Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Tristan
So? They don't own my server, and I didn't let them advertise on it

Their choice if they wanted to participate in hosting a content server, they
get lots of exposure while a client is updating - no need to have adverts
everytime you connect to a server

My 2 cents

-Tristan

- Original Message -
From: loki [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 9:05 PM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread


 While I understand why some are upset because of this, the content
providers
 do have to typically dedicate 100Mbps (and a minimum of 50Mbps) of their
 bandwidth, compared to a well-populated pub that ranges, give or take 1.5
 Mbps. In most cases, the content providers would spend much more money to
 put up ads in that fashion.

 Just my 2 cents.


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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Terrance Thornsley
I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers.  With the advent of 1.6 a
lot of people are looking for servers to play on, since a lot of servers out
there are still 1.5.

I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic.  And wouldn't the add be sent to the client and not the
server?  Not sure on that one..

Terry


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam -
thread


 Hi all,

 I agree and woud lige to sign the petition, i have not yet had the time
 to check out if the add are beeing downloaded to the game server before
 beeing send to the clint, I have noticed a major increase in trafik from
 cs 1.5 to 1.6

 I am located in denmark and are hosting 15 public servers(national only)
 and 80 CW servers(national only) for clan and communities and
cups/ladders.
 I have noticed that i almost use 3-5 GB international trafik a day, thats
 a major increase from cs 1.5 there used to use 5-7 gb international trafik
 amonth.

 Have any one noticed the increase in communication with the officel
content
 serveres ? and do anyone knows how to specifie a content server, because
 we have one in Denmark.

 The reason why i have noticed the increase is that we pay for our
international
 trafic, so i woud like to clear this up why cs 1.6 are using so mutch more
 trafik to the international steam content server or is it the adds ?

 best regards
 Christian Ingholt



 -- Original Message --
 Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
 -
  thread
 Reply-To: [EMAIL PROTECTED]
 
 
 
 I will sign this petition, see below...

 On Wed, 19 Nov 2003, Christopher Luk wrote:

  lets make a clear request:
 
  1. we appreciate those who provide contents download, ad frorm content
  servers were appropriate while downloading from the
 providers
  2. the content seems to divide into at least two parts, one from the
  content servers provider, other from the game servers provider. we only
  request the control of the ad while the content are downloading from the
  game servers we
 aid for (bandwidth, rack space, man power ... etc).
  either we are able to turn it off or replace with our own, some of us
  are ad-free communities and some of us have sponsors.
 
  a clear message to Valve/Steam and marketing manager of the cont
 nt
  servers provider:
  the situations are complex but quite clear, client and game servers need
  content servers to provide contents. we admint the situation that no
  content servers then no game servers at all. but we should also admit
  that
 no game servers but with tons of content servers and clients, no
  one would connect to the content providers again, no marketing chances
  at all. we are talking about tons of stable dedicated servers which
  contribute to this communities for a fe
  years.
 
  chris
 Brian A. Stumm - SpokaneTeamFortress.com


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Re: [hlds_linux] Hlds command line options...

2003-11-19 Thread Florian Zschocke
Asgeir Nesoen wrote:

I am pretty sure I have seen command line options for server file location
and log location, but I am more uncertain about the liblist file
location...
You cannot set the liblist.gam file dynamically per server
instance. The server will always use the same. To run servers with
 different liblist.gam files you need seperate installations.
You can, though, choose to run your server with Metamod as the
only plugin. Metamod allows you to set different plugins.ini and
metaexec.ini files for different server instances. You can set
them on the commandline. See the Metamod webpage for details.
Florian.

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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread cingholt
Hi Terrance,

I can garanti that no one from out side denmark can se my servers because
i am using my ISP peerings list as a firewall ip list witch i update every
week from my isp, so that no one can se the server from out side the c-net?s
i allow. U cant even ping it or scan it, i simpel dont respond to any request
from out side the c-net list i provide for it.

but in my calculation, 95 servers x 16 slots = 1520 slots and if the add
are beeing downloaded 1520 times ahour or more depending on how many connections
my server park get ahour its can multiplie to alot of data, even if the
add only are 100kb its mounts up to 100kb x 1520 x 24 = 3648000kb or 3562mb
thats roughly the increse of international trafic a day.

Well when i get the time i will set up a singel server on box and check
it out with trafik and packed inspection so that we can sure that just pay
for the trafic for our public free servers ant not pay for the content
server prodiverds add?s.

Ill hope that valve/steam will come up with some clearification on this
subject, it woud be nice to get valve more active on this mail list so we
dont have to make all the work our self in lack of missing information from
valve/steam abour their product.

Best regards
Christian Ingholt


-- Original Message --
From: Terrance Thornsley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
- thread
Reply-To: [EMAIL PROTECTED]
Date: Wed, 19 Nov 2003 04:15:05 -0500


I tend to think that a large amount of your bandwidth usage is due to actual
users connecting internationally to your servers.  With the advent of 1.6
a
lot of people are looking for servers to play on, since a lot of servers
out
there are still 1.5


I can't see the advertising content creating that much of an increase as
it's generally just a small bit of code that's being sent, along with a
small graphic.  And wouldn't the add be sent to the client and not the
server?  Not sure on that one
.

Terry


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 3:51 AM
Subject: Re: [hlds_linux] Another, Thank you Valve for
ringing us Steam -
thread


 Hi all,

 I agree and woud lige to sign the petition, i have not yet had the time
 to check out if the add are beeing downloaded to the game server before
 beeing send to the clint, I have noticed a major incre
se in trafik from
 cs 1.5 to 1.6

 I am located in denmark and are hosting 15 public servers(national only)
 and 80 CW servers(national only) for clan and communities and
cups/ladders.
 I have noticed that i almost use 3-5 GB international t
afik a day, thats
 a major increase from cs 1.5 there used to use 5-7 gb international trafik
 amonth.

 Have any one noticed the increase in communication with the officel
content
 serveres ? and do anyone knows how to specifie a content se
ver, because
 we have one in Denmark.

 The reason why i have noticed the increase is that we pay for our
international
 trafic, so i woud like to clear this up why cs 1.6 are using so mutch
more
 trafik to the international steam content se
ver or is it the adds ?

 best regards
 Christian Ingholt



 -- Original Message --
 Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST)
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re
 [hlds_linux] Another, Thank you Valve for bringing us Steam
 -
  thread
 Reply-To: [EMAIL PROTECTED]
 
 
 
 I will sign this petition, see below...

 On Wed, 19 Nov 2003, Christopher Luk wrote:

  lets make
a clear request:
 
  1. we appreciate those who provide contents download, ad frorm content
  servers were appropriate while downloading from the
 providers
  2. the content seems to divide into at least two parts, one from the
  cont
nt servers provider, other from the game servers provider. we only
  request the control of the ad while the content are downloading from
the
  game servers we
 aid for (bandwidth, rack space, man power ... etc).
  either we are able to tur
 it off or replace with our own, some of us
  are ad-free communities and some of us have sponsors.
 
  a clear message to Valve/Steam and marketing manager of the cont
 nt
  servers provider:
  the situations are complex but quite cl
ar, client and game servers need
  content servers to provide contents. we admint the situation that no
  content servers then no game servers at all. but we should also admit
  that
 no game servers but with tons of content servers and cli
nts, no
  one would connect to the content providers again, no marketing chances
  at all. we are talking about tons of stable dedicated servers which
  contribute to this communities for a fe
  years.
 
  chris
 Brian A. Stumm - Sp
kaneTeamFortress.com


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Re: [hlds_linux] server.cfg not exec'ing at map change

2003-11-19 Thread Emanuel Harangus
Thank you. It's working. I've added mapchangecfgfile server.cfg in
server.cfg and it's real :)

Emanuel 'Rygars' Harangus
Technical Manager,
Professional Gamers League Romania

- Original Message -
From: Terrance Thornsley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 10:38 AM
Subject: Re: [hlds_linux] server.cfg not exec'ing at map change


 I use the following commandline on the latest hlds, and have no problems
 with it running the config correctly:
 ./hlds_run -game cstrike +exec server.cfg +port 27015 +map
 de_dust -autoupdate +mapchangecfgfile server.cfg +pingboost 3

 Terry


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Re: [hlds_linux] Linux HLDS Problem

2003-11-19 Thread gault
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
O.M.G,

We just found a lucky guy ! 3 hlds process on a dual 900 with 256 SDRAM ! man  its 
not CS 1.1 or 1.3 we are here talking about !

/me think about his dual Xeon 2.8 Ghz with 2 Go DDR that can't handle more than 6 hlds 
processes.

Man 256 RAM is just not enough in use my hlds processes takes 70 M of RAM at least and 
its only 10 or 12 slots, and i don't even speak about CPU ... Cm'on 3 hlds on that box 
on 3.1.1.x or worse steam servers are just not possible, or it is 3 hlds 5 slots ?

cheers.
--


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RE: [hlds_linux] Linux HLDS Problem

2003-11-19 Thread Rodrigo.be
errm...
He is running 1 hlds.
Which creates 3 servers...
The problem has already been discussed in this list.
But i thought there wasn't an answer given for this problem.

Rodrigo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of gault
Sent: woensdag 19 november 2003 11:49
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Linux HLDS Problem


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
O.M.G,

We just found a lucky guy ! 3 hlds process on a dual 900 with 256 SDRAM !
man  its not CS 1.1 or 1.3 we are here talking about !

/me think about his dual Xeon 2.8 Ghz with 2 Go DDR that can't handle more
than 6 hlds processes.

Man 256 RAM is just not enough in use my hlds processes takes 70 M of RAM at
least and its only 10 or 12 slots, and i don't even speak about CPU ...
Cm'on 3 hlds on that box on 3.1.1.x or worse steam servers are just not
possible, or it is 3 hlds 5 slots ?

cheers.
--


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[hlds_linux] latest cs1.5 VAC update crash linux-2.6.0-test9?

2003-11-19 Thread Christopher Luk
is there any VAC update these few days? my remaining CS1.5 servers strat
crashing from 16:00 HKT (GMT +8) onwards with 2.6.0-test9 kernel. it ran
without any problem since last OS upgrade early last week. exactly, the
servers hang up and a cool reboot needed. i have restarted the server
with no CS1.5 running, it stay there without any problems for ~10 hours.
but while i start the CS servers, it hang up within 1 hour, of course
with 32 slots filled (2x16).
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[hlds_linux] memory-leak in the newest engine (again)

2003-11-19 Thread Sindre
copy/paste:
20491 sindre20   0  646M 515M  4712 R93.5 25.5  2237m hlds_amd

that's 646mb memory usage, up from 100-150, and while we're at it, 93.5%
cpu-use on an athlon MP2800+, which means unplayable server-fps.

could alfred (or anyone else from valve of course) just respond with a simple:
we're going to fix it, promise, or is cs as we know it a lost cause?

- Sindre



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RE: [hlds_linux] Opteron and Xeon Server Comparison

2003-11-19 Thread Kevin J. Anderson
yeah, I'm not saying that you are wrong, but I would imagine there is a good
possibility that the amd64 support is so new, and everyone seems to be doing
their own thing, that performance may vary between distros possibly...

who knows.   Valve were pretty clear about getting awesome performance
differences on them before, the only reason I think that.

kev

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of hondaman
-Sent: Tuesday, November 18, 2003 11:44 PM
-To: [EMAIL PROTECTED]
-Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison
-
-
-No, not using suse, wasn't interested in paying 450 bux for the amd64
-version.  I am using Mandrake 9.2 rc1 64 bit :(
-
--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
-Anderson
-Sent: Tuesday, November 18, 2003 9:15 PM
-To: [EMAIL PROTECTED]
-Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison
-
-thats interesting, what OS are you using?  same suse as they are?
-
-kev
-
---Original Message-
--From: [EMAIL PROTECTED]
--[mailto:[EMAIL PROTECTED] Behalf Of hondaman
--Sent: Tuesday, November 18, 2003 2:51 PM
--To: [EMAIL PROTECTED]
--Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison
--
--
--We have a dual 240 running right now.  When compared to our older box,
--a mp2000, I can tell you that initial performance numbers are pretty
--disappointing.  Valve claims up to 30% increase in performance, but I
--haven't seen that yet.  A 20 player server on Aztec still spikes to
--80%, and this is with no metamod/amx/adminmod/hlguard/ect.  That
--brings me to another
--problem:  64 bit support.  There is none for any of the plugins.
--Which really makes for a useless CS server
--
--hondaman
--www.hardgaming.com
--
--
---Original Message-
--From: [EMAIL PROTECTED]
--[mailto:[EMAIL PROTECTED] On Behalf Of Matt H.
--Sent: Tuesday, November 18, 2003 11:04 AM
--To: [EMAIL PROTECTED]
--Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison
--
--It's been shown that hlds runs better on AMD processors. I would go
--for the Opteron its a 64/32bit processor . Even though the clock speed
--is lower its still a faster processor ie since its 64 bit and yadda
--yadda yadda.
--
--Matt H.
--
--On Tuesday 18 November 2003 08:44 am, Christopher Choo wrote:
-- Hi Guys,
--
-- We're thinking of replacing our current Pentium 4 2.66GHz server
-- with either
-- a Dual Xeon 2.66GHz, or a dual AMD Opteron 240 (1.4GHz). I've been
-- trying to search for reviews that have pit the low-end Opterons with
-- the mid-range Xeons, but I've not been able to find anything useful.
--
-- At present the cost of a dual Xeon server is very close to that of a
-- low-end
-- dual Opteron, and I'd just like to ask if anybody has had any
-- success with running the 64-bit HLDS binaries. Which chip runs better?
--
-- One little gripe would be that we're still running a few CS1.5
-- servers as well, but planning ahead and looking a little into the
-- future we're seriously considering that the Opteron has something to
-- offer in the long run.
--
-- Anybody with real-world results that could help me to make a decision?
--
-- Regards,
--
-- Christopher Choo
-- [EMAIL PROTECTED]
-- Fragnetics
-- http://www.fragnetics.com
--
--
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Re: [hlds_linux] Opteron and Xeon Server Comparison

2003-11-19 Thread dual_bereta_r0x
Kevin J. Anderson wrote:
who knows.   Valve were pretty clear about getting awesome performance
differences on them before, the only reason I think that.
The really amazing thing is VALVe ever have awesome performance
differences, while we have bullshit performance on our day-by-day basis.
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
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RE: [hlds_linux] Opteron and Xeon Server Comparison

2003-11-19 Thread Kevin J. Anderson


--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of
-dual_bereta_r0x
-Sent: Wednesday, November 19, 2003 12:09 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison
-
-
-Kevin J. Anderson wrote:
- who knows.   Valve were pretty clear about getting awesome performance
- differences on them before, the only reason I think that.
-
-The really amazing thing is VALVe ever have awesome performance
-differences, while we have bullshit performance on our day-by-day basis.
-

Yep, that is the truth.  It makes you wonder, really.   Then again, I really
think it has a lot to do with different versions of different libraries,
glibc, and so on between different distros and versions of said distros
Its honestly one of the failures in linux, when you want a performance
intensive, closed source app to run the same across all these different
libraries etc, its just hard I would imagine?  or am I incorrect in that
regard, which I may well be, considering I am NOT a programer in any
respect...

kev


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[hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Vernon Riley
Well that is total bs because valve is guilty of false advertising at this
point. They are showing an ad that is misleading. Yes, that ad may be for a
'content provider' but its misleading in the fact that 99.% of people
that see that ad think its from my company or that I have been bought out by
my competitors or whatever.

The bottom line is this. Its MY server. Its MY bandwidth. Its MY cs server
thats showing someone elses ads.

The only justifiable time for valve to show ANY ad is when a consumer is
updating their local cs install and steam shows an ad while they are
updating.

That being said, f*ck valve for releasing steam. F*ck valve for increasing
the cpu usage by 40% +. Also, F*ck valve for not giving a shit and not
listening to the community and not giving one GD iota of care or concern for
the problems that have resulted for us admins as a result of the cpu usage
and the bugs.

I will actively support and test a server side hack to insert my own ads
when someone connects to one of MY servers and use MY bandwidth to play a
game or download a map. I sure hope someone comes out with a hack for it.

As for you valve, get your act together. We are the lifeblood of the cs
community. Without server providers you cant sell crap because no one will
have anywhere to play. Start listening to us and fixing things or your gonna
find yourself standing around with your dick in your hand while we rent out
our spots to anything other than a valve/steam product.




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Re: [hlds_linux] memory-leak in the newest engine (again)

2003-11-19 Thread Fall
Oh thanks for brining this up.. it explains why my servers started behave strange last 
night.. out of memory...

hlds have never used this much before.

PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND

29696 maffia16   0  261M 188M  3192 R56.0 24.8  2404m hlds_amd
32226 maffia16   0  104M  99M  5572 R53.5 13.1 422:48 hlds_amd
29640 maffia16   0  308M 207M  3188 R50.0 27.3  3038m hlds_amd

Normaly i run 4 hlds on this server.. did kill the 4:th since servers begin to freeze 
lag all the time.
The server is Dual AMD XP1700 with 756mb ram + 256mb swap

Valve i hope you look in to this asap.

Regards
Daniel aka Fall
Swedish Maffia Community

- Original Message -
From: Sindre [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 4:41 PM
Subject: [hlds_linux] memory-leak in the newest engine (again)


 copy/paste:
 20491 sindre20   0  646M 515M  4712 R93.5 25.5  2237m hlds_amd

 that's 646mb memory usage, up from 100-150, and while we're at it, 93.5%
 cpu-use on an athlon MP2800+, which means unplayable server-fps.

 could alfred (or anyone else from valve of course) just respond with a simple:
 we're going to fix it, promise, or is cs as we know it a lost cause?

 - Sindre



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Re: [hlds_linux] Opteron and Xeon Server Comparison

2003-11-19 Thread Christopher Choo
Hey Guys,

Thanks to everyone for their comments so far. From what I gather it just
seems pretty risky to move to either a dual Xeon or dual Opteron system
based on what you guys are saying. There are just so many factors that have
to be considered, and I appreciate all the input so far.

I did come across the article where Valve commented on the 30% increase in
HLDS performance on the Opteron clock-for-clock, but ultimately there hasn't
been any real benchmarks released that support these claims. Even a hint of
what kind of setup they used, hardware, distro, kernel, and similar things
would definitely prove useful to people such as ourselves. In fact, I do
wonder what Valve goes through in its internal testing department - I'm sure
there has to be a certain combination that they're using that just runs
things better, right?

We're still going to carefully consider whether we'll make the Xeon or
Opteron purchase... But if in the end it proves that spending that extra
cash on Winblows is going to give us better performance then maybe that
option is worth considering as well. I do have my gripes on Steam (my PC's
Steam just went bust), but when it comes down to the crunch I'm just really
looking to know what combination of hardware, and OS setup would give me the
best bang for the buck when running a CS server.

Thanks once again people!

Regards,

Christopher Choo
[EMAIL PROTECTED]
Fragnetics
http://www.fragnetics.com
- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 20, 2003 1:38 AM
Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison




 --Original Message-
 -From: [EMAIL PROTECTED]
 -[mailto:[EMAIL PROTECTED] Behalf Of
 -dual_bereta_r0x
 -Sent: Wednesday, November 19, 2003 12:09 PM
 -To: [EMAIL PROTECTED]
 -Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison
 -
 -
 -Kevin J. Anderson wrote:
 - who knows.   Valve were pretty clear about getting awesome performance
 - differences on them before, the only reason I think that.
 -
 -The really amazing thing is VALVe ever have awesome performance
 -differences, while we have bullshit performance on our day-by-day basis.
 -

 Yep, that is the truth.  It makes you wonder, really.   Then again, I
really
 think it has a lot to do with different versions of different libraries,
 glibc, and so on between different distros and versions of said
distros
 Its honestly one of the failures in linux, when you want a performance
 intensive, closed source app to run the same across all these different
 libraries etc, its just hard I would imagine?  or am I incorrect in that
 regard, which I may well be, considering I am NOT a programer in any
 respect...

 kev


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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread dual_bereta_r0x
Vernon Riley wrote:
I will actively support and test a server side hack to insert my own ads
when someone connects to one of MY servers and use MY bandwidth to play a
game or download a map. I sure hope someone comes out with a hack for it.
If the crappy content server could run in Linux, i'll gladly became one.

BUT

my firewall rules for this content server will be very, very restrictive.

Or, better yet, why we didn't try to run their content server in wine?!
My lan is 100mbit, they need at least 100mbit... perfect!!! :p
P.S.: Anyone tried to run win hlds version in wine?! maybe it has better
performance...
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread hlds_linux
Has it ever occurred to the community that maybe Valve *is* trying to kill off the 
game hosting
community so that they can make all the money off of their game?

Valve - Care to comment?



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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of Vernon Riley:
 I will actively support and test a server side hack to insert my own
 ads when someone connects to one of MY servers and use MY bandwidth
 to play a game or download a map. I sure hope someone comes out with
 a hack for it.

Unfortunately, it's the client that goes out and finds the ad to
display. The server has no control whatsoever. The client needs to be
patched by Vavle to query the server that is being connected to and get
the specific banner for that server, rather than going to the generic
Content Provider banner server, or whatever it does today. On that
note, if somebody were to break the content provider banner server,
that would at least stop those ads. It must be Windows, right? It can't
be that hard... Not that I would ever do such a thing...

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of hlds_linux:
 Has it ever occurred to the community that maybe Valve *is* trying to
 kill off the game hosting community so that they can make all the
 money off of their game?

 Valve - Care to comment?

How does that benefit them? The game hosts may be making money, but
they also provide the infrastructure that everybody plays on. It would
cost them a lot to try to host all of our servers themselves... doesn't
seem worth it to me.

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Shane Robinett aka Weaver
Wowsers.

Every time you connect to a game, even if you are not updating, it is
/checking/ to see if an update is available.  Further, it also handles some
of the authentication pass off.

More importantly, since Valve gets /most/ of the bandwidth for STEAM for
free, it is unrealistic for you or anyone else to think that the only time
someone will see an advertisement message from the people providing the
bandwidth during updates.  You need to provide incentive to companies like
mine, NVidia, etc etc, to provide bandwidth for *your* users for free.

There is a solution. Throw up a STEAM server with 10-15mb/s of bandwidth
available only to people connecting to your IP ranges. The STEAM servers
have that capability. This way anyone connecting to your servers will see
your marketing message.

I'm not sure if you noticed: But the gaming arena is changing.  Gone are the
days when 150,000 people connected at a night to play CS. When Valve sells
10 million copies of HL2 (they sold 6 million of HL 5+ years ago), with the
number of people who have broadband, the number of people connected at night
will be MUCH higher then what we see today.  And the bandwidth requirements
will be steeper.  Someone's got to provide the bandwidth.

Now stop ranting!

Shane



- Original Message -
From: Vernon Riley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2003 1:10 PM
Subject: [hlds_linux] valve advertising crap when someones joining my server
I host


 Well that is total bs because valve is guilty of false advertising at this
 point. They are showing an ad that is misleading. Yes, that ad may be for
a
 'content provider' but its misleading in the fact that 99.% of people
 that see that ad think its from my company or that I have been bought out
by
 my competitors or whatever.

 The bottom line is this. Its MY server. Its MY bandwidth. Its MY cs server
 thats showing someone elses ads.

 The only justifiable time for valve to show ANY ad is when a consumer is
 updating their local cs install and steam shows an ad while they are
 updating.

 That being said, f*ck valve for releasing steam. F*ck valve for increasing
 the cpu usage by 40% +. Also, F*ck valve for not giving a shit and not
 listening to the community and not giving one GD iota of care or concern
for
 the problems that have resulted for us admins as a result of the cpu usage
 and the bugs.

 I will actively support and test a server side hack to insert my own ads
 when someone connects to one of MY servers and use MY bandwidth to play a
 game or download a map. I sure hope someone comes out with a hack for it.

 As for you valve, get your act together. We are the lifeblood of the cs
 community. Without server providers you cant sell crap because no one will
 have anywhere to play. Start listening to us and fixing things or your
gonna
 find yourself standing around with your dick in your hand while we rent
out
 our spots to anything other than a valve/steam product.




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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread KnowHow The NetCrawler
Troy Davisson wrote:

No sign of it changing yet.

Shut up with these WTF is your problem!?  Steam works fine for me.
There must be something seriously wrong with you threads.  Do you need
them to run VNC to prove to you that it doesn't work?  Come on...
-Troy



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, November 18, 2003 5:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam
- thread
According to the great words of KnowHow The NetCrawler:


I think the problems hasn't been that Valve hasn't tested their
program, I just think that they don't test it on the magnitude of
different machines they really should.
I think they underestimate how much power they really have when it
comes to online gaming, and therefore many things simply slip they
minds.

Right. Things slip their minds. They only have the most popular game
on the Internet for the past several years. And they underestimate that
people might have different machines, OS, language... I'm sorry, but
that's amateur. But then, perhaps if Valve had actually made the most
popular game instead of acquiring it after it was mostly complete, and
perhaps if they had built their own game engine instead of mod'ing an
existing game engine, then they would have a clue. But since they
didn't make those games or the engine and just acquired/rebuilt them, I
think it's safe to say they just knew what the grab and when, and they
really have no clue whatsoever how to manage what they have. I'm really
beginning to believe the success of Valve has been based on luck and
timing, not skill in game development. We will see in the long run if
things continue to fall apart...
-Mad



I think you misunderstood me, or I might not have been very clear on the
subject.
I don't think it's okay that Valve screws with things and then put it
public before testing it.
And I'm not saying that the problems you have had with Steam aren't
valid, I'm just saying that I'm perfectly happy with, hell, I even like it.
But it's easy for me, I only run one server, out of my own pocket, so
I'm not loosing anything by having steam instead of WON, actually I'm
gaining, since everythings been running smooth for me with steam.
While I understand your frustrations I don't share them, and coming from
that situation I have no beef with valve.
While many of you talk of closing down your CS servers, I'm actually
planning on opening another one.
And while I realize that the ppl saying that valve are gods for
supporting such an old game fail to understand that it's still valves
most prominent source of income, I still think the support is great. Not
once have I mailed someone at valve in vain, I've always been answered
on a day to day basis, except for one time, where they even apologized
for being so late in answering my mail.
I fully understand that they don't follow this list, there's way to much
fluff for it to be worth their while. Hell, I don't even read it all.
But try to understand that while your problems are valid, mailing this
list, threatening to stop running valves game will get you nowhere.
Try mailing them yourselves. Try giving them some input directly,
instead of writing here.
This mailinglist is great ofr user to user help, but the years I've been
here it has never been the place to get comments from valve directly.
--
-KnowHow




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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-19 Thread Mad Scientist
According to the great words of Shane Robinett aka Weaver:
 More importantly, since Valve gets /most/ of the bandwidth for STEAM
 for free

Do you really think that the STEAM content providers provide more
bandwidth than the combined total of all the game server providers?


 There is a solution. Throw up a STEAM server with 10-15mb/s of
 bandwidth available only to people connecting to your IP ranges. The
 STEAM servers have that capability. This way anyone connecting to
 your servers will see your marketing message.

Please do elaborate on this. I've seen nothing from Valve indicating
that I can force players to use a specific STEAM server when they
connect to my game server.


 I'm not sure if you noticed: But the gaming arena is changing.  Gone
 are the days when 150,000 people connected at a night to play CS.
 When Valve sells 10 million copies of HL2 (they sold 6 million of HL
 5+ years ago), with the number of people who have broadband, the
 number of people connected at night will be MUCH higher then what we
 see today.  And the bandwidth requirements will be steeper.
 Someone's got to provide the bandwidth.

Exactly. And it's not the STEAM content providers, but the game server
providers who will be providing the bulk of this bandwidth. There will
need to be considerably more game servers to support this.
Unfortunately, with the way Valve is treating us, many of the quality
GSPs are leaving. At this rate, by that time all they will have left
are kiddies using daddy's computer. The quality of the servers will
decline, and the game will go down with it.

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Mad Scientist
According to the great words of KnowHow The NetCrawler:
 This mailinglist is great ofr user to user help, but the years I've
 been here it has never been the place to get comments from valve
 directly.

It used to be. Valve used to participate daily in this list, help
people, and even listen to us and include things we commented on into
upcoming patches. It's all changed, which is, IMHO, why so many people
are so upset. I put a lot into this game because it was a community and
we worked together. Now it feels like Valve has their dominance, built
on our efforts, and they are using their clout to take over the reigns
and ignore us. :-(

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread

2003-11-19 Thread Christopher Luk
Brian A. Stumm wrote:

I will sign this petition, see below...

On Wed, 19 Nov 2003, Christopher Luk wrote:


lets make a clear request:

1. we appreciate those who provide contents download, ad frorm content
servers were appropriate while downloading from the providers
2. the content seems to divide into at least two parts, one from the
content servers provider, other from the game servers provider. we only
request the control of the ad while the content are downloading from the
game servers we paid for (bandwidth, rack space, man power ... etc).
either we are able to turn it off or replace with our own, some of us
are ad-free communities and some of us have sponsors.
a clear message to Valve/Steam and marketing manager of the content
servers provider:
the situations are complex but quite clear, client and game servers need
content servers to provide contents. we admint the situation that no
content servers then no game servers at all. but we should also admit
that no game servers but with tons of content servers and clients, no
one would connect to the content providers again, no marketing chances
at all. we are talking about tons of stable dedicated servers which
contribute to this communities for a few years.
chris


Brian A. Stumm - SpokaneTeamFortress.com


Christoper Luk - hklanshop.net

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Re: [hlds_linux] HLDM and TFC Steam release

2003-11-19 Thread Mad Scientist
According to the great words of Alfred Reynolds:
 As part of our Wednesday release cycle we have updated DoD, TFC and
 HLDM on Steam.

The results of the link for TFC updates only show the previous updates
a week ago. Same with HLDM. You also forgot to mention that the update
blows away your liblist.gam file in HLDM so back it up first...

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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