people have
> > >legitimate concerns and they should acknowledge that. I mean we have put up
> > >with a lot of shit running dedicated servers over the past few years. I
> > >think we deserve more respect then they are giving. It would be nice to 
> > >know
> > >if they even have a plan or if they don't think they can ever get a handle
> > >on it at least tell us that so we can get a good third party AC going. The
> > >silence is just bizarre to me.
> > >
> > >jefe
> > >
> > >
> > >-Original Message-
> > >From: [EMAIL PROTECTED]
> > >[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> > >Sent: Wednesday, December 15, 2004 5:27 PM
> > >To: [EMAIL PROTECTED]
> > >Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> > >
> > >Everyone calm down a minute and think about the overall scope of things.
> > >Valve is known for creating at least one, if not several of the most 
> > >awesome
> > >games we have ever played. Development has ALWAYS been plagued by missed
> > >deadlines, stolen code, and more missed deadlines.
> > >
> > >Should a new authentication scheme + anticheat measure been included with
> > >HL2 - of course! But this is Valve, and they are probably working on
> > >something so revolutionary they can't possibly release it in conjunction
> > >with the game it's made for. Even if they posted about it here, we all know
> > >any deadline hard or soft would be extended and extended.
> > >
> > >We will get something later rather than sooner, it will work for the most
> > >part, and we will be happy. It the freakin waiting that has always killed
> > >us!
> > >
> > >
> > >
> > >--
> > >No virus found in this outgoing message.
> > >Checked by AVG Anti-Virus.
> > >Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004
> > >
> > >
> > >
>

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Napier, Kevin
This is a multi-part message in MIME format.
--
Probably more an issue of deploying one solution\architecture and then having 
the business flipflop and tack on all sorts of new requirements that don't fit 
the original design or not.. Since we dont work there, and I'm sure nobody 
there will dicuss it in detail publicly we'll never know.   Would have been 
problematic but probably better overall to break the steam mold with hl2 and 
deploy source games on an updated version of thier auth systems so what if 
required people to get new steam(v2)id's.   wtf do we know though, can't see 
through the tinted glass.




From: [EMAIL PROTECTED] on behalf of Whisper
Sent: Thu 12/16/2004 1:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?



Makes you wonder who's dumb idea it was not to run a proper
authentication scheme in the first instance and who at Valve is going
"I told you so, the damn fools never listen to me and now look at the
mess we are in" ???


On Thu, 16 Dec 2004 00:02:11 -0500, Napier, Kevin
<[EMAIL PROTECTED]> wrote:
> What ever the reasons the silence has always been interesting. Oddly enough 
> the coders list seems to be fairly active with responses by Valve employees.
>
> I know thier reading all this which makes it all the more humorous.  You just 
> know there all giggling and screaming for us to stfu.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
> Andrews
> Sent: Wednesday, December 15, 2004 11:37 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> The silence isn't the slightest bit bizzare, it's just a repeat of the
> past.  Remember when they missed the HL2 deadline of September, and the
> article that explained how embarrassed and stuff Gabe was?  Seems to be
> just repeating past mistakes, embarrassed that their system was cracked
> but unwilling to open himself to attacks :/
>
> - Bruce "Bahamut" Andrews
>
> J Marcus wrote:
>
> >I don't buy that...There is no reason they can't comment on this one way or
> >another. IMO that is what this forum is for. I think enough people have
> >legitimate concerns and they should acknowledge that. I mean we have put up
> >with a lot of shit running dedicated servers over the past few years. I
> >think we deserve more respect then they are giving. It would be nice to know
> >if they even have a plan or if they don't think they can ever get a handle
> >on it at least tell us that so we can get a good third party AC going. The
> >silence is just bizarre to me.
> >
> >jefe
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> >Sent: Wednesday, December 15, 2004 5:27 PM
> >To: [EMAIL PROTECTED]
> >Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> >Everyone calm down a minute and think about the overall scope of things.
> >Valve is known for creating at least one, if not several of the most awesome
> >games we have ever played. Development has ALWAYS been plagued by missed
> >deadlines, stolen code, and more missed deadlines.
> >
> >Should a new authentication scheme + anticheat measure been included with
> >HL2 - of course! But this is Valve, and they are probably working on
> >something so revolutionary they can't possibly release it in conjunction
> >with the game it's made for. Even if they posted about it here, we all know
> >any deadline hard or soft would be extended and extended.
> >
> >We will get something later rather than sooner, it will work for the most
> >part, and we will be happy. It the freakin waiting that has always killed
> >us!
> >
> >
> >
> >--
> >No virus found in this outgoing message.
> >Checked by AVG Anti-Virus.
> >Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives, 
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
Makes you wonder who's dumb idea it was not to run a proper
authentication scheme in the first instance and who at Valve is going
"I told you so, the damn fools never listen to me and now look at the
mess we are in" ???


On Thu, 16 Dec 2004 00:02:11 -0500, Napier, Kevin
<[EMAIL PROTECTED]> wrote:
> What ever the reasons the silence has always been interesting. Oddly enough 
> the coders list seems to be fairly active with responses by Valve employees.
>
> I know thier reading all this which makes it all the more humorous.  You just 
> know there all giggling and screaming for us to stfu.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
> Andrews
> Sent: Wednesday, December 15, 2004 11:37 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> The silence isn't the slightest bit bizzare, it's just a repeat of the
> past.  Remember when they missed the HL2 deadline of September, and the
> article that explained how embarrassed and stuff Gabe was?  Seems to be
> just repeating past mistakes, embarrassed that their system was cracked
> but unwilling to open himself to attacks :/
>
> - Bruce "Bahamut" Andrews
>
> J Marcus wrote:
>
> >I don't buy that...There is no reason they can't comment on this one way or
> >another. IMO that is what this forum is for. I think enough people have
> >legitimate concerns and they should acknowledge that. I mean we have put up
> >with a lot of shit running dedicated servers over the past few years. I
> >think we deserve more respect then they are giving. It would be nice to know
> >if they even have a plan or if they don't think they can ever get a handle
> >on it at least tell us that so we can get a good third party AC going. The
> >silence is just bizarre to me.
> >
> >jefe
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
> >Sent: Wednesday, December 15, 2004 5:27 PM
> >To: [EMAIL PROTECTED]
> >Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
> >
> >Everyone calm down a minute and think about the overall scope of things.
> >Valve is known for creating at least one, if not several of the most awesome
> >games we have ever played. Development has ALWAYS been plagued by missed
> >deadlines, stolen code, and more missed deadlines.
> >
> >Should a new authentication scheme + anticheat measure been included with
> >HL2 - of course! But this is Valve, and they are probably working on
> >something so revolutionary they can't possibly release it in conjunction
> >with the game it's made for. Even if they posted about it here, we all know
> >any deadline hard or soft would be extended and extended.
> >
> >We will get something later rather than sooner, it will work for the most
> >part, and we will be happy. It the freakin waiting that has always killed
> >us!
> >
> >
> >
> >--
> >No virus found in this outgoing message.
> >Checked by AVG Anti-Virus.
> >Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives, 
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Napier, Kevin
What ever the reasons the silence has always been interesting. Oddly enough the 
coders list seems to be fairly active with responses by Valve employees.

I know thier reading all this which makes it all the more humorous.  You just 
know there all giggling and screaming for us to stfu.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, December 15, 2004 11:37 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


The silence isn't the slightest bit bizzare, it's just a repeat of the
past.  Remember when they missed the HL2 deadline of September, and the
article that explained how embarrassed and stuff Gabe was?  Seems to be
just repeating past mistakes, embarrassed that their system was cracked
but unwilling to open himself to attacks :/

- Bruce "Bahamut" Andrews



J Marcus wrote:

>I don't buy that...There is no reason they can't comment on this one way or
>another. IMO that is what this forum is for. I think enough people have
>legitimate concerns and they should acknowledge that. I mean we have put up
>with a lot of shit running dedicated servers over the past few years. I
>think we deserve more respect then they are giving. It would be nice to know
>if they even have a plan or if they don't think they can ever get a handle
>on it at least tell us that so we can get a good third party AC going. The
>silence is just bizarre to me.
>
>jefe
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
>Sent: Wednesday, December 15, 2004 5:27 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
>
>Everyone calm down a minute and think about the overall scope of things.
>Valve is known for creating at least one, if not several of the most awesome
>games we have ever played. Development has ALWAYS been plagued by missed
>deadlines, stolen code, and more missed deadlines.
>
>Should a new authentication scheme + anticheat measure been included with
>HL2 - of course! But this is Valve, and they are probably working on
>something so revolutionary they can't possibly release it in conjunction
>with the game it's made for. Even if they posted about it here, we all know
>any deadline hard or soft would be extended and extended.
>
>We will get something later rather than sooner, it will work for the most
>part, and we will be happy. It the freakin waiting that has always killed
>us!
>
>
>
>--
>No virus found in this outgoing message.
>Checked by AVG Anti-Virus.
>Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Bruce \"Bahamut\" Andrews
The silence isn't the slightest bit bizzare, it's just a repeat of the
past.  Remember when they missed the HL2 deadline of September, and the
article that explained how embarrassed and stuff Gabe was?  Seems to be
just repeating past mistakes, embarrassed that their system was cracked
but unwilling to open himself to attacks :/
- Bruce "Bahamut" Andrews

J Marcus wrote:
I don't buy that...There is no reason they can't comment on this one way or
another. IMO that is what this forum is for. I think enough people have
legitimate concerns and they should acknowledge that. I mean we have put up
with a lot of shit running dedicated servers over the past few years. I
think we deserve more respect then they are giving. It would be nice to know
if they even have a plan or if they don't think they can ever get a handle
on it at least tell us that so we can get a good third party AC going. The
silence is just bizarre to me.
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004

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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Napier, Kevin
I'm not trying to diss valve really but the only thing that would over 
complicate things would be a bad design from the get go that they would have to 
patch or build around, even then it's quite doable, though may not be as 
straight forward as it seems at first glance.  Look we all have to understand 
things are never quite as simple as we seem to think looking from the outside.  
That said there're not that darn complex either. :)






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Wednesday, December 15, 2004 8:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?


Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?

Doesn't Valve have complete control over the STEAM User and STEAM_ID database?

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

>From my basic knowledge of databases and network security all this
should be extremely simple to setup and secure and the database would
not ever be that large (10 million records is nothing in the scheme of
databases) and no matter what is occurring on the client (which is how
nosteam works AFAIK it is all client side) it should be damn simple to
stop illegitimate users connecting or at least staying connected to a
server if the correct procedures were put in place!

Anybody got any reason why this would be a difficult thing to do?

Anybody got any insights into how nosteam works and why it's so
difficult for Valve to block its use?

Nobody I have spoken to about this issue who knows anything about
databases, database & network security understands when I put to them
the scenario, why this is a problem.


On Tue, 14 Dec 2004 23:57:26 -0700, Alex Herlan <[EMAIL PROTECTED]> wrote:
> Haha yea...
>
> I am very pissed that Valve hasn't had more support for Steam related
> technology since the release of Half-Life 2... I mean Steam has been buggy
> and weird in general, and had poor anti-cheat protection for a while now...
> but now that I've forked over $60 for half-life 2, I kind of expect a lot of
> these things to be resolved by now, or being fixed very quickly as we speak.
>
> Don't get me wrong, I see the potential of steam as being something really
> great.. but right now with the flakey friends network being practically
> unusable, and no anti-cheat/hack protection, its all totally worthless...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roc
> Sent: Tuesday, December 14, 2004 10:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> You must not forget to get the media involved (c-net, zd-net, abc, cbs,
> post, times, etc..).  Only then will it truly work.
>
> Happy Holidays
>
> Andrew R. Mitcham wrote:
>
> >I'm all for a shut down of my servers in protest. I think I have bitched
> >and moaned about the negligence of VAC for years... and every time I do,
> >someone says "Oh, they are working on it... be patient". 2 years
> >later... MORE hackers than pre-steam.
> >
> >I participate in Steambans.com (I'm ranked #1 on there :D) which was
> >great for a while. But now that I hear people can get a new STEAMID so
> >easily, I have noticed return hackers... especially the ones that have
> >the name changing script.
> >
> >While all of us stopping our servers for a day is a small percentage,
> >I'm pretty sure we are the owners of some of the BETTER pubs out there.
> >I know my CSDM server is hugely popular and its absence for a day would
> >cause a lot of people to wonder. Multiply that by everyone on this list
> >(OK, not everyone) it could cause a little publicity.
> >
> >We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
> >etc) and let them know that this event may occur and the reason why.
> >
> >Seriously, SOMETHING needs to be done and I won't take "someone is
> >working on it" for an answer by someone who doesn't work for VALVe.
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Roc
> >Sent: Tuesday, December 14, 2004 10:25 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] When will the "nosteam" hacks be fixed

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Napier, Kevin
lol.. I did I moved on to playing and running BF:DC on all but one box.
:--)

However trying for a big boycot type thing like those "dont buy gas this 
tuesday" crap is utterly pointless.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: Tuesday, December 14, 2004 11:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


It wont hurt and it mite send a message.
There has been a discussion for over 8 months now so that don't work ...

Show some solidarity admins!

DO SOMETHING TO BREAK THE IMPASSE!

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
You are all familiar with the expression "The wheels have fallen off" ??

In this case it appears the wheels were never put on, in fact I don't
think wheels were even a design consideration even though wheels were
the main enabler of the technology in the first place!

On Wed, 15 Dec 2004 14:27:00 -0800, Darren J. Mason
<[EMAIL PROTECTED]> wrote:
> Everyone calm down a minute and think about the overall scope of things.
> Valve is known for creating at least one, if not several of the most awesome
> games we have ever played. Development has ALWAYS been plagued by missed
> deadlines, stolen code, and more missed deadlines.
>
> Should a new authentication scheme + anticheat measure been included with
> HL2 - of course! But this is Valve, and they are probably working on
> something so revolutionary they can't possibly release it in conjunction
> with the game it's made for. Even if they posted about it here, we all know
> any deadline hard or soft would be extended and extended.
>
> We will get something later rather than sooner, it will work for the most
> part, and we will be happy. It the freakin waiting that has always killed
> us!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
> Zwaart
> Sent: Wednesday, December 15, 2004 1:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does not
> check if the user owns the game he is playing. This probably needs big
> changes in the way the clients obtain authentication data that is sent to
> the game server. This can be a lot of work, as changes are probably needed
> on clients, game servers and steam servers. Obviously these changes need to
> be made at the same time, as most likely this changes the communication
> protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread J Marcus
I don't buy that...There is no reason they can't comment on this one way or
another. IMO that is what this forum is for. I think enough people have
legitimate concerns and they should acknowledge that. I mean we have put up
with a lot of shit running dedicated servers over the past few years. I
think we deserve more respect then they are giving. It would be nice to know
if they even have a plan or if they don't think they can ever get a handle
on it at least tell us that so we can get a good third party AC going. The
silence is just bizarre to me.

jefe


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!



--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004



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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Alex Herlan
All I would like, is for one employee to post here (IN THE OFFICAL MAILLING
LIST) to comfort us.. all I want to hear is "Yes, we are working to fix this
problem"..

I don’t want deadlines, I don’t want estimates, I don’t want details, I just
want to know that they are not idiots with poor public relations

Which seems to be the case right now...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 3:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
>They are using legitimate steam id's, that belong to legitimate steam
accounts.

>The problem is that the game server and/or authentication server does
>not check if the user owns the game he is playing. This probably needs
>big changes in the way the clients obtain authentication data that is
>sent to the game server. This can be a lot of work, as changes are
>probably needed on clients, game servers and steam servers. Obviously
>these changes need to be made at the same time, as most likely this
>changes the communication protocols used, which is also a lot of work.


What I still do not understand is if Valve know which username and I
assume email address & password belongs to which STEAM_ID, why on
gawds earth why can't Valve/STEAM use those variables to determine
whether the person using the STEAM_ID is who they say they are?

Surely the NOSTEAM hack does not have access to peoples
Usernames/Passwords/E-mail addresses, does it?

Why on Earth was it not always done this way in the first place?
Why does anything have to be changed?

Personally I could not have conceived doing it any other way!!

On Wed, 15 Dec 2004 22:59:00 +0100, Maarten van der Zwaart
<[EMAIL PROTECTED]> wrote:
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID 
> > database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does
> not check if the user owns the game he is playing. This probably needs
> big changes in the way the clients obtain authentication data that is
> sent to the game server. This can be a lot of work, as changes are
> probably needed on clients, game servers and steam servers. Obviously
> these changes need to be made at the same time, as most likely this
> changes the communication protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Darren J. Mason
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Maarten van der Zwaart
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID database?
Yes they do.
Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
They do know.
Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?
All accounts are created legitimately.
Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?
They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not check if the user owns the game he is playing. This probably needs
big changes in the way the clients obtain authentication data that is
sent to the game server. This can be a lot of work, as changes are
probably needed on clients, game servers and steam servers. Obviously
these changes need to be made at the same time, as most likely this
changes the communication protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
Can anybody tell us how NOSTEAM works?

Because so far nobody has been able to punch holes in the
methodologies many of us have suggested here to stop a hack like
NOSTEAM working at all!


On Thu, 16 Dec 2004 07:41:07 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> BTW if the problem is that Valve do not want to use servers to pass
> along the information then why not then only use the Content Providers
> who I think are well and truly vetted before they are allowed to be
> STEAM Content Providers AND more or less rule 99.9% of
> wannabe's out when the question is. "Do you have a 1Gb or greater
> link? Do you have a problem serving 10GB of data per day?"
>
> On Wed, 15 Dec 2004 16:09:39 +, Stephen Moretti (blueyonder)
> <[EMAIL PROTECTED]> wrote:
> > Whisper wrote:
> >
> > >Well the thing is, your STEAM_ID is connected to your Login.
> > >
> > >Suipposedly you cannot create (RDRR many lols) a STEAM Login without a 
> > >valid CD Key
> > >
> > >Thats how integrity is supposed to be maintained to allow people to login 
> > >on any computer.
> > >
> > >
> > Indeed - hence the reason I suggest checking userid and steamid and cd
> > key all together.  If they don't match ie. someone is most likely
> > interfering in some way (not so much the CD Key for reason I've already
> > stated) don't let them in. If you're checking all the account details
> > from both the client and from server that a user is connecting to you've
> > got a much small probability of a hacker/cracker getting a valid
> > combination and being able to access a game server.
> >
> > >Actually Access 2003 is really limited to 2GB size not so much records or 
> > >anything like that, if you know what I mean.
> > >
> > >
> > Aye - still a canny few records though ;o)
> >
> > >I think the limits for mySQL and MS SQL are more hardware limitations than 
> > >anything else or more importantly budgetary :D
> > >
> > >
> > ~lol~ yep - hence the reason why most of the stuff I build is based on
> > mySQL :D
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
BTW if the problem is that Valve do not want to use servers to pass
along the information then why not then only use the Content Providers
who I think are well and truly vetted before they are allowed to be
STEAM Content Providers AND more or less rule 99.9% of
wannabe's out when the question is. "Do you have a 1Gb or greater
link? Do you have a problem serving 10GB of data per day?"

On Wed, 15 Dec 2004 16:09:39 +, Stephen Moretti (blueyonder)
<[EMAIL PROTECTED]> wrote:
> Whisper wrote:
>
> >Well the thing is, your STEAM_ID is connected to your Login.
> >
> >Suipposedly you cannot create (RDRR many lols) a STEAM Login without a valid 
> >CD Key
> >
> >Thats how integrity is supposed to be maintained to allow people to login on 
> >any computer.
> >
> >
> Indeed - hence the reason I suggest checking userid and steamid and cd
> key all together.  If they don't match ie. someone is most likely
> interfering in some way (not so much the CD Key for reason I've already
> stated) don't let them in. If you're checking all the account details
> from both the client and from server that a user is connecting to you've
> got a much small probability of a hacker/cracker getting a valid
> combination and being able to access a game server.
>
> >Actually Access 2003 is really limited to 2GB size not so much records or 
> >anything like that, if you know what I mean.
> >
> >
> Aye - still a canny few records though ;o)
>
> >I think the limits for mySQL and MS SQL are more hardware limitations than 
> >anything else or more importantly budgetary :D
> >
> >
> ~lol~ yep - hence the reason why most of the stuff I build is based on
> mySQL :D
>
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Stephen Moretti (blueyonder)
Whisper wrote:
Well the thing is, your STEAM_ID is connected to your Login.
Suipposedly you cannot create (RDRR many lols) a STEAM Login without a valid CD 
Key
Thats how integrity is supposed to be maintained to allow people to login on 
any computer.

Indeed - hence the reason I suggest checking userid and steamid and cd
key all together.  If they don't match ie. someone is most likely
interfering in some way (not so much the CD Key for reason I've already
stated) don't let them in. If you're checking all the account details
from both the client and from server that a user is connecting to you've
got a much small probability of a hacker/cracker getting a valid
combination and being able to access a game server.
Actually Access 2003 is really limited to 2GB size not so much records or 
anything like that, if you know what I mean.

Aye - still a canny few records though ;o)
I think the limits for mySQL and MS SQL are more hardware limitations than 
anything else or more importantly budgetary :D

~lol~ yep - hence the reason why most of the stuff I build is based on
mySQL :D

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
Well the thing is, your STEAM_ID is connected to your Login.

Suipposedly you cannot create (RDRR many lols) a STEAM Login without a
valid CD Key

Thats how integrity is supposed to be maintained to allow people to
login on any computer.

As most of you are well aware, this is really stupidly basic stuff in
the world of databases.

Actually Access 2003 is really limited to 2GB size not so much records
or anything like that, if you know what I mean.

http://office.microsoft.com/en-au/assistance/HP051868081033.aspx

Microsoft Access database (.mdb) (Microsoft Access database: A
collection of data and objects (such as tables, queries, or forms)
that is related to a particular topic or purpose. The Microsoft Jet
database engine manages the data.) file size 2 gigabytes minus the
space needed for system objects (system object: Database objects that
are defined by the system, such as the table MSysIndexes, or by the
user. You can create a system object by naming the object with USys as
the first four characters in the object name.).

Table size 2 gigabyte minus the space needed for the system objects

I think the limits for mySQL and MS SQL are more hardware limitations
than anything else or more importantly budgetary :D


On Wed, 15 Dec 2004 14:27:05 +, Stephen Moretti (blueyonder)
<[EMAIL PROTECTED]> wrote:
> BoNfiRe wrote:
>
> > Probbably because of the scale involved in doing this.
> > How many ppl have steam accounts hmm too many.
>
> Nah.  You're only talking about 2.5 million records really.  (2.3
> million unique users per month
> http://www.steampowered.com/status/status.html)
>
> Even a desktop database like Microsoft Access is capable (all be it at
> its utter and total limit) of handling that number of rows in a table.
>
> As Whisper has already said its not that hard an application to build.
>
> With the details that you enter into your Steam registeration, you've
> got at least 3 ways of confirming that a user is a legitimate and at two
> different points of connection.  You can check the users details on
> start up of the client (its possible to intercept this and make the
> steam client believe that its completed a valid login [maybe this is how
> nosteam works?]) and the second connection point is when a user joins a
> server.  The server sends the user details to a valve authentication
> server. This second connection would be much harder to intercept other
> than by installing something on the server itself to prevent it talking
> to the authentication server.
>
> I'm not sure what the authentication servers are doing, but really they
> should be confirming, userid, steam id and possibly checking cd keys of
> users connecting to a server.  I know that a  userid/cd key match is not
> mandatory, because you can log in on any machine where steam/halflife is
> installed, but I'll bet 9/10 legitimate users will have matching a
> userid/steamid/cdkey.  Ok - so a lot of people would be less than
> comfortable with their login details floating around in the open, but
> there is no reason why some kind of one way encrypted hash of their
> details couldn't be passed instead.  The encrypted hash would be useless
> unless matched up with information in the Valve database.  A nice little
> cluster of MS SQL or Oracle or even mySQL servers with some kind of
> webservice on the front could probably manage this nicely.
>
> Sorry... I hate speculating or suggesting solutions when its not my
> place, but the problem of ensuring valid logins to servers is a nice
> little problem that appeals to me.
>
>
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> visit:
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Re: Re: [hlds] When will the \"nosteam\" hacks be fixed?

2004-12-15 Thread bst2123

I've been twisting my brain for some time now, to figure out what possible 
technical problems are in
the way or fixing this, and I still have no answer.

I must have been going over the problem ten times, and every time I come to the 
same conclusion;
it’s easy to fix, and should have been done right from the beginning.

But then again, it might not be a technical problem, it might be that they 
simply don’t have the
necessary skills / insights to do it right - And considering that a lot of 
Valve people are ex
Microsoft people, I find that notion entirely feasible.

/Jesper Sørensen - Network Engineer

> Thats my point, the amount of records we are talking about is not that
> large when you have worked with decent sized databases.
>
> I guess you have:
>
> Account Name
> Contact E-mail
> Password
> Secret Question
> Secret Answer
> CD-Key
> STEAM_ID
>
> So about 7 basic fields per user and I guess you would have times and
> dates as well, so I mean you could have 20 fields and its still
> nothing.
>
> I guess you could keep records of IP addresses and servers played on
> if you wished which would increase the amount of fields you require,
> but I mean there are people who are cleverer and more experienced than
> I am who would be able to tell you that this would be pretty easy to
> keep a record of all of this stuff if required, but in any case is not
> necessary for identification/authetication purposes and you could keep
> it in several linked databases and only keep a database with the above
> fields or something similar for the day to day authetication since
> that where the largest amount of querys are going to occur.
>
> As I said quite sometime ago in this list, if you don't know what you
> are doing just get IBM to do it for you, it wouldn't even be that
> expensive and a least THEY know wtf they are doing!
>
> On Wed, 15 Dec 2004 13:25:54 -, BoNfiRe <[EMAIL PROTECTED]> wrote:
> > Probbably because of the scale involved in doing this.
> > How many ppl have steam accounts hmm too many.
> >
> >
> > - Original Message -----
> > From: "Whisper" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, December 15, 2004 1:09 PM
> > Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> > > Can somebody who is more familiar with Databases and Database security
> > > please explain to me/us why it is difficult for Valve to secure their
> > > STEAM_ID system?
> > >
> > > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > > database?
> > >
> > > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> > >
> > > Don't Valve know whether a STEAM Account has been created legitimately
> > > on their STEAM User database or not?
> > >
> > > Can't Valve verify that people in a server are using STEAM_ID's that
> > > were created legitimately and belong to the STEAM User they purport to
> > > be?
> > >
> > > From my basic knowledge of databases and network security all this
> > > should be extremely simple to setup and secure and the database would
> > > not ever be that large (10 million records is nothing in the scheme of
> > > databases) and no matter what is occurring on the client (which is how
> > > nosteam works AFAIK it is all client side) it should be damn simple to
> > > stop illegitimate users connecting or at least staying connected to a
> > > server if the correct procedures were put in place!
> > >
> > > Anybody got any reason why this would be a difficult thing to do?
> > >
> > > Anybody got any insights into how nosteam works and why it's so
> > > difficult for Valve to block its use?
> > >
> > > Nobody I have spoken to about this issue who knows anything about
> > > databases, database & network security understands when I put to them
> > > the scenario, why this is a problem.
> > >
> > >
> > > On Tue, 14 Dec 2004 23:57:26 -0700, Alex Herlan <[EMAIL PROTECTED]>
> > > wrote:
> > >> Haha yea...
> > >>
> > >> I am very pissed that Valve hasn't had more support for Steam related
> > >> technology since the release of Half-Life 2... I mean Steam has been
> > >> buggy
> > >> and weird in general, and had poor anti-cheat protection for a while
> > >> now...
> > >> but now that I've forked over $60 for half-life 2, I kind of expect a lot
> > >> of
&g

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Stephen Moretti (blueyonder)
BoNfiRe wrote:
Probbably because of the scale involved in doing this.
How many ppl have steam accounts hmm too many.
Nah.  You're only talking about 2.5 million records really.  (2.3
million unique users per month
http://www.steampowered.com/status/status.html)
Even a desktop database like Microsoft Access is capable (all be it at
its utter and total limit) of handling that number of rows in a table.
As Whisper has already said its not that hard an application to build.
With the details that you enter into your Steam registeration, you've
got at least 3 ways of confirming that a user is a legitimate and at two
different points of connection.  You can check the users details on
start up of the client (its possible to intercept this and make the
steam client believe that its completed a valid login [maybe this is how
nosteam works?]) and the second connection point is when a user joins a
server.  The server sends the user details to a valve authentication
server. This second connection would be much harder to intercept other
than by installing something on the server itself to prevent it talking
to the authentication server.
I'm not sure what the authentication servers are doing, but really they
should be confirming, userid, steam id and possibly checking cd keys of
users connecting to a server.  I know that a  userid/cd key match is not
mandatory, because you can log in on any machine where steam/halflife is
installed, but I'll bet 9/10 legitimate users will have matching a
userid/steamid/cdkey.  Ok - so a lot of people would be less than
comfortable with their login details floating around in the open, but
there is no reason why some kind of one way encrypted hash of their
details couldn't be passed instead.  The encrypted hash would be useless
unless matched up with information in the Valve database.  A nice little
cluster of MS SQL or Oracle or even mySQL servers with some kind of
webservice on the front could probably manage this nicely.
Sorry... I hate speculating or suggesting solutions when its not my
place, but the problem of ensuring valid logins to servers is a nice
little problem that appeals to me.

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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
Thats my point, the amount of records we are talking about is not that
large when you have worked with decent sized databases.

I guess you have:

Account Name
Contact E-mail
Password
Secret Question
Secret Answer
CD-Key
STEAM_ID

So about 7 basic fields per user and I guess you would have times and
dates as well, so I mean you could have 20 fields and its still
nothing.

I guess you could keep records of IP addresses and servers played on
if you wished which would increase the amount of fields you require,
but I mean there are people who are cleverer and more experienced than
I am who would be able to tell you that this would be pretty easy to
keep a record of all of this stuff if required, but in any case is not
necessary for identification/authetication purposes and you could keep
it in several linked databases and only keep a database with the above
fields or something similar for the day to day authetication since
that where the largest amount of querys are going to occur.

As I said quite sometime ago in this list, if you don't know what you
are doing just get IBM to do it for you, it wouldn't even be that
expensive and a least THEY know wtf they are doing!

On Wed, 15 Dec 2004 13:25:54 -, BoNfiRe <[EMAIL PROTECTED]> wrote:
> Probbably because of the scale involved in doing this.
> How many ppl have steam accounts hmm too many.
>
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 15, 2004 1:09 PM
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
> > database?
> >
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
> >
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
> >
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
> >
> > From my basic knowledge of databases and network security all this
> > should be extremely simple to setup and secure and the database would
> > not ever be that large (10 million records is nothing in the scheme of
> > databases) and no matter what is occurring on the client (which is how
> > nosteam works AFAIK it is all client side) it should be damn simple to
> > stop illegitimate users connecting or at least staying connected to a
> > server if the correct procedures were put in place!
> >
> > Anybody got any reason why this would be a difficult thing to do?
> >
> > Anybody got any insights into how nosteam works and why it's so
> > difficult for Valve to block its use?
> >
> > Nobody I have spoken to about this issue who knows anything about
> > databases, database & network security understands when I put to them
> > the scenario, why this is a problem.
> >
> >
> > On Tue, 14 Dec 2004 23:57:26 -0700, Alex Herlan <[EMAIL PROTECTED]>
> > wrote:
> >> Haha yea...
> >>
> >> I am very pissed that Valve hasn't had more support for Steam related
> >> technology since the release of Half-Life 2... I mean Steam has been
> >> buggy
> >> and weird in general, and had poor anti-cheat protection for a while
> >> now...
> >> but now that I've forked over $60 for half-life 2, I kind of expect a lot
> >> of
> >> these things to be resolved by now, or being fixed very quickly as we
> >> speak.
> >>
> >> Don't get me wrong, I see the potential of steam as being something
> >> really
> >> great.. but right now with the flakey friends network being practically
> >> unusable, and no anti-cheat/hack protection, its all totally worthless...
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Roc
> >> Sent: Tuesday, December 14, 2004 10:39 PM
> >> To: [EMAIL PROTECTED]
> >> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >>
> >> You must not forget to get the media involved (c-net, zd-net, abc, cbs,
> >> post, times, etc..).  Only then will it truly work.
> >>
> >> Happy Holidays
> >>
> >> Andrew R. Mitcham wrote:
> >>
> >> >I'm all for a shut down of m

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread BoNfiRe
Probbably because of the scale involved in doing this.
How many ppl have steam accounts hmm too many.
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 15, 2004 1:09 PM
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?
Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?
From my basic knowledge of databases and network security all this
should be extremely simple to setup and secure and the database would
not ever be that large (10 million records is nothing in the scheme of
databases) and no matter what is occurring on the client (which is how
nosteam works AFAIK it is all client side) it should be damn simple to
stop illegitimate users connecting or at least staying connected to a
server if the correct procedures were put in place!
Anybody got any reason why this would be a difficult thing to do?
Anybody got any insights into how nosteam works and why it's so
difficult for Valve to block its use?
Nobody I have spoken to about this issue who knows anything about
databases, database & network security understands when I put to them
the scenario, why this is a problem.
On Tue, 14 Dec 2004 23:57:26 -0700, Alex Herlan <[EMAIL PROTECTED]>
wrote:
Haha yea...
I am very pissed that Valve hasn't had more support for Steam related
technology since the release of Half-Life 2... I mean Steam has been
buggy
and weird in general, and had poor anti-cheat protection for a while
now...
but now that I've forked over $60 for half-life 2, I kind of expect a lot
of
these things to be resolved by now, or being fixed very quickly as we
speak.
Don't get me wrong, I see the potential of steam as being something
really
great.. but right now with the flakey friends network being practically
unusable, and no anti-cheat/hack protection, its all totally worthless...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 10:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
You must not forget to get the media involved (c-net, zd-net, abc, cbs,
post, times, etc..).  Only then will it truly work.
Happy Holidays
Andrew R. Mitcham wrote:
>I'm all for a shut down of my servers in protest. I think I have bitched
>and moaned about the negligence of VAC for years... and every time I do,
>someone says "Oh, they are working on it... be patient". 2 years
>later... MORE hackers than pre-steam.
>
>I participate in Steambans.com (I'm ranked #1 on there :D) which was
>great for a while. But now that I hear people can get a new STEAMID so
>easily, I have noticed return hackers... especially the ones that have
>the name changing script.
>
>While all of us stopping our servers for a day is a small percentage,
>I'm pretty sure we are the owners of some of the BETTER pubs out there.
>I know my CSDM server is hugely popular and its absence for a day would
>cause a lot of people to wonder. Multiply that by everyone on this list
>(OK, not everyone) it could cause a little publicity.
>
>We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
>etc) and let them know that this event may occur and the reason why.
>
>Seriously, SOMETHING needs to be done and I won't take "someone is
>working on it" for an answer by someone who doesn't work for VALVe.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>Sent: Tuesday, December 14, 2004 10:25 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
>IMO, this Friday is too soon, we need some organization and lots of
>folks (web sites) to spread the word
>
>Happy Holidays
>
>K. Mike Bradley wrote:
>
>
>
>>It wont hurt and it mite send a message.
>>There has been a discussion for over 8 months now so that don't work
>>
>>
>...
>
>
>>Show some solidarity admins!
>>
>>DO SOMETHING TO BREAK THE IMPASSE!
>>
>>
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>>Sent: Tuesday, December 14, 2004 8:38 PM
>>To: [EMAIL PROTECTED]
&g

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-15 Thread Whisper
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?

Doesn't Valve have complete control over the STEAM User and STEAM_ID database?

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

>From my basic knowledge of databases and network security all this
should be extremely simple to setup and secure and the database would
not ever be that large (10 million records is nothing in the scheme of
databases) and no matter what is occurring on the client (which is how
nosteam works AFAIK it is all client side) it should be damn simple to
stop illegitimate users connecting or at least staying connected to a
server if the correct procedures were put in place!

Anybody got any reason why this would be a difficult thing to do?

Anybody got any insights into how nosteam works and why it's so
difficult for Valve to block its use?

Nobody I have spoken to about this issue who knows anything about
databases, database & network security understands when I put to them
the scenario, why this is a problem.


On Tue, 14 Dec 2004 23:57:26 -0700, Alex Herlan <[EMAIL PROTECTED]> wrote:
> Haha yea...
>
> I am very pissed that Valve hasn't had more support for Steam related
> technology since the release of Half-Life 2... I mean Steam has been buggy
> and weird in general, and had poor anti-cheat protection for a while now...
> but now that I've forked over $60 for half-life 2, I kind of expect a lot of
> these things to be resolved by now, or being fixed very quickly as we speak.
>
> Don't get me wrong, I see the potential of steam as being something really
> great.. but right now with the flakey friends network being practically
> unusable, and no anti-cheat/hack protection, its all totally worthless...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roc
> Sent: Tuesday, December 14, 2004 10:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
> You must not forget to get the media involved (c-net, zd-net, abc, cbs,
> post, times, etc..).  Only then will it truly work.
>
> Happy Holidays
>
> Andrew R. Mitcham wrote:
>
> >I'm all for a shut down of my servers in protest. I think I have bitched
> >and moaned about the negligence of VAC for years... and every time I do,
> >someone says "Oh, they are working on it... be patient". 2 years
> >later... MORE hackers than pre-steam.
> >
> >I participate in Steambans.com (I'm ranked #1 on there :D) which was
> >great for a while. But now that I hear people can get a new STEAMID so
> >easily, I have noticed return hackers... especially the ones that have
> >the name changing script.
> >
> >While all of us stopping our servers for a day is a small percentage,
> >I'm pretty sure we are the owners of some of the BETTER pubs out there.
> >I know my CSDM server is hugely popular and its absence for a day would
> >cause a lot of people to wonder. Multiply that by everyone on this list
> >(OK, not everyone) it could cause a little publicity.
> >
> >We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
> >etc) and let them know that this event may occur and the reason why.
> >
> >Seriously, SOMETHING needs to be done and I won't take "someone is
> >working on it" for an answer by someone who doesn't work for VALVe.
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Roc
> >Sent: Tuesday, December 14, 2004 10:25 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
> >
> >IMO, this Friday is too soon, we need some organization and lots of
> >folks (web sites) to spread the word
> >
> >Happy Holidays
> >
> >K. Mike Bradley wrote:
> >
> >
> >
> >>It wont hurt and it mite send a message.
> >>There has been a discussion for over 8 months now so that don't work
> >>
> >>
> >...
> >
> >
> >>Show some solidarity admins!
> >>
> >>DO SOMETHING TO BREAK THE IMPASSE!
> >>
> >>
> >>
> >>-Original Message-
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Roc

RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-14 Thread Alex Herlan
Haha yea...

I am very pissed that Valve hasn’t had more support for Steam related
technology since the release of Half-Life 2... I mean Steam has been buggy
and weird in general, and had poor anti-cheat protection for a while now...
but now that I've forked over $60 for half-life 2, I kind of expect a lot of
these things to be resolved by now, or being fixed very quickly as we speak.

Don’t get me wrong, I see the potential of steam as being something really
great.. but right now with the flakey friends network being practically
unusable, and no anti-cheat/hack protection, its all totally worthless...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 10:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

You must not forget to get the media involved (c-net, zd-net, abc, cbs,
post, times, etc..).  Only then will it truly work.

Happy Holidays

Andrew R. Mitcham wrote:

>I'm all for a shut down of my servers in protest. I think I have bitched
>and moaned about the negligence of VAC for years... and every time I do,
>someone says "Oh, they are working on it... be patient". 2 years
>later... MORE hackers than pre-steam.
>
>I participate in Steambans.com (I'm ranked #1 on there :D) which was
>great for a while. But now that I hear people can get a new STEAMID so
>easily, I have noticed return hackers... especially the ones that have
>the name changing script.
>
>While all of us stopping our servers for a day is a small percentage,
>I'm pretty sure we are the owners of some of the BETTER pubs out there.
>I know my CSDM server is hugely popular and its absence for a day would
>cause a lot of people to wonder. Multiply that by everyone on this list
>(OK, not everyone) it could cause a little publicity.
>
>We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
>etc) and let them know that this event may occur and the reason why.
>
>Seriously, SOMETHING needs to be done and I won't take "someone is
>working on it" for an answer by someone who doesn't work for VALVe.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>Sent: Tuesday, December 14, 2004 10:25 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
>IMO, this Friday is too soon, we need some organization and lots of
>folks (web sites) to spread the word
>
>Happy Holidays
>
>K. Mike Bradley wrote:
>
>
>
>>It wont hurt and it mite send a message.
>>There has been a discussion for over 8 months now so that don't work
>>
>>
>...
>
>
>>Show some solidarity admins!
>>
>>DO SOMETHING TO BREAK THE IMPASSE!
>>
>>
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>>Sent: Tuesday, December 14, 2004 8:38 PM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>>
>>Thats just it, you won't hear a peep from them!  On a serious note, I
>>
>>
>am
>
>
>>open to "anything" that would work.
>>
>>Happy Holidays
>>
>>J Marcus wrote:
>>
>>
>>
>>
>>
>>>Nah that is not the answer..it would just help the empty servers. Why
>>>
>>>
>not
>
>
>>>have a open discussion about it on this mailing list. Not looking to
>>>
>>>
>go
>
>
>>>
>>>
>>into
>>
>>
>>
>>
>>>anything specific but to have absolutely no response or participation
>>>
>>>
>in
>
>
>>>
>>>
>>the
>>
>>
>>
>>
>>>dialog from Valve just doesn't sit well with me. Or did I miss
>>>
>>>
>something..
>
>
>>>jefe
>>>
>>>-Original Message-
>>>From: [EMAIL PROTECTED]
>>>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>>>Sent: Tuesday, December 14, 2004 6:00 PM
>>>To: [EMAIL PROTECTED]
>>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>>>
>>>Mike, a day is not enough, lets say a week!
>>>
>>>K. Mike Bradley wrote:
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>>If you server admins really wanted to do something stop your servers
>>>>
>>>>
>for
>
>
>>>>
>>>>
>>>>
>>>>
>>>one
>>>
&g

Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-14 Thread Roc
You must not forget to get the media involved (c-net, zd-net, abc, cbs,
post, times, etc..).  Only then will it truly work.
Happy Holidays
Andrew R. Mitcham wrote:
I'm all for a shut down of my servers in protest. I think I have bitched
and moaned about the negligence of VAC for years... and every time I do,
someone says "Oh, they are working on it... be patient". 2 years
later... MORE hackers than pre-steam.
I participate in Steambans.com (I'm ranked #1 on there :D) which was
great for a while. But now that I hear people can get a new STEAMID so
easily, I have noticed return hackers... especially the ones that have
the name changing script.
While all of us stopping our servers for a day is a small percentage,
I'm pretty sure we are the owners of some of the BETTER pubs out there.
I know my CSDM server is hugely popular and its absence for a day would
cause a lot of people to wonder. Multiply that by everyone on this list
(OK, not everyone) it could cause a little publicity.
We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
etc) and let them know that this event may occur and the reason why.
Seriously, SOMETHING needs to be done and I won't take "someone is
working on it" for an answer by someone who doesn't work for VALVe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 10:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
IMO, this Friday is too soon, we need some organization and lots of
folks (web sites) to spread the word
Happy Holidays
K. Mike Bradley wrote:

It wont hurt and it mite send a message.
There has been a discussion for over 8 months now so that don't work

...

Show some solidarity admins!
DO SOMETHING TO BREAK THE IMPASSE!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 8:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
Thats just it, you won't hear a peep from them!  On a serious note, I

am

open to "anything" that would work.
Happy Holidays
J Marcus wrote:


Nah that is not the answer..it would just help the empty servers. Why

not

have a open discussion about it on this mailing list. Not looking to

go


into


anything specific but to have absolutely no response or participation

in


the


dialog from Valve just doesn't sit well with me. Or did I miss

something..

jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 6:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
Mike, a day is not enough, lets say a week!
K. Mike Bradley wrote:



If you server admins really wanted to do something stop your servers

for



one



day ... Lets say this Friday.
See what Valve does then.




--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.5.3 - Release Date: 12/14/2004

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please visit:


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RE: [hlds] When will the "nosteam" hacks be fixed?

2004-12-14 Thread Andrew R. Mitcham
I'm all for a shut down of my servers in protest. I think I have bitched
and moaned about the negligence of VAC for years... and every time I do,
someone says "Oh, they are working on it... be patient". 2 years
later... MORE hackers than pre-steam.

I participate in Steambans.com (I'm ranked #1 on there :D) which was
great for a while. But now that I hear people can get a new STEAMID so
easily, I have noticed return hackers... especially the ones that have
the name changing script.

While all of us stopping our servers for a day is a small percentage,
I'm pretty sure we are the owners of some of the BETTER pubs out there.
I know my CSDM server is hugely popular and its absence for a day would
cause a lot of people to wonder. Multiply that by everyone on this list
(OK, not everyone) it could cause a little publicity.

We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
etc) and let them know that this event may occur and the reason why.

Seriously, SOMETHING needs to be done and I won't take "someone is
working on it" for an answer by someone who doesn't work for VALVe.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 10:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

IMO, this Friday is too soon, we need some organization and lots of
folks (web sites) to spread the word

Happy Holidays

K. Mike Bradley wrote:

>It wont hurt and it mite send a message.
>There has been a discussion for over 8 months now so that don't work
...
>
>Show some solidarity admins!
>
>DO SOMETHING TO BREAK THE IMPASSE!
>
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>Sent: Tuesday, December 14, 2004 8:38 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>
>Thats just it, you won't hear a peep from them!  On a serious note, I
am
>open to "anything" that would work.
>
>Happy Holidays
>
>J Marcus wrote:
>
>
>
>>Nah that is not the answer..it would just help the empty servers. Why
not
>>have a open discussion about it on this mailing list. Not looking to
go
>>
>>
>into
>
>
>>anything specific but to have absolutely no response or participation
in
>>
>>
>the
>
>
>>dialog from Valve just doesn't sit well with me. Or did I miss
something..
>>
>>
>>jefe
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Roc
>>Sent: Tuesday, December 14, 2004 6:00 PM
>>To: [EMAIL PROTECTED]
>>Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
>>
>>Mike, a day is not enough, lets say a week!
>>
>>K. Mike Bradley wrote:
>>
>>
>>
>>
>>
>>>If you server admins really wanted to do something stop your servers
for
>>>
>>>
>>>
>>>
>>one
>>
>>
>>
>>
>>>day ... Lets say this Friday.
>>>
>>>See what Valve does then.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>--
>>No virus found in this outgoing message.
>>Checked by AVG Anti-Virus.
>>Version: 7.0.296 / Virus Database: 265.5.3 - Release Date: 12/14/2004
>>
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>
>>
>please visit:
>
>
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>>
>
>___
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