RE: [hlds] Team Fortress 2 Server Tags Coming Soon
Great addon! Only i have a question that you did not mention. Is there gone be a advanced search? Like if I wanted to filter out all of the birthday mod, or only 24/7 dustbowl? Greetz, Eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: donderdag 14 februari 2008 0:51 Aan: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Onderwerp: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2872 (20080213) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Tags Coming Soon
Oh wow... just wow. Very nice Jason, now i can find a Friendly Fire server to go act spy on :D Jason Ruymen wrote: One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Tags Coming Soon
That is a really awesome idea!!! This will definitely make it easy to search for custom map or custom mod type servers. This has been an issue with our server on a regular basis. There has been an increase in needs for custom servers to survive. Good work Jason Team! Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 3:51 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1276 - Release Date: 2/13/2008 9:41 AM No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.4/1276 - Release Date: 2/13/2008 9:41 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Tags Coming Soon
Jason, While you're improving the client server browser, could you please allow servers to specify a hostname to be used rather than an IP address? So that when a player adds a server to their favorites, it adds that hostname instead of the IP address, and when they view details on the server it shows the hostname as well as the IP. When I say hostname, I mean like tf.voogru.net. The point is simply, in case the server changes it's IP somewhere down the road, all of the players old favorites are not invalidated. I heard that they tried this a few years back with websites (using domain names instead of memorizing IP's), and I hear it works pretty good for them. Maybe it'll work for game servers too? ;) Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 6:51 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Tags Coming Soon
Alfred told me, that they are already working on it. But they want to use a steamid based system instead of hostnames ... but it's the same ... that was a half year ago and it's still on their todo list :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, February 14, 2008 1:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon Jason, While you're improving the client server browser, could you please allow servers to specify a hostname to be used rather than an IP address? So that when a player adds a server to their favorites, it adds that hostname instead of the IP address, and when they view details on the server it shows the hostname as well as the IP. When I say hostname, I mean like tf.voogru.net. The point is simply, in case the server changes it's IP somewhere down the road, all of the players old favorites are not invalidated. I heard that they tried this a few years back with websites (using domain names instead of memorizing IP's), and I hear it works pretty good for them. Maybe it'll work for game servers too? ;) Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 6:51 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Tags Coming Soon
-- [ Picked text/plain from multipart/alternative ] That's very nice. What are the chances of us getting back the mp_teststalemate cvar so that server operators can invoke suddendeath when needed on some of these unpolished custom maps? Thanks for the good news, please keep it coming, and PLEASE PLEASE PLEASE put back mp_teststalemate Take care, Prez On Feb 13, 2008 6:17 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Sounds a bit like re-inventing the wheel to me. Hostnames are far more easy to remember and more customizable then... STEAM_0:SERVER:37984729847 sv_domain tf.voogru.net if(strlen(sv_domain.value) 0) use_domain_name_instead_of_ip_kthx; On top of that, I don't think it would take more than an hour to implement. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Wednesday, February 13, 2008 7:59 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon Alfred told me, that they are already working on it. But they want to use a steamid based system instead of hostnames ... but it's the same ... that was a half year ago and it's still on their todo list :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, February 14, 2008 1:50 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon Jason, While you're improving the client server browser, could you please allow servers to specify a hostname to be used rather than an IP address? So that when a player adds a server to their favorites, it adds that hostname instead of the IP address, and when they view details on the server it shows the hostname as well as the IP. When I say hostname, I mean like tf.voogru.net. The point is simply, in case the server changes it's IP somewhere down the road, all of the players old favorites are not invalidated. I heard that they tried this a few years back with websites (using domain names instead of memorizing IP's), and I hear it works pretty good for them. Maybe it'll work for game servers too? ;) Thanks. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, February 13, 2008 6:51 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Tags Coming Soon One of the things that customers have been consistently requesting from us a better method of finding game servers with the specific settings that they like. Some players want servers with friendly-fire on, or TF2 birthday mode, or 24/7 Dustbowl, and so on. Other players specifically want none of these, asking us how they can find servers with no changes. At the same time, we've watched as server operators have increasingly filled out their server names with descriptions of their custom settings. We've been working on a solution to these problems that we hope will make sense, solving the player's desire to search for specific settings, and the server operator's desire to have better descriptive tools for their server. The concept is similar to web page metatags, where server operators can specify descriptive tags in any manner, and clients can search for servers by specifying the tags they're interested in. Some tags are automatically filled in, based on server convars. For example, in TF2 we've removed the restrictions on a variety of server options (like friendly fire respawn wave times), and now the tag system will automatically add a tag when they're changed, so that customers who want to play on these servers can easily find them. Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a screenshot of the new server browser interface that players will have. As you can see, we've put a new tab onto it called Custom. Servers with tags will appear in this list, where the player can specify a list of tags they're interested in. The Add Common Tags button will give them a list of the top 20 tags in use across all the servers, so they're able to easily choose the popular tags. Untagged servers will show up in the old Internet games list. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Tags Coming Soon
-- [ Picked text/plain from multipart/alternative ] I 2nd this one. Please bring this back. On Feb 13, 2008 6:44 PM, Prezident [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's very nice. What are the chances of us getting back the mp_teststalemate cvar so that server operators can invoke suddendeath when needed on some of these unpolished custom maps? Thanks for the good news, please keep it coming, and PLEASE PLEASE PLEASE put back mp_teststalemate Take care, Prez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Tags Coming Soon
-- [ Picked text/plain from multipart/alternative ] Great news and finally! Can't wait :) On Feb 13, 2008 8:55 PM, Kris Byer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I 2nd this one. Please bring this back. On Feb 13, 2008 6:44 PM, Prezident [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] That's very nice. What are the chances of us getting back the mp_teststalemate cvar so that server operators can invoke suddendeath when needed on some of these unpolished custom maps? Thanks for the good news, please keep it coming, and PLEASE PLEASE PLEASE put back mp_teststalemate Take care, Prez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kris -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Make sure you also have the -retry switch in your command. Between our two Windows 2k3 servers, one had this problem and the other didn't. I could never pinpoint the issue, but I tried so many different combinations in a short timeframe that I'm not exactly sure which one cleared up the problem. Perhaps it was coincidence, but I removed the -update_all switch and only went with -retry. No good. Then, I added the -username and -password fields with active Steam auth credentials. Nothing. Then, I combined the two and it worked...mostly. There was a failure in the DL of the final couple of files, so I re-ran the same command. Once I had a completely successful update, I ran it again with the -update_all switch to make sure everything was intact. Since then, I have seen a couple reset notices, but it cleared up after a couple of retries. I really believe it's an update server authentication or overload issue, but I have no concrete proof to substantiate the claim. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Tuesday, October 30, 2007 7:07 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - I already did and it did not help. I cannot use -verify_all it will - not get - past the first block of downloads. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey - Sent: Tuesday, October 30, 2007 2:19 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - The only time we've had missing files was immediately following a - Connection reset by peer event. Every time3, we followed up with - another -verify_all update and everything returned to normal. No .blob - deletion required. Granted, we probably had 5-10 successive failures, - but once it updated completely, all was good. - - One other interesting note... - - During the height of the Connection reset errors, at Alfred's - request, - I ran -command ticketexplorer to generate some debug data. It - revealed - a Steam authentication error, which shouldn't be of issue since we all - now use anonymous auth for the servers. On a whim, I added the - - username - and -password fields to the update command for a valid Steam account - and - the error went away. Interesting... - - Scott, you might want to consider adding auth info to your update - command. - - - - Kerry - - - -Original Message- - - From: [EMAIL PROTECTED] [mailto:hlds- - - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - - Sent: Sunday, October 28, 2007 12:23 AM - - To: hlds@list.valvesoftware.com - - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - - - Yes I do not think it is all downloaded. Connection reset by - peer - I - - did - - not notice it because I usually run from a shortcut but I suspected - it - - was - - not downloading everything and ran it from an open cmd window. :/ - - - - -Original Message- - - From: [EMAIL PROTECTED] - - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - - gaming.com - - Sent: Saturday, October 27, 2007 11:41 PM - - To: hlds@list.valvesoftware.com - - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - - - Exactly. - - - - As per the person with the problem: There must be a problem with - your - - install. Run the installer again with a -verify_all flag or scrub - the - - .blob file and try again. - - - - Not to mention that the new scrds isn't the same server, it's - built - - off - - the - - new source stuff. Just install it into it's own directory, what's - - the - - point - - of having them both in the same, except for saving space. But if - you - - can't - - space that space you need to delete something or buy more space - from - - your - - provider. - - - - -Original Message- - - From: [EMAIL PROTECTED] - - [mailto:[EMAIL PROTECTED] On Behalf Of - - [EMAIL PROTECTED] - - Sent: Saturday, October 27, 2007 10:10 PM - - To: hlds@list.valvesoftware.com - - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - - - It's a standalone directory. The HLDS Update Tool will - - automatically - - force the download of these two directories at the same level: - hl2 - - and - - orangebox. Inside of orangebox will be the srcds_run and - srcds_i486 - - you - - need to operate the server. Sadly, the orangebox name is FORCED - - despite - - our cries. I would assume since they are even forcing separate - - required - - directories at the same outer root level that they are going to - be - - using - - some sort of share of content between future 'orangebox' games. - - Good - - luck, it's a headache. - - - - Exactly how is a person suppose to install a TF2 dedicated - server - ? - - - - Are was suppose to update a css server and then update a tf2 - server - - into - - the - - same directory? Because after doing an update for tf2 i.e
RE: [hlds] Team Fortress 2 Server Install Questions
The only time we've had missing files was immediately following a Connection reset by peer event. Every time3, we followed up with another -verify_all update and everything returned to normal. No .blob deletion required. Granted, we probably had 5-10 successive failures, but once it updated completely, all was good. One other interesting note... During the height of the Connection reset errors, at Alfred's request, I ran -command ticketexplorer to generate some debug data. It revealed a Steam authentication error, which shouldn't be of issue since we all now use anonymous auth for the servers. On a whim, I added the -username and -password fields to the update command for a valid Steam account and the error went away. Interesting... Scott, you might want to consider adding auth info to your update command. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Sunday, October 28, 2007 12:23 AM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Yes I do not think it is all downloaded. Connection reset by peer I - did - not notice it because I usually run from a shortcut but I suspected it - was - not downloading everything and ran it from an open cmd window. :/ - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - gaming.com - Sent: Saturday, October 27, 2007 11:41 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Exactly. - - As per the person with the problem: There must be a problem with your - install. Run the installer again with a -verify_all flag or scrub the - .blob file and try again. - - Not to mention that the new scrds isn't the same server, it's built - off - the - new source stuff. Just install it into it's own directory, what's - the - point - of having them both in the same, except for saving space. But if you - can't - space that space you need to delete something or buy more space from - your - provider. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of - [EMAIL PROTECTED] - Sent: Saturday, October 27, 2007 10:10 PM - To: hlds@list.valvesoftware.com - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - It's a standalone directory. The HLDS Update Tool will - automatically - force the download of these two directories at the same level: hl2 - and - orangebox. Inside of orangebox will be the srcds_run and srcds_i486 - you - need to operate the server. Sadly, the orangebox name is FORCED - despite - our cries. I would assume since they are even forcing separate - required - directories at the same outer root level that they are going to be - using - some sort of share of content between future 'orangebox' games. - Good - luck, it's a headache. - - Exactly how is a person suppose to install a TF2 dedicated server ? - - Are was suppose to update a css server and then update a tf2 server - into - the - same directory? Because after doing an update for tf2 i.e - HldsUpdateTool.exe -game tf -command update -dir D:\server\tf - -verify_all - - There is no srcds.exe - - If this is what we are suppose to do now to update a tf2 server we - are - suppose to update it for css and then update it for tf2?? - - Seems little is gained by doing this new orange box method - directory - structure. Unless I just don't understand something properly. - This is - entirely impossible. But I have been looking around everywhere to - determine - how to setup a tf dedicated server. I suppose I could just copy - the css - ded - server files then copy the tf files over and try it out. But I - prefer - to - know exactly how it is suppose to be setup and also exactly how it - is - suppose to be updated, straight from the horses mouth so to speak - :) - - Thanks for any answers. - - Scott - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - __ NOD32 2620 (20071027) Information __ - - This message was checked by NOD32 antivirus system. - http://www.eset.com - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
I already did and it did not help. I cannot use -verify_all it will not get past the first block of downloads. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey Sent: Tuesday, October 30, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions The only time we've had missing files was immediately following a Connection reset by peer event. Every time3, we followed up with another -verify_all update and everything returned to normal. No .blob deletion required. Granted, we probably had 5-10 successive failures, but once it updated completely, all was good. One other interesting note... During the height of the Connection reset errors, at Alfred's request, I ran -command ticketexplorer to generate some debug data. It revealed a Steam authentication error, which shouldn't be of issue since we all now use anonymous auth for the servers. On a whim, I added the -username and -password fields to the update command for a valid Steam account and the error went away. Interesting... Scott, you might want to consider adding auth info to your update command. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Sunday, October 28, 2007 12:23 AM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Yes I do not think it is all downloaded. Connection reset by peer I - did - not notice it because I usually run from a shortcut but I suspected it - was - not downloading everything and ran it from an open cmd window. :/ - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - gaming.com - Sent: Saturday, October 27, 2007 11:41 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Exactly. - - As per the person with the problem: There must be a problem with your - install. Run the installer again with a -verify_all flag or scrub the - .blob file and try again. - - Not to mention that the new scrds isn't the same server, it's built - off - the - new source stuff. Just install it into it's own directory, what's - the - point - of having them both in the same, except for saving space. But if you - can't - space that space you need to delete something or buy more space from - your - provider. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of - [EMAIL PROTECTED] - Sent: Saturday, October 27, 2007 10:10 PM - To: hlds@list.valvesoftware.com - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - It's a standalone directory. The HLDS Update Tool will - automatically - force the download of these two directories at the same level: hl2 - and - orangebox. Inside of orangebox will be the srcds_run and srcds_i486 - you - need to operate the server. Sadly, the orangebox name is FORCED - despite - our cries. I would assume since they are even forcing separate - required - directories at the same outer root level that they are going to be - using - some sort of share of content between future 'orangebox' games. - Good - luck, it's a headache. - - Exactly how is a person suppose to install a TF2 dedicated server ? - - Are was suppose to update a css server and then update a tf2 server - into - the - same directory? Because after doing an update for tf2 i.e - HldsUpdateTool.exe -game tf -command update -dir D:\server\tf - -verify_all - - There is no srcds.exe - - If this is what we are suppose to do now to update a tf2 server we - are - suppose to update it for css and then update it for tf2?? - - Seems little is gained by doing this new orange box method - directory - structure. Unless I just don't understand something properly. - This is - entirely impossible. But I have been looking around everywhere to - determine - how to setup a tf dedicated server. I suppose I could just copy - the css - ded - server files then copy the tf files over and try it out. But I - prefer - to - know exactly how it is suppose to be setup and also exactly how it - is - suppose to be updated, straight from the horses mouth so to speak - :) - - Thanks for any answers. - - Scott - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - __ NOD32 2620 (20071027) Information __ - - This message was checked by NOD32 antivirus system. - http://www.eset.com
Re: [hlds] Team Fortress 2 Server Install Questions
Looking to find out more about the player limiter for TF2. I have the one from SourceOp. It works, but is vALVE still blocking those? Apparently if the server has players in it it isn't hidden? Is that correct? Any info would be great! Jerry - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 30, 2007 3:06 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions I already did and it did not help. I cannot use -verify_all it will not get past the first block of downloads. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey Sent: Tuesday, October 30, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions The only time we've had missing files was immediately following a Connection reset by peer event. Every time3, we followed up with another -verify_all update and everything returned to normal. No .blob deletion required. Granted, we probably had 5-10 successive failures, but once it updated completely, all was good. One other interesting note... During the height of the Connection reset errors, at Alfred's request, I ran -command ticketexplorer to generate some debug data. It revealed a Steam authentication error, which shouldn't be of issue since we all now use anonymous auth for the servers. On a whim, I added the -username and -password fields to the update command for a valid Steam account and the error went away. Interesting... Scott, you might want to consider adding auth info to your update command. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Sunday, October 28, 2007 12:23 AM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Yes I do not think it is all downloaded. Connection reset by peer I - did - not notice it because I usually run from a shortcut but I suspected it - was - not downloading everything and ran it from an open cmd window. :/ - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - gaming.com - Sent: Saturday, October 27, 2007 11:41 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Exactly. - - As per the person with the problem: There must be a problem with your - install. Run the installer again with a -verify_all flag or scrub the - .blob file and try again. - - Not to mention that the new scrds isn't the same server, it's built - off - the - new source stuff. Just install it into it's own directory, what's - the - point - of having them both in the same, except for saving space. But if you - can't - space that space you need to delete something or buy more space from - your - provider. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of - [EMAIL PROTECTED] - Sent: Saturday, October 27, 2007 10:10 PM - To: hlds@list.valvesoftware.com - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - It's a standalone directory. The HLDS Update Tool will - automatically - force the download of these two directories at the same level: hl2 - and - orangebox. Inside of orangebox will be the srcds_run and srcds_i486 - you - need to operate the server. Sadly, the orangebox name is FORCED - despite - our cries. I would assume since they are even forcing separate - required - directories at the same outer root level that they are going to be - using - some sort of share of content between future 'orangebox' games. - Good - luck, it's a headache. - - Exactly how is a person suppose to install a TF2 dedicated server ? - - Are was suppose to update a css server and then update a tf2 server - into - the - same directory? Because after doing an update for tf2 i.e - HldsUpdateTool.exe -game tf -command update -dir D:\server\tf - -verify_all - - There is no srcds.exe - - If this is what we are suppose to do now to update a tf2 server we - are - suppose to update it for css and then update it for tf2?? - - Seems little is gained by doing this new orange box method - directory - structure. Unless I just don't understand something properly. - This is - entirely impossible. But I have been looking around everywhere to - determine - how to setup a tf dedicated server. I suppose I could just copy - the css - ded - server files then copy the tf files over and try it out. But I - prefer - to - know exactly how it is suppose to be setup and also exactly how it - is - suppose to be updated, straight from the horses mouth so to speak - :) - - Thanks for any answers. - - Scott - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http
RE: [hlds] Team Fortress 2 Server Install Questions
I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Saturday, October 27, 2007 10:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Server Install Questions Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
The only time we've had missing files was immediately following a Connection reset by peer event. Every time3, we followed up with another -verify_all update and everything returned to normal. No .blob deletion required. Granted, we probably had 5-10 successive failures, but once it updated completely, all was good. One other interesting note... During the height of the Connection reset errors, at Alfred's request, I ran -command ticketexplorer to generate some debug data. It revealed a Steam authentication error, which shouldn't be of issue since we all now use anonymous auth for the servers. On a whim, I added the -username and -password fields to the update command for a valid Steam account and the error went away. Interesting... Scott, you might want to consider adding auth info to your update command. Kerry - -Original Message- - From: [EMAIL PROTECTED] [mailto:hlds- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle - Sent: Sunday, October 28, 2007 12:23 AM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Yes I do not think it is all downloaded. Connection reset by peer I - did - not notice it because I usually run from a shortcut but I suspected it - was - not downloading everything and ran it from an open cmd window. :/ - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] - gaming.com - Sent: Saturday, October 27, 2007 11:41 PM - To: hlds@list.valvesoftware.com - Subject: RE: [hlds] Team Fortress 2 Server Install Questions - - Exactly. - - As per the person with the problem: There must be a problem with your - install. Run the installer again with a -verify_all flag or scrub the - .blob file and try again. - - Not to mention that the new scrds isn't the same server, it's built - off - the - new source stuff. Just install it into it's own directory, what's - the - point - of having them both in the same, except for saving space. But if you - can't - space that space you need to delete something or buy more space from - your - provider. - - -Original Message- - From: [EMAIL PROTECTED] - [mailto:[EMAIL PROTECTED] On Behalf Of - [EMAIL PROTECTED] - Sent: Saturday, October 27, 2007 10:10 PM - To: hlds@list.valvesoftware.com - Subject: Re: [hlds] Team Fortress 2 Server Install Questions - - It's a standalone directory. The HLDS Update Tool will - automatically - force the download of these two directories at the same level: hl2 - and - orangebox. Inside of orangebox will be the srcds_run and srcds_i486 - you - need to operate the server. Sadly, the orangebox name is FORCED - despite - our cries. I would assume since they are even forcing separate - required - directories at the same outer root level that they are going to be - using - some sort of share of content between future 'orangebox' games. - Good - luck, it's a headache. - - Exactly how is a person suppose to install a TF2 dedicated server ? - - Are was suppose to update a css server and then update a tf2 server - into - the - same directory? Because after doing an update for tf2 i.e - HldsUpdateTool.exe -game tf -command update -dir D:\server\tf - -verify_all - - There is no srcds.exe - - If this is what we are suppose to do now to update a tf2 server we - are - suppose to update it for css and then update it for tf2?? - - Seems little is gained by doing this new orange box method - directory - structure. Unless I just don't understand something properly. - This is - entirely impossible. But I have been looking around everywhere to - determine - how to setup a tf dedicated server. I suppose I could just copy - the css - ded - server files then copy the tf files over and try it out. But I - prefer - to - know exactly how it is suppose to be setup and also exactly how it - is - suppose to be updated, straight from the horses mouth so to speak - :) - - Thanks for any answers. - - Scott - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - __ NOD32 2620 (20071027) Information __ - - This message was checked by NOD32 antivirus system. - http://www.eset.com - - - - ___ - To unsubscribe, edit your list preferences, or view the list - archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds - - - - - ___ - To unsubscribe, edit your list preferences, or view the list archives, - please visit: - http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
So far I have downloaded 5 different servers. All of which have the same amount of files. One of which has 2 extra directories. None of which show the same amount of bytes of data... Valve please give me an indication you are looking at this.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 4:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Install Questions
-- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties exactly the number of files, folders, and the size of the items in the location. I have two different sets of values :/ Install #1 27955 Files 743 Folders 1,723,857,714 bytes Install #2 27955 Files 741 Folders 1,723,206,097 bytes I am grabbing a 3rd server right now. This would be so much easier if the tool was working :) Same number of files but different numbers of folders. I suspect this was due to the download pulling files into weird locations so I tried to move the folders to where they should go so that it would be correct. Maybe the 3rd server will shed some light on where things go. If they come down properly. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Install Questions
-- [ Picked text/plain from multipart/alternative ] Note: I see a new v23.mst was released... I use a battch file as well: date/t time/t hldsupdatetool -command update -game tf -retry -dir c:\srcds time/t @pause BTW: I only use the verify all switch if I suspect something broken or was missed. 17:34:01 Protocol version 12 Exe version 1.0.0.6 (tf) Exe build: 16:55:12 Oct 23 2007 (3272) C:\srcdsdate/t Mon 10/29/2007 C:\srcdstime/t 05:35 PM C:\srcdshldsupdatetool -command update -game tf -retry -dir c:\srcds Checking bootstrapper version ... Getting version 23 of Steam HLDS Update Tool Downloading. . . . . . . . . . . C:\HLSourcetime/t 05:35 PM Press any key to continue . . . Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 13 Checking/Installing 'Team Fortress 2 Materials' version 6 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 11 HLDS installation up to date - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 3:33:44 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Monday, October 29, 2007 2:19 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I would like people to expand on this a bit. I have downloaded the tf2 multiple times and I would like to know if you right-click go to properties
RE: [hlds] Team Fortress 2 Server Install Questions
I had hopes that it had been fixed. The problem is still there. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 6:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Note: I see a new v23.mst was released... I use a battch file as well: date/t time/t hldsupdatetool -command update -game tf -retry -dir c:\srcds time/t @pause BTW: I only use the verify all switch if I suspect something broken or was missed. 17:34:01 Protocol version 12 Exe version 1.0.0.6 (tf) Exe build: 16:55:12 Oct 23 2007 (3272) C:\srcdsdate/t Mon 10/29/2007 C:\srcdstime/t 05:35 PM C:\srcdshldsupdatetool -command update -game tf -retry -dir c:\srcds Checking bootstrapper version ... Getting version 23 of Steam HLDS Update Tool Downloading. . . . . . . . . . . C:\HLSourcetime/t 05:35 PM Press any key to continue . . . Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 13 Checking/Installing 'Team Fortress 2 Materials' version 6 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 11 HLDS installation up to date - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 3:33:44 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Trying again. I am going to do exactly what you suggest with your exact command lines. However I suspect it will fail and then the -verify_all for me will cause it to never get past the first section of downloads. At this point it seems I cannot use -verify_all I have been doing this in a batch file... HldsUpdateTool.exe -game tf -command update -dir . -retry Pause But I updated the batch file to just this just for giggles cd D:\stage\tf2_test HldsUpdateTool.exe -command update -game tf -verify_all -dir d:\stage\tf2_test Pause We shall see but I do not have high hopes... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, October 29, 2007 4:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions -- [ Picked text/plain from multipart/alternative ] Since the v22.mst update its worked fine for me as long as I've kept the tool in the root dir as I've commented on many occassions. I've chosen to keep it simple and haven't had trouble since. -command update -game tf -verify_all -dir c:\srcds1 -command update -game tf -verify_all -dir c:\srcds2 -command update -game tf -verify_all -dir c:\srcds3 etc. Tool resides in root ie; srcds1,2,3 Not sure why people feel the need to move the tool around... \updater Anyways.. - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 29, 2007 2:57:21 PM Subject: RE: [hlds] Team Fortress 2 Server Install Questions Thank you for the tip. I ended up moving the hldsupdatetool into the directory where I was downloading and now I just use dir . It seems to be working. I downloaded a 3rd server which also has different stats than the other two. Now I am downloading a 4th so I can compare it to eh 3rd. It would be nice if Valve respond about these issues and when a fix might be arriving. Hard to understand why it stopped working correctly. Maybe they could source code control to compare what has changed and correct it. I suppose it is possible that some other infrastructure change has broken the update process. But a file to download files doesn't seem like should be that difficult. Even with new games hard to imagine its difficult to break. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Sent: Monday, October 29, 2007 1:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions I agree this could stand to be fixed on Valve's side. A previous poster to this list discovered the workaround: cd \ cd updater HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry This is my script, where HldsUpdateTool.exe is located in C:\updater. The game directory is in C:\tf2. Notice that HldsUpdateTool.exe must be called in the directory it resides in. Otherwise, the tf folder is downloaded to \tf rather than \orangebox\tf. Testing on my end shows that if HldsUpdateTool.exe is not called from the directory it resides in, it will download files correctly until the first connection reset error. Every subsequent attempt will download the tf folder to the wrong location. - Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED
RE: [hlds] Team Fortress 2 Server Install Questions
Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Mine fails every single time it switches to a new group of downloads. Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 Connection reset by peer Maybe this information will help valve figure out and fix the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Sunday, October 28, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Using -verify_all will cause it to never get through. You can run it 1 thousand times. Because once it verifies the first section of files it will crash. Then -verify_all will start back at the beginning the next time you run it. And crash yet again. I guess this is why I updated 4 times but never got any of the necessary base files needed to run tf. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Sunday, October 28, 2007 10:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Mine fails every single time it switches to a new group of downloads. Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 Connection reset by peer Maybe this information will help valve figure out and fix the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw Sent: Sunday, October 28, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is the only safe methd we have found until valve fix the bugs with the tool. We use batch files to run the tool as we have many scrds installs so running the cmdline each time is a pain in the arese. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Install Questions
Yes I've reported the exact reason for this to the guys at Valve, hopefully they can fix it shortly as its very annoying. Regards Steve - Original Message - From: Scott Tuttle [EMAIL PROTECTED] Mine fails every single time it switches to a new group of downloads. Checking/Installing 'Base Source Shared Sounds' version 4 Connection Reset, WinSock Error 10054 Connection reset by peer Maybe this information will help valve figure out and fix the problem. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Install Questions
It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
As I already stated there is no exe file at all in my tf2 download. I understand why the orangebox directory is there. But I just updated and there is no srcds.exe in any of the directories in my update download location. There must be something wrong with the download list or something because I do not have enough content to run a game. Like I said before unless I am suppose to download a css server first? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 11:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Not to mention that the new scrds isn't the same server, it's built off the new source stuff. Just install it into it's own directory, what's the point of having them both in the same, except for saving space. But if you can't space that space you need to delete something or buy more space from your provider. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2620 (20071027) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Exactly. As per the person with the problem: There must be a problem with your install. Run the installer again with a -verify_all flag or scrub the .blob file and try again. Not to mention that the new scrds isn't the same server, it's built off the new source stuff. Just install it into it's own directory, what's the point of having them both in the same, except for saving space. But if you can't space that space you need to delete something or buy more space from your provider. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2620 (20071027) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Install Questions
-- [ Picked text/plain from multipart/alternative ] Using the switch you mentioned '-game tf ' will get things started. TF2 has some shared material though the bulk of the files will download to the orangebox dir. You should see a srcds.exe residing in the orangebox dir ie: C:\srcds\orangebox\srcds.exe example file structure: C:\srcds\orangebox C:\srcds\orangebox\tf C:\srcds\orangebox\platform C:\srcds\orangebox\hl2 C:\srcds\orangebox\bin - Original Message From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, October 27, 2007 9:24:10 PM Subject: [hlds] Team Fortress 2 Server Install Questions Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server Install Questions
Yes I do not think it is all downloaded. Connection reset by peer I did not notice it because I usually run from a shortcut but I suspected it was not downloading everything and ran it from an open cmd window. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 11:41 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Server Install Questions Exactly. As per the person with the problem: There must be a problem with your install. Run the installer again with a -verify_all flag or scrub the .blob file and try again. Not to mention that the new scrds isn't the same server, it's built off the new source stuff. Just install it into it's own directory, what's the point of having them both in the same, except for saving space. But if you can't space that space you need to delete something or buy more space from your provider. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 27, 2007 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Install Questions It's a standalone directory. The HLDS Update Tool will automatically force the download of these two directories at the same level: hl2 and orangebox. Inside of orangebox will be the srcds_run and srcds_i486 you need to operate the server. Sadly, the orangebox name is FORCED despite our cries. I would assume since they are even forcing separate required directories at the same outer root level that they are going to be using some sort of share of content between future 'orangebox' games. Good luck, it's a headache. Exactly how is a person suppose to install a TF2 dedicated server ? Are was suppose to update a css server and then update a tf2 server into the same directory? Because after doing an update for tf2 i.e HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all There is no srcds.exe If this is what we are suppose to do now to update a tf2 server we are suppose to update it for css and then update it for tf2?? Seems little is gained by doing this new orange box method directory structure. Unless I just don't understand something properly. This is entirely impossible. But I have been looking around everywhere to determine how to setup a tf dedicated server. I suppose I could just copy the css ded server files then copy the tf files over and try it out. But I prefer to know exactly how it is suppose to be setup and also exactly how it is suppose to be updated, straight from the horses mouth so to speak :) Thanks for any answers. Scott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2620 (20071027) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Updated/Linux Server available
I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Updated/Linux Server available
-- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Updated/Linux Server available
There is no cvar for it, that is the problem :-/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Friday, September 21, 2007 2:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Updated/Linux Server available -- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Updated/Linux Server available
-- [ Picked text/plain from multipart/alternative ] I am getting this error message: Checking bootstrapper version ... Updating Installation ContentServer rejected client session login Not sure what's going on... On 9/20/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server Updated/Linux Server available
-- [ Picked text/plain from multipart/alternative ] I'm getting the same problem. On 9/20/07, tsuehpsyde [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I am getting this error message: Checking bootstrapper version ... Updating Installation ContentServer rejected client session login Not sure what's going on... On 9/20/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available Updates to the Team Fortress 2 dedicated server have been released. And the Linux version of the server is now available :) Run hldsupdatetool -command update -game tf to receive those updates. The specific changes include: - Linux Dedicated Server beta release - Fixed not being able to issue rcon commands with empty strings like: rcon sv_password - Exploit fix related to join_team Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
24 for PC version and 16 for Xbox as far as I remember. On 13/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
-- [ Picked text/plain from multipart/alternative ] 24 isn't many?! I would have expected at least 32... Like some of the good ol' TFC servers, 32 on dustbowl :) On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server
30 players and more would be cool and funny :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Thursday, September 13, 2007 12:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is 24 correct? Search is my friend. :) Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Brandon R. Miller To: hlds@list.valvesoftware.com Sent: Wednesday, September 12, 2007 4:59 PM Subject: Re: [hlds] Team Fortress 2 Server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What will be the max players for this game? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Keeper To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 9:49 PM Subject: RE: [hlds] Team Fortress 2 Server Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
-- [ Picked text/plain from multipart/alternative ] Start playing with hldsupdatetool.exe switches Ypou never know your luck in a big city :D On 9/12/07, Northern Administrator [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! -Winston -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
And will there be linux binaries? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! -Winston -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
-- [ Picked text/plain from multipart/alternative ] Valve Nazi says: NO LINUX BINARIES FOR J00!! On 9/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: And will there be linux binaries? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! -Winston -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
-- [ Picked text/plain from multipart/alternative ] Indeed.. I tried that this afternoon, no luck yet :( Update: Install or update HLDS game parameters: ** 'game' options for Source DS Install: Counter-Strike Source dods garrysmod hl2mp ** 'game' options for HL1 DS Install: cstrike czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: darkmessiah garrysmod redorchestra ship sin tshb - Original Message From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, September 11, 2007 8:38:29 PM Subject: Re: [hlds] Team Fortress 2 Server -- [ Picked text/plain from multipart/alternative ] Start playing with hldsupdatetool.exe switches Ypou never know your luck in a big city :D On 9/12/07, Northern Administrator [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! -Winston -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server
I would imagine this is going to be running off the source server. If you all you need is the game command to update the game, which I would imagine is TF2 of something along those lines. I dunno though. -BeNt- -Original Messages- Valve Nazi says: NO LINUX BINARIES FOR J00!! On 9/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: And will there be linux binaries? Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! -Winston -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Server
Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Server
Plugin?!?!?!? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, September 11, 2007 10:17 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server Yeah, Id like to check for issues in my plugin. Hello, With the 17th rapidly approaching I want to make sure that I'll have a TF2 server up and running for my community. When can we expect instructions for server operators? Thank you! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds