RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread Eric van Beesten
Great addon! Only i have a question that you did not mention. Is there gone
be a advanced search? Like if I wanted to filter out all of the birthday
mod, or only 24/7 dustbowl?

Greetz,

Eric

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jason Ruymen
Verzonden: donderdag 14 februari 2008 0:51
Aan: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Onderwerp: [hlds] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire  respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called Custom. Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The Add Common Tags button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

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Re: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Tom Leighton

Oh wow... just wow.

Very nice Jason, now i can find a Friendly Fire server to go act spy on :D

Jason Ruymen wrote:

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire  respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called Custom. Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The Add Common Tags button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

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RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Aaron Rapp
That is a really awesome idea!!! This will definitely make it easy to search
for custom map or custom mod type servers. This has been an issue with our
server on a regular basis. There has been an increase in needs for custom
servers to survive.

Good work Jason  Team!

Aaron

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, February 13, 2008 3:51 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire  respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called Custom. Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The Add Common Tags button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

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RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Spencer 'voogru' MacDonald
Jason,

While you're improving the client server browser, could you please allow
servers to specify a hostname to be used rather than an IP address? So
that when a player adds a server to their favorites, it adds that hostname
instead of the IP address, and when they view details on the server it shows
the hostname as well as the IP.

When I say hostname, I mean like tf.voogru.net.

The point is simply, in case the server changes it's IP somewhere down the
road, all of the players old favorites are not invalidated.

I heard that they tried this a few years back with websites (using domain
names instead of memorizing IP's), and I hear it works pretty good for them.
Maybe it'll work for game servers too?

;)

Thanks.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, February 13, 2008 6:51 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Server Tags Coming Soon

One of the things that customers have been consistently requesting from
us a better method of finding game servers with the specific settings
that they like. Some players want servers with friendly-fire on, or TF2
birthday mode, or 24/7 Dustbowl, and so on. Other players specifically
want none of these, asking us how they can find servers with no changes.
At the same time, we've watched as server operators have increasingly
filled out their server names with descriptions of their custom
settings.

We've been working on a solution to these problems that we hope will
make sense, solving the player's desire to search for specific settings,
and the server operator's desire to have better descriptive tools for
their server. The concept is similar to web page metatags, where server
operators can specify descriptive tags in any manner, and clients can
search for servers by specifying the tags they're interested in. Some
tags are automatically filled in, based on server convars. For example,
in TF2 we've removed the restrictions on a variety of server options
(like friendly fire  respawn wave times), and now the tag system will
automatically add a tag when they're changed, so that customers who want
to play on these servers can easily find them.

Click here: http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for
a screenshot of the new server browser interface that players will have.
As you can see, we've put a new tab onto it called Custom. Servers
with tags will appear in this list, where the player can specify a list
of tags they're interested in. The Add Common Tags button will give
them a list of the top 20 tags in use across all the servers, so they're
able to easily choose the popular tags. Untagged servers will show up in
the old Internet games list.

Jason

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RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Andreas Grimm
Alfred told me, that they are already working on it. But they want to use a
steamid based system instead of hostnames ... but it's the same ...

that was a half year ago and it's still on their todo list :P

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Spencer 'voogru' MacDonald
 Sent: Thursday, February 14, 2008 1:50 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon

 Jason,

 While you're improving the client server browser, could you
 please allow servers to specify a hostname to be used
 rather than an IP address? So that when a player adds a
 server to their favorites, it adds that hostname instead of
 the IP address, and when they view details on the server it
 shows the hostname as well as the IP.

 When I say hostname, I mean like tf.voogru.net.

 The point is simply, in case the server changes it's IP
 somewhere down the road, all of the players old favorites are
 not invalidated.

 I heard that they tried this a few years back with websites
 (using domain names instead of memorizing IP's), and I hear
 it works pretty good for them.
 Maybe it'll work for game servers too?

 ;)

 Thanks.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Wednesday, February 13, 2008 6:51 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2 Server Tags Coming Soon

 One of the things that customers have been consistently
 requesting from us a better method of finding game servers
 with the specific settings that they like. Some players want
 servers with friendly-fire on, or TF2 birthday mode, or 24/7
 Dustbowl, and so on. Other players specifically want none of
 these, asking us how they can find servers with no changes.
 At the same time, we've watched as server operators have
 increasingly filled out their server names with descriptions
 of their custom settings.

 We've been working on a solution to these problems that we
 hope will make sense, solving the player's desire to search
 for specific settings, and the server operator's desire to
 have better descriptive tools for their server. The concept
 is similar to web page metatags, where server operators can
 specify descriptive tags in any manner, and clients can
 search for servers by specifying the tags they're interested
 in. Some tags are automatically filled in, based on server
 convars. For example, in TF2 we've removed the restrictions
 on a variety of server options (like friendly fire  respawn
 wave times), and now the tag system will automatically add a
 tag when they're changed, so that customers who want to play
 on these servers can easily find them.

 Click here:
 http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a
 screenshot of the new server browser interface that players will have.
 As you can see, we've put a new tab onto it called Custom.
 Servers with tags will appear in this list, where the player
 can specify a list of tags they're interested in. The Add
 Common Tags button will give them a list of the top 20 tags
 in use across all the servers, so they're able to easily
 choose the popular tags. Untagged servers will show up in the
 old Internet games list.

 Jason

 ___
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 archives, please visit:
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 ___
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Re: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Prezident
--
[ Picked text/plain from multipart/alternative ]
That's very nice.  What are the chances of us getting back the
mp_teststalemate cvar so that server operators can invoke suddendeath when
needed on some of these unpolished custom maps?

Thanks for the good news, please keep it coming, and PLEASE PLEASE PLEASE
put back mp_teststalemate

Take care,

Prez



On Feb 13, 2008 6:17 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED]
wrote:

 Sounds a bit like re-inventing the wheel to me.

 Hostnames are far more easy to remember and more customizable then...

 STEAM_0:SERVER:37984729847

 sv_domain tf.voogru.net

 if(strlen(sv_domain.value)  0)
use_domain_name_instead_of_ip_kthx;

 On top of that, I don't think it would take more than an hour to
 implement.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
 Sent: Wednesday, February 13, 2008 7:59 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon

 Alfred told me, that they are already working on it. But they want to use
 a
 steamid based system instead of hostnames ... but it's the same ...

 that was a half year ago and it's still on their todo list :P

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Spencer 'voogru' MacDonald
  Sent: Thursday, February 14, 2008 1:50 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Team Fortress 2 Server Tags Coming Soon
 
  Jason,
 
  While you're improving the client server browser, could you
  please allow servers to specify a hostname to be used
  rather than an IP address? So that when a player adds a
  server to their favorites, it adds that hostname instead of
  the IP address, and when they view details on the server it
  shows the hostname as well as the IP.
 
  When I say hostname, I mean like tf.voogru.net.
 
  The point is simply, in case the server changes it's IP
  somewhere down the road, all of the players old favorites are
  not invalidated.
 
  I heard that they tried this a few years back with websites
  (using domain names instead of memorizing IP's), and I hear
  it works pretty good for them.
  Maybe it'll work for game servers too?
 
  ;)
 
  Thanks.
 
  - voogru.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Wednesday, February 13, 2008 6:51 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2 Server Tags Coming Soon
 
  One of the things that customers have been consistently
  requesting from us a better method of finding game servers
  with the specific settings that they like. Some players want
  servers with friendly-fire on, or TF2 birthday mode, or 24/7
  Dustbowl, and so on. Other players specifically want none of
  these, asking us how they can find servers with no changes.
  At the same time, we've watched as server operators have
  increasingly filled out their server names with descriptions
  of their custom settings.
 
  We've been working on a solution to these problems that we
  hope will make sense, solving the player's desire to search
  for specific settings, and the server operator's desire to
  have better descriptive tools for their server. The concept
  is similar to web page metatags, where server operators can
  specify descriptive tags in any manner, and clients can
  search for servers by specifying the tags they're interested
  in. Some tags are automatically filled in, based on server
  convars. For example, in TF2 we've removed the restrictions
  on a variety of server options (like friendly fire  respawn
  wave times), and now the tag system will automatically add a
  tag when they're changed, so that customers who want to play
  on these servers can easily find them.
 
  Click here:
  http://www.steamgames.com/v/img/whatsnew/serverTags.jpg for a
  screenshot of the new server browser interface that players will have.
  As you can see, we've put a new tab onto it called Custom.
  Servers with tags will appear in this list, where the player
  can specify a list of tags they're interested in. The Add
  Common Tags button will give them a list of the top 20 tags
  in use across all the servers, so they're able to easily
  choose the popular tags. Untagged servers will show up in the
  old Internet games list.
 
  Jason
 
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  archives, please visit:
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Re: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Kris Byer
--
[ Picked text/plain from multipart/alternative ]
I 2nd this one. Please bring this back.

On Feb 13, 2008 6:44 PM, Prezident [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 That's very nice.  What are the chances of us getting back the
 mp_teststalemate cvar so that server operators can invoke suddendeath when
 needed on some of these unpolished custom maps?

 Thanks for the good news, please keep it coming, and PLEASE PLEASE PLEASE
 put back mp_teststalemate

 Take care,

 Prez



 ___
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 please visit:
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--
Kris
--

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Re: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Great news and finally! Can't wait :)

On Feb 13, 2008 8:55 PM, Kris Byer [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I 2nd this one. Please bring this back.

 On Feb 13, 2008 6:44 PM, Prezident [EMAIL PROTECTED] wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  That's very nice.  What are the chances of us getting back the
  mp_teststalemate cvar so that server operators can invoke suddendeath
 when
  needed on some of these unpolished custom maps?
 
  Thanks for the good news, please keep it coming, and PLEASE PLEASE
 PLEASE
  put back mp_teststalemate
 
  Take care,
 
  Prez
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 Kris
 --

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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-31 Thread Kerry Dorsey
Make sure you also have the -retry switch in your command. Between our
two Windows 2k3 servers, one had this problem and the other didn't. I
could never pinpoint the issue, but I tried so many different
combinations in a short timeframe that I'm not exactly sure which one
cleared up the problem. Perhaps it was coincidence, but I removed the
-update_all switch and only went with -retry. No good. Then, I added the
-username and -password fields with active Steam auth credentials.
Nothing. Then, I combined the two and it worked...mostly. There was a
failure in the DL of the final couple of files, so I re-ran the same
command. Once I had a completely successful update, I ran it again with
the -update_all switch to make sure everything was intact. Since then, I
have seen a couple reset notices, but it cleared up after a couple of
retries.

I really believe it's an update server authentication or overload issue,
but I have no concrete proof to substantiate the claim.



Kerry


- -Original Message-
- From: [EMAIL PROTECTED] [mailto:hlds-
- [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- Sent: Tuesday, October 30, 2007 7:07 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- I already did and it did not help.  I cannot use -verify_all it will
- not get
- past the first block of downloads.
-
- -Original Message-
- From: [EMAIL PROTECTED]
- [mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey
- Sent: Tuesday, October 30, 2007 2:19 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- The only time we've had missing files was immediately following a
- Connection reset by peer event. Every time3, we followed up with
- another -verify_all update and everything returned to normal. No
.blob
- deletion required. Granted, we probably had 5-10 successive failures,
- but once it updated completely, all was good.
-
- One other interesting note...
-
- During the height of the Connection reset errors, at Alfred's
- request,
- I ran -command ticketexplorer to generate some debug data. It
- revealed
- a Steam authentication error, which shouldn't be of issue since we
all
- now use anonymous auth for the servers. On a whim, I added the -
- username
- and -password fields to the update command for a valid Steam account
- and
- the error went away. Interesting...
-
- Scott, you might want to consider adding auth info to your update
- command.
-
-
-
- Kerry
-
- - -Original Message-
- - From: [EMAIL PROTECTED] [mailto:hlds-
- - [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- - Sent: Sunday, October 28, 2007 12:23 AM
- - To: hlds@list.valvesoftware.com
- - Subject: RE: [hlds] Team Fortress 2 Server Install Questions
- -
- - Yes I do not think it is all downloaded.  Connection reset by
- peer
- I
- - did
- - not notice it because I usually run from a shortcut but I
suspected
- it
- - was
- - not downloading everything and ran it from an open cmd window. :/
- -
- - -Original Message-
- - From: [EMAIL PROTECTED]
- - [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
- - gaming.com
- - Sent: Saturday, October 27, 2007 11:41 PM
- - To: hlds@list.valvesoftware.com
- - Subject: RE: [hlds] Team Fortress 2 Server Install Questions
- -
- - Exactly.
- -
- - As per the person with the problem:  There must be a problem with
- your
- - install.  Run the installer again with a -verify_all flag or scrub
- the
- - .blob file and try again.
- -
- -  Not to mention that the new scrds isn't the same server, it's
- built
- - off
- -  the
- -  new source stuff. Just install it into it's own directory,
what's
- - the
- -  point
- -  of having them both in the same, except for saving space. But if
- you
- - can't
- -  space that space you need to delete something or buy more space
- from
- - your
- -  provider.
- - 
- -  -Original Message-
- -  From: [EMAIL PROTECTED]
- -  [mailto:[EMAIL PROTECTED] On Behalf Of
- -  [EMAIL PROTECTED]
- -  Sent: Saturday, October 27, 2007 10:10 PM
- -  To: hlds@list.valvesoftware.com
- -  Subject: Re: [hlds] Team Fortress 2 Server Install Questions
- - 
- -  It's a standalone directory.  The HLDS Update Tool will
- - automatically
- -  force the download of these two directories at the same level:
- hl2
- - and
- -  orangebox.  Inside of orangebox will be the srcds_run and
- srcds_i486
- - you
- -  need to operate the server.  Sadly, the orangebox name is FORCED
- - despite
- -  our cries.  I would assume since they are even forcing separate
- - required
- -  directories at the same outer root level that they are going to
- be
- - using
- -  some sort of share of content between future 'orangebox' games.
- - Good
- -  luck, it's a headache.
- - 
- -  Exactly how is a person suppose to install a TF2 dedicated
- server
- ?
- - 
- -  Are was suppose to update a css server and then update a tf2
- server
- - into
- -  the
- -  same directory?  Because after doing an update for tf2 i.e

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-30 Thread Kerry Dorsey
The only time we've had missing files was immediately following a
Connection reset by peer event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the Connection reset errors, at Alfred's request,
I ran -command ticketexplorer to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

- -Original Message-
- From: [EMAIL PROTECTED] [mailto:hlds-
- [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- Sent: Sunday, October 28, 2007 12:23 AM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Yes I do not think it is all downloaded.  Connection reset by peer
I
- did
- not notice it because I usually run from a shortcut but I suspected
it
- was
- not downloading everything and ran it from an open cmd window. :/
-
- -Original Message-
- From: [EMAIL PROTECTED]
- [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
- gaming.com
- Sent: Saturday, October 27, 2007 11:41 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Exactly.
-
- As per the person with the problem:  There must be a problem with
your
- install.  Run the installer again with a -verify_all flag or scrub
the
- .blob file and try again.
-
-  Not to mention that the new scrds isn't the same server, it's built
- off
-  the
-  new source stuff. Just install it into it's own directory, what's
- the
-  point
-  of having them both in the same, except for saving space. But if
you
- can't
-  space that space you need to delete something or buy more space
from
- your
-  provider.
- 
-  -Original Message-
-  From: [EMAIL PROTECTED]
-  [mailto:[EMAIL PROTECTED] On Behalf Of
-  [EMAIL PROTECTED]
-  Sent: Saturday, October 27, 2007 10:10 PM
-  To: hlds@list.valvesoftware.com
-  Subject: Re: [hlds] Team Fortress 2 Server Install Questions
- 
-  It's a standalone directory.  The HLDS Update Tool will
- automatically
-  force the download of these two directories at the same level:  hl2
- and
-  orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
- you
-  need to operate the server.  Sadly, the orangebox name is FORCED
- despite
-  our cries.  I would assume since they are even forcing separate
- required
-  directories at the same outer root level that they are going to be
- using
-  some sort of share of content between future 'orangebox' games.
- Good
-  luck, it's a headache.
- 
-  Exactly how is a person suppose to install a TF2 dedicated server
?
- 
-  Are was suppose to update a css server and then update a tf2
server
- into
-  the
-  same directory?  Because after doing an update for tf2 i.e
-  HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-  -verify_all
- 
-  There is no srcds.exe
- 
-  If this is what we are suppose to do now to update a tf2 server we
- are
-  suppose to update it for css and then update it for tf2??
- 
-  Seems little is gained by doing this new orange box method
- directory
-  structure.  Unless I just don't understand something properly.
- This is
-  entirely impossible.  But I have been looking around everywhere to
-  determine
-  how to setup a tf dedicated server.  I suppose I could just copy
- the css
-  ded
-  server files then copy the tf files over and try it out.  But I
- prefer
-  to
-  know exactly how it is suppose to be setup and also exactly how it
- is
-  suppose to be updated, straight from the horses mouth so to speak
- :)
- 
-  Thanks for any answers.
- 
-  Scott
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
-  __ NOD32 2620 (20071027) Information __
- 
-  This message was checked by NOD32 antivirus system.
-  http://www.eset.com
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
-
-
-
- ___
- To unsubscribe, edit your list preferences, or view the list
archives,
- please visit:
- http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-30 Thread Scott Tuttle
I already did and it did not help.  I cannot use -verify_all it will not get
past the first block of downloads.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey
Sent: Tuesday, October 30, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

The only time we've had missing files was immediately following a
Connection reset by peer event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the Connection reset errors, at Alfred's request,
I ran -command ticketexplorer to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

- -Original Message-
- From: [EMAIL PROTECTED] [mailto:hlds-
- [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- Sent: Sunday, October 28, 2007 12:23 AM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Yes I do not think it is all downloaded.  Connection reset by peer
I
- did
- not notice it because I usually run from a shortcut but I suspected
it
- was
- not downloading everything and ran it from an open cmd window. :/
-
- -Original Message-
- From: [EMAIL PROTECTED]
- [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
- gaming.com
- Sent: Saturday, October 27, 2007 11:41 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Exactly.
-
- As per the person with the problem:  There must be a problem with
your
- install.  Run the installer again with a -verify_all flag or scrub
the
- .blob file and try again.
-
-  Not to mention that the new scrds isn't the same server, it's built
- off
-  the
-  new source stuff. Just install it into it's own directory, what's
- the
-  point
-  of having them both in the same, except for saving space. But if
you
- can't
-  space that space you need to delete something or buy more space
from
- your
-  provider.
- 
-  -Original Message-
-  From: [EMAIL PROTECTED]
-  [mailto:[EMAIL PROTECTED] On Behalf Of
-  [EMAIL PROTECTED]
-  Sent: Saturday, October 27, 2007 10:10 PM
-  To: hlds@list.valvesoftware.com
-  Subject: Re: [hlds] Team Fortress 2 Server Install Questions
- 
-  It's a standalone directory.  The HLDS Update Tool will
- automatically
-  force the download of these two directories at the same level:  hl2
- and
-  orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
- you
-  need to operate the server.  Sadly, the orangebox name is FORCED
- despite
-  our cries.  I would assume since they are even forcing separate
- required
-  directories at the same outer root level that they are going to be
- using
-  some sort of share of content between future 'orangebox' games.
- Good
-  luck, it's a headache.
- 
-  Exactly how is a person suppose to install a TF2 dedicated server
?
- 
-  Are was suppose to update a css server and then update a tf2
server
- into
-  the
-  same directory?  Because after doing an update for tf2 i.e
-  HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-  -verify_all
- 
-  There is no srcds.exe
- 
-  If this is what we are suppose to do now to update a tf2 server we
- are
-  suppose to update it for css and then update it for tf2??
- 
-  Seems little is gained by doing this new orange box method
- directory
-  structure.  Unless I just don't understand something properly.
- This is
-  entirely impossible.  But I have been looking around everywhere to
-  determine
-  how to setup a tf dedicated server.  I suppose I could just copy
- the css
-  ded
-  server files then copy the tf files over and try it out.  But I
- prefer
-  to
-  know exactly how it is suppose to be setup and also exactly how it
- is
-  suppose to be updated, straight from the horses mouth so to speak
- :)
- 
-  Thanks for any answers.
- 
-  Scott
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
-  __ NOD32 2620 (20071027) Information __
- 
-  This message was checked by NOD32 antivirus system.
-  http://www.eset.com

Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-30 Thread admin

Looking to find out more about the player limiter for TF2.  I have the one
from SourceOp.  It works, but is vALVE still blocking those?  Apparently if
the server has players in it it isn't hidden?  Is that correct?  Any info
would be great!
Jerry



- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 30, 2007 3:06 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions



I already did and it did not help.  I cannot use -verify_all it will not
get
past the first block of downloads.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey
Sent: Tuesday, October 30, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

The only time we've had missing files was immediately following a
Connection reset by peer event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the Connection reset errors, at Alfred's request,
I ran -command ticketexplorer to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

- -Original Message-
- From: [EMAIL PROTECTED] [mailto:hlds-
- [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- Sent: Sunday, October 28, 2007 12:23 AM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Yes I do not think it is all downloaded.  Connection reset by peer
I
- did
- not notice it because I usually run from a shortcut but I suspected
it
- was
- not downloading everything and ran it from an open cmd window. :/
-
- -Original Message-
- From: [EMAIL PROTECTED]
- [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
- gaming.com
- Sent: Saturday, October 27, 2007 11:41 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Exactly.
-
- As per the person with the problem:  There must be a problem with
your
- install.  Run the installer again with a -verify_all flag or scrub
the
- .blob file and try again.
-
-  Not to mention that the new scrds isn't the same server, it's built
- off
-  the
-  new source stuff. Just install it into it's own directory, what's
- the
-  point
-  of having them both in the same, except for saving space. But if
you
- can't
-  space that space you need to delete something or buy more space
from
- your
-  provider.
- 
-  -Original Message-
-  From: [EMAIL PROTECTED]
-  [mailto:[EMAIL PROTECTED] On Behalf Of
-  [EMAIL PROTECTED]
-  Sent: Saturday, October 27, 2007 10:10 PM
-  To: hlds@list.valvesoftware.com
-  Subject: Re: [hlds] Team Fortress 2 Server Install Questions
- 
-  It's a standalone directory.  The HLDS Update Tool will
- automatically
-  force the download of these two directories at the same level:  hl2
- and
-  orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
- you
-  need to operate the server.  Sadly, the orangebox name is FORCED
- despite
-  our cries.  I would assume since they are even forcing separate
- required
-  directories at the same outer root level that they are going to be
- using
-  some sort of share of content between future 'orangebox' games.
- Good
-  luck, it's a headache.
- 
-  Exactly how is a person suppose to install a TF2 dedicated server
?
- 
-  Are was suppose to update a css server and then update a tf2
server
- into
-  the
-  same directory?  Because after doing an update for tf2 i.e
-  HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-  -verify_all
- 
-  There is no srcds.exe
- 
-  If this is what we are suppose to do now to update a tf2 server we
- are
-  suppose to update it for css and then update it for tf2??
- 
-  Seems little is gained by doing this new orange box method
- directory
-  structure.  Unless I just don't understand something properly.
- This is
-  entirely impossible.  But I have been looking around everywhere to
-  determine
-  how to setup a tf dedicated server.  I suppose I could just copy
- the css
-  ded
-  server files then copy the tf files over and try it out.  But I
- prefer
-  to
-  know exactly how it is suppose to be setup and also exactly how it
- is
-  suppose to be updated, straight from the horses mouth so to speak
- :)
- 
-  Thanks for any answers.
- 
-  Scott
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.  If
they come down properly. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Saturday, October 27, 2007 10:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Server Install Questions

Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new orange box method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Jason

I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.  If
they come down properly. :/



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Kerry Dorsey
The only time we've had missing files was immediately following a
Connection reset by peer event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the Connection reset errors, at Alfred's request,
I ran -command ticketexplorer to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

- -Original Message-
- From: [EMAIL PROTECTED] [mailto:hlds-
- [EMAIL PROTECTED] On Behalf Of Scott Tuttle
- Sent: Sunday, October 28, 2007 12:23 AM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Yes I do not think it is all downloaded.  Connection reset by peer
I
- did
- not notice it because I usually run from a shortcut but I suspected
it
- was
- not downloading everything and ran it from an open cmd window. :/
-
- -Original Message-
- From: [EMAIL PROTECTED]
- [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
- gaming.com
- Sent: Saturday, October 27, 2007 11:41 PM
- To: hlds@list.valvesoftware.com
- Subject: RE: [hlds] Team Fortress 2 Server Install Questions
-
- Exactly.
-
- As per the person with the problem:  There must be a problem with
your
- install.  Run the installer again with a -verify_all flag or scrub
the
- .blob file and try again.
-
-  Not to mention that the new scrds isn't the same server, it's built
- off
-  the
-  new source stuff. Just install it into it's own directory, what's
- the
-  point
-  of having them both in the same, except for saving space. But if
you
- can't
-  space that space you need to delete something or buy more space
from
- your
-  provider.
- 
-  -Original Message-
-  From: [EMAIL PROTECTED]
-  [mailto:[EMAIL PROTECTED] On Behalf Of
-  [EMAIL PROTECTED]
-  Sent: Saturday, October 27, 2007 10:10 PM
-  To: hlds@list.valvesoftware.com
-  Subject: Re: [hlds] Team Fortress 2 Server Install Questions
- 
-  It's a standalone directory.  The HLDS Update Tool will
- automatically
-  force the download of these two directories at the same level:  hl2
- and
-  orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
- you
-  need to operate the server.  Sadly, the orangebox name is FORCED
- despite
-  our cries.  I would assume since they are even forcing separate
- required
-  directories at the same outer root level that they are going to be
- using
-  some sort of share of content between future 'orangebox' games.
- Good
-  luck, it's a headache.
- 
-  Exactly how is a person suppose to install a TF2 dedicated server
?
- 
-  Are was suppose to update a css server and then update a tf2
server
- into
-  the
-  same directory?  Because after doing an update for tf2 i.e
-  HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-  -verify_all
- 
-  There is no srcds.exe
- 
-  If this is what we are suppose to do now to update a tf2 server we
- are
-  suppose to update it for css and then update it for tf2??
- 
-  Seems little is gained by doing this new orange box method
- directory
-  structure.  Unless I just don't understand something properly.
- This is
-  entirely impossible.  But I have been looking around everywhere to
-  determine
-  how to setup a tf dedicated server.  I suppose I could just copy
- the css
-  ded
-  server files then copy the tf files over and try it out.  But I
- prefer
-  to
-  know exactly how it is suppose to be setup and also exactly how it
- is
-  suppose to be updated, straight from the horses mouth so to speak
- :)
- 
-  Thanks for any answers.
- 
-  Scott
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
-  __ NOD32 2620 (20071027) Information __
- 
-  This message was checked by NOD32 antivirus system.
-  http://www.eset.com
- 
- 
- 
-  ___
-  To unsubscribe, edit your list preferences, or view the list
- archives,
-  please visit:
-  http://list.valvesoftware.com/mailman/listinfo/hlds
- 
-
-
-
- ___
- To unsubscribe, edit your list preferences, or view the list
archives,
- please visit:
- http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first section of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game tf -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game tf -verify_all -dir c:\srcds1
-command update -game tf -verify_all -dir c:\srcds2
-command update -game tf -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.   I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.   The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.   If
they come down properly. :/



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please visit:
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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
So far I have downloaded 5 different servers.

All of which have the same amount of files.  One of which has 2 extra
directories.

None of which show the same amount of bytes of data...

Valve please give me an indication you are looking at this..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 4:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first section of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game tf -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game tf -verify_all -dir c:\srcds1
-command update -game tf -verify_all -dir c:\srcds2
-command update -game tf -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.   I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.   The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.   If
they come down properly. :/



___
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please visit:
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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the tool 
in the root dir as I've commented on many occassions. I've chosen to keep it 
simple and haven't had trouble since.

-command update -game tf -verify_all -dir c:\srcds1
-command update -game tf -verify_all -dir c:\srcds2
-command update -game tf -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.   I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.   The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.   If
they come down properly. :/



___
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please visit:
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___
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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.  I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties exactly the number of files, folders, and the
size of the items in the location.

I have two different sets of values :/

Install #1
27955 Files
743 Folders
1,723,857,714 bytes

Install #2
27955 Files
741 Folders
1,723,206,097 bytes

I am grabbing a 3rd server right now.  This would be so much easier if the
tool was working :)  Same number of files but different numbers of folders.
I suspect this was due to the download pulling files into weird locations so
I tried to move the folders to where they should go so that it would be
correct.  Maybe the 3rd server will shed some light on where things go.  If
they come down properly. :/



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Note: I see a new v23.mst was released...

I use a battch file as well:

date/t
time/t
hldsupdatetool -command update -game tf -retry -dir c:\srcds
time/t
@pause

BTW: I only use the verify all switch if I suspect something broken or was 
missed.

17:34:01 Protocol version 12
 Exe version 1.0.0.6 (tf)
 Exe build: 16:55:12 Oct 23 2007 (3272)

C:\srcdsdate/t
Mon 10/29/2007
C:\srcdstime/t
05:35 PM
C:\srcdshldsupdatetool -command update -game tf -retry -dir c:\srcds
Checking bootstrapper version ...

Getting version 23 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .

C:\HLSourcetime/t
05:35 PM

Press any key to continue . . . Checking bootstrapper version ...
Updating Installation

Checking/Installing 'Team Fortress 2 Content' version 13

Checking/Installing 'Team Fortress 2 Materials' version 6

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Team Fortress 2 Dedicated Server' version 11

HLDS installation up to date



- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 3:33:44 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first section of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game tf -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game tf -verify_all -dir c:\srcds1
-command update -game tf -verify_all -dir c:\srcds2
-command update -game tf -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.  I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, October 29, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

I would like people to expand on this a bit.

I have downloaded the tf2 multiple times and I would like to know if you
right-click go to properties

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-29 Thread Scott Tuttle
I had hopes that it had been fixed.  The problem is still there. :(

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 6:39 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Note: I see a new v23.mst was released...

I use a battch file as well:

date/t
time/t
hldsupdatetool -command update -game tf -retry -dir c:\srcds
time/t
@pause

BTW: I only use the verify all switch if I suspect something broken or was
missed.

17:34:01 Protocol version 12
 Exe version 1.0.0.6 (tf)
 Exe build: 16:55:12 Oct 23 2007 (3272)

C:\srcdsdate/t
Mon 10/29/2007
C:\srcdstime/t
05:35 PM
C:\srcdshldsupdatetool -command update -game tf -retry -dir c:\srcds
Checking bootstrapper version ...

Getting version 23 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .

C:\HLSourcetime/t
05:35 PM

Press any key to continue . . . Checking bootstrapper version ...
Updating Installation

Checking/Installing 'Team Fortress 2 Content' version 13

Checking/Installing 'Team Fortress 2 Materials' version 6

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Team Fortress 2 Dedicated Server' version 11

HLDS installation up to date



- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 3:33:44 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Trying again.

I am going to do exactly what you suggest with your exact command lines.

However I suspect it will fail and then the -verify_all for me will cause it
to never get past the first section of downloads.

At this point it seems I cannot use -verify_all

I have been doing this in a batch file...

HldsUpdateTool.exe -game tf -command update -dir . -retry
Pause

But I updated the batch file to just this just for giggles

cd D:\stage\tf2_test
HldsUpdateTool.exe -command update -game tf -verify_all -dir
d:\stage\tf2_test
Pause

We shall see but I do not have high hopes...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Monday, October 29, 2007 4:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

--
[ Picked text/plain from multipart/alternative ]
Since the v22.mst update its worked fine for me as long as I've kept the
tool in the root dir as I've commented on many occassions. I've chosen to
keep it simple and haven't had trouble since.

-command update -game tf -verify_all -dir c:\srcds1
-command update -game tf -verify_all -dir c:\srcds2
-command update -game tf -verify_all -dir c:\srcds3

etc.

Tool resides in root ie; srcds1,2,3

Not sure why people feel the need to move the tool around... \updater

Anyways..


- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 29, 2007 2:57:21 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Thank you for the tip.  I ended up moving the hldsupdatetool into the
directory where I was downloading and now I just use dir .

It seems to be working.  I downloaded a 3rd server which also has different
stats than the other two.

Now I am downloading a 4th so I can compare it to eh 3rd.

It would be nice if Valve respond about these issues and when a fix might be
arriving.  Hard to understand why it stopped working correctly.  Maybe they
could source code control to compare what has changed and correct it.  I
suppose it is possible that some other infrastructure change has broken the
update process.  But a file to download files doesn't seem like should be
that difficult.  Even with new games hard to imagine its difficult to break.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Sent: Monday, October 29, 2007 1:42 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I agree this could stand to be fixed on Valve's side.  A previous poster to
this list discovered the workaround:

cd \
cd updater
HldsUpdateTool.exe -command update -game tf -dir C:\tf2 -retry

This is my script, where HldsUpdateTool.exe is located in C:\updater.  The
game directory is in C:\tf2.

Notice that HldsUpdateTool.exe must be called in the directory it resides
in.  Otherwise, the tf folder is downloaded to \tf rather than
\orangebox\tf.

Testing on my end shows that if HldsUpdateTool.exe is not called from the
directory it resides in, it will download files correctly until the first
connection reset error.  Every subsequent attempt will download the tf
folder to the wrong location.

- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Tim Renshaw
Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is the only safe methd we have found
until valve fix the bugs with the tool. We use batch files to run the
tool as we have many scrds installs so running the cmdline each time
is a pain in the arese.

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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Scott Tuttle
Mine fails every single time it switches to a new group of downloads.

Checking/Installing 'Base Source Shared Sounds' version 4

Connection Reset, WinSock Error 10054 Connection reset by peer

Maybe this information will help valve figure out and fix the problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Sunday, October 28, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is the only safe methd we have found
until valve fix the bugs with the tool. We use batch files to run the
tool as we have many scrds installs so running the cmdline each time
is a pain in the arese.

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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Scott Tuttle
Using -verify_all will cause it to never get through.  You can run it 1 
thousand times.  Because once it verifies the first section of files it will 
crash.  Then -verify_all will start back at the beginning the next time you run 
it.  And crash yet again.

I guess this is why I updated 4 times but never got any of the necessary base 
files needed to run tf.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Sunday, October 28, 2007 10:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Mine fails every single time it switches to a new group of downloads.

Checking/Installing 'Base Source Shared Sounds' version 4

Connection Reset, WinSock Error 10054 Connection reset by peer

Maybe this information will help valve figure out and fix the problem.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Sunday, October 28, 2007 8:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Because we have found the update tool so unreiliable of late we have
been downloading a fresh install each time to a new dir.. then
deleting the blobs running the tool again with the verify switch
otherwise the scrds.exe is missing along with a load of the dll's
needed to run the server... This is the only safe methd we have found
until valve fix the bugs with the tool. We use batch files to run the
tool as we have many scrds installs so running the cmdline each time
is a pain in the arese.

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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Steven Hartland

Yes I've reported the exact reason for this to the guys at Valve, hopefully 
they can
fix it shortly as its very annoying.

   Regards
   Steve

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]



Mine fails every single time it switches to a new group of downloads.

Checking/Installing 'Base Source Shared Sounds' version 4

Connection Reset, WinSock Error 10054 Connection reset by peer

Maybe this information will help valve figure out and fix the problem.




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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread jlaws
It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

 Exactly how is a person suppose to install a TF2 dedicated server ?

 Are was suppose to update a css server and then update a tf2 server into
 the
 same directory?  Because after doing an update for tf2 i.e
 HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

 There is no srcds.exe

 If this is what we are suppose to do now to update a tf2 server we are
 suppose to update it for css and then update it for tf2??

 Seems little is gained by doing this new orange box method directory
 structure.  Unless I just don't understand something properly.  This is
 entirely impossible.  But I have been looking around everywhere to
 determine
 how to setup a tf dedicated server.  I suppose I could just copy the css
 ded
 server files then copy the tf files over and try it out.  But I prefer to
 know exactly how it is suppose to be setup and also exactly how it is
 suppose to be updated, straight from the horses mouth so to speak :)

 Thanks for any answers.

 Scott



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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
As I already stated there is no exe file at all in my tf2 download.  I
understand why the orangebox directory is there.  But I just updated and
there is no srcds.exe in any of the directories in my update download
location.

There must be something wrong with the download list or something because I
do not have enough content to run a game.  Like I said before unless I am
suppose to download a css server first?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

 Exactly how is a person suppose to install a TF2 dedicated server ?

 Are was suppose to update a css server and then update a tf2 server into
 the
 same directory?  Because after doing an update for tf2 i.e
 HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

 There is no srcds.exe

 If this is what we are suppose to do now to update a tf2 server we are
 suppose to update it for css and then update it for tf2??

 Seems little is gained by doing this new orange box method directory
 structure.  Unless I just don't understand something properly.  This is
 entirely impossible.  But I have been looking around everywhere to
 determine
 how to setup a tf dedicated server.  I suppose I could just copy the css
 ded
 server files then copy the tf files over and try it out.  But I prefer to
 know exactly how it is suppose to be setup and also exactly how it is
 suppose to be updated, straight from the horses mouth so to speak :)

 Thanks for any answers.

 Scott



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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Luke Lewis
Not to mention that the new scrds isn't the same server, it's built off the
new source stuff. Just install it into it's own directory, what's the point
of having them both in the same, except for saving space. But if you can't
space that space you need to delete something or buy more space from your
provider.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 10:10 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server Install Questions

It's a standalone directory.  The HLDS Update Tool will automatically
force the download of these two directories at the same level:  hl2 and
orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
need to operate the server.  Sadly, the orangebox name is FORCED despite
our cries.  I would assume since they are even forcing separate required
directories at the same outer root level that they are going to be using
some sort of share of content between future 'orangebox' games.  Good
luck, it's a headache.

 Exactly how is a person suppose to install a TF2 dedicated server ?

 Are was suppose to update a css server and then update a tf2 server into
 the
 same directory?  Because after doing an update for tf2 i.e
 HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

 There is no srcds.exe

 If this is what we are suppose to do now to update a tf2 server we are
 suppose to update it for css and then update it for tf2??

 Seems little is gained by doing this new orange box method directory
 structure.  Unless I just don't understand something properly.  This is
 entirely impossible.  But I have been looking around everywhere to
 determine
 how to setup a tf dedicated server.  I suppose I could just copy the css
 ded
 server files then copy the tf files over and try it out.  But I prefer to
 know exactly how it is suppose to be setup and also exactly how it is
 suppose to be updated, straight from the horses mouth so to speak :)

 Thanks for any answers.

 Scott



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 please visit:
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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread jlaws
Exactly.

As per the person with the problem:  There must be a problem with your
install.  Run the installer again with a -verify_all flag or scrub the
.blob file and try again.

 Not to mention that the new scrds isn't the same server, it's built off
 the
 new source stuff. Just install it into it's own directory, what's the
 point
 of having them both in the same, except for saving space. But if you can't
 space that space you need to delete something or buy more space from your
 provider.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Saturday, October 27, 2007 10:10 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server Install Questions

 It's a standalone directory.  The HLDS Update Tool will automatically
 force the download of these two directories at the same level:  hl2 and
 orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
 need to operate the server.  Sadly, the orangebox name is FORCED despite
 our cries.  I would assume since they are even forcing separate required
 directories at the same outer root level that they are going to be using
 some sort of share of content between future 'orangebox' games.  Good
 luck, it's a headache.

 Exactly how is a person suppose to install a TF2 dedicated server ?

 Are was suppose to update a css server and then update a tf2 server into
 the
 same directory?  Because after doing an update for tf2 i.e
 HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
 -verify_all

 There is no srcds.exe

 If this is what we are suppose to do now to update a tf2 server we are
 suppose to update it for css and then update it for tf2??

 Seems little is gained by doing this new orange box method directory
 structure.  Unless I just don't understand something properly.  This is
 entirely impossible.  But I have been looking around everywhere to
 determine
 how to setup a tf dedicated server.  I suppose I could just copy the css
 ded
 server files then copy the tf files over and try it out.  But I prefer
 to
 know exactly how it is suppose to be setup and also exactly how it is
 suppose to be updated, straight from the horses mouth so to speak :)

 Thanks for any answers.

 Scott



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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 http://www.eset.com



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Re: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Using the switch you mentioned '-game tf ' will get things started. TF2 has 
some shared material though the bulk of the files will download to the 
orangebox dir. You should see a srcds.exe residing in the orangebox dir ie: 
C:\srcds\orangebox\srcds.exe

example file structure:

C:\srcds\orangebox
C:\srcds\orangebox\tf
C:\srcds\orangebox\platform
C:\srcds\orangebox\hl2
C:\srcds\orangebox\bin




- Original Message 
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 27, 2007 9:24:10 PM
Subject: [hlds] Team Fortress 2 Server Install Questions

Exactly how is a person suppose to install a TF2 dedicated server ?

Are was suppose to update a css server and then update a tf2 server into the
same directory?  Because after doing an update for tf2 i.e
HldsUpdateTool.exe -game tf -command update -dir D:\server\tf -verify_all

There is no srcds.exe

If this is what we are suppose to do now to update a tf2 server we are
suppose to update it for css and then update it for tf2??

Seems little is gained by doing this new orange box method directory
structure.  Unless I just don't understand something properly.  This is
entirely impossible.  But I have been looking around everywhere to determine
how to setup a tf dedicated server.  I suppose I could just copy the css ded
server files then copy the tf files over and try it out.  But I prefer to
know exactly how it is suppose to be setup and also exactly how it is
suppose to be updated, straight from the horses mouth so to speak :)

Thanks for any answers.

Scott



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RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-27 Thread Scott Tuttle
Yes I do not think it is all downloaded.  Connection reset by peer I did
not notice it because I usually run from a shortcut but I suspected it was
not downloading everything and ran it from an open cmd window. :/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, October 27, 2007 11:41 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

Exactly.

As per the person with the problem:  There must be a problem with your
install.  Run the installer again with a -verify_all flag or scrub the
.blob file and try again.

 Not to mention that the new scrds isn't the same server, it's built off
 the
 new source stuff. Just install it into it's own directory, what's the
 point
 of having them both in the same, except for saving space. But if you can't
 space that space you need to delete something or buy more space from your
 provider.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Saturday, October 27, 2007 10:10 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server Install Questions

 It's a standalone directory.  The HLDS Update Tool will automatically
 force the download of these two directories at the same level:  hl2 and
 orangebox.  Inside of orangebox will be the srcds_run and srcds_i486 you
 need to operate the server.  Sadly, the orangebox name is FORCED despite
 our cries.  I would assume since they are even forcing separate required
 directories at the same outer root level that they are going to be using
 some sort of share of content between future 'orangebox' games.  Good
 luck, it's a headache.

 Exactly how is a person suppose to install a TF2 dedicated server ?

 Are was suppose to update a css server and then update a tf2 server into
 the
 same directory?  Because after doing an update for tf2 i.e
 HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
 -verify_all

 There is no srcds.exe

 If this is what we are suppose to do now to update a tf2 server we are
 suppose to update it for css and then update it for tf2??

 Seems little is gained by doing this new orange box method directory
 structure.  Unless I just don't understand something properly.  This is
 entirely impossible.  But I have been looking around everywhere to
 determine
 how to setup a tf dedicated server.  I suppose I could just copy the css
 ded
 server files then copy the tf files over and try it out.  But I prefer
 to
 know exactly how it is suppose to be setup and also exactly how it is
 suppose to be updated, straight from the horses mouth so to speak :)

 Thanks for any answers.

 Scott



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 please visit:
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 __ NOD32 2620 (20071027) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Andreas Grimm
I am missing one point in that changelist:

- Added cvars to control/disable the respawn time

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Friday, September 21, 2007 1:51 AM
 To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available

 Updates to the Team Fortress 2 dedicated server have been
 released.  And the Linux version of the server is now
 available :)  Run hldsupdatetool -command update -game tf
 to receive those updates.  The specific changes include:

 - Linux Dedicated Server beta release
 - Fixed not being able to issue rcon commands with empty strings like:
 rcon sv_password
 - Exploit fix related to join_team

 Jason

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Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread P. Bhandal
--
[ Picked text/plain from multipart/alternative ]
What's the cvar for it?

On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:

 I am missing one point in that changelist:

 - Added cvars to control/disable the respawn time

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Friday, September 21, 2007 1:51 AM
  To: hlds@list.valvesoftware.com;
  [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available
 
  Updates to the Team Fortress 2 dedicated server have been
  released.  And the Linux version of the server is now
  available :)  Run hldsupdatetool -command update -game tf
  to receive those updates.  The specific changes include:
 
  - Linux Dedicated Server beta release
  - Fixed not being able to issue rcon commands with empty strings like:
  rcon sv_password
  - Exploit fix related to join_team
 
  Jason
 
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Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Andreas Grimm
There is no cvar for it, that is the problem :-/

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
 Sent: Friday, September 21, 2007 2:08 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server Updated/Linux
 Server available

 --
 [ Picked text/plain from multipart/alternative ] What's the
 cvar for it?

 On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:
 
  I am missing one point in that changelist:
 
  - Added cvars to control/disable the respawn time
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
 Jason Ruymen
   Sent: Friday, September 21, 2007 1:51 AM
   To: hlds@list.valvesoftware.com;
   [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2 Server Updated/Linux Server
   available
  
   Updates to the Team Fortress 2 dedicated server have been
 released.
   And the Linux version of the server is now available :)  Run
   hldsupdatetool -command update -game tf
   to receive those updates.  The specific changes include:
  
   - Linux Dedicated Server beta release
   - Fixed not being able to issue rcon commands with empty
 strings like:
   rcon sv_password
   - Exploit fix related to join_team
  
   Jason
  
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Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
I am getting this error message:

Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login

Not sure what's going on...

On 9/20/07, P. Bhandal [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What's the cvar for it?

 On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:
 
  I am missing one point in that changelist:
 
  - Added cvars to control/disable the respawn time
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Friday, September 21, 2007 1:51 AM
   To: hlds@list.valvesoftware.com;
   [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2 Server Updated/Linux Server available
  
   Updates to the Team Fortress 2 dedicated server have been
   released.  And the Linux version of the server is now
   available :)  Run hldsupdatetool -command update -game tf
   to receive those updates.  The specific changes include:
  
   - Linux Dedicated Server beta release
   - Fixed not being able to issue rcon commands with empty strings like:
   rcon sv_password
   - Exploit fix related to join_team
  
   Jason
  
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Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
I'm getting the same problem.

On 9/20/07, tsuehpsyde [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I am getting this error message:

 Checking bootstrapper version ...
 Updating Installation
 ContentServer rejected client session login

 Not sure what's going on...

 On 9/20/07, P. Bhandal [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  What's the cvar for it?
 
  On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:
  
   I am missing one point in that changelist:
  
   - Added cvars to control/disable the respawn time
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, September 21, 2007 1:51 AM
To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Server Updated/Linux Server
 available
   
Updates to the Team Fortress 2 dedicated server have been
released.  And the Linux version of the server is now
available :)  Run hldsupdatetool -command update -game tf
to receive those updates.  The specific changes include:
   
- Linux Dedicated Server beta release
- Fixed not being able to issue rcon commands with empty strings
 like:
rcon sv_password
- Exploit fix related to join_team
   
Jason
   
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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What will be the max players for this game?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Keeper
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 11, 2007 9:49 PM
  Subject: RE: [hlds] Team Fortress 2 Server


  Plugin?!?!?!?

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ray
  Sent: Tuesday, September 11, 2007 10:17 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Server

  Yeah,
  Id like to check for issues in my plugin.


  Hello,
  
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!



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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Roman Hatsiev
24 for PC version and 16 for Xbox as far as I remember.

On 13/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 What will be the max players for this game?
 
 Brandon R. Miller
 Branzone Incorporated
 http://www.branzone.com
  - Original Message -
  From: Keeper
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 11, 2007 9:49 PM
  Subject: RE: [hlds] Team Fortress 2 Server


  Plugin?!?!?!?

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ray
  Sent: Tuesday, September 11, 2007 10:17 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Server

  Yeah,
  Id like to check for issues in my plugin.


  Hello,
  
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!



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  please visit:
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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is 24 correct? Search is my friend. :)

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Brandon R. Miller
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, September 12, 2007 4:59 PM
  Subject: Re: [hlds] Team Fortress 2 Server


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  What will be the max players for this game?
  
  Brandon R. Miller
  Branzone Incorporated
  http://www.branzone.com
- Original Message -
From: Keeper
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 11, 2007 9:49 PM
Subject: RE: [hlds] Team Fortress 2 Server


Plugin?!?!?!?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Tuesday, September 11, 2007 10:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server

Yeah,
Id like to check for issues in my plugin.


Hello,

With the 17th rapidly approaching I want to make sure that I'll have a
TF2 server up and running for my community. When can we expect
instructions for server operators? Thank you!



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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
24 isn't many?!
I would have expected at least 32... Like some of the good ol' TFC servers,
32 on dustbowl :)

On 12/09/2007, Brandon R. Miller [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Is 24 correct? Search is my friend. :)
 
 Brandon R. Miller
 Branzone Incorporated
 http://www.branzone.com
   - Original Message -
   From: Brandon R. Miller
   To: hlds@list.valvesoftware.com
   Sent: Wednesday, September 12, 2007 4:59 PM
   Subject: Re: [hlds] Team Fortress 2 Server


   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   What will be the max players for this game?
   
   Brandon R. Miller
   Branzone Incorporated
   http://www.branzone.com
 - Original Message -
 From: Keeper
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, September 11, 2007 9:49 PM
 Subject: RE: [hlds] Team Fortress 2 Server


 Plugin?!?!?!?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ray
 Sent: Tuesday, September 11, 2007 10:17 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 Yeah,
 Id like to check for issues in my plugin.


 Hello,
 
 With the 17th rapidly approaching I want to make sure that I'll have
 a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!



 ___
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 please visit:
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RE: [hlds] Team Fortress 2 Server

2007-09-12 Thread Andreas Grimm
30 players and more would be cool and funny :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Brandon R. Miller
 Sent: Thursday, September 13, 2007 12:12 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] Is 24
 correct? Search is my friend. :)  Brandon
 R. Miller Branzone Incorporated http://www.branzone.com
   - Original Message -
   From: Brandon R. Miller
   To: hlds@list.valvesoftware.com
   Sent: Wednesday, September 12, 2007 4:59 PM
   Subject: Re: [hlds] Team Fortress 2 Server


   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   What will be the max players for this game?
   
   Brandon R. Miller
   Branzone Incorporated
   http://www.branzone.com
 - Original Message -
 From: Keeper
 To: hlds@list.valvesoftware.com
 Sent: Tuesday, September 11, 2007 9:49 PM
 Subject: RE: [hlds] Team Fortress 2 Server


 Plugin?!?!?!?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ray
 Sent: Tuesday, September 11, 2007 10:17 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Server

 Yeah,
 Id like to check for issues in my plugin.


 Hello,
 
 With the 17th rapidly approaching I want to make sure
 that I'll have a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!



 ___
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 list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Team Fortress 2 Server

2007-09-11 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Start playing with hldsupdatetool.exe switches

Ypou never know your luck in a big city :D

On 9/12/07, Northern Administrator [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,

 With the 17th rapidly approaching I want to make sure that I'll have a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!

 -Winston
 --

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Re: [hlds] Team Fortress 2 Server

2007-09-11 Thread jlaws
And will there be linux binaries?

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,

 With the 17th rapidly approaching I want to make sure that I'll have a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!

 -Winston
 --

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Re: [hlds] Team Fortress 2 Server

2007-09-11 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Valve Nazi says: NO LINUX BINARIES FOR J00!!

On 9/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 And will there be linux binaries?

  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!
 
  -Winston
  --
 
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Re: [hlds] Team Fortress 2 Server

2007-09-11 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Indeed..

I tried that this afternoon, no luck yet :(

Update: Install or update HLDS game parameters:
** 'game' options for Source DS Install:
Counter-Strike Source
dods
garrysmod
hl2mp
** 'game' options for HL1 DS Install:
cstrike
czero
dmc
dod
gearbox
ricochet
tfc
valve
** 'game' options for Third-Party game servers:
darkmessiah
garrysmod
redorchestra
ship
sin
tshb


- Original Message 
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, September 11, 2007 8:38:29 PM
Subject: Re: [hlds] Team Fortress 2 Server


--
[ Picked text/plain from multipart/alternative ]
Start playing with hldsupdatetool.exe switches

Ypou never know your luck in a big city :D

On 9/12/07, Northern Administrator [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,

 With the 17th rapidly approaching I want to make sure that I'll have a
 TF2 server up and running for my community. When can we expect
 instructions for server operators? Thank you!

 -Winston
 --

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Yahoo! oneSearch: Finally, mobile search
that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC
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RE: [hlds] Team Fortress 2 Server

2007-09-11 Thread Luke Lewis


I would imagine this is going to be running off the source server. If you
all you need is the game command to update the game, which I would imagine
is TF2 of something along those lines. I dunno though.

-BeNt-

-Original Messages-

Valve Nazi says: NO LINUX BINARIES FOR J00!!

On 9/12/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 And will there be linux binaries?
  Hello,
 
  With the 17th rapidly approaching I want to make sure that I'll have a
  TF2 server up and running for my community. When can we expect
  instructions for server operators? Thank you!
 
  -Winston
  --



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Re: [hlds] Team Fortress 2 Server

2007-09-11 Thread Ray

Yeah,
Id like to check for issues in my plugin.



Hello,

With the 17th rapidly approaching I want to make sure that I'll have a
TF2 server up and running for my community. When can we expect
instructions for server operators? Thank you!




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RE: [hlds] Team Fortress 2 Server

2007-09-11 Thread Keeper
Plugin?!?!?!?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Tuesday, September 11, 2007 10:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server

Yeah,
Id like to check for issues in my plugin.


Hello,

With the 17th rapidly approaching I want to make sure that I'll have a
TF2 server up and running for my community. When can we expect
instructions for server operators? Thank you!



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