Re: [hlds] ServerList Destroyed
Go to CS2D!!! Just Kidding... On Thu, 16 Sep 2004 21:33:28 +0100, --Carpy <[EMAIL PROTECTED]> wrote: > Yup same here. Not selling the server but definitely quitting on CS / CS:S > for good. Sick of it now tbh. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley > Sent: 16 September 2004 21:24 > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ServerList Destroyed > > Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem > ... No traffic. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich > Sent: Thursday, September 16, 2004 1:36 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] ServerList Destroyed > > Amen! > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Thursday, September 16, 2004 11:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > This much I know - a week or so ago, Valve changed something, and ever since > my servers have had almost no traffic. I'm really not sure what to do about > it. If I can't figure out how to get the traffic back, I'll shut down and > move to something that will generate traffic > > So - what to do about this? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Yup same here. Not selling the server but definitely quitting on CS / CS:S for good. Sick of it now tbh. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: 16 September 2004 21:24 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem ... No traffic. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich Sent: Thursday, September 16, 2004 1:36 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Amen! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Thursday, September 16, 2004 11:15 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed This much I know - a week or so ago, Valve changed something, and ever since my servers have had almost no traffic. I'm really not sure what to do about it. If I can't figure out how to get the traffic back, I'll shut down and move to something that will generate traffic So - what to do about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem ... No traffic. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich Sent: Thursday, September 16, 2004 1:36 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Amen! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Thursday, September 16, 2004 11:15 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed This much I know - a week or so ago, Valve changed something, and ever since my servers have had almost no traffic. I'm really not sure what to do about it. If I can't figure out how to get the traffic back, I'll shut down and move to something that will generate traffic So - what to do about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
The CS2D server list system is quite good. Although it only has 40 servers tops, it uses a reporting system, to the USGN website, and then just sends the list to each requestin client. That way teh client does not check on all the servers. My cs 1.6 was never listed on master list, just on favorites, but its always listed in CS2D. On Thu, 16 Sep 2004 13:35:42 -0400, Peter Aldrich <[EMAIL PROTECTED]> wrote: > Amen! > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server > Sent: Thursday, September 16, 2004 11:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > This much I know - a week or so ago, Valve changed something, and ever since > my servers have had almost no traffic. I'm really not sure what to do about > it. If I can't figure out how to get the traffic back, I'll shut down and > move to something that will generate traffic > > So - what to do about this? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Amen! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Thursday, September 16, 2004 11:15 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed This much I know - a week or so ago, Valve changed something, and ever since my servers have had almost no traffic. I'm really not sure what to do about it. If I can't figure out how to get the traffic back, I'll shut down and move to something that will generate traffic So - what to do about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Move to CS2D, I had no traffic in 1.6, and my server is FULL all the time is it. Its not really a crazy game though. On Thu, 16 Sep 2004 08:15:12 -0700, Ooks Server <[EMAIL PROTECTED]> wrote: > This much I know - a week or so ago, Valve changed something, and ever since > my servers have had almost no traffic. I'm really not sure what to do about > it. If I can't figure out how to get the traffic back, I'll shut down and > move to something that will generate traffic > > So - what to do about this? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
This much I know - a week or so ago, Valve changed something, and ever since my servers have had almost no traffic. I'm really not sure what to do about it. If I can't figure out how to get the traffic back, I'll shut down and move to something that will generate traffic So - what to do about this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
If that's gw-cust-VALVESOFTWARE-COM.bllv.eli.net Its not a problem I wouldnt have thought that will just be the value FW blocking unwanted traffic. Steve / K - Original Message - From: "Cian Sweeney" <[EMAIL PROTECTED]> I cant get a complete tracert to taht ip i start timing out fully at 19. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Have a check see, your client may well be using a more localised master browser. If not there is more than likely a network issue between you and the master. try something like winmtr to discover where / what that might be. Actually do you not get the: Total servers = X, Y Line? Steve / K - Original Message - From: "pete clare" <[EMAIL PROTECTED]> Steven Hartland wrote: Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 im down in new zealand and never get to 129. this attempt stopped at 73 before listing all the servers, sometimes it's more sometimes it's less. i'm about 26 hops and ~177ms ping times away from 207.173.177.12 No servers = 15498, 69 No servers = 15730, 70 No servers = 15961, 71 No servers = 16192, 72 No servers = 16423, 73 ADDRESS PLAYERS MAP RESPONSE TIMENAME STM 207.173.177.1216366 servers 4570 / 31 HLS 203.96.152.93:270150/18cs_office 5 / 0 cstrike Paradise CS 1. 6 #2 HLS 203.96.152.93:270200/18 de_torn 5 / 0 cstrike Paradise CS 1. 6 #3 HLS 203.96.152.35:270150/18as_oilrig 5 / 0 cstrike Paradise CS 1. 6 #1 HLS 203.96.92.90:27018 0/20 de_inferno 12 / 0 cstrike Xtra CS 1.6 Se rver 7 HLS 203.96.92.90:27019 0/20 de_nuke 12 / 0 cstrike Xtra Match Ser pete ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
I cant get a complete tracert to taht ip i start timing out fully at 19. On Thu, 16 Sep 2004 10:03:34 +1200, pete clare <[EMAIL PROTECTED]> wrote: > Steven Hartland wrote: > > Ok I have a debug version of qstat with fixed steam master server > > support up and running. Can everyone download and run with the > > following command line: > > qstat -stm,game=cstrike 207.173.177.12 > > im down in new zealand and never get to 129. this attempt stopped at 73 > before listing all the servers, sometimes it's more sometimes it's less. > > i'm about 26 hops and ~177ms ping times away from 207.173.177.12 > > No servers = 15498, 69 > No servers = 15730, 70 > No servers = 15961, 71 > No servers = 16192, 72 > No servers = 16423, 73 > ADDRESS PLAYERS MAP RESPONSE TIMENAME > STM 207.173.177.1216366 servers 4570 / 31 > HLS 203.96.152.93:270150/18cs_office 5 / 0 cstrike > Paradise CS 1. > 6 #2 > HLS 203.96.152.93:270200/18 de_torn 5 / 0 cstrike > Paradise CS 1. > 6 #3 > HLS 203.96.152.35:270150/18as_oilrig 5 / 0 cstrike > Paradise CS 1. > 6 #1 > HLS 203.96.92.90:27018 0/20 de_inferno 12 / 0 cstrike Xtra > CS 1.6 Se > rver 7 > HLS 203.96.92.90:27019 0/20 de_nuke 12 / 0 cstrike Xtra > Match Ser > > pete > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Steven Hartland wrote: Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 im down in new zealand and never get to 129. this attempt stopped at 73 before listing all the servers, sometimes it's more sometimes it's less. i'm about 26 hops and ~177ms ping times away from 207.173.177.12 No servers = 15498, 69 No servers = 15730, 70 No servers = 15961, 71 No servers = 16192, 72 No servers = 16423, 73 ADDRESS PLAYERS MAP RESPONSE TIMENAME STM 207.173.177.1216366 servers 4570 / 31 HLS 203.96.152.93:270150/18cs_office 5 / 0 cstrike Paradise CS 1. 6 #2 HLS 203.96.152.93:270200/18 de_torn 5 / 0 cstrike Paradise CS 1. 6 #3 HLS 203.96.152.35:270150/18as_oilrig 5 / 0 cstrike Paradise CS 1. 6 #1 HLS 203.96.92.90:27018 0/20 de_inferno 12 / 0 cstrike Xtra CS 1.6 Se rver 7 HLS 203.96.92.90:27019 0/20 de_nuke 12 / 0 cstrike Xtra Match Ser pete ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
It doesn't surprise me in the least. I've been on this list long enough to know that Valve earns about a D- on communication, it's never been one of their strong points ... - Original Message - From: "Napier, Kevin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 15, 2004 6:22 AM Subject: RE: [hlds] ServerList Destroyed > And this surprises you guys why? > > -Original Message- > From: Ooks Server [mailto:[EMAIL PROTECTED] > Sent: Tuesday, September 14, 2004 9:59 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > > Valve reads every message that goes through this list. They are very well > aware of the many people that are complaining about this. That does not mean > they are aware that there is a problem, or that they will do anything about > it. Sometimes their communications are real good, and sometimes they are > silent and don't say anything at all. This seems to be one of times when > there is silence. What happend to Alfred? Did he abandon us? Did Valve tell > him to stop posting here? The problem is that we are having a one way dialog > because there has been no communication from Valve on this issue. Only > silence. So, since all we get is silence, we don't know what Valve is > thinking or doing, so we continue to whine and cry and complain and some of > us attempt to take steps to prove that there is a problem in the hopes of > getting Valve's attention. All it would take would be a few comments from > valve: "we are aware of the problem and are working on it", "we are not > aware of the problem please provide us with specifics", "we don't give a > rats ass so quit yer whining and crying"anything would be better then > silence :-) > > 17:50 PM PST 9/14/2004 > > OP4 servers 28 > HalfLife servers 316 > CS servers 19431 > > > > > - Original Message - > From: "Deadman Standing" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, September 14, 2004 1:10 PM > Subject: RE: [hlds] ServerList Destroyed > > > > Well step one would be proving there is a problem (if one exists) and > > identifying potential causes. If all you do is post crying I would not > > be surprised if it fell on deaf ears. > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Yeah - it's that new fangled game thing that is due out at the end of...2008? 2009? I'm hoping my children live long enough to be able to play it. - Original Message - From: "David Harrison" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 7:34 PM Subject: Re: [hlds] ServerList Destroyed > Maybe they're a little busy on that Half-Life 2 thingy. You've probably > heard of it. > > -- trog > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
And this surprises you guys why? -Original Message- From: Ooks Server [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 14, 2004 9:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Valve reads every message that goes through this list. They are very well aware of the many people that are complaining about this. That does not mean they are aware that there is a problem, or that they will do anything about it. Sometimes their communications are real good, and sometimes they are silent and don't say anything at all. This seems to be one of times when there is silence. What happend to Alfred? Did he abandon us? Did Valve tell him to stop posting here? The problem is that we are having a one way dialog because there has been no communication from Valve on this issue. Only silence. So, since all we get is silence, we don't know what Valve is thinking or doing, so we continue to whine and cry and complain and some of us attempt to take steps to prove that there is a problem in the hopes of getting Valve's attention. All it would take would be a few comments from valve: "we are aware of the problem and are working on it", "we are not aware of the problem please provide us with specifics", "we don't give a rats ass so quit yer whining and crying"anything would be better then silence :-) 17:50 PM PST 9/14/2004 OP4 servers 28 HalfLife servers 316 CS servers 19431 - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 1:10 PM Subject: RE: [hlds] ServerList Destroyed > Well step one would be proving there is a problem (if one exists) and > identifying potential causes. If all you do is post crying I would not > be surprised if it fell on deaf ears. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
No servers = 27286, 118 No servers = 27518, 119 No servers = 27749, 120 No servers = 27980, 121 No servers = 28211, 122 No servers = 28442, 123 No servers = 28673, 124 No servers = 28904, 125 No servers = 29135, 126 No servers = 29366, 127 No servers = 29473, 128 Total servers = 29472, 128 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew White Sent: 15 September 2004 11:29 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Im guessin you don't want full output so here are the last few lines. No servers = 27051, 117 No servers = 27282, 118 No servers = 27514, 119 No servers = 27745, 120 No servers = 27976, 121 No servers = 28208, 122 No servers = 28439, 123 No servers = 28671, 124 No servers = 28902, 125 No servers = 29133, 126 No servers = 29231, 127 Total servers = 29230, 127 Once again hope it helps Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 15 September 2004 00:38 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Total servers = 29286, 127 On Tue, 2004-09-14 at 21:14, Deadman Standing wrote: > I get: > > No servers = 29143, 126 > No servers = 29374, 127 > No servers = 29605, 128 > No servers = 29776, 129 > Total servers = 29775, 129 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Tuesday, September 14, 2004 7:38 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > Ok I have a debug version of qstat with fixed steam master server > support up and running. Can everyone download and run with the > following command line: > qstat -stm,game=cstrike 207.173.177.12 > URL: > http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip > > Note: This is purely a debug version and will not actually query > the servers its is ONLY testing the master server response. > > The output will be something like: > No servers = 232, 1 > No servers = 463, 2 > ... > No servers = 29610, 129 > Total servers = 29609, 129 > > The source code is there for anyone who wants to compile it > under linux etc. > > For those on linux or who have a packet capture program > installed you may wish to run it up while running this test. > What we are looking for is the number of packets > sent / recieved from the master 207.173.177.12. > > If the number of packets recieved differs from the > second number reported by qstat in the last line we could > be looking at an out of order issue. Currently on the > reciept of a packet ending in a NULL address qstat > will terminate processing. Im not sure if steam does the > same thing or not but this may running it will at least > provide us with a good idea on what is going on. > > Steve / K > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I played around a lot with those values when 1.6 arrived, I am since running these values on all my servers, works well for me: // OOB rate limiting max_queries_sec 3 max_queries_window 60 Joachim Sedell Rapid Response Engineer - Platforms EMEA Global Technical Support Centre Microsoft Product Support Services -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: den 15 september 2004 12:59 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed You might try adjusting the settings in /autoexec.cfg . I used to never see my server in the listings then I bumped up: max_queries_sec X max_queries_sec_global X This seems to of solved the issue for me. I don't want to recommend values as these can prevent your server from being flooded. You might just try experimenting with different larger values and see if it makes a difference. - Original Message - From: "James Karaganis" <[EMAIL PROTECTED]> > Well, I get some nineteen thousand servers all right, except that my own > isn't anywhere to be seen. If anyone happens to see Chicago WebWars! > show up I'd appreciate knowing it. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
You might try adjusting the settings in /autoexec.cfg . I used to never see my server in the listings then I bumped up: max_queries_sec X max_queries_sec_global X This seems to of solved the issue for me. I don't want to recommend values as these can prevent your server from being flooded. You might just try experimenting with different larger values and see if it makes a difference. - Original Message - From: "James Karaganis" <[EMAIL PROTECTED]> > Well, I get some nineteen thousand servers all right, except that my own > isn't anywhere to be seen. If anyone happens to see Chicago WebWars! > show up I'd appreciate knowing it. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Im guessin you don't want full output so here are the last few lines. No servers = 27051, 117 No servers = 27282, 118 No servers = 27514, 119 No servers = 27745, 120 No servers = 27976, 121 No servers = 28208, 122 No servers = 28439, 123 No servers = 28671, 124 No servers = 28902, 125 No servers = 29133, 126 No servers = 29231, 127 Total servers = 29230, 127 Once again hope it helps Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 15 September 2004 00:38 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Try the qstat I posted: [quote] command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip [/quote] What results does that give? More than 800? Steve / K - Original Message - From: "Al" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 15, 2004 9:04 AM Subject: Re: [hlds] ServerList Destroyed This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One thing i have noticed, every single server in my list of 850 all starts with the IP 217.xxx.xxx.xxx and so does my internet connection. Since whatever has changed when I browse for servers I get a returned list of about 800ish and I used to get 5000+ has anyone else noticed this or if you have noticed that your server listing has dropper lots check are the IPs starting the same number would be interesting if im not the only one experiencing this. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
It doesn't list servers so I don't know how u can tell that :P Steve / K - Original Message - From: "James Karaganis" <[EMAIL PROTECTED]> Well, I get some nineteen thousand servers all right, except that my own isn't anywhere to be seen. If anyone happens to see Chicago WebWars! show up I'd appreciate knowing it. Deadman Standing wrote: I get: No servers = 29143, 126 No servers = 29374, 127 No servers = 29605, 128 No servers = 29776, 129 Total servers = 29775, 129 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One thing i have noticed, every single server in my list of 850 all starts with the IP 217.xxx.xxx.xxx and so does my internet connection. Since whatever has changed when I browse for servers I get a returned list of about 800ish and I used to get 5000+ has anyone else noticed this or if you have noticed that your server listing has dropper lots check are the IPs starting the same number would be interesting if im not the only one experiencing this. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Maybe they're a little busy on that Half-Life 2 thingy. You've probably heard of it. -- trog Original Message From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 15, 2004 11:58 AM Subject: Re: [hlds] ServerList Destroyed Valve reads every message that goes through this list. They are very well aware of the many people that are complaining about this. That does not mean they are aware that there is a problem, or that they will do anything about it. Sometimes their communications are real good, and sometimes they are silent and don't say anything at all. This seems to be one of times when there is silence. What happend to Alfred? Did he abandon us? Did Valve tell him to stop posting here? The problem is that we are having a one way dialog because there has been no communication from Valve on this issue. Only silence. So, since all we get is silence, we don't know what Valve is thinking or doing, so we continue to whine and cry and complain and some of us attempt to take steps to prove that there is a problem in the hopes of getting Valve's attention. All it would take would be a few comments from valve: "we are aware of the problem and are working on it", "we are not aware of the problem please provide us with specifics", "we don't give a rats ass so quit yer whining and crying"anything would be better then silence :-) 17:50 PM PST 9/14/2004 OP4 servers 28 HalfLife servers 316 CS servers 19431 - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 1:10 PM Subject: RE: [hlds] ServerList Destroyed Well step one would be proving there is a problem (if one exists) and identifying potential causes. If all you do is post crying I would not be surprised if it fell on deaf ears. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Valve reads every message that goes through this list. They are very well aware of the many people that are complaining about this. That does not mean they are aware that there is a problem, or that they will do anything about it. Sometimes their communications are real good, and sometimes they are silent and don't say anything at all. This seems to be one of times when there is silence. What happend to Alfred? Did he abandon us? Did Valve tell him to stop posting here? The problem is that we are having a one way dialog because there has been no communication from Valve on this issue. Only silence. So, since all we get is silence, we don't know what Valve is thinking or doing, so we continue to whine and cry and complain and some of us attempt to take steps to prove that there is a problem in the hopes of getting Valve's attention. All it would take would be a few comments from valve: "we are aware of the problem and are working on it", "we are not aware of the problem please provide us with specifics", "we don't give a rats ass so quit yer whining and crying"anything would be better then silence :-) 17:50 PM PST 9/14/2004 OP4 servers 28 HalfLife servers 316 CS servers 19431 - Original Message - From: "Deadman Standing" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 1:10 PM Subject: RE: [hlds] ServerList Destroyed Well step one would be proving there is a problem (if one exists) and identifying potential causes. If all you do is post crying I would not be surprised if it fell on deaf ears. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I get: No servers = 29143, 126 No servers = 29374, 127 No servers = 29605, 128 No servers = 29776, 129 Total servers = 29775, 129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 7:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Well, I get some nineteen thousand servers all right, except that my own isn't anywhere to be seen. If anyone happens to see Chicago WebWars! show up I'd appreciate knowing it. ScrewMaster Deadman Standing wrote: I get: No servers = 29143, 126 No servers = 29374, 127 No servers = 29605, 128 No servers = 29776, 129 Total servers = 29775, 129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 7:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
AT least for me the more "Refresh All" I do the fewer servers it reports, but never reports more than 4,000. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Lynn Sent: Tuesday, September 14, 2004 6:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed You guys that are reporting so few servers--do you "Refresh All" only once, or do you do it a few times? I've found that each Refresh All will produce a number more servers. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Ok... 3rd reply in 3 mins but last 2 posts were my bad and shouldn't be there! Actual Results are as follows: Steam speed: DSL >256 My speed: DSL 512/256 Location: All All - 18907 CS - 15038 DoD - 1180 TFC - 564 DMC - 19 OppForces - 28 Ricochet - 12 HL - 195 CS:CZ - 1072 Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 23:13 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed I am now confused. I look at "status" at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL >256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I have taken game specificness off to see how many in total there are: Game: All Location: All Latency: All Total servers found: 1944 Steam connection DSL > 256 My Connection DSL 512/256 Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 23:13 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed I am now confused. I look at "status" at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL >256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Deadman Standing wrote: > I am now confused. I look at "status" at www.steampowered.com and is > says there are 39,335 Counter-Strike servers at 22:52 GMT. In the > game I > query all the regions and get the following info: > Region: US-West > Servers: 496 > > Region: US-East > Servers: 503 > - > Total Servers: 7879 > > Where are the other 31,456 servers? You guys that are reporting so few servers--do you "Refresh All" only once, or do you do it a few times? I've found that each Refresh All will produce a number more servers. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I am now confused. I look at "status" at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL >256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Time: 23:21 GMT Region: World Mod: Counter-Strike Steam speed: DSL > 256 ISP: 512k down 256k up Servers: 1714 Hope this helps Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 22:30 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Time: 22:30 GMT Region: World Mod: cstrike Steam Speed: DSL >256k ISP: 3 mbits down 386 kbits up Servers: 4129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney Sent: Tuesday, September 14, 2004 4:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 >1Mib ISP: 5 mbits down 1mbits up Servers: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Time: 22:30 GMT Region: World Mod: cstrike Steam Speed: DSL >256k ISP: 3 mbits down 386 kbits up Servers: 4129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney Sent: Tuesday, September 14, 2004 4:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 >1Mib ISP: 5 mbits down 1mbits up Servers: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Cian Sweeney wrote: Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 >1Mib ISP: 5 mbits down 1mbits up Servers: Time: 14:20 PST Region: World Mod: cstrike Steam Speed: LAN/T1 > 1mbit ISP: 3 mbit down 384 kpbs up Servers: 19224 -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Well step one would be proving there is a problem (if one exists) and identifying potential causes. If all you do is post crying I would not be surprised if it fell on deaf ears. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, September 14, 2004 4:15 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Noticing something here... because this is an issue on Valve's end (and yes, it is a problem, things are not what they once used to be, there may have been issues in the past with the MSL, but they are worse now) shouldnt Valve be addressing the issue, or 'potential' issue? It's great that some of you wish to do the leg work on this, but it seems to me that Valve should be, and that they should be in discussion with us about it. Havent heard a peep from them regarding the MSL... have any of you? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 >1Mib ISP: 5 mbits down 1mbits up Servers: On Tue, 14 Sep 2004 16:15:27 -0400, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Noticing something here... because this is an issue on Valve's end (and yes, > it is a problem, things are not what they once used to be, there may have been > issues in the past with the MSL, but they are worse now) shouldnt Valve be > addressing the issue, or 'potential' issue? It's great that some of you wish > to do the leg work on this, but it seems to me that Valve should be, and that > they should be in discussion with us about it. Havent heard a peep from them > regarding the MSL... have any of you? > > - K2 > http://www.hardfought.org > > > > > "Deadman Standing" <[EMAIL PROTECTED]> wrote: > > > Not to nit pick, but transmitted on a network is no more (or less) > > public than a phone conversation. Network sniffs would show email > > conversations, ftp, telnet, smtp, and snmp passwords. It is not the > > expectations of any uses of that network their information will be > > published. Just as not expects transcripts of a phone conversation to be > > published. > > > > May I suggest instead when testing the server browser people note the > > following: > > > > - Time of day (in GMT) > > - Region they are querying (East USA, WORLD, etc) > > - Mod they are querying for (cstrike etc) > > - The internet connection speed steam is set to (ex: DSL >256k) > > - The upstream and downstream of their internet connection (ex: 3mbits > > down 386kbits up). > > - Number of servers found. > > > > These should be all the variable need to isolate the problem. > > > > I just did one for the following: > > Time: 19:31 GMT > > Region: East USA > > Mod: cstrike > > Steam Speed: DSL >256k > > ISP: 3mbits down 386kbits up > > Servers: 227 > > > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > > Sent: Tuesday, September 14, 2004 12:07 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] ServerList Destroyed > > > > Strange policies u have there publicly accessible information > > captured in a packet dump should not have any issues. > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Noticing something here... because this is an issue on Valve's end (and yes, it is a problem, things are not what they once used to be, there may have been issues in the past with the MSL, but they are worse now) shouldnt Valve be addressing the issue, or 'potential' issue? It's great that some of you wish to do the leg work on this, but it seems to me that Valve should be, and that they should be in discussion with us about it. Havent heard a peep from them regarding the MSL... have any of you? - K2 http://www.hardfought.org "Deadman Standing" <[EMAIL PROTECTED]> wrote: > Not to nit pick, but transmitted on a network is no more (or less) > public than a phone conversation. Network sniffs would show email > conversations, ftp, telnet, smtp, and snmp passwords. It is not the > expectations of any uses of that network their information will be > published. Just as not expects transcripts of a phone conversation to be > published. > > May I suggest instead when testing the server browser people note the > following: > > - Time of day (in GMT) > - Region they are querying (East USA, WORLD, etc) > - Mod they are querying for (cstrike etc) > - The internet connection speed steam is set to (ex: DSL >256k) > - The upstream and downstream of their internet connection (ex: 3mbits > down 386kbits up). > - Number of servers found. > > These should be all the variable need to isolate the problem. > > I just did one for the following: > Time: 19:31 GMT > Region: East USA > Mod: cstrike > Steam Speed: DSL >256k > ISP: 3mbits down 386kbits up > Servers: 227 > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Tuesday, September 14, 2004 12:07 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlds] ServerList Destroyed > > Strange policies u have there publicly accessible information > captured in a packet dump should not have any issues. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Not to nit pick, but transmitted on a network is no more (or less) public than a phone conversation. Network sniffs would show email conversations, ftp, telnet, smtp, and snmp passwords. It is not the expectations of any uses of that network their information will be published. Just as not expects transcripts of a phone conversation to be published. May I suggest instead when testing the server browser people note the following: - Time of day (in GMT) - Region they are querying (East USA, WORLD, etc) - Mod they are querying for (cstrike etc) - The internet connection speed steam is set to (ex: DSL >256k) - The upstream and downstream of their internet connection (ex: 3mbits down 386kbits up). - Number of servers found. These should be all the variable need to isolate the problem. I just did one for the following: Time: 19:31 GMT Region: East USA Mod: cstrike Steam Speed: DSL >256k ISP: 3mbits down 386kbits up Servers: 227 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
I only have 5500 servers, a lot less than normal. I would be happy to send you a capture off list. On Tue, 14 Sep 2004 17:06:34 +0100, Steven Hartland <[EMAIL PROTECTED]> wrote: > Strange policies u have there publicly accessible information > captured in a packet dump should not have any issues. > If you are worried about other information being in it there's > a simple solution just filter on the master server ip. That way > the only info in the capture will be that of the chat between > your machine and the master. > > As an alternative I will look at updating qstat's steam master > support ( seems to be broken atm ) and we may be able > to tell from the debug output from that what's going on. > >Steve / K > - Original Message - > From: "Peter Aldrich" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, September 14, 2004 3:31 PM > Subject: RE: [hlds] ServerList Destroyed > > > Steve: > > > > Thanks for the offer but I am not going to send you captures. It violates > > every security policy on the networks I manage. Sorry. > > > > It is interesting that this was never a problem until the change valve > > currently put in place. So.. Like I mentioned 2+2=4... Since these are > > major networks, and are completely managed, we would see any consistent > > packet loss... It would impact our business... > > > > Thanks > > Paldie > > > > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the person > or entity to whom it is addressed. In the event of misdirection, the recipient is > prohibited from using, copying, printing or otherwise disseminating it or any > information contained in it. > > In the event of misdirection, illegible or incomplete transmission please telephone > (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. If you are worried about other information being in it there's a simple solution just filter on the master server ip. That way the only info in the capture will be that of the chat between your machine and the master. As an alternative I will look at updating qstat's steam master support ( seems to be broken atm ) and we may be able to tell from the debug output from that what's going on. Steve / K - Original Message - From: "Peter Aldrich" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 14, 2004 3:31 PM Subject: RE: [hlds] ServerList Destroyed Steve: Thanks for the offer but I am not going to send you captures. It violates every security policy on the networks I manage. Sorry. It is interesting that this was never a problem until the change valve currently put in place. So.. Like I mentioned 2+2=4... Since these are major networks, and are completely managed, we would see any consistent packet loss... It would impact our business... Thanks Paldie This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Steve: Thanks for the offer but I am not going to send you captures. It violates every security policy on the networks I manage. Sorry. It is interesting that this was never a problem until the change valve currently put in place. So.. Like I mentioned 2+2=4... Since these are major networks, and are completely managed, we would see any consistent packet loss... It would impact our business... Thanks Paldie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:53 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see what's going on. Another test to try is to grab winmtr and run a trace through to the steam master see if you are seeing any packet loss. I've got a feeling its something to do with either fragmentation, MTU or possibly dodgy firewall code. Lets work together to find out what's wrong so valve can fix it. Steve / K - Original Message - From: "Peter Aldrich" <[EMAIL PROTECTED]> > OK so here is a scenario. I have multiple locations where I play > from. My office where my server is located on a dedicated line > (3xT1). Refresh of the master list give me Thousands of server approx > 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me > 823 servers (also T1). I am going to check at my home (DSL) also to > see what I get but that is a major difference... Am I wrong. And, yes > I was patient and waited for a complete refresh :) Just stopped after > 823... So... Is there a prob? You got me...but... 2+2= > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Thought you'd appreciate that one ;) Its just what Steam reduces me to sometimes. I will get a copy of ethereal and get recording. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 14 September 2004 05:54 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Oh very helpful. Time to go back to your kinder garden now. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> > Well I analysed all the data and network traffic and the result that came > back is that Steam is gay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Oh very helpful. Time to go back to your kinder garden now. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> Well I analysed all the data and network traffic and the result that came back is that Steam is gay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see what's going on. Another test to try is to grab winmtr and run a trace through to the steam master see if you are seeing any packet loss. I've got a feeling its something to do with either fragmentation, MTU or possibly dodgy firewall code. Lets work together to find out what's wrong so valve can fix it. Steve / K - Original Message - From: "Peter Aldrich" <[EMAIL PROTECTED]> OK so here is a scenario. I have multiple locations where I play from. My office where my server is located on a dedicated line (3xT1). Refresh of the master list give me Thousands of server approx 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me 823 servers (also T1). I am going to check at my home (DSL) also to see what I get but that is a major difference... Am I wrong. And, yes I was patient and waited for a complete refresh :) Just stopped after 823... So... Is there a prob? You got me...but... 2+2= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Why do you assume the problem is my side? I have tried all the internet speed settings, various times. Does not the thousands of other people having this problem lead you to believe that just perhaps this is a problem with Steam ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TMRh20 . Sent: 14 September 2004 03:16 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed I completely agree with Steven. Try lowering ur connection speed setting in steam. -- remember ur "3mb connection" is probably not the same speed upload as download -- in which case ur probably just maxing our ur connection. >From: "Steven Hartland" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: [hlds] ServerList Destroyed >Date: Mon, 13 Sep 2004 22:53:11 +0100 > >Before stupidly demanding things get changed back. Find out what the >problem >is. Have you done a trace on the connection? What's the packet dump you >are seeing. Is there any loss? Are you seeing out of order packets? Is the >MTU correct on all parts of the network between you and the master servers? >Obviously leaving it over night is not needed the results should not pause >for >more than few seconds. > >Have a look at the above and lets see if we can be more constructive >and find the cause of the problem so that it can be fixed. > >Steve / K >- Original Message - >From: "--Carpy" <[EMAIL PROTECTED]> > > >>Impatient? Well I have left it overnight before and its never got to more >>than 2000. >> >>I have never had any trouble with my 3mb cable connection either. >> >>No other online game has these troubles. >> >>CS 1.5 didn't have these troubles. >> >>Its just Steam, and its not just for me, its for THOUSANDS of other people >>aswell so please don't try and belittle us by presuming it is user error. >> >>Maybe you are one of the lucky ones who has no trouble. Most other people >>are not so lucky.. >> >>Change the damn thing back before its too late Valve. > > > > >This e.mail is private and confidential between Multiplay (UK) Ltd. and the >person or entity to whom it is addressed. In the event of misdirection, the >recipient is prohibited from using, copying, printing or otherwise >disseminating it or any information contained in it. > >In the event of misdirection, illegible or incomplete transmission please >telephone (023) 8024 3137 >or return the E.mail to [EMAIL PROTECTED] > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds _ Powerful Parental Controls Let your child discover the best the Internet has to offer. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=htt p://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSNR Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
I completely agree with Steven. Try lowering ur connection speed setting in steam. -- remember ur "3mb connection" is probably not the same speed upload as download -- in which case ur probably just maxing our ur connection. From: "Steven Hartland" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: Re: [hlds] ServerList Destroyed Date: Mon, 13 Sep 2004 22:53:11 +0100 Before stupidly demanding things get changed back. Find out what the problem is. Have you done a trace on the connection? What's the packet dump you are seeing. Is there any loss? Are you seeing out of order packets? Is the MTU correct on all parts of the network between you and the master servers? Obviously leaving it over night is not needed the results should not pause for more than few seconds. Have a look at the above and lets see if we can be more constructive and find the cause of the problem so that it can be fixed. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> Impatient? Well I have left it overnight before and its never got to more than 2000. I have never had any trouble with my 3mb cable connection either. No other online game has these troubles. CS 1.5 didn't have these troubles. Its just Steam, and its not just for me, its for THOUSANDS of other people aswell so please don't try and belittle us by presuming it is user error. Maybe you are one of the lucky ones who has no trouble. Most other people are not so lucky.. Change the damn thing back before its too late Valve. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Powerful Parental Controls Let your child discover the best the Internet has to offer. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSNĀ® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
OK so here is a scenario. I have multiple locations where I play from. My office where my server is located on a dedicated line (3xT1). Refresh of the master list give me Thousands of server approx 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me 823 servers (also T1). I am going to check at my home (DSL) also to see what I get but that is a major difference... Am I wrong. And, yes I was patient and waited for a complete refresh :) Just stopped after 823... So... Is there a prob? You got me...but... 2+2= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Well I analysed all the data and network traffic and the result that came back is that Steam is gay. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 13 September 2004 22:53 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Before stupidly demanding things get changed back. Find out what the problem is. Have you done a trace on the connection? What's the packet dump you are seeing. Is there any loss? Are you seeing out of order packets? Is the MTU correct on all parts of the network between you and the master servers? Obviously leaving it over night is not needed the results should not pause for more than few seconds. Have a look at the above and lets see if we can be more constructive and find the cause of the problem so that it can be fixed. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> > Impatient? Well I have left it overnight before and its never got to more > than 2000. > > I have never had any trouble with my 3mb cable connection either. > > No other online game has these troubles. > > CS 1.5 didn't have these troubles. > > Its just Steam, and its not just for me, its for THOUSANDS of other people > aswell so please don't try and belittle us by presuming it is user error. > > Maybe you are one of the lucky ones who has no trouble. Most other people > are not so lucky.. > > Change the damn thing back before its too late Valve. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Before stupidly demanding things get changed back. Find out what the problem is. Have you done a trace on the connection? What's the packet dump you are seeing. Is there any loss? Are you seeing out of order packets? Is the MTU correct on all parts of the network between you and the master servers? Obviously leaving it over night is not needed the results should not pause for more than few seconds. Have a look at the above and lets see if we can be more constructive and find the cause of the problem so that it can be fixed. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> Impatient? Well I have left it overnight before and its never got to more than 2000. I have never had any trouble with my 3mb cable connection either. No other online game has these troubles. CS 1.5 didn't have these troubles. Its just Steam, and its not just for me, its for THOUSANDS of other people aswell so please don't try and belittle us by presuming it is user error. Maybe you are one of the lucky ones who has no trouble. Most other people are not so lucky.. Change the damn thing back before its too late Valve. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Impatient? Well I have left it overnight before and its never got to more than 2000. I have never had any trouble with my 3mb cable connection either. No other online game has these troubles. CS 1.5 didn't have these troubles. Its just Steam, and its not just for me, its for THOUSANDS of other people aswell so please don't try and belittle us by presuming it is user error. Maybe you are one of the lucky ones who has no trouble. Most other people are not so lucky.. Change the damn thing back before its too late Valve. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 13 September 2004 21:24 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Again sounds like your being impatient or are suffering packet loss on your line same settings here returns 7807 servers for Europe only. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> > Full refresh for CS here. Europe selected filter. > > Maximum I get is 1600 approx. Most are 10 man servers and so laggy its > impossible to play on them. > > I used to get about the same number before, but at least I used to see > decent 20 - 32 man servers before. Not now though This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Again sounds like your being impatient or are suffering packet loss on your line same settings here returns 7807 servers for Europe only. Steve / K - Original Message - From: "--Carpy" <[EMAIL PROTECTED]> Full refresh for CS here. Europe selected filter. Maximum I get is 1600 approx. Most are 10 man servers and so laggy its impossible to play on them. I used to get about the same number before, but at least I used to see decent 20 - 32 man servers before. Not now though This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Full refresh for CS here. Europe selected filter. Maximum I get is 1600 approx. Most are 10 man servers and so laggy its impossible to play on them. I used to get about the same number before, but at least I used to see decent 20 - 32 man servers before. Not now though -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 13 September 2004 17:48 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Sounds like ur being impatient just did a full refresh here and got: 18484 servers for CS alone Steve / K - Original Message - From: "Bobby" <[EMAIL PROTECTED]> > Hey All!! > > You guys already know how I feel about the new serverlist ruining the > community, I have RR cable here at home, my friend who lives 4 blocks > away from me uses optonline. My IP starts at 67 and his 24. > We NEVER see the SAME list, Yeah that's great for the community, NOT!! > > > I'm pulling about 2700 servers, where did they all go? > > VALVE, bring back the old list, it was a lot less buggy than this one!!! > > SHANE, I'm missing about 20 servers in Calif, I'll send you a list > later. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Sounds like ur being impatient just did a full refresh here and got: 18484 servers for CS alone Steve / K - Original Message - From: "Bobby" <[EMAIL PROTECTED]> Hey All!! You guys already know how I feel about the new serverlist ruining the community, I have RR cable here at home, my friend who lives 4 blocks away from me uses optonline. My IP starts at 67 and his 24. We NEVER see the SAME list, Yeah that's great for the community, NOT!! I'm pulling about 2700 servers, where did they all go? VALVE, bring back the old list, it was a lot less buggy than this one!!! SHANE, I'm missing about 20 servers in Calif, I'll send you a list later. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds