Re: [hlds] 768 k connection

2004-07-30 Thread Hexis
On Thu, Jul 29, 2004 at 01:28:10PM -0700, James Bowling wrote:
> Actually, he is almost on point.  There are no SLAs with DSL.  And I think
> that the distance issue is created for most people because most gamers
> probably don't live within 1000 ft of the CO.

Really, no SLAs on DSL?

A google search on "SLA DSL" turned up a few hits:

http://global.mci.com/ca/customer/sla/dsl.xml?SetLang=en
http://www.earthlink.net/about/policies/biz_sla/
http://www.dsl.net/legal_sla_sdsl.php

That was just on the first page.

I can't think of any residential/consumer grade services that have an
SLA.  They may be out there.  That does nothing to reduce the fact that
DSL is just as good of a connectivity type as any other.  Better in
some ways, worse in others.  The bandwidth is going to be there on any
healthy network.

Here in Qwest land the 1.5/1.0 standard service is stable at full speed
to far more than 1000 feet from the CO.  And yes, the 1.0 up is nice
and rock stable.

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Re: [hlds] 768 k connection

2004-07-30 Thread Hexis
> What really sucks is Interweaving. Qwest uses it as an attempt to lower
> CRC errors on DSL lines. This adds 30 to 40 ms latency on my connection.
>
> I have the Qwest 1.5/1.5 connection (Actually, its more like 1.2/1.0).
> It runs my server well, but that extra added latency makes for a really
> unpopular server. However, the pings and performance on my server is
> solid, just a little high.
>
> I even offered to pay Qwest to remove interweaving, but they said no.
> Maybe in another year or 2 they said they would get rid of it for new
> technology. We'll see :)

They can't remove the Interleaving (not weaving) because the config
managment would simply overwrite the changes at the next update.  In
addition, finding the correct value for the interleaving depth is an
itterave process, and will change with line conditions.  I agree it's
completly annoying.

I miss my SDSL days, 4ms across that pipe.  But Northpoint died, and I
lost my free goodies.

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Re: [hlds] 768 k connection

2004-07-30 Thread LinuxRocks
Hexis wrote:
On Thu, Jul 29, 2004 at 01:24:12PM -0700, James Bowling wrote:

Well, since we are stating what we do for a living...I am a Network Engineer
at a Datacenter in Downtown LA and I would also like to pose a question to
your response.  How many people live across the street from a CLEC?  Not
many that game if you look at the entire picture.  And still, 80-90ms is
crappy anyway...ask any network guy.

Termonolgy time!
LEC = Local Exchange Carrier (aka The Phone Company)
CLEC = Competitive LEC (the new kid on the block)
ILEC = Incumbant LEC (the old fart, or ma bell's love child)
LEC CO = LEC Central Office, that's where your phone lines actually
go.  From there on out they are switched in a big ol network.  The COs
are usually owned by the ILEC and parts are rented out to the CLECs.
And yeah, 80ms is sucky for gaming.
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What really sucks is Interweaving. Qwest uses it as an attempt to lower
CRC errors on DSL lines. This adds 30 to 40 ms latency on my connection.
I have the Qwest 1.5/1.5 connection (Actually, its more like 1.2/1.0).
It runs my server well, but that extra added latency makes for a really
unpopular server. However, the pings and performance on my server is
solid, just a little high.
I even offered to pay Qwest to remove interweaving, but they said no.
Maybe in another year or 2 they said they would get rid of it for new
technology. We'll see :)
Joe
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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 01:24:12PM -0700, James Bowling wrote:
> Well, since we are stating what we do for a living...I am a Network Engineer
> at a Datacenter in Downtown LA and I would also like to pose a question to
> your response.  How many people live across the street from a CLEC?  Not
> many that game if you look at the entire picture.  And still, 80-90ms is
> crappy anyway...ask any network guy.

Termonolgy time!

LEC = Local Exchange Carrier (aka The Phone Company)
CLEC = Competitive LEC (the new kid on the block)
ILEC = Incumbant LEC (the old fart, or ma bell's love child)

LEC CO = LEC Central Office, that's where your phone lines actually
go.  From there on out they are switched in a big ol network.  The COs
are usually owned by the ILEC and parts are rented out to the CLECs.


And yeah, 80ms is sucky for gaming.

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www.hxxl.com

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RE: [hlds] 768 k connection

2004-07-29 Thread James Bowling
Well, since we are stating what we do for a living...I am a Network Engineer
at a Datacenter in Downtown LA and I would also like to pose a question to
your response.  How many people live across the street from a CLEC?  Not
many that game if you look at the entire picture.  And still, 80-90ms is
crappy anyway...ask any network guy.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 4:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling <[EMAIL PROTECTED]> wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-29 Thread James Bowling
Actually, he is almost on point.  There are no SLAs with DSL.  And I think
that the distance issue is created for most people because most gamers
probably don't live within 1000 ft of the CO.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 8:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get service.
Since when grass carries data packets.

"Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 03:40:44PM -0400, David Fencik wrote:
> I believe there are still a few isp's out there that don't oversell
> their bandwidth, but perhaps not as small as DSL.

That depends on your definition of "oversell".

If you mean that they reserve a portion of BW on every link that's the
most a customer could use, that's good humor.  Damn good.  I would put
my ISP up against any and I think they would come out ahead on quality,
cutomer service and network stability (visi.com if you care).  You have
to oversell your bandwidth, and it's not necessarly a bad thing.

However, if you mean do not saturate network links, that's a completly
different story.  There is no reason to reserve BW for each customer's
peak possible usage.  It simply does not scale in any way.  The actual
usage should be monitored so that no link gets to a point where it is
saturated, as that's a real degradation of service.

It really does not matter if my home DSL line goes through a DS3 link
with 1999 other 1mb (or more) customers on it, as long as I can get my
1mb whenever I want.  The way it is now, I sure can.  I also don't use
1mb all of the time, so what's the point of reserving it 24/7?

--
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RE: [hlds] 768 k connection

2004-07-29 Thread David Fencik
I believe there are still a few isp's out there that don't oversell
their bandwidth, but perhaps not as small as DSL.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hexis
Sent: Thursday, July 29, 2004 2:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

On Thu, Jul 29, 2004 at 01:58:58PM -0400, David Fencik wrote:
> Ok, but there are still more links in the chain and more possibility
for
> failure if you are not across the street.

Don't play the what-if game.  It's a worthless excersize.  Anything
could fail and screw up the line.  The entire telco infrastructure is
scary when you dig into it.  So you are across the street, that cable
is ancient and more likley to fail than new cable from a remote DSLAM
in a hut fed with new fiber.  It's not like a T1 is more than 2 pair of
the same stuff DSL runs on.  It can all fail.  It's just usually a lot
faster to get a T1 fixed than a DSL line.  You get what you get with
DSL, it's unpreictable nature is one of the big negatives with it.  But
once you have it, it's damn stable.

None of that does anything to discount from the avaliable bandwidth.
There are shared links, but each user is limited to such a small
portion of those links, that they can't effect the overall network
enough to cause problems.  Add to that the economy of scale and 2000
1mbit DSL customers on a ATM DS3 ends up being tons of BW to spare.

--
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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 01:58:58PM -0400, David Fencik wrote:
> Ok, but there are still more links in the chain and more possibility for
> failure if you are not across the street.

Don't play the what-if game.  It's a worthless excersize.  Anything
could fail and screw up the line.  The entire telco infrastructure is
scary when you dig into it.  So you are across the street, that cable
is ancient and more likley to fail than new cable from a remote DSLAM
in a hut fed with new fiber.  It's not like a T1 is more than 2 pair of
the same stuff DSL runs on.  It can all fail.  It's just usually a lot
faster to get a T1 fixed than a DSL line.  You get what you get with
DSL, it's unpreictable nature is one of the big negatives with it.  But
once you have it, it's damn stable.

None of that does anything to discount from the avaliable bandwidth.
There are shared links, but each user is limited to such a small
portion of those links, that they can't effect the overall network
enough to cause problems.  Add to that the economy of scale and 2000
1mbit DSL customers on a ATM DS3 ends up being tons of BW to spare.

--
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RE: [hlds] 768 k connection

2004-07-29 Thread David Fencik
Ok, but there are still more links in the chain and more possibility for
failure if you are not across the street.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hexis
Sent: Thursday, July 29, 2004 1:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

On Thu, Jul 29, 2004 at 01:05:28PM -0400, David Fencik wrote:
> DSL lines have many links in the chain.  For some people, their copper
> twisted pair may go for a thousand feet or so where it is muxed and
then
> carried over another line, and then demuxed at the CO.  The path to
the
> CO could be almost a mile.
>
> If someone lived across the street from the CO, however, they'd most
> likely have a single twisted copper pair from their line to the CO.
It
> is arguable that they would have a much better signal than someone who
> lives a mile away, no?

Frankly, No.  Many areas use remote DSLAMs to cover larger areas.  All
bets are off then.  In addition, the signal is stong enough to provide
the line speed with a lot of fudge factor.  So all but a huge drop in
signal will not represent anything on the actual usage of the line.

--
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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Thu, Jul 29, 2004 at 01:05:28PM -0400, David Fencik wrote:
> DSL lines have many links in the chain.  For some people, their copper
> twisted pair may go for a thousand feet or so where it is muxed and then
> carried over another line, and then demuxed at the CO.  The path to the
> CO could be almost a mile.
>
> If someone lived across the street from the CO, however, they'd most
> likely have a single twisted copper pair from their line to the CO.  It
> is arguable that they would have a much better signal than someone who
> lives a mile away, no?

Frankly, No.  Many areas use remote DSLAMs to cover larger areas.  All
bets are off then.  In addition, the signal is stong enough to provide
the line speed with a lot of fudge factor.  So all but a huge drop in
signal will not represent anything on the actual usage of the line.

--
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www.hxxl.com

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RE: [hlds] 768 k connection

2004-07-29 Thread David Fencik
DSL lines have many links in the chain.  For some people, their copper
twisted pair may go for a thousand feet or so where it is muxed and then
carried over another line, and then demuxed at the CO.  The path to the
CO could be almost a mile.

If someone lived across the street from the CO, however, they'd most
likely have a single twisted copper pair from their line to the CO.  It
is arguable that they would have a much better signal than someone who
lives a mile away, no?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sirius F.
Crackhoe
Sent: Thursday, July 29, 2004 11:54 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection


You haven't heard or grass based DSL? gDSL is the next big craze...

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 11:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get
service.
Since when grass carries data packets.

"Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on
the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private
line
availability... It is not a guaranteed product and has no SLA's
associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for
it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a
"guaranteed"
line. You are not always going to get your 768k up. This will cause
crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off
a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-29 Thread Sirius F. Crackhoe

You haven't heard or grass based DSL? gDSL is the next big craze...

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 11:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get service.
Since when grass carries data packets.

"Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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Re: [hlds] 768 k connection

2004-07-29 Thread Hexis
On Wed, Jul 28, 2004 at 10:39:10PM -0400, Sirius F. Crackhoe wrote:
> You clearly are NOT a tech at any CO. It doesn't matter if you are on the
> lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
> availability... It is not a guaranteed product and has no SLA's associated
> with it.

Qwest has a Pro class of DSL that carries a SLA.  Other providers have
SLAs on their DSL products as well.

On a good network DSL is damn reliable and you can easily saturate your
connectivity.  The ISP would have to work to saturate the back end links.

In reality there is nothing guaranteed in all of networking.  DSL is
more flexiable than some other technologies, but in usual deployments,
it's highly reliable.

--
Hexis
www.hxxl.com

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RE: [hlds] 768 k connection

2004-07-28 Thread Adam
--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get service. Since when 
grass carries data packets.

"Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-28 Thread Sirius F. Crackhoe
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling <[EMAIL PROTECTED]> wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-28 Thread Adam
--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it. lol

James Bowling <[EMAIL PROTECTED]> wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-28 Thread James Bowling
80-90 is fine?  That doesn't seem fine to me.  You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line.  You are not always going to get your 768k up.  This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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Re: [hlds] 768 k connection

2004-07-28 Thread Adam
--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a 3.0p4 (ht) 
winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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