Re: [hlds] Linux srcds performance unacceptable

2008-05-02 Thread Nephyrin Zey
srcds performance on linux has gone down to two-patches-ago (not
counting the patches between goldrush and now) levels for me with
today's patch (though the goldrush map in particular still runs 10%
higher than something like dustbowl) and I hear windows servers got a
similar bump

Yay valve! Keep going!

- Neph

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Re: [hlds] Linux srcds performance unacceptable

2008-05-02 Thread Tony Paloma
Just to clarify, you're saying that the performance is now better (again)?
Last update made it real bad, this update seems to have made it good again,
or at least that's what I've noticed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, May 02, 2008 4:45 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: Re: [hlds] Linux srcds performance unacceptable

srcds performance on linux has gone down to two-patches-ago (not
counting the patches between goldrush and now) levels for me with
today's patch (though the goldrush map in particular still runs 10%
higher than something like dustbowl) and I hear windows servers got a
similar bump

Yay valve! Keep going!

- Neph

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Re: [hlds] Linux srcds performance unacceptable

2008-05-02 Thread Nephyrin Zey
Two patches ago levels == how it ran on the patch before the patch
before goldrush. Both the patch before goldrush and the goldrush patch
hurt performance, and its now at levels similar to prior to both of
those.

Still a bit higher than it was when i first started hosting servers,
and higher than it should be, but better.

- Neph

On Fri, May 2, 2008 at 4:54 PM, Tony Paloma [EMAIL PROTECTED] wrote:
 Just to clarify, you're saying that the performance is now better (again)?
  Last update made it real bad, this update seems to have made it good again,
  or at least that's what I've noticed.


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
  Sent: Friday, May 02, 2008 4:45 PM
  To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
  server mailing list


 Subject: Re: [hlds] Linux srcds performance unacceptable

  srcds performance on linux has gone down to two-patches-ago (not
  counting the patches between goldrush and now) levels for me with
  today's patch (though the goldrush map in particular still runs 10%
  higher than something like dustbowl) and I hear windows servers got a
  similar bump

  Yay valve! Keep going!

  - Neph



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Re: [hlds] Linux srcds performance unacceptable

2008-05-02 Thread Nephyrin Zey
I might've spoken a bit too soon on this - the servers do still get up
into the high nineties CPU usage and stay there for a while - it seems
like after they've been running for a while their overall CPU usage
drifted back up to about the same as before the patch. This might be
the first ever case of CPU Leaks :-/ The server also still incurs
minor memory leaks, which seem to be about the same since before the
patch.

I run two 32x linux servers that are nearly always full and
occasionally empty out at night. Here are some pretty graphs:

http://www.nephyrin.net/NemuCPU.png

Shows Load Average. On thursday it was lower despite both servers
being full (???). The big spike today is the patch. The servers were
both *instantly full* after the patch (among the first online) and
have been *constantly full* since, yet the CPU usage over the past
three hours has drifted up to pre-patch levels...
http://nephyrin.net/NemuMem.png

Memory Usage over a longer period - note that i went from one to two
servers on tuesday, so the memory leaks have actually remained about
the same as before.

If anyone from Valve wants a login to my stats system let me know. It
has tons and tons of pretty graphs dating to back when the server
started.

- Neph

On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:
 Two patches ago levels == how it ran on the patch before the patch
  before goldrush. Both the patch before goldrush and the goldrush patch
  hurt performance, and its now at levels similar to prior to both of
  those.

  Still a bit higher than it was when i first started hosting servers,
  and higher than it should be, but better.

  - Neph


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Re: [hlds] Linux srcds performance unacceptable

2008-04-30 Thread Kaspars
I have noticed a decrease in performance, too. I'm running 32 slot server on 
X3350 quad-core xeon. Previously I had about 30-40% peak cpu usage for one 
core, now its about 50-70%. The server fps tends to drop to 40 sometimes... 
*clap*clap*
 
  Quoting Nephyrin Zey [EMAIL PROTECTED]:
  You can start a vanilla server with +maxplayers 32 and it will run.
  Valve IS one step away from naming the custom tab 'unsupported servers
  we hate', but that's besides the point. No hacks.
  But guess what? The server performs poorly on 24 players too. And 1
  player. In fact, it just performs poorly. The title wasn't
  performance above 24 players is poor. Pretend I have a Xeon 3040 and
  am running a 24-slot server. Same complaint.
  
  Thanks for your opportune jumping into to act high-and-mighty because
  you support valve's max players recommendation, but it's not relevant
  to this thread.
  
  - Neph
  
  On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
   Nephyrin:
   TF2 is designed for 24 player servers not 32.
  
Asking Valve to support a hacked server is very silly and will get you
nowhere.
  
Threatening Valve is not an intelligent or beneficial life choice.
  
Revert, repent and play.
  
  
  
  
- Original Message -
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
list [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 8:38 PM
Subject: [hlds] Linux srcds performance unacceptable
  
  
 Dear VALVe:

 With the newest patch, my dual core 2.4GHz conroe xeon can no longer
 run a server on each core. Because the game still doesn't support
 multithreading, this means i can't run servers at all without maxing
 out a core. With 32-players on the server the FPS drops below 100 and
 while it still is smooth, I'm one patch away from not being able to
 run a single 32-slot server on a dual core xeon. This is absurd. When
 I started this box I was averaging like 70% per core, ~80% with
 sourcetv+autorecord. Now its at like 95% and my load average is
 hovering slightly above 2.0

 Please, please, please work on server performance. There is no reason
 this much power should be required. Simple tweaks like fixing the way
 overuse of expensive kernel calls (gettimeofday, etc.), improving the
 obscenely stupid frame/tick system scheduling, etc, would yield
 massive benefits. If the next patch furthers the cpu usage increasing
 trend, I *will* be taking my servers offline, as I'm not upgrading
 (again) to keep up with bloat.

 Please look at this, or risk me breaking into your offices and
 optimizing the engine by force.

 - Neph
  
  
  
  
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Re: [hlds] Linux srcds performance unacceptable

2008-04-30 Thread localhost

On Tue, 29 Apr 2008 20:38:51 -0700, Nephyrin Zey [EMAIL PROTECTED]
wrote:

(snip)

 Because the game still doesn't support
 multithreading

I'm not so sure.  We are also noticing bad performance, running ONE 24
player server on a dual-core AMD 3800.  I have two monitors, and have
gkrellm running in the top one to check server performance.  At the exact
moment we experience lag in-game, the server is maxing out of both cores. 
Normally it runs 60-70% on one core, with the other core doing ~5%.  Even
if the server proper is only one core, SOMETHING the server is doing is
resulting in both cores being used for around 5 seconds every minute or so.

frymaster on behalf of localhost


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Re: [hlds] Linux srcds performance unacceptable

2008-04-30 Thread Thomas Morton
Neph try it with 24 slots

I have 2 24 slot private servers running on a similar rig. Admittedly they
dont get a huge amount of traffic (due to what their used for) but t runs
absolutely fine (this is on Ubuntu 7.10 even)

On 4/30/08, localhost [EMAIL PROTECTED] wrote:


 On Tue, 29 Apr 2008 20:38:51 -0700, Nephyrin Zey [EMAIL PROTECTED]
 wrote:

 (snip)


  Because the game still doesn't support
  multithreading


 I'm not so sure.  We are also noticing bad performance, running ONE 24
 player server on a dual-core AMD 3800.  I have two monitors, and have
 gkrellm running in the top one to check server performance.  At the exact
 moment we experience lag in-game, the server is maxing out of both cores.
 Normally it runs 60-70% on one core, with the other core doing ~5%.  Even
 if the server proper is only one core, SOMETHING the server is doing is
 resulting in both cores being used for around 5 seconds every minute or
 so.

 frymaster on behalf of localhost



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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Gary Stanley
At 11:38 PM 4/29/2008, Nephyrin Zey wrote:
Dear VALVe:

With the newest patch, my dual core 2.4GHz conroe xeon can no longer
run a server on each core. Because the game still doesn't support
multithreading, this means i can't run servers at all without maxing
out a core. With 32-players on the server the FPS drops below 100 and
while it still is smooth, I'm one patch away from not being able to
run a single 32-slot server on a dual core xeon. This is absurd. When
I started this box I was averaging like 70% per core, ~80% with
sourcetv+autorecord. Now its at like 95% and my load average is
hovering slightly above 2.0

It looks like it does support threading; but not what you think. All 
server I/O is processed by 1 thread, and the other thread is VAC?.

Please, please, please work on server performance. There is no reason
this much power should be required. Simple tweaks like fixing the way
overuse of expensive kernel calls (gettimeofday, etc.), improving the
obscenely stupid frame/tick system scheduling, etc, would yield
massive benefits. If the next patch furthers the cpu usage increasing
trend, I *will* be taking my servers offline, as I'm not upgrading
(again) to keep up with bloat.

Source on windows does not use gettimeofday; that is *NIX only. 
System calls, generally, are expensive. Windows 2003 uses PIT/ACPI to 
drive clocks, which
effects things like sleep(). I think Sleep() on windows is expensive 
to call because calling Sleep() reads the PIT/ACPI, which requires an 
ioport read, which is very expensive.. I'm not sure on this; but that 
would explain why I see so much jitter from sleep() calls

Windows 2008 uses HPET to service interrupts and timing, and it's 
faster than the former.



Gary Stanley - [EMAIL PROTECTED] - [EMAIL PROTECTED]

http://leaf.dragonflybsd.org/~gary

Put your hand on a hot stove for a minute, and it seems like an hour.
  Sit with a pretty girl for an hour, and it seems like a minute. 
THAT'S relativity.  - Albert Einstein



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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Kevin Ottalini
Nephyrin:
TF2 is designed for 24 player servers not 32.

Asking Valve to support a hacked server is very silly and will get you 
nowhere.

Threatening Valve is not an intelligent or beneficial life choice.

Revert, repent and play.


- Original Message - 
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing 
list [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 8:38 PM
Subject: [hlds] Linux srcds performance unacceptable


 Dear VALVe:

 With the newest patch, my dual core 2.4GHz conroe xeon can no longer
 run a server on each core. Because the game still doesn't support
 multithreading, this means i can't run servers at all without maxing
 out a core. With 32-players on the server the FPS drops below 100 and
 while it still is smooth, I'm one patch away from not being able to
 run a single 32-slot server on a dual core xeon. This is absurd. When
 I started this box I was averaging like 70% per core, ~80% with
 sourcetv+autorecord. Now its at like 95% and my load average is
 hovering slightly above 2.0

 Please, please, please work on server performance. There is no reason
 this much power should be required. Simple tweaks like fixing the way
 overuse of expensive kernel calls (gettimeofday, etc.), improving the
 obscenely stupid frame/tick system scheduling, etc, would yield
 massive benefits. If the next patch furthers the cpu usage increasing
 trend, I *will* be taking my servers offline, as I'm not upgrading
 (again) to keep up with bloat.

 Please look at this, or risk me breaking into your offices and
 optimizing the engine by force.

 - Neph


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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Mike Stiehm
OMG really come on  Please explain how a 32 player
TF2 server is a Hacked server 
 
Please don't start this war up once more this will be the 5th one now



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 29 Apr 
 2008 21:14:53 -0700 Subject: Re: [hlds] Linux srcds performance 
 unacceptable  Nephyrin: TF2 is designed for 24 player servers not 32.  
 Asking Valve to support a hacked server is very silly and will get you  
 nowhere.  Threatening Valve is not an intelligent or beneficial life 
 choice.  Revert, repent and play.
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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Nephyrin Zey
You can start a vanilla server with +maxplayers 32 and it will run.
Valve IS one step away from naming the custom tab 'unsupported servers
we hate', but that's besides the point. No hacks.
But guess what? The server performs poorly on 24 players too. And 1
player. In fact, it just performs poorly. The title wasn't
performance above 24 players is poor. Pretend I have a Xeon 3040 and
am running a 24-slot server. Same complaint.

Thanks for your opportune jumping into to act high-and-mighty because
you support valve's max players recommendation, but it's not relevant
to this thread.

- Neph

On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
 Nephyrin:
 TF2 is designed for 24 player servers not 32.

  Asking Valve to support a hacked server is very silly and will get you
  nowhere.

  Threatening Valve is not an intelligent or beneficial life choice.

  Revert, repent and play.




  - Original Message -
  From: Nephyrin Zey [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
  list [EMAIL PROTECTED]
  Sent: Tuesday, April 29, 2008 8:38 PM
  Subject: [hlds] Linux srcds performance unacceptable


   Dear VALVe:
  
   With the newest patch, my dual core 2.4GHz conroe xeon can no longer
   run a server on each core. Because the game still doesn't support
   multithreading, this means i can't run servers at all without maxing
   out a core. With 32-players on the server the FPS drops below 100 and
   while it still is smooth, I'm one patch away from not being able to
   run a single 32-slot server on a dual core xeon. This is absurd. When
   I started this box I was averaging like 70% per core, ~80% with
   sourcetv+autorecord. Now its at like 95% and my load average is
   hovering slightly above 2.0
  
   Please, please, please work on server performance. There is no reason
   this much power should be required. Simple tweaks like fixing the way
   overuse of expensive kernel calls (gettimeofday, etc.), improving the
   obscenely stupid frame/tick system scheduling, etc, would yield
   massive benefits. If the next patch furthers the cpu usage increasing
   trend, I *will* be taking my servers offline, as I'm not upgrading
   (again) to keep up with bloat.
  
   Please look at this, or risk me breaking into your offices and
   optimizing the engine by force.
  
   - Neph




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 please visit:
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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread lart
I think it's more that windows servers simply out preform  linux 
servers. since windows servers were not working at first after the 
update today I tossed up a tf2 server on a box not to different from the 
windows one we run.  2.6Ghz p4 Linux vs 3Ghz p4 Windows.
The windows box can handle 24 players with a tick rate of 66 and not lag 
due to cpu usage.  On the linux box with 16 players it lags really bad 
and the cpu is pegged even with 14 players.  Outside of the max players 
all other tf2/source settings are the same and no addons.


Nephyrin Zey wrote:
 You can start a vanilla server with +maxplayers 32 and it will run.
 Valve IS one step away from naming the custom tab 'unsupported servers
 we hate', but that's besides the point. No hacks.
 But guess what? The server performs poorly on 24 players too. And 1
 player. In fact, it just performs poorly. The title wasn't
 performance above 24 players is poor. Pretend I have a Xeon 3040 and
 am running a 24-slot server. Same complaint.
 
 Thanks for your opportune jumping into to act high-and-mighty because
 you support valve's max players recommendation, but it's not relevant
 to this thread.
 
 - Neph
 
 On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
 Nephyrin:
 TF2 is designed for 24 player servers not 32.

  Asking Valve to support a hacked server is very silly and will get you
  nowhere.

  Threatening Valve is not an intelligent or beneficial life choice.

  Revert, repent and play.




  - Original Message -
  From: Nephyrin Zey [EMAIL PROTECTED]
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
  list [EMAIL PROTECTED]
  Sent: Tuesday, April 29, 2008 8:38 PM
  Subject: [hlds] Linux srcds performance unacceptable


   Dear VALVe:
  
   With the newest patch, my dual core 2.4GHz conroe xeon can no longer
   run a server on each core. Because the game still doesn't support
   multithreading, this means i can't run servers at all without maxing
   out a core. With 32-players on the server the FPS drops below 100 and
   while it still is smooth, I'm one patch away from not being able to
   run a single 32-slot server on a dual core xeon. This is absurd. When
   I started this box I was averaging like 70% per core, ~80% with
   sourcetv+autorecord. Now its at like 95% and my load average is
   hovering slightly above 2.0
  
   Please, please, please work on server performance. There is no reason
   this much power should be required. Simple tweaks like fixing the way
   overuse of expensive kernel calls (gettimeofday, etc.), improving the
   obscenely stupid frame/tick system scheduling, etc, would yield
   massive benefits. If the next patch furthers the cpu usage increasing
   trend, I *will* be taking my servers offline, as I'm not upgrading
   (again) to keep up with bloat.
  
   Please look at this, or risk me breaking into your offices and
   optimizing the engine by force.
  
   - Neph




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Re: [hlds] Linux srcds performance unacceptable

2008-04-29 Thread Nephyrin Zey
The linux srcds build has always been less efficient than the windows
version, the problem is both the linux and windows versions are
relatively inefficient overall, and have been taking up more CPU each
patch. Valve really needs to start making this a priority, because the
cost of hosting is getting obscene.

- Neph

On Tue, Apr 29, 2008 at 10:33 PM, lart [EMAIL PROTECTED] wrote:
 I think it's more that windows servers simply out preform  linux
  servers. since windows servers were not working at first after the
  update today I tossed up a tf2 server on a box not to different from the
  windows one we run.  2.6Ghz p4 Linux vs 3Ghz p4 Windows.
  The windows box can handle 24 players with a tick rate of 66 and not lag
  due to cpu usage.  On the linux box with 16 players it lags really bad
  and the cpu is pegged even with 14 players.  Outside of the max players
  all other tf2/source settings are the same and no addons.




  Nephyrin Zey wrote:
   You can start a vanilla server with +maxplayers 32 and it will run.
   Valve IS one step away from naming the custom tab 'unsupported servers
   we hate', but that's besides the point. No hacks.
   But guess what? The server performs poorly on 24 players too. And 1
   player. In fact, it just performs poorly. The title wasn't
   performance above 24 players is poor. Pretend I have a Xeon 3040 and
   am running a 24-slot server. Same complaint.
  
   Thanks for your opportune jumping into to act high-and-mighty because
   you support valve's max players recommendation, but it's not relevant
   to this thread.
  
   - Neph
  
   On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
   Nephyrin:
   TF2 is designed for 24 player servers not 32.
  
Asking Valve to support a hacked server is very silly and will get you
nowhere.
  
Threatening Valve is not an intelligent or beneficial life choice.
  
Revert, repent and play.
  
  
  
  
- Original Message -
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
list [EMAIL PROTECTED]
Sent: Tuesday, April 29, 2008 8:38 PM
Subject: [hlds] Linux srcds performance unacceptable
  
  
 Dear VALVe:

 With the newest patch, my dual core 2.4GHz conroe xeon can no longer
 run a server on each core. Because the game still doesn't support
 multithreading, this means i can't run servers at all without maxing
 out a core. With 32-players on the server the FPS drops below 100 and
 while it still is smooth, I'm one patch away from not being able to
 run a single 32-slot server on a dual core xeon. This is absurd. When
 I started this box I was averaging like 70% per core, ~80% with
 sourcetv+autorecord. Now its at like 95% and my load average is
 hovering slightly above 2.0

 Please, please, please work on server performance. There is no reason
 this much power should be required. Simple tweaks like fixing the way
 overuse of expensive kernel calls (gettimeofday, etc.), improving the
 obscenely stupid frame/tick system scheduling, etc, would yield
 massive benefits. If the next patch furthers the cpu usage increasing
 trend, I *will* be taking my servers offline, as I'm not upgrading
 (again) to keep up with bloat.

 Please look at this, or risk me breaking into your offices and
 optimizing the engine by force.

 - Neph
  
  
  
  
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