Re: [hlds] ServerList Destroyed

2004-09-16 Thread Cian Sweeney
Go to CS2D!!!
Just Kidding...


On Thu, 16 Sep 2004 21:33:28 +0100, --Carpy <[EMAIL PROTECTED]> wrote:
> Yup same here. Not selling the server but definitely quitting on CS / CS:S
> for good. Sick of it now tbh.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: 16 September 2004 21:24
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ServerList Destroyed
>
> Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem
> ... No traffic.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich
> Sent: Thursday, September 16, 2004 1:36 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ServerList Destroyed
>
> Amen!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Thursday, September 16, 2004 11:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
> This much I know - a week or so ago, Valve changed something, and ever since
> my servers have had almost no traffic. I'm really not sure what to do about
> it. If I can't figure out how to get the traffic back, I'll shut down and
> move to something that will generate traffic
>
> So - what to do about this?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-16 Thread --Carpy
Yup same here. Not selling the server but definitely quitting on CS / CS:S
for good. Sick of it now tbh.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: 16 September 2004 21:24
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem
... No traffic.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich
Sent: Thursday, September 16, 2004 1:36 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

Amen!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Thursday, September 16, 2004 11:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

This much I know - a week or so ago, Valve changed something, and ever since
my servers have had almost no traffic. I'm really not sure what to do about
it. If I can't figure out how to get the traffic back, I'll shut down and
move to something that will generate traffic

So - what to do about this?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-16 Thread K. Mike Bradley
Peter, I gave up and sold my server when I went to cs 1.6 ... Same problem
... No traffic.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Aldrich
Sent: Thursday, September 16, 2004 1:36 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

Amen!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Thursday, September 16, 2004 11:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

This much I know - a week or so ago, Valve changed something, and ever since
my servers have had almost no traffic. I'm really not sure what to do about
it. If I can't figure out how to get the traffic back, I'll shut down and
move to something that will generate traffic

So - what to do about this?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-16 Thread Cian Sweeney
The CS2D server list system is quite good. Although it only has 40
servers tops, it uses a reporting system, to the USGN website, and
then just sends the list to each requestin client. That way teh client
does not check on all the servers. My cs 1.6 was never listed on
master list, just on favorites, but its always listed in CS2D.


On Thu, 16 Sep 2004 13:35:42 -0400, Peter Aldrich <[EMAIL PROTECTED]> wrote:
> Amen!
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Thursday, September 16, 2004 11:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
> This much I know - a week or so ago, Valve changed something, and ever since
> my servers have had almost no traffic. I'm really not sure what to do about
> it. If I can't figure out how to get the traffic back, I'll shut down and
> move to something that will generate traffic
>
> So - what to do about this?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-16 Thread Peter Aldrich
Amen!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Thursday, September 16, 2004 11:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

This much I know - a week or so ago, Valve changed something, and ever since
my servers have had almost no traffic. I'm really not sure what to do about
it. If I can't figure out how to get the traffic back, I'll shut down and
move to something that will generate traffic

So - what to do about this?


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-16 Thread Cian Sweeney
Move to CS2D, I had no traffic in 1.6, and my server is FULL all the
time is it. Its not really a crazy game though.


On Thu, 16 Sep 2004 08:15:12 -0700, Ooks Server <[EMAIL PROTECTED]> wrote:
> This much I know - a week or so ago, Valve changed something, and ever since
> my servers have had almost no traffic. I'm really not sure what to do about
> it. If I can't figure out how to get the traffic back, I'll shut down and
> move to something that will generate traffic
>
> So - what to do about this?
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-16 Thread Ooks Server
This much I know - a week or so ago, Valve changed something, and ever since
my servers have had almost no traffic. I'm really not sure what to do about
it. If I can't figure out how to get the traffic back, I'll shut down and
move to something that will generate traffic

So - what to do about this?


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
If that's gw-cust-VALVESOFTWARE-COM.bllv.eli.net
Its not a problem I wouldnt have thought that will just be
the value FW blocking unwanted traffic.
   Steve / K
- Original Message -
From: "Cian Sweeney" <[EMAIL PROTECTED]>

I cant get a complete tracert to taht ip i start timing out fully at 19.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
Have a check see, your client may well be using a more localised
master browser. If not there is more than likely a network issue
between you and the master. try something like winmtr to discover
where / what that might be.
Actually do you not get the:
Total servers = X, Y
Line?
   Steve / K
- Original Message -
From: "pete clare" <[EMAIL PROTECTED]>

Steven Hartland wrote:
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
im down in new zealand and never get to 129. this attempt stopped at 73
before listing all the servers, sometimes it's more sometimes it's less.
i'm about 26 hops and ~177ms ping times away from 207.173.177.12
No servers = 15498, 69
No servers = 15730, 70
No servers = 15961, 71
No servers = 16192, 72
No servers = 16423, 73
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
STM 207.173.177.1216366 servers   4570 / 31
HLS  203.96.152.93:270150/18cs_office  5 / 0  cstrike
Paradise CS 1.
6 #2
HLS  203.96.152.93:270200/18  de_torn  5 / 0  cstrike
Paradise CS 1.
6 #3
HLS  203.96.152.35:270150/18as_oilrig  5 / 0  cstrike
Paradise CS 1.
6 #1
HLS  203.96.92.90:27018 0/20   de_inferno 12 / 0  cstrike Xtra
CS 1.6 Se
rver 7
HLS  203.96.92.90:27019 0/20  de_nuke 12 / 0  cstrike Xtra
Match Ser
pete
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Cian Sweeney
I cant get a complete tracert to taht ip i start timing out fully at 19.


On Thu, 16 Sep 2004 10:03:34 +1200, pete clare <[EMAIL PROTECTED]> wrote:
> Steven Hartland wrote:
> > Ok I have a debug version of qstat with fixed steam master server
> > support up and running. Can everyone download and run with the
> > following command line:
> > qstat -stm,game=cstrike 207.173.177.12
>
> im down in new zealand and never get to 129. this attempt stopped at 73
> before listing all the servers, sometimes it's more sometimes it's less.
>
> i'm about 26 hops and ~177ms ping times away from 207.173.177.12
>
> No servers = 15498, 69
> No servers = 15730, 70
> No servers = 15961, 71
> No servers = 16192, 72
> No servers = 16423, 73
> ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
> STM 207.173.177.1216366 servers   4570 / 31
> HLS  203.96.152.93:270150/18cs_office  5 / 0  cstrike
> Paradise CS 1.
> 6 #2
> HLS  203.96.152.93:270200/18  de_torn  5 / 0  cstrike
> Paradise CS 1.
> 6 #3
> HLS  203.96.152.35:270150/18as_oilrig  5 / 0  cstrike
> Paradise CS 1.
> 6 #1
> HLS  203.96.92.90:27018 0/20   de_inferno 12 / 0  cstrike Xtra
> CS 1.6 Se
> rver 7
> HLS  203.96.92.90:27019 0/20  de_nuke 12 / 0  cstrike Xtra
> Match Ser
>
> pete
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread pete clare
Steven Hartland wrote:
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
im down in new zealand and never get to 129. this attempt stopped at 73
before listing all the servers, sometimes it's more sometimes it's less.
i'm about 26 hops and ~177ms ping times away from 207.173.177.12
No servers = 15498, 69
No servers = 15730, 70
No servers = 15961, 71
No servers = 16192, 72
No servers = 16423, 73
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
STM 207.173.177.1216366 servers   4570 / 31
HLS  203.96.152.93:270150/18cs_office  5 / 0  cstrike
Paradise CS 1.
6 #2
HLS  203.96.152.93:270200/18  de_torn  5 / 0  cstrike
Paradise CS 1.
6 #3
HLS  203.96.152.35:270150/18as_oilrig  5 / 0  cstrike
Paradise CS 1.
6 #1
HLS  203.96.92.90:27018 0/20   de_inferno 12 / 0  cstrike Xtra
CS 1.6 Se
rver 7
HLS  203.96.92.90:27019 0/20  de_nuke 12 / 0  cstrike Xtra
Match Ser
pete
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Ooks Server
It doesn't surprise me in the least. I've been on this list long enough to
know that Valve earns about a D- on communication, it's never been one of
their strong points ...

- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 15, 2004 6:22 AM
Subject: RE: [hlds] ServerList Destroyed


> And this surprises you guys why?
>
> -Original Message-
> From: Ooks Server [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, September 14, 2004 9:59 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
>
> Valve reads every message that goes through this list. They are very well
> aware of the many people that are complaining about this. That does not
mean
> they are aware that there is a problem, or that they will do anything
about
> it. Sometimes their communications are real good, and sometimes they are
> silent and don't say anything at all. This seems to be one of times when
> there is silence. What happend to Alfred? Did he abandon us? Did Valve
tell
> him to stop posting here? The problem is that we are having a one way
dialog
> because there has been no communication from Valve on this issue. Only
> silence. So, since all we get is silence, we don't know what Valve is
> thinking or doing, so we continue to whine and cry and complain and some
of
> us attempt to take steps to prove that there is a problem in the hopes of
> getting Valve's attention. All it would take would be a few comments from
> valve: "we are aware of the problem and are working on it", "we are not
> aware of the problem please provide us with specifics", "we don't give a
> rats ass so quit yer whining and crying"anything would be better then
> silence :-)
>
> 17:50 PM PST 9/14/2004
>
> OP4 servers 28
> HalfLife servers 316
> CS servers 19431
>
> 
>
>
> - Original Message -
> From: "Deadman Standing" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 14, 2004 1:10 PM
> Subject: RE: [hlds] ServerList Destroyed
>
>
> > Well step one would be proving there is a problem (if one exists) and
> > identifying potential causes. If all you do is post crying I would not
> > be surprised if it fell on deaf ears.
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Ooks Server
Yeah - it's that new fangled game thing that is due out at the end
of...2008? 2009? I'm hoping my children live long enough to be able to play
it.

- Original Message -
From: "David Harrison" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 14, 2004 7:34 PM
Subject: Re: [hlds] ServerList Destroyed


> Maybe they're a little busy on that Half-Life 2 thingy. You've probably
> heard of it.
>
> -- trog
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread Napier, Kevin
And this surprises you guys why?

-Original Message-
From: Ooks Server [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 14, 2004 9:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed


Valve reads every message that goes through this list. They are very well
aware of the many people that are complaining about this. That does not mean
they are aware that there is a problem, or that they will do anything about
it. Sometimes their communications are real good, and sometimes they are
silent and don't say anything at all. This seems to be one of times when
there is silence. What happend to Alfred? Did he abandon us? Did Valve tell
him to stop posting here? The problem is that we are having a one way dialog
because there has been no communication from Valve on this issue. Only
silence. So, since all we get is silence, we don't know what Valve is
thinking or doing, so we continue to whine and cry and complain and some of
us attempt to take steps to prove that there is a problem in the hopes of
getting Valve's attention. All it would take would be a few comments from
valve: "we are aware of the problem and are working on it", "we are not
aware of the problem please provide us with specifics", "we don't give a
rats ass so quit yer whining and crying"anything would be better then
silence :-)

17:50 PM PST 9/14/2004

OP4 servers 28
HalfLife servers 316
CS servers 19431




- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 14, 2004 1:10 PM
Subject: RE: [hlds] ServerList Destroyed


> Well step one would be proving there is a problem (if one exists) and
> identifying potential causes. If all you do is post crying I would not
> be surprised if it fell on deaf ears.
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread --Carpy
No servers = 27286, 118
No servers = 27518, 119
No servers = 27749, 120
No servers = 27980, 121
No servers = 28211, 122
No servers = 28442, 123
No servers = 28673, 124
No servers = 28904, 125
No servers = 29135, 126
No servers = 29366, 127
No servers = 29473, 128
Total servers = 29472, 128

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew White
Sent: 15 September 2004 11:29
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

Im guessin you don't want full output so here are the last few lines.

No servers = 27051, 117
No servers = 27282, 118
No servers = 27514, 119
No servers = 27745, 120
No servers = 27976, 121
No servers = 28208, 122
No servers = 28439, 123
No servers = 28671, 124
No servers = 28902, 125
No servers = 29133, 126
No servers = 29231, 127
Total servers = 29230, 127

Once again hope it helps

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 15 September 2004 00:38
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip

Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.

The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129

The source code is there for anyone who wants to compile it
under linux etc.

For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.

If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.

Steve / K



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread Marcelo Bezerra
Total servers = 29286, 127

On Tue, 2004-09-14 at 21:14, Deadman Standing wrote:
> I get:
>
> No servers = 29143, 126
> No servers = 29374, 127
> No servers = 29605, 128
> No servers = 29776, 129
> Total servers = 29775, 129
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Tuesday, September 14, 2004 7:38 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
> Ok I have a debug version of qstat with fixed steam master server
> support up and running. Can everyone download and run with the
> following command line:
> qstat -stm,game=cstrike 207.173.177.12
> URL:
> http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
>
> Note: This is purely a debug version and will not actually query
> the servers its is ONLY testing the master server response.
>
> The output will be something like:
> No servers = 232, 1
> No servers = 463, 2
> ...
> No servers = 29610, 129
> Total servers = 29609, 129
>
> The source code is there for anyone who wants to compile it
> under linux etc.
>
> For those on linux or who have a packet capture program
> installed you may wish to run it up while running this test.
> What we are looking for is the number of packets
> sent / recieved from the master 207.173.177.12.
>
> If the number of packets recieved differs from the
> second number reported by qstat in the last line we could
> be looking at an out of order issue. Currently on the
> reciept of a packet ending in a NULL address qstat
> will terminate processing. Im not sure if steam does the
> same thing or not but this may running it will at least
> provide us with a good idea on what is going on.
>
> Steve / K
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission
> please telephone (023) 8024 3137
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread Joachim Sedell
 I played around a lot with those values when 1.6 arrived, I am
since running these values on all my servers, works well for me:

// OOB rate limiting
max_queries_sec 3
max_queries_window 60


Joachim Sedell
Rapid Response Engineer - Platforms
EMEA Global Technical Support Centre
Microsoft Product Support Services


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: den 15 september 2004 12:59
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

You might try adjusting the settings in /autoexec.cfg .
I used to never see my server in the listings then I bumped up:

max_queries_sec X

max_queries_sec_global X

This seems to of solved the issue for me. I don't want to recommend
values as these can prevent your server from being flooded. You might
just try experimenting with different larger values and see if it makes
a difference.


- Original Message -
From: "James Karaganis" <[EMAIL PROTECTED]>


> Well, I get some nineteen thousand servers all right, except that my
own
> isn't anywhere to be seen.  If anyone happens to see Chicago WebWars!
> show up I'd appreciate knowing it.
>




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread Deadman Standing
You might try adjusting the settings in /autoexec.cfg .
I used to never see my server in the listings then I bumped up:

max_queries_sec X

max_queries_sec_global X

This seems to of solved the issue for me. I don't want to recommend
values as these can prevent your server from being flooded. You might
just try experimenting with different larger values and see if it makes
a difference.


- Original Message -
From: "James Karaganis" <[EMAIL PROTECTED]>


> Well, I get some nineteen thousand servers all right, except that my
own
> isn't anywhere to be seen.  If anyone happens to see Chicago WebWars!
> show up I'd appreciate knowing it.
>




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-15 Thread Matthew White
Im guessin you don't want full output so here are the last few lines.

No servers = 27051, 117
No servers = 27282, 118
No servers = 27514, 119
No servers = 27745, 120
No servers = 27976, 121
No servers = 28208, 122
No servers = 28439, 123
No servers = 28671, 124
No servers = 28902, 125
No servers = 29133, 126
No servers = 29231, 127
Total servers = 29230, 127

Once again hope it helps

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 15 September 2004 00:38
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip

Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.

The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129

The source code is there for anyone who wants to compile it
under linux etc.

For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.

If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.

Steve / K



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
Try the qstat I posted:
[quote]
command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
[/quote]
What results does that give? More than 800?
   Steve / K
- Original Message -
From: "Al" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 15, 2004 9:04 AM
Subject: Re: [hlds] ServerList Destroyed
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
One thing i have noticed, every single server in my list of 850 all starts with the IP 
217.xxx.xxx.xxx and so does my internet
connection.  Since whatever has changed when I browse for servers I get a returned 
list of about 800ish and I used to get 5000+
has anyone else noticed this or if you have noticed that your server listing has 
dropper lots check are the IPs starting the same
number would be interesting if im not the only one experiencing this.
--
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Steven Hartland
It doesn't list servers so I don't know how u can tell that :P
   Steve / K
- Original Message -
From: "James Karaganis" <[EMAIL PROTECTED]>

Well, I get some nineteen thousand servers all right, except that my own
isn't anywhere to be seen.  If anyone happens to see Chicago WebWars!
show up I'd appreciate knowing it.
Deadman Standing wrote:
I get:
No servers = 29143, 126
No servers = 29374, 127
No servers = 29605, 128
No servers = 29776, 129
Total servers = 29775, 129


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-15 Thread Al
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
One thing i have noticed, every single server in my list of 850 all starts with the IP 
217.xxx.xxx.xxx and so does my internet connection.  Since whatever has changed when I 
browse for servers I get a returned list of about 800ish and I used to get 5000+ has 
anyone else noticed this or if you have noticed that your server listing has dropper 
lots check are the IPs starting the same number would be interesting if im not the 
only one experiencing this.
--


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread David Harrison
Maybe they're a little busy on that Half-Life 2 thingy. You've probably
heard of it.
-- trog
 Original Message 
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 15, 2004 11:58 AM
Subject: Re: [hlds] ServerList Destroyed
Valve reads every message that goes through this list. They are very
well aware of the many people that are complaining about this. That does
not mean they are aware that there is a problem, or that they will do
anything
about it. Sometimes their communications are real good, and sometimes they
are silent and don't say anything at all. This seems to be one of times
when there is silence. What happend to Alfred? Did he abandon us? Did
Valve tell him to stop posting here? The problem is that we are having a
one way
dialog because there has been no communication from Valve on this
issue. Only silence. So, since all we get is silence, we don't know what
Valve is
thinking or doing, so we continue to whine and cry and complain and
some of us attempt to take steps to prove that there is a problem in the
hopes of getting Valve's attention. All it would take would be a few
comments
from valve: "we are aware of the problem and are working on it", "we are
not aware of the problem please provide us with specifics", "we don't
give a rats ass so quit yer whining and crying"anything would be
better
then silence :-)
17:50 PM PST 9/14/2004
OP4 servers 28
HalfLife servers 316
CS servers 19431

- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 14, 2004 1:10 PM
Subject: RE: [hlds] ServerList Destroyed

Well step one would be proving there is a problem (if one exists) and
identifying potential causes. If all you do is post crying I would
not be surprised if it fell on deaf ears.
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Ooks Server
Valve reads every message that goes through this list. They are very well
aware of the many people that are complaining about this. That does not mean
they are aware that there is a problem, or that they will do anything about
it. Sometimes their communications are real good, and sometimes they are
silent and don't say anything at all. This seems to be one of times when
there is silence. What happend to Alfred? Did he abandon us? Did Valve tell
him to stop posting here? The problem is that we are having a one way dialog
because there has been no communication from Valve on this issue. Only
silence. So, since all we get is silence, we don't know what Valve is
thinking or doing, so we continue to whine and cry and complain and some of
us attempt to take steps to prove that there is a problem in the hopes of
getting Valve's attention. All it would take would be a few comments from
valve: "we are aware of the problem and are working on it", "we are not
aware of the problem please provide us with specifics", "we don't give a
rats ass so quit yer whining and crying"anything would be better then
silence :-)
17:50 PM PST 9/14/2004
OP4 servers 28
HalfLife servers 316
CS servers 19431

- Original Message -
From: "Deadman Standing" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 14, 2004 1:10 PM
Subject: RE: [hlds] ServerList Destroyed

Well step one would be proving there is a problem (if one exists) and
identifying potential causes. If all you do is post crying I would not
be surprised if it fell on deaf ears.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
I get:

No servers = 29143, 126
No servers = 29374, 127
No servers = 29605, 128
No servers = 29776, 129
Total servers = 29775, 129

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 7:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip

Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.

The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129

The source code is there for anyone who wants to compile it
under linux etc.

For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.

If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.

Steve / K



This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing
or otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission
please telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread James Karaganis
Well, I get some nineteen thousand servers all right, except that my own
isn't anywhere to be seen.  If anyone happens to see Chicago WebWars!
show up I'd appreciate knowing it.
ScrewMaster
Deadman Standing wrote:
I get:
No servers = 29143, 126
No servers = 29374, 127
No servers = 29605, 128
No servers = 29776, 129
Total servers = 29775, 129
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 7:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.
The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129
The source code is there for anyone who wants to compile it
under linux etc.
For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.
If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.
   Steve / K

This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing
or otherwise disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission
please telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
AT least for me the more "Refresh All" I do the fewer servers it
reports, but never reports more than 4,000.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy Lynn
Sent: Tuesday, September 14, 2004 6:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

You guys that are reporting so few servers--do you "Refresh All" only
once, or do you do it a few times? I've found that each Refresh All will
produce a number more servers.

--
Tim


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Ok I have a debug version of qstat with fixed steam master server
support up and running. Can everyone download and run with the
following command line:
qstat -stm,game=cstrike 207.173.177.12
URL:
http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
Note: This is purely a debug version and will not actually query
the servers its is ONLY testing the master server response.
The output will be something like:
No servers = 232, 1
No servers = 463, 2
...
No servers = 29610, 129
Total servers = 29609, 129
The source code is there for anyone who wants to compile it
under linux etc.
For those on linux or who have a packet capture program
installed you may wish to run it up while running this test.
What we are looking for is the number of packets
sent / recieved from the master 207.173.177.12.
If the number of packets recieved differs from the
second number reported by qstat in the last line we could
be looking at an out of order issue. Currently on the
reciept of a packet ending in a NULL address qstat
will terminate processing. Im not sure if steam does the
same thing or not but this may running it will at least
provide us with a good idea on what is going on.
   Steve / K

This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Matthew White
Ok... 3rd reply in 3 mins but last 2 posts were my bad and shouldn't be
there!

Actual Results are as follows:

Steam speed: DSL >256
My speed: DSL 512/256
Location: All

All - 18907

CS - 15038

DoD - 1180

TFC - 564

DMC - 19

OppForces - 28

Ricochet - 12

HL - 195

CS:CZ - 1072

Regards,

Matt White
[ [EMAIL PROTECTED] ]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: 14 September 2004 23:13
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

I am now confused. I look at "status" at www.steampowered.com and is
says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I
query all the regions and get the following info:

Time: 22:45 GMT
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up

Region: World
Servers: 4438

Region: Africa
Servers: 0

Region: Middle East
Servers: 0

Region: Australia
Servers: 16

Region: Asia
Servers: 458

Region: Europe
Servers: 1967

Region: South America
Servers: 1

Region: US-West
Servers: 496

Region: US-East
Servers: 503
-
Total Servers: 7879

Where are the other 31,456 servers?



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Matthew White
I have taken game specificness off to see how many in total there are:

Game: All
Location: All
Latency: All
Total servers found: 1944
Steam connection DSL > 256
My Connection DSL 512/256

Regards,

Matt White
[ [EMAIL PROTECTED] ]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: 14 September 2004 23:13
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

I am now confused. I look at "status" at www.steampowered.com and is
says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I
query all the regions and get the following info:

Time: 22:45 GMT
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up

Region: World
Servers: 4438

Region: Africa
Servers: 0

Region: Middle East
Servers: 0

Region: Australia
Servers: 16

Region: Asia
Servers: 458

Region: Europe
Servers: 1967

Region: South America
Servers: 1

Region: US-West
Servers: 496

Region: US-East
Servers: 503
-
Total Servers: 7879

Where are the other 31,456 servers?



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Timothy Lynn
Deadman Standing wrote:
> I am now confused. I look at "status" at www.steampowered.com and is
> says there are 39,335 Counter-Strike servers at 22:52 GMT. In the
> game I
> query all the regions and get the following info:



> Region: US-West
> Servers: 496
>
> Region: US-East
> Servers: 503
> -
> Total Servers: 7879
>
> Where are the other 31,456 servers?

You guys that are reporting so few servers--do you "Refresh All" only
once, or do you do it a few times? I've found that each Refresh All will
produce a number more servers.

--
Tim


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
I am now confused. I look at "status" at www.steampowered.com and is
says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I
query all the regions and get the following info:

Time: 22:45 GMT
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up

Region: World
Servers: 4438

Region: Africa
Servers: 0

Region: Middle East
Servers: 0

Region: Australia
Servers: 16

Region: Asia
Servers: 458

Region: Europe
Servers: 1967

Region: South America
Servers: 1

Region: US-West
Servers: 496

Region: US-East
Servers: 503
-
Total Servers: 7879

Where are the other 31,456 servers?



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Matthew White
Time: 23:21 GMT
Region: World
Mod: Counter-Strike
Steam speed: DSL > 256
ISP: 512k down 256k up
Servers: 1714

Hope this helps

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: 14 September 2004 22:30
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ServerList Destroyed

Time: 22:30 GMT
Region: World
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up
Servers: 4129

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney
Sent: Tuesday, September 14, 2004 4:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Time: 19:38 GMT
Region: World
Mod: cstrike
Steam Speed: LAN/T1 >1Mib
ISP: 5 mbits down 1mbits up
Servers: 




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
Time: 22:30 GMT
Region: World
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3 mbits down 386 kbits up
Servers: 4129

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney
Sent: Tuesday, September 14, 2004 4:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Time: 19:38 GMT
Region: World
Mod: cstrike
Steam Speed: LAN/T1 >1Mib
ISP: 5 mbits down 1mbits up
Servers: 




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Z Teknology HLDS List
Cian Sweeney wrote:
Time: 19:38 GMT
Region: World
Mod: cstrike
Steam Speed: LAN/T1 >1Mib
ISP: 5 mbits down 1mbits up
Servers: 

Time:  14:20 PST
Region: World
Mod:  cstrike
Steam Speed:  LAN/T1 > 1mbit
ISP:  3 mbit down 384 kpbs up
Servers:  19224
--
Zack Sloane
http://zteknology.com
We Put Personal Back in Personal Computer!
You Dream it, We Build It!
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
Well step one would be proving there is a problem (if one exists) and
identifying potential causes. If all you do is post crying I would not
be surprised if it fell on deaf ears.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, September 14, 2004 4:15 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Noticing something here... because this is an issue on Valve's end (and
yes,
it is a problem, things are not what they once used to be, there may
have been
issues in the past with the MSL, but they are worse now) shouldnt Valve
be
addressing the issue, or 'potential' issue? It's great that some of you
wish
to do the leg work on this, but it seems to me that Valve should be, and
that
they should be in discussion with us about it. Havent heard a peep from
them
regarding the MSL... have any of you?

- K2
http://www.hardfought.org




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Cian Sweeney
Time: 19:38 GMT
Region: World
Mod: cstrike
Steam Speed: LAN/T1 >1Mib
ISP: 5 mbits down 1mbits up
Servers: 


On Tue, 14 Sep 2004 16:15:27 -0400, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Noticing something here... because this is an issue on Valve's end (and yes,
> it is a problem, things are not what they once used to be, there may have been
> issues in the past with the MSL, but they are worse now) shouldnt Valve be
> addressing the issue, or 'potential' issue? It's great that some of you wish
> to do the leg work on this, but it seems to me that Valve should be, and that
> they should be in discussion with us about it. Havent heard a peep from them
> regarding the MSL... have any of you?
>
> - K2
> http://www.hardfought.org
>
>
>
>
> "Deadman Standing" <[EMAIL PROTECTED]> wrote:
>
> > Not to nit pick, but transmitted on a network is no more (or less)
> > public than a phone conversation. Network sniffs would show email
> > conversations, ftp, telnet, smtp, and snmp passwords. It is not the
> > expectations of any uses of that network their information will be
> > published. Just as not expects transcripts of a phone conversation to be
> > published.
> >
> > May I suggest instead when testing the server browser people note the
> > following:
> >
> > - Time of day (in GMT)
> > - Region they are querying (East USA, WORLD, etc)
> > - Mod they are querying for (cstrike etc)
> > - The internet connection speed steam is set to (ex: DSL >256k)
> > - The upstream and downstream of their internet connection (ex: 3mbits
> > down 386kbits up).
> > - Number of servers found.
> >
> > These should be all the variable need to isolate the problem.
> >
> > I just did one for the following:
> > Time: 19:31 GMT
> > Region: East USA
> > Mod: cstrike
> > Steam Speed: DSL >256k
> > ISP: 3mbits down 386kbits up
> > Servers: 227
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> > Sent: Tuesday, September 14, 2004 12:07 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] ServerList Destroyed
> >
> > Strange policies u have there publicly accessible information
> > captured in a packet dump should not have any issues.
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread k2_1971
Noticing something here... because this is an issue on Valve's end (and yes,
it is a problem, things are not what they once used to be, there may have been
issues in the past with the MSL, but they are worse now) shouldnt Valve be
addressing the issue, or 'potential' issue? It's great that some of you wish
to do the leg work on this, but it seems to me that Valve should be, and that
they should be in discussion with us about it. Havent heard a peep from them
regarding the MSL... have any of you?

- K2
http://www.hardfought.org




"Deadman Standing" <[EMAIL PROTECTED]> wrote:

> Not to nit pick, but transmitted on a network is no more (or less)
> public than a phone conversation. Network sniffs would show email
> conversations, ftp, telnet, smtp, and snmp passwords. It is not the
> expectations of any uses of that network their information will be
> published. Just as not expects transcripts of a phone conversation to be
> published.
>
> May I suggest instead when testing the server browser people note the
> following:
>
> - Time of day (in GMT)
> - Region they are querying (East USA, WORLD, etc)
> - Mod they are querying for (cstrike etc)
> - The internet connection speed steam is set to (ex: DSL >256k)
> - The upstream and downstream of their internet connection (ex: 3mbits
> down 386kbits up).
> - Number of servers found.
>
> These should be all the variable need to isolate the problem.
>
> I just did one for the following:
> Time: 19:31 GMT
> Region: East USA
> Mod: cstrike
> Steam Speed: DSL >256k
> ISP: 3mbits down 386kbits up
> Servers: 227
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Tuesday, September 14, 2004 12:07 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
> Strange policies u have there publicly accessible information
> captured in a packet dump should not have any issues.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Deadman Standing
Not to nit pick, but transmitted on a network is no more (or less)
public than a phone conversation. Network sniffs would show email
conversations, ftp, telnet, smtp, and snmp passwords. It is not the
expectations of any uses of that network their information will be
published. Just as not expects transcripts of a phone conversation to be
published.

May I suggest instead when testing the server browser people note the
following:

- Time of day (in GMT)
- Region they are querying (East USA, WORLD, etc)
- Mod they are querying for (cstrike etc)
- The internet connection speed steam is set to (ex: DSL >256k)
- The upstream and downstream of their internet connection (ex: 3mbits
down 386kbits up).
- Number of servers found.

These should be all the variable need to isolate the problem.

I just did one for the following:
Time: 19:31 GMT
Region: East USA
Mod: cstrike
Steam Speed: DSL >256k
ISP: 3mbits down 386kbits up
Servers: 227


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 12:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Strange policies u have there publicly accessible information
captured in a packet dump should not have any issues.




___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Cian Sweeney
I only have 5500 servers, a lot less than normal. I would be happy to
send you a capture off list.


On Tue, 14 Sep 2004 17:06:34 +0100, Steven Hartland
<[EMAIL PROTECTED]> wrote:
> Strange policies u have there publicly accessible information
> captured in a packet dump should not have any issues.
> If you are worried about other information being in it there's
> a simple solution just filter on the master server ip. That way
> the only info in the capture will be that of the chat between
> your machine and the master.
>
> As an alternative I will look at updating qstat's steam master
> support ( seems to be broken atm ) and we may be able
> to tell from the debug output from that what's going on.
>
>Steve / K
> - Original Message -
> From: "Peter Aldrich" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 14, 2004 3:31 PM
> Subject: RE: [hlds] ServerList Destroyed
>
> > Steve:
> >
> > Thanks for the offer but I am not going to send you captures. It violates
> > every security policy on the networks I manage.  Sorry.
> >
> > It is interesting that this was never a problem until the change valve
> > currently put in place.  So.. Like I mentioned 2+2=4...  Since these are
> > major networks, and are completely managed, we would see any consistent
> > packet loss... It would impact our business...
> >
> > Thanks
> > Paldie
>
>
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the person 
> or entity to whom it is addressed. In the event of misdirection, the recipient is 
> prohibited from using, copying, printing or otherwise disseminating it or any 
> information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please telephone 
> (023) 8024 3137
> or return the E.mail to [EMAIL PROTECTED]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Strange policies u have there publicly accessible information
captured in a packet dump should not have any issues.
If you are worried about other information being in it there's
a simple solution just filter on the master server ip. That way
the only info in the capture will be that of the chat between
your machine and the master.
As an alternative I will look at updating qstat's steam master
support ( seems to be broken atm ) and we may be able
to tell from the debug output from that what's going on.
   Steve / K
- Original Message -
From: "Peter Aldrich" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 14, 2004 3:31 PM
Subject: RE: [hlds] ServerList Destroyed

Steve:
Thanks for the offer but I am not going to send you captures. It violates
every security policy on the networks I manage.  Sorry.
It is interesting that this was never a problem until the change valve
currently put in place.  So.. Like I mentioned 2+2=4...  Since these are
major networks, and are completely managed, we would see any consistent
packet loss... It would impact our business...
Thanks
Paldie


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread Peter Aldrich
Steve:

Thanks for the offer but I am not going to send you captures. It violates
every security policy on the networks I manage.  Sorry.

It is interesting that this was never a problem until the change valve
currently put in place.  So.. Like I mentioned 2+2=4...  Since these are
major networks, and are completely managed, we would see any consistent
packet loss... It would impact our business...

Thanks
Paldie

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, September 14, 2004 12:53 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Right lets see if we cant get some info out of this.
On both ur machines get a copy of ethereal installed.
Just before you hit refresh all in steam start a capture.
once the refresh is complete stop the capture.
Save both captures to disk zip em and email me and I'll have a look see if I
can see what's going on.
Another test to try is to grab winmtr and run a trace through to the steam
master see if you are seeing any packet loss. I've got a feeling its
something to do with either fragmentation, MTU or possibly dodgy firewall
code.

Lets work together to find out what's wrong so valve can fix it.

Steve / K
- Original Message -
From: "Peter Aldrich" <[EMAIL PROTECTED]>


> OK so here is a scenario.  I have multiple locations where I play
> from.  My office where my server is located on a dedicated line
> (3xT1).  Refresh of the master list give me Thousands of server approx
> 9000+  I teach at a local academy (Cisco Stuff) refresh there gives me
> 823 servers (also T1).  I am going to check at my home (DSL) also to
> see what I get but that is a major difference... Am I wrong.  And, yes
> I was patient and waited for a complete refresh :)  Just stopped after
> 823... So... Is there a prob?  You got me...but... 2+2=
>




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread --Carpy
Thought you'd appreciate that one ;)

Its just what Steam reduces me to sometimes.

I will get a copy of ethereal and get recording.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 14 September 2004 05:54
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Oh very helpful. Time to go back to your kinder garden now.

Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>


> Well I analysed all the data and network traffic and the result that came
> back is that Steam is gay.




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Oh very helpful. Time to go back to your kinder garden now.
   Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>

Well I analysed all the data and network traffic and the result that came
back is that Steam is gay.


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-14 Thread Steven Hartland
Right lets see if we cant get some info out of this.
On both ur machines get a copy of ethereal installed.
Just before you hit refresh all in steam start a capture.
once the refresh is complete stop the capture.
Save both captures to disk zip em and email me and
I'll have a look see if I can see what's going on.
Another test to try is to grab winmtr and run a trace
through to the steam master see if you are seeing any
packet loss. I've got a feeling its something to do with
either fragmentation, MTU or possibly dodgy firewall
code.
Lets work together to find out what's wrong so valve
can fix it.
   Steve / K
- Original Message -
From: "Peter Aldrich" <[EMAIL PROTECTED]>

OK so here is a scenario.  I have multiple locations where I play from.  My
office where my server is located on a dedicated line (3xT1).  Refresh of
the master list give me Thousands of server approx 9000+  I teach at a local
academy (Cisco Stuff) refresh there gives me 823 servers (also T1).  I am
going to check at my home (DSL) also to see what I get but that is a major
difference... Am I wrong.  And, yes I was patient and waited for a complete
refresh :)  Just stopped after 823... So... Is there a prob?  You got
me...but... 2+2=


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-14 Thread --Carpy
Why do you assume the problem is my side? I have tried all the internet
speed settings, various times. Does not the thousands of other people having
this problem lead you to believe that just perhaps this is a problem with
Steam ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TMRh20 .
Sent: 14 September 2004 03:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

I completely agree with Steven. Try lowering ur connection speed setting in
steam. -- remember ur "3mb connection" is probably not the same speed upload
as download -- in which case ur probably just maxing our ur connection.


>From: "Steven Hartland" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlds] ServerList Destroyed
>Date: Mon, 13 Sep 2004 22:53:11 +0100
>
>Before stupidly demanding things get changed back. Find out what the
>problem
>is. Have you done a trace on the connection? What's the packet dump you
>are seeing. Is there any loss? Are you seeing out of order packets? Is the
>MTU correct on all parts of the network between you and the master servers?
>Obviously leaving it over night is not needed the results should not pause
>for
>more than few seconds.
>
>Have a look at the above and lets see if we can be more constructive
>and find the cause of the problem so that it can be fixed.
>
>Steve / K
>- Original Message -
>From: "--Carpy" <[EMAIL PROTECTED]>
>
>
>>Impatient? Well I have left it overnight before and its never got to more
>>than 2000.
>>
>>I have never had any trouble with my 3mb cable connection either.
>>
>>No other online game has these troubles.
>>
>>CS 1.5 didn't have these troubles.
>>
>>Its just Steam, and its not just for me, its for THOUSANDS of other people
>>aswell so please don't try and belittle us by presuming it is user error.
>>
>>Maybe you are one of the lucky ones who has no trouble. Most other people
>>are not so lucky..
>>
>>Change the damn thing back before its too late Valve.
>
>
>
>
>This e.mail is private and confidential between Multiplay (UK) Ltd. and the
>person or entity to whom it is addressed. In the event of misdirection, the
>recipient is prohibited from using, copying, printing or otherwise
>disseminating it or any information contained in it.
>
>In the event of misdirection, illegible or incomplete transmission please
>telephone (023) 8024 3137
>or return the E.mail to [EMAIL PROTECTED]
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

_
Powerful Parental Controls Let your child discover the best the Internet has
to offer.
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=htt
p://hotmail.com/enca&HL=Market_MSNIS_Taglines
  Start enjoying all the benefits of MSNR Premium right now and get the
first two months FREE*.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-13 Thread TMRh20 .
I completely agree with Steven. Try lowering ur connection speed setting in
steam. -- remember ur "3mb connection" is probably not the same speed upload
as download -- in which case ur probably just maxing our ur connection.

From: "Steven Hartland" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] ServerList Destroyed
Date: Mon, 13 Sep 2004 22:53:11 +0100
Before stupidly demanding things get changed back. Find out what the
problem
is. Have you done a trace on the connection? What's the packet dump you
are seeing. Is there any loss? Are you seeing out of order packets? Is the
MTU correct on all parts of the network between you and the master servers?
Obviously leaving it over night is not needed the results should not pause
for
more than few seconds.
Have a look at the above and lets see if we can be more constructive
and find the cause of the problem so that it can be fixed.
   Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>

Impatient? Well I have left it overnight before and its never got to more
than 2000.
I have never had any trouble with my 3mb cable connection either.
No other online game has these troubles.
CS 1.5 didn't have these troubles.
Its just Steam, and its not just for me, its for THOUSANDS of other people
aswell so please don't try and belittle us by presuming it is user error.
Maybe you are one of the lucky ones who has no trouble. Most other people
are not so lucky..
Change the damn thing back before its too late Valve.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_
Powerful Parental Controls Let your child discover the best the Internet has
to offer.
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
 Start enjoying all the benefits of MSNĀ® Premium right now and get the
first two months FREE*.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-13 Thread Peter Aldrich
OK so here is a scenario.  I have multiple locations where I play from.  My
office where my server is located on a dedicated line (3xT1).  Refresh of
the master list give me Thousands of server approx 9000+  I teach at a local
academy (Cisco Stuff) refresh there gives me 823 servers (also T1).  I am
going to check at my home (DSL) also to see what I get but that is a major
difference... Am I wrong.  And, yes I was patient and waited for a complete
refresh :)  Just stopped after 823... So... Is there a prob?  You got
me...but... 2+2=



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-13 Thread --Carpy
Well I analysed all the data and network traffic and the result that came
back is that Steam is gay.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 13 September 2004 22:53
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Before stupidly demanding things get changed back. Find out what the problem
is. Have you done a trace on the connection? What's the packet dump you
are seeing. Is there any loss? Are you seeing out of order packets? Is the
MTU correct on all parts of the network between you and the master servers?
Obviously leaving it over night is not needed the results should not pause
for
more than few seconds.

Have a look at the above and lets see if we can be more constructive
and find the cause of the problem so that it can be fixed.

Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>


> Impatient? Well I have left it overnight before and its never got to more
> than 2000.
>
> I have never had any trouble with my 3mb cable connection either.
>
> No other online game has these troubles.
>
> CS 1.5 didn't have these troubles.
>
> Its just Steam, and its not just for me, its for THOUSANDS of other people
> aswell so please don't try and belittle us by presuming it is user error.
>
> Maybe you are one of the lucky ones who has no trouble. Most other people
> are not so lucky..
>
> Change the damn thing back before its too late Valve.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Before stupidly demanding things get changed back. Find out what the problem
is. Have you done a trace on the connection? What's the packet dump you
are seeing. Is there any loss? Are you seeing out of order packets? Is the
MTU correct on all parts of the network between you and the master servers?
Obviously leaving it over night is not needed the results should not pause for
more than few seconds.
Have a look at the above and lets see if we can be more constructive
and find the cause of the problem so that it can be fixed.
   Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>

Impatient? Well I have left it overnight before and its never got to more
than 2000.
I have never had any trouble with my 3mb cable connection either.
No other online game has these troubles.
CS 1.5 didn't have these troubles.
Its just Steam, and its not just for me, its for THOUSANDS of other people
aswell so please don't try and belittle us by presuming it is user error.
Maybe you are one of the lucky ones who has no trouble. Most other people
are not so lucky..
Change the damn thing back before its too late Valve.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-13 Thread --Carpy
Impatient? Well I have left it overnight before and its never got to more
than 2000.

I have never had any trouble with my 3mb cable connection either.

No other online game has these troubles.

CS 1.5 didn't have these troubles.

Its just Steam, and its not just for me, its for THOUSANDS of other people
aswell so please don't try and belittle us by presuming it is user error.

Maybe you are one of the lucky ones who has no trouble. Most other people
are not so lucky..

Change the damn thing back before its too late Valve.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 13 September 2004 21:24
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Again sounds like your being impatient or are suffering packet loss on your
line
same settings here returns 7807 servers for Europe only.

Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>


> Full refresh for CS here. Europe selected filter.
>
> Maximum I get is 1600 approx. Most are 10 man servers and so laggy its
> impossible to play on them.
>
> I used to get about the same number before, but at least I used to see
> decent 20 - 32 man servers before. Not now though




This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Again sounds like your being impatient or are suffering packet loss on your line
same settings here returns 7807 servers for Europe only.
   Steve / K
- Original Message -
From: "--Carpy" <[EMAIL PROTECTED]>

Full refresh for CS here. Europe selected filter.
Maximum I get is 1600 approx. Most are 10 man servers and so laggy its
impossible to play on them.
I used to get about the same number before, but at least I used to see
decent 20 - 32 man servers before. Not now though


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] ServerList Destroyed

2004-09-13 Thread --Carpy
Full refresh for CS here. Europe selected filter.

Maximum I get is 1600 approx. Most are 10 man servers and so laggy its
impossible to play on them.

I used to get about the same number before, but at least I used to see
decent 20 - 32 man servers before. Not now though



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 13 September 2004 17:48
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ServerList Destroyed

Sounds like ur being impatient just did a full refresh here and got:
18484 servers for CS alone

Steve / K
- Original Message -
From: "Bobby" <[EMAIL PROTECTED]>
> Hey All!!
>
> You guys already know how I feel about the new serverlist ruining the
> community, I have RR cable here at home, my friend who lives 4 blocks
> away from me uses optonline. My IP starts at 67 and his 24.
> We NEVER see the SAME list, Yeah that's great for the community, NOT!!
>
>
> I'm pulling about 2700 servers, where did they all go?
>
> VALVE, bring back the old list, it was a lot less buggy than this one!!!
>
> SHANE, I'm missing about 20 servers in Calif, I'll send you a list
> later.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] ServerList Destroyed

2004-09-13 Thread Steven Hartland
Sounds like ur being impatient just did a full refresh here and got:
18484 servers for CS alone
   Steve / K
- Original Message -
From: "Bobby" <[EMAIL PROTECTED]>
Hey All!!
You guys already know how I feel about the new serverlist ruining the
community, I have RR cable here at home, my friend who lives 4 blocks
away from me uses optonline. My IP starts at 67 and his 24.
We NEVER see the SAME list, Yeah that's great for the community, NOT!!
I'm pulling about 2700 servers, where did they all go?
VALVE, bring back the old list, it was a lot less buggy than this one!!!
SHANE, I'm missing about 20 servers in Calif, I'll send you a list
later.


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
information contained in it.
In the event of misdirection, illegible or incomplete transmission please telephone 
(023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds