Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
So? They don't own my server, and I didn't let them advertise on it Their choice if they wanted to participate in hosting a content server, they get lots of exposure while a client is updating - no need to have adverts everytime you connect to a server My 2 cents -Tristan - Original Message - From: loki [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 9:05 PM Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread While I understand why some are upset because of this, the content providers do have to typically dedicate 100Mbps (and a minimum of 50Mbps) of their bandwidth, compared to a well-populated pub that ranges, give or take 1.5 Mbps. In most cases, the content providers would spend much more money to put up ads in that fashion. Just my 2 cents. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
I tend to think that a large amount of your bandwidth usage is due to actual users connecting internationally to your servers. With the advent of 1.6 a lot of people are looking for servers to play on, since a lot of servers out there are still 1.5. I can't see the advertising content creating that much of an increase as it's generally just a small bit of code that's being sent, along with a small graphic. And wouldn't the add be sent to the client and not the server? Not sure on that one.. Terry - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 3:51 AM Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread Hi all, I agree and woud lige to sign the petition, i have not yet had the time to check out if the add are beeing downloaded to the game server before beeing send to the clint, I have noticed a major increase in trafik from cs 1.5 to 1.6 I am located in denmark and are hosting 15 public servers(national only) and 80 CW servers(national only) for clan and communities and cups/ladders. I have noticed that i almost use 3-5 GB international trafik a day, thats a major increase from cs 1.5 there used to use 5-7 gb international trafik amonth. Have any one noticed the increase in communication with the officel content serveres ? and do anyone knows how to specifie a content server, because we have one in Denmark. The reason why i have noticed the increase is that we pay for our international trafic, so i woud like to clear this up why cs 1.6 are using so mutch more trafik to the international steam content server or is it the adds ? best regards Christian Ingholt -- Original Message -- Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST) From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread Reply-To: [EMAIL PROTECTED] I will sign this petition, see below... On Wed, 19 Nov 2003, Christopher Luk wrote: lets make a clear request: 1. we appreciate those who provide contents download, ad frorm content servers were appropriate while downloading from the providers 2. the content seems to divide into at least two parts, one from the content servers provider, other from the game servers provider. we only request the control of the ad while the content are downloading from the game servers we aid for (bandwidth, rack space, man power ... etc). either we are able to turn it off or replace with our own, some of us are ad-free communities and some of us have sponsors. a clear message to Valve/Steam and marketing manager of the cont nt servers provider: the situations are complex but quite clear, client and game servers need content servers to provide contents. we admint the situation that no content servers then no game servers at all. but we should also admit that no game servers but with tons of content servers and clients, no one would connect to the content providers again, no marketing chances at all. we are talking about tons of stable dedicated servers which contribute to this communities for a fe years. chris Brian A. Stumm - SpokaneTeamFortress.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld _linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hlds command line options...
Asgeir Nesoen wrote: I am pretty sure I have seen command line options for server file location and log location, but I am more uncertain about the liblist file location... You cannot set the liblist.gam file dynamically per server instance. The server will always use the same. To run servers with different liblist.gam files you need seperate installations. You can, though, choose to run your server with Metamod as the only plugin. Metamod allows you to set different plugins.ini and metaexec.ini files for different server instances. You can set them on the commandline. See the Metamod webpage for details. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Hi Terrance, I can garanti that no one from out side denmark can se my servers because i am using my ISP peerings list as a firewall ip list witch i update every week from my isp, so that no one can se the server from out side the c-net?s i allow. U cant even ping it or scan it, i simpel dont respond to any request from out side the c-net list i provide for it. but in my calculation, 95 servers x 16 slots = 1520 slots and if the add are beeing downloaded 1520 times ahour or more depending on how many connections my server park get ahour its can multiplie to alot of data, even if the add only are 100kb its mounts up to 100kb x 1520 x 24 = 3648000kb or 3562mb thats roughly the increse of international trafic a day. Well when i get the time i will set up a singel server on box and check it out with trafik and packed inspection so that we can sure that just pay for the trafic for our public free servers ant not pay for the content server prodiverds add?s. Ill hope that valve/steam will come up with some clearification on this subject, it woud be nice to get valve more active on this mail list so we dont have to make all the work our self in lack of missing information from valve/steam abour their product. Best regards Christian Ingholt -- Original Message -- From: Terrance Thornsley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread Reply-To: [EMAIL PROTECTED] Date: Wed, 19 Nov 2003 04:15:05 -0500 I tend to think that a large amount of your bandwidth usage is due to actual users connecting internationally to your servers. With the advent of 1.6 a lot of people are looking for servers to play on, since a lot of servers out there are still 1.5 I can't see the advertising content creating that much of an increase as it's generally just a small bit of code that's being sent, along with a small graphic. And wouldn't the add be sent to the client and not the server? Not sure on that one . Terry - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 3:51 AM Subject: Re: [hlds_linux] Another, Thank you Valve for ringing us Steam - thread Hi all, I agree and woud lige to sign the petition, i have not yet had the time to check out if the add are beeing downloaded to the game server before beeing send to the clint, I have noticed a major incre se in trafik from cs 1.5 to 1.6 I am located in denmark and are hosting 15 public servers(national only) and 80 CW servers(national only) for clan and communities and cups/ladders. I have noticed that i almost use 3-5 GB international t afik a day, thats a major increase from cs 1.5 there used to use 5-7 gb international trafik amonth. Have any one noticed the increase in communication with the officel content serveres ? and do anyone knows how to specifie a content se ver, because we have one in Denmark. The reason why i have noticed the increase is that we pay for our international trafic, so i woud like to clear this up why cs 1.6 are using so mutch more trafik to the international steam content se ver or is it the adds ? best regards Christian Ingholt -- Original Message -- Date: Tue, 18 Nov 2003 20:48:36 -0800 (PST) From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re [hlds_linux] Another, Thank you Valve for bringing us Steam - thread Reply-To: [EMAIL PROTECTED] I will sign this petition, see below... On Wed, 19 Nov 2003, Christopher Luk wrote: lets make a clear request: 1. we appreciate those who provide contents download, ad frorm content servers were appropriate while downloading from the providers 2. the content seems to divide into at least two parts, one from the cont nt servers provider, other from the game servers provider. we only request the control of the ad while the content are downloading from the game servers we aid for (bandwidth, rack space, man power ... etc). either we are able to tur it off or replace with our own, some of us are ad-free communities and some of us have sponsors. a clear message to Valve/Steam and marketing manager of the cont nt servers provider: the situations are complex but quite cl ar, client and game servers need content servers to provide contents. we admint the situation that no content servers then no game servers at all. but we should also admit that no game servers but with tons of content servers and cli nts, no one would connect to the content providers again, no marketing chances at all. we are talking about tons of stable dedicated servers which contribute to this communities for a fe years. chris Brian A. Stumm - Sp kaneTeamFortress.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld _linux __
Re: [hlds_linux] server.cfg not exec'ing at map change
Thank you. It's working. I've added mapchangecfgfile server.cfg in server.cfg and it's real :) Emanuel 'Rygars' Harangus Technical Manager, Professional Gamers League Romania - Original Message - From: Terrance Thornsley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 10:38 AM Subject: Re: [hlds_linux] server.cfg not exec'ing at map change I use the following commandline on the latest hlds, and have no problems with it running the config correctly: ./hlds_run -game cstrike +exec server.cfg +port 27015 +map de_dust -autoupdate +mapchangecfgfile server.cfg +pingboost 3 Terry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux HLDS Problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] O.M.G, We just found a lucky guy ! 3 hlds process on a dual 900 with 256 SDRAM ! man its not CS 1.1 or 1.3 we are here talking about ! /me think about his dual Xeon 2.8 Ghz with 2 Go DDR that can't handle more than 6 hlds processes. Man 256 RAM is just not enough in use my hlds processes takes 70 M of RAM at least and its only 10 or 12 slots, and i don't even speak about CPU ... Cm'on 3 hlds on that box on 3.1.1.x or worse steam servers are just not possible, or it is 3 hlds 5 slots ? cheers. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Linux HLDS Problem
errm... He is running 1 hlds. Which creates 3 servers... The problem has already been discussed in this list. But i thought there wasn't an answer given for this problem. Rodrigo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of gault Sent: woensdag 19 november 2003 11:49 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Linux HLDS Problem This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] O.M.G, We just found a lucky guy ! 3 hlds process on a dual 900 with 256 SDRAM ! man its not CS 1.1 or 1.3 we are here talking about ! /me think about his dual Xeon 2.8 Ghz with 2 Go DDR that can't handle more than 6 hlds processes. Man 256 RAM is just not enough in use my hlds processes takes 70 M of RAM at least and its only 10 or 12 slots, and i don't even speak about CPU ... Cm'on 3 hlds on that box on 3.1.1.x or worse steam servers are just not possible, or it is 3 hlds 5 slots ? cheers. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] latest cs1.5 VAC update crash linux-2.6.0-test9?
is there any VAC update these few days? my remaining CS1.5 servers strat crashing from 16:00 HKT (GMT +8) onwards with 2.6.0-test9 kernel. it ran without any problem since last OS upgrade early last week. exactly, the servers hang up and a cool reboot needed. i have restarted the server with no CS1.5 running, it stay there without any problems for ~10 hours. but while i start the CS servers, it hang up within 1 hour, of course with 32 slots filled (2x16). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] memory-leak in the newest engine (again)
copy/paste: 20491 sindre20 0 646M 515M 4712 R93.5 25.5 2237m hlds_amd that's 646mb memory usage, up from 100-150, and while we're at it, 93.5% cpu-use on an athlon MP2800+, which means unplayable server-fps. could alfred (or anyone else from valve of course) just respond with a simple: we're going to fix it, promise, or is cs as we know it a lost cause? - Sindre ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Opteron and Xeon Server Comparison
yeah, I'm not saying that you are wrong, but I would imagine there is a good possibility that the amd64 support is so new, and everyone seems to be doing their own thing, that performance may vary between distros possibly... who knows. Valve were pretty clear about getting awesome performance differences on them before, the only reason I think that. kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of hondaman -Sent: Tuesday, November 18, 2003 11:44 PM -To: [EMAIL PROTECTED] -Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison - - -No, not using suse, wasn't interested in paying 450 bux for the amd64 -version. I am using Mandrake 9.2 rc1 64 bit :( - --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J. -Anderson -Sent: Tuesday, November 18, 2003 9:15 PM -To: [EMAIL PROTECTED] -Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison - -thats interesting, what OS are you using? same suse as they are? - -kev - ---Original Message- --From: [EMAIL PROTECTED] --[mailto:[EMAIL PROTECTED] Behalf Of hondaman --Sent: Tuesday, November 18, 2003 2:51 PM --To: [EMAIL PROTECTED] --Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison -- -- --We have a dual 240 running right now. When compared to our older box, --a mp2000, I can tell you that initial performance numbers are pretty --disappointing. Valve claims up to 30% increase in performance, but I --haven't seen that yet. A 20 player server on Aztec still spikes to --80%, and this is with no metamod/amx/adminmod/hlguard/ect. That --brings me to another --problem: 64 bit support. There is none for any of the plugins. --Which really makes for a useless CS server -- --hondaman --www.hardgaming.com -- -- ---Original Message- --From: [EMAIL PROTECTED] --[mailto:[EMAIL PROTECTED] On Behalf Of Matt H. --Sent: Tuesday, November 18, 2003 11:04 AM --To: [EMAIL PROTECTED] --Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison -- --It's been shown that hlds runs better on AMD processors. I would go --for the Opteron its a 64/32bit processor . Even though the clock speed --is lower its still a faster processor ie since its 64 bit and yadda --yadda yadda. -- --Matt H. -- --On Tuesday 18 November 2003 08:44 am, Christopher Choo wrote: -- Hi Guys, -- -- We're thinking of replacing our current Pentium 4 2.66GHz server -- with either -- a Dual Xeon 2.66GHz, or a dual AMD Opteron 240 (1.4GHz). I've been -- trying to search for reviews that have pit the low-end Opterons with -- the mid-range Xeons, but I've not been able to find anything useful. -- -- At present the cost of a dual Xeon server is very close to that of a -- low-end -- dual Opteron, and I'd just like to ask if anybody has had any -- success with running the 64-bit HLDS binaries. Which chip runs better? -- -- One little gripe would be that we're still running a few CS1.5 -- servers as well, but planning ahead and looking a little into the -- future we're seriously considering that the Opteron has something to -- offer in the long run. -- -- Anybody with real-world results that could help me to make a decision? -- -- Regards, -- -- Christopher Choo -- [EMAIL PROTECTED] -- Fragnetics -- http://www.fragnetics.com -- -- -- ___ -- To unsubscribe, edit your list preferences, or view the list -- archives, please visit: -- http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -- --___ --To unsubscribe, edit your list preferences, or view the list archives, --please visit: --http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- -- -- -- --___ --To unsubscribe, edit your list preferences, or view the list archives, --please visit: --http://list.valvesoftware.com/mailman/listinfo/hlds_linux - -___ -To unsubscribe, edit your list preferences, or view the list archives, -please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux - - - - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Opteron and Xeon Server Comparison
Kevin J. Anderson wrote: who knows. Valve were pretty clear about getting awesome performance differences on them before, the only reason I think that. The really amazing thing is VALVe ever have awesome performance differences, while we have bullshit performance on our day-by-day basis. -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Opteron and Xeon Server Comparison
--Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of -dual_bereta_r0x -Sent: Wednesday, November 19, 2003 12:09 PM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison - - -Kevin J. Anderson wrote: - who knows. Valve were pretty clear about getting awesome performance - differences on them before, the only reason I think that. - -The really amazing thing is VALVe ever have awesome performance -differences, while we have bullshit performance on our day-by-day basis. - Yep, that is the truth. It makes you wonder, really. Then again, I really think it has a lot to do with different versions of different libraries, glibc, and so on between different distros and versions of said distros Its honestly one of the failures in linux, when you want a performance intensive, closed source app to run the same across all these different libraries etc, its just hard I would imagine? or am I incorrect in that regard, which I may well be, considering I am NOT a programer in any respect... kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] valve advertising crap when someones joining my server I host
Well that is total bs because valve is guilty of false advertising at this point. They are showing an ad that is misleading. Yes, that ad may be for a 'content provider' but its misleading in the fact that 99.% of people that see that ad think its from my company or that I have been bought out by my competitors or whatever. The bottom line is this. Its MY server. Its MY bandwidth. Its MY cs server thats showing someone elses ads. The only justifiable time for valve to show ANY ad is when a consumer is updating their local cs install and steam shows an ad while they are updating. That being said, f*ck valve for releasing steam. F*ck valve for increasing the cpu usage by 40% +. Also, F*ck valve for not giving a shit and not listening to the community and not giving one GD iota of care or concern for the problems that have resulted for us admins as a result of the cpu usage and the bugs. I will actively support and test a server side hack to insert my own ads when someone connects to one of MY servers and use MY bandwidth to play a game or download a map. I sure hope someone comes out with a hack for it. As for you valve, get your act together. We are the lifeblood of the cs community. Without server providers you cant sell crap because no one will have anywhere to play. Start listening to us and fixing things or your gonna find yourself standing around with your dick in your hand while we rent out our spots to anything other than a valve/steam product. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] memory-leak in the newest engine (again)
Oh thanks for brining this up.. it explains why my servers started behave strange last night.. out of memory... hlds have never used this much before. PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 29696 maffia16 0 261M 188M 3192 R56.0 24.8 2404m hlds_amd 32226 maffia16 0 104M 99M 5572 R53.5 13.1 422:48 hlds_amd 29640 maffia16 0 308M 207M 3188 R50.0 27.3 3038m hlds_amd Normaly i run 4 hlds on this server.. did kill the 4:th since servers begin to freeze lag all the time. The server is Dual AMD XP1700 with 756mb ram + 256mb swap Valve i hope you look in to this asap. Regards Daniel aka Fall Swedish Maffia Community - Original Message - From: Sindre [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 4:41 PM Subject: [hlds_linux] memory-leak in the newest engine (again) copy/paste: 20491 sindre20 0 646M 515M 4712 R93.5 25.5 2237m hlds_amd that's 646mb memory usage, up from 100-150, and while we're at it, 93.5% cpu-use on an athlon MP2800+, which means unplayable server-fps. could alfred (or anyone else from valve of course) just respond with a simple: we're going to fix it, promise, or is cs as we know it a lost cause? - Sindre ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Opteron and Xeon Server Comparison
Hey Guys, Thanks to everyone for their comments so far. From what I gather it just seems pretty risky to move to either a dual Xeon or dual Opteron system based on what you guys are saying. There are just so many factors that have to be considered, and I appreciate all the input so far. I did come across the article where Valve commented on the 30% increase in HLDS performance on the Opteron clock-for-clock, but ultimately there hasn't been any real benchmarks released that support these claims. Even a hint of what kind of setup they used, hardware, distro, kernel, and similar things would definitely prove useful to people such as ourselves. In fact, I do wonder what Valve goes through in its internal testing department - I'm sure there has to be a certain combination that they're using that just runs things better, right? We're still going to carefully consider whether we'll make the Xeon or Opteron purchase... But if in the end it proves that spending that extra cash on Winblows is going to give us better performance then maybe that option is worth considering as well. I do have my gripes on Steam (my PC's Steam just went bust), but when it comes down to the crunch I'm just really looking to know what combination of hardware, and OS setup would give me the best bang for the buck when running a CS server. Thanks once again people! Regards, Christopher Choo [EMAIL PROTECTED] Fragnetics http://www.fragnetics.com - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 20, 2003 1:38 AM Subject: RE: [hlds_linux] Opteron and Xeon Server Comparison --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED] Behalf Of -dual_bereta_r0x -Sent: Wednesday, November 19, 2003 12:09 PM -To: [EMAIL PROTECTED] -Subject: Re: [hlds_linux] Opteron and Xeon Server Comparison - - -Kevin J. Anderson wrote: - who knows. Valve were pretty clear about getting awesome performance - differences on them before, the only reason I think that. - -The really amazing thing is VALVe ever have awesome performance -differences, while we have bullshit performance on our day-by-day basis. - Yep, that is the truth. It makes you wonder, really. Then again, I really think it has a lot to do with different versions of different libraries, glibc, and so on between different distros and versions of said distros Its honestly one of the failures in linux, when you want a performance intensive, closed source app to run the same across all these different libraries etc, its just hard I would imagine? or am I incorrect in that regard, which I may well be, considering I am NOT a programer in any respect... kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
Vernon Riley wrote: I will actively support and test a server side hack to insert my own ads when someone connects to one of MY servers and use MY bandwidth to play a game or download a map. I sure hope someone comes out with a hack for it. If the crappy content server could run in Linux, i'll gladly became one. BUT my firewall rules for this content server will be very, very restrictive. Or, better yet, why we didn't try to run their content server in wine?! My lan is 100mbit, they need at least 100mbit... perfect!!! :p P.S.: Anyone tried to run win hlds version in wine?! maybe it has better performance... -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House Cyber -- www.arenanetwork.com.br ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
Has it ever occurred to the community that maybe Valve *is* trying to kill off the game hosting community so that they can make all the money off of their game? Valve - Care to comment? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
According to the great words of Vernon Riley: I will actively support and test a server side hack to insert my own ads when someone connects to one of MY servers and use MY bandwidth to play a game or download a map. I sure hope someone comes out with a hack for it. Unfortunately, it's the client that goes out and finds the ad to display. The server has no control whatsoever. The client needs to be patched by Vavle to query the server that is being connected to and get the specific banner for that server, rather than going to the generic Content Provider banner server, or whatever it does today. On that note, if somebody were to break the content provider banner server, that would at least stop those ads. It must be Windows, right? It can't be that hard... Not that I would ever do such a thing... -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
According to the great words of hlds_linux: Has it ever occurred to the community that maybe Valve *is* trying to kill off the game hosting community so that they can make all the money off of their game? Valve - Care to comment? How does that benefit them? The game hosts may be making money, but they also provide the infrastructure that everybody plays on. It would cost them a lot to try to host all of our servers themselves... doesn't seem worth it to me. -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
Wowsers. Every time you connect to a game, even if you are not updating, it is /checking/ to see if an update is available. Further, it also handles some of the authentication pass off. More importantly, since Valve gets /most/ of the bandwidth for STEAM for free, it is unrealistic for you or anyone else to think that the only time someone will see an advertisement message from the people providing the bandwidth during updates. You need to provide incentive to companies like mine, NVidia, etc etc, to provide bandwidth for *your* users for free. There is a solution. Throw up a STEAM server with 10-15mb/s of bandwidth available only to people connecting to your IP ranges. The STEAM servers have that capability. This way anyone connecting to your servers will see your marketing message. I'm not sure if you noticed: But the gaming arena is changing. Gone are the days when 150,000 people connected at a night to play CS. When Valve sells 10 million copies of HL2 (they sold 6 million of HL 5+ years ago), with the number of people who have broadband, the number of people connected at night will be MUCH higher then what we see today. And the bandwidth requirements will be steeper. Someone's got to provide the bandwidth. Now stop ranting! Shane - Original Message - From: Vernon Riley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 19, 2003 1:10 PM Subject: [hlds_linux] valve advertising crap when someones joining my server I host Well that is total bs because valve is guilty of false advertising at this point. They are showing an ad that is misleading. Yes, that ad may be for a 'content provider' but its misleading in the fact that 99.% of people that see that ad think its from my company or that I have been bought out by my competitors or whatever. The bottom line is this. Its MY server. Its MY bandwidth. Its MY cs server thats showing someone elses ads. The only justifiable time for valve to show ANY ad is when a consumer is updating their local cs install and steam shows an ad while they are updating. That being said, f*ck valve for releasing steam. F*ck valve for increasing the cpu usage by 40% +. Also, F*ck valve for not giving a shit and not listening to the community and not giving one GD iota of care or concern for the problems that have resulted for us admins as a result of the cpu usage and the bugs. I will actively support and test a server side hack to insert my own ads when someone connects to one of MY servers and use MY bandwidth to play a game or download a map. I sure hope someone comes out with a hack for it. As for you valve, get your act together. We are the lifeblood of the cs community. Without server providers you cant sell crap because no one will have anywhere to play. Start listening to us and fixing things or your gonna find yourself standing around with your dick in your hand while we rent out our spots to anything other than a valve/steam product. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Troy Davisson wrote: No sign of it changing yet. Shut up with these WTF is your problem!? Steam works fine for me. There must be something seriously wrong with you threads. Do you need them to run VNC to prove to you that it doesn't work? Come on... -Troy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mad Scientist Sent: Tuesday, November 18, 2003 5:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread According to the great words of KnowHow The NetCrawler: I think the problems hasn't been that Valve hasn't tested their program, I just think that they don't test it on the magnitude of different machines they really should. I think they underestimate how much power they really have when it comes to online gaming, and therefore many things simply slip they minds. Right. Things slip their minds. They only have the most popular game on the Internet for the past several years. And they underestimate that people might have different machines, OS, language... I'm sorry, but that's amateur. But then, perhaps if Valve had actually made the most popular game instead of acquiring it after it was mostly complete, and perhaps if they had built their own game engine instead of mod'ing an existing game engine, then they would have a clue. But since they didn't make those games or the engine and just acquired/rebuilt them, I think it's safe to say they just knew what the grab and when, and they really have no clue whatsoever how to manage what they have. I'm really beginning to believe the success of Valve has been based on luck and timing, not skill in game development. We will see in the long run if things continue to fall apart... -Mad I think you misunderstood me, or I might not have been very clear on the subject. I don't think it's okay that Valve screws with things and then put it public before testing it. And I'm not saying that the problems you have had with Steam aren't valid, I'm just saying that I'm perfectly happy with, hell, I even like it. But it's easy for me, I only run one server, out of my own pocket, so I'm not loosing anything by having steam instead of WON, actually I'm gaining, since everythings been running smooth for me with steam. While I understand your frustrations I don't share them, and coming from that situation I have no beef with valve. While many of you talk of closing down your CS servers, I'm actually planning on opening another one. And while I realize that the ppl saying that valve are gods for supporting such an old game fail to understand that it's still valves most prominent source of income, I still think the support is great. Not once have I mailed someone at valve in vain, I've always been answered on a day to day basis, except for one time, where they even apologized for being so late in answering my mail. I fully understand that they don't follow this list, there's way to much fluff for it to be worth their while. Hell, I don't even read it all. But try to understand that while your problems are valid, mailing this list, threatening to stop running valves game will get you nowhere. Try mailing them yourselves. Try giving them some input directly, instead of writing here. This mailinglist is great ofr user to user help, but the years I've been here it has never been the place to get comments from valve directly. -- -KnowHow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
According to the great words of Shane Robinett aka Weaver: More importantly, since Valve gets /most/ of the bandwidth for STEAM for free Do you really think that the STEAM content providers provide more bandwidth than the combined total of all the game server providers? There is a solution. Throw up a STEAM server with 10-15mb/s of bandwidth available only to people connecting to your IP ranges. The STEAM servers have that capability. This way anyone connecting to your servers will see your marketing message. Please do elaborate on this. I've seen nothing from Valve indicating that I can force players to use a specific STEAM server when they connect to my game server. I'm not sure if you noticed: But the gaming arena is changing. Gone are the days when 150,000 people connected at a night to play CS. When Valve sells 10 million copies of HL2 (they sold 6 million of HL 5+ years ago), with the number of people who have broadband, the number of people connected at night will be MUCH higher then what we see today. And the bandwidth requirements will be steeper. Someone's got to provide the bandwidth. Exactly. And it's not the STEAM content providers, but the game server providers who will be providing the bulk of this bandwidth. There will need to be considerably more game servers to support this. Unfortunately, with the way Valve is treating us, many of the quality GSPs are leaving. At this rate, by that time all they will have left are kiddies using daddy's computer. The quality of the servers will decline, and the game will go down with it. -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
According to the great words of KnowHow The NetCrawler: This mailinglist is great ofr user to user help, but the years I've been here it has never been the place to get comments from valve directly. It used to be. Valve used to participate daily in this list, help people, and even listen to us and include things we commented on into upcoming patches. It's all changed, which is, IMHO, why so many people are so upset. I put a lot into this game because it was a community and we worked together. Now it feels like Valve has their dominance, built on our efforts, and they are using their clout to take over the reigns and ignore us. :-( -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Another, Thank you Valve for bringing us Steam - thread
Brian A. Stumm wrote: I will sign this petition, see below... On Wed, 19 Nov 2003, Christopher Luk wrote: lets make a clear request: 1. we appreciate those who provide contents download, ad frorm content servers were appropriate while downloading from the providers 2. the content seems to divide into at least two parts, one from the content servers provider, other from the game servers provider. we only request the control of the ad while the content are downloading from the game servers we paid for (bandwidth, rack space, man power ... etc). either we are able to turn it off or replace with our own, some of us are ad-free communities and some of us have sponsors. a clear message to Valve/Steam and marketing manager of the content servers provider: the situations are complex but quite clear, client and game servers need content servers to provide contents. we admint the situation that no content servers then no game servers at all. but we should also admit that no game servers but with tons of content servers and clients, no one would connect to the content providers again, no marketing chances at all. we are talking about tons of stable dedicated servers which contribute to this communities for a few years. chris Brian A. Stumm - SpokaneTeamFortress.com Christoper Luk - hklanshop.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDM and TFC Steam release
According to the great words of Alfred Reynolds: As part of our Wednesday release cycle we have updated DoD, TFC and HLDM on Steam. The results of the link for TFC updates only show the previous updates a week ago. Same with HLDM. You also forgot to mention that the update blows away your liblist.gam file in HLDM so back it up first... -Mad -- A proof is a proof. What kind of a proof? It's a proof. A proof is a proof. And when you have a good proof, it's because it's proven. Prime Minister Jean Chrétien ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux